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Add timestamp to generated files
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@@ -1,50 +1,53 @@
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-02 15:54:54.325710700 UTC
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public static class CFeIndexedJiggleBone {
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public const nint m_nNode = 0x0; // uint32
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public const nint m_nJiggleParent = 0x4; // uint32
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public const nint m_nNode = 0x0; // uint32_t
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public const nint m_nJiggleParent = 0x4; // uint32_t
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public const nint m_jiggleBone = 0x8; // CFeJiggleBone
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}
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public static class CFeJiggleBone {
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public const nint m_nFlags = 0x0; // uint32
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public const nint m_flLength = 0x4; // float32
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public const nint m_flTipMass = 0x8; // float32
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public const nint m_flYawStiffness = 0xC; // float32
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public const nint m_flYawDamping = 0x10; // float32
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public const nint m_flPitchStiffness = 0x14; // float32
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public const nint m_flPitchDamping = 0x18; // float32
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public const nint m_flAlongStiffness = 0x1C; // float32
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public const nint m_flAlongDamping = 0x20; // float32
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public const nint m_flAngleLimit = 0x24; // float32
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public const nint m_flMinYaw = 0x28; // float32
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public const nint m_flMaxYaw = 0x2C; // float32
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public const nint m_flYawFriction = 0x30; // float32
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public const nint m_flYawBounce = 0x34; // float32
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public const nint m_flMinPitch = 0x38; // float32
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public const nint m_flMaxPitch = 0x3C; // float32
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public const nint m_flPitchFriction = 0x40; // float32
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public const nint m_flPitchBounce = 0x44; // float32
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public const nint m_flBaseMass = 0x48; // float32
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public const nint m_flBaseStiffness = 0x4C; // float32
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public const nint m_flBaseDamping = 0x50; // float32
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public const nint m_flBaseMinLeft = 0x54; // float32
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public const nint m_flBaseMaxLeft = 0x58; // float32
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public const nint m_flBaseLeftFriction = 0x5C; // float32
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public const nint m_flBaseMinUp = 0x60; // float32
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public const nint m_flBaseMaxUp = 0x64; // float32
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public const nint m_flBaseUpFriction = 0x68; // float32
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public const nint m_flBaseMinForward = 0x6C; // float32
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public const nint m_flBaseMaxForward = 0x70; // float32
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public const nint m_flBaseForwardFriction = 0x74; // float32
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public const nint m_flRadius0 = 0x78; // float32
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public const nint m_flRadius1 = 0x7C; // float32
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public const nint m_nFlags = 0x0; // uint32_t
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public const nint m_flLength = 0x4; // float
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public const nint m_flTipMass = 0x8; // float
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public const nint m_flYawStiffness = 0xC; // float
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public const nint m_flYawDamping = 0x10; // float
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public const nint m_flPitchStiffness = 0x14; // float
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public const nint m_flPitchDamping = 0x18; // float
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public const nint m_flAlongStiffness = 0x1C; // float
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public const nint m_flAlongDamping = 0x20; // float
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public const nint m_flAngleLimit = 0x24; // float
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public const nint m_flMinYaw = 0x28; // float
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public const nint m_flMaxYaw = 0x2C; // float
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public const nint m_flYawFriction = 0x30; // float
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public const nint m_flYawBounce = 0x34; // float
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public const nint m_flMinPitch = 0x38; // float
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public const nint m_flMaxPitch = 0x3C; // float
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public const nint m_flPitchFriction = 0x40; // float
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public const nint m_flPitchBounce = 0x44; // float
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public const nint m_flBaseMass = 0x48; // float
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public const nint m_flBaseStiffness = 0x4C; // float
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public const nint m_flBaseDamping = 0x50; // float
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public const nint m_flBaseMinLeft = 0x54; // float
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public const nint m_flBaseMaxLeft = 0x58; // float
