📦 Game Update 13963 (2)

This commit is contained in:
a2x
2023-10-20 15:23:43 +10:00
parent 415cbf1ec5
commit 74a0693f53
100 changed files with 845 additions and 630 deletions

View File

@@ -1,16 +1,16 @@
/*
* https://github.com/a2x/cs2-dumper
* 2023-10-18 10:31:51.208394400 UTC
* 2023-10-20 05:22:29.726731400 UTC
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod AnimationsystemDll {
pub mod AnimationsystemDll { // animationsystem.dll
pub const AnimationSystemUtils_001: usize = 0x64670;
pub const AnimationSystem_001: usize = 0x5F1D0;
}
pub mod ClientDll {
pub mod ClientDll { // client.dll
pub const LegacyGameUI001: usize = 0x88FF10;
pub const Source2ClientUI001: usize = 0x87E9B0;
pub const Source2ClientPrediction001: usize = 0x79C1F0;
@@ -21,7 +21,7 @@ pub mod ClientDll {
pub const Source2ClientConfig001: usize = 0x472CD0;
}
pub mod Engine2Dll {
pub mod Engine2Dll { // engine2.dll
pub const SimpleEngineLoopService_001: usize = 0x1E1FD0;
pub const ClientServerEngineLoopService_001: usize = 0x1D7CA0;
pub const KeyValueCache001: usize = 0x1D42E0;
@@ -56,12 +56,12 @@ pub mod Engine2Dll {
pub const Source2EngineToClient001: usize = 0x5A1D0;
}
pub mod FilesystemStdioDll {
pub mod FilesystemStdioDll { // filesystem_stdio.dll
pub const VAsyncFileSystem2_001: usize = 0x66D30;
pub const VFileSystem017: usize = 0x66D20;
}
pub mod HostDll {
pub mod HostDll { // host.dll
pub const Source2Host001: usize = 0x18E10;
pub const SinglePlayerSharedMemory001: usize = 0x18A90;
pub const SaveRestoreDataVersion001: usize = 0x18A80;
@@ -72,25 +72,25 @@ pub mod HostDll {
pub const DebugDrawQueueManager001: usize = 0x11710;
}
pub mod ImemanagerDll {
pub mod ImemanagerDll { // imemanager.dll
pub const IMEManager001: usize = 0xC470;
}
pub mod InputsystemDll {
pub mod InputsystemDll { // inputsystem.dll
pub const InputSystemVersion001: usize = 0x28D0;
pub const InputStackSystemVersion001: usize = 0x16F0;
}
pub mod LocalizeDll {
pub mod LocalizeDll { // localize.dll
pub const Localize_001: usize = 0x3830;
}
pub mod MatchmakingDll {
pub mod MatchmakingDll { // matchmaking.dll
pub const GameTypes001: usize = 0x50270;
pub const MATCHFRAMEWORK_001: usize = 0x101030;
}
pub mod Materialsystem2Dll {
pub mod Materialsystem2Dll { // materialsystem2.dll
pub const MaterialUtils_001: usize = 0x4DB90;
pub const TextLayout_001: usize = 0x4A2E0;
pub const PostProcessingSystem_001: usize = 0x42A60;
@@ -98,67 +98,67 @@ pub mod Materialsystem2Dll {
pub const VMaterialSystem2_001: usize = 0x25EC0;
}
pub mod MeshsystemDll {
pub mod MeshsystemDll { // meshsystem.dll
pub const MeshSystem001: usize = 0x7270;
}
pub mod NavsystemDll {
pub mod NavsystemDll { // navsystem.dll
pub const NavSystem001: usize = 0x76F0;
}
pub mod NetworksystemDll {
pub mod NetworksystemDll { // networksystem.dll
pub const SerializedEntitiesVersion001: usize = 0xD1A70;
pub const NetworkSystemVersion001: usize = 0xBBF80;
pub const NetworkMessagesVersion001: usize = 0x9C020;
pub const FlattenedSerializersVersion001: usize = 0x7B8A0;
}
pub mod PanoramaDll {
pub mod PanoramaDll { // panorama.dll
pub const PanoramaUIEngine001: usize = 0x57EE0;
}
pub mod PanoramaTextPangoDll {
pub mod PanoramaTextPangoDll { // panorama_text_pango.dll
pub const PanoramaTextServices001: usize = 0x4CBD0;
}
pub mod PanoramauiclientDll {
