mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14014)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-11 03:50:46.229934900 UTC
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// 2024-06-12 06:08:34.023761 UTC
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#pragma once
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@@ -3501,7 +3501,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool
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}
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// Parent: CBaseEntity
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// Fields count: 26
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// Fields count: 24
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//
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// Metadata:
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// MNetworkIncludeByName
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@@ -3538,15 +3538,13 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool
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constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool
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constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool
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constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x654; // int32
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constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x658; // int32
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constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t
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constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x674; // float32
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constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x678; // float32
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constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x67C; // int32
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constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x680; // bool
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constexpr std::ptrdiff_t m_steamID = 0x690; // uint64
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constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32
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constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x6F0; // ChatIgnoreType_t
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constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x6F4; // float32
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constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x6F8; // float32
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constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x6FC; // int32
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constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x700; // bool
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constexpr std::ptrdiff_t m_steamID = 0x710; // uint64
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constexpr std::ptrdiff_t m_iDesiredFOV = 0x718; // uint32
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}
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// Parent: None
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// Fields count: 0
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@@ -7453,33 +7451,33 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x148D; // bool
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constexpr std::ptrdiff_t m_pGameModeRules = 0x14A8; // CCSGameModeRules*
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constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14B0; // KeyValues3
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constexpr std::ptrdiff_t m_hPlayerResource = 0x1518; // CHandle<CBaseEntity>
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constexpr std::ptrdiff_t m_RetakeRules = 0x1520; // CRetakeGameRules
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constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16B8; // CUtlVector<int32>[4]
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constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1718; // bool[4]
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constexpr std::ptrdiff_t m_nMatchEndCount = 0x1740; // uint8
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constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1744; // int32
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constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1748; // int32
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constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x174C; // bool
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constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1750; // GameTime_t
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constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1754; // bool
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constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1758; // int32
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constexpr std::ptrdiff_t m_eRoundEndReason = 0x175C; // int32
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constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1760; // bool
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constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1764; // int32
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constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1768; // CUtlString
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constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1770; // CPlayerSlot
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constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1774; // int32
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constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1778; // int32
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constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x177C; // int32
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constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1780; // CUtlString
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constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1788; // int32
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constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x178C; // bool
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constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1790; // int32
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constexpr std::ptrdiff_t m_nRoundEndCount = 0x1794; // uint8
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constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1798; // int32
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constexpr std::ptrdiff_t m_nRoundStartCount = 0x179C; // uint8
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constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57A8; // float64
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constexpr std::ptrdiff_t m_hPlayerResource = 0x1520; // CHandle<CBaseEntity>
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constexpr std::ptrdiff_t m_RetakeRules = 0x1528; // CRetakeGameRules
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constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16C0; // CUtlVector<int32>[4]
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constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1720; // bool[4]
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constexpr std::ptrdiff_t m_nMatchEndCount = 0x1748; // uint8
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constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x174C; // int32
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constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1750; // int32
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constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x1754; // bool
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constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1758; // GameTime_t
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constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x175C; // bool
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constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1760; // int32
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constexpr std::ptrdiff_t m_eRoundEndReason = 0x1764; // int32
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constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1768; // bool
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constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x176C; // int32
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constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1770; // CUtlString
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constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1778; // CPlayerSlot
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constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x177C; // int32
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constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1780; // int32
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constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1784; // int32
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constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1788; // CUtlString
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constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1790; // int32
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constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1794; // bool