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public const nint m_flBaseLeftFriction = 0x5C; // float
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public const nint m_flBaseMinUp = 0x60; // float
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public const nint m_flBaseMaxUp = 0x64; // float
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public const nint m_flBaseUpFriction = 0x68; // float
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public const nint m_flBaseMinForward = 0x6C; // float
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public const nint m_flBaseMaxForward = 0x70; // float
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public const nint m_flBaseForwardFriction = 0x74; // float
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public const nint m_flRadius0 = 0x78; // float
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public const nint m_flRadius1 = 0x7C; // float
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public const nint m_vPoint0 = 0x80; // Vector
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public const nint m_vPoint1 = 0x8C; // Vector
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public const nint m_nCollisionMask = 0x98; // uint16
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public const nint m_nCollisionMask = 0x98; // uint16_t
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}
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public static class CFeMorphLayer {
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public const nint m_Name = 0x0; // CUtlString
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public const nint m_nNameHash = 0x8; // uint32
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public const nint m_nNameHash = 0x8; // uint32_t
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public const nint m_Nodes = 0x10; // CUtlVector< uint16 >
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public const nint m_InitPos = 0x28; // CUtlVector< Vector >
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public const nint m_Gravity = 0x40; // CUtlVector< float32 >
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@@ -55,7 +58,7 @@ public static class CFeMorphLayer {
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public static class CFeNamedJiggleBone {
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public const nint m_strParentBone = 0x0; // CUtlString
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public const nint m_transform = 0x10; // CTransform
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public const nint m_nJiggleParent = 0x30; // uint32
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public const nint m_nJiggleParent = 0x30; // uint32_t
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public const nint m_jiggleBone = 0x34; // CFeJiggleBone
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}
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@@ -71,17 +74,17 @@ public static class CRegionSVM {
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public static class CastSphereSATParams_t {
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public const nint m_vRayStart = 0x0; // Vector
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public const nint m_vRayDelta = 0xC; // Vector
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public const nint m_flRadius = 0x18; // float32
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public const nint m_flMaxFraction = 0x1C; // float32
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public const nint m_flScale = 0x20; // float32
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public const nint m_flRadius = 0x18; // float
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public const nint m_flMaxFraction = 0x1C; // float
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public const nint m_flScale = 0x20; // float
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public const nint m_pHull = 0x28; // RnHull_t*
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}
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public static class CovMatrix3 {
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public const nint m_vDiag = 0x0; // Vector
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public const nint m_flXY = 0xC; // float32
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public const nint m_flXZ = 0x10; // float32
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public const nint m_flYZ = 0x14; // float32
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public const nint m_flXY = 0xC; // float
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public const nint m_flXZ = 0x10; // float
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public const nint m_flYZ = 0x14; // float
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}
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public static class Dop26_t {
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@@ -90,71 +93,71 @@ public static class Dop26_t {
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public static class FeAnimStrayRadius_t {
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public const nint nNode = 0x0; // uint16[2]
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public const nint flMaxDist = 0x4; // float32
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public const nint flRelaxationFactor = 0x8; // float32
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public const nint flMaxDist = 0x4; // float
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public const nint flRelaxationFactor = 0x8; // float
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}
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public static class FeAxialEdgeBend_t {
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public const nint te = 0x0; // float32
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public const nint tv = 0x4; // float32
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public const nint flDist = 0x8; // float32
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public const nint te = 0x0; // float
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public const nint tv = 0x4; // float
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public const nint flDist = 0x8; // float
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public const nint flWeight = 0xC; // float32[4]
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public const nint nNode = 0x1C; // uint16[6]
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}
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public static class FeBandBendLimit_t {
