Game update (14014)

This commit is contained in:
a2x
2024-06-13 22:51:05 +10:00
parent 32be3bec25
commit 57fa5bc03b
100 changed files with 65586 additions and 10018 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-29 23:05:53.220233445 UTC
// 2024-06-13 12:45:29.262540675 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -132,10 +132,6 @@ pub mod cs2_dumper {
pub const m_nCount: usize = 0x0; // int32
}
// Parent: None
// Fields count: 0
pub mod EventClientPredictionPostNetupdate_t {
}
// Parent: None
// Fields count: 3
pub mod EventClientProcessGameInput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
@@ -222,7 +218,7 @@ pub mod cs2_dumper {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64
pub const m_bScheduleSendTickPacket: usize = 0x30; // bool
}
// Parent: EventAdvanceTick_t
// Fields count: 0
@@ -251,6 +247,10 @@ pub mod cs2_dumper {
pub const m_bFirstTick: usize = 0x28; // bool
pub const m_bLastTick: usize = 0x29; // bool
}
// Parent: None
// Fields count: 0
pub mod EventClientAdvanceNonRenderedFrame_t {
}
// Parent: EventSimulate_t
// Fields count: 0
pub mod EventServerProcessNetworking_t {