📦 Game Update 13964

This commit is contained in:
a2x
2023-10-21 09:43:23 +10:00
parent 74a0693f53
commit 631668429c
78 changed files with 1000 additions and 1051 deletions

View File

@@ -1,6 +1,6 @@
'''
https://github.com/a2x/cs2-dumper
2023-10-20 05:22:29.362919900 UTC
Created using https://github.com/a2x/cs2-dumper
2023-10-20 23:01:50.770998900 UTC
'''
class ActiveModelConfig_t:
@@ -2008,23 +2008,23 @@ class C_CSWeaponBase: # C_BasePlayerWeapon
m_flTimeSilencerSwitchComplete = 0x169C # GameTime_t
m_iOriginalTeamNumber = 0x16A0 # int32_t
m_flNextAttackRenderTimeOffset = 0x16A4 # float
m_bVisualsDataSet = 0x1720 # bool
m_bOldFirstPersonSpectatedState = 0x1721 # bool
m_hOurPing = 0x1724 # CHandle<C_BaseEntity>
m_nOurPingIndex = 0x1728 # CEntityIndex
m_vecOurPingPos = 0x172C # Vector
m_bGlowForPing = 0x1738 # bool
m_bUIWeapon = 0x1739 # bool
m_hPrevOwner = 0x1748 # CHandle<C_CSPlayerPawn>
m_nDropTick = 0x174C # GameTick_t
m_donated = 0x176C # bool
m_fLastShotTime = 0x1770 # GameTime_t
m_bWasOwnedByCT = 0x1774 # bool
m_bWasOwnedByTerrorist = 0x1775 # bool
m_gunHeat = 0x1778 # float
m_smokeAttachments = 0x177C # uint32_t
m_lastSmokeTime = 0x1780 # GameTime_t
m_flLastClientFireBulletTime = 0x1784 # float
m_bVisualsDataSet = 0x1728 # bool
m_bOldFirstPersonSpectatedState = 0x1729 # bool
m_hOurPing = 0x172C # CHandle<C_BaseEntity>
m_nOurPingIndex = 0x1730 # CEntityIndex
m_vecOurPingPos = 0x1734 # Vector
m_bGlowForPing = 0x1740 # bool
m_bUIWeapon = 0x1741 # bool
m_hPrevOwner = 0x1750 # CHandle<C_CSPlayerPawn>
m_nDropTick = 0x1754 # GameTick_t
m_donated = 0x1774 # bool
m_fLastShotTime = 0x1778 # GameTime_t
m_bWasOwnedByCT = 0x177C # bool
m_bWasOwnedByTerrorist = 0x177D # bool
m_gunHeat = 0x1780 # float
m_smokeAttachments = 0x1784 # uint32_t
m_lastSmokeTime = 0x1788 # GameTime_t
m_flLastClientFireBulletTime = 0x178C # float
m_IronSightController = 0x1840 # C_IronSightController
m_iIronSightMode = 0x18F0 # int32_t
m_flLastLOSTraceFailureTime = 0x1900 # GameTime_t
@@ -2592,6 +2592,8 @@ class C_GradientFog: # C_BaseEntity
class C_HEGrenade: # C_BaseCSGrenade
class C_HEGrenadeProjectile: # C_BaseCSGrenadeProjectile
class C_HandleTest: # C_BaseEntity
m_Handle = 0x540 # CHandle<C_BaseEntity>
m_bSendHandle = 0x544 # bool
@@ -2627,12 +2629,8 @@ class C_IncendiaryGrenade: # C_MolotovGrenade
class C_Inferno: # C_BaseModelEntity
m_nfxFireDamageEffect = 0xD00 # ParticleIndex_t
m_fireXDelta = 0xD04 # int32_t[64]
m_fireYDelta = 0xE04 # int32_t[64]
m_fireZDelta = 0xF04 # int32_t[64]
m_fireParentXDelta = 0x1004 # int32_t[64]
m_fireParentYDelta = 0x1104 # int32_t[64]
m_fireParentZDelta = 0x1204 # int32_t[64]
m_firePositions = 0xD04 # Vector[64]
m_fireParentPositions = 0x1004 # Vector[64]
m_bFireIsBurning = 0x1304 # bool[64]
m_BurnNormal = 0x1344 # Vector[64]
m_fireCount = 0x1644 # int32_t