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public const nint flDistMin = 0x0; // float32
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public const nint flDistMax = 0x4; // float32
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public const nint flDistMin = 0x0; // float
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public const nint flDistMax = 0x4; // float
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public const nint nNode = 0x8; // uint16[6]
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}
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public static class FeBoxRigid_t {
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public const nint tmFrame2 = 0x0; // CTransform
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public const nint nNode = 0x20; // uint16
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public const nint nCollisionMask = 0x22; // uint16
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public const nint nNode = 0x20; // uint16_t
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public const nint nCollisionMask = 0x22; // uint16_t
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public const nint vSize = 0x24; // Vector
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public const nint nVertexMapIndex = 0x30; // uint16
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public const nint nFlags = 0x32; // uint16
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public const nint nVertexMapIndex = 0x30; // uint16_t
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public const nint nFlags = 0x32; // uint16_t
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}
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public static class FeBuildBoxRigid_t {
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public const nint m_nPriority = 0x40; // int32
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public const nint m_nVertexMapHash = 0x44; // uint32
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public const nint m_nPriority = 0x40; // int32_t
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public const nint m_nVertexMapHash = 0x44; // uint32_t
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}
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public static class FeBuildSphereRigid_t {
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public const nint m_nPriority = 0x20; // int32
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public const nint m_nVertexMapHash = 0x24; // uint32
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public const nint m_nPriority = 0x20; // int32_t
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public const nint m_nVertexMapHash = 0x24; // uint32_t
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}
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public static class FeBuildTaperedCapsuleRigid_t {
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public const nint m_nPriority = 0x30; // int32
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public const nint m_nVertexMapHash = 0x34; // uint32
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public const nint m_nPriority = 0x30; // int32_t
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public const nint m_nVertexMapHash = 0x34; // uint32_t
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}
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public static class FeCollisionPlane_t {
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public const nint nCtrlParent = 0x0; // uint16
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public const nint nChildNode = 0x2; // uint16
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public const nint nCtrlParent = 0x0; // uint16_t
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public const nint nChildNode = 0x2; // uint16_t
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public const nint m_Plane = 0x4; // RnPlane_t
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public const nint flStrength = 0x14; // float32
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public const nint flStrength = 0x14; // float
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}
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public static class FeCtrlOffset_t {
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public const nint vOffset = 0x0; // Vector
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public const nint nCtrlParent = 0xC; // uint16
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public const nint nCtrlChild = 0xE; // uint16
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public const nint nCtrlParent = 0xC; // uint16_t
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public const nint nCtrlChild = 0xE; // uint16_t
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}
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public static class FeCtrlOsOffset_t {
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public const nint nCtrlParent = 0x0; // uint16
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public const nint nCtrlChild = 0x2; // uint16
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public const nint nCtrlParent = 0x0; // uint16_t
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public const nint nCtrlChild = 0x2; // uint16_t
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}
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public static class FeCtrlSoftOffset_t {
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public const nint nCtrlParent = 0x0; // uint16
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public const nint nCtrlChild = 0x2; // uint16
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public const nint nCtrlParent = 0x0; // uint16_t
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public const nint nCtrlChild = 0x2; // uint16_t
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public const nint vOffset = 0x4; // Vector
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public const nint flAlpha = 0x10; // float32
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public const nint flAlpha = 0x10; // float
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}
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public static class FeEdgeDesc_t {
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@@ -165,109 +168,109 @@ public static class FeEdgeDesc_t {
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public static class FeEffectDesc_t {
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public const nint sName = 0x0; // CUtlString
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public const nint nNameHash = 0x8; // uint32
