Add timestamp to generated files

This commit is contained in:
a2x
2023-10-03 02:00:52 +10:00
parent 338bcde14e
commit 5d4778ebeb
60 changed files with 16048 additions and 15839 deletions

View File

@@ -1,13 +1,16 @@
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-02 15:54:54.192055500 UTC
public static class MaterialParamBuffer_t {
public const nint m_value = 0x8; // CUtlBinaryBlock
}
public static class MaterialParamFloat_t {
public const nint m_flValue = 0x8; // float32
public const nint m_flValue = 0x8; // float
}
public static class MaterialParamInt_t {
public const nint m_nValue = 0x8; // int32
public const nint m_nValue = 0x8; // int32_t
}
public static class MaterialParamString_t {
@@ -45,23 +48,23 @@ public static class MaterialResourceData_t {
public static class PostProcessingBloomParameters_t {
public const nint m_blendMode = 0x0; // BloomBlendMode_t
public const nint m_flBloomStrength = 0x4; // float32
public const nint m_flScreenBloomStrength = 0x8; // float32
public const nint m_flBlurBloomStrength = 0xC; // float32
public const nint m_flBloomThreshold = 0x10; // float32
public const nint m_flBloomThresholdWidth = 0x14; // float32
public const nint m_flSkyboxBloomStrength = 0x18; // float32
public const nint m_flBloomStartValue = 0x1C; // float32
public const nint m_flBloomStrength = 0x4; // float
public const nint m_flScreenBloomStrength = 0x8; // float
public const nint m_flBlurBloomStrength = 0xC; // float
public const nint m_flBloomThreshold = 0x10; // float
public const nint m_flBloomThresholdWidth = 0x14; // float
public const nint m_flSkyboxBloomStrength = 0x18; // float
public const nint m_flBloomStartValue = 0x1C; // float
public const nint m_flBlurWeight = 0x20; // float32[5]
public const nint m_vBlurTint = 0x34; // Vector[5]
}
public static class PostProcessingLocalContrastParameters_t {
public const nint m_flLocalContrastStrength = 0x0; // float32
public const nint m_flLocalContrastEdgeStrength = 0x4; // float32
public const nint m_flLocalContrastVignetteStart = 0x8; // float32
public const nint m_flLocalContrastVignetteEnd = 0xC; // float32
public const nint m_flLocalContrastVignetteBlur = 0x10; // float32
public const nint m_flLocalContrastStrength = 0x0; // float
public const nint m_flLocalContrastEdgeStrength = 0x4; // float
public const nint m_flLocalContrastVignetteStart = 0x8; // float
public const nint m_flLocalContrastVignetteEnd = 0xC; // float
public const nint m_flLocalContrastVignetteBlur = 0x10; // float
}
public static class PostProcessingResource_t {
@@ -73,34 +76,34 @@ public static class PostProcessingResource_t {
public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
public const nint m_bHasLocalContrastParams = 0xDC; // bool
public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t
public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32
public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32_t
public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock
public const nint m_bHasColorCorrection = 0x110; // bool
}
public static class PostProcessingTonemapParameters_t {
public const nint m_flExposureBias = 0x0; // float32
public const nint m_flShoulderStrength = 0x4; // float32
public const nint m_flLinearStrength = 0x8; // float32
public const nint m_flLinearAngle = 0xC; // float32
public const nint m_flToeStrength = 0x10; // float32
public const nint m_flToeNum = 0x14; // float32
public const nint m_flToeDenom = 0x18; // float32
public const nint m_flWhitePoint = 0x1C; // float32
public const nint m_flLuminanceSource = 0x20; // float32
public const nint m_flExposureBiasShadows = 0x24; // float32
public const nint m_flExposureBiasHighlights = 0x28; // float32
public const nint m_flMinShadowLum = 0x2C; // float32
public const nint m_flMaxShadowLum = 0x30; // float32
public const nint m_flMinHighlightLum = 0x34; // float32
public const nint m_flMaxHighlightLum = 0x38; // float32
public const nint m_flExposureBias = 0x0; // float
public const nint m_flShoulderStrength = 0x4; // float
public const nint m_flLinearStrength = 0x8; // float
public const nint m_flLinearAngle = 0xC; // float
public const nint m_flToeStrength = 0x10; // float
public const nint m_flToeNum = 0x14; // float
public const nint m_flToeDenom = 0x18; // float
public const nint m_flWhitePoint = 0x1C; // float
public const nint m_flLuminanceSource = 0x20; // float
public const nint m_flExposureBiasShadows = 0x24; // float
public const nint m_flExposureBiasHighlights = 0x28; // float
public const nint m_flMinShadowLum = 0x2C; // float
public const nint m_flMaxShadowLum = 0x30; // float
public const nint m_flMinHighlightLum = 0x34; // float
public const nint m_flMaxHighlightLum = 0x38; // float
}
public static class PostProcessingVignetteParameters_t {
public const nint m_flVignetteStrength = 0x0; // float32
public const nint m_flVignetteStrength = 0x0; // float
public const nint m_vCenter = 0x4; // Vector2D
public const nint m_flRadius = 0xC; // float32
public const nint m_flRoundness = 0x10; // float32
public const nint m_flFeather = 0x14; // float32
public const nint m_flRadius = 0xC; // float
public const nint m_flRoundness = 0x10; // float
public const nint m_flFeather = 0x14; // float
public const nint m_vColorTint = 0x18; // Vector
}