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https://github.com/a2x/cs2-dumper.git
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Add timestamp to generated files
This commit is contained in:
@@ -1,52 +1,55 @@
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#![allow(non_snake_case, non_upper_case_globals)]
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-02 15:54:54.334536900 UTC
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pub mod CFeIndexedJiggleBone {
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pub const m_nNode: usize = 0x0; // uint32
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pub const m_nJiggleParent: usize = 0x4; // uint32
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pub const m_nNode: usize = 0x0; // uint32_t
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pub const m_nJiggleParent: usize = 0x4; // uint32_t
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pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone
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}
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pub mod CFeJiggleBone {
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pub const m_nFlags: usize = 0x0; // uint32
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pub const m_flLength: usize = 0x4; // float32
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pub const m_flTipMass: usize = 0x8; // float32
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pub const m_flYawStiffness: usize = 0xC; // float32
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pub const m_flYawDamping: usize = 0x10; // float32
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pub const m_flPitchStiffness: usize = 0x14; // float32
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pub const m_flPitchDamping: usize = 0x18; // float32
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pub const m_flAlongStiffness: usize = 0x1C; // float32
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pub const m_flAlongDamping: usize = 0x20; // float32
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pub const m_flAngleLimit: usize = 0x24; // float32
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pub const m_flMinYaw: usize = 0x28; // float32
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pub const m_flMaxYaw: usize = 0x2C; // float32
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pub const m_flYawFriction: usize = 0x30; // float32
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pub const m_flYawBounce: usize = 0x34; // float32
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pub const m_flMinPitch: usize = 0x38; // float32
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pub const m_flMaxPitch: usize = 0x3C; // float32
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pub const m_flPitchFriction: usize = 0x40; // float32
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pub const m_flPitchBounce: usize = 0x44; // float32
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pub const m_flBaseMass: usize = 0x48; // float32
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pub const m_flBaseStiffness: usize = 0x4C; // float32
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pub const m_flBaseDamping: usize = 0x50; // float32
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pub const m_flBaseMinLeft: usize = 0x54; // float32
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pub const m_flBaseMaxLeft: usize = 0x58; // float32
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pub const m_flBaseLeftFriction: usize = 0x5C; // float32
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pub const m_flBaseMinUp: usize = 0x60; // float32
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pub const m_flBaseMaxUp: usize = 0x64; // float32
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pub const m_flBaseUpFriction: usize = 0x68; // float32
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pub const m_flBaseMinForward: usize = 0x6C; // float32
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pub const m_flBaseMaxForward: usize = 0x70; // float32
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pub const m_flBaseForwardFriction: usize = 0x74; // float32
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pub const m_flRadius0: usize = 0x78; // float32
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pub const m_flRadius1: usize = 0x7C; // float32
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pub const m_nFlags: usize = 0x0; // uint32_t
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pub const m_flLength: usize = 0x4; // float
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pub const m_flTipMass: usize = 0x8; // float
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pub const m_flYawStiffness: usize = 0xC; // float
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pub const m_flYawDamping: usize = 0x10; // float
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pub const m_flPitchStiffness: usize = 0x14; // float
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pub const m_flPitchDamping: usize = 0x18; // float
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pub const m_flAlongStiffness: usize = 0x1C; // float
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pub const m_flAlongDamping: usize = 0x20; // float
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pub const m_flAngleLimit: usize = 0x24; // float
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pub const m_flMinYaw: usize = 0x28; // float
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pub const m_flMaxYaw: usize = 0x2C; // float
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pub const m_flYawFriction: usize = 0x30; // float
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pub const m_flYawBounce: usize = 0x34; // float
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pub const m_flMinPitch: usize = 0x38; // float
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pub const m_flMaxPitch: usize = 0x3C; // float
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pub const m_flPitchFriction: usize = 0x40; // float
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pub const m_flPitchBounce: usize = 0x44; // float
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pub const m_flBaseMass: usize = 0x48; // float
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pub const m_flBaseStiffness: usize = 0x4C; // float