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public const nint nType = 0xC; // int32
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public const nint nNameHash = 0x8; // uint32_t
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public const nint nType = 0xC; // int32_t
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public const nint m_Params = 0x10; // KeyValues3
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}
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public static class FeFitInfluence_t {
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public const nint nVertexNode = 0x0; // uint32
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public const nint flWeight = 0x4; // float32
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public const nint nMatrixNode = 0x8; // uint32
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public const nint nVertexNode = 0x0; // uint32_t
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public const nint flWeight = 0x4; // float
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public const nint nMatrixNode = 0x8; // uint32_t
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}
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public static class FeFitMatrix_t {
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public const nint bone = 0x0; // CTransform
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public const nint vCenter = 0x20; // Vector
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public const nint nEnd = 0x2C; // uint16
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public const nint nNode = 0x2E; // uint16
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public const nint nBeginDynamic = 0x30; // uint16
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public const nint nEnd = 0x2C; // uint16_t
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public const nint nNode = 0x2E; // uint16_t
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public const nint nBeginDynamic = 0x30; // uint16_t
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}
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public static class FeFitWeight_t {
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public const nint flWeight = 0x0; // float32
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public const nint nNode = 0x4; // uint16
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public const nint nDummy = 0x6; // uint16
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public const nint flWeight = 0x0; // float
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public const nint nNode = 0x4; // uint16_t
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public const nint nDummy = 0x6; // uint16_t
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}
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public static class FeFollowNode_t {
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public const nint nParentNode = 0x0; // uint16
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public const nint nChildNode = 0x2; // uint16
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public const nint flWeight = 0x4; // float32
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public const nint nParentNode = 0x0; // uint16_t
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public const nint nChildNode = 0x2; // uint16_t
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public const nint flWeight = 0x4; // float
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}
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public static class FeKelagerBend2_t {
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public const nint flWeight = 0x0; // float32[3]
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public const nint flHeight0 = 0xC; // float32
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public const nint flHeight0 = 0xC; // float
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public const nint nNode = 0x10; // uint16[3]
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public const nint nReserved = 0x16; // uint16
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public const nint nReserved = 0x16; // uint16_t
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}
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public static class FeMorphLayerDepr_t {
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public const nint m_Name = 0x0; // CUtlString
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public const nint m_nNameHash = 0x8; // uint32
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public const nint m_nNameHash = 0x8; // uint32_t
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public const nint m_Nodes = 0x10; // CUtlVector< uint16 >
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public const nint m_InitPos = 0x28; // CUtlVector< Vector >
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public const nint m_Gravity = 0x40; // CUtlVector< float32 >
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public const nint m_GoalStrength = 0x58; // CUtlVector< float32 >
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public const nint m_GoalDamping = 0x70; // CUtlVector< float32 >
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public const nint m_nFlags = 0x88; // uint32
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public const nint m_nFlags = 0x88; // uint32_t
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}
|
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|
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public static class FeNodeBase_t {
|
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public const nint nNode = 0x0; // uint16
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public const nint nNode = 0x0; // uint16_t
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public const nint nDummy = 0x2; // uint16[3]
|
||||
public const nint nNodeX0 = 0x8; // uint16
|
||||
public const nint nNodeX1 = 0xA; // uint16
|
||||
public const nint nNodeY0 = 0xC; // uint16
|
||||
public const nint nNodeY1 = 0xE; // uint16
|
||||
public const nint nNodeX0 = 0x8; // uint16_t
|
||||
public const nint nNodeX1 = 0xA; // uint16_t
|
||||
public const nint nNodeY0 = 0xC; // uint16_t
|
||||
public const nint nNodeY1 = 0xE; // uint16_t
|
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public const nint qAdjust = 0x10; // QuaternionStorage
|
||||
}
|
||||
|
||||
public static class FeNodeIntegrator_t {
|
||||
public const nint flPointDamping = 0x0; // float32
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||||
