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Add timestamp to generated files
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@@ -1,25 +1,28 @@
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-02 15:54:54.368960600 UTC
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public static class AggregateLODSetup_t {
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public const nint m_vLODOrigin = 0x0; // Vector
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public const nint m_fMaxObjectScale = 0xC; // float32
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public const nint m_fMaxObjectScale = 0xC; // float
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public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 >
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}
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public static class AggregateMeshInfo_t {
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public const nint m_nVisClusterMemberOffset = 0x0; // uint32
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public const nint m_nVisClusterMemberCount = 0x4; // uint8
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public const nint m_nVisClusterMemberOffset = 0x0; // uint32_t
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public const nint m_nVisClusterMemberCount = 0x4; // uint8_t
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public const nint m_bHasTransform = 0x5; // bool
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public const nint m_nDrawCallIndex = 0x6; // int16
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public const nint m_nLODSetupIndex = 0x8; // int16
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public const nint m_nLODGroupMask = 0xA; // uint8
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public const nint m_nDrawCallIndex = 0x6; // int16_t
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public const nint m_nLODSetupIndex = 0x8; // int16_t
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public const nint m_nLODGroupMask = 0xA; // uint8_t
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public const nint m_vTintColor = 0xB; // Color
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public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32_t
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}
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public static class AggregateSceneObject_t {
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public const nint m_allFlags = 0x0; // ObjectTypeFlags_t
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public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x8; // int16
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public const nint m_nLayer = 0x8; // int16_t
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public const nint m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t >
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public const nint m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t >
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public const nint m_visClusterMembership = 0x40; // CUtlVector< uint16 >
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@@ -28,24 +31,24 @@ public static class AggregateSceneObject_t {
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}
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public static class BakedLightingInfo_t {
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public const nint m_nLightmapVersionNumber = 0x0; // uint32
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public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
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public const nint m_nLightmapVersionNumber = 0x0; // uint32_t
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public const nint m_nLightmapGameVersionNumber = 0x4; // uint32_t
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public const nint m_vLightmapUvScale = 0x8; // Vector2D
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public const nint m_bHasLightmaps = 0x10; // bool
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public const nint m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > >
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}
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public static class BaseSceneObjectOverride_t {
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public const nint m_nSceneObjectIndex = 0x0; // uint32
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public const nint m_nSceneObjectIndex = 0x0; // uint32_t
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}
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public static class CEntityIdentity {
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public const nint m_nameStringableIndex = 0x14; // int32
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public const nint m_nameStringableIndex = 0x14; // int32_t
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public const nint m_name = 0x18; // CUtlSymbolLarge
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public const nint m_designerName = 0x20; // CUtlSymbolLarge
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public const nint m_flags = 0x30; // uint32
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public const nint m_flags = 0x30; // uint32_t
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public const nint m_worldGroupId = 0x38; // WorldGroupId_t
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public const nint m_fDataObjectTypes = 0x3C; // uint32
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public const nint m_fDataObjectTypes = 0x3C; // uint32_t
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public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
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public const nint m_pPrev = 0x58; // CEntityIdentity*
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public const nint m_pNext = 0x60; // CEntityIdentity*
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@@ -64,13 +67,13 @@ public static class CScriptComponent {
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}
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public static class CVoxelVisibility {
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public const nint m_nBaseClusterCount = 0x40; // uint32
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public const nint m_nPVSBytesPerCluster = 0x44; // uint32
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public const nint m_nBaseClusterCount = 0x40; // uint32_t
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public const nint m_nPVSBytesPerCluster = 0x44; // uint32_t
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public const nint m_vMinBounds = 0x48; // Vector
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public const nint m_vMaxBounds = 0x54; // Vector
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public const nint m_flGridSize = 0x60; // float32
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public const nint m_nSkyVisibilityCluster = 0x64; // uint32
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public const nint m_nSunVisibilityCluster = 0x68; // uint32
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public const nint m_flGridSize = 0x60; // float
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public const nint m_nSkyVisibilityCluster = 0x64; // uint32_t
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public const nint m_nSunVisibilityCluster = 0x68; // uint32_t
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public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
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public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
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public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
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@@ -82,7 +85,7 @@ public static class CVoxelVisibility {
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public static class ClutterSceneObject_t {
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public const nint m_Bounds = 0x0; // AABB_t
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public const nint m_flags = 0x18; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x1C; // int16
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public const nint m_nLayer = 0x1C; // int16_t
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public const nint m_instancePositions = 0x20; // CUtlVector< Vector >
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public const nint m_instanceScales = 0x50; // CUtlVector< float32 >
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public const nint m_instanceTintSrgb = 0x68; // CUtlVector< Color >
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@@ -91,19 +94,19 @@ public static class ClutterSceneObject_t {
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}
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public static class ClutterTile_t {
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public const nint m_nFirstInstance = 0x0; // uint32
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public const nint m_nLastInstance = 0x4; // uint32
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public const nint m_nFirstInstance = 0x0; // uint32_t
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public const nint m_nLastInstance = 0x4; // uint32_t
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public const nint m_BoundsWs = 0x8; // AABB_t
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}
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public static class EntityIOConnectionData_t {
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public const nint m_outputName = 0x0; // CUtlString
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public const nint m_targetType = 0x8; // uint32
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public const nint m_targetType = 0x8; // uint32_t
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public const nint m_targetName = 0x10; // CUtlString
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public const nint m_inputName = 0x18; // CUtlString