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pub const m_flBaseDamping: usize = 0x50; // float
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pub const m_flBaseMinLeft: usize = 0x54; // float
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pub const m_flBaseMaxLeft: usize = 0x58; // float
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pub const m_flBaseLeftFriction: usize = 0x5C; // float
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pub const m_flBaseMinUp: usize = 0x60; // float
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pub const m_flBaseMaxUp: usize = 0x64; // float
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pub const m_flBaseUpFriction: usize = 0x68; // float
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pub const m_flBaseMinForward: usize = 0x6C; // float
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pub const m_flBaseMaxForward: usize = 0x70; // float
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pub const m_flBaseForwardFriction: usize = 0x74; // float
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pub const m_flRadius0: usize = 0x78; // float
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pub const m_flRadius1: usize = 0x7C; // float
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pub const m_vPoint0: usize = 0x80; // Vector
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pub const m_vPoint1: usize = 0x8C; // Vector
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pub const m_nCollisionMask: usize = 0x98; // uint16
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pub const m_nCollisionMask: usize = 0x98; // uint16_t
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}
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pub mod CFeMorphLayer {
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pub const m_Name: usize = 0x0; // CUtlString
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pub const m_nNameHash: usize = 0x8; // uint32
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pub const m_nNameHash: usize = 0x8; // uint32_t
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pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 >
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pub const m_InitPos: usize = 0x28; // CUtlVector< Vector >
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pub const m_Gravity: usize = 0x40; // CUtlVector< float32 >
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@@ -57,7 +60,7 @@ pub mod CFeMorphLayer {
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pub mod CFeNamedJiggleBone {
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pub const m_strParentBone: usize = 0x0; // CUtlString
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pub const m_transform: usize = 0x10; // CTransform
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pub const m_nJiggleParent: usize = 0x30; // uint32
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pub const m_nJiggleParent: usize = 0x30; // uint32_t
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pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone
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}
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@@ -73,17 +76,17 @@ pub mod CRegionSVM {
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pub mod CastSphereSATParams_t {
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pub const m_vRayStart: usize = 0x0; // Vector
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pub const m_vRayDelta: usize = 0xC; // Vector
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pub const m_flRadius: usize = 0x18; // float32
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pub const m_flMaxFraction: usize = 0x1C; // float32
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pub const m_flScale: usize = 0x20; // float32
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pub const m_flRadius: usize = 0x18; // float
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pub const m_flMaxFraction: usize = 0x1C; // float
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pub const m_flScale: usize = 0x20; // float
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pub const m_pHull: usize = 0x28; // RnHull_t*
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}
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pub mod CovMatrix3 {
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pub const m_vDiag: usize = 0x0; // Vector
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pub const m_flXY: usize = 0xC; // float32
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pub const m_flXZ: usize = 0x10; // float32
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pub const m_flYZ: usize = 0x14; // float32
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pub const m_flXY: usize = 0xC; // float
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pub const m_flXZ: usize = 0x10; // float
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pub const m_flYZ: usize = 0x14; // float
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}
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pub mod Dop26_t {
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@@ -92,71 +95,71 @@ pub mod Dop26_t {
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pub mod FeAnimStrayRadius_t {
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pub const nNode: usize = 0x0; // uint16[2]
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pub const flMaxDist: usize = 0x4; // float32
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pub const flRelaxationFactor: usize = 0x8; // float32
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pub const flMaxDist: usize = 0x4; // float
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pub const flRelaxationFactor: usize = 0x8; // float
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}
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pub mod FeAxialEdgeBend_t {
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pub const te: usize = 0x0; // float32
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pub const tv: usize = 0x4; // float32
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pub const flDist: usize = 0x8; // float32
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pub const te: usize = 0x0; // float
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pub const tv: usize = 0x4; // float
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pub const flDist: usize = 0x8; // float