public const nint flAnimationForceAttraction = 0x4; // float32
|
||||
public const nint flAnimationVertexAttraction = 0x8; // float32
|
||||
public const nint flGravity = 0xC; // float32
|
||||
public const nint flPointDamping = 0x0; // float
|
||||
public const nint flAnimationForceAttraction = 0x4; // float
|
||||
public const nint flAnimationVertexAttraction = 0x8; // float
|
||||
public const nint flGravity = 0xC; // float
|
||||
}
|
||||
|
||||
public static class FeNodeReverseOffset_t {
|
||||
public const nint vOffset = 0x0; // Vector
|
||||
public const nint nBoneCtrl = 0xC; // uint16
|
||||
public const nint nTargetNode = 0xE; // uint16
|
||||
public const nint nBoneCtrl = 0xC; // uint16_t
|
||||
public const nint nTargetNode = 0xE; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeNodeWindBase_t {
|
||||
public const nint nNodeX0 = 0x0; // uint16
|
||||
public const nint nNodeX1 = 0x2; // uint16
|
||||
public const nint nNodeY0 = 0x4; // uint16
|
||||
public const nint nNodeY1 = 0x6; // uint16
|
||||
public const nint nNodeX0 = 0x0; // uint16_t
|
||||
public const nint nNodeX1 = 0x2; // uint16_t
|
||||
public const nint nNodeY0 = 0x4; // uint16_t
|
||||
public const nint nNodeY1 = 0x6; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeProxyVertexMap_t {
|
||||
public const nint m_Name = 0x0; // CUtlString
|
||||
public const nint m_flWeight = 0x8; // float32
|
||||
public const nint m_flWeight = 0x8; // float
|
||||
}
|
||||
|
||||
public static class FeQuad_t {
|
||||
public const nint nNode = 0x0; // uint16[4]
|
||||
public const nint flSlack = 0x8; // float32
|
||||
public const nint flSlack = 0x8; // float
|
||||
public const nint vShape = 0xC; // Vector4D[4]
|
||||
}
|
||||
|
||||
public static class FeRigidColliderIndices_t {
|
||||
public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16
|
||||
public const nint m_nSphereRigidIndex = 0x2; // uint16
|
||||
public const nint m_nBoxRigidIndex = 0x4; // uint16
|
||||
public const nint m_nCollisionPlaneIndex = 0x6; // uint16
|
||||
public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16_t
|
||||
public const nint m_nSphereRigidIndex = 0x2; // uint16_t
|
||||
public const nint m_nBoxRigidIndex = 0x4; // uint16_t
|
||||
public const nint m_nCollisionPlaneIndex = 0x6; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeRodConstraint_t {
|
||||
public const nint nNode = 0x0; // uint16[2]
|
||||
public const nint flMaxDist = 0x4; // float32
|
||||
public const nint flMinDist = 0x8; // float32
|
||||
public const nint flWeight0 = 0xC; // float32
|
||||
public const nint flRelaxationFactor = 0x10; // float32
|
||||
public const nint flMaxDist = 0x4; // float
|
||||
public const nint flMinDist = 0x8; // float
|
||||
public const nint flWeight0 = 0xC; // float
|
||||
public const nint flRelaxationFactor = 0x10; // float
|
||||
}
|
||||
|
||||
public static class FeSimdAnimStrayRadius_t {
|
||||
@@ -318,8 +321,8 @@ public static class FeSimdTri_t {
|
||||
}
|
||||
|
||||
public static class FeSoftParent_t {
|
||||
public const nint nParent = 0x0; // int32
|
||||
public const nint flAlpha = 0x4; // float32
|
||||
public const nint nParent = 0x0; // int32_t
|
||||
public const nint flAlpha = 0x4; // float
|
||||
}
|
||||
|
||||
public static class FeSourceEdge_t {
|
||||
@@ -328,39 +331,39 @@ public static class FeSourceEdge_t {
|
||||
|
||||
public static class FeSphereRigid_t {
|
||||
public const nint vSphere = 0x0; // fltx4
|
||||
public const nint nNode = 0x10; // uint16
|
||||
public const nint nCollisionMask = 0x12; // uint16
|
||||
public const nint nVertexMapIndex = 0x14; // uint16
|
||||
public const nint nFlags = 0x16; // uint16
|
||||
public const nint nNode = 0x10; // uint16_t
|
||||
public const nint nCollisionMask = 0x12; // uint16_t
|
||||
public const nint nVertexMapIndex = 0x14; // uint16_t
|
||||
public const nint nFlags = 0x16; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeSpringIntegrator_t {
|
||||
public const nint nNode = 0x0; // uint16[2]
|
||||
public const nint flSpringRestLength = 0x4; // float32
|
||||
public const nint flSpringConstant = 0x8; // float32
|
||||
public const nint flSpringDamping = 0xC; // float32
|
||||
public const nint flNodeWeight0 = 0x10; // float32
|
||||
public const nint flSpringRestLength = 0x4; // float
|
||||
public const nint flSpringConstant = 0x8; // float
|
||||
public const nint flSpringDamping = 0xC; // float
|
||||
public const nint flNodeWeight0 = 0x10; // float
|
||||
}
|
||||
|
||||
public static class FeStiffHingeBuild_t {
|
||||
public const nint flMaxAngle = 0x0; // float32
|
||||
public const nint flStrength = 0x4; // float32
|
||||
public const nint flMaxAngle = 0x0; // float
|
||||
public const nint flStrength = 0x4; // float
|
||||
public const nint flMotionBias = 0x8; // float32[3]
|
||||
public const nint nNode = 0x14; // uint16[3]
|
||||
}
|
||||
|
||||
public static class FeTaperedCapsuleRigid_t {
|
||||
public const nint vSphere = 0x0; // fltx4[2]
|
||||
public const nint nNode = 0x20; // uint16
|
||||
public const nint nCollisionMask = 0x22; // uint16
|
||||
public const nint nVertexMapIndex = 0x24; // uint16
|
||||
public const nint nFlags = 0x26; // uint16
|
||||
public const nint nNode = 0x20; // uint16_t
|
||||
public const nint nCollisionMask = 0x22; // uint16_t
|
||||
public const nint nVertexMapIndex = 0x24; // uint16_t
|
||||
public const nint nFlags = 0x26; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeTaperedCapsuleStretch_t {
|
||||
public const nint nNode = 0x0; // uint16[2]
|
||||
public const nint nCollisionMask = 0x4; // uint16
|
||||
public const nint nDummy = 0x6; // uint16
|
||||
public const nint nCollisionMask = 0x4; // uint16_t
|
||||
public const nint nDummy = 0x6; // uint16_t
|
||||
public const nint flRadius = 0x8; // float32[2]
|
||||
}
|
||||
|
||||
@@ -370,53 +373,53 @@ public static class FeTreeChildren_t {
|
||||
|
||||
public static class FeTri_t {
|
||||
public const nint nNode = 0x0; // uint16[3]
|
||||
public const nint w1 = 0x8; // float32
|
||||
public const nint w2 = 0xC; // float32
|
||||
public const nint v1x = 0x10; // float32
|
||||
public const nint w1 = 0x8; // float
|
||||
public const nint w2 = 0xC; // float
|
||||
public const nint v1x = 0x10; // float
|
||||
public const nint v2 = 0x14; // Vector2D
|
||||
}
|
||||
|
||||
public static class FeTwistConstraint_t {
|
||||
public const nint nNodeOrient = 0x0; // uint16
|
||||
public const nint nNodeEnd = 0x2; // uint16
|
||||
public const nint flTwistRelax = 0x4; // float32
|
||||
public const nint flSwingRelax = 0x8; // float32
|
||||
public const nint nNodeOrient = 0x0; // uint16_t
|
||||
public const nint nNodeEnd = 0x2; // uint16_t
|
||||
public const nint flTwistRelax = 0x4; // float
