From 5553df41e07e7d49f6f30e1f534982d3ae560a28 Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Thu, 3 Oct 2024 13:34:20 +1000 Subject: [PATCH] Game update (14031) --- cs2-dumper.log | 10 +- output/animationsystem_dll.cs | 1188 ++++- output/animationsystem_dll.hpp | 1188 ++++- output/animationsystem_dll.json | 1516 ++++++- output/animationsystem_dll.rs | 1204 ++++- output/buttons.cs | 34 +- output/buttons.hpp | 34 +- output/buttons.json | 32 +- output/buttons.rs | 34 +- output/client_dll.cs | 4141 ++++++++--------- output/client_dll.hpp | 4141 ++++++++--------- output/client_dll.json | 4264 +++++++++--------- output/client_dll.rs | 4141 ++++++++--------- output/engine2_dll.cs | 25 +- output/engine2_dll.hpp | 25 +- output/engine2_dll.json | 28 +- output/engine2_dll.rs | 25 +- output/host_dll.cs | 2 +- output/host_dll.hpp | 2 +- output/host_dll.rs | 2 +- output/info.json | 4 +- output/interfaces.cs | 266 +- output/interfaces.hpp | 266 +- output/interfaces.json | 262 +- output/interfaces.rs | 266 +- output/materialsystem2_dll.cs | 2 +- output/materialsystem2_dll.hpp | 2 +- output/materialsystem2_dll.rs | 2 +- output/networksystem_dll.cs | 2 +- output/networksystem_dll.hpp | 2 +- output/networksystem_dll.rs | 2 +- output/offsets.cs | 56 +- output/offsets.hpp | 56 +- output/offsets.json | 54 +- output/offsets.rs | 56 +- output/panorama_dll.cs | 2 +- output/panorama_dll.hpp | 2 +- output/panorama_dll.rs | 2 +- output/particles_dll.cs | 5062 ++++++++++----------- output/particles_dll.hpp | 5062 ++++++++++----------- output/particles_dll.json | 5046 ++++++++++----------- output/particles_dll.rs | 5063 ++++++++++----------- output/pulse_system_dll.cs | 115 +- output/pulse_system_dll.hpp | 115 +- output/pulse_system_dll.json | 140 +- output/pulse_system_dll.rs | 115 +- output/rendersystemdx11_dll.cs | 2 +- output/rendersystemdx11_dll.hpp | 2 +- output/rendersystemdx11_dll.rs | 2 +- output/resourcesystem_dll.cs | 11 +- output/resourcesystem_dll.hpp | 11 +- output/resourcesystem_dll.json | 10 + output/resourcesystem_dll.rs | 11 +- output/scenesystem_dll.cs | 2 +- output/scenesystem_dll.hpp | 2 +- output/scenesystem_dll.rs | 2 +- output/schemasystem_dll.cs | 2 +- output/schemasystem_dll.hpp | 2 +- output/schemasystem_dll.rs | 2 +- output/server_dll.cs | 7360 +++++++++++++++--------------- output/server_dll.hpp | 7360 +++++++++++++++--------------- output/server_dll.json | 7459 ++++++++++++++++--------------- output/server_dll.rs | 7366 +++++++++++++++--------------- output/soundsystem_dll.cs | 201 +- output/soundsystem_dll.hpp | 201 +- output/soundsystem_dll.json | 273 +- output/soundsystem_dll.rs | 201 +- output/vphysics2_dll.cs | 251 +- output/vphysics2_dll.hpp | 251 +- output/vphysics2_dll.json | 267 +- output/vphysics2_dll.rs | 251 +- output/worldrenderer_dll.cs | 11 +- output/worldrenderer_dll.hpp | 11 +- output/worldrenderer_dll.json | 3 + output/worldrenderer_dll.rs | 11 +- src/analysis/buttons.rs | 2 +- src/analysis/interfaces.rs | 10 +- src/analysis/offsets.rs | 19 +- 78 files changed, 41320 insertions(+), 34307 deletions(-) diff --git a/cs2-dumper.log b/cs2-dumper.log index b5fd04f8..184b7db1 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -04:32:44 [INFO] found 16 buttons -04:32:44 [INFO] found 132 interfaces across 35 modules -04:32:45 [INFO] found 33 offsets across 5 modules -04:32:45 [INFO] found 2331 classes and 342 enums across 17 modules -04:32:45 [INFO] analysis completed in 1.18s +03:30:00 [INFO] found 16 buttons +03:30:00 [INFO] found 130 interfaces across 33 modules +03:30:00 [INFO] found 33 offsets across 5 modules +03:30:01 [INFO] found 2460 classes and 365 enums across 17 modules +03:30:01 [INFO] analysis completed in 1.01s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 384f868f..37d25c74 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 + // Class count: 497 + // Enum count: 93 public static class AnimationsystemDll { // Alignment: 4 // Member count: 17 @@ -86,6 +86,23 @@ namespace CS2Dumper.Schemas { IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } + // Alignment: 1 + // Member count: 5 + public enum NmStateEventTypeCondition_t : byte { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + } + // Alignment: 1 + // Member count: 4 + public enum CNmFloatAngleMathNode__Operation_t : byte { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } // Alignment: 4 // Member count: 3 public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { @@ -94,6 +111,15 @@ namespace CS2Dumper.Schemas { FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 + // Member count: 5 + public enum CNmRootMotionOverrideNode__OverrideFlags_t : byte { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 // Member count: 23 public enum NmEasingOperation_t : byte { Linear = 0x0, @@ -126,6 +152,14 @@ namespace CS2Dumper.Schemas { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } + // Alignment: 1 + // Member count: 4 + public enum NmTargetWarpAlgorithm_t : byte { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } // Alignment: 4 // Member count: 3 public enum AnimPoseControl : uint { @@ -185,6 +219,12 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Member count: 2 + public enum NmCachedValueMode_t : uint { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Member count: 2 public enum AnimNodeNetworkMode : uint { ServerAuthoritative = 0x0, ClientSimulate = 0x1 @@ -250,6 +290,20 @@ namespace CS2Dumper.Schemas { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } + // Alignment: 1 + // Member count: 4 + public enum CNmFloatMathNode__Operator_t : byte { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + } + // Alignment: 1 + // Member count: 2 + public enum CNmSyncEventIndexConditionNode__TriggerMode_t : byte { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } // Alignment: 4 // Member count: 3 public enum AnimParamNetworkSetting : uint { @@ -292,6 +346,25 @@ namespace CS2Dumper.Schemas { POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } + // Alignment: 1 + // Member count: 2 + public enum CNmRootMotionData__SamplingMode_t : byte { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Member count: 9 + public enum NmEventConditionRules_t : byte { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + } // Alignment: 4 // Member count: 36 public enum AnimValueSource : uint { @@ -332,6 +405,14 @@ namespace CS2Dumper.Schemas { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 } + // Alignment: 1 + // Member count: 4 + public enum CNmTimeConditionNode__Operator_t : byte { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } // Alignment: 4 // Member count: 2 public enum RagdollPoseControl : uint { @@ -444,11 +525,17 @@ namespace CS2Dumper.Schemas { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 + // Member count: 2 + public enum CNmIDComparisonNode__Comparison_t : byte { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 // Member count: 3 public enum NmPoseBlendMode_t : byte { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 } // Alignment: 4 // Member count: 5 @@ -459,6 +546,16 @@ namespace CS2Dumper.Schemas { FixedValue = 0x3, SameTimeAsSource = 0x4 } + // Alignment: 1 + // Member count: 6 + public enum CNmVectorInfoNode__Info_t : byte { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } // Alignment: 4 // Member count: 4 public enum IKChannelMode : uint { @@ -489,6 +586,18 @@ namespace CS2Dumper.Schemas { LeftFootPassing = 0x3 } // Alignment: 4 + // Member count: 8 + public enum CNmTargetInfoNode__Info_t : uint { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 // Member count: 3 public enum FootstepLandedFootSoundType_t : uint { FOOTSOUND_Left = 0x0, @@ -557,6 +666,14 @@ namespace CS2Dumper.Schemas { ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } + // Alignment: 1 + // Member count: 4 + public enum CNmTimeConditionNode__ComparisonType_t : byte { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + } // Alignment: 4 // Member count: 4 public enum SeqPoseSetting_t : uint { @@ -639,11 +756,20 @@ namespace CS2Dumper.Schemas { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + } + // Alignment: 1 + // Member count: 5 + public enum CNmFloatComparisonNode__Comparison_t : byte { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 } // Alignment: 4 // Member count: 3 @@ -687,6 +813,14 @@ namespace CS2Dumper.Schemas { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } + // Alignment: 1 + // Member count: 4 + public enum NmTargetWarpRule_t : byte { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } // Alignment: 4 // Member count: 8 public enum FootFallTagFoot_t : uint { @@ -711,7 +845,7 @@ namespace CS2Dumper.Schemas { // Member count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -793,6 +927,15 @@ namespace CS2Dumper.Schemas { public static class CSlowDownOnSlopesUpdateNode { public const nint m_flSlowDownStrength = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class COrientationWarpUpdateNode { + public const nint m_hFacingPositionParameter = 0x6C; // CAnimParamHandle + public const nint m_turnDamping = 0x70; // CAnimInputDamping + } // Parent: None // Field count: 7 // @@ -824,10 +967,10 @@ namespace CS2Dumper.Schemas { public static class CSceneObjectData { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector - public const nint m_drawCalls = 0x18; // CUtlVector - public const nint m_drawBounds = 0x30; // CUtlVector - public const nint m_meshlets = 0x48; // CUtlVector - public const nint m_vTintColor = 0x60; // Vector4D + public const nint m_drawCalls = 0x18; // CUtlLeanVector + public const nint m_drawBounds = 0x28; // CUtlLeanVector + public const nint m_meshlets = 0x38; // CUtlLeanVector + public const nint m_vTintColor = 0x48; // Vector4D } // Parent: CCycleBase // Field count: 0 @@ -854,13 +997,27 @@ namespace CS2Dumper.Schemas { public const nint m_minValue = 0x84; // int32 public const nint m_maxValue = 0x88; // int32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__CDefinition { + public const nint m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_nInputParameterValueNodeIdx = 0x38; // int16 + public const nint m_bAllowLooping = 0x3A; // bool + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFrameSnapEvent { - public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + public const nint m_frameSnapMode = 0x18; // NmFrameSnapEventMode_t + } + // Parent: None + // Field count: 0 + public static class CNmTask { } // Parent: None // Field count: 2 @@ -886,7 +1043,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack { - public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable public const nint m_nStartEventOffset = 0xA8; // int32 } // Parent: None @@ -932,6 +1089,17 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x38; // HSequence public const nint m_flCycle = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionEventConditionNode__CDefinition { + public const nint m_requireRuleID = 0x10; // CGlobalSymbol + public const nint m_eventConditionRules = 0x18; // CNmBitFlags + public const nint m_nSourceStateNodeIdx = 0x1C; // int16 + public const nint m_ruleCondition = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase // Field count: 0 // @@ -1020,18 +1188,16 @@ namespace CS2Dumper.Schemas { public const nint m_InteractWithStrings = 0x70; // CUtlVector public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; // CParamSpanUpdater - public const nint m_tags = 0x78; // CUtlVector - public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool + public const nint m_hSequence = 0x70; // HSequence + public const nint m_duration = 0x74; // float32 + public const nint m_paramSpans = 0x78; // CParamSpanUpdater + public const nint m_tags = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1051,7 +1217,7 @@ namespace CS2Dumper.Schemas { public const nint m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1061,9 +1227,11 @@ namespace CS2Dumper.Schemas { public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle - public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + public const nint m_hParameterCameraOnly = 0x72; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDistance = 0x74; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDelta = 0x76; // CAnimParamHandle + public const nint m_hParameterCameraClearanceDistance = 0x78; // CAnimParamHandle + public const nint m_opFixedSettings = 0x80; // AimCameraOpFixedSettings_t } // Parent: None // Field count: 11 @@ -1122,6 +1290,26 @@ namespace CS2Dumper.Schemas { public static class CStanceScaleUpdateNode { public const nint m_hParam = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskBlendNode__CDefinition { + public const nint m_nSourceMaskNodeIdx = 0x10; // int16 + public const nint m_nTargetMaskNodeIdx = 0x12; // int16 + public const nint m_nBlendWeightValueNodeIdx = 0x14; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + public const nint m_defaultValue = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 17 // @@ -1176,6 +1364,15 @@ namespace CS2Dumper.Schemas { public const nint m_nConfigCount = 0x50; // int32 public const nint m_bLoop = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorInfoNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_desiredInfo = 0x12; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t // Field count: 2 // @@ -1185,6 +1382,10 @@ namespace CS2Dumper.Schemas { public const nint m_nEntIndex = 0x110; // int32 public const nint m_modelName = 0x118; // CUtlString } + // Parent: CNmBlendTaskBase + // Field count: 0 + public static class CNmBlendTask { + } // Parent: CNmValueNode__CDefinition // Field count: 0 public static class CNmVectorValueNode__CDefinition { @@ -1235,6 +1436,10 @@ namespace CS2Dumper.Schemas { public const nint m_defaultValue = 0x80; // Vector public const nint m_bInterpolate = 0x8C; // bool } + // Parent: CNmTask + // Field count: 0 + public static class CNmCachedPoseReadTask { + } // Parent: None // Field count: 3 // @@ -1242,8 +1447,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmStateMachineNode__StateDefinition_t { public const nint m_nStateNodeIdx = 0x0; // int16 - public const nint m_entryConditionNodeIdx = 0x2; // int16 - public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable + public const nint m_nEntryConditionNodeIdx = 0x2; // int16 + public const nint m_transitionDefinitions = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1271,17 +1476,29 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionNode__CDefinition { - public const nint m_targetCNmStateNodeIdx = 0x10; // int16 - public const nint m_durationOverrideNodeIdx = 0x12; // int16 + public const nint m_nTargetStateNodeIdx = 0x10; // int16 + public const nint m_nDurationOverrideNodeIdx = 0x12; // int16 public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 public const nint m_startBoneMaskNodeIdx = 0x16; // int16 public const nint m_flDuration = 0x18; // float32 public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t public const nint m_syncEventOffset = 0x20; // float32 - public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - public const nint m_targetSyncIDNodeIdx = 0x26; // int16 - public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t - public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + public const nint m_transitionOptions = 0x24; // CNmBitFlags + public const nint m_targetSyncIDNodeIdx = 0x28; // int16 + public const nint m_blendWeightEasing = 0x2A; // NmEasingOperation_t + public const nint m_rootMotionBlend = 0x2B; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatEaseNode__CDefinition { + public const nint m_flEaseTime = 0x10; // float32 + public const nint m_flStartValue = 0x14; // float32 + public const nint m_nInputValueNodeIdx = 0x18; // int16 + public const nint m_easingOp = 0x1A; // NmEasingOperation_t + public const nint m_bUseStartValue = 0x1B; // bool } // Parent: None // Field count: 7 @@ -1304,6 +1521,17 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetOffsetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_bIsBoneSpaceOffset = 0x12; // bool + public const nint m_rotationOffset = 0x20; // Quaternion + public const nint m_translationOffset = 0x30; // Vector + } // Parent: CLeafUpdateNode // Field count: 1 // @@ -1312,6 +1540,15 @@ namespace CS2Dumper.Schemas { public static class CMotionGraphUpdateNode { public const nint m_pMotionGraph = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatAngleMathNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_operation = 0x12; // CNmFloatAngleMathNode::Operation_t + } // Parent: None // Field count: 2 // @@ -1359,6 +1596,15 @@ namespace CS2Dumper.Schemas { public static class AnimNodeID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClipSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater // Field count: 8 // @@ -1435,6 +1681,16 @@ namespace CS2Dumper.Schemas { public static class AnimStateID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + public const nint m_eventIDs = 0x18; // CUtlVectorFixedGrowable + } // Parent: None // Field count: 3 // @@ -1503,6 +1759,15 @@ namespace CS2Dumper.Schemas { public const nint m_nInfluences = 0x83; // uint8 public const nint m_bIgnoreRotation = 0x84; // bool } + // Parent: CLeafUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceUpdateNodeBase { + public const nint m_playbackSpeed = 0x64; // float32 + public const nint m_bLoop = 0x68; // bool + } // Parent: None // Field count: 3 // @@ -1514,7 +1779,7 @@ namespace CS2Dumper.Schemas { public const nint m_ConeCutoff = 0xF; // int8 } // Parent: None - // Field count: 24 + // Field count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1543,6 +1808,9 @@ namespace CS2Dumper.Schemas { public const nint m_flAngularFrequency = 0xA4; // float32 public const nint m_flAngularDampingRatio = 0xA8; // float32 public const nint m_flFriction = 0xAC; // float32 + public const nint m_flElasticity = 0xB0; // float32 + public const nint m_flElasticDamping = 0xB4; // float32 + public const nint m_flPlasticity = 0xB8; // float32 } // Parent: None // Field count: 5 @@ -1643,7 +1911,7 @@ namespace CS2Dumper.Schemas { public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1655,6 +1923,17 @@ namespace CS2Dumper.Schemas { public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector public const nint m_childGraphSlots = 0x68; // CUtlVector public const nint m_externalGraphSlots = 0x80; // CUtlVector + public const nint m_nodePaths = 0x108; // CUtlVector + public const nint m_runtimeVersionID = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 15 @@ -1724,6 +2003,16 @@ namespace CS2Dumper.Schemas { public const nint m_flMinScale = 0x78; // float32 public const nint m_damping = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + public const nint m_eventID = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 5 // @@ -1736,6 +2025,15 @@ namespace CS2Dumper.Schemas { public const nint m_bHasRotation = 0x2C; // bool public const nint m_bHasMovement = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedBoolNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_mode = 0x14; // NmCachedValueMode_t + } // Parent: CCycleBase // Field count: 0 // @@ -1775,6 +2073,25 @@ namespace CS2Dumper.Schemas { public const nint m_flMinSpringTension = 0x3C; // float32 public const nint m_flMaxSpringTension = 0x40; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedFloatNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_mode = 0x14; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatSwitchNode__CDefinition { + public const nint m_nSwitchValueNodeIdx = 0x10; // int16 + public const nint m_nTrueValueNodeIdx = 0x12; // int16 + public const nint m_nFalseValueNodeIdx = 0x14; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -1887,15 +2204,15 @@ namespace CS2Dumper.Schemas { public const nint m_flUvDensity = 0x0; // float32 public const nint m_vTintColor = 0x4; // Vector public const nint m_flAlpha = 0x10; // float32 - public const nint m_nFirstMeshlet = 0x18; // uint32 - public const nint m_nNumMeshlets = 0x1C; // uint16 + public const nint m_nNumMeshlets = 0x16; // uint16 + public const nint m_nFirstMeshlet = 0x1C; // uint32 public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t public const nint m_nBaseVertex = 0x24; // int32 public const nint m_nVertexCount = 0x28; // int32 public const nint m_nStartIndex = 0x2C; // int32 public const nint m_nIndexCount = 0x30; // int32 - public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xD8; // CStrongHandle + public const nint m_indexBuffer = 0x98; // CRenderBufferBinding + public const nint m_material = 0xC8; // CStrongHandle } // Parent: None // Field count: 7 @@ -1920,6 +2237,17 @@ namespace CS2Dumper.Schemas { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Field count: 0 + public static class CNmZeroPoseTask { + } // Parent: None // Field count: 2 // @@ -1941,6 +2269,17 @@ namespace CS2Dumper.Schemas { public const nint m_nCentroids = 0x18; // int32 public const nint m_nDimensions = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorCreateNode__CDefinition { + public const nint m_inputVectorValueNodeIdx = 0x10; // int16 + public const nint m_inputValueXNodeIdx = 0x12; // int16 + public const nint m_inputValueYNodeIdx = 0x14; // int16 + public const nint m_inputValueZNodeIdx = 0x16; // int16 + } // Parent: CNmPoseNode__CDefinition // Field count: 10 // @@ -1948,16 +2287,29 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmStateNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 - public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 public const nint m_bIsOffState = 0xAE; // bool } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskSelectorNode__CDefinition { + public const nint m_defaultMaskNodeIdx = 0x10; // int16 + public const nint m_parameterValueNodeIdx = 0x12; // int16 + public const nint m_switchDynamically = 0x14; // bool + public const nint m_maskNodeIndices = 0x18; // CUtlVectorFixedGrowable + public const nint m_parameterValues = 0x40; // CUtlVectorFixedGrowable + public const nint m_flBlendTimeSeconds = 0x90; // float32 + } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 // @@ -1974,6 +2326,14 @@ namespace CS2Dumper.Schemas { public static class CFootCycleMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstIDNode__CDefinition { + public const nint m_value = 0x10; // CGlobalSymbol + } // Parent: None // Field count: 13 // @@ -1994,6 +2354,15 @@ namespace CS2Dumper.Schemas { public const nint m_cRenderColor = 0x44; // Color public const nint m_nHitBoxIndex = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_parameterNodeIdx = 0x28; // int16 + } // Parent: None // Field count: 7 // @@ -2009,13 +2378,14 @@ namespace CS2Dumper.Schemas { public const nint m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmEvent { - public const nint m_flStartTime = 0x8; // float32 - public const nint m_flDuration = 0xC; // float32 + public const nint m_flStartTimeSeconds = 0x8; // float32 + public const nint m_flDurationSeconds = 0xC; // float32 + public const nint m_syncID = 0x10; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -2026,6 +2396,10 @@ namespace CS2Dumper.Schemas { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 } + // Parent: CNmTask + // Field count: 0 + public static class CNmBlendTaskBase { + } // Parent: None // Field count: 3 // @@ -2036,6 +2410,14 @@ namespace CS2Dumper.Schemas { public const nint m_startCycle = 0x4; // float32 public const nint m_endCycle = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstTargetNode__CDefinition { + public const nint m_value = 0x10; // CNmTarget + } // Parent: None // Field count: 2 // @@ -2100,6 +2482,18 @@ namespace CS2Dumper.Schemas { public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_hScript = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatMathNode__CDefinition { + public const nint m_nInputValueNodeIdxA = 0x10; // int16 + public const nint m_nInputValueNodeIdxB = 0x12; // int16 + public const nint m_bReturnAbsoluteResult = 0x14; // bool + public const nint m_operator = 0x15; // CNmFloatMathNode::Operator_t + public const nint m_flValueB = 0x18; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 // @@ -2119,6 +2513,16 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x68; // AnimValueSource public const nint m_paramIndex = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetInfoNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_infoType = 0x14; // CNmTargetInfoNode::Info_t + public const nint m_bIsWorldSpaceTarget = 0x18; // bool + } // Parent: CAnimComponentUpdater // Field count: 1 // @@ -2135,8 +2539,8 @@ namespace CS2Dumper.Schemas { public static class CBaseConstraint { public const nint m_name = 0x28; // CUtlString public const nint m_vUpVector = 0x30; // Vector - public const nint m_slaves = 0x40; // CUtlVector - public const nint m_targets = 0x58; // CUtlVector + public const nint m_slaves = 0x40; // CUtlLeanVector + public const nint m_targets = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2170,6 +2574,14 @@ namespace CS2Dumper.Schemas { public const nint m_bAllowLooping = 0x15; // bool public const nint m_nDataSlotIdx = 0x16; // int16 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBlend1DNode__CDefinition { + public const nint m_parameterization = 0x40; // CNmParameterizedBlendNode::Parameterization_t + } // Parent: CAnimParameterBase // Field count: 6 // @@ -2183,6 +2595,14 @@ namespace CS2Dumper.Schemas { public const nint m_bGameWritable = 0x7A; // bool public const nint m_bGraphWritable = 0x7B; // bool } + // Parent: CSequenceUpdateNodeBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPairedSequenceUpdateNode { + public const nint m_sPairedSequenceRole = 0x70; // CGlobalSymbol + } // Parent: CModelConfigElement // Field count: 2 // @@ -2192,6 +2612,10 @@ namespace CS2Dumper.Schemas { public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + public static class CNmReferencePoseTask { + } // Parent: None // Field count: 4 // @@ -2334,6 +2758,13 @@ namespace CS2Dumper.Schemas { public const nint m_bLockWhenWaning = 0xEA; // bool public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -2345,6 +2776,15 @@ namespace CS2Dumper.Schemas { public const nint m_nParent = 0x28; // int32 public const nint m_refModel = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedIDNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_mode = 0x14; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode // Field count: 10 // @@ -2382,6 +2822,28 @@ namespace CS2Dumper.Schemas { public const nint m_nTransitionNodeIdx = 0x4; // int16 public const nint m_bCanBeForced = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatSelectorNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_values = 0x38; // CUtlVectorFixedGrowable + public const nint m_flDefaultValue = 0x68; // float32 + public const nint m_flEaseTime = 0x6C; // float32 + public const nint m_easingOp = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTargetSelectorUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_hPositionParameter = 0x74; // CAnimParamHandle + public const nint m_hFacePositionParameter = 0x76; // CAnimParamHandle + } // Parent: None // Field count: 1 // @@ -2408,6 +2870,42 @@ namespace CS2Dumper.Schemas { public const nint m_tags = 0x8; // CUtlVector } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRemapNode__RemapRange_t { + public const nint m_flBegin = 0x0; // float32 + public const nint m_flEnd = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventIDNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateCompletedConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_nTransitionDurationOverrideNodeIdx = 0x12; // int16 + public const nint m_flTransitionDurationSeconds = 0x14; // float32 + } + // Parent: CNmEvent + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetWarpEvent { + public const nint m_rule = 0x18; // NmTargetWarpRule_t + public const nint m_algorithm = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None // Field count: 1 // // Metadata: @@ -2460,6 +2958,14 @@ namespace CS2Dumper.Schemas { public const nint m_bWorldCoodinateTarget = 0xC; // bool public const nint m_bMatchTargetOrientation = 0xD; // bool } + // Parent: CNmEvent + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionEvent { + public const nint m_flBlendTimeSeconds = 0x18; // float32 + } // Parent: None // Field count: 9 // @@ -2486,7 +2992,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2495,6 +3001,29 @@ namespace CS2Dumper.Schemas { public const nint m_flTensionStretchScale = 0x4; // float32 public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + public const nint m_bSmoothNormalsAcrossUvSeams = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTimeConditionNode__CDefinition { + public const nint m_sourceStateNodeIdx = 0x10; // int16 + public const nint m_nInputValueNodeIdx = 0x12; // int16 + public const nint m_flComparand = 0x14; // float32 + public const nint m_type = 0x18; // CNmTimeConditionNode::ComparisonType_t + public const nint m_operator = 0x19; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncEventIndexConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_triggerMode = 0x12; // CNmSyncEventIndexConditionNode::TriggerMode_t + public const nint m_syncEventIdx = 0x14; // int32 } // Parent: None // Field count: 3 @@ -2514,6 +3043,17 @@ namespace CS2Dumper.Schemas { public static class CUnaryUpdateNode { public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDToFloatNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_defaultValue = 0x14; // float32 + public const nint m_IDs = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_values = 0x48; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 17 public static class CCompressorGroup { @@ -2588,13 +3128,21 @@ namespace CS2Dumper.Schemas { public const nint m_bHidden = 0x18; // bool public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics - public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + public const nint m_audioSounds = 0x50; // CPhysSurfacePropertiesSoundNames + public const nint m_audioParams = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition // Field count: 0 public static class CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatAbsNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 5 // @@ -2687,6 +3235,13 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmEvent + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition // Field count: 0 public static class CNmIDValueNode__CDefinition { @@ -2786,6 +3341,14 @@ namespace CS2Dumper.Schemas { public static class CJiggleBoneUpdateNode { public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstVectorNode__CDefinition { + public const nint m_value = 0x10; // Vector + } // Parent: None // Field count: 2 // @@ -2804,6 +3367,14 @@ namespace CS2Dumper.Schemas { public static class CLODComponentUpdater { public const nint m_nServerLOD = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIsTargetSetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 9 // @@ -2820,6 +3391,13 @@ namespace CS2Dumper.Schemas { public const nint m_nElementIndexArray = 0x60; // CUtlVector public const nint m_nElementMaskArray = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPairedSequenceComponentUpdater { + } // Parent: None // Field count: 5 // @@ -2861,6 +3439,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedVectorNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_mode = 0x14; // NmCachedValueMode_t + } // Parent: None // Field count: 2 // @@ -2868,7 +3455,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmStateNode__TimedEvent_t { public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_timeValue = 0x8; // float32 + public const nint m_flTimeValueSeconds = 0x8; // float32 } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -2965,6 +3552,10 @@ namespace CS2Dumper.Schemas { public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + public static class CNmSampleTask { + } // Parent: CStaticPoseCache // Field count: 0 // @@ -3195,6 +3786,15 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + public static class CSequenceTagSpans { + public const nint m_sSequenceName = 0x0; // CGlobalSymbol + public const nint m_tags = 0x8; // CUtlVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults public static class CNmGraphDefinition__ChildGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16 public const nint m_dataSlotIdx = 0x2; // int16 @@ -3237,8 +3837,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionEvent { - public const nint m_rule = 0x10; // NmTransitionRule_t - public const nint m_ID = 0x18; // CGlobalSymbol + public const nint m_rule = 0x18; // NmTransitionRule_t + public const nint m_ID = 0x20; // CGlobalSymbol + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIKRig { + public const nint m_skeleton = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3248,6 +3856,16 @@ namespace CS2Dumper.Schemas { public static class CPathAnimMotorUpdaterBase { public const nint m_bLockToPath = 0x20; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootstepEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_phaseCondition = 0x12; // NmFootPhaseCondition_t + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: None // Field count: 7 // @@ -3364,6 +3982,31 @@ namespace CS2Dumper.Schemas { public const nint m_nVersion = 0x10; // int32 public const nint m_nType = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCachedTargetNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_mode = 0x14; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstBoolNode__CDefinition { + public const nint m_bValue = 0x10; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBitFlags { + public const nint m_flags = 0x0; // uint32 + } // Parent: None // Field count: 2 // @@ -3374,11 +4017,13 @@ namespace CS2Dumper.Schemas { public const nint m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmLegacyEvent { + public const nint m_animEventClassName = 0x18; // CUtlString + public const nint m_KV = 0x20; // KeyValues3 } // Parent: None // Field count: 3 @@ -3567,6 +4212,14 @@ namespace CS2Dumper.Schemas { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_value = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFixedWeightBoneMaskNode__CDefinition { + public const nint m_flBoneWeight = 0x10; // float32 + } // Parent: None // Field count: 2 // @@ -3620,6 +4273,23 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__Parameterization_t { + public const nint m_blendRanges = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_parameterRange = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmNotNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults public static class CMeshletDescriptor { public const nint m_PackedAABB = 0x0; // PackedAABB_t public const nint m_CullingData = 0x8; // CDrawCullingData @@ -3639,16 +4309,24 @@ namespace CS2Dumper.Schemas { public const nint m_FlexControllers = 0x68; // CUtlVector public const nint m_FlexRules = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmAndNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 + public const nint m_sTargetMorph = 0x68; // CUtlString + public const nint m_nSlaveChannel = 0x70; // int32 + public const nint m_flMin = 0x74; // float32 + public const nint m_flMax = 0x78; // float32 } // Parent: CAnimTagBase // Field count: 4 @@ -3677,6 +4355,20 @@ namespace CS2Dumper.Schemas { public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool public const nint m_bAnimGraphAdditive = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBlend2DNode__CDefinition { + public const nint m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + public const nint m_nInputParameterNodeIdx0 = 0x38; // int16 + public const nint m_nInputParameterNodeIdx1 = 0x3A; // int16 + public const nint m_values = 0x40; // CUtlVectorFixedGrowable + public const nint m_indices = 0xA8; // CUtlVectorFixedGrowable + public const nint m_hullIndices = 0xE0; // CUtlVectorFixedGrowable + public const nint m_bAllowLooping = 0x108; // bool + } // Parent: None // Field count: 2 // @@ -3713,6 +4405,13 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmDurationScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -3802,7 +4501,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Field count: 7 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3814,6 +4513,7 @@ namespace CS2Dumper.Schemas { public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle public const nint m_decodeKey = 0x98; // CAnimKeyData public const nint m_szScripts = 0x110; // CUtlVector + public const nint m_AdditionalExtRefs = 0x128; // CUtlVector } // Parent: None // Field count: 2 @@ -3849,6 +4549,19 @@ namespace CS2Dumper.Schemas { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Field count: 0 + public static class CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSpeedScaleBaseNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x18; // int16 + public const nint m_flDefaultInputValue = 0x1C; // float32 + } // Parent: CNmGraphNode__CDefinition // Field count: 0 public static class CNmValueNode__CDefinition { @@ -3929,6 +4642,13 @@ namespace CS2Dumper.Schemas { public const nint m_flDistanceScale_MinScale = 0x134; // float32 public const nint m_bEnableDistanceScaling = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmReferencePoseNode__CDefinition { + } // Parent: None // Field count: 11 // @@ -3968,6 +4688,26 @@ namespace CS2Dumper.Schemas { public const nint m_CameraTrack = 0x18; // CUtlVector public const nint m_flRecordingTime = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + public const nint m_conditions = 0x18; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRangeComparisonNode__CDefinition { + public const nint m_range = 0x10; // Range_t + public const nint m_nInputValueNodeIdx = 0x18; // int16 + public const nint m_bIsInclusiveCheck = 0x1A; // bool + } // Parent: CMotionNode // Field count: 3 // @@ -3992,11 +4732,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CRenderMesh { - public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - public const nint m_constraints = 0xA0; // CUtlVector - public const nint m_skeleton = 0xB8; // CRenderSkeleton - public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - public const nint m_pGroomData = 0x1F0; // CRenderGroom* + public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_constraints = 0x78; // CUtlLeanVector + public const nint m_skeleton = 0x88; // CRenderSkeleton + public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t + public const nint m_pGroomData = 0x1B8; // CRenderGroom* } // Parent: None // Field count: 8 @@ -4025,6 +4765,15 @@ namespace CS2Dumper.Schemas { public const nint m_meshes = 0x48; // CUtlVector public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatCurveNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_curve = 0x18; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 // @@ -4040,9 +4789,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTwistConstraint { - public const nint m_bInverse = 0x70; // bool - public const nint m_qParentBindRotation = 0x80; // Quaternion - public const nint m_qChildBindRotation = 0x90; // Quaternion + public const nint m_bInverse = 0x68; // bool + public const nint m_qParentBindRotation = 0x70; // Quaternion + public const nint m_qChildBindRotation = 0x80; // Quaternion } // Parent: None // Field count: 5 @@ -4128,7 +4877,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmIDEvent { - public const nint m_ID = 0x10; // CGlobalSymbol + public const nint m_ID = 0x18; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -4158,16 +4907,25 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRenderGroom { public const nint m_hairs = 0x0; // CUtlVector - public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable - public const nint m_nSegmentsPerHairStrand = 0x28; // int32 - public const nint m_nGuideHairCount = 0x2C; // int32 - public const nint m_nHairCount = 0x30; // int32 - public const nint m_nGroomGroupID = 0x34; // int32 - public const nint m_nAttachBoneIdx = 0x38; // int32 - public const nint m_nAttachMeshIdx = 0x3C; // int32 - public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 - public const nint m_flSumOfAllHairLengths = 0x44; // float32 - public const nint m_bEnableSimulation = 0x48; // bool + public const nint m_hairPositionOffsets = 0x18; // CUtlVector + public const nint m_hSimParamsMat = 0x40; // CStrongHandleCopyable + public const nint m_nSegmentsPerHairStrand = 0x48; // int32 + public const nint m_nGuideHairCount = 0x4C; // int32 + public const nint m_nHairCount = 0x50; // int32 + public const nint m_nGroomGroupID = 0x54; // int32 + public const nint m_nAttachBoneIdx = 0x58; // int32 + public const nint m_nAttachMeshIdx = 0x5C; // int32 + public const nint m_nAttachMeshDrawCallIdx = 0x60; // int32 + public const nint m_bEnableSimulation = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedClipSelectorNode__CDefinition { + public const nint m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_parameterNodeIdx = 0x28; // int16 } // Parent: CBaseConstraint // Field count: 2 @@ -4175,8 +4933,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 + public const nint m_nTargetAxis = 0x68; // int32 + public const nint m_nSlaveAxis = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSpeedScaleNode__CDefinition { } // Parent: None // Field count: 1 @@ -4211,6 +4976,15 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetPointNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_bIsWorldSpaceTarget = 0x12; // bool + } // Parent: CNmValueNode__CDefinition // Field count: 0 public static class CNmFloatValueNode__CDefinition { @@ -4266,7 +5040,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; // CUtlVector + public const nint m_inputList = 0x68; // CUtlVector } // Parent: None // Field count: 2 @@ -4352,8 +5126,17 @@ namespace CS2Dumper.Schemas { public static class CAnimParamHandleMap { public const nint m_list = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatClampNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_clampRange = 0x14; // Range_t + } // Parent: None - // Field count: 14 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4363,18 +5146,49 @@ namespace CS2Dumper.Schemas { public const nint fps = 0x18; // float32 public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector - public const nint m_eventArray = 0x110; // CUtlVector - public const nint m_activityArray = 0x128; // CUtlVector - public const nint m_hierarchyArray = 0x140; // CUtlVector - public const nint framestalltime = 0x158; // float32 - public const nint m_vecRootMin = 0x15C; // Vector - public const nint m_vecRootMax = 0x168; // Vector - public const nint m_vecBoneWorldMin = 0x178; // CUtlVector - public const nint m_vecBoneWorldMax = 0x190; // CUtlVector - public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + public const nint m_xInitialOffset = 0x110; // CTransform + public const nint m_eventArray = 0x130; // CUtlVector + public const nint m_activityArray = 0x148; // CUtlVector + public const nint m_hierarchyArray = 0x160; // CUtlVector + public const nint framestalltime = 0x178; // float32 + public const nint m_vecRootMin = 0x17C; // Vector + public const nint m_vecRootMax = 0x188; // Vector + public const nint m_vecBoneWorldMin = 0x198; // CUtlVector + public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector + public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionOverrideNode__CDefinition { + public const nint m_desiredMovingVelocityNodeIdx = 0x18; // int16 + public const nint m_desiredFacingDirectionNodeIdx = 0x1A; // int16 + public const nint m_linearVelocityLimitNodeIdx = 0x1C; // int16 + public const nint m_angularVelocityLimitNodeIdx = 0x1E; // int16 + public const nint m_maxLinearVelocity = 0x20; // float32 + public const nint m_maxAngularVelocityRadians = 0x24; // float32 + public const nint m_overrideFlags = 0x28; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTargetWarpNode__CDefinition { + public const nint m_nClipReferenceNodeIdx = 0x10; // int16 + public const nint m_nTargetValueNodeIdx = 0x12; // int16 + public const nint m_samplingMode = 0x14; // CNmRootMotionData::SamplingMode_t + public const nint m_bAllowTargetUpdate = 0x15; // bool + public const nint m_flSamplingPositionErrorThresholdSq = 0x18; // float32 + public const nint m_flMaxTangentLength = 0x1C; // float32 + public const nint m_flLerpFallbackDistanceThreshold = 0x20; // float32 + public const nint m_flTargetUpdateDistanceThreshold = 0x24; // float32 + public const nint m_flTargetUpdateAngleThresholdRadians = 0x28; // float32 } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4386,6 +5200,8 @@ namespace CS2Dumper.Schemas { public const nint m_softContactFrequency = 0x10; // float32 public const nint m_softContactDampingRatio = 0x14; // float32 public const nint m_wheelDrag = 0x18; // float32 + public const nint m_heatConductivity = 0x1C; // float32 + public const nint m_flashpoint = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4494,6 +5310,18 @@ namespace CS2Dumper.Schemas { public const nint m_projectionLinearTolerance = 0xF0; // float32 public const nint m_projectionAngularTolerance = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatComparisonNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_nComparandValueNodeIdx = 0x12; // int16 + public const nint m_comparison = 0x14; // CNmFloatComparisonNode::Comparison_t + public const nint m_flEpsilon = 0x18; // float32 + public const nint m_flComparisonValue = 0x1C; // float32 + } // Parent: None // Field count: 8 // @@ -4547,7 +5375,7 @@ namespace CS2Dumper.Schemas { public static class CNmLayerBlendNode__CDefinition { public const nint m_nBaseNodeIdx = 0x10; // int16 public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool - public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 2 @@ -4577,6 +5405,16 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFloatRemapNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_inputRange = 0x14; // CNmFloatRemapNode::RemapRange_t + public const nint m_outputRange = 0x1C; // CNmFloatRemapNode::RemapRange_t + } // Parent: None // Field count: 2 // @@ -4586,6 +5424,15 @@ namespace CS2Dumper.Schemas { public const nint m_nIndex = 0x0; // uint16 public const nint m_eType = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootstepEventIDNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: CUnaryUpdateNode // Field count: 2 // @@ -4595,6 +5442,14 @@ namespace CS2Dumper.Schemas { public const nint m_targetHandles = 0x68; // CUtlVector public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrNode__CDefinition { + public const nint m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 12 // @@ -4666,6 +5521,10 @@ namespace CS2Dumper.Schemas { public const nint m_bConstrainTwist = 0x14D; // bool public const nint m_flMaxTwist = 0x150; // float32 } + // Parent: CNmTask + // Field count: 0 + public static class CNmCachedPoseWriteTask { + } // Parent: None // Field count: 10 // @@ -4703,6 +5562,16 @@ namespace CS2Dumper.Schemas { public static class CFootTrajectories { public const nint m_trajectories = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDComparisonNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + public const nint m_comparison = 0x12; // CNmIDComparisonNode::Comparison_t + public const nint m_comparisionIDs = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph // Field count: 0 // @@ -4710,6 +5579,14 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmConstFloatNode__CDefinition { + public const nint m_flValue = 0x10; // float32 + } // Parent: CAnimTagBase // Field count: 0 // @@ -4756,7 +5633,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__CDefinition { - public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_stateDefinitions = 0x10; // CUtlLeanVectorFixedGrowable public const nint m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase @@ -4769,6 +5646,29 @@ namespace CS2Dumper.Schemas { public const nint m_nPriority = 0x58; // int32 public const nint m_bodyGroupSettings = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Field count: 0 + public static class CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmOrientationWarpNode__CDefinition { + public const nint m_nClipReferenceNodeIdx = 0x10; // int16 + public const nint m_nTargetValueNodeIdx = 0x12; // int16 + public const nint m_bIsOffsetNode = 0x14; // bool + public const nint m_bIsOffsetRelativeToCharacter = 0x15; // bool + public const nint m_samplingMode = 0x16; // CNmRootMotionData::SamplingMode_t + } // Parent: None // Field count: 1 // @@ -4778,6 +5678,14 @@ namespace CS2Dumper.Schemas { public static class AnimParamID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMaskNode__CDefinition { + public const nint m_boneMaskID = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition // Field count: 1 // @@ -4860,6 +5768,14 @@ namespace CS2Dumper.Schemas { public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventIndexNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -4868,6 +5784,22 @@ namespace CS2Dumper.Schemas { public static class CModelConfigElement_SetRenderColor { public const nint m_Color = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Field count: 0 + public static class CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmAnimationPoseNode__CDefinition { + public const nint m_nPoseTimeValueNodeIdx = 0x10; // int16 + public const nint m_nDataSlotIdx = 0x12; // int16 + public const nint m_inputTimeRemapRange = 0x14; // Range_t + public const nint m_flUserSpecifiedTime = 0x1C; // float32 + public const nint m_bUseFramesAsInput = 0x20; // bool + } // Parent: None // Field count: 3 // @@ -5000,6 +5932,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CBoneConstraintBase { } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateEventConditionNode__Condition_t { + public const nint m_eventID = 0x0; // CGlobalSymbol + public const nint m_eventTypeCondition = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase // Field count: 0 // @@ -5019,13 +5960,23 @@ namespace CS2Dumper.Schemas { public const nint m_flValue = 0x64; // float32 public const nint m_Color = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootEventConditionNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + public const nint m_phaseCondition = 0x12; // NmFootPhaseCondition_t + public const nint m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFootEvent { - public const nint m_phase = 0x10; // NmFootPhase_t + public const nint m_phase = 0x18; // NmFootPhase_t } // Parent: None // Field count: 8 @@ -5056,6 +6007,14 @@ namespace CS2Dumper.Schemas { public const nint m_tail = 0x14; // float32 public const nint m_end = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmCurrentSyncEventPercentageThroughNode__CDefinition { + public const nint m_nSourceStateNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 6 // @@ -5078,6 +6037,15 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTargetWarpUpdateNode { + public const nint m_hPositionParameter = 0x6C; // CAnimParamHandle + public const nint m_hFacePositionParameter = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 // @@ -5136,6 +6104,16 @@ namespace CS2Dumper.Schemas { public const nint m_bResetChild2 = 0x81; // bool } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmParameterizedBlendNode__BlendRange_t { + public const nint m_nInputIdx0 = 0x0; // int16 + public const nint m_nInputIdx1 = 0x2; // int16 + public const nint m_parameterValueRange = 0x4; // Range_t + } + // Parent: None // Field count: 6 // // Metadata: @@ -5191,6 +6169,14 @@ namespace CS2Dumper.Schemas { public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVectorNegateNode__CDefinition { + public const nint m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 3 // @@ -5271,7 +6257,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CAnimTagManagerUpdater { - public const nint m_tags = 0x18; // CUtlVector> + public const nint m_tags = 0x38; // CUtlVector> } } } diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 3cd66f35..88510e5f 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 + // Class count: 497 + // Enum count: 93 namespace animationsystem_dll { // Alignment: 4 // Member count: 17 @@ -91,6 +91,23 @@ namespace cs2_dumper { IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 }; + // Alignment: 1 + // Member count: 5 + enum class NmStateEventTypeCondition_t : uint8_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + }; + // Alignment: 1 + // Member count: 4 + enum class CNmFloatAngleMathNode__Operation_t : uint8_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + }; // Alignment: 4 // Member count: 3 enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { @@ -99,6 +116,15 @@ namespace cs2_dumper { FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 }; // Alignment: 1 + // Member count: 5 + enum class CNmRootMotionOverrideNode__OverrideFlags_t : uint8_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + }; + // Alignment: 1 // Member count: 23 enum class NmEasingOperation_t : uint8_t { Linear = 0x0, @@ -131,6 +157,14 @@ namespace cs2_dumper { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 }; + // Alignment: 1 + // Member count: 4 + enum class NmTargetWarpAlgorithm_t : uint8_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + }; // Alignment: 4 // Member count: 3 enum class AnimPoseControl : uint32_t { @@ -190,6 +224,12 @@ namespace cs2_dumper { }; // Alignment: 4 // Member count: 2 + enum class NmCachedValueMode_t : uint32_t { + OnEntry = 0x0, + OnExit = 0x1 + }; + // Alignment: 4 + // Member count: 2 enum class AnimNodeNetworkMode : uint32_t { ServerAuthoritative = 0x0, ClientSimulate = 0x1 @@ -255,6 +295,20 @@ namespace cs2_dumper { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 }; + // Alignment: 1 + // Member count: 4 + enum class CNmFloatMathNode__Operator_t : uint8_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + }; + // Alignment: 1 + // Member count: 2 + enum class CNmSyncEventIndexConditionNode__TriggerMode_t : uint8_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + }; // Alignment: 4 // Member count: 3 enum class AnimParamNetworkSetting : uint32_t { @@ -297,6 +351,25 @@ namespace cs2_dumper { POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF }; + // Alignment: 1 + // Member count: 2 + enum class CNmRootMotionData__SamplingMode_t : uint8_t { + Delta = 0x0, + WorldSpace = 0x1 + }; + // Alignment: 1 + // Member count: 9 + enum class NmEventConditionRules_t : uint8_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + }; // Alignment: 4 // Member count: 36 enum class AnimValueSource : uint32_t { @@ -337,6 +410,14 @@ namespace cs2_dumper { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 }; + // Alignment: 1 + // Member count: 4 + enum class CNmTimeConditionNode__Operator_t : uint8_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + }; // Alignment: 4 // Member count: 2 enum class RagdollPoseControl : uint32_t { @@ -449,11 +530,17 @@ namespace cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 }; // Alignment: 1 + // Member count: 2 + enum class CNmIDComparisonNode__Comparison_t : uint8_t { + Matches = 0x0, + DoesntMatch = 0x1 + }; + // Alignment: 1 // Member count: 3 enum class NmPoseBlendMode_t : uint8_t { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 }; // Alignment: 4 // Member count: 5 @@ -464,6 +551,16 @@ namespace cs2_dumper { FixedValue = 0x3, SameTimeAsSource = 0x4 }; + // Alignment: 1 + // Member count: 6 + enum class CNmVectorInfoNode__Info_t : uint8_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + }; // Alignment: 4 // Member count: 4 enum class IKChannelMode : uint32_t { @@ -494,6 +591,18 @@ namespace cs2_dumper { LeftFootPassing = 0x3 }; // Alignment: 4 + // Member count: 8 + enum class CNmTargetInfoNode__Info_t : uint32_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + }; + // Alignment: 4 // Member count: 3 enum class FootstepLandedFootSoundType_t : uint32_t { FOOTSOUND_Left = 0x0, @@ -562,6 +671,14 @@ namespace cs2_dumper { ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 }; + // Alignment: 1 + // Member count: 4 + enum class CNmTimeConditionNode__ComparisonType_t : uint8_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + }; // Alignment: 4 // Member count: 4 enum class SeqPoseSetting_t : uint32_t { @@ -644,11 +761,20 @@ namespace cs2_dumper { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + }; + // Alignment: 1 + // Member count: 5 + enum class CNmFloatComparisonNode__Comparison_t : uint8_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 }; // Alignment: 4 // Member count: 3 @@ -692,6 +818,14 @@ namespace cs2_dumper { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 }; + // Alignment: 1 + // Member count: 4 + enum class