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📦 Game Update 13938
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@@ -134,39 +134,40 @@ public static class CParticleFloatInput {
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public const ulong m_flRandomMin = 0x70;
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public const ulong m_flRandomMax = 0x74;
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public const ulong m_bHasRandomSignFlip = 0x78;
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public const ulong m_nRandomMode = 0x7c;
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public const ulong m_flLOD0 = 0x84;
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public const ulong m_flLOD1 = 0x88;
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public const ulong m_flLOD2 = 0x8c;
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public const ulong m_flLOD3 = 0x90;
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public const ulong m_nNoiseInputVectorAttribute = 0x94;
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public const ulong m_flNoiseOutputMin = 0x98;
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public const ulong m_flNoiseOutputMax = 0x9c;
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public const ulong m_flNoiseScale = 0xa0;
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public const ulong m_vecNoiseOffsetRate = 0xa4;
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public const ulong m_flNoiseOffset = 0xb0;
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public const ulong m_nNoiseOctaves = 0xb4;
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public const ulong m_nNoiseTurbulence = 0xb8;
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public const ulong m_nNoiseType = 0xbc;
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public const ulong m_nNoiseModifier = 0xc0;
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public const ulong m_flNoiseTurbulenceScale = 0xc4;
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public const ulong m_flNoiseTurbulenceMix = 0xc8;
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public const ulong m_flNoiseImgPreviewScale = 0xcc;
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public const ulong m_bNoiseImgPreviewLive = 0xd0;
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public const ulong m_flNoCameraFallback = 0xdc;
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public const ulong m_bUseBoundsCenter = 0xe0;
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public const ulong m_nInputMode = 0xe4;
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public const ulong m_flMultFactor = 0xe8;
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public const ulong m_flInput0 = 0xec;
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public const ulong m_flInput1 = 0xf0;
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public const ulong m_flOutput0 = 0xf4;
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public const ulong m_flOutput1 = 0xf8;
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public const ulong m_flNotchedRangeMin = 0xfc;
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public const ulong m_flNotchedRangeMax = 0x100;
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public const ulong m_flNotchedOutputOutside = 0x104;
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public const ulong m_flNotchedOutputInside = 0x108;
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public const ulong m_nBiasType = 0x10c;
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public const ulong m_flBiasParameter = 0x110;
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public const ulong m_nRandomSeed = 0x7c;
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public const ulong m_nRandomMode = 0x80;
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public const ulong m_flLOD0 = 0x88;
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public const ulong m_flLOD1 = 0x8c;
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public const ulong m_flLOD2 = 0x90;
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public const ulong m_flLOD3 = 0x94;
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public const ulong m_nNoiseInputVectorAttribute = 0x98;
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public const ulong m_flNoiseOutputMin = 0x9c;
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public const ulong m_flNoiseOutputMax = 0xa0;
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public const ulong m_flNoiseScale = 0xa4;
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public const ulong m_vecNoiseOffsetRate = 0xa8;
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public const ulong m_flNoiseOffset = 0xb4;
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public const ulong m_nNoiseOctaves = 0xb8;
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public const ulong m_nNoiseTurbulence = 0xbc;
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public const ulong m_nNoiseType = 0xc0;
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public const ulong m_nNoiseModifier = 0xc4;
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public const ulong m_flNoiseTurbulenceScale = 0xc8;
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public const ulong m_flNoiseTurbulenceMix = 0xcc;
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public const ulong m_flNoiseImgPreviewScale = 0xd0;
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public const ulong m_bNoiseImgPreviewLive = 0xd4;
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public const ulong m_flNoCameraFallback = 0xe0;
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public const ulong m_bUseBoundsCenter = 0xe4;
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public const ulong m_nInputMode = 0xe8;
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public const ulong m_flMultFactor = 0xec;
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public const ulong m_flInput0 = 0xf0;
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public const ulong m_flInput1 = 0xf4;
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public const ulong m_flOutput0 = 0xf8;
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public const ulong m_flOutput1 = 0xfc;
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public const ulong m_flNotchedRangeMin = 0x100;
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public const ulong m_flNotchedRangeMax = 0x104;
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public const ulong m_flNotchedOutputOutside = 0x108;
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public const ulong m_flNotchedOutputInside = 0x10c;
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public const ulong m_nBiasType = 0x110;
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public const ulong m_flBiasParameter = 0x114;
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public const ulong m_Curve = 0x118;
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}
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@@ -1382,6 +1383,7 @@ public static class C_OP_ColorInterpolate {
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public const ulong m_flFadeEndTime = 0x1d4;
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public const ulong m_nFieldOutput = 0x1d8;
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public const ulong m_bEaseInOut = 0x1dc;
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public const ulong m_bUseNewCode = 0x1dd;
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}
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public static class C_OP_ColorInterpolateRandom {
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@@ -2887,39 +2889,40 @@ public static class C_OP_RenderModels {
