mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
Update generated files
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@@ -1,8 +1,12 @@
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'''
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https://github.com/a2x/cs2-dumper
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2023-10-18 01:33:55.659173400 UTC
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2023-10-18 10:31:50.144595200 UTC
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'''
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class CEmptyEntityInstance:
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class CEntityComponent:
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class CEntityComponentHelper:
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m_flags = 0x8 # uint32_t
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m_pInfo = 0x10 # EntComponentInfo_t*
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@@ -33,9 +37,11 @@ class CEntityInstance:
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class CNetworkVarChainer:
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m_PathIndex = 0x20 # ChangeAccessorFieldPathIndex_t
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class CScriptComponent:
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class CScriptComponent: # CEntityComponent
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m_scriptClassName = 0x30 # CUtlSymbolLarge
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class CVariantDefaultAllocator:
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class EngineLoopState_t:
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m_nPlatWindowWidth = 0x18 # int32_t
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m_nPlatWindowHeight = 0x1C # int32_t
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@@ -51,7 +57,11 @@ class EntComponentInfo_t:
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m_nFlags = 0x24 # uint32_t
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m_pBaseClassComponentHelper = 0x60 # CEntityComponentHelper*
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class EventAdvanceTick_t:
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class EntInput_t:
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class EntOutput_t:
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class EventAdvanceTick_t: # EventSimulate_t
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m_nCurrentTick = 0x30 # int32_t
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m_nCurrentTickThisFrame = 0x34 # int32_t
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m_nTotalTicksThisFrame = 0x38 # int32_t
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@@ -60,6 +70,8 @@ class EventAdvanceTick_t:
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class EventAppShutdown_t:
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m_nDummy0 = 0x0 # int32_t
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class EventClientAdvanceTick_t: # EventAdvanceTick_t
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class EventClientFrameSimulate_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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@@ -72,6 +84,8 @@ class EventClientOutput_t:
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m_flRenderFrameTimeUnbounded = 0x30 # float
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m_bRenderOnly = 0x34 # bool
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class EventClientPauseSimulate_t: # EventSimulate_t
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class EventClientPollInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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@@ -79,6 +93,8 @@ class EventClientPollInput_t:
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class EventClientPollNetworking_t:
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m_nTickCount = 0x0 # int32_t
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class EventClientPostAdvanceTick_t: # EventPostAdvanceTick_t
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class EventClientPostOutput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRenderTime = 0x28 # double
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@@ -86,6 +102,8 @@ class EventClientPostOutput_t:
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m_flRenderFrameTimeUnbounded = 0x34 # float
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m_bRenderOnly = 0x38 # bool
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class EventClientPostSimulate_t: # EventSimulate_t
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class EventClientPreOutput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRenderTime = 0x28 # double
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@@ -94,6 +112,10 @@ class EventClientPreOutput_t:
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m_flRealTime = 0x40 # float
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m_bRenderOnly = 0x44 # bool
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class EventClientPreSimulate_t: # EventSimulate_t
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class EventClientPredictionPostNetupdate_t:
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class EventClientProcessGameInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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@@ -103,6 +125,8 @@ class EventClientProcessInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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class EventClientProcessNetworking_t:
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class EventClientSceneSystemThreadStateChange_t:
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m_bThreadsActive = 0x0 # bool
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@@ -110,10 +134,14 @@ class EventClientSendInput_t:
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m_bFinalClientCommandTick = 0x0 # bool
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m_nAdditionalClientCommandsToCreate = 0x4 # int32_t
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class EventClientSimulate_t: # EventSimulate_t
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class EventFrameBoundary_t:
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m_flFrameTime = 0x0 # float
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class EventPostAdvanceTick_t:
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class EventModInitialized_t:
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class EventPostAdvanceTick_t: # EventSimulate_t
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m_nCurrentTick = 0x30 # int32_t
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m_nCurrentTickThisFrame = 0x34 # int32_t
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m_nTotalTicksThisFrame = 0x38 # int32_t
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@@ -128,6 +156,18 @@ class EventPreDataUpdate_t:
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class EventProfileStorageAvailable_t:
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m_nSplitScreenSlot = 0x0 # CSplitScreenSlot
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class EventServerAdvanceTick_t: # EventAdvanceTick_t
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class EventServerPollNetworking_t: # EventSimulate_t
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class EventServerPostAdvanceTick_t: # EventPostAdvanceTick_t
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class EventServerPostSimulate_t: # EventSimulate_t
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class EventServerProcessNetworking_t: # EventSimulate_t
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class EventServerSimulate_t: # EventSimulate_t
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class EventSetTime_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_nClientOutputFrames = 0x28 # int32_t
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@@ -147,3 +187,5 @@ class EventSimulate_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_bFirstTick = 0x28 # bool
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m_bLastTick = 0x29 # bool
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class EventSplitScreenStateChanged_t:
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