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pub const flWeight: usize = 0xC; // float32[4]
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pub const nNode: usize = 0x1C; // uint16[6]
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}
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pub mod FeBandBendLimit_t {
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pub const flDistMin: usize = 0x0; // float32
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pub const flDistMax: usize = 0x4; // float32
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pub const flDistMin: usize = 0x0; // float
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pub const flDistMax: usize = 0x4; // float
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pub const nNode: usize = 0x8; // uint16[6]
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}
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pub mod FeBoxRigid_t {
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pub const tmFrame2: usize = 0x0; // CTransform
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pub const nNode: usize = 0x20; // uint16
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pub const nCollisionMask: usize = 0x22; // uint16
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pub const nNode: usize = 0x20; // uint16_t
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pub const nCollisionMask: usize = 0x22; // uint16_t
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pub const vSize: usize = 0x24; // Vector
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pub const nVertexMapIndex: usize = 0x30; // uint16
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pub const nFlags: usize = 0x32; // uint16
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pub const nVertexMapIndex: usize = 0x30; // uint16_t
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pub const nFlags: usize = 0x32; // uint16_t
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}
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pub mod FeBuildBoxRigid_t {
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pub const m_nPriority: usize = 0x40; // int32
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pub const m_nVertexMapHash: usize = 0x44; // uint32
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pub const m_nPriority: usize = 0x40; // int32_t
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pub const m_nVertexMapHash: usize = 0x44; // uint32_t
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}
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pub mod FeBuildSphereRigid_t {
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pub const m_nPriority: usize = 0x20; // int32
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pub const m_nVertexMapHash: usize = 0x24; // uint32
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pub const m_nPriority: usize = 0x20; // int32_t
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pub const m_nVertexMapHash: usize = 0x24; // uint32_t
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}
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pub mod FeBuildTaperedCapsuleRigid_t {
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pub const m_nPriority: usize = 0x30; // int32
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pub const m_nVertexMapHash: usize = 0x34; // uint32
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pub const m_nPriority: usize = 0x30; // int32_t
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pub const m_nVertexMapHash: usize = 0x34; // uint32_t
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}
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pub mod FeCollisionPlane_t {
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pub const nCtrlParent: usize = 0x0; // uint16
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pub const nChildNode: usize = 0x2; // uint16
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pub const nCtrlParent: usize = 0x0; // uint16_t
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pub const nChildNode: usize = 0x2; // uint16_t
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pub const m_Plane: usize = 0x4; // RnPlane_t
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pub const flStrength: usize = 0x14; // float32
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pub const flStrength: usize = 0x14; // float
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}
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pub mod FeCtrlOffset_t {
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pub const vOffset: usize = 0x0; // Vector
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pub const nCtrlParent: usize = 0xC; // uint16
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pub const nCtrlChild: usize = 0xE; // uint16
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pub const nCtrlParent: usize = 0xC; // uint16_t
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pub const nCtrlChild: usize = 0xE; // uint16_t
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}
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pub mod FeCtrlOsOffset_t {
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pub const nCtrlParent: usize = 0x0; // uint16
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pub const nCtrlChild: usize = 0x2; // uint16
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pub const nCtrlParent: usize = 0x0; // uint16_t
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pub const nCtrlChild: usize = 0x2; // uint16_t
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}
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pub mod FeCtrlSoftOffset_t {
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pub const nCtrlParent: usize = 0x0; // uint16
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pub const nCtrlChild: usize = 0x2; // uint16
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pub const nCtrlParent: usize = 0x0; // uint16_t
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pub const nCtrlChild: usize = 0x2; // uint16_t
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pub const vOffset: usize = 0x4; // Vector
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pub const flAlpha: usize = 0x10; // float32
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pub const flAlpha: usize = 0x10; // float
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}
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pub mod FeEdgeDesc_t {
