Add timestamp to generated files

This commit is contained in:
a2x
2023-10-03 02:00:52 +10:00
parent 338bcde14e
commit 5d4778ebeb
60 changed files with 16048 additions and 15839 deletions

View File

@@ -1,12 +1,15 @@
#![allow(non_snake_case, non_upper_case_globals)]
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-02 15:54:54.354521700 UTC
pub mod CDSPMixgroupModifier {
pub const m_mixgroup: usize = 0x0; // CUtlString
pub const m_flModifier: usize = 0x8; // float32
pub const m_flModifierMin: usize = 0xC; // float32
pub const m_flSourceModifier: usize = 0x10; // float32
pub const m_flSourceModifierMin: usize = 0x14; // float32
pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32
pub const m_flModifier: usize = 0x8; // float
pub const m_flModifierMin: usize = 0xC; // float
pub const m_flSourceModifier: usize = 0x10; // float
pub const m_flSourceModifierMin: usize = 0x14; // float
pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float
}
pub mod CDSPPresetMixgroupModifierTable {
@@ -19,7 +22,7 @@ pub mod CDspPresetModifierList {
}
pub mod CSosGroupActionLimitSchema {
pub const m_nMaxCount: usize = 0x18; // int32
pub const m_nMaxCount: usize = 0x18; // int32_t
pub const m_nStopType: usize = 0x1C; // SosActionStopType_t
pub const m_nSortType: usize = 0x20; // SosActionSortType_t
}
@@ -31,15 +34,15 @@ pub mod CSosGroupActionSchema {
}
pub mod CSosGroupActionSetSoundeventParameterSchema {
pub const m_nMaxCount: usize = 0x18; // int32
pub const m_flMinValue: usize = 0x1C; // float32
pub const m_flMaxValue: usize = 0x20; // float32
pub const m_nMaxCount: usize = 0x18; // int32_t
pub const m_flMinValue: usize = 0x1C; // float
pub const m_flMaxValue: usize = 0x20; // float
pub const m_opvarName: usize = 0x28; // CUtlString
pub const m_nSortType: usize = 0x30; // SosActionSortType_t
}
pub mod CSosGroupActionTimeLimitSchema {
pub const m_flMaxDuration: usize = 0x18; // float32
pub const m_flMaxDuration: usize = 0x18; // float
}
pub mod CSosGroupBranchPattern {
@@ -52,8 +55,8 @@ pub mod CSosGroupBranchPattern {
pub mod CSosGroupMatchPattern {
pub const m_matchSoundEventName: usize = 0x10; // CUtlString
pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString
pub const m_flEntIndex: usize = 0x20; // float32
pub const m_flOpvar: usize = 0x24; // float32
pub const m_flEntIndex: usize = 0x20; // float
pub const m_flOpvar: usize = 0x24; // float
}
pub mod CSosSoundEventGroupListSchema {
@@ -64,7 +67,7 @@ pub mod CSosSoundEventGroupSchema {
pub const m_name: usize = 0x0; // CUtlString
pub const m_nType: usize = 0x8; // SosGroupType_t
pub const m_bIsBlocking: usize = 0xC; // bool
pub const m_nBlockMaxCount: usize = 0x10; // int32
pub const m_nBlockMaxCount: usize = 0x10; // int32_t
pub const m_bInvertMatch: usize = 0x14; // bool
pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern
pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern
@@ -88,114 +91,114 @@ pub mod SosEditItemInfo_t {
}
pub mod VMixAutoFilterDesc_t {
pub const m_flEnvelopeAmount: usize = 0x0; // float32
pub const m_flAttackTimeMS: usize = 0x4; // float32
pub const m_flReleaseTimeMS: usize = 0x8; // float32
pub const m_flEnvelopeAmount: usize = 0x0; // float
pub const m_flAttackTimeMS: usize = 0x4; // float
pub const m_flReleaseTimeMS: usize = 0x8; // float
pub const m_filter: usize = 0xC; // VMixFilterDesc_t
pub const m_flLFOAmount: usize = 0x1C; // float32
pub const m_flLFORate: usize = 0x20; // float32
