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📦 Game Update 13972
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@@ -1,33 +1,33 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 17 Nov 2023 03:37:55 +0000
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* Sat, 18 Nov 2023 01:51:41 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17B0D00;
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public const nint dwForceAttack = 0x16B5410;
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public const nint dwForceAttack2 = 0x16B54A0;
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public const nint dwForceBackward = 0x16B56E0;
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public const nint dwForceCrouch = 0x16B59B0;
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public const nint dwForceForward = 0x16B5650;
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public const nint dwForceJump = 0x16B5920;
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public const nint dwForceLeft = 0x16B5770;
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public const nint dwForceRight = 0x16B5800;
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public const nint dwGameEntitySystem = 0x18DC3E0;
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public const nint dwEntityList = 0x17B0CF0;
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public const nint dwForceAttack = 0x16B5400;
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public const nint dwForceAttack2 = 0x16B5490;
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public const nint dwForceBackward = 0x16B56D0;
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public const nint dwForceCrouch = 0x16B59A0;
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public const nint dwForceForward = 0x16B5640;
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public const nint dwForceJump = 0x16B5910;
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public const nint dwForceLeft = 0x16B5760;
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public const nint dwForceRight = 0x16B57F0;
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public const nint dwGameEntitySystem = 0x18DC3D0;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x180C9B0;
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public const nint dwGlobalVars = 0x16B14F0;
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public const nint dwGlowManager = 0x180C9D8;
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public const nint dwInterfaceLinkList = 0x190A078;
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public const nint dwLocalPlayerController = 0x1800018;
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public const nint dwLocalPlayerPawn = 0x16BC4B8;
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public const nint dwPlantedC4 = 0x1813F78;
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public const nint dwPrediction = 0x16BC380;
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public const nint dwSensitivity = 0x180DF68;
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public const nint dwGameRules = 0x180C9A0;
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public const nint dwGlobalVars = 0x16B14E0;
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public const nint dwGlowManager = 0x180C9C8;
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public const nint dwInterfaceLinkList = 0x190A068;
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public const nint dwLocalPlayerController = 0x1800008;
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public const nint dwLocalPlayerPawn = 0x16BC4A8;
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public const nint dwPlantedC4 = 0x1813F68;
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public const nint dwPrediction = 0x16BC370;
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public const nint dwSensitivity = 0x180DF58;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x186FFC0;
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public const nint dwViewMatrix = 0x180F340;
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public const nint dwViewRender = 0x180FBC0;
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public const nint dwViewAngles = 0x186FFB0;
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public const nint dwViewMatrix = 0x180F330;
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public const nint dwViewRender = 0x180FBB0;
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}
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public static class engine2_dll { // engine2.dll
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