mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
📦 Game Update 13963 (2)
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@@ -1,14 +1,14 @@
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/*
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* https://github.com/a2x/cs2-dumper
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* 2023-10-18 10:31:51.205790700 UTC
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* 2023-10-20 05:22:29.721663200 UTC
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*/
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public static class AnimationsystemDll {
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public static class AnimationsystemDll { // animationsystem.dll
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public const nint AnimationSystemUtils_001 = 0x64670;
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public const nint AnimationSystem_001 = 0x5F1D0;
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}
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public static class ClientDll {
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public static class ClientDll { // client.dll
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public const nint LegacyGameUI001 = 0x88FF10;
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public const nint Source2ClientUI001 = 0x87E9B0;
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public const nint Source2ClientPrediction001 = 0x79C1F0;
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@@ -19,7 +19,7 @@ public static class ClientDll {
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public const nint Source2ClientConfig001 = 0x472CD0;
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}
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public static class Engine2Dll {
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public static class Engine2Dll { // engine2.dll
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public const nint SimpleEngineLoopService_001 = 0x1E1FD0;
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public const nint ClientServerEngineLoopService_001 = 0x1D7CA0;
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public const nint KeyValueCache001 = 0x1D42E0;
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@@ -54,12 +54,12 @@ public static class Engine2Dll {
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public const nint Source2EngineToClient001 = 0x5A1D0;
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}
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public static class FilesystemStdioDll {
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public static class FilesystemStdioDll { // filesystem_stdio.dll
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public const nint VAsyncFileSystem2_001 = 0x66D30;
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public const nint VFileSystem017 = 0x66D20;
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}
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public static class HostDll {
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public static class HostDll { // host.dll
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public const nint Source2Host001 = 0x18E10;
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public const nint SinglePlayerSharedMemory001 = 0x18A90;
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public const nint SaveRestoreDataVersion001 = 0x18A80;
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@@ -70,25 +70,25 @@ public static class HostDll {
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public const nint DebugDrawQueueManager001 = 0x11710;
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}
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public static class ImemanagerDll {
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public static class ImemanagerDll { // imemanager.dll
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public const nint IMEManager001 = 0xC470;
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}
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public static class InputsystemDll {
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public static class InputsystemDll { // inputsystem.dll
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public const nint InputSystemVersion001 = 0x28D0;
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public const nint InputStackSystemVersion001 = 0x16F0;
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}
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public static class LocalizeDll {
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public static class LocalizeDll { // localize.dll
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public const nint Localize_001 = 0x3830;
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}
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public static class MatchmakingDll {
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public static class MatchmakingDll { // matchmaking.dll
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public const nint GameTypes001 = 0x50270;
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public const nint MATCHFRAMEWORK_001 = 0x101030;
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}
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public static class Materialsystem2Dll {
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public static class Materialsystem2Dll { // materialsystem2.dll
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public const nint MaterialUtils_001 = 0x4DB90;
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public const nint TextLayout_001 = 0x4A2E0;
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public const nint PostProcessingSystem_001 = 0x42A60;
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@@ -96,67 +96,67 @@ public static class Materialsystem2Dll {
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public const nint VMaterialSystem2_001 = 0x25EC0;
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}
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public static class MeshsystemDll {
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public static class MeshsystemDll { // meshsystem.dll
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public const nint MeshSystem001 = 0x7270;
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}
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public static class NavsystemDll {
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public static class NavsystemDll { // navsystem.dll
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public const nint NavSystem001 = 0x76F0;
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}
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public static class NetworksystemDll {
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public static class NetworksystemDll { // networksystem.dll
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public const nint SerializedEntitiesVersion001 = 0xD1A70;
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public const nint NetworkSystemVersion001 = 0xBBF80;
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public const nint NetworkMessagesVersion001 = 0x9C020;
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public const nint FlattenedSerializersVersion001 = 0x7B8A0;
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}
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public static class PanoramaDll {
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public static class PanoramaDll { // panorama.dll
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public const nint PanoramaUIEngine001 = 0x57EE0;
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}
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public static class PanoramaTextPangoDll {
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public static class PanoramaTextPangoDll { // panorama_text_pango.dll
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public const nint PanoramaTextServices001 = 0x4CBD0;
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}
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public static class PanoramauiclientDll {
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public static class PanoramauiclientDll { // panoramauiclient.dll
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public const nint PanoramaUIClient001 = 0x12780;
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}
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public static class ParticlesDll {