pub const m_flPhase: usize = 0x24; // float32
pub const m_flLFOAmount: usize = 0x1C; // float
pub const m_flLFORate: usize = 0x20; // float
pub const m_flPhase: usize = 0x24; // float
pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t
}
pub mod VMixBoxverbDesc_t {
pub const m_flSizeMax: usize = 0x0; // float32
pub const m_flSizeMin: usize = 0x4; // float32
pub const m_flComplexity: usize = 0x8; // float32
pub const m_flDiffusion: usize = 0xC; // float32
pub const m_flModDepth: usize = 0x10; // float32
pub const m_flModRate: usize = 0x14; // float32
pub const m_flSizeMax: usize = 0x0; // float
pub const m_flSizeMin: usize = 0x4; // float
pub const m_flComplexity: usize = 0x8; // float
pub const m_flDiffusion: usize = 0xC; // float
pub const m_flModDepth: usize = 0x10; // float
pub const m_flModRate: usize = 0x14; // float
pub const m_bParallel: usize = 0x18; // bool
pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t
pub const m_flWidth: usize = 0x2C; // float32
pub const m_flHeight: usize = 0x30; // float32
pub const m_flDepth: usize = 0x34; // float32
pub const m_flFeedbackScale: usize = 0x38; // float32
pub const m_flFeedbackWidth: usize = 0x3C; // float32
pub const m_flFeedbackHeight: usize = 0x40; // float32
pub const m_flFeedbackDepth: usize = 0x44; // float32
pub const m_flOutputGain: usize = 0x48; // float32
pub const m_flTaps: usize = 0x4C; // float32
pub const m_flWidth: usize = 0x2C; // float
pub const m_flHeight: usize = 0x30; // float
pub const m_flDepth: usize = 0x34; // float
pub const m_flFeedbackScale: usize = 0x38; // float
pub const m_flFeedbackWidth: usize = 0x3C; // float
pub const m_flFeedbackHeight: usize = 0x40; // float
pub const m_flFeedbackDepth: usize = 0x44; // float
pub const m_flOutputGain: usize = 0x48; // float
pub const m_flTaps: usize = 0x4C; // float
}
pub mod VMixConvolutionDesc_t {
pub const m_fldbGain: usize = 0x0; // float32
pub const m_flPreDelayMS: usize = 0x4; // float32
pub const m_flWetMix: usize = 0x8; // float32
pub const m_fldbLow: usize = 0xC; // float32
pub const m_fldbMid: usize = 0x10; // float32
pub const m_fldbHigh: usize = 0x14; // float32
pub const m_flLowCutoffFreq: usize = 0x18; // float32
pub const m_flHighCutoffFreq: usize = 0x1C; // float32
pub const m_fldbGain: usize = 0x0; // float
pub const m_flPreDelayMS: usize = 0x4; // float
pub const m_flWetMix: usize = 0x8; // float
pub const m_fldbLow: usize = 0xC; // float
pub const m_fldbMid: usize = 0x10; // float
pub const m_fldbHigh: usize = 0x14; // float
pub const m_flLowCutoffFreq: usize = 0x18; // float
pub const m_flHighCutoffFreq: usize = 0x1C; // float
}
pub mod VMixDelayDesc_t {
pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t
pub const m_bEnableFilter: usize = 0x10; // bool
pub const m_flDelay: usize = 0x14; // float32
pub const m_flDirectGain: usize = 0x18; // float32
pub const m_flDelayGain: usize = 0x1C; // float32
pub const m_flFeedbackGain: usize = 0x20; // float32
pub const m_flWidth: usize = 0x24; // float32
pub const m_flDelay: usize = 0x14; // float
pub const m_flDirectGain: usize = 0x18; // float
pub const m_flDelayGain: usize = 0x1C; // float
pub const m_flFeedbackGain: usize = 0x20; // float
pub const m_flWidth: usize = 0x24; // float
}
pub mod VMixDiffusorDesc_t {
pub const m_flSize: usize = 0x0; // float32
pub const m_flComplexity: usize = 0x4; // float32
pub const m_flFeedback: usize = 0x8; // float32
