📦 Game Update 13954

This commit is contained in:
a2x
2023-10-03 10:29:17 +10:00
parent 5d4778ebeb
commit 6cd85c0750
60 changed files with 4669 additions and 4654 deletions

View File

@@ -3,12 +3,12 @@
#include <cstddef>
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-02 15:54:54.366136900 UTC
// 2023-10-03 00:41:23.776885900 UTC
namespace AggregateLODSetup_t {
constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector
constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float
constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 >
constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float>
}
namespace AggregateMeshInfo_t {
@@ -27,11 +27,11 @@ namespace AggregateSceneObject_t {
constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x8; // int16_t
constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t >
constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t >
constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector< uint16 >
constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector< matrix3x4_t >
constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle< InfoForResourceTypeCModel >
constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector<uint16_t>
constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
}
namespace BakedLightingInfo_t {
@@ -39,7 +39,7 @@ namespace BakedLightingInfo_t {
constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32_t
constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D
constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool
constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > >
constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
namespace BaseSceneObjectOverride_t {
@@ -90,11 +90,11 @@ namespace ClutterSceneObject_t {
constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t
constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16_t
constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector< Vector >
constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector< float32 >
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector< Color >
constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector< ClutterTile_t >
constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle< InfoForResourceTypeCModel >
constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector<float>
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector<Color>
constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector<ClutterTile_t>
constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
namespace ClutterTile_t {
@@ -114,7 +114,7 @@ namespace EntityIOConnectionData_t {
}
namespace EntityKeyValueData_t {
constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector< EntityIOConnectionData_t >
constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock
}
@@ -132,7 +132,7 @@ namespace InfoOverlayData_t {
constexpr std::ptrdiff_t m_flDepth = 0x38; // float
constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D
constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D
constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 >
constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32_t
constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D
constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32_t
@@ -141,7 +141,7 @@ namespace InfoOverlayData_t {
namespace MaterialOverride_t {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32_t
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32_t
constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 >
constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
namespace NodeData_t {
@@ -150,15 +150,15 @@ namespace NodeData_t {
constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector
constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector
constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float
constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector< int32 >
constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector<int32_t>
constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString
}
namespace PermEntityLumpData_t {
constexpr std::ptrdiff_t m_name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString
constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > >
constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector< EntityKeyValueData_t >
constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
}
namespace SceneObject_t {
@@ -175,8 +175,8 @@ namespace SceneObject_t {
constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16_t
constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32_t
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t
constexpr std::ptrdiff_t m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel >
constexpr std::ptrdiff_t m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh >
constexpr std::ptrdiff_t m_renderableModel = 0x80; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_renderable = 0x88; // CStrongHandle<InfoForResourceTypeCRenderMesh>
}
namespace VoxelVisBlockOffset_t {
@@ -195,29 +195,29 @@ namespace WorldBuilderParams_t {
namespace WorldNodeOnDiskBufferData_t {
constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32_t
constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32_t
constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t >
constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector< uint8 >
constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector<uint8_t>
}
namespace WorldNode_t {
constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector< SceneObject_t >
constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector< InfoOverlayData_t >
constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector< uint16 >
constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector< AggregateSceneObject_t >
constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector< ClutterSceneObject_t >
constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector< ExtraVertexStreamOverride_t >
constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector< MaterialOverride_t >
constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector< WorldNodeOnDiskBufferData_t >
constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector< CUtlString >
constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector< uint8 >
constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector< uint8 >
constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector<uint16_t>
constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector<uint8_t>
constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector<uint8_t>
constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString
constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
}
namespace World_t {
constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t
constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector< NodeData_t >
constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector<NodeData_t>
constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t
constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > >
constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}