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@@ -167,109 +170,109 @@ pub mod FeEdgeDesc_t {
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pub mod FeEffectDesc_t {
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pub const sName: usize = 0x0; // CUtlString
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pub const nNameHash: usize = 0x8; // uint32
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pub const nType: usize = 0xC; // int32
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pub const nNameHash: usize = 0x8; // uint32_t
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pub const nType: usize = 0xC; // int32_t
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pub const m_Params: usize = 0x10; // KeyValues3
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}
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pub mod FeFitInfluence_t {
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pub const nVertexNode: usize = 0x0; // uint32
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pub const flWeight: usize = 0x4; // float32
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pub const nMatrixNode: usize = 0x8; // uint32
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pub const nVertexNode: usize = 0x0; // uint32_t
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pub const flWeight: usize = 0x4; // float
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pub const nMatrixNode: usize = 0x8; // uint32_t
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}
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pub mod FeFitMatrix_t {
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pub const bone: usize = 0x0; // CTransform
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pub const vCenter: usize = 0x20; // Vector
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pub const nEnd: usize = 0x2C; // uint16
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pub const nNode: usize = 0x2E; // uint16
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pub const nBeginDynamic: usize = 0x30; // uint16
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pub const nEnd: usize = 0x2C; // uint16_t
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pub const nNode: usize = 0x2E; // uint16_t
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pub const nBeginDynamic: usize = 0x30; // uint16_t
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}
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pub mod FeFitWeight_t {
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pub const flWeight: usize = 0x0; // float32
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pub const nNode: usize = 0x4; // uint16
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pub const nDummy: usize = 0x6; // uint16
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pub const flWeight: usize = 0x0; // float
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pub const nNode: usize = 0x4; // uint16_t
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pub const nDummy: usize = 0x6; // uint16_t
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}
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pub mod FeFollowNode_t {
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pub const nParentNode: usize = 0x0; // uint16
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pub const nChildNode: usize = 0x2; // uint16
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pub const flWeight: usize = 0x4; // float32
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pub const nParentNode: usize = 0x0; // uint16_t
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pub const nChildNode: usize = 0x2; // uint16_t
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pub const flWeight: usize = 0x4; // float
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}
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pub mod FeKelagerBend2_t {
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pub const flWeight: usize = 0x0; // float32[3]
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pub const flHeight0: usize = 0xC; // float32
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pub const flHeight0: usize = 0xC; // float
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pub const nNode: usize = 0x10; // uint16[3]
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pub const nReserved: usize = 0x16; // uint16
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pub const nReserved: usize = 0x16; // uint16_t
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}
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pub mod FeMorphLayerDepr_t {
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pub const m_Name: usize = 0x0; // CUtlString
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pub const m_nNameHash: usize = 0x8; // uint32
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pub const m_nNameHash: usize = 0x8; // uint32_t
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pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 >
|
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pub const m_InitPos: usize = 0x28; // CUtlVector< Vector >
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pub const m_Gravity: usize = 0x40; // CUtlVector< float32 >
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pub const m_GoalStrength: usize = 0x58; // CUtlVector< float32 >
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pub const m_GoalDamping: usize = 0x70; // CUtlVector< float32 >
|
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pub const m_nFlags: usize = 0x88; // uint32
|
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pub const m_nFlags: usize = 0x88; // uint32_t
|
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}
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pub mod FeNodeBase_t {
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||||
pub const nNode: usize = 0x0; // uint16
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pub const nNode: usize = 0x0; // uint16_t
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pub const nDummy: usize = 0x2; // uint16[3]
|
||||
pub const nNodeX0: usize = 0x8; // uint16
|
||||
pub const nNodeX1: usize = 0xA; // uint16
|
||||
pub const nNodeY0: usize = 0xC; // uint16
|
||||
pub const nNodeY1: usize = 0xE; // uint16
|
||||
pub const nNodeX0: usize = 0x8; // uint16_t
|
||||
pub const nNodeX1: usize = 0xA; // uint16_t
|
||||
pub const nNodeY0: usize = 0xC; // uint16_t
|
||||
pub const nNodeY1: usize = 0xE; // uint16_t