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constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1798; // int32
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constexpr std::ptrdiff_t m_nRoundEndCount = 0x179C; // uint8
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constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17A0; // int32
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constexpr std::ptrdiff_t m_nRoundStartCount = 0x17A4; // uint8
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constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57B0; // float64
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}
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// Parent: CPhysicsProp
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// Fields count: 0
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@@ -9899,92 +9897,92 @@ namespace cs2_dumper {
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// NetworkVarNames: m_iMusicKitMVPs (int)
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// NetworkVarNames: m_iMVPs (int)
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namespace CCSPlayerController {
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constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices*
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constexpr std::ptrdiff_t m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices*
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constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices*
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constexpr std::ptrdiff_t m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices*
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constexpr std::ptrdiff_t m_iPing = 0x6E8; // uint32
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constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6EC; // bool
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constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6F8; // uint8
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constexpr std::ptrdiff_t m_flForceTeamTime = 0x6FC; // GameTime_t
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constexpr std::ptrdiff_t m_iCompTeammateColor = 0x700; // int32
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constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x704; // bool
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constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x705; // bool
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constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x708; // int32
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constexpr std::ptrdiff_t m_bTeamChanged = 0x70C; // bool
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constexpr std::ptrdiff_t m_bInSwitchTeam = 0x70D; // bool
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constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x70E; // bool
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constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x70F; // bool
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constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x710; // bool
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constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool
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constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_szClanName = 0x720; // char[32]
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constexpr std::ptrdiff_t m_iCoachingTeam = 0x740; // int32
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constexpr std::ptrdiff_t m_nPlayerDominated = 0x748; // uint64
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constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x750; // uint64
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constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x758; // int32
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constexpr std::ptrdiff_t m_iCompetitiveWins = 0x75C; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x760; // int8
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x764; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x768; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32
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constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x770; // int32
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constexpr std::ptrdiff_t m_unActiveQuestId = 0x774; // uint16
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constexpr std::ptrdiff_t m_nQuestProgressReason = 0x778; // QuestProgress::Reason
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constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x77C; // uint32
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constexpr std::ptrdiff_t m_iDraftIndex = 0x7A8; // int32
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constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32
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constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B0; // uint32
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constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7B4; // bool
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constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7B5; // bool
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constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7B6; // bool
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constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7B7; // bool
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constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7B8; // bool
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constexpr std::ptrdiff_t m_bScoreReported = 0x7B9; // bool
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constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7BC; // int32
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constexpr std::ptrdiff_t m_bControllingBot = 0x7C8; // bool
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constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7C9; // bool
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constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool
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constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7CC; // int32
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constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D0; // bool
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constexpr std::ptrdiff_t m_hPlayerPawn = 0x7D4; // CHandle<CCSPlayerPawn>
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constexpr std::ptrdiff_t m_hObserverPawn = 0x7D8; // CHandle<CCSObserverPawn>
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constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7DC; // int32
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constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7E0; // CEntityHandle
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constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool
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constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32
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constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32
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constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool
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constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool
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constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16
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constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32
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constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32
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constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32
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constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle<CCSPlayerController>
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constexpr std::ptrdiff_t m_iScore = 0x804; // int32
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constexpr std::ptrdiff_t m_iRoundScore = 0x808; // int32
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constexpr std::ptrdiff_t m_iRoundsWon = 0x80C; // int32
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constexpr std::ptrdiff_t m_vecKills = 0x810; // CNetworkUtlVectorBase<EKillTypes_t>
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constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool
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constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32
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constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32
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constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32
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constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32
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constexpr std::ptrdiff_t m_nUpdateCounter = 0x83C; // int32
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constexpr std::ptrdiff_t m_flSmoothedPing = 0x840; // float32
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constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer
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constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool
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constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32
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constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF908; // bool