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public const nint m_overrideParam = 0x20; // CUtlString
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public const nint m_flDelay = 0x28; // float32
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public const nint m_nTimesToFire = 0x2C; // int32
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public const nint m_flDelay = 0x28; // float
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public const nint m_nTimesToFire = 0x2C; // int32_t
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}
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public static class EntityKeyValueData_t {
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@@ -112,37 +115,37 @@ public static class EntityKeyValueData_t {
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}
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public static class ExtraVertexStreamOverride_t {
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public const nint m_nSubSceneObject = 0x4; // uint32
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public const nint m_nDrawCallIndex = 0x8; // uint32
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public const nint m_nSubSceneObject = 0x4; // uint32_t
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public const nint m_nDrawCallIndex = 0x8; // uint32_t
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public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
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public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
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}
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public static class InfoOverlayData_t {
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public const nint m_transform = 0x0; // matrix3x4_t
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public const nint m_flWidth = 0x30; // float32
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public const nint m_flHeight = 0x34; // float32
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public const nint m_flDepth = 0x38; // float32
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public const nint m_flWidth = 0x30; // float
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public const nint m_flHeight = 0x34; // float
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public const nint m_flDepth = 0x38; // float
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public const nint m_vUVStart = 0x3C; // Vector2D
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public const nint m_vUVEnd = 0x44; // Vector2D
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public const nint m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 >
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public const nint m_nRenderOrder = 0x58; // int32
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public const nint m_nRenderOrder = 0x58; // int32_t
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public const nint m_vTintColor = 0x5C; // Vector4D
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public const nint m_nSequenceOverride = 0x6C; // int32
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public const nint m_nSequenceOverride = 0x6C; // int32_t
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}
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public static class MaterialOverride_t {
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public const nint m_nSubSceneObject = 0x4; // uint32
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public const nint m_nDrawCallIndex = 0x8; // uint32
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public const nint m_nSubSceneObject = 0x4; // uint32_t
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public const nint m_nDrawCallIndex = 0x8; // uint32_t
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public const nint m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 >
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}
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public static class NodeData_t {
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public const nint m_nParent = 0x0; // int32
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public const nint m_nParent = 0x0; // int32_t
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public const nint m_vOrigin = 0x4; // Vector
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public const nint m_vMinBounds = 0x10; // Vector
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public const nint m_vMaxBounds = 0x1C; // Vector
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public const nint m_flMinimumDistance = 0x28; // float32
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public const nint m_flMinimumDistance = 0x28; // float
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public const nint m_ChildNodeIndices = 0x30; // CUtlVector< int32 >
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public const nint m_worldNodePrefix = 0x48; // CUtlString
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}
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@@ -155,39 +158,39 @@ public static class PermEntityLumpData_t {
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}
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public static class SceneObject_t {
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public const nint m_nObjectID = 0x0; // uint32
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public const nint m_nObjectID = 0x0; // uint32_t
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public const nint m_vTransform = 0x4; // Vector4D[3]
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public const nint m_flFadeStartDistance = 0x34; // float32
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public const nint m_flFadeEndDistance = 0x38; // float32
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public const nint m_flFadeStartDistance = 0x34; // float
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public const nint m_flFadeEndDistance = 0x38; // float
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public const nint m_vTintColor = 0x3C; // Vector4D
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public const nint m_skin = 0x50; // CUtlString
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public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
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public const nint m_vLightingOrigin = 0x5C; // Vector
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public const nint m_nLightGroup = 0x68; // uint32
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public const nint m_nOverlayRenderOrder = 0x6C; // int16
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public const nint m_nLODOverride = 0x6E; // int16
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public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32
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public const nint m_nLightGroup = 0x68; // uint32_t
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public const nint m_nOverlayRenderOrder = 0x6C; // int16_t
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public const nint m_nLODOverride = 0x6E; // int16_t
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public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32_t
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t
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public const nint m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel >
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public const nint m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh >
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}
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public static class VoxelVisBlockOffset_t {
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public const nint m_nOffset = 0x0; // uint32
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public const nint m_nElementCount = 0x4; // uint32
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public const nint m_nOffset = 0x0; // uint32_t
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public const nint m_nElementCount = 0x4; // uint32_t
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}
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public static class WorldBuilderParams_t {
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public const nint m_flMinDrawVolumeSize = 0x0; // float32
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public const nint m_flMinDrawVolumeSize = 0x0; // float
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public const nint m_bBuildBakedLighting = 0x4; // bool
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public const nint m_vLightmapUvScale = 0x8; // Vector2D
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public const nint m_nCompileTimestamp = 0x10; // uint64
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public const nint m_nCompileFingerprint = 0x18; // uint64
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public const nint m_nCompileTimestamp = 0x10; // uint64_t
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public const nint m_nCompileFingerprint = 0x18; // uint64_t
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}
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public static class WorldNodeOnDiskBufferData_t {
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public const nint m_nElementCount = 0x0; // int32
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public const nint m_nElementSizeInBytes = 0x4; // int32
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public const nint m_nElementCount = 0x0; // int32_t
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public const nint m_nElementSizeInBytes = 0x4; // int32_t
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public const nint m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t >
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public const nint m_pData = 0x20; // CUtlVector< uint8 >
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}
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