mirror of
https://github.com/a2x/cs2-dumper.git
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Game update (14005)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-16 02:45:41.243985329 UTC
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// 2024-04-29 23:05:53.220233445 UTC
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namespace CS2Dumper.Schemas {
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// Module: libanimationsystem.so
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@@ -1459,27 +1459,26 @@ namespace CS2Dumper.Schemas {
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public const nint m_embeddedKeyvalues = 0x130; // CUtlString
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}
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// Parent: None
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// Fields count: 16
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// Fields count: 15
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CAnimDemoCaptureSettings {
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public const nint m_rangeBoneChainLength = 0x0; // Vector2D
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public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
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public const nint m_flMaxSplineErrorTranslation = 0x10; // float32
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public const nint m_flMaxSplineErrorScale = 0x14; // float32
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public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D
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public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
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public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D
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public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
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public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
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public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32
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public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32
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public const nint m_flMaxQuantizationErrorScale = 0x28; // float32
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public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32
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public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32
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public const nint m_baseSequence = 0x38; // CUtlString
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public const nint m_nBaseSequenceFrame = 0x40; // int32
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public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
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public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
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public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
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public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
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public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
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public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
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public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32
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public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
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public const nint m_baseSequence = 0x40; // CUtlString
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public const nint m_nBaseSequenceFrame = 0x48; // int32
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public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
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public const nint m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
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public const nint m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
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}
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// Parent: None
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// Fields count: 5
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@@ -2854,13 +2853,18 @@ namespace CS2Dumper.Schemas {
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public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
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}
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// Parent: None
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// Fields count: 2
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// Fields count: 7
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BoneDemoCaptureSettings_t {
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public const nint m_boneName = 0x0; // CUtlString
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public const nint m_flChainLength = 0x8; // float32
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public const nint m_flErrorSplineRotationMax = 0x8; // float32
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public const nint m_flErrorSplineTranslationMax = 0xC; // float32
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public const nint m_flErrorSplineScaleMax = 0x10; // float32
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public const nint m_flErrorQuantizationRotationMax = 0x14; // float32
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public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32
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public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32
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}
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// Parent: None
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// Fields count: 2
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