|
||||
public const nint flSwingRelax = 0x8; // float
|
||||
}
|
||||
|
||||
public static class FeVertexMapBuild_t {
|
||||
public const nint m_VertexMapName = 0x0; // CUtlString
|
||||
public const nint m_nNameHash = 0x8; // uint32
|
||||
public const nint m_nNameHash = 0x8; // uint32_t
|
||||
public const nint m_Color = 0xC; // Color
|
||||
public const nint m_flVolumetricSolveStrength = 0x10; // float32
|
||||
public const nint m_nScaleSourceNode = 0x14; // int32
|
||||
public const nint m_flVolumetricSolveStrength = 0x10; // float
|
||||
public const nint m_nScaleSourceNode = 0x14; // int32_t
|
||||
public const nint m_Weights = 0x18; // CUtlVector< float32 >
|
||||
}
|
||||
|
||||
public static class FeVertexMapDesc_t {
|
||||
public const nint sName = 0x0; // CUtlString
|
||||
public const nint nNameHash = 0x8; // uint32
|
||||
public const nint nColor = 0xC; // uint32
|
||||
public const nint nFlags = 0x10; // uint32
|
||||
public const nint nVertexBase = 0x14; // uint16
|
||||
public const nint nVertexCount = 0x16; // uint16
|
||||
public const nint nMapOffset = 0x18; // uint32
|
||||
public const nint nNodeListOffset = 0x1C; // uint32
|
||||
public const nint nNameHash = 0x8; // uint32_t
|
||||
public const nint nColor = 0xC; // uint32_t
|
||||
public const nint nFlags = 0x10; // uint32_t
|
||||
public const nint nVertexBase = 0x14; // uint16_t
|
||||
public const nint nVertexCount = 0x16; // uint16_t
|
||||
public const nint nMapOffset = 0x18; // uint32_t
|
||||
public const nint nNodeListOffset = 0x1C; // uint32_t
|
||||
public const nint vCenterOfMass = 0x20; // Vector
|
||||
public const nint flVolumetricSolveStrength = 0x2C; // float32
|
||||
public const nint nScaleSourceNode = 0x30; // int16
|
||||
public const nint nNodeListCount = 0x32; // uint16
|
||||
public const nint flVolumetricSolveStrength = 0x2C; // float
|
||||
public const nint nScaleSourceNode = 0x30; // int16_t
|
||||
public const nint nNodeListCount = 0x32; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeWeightedNode_t {
|
||||
public const nint nNode = 0x0; // uint16
|
||||
public const nint nWeight = 0x2; // uint16
|
||||
public const nint nNode = 0x0; // uint16_t
|
||||
public const nint nWeight = 0x2; // uint16_t
|
||||
}
|
||||
|
||||
public static class FeWorldCollisionParams_t {
|
||||
public const nint flWorldFriction = 0x0; // float32
|
||||
public const nint flGroundFriction = 0x4; // float32
|
||||
public const nint nListBegin = 0x8; // uint16
|
||||
public const nint nListEnd = 0xA; // uint16
|
||||
public const nint flWorldFriction = 0x0; // float
|
||||
public const nint flGroundFriction = 0x4; // float
|
||||
public const nint nListBegin = 0x8; // uint16_t
|
||||
public const nint nListEnd = 0xA; // uint16_t
|
||||
}
|
||||
|
||||
public static class FourCovMatrices3 {
|
||||
@@ -433,15 +436,15 @@ public static class FourVectors2D {
|
||||
|
||||
public static class OldFeEdge_t {
|
||||
public const nint m_flK = 0x0; // float32[3]
|
||||
public const nint invA = 0xC; // float32
|
||||
public const nint t = 0x10; // float32
|
||||
public const nint flThetaRelaxed = 0x14; // float32
|
||||
public const nint flThetaFactor = 0x18; // float32
|
||||
public const nint c01 = 0x1C; // float32
|
||||
public const nint c02 = 0x20; // float32
|
||||
public const nint c03 = 0x24; // float32
|
||||
public const nint c04 = 0x28; // float32
|
||||
public const nint flAxialModelDist = 0x2C; // float32
|
||||
public const nint invA = 0xC; // float
|
||||
public const nint t = 0x10; // float
|
||||
public const nint flThetaRelaxed = 0x14; // float
|
||||
public const nint flThetaFactor = 0x18; // float
|
||||
public const nint c01 = 0x1C; // float
|
||||
public const nint c02 = 0x20; // float
|
||||
public const nint c03 = 0x24; // float
|
||||
public const nint c04 = 0x28; // float
|
||||
public const nint flAxialModelDist = 0x2C; // float
|
||||
public const nint flAxialModelWeights = 0x30; // float32[4]
|
||||
public const nint m_nNode = 0x40; // uint16[4]
|
||||
}
|
||||
@@ -449,23 +452,23 @@ public static class OldFeEdge_t {
|
||||
public static class PhysFeModelDesc_t {
|
||||
public const nint m_CtrlHash = 0x0; // CUtlVector< uint32 >
|
||||
public const nint m_CtrlName = 0x18; // CUtlVector< CUtlString >
|
||||
public const nint m_nStaticNodeFlags = 0x30; // uint32
|
||||
public const nint m_nDynamicNodeFlags = 0x34; // uint32
|
||||
public const nint m_flLocalForce = 0x38; // float32
|
||||
public const nint m_flLocalRotation = 0x3C; // float32
|
||||
public const nint m_nNodeCount = 0x40; // uint16
|
||||
public const nint m_nStaticNodes = 0x42; // uint16
|
||||
public const nint m_nRotLockStaticNodes = 0x44; // uint16
|
||||
public const nint m_nFirstPositionDrivenNode = 0x46; // uint16
|
||||
public const nint m_nSimdTriCount1 = 0x48; // uint16
|
||||
public const nint m_nSimdTriCount2 = 0x4A; // uint16
|
||||
public const nint m_nSimdQuadCount1 = 0x4C; // uint16
|
||||
public const nint m_nSimdQuadCount2 = 0x4E; // uint16
|
||||
public const nint m_nQuadCount1 = 0x50; // uint16
|
||||
public const nint m_nQuadCount2 = 0x52; // uint16
|
||||
public const nint m_nTreeDepth = 0x54; // uint16
|
||||
public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16
|
||||
public const nint m_nRopeCount = 0x58; // uint16
|
||||
public const nint m_nStaticNodeFlags = 0x30; // uint32_t
|
||||
public const nint m_nDynamicNodeFlags = 0x34; // uint32_t
|
||||
public const nint m_flLocalForce = 0x38; // float
|
||||
public const nint m_flLocalRotation = 0x3C; // float
|
||||
public const nint m_nNodeCount = 0x40; // uint16_t
|
||||
public const nint m_nStaticNodes = 0x42; // uint16_t
|
||||
public const nint m_nRotLockStaticNodes = 0x44; // uint16_t
|
||||
public const nint m_nFirstPositionDrivenNode = 0x46; // uint16_t
|
||||
public const nint m_nSimdTriCount1 = 0x48; // uint16_t
|
||||
public const nint m_nSimdTriCount2 = 0x4A; // uint16_t
|
||||
public const nint m_nSimdQuadCount1 = 0x4C; // uint16_t
|
||||
public const nint m_nSimdQuadCount2 = 0x4E; // uint16_t
|
||||
public const nint m_nQuadCount1 = 0x50; // uint16_t
|
||||
public const nint m_nQuadCount2 = 0x52; // uint16_t
|
||||
public const nint m_nTreeDepth = 0x54; // uint16_t
|
||||
public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16_t
|
||||
public const nint m_nRopeCount = 0x58; // uint16_t
|
||||
public const nint m_Ropes = 0x60; // CUtlVector< uint16 >
|
||||
public const nint m_NodeBases = 0x78; // CUtlVector< FeNodeBase_t >
|
||||
public const nint m_SimdNodeBases = 0x90; // CUtlVector< FeSimdNodeBase_t >
|
||||
@@ -510,12 +513,12 @@ public static class PhysFeModelDesc_t {
|
||||
public const nint m_SourceElems = 0x438; // CUtlVector< uint16 >
