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https://github.com/a2x/cs2-dumper.git
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Add YAML file builder and automatically resolve offsets in tests
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36
generated/scenesystem.dll.yaml
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36
generated/scenesystem.dll.yaml
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@@ -0,0 +1,36 @@
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---
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CSSDSEndFrameViewInfo:
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m_nViewId: 0 # uint64_t
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m_ViewName: 8 # CUtlString
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CSSDSMsg_EndFrame:
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m_Views: 0 # CUtlVector<CSSDSEndFrameViewInfo>
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CSSDSMsg_LayerBase:
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m_viewId: 0 # SceneViewId_t
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m_ViewName: 16 # CUtlString
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m_nLayerIndex: 24 # int32_t
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m_nLayerId: 32 # uint64_t
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m_LayerName: 40 # CUtlString
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m_displayText: 48 # CUtlString
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CSSDSMsg_PostLayer: # CSSDSMsg_LayerBase
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CSSDSMsg_PreLayer: # CSSDSMsg_LayerBase
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CSSDSMsg_ViewRender:
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m_viewId: 0 # SceneViewId_t
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m_ViewName: 16 # CUtlString
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CSSDSMsg_ViewTarget:
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m_Name: 0 # CUtlString
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m_TextureId: 8 # uint64_t
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m_nWidth: 16 # int32_t
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m_nHeight: 20 # int32_t
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m_nRequestedWidth: 24 # int32_t
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m_nRequestedHeight: 28 # int32_t
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m_nNumMipLevels: 32 # int32_t
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m_nDepth: 36 # int32_t
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m_nMultisampleNumSamples: 40 # int32_t
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m_nFormat: 44 # int32_t
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CSSDSMsg_ViewTargetList:
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m_viewId: 0 # SceneViewId_t
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m_ViewName: 16 # CUtlString
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m_Targets: 24 # CUtlVector<CSSDSMsg_ViewTarget>
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SceneViewId_t:
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m_nViewId: 0 # uint64_t
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m_nFrameCount: 8 # uint64_t
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