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https://github.com/a2x/cs2-dumper.git
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Game update (14014)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-29 23:05:53.220233445 UTC
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// 2024-06-13 12:45:29.262540675 UTC
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#pragma once
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@@ -130,10 +130,6 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_nCount = 0x0; // int32
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}
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// Parent: None
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// Fields count: 0
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namespace EventClientPredictionPostNetupdate_t {
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}
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// Parent: None
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// Fields count: 3
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namespace EventClientProcessGameInput_t {
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constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
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@@ -220,7 +216,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
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constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
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constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32
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constexpr std::ptrdiff_t m_flWhenScheduleSendTickPacket = 0x30; // float64
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constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // bool
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}
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// Parent: EventAdvanceTick_t
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// Fields count: 0
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@@ -249,6 +245,10 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool
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constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool
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}
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// Parent: None
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// Fields count: 0
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namespace EventClientAdvanceNonRenderedFrame_t {
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}
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// Parent: EventSimulate_t
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// Fields count: 0
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namespace EventServerProcessNetworking_t {
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