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public static class ParticlesDll { // particles.dll
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public const nint ParticleSystemMgr003 = 0x52D20;
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}
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public static class PulseSystemDll {
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public static class PulseSystemDll { // pulse_system.dll
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public const nint IPulseSystem_001 = 0x5B80;
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}
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public static class Rendersystemdx11Dll {
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public static class Rendersystemdx11Dll { // rendersystemdx11.dll
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public const nint RenderUtils_001 = 0x52C90;
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public const nint VRenderDeviceMgrBackdoor001 = 0x4A3A0;
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public const nint RenderDeviceMgr001 = 0x4A390;
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}
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public static class ResourcesystemDll {
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public static class ResourcesystemDll { // resourcesystem.dll
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public const nint ResourceSystem013 = 0x10650;
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}
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public static class ScenefilecacheDll {
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public static class ScenefilecacheDll { // scenefilecache.dll
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public const nint SceneFileCache002 = 0x68E0;
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public const nint ResponseRulesCache001 = 0x3190;
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}
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public static class ScenesystemDll {
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public static class ScenesystemDll { // scenesystem.dll
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public const nint SceneUtils_001 = 0x13D030;
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public const nint SceneSystem_002 = 0xCAE10;
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public const nint RenderingPipelines_001 = 0x8EED0;
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}
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public static class SchemasystemDll {
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public static class SchemasystemDll { // schemasystem.dll
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public const nint SchemaSystem_001 = 0xA930;
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}
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public static class ServerDll {
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public static class ServerDll { // server.dll
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public const nint NavGameTest001 = 0xA2D150;
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public const nint ServerToolsInfo_001 = 0x831AC0;
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public const nint Source2GameClients001 = 0x831AD0;
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@@ -169,18 +169,18 @@ public static class ServerDll {
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public const nint Source2GameDirector001 = 0x13EFC0;
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}
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public static class SoundsystemDll {
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public static class SoundsystemDll { // soundsystem.dll
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public const nint SoundOpSystem001 = 0x1567E0;
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public const nint SoundOpSystemEdit001 = 0x8BBC0;
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public const nint VMixEditTool001 = 0x71740;
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public const nint SoundSystem001 = 0x46540;
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}
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public static class SteamaudioDll {
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public static class SteamaudioDll { // steamaudio.dll
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public const nint SteamAudio001 = 0x12EE0;
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}
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public static class Steamclient64Dll {
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public static class Steamclient64Dll { // steamclient64.dll
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public const nint IVALIDATE001 = 0x833640;
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public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x82F4C0;
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public const nint SteamClient020 = 0x62CAF0;
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@@ -202,39 +202,39 @@ public static class Steamclient64Dll {
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public const nint p2pvoicesingleton002 = 0xD5840;
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}
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public static class Tier0Dll {
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public static class Tier0Dll { // tier0.dll
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public const nint VStringTokenSystem001 = 0x18C060;
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public const nint TestScriptMgr001 = 0x13F3C0;
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public const nint VProcessUtils002 = 0x12F540;
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public const nint VEngineCvar007 = 0x61920;
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}
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public static class V8SystemDll {
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public static class V8SystemDll { // v8system.dll
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public const nint Source2V8System001 = 0x1670;
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}
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public static class ValveAviDll {
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public static class ValveAviDll { // valve_avi.dll
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public const nint VAvi001 = 0x2F90;
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}
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public static class ValveWmfDll {
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public static class ValveWmfDll { // valve_wmf.dll
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public const nint VMediaFoundation001 = 0x12D0;
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}
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public static class Vphysics2Dll {
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public static class Vphysics2Dll { // vphysics2.dll
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public const nint VPhysics2_Handle_Interface_001 = 0x5FA50;
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public const nint VPhysics2_Interface_001 = 0x5B7F0;
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}
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public static class VscriptDll {
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public static class VscriptDll { // vscript.dll
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public const nint VScriptManager010 = 0x31DA0;
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}
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public static class VstdlibS64Dll {
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public static class VstdlibS64Dll { // vstdlib_s64.dll
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public const nint IVALIDATE001 = 0x24FF0;
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public const nint VEngineCvar002 = 0x5750;
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}
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public static class WorldrendererDll {
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public static class WorldrendererDll { // worldrenderer.dll
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public const nint WorldRendererMgr001 = 0x21530;
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}
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