|
||||
pub const qAdjust: usize = 0x10; // QuaternionStorage
|
||||
}
|
||||
|
||||
pub mod FeNodeIntegrator_t {
|
||||
pub const flPointDamping: usize = 0x0; // float32
|
||||
pub const flAnimationForceAttraction: usize = 0x4; // float32
|
||||
pub const flAnimationVertexAttraction: usize = 0x8; // float32
|
||||
pub const flGravity: usize = 0xC; // float32
|
||||
pub const flPointDamping: usize = 0x0; // float
|
||||
pub const flAnimationForceAttraction: usize = 0x4; // float
|
||||
pub const flAnimationVertexAttraction: usize = 0x8; // float
|
||||
pub const flGravity: usize = 0xC; // float
|
||||
}
|
||||
|
||||
pub mod FeNodeReverseOffset_t {
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||||
pub const vOffset: usize = 0x0; // Vector
|
||||
pub const nBoneCtrl: usize = 0xC; // uint16
|
||||
pub const nTargetNode: usize = 0xE; // uint16
|
||||
pub const nBoneCtrl: usize = 0xC; // uint16_t
|
||||
pub const nTargetNode: usize = 0xE; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeNodeWindBase_t {
|
||||
pub const nNodeX0: usize = 0x0; // uint16
|
||||
pub const nNodeX1: usize = 0x2; // uint16
|
||||
pub const nNodeY0: usize = 0x4; // uint16
|
||||
pub const nNodeY1: usize = 0x6; // uint16
|
||||
pub const nNodeX0: usize = 0x0; // uint16_t
|
||||
pub const nNodeX1: usize = 0x2; // uint16_t
|
||||
pub const nNodeY0: usize = 0x4; // uint16_t
|
||||
pub const nNodeY1: usize = 0x6; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeProxyVertexMap_t {
|
||||
pub const m_Name: usize = 0x0; // CUtlString
|
||||
pub const m_flWeight: usize = 0x8; // float32
|
||||
pub const m_flWeight: usize = 0x8; // float
|
||||
}
|
||||
|
||||
pub mod FeQuad_t {
|
||||
pub const nNode: usize = 0x0; // uint16[4]
|
||||
pub const flSlack: usize = 0x8; // float32
|
||||
pub const flSlack: usize = 0x8; // float
|
||||
pub const vShape: usize = 0xC; // Vector4D[4]
|
||||
}
|
||||
|
||||
pub mod FeRigidColliderIndices_t {
|
||||
pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16
|
||||
pub const m_nSphereRigidIndex: usize = 0x2; // uint16
|
||||
pub const m_nBoxRigidIndex: usize = 0x4; // uint16
|
||||
pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16
|
||||
pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16_t
|
||||
pub const m_nSphereRigidIndex: usize = 0x2; // uint16_t
|
||||
pub const m_nBoxRigidIndex: usize = 0x4; // uint16_t
|
||||
pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeRodConstraint_t {
|
||||
pub const nNode: usize = 0x0; // uint16[2]
|
||||
pub const flMaxDist: usize = 0x4; // float32
|
||||
pub const flMinDist: usize = 0x8; // float32
|
||||
pub const flWeight0: usize = 0xC; // float32
|
||||
pub const flRelaxationFactor: usize = 0x10; // float32
|
||||
pub const flMaxDist: usize = 0x4; // float
|
||||
pub const flMinDist: usize = 0x8; // float
|
||||
pub const flWeight0: usize = 0xC; // float
|
||||
pub const flRelaxationFactor: usize = 0x10; // float
|
||||
}
|
||||
|
||||
pub mod FeSimdAnimStrayRadius_t {
|
||||
@@ -320,8 +323,8 @@ pub mod FeSimdTri_t {
|
||||
}
|
||||
|
||||
pub mod FeSoftParent_t {
|
||||
pub const nParent: usize = 0x0; // int32
|
||||
pub const flAlpha: usize = 0x4; // float32
|
||||
pub const nParent: usize = 0x0; // int32_t
|
||||
pub const flAlpha: usize = 0x4; // float
|
||||
}
|
||||
|
||||
pub mod FeSourceEdge_t {
|
||||
@@ -330,39 +333,39 @@ pub mod FeSourceEdge_t {
|
||||
|
||||
pub mod FeSphereRigid_t {
|
||||
pub const vSphere: usize = 0x0; // fltx4
|
||||
pub const nNode: usize = 0x10; // uint16
|
||||
pub const nCollisionMask: usize = 0x12; // uint16
|
||||
pub const nVertexMapIndex: usize = 0x14; // uint16
|
||||
pub const nFlags: usize = 0x16; // uint16
|
||||
pub const nNode: usize = 0x10; // uint16_t
|
||||
pub const nCollisionMask: usize = 0x12; // uint16_t
|
||||
pub const nVertexMapIndex: usize = 0x14; // uint16_t
|
||||
pub const nFlags: usize = 0x16; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeSpringIntegrator_t {
|
||||
pub const nNode: usize = 0x0; // uint16[2]
|
||||
pub const flSpringRestLength: usize = 0x4; // float32
|
||||
pub const flSpringConstant: usize = 0x8; // float32
|
||||
pub const flSpringDamping: usize = 0xC; // float32
|
||||
pub const flNodeWeight0: usize = 0x10; // float32
|
||||
pub const flSpringRestLength: usize = 0x4; // float
|
||||
pub const flSpringConstant: usize = 0x8; // float
|
||||
pub const flSpringDamping: usize = 0xC; // float
|
||||
pub const flNodeWeight0: usize = 0x10; // float
|
||||
}
|
||||
|
||||
pub mod FeStiffHingeBuild_t {
|
||||
pub const flMaxAngle: usize = 0x0; // float32
|
||||
pub const flStrength: usize = 0x4; // float32
|
||||
pub const flMaxAngle: usize = 0x0; // float
|
||||
pub const flStrength: usize = 0x4; // float
|
||||
pub const flMotionBias: usize = 0x8; // float32[3]
|
||||
pub const nNode: usize = 0x14; // uint16[3]
|
||||
}
|
||||
|
||||
pub mod FeTaperedCapsuleRigid_t {
|
||||
pub const vSphere: usize = 0x0; // fltx4[2]
|
||||
pub const nNode: usize = 0x20; // uint16
|
||||
pub const nCollisionMask: usize = 0x22; // uint16
|
||||
pub const nVertexMapIndex: usize = 0x24; // uint16
|
||||
pub const nFlags: usize = 0x26; // uint16
|
||||
pub const nNode: usize = 0x20; // uint16_t
|
||||
pub const nCollisionMask: usize = 0x22; // uint16_t
|
||||
pub const nVertexMapIndex: usize = 0x24; // uint16_t
|
||||
pub const nFlags: usize = 0x26; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeTaperedCapsuleStretch_t {
|
||||
pub const nNode: usize = 0x0; // uint16[2]
|
||||
pub const nCollisionMask: usize = 0x4; // uint16
|
||||
pub const nDummy: usize = 0x6; // uint16
|
||||
pub const nCollisionMask: usize = 0x4; // uint16_t
|
||||
pub const nDummy: usize = 0x6; // uint16_t
|
||||
pub const flRadius: usize = 0x8; // float32[2]
|
||||
}
|
||||
|
||||
@@ -372,53 +375,53 @@ pub mod FeTreeChildren_t {
|
||||
|
||||
pub mod FeTri_t {
|
||||
pub const nNode: usize = 0x0; // uint16[3]
|
||||
pub const w1: usize = 0x8; // float32
|
||||
pub const w2: usize = 0xC; // float32
|
||||
pub const v1x: usize = 0x10; // float32
|
||||
pub const w1: usize = 0x8; // float
|
||||
pub const w2: usize = 0xC; // float
|
||||
pub const v1x: usize = 0x10; // float
|
||||
pub const v2: usize = 0x14; // Vector2D
|
||||
}
|
||||
|
||||
pub mod FeTwistConstraint_t {
|
||||
pub const nNodeOrient: usize = 0x0; // uint16
|
||||
pub const nNodeEnd: usize = 0x2; // uint16
|
||||
pub const flTwistRelax: usize = 0x4; // float32
|
||||
pub const flSwingRelax: usize = 0x8; // float32
|
||||
