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Update generated files
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@@ -1,6 +1,6 @@
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/*
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* https://github.com/a2x/cs2-dumper
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* 2023-10-18 01:33:55.886672900 UTC
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* 2023-10-18 10:31:50.314670600 UTC
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*/
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public static class AggregateLODSetup_t {
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@@ -44,6 +44,9 @@ public static class BaseSceneObjectOverride_t {
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public const nint m_nSceneObjectIndex = 0x0; // uint32_t
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}
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public static class CEntityComponent {
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}
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public static class CEntityIdentity {
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public const nint m_nameStringableIndex = 0x14; // int32_t
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public const nint m_name = 0x18; // CUtlSymbolLarge
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@@ -64,7 +67,7 @@ public static class CEntityInstance {
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public const nint m_CScriptComponent = 0x28; // CScriptComponent*
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}
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public static class CScriptComponent {
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public static class CScriptComponent { // CEntityComponent
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public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
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}
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@@ -116,13 +119,16 @@ public static class EntityKeyValueData_t {
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public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock
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}
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public static class ExtraVertexStreamOverride_t {
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public static class ExtraVertexStreamOverride_t { // BaseSceneObjectOverride_t
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public const nint m_nSubSceneObject = 0x4; // uint32_t
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public const nint m_nDrawCallIndex = 0x8; // uint32_t
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public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
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public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
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}
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public static class InfoForResourceTypeVMapResourceData_t {
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}
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public static class InfoOverlayData_t {
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public const nint m_transform = 0x0; // matrix3x4_t
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public const nint m_flWidth = 0x30; // float
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@@ -136,7 +142,7 @@ public static class InfoOverlayData_t {
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public const nint m_nSequenceOverride = 0x6C; // int32_t
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}
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public static class MaterialOverride_t {
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public static class MaterialOverride_t { // BaseSceneObjectOverride_t
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public const nint m_nSubSceneObject = 0x4; // uint32_t
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public const nint m_nDrawCallIndex = 0x8; // uint32_t
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public const nint m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
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@@ -177,6 +183,9 @@ public static class SceneObject_t {
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public const nint m_renderable = 0x88; // CStrongHandle<InfoForResourceTypeCRenderMesh>
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}
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public static class VMapResourceData_t {
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}
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public static class VoxelVisBlockOffset_t {
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public const nint m_nOffset = 0x0; // uint32_t
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public const nint m_nElementCount = 0x4; // uint32_t
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