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📦 Game Update 13954
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@@ -1,5 +1,5 @@
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-02 15:54:54.192055500 UTC
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// 2023-10-03 00:41:23.469184100 UTC
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public static class MaterialParamBuffer_t {
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public const nint m_value = 0x8; // CUtlBinaryBlock
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@@ -18,7 +18,7 @@ public static class MaterialParamString_t {
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}
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public static class MaterialParamTexture_t {
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public const nint m_pValue = 0x8; // CStrongHandle< InfoForResourceTypeCTextureBase >
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public const nint m_pValue = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
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}
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public static class MaterialParamVector_t {
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@@ -32,18 +32,18 @@ public static class MaterialParam_t {
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public static class MaterialResourceData_t {
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public const nint m_materialName = 0x0; // CUtlString
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public const nint m_shaderName = 0x8; // CUtlString
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public const nint m_intParams = 0x10; // CUtlVector< MaterialParamInt_t >
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public const nint m_floatParams = 0x28; // CUtlVector< MaterialParamFloat_t >
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public const nint m_vectorParams = 0x40; // CUtlVector< MaterialParamVector_t >
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public const nint m_textureParams = 0x58; // CUtlVector< MaterialParamTexture_t >
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public const nint m_dynamicParams = 0x70; // CUtlVector< MaterialParamBuffer_t >
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public const nint m_dynamicTextureParams = 0x88; // CUtlVector< MaterialParamBuffer_t >
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public const nint m_intAttributes = 0xA0; // CUtlVector< MaterialParamInt_t >
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public const nint m_floatAttributes = 0xB8; // CUtlVector< MaterialParamFloat_t >
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public const nint m_vectorAttributes = 0xD0; // CUtlVector< MaterialParamVector_t >
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public const nint m_textureAttributes = 0xE8; // CUtlVector< MaterialParamTexture_t >
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public const nint m_stringAttributes = 0x100; // CUtlVector< MaterialParamString_t >
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public const nint m_renderAttributesUsed = 0x118; // CUtlVector< CUtlString >
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public const nint m_intParams = 0x10; // CUtlVector<MaterialParamInt_t>
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public const nint m_floatParams = 0x28; // CUtlVector<MaterialParamFloat_t>
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public const nint m_vectorParams = 0x40; // CUtlVector<MaterialParamVector_t>
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public const nint m_textureParams = 0x58; // CUtlVector<MaterialParamTexture_t>
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public const nint m_dynamicParams = 0x70; // CUtlVector<MaterialParamBuffer_t>
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public const nint m_dynamicTextureParams = 0x88; // CUtlVector<MaterialParamBuffer_t>
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public const nint m_intAttributes = 0xA0; // CUtlVector<MaterialParamInt_t>
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public const nint m_floatAttributes = 0xB8; // CUtlVector<MaterialParamFloat_t>
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public const nint m_vectorAttributes = 0xD0; // CUtlVector<MaterialParamVector_t>
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public const nint m_textureAttributes = 0xE8; // CUtlVector<MaterialParamTexture_t>
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public const nint m_stringAttributes = 0x100; // CUtlVector<MaterialParamString_t>
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public const nint m_renderAttributesUsed = 0x118; // CUtlVector<CUtlString>
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}
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public static class PostProcessingBloomParameters_t {
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@@ -55,7 +55,7 @@ public static class PostProcessingBloomParameters_t {
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public const nint m_flBloomThresholdWidth = 0x14; // float
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public const nint m_flSkyboxBloomStrength = 0x18; // float
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public const nint m_flBloomStartValue = 0x1C; // float
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public const nint m_flBlurWeight = 0x20; // float32[5]
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public const nint m_flBlurWeight = 0x20; // float[5]
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public const nint m_vBlurTint = 0x34; // Vector[5]
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}
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