pub const nNodeOrient: usize = 0x0; // uint16_t
|
||||
pub const nNodeEnd: usize = 0x2; // uint16_t
|
||||
pub const flTwistRelax: usize = 0x4; // float
|
||||
pub const flSwingRelax: usize = 0x8; // float
|
||||
}
|
||||
|
||||
pub mod FeVertexMapBuild_t {
|
||||
pub const m_VertexMapName: usize = 0x0; // CUtlString
|
||||
pub const m_nNameHash: usize = 0x8; // uint32
|
||||
pub const m_nNameHash: usize = 0x8; // uint32_t
|
||||
pub const m_Color: usize = 0xC; // Color
|
||||
pub const m_flVolumetricSolveStrength: usize = 0x10; // float32
|
||||
pub const m_nScaleSourceNode: usize = 0x14; // int32
|
||||
pub const m_flVolumetricSolveStrength: usize = 0x10; // float
|
||||
pub const m_nScaleSourceNode: usize = 0x14; // int32_t
|
||||
pub const m_Weights: usize = 0x18; // CUtlVector< float32 >
|
||||
}
|
||||
|
||||
pub mod FeVertexMapDesc_t {
|
||||
pub const sName: usize = 0x0; // CUtlString
|
||||
pub const nNameHash: usize = 0x8; // uint32
|
||||
pub const nColor: usize = 0xC; // uint32
|
||||
pub const nFlags: usize = 0x10; // uint32
|
||||
pub const nVertexBase: usize = 0x14; // uint16
|
||||
pub const nVertexCount: usize = 0x16; // uint16
|
||||
pub const nMapOffset: usize = 0x18; // uint32
|
||||
pub const nNodeListOffset: usize = 0x1C; // uint32
|
||||
pub const nNameHash: usize = 0x8; // uint32_t
|
||||
pub const nColor: usize = 0xC; // uint32_t
|
||||
pub const nFlags: usize = 0x10; // uint32_t
|
||||
pub const nVertexBase: usize = 0x14; // uint16_t
|
||||
pub const nVertexCount: usize = 0x16; // uint16_t
|
||||
pub const nMapOffset: usize = 0x18; // uint32_t
|
||||
pub const nNodeListOffset: usize = 0x1C; // uint32_t
|
||||
pub const vCenterOfMass: usize = 0x20; // Vector
|
||||
pub const flVolumetricSolveStrength: usize = 0x2C; // float32
|
||||
pub const nScaleSourceNode: usize = 0x30; // int16
|
||||
pub const nNodeListCount: usize = 0x32; // uint16
|
||||
pub const flVolumetricSolveStrength: usize = 0x2C; // float
|
||||
pub const nScaleSourceNode: usize = 0x30; // int16_t
|
||||
pub const nNodeListCount: usize = 0x32; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeWeightedNode_t {
|
||||
pub const nNode: usize = 0x0; // uint16
|
||||
pub const nWeight: usize = 0x2; // uint16
|
||||
pub const nNode: usize = 0x0; // uint16_t
|
||||
pub const nWeight: usize = 0x2; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FeWorldCollisionParams_t {
|
||||
pub const flWorldFriction: usize = 0x0; // float32
|
||||
pub const flGroundFriction: usize = 0x4; // float32
|
||||
pub const nListBegin: usize = 0x8; // uint16
|
||||
pub const nListEnd: usize = 0xA; // uint16
|
||||
pub const flWorldFriction: usize = 0x0; // float
|
||||
pub const flGroundFriction: usize = 0x4; // float
|
||||
pub const nListBegin: usize = 0x8; // uint16_t
|
||||
pub const nListEnd: usize = 0xA; // uint16_t
|
||||
}
|
||||
|
||||
pub mod FourCovMatrices3 {
|
||||
@@ -435,15 +438,15 @@ pub mod FourVectors2D {
|
||||
|
||||
pub mod OldFeEdge_t {
|
||||
pub const m_flK: usize = 0x0; // float32[3]
|
||||
pub const invA: usize = 0xC; // float32
|
||||
pub const t: usize = 0x10; // float32
|
||||
pub const flThetaRelaxed: usize = 0x14; // float32
|
||||
pub const flThetaFactor: usize = 0x18; // float32
|
||||
pub const c01: usize = 0x1C; // float32
|
||||
pub const c02: usize = 0x20; // float32
|
||||
pub const c03: usize = 0x24; // float32
|
||||
pub const c04: usize = 0x28; // float32
|
||||
pub const flAxialModelDist: usize = 0x2C; // float32
|
||||
pub const invA: usize = 0xC; // float
|
||||
pub const t: usize = 0x10; // float
|
||||
pub const flThetaRelaxed: usize = 0x14; // float
|
||||
pub const flThetaFactor: usize = 0x18; // float
|
||||
pub const c01: usize = 0x1C; // float
|
||||
pub const c02: usize = 0x20; // float
|
||||
pub const c03: usize = 0x24; // float
|
||||
pub const c04: usize = 0x28; // float
|
||||
pub const flAxialModelDist: usize = 0x2C; // float
|
||||
pub const flAxialModelWeights: usize = 0x30; // float32[4]
|
||||
pub const m_nNode: usize = 0x40; // uint16[4]
|
||||
}
|
||||
@@ -451,23 +454,23 @@ pub mod OldFeEdge_t {
|
||||
pub mod PhysFeModelDesc_t {
|
||||
pub const m_CtrlHash: usize = 0x0; // CUtlVector< uint32 >
|
||||
pub const m_CtrlName: usize = 0x18; // CUtlVector< CUtlString >
|
||||
pub const m_nStaticNodeFlags: usize = 0x30; // uint32
|
||||
pub const m_nDynamicNodeFlags: usize = 0x34; // uint32
|
||||
pub const m_flLocalForce: usize = 0x38; // float32
|
||||
pub const m_flLocalRotation: usize = 0x3C; // float32
|
||||
pub const m_nNodeCount: usize = 0x40; // uint16
|
||||
pub const m_nStaticNodes: usize = 0x42; // uint16
|
||||
pub const m_nRotLockStaticNodes: usize = 0x44; // uint16
|
||||
pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16
|
||||
pub const m_nSimdTriCount1: usize = 0x48; // uint16
|
||||
pub const m_nSimdTriCount2: usize = 0x4A; // uint16
|
||||
pub const m_nSimdQuadCount1: usize = 0x4C; // uint16
|
||||
pub const m_nSimdQuadCount2: usize = 0x4E; // uint16
|
||||
pub const m_nQuadCount1: usize = 0x50; // uint16
|
||||
pub const m_nQuadCount2: usize = 0x52; // uint16
|
||||
pub const m_nTreeDepth: usize = 0x54; // uint16
|
||||
pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16
|
||||
pub const m_nRopeCount: usize = 0x58; // uint16
|
||||
pub const m_nStaticNodeFlags: usize = 0x30; // uint32_t
|
||||
pub const m_nDynamicNodeFlags: usize = 0x34; // uint32_t
|
||||
pub const m_flLocalForce: usize = 0x38; // float
|
||||
pub const m_flLocalRotation: usize = 0x3C; // float
|
||||
pub const m_nNodeCount: usize = 0x40; // uint16_t
|
||||
pub const m_nStaticNodes: usize = 0x42; // uint16_t
|
||||
pub const m_nRotLockStaticNodes: usize = 0x44; // uint16_t
|
||||
pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16_t
|
||||
pub const m_nSimdTriCount1: usize = 0x48; // uint16_t
|
||||
pub const m_nSimdTriCount2: usize = 0x4A; // uint16_t
|
||||
pub const m_nSimdQuadCount1: usize = 0x4C; // uint16_t
|
||||
pub const m_nSimdQuadCount2: usize = 0x4E; // uint16_t
|
||||
pub const m_nQuadCount1: usize = 0x50; // uint16_t
|
||||
pub const m_nQuadCount2: usize = 0x52; // uint16_t
|
||||
pub const m_nTreeDepth: usize = 0x54; // uint16_t
|
||||
pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16_t
|
||||
pub const m_nRopeCount: usize = 0x58; // uint16_t
|
||||
pub const m_Ropes: usize = 0x60; // CUtlVector< uint16 >
|
||||
pub const m_NodeBases: usize = 0x78; // CUtlVector< FeNodeBase_t >
|
||||
pub const m_SimdNodeBases: usize = 0x90; // CUtlVector< FeSimdNodeBase_t >
|
||||