|
||||
public const nint m_GoalDampedSpringIntegrators = 0x450; // CUtlVector< uint32 >
|
||||
public const nint m_Tris = 0x468; // CUtlVector< FeTri_t >
|
||||
public const nint m_nTriCount1 = 0x480; // uint16
|
||||
public const nint m_nTriCount2 = 0x482; // uint16
|
||||
public const nint m_nReservedUint8 = 0x484; // uint8
|
||||
public const nint m_nExtraPressureIterations = 0x485; // uint8
|
||||
public const nint m_nExtraGoalIterations = 0x486; // uint8
|
||||
public const nint m_nExtraIterations = 0x487; // uint8
|
||||
public const nint m_nTriCount1 = 0x480; // uint16_t
|
||||
public const nint m_nTriCount2 = 0x482; // uint16_t
|
||||
public const nint m_nReservedUint8 = 0x484; // uint8_t
|
||||
public const nint m_nExtraPressureIterations = 0x485; // uint8_t
|
||||
public const nint m_nExtraGoalIterations = 0x486; // uint8_t
|
||||
public const nint m_nExtraIterations = 0x487; // uint8_t
|
||||
public const nint m_BoxRigids = 0x488; // CUtlVector< FeBoxRigid_t >
|
||||
public const nint m_DynNodeVertexSet = 0x4A0; // CUtlVector< uint8 >
|
||||
public const nint m_VertexSetNames = 0x4B8; // CUtlVector< uint32 >
|
||||
@@ -528,34 +531,34 @@ public static class PhysFeModelDesc_t {
|
||||
public const nint m_LockToParent = 0x560; // CUtlVector< FeCtrlOffset_t >
|
||||
public const nint m_LockToGoal = 0x578; // CUtlVector< uint16 >
|
||||
public const nint m_DynNodeWindBases = 0x590; // CUtlVector< FeNodeWindBase_t >
|
||||
public const nint m_flInternalPressure = 0x5A8; // float32
|
||||
public const nint m_flDefaultTimeDilation = 0x5AC; // float32
|
||||
public const nint m_flWindage = 0x5B0; // float32
|
||||
public const nint m_flWindDrag = 0x5B4; // float32
|
||||
public const nint m_flDefaultSurfaceStretch = 0x5B8; // float32
|
||||
public const nint m_flDefaultThreadStretch = 0x5BC; // float32
|
||||
public const nint m_flDefaultGravityScale = 0x5C0; // float32
|
||||
public const nint m_flDefaultVelAirDrag = 0x5C4; // float32
|
||||
public const nint m_flDefaultExpAirDrag = 0x5C8; // float32
|
||||
public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float32
|
||||
public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float32
|
||||
public const nint m_flRodVelocitySmoothRate = 0x5D4; // float32
|
||||
public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float32
|
||||
public const nint m_flAddWorldCollisionRadius = 0x5DC; // float32
|
||||
public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float32
|
||||
public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16
|
||||
public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16
|
||||
public const nint m_flInternalPressure = 0x5A8; // float
|
||||
public const nint m_flDefaultTimeDilation = 0x5AC; // float
|
||||
public const nint m_flWindage = 0x5B0; // float
|
||||
public const nint m_flWindDrag = 0x5B4; // float
|
||||
public const nint m_flDefaultSurfaceStretch = 0x5B8; // float
|
||||
public const nint m_flDefaultThreadStretch = 0x5BC; // float
|
||||
public const nint m_flDefaultGravityScale = 0x5C0; // float
|
||||
public const nint m_flDefaultVelAirDrag = 0x5C4; // float
|
||||
public const nint m_flDefaultExpAirDrag = 0x5C8; // float
|
||||
public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float
|
||||
public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float
|
||||
public const nint m_flRodVelocitySmoothRate = 0x5D4; // float
|
||||
public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float
|
||||
public const nint m_flAddWorldCollisionRadius = 0x5DC; // float
|
||||
public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float
|
||||
public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16_t
|
||||
public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16_t
|
||||
}
|
||||
|
||||
public static class RnBlendVertex_t {
|
||||
public const nint m_nWeight0 = 0x0; // uint16
|
||||
public const nint m_nIndex0 = 0x2; // uint16
|
||||
public const nint m_nWeight1 = 0x4; // uint16
|
||||
public const nint m_nIndex1 = 0x6; // uint16
|
||||
public const nint m_nWeight2 = 0x8; // uint16
|
||||
public const nint m_nIndex2 = 0xA; // uint16
|
||||
public const nint m_nFlags = 0xC; // uint16
|
||||
public const nint m_nTargetIndex = 0xE; // uint16
|
||||
public const nint m_nWeight0 = 0x0; // uint16_t
|
||||
public const nint m_nIndex0 = 0x2; // uint16_t
|
||||
public const nint m_nWeight1 = 0x4; // uint16_t
|
||||
public const nint m_nIndex1 = 0x6; // uint16_t
|
||||
public const nint m_nWeight2 = 0x8; // uint16_t
|
||||
public const nint m_nIndex2 = 0xA; // uint16_t
|
||||
public const nint m_nFlags = 0xC; // uint16_t
|
||||
public const nint m_nTargetIndex = 0xE; // uint16_t
|
||||
}
|
||||
|
||||
public static class RnBodyDesc_t {
|
||||
@@ -566,26 +569,26 @@ public static class RnBodyDesc_t {
|
||||
public const nint m_vAngularVelocity = 0x30; // Vector
|
||||
public const nint m_vLocalMassCenter = 0x3C; // Vector
|
||||
public const nint m_LocalInertiaInv = 0x48; // Vector[3]
|
||||
public const nint m_flMassInv = 0x6C; // float32
|
||||
public const nint m_flGameMass = 0x70; // float32
|
||||
public const nint m_flInertiaScaleInv = 0x74; // float32
|
||||
public const nint m_flLinearDamping = 0x78; // float32
|
||||
public const nint m_flAngularDamping = 0x7C; // float32
|
||||
public const nint m_flLinearDrag = 0x80; // float32
|
||||
public const nint m_flAngularDrag = 0x84; // float32
|
||||
public const nint m_flLinearBuoyancyDrag = 0x88; // float32
|
||||
public const nint m_flAngularBuoyancyDrag = 0x8C; // float32
|
||||
public const nint m_flMassInv = 0x6C; // float
|
||||
public const nint m_flGameMass = 0x70; // float
|
||||
public const nint m_flInertiaScaleInv = 0x74; // float
|
||||
public const nint m_flLinearDamping = 0x78; // float
|
||||
public const nint m_flAngularDamping = 0x7C; // float
|
||||
public const nint m_flLinearDrag = 0x80; // float
|
||||
public const nint m_flAngularDrag = 0x84; // float
|
||||
public const nint m_flLinearBuoyancyDrag = 0x88; // float
|
||||
public const nint m_flAngularBuoyancyDrag = 0x8C; // float
|
||||
public const nint m_vLastAwakeForceAccum = 0x90; // Vector
|
||||
public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector
|
||||
public const nint m_flBuoyancyFactor = 0xA8; // float32
|
||||
public const nint m_flGravityScale = 0xAC; // float32
|
||||
public const nint m_flTimeScale = 0xB0; // float32
|
||||
public const nint m_nBodyType = 0xB4; // int32
|
||||
public const nint m_nGameIndex = 0xB8; // uint32
|
||||
public const nint m_nGameFlags = 0xBC; // uint32
|
||||
public const nint m_nMinVelocityIterations = 0xC0; // int8
|
||||
public const nint m_nMinPositionIterations = 0xC1; // int8
|
||||
