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Game update (14015)
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@@ -1,25 +1,25 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-13 12:45:29.262540675 UTC
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// 2024-06-15 01:33:56.502397707 UTC
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namespace CS2Dumper.Offsets {
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// Module: libclient.so
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public static class LibclientSo {
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public const nint dwCSGOInput = 0x38F7600;
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public const nint dwEntityList = 0x375A108;
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public const nint dwGameEntitySystem = 0x3A226A0;
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public const nint dwCSGOInput = 0x38F8600;
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public const nint dwEntityList = 0x375B108;
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public const nint dwGameEntitySystem = 0x3A236A0;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1540;
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public const nint dwGameRules = 0x38EA780;
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public const nint dwGlobalVars = 0x37190B0;
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public const nint dwGlowManager = 0x38EA690;
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public const nint dwLocalPlayerController = 0x38CF7B8;
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public const nint dwLocalPlayerPawn = 0x38F0448;
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public const nint dwPlantedC4 = 0x3904698;
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public const nint dwPrediction = 0x38F0300;
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public const nint dwSensitivity = 0x38EE7C8;
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public const nint dwGameRules = 0x38EB780;
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public const nint dwGlobalVars = 0x371A0B0;
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public const nint dwGlowManager = 0x38EB690;
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public const nint dwLocalPlayerController = 0x38D07B8;
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public const nint dwLocalPlayerPawn = 0x38F1448;
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public const nint dwPlantedC4 = 0x3905698;
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public const nint dwPrediction = 0x38F1300;
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public const nint dwSensitivity = 0x38EF7C8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x38FCA28;
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public const nint dwViewMatrix = 0x38F0CA0;
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public const nint dwViewRender = 0x38F0E50;
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public const nint dwViewAngles = 0x38FDA28;
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public const nint dwViewMatrix = 0x38F1CA0;
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public const nint dwViewRender = 0x38F1E50;
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}
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// Module: libengine2.so
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public static class Libengine2So {
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