@@ -512,12 +515,12 @@ pub mod PhysFeModelDesc_t {
|
||||
pub const m_SourceElems: usize = 0x438; // CUtlVector< uint16 >
|
||||
pub const m_GoalDampedSpringIntegrators: usize = 0x450; // CUtlVector< uint32 >
|
||||
pub const m_Tris: usize = 0x468; // CUtlVector< FeTri_t >
|
||||
pub const m_nTriCount1: usize = 0x480; // uint16
|
||||
pub const m_nTriCount2: usize = 0x482; // uint16
|
||||
pub const m_nReservedUint8: usize = 0x484; // uint8
|
||||
pub const m_nExtraPressureIterations: usize = 0x485; // uint8
|
||||
pub const m_nExtraGoalIterations: usize = 0x486; // uint8
|
||||
pub const m_nExtraIterations: usize = 0x487; // uint8
|
||||
pub const m_nTriCount1: usize = 0x480; // uint16_t
|
||||
pub const m_nTriCount2: usize = 0x482; // uint16_t
|
||||
pub const m_nReservedUint8: usize = 0x484; // uint8_t
|
||||
pub const m_nExtraPressureIterations: usize = 0x485; // uint8_t
|
||||
pub const m_nExtraGoalIterations: usize = 0x486; // uint8_t
|
||||
pub const m_nExtraIterations: usize = 0x487; // uint8_t
|
||||
pub const m_BoxRigids: usize = 0x488; // CUtlVector< FeBoxRigid_t >
|
||||
pub const m_DynNodeVertexSet: usize = 0x4A0; // CUtlVector< uint8 >
|
||||
pub const m_VertexSetNames: usize = 0x4B8; // CUtlVector< uint32 >
|
||||
@@ -530,34 +533,34 @@ pub mod PhysFeModelDesc_t {
|
||||
pub const m_LockToParent: usize = 0x560; // CUtlVector< FeCtrlOffset_t >
|
||||
pub const m_LockToGoal: usize = 0x578; // CUtlVector< uint16 >
|
||||
pub const m_DynNodeWindBases: usize = 0x590; // CUtlVector< FeNodeWindBase_t >
|
||||
pub const m_flInternalPressure: usize = 0x5A8; // float32
|
||||
pub const m_flDefaultTimeDilation: usize = 0x5AC; // float32
|
||||
pub const m_flWindage: usize = 0x5B0; // float32
|
||||
pub const m_flWindDrag: usize = 0x5B4; // float32
|
||||
pub const m_flDefaultSurfaceStretch: usize = 0x5B8; // float32
|
||||
pub const m_flDefaultThreadStretch: usize = 0x5BC; // float32
|
||||
pub const m_flDefaultGravityScale: usize = 0x5C0; // float32
|
||||
pub const m_flDefaultVelAirDrag: usize = 0x5C4; // float32
|
||||
pub const m_flDefaultExpAirDrag: usize = 0x5C8; // float32
|
||||
pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; // float32
|
||||
pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; // float32
|
||||
pub const m_flRodVelocitySmoothRate: usize = 0x5D4; // float32
|
||||
pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; // float32
|
||||
pub const m_flAddWorldCollisionRadius: usize = 0x5DC; // float32
|
||||
pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; // float32
|
||||
pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; // uint16
|
||||
pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; // uint16
|
||||
pub const m_flInternalPressure: usize = 0x5A8; // float
|
||||
pub const m_flDefaultTimeDilation: usize = 0x5AC; // float
|
||||
pub const m_flWindage: usize = 0x5B0; // float
|
||||
pub const m_flWindDrag: usize = 0x5B4; // float
|
||||
pub const m_flDefaultSurfaceStretch: usize = 0x5B8; // float
|
||||
pub const m_flDefaultThreadStretch: usize = 0x5BC; // float
|
||||
pub const m_flDefaultGravityScale: usize = 0x5C0; // float
|
||||
pub const m_flDefaultVelAirDrag: usize = 0x5C4; // float
|
||||
pub const m_flDefaultExpAirDrag: usize = 0x5C8; // float
|
||||
pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; // float
|
||||
pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; // float
|
||||
pub const m_flRodVelocitySmoothRate: usize = 0x5D4; // float
|
||||
pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; // float
|
||||
pub const m_flAddWorldCollisionRadius: usize = 0x5DC; // float
|
||||
pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; // float
|
||||
pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; // uint16_t
|
||||
pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; // uint16_t
|
||||
}
|
||||
|
||||
pub mod RnBlendVertex_t {
|
||||
pub const m_nWeight0: usize = 0x0; // uint16
|
||||
pub const m_nIndex0: usize = 0x2; // uint16
|
||||
pub const m_nWeight1: usize = 0x4; // uint16
|
||||
pub const m_nIndex1: usize = 0x6; // uint16
|
||||
pub const m_nWeight2: usize = 0x8; // uint16
|
||||
pub const m_nIndex2: usize = 0xA; // uint16
|
||||
pub const m_nFlags: usize = 0xC; // uint16
|
||||
pub const m_nTargetIndex: usize = 0xE; // uint16
|
||||
pub const m_nWeight0: usize = 0x0; // uint16_t
|
||||
pub const m_nIndex0: usize = 0x2; // uint16_t
|
||||
pub const m_nWeight1: usize = 0x4; // uint16_t
|
||||
pub const m_nIndex1: usize = 0x6; // uint16_t
|
||||
pub const m_nWeight2: usize = 0x8; // uint16_t
|
||||
pub const m_nIndex2: usize = 0xA; // uint16_t
|
||||
pub const m_nFlags: usize = 0xC; // uint16_t
|
||||
pub const m_nTargetIndex: usize = 0xE; // uint16_t
|
||||
}
|
||||
|
||||
pub mod RnBodyDesc_t {
|
||||
@@ -568,26 +571,26 @@ pub mod RnBodyDesc_t {
|
||||
pub const m_vAngularVelocity: usize = 0x30; // Vector
|
||||
pub const m_vLocalMassCenter: usize = 0x3C; // Vector
|
||||
pub const m_LocalInertiaInv: usize = 0x48; // Vector[3]
|
||||
pub const m_flMassInv: usize = 0x6C; // float32
|
||||
pub const m_flGameMass: usize = 0x70; // float32
|
||||
pub const m_flInertiaScaleInv: usize = 0x74; // float32
|
||||
pub const m_flLinearDamping: usize = 0x78; // float32
|
||||
pub const m_flAngularDamping: usize = 0x7C; // float32
|
||||
pub const m_flLinearDrag: usize = 0x80; // float32
|
||||
pub const m_flAngularDrag: usize = 0x84; // float32
|
||||
pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32
|
||||
pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32
|
||||
pub const m_flMassInv: usize = 0x6C; // float
|
||||
pub const m_flGameMass: usize = 0x70; // float
|
||||
pub const m_flInertiaScaleInv: usize = 0x74; // float
|
||||
pub const m_flLinearDamping: usize = 0x78; // float
|
||||
pub const m_flAngularDamping: usize = 0x7C; // float
|
||||
pub const m_flLinearDrag: usize = 0x80; // float
|
||||
pub const m_flAngularDrag: usize = 0x84; // float
|
||||
pub const m_flLinearBuoyancyDrag: usize = 0x88; // float
|
||||
pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float
|
||||
pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector
|
||||
pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector
|
||||
pub const m_flBuoyancyFactor: usize = 0xA8; // float32
|
||||
pub const m_flGravityScale: usize = 0xAC; // float32
|
||||
pub const m_flTimeScale: usize = 0xB0; // float32
|
||||
pub const m_nBodyType: usize = 0xB4; // int32
|
||||
pub const m_nGameIndex: usize = 0xB8; // uint32
|
||||
