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Fix issue causing missing schema entries
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@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-05 17:13:47.447480800 UTC
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// 2024-04-06 17:17:10.780616100 UTC
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namespace CS2Dumper.Schemas {
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// Module: rendersystemdx11.dll
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// Classes count: 0
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// Classes count: 3
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// Enums count: 5
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public static class Rendersystemdx11Dll {
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// Alignment: 4
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@@ -66,5 +66,29 @@ namespace CS2Dumper.Schemas {
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RENDER_SLOT_PER_VERTEX = 0x0,
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RENDER_SLOT_PER_INSTANCE = 0x1
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}
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// Parent: None
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// Fields count: 4
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public static class VsInputSignatureElement_t {
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public const nint m_pName = 0x0; // char[64]
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public const nint m_pSemantic = 0x40; // char[64]
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public const nint m_pD3DSemanticName = 0x80; // char[64]
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public const nint m_nD3DSemanticIndex = 0xC0; // int32
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}
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// Parent: None
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// Fields count: 1
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public static class VsInputSignature_t {
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public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
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}
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// Parent: None
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// Fields count: 7
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public static class RenderInputLayoutField_t {
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public const nint m_pSemanticName = 0x0; // uint8[32]
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public const nint m_nSemanticIndex = 0x20; // int32
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public const nint m_Format = 0x24; // uint32
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public const nint m_nOffset = 0x28; // int32
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public const nint m_nSlot = 0x2C; // int32
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public const nint m_nSlotType = 0x30; // RenderSlotType_t
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public const nint m_nInstanceStepRate = 0x34; // int32
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}
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}
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}
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