pub const m_flOutputGain: usize = 0xC; // float32
pub const m_flSize: usize = 0x0; // float
pub const m_flComplexity: usize = 0x4; // float
pub const m_flFeedback: usize = 0x8; // float
pub const m_flOutputGain: usize = 0xC; // float
}
pub mod VMixDynamics3BandDesc_t {
pub const m_fldbGainOutput: usize = 0x0; // float32
pub const m_flRMSTimeMS: usize = 0x4; // float32
pub const m_fldbKneeWidth: usize = 0x8; // float32
pub const m_flDepth: usize = 0xC; // float32
pub const m_flWetMix: usize = 0x10; // float32
pub const m_flTimeScale: usize = 0x14; // float32
pub const m_flLowCutoffFreq: usize = 0x18; // float32
pub const m_flHighCutoffFreq: usize = 0x1C; // float32
pub const m_fldbGainOutput: usize = 0x0; // float
pub const m_flRMSTimeMS: usize = 0x4; // float
pub const m_fldbKneeWidth: usize = 0x8; // float
pub const m_flDepth: usize = 0xC; // float
pub const m_flWetMix: usize = 0x10; // float
pub const m_flTimeScale: usize = 0x14; // float
pub const m_flLowCutoffFreq: usize = 0x18; // float
pub const m_flHighCutoffFreq: usize = 0x1C; // float
pub const m_bPeakMode: usize = 0x20; // bool
pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3]
}
pub mod VMixDynamicsBand_t {
pub const m_fldbGainInput: usize = 0x0; // float32
pub const m_fldbGainOutput: usize = 0x4; // float32
pub const m_fldbThresholdBelow: usize = 0x8; // float32
pub const m_fldbThresholdAbove: usize = 0xC; // float32
pub const m_flRatioBelow: usize = 0x10; // float32
pub const m_flRatioAbove: usize = 0x14; // float32
pub const m_flAttackTimeMS: usize = 0x18; // float32
pub const m_flReleaseTimeMS: usize = 0x1C; // float32
pub const m_fldbGainInput: usize = 0x0; // float
pub const m_fldbGainOutput: usize = 0x4; // float
pub const m_fldbThresholdBelow: usize = 0x8; // float
pub const m_fldbThresholdAbove: usize = 0xC; // float
pub const m_flRatioBelow: usize = 0x10; // float
pub const m_flRatioAbove: usize = 0x14; // float
pub const m_flAttackTimeMS: usize = 0x18; // float
pub const m_flReleaseTimeMS: usize = 0x1C; // float
pub const m_bEnable: usize = 0x20; // bool
pub const m_bSolo: usize = 0x21; // bool
}
pub mod VMixDynamicsCompressorDesc_t {
pub const m_fldbOutputGain: usize = 0x0; // float32
pub const m_fldbCompressionThreshold: usize = 0x4; // float32
pub const m_fldbKneeWidth: usize = 0x8; // float32
pub const m_flCompressionRatio: usize = 0xC; // float32
pub const m_flAttackTimeMS: usize = 0x10; // float32
pub const m_flReleaseTimeMS: usize = 0x14; // float32
pub const m_flRMSTimeMS: usize = 0x18; // float32
pub const m_flWetMix: usize = 0x1C; // float32
pub const m_fldbOutputGain: usize = 0x0; // float
pub const m_fldbCompressionThreshold: usize = 0x4; // float
pub const m_fldbKneeWidth: usize = 0x8; // float
pub const m_flCompressionRatio: usize = 0xC; // float
pub const m_flAttackTimeMS: usize = 0x10; // float
pub const m_flReleaseTimeMS: usize = 0x14; // float
pub const m_flRMSTimeMS: usize = 0x18; // float
pub const m_flWetMix: usize = 0x1C; // float
pub const m_bPeakMode: usize = 0x20; // bool
}
pub mod VMixDynamicsDesc_t {
pub const m_fldbGain: usize = 0x0; // float32
pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32
pub const m_fldbCompressionThreshold: usize = 0x8; // float32
pub const m_fldbLimiterThreshold: usize = 0xC; // float32
pub const m_fldbKneeWidth: usize = 0x10; // float32
pub const m_flRatio: usize = 0x14; // float32
pub const m_flLimiterRatio: usize = 0x18; // float32
