Add timestamp to generated files

This commit is contained in:
a2x
2023-10-03 02:00:52 +10:00
parent 338bcde14e
commit 5d4778ebeb
60 changed files with 16048 additions and 15839 deletions

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@@ -2,28 +2,31 @@
#include <cstddef>
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-02 15:54:54.366136900 UTC
namespace AggregateLODSetup_t {
constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector
constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32
constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float
constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 >
}
namespace AggregateMeshInfo_t {
constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32
constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8
constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32_t
constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8_t
constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16
constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16
constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16_t
constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16_t
constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8_t
constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color
constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32_t
}
namespace AggregateSceneObject_t {
constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x8; // int16
constexpr std::ptrdiff_t m_nLayer = 0x8; // int16_t
constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t >
constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t >
constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector< uint16 >
@@ -32,24 +35,24 @@ namespace AggregateSceneObject_t {
}
namespace BakedLightingInfo_t {
constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32
constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32
constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32_t
constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32_t
constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D
constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool
constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > >
}
namespace BaseSceneObjectOverride_t {
constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32
constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32_t
}
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32_t
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_flags = 0x30; // uint32_t
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32_t
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
@@ -68,13 +71,13 @@ namespace CScriptComponent {
}
namespace CVoxelVisibility {
constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32
constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32
constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32_t
constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32_t
constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector
constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector
constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32
constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32
constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32
constexpr std::ptrdiff_t m_flGridSize = 0x60; // float
constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32_t
constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32_t
constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
@@ -86,7 +89,7 @@ namespace CVoxelVisibility {
namespace ClutterSceneObject_t {
constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t
constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16
constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16_t
constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector< Vector >
constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector< float32 >
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector< Color >
@@ -95,19 +98,19 @@ namespace ClutterSceneObject_t {
}
namespace ClutterTile_t {
constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32
constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32
constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32_t
constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32_t
constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t
}
namespace EntityIOConnectionData_t {
constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_targetType = 0x8; // uint32
constexpr std::ptrdiff_t m_targetType = 0x8; // uint32_t
constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString
constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString
constexpr std::ptrdiff_t m_flDelay = 0x28; // float32
constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32
constexpr std::ptrdiff_t m_flDelay = 0x28; // float
constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32_t
}
namespace EntityKeyValueData_t {
@@ -116,37 +119,37 @@ namespace EntityKeyValueData_t {
}
namespace ExtraVertexStreamOverride_t {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32_t
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32_t
constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding
}
namespace InfoOverlayData_t {
constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t
constexpr std::ptrdiff_t m_flWidth = 0x30; // float32
constexpr std::ptrdiff_t m_flHeight = 0x34; // float32
constexpr std::ptrdiff_t m_flDepth = 0x38; // float32
constexpr std::ptrdiff_t m_flWidth = 0x30; // float
constexpr std::ptrdiff_t m_flHeight = 0x34; // float
constexpr std::ptrdiff_t m_flDepth = 0x38; // float
constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D
constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D
constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 >
constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32
constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32_t
constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D
constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32
constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32_t
}
namespace MaterialOverride_t {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32_t
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32_t
constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 >
}
namespace NodeData_t {
constexpr std::ptrdiff_t m_nParent = 0x0; // int32
constexpr std::ptrdiff_t m_nParent = 0x0; // int32_t
constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector
constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector
constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector
constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32
constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float
constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector< int32 >
constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString
}
@@ -159,39 +162,39 @@ namespace PermEntityLumpData_t {
}
namespace SceneObject_t {
constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32
constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32_t
constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3]
constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32
constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32
constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float
constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float
constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D
constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString
constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector
constexpr std::ptrdiff_t m_nLightGroup = 0x68; // uint32
constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; // int16
constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16
constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32
constexpr std::ptrdiff_t m_nLightGroup = 0x68; // uint32_t
constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; // int16_t
constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16_t
constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32_t
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t
constexpr std::ptrdiff_t m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel >
constexpr std::ptrdiff_t m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh >
}
namespace VoxelVisBlockOffset_t {
constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32
constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32
constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32_t
constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32_t
}
namespace WorldBuilderParams_t {
constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32
constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float
constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool
constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D
constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64
constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64
constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64_t
constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64_t
}
namespace WorldNodeOnDiskBufferData_t {
constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32
constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32
constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32_t
constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32_t
constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t >
constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector< uint8 >
}