pub const m_nGameFlags: usize = 0xBC; // uint32
|
||||
pub const m_nMinVelocityIterations: usize = 0xC0; // int8
|
||||
pub const m_nMinPositionIterations: usize = 0xC1; // int8
|
||||
pub const m_nMassPriority: usize = 0xC2; // int8
|
||||
pub const m_flBuoyancyFactor: usize = 0xA8; // float
|
||||
pub const m_flGravityScale: usize = 0xAC; // float
|
||||
pub const m_flTimeScale: usize = 0xB0; // float
|
||||
pub const m_nBodyType: usize = 0xB4; // int32_t
|
||||
pub const m_nGameIndex: usize = 0xB8; // uint32_t
|
||||
pub const m_nGameFlags: usize = 0xBC; // uint32_t
|
||||
pub const m_nMinVelocityIterations: usize = 0xC0; // int8_t
|
||||
pub const m_nMinPositionIterations: usize = 0xC1; // int8_t
|
||||
pub const m_nMassPriority: usize = 0xC2; // int8_t
|
||||
pub const m_bEnabled: usize = 0xC3; // bool
|
||||
pub const m_bSleeping: usize = 0xC4; // bool
|
||||
pub const m_bIsContinuousEnabled: usize = 0xC5; // bool
|
||||
@@ -604,18 +607,18 @@ pub mod RnCapsuleDesc_t {
|
||||
|
||||
pub mod RnCapsule_t {
|
||||
pub const m_vCenter: usize = 0x0; // Vector[2]
|
||||
pub const m_flRadius: usize = 0x18; // float32
|
||||
pub const m_flRadius: usize = 0x18; // float
|
||||
}
|
||||
|
||||
pub mod RnFace_t {
|
||||
pub const m_nEdge: usize = 0x0; // uint8
|
||||
pub const m_nEdge: usize = 0x0; // uint8_t
|
||||
}
|
||||
|
||||
pub mod RnHalfEdge_t {
|
||||
pub const m_nNext: usize = 0x0; // uint8
|
||||
pub const m_nTwin: usize = 0x1; // uint8
|
||||
pub const m_nOrigin: usize = 0x2; // uint8
|
||||
pub const m_nFace: usize = 0x3; // uint8
|
||||
pub const m_nNext: usize = 0x0; // uint8_t
|
||||
pub const m_nTwin: usize = 0x1; // uint8_t
|
||||
pub const m_nOrigin: usize = 0x2; // uint8_t
|
||||
pub const m_nFace: usize = 0x3; // uint8_t
|
||||
}
|
||||
|
||||
pub mod RnHullDesc_t {
|
||||
@@ -624,16 +627,16 @@ pub mod RnHullDesc_t {
|
||||
|
||||
pub mod RnHull_t {
|
||||
pub const m_vCentroid: usize = 0x0; // Vector
|
||||
pub const m_flMaxAngularRadius: usize = 0xC; // float32
|
||||
pub const m_flMaxAngularRadius: usize = 0xC; // float
|
||||
pub const m_Bounds: usize = 0x10; // AABB_t
|
||||
pub const m_vOrthographicAreas: usize = 0x28; // Vector
|
||||
pub const m_MassProperties: usize = 0x34; // matrix3x4_t
|
||||
pub const m_flVolume: usize = 0x64; // float32
|
||||
pub const m_flVolume: usize = 0x64; // float
|
||||
pub const m_Vertices: usize = 0x68; // CUtlVector< Vector >
|
||||
pub const m_Edges: usize = 0x80; // CUtlVector< RnHalfEdge_t >
|
||||
pub const m_Faces: usize = 0x98; // CUtlVector< RnFace_t >
|
||||
pub const m_Planes: usize = 0xB0; // CUtlVector< RnPlane_t >
|
||||
pub const m_nFlags: usize = 0xC8; // uint32
|
||||
pub const m_nFlags: usize = 0xC8; // uint32_t
|
||||
pub const m_pRegionSVM: usize = 0xD0; // CRegionSVM*
|
||||
}
|
||||
|
||||
@@ -650,41 +653,41 @@ pub mod RnMesh_t {
|
||||
pub const m_Wings: usize = 0x60; // CUtlVector< RnWing_t >
|
||||
pub const m_Materials: usize = 0x78; // CUtlVector< uint8 >
|
||||
pub const m_vOrthographicAreas: usize = 0x90; // Vector
|
||||
pub const m_nFlags: usize = 0x9C; // uint32
|
||||
pub const m_nDebugFlags: usize = 0xA0; // uint32
|
||||
pub const m_nFlags: usize = 0x9C; // uint32_t
|
||||
pub const m_nDebugFlags: usize = 0xA0; // uint32_t
|
||||
}
|
||||
|
||||
pub mod RnNode_t {
|
||||
pub const m_vMin: usize = 0x0; // Vector
|
||||
pub const m_nChildren: usize = 0xC; // uint32
|
||||
pub const m_nChildren: usize = 0xC; // uint32_t
|
||||
pub const m_vMax: usize = 0x10; // Vector
|
||||
pub const m_nTriangleOffset: usize = 0x1C; // uint32
|
||||
pub const m_nTriangleOffset: usize = 0x1C; // uint32_t
|
||||
}
|
||||
|
||||
pub mod RnPlane_t {
|
||||
pub const m_vNormal: usize = 0x0; // Vector
|
||||
pub const m_flOffset: usize = 0xC; // float32
|
||||
pub const m_flOffset: usize = 0xC; // float
|
||||
}
|
||||
|
||||
pub mod RnShapeDesc_t {
|
||||
pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32
|
||||
pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32
|
||||
pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32_t
|
||||
pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32_t
|
||||
pub const m_UserFriendlyName: usize = 0x8; // CUtlString
|
||||
}
|
||||
|
||||
pub mod RnSoftbodyCapsule_t {
|
||||
pub const m_vCenter: usize = 0x0; // Vector[2]
|
||||
pub const m_flRadius: usize = 0x18; // float32
|
||||
pub const m_flRadius: usize = 0x18; // float
|
||||
pub const m_nParticle: usize = 0x1C; // uint16[2]
|
||||
}
|
||||
|
||||
pub mod RnSoftbodyParticle_t {
|
||||
pub const m_flMassInv: usize = 0x0; // float32
|
||||
pub const m_flMassInv: usize = 0x0; // float
|
||||
}
|
||||
|
||||
pub mod RnSoftbodySpring_t {
|
||||
pub const m_nParticle: usize = 0x0; // uint16[2]
|
||||
pub const m_flLength: usize = 0x4; // float32
|
||||
pub const m_flLength: usize = 0x4; // float
|
||||
}
|
||||
|
||||
pub mod RnSphereDesc_t {
|
||||
@@ -693,7 +696,7 @@ pub mod RnSphereDesc_t {
|
||||
|
||||
pub mod RnSphere_t {
|
||||
pub const m_vCenter: usize = 0x0; // Vector
|
||||
pub const m_flRadius: usize = 0xC; // float32
|
||||
pub const m_flRadius: usize = 0xC; // float
|
||||
}
|
||||
|
||||
pub mod RnTriangle_t {
|
||||
@@ -714,16 +717,16 @@ pub mod VertexPositionNormal_t {
|
||||
}
|
||||
|
||||
pub mod constraint_axislimit_t {
|
||||
pub const flMinRotation: usize = 0x0; // float32
|
||||
pub const flMaxRotation: usize = 0x4; // float32
|
||||
pub const flMotorTargetAngSpeed: usize = 0x8; // float32
|
||||
pub const flMotorMaxTorque: usize = 0xC; // float32
|
||||
pub const flMinRotation: usize = 0x0; // float
|
||||
pub const flMaxRotation: usize = 0x4; // float
|
||||
pub const flMotorTargetAngSpeed: usize = 0x8; // float
|
||||
pub const flMotorMaxTorque: usize = 0xC; // float
|
||||
}
|
||||
|
||||
pub mod constraint_breakableparams_t {
|
||||
pub const strength: usize = 0x0; // float32
|
||||
pub const forceLimit: usize = 0x4; // float32
|
||||
pub const torqueLimit: usize = 0x8; // float32
|
||||
pub const strength: usize = 0x0; // float
|
||||
pub const forceLimit: usize = 0x4; // float
|
||||
pub const torqueLimit: usize = 0x8; // float
|
||||
pub const bodyMassScale: usize = 0xC; // float32[2]
|
||||
pub const isActive: usize = 0x14; // bool
|
||||
}
|
||||
@@ -736,5 +739,5 @@ pub mod constraint_hingeparams_t {
|
||||
}
|
||||
|
||||
pub mod vphysics_save_cphysicsbody_t {
|
||||
pub const m_nOldPointer: usize = 0xD0; // uint64
|
||||
pub const m_nOldPointer: usize = 0xD0; // uint64_t
|
||||
}
|
||||
Reference in New Issue
Block a user