mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14014)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-29 23:05:53.220233445 UTC
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// 2024-06-13 12:45:29.262540675 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -132,10 +132,6 @@ pub mod cs2_dumper {
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pub const m_nCount: usize = 0x0; // int32
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}
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// Parent: None
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// Fields count: 0
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pub mod EventClientPredictionPostNetupdate_t {
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}
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// Parent: None
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// Fields count: 3
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pub mod EventClientProcessGameInput_t {
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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@@ -222,7 +218,7 @@ pub mod cs2_dumper {
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pub const m_LoopState: usize = 0x0; // EngineLoopState_t
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pub const m_flRealTime: usize = 0x28; // float32
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pub const m_flFrameTime: usize = 0x2C; // float32
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pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64
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pub const m_bScheduleSendTickPacket: usize = 0x30; // bool
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}
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// Parent: EventAdvanceTick_t
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// Fields count: 0
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@@ -251,6 +247,10 @@ pub mod cs2_dumper {
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pub const m_bFirstTick: usize = 0x28; // bool
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pub const m_bLastTick: usize = 0x29; // bool
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}
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// Parent: None
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// Fields count: 0
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pub mod EventClientAdvanceNonRenderedFrame_t {
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}
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// Parent: EventSimulate_t
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// Fields count: 0
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pub mod EventServerProcessNetworking_t {
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