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📦 Game Update 13964
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@@ -1,6 +1,6 @@
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/*
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* https://github.com/a2x/cs2-dumper
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* 2023-10-20 05:22:29.318309900 UTC
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* Created using https://github.com/a2x/cs2-dumper
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* 2023-10-20 23:01:50.727502800 UTC
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*/
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public static class ActiveModelConfig_t {
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@@ -2188,23 +2188,23 @@ public static class C_CSWeaponBase { // C_BasePlayerWeapon
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public const nint m_flTimeSilencerSwitchComplete = 0x169C; // GameTime_t
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public const nint m_iOriginalTeamNumber = 0x16A0; // int32_t
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public const nint m_flNextAttackRenderTimeOffset = 0x16A4; // float
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public const nint m_bVisualsDataSet = 0x1720; // bool
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public const nint m_bOldFirstPersonSpectatedState = 0x1721; // bool
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public const nint m_hOurPing = 0x1724; // CHandle<C_BaseEntity>
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public const nint m_nOurPingIndex = 0x1728; // CEntityIndex
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public const nint m_vecOurPingPos = 0x172C; // Vector
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public const nint m_bGlowForPing = 0x1738; // bool
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public const nint m_bUIWeapon = 0x1739; // bool
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public const nint m_hPrevOwner = 0x1748; // CHandle<C_CSPlayerPawn>
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public const nint m_nDropTick = 0x174C; // GameTick_t
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public const nint m_donated = 0x176C; // bool
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public const nint m_fLastShotTime = 0x1770; // GameTime_t
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public const nint m_bWasOwnedByCT = 0x1774; // bool
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public const nint m_bWasOwnedByTerrorist = 0x1775; // bool
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public const nint m_gunHeat = 0x1778; // float
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public const nint m_smokeAttachments = 0x177C; // uint32_t
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public const nint m_lastSmokeTime = 0x1780; // GameTime_t
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public const nint m_flLastClientFireBulletTime = 0x1784; // float
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public const nint m_bVisualsDataSet = 0x1728; // bool
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public const nint m_bOldFirstPersonSpectatedState = 0x1729; // bool
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public const nint m_hOurPing = 0x172C; // CHandle<C_BaseEntity>
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public const nint m_nOurPingIndex = 0x1730; // CEntityIndex
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public const nint m_vecOurPingPos = 0x1734; // Vector
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public const nint m_bGlowForPing = 0x1740; // bool
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public const nint m_bUIWeapon = 0x1741; // bool
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public const nint m_hPrevOwner = 0x1750; // CHandle<C_CSPlayerPawn>
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public const nint m_nDropTick = 0x1754; // GameTick_t
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public const nint m_donated = 0x1774; // bool
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public const nint m_fLastShotTime = 0x1778; // GameTime_t
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public const nint m_bWasOwnedByCT = 0x177C; // bool
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public const nint m_bWasOwnedByTerrorist = 0x177D; // bool
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public const nint m_gunHeat = 0x1780; // float
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public const nint m_smokeAttachments = 0x1784; // uint32_t
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public const nint m_lastSmokeTime = 0x1788; // GameTime_t
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public const nint m_flLastClientFireBulletTime = 0x178C; // float
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public const nint m_IronSightController = 0x1840; // C_IronSightController
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public const nint m_iIronSightMode = 0x18F0; // int32_t
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public const nint m_flLastLOSTraceFailureTime = 0x1900; // GameTime_t
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@@ -2835,6 +2835,9 @@ public static class C_GradientFog { // C_BaseEntity
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public static class C_HEGrenade { // C_BaseCSGrenade
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}
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public static class C_HEGrenadeProjectile { // C_BaseCSGrenadeProjectile
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}
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public static class C_HandleTest { // C_BaseEntity
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public const nint m_Handle = 0x540; // CHandle<C_BaseEntity>
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public const nint m_bSendHandle = 0x544; // bool
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@@ -2874,12 +2877,8 @@ public static class C_IncendiaryGrenade { // C_MolotovGrenade
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public static class C_Inferno { // C_BaseModelEntity
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public const nint m_nfxFireDamageEffect = 0xD00; // ParticleIndex_t
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public const nint m_fireXDelta = 0xD04; // int32_t[64]
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public const nint m_fireYDelta = 0xE04; // int32_t[64]
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public const nint m_fireZDelta = 0xF04; // int32_t[64]
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public const nint m_fireParentXDelta = 0x1004; // int32_t[64]
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public const nint m_fireParentYDelta = 0x1104; // int32_t[64]
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public const nint m_fireParentZDelta = 0x1204; // int32_t[64]
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public const nint m_firePositions = 0xD04; // Vector[64]
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public const nint m_fireParentPositions = 0x1004; // Vector[64]
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public const nint m_bFireIsBurning = 0x1304; // bool[64]
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public const nint m_BurnNormal = 0x1344; // Vector[64]
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public const nint m_fireCount = 0x1644; // int32_t
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