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public const ulong m_nModelScaleCP = 0xee4;
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public const ulong m_vecComponentScale = 0xee8;
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public const ulong m_bLocalScale = 0x1540;
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public const ulong m_bAnimated = 0x1541;
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public const ulong m_flAnimationRate = 0x1544;
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public const ulong m_bScaleAnimationRate = 0x1548;
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public const ulong m_bForceLoopingAnimation = 0x1549;
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public const ulong m_bResetAnimOnStop = 0x154a;
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public const ulong m_bManualAnimFrame = 0x154b;
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public const ulong m_nAnimationScaleField = 0x154c;
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public const ulong m_nAnimationField = 0x1550;
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public const ulong m_nManualFrameField = 0x1554;
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public const ulong m_ActivityName = 0x1558;
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public const ulong m_SequenceName = 0x1658;
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public const ulong m_bEnableClothSimulation = 0x1758;
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public const ulong m_hOverrideMaterial = 0x1760;
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public const ulong m_bOverrideTranslucentMaterials = 0x1768;
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public const ulong m_nSkin = 0x1770;
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public const ulong m_MaterialVars = 0x18c8;
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public const ulong m_modelInput = 0x18e0;
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public const ulong m_nLOD = 0x1940;
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public const ulong m_EconSlotName = 0x1944;
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public const ulong m_bOriginalModel = 0x1a44;
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public const ulong m_bSuppressTint = 0x1a45;
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public const ulong m_bUseRawMeshGroup = 0x1a46;
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public const ulong m_bDisableShadows = 0x1a47;
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public const ulong m_bAcceptsDecals = 0x1a48;
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public const ulong m_bForceDrawInterlevedWithSiblings = 0x1a49;
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public const ulong m_bDoNotDrawInParticlePass = 0x1a4a;
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public const ulong m_szRenderAttribute = 0x1a4b;
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public const ulong m_flRadiusScale = 0x1b50;
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public const ulong m_flAlphaScale = 0x1ca8;
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public const ulong m_flRollScale = 0x1e00;
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public const ulong m_nAlpha2Field = 0x1f58;
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public const ulong m_vecColorScale = 0x1f60;
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public const ulong m_nColorBlendType = 0x25b8;
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public const ulong m_nSizeCullBloat = 0x1544;
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public const ulong m_bAnimated = 0x1548;
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public const ulong m_flAnimationRate = 0x154c;
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public const ulong m_bScaleAnimationRate = 0x1550;
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public const ulong m_bForceLoopingAnimation = 0x1551;
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public const ulong m_bResetAnimOnStop = 0x1552;
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public const ulong m_bManualAnimFrame = 0x1553;
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public const ulong m_nAnimationScaleField = 0x1554;
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public const ulong m_nAnimationField = 0x1558;
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public const ulong m_nManualFrameField = 0x155c;
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public const ulong m_ActivityName = 0x1560;
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public const ulong m_SequenceName = 0x1660;
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public const ulong m_bEnableClothSimulation = 0x1760;
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public const ulong m_hOverrideMaterial = 0x1768;
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public const ulong m_bOverrideTranslucentMaterials = 0x1770;
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public const ulong m_nSkin = 0x1778;
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public const ulong m_MaterialVars = 0x18d0;
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public const ulong m_modelInput = 0x18e8;
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public const ulong m_nLOD = 0x1948;
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public const ulong m_EconSlotName = 0x194c;
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public const ulong m_bOriginalModel = 0x1a4c;
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public const ulong m_bSuppressTint = 0x1a4d;
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public const ulong m_bUseRawMeshGroup = 0x1a4e;
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public const ulong m_bDisableShadows = 0x1a4f;
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public const ulong m_bAcceptsDecals = 0x1a50;
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public const ulong m_bForceDrawInterlevedWithSiblings = 0x1a51;
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public const ulong m_bDoNotDrawInParticlePass = 0x1a52;
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public const ulong m_szRenderAttribute = 0x1a53;
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public const ulong m_flRadiusScale = 0x1b58;
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public const ulong m_flAlphaScale = 0x1cb0;
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public const ulong m_flRollScale = 0x1e08;
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public const ulong m_nAlpha2Field = 0x1f60;
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public const ulong m_vecColorScale = 0x1f68;
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public const ulong m_nColorBlendType = 0x25c0;
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}
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public static class C_OP_RenderOmni2Light {
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@@ -3464,6 +3467,7 @@ public static class C_OP_SetFloat {
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public const ulong m_nOutputField = 0x318;
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public const ulong m_nSetMethod = 0x31c;
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public const ulong m_Lerp = 0x320;
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public const ulong m_bUseNewCode = 0x478;
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}
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public static class C_OP_SetFloatAttributeToVectorExpression {
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