pub mod PanoramauiclientDll { // panoramauiclient.dll
pub const PanoramaUIClient001: usize = 0x12780;
}
pub mod ParticlesDll {
pub mod ParticlesDll { // particles.dll
pub const ParticleSystemMgr003: usize = 0x52D20;
}
pub mod PulseSystemDll {
pub mod PulseSystemDll { // pulse_system.dll
pub const IPulseSystem_001: usize = 0x5B80;
}
pub mod Rendersystemdx11Dll {
pub mod Rendersystemdx11Dll { // rendersystemdx11.dll
pub const RenderUtils_001: usize = 0x52C90;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4A3A0;
pub const RenderDeviceMgr001: usize = 0x4A390;
}
pub mod ResourcesystemDll {
pub mod ResourcesystemDll { // resourcesystem.dll
pub const ResourceSystem013: usize = 0x10650;
}
pub mod ScenefilecacheDll {
pub mod ScenefilecacheDll { // scenefilecache.dll
pub const SceneFileCache002: usize = 0x68E0;
pub const ResponseRulesCache001: usize = 0x3190;
}
pub mod ScenesystemDll {
pub mod ScenesystemDll { // scenesystem.dll
pub const SceneUtils_001: usize = 0x13D030;
pub const SceneSystem_002: usize = 0xCAE10;
pub const RenderingPipelines_001: usize = 0x8EED0;
}
pub mod SchemasystemDll {
pub mod SchemasystemDll { // schemasystem.dll
pub const SchemaSystem_001: usize = 0xA930;
}
pub mod ServerDll {
pub mod ServerDll { // server.dll
pub const NavGameTest001: usize = 0xA2D150;
pub const ServerToolsInfo_001: usize = 0x831AC0;
pub const Source2GameClients001: usize = 0x831AD0;
@@ -171,18 +171,18 @@ pub mod ServerDll {
pub const Source2GameDirector001: usize = 0x13EFC0;
}
pub mod SoundsystemDll {
pub mod SoundsystemDll { // soundsystem.dll
pub const SoundOpSystem001: usize = 0x1567E0;
pub const SoundOpSystemEdit001: usize = 0x8BBC0;
pub const VMixEditTool001: usize = 0x71740;
pub const SoundSystem001: usize = 0x46540;
}
pub mod SteamaudioDll {
pub mod SteamaudioDll { // steamaudio.dll
pub const SteamAudio001: usize = 0x12EE0;
}
pub mod Steamclient64Dll {
pub mod Steamclient64Dll { // steamclient64.dll
pub const IVALIDATE001: usize = 0x833640;
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x82F4C0;
pub const SteamClient020: usize = 0x62CAF0;
@@ -204,39 +204,39 @@ pub mod Steamclient64Dll {
pub const p2pvoicesingleton002: usize = 0xD5840;
}
pub mod Tier0Dll {
pub mod Tier0Dll { // tier0.dll
pub const VStringTokenSystem001: usize = 0x18C060;
pub const TestScriptMgr001: usize = 0x13F3C0;
pub const VProcessUtils002: usize = 0x12F540;
pub const VEngineCvar007: usize = 0x61920;
}
pub mod V8SystemDll {
pub mod V8SystemDll { // v8system.dll
pub const Source2V8System001: usize = 0x1670;
}
pub mod ValveAviDll {
pub mod ValveAviDll { // valve_avi.dll
pub const VAvi001: usize = 0x2F90;
}
pub mod ValveWmfDll {
pub mod ValveWmfDll { // valve_wmf.dll
pub const VMediaFoundation001: usize = 0x12D0;
}
pub mod Vphysics2Dll {
pub mod Vphysics2Dll { // vphysics2.dll
pub const VPhysics2_Handle_Interface_001: usize = 0x5FA50;
pub const VPhysics2_Interface_001: usize = 0x5B7F0;
}
pub mod VscriptDll {
pub mod VscriptDll { // vscript.dll
pub const VScriptManager010: usize = 0x31DA0;
}
pub mod VstdlibS64Dll {
pub mod VstdlibS64Dll { // vstdlib_s64.dll
pub const IVALIDATE001: usize = 0x24FF0;
pub const VEngineCvar002: usize = 0x5750;
}
pub mod WorldrendererDll {
pub mod WorldrendererDll { // worldrenderer.dll
pub const WorldRendererMgr001: usize = 0x21530;
}