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constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF909; // bool
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constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF90A; // bool
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constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool
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constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64
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constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF918; // GameTime_t
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constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t
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constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF920; // uint32
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constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF924; // uint32
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constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x758; // CCSPlayerController_InGameMoneyServices*
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constexpr std::ptrdiff_t m_pInventoryServices = 0x760; // CCSPlayerController_InventoryServices*
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constexpr std::ptrdiff_t m_pActionTrackingServices = 0x768; // CCSPlayerController_ActionTrackingServices*
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constexpr std::ptrdiff_t m_pDamageServices = 0x770; // CCSPlayerController_DamageServices*
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constexpr std::ptrdiff_t m_iPing = 0x778; // uint32
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constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x77C; // bool
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constexpr std::ptrdiff_t m_szCrosshairCodes = 0x780; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_iPendingTeamNum = 0x788; // uint8
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constexpr std::ptrdiff_t m_flForceTeamTime = 0x78C; // GameTime_t
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constexpr std::ptrdiff_t m_iCompTeammateColor = 0x790; // int32
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constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x794; // bool
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constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x795; // bool
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constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x798; // int32
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constexpr std::ptrdiff_t m_bTeamChanged = 0x79C; // bool
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constexpr std::ptrdiff_t m_bInSwitchTeam = 0x79D; // bool
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constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x79E; // bool
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constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x79F; // bool
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constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7A0; // bool
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constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7A1; // bool
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constexpr std::ptrdiff_t m_szClan = 0x7A8; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_szClanName = 0x7B0; // char[32]
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constexpr std::ptrdiff_t m_iCoachingTeam = 0x7D0; // int32
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constexpr std::ptrdiff_t m_nPlayerDominated = 0x7D8; // uint64
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constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7E0; // uint64
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constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7E8; // int32
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constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7EC; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x7F0; // int8
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x7F4; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x7F8; // int32
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constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x7FC; // int32
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constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x800; // int32
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constexpr std::ptrdiff_t m_unActiveQuestId = 0x804; // uint16
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constexpr std::ptrdiff_t m_nQuestProgressReason = 0x808; // QuestProgress::Reason
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constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x80C; // uint32
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constexpr std::ptrdiff_t m_iDraftIndex = 0x838; // int32
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constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x83C; // uint32
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constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x840; // uint32
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constexpr std::ptrdiff_t m_bCannotBeKicked = 0x844; // bool
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constexpr std::ptrdiff_t m_bEverFullyConnected = 0x845; // bool
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constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x846; // bool
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constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x847; // bool
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constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x848; // bool
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constexpr std::ptrdiff_t m_bScoreReported = 0x849; // bool
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constexpr std::ptrdiff_t m_nDisconnectionTick = 0x84C; // int32
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constexpr std::ptrdiff_t m_bControllingBot = 0x858; // bool
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constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x859; // bool
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constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x85A; // bool
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constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x85C; // int32
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constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x860; // bool
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constexpr std::ptrdiff_t m_hPlayerPawn = 0x864; // CHandle<CCSPlayerPawn>
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constexpr std::ptrdiff_t m_hObserverPawn = 0x868; // CHandle<CCSObserverPawn>
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constexpr std::ptrdiff_t m_DesiredObserverMode = 0x86C; // int32
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constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x870; // CEntityHandle
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constexpr std::ptrdiff_t m_bPawnIsAlive = 0x874; // bool
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constexpr std::ptrdiff_t m_iPawnHealth = 0x878; // uint32
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constexpr std::ptrdiff_t m_iPawnArmor = 0x87C; // int32
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constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x880; // bool
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constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x881; // bool
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constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x882; // uint16
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constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x884; // int32
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constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x888; // int32
|
||||
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x88C; // int32
|
||||
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x890; // CHandle<CCSPlayerController>
|
||||
constexpr std::ptrdiff_t m_iScore = 0x894; // int32
|
||||
constexpr std::ptrdiff_t m_iRoundScore = 0x898; // int32
|
||||
constexpr std::ptrdiff_t m_iRoundsWon = 0x89C; // int32
|
||||
constexpr std::ptrdiff_t m_vecKills = 0x8A0; // CNetworkUtlVectorBase<EKillTypes_t>
|
||||
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8B8; // bool
|
||||
constexpr std::ptrdiff_t m_eMvpReason = 0x8BC; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitID = 0x8C0; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8C4; // int32
|
||||
constexpr std::ptrdiff_t m_iMVPs = 0x8C8; // int32
|
||||
constexpr std::ptrdiff_t m_nUpdateCounter = 0x8CC; // int32
|
||||
constexpr std::ptrdiff_t m_flSmoothedPing = 0x8D0; // float32
|
||||
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF978; // IntervalTimer
|
||||
constexpr std::ptrdiff_t m_bShowHints = 0xF990; // bool
|
||||
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF994; // int32
|
||||
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF998; // bool
|
||||
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF999; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF99A; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF99B; // bool
|
||||
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9A0; // float64
|
||||
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9A8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9AC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9B0; // uint32
|
||||
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9B4; // uint32
|
||||
}
|
||||
// Parent: IEconItemInterface
|
||||
// Fields count: 13
|
||||
|
||||
Reference in New Issue
Block a user