public const nint m_nMassPriority = 0xC2; // int8
|
||||
public const nint m_flBuoyancyFactor = 0xA8; // float
|
||||
public const nint m_flGravityScale = 0xAC; // float
|
||||
public const nint m_flTimeScale = 0xB0; // float
|
||||
public const nint m_nBodyType = 0xB4; // int32_t
|
||||
public const nint m_nGameIndex = 0xB8; // uint32_t
|
||||
public const nint m_nGameFlags = 0xBC; // uint32_t
|
||||
public const nint m_nMinVelocityIterations = 0xC0; // int8_t
|
||||
public const nint m_nMinPositionIterations = 0xC1; // int8_t
|
||||
public const nint m_nMassPriority = 0xC2; // int8_t
|
||||
public const nint m_bEnabled = 0xC3; // bool
|
||||
public const nint m_bSleeping = 0xC4; // bool
|
||||
public const nint m_bIsContinuousEnabled = 0xC5; // bool
|
||||
@@ -602,18 +605,18 @@ public static class RnCapsuleDesc_t {
|
||||
|
||||
public static class RnCapsule_t {
|
||||
public const nint m_vCenter = 0x0; // Vector[2]
|
||||
public const nint m_flRadius = 0x18; // float32
|
||||
public const nint m_flRadius = 0x18; // float
|
||||
}
|
||||
|
||||
public static class RnFace_t {
|
||||
public const nint m_nEdge = 0x0; // uint8
|
||||
public const nint m_nEdge = 0x0; // uint8_t
|
||||
}
|
||||
|
||||
public static class RnHalfEdge_t {
|
||||
public const nint m_nNext = 0x0; // uint8
|
||||
public const nint m_nTwin = 0x1; // uint8
|
||||
public const nint m_nOrigin = 0x2; // uint8
|
||||
public const nint m_nFace = 0x3; // uint8
|
||||
public const nint m_nNext = 0x0; // uint8_t
|
||||
public const nint m_nTwin = 0x1; // uint8_t
|
||||
public const nint m_nOrigin = 0x2; // uint8_t
|
||||
public const nint m_nFace = 0x3; // uint8_t
|
||||
}
|
||||
|
||||
public static class RnHullDesc_t {
|
||||
@@ -622,16 +625,16 @@ public static class RnHullDesc_t {
|
||||
|
||||
public static class RnHull_t {
|
||||
public const nint m_vCentroid = 0x0; // Vector
|
||||
public const nint m_flMaxAngularRadius = 0xC; // float32
|
||||
public const nint m_flMaxAngularRadius = 0xC; // float
|
||||
public const nint m_Bounds = 0x10; // AABB_t
|
||||
public const nint m_vOrthographicAreas = 0x28; // Vector
|
||||
public const nint m_MassProperties = 0x34; // matrix3x4_t
|
||||
public const nint m_flVolume = 0x64; // float32
|
||||
public const nint m_flVolume = 0x64; // float
|
||||
public const nint m_Vertices = 0x68; // CUtlVector< Vector >
|
||||
public const nint m_Edges = 0x80; // CUtlVector< RnHalfEdge_t >
|
||||
public const nint m_Faces = 0x98; // CUtlVector< RnFace_t >
|
||||
public const nint m_Planes = 0xB0; // CUtlVector< RnPlane_t >
|
||||
public const nint m_nFlags = 0xC8; // uint32
|
||||
public const nint m_nFlags = 0xC8; // uint32_t
|
||||
public const nint m_pRegionSVM = 0xD0; // CRegionSVM*
|
||||
}
|
||||
|
||||
@@ -648,41 +651,41 @@ public static class RnMesh_t {
|
||||
public const nint m_Wings = 0x60; // CUtlVector< RnWing_t >
|
||||
public const nint m_Materials = 0x78; // CUtlVector< uint8 >
|
||||
public const nint m_vOrthographicAreas = 0x90; // Vector
|
||||
public const nint m_nFlags = 0x9C; // uint32
|
||||
public const nint m_nDebugFlags = 0xA0; // uint32
|
||||
public const nint m_nFlags = 0x9C; // uint32_t
|
||||
public const nint m_nDebugFlags = 0xA0; // uint32_t
|
||||
}
|
||||
|
||||
public static class RnNode_t {
|
||||
public const nint m_vMin = 0x0; // Vector
|
||||
public const nint m_nChildren = 0xC; // uint32
|
||||
public const nint m_nChildren = 0xC; // uint32_t
|
||||
public const nint m_vMax = 0x10; // Vector
|
||||
public const nint m_nTriangleOffset = 0x1C; // uint32
|
||||
public const nint m_nTriangleOffset = 0x1C; // uint32_t
|
||||
}
|
||||
|
||||
public static class RnPlane_t {
|
||||
public const nint m_vNormal = 0x0; // Vector
|
||||
public const nint m_flOffset = 0xC; // float32
|
||||
public const nint m_flOffset = 0xC; // float
|
||||
}
|
||||
|
||||
public static class RnShapeDesc_t {
|
||||
public const nint m_nCollisionAttributeIndex = 0x0; // uint32
|
||||
public const nint m_nSurfacePropertyIndex = 0x4; // uint32
|
||||
public const nint m_nCollisionAttributeIndex = 0x0; // uint32_t
|
||||
public const nint m_nSurfacePropertyIndex = 0x4; // uint32_t
|
||||
public const nint m_UserFriendlyName = 0x8; // CUtlString
|
||||
}
|
||||
|
||||
public static class RnSoftbodyCapsule_t {
|
||||
public const nint m_vCenter = 0x0; // Vector[2]
|
||||
public const nint m_flRadius = 0x18; // float32
|
||||
public const nint m_flRadius = 0x18; // float
|
||||
public const nint m_nParticle = 0x1C; // uint16[2]
|
||||
}
|
||||
|
||||
public static class RnSoftbodyParticle_t {
|
||||
public const nint m_flMassInv = 0x0; // float32
|
||||
public const nint m_flMassInv = 0x0; // float
|
||||
}
|
||||
|
||||
public static class RnSoftbodySpring_t {
|
||||
public const nint m_nParticle = 0x0; // uint16[2]
|
||||
public const nint m_flLength = 0x4; // float32
|
||||
public const nint m_flLength = 0x4; // float
|
||||
}
|
||||
|
||||
public static class RnSphereDesc_t {
|
||||
@@ -691,7 +694,7 @@ public static class RnSphereDesc_t {
|
||||
|
||||
public static class RnSphere_t {
|
||||
public const nint m_vCenter = 0x0; // Vector
|
||||
public const nint m_flRadius = 0xC; // float32
|
||||
public const nint m_flRadius = 0xC; // float
|
||||
}
|
||||
|
||||
public static class RnTriangle_t {
|
||||
@@ -712,16 +715,16 @@ public static class VertexPositionNormal_t {
|
||||
}
|
||||
|
||||
public static class constraint_axislimit_t {
|
||||
public const nint flMinRotation = 0x0; // float32
|
||||
public const nint flMaxRotation = 0x4; // float32
|
||||
public const nint flMotorTargetAngSpeed = 0x8; // float32
|
||||
public const nint flMotorMaxTorque = 0xC; // float32
|
||||
public const nint flMinRotation = 0x0; // float
|
||||
public const nint flMaxRotation = 0x4; // float
|
||||
public const nint flMotorTargetAngSpeed = 0x8; // float
|
||||
public const nint flMotorMaxTorque = 0xC; // float
|
||||
}
|
||||
|
||||
public static class constraint_breakableparams_t {
|
||||
public const nint strength = 0x0; // float32
|
||||
public const nint forceLimit = 0x4; // float32
|
||||
public const nint torqueLimit = 0x8; // float32
|
||||
public const nint strength = 0x0; // float
|
||||
public const nint forceLimit = 0x4; // float
|
||||
public const nint torqueLimit = 0x8; // float
|
||||
public const nint bodyMassScale = 0xC; // float32[2]
|
||||
public const nint isActive = 0x14; // bool
|
||||
}
|
||||
@@ -734,5 +737,5 @@ public static class constraint_hingeparams_t {
|
||||
}
|
||||
|
||||
public static class vphysics_save_cphysicsbody_t {
|
||||
public const nint m_nOldPointer = 0xD0; // uint64
|
||||
public const nint m_nOldPointer = 0xD0; // uint64_t
|
||||
}
|
||||
Reference in New Issue
Block a user