NmTargetWarpRule_t : uint8_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + }; // Alignment: 4 // Member count: 8 enum class FootFallTagFoot_t : uint32_t { @@ -716,7 +850,7 @@ namespace cs2_dumper { // Member count: 14 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -798,6 +932,15 @@ namespace cs2_dumper { namespace CSlowDownOnSlopesUpdateNode { constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace COrientationWarpUpdateNode { + constexpr std::ptrdiff_t m_hFacingPositionParameter = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_turnDamping = 0x70; // CAnimInputDamping + } // Parent: None // Field count: 7 // @@ -829,10 +972,10 @@ namespace cs2_dumper { namespace CSceneObjectData { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector - constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D + constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlLeanVector + constexpr std::ptrdiff_t m_drawBounds = 0x28; // CUtlLeanVector + constexpr std::ptrdiff_t m_meshlets = 0x38; // CUtlLeanVector + constexpr std::ptrdiff_t m_vTintColor = 0x48; // Vector4D } // Parent: CCycleBase // Field count: 0 @@ -859,13 +1002,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_minValue = 0x84; // int32 constexpr std::ptrdiff_t m_maxValue = 0x88; // int32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__CDefinition { + constexpr std::ptrdiff_t m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nInputParameterValueNodeIdx = 0x38; // int16 + constexpr std::ptrdiff_t m_bAllowLooping = 0x3A; // bool + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmFrameSnapEvent { - constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + constexpr std::ptrdiff_t m_frameSnapMode = 0x18; // NmFrameSnapEventMode_t + } + // Parent: None + // Field count: 0 + namespace CNmTask { } // Parent: None // Field count: 2 @@ -891,7 +1048,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmSyncTrack { - constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 } // Parent: None @@ -937,6 +1094,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_requireRuleID = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_eventConditionRules = 0x18; // CNmBitFlags + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x1C; // int16 + constexpr std::ptrdiff_t m_ruleCondition = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase // Field count: 0 // @@ -1025,18 +1193,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_hSequence = 0x70; // HSequence + constexpr std::ptrdiff_t m_duration = 0x74; // float32 + constexpr std::ptrdiff_t m_paramSpans = 0x78; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1056,7 +1222,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1066,9 +1232,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle - constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + constexpr std::ptrdiff_t m_hParameterCameraOnly = 0x72; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDelta = 0x76; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x78; // CAnimParamHandle + constexpr std::ptrdiff_t m_opFixedSettings = 0x80; // AimCameraOpFixedSettings_t } // Parent: None // Field count: 11 @@ -1127,6 +1295,26 @@ namespace cs2_dumper { namespace CStanceScaleUpdateNode { constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskBlendNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceMaskNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nTargetMaskNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_nBlendWeightValueNodeIdx = 0x14; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + constexpr std::ptrdiff_t m_defaultValue = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 17 // @@ -1181,6 +1369,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 constexpr std::ptrdiff_t m_bLoop = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorInfoNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_desiredInfo = 0x12; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t // Field count: 2 // @@ -1190,6 +1387,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } + // Parent: CNmBlendTaskBase + // Field count: 0 + namespace CNmBlendTask { + } // Parent: CNmValueNode__CDefinition // Field count: 0 namespace CNmVectorValueNode__CDefinition { @@ -1240,6 +1441,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool } + // Parent: CNmTask + // Field count: 0 + namespace CNmCachedPoseReadTask { + } // Parent: None // Field count: 3 // @@ -1247,8 +1452,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmStateMachineNode__StateDefinition_t { constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // int16 - constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nEntryConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_transitionDefinitions = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1276,17 +1481,29 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionNode__CDefinition { - constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_nTargetStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nDurationOverrideNodeIdx = 0x12; // int16 constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x16; // int16 constexpr std::ptrdiff_t m_flDuration = 0x18; // float32 constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t constexpr std::ptrdiff_t m_syncEventOffset = 0x20; // float32 - constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t - constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x26; // int16 - constexpr std::ptrdiff_t m_blendWeightEasing = 0x28; // NmEasingOperation_t - constexpr std::ptrdiff_t m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t + constexpr std::ptrdiff_t m_transitionOptions = 0x24; // CNmBitFlags + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x28; // int16 + constexpr std::ptrdiff_t m_blendWeightEasing = 0x2A; // NmEasingOperation_t + constexpr std::ptrdiff_t m_rootMotionBlend = 0x2B; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatEaseNode__CDefinition { + constexpr std::ptrdiff_t m_flEaseTime = 0x10; // float32 + constexpr std::ptrdiff_t m_flStartValue = 0x14; // float32 + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_easingOp = 0x1A; // NmEasingOperation_t + constexpr std::ptrdiff_t m_bUseStartValue = 0x1B; // bool } // Parent: None // Field count: 7 @@ -1309,6 +1526,17 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetOffsetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_bIsBoneSpaceOffset = 0x12; // bool + constexpr std::ptrdiff_t m_rotationOffset = 0x20; // Quaternion + constexpr std::ptrdiff_t m_translationOffset = 0x30; // Vector + } // Parent: CLeafUpdateNode // Field count: 1 // @@ -1317,6 +1545,15 @@ namespace cs2_dumper { namespace CMotionGraphUpdateNode { constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatAngleMathNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_operation = 0x12; // CNmFloatAngleMathNode::Operation_t + } // Parent: None // Field count: 2 // @@ -1364,6 +1601,15 @@ namespace cs2_dumper { namespace AnimNodeID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClipSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater // Field count: 8 // @@ -1440,6 +1686,16 @@ namespace cs2_dumper { namespace AnimStateID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + constexpr std::ptrdiff_t m_eventIDs = 0x18; // CUtlVectorFixedGrowable + } // Parent: None // Field count: 3 // @@ -1508,6 +1764,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool } + // Parent: CLeafUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceUpdateNodeBase { + constexpr std::ptrdiff_t m_playbackSpeed = 0x64; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x68; // bool + } // Parent: None // Field count: 3 // @@ -1519,7 +1784,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 } // Parent: None - // Field count: 24 + // Field count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1548,6 +1813,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0xB0; // float32 + constexpr std::ptrdiff_t m_flElasticDamping = 0xB4; // float32 + constexpr std::ptrdiff_t m_flPlasticity = 0xB8; // float32 } // Parent: None // Field count: 5 @@ -1648,7 +1916,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1660,6 +1928,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_nodePaths = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_runtimeVersionID = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 15 @@ -1729,6 +2008,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + constexpr std::ptrdiff_t m_eventID = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 5 // @@ -1741,6 +2030,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedBoolNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_mode = 0x14; // NmCachedValueMode_t + } // Parent: CCycleBase // Field count: 0 // @@ -1780,6 +2078,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_mode = 0x14; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatSwitchNode__CDefinition { + constexpr std::ptrdiff_t m_nSwitchValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nTrueValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_nFalseValueNodeIdx = 0x14; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -1892,15 +2209,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flUvDensity = 0x0; // float32 constexpr std::ptrdiff_t m_vTintColor = 0x4; // Vector constexpr std::ptrdiff_t m_flAlpha = 0x10; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // uint16 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x16; // uint16 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x1C; // uint32 constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // RenderPrimitiveType_t constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // int32 constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32 constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32 constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32 - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle + constexpr std::ptrdiff_t m_indexBuffer = 0x98; // CRenderBufferBinding + constexpr std::ptrdiff_t m_material = 0xC8; // CStrongHandle } // Parent: None // Field count: 7 @@ -1925,6 +2242,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Field count: 0 + namespace CNmZeroPoseTask { + } // Parent: None // Field count: 2 // @@ -1946,6 +2274,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorCreateNode__CDefinition { + constexpr std::ptrdiff_t m_inputVectorValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_inputValueXNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_inputValueYNodeIdx = 0x14; // int16 + constexpr std::ptrdiff_t m_inputValueZNodeIdx = 0x16; // int16 + } // Parent: CNmPoseNode__CDefinition // Field count: 10 // @@ -1953,16 +2292,29 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmStateNode__CDefinition { constexpr std::ptrdiff_t m_nChildNodeIdx = 0x10; // int16 - constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA8; // int16 constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_defaultMaskNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_parameterValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_switchDynamically = 0x14; // bool + constexpr std::ptrdiff_t m_maskNodeIndices = 0x18; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterValues = 0x40; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x90; // float32 + } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 // @@ -1979,6 +2331,14 @@ namespace cs2_dumper { namespace CFootCycleMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstIDNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0x10; // CGlobalSymbol + } // Parent: None // Field count: 13 // @@ -1999,6 +2359,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterNodeIdx = 0x28; // int16 + } // Parent: None // Field count: 7 // @@ -2014,13 +2383,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CNmEvent { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_flStartTimeSeconds = 0x8; // float32 + constexpr std::ptrdiff_t m_flDurationSeconds = 0xC; // float32 + constexpr std::ptrdiff_t m_syncID = 0x10; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -2031,6 +2401,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 } + // Parent: CNmTask + // Field count: 0 + namespace CNmBlendTaskBase { + } // Parent: None // Field count: 3 // @@ -2041,6 +2415,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstTargetNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0x10; // CNmTarget + } // Parent: None // Field count: 2 // @@ -2105,6 +2487,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatMathNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdxA = 0x10; // int16 + constexpr std::ptrdiff_t m_nInputValueNodeIdxB = 0x12; // int16 + constexpr std::ptrdiff_t m_bReturnAbsoluteResult = 0x14; // bool + constexpr std::ptrdiff_t m_operator = 0x15; // CNmFloatMathNode::Operator_t + constexpr std::ptrdiff_t m_flValueB = 0x18; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 // @@ -2124,6 +2518,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetInfoNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_infoType = 0x14; // CNmTargetInfoNode::Info_t + constexpr std::ptrdiff_t m_bIsWorldSpaceTarget = 0x18; // bool + } // Parent: CAnimComponentUpdater // Field count: 1 // @@ -2140,8 +2544,8 @@ namespace cs2_dumper { namespace CBaseConstraint { constexpr std::ptrdiff_t m_name = 0x28; // CUtlString constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector - constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlLeanVector + constexpr std::ptrdiff_t m_targets = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2175,6 +2579,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAllowLooping = 0x15; // bool constexpr std::ptrdiff_t m_nDataSlotIdx = 0x16; // int16 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBlend1DNode__CDefinition { + constexpr std::ptrdiff_t m_parameterization = 0x40; // CNmParameterizedBlendNode::Parameterization_t + } // Parent: CAnimParameterBase // Field count: 6 // @@ -2188,6 +2600,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGameWritable = 0x7A; // bool constexpr std::ptrdiff_t m_bGraphWritable = 0x7B; // bool } + // Parent: CSequenceUpdateNodeBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPairedSequenceUpdateNode { + constexpr std::ptrdiff_t m_sPairedSequenceRole = 0x70; // CGlobalSymbol + } // Parent: CModelConfigElement // Field count: 2 // @@ -2197,6 +2617,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + namespace CNmReferencePoseTask { + } // Parent: None // Field count: 4 // @@ -2339,6 +2763,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -2350,6 +2781,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParent = 0x28; // int32 constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedIDNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_mode = 0x14; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode // Field count: 10 // @@ -2387,6 +2827,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // int16 constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_values = 0x38; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_flDefaultValue = 0x68; // float32 + constexpr std::ptrdiff_t m_flEaseTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_easingOp = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTargetSelectorUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_hPositionParameter = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_hFacePositionParameter = 0x76; // CAnimParamHandle + } // Parent: None // Field count: 1 // @@ -2413,6 +2875,42 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRemapNode__RemapRange_t { + constexpr std::ptrdiff_t m_flBegin = 0x0; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventIDNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateCompletedConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nTransitionDurationOverrideNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x14; // float32 + } + // Parent: CNmEvent + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetWarpEvent { + constexpr std::ptrdiff_t m_rule = 0x18; // NmTargetWarpRule_t + constexpr std::ptrdiff_t m_algorithm = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None // Field count: 1 // // Metadata: @@ -2465,6 +2963,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // bool constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool } + // Parent: CNmEvent + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionEvent { + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x18; // float32 + } // Parent: None // Field count: 9 // @@ -2491,7 +2997,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2500,6 +3006,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + constexpr std::ptrdiff_t m_bSmoothNormalsAcrossUvSeams = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTimeConditionNode__CDefinition { + constexpr std::ptrdiff_t m_sourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_flComparand = 0x14; // float32 + constexpr std::ptrdiff_t m_type = 0x18; // CNmTimeConditionNode::ComparisonType_t + constexpr std::ptrdiff_t m_operator = 0x19; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncEventIndexConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_triggerMode = 0x12; // CNmSyncEventIndexConditionNode::TriggerMode_t + constexpr std::ptrdiff_t m_syncEventIdx = 0x14; // int32 } // Parent: None // Field count: 3 @@ -2519,6 +3048,17 @@ namespace cs2_dumper { namespace CUnaryUpdateNode { constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDToFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_defaultValue = 0x14; // float32 + constexpr std::ptrdiff_t m_IDs = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_values = 0x48; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 17 namespace CCompressorGroup { @@ -2593,13 +3133,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHidden = 0x18; // bool constexpr std::ptrdiff_t m_description = 0x20; // CUtlString constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics - constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + constexpr std::ptrdiff_t m_audioSounds = 0x50; // CPhysSurfacePropertiesSoundNames + constexpr std::ptrdiff_t m_audioParams = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition // Field count: 0 namespace CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatAbsNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 5 // @@ -2692,6 +3240,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmEvent + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition // Field count: 0 namespace CNmIDValueNode__CDefinition { @@ -2791,6 +3346,14 @@ namespace cs2_dumper { namespace CJiggleBoneUpdateNode { constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstVectorNode__CDefinition { + constexpr std::ptrdiff_t m_value = 0x10; // Vector + } // Parent: None // Field count: 2 // @@ -2809,6 +3372,14 @@ namespace cs2_dumper { namespace CLODComponentUpdater { constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIsTargetSetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 9 // @@ -2825,6 +3396,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPairedSequenceComponentUpdater { + } // Parent: None // Field count: 5 // @@ -2866,6 +3444,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedVectorNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_mode = 0x14; // NmCachedValueMode_t + } // Parent: None // Field count: 2 // @@ -2873,7 +3460,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmStateNode__TimedEvent_t { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flTimeValueSeconds = 0x8; // float32 } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -2970,6 +3557,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + namespace CNmSampleTask { + } // Parent: CStaticPoseCache // Field count: 0 // @@ -3200,6 +3791,15 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + namespace CSequenceTagSpans { + constexpr std::ptrdiff_t m_sSequenceName = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults namespace CNmGraphDefinition__ChildGraphSlot_t { constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 @@ -3242,8 +3842,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmTransitionEvent { - constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t - constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_rule = 0x18; // NmTransitionRule_t + constexpr std::ptrdiff_t m_ID = 0x20; // CGlobalSymbol + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIKRig { + constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3253,6 +3861,16 @@ namespace cs2_dumper { namespace CPathAnimMotorUpdaterBase { constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootstepEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_phaseCondition = 0x12; // NmFootPhaseCondition_t + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: None // Field count: 7 // @@ -3369,6 +3987,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 constexpr std::ptrdiff_t m_nType = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCachedTargetNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_mode = 0x14; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstBoolNode__CDefinition { + constexpr std::ptrdiff_t m_bValue = 0x10; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBitFlags { + constexpr std::ptrdiff_t m_flags = 0x0; // uint32 + } // Parent: None // Field count: 2 // @@ -3379,11 +4022,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace CNmLegacyEvent { + constexpr std::ptrdiff_t m_animEventClassName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_KV = 0x20; // KeyValues3 } // Parent: None // Field count: 3 @@ -3572,6 +4217,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFixedWeightBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_flBoneWeight = 0x10; // float32 + } // Parent: None // Field count: 2 // @@ -3625,6 +4278,23 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__Parameterization_t { + constexpr std::ptrdiff_t m_blendRanges = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterRange = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmNotNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults namespace CMeshletDescriptor { constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData @@ -3644,16 +4314,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmAndNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + constexpr std::ptrdiff_t m_sTargetMorph = 0x68; // CUtlString + constexpr std::ptrdiff_t m_nSlaveChannel = 0x70; // int32 + constexpr std::ptrdiff_t m_flMin = 0x74; // float32 + constexpr std::ptrdiff_t m_flMax = 0x78; // float32 } // Parent: CAnimTagBase // Field count: 4 @@ -3682,6 +4360,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBlend2DNode__CDefinition { + constexpr std::ptrdiff_t m_sourceNodeIndices = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nInputParameterNodeIdx0 = 0x38; // int16 + constexpr std::ptrdiff_t m_nInputParameterNodeIdx1 = 0x3A; // int16 + constexpr std::ptrdiff_t m_values = 0x40; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_indices = 0xA8; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_hullIndices = 0xE0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_bAllowLooping = 0x108; // bool + } // Parent: None // Field count: 2 // @@ -3718,6 +4410,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_nType = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmDurationScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -3807,7 +4506,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool } // Parent: None - // Field count: 7 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3819,6 +4518,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_AdditionalExtRefs = 0x128; // CUtlVector } // Parent: None // Field count: 2 @@ -3854,6 +4554,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Field count: 0 + namespace CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSpeedScaleBaseNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_flDefaultInputValue = 0x1C; // float32 + } // Parent: CNmGraphNode__CDefinition // Field count: 0 namespace CNmValueNode__CDefinition { @@ -3934,6 +4647,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmReferencePoseNode__CDefinition { + } // Parent: None // Field count: 11 // @@ -3973,6 +4693,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + constexpr std::ptrdiff_t m_conditions = 0x18; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRangeComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_range = 0x10; // Range_t + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_bIsInclusiveCheck = 0x1A; // bool + } // Parent: CMotionNode // Field count: 3 // @@ -3997,11 +4737,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CRenderMesh { - constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton - constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* + constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector + constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton + constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t + constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom* } // Parent: None // Field count: 8 @@ -4030,6 +4770,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatCurveNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_curve = 0x18; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 // @@ -4045,9 +4794,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; // bool - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion + constexpr std::ptrdiff_t m_bInverse = 0x68; // bool + constexpr std::ptrdiff_t m_qParentBindRotation = 0x70; // Quaternion + constexpr std::ptrdiff_t m_qChildBindRotation = 0x80; // Quaternion } // Parent: None // Field count: 5 @@ -4133,7 +4882,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmIDEvent { - constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -4163,16 +4912,25 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRenderGroom { constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // CStrongHandleCopyable - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x30; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // int32 - constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // int32 - constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // int32 - constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // float32 - constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool + constexpr std::ptrdiff_t m_hairPositionOffsets = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_hSimParamsMat = 0x40; // CStrongHandleCopyable + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x48; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x4C; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x50; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0x54; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x58; // int32 + constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x5C; // int32 + constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x60; // int32 + constexpr std::ptrdiff_t m_bEnableSimulation = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedClipSelectorNode__CDefinition { + constexpr std::ptrdiff_t m_optionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_parameterNodeIdx = 0x28; // int16 } // Parent: CBaseConstraint // Field count: 2 @@ -4180,8 +4938,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + constexpr std::ptrdiff_t m_nTargetAxis = 0x68; // int32 + constexpr std::ptrdiff_t m_nSlaveAxis = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSpeedScaleNode__CDefinition { } // Parent: None // Field count: 1 @@ -4216,6 +4981,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetPointNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_bIsWorldSpaceTarget = 0x12; // bool + } // Parent: CNmValueNode__CDefinition // Field count: 0 namespace CNmFloatValueNode__CDefinition { @@ -4271,7 +5045,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_inputList = 0x68; // CUtlVector } // Parent: None // Field count: 2 @@ -4357,8 +5131,17 @@ namespace cs2_dumper { namespace CAnimParamHandleMap { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatClampNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_clampRange = 0x14; // Range_t + } // Parent: None - // Field count: 14 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4368,18 +5151,49 @@ namespace