pub const m_flAttackTimeMS: usize = 0x1C; // float32
pub const m_flReleaseTimeMS: usize = 0x20; // float32
pub const m_flRMSTimeMS: usize = 0x24; // float32
pub const m_flWetMix: usize = 0x28; // float32
pub const m_fldbGain: usize = 0x0; // float
pub const m_fldbNoiseGateThreshold: usize = 0x4; // float
pub const m_fldbCompressionThreshold: usize = 0x8; // float
pub const m_fldbLimiterThreshold: usize = 0xC; // float
pub const m_fldbKneeWidth: usize = 0x10; // float
pub const m_flRatio: usize = 0x14; // float
pub const m_flLimiterRatio: usize = 0x18; // float
pub const m_flAttackTimeMS: usize = 0x1C; // float
pub const m_flReleaseTimeMS: usize = 0x20; // float
pub const m_flRMSTimeMS: usize = 0x24; // float
pub const m_flWetMix: usize = 0x28; // float
pub const m_bPeakMode: usize = 0x2C; // bool
}
@@ -204,103 +207,103 @@ pub mod VMixEQ8Desc_t {
}
pub mod VMixEffectChainDesc_t {
pub const m_flCrossfadeTime: usize = 0x0; // float32
pub const m_flCrossfadeTime: usize = 0x0; // float
}
pub mod VMixEnvelopeDesc_t {
pub const m_flAttackTimeMS: usize = 0x0; // float32
pub const m_flHoldTimeMS: usize = 0x4; // float32
pub const m_flReleaseTimeMS: usize = 0x8; // float32
pub const m_flAttackTimeMS: usize = 0x0; // float
pub const m_flHoldTimeMS: usize = 0x4; // float
pub const m_flReleaseTimeMS: usize = 0x8; // float
}
pub mod VMixFilterDesc_t {
pub const m_nFilterType: usize = 0x0; // VMixFilterType_t
pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t
pub const m_bEnabled: usize = 0x3; // bool
pub const m_fldbGain: usize = 0x4; // float32
pub const m_flCutoffFreq: usize = 0x8; // float32
pub const m_flQ: usize = 0xC; // float32
pub const m_fldbGain: usize = 0x4; // float
pub const m_flCutoffFreq: usize = 0x8; // float
pub const m_flQ: usize = 0xC; // float
}
pub mod VMixFreeverbDesc_t {
pub const m_flRoomSize: usize = 0x0; // float32
pub const m_flDamp: usize = 0x4; // float32
pub const m_flWidth: usize = 0x8; // float32
pub const m_flLateReflections: usize = 0xC; // float32
pub const m_flRoomSize: usize = 0x0; // float
pub const m_flDamp: usize = 0x4; // float
pub const m_flWidth: usize = 0x8; // float
pub const m_flLateReflections: usize = 0xC; // float
}
pub mod VMixModDelayDesc_t {
pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t
pub const m_bPhaseInvert: usize = 0x10; // bool
pub const m_flGlideTime: usize = 0x14; // float32
pub const m_flDelay: usize = 0x18; // float32
pub const m_flOutputGain: usize = 0x1C; // float32
pub const m_flFeedbackGain: usize = 0x20; // float32
pub const m_flModRate: usize = 0x24; // float32
pub const m_flModDepth: usize = 0x28; // float32
pub const m_flGlideTime: usize = 0x14; // float
pub const m_flDelay: usize = 0x18; // float
pub const m_flOutputGain: usize = 0x1C; // float
pub const m_flFeedbackGain: usize = 0x20; // float
pub const m_flModRate: usize = 0x24; // float
pub const m_flModDepth: usize = 0x28; // float
pub const m_bApplyAntialiasing: usize = 0x2C; // bool
}
pub mod VMixOscDesc_t {
pub const oscType: usize = 0x0; // VMixLFOShape_t
pub const m_freq: usize = 0x4; // float32
pub const m_flPhase: usize = 0x8; // float32
pub const m_freq: usize = 0x4; // float
pub const m_flPhase: usize = 0x8; // float
}
pub mod VMixPannerDesc_t {
pub const m_type: usize = 0x0; // VMixPannerType_t
pub const m_flStrength: usize = 0x4; // float32
pub const m_flStrength: usize = 0x4; // float
}
pub mod VMixPitchShiftDesc_t {
