mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14005)
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@@ -1,10 +1,10 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-16 02:45:41.243985329 UTC
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// 2024-04-29 23:05:53.220233445 UTC
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namespace CS2Dumper.Schemas {
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// Module: libserver.so
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// Classes count: 218
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// Enums count: 126
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// Enums count: 128
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public static class LibserverSo {
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// Alignment: 4
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// Members count: 3
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@@ -1030,11 +1030,12 @@ namespace CS2Dumper.Schemas {
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TrackOrientation_FacePathAngles = 0x2
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}
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// Alignment: 4
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// Members count: 3
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// Members count: 4
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public enum WeaponSwitchReason_t : uint {
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eDrawn = 0x0,
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eEquipped = 0x1,
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eUserInitiatedSwitchToLast = 0x2
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eUserInitiatedSwitchToLast = 0x2,
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eUserInitiatedSwitchHands = 0x3
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}
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// Alignment: 4
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// Members count: 2
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@@ -1637,13 +1638,13 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
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// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
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public static class CFists {
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public const nint m_bPlayingUninterruptableAct = 0x1198; // bool
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public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
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public const nint m_bRestorePrevWep = 0x11A0; // bool
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public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
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public const nint m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
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public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool
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public const nint m_bDestroyAfterTaunt = 0x11AD; // bool
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public const nint m_bPlayingUninterruptableAct = 0x11A0; // bool
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public const nint m_nUninterruptableActivity = 0x11A4; // PlayerAnimEvent_t
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public const nint m_bRestorePrevWep = 0x11A8; // bool
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public const nint m_hWeaponBeforePrevious = 0x11AC; // CHandle<CBasePlayerWeapon>
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public const nint m_hWeaponPrevious = 0x11B0; // CHandle<CBasePlayerWeapon>
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public const nint m_bDelayedHardPunchIncoming = 0x11B4; // bool
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public const nint m_bDestroyAfterTaunt = 0x11B5; // bool
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}
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// Parent: CBaseTrigger
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// Fields count: 1
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@@ -1803,7 +1804,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flAveWindSpeed = 0x4; // float32
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}
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// Parent: CCSWeaponBase
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// Fields count: 13
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// Fields count: 14
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//
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// Metadata:
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// NetworkVarNames: m_bRedraw (bool)
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@@ -1815,24 +1816,26 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flThrowStrength (float)
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// NetworkVarNames: m_flThrowStrengthApproach (float)
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// NetworkVarNames: m_fDropTime (GameTime_t)
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// NetworkVarNames: m_fPinPullTime (GameTime_t)
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// NetworkVarNames: m_bJustPulledPin (bool)
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// NetworkVarNames: m_nNextHoldTick (GameTick_t)
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// NetworkVarNames: m_flNextHoldFrac (float)
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// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
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public static class CBaseCSGrenade {
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public const nint m_bRedraw = 0x1198; // bool
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public const nint m_bIsHeldByPlayer = 0x1199; // bool
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public const nint m_bPinPulled = 0x119A; // bool
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public const nint m_bJumpThrow = 0x119B; // bool
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public const nint m_bThrowAnimating = 0x119C; // bool
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public const nint m_fThrowTime = 0x11A0; // GameTime_t
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public const nint m_flThrowStrength = 0x11A4; // float32
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public const nint m_flThrowStrengthApproach = 0x11A8; // float32
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public const nint m_fDropTime = 0x11AC; // GameTime_t
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public const nint m_bJustPulledPin = 0x11B0; // bool
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public const nint m_nNextHoldTick = 0x11B4; // GameTick_t
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public const nint m_flNextHoldFrac = 0x11B8; // float32
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public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
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public const nint m_bRedraw = 0x11A0; // bool
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public const nint m_bIsHeldByPlayer = 0x11A1; // bool
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public const nint m_bPinPulled = 0x11A2; // bool
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public const nint m_bJumpThrow = 0x11A3; // bool
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public const nint m_bThrowAnimating = 0x11A4; // bool
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public const nint m_fThrowTime = 0x11A8; // GameTime_t
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public const nint m_flThrowStrength = 0x11AC; // float32
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public const nint m_flThrowStrengthApproach = 0x11B0; // float32
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public const nint m_fDropTime = 0x11B4; // GameTime_t
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public const nint m_fPinPullTime = 0x11B8; // GameTime_t
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public const nint m_bJustPulledPin = 0x11BC; // bool
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public const nint m_nNextHoldTick = 0x11C0; // GameTick_t
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public const nint m_flNextHoldFrac = 0x11C4; // float32
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public const nint m_hSwitchToWeaponAfterThrow = 0x11C8; // CHandle<CCSWeaponBase>
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}
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// Parent: CBaseModelEntity
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// Fields count: 1
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@@ -2330,7 +2333,7 @@ namespace CS2Dumper.Schemas {
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// Parent: CCSWeaponBase
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// Fields count: 1
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public static class CKnife {
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public const nint m_bFirstAttack = 0x1198; // bool
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public const nint m_bFirstAttack = 0x11A0; // bool
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}
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// Parent: CBaseModelEntity
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// Fields count: 38
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@@ -3779,7 +3782,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_state = 0xA00; // int32
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}
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// Parent: CTeamplayRules
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// Fields count: 215
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// Fields count: 216
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//
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// Metadata:
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// NetworkVarNames: m_bFreezePeriod (bool)
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@@ -4003,6 +4006,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
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public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
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public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
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public const nint m_fAvgPlayerRank = 0xE1C; // float32
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public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
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public const nint m_numTotalTournamentDrops = 0xE28; // uint32
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public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
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@@ -4612,12 +4616,13 @@ namespace CS2Dumper.Schemas {
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public static class CRotButton {
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}
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// Parent: CCSWeaponBaseGun
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// Fields count: 1
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// Fields count: 2
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//
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// Metadata:
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// NetworkVarNames: m_fFireTime (GameTime_t)
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public static class CWeaponTaser {
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public const nint m_fFireTime = 0x11B4; // GameTime_t
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public const nint m_fFireTime = 0x11BC; // GameTime_t
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public const nint m_nLastAttackTick = 0x11C0; // int32
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}
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// Parent: CBaseAnimGraph
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// Fields count: 0
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