cs2_dumper { constexpr std::ptrdiff_t fps = 0x18; // float32 constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector - constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + constexpr std::ptrdiff_t m_xInitialOffset = 0x110; // CTransform + constexpr std::ptrdiff_t m_eventArray = 0x130; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x148; // CUtlVector + constexpr std::ptrdiff_t m_hierarchyArray = 0x160; // CUtlVector + constexpr std::ptrdiff_t framestalltime = 0x178; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x17C; // Vector + constexpr std::ptrdiff_t m_vecRootMax = 0x188; // Vector + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionOverrideNode__CDefinition { + constexpr std::ptrdiff_t m_desiredMovingVelocityNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_desiredFacingDirectionNodeIdx = 0x1A; // int16 + constexpr std::ptrdiff_t m_linearVelocityLimitNodeIdx = 0x1C; // int16 + constexpr std::ptrdiff_t m_angularVelocityLimitNodeIdx = 0x1E; // int16 + constexpr std::ptrdiff_t m_maxLinearVelocity = 0x20; // float32 + constexpr std::ptrdiff_t m_maxAngularVelocityRadians = 0x24; // float32 + constexpr std::ptrdiff_t m_overrideFlags = 0x28; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTargetWarpNode__CDefinition { + constexpr std::ptrdiff_t m_nClipReferenceNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nTargetValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_samplingMode = 0x14; // CNmRootMotionData::SamplingMode_t + constexpr std::ptrdiff_t m_bAllowTargetUpdate = 0x15; // bool + constexpr std::ptrdiff_t m_flSamplingPositionErrorThresholdSq = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxTangentLength = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLerpFallbackDistanceThreshold = 0x20; // float32 + constexpr std::ptrdiff_t m_flTargetUpdateDistanceThreshold = 0x24; // float32 + constexpr std::ptrdiff_t m_flTargetUpdateAngleThresholdRadians = 0x28; // float32 } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4391,6 +5205,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + constexpr std::ptrdiff_t m_heatConductivity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flashpoint = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4499,6 +5315,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nComparandValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_comparison = 0x14; // CNmFloatComparisonNode::Comparison_t + constexpr std::ptrdiff_t m_flEpsilon = 0x18; // float32 + constexpr std::ptrdiff_t m_flComparisonValue = 0x1C; // float32 + } // Parent: None // Field count: 8 // @@ -4552,7 +5380,7 @@ namespace cs2_dumper { namespace CNmLayerBlendNode__CDefinition { constexpr std::ptrdiff_t m_nBaseNodeIdx = 0x10; // int16 constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0x12; // bool - constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 2 @@ -4582,6 +5410,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFloatRemapNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_inputRange = 0x14; // CNmFloatRemapNode::RemapRange_t + constexpr std::ptrdiff_t m_outputRange = 0x1C; // CNmFloatRemapNode::RemapRange_t + } // Parent: None // Field count: 2 // @@ -4591,6 +5429,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootstepEventIDNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: CUnaryUpdateNode // Field count: 2 // @@ -4600,6 +5447,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrNode__CDefinition { + constexpr std::ptrdiff_t m_conditionNodeIndices = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 12 // @@ -4671,6 +5526,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 } + // Parent: CNmTask + // Field count: 0 + namespace CNmCachedPoseWriteTask { + } // Parent: None // Field count: 10 // @@ -4708,6 +5567,16 @@ namespace cs2_dumper { namespace CFootTrajectories { constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDComparisonNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_comparison = 0x12; // CNmIDComparisonNode::Comparison_t + constexpr std::ptrdiff_t m_comparisionIDs = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph // Field count: 0 // @@ -4715,6 +5584,14 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmConstFloatNode__CDefinition { + constexpr std::ptrdiff_t m_flValue = 0x10; // float32 + } // Parent: CAnimTagBase // Field count: 0 // @@ -4761,7 +5638,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmStateMachineNode__CDefinition { - constexpr std::ptrdiff_t m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_stateDefinitions = 0x10; // CUtlLeanVectorFixedGrowable constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase @@ -4774,6 +5651,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPriority = 0x58; // int32 constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Field count: 0 + namespace CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmOrientationWarpNode__CDefinition { + constexpr std::ptrdiff_t m_nClipReferenceNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nTargetValueNodeIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_bIsOffsetNode = 0x14; // bool + constexpr std::ptrdiff_t m_bIsOffsetRelativeToCharacter = 0x15; // bool + constexpr std::ptrdiff_t m_samplingMode = 0x16; // CNmRootMotionData::SamplingMode_t + } // Parent: None // Field count: 1 // @@ -4783,6 +5683,14 @@ namespace cs2_dumper { namespace AnimParamID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_boneMaskID = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition // Field count: 1 // @@ -4865,6 +5773,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventIndexNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -4873,6 +5789,22 @@ namespace cs2_dumper { namespace CModelConfigElement_SetRenderColor { constexpr std::ptrdiff_t m_Color = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Field count: 0 + namespace CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmAnimationPoseNode__CDefinition { + constexpr std::ptrdiff_t m_nPoseTimeValueNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x12; // int16 + constexpr std::ptrdiff_t m_inputTimeRemapRange = 0x14; // Range_t + constexpr std::ptrdiff_t m_flUserSpecifiedTime = 0x1C; // float32 + constexpr std::ptrdiff_t m_bUseFramesAsInput = 0x20; // bool + } // Parent: None // Field count: 3 // @@ -5005,6 +5937,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CBoneConstraintBase { } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateEventConditionNode__Condition_t { + constexpr std::ptrdiff_t m_eventID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_eventTypeCondition = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase // Field count: 0 // @@ -5024,13 +5965,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flValue = 0x64; // float32 constexpr std::ptrdiff_t m_Color = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootEventConditionNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_phaseCondition = 0x12; // NmFootPhaseCondition_t + constexpr std::ptrdiff_t m_eventConditionRules = 0x14; // CNmBitFlags + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace CNmFootEvent { - constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + constexpr std::ptrdiff_t m_phase = 0x18; // NmFootPhase_t } // Parent: None // Field count: 8 @@ -5061,6 +6012,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_tail = 0x14; // float32 constexpr std::ptrdiff_t m_end = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmCurrentSyncEventPercentageThroughNode__CDefinition { + constexpr std::ptrdiff_t m_nSourceStateNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 6 // @@ -5083,6 +6042,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTargetWarpUpdateNode { + constexpr std::ptrdiff_t m_hPositionParameter = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hFacePositionParameter = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 // @@ -5141,6 +6109,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmParameterizedBlendNode__BlendRange_t { + constexpr std::ptrdiff_t m_nInputIdx0 = 0x0; // int16 + constexpr std::ptrdiff_t m_nInputIdx1 = 0x2; // int16 + constexpr std::ptrdiff_t m_parameterValueRange = 0x4; // Range_t + } + // Parent: None // Field count: 6 // // Metadata: @@ -5196,6 +6174,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVectorNegateNode__CDefinition { + constexpr std::ptrdiff_t m_nInputValueNodeIdx = 0x10; // int16 + } // Parent: None // Field count: 3 // @@ -5276,7 +6262,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CAnimTagManagerUpdater { - constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_tags = 0x38; // CUtlVector> } } } diff --git a/output/animationsystem_dll.json b/output/animationsystem_dll.json index ad5569c7..ed48a4a6 100644 --- a/output/animationsystem_dll.json +++ b/output/animationsystem_dll.json @@ -290,14 +290,16 @@ }, "CAimCameraUpdateNode": { "fields": { - "m_hParameterCameraClearanceDistance": 116, + "m_hParameterCameraClearanceDistance": 120, + "m_hParameterCameraOnly": 114, "m_hParameterOrientation": 106, "m_hParameterPelvisOffset": 110, "m_hParameterPosition": 104, "m_hParameterSpineRotationWeight": 108, "m_hParameterUseIK": 112, - "m_hParameterWeaponDepenetrationDistance": 114, - "m_opFixedSettings": 120 + "m_hParameterWeaponDepenetrationDelta": 118, + "m_hParameterWeaponDepenetrationDistance": 116, + "m_opFixedSettings": 128 }, "metadata": [ { @@ -516,19 +518,20 @@ "CAnimDesc": { "fields": { "fps": 24, - "framestalltime": 344, + "framestalltime": 376, "m_Data": 32, - "m_activityArray": 296, - "m_eventArray": 272, + "m_activityArray": 328, + "m_eventArray": 304, "m_flags": 16, - "m_hierarchyArray": 320, + "m_hierarchyArray": 352, "m_movementArray": 248, "m_name": 0, - "m_sequenceParams": 424, - "m_vecBoneWorldMax": 400, - "m_vecBoneWorldMin": 376, - "m_vecRootMax": 360, - "m_vecRootMin": 348 + "m_sequenceParams": 456, + "m_vecBoneWorldMax": 432, + "m_vecBoneWorldMin": 408, + "m_vecRootMax": 392, + "m_vecRootMin": 380, + "m_xInitialOffset": 272 }, "metadata": [ { @@ -1004,7 +1007,7 @@ }, "CAnimTagManagerUpdater": { "fields": { - "m_tags": 24 + "m_tags": 56 }, "metadata": [ { @@ -1173,6 +1176,7 @@ }, "CAnimationGroup": { "fields": { + "m_AdditionalExtRefs": 296, "m_decodeKey": 152, "m_directHSeqGroup_Handle": 144, "m_includedGroupArray_Handle": 120, @@ -1234,7 +1238,7 @@ "fields": { "m_name": 40, "m_slaves": 64, - "m_targets": 88, + "m_targets": 80, "m_vUpVector": 48 }, "metadata": [ @@ -1408,7 +1412,7 @@ }, "CBoneConstraintPoseSpaceBone": { "fields": { - "m_inputList": 112 + "m_inputList": 104 }, "metadata": [ { @@ -2543,12 +2547,12 @@ "fields": { "m_flAlpha": 16, "m_flUvDensity": 0, - "m_indexBuffer": 184, - "m_material": 216, + "m_indexBuffer": 152, + "m_material": 200, "m_nBaseVertex": 36, - "m_nFirstMeshlet": 24, + "m_nFirstMeshlet": 28, "m_nIndexCount": 48, - "m_nNumMeshlets": 28, + "m_nNumMeshlets": 22, "m_nPrimitiveType": 32, "m_nStartIndex": 44, "m_nVertexCount": 40, @@ -2788,10 +2792,10 @@ }, "CMorphConstraint": { "fields": { - "m_flMax": 128, - "m_flMin": 124, - "m_nSlaveChannel": 120, - "m_sTargetMorph": 112 + "m_flMax": 120, + "m_flMin": 116, + "m_nSlaveChannel": 112, + "m_sTargetMorph": 104 }, "metadata": [ { @@ -3099,6 +3103,91 @@ ], "parent": "CUnaryUpdateNode" }, + "CNmAdditiveBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmAndNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmAnimationPoseNode__CDefinition": { + "fields": { + "m_bUseFramesAsInput": 32, + "m_flUserSpecifiedTime": 28, + "m_inputTimeRemapRange": 20, + "m_nDataSlotIdx": 18, + "m_nPoseTimeValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmBitFlags": { + "fields": { + "m_flags": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmBlend1DNode__CDefinition": { + "fields": { + "m_parameterization": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmParameterizedBlendNode::CDefinition" + }, + "CNmBlend2DNode__CDefinition": { + "fields": { + "m_bAllowLooping": 264, + "m_hullIndices": 224, + "m_indices": 168, + "m_nInputParameterNodeIdx0": 56, + "m_nInputParameterNodeIdx1": 58, + "m_sourceNodeIndices": 16, + "m_values": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmBlendTaskBase": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "CNmBoneMask": { "fields": { "m_ID": 0, @@ -3113,6 +3202,49 @@ ], "parent": null }, + "CNmBoneMaskBlendNode__CDefinition": { + "fields": { + "m_nBlendWeightValueNodeIdx": 20, + "m_nSourceMaskNodeIdx": 16, + "m_nTargetMaskNodeIdx": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmBoneMaskNode__CDefinition": { + "fields": { + "m_boneMaskID": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmBoneMaskSelectorNode__CDefinition": { + "fields": { + "m_defaultMaskNodeIdx": 16, + "m_flBlendTimeSeconds": 144, + "m_maskNodeIndices": 24, + "m_parameterValueNodeIdx": 18, + "m_parameterValues": 64, + "m_switchDynamically": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, "CNmBoneMaskValueNode__CDefinition": { "fields": {}, "metadata": [], @@ -3123,6 +3255,81 @@ "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmCachedBoolNode__CDefinition": { + "fields": { + "m_mode": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmCachedFloatNode__CDefinition": { + "fields": { + "m_mode": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmCachedIDNode__CDefinition": { + "fields": { + "m_mode": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmCachedPoseReadTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmCachedPoseWriteTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmCachedTargetNode__CDefinition": { + "fields": { + "m_mode": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmCachedVectorNode__CDefinition": { + "fields": { + "m_mode": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmChildGraphNode__CDefinition": { "fields": { "m_nChildGraphIdx": 16 @@ -3171,6 +3378,79 @@ ], "parent": "CNmPoseNode::CDefinition" }, + "CNmClipSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 40, + "m_optionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmConstBoolNode__CDefinition": { + "fields": { + "m_bValue": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmConstFloatNode__CDefinition": { + "fields": { + "m_flValue": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmConstIDNode__CDefinition": { + "fields": { + "m_value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmConstTargetNode__CDefinition": { + "fields": { + "m_value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmConstVectorNode__CDefinition": { + "fields": { + "m_value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmControlParameterBoolNode__CDefinition": { "fields": {}, "metadata": [ @@ -3221,10 +3501,57 @@ ], "parent": "CNmVectorValueNode::CDefinition" }, + "CNmCurrentSyncEventIDNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmCurrentSyncEventIndexNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmCurrentSyncEventPercentageThroughNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmDurationScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, "CNmEvent": { "fields": { - "m_flDuration": 12, - "m_flStartTime": 8 + "m_flDurationSeconds": 12, + "m_flStartTimeSeconds": 8, + "m_syncID": 16 }, "metadata": [ { @@ -3244,6 +3571,188 @@ ], "parent": "CNmPoseNode::CDefinition" }, + "CNmFixedWeightBoneMaskNode__CDefinition": { + "fields": { + "m_flBoneWeight": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmFloatAbsNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatAngleMathNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 16, + "m_operation": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatClampNode__CDefinition": { + "fields": { + "m_clampRange": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatComparisonNode__CDefinition": { + "fields": { + "m_comparison": 20, + "m_flComparisonValue": 28, + "m_flEpsilon": 24, + "m_nComparandValueNodeIdx": 18, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFloatCurveNode__CDefinition": { + "fields": { + "m_curve": 24, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatEaseNode__CDefinition": { + "fields": { + "m_bUseStartValue": 27, + "m_easingOp": 26, + "m_flEaseTime": 16, + "m_flStartValue": 20, + "m_nInputValueNodeIdx": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatMathNode__CDefinition": { + "fields": { + "m_bReturnAbsoluteResult": 20, + "m_flValueB": 24, + "m_nInputValueNodeIdxA": 16, + "m_nInputValueNodeIdxB": 18, + "m_operator": 21 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatRangeComparisonNode__CDefinition": { + "fields": { + "m_bIsInclusiveCheck": 26, + "m_nInputValueNodeIdx": 24, + "m_range": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFloatRemapNode__CDefinition": { + "fields": { + "m_inputRange": 20, + "m_nInputValueNodeIdx": 16, + "m_outputRange": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatRemapNode__RemapRange_t": { + "fields": { + "m_flBegin": 0, + "m_flEnd": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmFloatSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16, + "m_easingOp": 112, + "m_flDefaultValue": 104, + "m_flEaseTime": 108, + "m_values": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmFloatSwitchNode__CDefinition": { + "fields": { + "m_nFalseValueNodeIdx": 20, + "m_nSwitchValueNodeIdx": 16, + "m_nTrueValueNodeIdx": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmFloatValueNode__CDefinition": { "fields": {}, "metadata": [], @@ -3251,7 +3760,7 @@ }, "CNmFootEvent": { "fields": { - "m_phase": 16 + "m_phase": 24 }, "metadata": [ { @@ -3261,9 +3770,50 @@ ], "parent": "CNmEvent" }, + "CNmFootEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 20, + "m_nSourceStateNodeIdx": 16, + "m_phaseCondition": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmFootstepEventIDNode__CDefinition": { + "fields": { + "m_eventConditionRules": 20, + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmFootstepEventPercentageThroughNode__CDefinition": { + "fields": { + "m_eventConditionRules": 20, + "m_nSourceStateNodeIdx": 16, + "m_phaseCondition": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmFrameSnapEvent": { "fields": { - "m_frameSnapMode": 16 + "m_frameSnapMode": 24 }, "metadata": [ { @@ -3293,7 +3843,9 @@ "m_controlParameterIDs": 32, "m_externalGraphSlots": 128, "m_nRootNodeIdx": 24, + "m_nodePaths": 264, "m_persistentNodeIndices": 0, + "m_runtimeVersionID": 288, "m_virtualParameterIDs": 56, "m_virtualParameterNodeIndices": 80 }, @@ -3356,9 +3908,23 @@ ], "parent": null }, + "CNmIDComparisonNode__CDefinition": { + "fields": { + "m_comparisionIDs": 24, + "m_comparison": 18, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmIDEvent": { "fields": { - "m_ID": 16 + "m_ID": 24 }, "metadata": [ { @@ -3368,11 +3934,92 @@ ], "parent": "CNmEvent" }, + "CNmIDEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 20, + "m_eventIDs": 24, + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmIDEventNode__CDefinition": { + "fields": { + "m_defaultValue": 24, + "m_eventConditionRules": 20, + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmIDEventPercentageThroughNode__CDefinition": { + "fields": { + "m_eventConditionRules": 20, + "m_eventID": 24, + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmIDToFloatNode__CDefinition": { + "fields": { + "m_IDs": 24, + "m_defaultValue": 20, + "m_nInputValueNodeIdx": 16, + "m_values": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, "CNmIDValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmIKRig": { + "fields": { + "m_skeleton": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmIsTargetSetNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmLayerBlendNode__CDefinition": { "fields": { "m_bOnlySampleBaseRootMotion": 18, @@ -3407,6 +4054,48 @@ "parent": null }, "CNmLegacyEvent": { + "fields": { + "m_KV": 32, + "m_animEventClassName": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmModelSpaceBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmNotNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmOrNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmOrientationWarpEvent": { "fields": {}, "metadata": [ { @@ -3416,6 +4105,94 @@ ], "parent": "CNmEvent" }, + "CNmOrientationWarpNode__CDefinition": { + "fields": { + "m_bIsOffsetNode": 20, + "m_bIsOffsetRelativeToCharacter": 21, + "m_nClipReferenceNodeIdx": 16, + "m_nTargetValueNodeIdx": 18, + "m_samplingMode": 22 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmOverlayBlendTask": { + "fields": {}, + "metadata": [], + "parent": "CNmBlendTaskBase" + }, + "CNmParameterizedBlendNode__BlendRange_t": { + "fields": { + "m_nInputIdx0": 0, + "m_nInputIdx1": 2, + "m_parameterValueRange": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmParameterizedBlendNode__CDefinition": { + "fields": { + "m_bAllowLooping": 58, + "m_nInputParameterValueNodeIdx": 56, + "m_sourceNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmParameterizedBlendNode__Parameterization_t": { + "fields": { + "m_blendRanges": 0, + "m_parameterRange": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmParameterizedClipSelectorNode__CDefinition": { + "fields": { + "m_optionNodeIndices": 16, + "m_parameterNodeIdx": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmParameterizedSelectorNode__CDefinition": { + "fields": { + "m_optionNodeIndices": 16, + "m_parameterNodeIdx": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmPassthroughNode__CDefinition": { "fields": { "m_nChildNodeIdx": 16 @@ -3433,6 +4210,21 @@ "metadata": [], "parent": "CNmGraphNode::CDefinition" }, + "CNmReferencePoseNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmReferencePoseTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "CNmRootMotionData": { "fields": { "m_flAverageAngularVelocityRadians": 32, @@ -3449,6 +4241,54 @@ ], "parent": null }, + "CNmRootMotionEvent": { + "fields": { + "m_flBlendTimeSeconds": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmRootMotionOverrideNode__CDefinition": { + "fields": { + "m_angularVelocityLimitNodeIdx": 30, + "m_desiredFacingDirectionNodeIdx": 26, + "m_desiredMovingVelocityNodeIdx": 24, + "m_linearVelocityLimitNodeIdx": 28, + "m_maxAngularVelocityRadians": 36, + "m_maxLinearVelocity": 32, + "m_overrideFlags": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPassthroughNode::CDefinition" + }, + "CNmSampleTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, + "CNmSelectorNode__CDefinition": { + "fields": { + "m_conditionNodeIndices": 40, + "m_optionNodeIndices": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmSkeleton": { "fields": { "m_ID": 0, @@ -3467,10 +4307,74 @@ ], "parent": null }, + "CNmSpeedScaleBaseNode__CDefinition": { + "fields": { + "m_flDefaultInputValue": 28, + "m_nInputValueNodeIdx": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPassthroughNode::CDefinition" + }, + "CNmSpeedScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, + "CNmStateCompletedConditionNode__CDefinition": { + "fields": { + "m_flTransitionDurationSeconds": 20, + "m_nSourceStateNodeIdx": 16, + "m_nTransitionDurationOverrideNodeIdx": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmStateEventConditionNode__CDefinition": { + "fields": { + "m_conditions": 24, + "m_eventConditionRules": 20, + "m_nSourceStateNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmStateEventConditionNode__Condition_t": { + "fields": { + "m_eventID": 0, + "m_eventTypeCondition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmStateMachineNode__CDefinition": { "fields": { "m_nDefaultStateIndex": 304, - "m_stateDefinition": 16 + "m_stateDefinitions": 16 }, "metadata": [ { @@ -3482,9 +4386,9 @@ }, "CNmStateMachineNode__StateDefinition_t": { "fields": { - "m_entryConditionNodeIdx": 2, + "m_nEntryConditionNodeIdx": 2, "m_nStateNodeIdx": 0, - "m_transitionDefinition": 8 + "m_transitionDefinitions": 8 }, "metadata": [ { @@ -3533,7 +4437,7 @@ "CNmStateNode__TimedEvent_t": { "fields": { "m_ID": 0, - "m_timeValue": 8 + "m_flTimeValueSeconds": 8 }, "metadata": [ { @@ -3543,6 +4447,20 @@ ], "parent": null }, + "CNmSyncEventIndexConditionNode__CDefinition": { + "fields": { + "m_nSourceStateNodeIdx": 16, + "m_syncEventIdx": 20, + "m_triggerMode": 18 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmSyncTrack": { "fields": { "m_nStartEventOffset": 168, @@ -3600,15 +4518,57 @@ ], "parent": null }, + "CNmTargetInfoNode__CDefinition": { + "fields": { + "m_bIsWorldSpaceTarget": 24, + "m_infoType": 20, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmTargetOffsetNode__CDefinition": { + "fields": { + "m_bIsBoneSpaceOffset": 18, + "m_nInputValueNodeIdx": 16, + "m_rotationOffset": 32, + "m_translationOffset": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmTargetPointNode__CDefinition": { + "fields": { + "m_bIsWorldSpaceTarget": 18, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmTargetValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, - "CNmTransitionEvent": { + "CNmTargetWarpEvent": { "fields": { - "m_ID": 24, - "m_rule": 16 + "m_algorithm": 25, + "m_rule": 24 }, "metadata": [ { @@ -3618,18 +4578,87 @@ ], "parent": "CNmEvent" }, + "CNmTargetWarpNode__CDefinition": { + "fields": { + "m_bAllowTargetUpdate": 21, + "m_flLerpFallbackDistanceThreshold": 32, + "m_flMaxTangentLength": 28, + "m_flSamplingPositionErrorThresholdSq": 24, + "m_flTargetUpdateAngleThresholdRadians": 40, + "m_flTargetUpdateDistanceThreshold": 36, + "m_nClipReferenceNodeIdx": 16, + "m_nTargetValueNodeIdx": 18, + "m_samplingMode": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmTask": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CNmTimeConditionNode__CDefinition": { + "fields": { + "m_flComparand": 20, + "m_nInputValueNodeIdx": 18, + "m_operator": 25, + "m_sourceStateNodeIdx": 16, + "m_type": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmTransitionEvent": { + "fields": { + "m_ID": 32, + "m_rule": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmEvent" + }, + "CNmTransitionEventConditionNode__CDefinition": { + "fields": { + "m_eventConditionRules": 24, + "m_nSourceStateNodeIdx": 28, + "m_requireRuleID": 16, + "m_ruleCondition": 30 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, "CNmTransitionNode__CDefinition": { "fields": { - "m_blendWeightEasing": 40, + "m_blendWeightEasing": 42, "m_boneMaskBlendInTimePercentage": 28, - "m_durationOverrideNodeIdx": 18, "m_flDuration": 24, - "m_rootMotionBlend": 41, + "m_nDurationOverrideNodeIdx": 18, + "m_nTargetStateNodeIdx": 16, + "m_rootMotionBlend": 43, "m_startBoneMaskNodeIdx": 22, "m_syncEventOffset": 32, "m_syncEventOffsetOverrideNodeIdx": 20, - "m_targetCNmStateNodeIdx": 16, - "m_targetSyncIDNodeIdx": 38, + "m_targetSyncIDNodeIdx": 40, "m_transitionOptions": 36 }, "metadata": [ @@ -3645,11 +4674,71 @@ "metadata": [], "parent": "CNmGraphNode::CDefinition" }, + "CNmVectorCreateNode__CDefinition": { + "fields": { + "m_inputValueXNodeIdx": 18, + "m_inputValueYNodeIdx": 20, + "m_inputValueZNodeIdx": 22, + "m_inputVectorValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, + "CNmVectorInfoNode__CDefinition": { + "fields": { + "m_desiredInfo": 18, + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmVectorNegateNode__CDefinition": { + "fields": { + "m_nInputValueNodeIdx": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmVectorValueNode__CDefinition": { "fields": {}, "metadata": [], "parent": "CNmValueNode::CDefinition" }, + "CNmVelocityBasedSpeedScaleNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmSpeedScaleBaseNode::CDefinition" + }, + "CNmVelocityBlendNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmParameterizedBlendNode::CDefinition" + }, "CNmVirtualParameterBoneMaskNode__CDefinition": { "fields": { "m_nChildNodeIdx": 16 @@ -3722,6 +4811,21 @@ ], "parent": "CNmVectorValueNode::CDefinition" }, + "CNmZeroPoseNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmZeroPoseTask": { + "fields": {}, + "metadata": [], + "parent": "CNmTask" + }, "COrientConstraint": { "fields": {}, "metadata": [ @@ -3732,6 +4836,41 @@ ], "parent": "CBaseConstraint" }, + "COrientationWarpUpdateNode": { + "fields": { + "m_hFacingPositionParameter": 108, + "m_turnDamping": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CPairedSequenceComponentUpdater": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimComponentUpdater" + }, + "CPairedSequenceUpdateNode": { + "fields": { + "m_sPairedSequenceRole": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSequenceUpdateNodeBase" + }, "CParamSpanUpdater": { "fields": { "m_spans": 0 @@ -3831,8 +4970,8 @@ }, "CPhysSurfaceProperties": { "fields": { - "m_audioParams": 160, - "m_audioSounds": 72, + "m_audioParams": 168, + "m_audioSounds": 80, "m_bHidden": 24, "m_baseNameHash": 12, "m_description": 32, @@ -3871,7 +5010,9 @@ "fields": { "m_density": 8, "m_elasticity": 4, + "m_flashpoint": 32, "m_friction": 0, + "m_heatConductivity": 28, "m_softContactDampingRatio": 20, "m_softContactFrequency": 16, "m_thickness": 12, @@ -4045,17 +5186,17 @@ }, "CRenderGroom": { "fields": { - "m_bEnableSimulation": 72, - "m_flSumOfAllHairLengths": 68, - "m_hSimParamsMat": 32, + "m_bEnableSimulation": 100, + "m_hSimParamsMat": 64, + "m_hairPositionOffsets": 24, "m_hairs": 0, - "m_nAttachBoneIdx": 56, - "m_nAttachMeshDrawCallIdx": 64, - "m_nAttachMeshIdx": 60, - "m_nGroomGroupID": 52, - "m_nGuideHairCount": 44, - "m_nHairCount": 48, - "m_nSegmentsPerHairStrand": 40 + "m_nAttachBoneIdx": 88, + "m_nAttachMeshDrawCallIdx": 96, + "m_nAttachMeshIdx": 92, + "m_nGroomGroupID": 84, + "m_nGuideHairCount": 76, + "m_nHairCount": 80, + "m_nSegmentsPerHairStrand": 72 }, "metadata": [ { @@ -4067,11 +5208,11 @@ }, "CRenderMesh": { "fields": { - "m_constraints": 160, - "m_meshDeformParams": 480, - "m_pGroomData": 496, + "m_constraints": 120, + "m_meshDeformParams": 424, + "m_pGroomData": 440, "m_sceneObjects": 16, - "m_skeleton": 184 + "m_skeleton": 136 }, "metadata": [ { @@ -4107,12 +5248,12 @@ }, "CSceneObjectData": { "fields": { - "m_drawBounds": 48, + "m_drawBounds": 40, "m_drawCalls": 24, - "m_meshlets": 72, + "m_meshlets": 56, "m_vMaxBounds": 12, "m_vMinBounds": 0, - "m_vTintColor": 96 + "m_vTintColor": 72 }, "metadata": [ { @@ -4458,14 +5599,38 @@ ], "parent": null }, + "CSequenceTagSpans": { + "fields": { + "m_sSequenceName": 0, + "m_tags": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSequenceUpdateNode": { "fields": { - "m_bLoop": 160, - "m_duration": 156, - "m_hSequence": 148, - "m_paramSpans": 96, - "m_playbackSpeed": 152, - "m_tags": 120 + "m_duration": 116, + "m_hSequence": 112, + "m_paramSpans": 120, + "m_tags": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSequenceUpdateNodeBase" + }, + "CSequenceUpdateNodeBase": { + "fields": { + "m_bLoop": 104, + "m_playbackSpeed": 100 }, "metadata": [ { @@ -4786,6 +5951,33 @@ ], "parent": "CConcreteAnimParameter" }, + "CTargetSelectorUpdateNode": { + "fields": { + "m_children": 88, + "m_hFacePositionParameter": 118, + "m_hPositionParameter": 116 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimUpdateNodeBase" + }, + "CTargetWarpUpdateNode": { + "fields": { + "m_hFacePositionParameter": 110, + "m_hPositionParameter": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CTaskHandshakeAnimTag": { "fields": {}, "metadata": [ @@ -4816,8 +6008,8 @@ }, "CTiltTwistConstraint": { "fields": { - "m_nSlaveAxis": 116, - "m_nTargetAxis": 112 + "m_nSlaveAxis": 108, + "m_nTargetAxis": 104 }, "metadata": [ { @@ -4889,9 +6081,9 @@ }, "CTwistConstraint": { "fields": { - "m_bInverse": 112, - "m_qChildBindRotation": 144, - "m_qParentBindRotation": 128 + "m_bInverse": 104, + "m_qChildBindRotation": 128, + "m_qParentBindRotation": 112 }, "metadata": [ { @@ -5041,6 +6233,7 @@ "fields": { "m_bComputeDynamicMeshTensionAfterAnimation": 9, "m_bRecomputeSmoothNormalsAfterAnimation": 8, + "m_bSmoothNormalsAcrossUvSeams": 10, "m_flTensionCompressScale": 0, "m_flTensionStretchScale": 4 }, @@ -6079,11 +7272,14 @@ "m_bEnableTwistLimit": 124, "m_flAngularDampingRatio": 168, "m_flAngularFrequency": 164, + "m_flElasticDamping": 180, + "m_flElasticity": 176, "m_flFriction": 172, "m_flLinearDampingRatio": 160, "m_flLinearFrequency": 156, "m_flMaxForce": 108, "m_flMaxTorque": 152, + "m_flPlasticity": 184, "m_nBody1": 2, "m_nBody2": 4, "m_nFlags": 6, @@ -6268,7 +7464,7 @@ "alignment": 4, "members": { "Acceleration": 5, - "FacingDirection": 1, + "FacingPosition": 1, "GoalPosition": 11, "LookDirection": 2, "LookTarget": 8, @@ -6384,20 +7580,132 @@ }, "type": "uint8" }, + "CNmFloatAngleMathNode__Operation_t": { + "alignment": 1, + "members": { + "ClampTo180": 0, + "ClampTo360": 1, + "FlipHemisphere": 2, + "FlipHemisphereNegate": 3 + }, + "type": "uint8" + }, + "CNmFloatComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "GreaterThan": 3, + "GreaterThanEqual": 0, + "LessThan": 4, + "LessThanEqual": 1, + "NearEqual": 2 + }, + "type": "uint8" + }, + "CNmFloatMathNode__Operator_t": { + "alignment": 1, + "members": { + "Add": 0, + "Div": 3, + "Mul": 2, + "Sub": 1 + }, + "type": "uint8" + }, + "CNmIDComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "DoesntMatch": 1, + "Matches": 0 + }, + "type": "uint8" + }, + "CNmRootMotionData__SamplingMode_t": { + "alignment": 1, + "members": { + "Delta": 0, + "WorldSpace": 1 + }, + "type": "uint8" + }, + "CNmRootMotionOverrideNode__OverrideFlags_t": { + "alignment": 1, + "members": { + "AllowFacingPitch": 3, + "AllowMoveX": 0, + "AllowMoveY": 1, + "AllowMoveZ": 2, + "ListenForEvents": 4 + }, + "type": "uint8" + }, + "CNmSyncEventIndexConditionNode__TriggerMode_t": { + "alignment": 1, + "members": { + "ExactlyAtEventIndex": 0, + "GreaterThanEqualToEventIndex": 1 + }, + "type": "uint8" + }, + "CNmTargetInfoNode__Info_t": { + "alignment": 4, + "members": { + "AngleHorizontal": 0, + "AngleVertical": 1, + "DeltaOrientationX": 5, + "DeltaOrientationY": 6, + "DeltaOrientationZ": 7, + "Distance": 2, + "DistanceHorizontalOnly": 3, + "DistanceVerticalOnly": 4 + }, + "type": "uint32" + }, + "CNmTimeConditionNode__ComparisonType_t": { + "alignment": 1, + "members": { + "ElapsedTime": 2, + "LoopCount": 3, + "PercentageThroughState": 0, + "PercentageThroughSyncEvent": 1 + }, + "type": "uint8" + }, + "CNmTimeConditionNode__Operator_t": { + "alignment": 1, + "members": { + "GreaterThan": 2, + "GreaterThanEqual": 3, + "LessThan": 0, + "LessThanEqual": 1 + }, + "type": "uint8" + }, "CNmTransitionNode__TransitionOptions_t": { "alignment": 1, "members": { "ClampDuration": 1, - "MatchSourceTime": 4, - "MatchSyncEventID": 16, - "MatchSyncEventIndex": 8, - "MatchSyncEventPercentage": 32, + "MatchSourceTime": 3, + "MatchSyncEventID": 5, + "MatchSyncEventIndex": 4, + "MatchSyncEventPercentage": 6, "None": 0, - "PreferClosestSyncEventID": 64, + "PreferClosestSyncEventID": 7, "Synchronized": 2 }, "type": "uint8" }, + "CNmVectorInfoNode__Info_t": { + "alignment": 1, + "members": { + "AngleHorizontal": 4, + "AngleVertical": 5, + "Length": 3, + "X": 0, + "Y": 1, + "Z": 2 + }, + "type": "uint8" + }, "ChoiceBlendMethod": { "alignment": 4, "members": { @@ -6730,6 +8038,14 @@ }, "type": "uint8" }, + "NmCachedValueMode_t": { + "alignment": 4, + "members": { + "OnEntry": 0, + "OnExit": 1 + }, + "type": "uint32" + }, "NmEasingFunction_t": { "alignment": 1, "members": { @@ -6774,6 +8090,21 @@ }, "type": "uint8" }, + "NmEventConditionRules_t": { + "alignment": 1, + "members": { + "IgnoreInactiveEvents": 1, + "LimitSearchToSourceState": 0, + "OperatorAnd": 5, + "OperatorOr": 4, + "PreferHighestProgress": 3, + "PreferHighestWeight": 2, + "SearchBothStateAndAnimEvents": 8, + "SearchOnlyAnimEvents": 7, + "SearchOnlyStateEvents": 6 + }, + "type": "uint8" + }, "NmFootPhaseCondition_t": { "alignment": 1, "members": { @@ -6823,7 +8154,7 @@ "alignment": 1, "members": { "Additive": 1, - "GlobalSpace": 2, + "ModelSpace": 2, "Overlay": 0 }, "type": "uint8" @@ -6838,6 +8169,37 @@ }, "type": "uint8" }, + "NmStateEventTypeCondition_t": { + "alignment": 1, + "members": { + "Any": 4, + "Entry": 0, + "Exit": 2, + "FullyInState": 1, + "Timed": 3 + }, + "type": "uint8" + }, + "NmTargetWarpAlgorithm_t": { + "alignment": 1, + "members": { + "Bezier": 3, + "Hermite": 1, + "HermiteFeaturePreserving": 2, + "Lerp": 0 + }, + "type": "uint8" + }, + "NmTargetWarpRule_t": { + "alignment": 1, + "members": { + "RotationOnly": 3, + "WarpXY": 0, + "WarpXYZ": 2, + "WarpZ": 1 + }, + "type": "uint8" + }, "NmTransitionRuleCondition_t": { "alignment": 1, "members": { diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 89107ea3..5f548446 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll - // Class count: 401 - // Enum count: 77 + // Class count: 497 + // Enum count: 93 pub mod animationsystem_dll { // Alignment: 4 // Member count: 17 @@ -97,6 +97,25 @@ pub mod cs2_dumper { IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum NmStateEventTypeCondition_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Any = 0x4 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmFloatAngleMathNode__Operation_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } // Alignment: 4 // Member count: 3 #[repr(u32)] @@ -106,6 +125,16 @@ pub mod cs2_dumper { FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum CNmRootMotionOverrideNode__OverrideFlags_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 // Member count: 23 #[repr(u8)] pub enum NmEasingOperation_t { @@ -140,6 +169,15 @@ pub mod cs2_dumper { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmTargetWarpAlgorithm_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } // Alignment: 4 // Member count: 3 #[repr(u32)] @@ -205,6 +243,13 @@ pub mod cs2_dumper { // Alignment: 4 // Member count: 2 #[repr(u32)] + pub enum NmCachedValueMode_t { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] pub enum AnimNodeNetworkMode { ServerAuthoritative = 0x0, ClientSimulate = 0x1 @@ -275,6 +320,22 @@ pub mod cs2_dumper { FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmFloatMathNode__Operator_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmSyncEventIndexConditionNode__TriggerMode_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } // Alignment: 4 // Member count: 3 #[repr(u32)] @@ -322,6 +383,27 @@ pub mod cs2_dumper { POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmRootMotionData__SamplingMode_t { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum NmEventConditionRules_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyStateEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothStateAndAnimEvents = 0x8 + } // Alignment: 4 // Member count: 36 #[repr(u32)] @@ -363,6 +445,15 @@ pub mod cs2_dumper { FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmTimeConditionNode__Operator_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } // Alignment: 4 // Member count: 2 #[repr(u32)] @@ -487,12 +578,19 @@ pub mod cs2_dumper { MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmIDComparisonNode__Comparison_t { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum NmPoseBlendMode_t { Overlay = 0x0, Additive = 0x1, - GlobalSpace = 0x2 + ModelSpace = 0x2 } // Alignment: 4 // Member count: 5 @@ -504,6 +602,17 @@ pub mod cs2_dumper { FixedValue = 0x3, SameTimeAsSource = 0x4 } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum CNmVectorInfoNode__Info_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } // Alignment: 4 // Member count: 4 #[repr(u32)] @@ -537,6 +646,19 @@ pub mod cs2_dumper { LeftFootPassing = 0x3 } // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum CNmTargetInfoNode__Info_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum FootstepLandedFootSoundType_t { @@ -615,6 +737,15 @@ pub mod cs2_dumper { ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmTimeConditionNode__ComparisonType_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2, + LoopCount = 0x3 + } // Alignment: 4 // Member count: 4 #[repr(u32)] @@ -705,11 +836,21 @@ pub mod cs2_dumper { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, - MatchSourceTime = 0x4, - MatchSyncEventIndex = 0x8, - MatchSyncEventID = 0x10, - MatchSyncEventPercentage = 0x20, - PreferClosestSyncEventID = 0x40 + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum CNmFloatComparisonNode__Comparison_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 } // Alignment: 4 // Member count: 3 @@ -758,6 +899,15 @@ pub mod cs2_dumper { ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmTargetWarpRule_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } // Alignment: 4 // Member count: 8 #[repr(u32)] @@ -785,7 +935,7 @@ pub mod cs2_dumper { #[repr(u32)] pub enum AnimVectorSource { MoveDirection = 0x0, - FacingDirection = 0x1, + FacingPosition = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, @@ -873,6 +1023,15 @@ pub mod cs2_dumper { pub mod CSlowDownOnSlopesUpdateNode { pub const m_flSlowDownStrength: usize = 0x68; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod COrientationWarpUpdateNode { + pub const m_hFacingPositionParameter: usize = 0x6C; // CAnimParamHandle + pub const m_turnDamping: usize = 0x70; // CAnimInputDamping + } // Parent: None // Field count: 7 // @@ -904,10 +1063,10 @@ pub mod cs2_dumper { pub mod CSceneObjectData { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector - pub const m_drawCalls: usize = 0x18; // CUtlVector - pub const m_drawBounds: usize = 0x30; // CUtlVector - pub const m_meshlets: usize = 0x48; // CUtlVector - pub const m_vTintColor: usize = 0x60; // Vector4D + pub const m_drawCalls: usize = 0x18; // CUtlLeanVector + pub const m_drawBounds: usize = 0x28; // CUtlLeanVector + pub const m_meshlets: usize = 0x38; // CUtlLeanVector + pub const m_vTintColor: usize = 0x48; // Vector4D } // Parent: CCycleBase // Field count: 0 @@ -934,13 +1093,27 @@ pub mod cs2_dumper { pub const m_minValue: usize = 0x84; // int32 pub const m_maxValue: usize = 0x88; // int32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__CDefinition { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterValueNodeIdx: usize = 0x38; // int16 + pub const m_bAllowLooping: usize = 0x3A; // bool + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmFrameSnapEvent { - pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + pub const m_frameSnapMode: usize = 0x18; // NmFrameSnapEventMode_t + } + // Parent: None + // Field count: 0 + pub mod CNmTask { } // Parent: None // Field count: 2 @@ -966,7 +1139,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmSyncTrack { - pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable pub const m_nStartEventOffset: usize = 0xA8; // int32 } // Parent: None @@ -1012,6 +1185,17 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x38; // HSequence pub const m_flCycle: usize = 0x3C; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionEventConditionNode__CDefinition { + pub const m_requireRuleID: usize = 0x10; // CGlobalSymbol + pub const m_eventConditionRules: usize = 0x18; // CNmBitFlags + pub const m_nSourceStateNodeIdx: usize = 0x1C; // int16 + pub const m_ruleCondition: usize = 0x1E; // NmTransitionRuleCondition_t + } // Parent: CAnimTagBase // Field count: 0 // @@ -1100,18 +1284,16 @@ pub mod cs2_dumper { pub const m_InteractWithStrings: usize = 0x70; // CUtlVector pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector } - // Parent: CLeafUpdateNode - // Field count: 6 + // Parent: CSequenceUpdateNodeBase + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool + pub const m_hSequence: usize = 0x70; // HSequence + pub const m_duration: usize = 0x74; // float32 + pub const m_paramSpans: usize = 0x78; // CParamSpanUpdater + pub const m_tags: usize = 0x90; // CUtlVector } // Parent: CNmPoseNode__CDefinition // Field count: 1 @@ -1131,7 +1313,7 @@ pub mod cs2_dumper { pub const m_slotID: usize = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode - // Field count: 8 + // Field count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -1141,9 +1323,11 @@ pub mod cs2_dumper { pub const m_hParameterSpineRotationWeight: usize = 0x6C; // CAnimParamHandle pub const m_hParameterPelvisOffset: usize = 0x6E; // CAnimParamHandle pub const m_hParameterUseIK: usize = 0x70; // CAnimParamHandle - pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // CAnimParamHandle - pub const m_hParameterCameraClearanceDistance: usize = 0x74; // CAnimParamHandle - pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t + pub const m_hParameterCameraOnly: usize = 0x72; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x74; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDelta: usize = 0x76; // CAnimParamHandle + pub const m_hParameterCameraClearanceDistance: usize = 0x78; // CAnimParamHandle + pub const m_opFixedSettings: usize = 0x80; // AimCameraOpFixedSettings_t } // Parent: None // Field count: 11 @@ -1202,6 +1386,26 @@ pub mod cs2_dumper { pub mod CStanceScaleUpdateNode { pub const m_hParam: usize = 0x68; // CAnimParamHandle } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskBlendNode__CDefinition { + pub const m_nSourceMaskNodeIdx: usize = 0x10; // int16 + pub const m_nTargetMaskNodeIdx: usize = 0x12; // int16 + pub const m_nBlendWeightValueNodeIdx: usize = 0x14; // int16 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_defaultValue: usize = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 17 // @@ -1256,6 +1460,15 @@ pub mod cs2_dumper { pub const m_nConfigCount: usize = 0x50; // int32 pub const m_bLoop: usize = 0x54; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorInfoNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_desiredInfo: usize = 0x12; // CNmVectorInfoNode::Info_t + } // Parent: AnimationSnapshotBase_t // Field count: 2 // @@ -1265,6 +1478,10 @@ pub mod cs2_dumper { pub const m_nEntIndex: usize = 0x110; // int32 pub const m_modelName: usize = 0x118; // CUtlString } + // Parent: CNmBlendTaskBase + // Field count: 0 + pub mod CNmBlendTask { + } // Parent: CNmValueNode__CDefinition // Field count: 0 pub mod CNmVectorValueNode__CDefinition { @@ -1315,6 +1532,10 @@ pub mod cs2_dumper { pub const m_defaultValue: usize = 0x80; // Vector pub const m_bInterpolate: usize = 0x8C; // bool } + // Parent: CNmTask + // Field count: 0 + pub mod CNmCachedPoseReadTask { + } // Parent: None // Field count: 3 // @@ -1322,8 +1543,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmStateMachineNode__StateDefinition_t { pub const m_nStateNodeIdx: usize = 0x0; // int16 - pub const m_entryConditionNodeIdx: usize = 0x2; // int16 - pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable + pub const m_nEntryConditionNodeIdx: usize = 0x2; // int16 + pub const m_transitionDefinitions: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1351,17 +1572,29 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionNode__CDefinition { - pub const m_targetCNmStateNodeIdx: usize = 0x10; // int16 - pub const m_durationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_nTargetStateNodeIdx: usize = 0x10; // int16 + pub const m_nDurationOverrideNodeIdx: usize = 0x12; // int16 pub const m_syncEventOffsetOverrideNodeIdx: usize = 0x14; // int16 pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 pub const m_flDuration: usize = 0x18; // float32 pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t pub const m_syncEventOffset: usize = 0x20; // float32 - pub const m_transitionOptions: usize = 0x24; // CNmTransitionNode::TransitionOptions_t - pub const m_targetSyncIDNodeIdx: usize = 0x26; // int16 - pub const m_blendWeightEasing: usize = 0x28; // NmEasingOperation_t - pub const m_rootMotionBlend: usize = 0x29; // NmRootMotionBlendMode_t + pub const m_transitionOptions: usize = 0x24; // CNmBitFlags + pub const m_targetSyncIDNodeIdx: usize = 0x28; // int16 + pub const m_blendWeightEasing: usize = 0x2A; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x2B; // NmRootMotionBlendMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatEaseNode__CDefinition { + pub const m_flEaseTime: usize = 0x10; // float32 + pub const m_flStartValue: usize = 0x14; // float32 + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_easingOp: usize = 0x1A; // NmEasingOperation_t + pub const m_bUseStartValue: usize = 0x1B; // bool } // Parent: None // Field count: 7 @@ -1384,6 +1617,17 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRootUpdateNode { } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetOffsetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_bIsBoneSpaceOffset: usize = 0x12; // bool + pub const m_rotationOffset: usize = 0x20; // Quaternion + pub const m_translationOffset: usize = 0x30; // Vector + } // Parent: CLeafUpdateNode // Field count: 1 // @@ -1392,6 +1636,15 @@ pub mod cs2_dumper { pub mod CMotionGraphUpdateNode { pub const m_pMotionGraph: usize = 0x58; // CSmartPtr } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatAngleMathNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_operation: usize = 0x12; // CNmFloatAngleMathNode::Operation_t + } // Parent: None // Field count: 2 // @@ -1439,6 +1692,15 @@ pub mod cs2_dumper { pub mod AnimNodeID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClipSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable + } // Parent: CAnimComponentUpdater // Field count: 8 // @@ -1515,6 +1777,16 @@ pub mod cs2_dumper { pub mod AnimStateID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_eventIDs: usize = 0x18; // CUtlVectorFixedGrowable + } // Parent: None // Field count: 3 // @@ -1583,6 +1855,15 @@ pub mod cs2_dumper { pub const m_nInfluences: usize = 0x83; // uint8 pub const m_bIgnoreRotation: usize = 0x84; // bool } + // Parent: CLeafUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceUpdateNodeBase { + pub const m_playbackSpeed: usize = 0x64; // float32 + pub const m_bLoop: usize = 0x68; // bool + } // Parent: None // Field count: 3 // @@ -1594,7 +1875,7 @@ pub mod cs2_dumper { pub const m_ConeCutoff: usize = 0xF; // int8 } // Parent: None - // Field count: 24 + // Field count: 27 // // Metadata: // MGetKV3ClassDefaults @@ -1623,6 +1904,9 @@ pub mod cs2_dumper { pub const m_flAngularFrequency: usize = 0xA4; // float32 pub const m_flAngularDampingRatio: usize = 0xA8; // float32 pub const m_flFriction: usize = 0xAC; // float32 + pub const m_flElasticity: usize = 0xB0; // float32 + pub const m_flElasticDamping: usize = 0xB4; // float32 + pub const m_flPlasticity: usize = 0xB8; // float32 } // Parent: None // Field count: 5 @@ -1723,7 +2007,7 @@ pub mod cs2_dumper { pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -1735,6 +2019,17 @@ pub mod cs2_dumper { pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector pub const m_childGraphSlots: usize = 0x68; // CUtlVector pub const m_externalGraphSlots: usize = 0x80; // CUtlVector + pub const m_nodePaths: usize = 0x108; // CUtlVector + pub const m_runtimeVersionID: usize = 0x120; // V_uuid_t + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 15 @@ -1804,6 +2099,16 @@ pub mod cs2_dumper { pub const m_flMinScale: usize = 0x78; // float32 pub const m_damping: usize = 0x80; // CAnimInputDamping } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_eventID: usize = 0x18; // CGlobalSymbol + } // Parent: None // Field count: 5 // @@ -1816,6 +2121,15 @@ pub mod cs2_dumper { pub const m_bHasRotation: usize = 0x2C; // bool pub const m_bHasMovement: usize = 0x2D; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedBoolNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + } // Parent: CCycleBase // Field count: 0 // @@ -1855,6 +2169,25 @@ pub mod cs2_dumper { pub const m_flMinSpringTension: usize = 0x3C; // float32 pub const m_flMaxSpringTension: usize = 0x40; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedFloatNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatSwitchNode__CDefinition { + pub const m_nSwitchValueNodeIdx: usize = 0x10; // int16 + pub const m_nTrueValueNodeIdx: usize = 0x12; // int16 + pub const m_nFalseValueNodeIdx: usize = 0x14; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -1967,15 +2300,15 @@ pub mod cs2_dumper { pub const m_flUvDensity: usize = 0x0; // float32 pub const m_vTintColor: usize = 0x4; // Vector pub const m_flAlpha: usize = 0x10; // float32 - pub const m_nFirstMeshlet: usize = 0x18; // uint32 - pub const m_nNumMeshlets: usize = 0x1C; // uint16 + pub const m_nNumMeshlets: usize = 0x16; // uint16 + pub const m_nFirstMeshlet: usize = 0x1C; // uint32 pub const m_nPrimitiveType: usize = 0x20; // RenderPrimitiveType_t pub const m_nBaseVertex: usize = 0x24; // int32 pub const m_nVertexCount: usize = 0x28; // int32 pub const m_nStartIndex: usize = 0x2C; // int32 pub const m_nIndexCount: usize = 0x30; // int32 - pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xD8; // CStrongHandle + pub const m_indexBuffer: usize = 0x98; // CRenderBufferBinding + pub const m_material: usize = 0xC8; // CStrongHandle } // Parent: None // Field count: 7 @@ -2000,6 +2333,17 @@ pub mod cs2_dumper { pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_flMinStepsRemaining: usize = 0x68; // float32 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVelocityBlendNode__CDefinition { + } + // Parent: CNmTask + // Field count: 0 + pub mod CNmZeroPoseTask { + } // Parent: None // Field count: 2 // @@ -2021,6 +2365,17 @@ pub mod cs2_dumper { pub const m_nCentroids: usize = 0x18; // int32 pub const m_nDimensions: usize = 0x1C; // int32 } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorCreateNode__CDefinition { + pub const m_inputVectorValueNodeIdx: usize = 0x10; // int16 + pub const m_inputValueXNodeIdx: usize = 0x12; // int16 + pub const m_inputValueYNodeIdx: usize = 0x14; // int16 + pub const m_inputValueZNodeIdx: usize = 0x16; // int16 + } // Parent: CNmPoseNode__CDefinition // Field count: 10 // @@ -2028,16 +2383,29 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmStateNode__CDefinition { pub const m_nChildNodeIdx: usize = 0x10; // int16 - pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable - pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable - pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable - pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable - pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable + pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 pub const m_bIsOffState: usize = 0xAE; // bool } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskSelectorNode__CDefinition { + pub const m_defaultMaskNodeIdx: usize = 0x10; // int16 + pub const m_parameterValueNodeIdx: usize = 0x12; // int16 + pub const m_switchDynamically: usize = 0x14; // bool + pub const m_maskNodeIndices: usize = 0x18; // CUtlVectorFixedGrowable + pub const m_parameterValues: usize = 0x40; // CUtlVectorFixedGrowable + pub const m_flBlendTimeSeconds: usize = 0x90; // float32 + } // Parent: CNmVectorValueNode__CDefinition // Field count: 1 // @@ -2054,6 +2422,14 @@ pub mod cs2_dumper { pub mod CFootCycleMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstIDNode__CDefinition { + pub const m_value: usize = 0x10; // CGlobalSymbol + } // Parent: None // Field count: 13 // @@ -2074,6 +2450,15 @@ pub mod cs2_dumper { pub const m_cRenderColor: usize = 0x44; // Color pub const m_nHitBoxIndex: usize = 0x48; // uint16 } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x28; // int16 + } // Parent: None // Field count: 7 // @@ -2089,13 +2474,14 @@ pub mod cs2_dumper { pub const m_boneScaleParent: usize = 0x90; // CUtlVector } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CNmEvent { - pub const m_flStartTime: usize = 0x8; // float32 - pub const m_flDuration: usize = 0xC; // float32 + pub const m_flStartTimeSeconds: usize = 0x8; // float32 + pub const m_flDurationSeconds: usize = 0xC; // float32 + pub const m_syncID: usize = 0x10; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -2106,6 +2492,10 @@ pub mod cs2_dumper { pub const m_flRangeStart: usize = 0x0; // float32 pub const m_flRangeLength: usize = 0x4; // float32 } + // Parent: CNmTask + // Field count: 0 + pub mod CNmBlendTaskBase { + } // Parent: None // Field count: 3 // @@ -2116,6 +2506,14 @@ pub mod cs2_dumper { pub const m_startCycle: usize = 0x4; // float32 pub const m_endCycle: usize = 0x8; // float32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstTargetNode__CDefinition { + pub const m_value: usize = 0x10; // CNmTarget + } // Parent: None // Field count: 2 // @@ -2180,6 +2578,18 @@ pub mod cs2_dumper { pub const m_eParamType: usize = 0x1A; // AnimParamType_t pub const m_hScript: usize = 0x1C; // AnimScriptHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatMathNode__CDefinition { + pub const m_nInputValueNodeIdxA: usize = 0x10; // int16 + pub const m_nInputValueNodeIdxB: usize = 0x12; // int16 + pub const m_bReturnAbsoluteResult: usize = 0x14; // bool + pub const m_operator: usize = 0x15; // CNmFloatMathNode::Operator_t + pub const m_flValueB: usize = 0x18; // float32 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 3 // @@ -2199,6 +2609,16 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x68; // AnimValueSource pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetInfoNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_infoType: usize = 0x14; // CNmTargetInfoNode::Info_t + pub const m_bIsWorldSpaceTarget: usize = 0x18; // bool + } // Parent: CAnimComponentUpdater // Field count: 1 // @@ -2215,8 +2635,8 @@ pub mod cs2_dumper { pub mod CBaseConstraint { pub const m_name: usize = 0x28; // CUtlString pub const m_vUpVector: usize = 0x30; // Vector - pub const m_slaves: usize = 0x40; // CUtlVector - pub const m_targets: usize = 0x58; // CUtlVector + pub const m_slaves: usize = 0x40; // CUtlLeanVector + pub const m_targets: usize = 0x50; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition // Field count: 0 @@ -2250,6 +2670,14 @@ pub mod cs2_dumper { pub const m_bAllowLooping: usize = 0x15; // bool pub const m_nDataSlotIdx: usize = 0x16; // int16 } + // Parent: CNmParameterizedBlendNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBlend1DNode__CDefinition { + pub const m_parameterization: usize = 0x40; // CNmParameterizedBlendNode::Parameterization_t + } // Parent: CAnimParameterBase // Field count: 6 // @@ -2263,6 +2691,14 @@ pub mod cs2_dumper { pub const m_bGameWritable: usize = 0x7A; // bool pub const m_bGraphWritable: usize = 0x7B; // bool } + // Parent: CSequenceUpdateNodeBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPairedSequenceUpdateNode { + pub const m_sPairedSequenceRole: usize = 0x70; // CGlobalSymbol + } // Parent: CModelConfigElement // Field count: 2 // @@ -2272,6 +2708,10 @@ pub mod cs2_dumper { pub const m_Choices: usize = 0x48; // CUtlVector pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + pub mod CNmReferencePoseTask { + } // Parent: None // Field count: 4 // @@ -2414,6 +2854,13 @@ pub mod cs2_dumper { pub const m_bLockWhenWaning: usize = 0xEA; // bool pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -2425,6 +2872,15 @@ pub mod cs2_dumper { pub const m_nParent: usize = 0x28; // int32 pub const m_refModel: usize = 0x30; // CStrongHandle } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedIDNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + } // Parent: CLeafUpdateNode // Field count: 10 // @@ -2462,6 +2918,28 @@ pub mod cs2_dumper { pub const m_nTransitionNodeIdx: usize = 0x4; // int16 pub const m_bCanBeForced: usize = 0x6; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatSelectorNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_values: usize = 0x38; // CUtlVectorFixedGrowable + pub const m_flDefaultValue: usize = 0x68; // float32 + pub const m_flEaseTime: usize = 0x6C; // float32 + pub const m_easingOp: usize = 0x70; // NmEasingOperation_t + } + // Parent: CAnimUpdateNodeBase + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTargetSelectorUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_hPositionParameter: usize = 0x74; // CAnimParamHandle + pub const m_hFacePositionParameter: usize = 0x76; // CAnimParamHandle + } // Parent: None // Field count: 1 // @@ -2488,6 +2966,42 @@ pub mod cs2_dumper { pub const m_tags: usize = 0x8; // CUtlVector } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRemapNode__RemapRange_t { + pub const m_flBegin: usize = 0x0; // float32 + pub const m_flEnd: usize = 0x4; // float32 + } + // Parent: CNmIDValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventIDNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateCompletedConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_nTransitionDurationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_flTransitionDurationSeconds: usize = 0x14; // float32 + } + // Parent: CNmEvent + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetWarpEvent { + pub const m_rule: usize = 0x18; // NmTargetWarpRule_t + pub const m_algorithm: usize = 0x19; // NmTargetWarpAlgorithm_t + } + // Parent: None // Field count: 1 // // Metadata: @@ -2540,6 +3054,14 @@ pub mod cs2_dumper { pub const m_bWorldCoodinateTarget: usize = 0xC; // bool pub const m_bMatchTargetOrientation: usize = 0xD; // bool } + // Parent: CNmEvent + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionEvent { + pub const m_flBlendTimeSeconds: usize = 0x18; // float32 + } // Parent: None // Field count: 9 // @@ -2566,7 +3088,7 @@ pub mod cs2_dumper { pub const m_bIsZeroDuration: usize = 0x1C; // bool } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -2575,6 +3097,29 @@ pub mod cs2_dumper { pub const m_flTensionStretchScale: usize = 0x4; // float32 pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + pub const m_bSmoothNormalsAcrossUvSeams: usize = 0xA; // bool + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTimeConditionNode__CDefinition { + pub const m_sourceStateNodeIdx: usize = 0x10; // int16 + pub const m_nInputValueNodeIdx: usize = 0x12; // int16 + pub const m_flComparand: usize = 0x14; // float32 + pub const m_type: usize = 0x18; // CNmTimeConditionNode::ComparisonType_t + pub const m_operator: usize = 0x19; // CNmTimeConditionNode::Operator_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncEventIndexConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_triggerMode: usize = 0x12; // CNmSyncEventIndexConditionNode::TriggerMode_t + pub const m_syncEventIdx: usize = 0x14; // int32 } // Parent: None // Field count: 3 @@ -2594,6 +3139,17 @@ pub mod cs2_dumper { pub mod CUnaryUpdateNode { pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDToFloatNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_defaultValue: usize = 0x14; // float32 + pub const m_IDs: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_values: usize = 0x48; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 17 pub mod CCompressorGroup { @@ -2668,13 +3224,21 @@ pub mod cs2_dumper { pub const m_bHidden: usize = 0x18; // bool pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics - pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio + pub const m_audioSounds: usize = 0x50; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0xA8; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition // Field count: 0 pub mod CNmBoneMaskValueNode__CDefinition { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatAbsNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + } // Parent: None // Field count: 5 // @@ -2767,6 +3331,13 @@ pub mod cs2_dumper { pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } + // Parent: CNmEvent + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrientationWarpEvent { + } // Parent: CNmValueNode__CDefinition // Field count: 0 pub mod CNmIDValueNode__CDefinition { @@ -2866,6 +3437,14 @@ pub mod cs2_dumper { pub mod CJiggleBoneUpdateNode { pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstVectorNode__CDefinition { + pub const m_value: usize = 0x10; // Vector + } // Parent: None // Field count: 2 // @@ -2884,6 +3463,14 @@ pub mod cs2_dumper { pub mod CLODComponentUpdater { pub const m_nServerLOD: usize = 0x30; // int32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIsTargetSetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + } // Parent: None // Field count: 9 // @@ -2900,6 +3487,13 @@ pub mod cs2_dumper { pub const m_nElementIndexArray: usize = 0x60; // CUtlVector pub const m_nElementMaskArray: usize = 0x78; // CUtlVector } + // Parent: CAnimComponentUpdater + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPairedSequenceComponentUpdater { + } // Parent: None // Field count: 5 // @@ -2941,6 +3535,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParentConstraint { } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedVectorNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + } // Parent: None // Field count: 2 // @@ -2948,7 +3551,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmStateNode__TimedEvent_t { pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_timeValue: usize = 0x8; // float32 + pub const m_flTimeValueSeconds: usize = 0x8; // float32 } // Parent: CMotionMetricEvaluator // Field count: 2 @@ -3045,6 +3648,10 @@ pub mod cs2_dumper { pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } + // Parent: CNmTask + // Field count: 0 + pub mod CNmSampleTask { + } // Parent: CStaticPoseCache // Field count: 0 // @@ -3275,6 +3882,15 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + pub mod CSequenceTagSpans { + pub const m_sSequenceName: usize = 0x0; // CGlobalSymbol + pub const m_tags: usize = 0x8; // CUtlVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults pub mod CNmGraphDefinition__ChildGraphSlot_t { pub const m_nNodeIdx: usize = 0x0; // int16 pub const m_dataSlotIdx: usize = 0x2; // int16 @@ -3317,8 +3933,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmTransitionEvent { - pub const m_rule: usize = 0x10; // NmTransitionRule_t - pub const m_ID: usize = 0x18; // CGlobalSymbol + pub const m_rule: usize = 0x18; // NmTransitionRule_t + pub const m_ID: usize = 0x20; // CGlobalSymbol + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIKRig { + pub const m_skeleton: usize = 0x0; // CStrongHandle } // Parent: CAnimMotorUpdaterBase // Field count: 1 @@ -3328,6 +3952,16 @@ pub mod cs2_dumper { pub mod CPathAnimMotorUpdaterBase { pub const m_bLockToPath: usize = 0x20; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootstepEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_phaseCondition: usize = 0x12; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + } // Parent: None // Field count: 7 // @@ -3444,6 +4078,31 @@ pub mod cs2_dumper { pub const m_nVersion: usize = 0x10; // int32 pub const m_nType: usize = 0x14; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCachedTargetNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstBoolNode__CDefinition { + pub const m_bValue: usize = 0x10; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBitFlags { + pub const m_flags: usize = 0x0; // uint32 + } // Parent: None // Field count: 2 // @@ -3454,11 +4113,13 @@ pub mod cs2_dumper { pub const m_trajectories: usize = 0x40; // CFootTrajectories } // Parent: CNmEvent - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod CNmLegacyEvent { + pub const m_animEventClassName: usize = 0x18; // CUtlString + pub const m_KV: usize = 0x20; // KeyValues3 } // Parent: None // Field count: 3 @@ -3647,6 +4308,14 @@ pub mod cs2_dumper { pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_value: usize = 0x1A; // CAnimVariant } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFixedWeightBoneMaskNode__CDefinition { + pub const m_flBoneWeight: usize = 0x10; // float32 + } // Parent: None // Field count: 2 // @@ -3700,6 +4369,23 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__Parameterization_t { + pub const m_blendRanges: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_parameterRange: usize = 0x48; // Range_t + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmNotNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults pub mod CMeshletDescriptor { pub const m_PackedAABB: usize = 0x0; // PackedAABB_t pub const m_CullingData: usize = 0x8; // CDrawCullingData @@ -3719,16 +4405,24 @@ pub mod cs2_dumper { pub const m_FlexControllers: usize = 0x68; // CUtlVector pub const m_FlexRules: usize = 0x80; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmAndNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: CBaseConstraint // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 + pub const m_sTargetMorph: usize = 0x68; // CUtlString + pub const m_nSlaveChannel: usize = 0x70; // int32 + pub const m_flMin: usize = 0x74; // float32 + pub const m_flMax: usize = 0x78; // float32 } // Parent: CAnimTagBase // Field count: 4 @@ -3757,6 +4451,20 @@ pub mod cs2_dumper { pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool pub const m_bAnimGraphAdditive: usize = 0x7; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBlend2DNode__CDefinition { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterNodeIdx0: usize = 0x38; // int16 + pub const m_nInputParameterNodeIdx1: usize = 0x3A; // int16 + pub const m_values: usize = 0x40; // CUtlVectorFixedGrowable + pub const m_indices: usize = 0xA8; // CUtlVectorFixedGrowable + pub const m_hullIndices: usize = 0xE0; // CUtlVectorFixedGrowable + pub const m_bAllowLooping: usize = 0x108; // bool + } // Parent: None // Field count: 2 // @@ -3793,6 +4501,13 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32 } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmDurationScaleNode__CDefinition { + } // Parent: None // Field count: 4 // @@ -3882,7 +4597,7 @@ pub mod cs2_dumper { pub const m_bUseManualTurnOffset: usize = 0x80; // bool } // Parent: None - // Field count: 7 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults @@ -3894,6 +4609,7 @@ pub mod cs2_dumper { pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle pub const m_decodeKey: usize = 0x98; // CAnimKeyData pub const m_szScripts: usize = 0x110; // CUtlVector + pub const m_AdditionalExtRefs: usize = 0x128; // CUtlVector } // Parent: None // Field count: 2 @@ -3929,6 +4645,19 @@ pub mod cs2_dumper { pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } + // Parent: CNmBlendTaskBase + // Field count: 0 + pub mod CNmOverlayBlendTask { + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSpeedScaleBaseNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_flDefaultInputValue: usize = 0x1C; // float32 + } // Parent: CNmGraphNode__CDefinition // Field count: 0 pub mod CNmValueNode__CDefinition { @@ -4009,6 +4738,13 @@ pub mod cs2_dumper { pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 pub const m_bEnableDistanceScaling: usize = 0x138; // bool } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmReferencePoseNode__CDefinition { + } // Parent: None // Field count: 11 // @@ -4048,6 +4784,26 @@ pub mod cs2_dumper { pub const m_CameraTrack: usize = 0x18; // CUtlVector pub const m_flRecordingTime: usize = 0x30; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_conditions: usize = 0x18; // CUtlVectorFixedGrowable + } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRangeComparisonNode__CDefinition { + pub const m_range: usize = 0x10; // Range_t + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_bIsInclusiveCheck: usize = 0x1A; // bool + } // Parent: CMotionNode // Field count: 3 // @@ -4072,11 +4828,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CRenderMesh { - pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable - pub const m_constraints: usize = 0xA0; // CUtlVector - pub const m_skeleton: usize = 0xB8; // CRenderSkeleton - pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t - pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* + pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_constraints: usize = 0x78; // CUtlLeanVector + pub const m_skeleton: usize = 0x88; // CRenderSkeleton + pub const m_meshDeformParams: usize = 0x1A8; // DynamicMeshDeformParams_t + pub const m_pGroomData: usize = 0x1B8; // CRenderGroom* } // Parent: None // Field count: 8 @@ -4105,6 +4861,15 @@ pub mod cs2_dumper { pub const m_meshes: usize = 0x48; // CUtlVector pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatCurveNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_curve: usize = 0x18; // CPiecewiseCurve + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 2 // @@ -4120,9 +4885,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; // bool - pub const m_qParentBindRotation: usize = 0x80; // Quaternion - pub const m_qChildBindRotation: usize = 0x90; // Quaternion + pub const m_bInverse: usize = 0x68; // bool + pub const m_qParentBindRotation: usize = 0x70; // Quaternion + pub const m_qChildBindRotation: usize = 0x80; // Quaternion } // Parent: None // Field count: 5 @@ -4208,7 +4973,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmIDEvent { - pub const m_ID: usize = 0x10; // CGlobalSymbol + pub const m_ID: usize = 0x18; // CGlobalSymbol } // Parent: None // Field count: 2 @@ -4238,16 +5003,25 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRenderGroom { pub const m_hairs: usize = 0x0; // CUtlVector - pub const m_hSimParamsMat: usize = 0x20; // CStrongHandleCopyable - pub const m_nSegmentsPerHairStrand: usize = 0x28; // int32 - pub const m_nGuideHairCount: usize = 0x2C; // int32 - pub const m_nHairCount: usize = 0x30; // int32 - pub const m_nGroomGroupID: usize = 0x34; // int32 - pub const m_nAttachBoneIdx: usize = 0x38; // int32 - pub const m_nAttachMeshIdx: usize = 0x3C; // int32 - pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // int32 - pub const m_flSumOfAllHairLengths: usize = 0x44; // float32 - pub const m_bEnableSimulation: usize = 0x48; // bool + pub const m_hairPositionOffsets: usize = 0x18; // CUtlVector + pub const m_hSimParamsMat: usize = 0x40; // CStrongHandleCopyable + pub const m_nSegmentsPerHairStrand: usize = 0x48; // int32 + pub const m_nGuideHairCount: usize = 0x4C; // int32 + pub const m_nHairCount: usize = 0x50; // int32 + pub const m_nGroomGroupID: usize = 0x54; // int32 + pub const m_nAttachBoneIdx: usize = 0x58; // int32 + pub const m_nAttachMeshIdx: usize = 0x5C; // int32 + pub const m_nAttachMeshDrawCallIdx: usize = 0x60; // int32 + pub const m_bEnableSimulation: usize = 0x64; // bool + } + // Parent: CNmPoseNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedClipSelectorNode__CDefinition { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x28; // int16 } // Parent: CBaseConstraint // Field count: 2 @@ -4255,8 +5029,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 + pub const m_nTargetAxis: usize = 0x68; // int32 + pub const m_nSlaveAxis: usize = 0x6C; // int32 + } + // Parent: CNmSpeedScaleBaseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSpeedScaleNode__CDefinition { } // Parent: None // Field count: 1 @@ -4291,6 +5072,15 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetPointNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_bIsWorldSpaceTarget: usize = 0x12; // bool + } // Parent: CNmValueNode__CDefinition // Field count: 0 pub mod CNmFloatValueNode__CDefinition { @@ -4346,7 +5136,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; // CUtlVector + pub const m_inputList: usize = 0x68; // CUtlVector } // Parent: None // Field count: 2 @@ -4432,8 +5222,17 @@ pub mod cs2_dumper { pub mod CAnimParamHandleMap { pub const m_list: usize = 0x0; // CUtlHashtable } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatClampNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_clampRange: usize = 0x14; // Range_t + } // Parent: None - // Field count: 14 + // Field count: 15 // // Metadata: // MGetKV3ClassDefaults @@ -4443,18 +5242,49 @@ pub mod cs2_dumper { pub const fps: usize = 0x18; // float32 pub const m_Data: usize = 0x20; // CAnimEncodedFrames pub const m_movementArray: usize = 0xF8; // CUtlVector - pub const m_eventArray: usize = 0x110; // CUtlVector - pub const m_activityArray: usize = 0x128; // CUtlVector - pub const m_hierarchyArray: usize = 0x140; // CUtlVector - pub const framestalltime: usize = 0x158; // float32 - pub const m_vecRootMin: usize = 0x15C; // Vector - pub const m_vecRootMax: usize = 0x168; // Vector - pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector - pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector - pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + pub const m_xInitialOffset: usize = 0x110; // CTransform + pub const m_eventArray: usize = 0x130; // CUtlVector + pub const m_activityArray: usize = 0x148; // CUtlVector + pub const m_hierarchyArray: usize = 0x160; // CUtlVector + pub const framestalltime: usize = 0x178; // float32 + pub const m_vecRootMin: usize = 0x17C; // Vector + pub const m_vecRootMax: usize = 0x188; // Vector + pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector + pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams + } + // Parent: CNmPassthroughNode__CDefinition + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionOverrideNode__CDefinition { + pub const m_desiredMovingVelocityNodeIdx: usize = 0x18; // int16 + pub const m_desiredFacingDirectionNodeIdx: usize = 0x1A; // int16 + pub const m_linearVelocityLimitNodeIdx: usize = 0x1C; // int16 + pub const m_angularVelocityLimitNodeIdx: usize = 0x1E; // int16 + pub const m_maxLinearVelocity: usize = 0x20; // float32 + pub const m_maxAngularVelocityRadians: usize = 0x24; // float32 + pub const m_overrideFlags: usize = 0x28; // CNmBitFlags + } + // Parent: CNmPoseNode__CDefinition + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTargetWarpNode__CDefinition { + pub const m_nClipReferenceNodeIdx: usize = 0x10; // int16 + pub const m_nTargetValueNodeIdx: usize = 0x12; // int16 + pub const m_samplingMode: usize = 0x14; // CNmRootMotionData::SamplingMode_t + pub const m_bAllowTargetUpdate: usize = 0x15; // bool + pub const m_flSamplingPositionErrorThresholdSq: usize = 0x18; // float32 + pub const m_flMaxTangentLength: usize = 0x1C; // float32 + pub const m_flLerpFallbackDistanceThreshold: usize = 0x20; // float32 + pub const m_flTargetUpdateDistanceThreshold: usize = 0x24; // float32 + pub const m_flTargetUpdateAngleThresholdRadians: usize = 0x28; // float32 } // Parent: None - // Field count: 7 + // Field count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -4466,6 +5296,8 @@ pub mod cs2_dumper { pub const m_softContactFrequency: usize = 0x10; // float32 pub const m_softContactDampingRatio: usize = 0x14; // float32 pub const m_wheelDrag: usize = 0x18; // float32 + pub const m_heatConductivity: usize = 0x1C; // float32 + pub const m_flashpoint: usize = 0x20; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase // Field count: 4 @@ -4574,6 +5406,18 @@ pub mod cs2_dumper { pub const m_projectionLinearTolerance: usize = 0xF0; // float32 pub const m_projectionAngularTolerance: usize = 0xF4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatComparisonNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_nComparandValueNodeIdx: usize = 0x12; // int16 + pub const m_comparison: usize = 0x14; // CNmFloatComparisonNode::Comparison_t + pub const m_flEpsilon: usize = 0x18; // float32 + pub const m_flComparisonValue: usize = 0x1C; // float32 + } // Parent: None // Field count: 8 // @@ -4627,7 +5471,7 @@ pub mod cs2_dumper { pub mod CNmLayerBlendNode__CDefinition { pub const m_nBaseNodeIdx: usize = 0x10; // int16 pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool - pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None // Field count: 2 @@ -4657,6 +5501,16 @@ pub mod cs2_dumper { pub const m_bApplyChannelsSeparately: usize = 0x91; // bool pub const m_bUseModelSpace: usize = 0x92; // bool } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFloatRemapNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_inputRange: usize = 0x14; // CNmFloatRemapNode::RemapRange_t + pub const m_outputRange: usize = 0x1C; // CNmFloatRemapNode::RemapRange_t + } // Parent: None // Field count: 2 // @@ -4666,6 +5520,15 @@ pub mod cs2_dumper { pub const m_nIndex: usize = 0x0; // uint16 pub const m_eType: usize = 0x2; // PoseType_t } + // Parent: CNmIDValueNode__CDefinition + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootstepEventIDNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + } // Parent: CUnaryUpdateNode // Field count: 2 // @@ -4675,6 +5538,14 @@ pub mod cs2_dumper { pub const m_targetHandles: usize = 0x68; // CUtlVector pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrNode__CDefinition { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Field count: 12 // @@ -4746,6 +5617,10 @@ pub mod cs2_dumper { pub const m_bConstrainTwist: usize = 0x14D; // bool pub const m_flMaxTwist: usize = 0x150; // float32 } + // Parent: CNmTask + // Field count: 0 + pub mod CNmCachedPoseWriteTask { + } // Parent: None // Field count: 10 // @@ -4783,6 +5658,16 @@ pub mod cs2_dumper { pub mod CFootTrajectories { pub const m_trajectories: usize = 0x0; // CUtlVector } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDComparisonNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_comparison: usize = 0x12; // CNmIDComparisonNode::Comparison_t + pub const m_comparisionIDs: usize = 0x18; // CUtlLeanVectorFixedGrowable + } // Parent: CMotionGraph // Field count: 0 // @@ -4790,6 +5675,14 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CEditableMotionGraph { } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmConstFloatNode__CDefinition { + pub const m_flValue: usize = 0x10; // float32 + } // Parent: CAnimTagBase // Field count: 0 // @@ -4836,7 +5729,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmStateMachineNode__CDefinition { - pub const m_stateDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_stateDefinitions: usize = 0x10; // CUtlLeanVectorFixedGrowable pub const m_nDefaultStateIndex: usize = 0x130; // int16 } // Parent: CAnimTagBase @@ -4849,6 +5742,29 @@ pub mod cs2_dumper { pub const m_nPriority: usize = 0x58; // int32 pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector } + // Parent: CNmBlendTaskBase + // Field count: 0 + pub mod CNmModelSpaceBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmZeroPoseNode__CDefinition { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmOrientationWarpNode__CDefinition { + pub const m_nClipReferenceNodeIdx: usize = 0x10; // int16 + pub const m_nTargetValueNodeIdx: usize = 0x12; // int16 + pub const m_bIsOffsetNode: usize = 0x14; // bool + pub const m_bIsOffsetRelativeToCharacter: usize = 0x15; // bool + pub const m_samplingMode: usize = 0x16; // CNmRootMotionData::SamplingMode_t + } // Parent: None // Field count: 1 // @@ -4858,6 +5774,14 @@ pub mod cs2_dumper { pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmBoneMaskValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMaskNode__CDefinition { + pub const m_boneMaskID: usize = 0x10; // CGlobalSymbol + } // Parent: CNmPoseNode__CDefinition // Field count: 1 // @@ -4940,6 +5864,14 @@ pub mod cs2_dumper { pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventIndexNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + } // Parent: CModelConfigElement // Field count: 1 // @@ -4948,6 +5880,22 @@ pub mod cs2_dumper { pub mod CModelConfigElement_SetRenderColor { pub const m_Color: usize = 0x48; // Color } + // Parent: CNmBlendTaskBase + // Field count: 0 + pub mod CNmAdditiveBlendTask { + } + // Parent: CNmPoseNode__CDefinition + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmAnimationPoseNode__CDefinition { + pub const m_nPoseTimeValueNodeIdx: usize = 0x10; // int16 + pub const m_nDataSlotIdx: usize = 0x12; // int16 + pub const m_inputTimeRemapRange: usize = 0x14; // Range_t + pub const m_flUserSpecifiedTime: usize = 0x1C; // float32 + pub const m_bUseFramesAsInput: usize = 0x20; // bool + } // Parent: None // Field count: 3 // @@ -5080,6 +6028,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CBoneConstraintBase { } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateEventConditionNode__Condition_t { + pub const m_eventID: usize = 0x0; // CGlobalSymbol + pub const m_eventTypeCondition: usize = 0x8; // NmStateEventTypeCondition_t + } // Parent: CPathAnimMotorUpdaterBase // Field count: 0 // @@ -5099,13 +6056,23 @@ pub mod cs2_dumper { pub const m_flValue: usize = 0x64; // float32 pub const m_Color: usize = 0x68; // Color } + // Parent: CNmBoolValueNode__CDefinition + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootEventConditionNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_phaseCondition: usize = 0x12; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + } // Parent: CNmEvent // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod CNmFootEvent { - pub const m_phase: usize = 0x10; // NmFootPhase_t + pub const m_phase: usize = 0x18; // NmFootPhase_t } // Parent: None // Field count: 8 @@ -5136,6 +6103,14 @@ pub mod cs2_dumper { pub const m_tail: usize = 0x14; // float32 pub const m_end: usize = 0x18; // float32 } + // Parent: CNmFloatValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmCurrentSyncEventPercentageThroughNode__CDefinition { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + } // Parent: None // Field count: 6 // @@ -5158,6 +6133,15 @@ pub mod cs2_dumper { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } + // Parent: CUnaryUpdateNode + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTargetWarpUpdateNode { + pub const m_hPositionParameter: usize = 0x6C; // CAnimParamHandle + pub const m_hFacePositionParameter: usize = 0x6E; // CAnimParamHandle + } // Parent: CNmBoolValueNode__CDefinition // Field count: 1 // @@ -5216,6 +6200,16 @@ pub mod cs2_dumper { pub const m_bResetChild2: usize = 0x81; // bool } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmParameterizedBlendNode__BlendRange_t { + pub