pub const m_nGrainSampleCount: usize = 0x0; // int32
pub const m_flPitchShift: usize = 0x4; // float32
pub const m_nQuality: usize = 0x8; // int32
pub const m_nProcType: usize = 0xC; // int32
pub const m_nGrainSampleCount: usize = 0x0; // int32_t
pub const m_flPitchShift: usize = 0x4; // float
pub const m_nQuality: usize = 0x8; // int32_t
pub const m_nProcType: usize = 0xC; // int32_t
}
pub mod VMixPlateverbDesc_t {
pub const m_flPrefilter: usize = 0x0; // float32
pub const m_flInputDiffusion1: usize = 0x4; // float32
pub const m_flInputDiffusion2: usize = 0x8; // float32
pub const m_flDecay: usize = 0xC; // float32
pub const m_flDamp: usize = 0x10; // float32
pub const m_flFeedbackDiffusion1: usize = 0x14; // float32
pub const m_flFeedbackDiffusion2: usize = 0x18; // float32
pub const m_flPrefilter: usize = 0x0; // float
pub const m_flInputDiffusion1: usize = 0x4; // float
pub const m_flInputDiffusion2: usize = 0x8; // float
pub const m_flDecay: usize = 0xC; // float
pub const m_flDamp: usize = 0x10; // float
pub const m_flFeedbackDiffusion1: usize = 0x14; // float
pub const m_flFeedbackDiffusion2: usize = 0x18; // float
}
pub mod VMixShaperDesc_t {
pub const m_nShape: usize = 0x0; // int32
pub const m_fldbDrive: usize = 0x4; // float32
pub const m_fldbOutputGain: usize = 0x8; // float32
pub const m_flWetMix: usize = 0xC; // float32
pub const m_nOversampleFactor: usize = 0x10; // int32
pub const m_nShape: usize = 0x0; // int32_t
pub const m_fldbDrive: usize = 0x4; // float
pub const m_fldbOutputGain: usize = 0x8; // float
pub const m_flWetMix: usize = 0xC; // float
pub const m_nOversampleFactor: usize = 0x10; // int32_t
}
pub mod VMixSubgraphSwitchDesc_t {
pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t
pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool
pub const m_flInterpolationTime: usize = 0x8; // float32
pub const m_flInterpolationTime: usize = 0x8; // float
}
pub mod VMixUtilityDesc_t {
pub const m_nOp: usize = 0x0; // VMixChannelOperation_t
pub const m_flInputPan: usize = 0x4; // float32
pub const m_flOutputBalance: usize = 0x8; // float32
pub const m_fldbOutputGain: usize = 0xC; // float32
pub const m_flInputPan: usize = 0x4; // float
pub const m_flOutputBalance: usize = 0x8; // float
pub const m_fldbOutputGain: usize = 0xC; // float
pub const m_bBassMono: usize = 0x10; // bool
pub const m_flBassFreq: usize = 0x14; // float32
pub const m_flBassFreq: usize = 0x14; // float
}
pub mod VMixVocoderDesc_t {
pub const m_nBandCount: usize = 0x0; // int32
pub const m_flBandwidth: usize = 0x4; // float32
pub const m_fldBModGain: usize = 0x8; // float32
pub const m_flFreqRangeStart: usize = 0xC; // float32
pub const m_flFreqRangeEnd: usize = 0x10; // float32
pub const m_fldBUnvoicedGain: usize = 0x14; // float32
pub const m_flAttackTimeMS: usize = 0x18; // float32
pub const m_flReleaseTimeMS: usize = 0x1C; // float32
pub const m_nDebugBand: usize = 0x20; // int32
pub const m_nBandCount: usize = 0x0; // int32_t
pub const m_flBandwidth: usize = 0x4; // float
pub const m_fldBModGain: usize = 0x8; // float
pub const m_flFreqRangeStart: usize = 0xC; // float
pub const m_flFreqRangeEnd: usize = 0x10; // float
pub const m_fldBUnvoicedGain: usize = 0x14; // float
pub const m_flAttackTimeMS: usize = 0x18; // float
pub const m_flReleaseTimeMS: usize = 0x1C; // float
pub const m_nDebugBand: usize = 0x20; // int32_t
pub const m_bPeakMode: usize = 0x24; // bool
}