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📦 Game Update 13964
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@@ -1,6 +1,6 @@
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'''
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https://github.com/a2x/cs2-dumper
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2023-10-20 05:22:29.362919900 UTC
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Created using https://github.com/a2x/cs2-dumper
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2023-10-20 23:01:50.770998900 UTC
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'''
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class ActiveModelConfig_t:
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@@ -2008,23 +2008,23 @@ class C_CSWeaponBase: # C_BasePlayerWeapon
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m_flTimeSilencerSwitchComplete = 0x169C # GameTime_t
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m_iOriginalTeamNumber = 0x16A0 # int32_t
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m_flNextAttackRenderTimeOffset = 0x16A4 # float
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m_bVisualsDataSet = 0x1720 # bool
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m_bOldFirstPersonSpectatedState = 0x1721 # bool
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m_hOurPing = 0x1724 # CHandle<C_BaseEntity>
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m_nOurPingIndex = 0x1728 # CEntityIndex
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m_vecOurPingPos = 0x172C # Vector
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m_bGlowForPing = 0x1738 # bool
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m_bUIWeapon = 0x1739 # bool
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m_hPrevOwner = 0x1748 # CHandle<C_CSPlayerPawn>
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m_nDropTick = 0x174C # GameTick_t
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m_donated = 0x176C # bool
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m_fLastShotTime = 0x1770 # GameTime_t
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m_bWasOwnedByCT = 0x1774 # bool
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m_bWasOwnedByTerrorist = 0x1775 # bool
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m_gunHeat = 0x1778 # float
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m_smokeAttachments = 0x177C # uint32_t
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m_lastSmokeTime = 0x1780 # GameTime_t
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m_flLastClientFireBulletTime = 0x1784 # float
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m_bVisualsDataSet = 0x1728 # bool
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m_bOldFirstPersonSpectatedState = 0x1729 # bool
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m_hOurPing = 0x172C # CHandle<C_BaseEntity>
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m_nOurPingIndex = 0x1730 # CEntityIndex
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m_vecOurPingPos = 0x1734 # Vector
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m_bGlowForPing = 0x1740 # bool
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m_bUIWeapon = 0x1741 # bool
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m_hPrevOwner = 0x1750 # CHandle<C_CSPlayerPawn>
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m_nDropTick = 0x1754 # GameTick_t
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m_donated = 0x1774 # bool
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m_fLastShotTime = 0x1778 # GameTime_t
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m_bWasOwnedByCT = 0x177C # bool
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m_bWasOwnedByTerrorist = 0x177D # bool
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m_gunHeat = 0x1780 # float
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m_smokeAttachments = 0x1784 # uint32_t
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m_lastSmokeTime = 0x1788 # GameTime_t
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m_flLastClientFireBulletTime = 0x178C # float
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m_IronSightController = 0x1840 # C_IronSightController
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m_iIronSightMode = 0x18F0 # int32_t
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m_flLastLOSTraceFailureTime = 0x1900 # GameTime_t
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@@ -2592,6 +2592,8 @@ class C_GradientFog: # C_BaseEntity
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class C_HEGrenade: # C_BaseCSGrenade
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class C_HEGrenadeProjectile: # C_BaseCSGrenadeProjectile
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class C_HandleTest: # C_BaseEntity
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m_Handle = 0x540 # CHandle<C_BaseEntity>
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m_bSendHandle = 0x544 # bool
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@@ -2627,12 +2629,8 @@ class C_IncendiaryGrenade: # C_MolotovGrenade
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class C_Inferno: # C_BaseModelEntity
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m_nfxFireDamageEffect = 0xD00 # ParticleIndex_t
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m_fireXDelta = 0xD04 # int32_t[64]
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m_fireYDelta = 0xE04 # int32_t[64]
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m_fireZDelta = 0xF04 # int32_t[64]
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m_fireParentXDelta = 0x1004 # int32_t[64]
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m_fireParentYDelta = 0x1104 # int32_t[64]
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m_fireParentZDelta = 0x1204 # int32_t[64]
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m_firePositions = 0xD04 # Vector[64]
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m_fireParentPositions = 0x1004 # Vector[64]
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m_bFireIsBurning = 0x1304 # bool[64]
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m_BurnNormal = 0x1344 # Vector[64]
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m_fireCount = 0x1644 # int32_t
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