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https://github.com/a2x/cs2-dumper.git
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Add timestamp to generated files
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@@ -1,15 +1,18 @@
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#![allow(non_snake_case, non_upper_case_globals)]
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-02 15:54:54.194155 UTC
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pub mod MaterialParamBuffer_t {
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pub const m_value: usize = 0x8; // CUtlBinaryBlock
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}
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pub mod MaterialParamFloat_t {
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pub const m_flValue: usize = 0x8; // float32
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pub const m_flValue: usize = 0x8; // float
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}
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pub mod MaterialParamInt_t {
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pub const m_nValue: usize = 0x8; // int32
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pub const m_nValue: usize = 0x8; // int32_t
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}
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pub mod MaterialParamString_t {
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@@ -47,23 +50,23 @@ pub mod MaterialResourceData_t {
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pub mod PostProcessingBloomParameters_t {
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pub const m_blendMode: usize = 0x0; // BloomBlendMode_t
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pub const m_flBloomStrength: usize = 0x4; // float32
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pub const m_flScreenBloomStrength: usize = 0x8; // float32
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pub const m_flBlurBloomStrength: usize = 0xC; // float32
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pub const m_flBloomThreshold: usize = 0x10; // float32
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pub const m_flBloomThresholdWidth: usize = 0x14; // float32
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pub const m_flSkyboxBloomStrength: usize = 0x18; // float32
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pub const m_flBloomStartValue: usize = 0x1C; // float32
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pub const m_flBloomStrength: usize = 0x4; // float
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pub const m_flScreenBloomStrength: usize = 0x8; // float
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pub const m_flBlurBloomStrength: usize = 0xC; // float
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pub const m_flBloomThreshold: usize = 0x10; // float
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pub const m_flBloomThresholdWidth: usize = 0x14; // float
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pub const m_flSkyboxBloomStrength: usize = 0x18; // float
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pub const m_flBloomStartValue: usize = 0x1C; // float
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pub const m_flBlurWeight: usize = 0x20; // float32[5]
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pub const m_vBlurTint: usize = 0x34; // Vector[5]
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}
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pub mod PostProcessingLocalContrastParameters_t {
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pub const m_flLocalContrastStrength: usize = 0x0; // float32
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pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32
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pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32
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pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32
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pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32
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pub const m_flLocalContrastStrength: usize = 0x0; // float
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pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float
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pub const m_flLocalContrastVignetteStart: usize = 0x8; // float
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pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float
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pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float
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}
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pub mod PostProcessingResource_t {
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@@ -75,34 +78,34 @@ pub mod PostProcessingResource_t {
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pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t
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pub const m_bHasLocalContrastParams: usize = 0xDC; // bool
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pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t
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pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32
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pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32_t
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pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock
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pub const m_bHasColorCorrection: usize = 0x110; // bool
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}
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pub mod PostProcessingTonemapParameters_t {
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pub const m_flExposureBias: usize = 0x0; // float32
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pub const m_flShoulderStrength: usize = 0x4; // float32
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pub const m_flLinearStrength: usize = 0x8; // float32
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pub const m_flLinearAngle: usize = 0xC; // float32
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pub const m_flToeStrength: usize = 0x10; // float32
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pub const m_flToeNum: usize = 0x14; // float32
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pub const m_flToeDenom: usize = 0x18; // float32
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pub const m_flWhitePoint: usize = 0x1C; // float32
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pub const m_flLuminanceSource: usize = 0x20; // float32
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pub const m_flExposureBiasShadows: usize = 0x24; // float32
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pub const m_flExposureBiasHighlights: usize = 0x28; // float32
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pub const m_flMinShadowLum: usize = 0x2C; // float32
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pub const m_flMaxShadowLum: usize = 0x30; // float32
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pub const m_flMinHighlightLum: usize = 0x34; // float32
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pub const m_flMaxHighlightLum: usize = 0x38; // float32
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pub const m_flExposureBias: usize = 0x0; // float
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pub const m_flShoulderStrength: usize = 0x4; // float
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pub const m_flLinearStrength: usize = 0x8; // float
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pub const m_flLinearAngle: usize = 0xC; // float
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pub const m_flToeStrength: usize = 0x10; // float
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pub const m_flToeNum: usize = 0x14; // float
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pub const m_flToeDenom: usize = 0x18; // float
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pub const m_flWhitePoint: usize = 0x1C; // float
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pub const m_flLuminanceSource: usize = 0x20; // float
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pub const m_flExposureBiasShadows: usize = 0x24; // float
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pub const m_flExposureBiasHighlights: usize = 0x28; // float
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pub const m_flMinShadowLum: usize = 0x2C; // float
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pub const m_flMaxShadowLum: usize = 0x30; // float
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pub const m_flMinHighlightLum: usize = 0x34; // float
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pub const m_flMaxHighlightLum: usize = 0x38; // float
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}
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pub mod PostProcessingVignetteParameters_t {
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pub const m_flVignetteStrength: usize = 0x0; // float32
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pub const m_flVignetteStrength: usize = 0x0; // float
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pub const m_vCenter: usize = 0x4; // Vector2D
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pub const m_flRadius: usize = 0xC; // float32
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pub const m_flRoundness: usize = 0x10; // float32
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pub const m_flFeather: usize = 0x14; // float32
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pub const m_flRadius: usize = 0xC; // float
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pub const m_flRoundness: usize = 0x10; // float
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pub const m_flFeather: usize = 0x14; // float
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pub const m_vColorTint: usize = 0x18; // Vector
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}
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