const m_nInputIdx0: usize = 0x0; // int16 + pub const m_nInputIdx1: usize = 0x2; // int16 + pub const m_parameterValueRange: usize = 0x4; // Range_t + } + // Parent: None // Field count: 6 // // Metadata: @@ -5271,6 +6265,14 @@ pub mod cs2_dumper { pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } + // Parent: CNmVectorValueNode__CDefinition + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVectorNegateNode__CDefinition { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + } // Parent: None // Field count: 3 // @@ -5351,7 +6353,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CAnimTagManagerUpdater { - pub const m_tags: usize = 0x18; // CUtlVector> + pub const m_tags: usize = 0x38; // CUtlVector> } } } diff --git a/output/buttons.cs b/output/buttons.cs index 085e4800..07e47c78 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x17BA020; - public const nint attack2 = 0x17BA0B0; - public const nint back = 0x17BA2F0; - public const nint duck = 0x17BA5C0; - public const nint forward = 0x17BA260; - public const nint jump = 0x17BA530; - public const nint left = 0x17BA380; - public const nint lookatweapon = 0x19C5D20; - public const nint reload = 0x17B9F90; - public const nint right = 0x17BA410; - public const nint showscores = 0x19C5C00; - public const nint sprint = 0x17B9F00; - public const nint turnleft = 0x17BA140; - public const nint turnright = 0x17BA1D0; - public const nint use = 0x17BA4A0; - public const nint zoom = 0x19C5C90; + public const nint attack = 0x181ABC0; + public const nint attack2 = 0x181AC50; + public const nint back = 0x181AE90; + public const nint duck = 0x181B160; + public const nint forward = 0x181AE00; + public const nint jump = 0x181B0D0; + public const nint left = 0x181AF20; + public const nint lookatweapon = 0x1A26730; + public const nint reload = 0x181AB30; + public const nint right = 0x181AFB0; + public const nint showscores = 0x1A26610; + public const nint sprint = 0x181AAA0; + public const nint turnleft = 0x181ACE0; + public const nint turnright = 0x181AD70; + public const nint use = 0x181B040; + public const nint zoom = 0x1A266A0; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index 3eece721..8811d72f 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x17BA020; - constexpr std::ptrdiff_t attack2 = 0x17BA0B0; - constexpr std::ptrdiff_t back = 0x17BA2F0; - constexpr std::ptrdiff_t duck = 0x17BA5C0; - constexpr std::ptrdiff_t forward = 0x17BA260; - constexpr std::ptrdiff_t jump = 0x17BA530; - constexpr std::ptrdiff_t left = 0x17BA380; - constexpr std::ptrdiff_t lookatweapon = 0x19C5D20; - constexpr std::ptrdiff_t reload = 0x17B9F90; - constexpr std::ptrdiff_t right = 0x17BA410; - constexpr std::ptrdiff_t showscores = 0x19C5C00; - constexpr std::ptrdiff_t sprint = 0x17B9F00; - constexpr std::ptrdiff_t turnleft = 0x17BA140; - constexpr std::ptrdiff_t turnright = 0x17BA1D0; - constexpr std::ptrdiff_t use = 0x17BA4A0; - constexpr std::ptrdiff_t zoom = 0x19C5C90; + constexpr std::ptrdiff_t attack = 0x181ABC0; + constexpr std::ptrdiff_t attack2 = 0x181AC50; + constexpr std::ptrdiff_t back = 0x181AE90; + constexpr std::ptrdiff_t duck = 0x181B160; + constexpr std::ptrdiff_t forward = 0x181AE00; + constexpr std::ptrdiff_t jump = 0x181B0D0; + constexpr std::ptrdiff_t left = 0x181AF20; + constexpr std::ptrdiff_t lookatweapon = 0x1A26730; + constexpr std::ptrdiff_t reload = 0x181AB30; + constexpr std::ptrdiff_t right = 0x181AFB0; + constexpr std::ptrdiff_t showscores = 0x1A26610; + constexpr std::ptrdiff_t sprint = 0x181AAA0; + constexpr std::ptrdiff_t turnleft = 0x181ACE0; + constexpr std::ptrdiff_t turnright = 0x181AD70; + constexpr std::ptrdiff_t use = 0x181B040; + constexpr std::ptrdiff_t zoom = 0x1A266A0; } } diff --git a/output/buttons.json b/output/buttons.json index 88de14b3..b87a9b82 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 24879136, - "attack2": 24879280, - "back": 24879856, - "duck": 24880576, - "forward": 24879712, - "jump": 24880432, - "left": 24880000, - "lookatweapon": 27024672, - "reload": 24878992, - "right": 24880144, - "showscores": 27024384, - "sprint": 24878848, - "turnleft": 24879424, - "turnright": 24879568, - "use": 24880288, - "zoom": 27024528 + "attack": 25275328, + "attack2": 25275472, + "back": 25276048, + "duck": 25276768, + "forward": 25275904, + "jump": 25276624, + "left": 25276192, + "lookatweapon": 27420464, + "reload": 25275184, + "right": 25276336, + "showscores": 27420176, + "sprint": 25275040, + "turnleft": 25275616, + "turnright": 25275760, + "use": 25276480, + "zoom": 27420320 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index bcae5279..2b700c8f 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x17BA020; - pub const attack2: usize = 0x17BA0B0; - pub const back: usize = 0x17BA2F0; - pub const duck: usize = 0x17BA5C0; - pub const forward: usize = 0x17BA260; - pub const jump: usize = 0x17BA530; - pub const left: usize = 0x17BA380; - pub const lookatweapon: usize = 0x19C5D20; - pub const reload: usize = 0x17B9F90; - pub const right: usize = 0x17BA410; - pub const showscores: usize = 0x19C5C00; - pub const sprint: usize = 0x17B9F00; - pub const turnleft: usize = 0x17BA140; - pub const turnright: usize = 0x17BA1D0; - pub const r#use: usize = 0x17BA4A0; - pub const zoom: usize = 0x19C5C90; + pub const attack: usize = 0x181ABC0; + pub const attack2: usize = 0x181AC50; + pub const back: usize = 0x181AE90; + pub const duck: usize = 0x181B160; + pub const forward: usize = 0x181AE00; + pub const jump: usize = 0x181B0D0; + pub const left: usize = 0x181AF20; + pub const lookatweapon: usize = 0x1A26730; + pub const reload: usize = 0x181AB30; + pub const right: usize = 0x181AFB0; + pub const showscores: usize = 0x1A26610; + pub const sprint: usize = 0x181AAA0; + pub const turnleft: usize = 0x181ACE0; + pub const turnright: usize = 0x181AD70; + pub const r#use: usize = 0x181B040; + pub const zoom: usize = 0x1A266A0; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index 2adba0d6..0dd6e3e8 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: client.dll - // Class count: 415 + // Class count: 419 // Enum count: 7 public static class ClientDll { // Alignment: 4 @@ -100,7 +100,7 @@ namespace CS2Dumper.Schemas { public static class C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -144,23 +144,25 @@ namespace CS2Dumper.Schemas { public const nint m_nTraceCount = 0x470; // int32 public const nint m_StuckLast = 0x474; // int32 public const nint m_bSpeedCropped = 0x478; // bool - public const nint m_nOldWaterLevel = 0x47C; // int32 - public const nint m_flWaterEntryTime = 0x480; // float32 - public const nint m_vecForward = 0x484; // Vector - public const nint m_vecLeft = 0x490; // Vector - public const nint m_vecUp = 0x49C; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - public const nint m_bOldJumpPressed = 0x4AC; // bool - public const nint m_flJumpPressedTime = 0x4B0; // float32 - public const nint m_flJumpUntil = 0x4B4; // float32 - public const nint m_flJumpVel = 0x4B8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 - public const nint m_flStamina = 0x4D0; // float32 - public const nint m_flHeightAtJumpStart = 0x4D4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 + public const nint m_flGroundMoveEfficiency = 0x47C; // float32 + public const nint m_nOldWaterLevel = 0x480; // int32 + public const nint m_flWaterEntryTime = 0x484; // float32 + public const nint m_vecForward = 0x488; // Vector + public const nint m_vecLeft = 0x494; // Vector + public const nint m_vecUp = 0x4A0; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 + public const nint m_bOldJumpPressed = 0x4B0; // bool + public const nint m_flJumpPressedTime = 0x4B4; // float32 + public const nint m_flJumpUntil = 0x4B8; // float32 + public const nint m_flJumpVel = 0x4BC; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4C8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4D0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4D4; // float32 + public const nint m_flStamina = 0x4D8; // float32 + public const nint m_flHeightAtJumpStart = 0x4DC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4E0; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4E4; // float32 } // Parent: None // Field count: 6 @@ -187,7 +189,7 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Field count: 1 public static class C_Item { - public const nint m_pReticleHintTextName = 0x15B0; // char[256] + public const nint m_pReticleHintTextName = 0x1660; // char[256] } // Parent: C_SoundEventEntity // Field count: 1 @@ -195,7 +197,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class C_SoundEventPathCornerEntity { - public const nint m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + public const nint m_vecCornerPairsNetworked = 0x628; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -375,32 +377,32 @@ namespace CS2Dumper.Schemas { public const nint m_iNumConsecutiveCTLoses = 0xCB0; // int32 public const nint m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD28; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - public const nint m_pGameModeRules = 0xD48; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD50; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xE68; // uint8 - public const nint m_nTTeamIntroVariant = 0xE6C; // int32 - public const nint m_nCTTeamIntroVariant = 0xE70; // int32 - public const nint m_bTeamIntroPeriod = 0xE74; // bool - public const nint m_iRoundEndWinnerTeam = 0xE78; // int32 - public const nint m_eRoundEndReason = 0xE7C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xE80; // bool - public const nint m_iRoundEndTimerTime = 0xE84; // int32 - public const nint m_sRoundEndFunFactToken = 0xE88; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xE94; // int32 - public const nint m_iRoundEndFunFactData2 = 0xE98; // int32 - public const nint m_iRoundEndFunFactData3 = 0xE9C; // int32 - public const nint m_sRoundEndMessage = 0xEA0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEA8; // int32 - public const nint m_bRoundEndNoMusic = 0xEAC; // bool - public const nint m_iRoundEndLegacy = 0xEB0; // int32 - public const nint m_nRoundEndCount = 0xEB4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEB8; // int32 - public const nint m_nRoundStartCount = 0xEBC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4EC8; // float64 + public const nint m_nMatchAbortedEarlyReason = 0xD78; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD7C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool + public const nint m_pGameModeRules = 0xD98; // CCSGameModeRules* + public const nint m_RetakeRules = 0xDA0; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEB8; // uint8 + public const nint m_nTTeamIntroVariant = 0xEBC; // int32 + public const nint m_nCTTeamIntroVariant = 0xEC0; // int32 + public const nint m_bTeamIntroPeriod = 0xEC4; // bool + public const nint m_iRoundEndWinnerTeam = 0xEC8; // int32 + public const nint m_eRoundEndReason = 0xECC; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xED0; // bool + public const nint m_iRoundEndTimerTime = 0xED4; // int32 + public const nint m_sRoundEndFunFactToken = 0xED8; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xEE4; // int32 + public const nint m_iRoundEndFunFactData2 = 0xEE8; // int32 + public const nint m_iRoundEndFunFactData3 = 0xEEC; // int32 + public const nint m_sRoundEndMessage = 0xEF0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEF8; // int32 + public const nint m_bRoundEndNoMusic = 0xEFC; // bool + public const nint m_iRoundEndLegacy = 0xF00; // int32 + public const nint m_nRoundEndCount = 0xF04; // uint8 + public const nint m_iRoundStartRoundNumber = 0xF08; // int32 + public const nint m_nRoundStartCount = 0xF0C; // uint8 + public const nint m_flLastPerfSampleTime = 0x4F18; // float64 } // Parent: CBodyComponent // Field count: 1 @@ -415,7 +417,7 @@ namespace CS2Dumper.Schemas { public static class C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Field count: 32 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -425,6 +427,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -440,37 +443,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA18; // CRenderComponent* - public const nint m_CHitboxComponent = 0xA20; // CHitboxComponent - public const nint m_bInitModelEffects = 0xA68; // bool - public const nint m_bIsStaticProp = 0xA69; // bool - public const nint m_nLastAddDecal = 0xA6C; // int32 - public const nint m_nDecalsAdded = 0xA70; // int32 - public const nint m_iOldHealth = 0xA74; // int32 - public const nint m_nRenderMode = 0xA78; // RenderMode_t - public const nint m_nRenderFX = 0xA79; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA7A; // bool - public const nint m_clrRender = 0xA7B; // Color - public const nint m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xAE8; // bool - public const nint m_Collision = 0xAF0; // CCollisionProperty - public const nint m_Glow = 0xBA0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xBF8; // float32 - public const nint m_fadeMinDist = 0xBFC; // float32 - public const nint m_fadeMaxDist = 0xC00; // float32 - public const nint m_flFadeScale = 0xC04; // float32 - public const nint m_flShadowStrength = 0xC08; // float32 - public const nint m_nObjectCulling = 0xC0C; // uint8 - public const nint m_nAddDecal = 0xC10; // int32 - public const nint m_vDecalPosition = 0xC14; // Vector - public const nint m_vDecalForwardAxis = 0xC20; // Vector - public const nint m_flDecalHealBloodRate = 0xC2C; // float32 - public const nint m_flDecalHealHeightRate = 0xC30; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC88; // Color - public const nint m_bUseClientOverrideTint = 0xC8C; // bool + public const nint m_CRenderComponent = 0xA50; // CRenderComponent* + public const nint m_CHitboxComponent = 0xA58; // CHitboxComponent + public const nint m_bInitModelEffects = 0xAA0; // bool + public const nint m_bIsStaticProp = 0xAA1; // bool + public const nint m_nLastAddDecal = 0xAA4; // int32 + public const nint m_nDecalsAdded = 0xAA8; // int32 + public const nint m_iOldHealth = 0xAAC; // int32 + public const nint m_nRenderMode = 0xAB0; // RenderMode_t + public const nint m_nRenderFX = 0xAB1; // RenderFx_t + public const nint m_bAllowFadeInView = 0xAB2; // bool + public const nint m_clrRender = 0xAD0; // Color + public const nint m_vecRenderAttributes = 0xAD8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xB40; // bool + public const nint m_bNoInterpolate = 0xB41; // bool + public const nint m_Collision = 0xB48; // CCollisionProperty + public const nint m_Glow = 0xBF8; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xC50; // float32 + public const nint m_fadeMinDist = 0xC54; // float32 + public const nint m_fadeMaxDist = 0xC58; // float32 + public const nint m_flFadeScale = 0xC5C; // float32 + public const nint m_flShadowStrength = 0xC60; // float32 + public const nint m_nObjectCulling = 0xC64; // uint8 + public const nint m_nAddDecal = 0xC68; // int32 + public const nint m_vDecalPosition = 0xC6C; // Vector + public const nint m_vDecalForwardAxis = 0xC78; // Vector + public const nint m_flDecalHealBloodRate = 0xC84; // float32 + public const nint m_flDecalHealHeightRate = 0xC88; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC90; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xCA8; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xCD8; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xCE0; // Color + public const nint m_bUseClientOverrideTint = 0xCE4; // bool } // Parent: C_BaseTrigger // Field count: 2 @@ -479,8 +483,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0xCD0; // CUtlSymbolLarge - public const nint m_destination = 0xCD8; // CUtlSymbolLarge + public const nint m_source = 0xD28; // CUtlSymbolLarge + public const nint m_destination = 0xD30; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -499,19 +503,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xD00; // bool - public const nint m_bIgnoreInput = 0xE80; // bool - public const nint m_flWidth = 0xE84; // float32 - public const nint m_flHeight = 0xE88; // float32 - public const nint m_flDPI = 0xE8C; // float32 - public const nint m_flInteractDistance = 0xE90; // float32 - public const nint m_flDepthOffset = 0xE94; // float32 - public const nint m_unOwnerContext = 0xE98; // uint32 - public const nint m_unHorizontalAlign = 0xE9C; // uint32 - public const nint m_unVerticalAlign = 0xEA0; // uint32 - public const nint m_unOrientation = 0xEA4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xD58; // bool + public const nint m_bIgnoreInput = 0xED8; // bool + public const nint m_flWidth = 0xEDC; // float32 + public const nint m_flHeight = 0xEE0; // float32 + public const nint m_flDPI = 0xEE4; // float32 + public const nint m_flInteractDistance = 0xEE8; // float32 + public const nint m_flDepthOffset = 0xEEC; // float32 + public const nint m_unOwnerContext = 0xEF0; // uint32 + public const nint m_unHorizontalAlign = 0xEF4; // uint32 + public const nint m_unVerticalAlign = 0xEF8; // uint32 + public const nint m_unOrientation = 0xEFC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + public const nint m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Field count: 2 @@ -520,8 +524,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCC8; // float32 - public const nint m_Radius = 0xCCC; // float32 + public const nint m_flLightScale = 0xD20; // float32 + public const nint m_Radius = 0xD24; // float32 } // Parent: None // Field count: 5 @@ -540,7 +544,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -558,6 +562,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -565,31 +570,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class C_PointCamera { - public const nint m_FOV = 0x548; // float32 - public const nint m_Resolution = 0x54C; // float32 - public const nint m_bFogEnable = 0x550; // bool - public const nint m_FogColor = 0x551; // Color - public const nint m_flFogStart = 0x558; // float32 - public const nint m_flFogEnd = 0x55C; // float32 - public const nint m_flFogMaxDensity = 0x560; // float32 - public const nint m_bActive = 0x564; // bool - public const nint m_bUseScreenAspectRatio = 0x565; // bool - public const nint m_flAspectRatio = 0x568; // float32 - public const nint m_bNoSky = 0x56C; // bool - public const nint m_fBrightness = 0x570; // float32 - public const nint m_flZFar = 0x574; // float32 - public const nint m_flZNear = 0x578; // float32 - public const nint m_bCanHLTVUse = 0x57C; // bool - public const nint m_bDofEnabled = 0x57D; // bool - public const nint m_flDofNearBlurry = 0x580; // float32 - public const nint m_flDofNearCrisp = 0x584; // float32 - public const nint m_flDofFarCrisp = 0x588; // float32 - public const nint m_flDofFarBlurry = 0x58C; // float32 - public const nint m_flDofTiltToGround = 0x590; // float32 - public const nint m_TargetFOV = 0x594; // float32 - public const nint m_DegreesPerSecond = 0x598; // float32 - public const nint m_bIsOn = 0x59C; // bool - public const nint m_pNext = 0x5A0; // C_PointCamera* + public const nint m_FOV = 0x568; // float32 + public const nint m_Resolution = 0x56C; // float32 + public const nint m_bFogEnable = 0x570; // bool + public const nint m_FogColor = 0x571; // Color + public const nint m_flFogStart = 0x578; // float32 + public const nint m_flFogEnd = 0x57C; // float32 + public const nint m_flFogMaxDensity = 0x580; // float32 + public const nint m_bActive = 0x584; // bool + public const nint m_bUseScreenAspectRatio = 0x585; // bool + public const nint m_flAspectRatio = 0x588; // float32 + public const nint m_bNoSky = 0x58C; // bool + public const nint m_fBrightness = 0x590; // float32 + public const nint m_flZFar = 0x594; // float32 + public const nint m_flZNear = 0x598; // float32 + public const nint m_bCanHLTVUse = 0x59C; // bool + public const nint m_bAlignWithParent = 0x59D; // bool + public const nint m_bDofEnabled = 0x59E; // bool + public const nint m_flDofNearBlurry = 0x5A0; // float32 + public const nint m_flDofNearCrisp = 0x5A4; // float32 + public const nint m_flDofFarCrisp = 0x5A8; // float32 + public const nint m_flDofFarBlurry = 0x5AC; // float32 + public const nint m_flDofTiltToGround = 0x5B0; // float32 + public const nint m_TargetFOV = 0x5B4; // float32 + public const nint m_DegreesPerSecond = 0x5B8; // float32 + public const nint m_bIsOn = 0x5BC; // bool + public const nint m_pNext = 0x5C0; // C_PointCamera* } // Parent: None // Field count: 0 @@ -609,27 +615,25 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWind { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x568; // C_EnvWindShared } // Parent: C_BaseEntity // Field count: 0 public static class C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Field count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1080; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1081; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1088; // float32 - public const nint m_flWaterNextTraceTime = 0x108C; // float32 - public const nint m_flFieldOfView = 0x1090; // float32 + public const nint m_hMyWearables = 0x1118; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1130; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1131; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1134; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1138; // float32 + public const nint m_flWaterNextTraceTime = 0x113C; // float32 } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -641,7 +645,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundEventSphereEntity { - public const nint m_flRadius = 0x548; // float32 + public const nint m_flRadius = 0x628; // float32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -671,18 +675,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x550; // bool - public const nint m_bPaused = 0x551; // bool - public const nint m_bMultiplayer = 0x552; // bool - public const nint m_bAutogenerated = 0x553; // bool - public const nint m_flForceClientTime = 0x554; // float32 - public const nint m_nSceneStringIndex = 0x558; // uint16 - public const nint m_bClientOnly = 0x55A; // bool - public const nint m_hOwner = 0x55C; // CHandle - public const nint m_hActorList = 0x560; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x578; // bool - public const nint m_QueuedEvents = 0x588; // CUtlVector - public const nint m_flCurrentTime = 0x5A0; // float32 + public const nint m_bIsPlayingBack = 0x570; // bool + public const nint m_bPaused = 0x571; // bool + public const nint m_bMultiplayer = 0x572; // bool + public const nint m_bAutogenerated = 0x573; // bool + public const nint m_flForceClientTime = 0x574; // float32 + public const nint m_nSceneStringIndex = 0x578; // uint16 + public const nint m_bClientOnly = 0x57A; // bool + public const nint m_hOwner = 0x57C; // CHandle + public const nint m_hActorList = 0x580; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x598; // bool + public const nint m_QueuedEvents = 0x5A8; // CUtlVector + public const nint m_flCurrentTime = 0x5C0; // float32 } // Parent: CPlayerPawnComponent // Field count: 20 @@ -738,21 +742,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1A70; // bool - public const nint m_bRedraw = 0x1A71; // bool - public const nint m_bIsHeldByPlayer = 0x1A72; // bool - public const nint m_bPinPulled = 0x1A73; // bool - public const nint m_bJumpThrow = 0x1A74; // bool - public const nint m_bThrowAnimating = 0x1A75; // bool - public const nint m_fThrowTime = 0x1A78; // GameTime_t - public const nint m_flThrowStrength = 0x1A7C; // float32 - public const nint m_flThrowStrengthApproach = 0x1A80; // float32 - public const nint m_fDropTime = 0x1A84; // GameTime_t - public const nint m_fPinPullTime = 0x1A88; // GameTime_t - public const nint m_bJustPulledPin = 0x1A8C; // bool - public const nint m_nNextHoldTick = 0x1A90; // GameTick_t - public const nint m_flNextHoldFrac = 0x1A94; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + public const nint m_bClientPredictDelete = 0x1B00; // bool + public const nint m_bRedraw = 0x1B01; // bool + public const nint m_bIsHeldByPlayer = 0x1B02; // bool + public const nint m_bPinPulled = 0x1B03; // bool + public const nint m_bJumpThrow = 0x1B04; // bool + public const nint m_bThrowAnimating = 0x1B05; // bool + public const nint m_fThrowTime = 0x1B08; // GameTime_t + public const nint m_flThrowStrength = 0x1B0C; // float32 + public const nint m_flThrowStrengthApproach = 0x1B10; // float32 + public const nint m_fDropTime = 0x1B14; // GameTime_t + public const nint m_fPinPullTime = 0x1B18; // GameTime_t + public const nint m_bJustPulledPin = 0x1B1C; // bool + public const nint m_nNextHoldTick = 0x1B20; // GameTick_t + public const nint m_flNextHoldFrac = 0x1B24; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x1B28; // CHandle } // Parent: C_FuncBrush // Field count: 8 @@ -767,14 +771,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCC8; // CUtlString - public const nint m_nResolutionEnum = 0xCD0; // int32 - public const nint m_bRenderShadows = 0xCD4; // bool - public const nint m_bUseUniqueColorTarget = 0xCD5; // bool - public const nint m_brushModelName = 0xCD8; // CUtlString - public const nint m_hTargetCamera = 0xCE0; // CHandle - public const nint m_bEnabled = 0xCE4; // bool - public const nint m_bDraw3DSkybox = 0xCE5; // bool + public const nint m_targetCamera = 0xD20; // CUtlString + public const nint m_nResolutionEnum = 0xD28; // int32 + public const nint m_bRenderShadows = 0xD2C; // bool + public const nint m_bUseUniqueColorTarget = 0xD2D; // bool + public const nint m_brushModelName = 0xD30; // CUtlString + public const nint m_hTargetCamera = 0xD38; // CHandle + public const nint m_bEnabled = 0xD3C; // bool + public const nint m_bDraw3DSkybox = 0xD3D; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -797,7 +801,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x590; // float32 } // Parent: CPlayer_MovementServices // Field count: 0 @@ -820,14 +824,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCC8; // uint32 - public const nint m_nVerticalSize = 0xCCC; // uint32 - public const nint m_nMinDist = 0xCD0; // uint32 - public const nint m_nMaxDist = 0xCD4; // uint32 - public const nint m_nOuterMaxDist = 0xCD8; // uint32 - public const nint m_flGlowProxySize = 0xCDC; // float32 - public const nint m_flHDRColorScale = 0xCE0; // float32 - public const nint m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + public const nint m_nHorizontalSize = 0xD20; // uint32 + public const nint m_nVerticalSize = 0xD24; // uint32 + public const nint m_nMinDist = 0xD28; // uint32 + public const nint m_nMaxDist = 0xD2C; // uint32 + public const nint m_nOuterMaxDist = 0xD30; // uint32 + public const nint m_flGlowProxySize = 0xD34; // float32 + public const nint m_flHDRColorScale = 0xD38; // float32 + public const nint m_GlowOverlay = 0xD40; // C_LightGlowOverlay } // Parent: None // Field count: 4 @@ -870,25 +874,25 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0xED0; // bool - public const nint m_bImportant = 0xED1; // bool - public const nint m_flEffectTime = 0xED4; // GameTime_t - public const nint m_gibDespawnTime = 0xED8; // GameTime_t - public const nint m_iCurrentFriction = 0xEDC; // int32 - public const nint m_iMinFriction = 0xEE0; // int32 - public const nint m_iMaxFriction = 0xEE4; // int32 - public const nint m_iFrictionAnimState = 0xEE8; // int32 - public const nint m_bReleaseRagdoll = 0xEEC; // bool - public const nint m_iEyeAttachment = 0xEED; // AttachmentHandle_t - public const nint m_bFadingOut = 0xEEE; // bool - public const nint m_flScaleEnd = 0xEF0; // float32[10] - public const nint m_flScaleTimeStart = 0xF18; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + public const nint m_bFadeOut = 0xF80; // bool + public const nint m_bImportant = 0xF81; // bool + public const nint m_flEffectTime = 0xF84; // GameTime_t + public const nint m_gibDespawnTime = 0xF88; // GameTime_t + public const nint m_iCurrentFriction = 0xF8C; // int32 + public const nint m_iMinFriction = 0xF90; // int32 + public const nint m_iMaxFriction = 0xF94; // int32 + public const nint m_iFrictionAnimState = 0xF98; // int32 + public const nint m_bReleaseRagdoll = 0xF9C; // bool + public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + public const nint m_bFadingOut = 0xF9E; // bool + public const nint m_flScaleEnd = 0xFA0; // float32[10] + public const nint m_flScaleTimeStart = 0xFC8; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0xFF0; // GameTime_t[10] } // Parent: C_BaseEntity // Field count: 1 public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xA10; // uint16 + public const nint m_WindClothForceHandle = 0xA30; // uint16 } // Parent: C_BaseEntity // Field count: 10 @@ -904,16 +908,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x548; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x554; // bool[12] - public const nint m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x590; // Vector - public const nint m_bombsiteCenterB = 0x59C; // Vector - public const nint m_hostageRescueX = 0x5A8; // int32[4] - public const nint m_hostageRescueY = 0x5B8; // int32[4] - public const nint m_hostageRescueZ = 0x5C8; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x5D8; // bool - public const nint m_foundGoalPositions = 0x5D9; // bool + public const nint m_bHostageAlive = 0x568; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x574; // bool[12] + public const nint m_iHostageEntityIDs = 0x580; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x5B0; // Vector + public const nint m_bombsiteCenterB = 0x5BC; // Vector + public const nint m_hostageRescueX = 0x5C8; // int32[4] + public const nint m_hostageRescueY = 0x5D8; // int32[4] + public const nint m_hostageRescueZ = 0x5E8; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x5F8; // bool + public const nint m_foundGoalPositions = 0x5F9; // bool } // Parent: CGameSceneNode // Field count: 8 @@ -940,7 +944,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -961,14 +965,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1158; // int32 - public const nint m_bDidSmokeEffect = 0x115C; // bool - public const nint m_nRandomSeed = 0x1160; // int32 - public const nint m_vSmokeColor = 0x1164; // Vector - public const nint m_vSmokeDetonationPos = 0x1170; // Vector - public const nint m_VoxelFrameData = 0x1180; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1198; // bool - public const nint m_bSmokeEffectSpawned = 0x1199; // bool + public const nint m_nSmokeEffectTickBegin = 0x1208; // int32 + public const nint m_bDidSmokeEffect = 0x120C; // bool + public const nint m_nRandomSeed = 0x1210; // int32 + public const nint m_vSmokeColor = 0x1214; // Vector + public const nint m_vSmokeDetonationPos = 0x1220; // Vector + public const nint m_VoxelFrameData = 0x1230; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x1248; // bool + public const nint m_bSmokeEffectSpawned = 0x1249; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -977,14 +981,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseEntity // Field count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x548; // float32 - public const nint m_flZNear = 0x54C; // float32 - public const nint m_bLoop = 0x550; // bool - public const nint m_bVerticalFOV = 0x551; // bool - public const nint m_bConstantSpeed = 0x552; // bool - public const nint m_flDuration = 0x554; // float32 - public const nint m_flPathLength = 0x598; // float32 - public const nint m_flPathDuration = 0x59C; // float32 + public const nint m_flZFar = 0x568; // float32 + public const nint m_flZNear = 0x56C; // float32 + public const nint m_bLoop = 0x570; // bool + public const nint m_bVerticalFOV = 0x571; // bool + public const nint m_bConstantSpeed = 0x572; // bool + public const nint m_flDuration = 0x574; // float32 + public const nint m_flPathLength = 0x5B8; // float32 + public const nint m_flPathDuration = 0x5BC; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -1004,30 +1008,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - public const nint m_firePositions = 0xD38; // Vector[64] - public const nint m_fireParentPositions = 0x1038; // Vector[64] - public const nint m_bFireIsBurning = 0x1338; // bool[64] - public const nint m_BurnNormal = 0x1378; // Vector[64] - public const nint m_fireCount = 0x1678; // int32 - public const nint m_nInfernoType = 0x167C; // int32 - public const nint m_nFireLifetime = 0x1680; // float32 - public const nint m_bInPostEffectTime = 0x1684; // bool - public const nint m_lastFireCount = 0x1688; // int32 - public const nint m_nFireEffectTickBegin = 0x168C; // int32 - public const nint m_drawableCount = 0x8290; // int32 - public const nint m_blosCheck = 0x8294; // bool - public const nint m_nlosperiod = 0x8298; // int32 - public const nint m_maxFireHalfWidth = 0x829C; // float32 - public const nint m_maxFireHeight = 0x82A0; // float32 - public const nint m_minBounds = 0x82A4; // Vector - public const nint m_maxBounds = 0x82B0; // Vector - public const nint m_flLastGrassBurnThink = 0x82BC; // float32 + public const nint m_nfxFireDamageEffect = 0xD60; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xD68; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xD70; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xD78; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD80; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xD88; // CStrongHandle + public const nint m_firePositions = 0xD90; // Vector[64] + public const nint m_fireParentPositions = 0x1090; // Vector[64] + public const nint m_bFireIsBurning = 0x1390; // bool[64] + public const nint m_BurnNormal = 0x13D0; // Vector[64] + public const nint m_fireCount = 0x16D0; // int32 + public const nint m_nInfernoType = 0x16D4; // int32 + public const nint m_nFireLifetime = 0x16D8; // float32 + public const nint m_bInPostEffectTime = 0x16DC; // bool + public const nint m_lastFireCount = 0x16E0; // int32 + public const nint m_nFireEffectTickBegin = 0x16E4; // int32 + public const nint m_drawableCount = 0x82F0; // int32 + public const nint m_blosCheck = 0x82F4; // bool + public const nint m_nlosperiod = 0x82F8; // int32 + public const nint m_maxFireHalfWidth = 0x82FC; // float32 + public const nint m_maxFireHeight = 0x8300; // float32 + public const nint m_minBounds = 0x8304; // Vector + public const nint m_maxBounds = 0x8310; // Vector + public const nint m_flLastGrassBurnThink = 0x831C; // float32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -1047,11 +1051,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class C_PlayerPing { - public const nint m_hPlayer = 0x578; // CHandle - public const nint m_hPingedEntity = 0x57C; // CHandle - public const nint m_iType = 0x580; // int32 - public const nint m_bUrgent = 0x584; // bool - public const nint m_szPlaceName = 0x585; // char[18] + public const nint m_hPlayer = 0x598; // CHandle + public const nint m_hPingedEntity = 0x59C; // CHandle + public const nint m_iType = 0x5A0; // int32 + public const nint m_bUrgent = 0x5A4; // bool + public const nint m_szPlaceName = 0x5A5; // char[18] } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1072,30 +1076,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x600; // char[512] - public const nint m_numMapVictories = 0x800; // int32 - public const nint m_bSurrendered = 0x804; // bool - public const nint m_scoreFirstHalf = 0x808; // int32 - public const nint m_scoreSecondHalf = 0x80C; // int32 - public const nint m_scoreOvertime = 0x810; // int32 - public const nint m_szClanTeamname = 0x814; // char[129] - public const nint m_iClanID = 0x898; // uint32 - public const nint m_szTeamFlagImage = 0x89C; // char[8] - public const nint m_szTeamLogoImage = 0x8A4; // char[8] + public const nint m_szTeamMatchStat = 0x620; // char[512] + public const nint m_numMapVictories = 0x820; // int32 + public const nint m_bSurrendered = 0x824; // bool + public const nint m_scoreFirstHalf = 0x828; // int32 + public const nint m_scoreSecondHalf = 0x82C; // int32 + public const nint m_scoreOvertime = 0x830; // int32 + public const nint m_szClanTeamname = 0x834; // char[129] + public const nint m_iClanID = 0x8B8; // uint32 + public const nint m_szTeamFlagImage = 0x8BC; // char[8] + public const nint m_szTeamLogoImage = 0x8C4; // char[8] } // Parent: C_BaseEntity // Field count: 10 public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x550; // int32 - public const nint m_vInTangentLocal = 0x554; // Vector - public const nint m_vOutTangentLocal = 0x560; // Vector - public const nint m_flFOV = 0x56C; // float32 - public const nint m_flCameraSpeed = 0x570; // float32 - public const nint m_flEaseIn = 0x574; // float32 - public const nint m_flEaseOut = 0x578; // float32 - public const nint m_vInTangentWorld = 0x57C; // Vector - public const nint m_vOutTangentWorld = 0x588; // Vector + public const nint m_szParentPathUniqueID = 0x568; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x570; // int32 + public const nint m_vInTangentLocal = 0x574; // Vector + public const nint m_vOutTangentLocal = 0x580; // Vector + public const nint m_flFOV = 0x58C; // float32 + public const nint m_flCameraSpeed = 0x590; // float32 + public const nint m_flEaseIn = 0x594; // float32 + public const nint m_flEaseOut = 0x598; // float32 + public const nint m_vInTangentWorld = 0x59C; // Vector + public const nint m_vOutTangentWorld = 0x5A8; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1190,109 +1194,109 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x1494; // GameTime_t - public const nint m_bHasFemaleVoice = 0x1498; // bool - public const nint m_flLandingTimeSeconds = 0x149C; // float32 - public const nint m_flOldFallVelocity = 0x14A0; // float32 - public const nint m_szLastPlaceName = 0x14A4; // char[18] - public const nint m_bPrevDefuser = 0x14B6; // bool - public const nint m_bPrevHelmet = 0x14B7; // bool - public const nint m_nPrevArmorVal = 0x14B8; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - public const nint m_unPreviousWeaponHash = 0x14C0; // uint32 - public const nint m_unWeaponHash = 0x14C4; // uint32 - public const nint m_bInBuyZone = 0x14C8; // bool - public const nint m_bPreviouslyInBuyZone = 0x14C9; // bool - public const nint m_aimPunchAngle = 0x14CC; // QAngle - public const nint m_aimPunchAngleVel = 0x14D8; // QAngle - public const nint m_aimPunchTickBase = 0x14E4; // int32 - public const nint m_aimPunchTickFraction = 0x14E8; // float32 - public const nint m_aimPunchCache = 0x14F0; // CUtlVector - public const nint m_bInLanding = 0x1510; // bool - public const nint m_flLandingStartTime = 0x1514; // float32 - public const nint m_bInHostageRescueZone = 0x1518; // bool - public const nint m_bInBombZone = 0x1519; // bool - public const nint m_bIsBuyMenuOpen = 0x151A; // bool - public const nint m_flTimeOfLastInjury = 0x151C; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1520; // GameTime_t - public const nint m_iRetakesOffering = 0x1650; // int32 - public const nint m_iRetakesOfferingCard = 0x1654; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1658; // bool - public const nint m_bRetakesMVPLastRound = 0x1659; // bool - public const nint m_iRetakesMVPBoostItem = 0x165C; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1680; // bool - public const nint m_EconGloves = 0x1688; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1AD0; // uint8 - public const nint m_bMustSyncRagdollState = 0x1AD1; // bool - public const nint m_nRagdollDamageBone = 0x1AD4; // int32 - public const nint m_vRagdollDamageForce = 0x1AD8; // Vector - public const nint m_vRagdollDamagePosition = 0x1AE4; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1B30; // bool - public const nint m_vRagdollServerOrigin = 0x1B34; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2148; // bool - public const nint m_lastLandTime = 0x214C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2150; // bool - public const nint m_qDeathEyeAngles = 0x216C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - public const nint m_bLeftHanded = 0x2179; // bool - public const nint m_fSwitchedHandednessTime = 0x217C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x2180; // float32 - public const nint m_flViewmodelOffsetY = 0x2184; // float32 - public const nint m_flViewmodelOffsetZ = 0x2188; // float32 - public const nint m_flViewmodelFOV = 0x218C; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - public const nint m_GunGameImmunityColor = 0x21C8; // Color - public const nint m_vecBulletHitModels = 0x2218; // CUtlVector - public const nint m_bIsWalking = 0x2230; // bool - public const nint m_thirdPersonHeading = 0x2238; // QAngle - public const nint m_flSlopeDropOffset = 0x2250; // float32 - public const nint m_flSlopeDropHeight = 0x2260; // float32 - public const nint m_vHeadConstraintOffset = 0x2270; // Vector - public const nint m_entitySpottedState = 0x2288; // EntitySpottedState_t - public const nint m_bIsScoped = 0x22A0; // bool - public const nint m_bResumeZoom = 0x22A1; // bool - public const nint m_bIsDefusing = 0x22A2; // bool - public const nint m_bIsGrabbingHostage = 0x22A3; // bool - public const nint m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x22A8; // GameTime_t - public const nint m_bInNoDefuseArea = 0x22AC; // bool - public const nint m_nWhichBombZone = 0x22B0; // int32 - public const nint m_iShotsFired = 0x22B4; // int32 - public const nint m_flFlinchStack = 0x22B8; // float32 - public const nint m_flVelocityModifier = 0x22BC; // float32 - public const nint m_flHitHeading = 0x22C0; // float32 - public const nint m_nHitBodyPart = 0x22C4; // int32 - public const nint m_bWaitForNoAttack = 0x22C8; // bool - public const nint m_ignoreLadderJumpTime = 0x22CC; // float32 - public const nint m_bKilledByHeadshot = 0x22D1; // bool - public const nint m_ArmorValue = 0x22D4; // int32 - public const nint m_unCurrentEquipmentValue = 0x22D8; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x22DA; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 - public const nint m_nLastKillerIndex = 0x22E0; // CEntityIndex - public const nint m_bOldIsScoped = 0x22E4; // bool - public const nint m_bHasDeathInfo = 0x22E5; // bool - public const nint m_flDeathInfoTime = 0x22E8; // float32 - public const nint m_vecDeathInfoOrigin = 0x22EC; // Vector - public const nint m_grenadeParameterStashTime = 0x22F8; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x22FC; // bool - public const nint m_angStashedShootAngles = 0x2300; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x230C; // Vector - public const nint m_vecStashedVelocity = 0x2318; // Vector - public const nint m_angShootAngleHistory = 0x2324; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x233C; // Vector[2] - public const nint m_vecVelocityHistory = 0x2354; // Vector[2] - public const nint m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t - public const nint m_nHighestAppliedDamageTagTick = 0x23C4; // int32 + public const nint m_pBulletServices = 0x1510; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1518; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1520; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1528; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1530; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x1538; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x153C; // GameTime_t + public const nint m_bHasFemaleVoice = 0x1540; // bool + public const nint m_flLandingTimeSeconds = 0x1544; // float32 + public const nint m_flOldFallVelocity = 0x1548; // float32 + public const nint m_szLastPlaceName = 0x154C; // char[18] + public const nint m_bPrevDefuser = 0x155E; // bool + public const nint m_bPrevHelmet = 0x155F; // bool + public const nint m_nPrevArmorVal = 0x1560; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x1564; // int32 + public const nint m_unPreviousWeaponHash = 0x1568; // uint32 + public const nint m_unWeaponHash = 0x156C; // uint32 + public const nint m_bInBuyZone = 0x1570; // bool + public const nint m_bPreviouslyInBuyZone = 0x1571; // bool + public const nint m_aimPunchAngle = 0x1574; // QAngle + public const nint m_aimPunchAngleVel = 0x1580; // QAngle + public const nint m_aimPunchTickBase = 0x158C; // int32 + public const nint m_aimPunchTickFraction = 0x1590; // float32 + public const nint m_aimPunchCache = 0x1598; // CUtlVector + public const nint m_bInLanding = 0x15B8; // bool + public const nint m_flLandingStartTime = 0x15BC; // float32 + public const nint m_bInHostageRescueZone = 0x15C0; // bool + public const nint m_bInBombZone = 0x15C1; // bool + public const nint m_bIsBuyMenuOpen = 0x15C2; // bool + public const nint m_flTimeOfLastInjury = 0x15C4; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x15C8; // GameTime_t + public const nint m_iRetakesOffering = 0x1700; // int32 + public const nint m_iRetakesOfferingCard = 0x1704; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1708; // bool + public const nint m_bRetakesMVPLastRound = 0x1709; // bool + public const nint m_iRetakesMVPBoostItem = 0x170C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1710; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1730; // bool + public const nint m_EconGloves = 0x1738; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1B80; // uint8 + public const nint m_bMustSyncRagdollState = 0x1B81; // bool + public const nint m_nRagdollDamageBone = 0x1B84; // int32 + public const nint m_vRagdollDamageForce = 0x1B88; // Vector + public const nint m_vRagdollDamagePosition = 0x1B94; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1BA0; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1BE0; // bool + public const nint m_vRagdollServerOrigin = 0x1BE4; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x2268; // bool + public const nint m_lastLandTime = 0x226C; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2270; // bool + public const nint m_qDeathEyeAngles = 0x228C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2298; // bool + public const nint m_bLeftHanded = 0x2299; // bool + public const nint m_fSwitchedHandednessTime = 0x229C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x22A0; // float32 + public const nint m_flViewmodelOffsetY = 0x22A4; // float32 + public const nint m_flViewmodelOffsetZ = 0x22A8; // float32 + public const nint m_flViewmodelFOV = 0x22AC; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x22B0; // uint32[5] + public const nint m_GunGameImmunityColor = 0x22E8; // Color + public const nint m_vecBulletHitModels = 0x2338; // CUtlVector + public const nint m_bIsWalking = 0x2350; // bool + public const nint m_thirdPersonHeading = 0x2358; // QAngle + public const nint m_flSlopeDropOffset = 0x2370; // float32 + public const nint m_flSlopeDropHeight = 0x2380; // float32 + public const nint m_vHeadConstraintOffset = 0x2390; // Vector + public const nint m_entitySpottedState = 0x23A8; // EntitySpottedState_t + public const nint m_bIsScoped = 0x23C0; // bool + public const nint m_bResumeZoom = 0x23C1; // bool + public const nint m_bIsDefusing = 0x23C2; // bool + public const nint m_bIsGrabbingHostage = 0x23C3; // bool + public const nint m_iBlockingUseActionInProgress = 0x23C4; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x23C8; // GameTime_t + public const nint m_bInNoDefuseArea = 0x23CC; // bool + public const nint m_nWhichBombZone = 0x23D0; // int32 + public const nint m_iShotsFired = 0x23D4; // int32 + public const nint m_flFlinchStack = 0x23D8; // float32 + public const nint m_flVelocityModifier = 0x23DC; // float32 + public const nint m_flHitHeading = 0x23E0; // float32 + public const nint m_nHitBodyPart = 0x23E4; // int32 + public const nint m_bWaitForNoAttack = 0x23E8; // bool + public const nint m_ignoreLadderJumpTime = 0x23EC; // float32 + public const nint m_bKilledByHeadshot = 0x23F1; // bool + public const nint m_ArmorValue = 0x23F4; // int32 + public const nint m_unCurrentEquipmentValue = 0x23F8; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x23FA; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x23FC; // uint16 + public const nint m_nLastKillerIndex = 0x2400; // CEntityIndex + public const nint m_bOldIsScoped = 0x2404; // bool + public const nint m_bHasDeathInfo = 0x2405; // bool + public const nint m_flDeathInfoTime = 0x2408; // float32 + public const nint m_vecDeathInfoOrigin = 0x240C; // Vector + public const nint m_grenadeParameterStashTime = 0x2418; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x241C; // bool + public const nint m_angStashedShootAngles = 0x2420; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x242C; // Vector + public const nint m_vecStashedVelocity = 0x2438; // Vector + public const nint m_angShootAngleHistory = 0x2444; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x245C; // Vector[2] + public const nint m_vecVelocityHistory = 0x2474; // Vector[2] + public const nint m_PredictedDamageTags = 0x2490; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nPrevHighestReceivedDamageTagTick = 0x24E0; // GameTick_t + public const nint m_nHighestAppliedDamageTagTick = 0x24E4; // int32 } // Parent: C_RagdollProp // Field count: 7 @@ -1303,13 +1307,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xF48; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xF50; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF5C; // Vector - public const nint m_vecOffset = 0xF68; // Vector - public const nint m_parentTime = 0xF74; // float32 - public const nint m_bHasParent = 0xF78; // bool + public const nint m_boneIndexAttached = 0xFF8; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xFFC; // uint32 + public const nint m_attachmentPointBoneSpace = 0x1000; // Vector + public const nint m_attachmentPointRagdollSpace = 0x100C; // Vector + public const nint m_vecOffset = 0x1018; // Vector + public const nint m_parentTime = 0x1024; // float32 + public const nint m_bHasParent = 0x1028; // bool } // Parent: C_BaseGrenade // Field count: 16 @@ -1322,22 +1326,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x10B8; // Vector - public const nint m_vInitialVelocity = 0x10C4; // Vector - public const nint m_nBounces = 0x10D0; // int32 - public const nint m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x10E0; // int32 - public const nint m_vecExplodeEffectOrigin = 0x10E4; // Vector - public const nint m_flSpawnTime = 0x10F0; // GameTime_t - public const nint vecLastTrailLinePos = 0x10F4; // Vector - public const nint flNextTrailLineTime = 0x1100; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x1104; // bool - public const nint m_bCanCreateGrenadeTrail = 0x1105; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + public const nint m_vInitialPosition = 0x1168; // Vector + public const nint m_vInitialVelocity = 0x1174; // Vector + public const nint m_nBounces = 0x1180; // int32 + public const nint m_nExplodeEffectIndex = 0x1188; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x1190; // int32 + public const nint m_vecExplodeEffectOrigin = 0x1194; // Vector + public const nint m_flSpawnTime = 0x11A0; // GameTime_t + public const nint vecLastTrailLinePos = 0x11A4; // Vector + public const nint flNextTrailLineTime = 0x11B0; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x11B4; // bool + public const nint m_bCanCreateGrenadeTrail = 0x11B5; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x11B8; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x11C0; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x11C8; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x11E0; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x11F8; // float32 } // Parent: C_BaseToggle // Field count: 2 @@ -1347,8 +1351,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCC8; // bool - public const nint m_bClientSidePredicted = 0xCC9; // bool + public const nint m_bDisabled = 0xD20; // bool + public const nint m_bClientSidePredicted = 0xD21; // bool } // Parent: C_CSWeaponBase // Field count: 2 @@ -1357,8 +1361,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - public const nint m_bRedraw = 0x1A88; // bool + public const nint m_SequenceCompleteTimer = 0x1B00; // CountdownTimer + public const nint m_bRedraw = 0x1B18; // bool } // Parent: None // Field count: 21 @@ -1424,9 +1428,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xCC8; // CHandle - public const nint m_usable = 0xCCC; // bool - public const nint m_szDisplayText = 0xCD0; // CUtlSymbolLarge + public const nint m_glowEntity = 0xD20; // CHandle + public const nint m_usable = 0xD24; // bool + public const nint m_szDisplayText = 0xD28; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1497,34 +1501,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xD00; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xD01; // bool - public const nint m_bCheckCSSClasses = 0xD02; // bool - public const nint m_anchorDeltaTransform = 0xD10; // CTransform - public const nint m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xED0; // bool - public const nint m_bLit = 0xED1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xED2; // bool - public const nint m_flWidth = 0xED4; // float32 - public const nint m_flHeight = 0xED8; // float32 - public const nint m_flDPI = 0xEDC; // float32 - public const nint m_flInteractDistance = 0xEE0; // float32 - public const nint m_flDepthOffset = 0xEE4; // float32 - public const nint m_unOwnerContext = 0xEE8; // uint32 - public const nint m_unHorizontalAlign = 0xEEC; // uint32 - public const nint m_unVerticalAlign = 0xEF0; // uint32 - public const nint m_unOrientation = 0xEF4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - public const nint m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xF18; // bool - public const nint m_bNoDepth = 0xF19; // bool - public const nint m_bRenderBackface = 0xF1A; // bool - public const nint m_bUseOffScreenIndicator = 0xF1B; // bool - public const nint m_bExcludeFromSaveGames = 0xF1C; // bool - public const nint m_bGrabbable = 0xF1D; // bool - public const nint m_bOnlyRenderToTexture = 0xF1E; // bool - public const nint m_bDisableMipGen = 0xF1F; // bool - public const nint m_nExplicitImageLayout = 0xF20; // int32 + public const nint m_bForceRecreateNextUpdate = 0xD58; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xD59; // bool + public const nint m_bCheckCSSClasses = 0xD5A; // bool + public const nint m_anchorDeltaTransform = 0xD60; // CTransform + public const nint m_pOffScreenIndicator = 0xEF8; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xF20; // bool + public const nint m_bLit = 0xF21; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xF22; // bool + public const nint m_flWidth = 0xF24; // float32 + public const nint m_flHeight = 0xF28; // float32 + public const nint m_flDPI = 0xF2C; // float32 + public const nint m_flInteractDistance = 0xF30; // float32 + public const nint m_flDepthOffset = 0xF34; // float32 + public const nint m_unOwnerContext = 0xF38; // uint32 + public const nint m_unHorizontalAlign = 0xF3C; // uint32 + public const nint m_unVerticalAlign = 0xF40; // uint32 + public const nint m_unOrientation = 0xF44; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF48; // bool + public const nint m_vecCSSClasses = 0xF50; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xF68; // bool + public const nint m_bNoDepth = 0xF69; // bool + public const nint m_bRenderBackface = 0xF6A; // bool + public const nint m_bUseOffScreenIndicator = 0xF6B; // bool + public const nint m_bExcludeFromSaveGames = 0xF6C; // bool + public const nint m_bGrabbable = 0xF6D; // bool + public const nint m_bOnlyRenderToTexture = 0xF6E; // bool + public const nint m_bDisableMipGen = 0xF6F; // bool + public const nint m_nExplicitImageLayout = 0xF70; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -1563,10 +1567,6 @@ namespace CS2Dumper.Schemas { public const nint m_nPauseStartTick = 0x34; // int32 public const nint m_bGamePaused = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WorldModelNametag { - } // Parent: C_BasePropDoor // Field count: 0 public static class C_PropDoorRotating { @@ -1581,10 +1581,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class C_Team { - public const nint m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x578; // int32 - public const nint m_szTeamname = 0x57C; // char[129] + public const nint m_aPlayerControllers = 0x568; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x580; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x598; // int32 + public const nint m_szTeamname = 0x59C; // char[129] } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1593,8 +1593,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x570; // Vector - public const nint m_vMax = 0x57C; // Vector + public const nint m_vMin = 0x590; // Vector + public const nint m_vMax = 0x59C; // Vector } // Parent: C_BaseModelEntity // Field count: 8 @@ -1609,23 +1609,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCC8; // bool - public const nint m_flFPS = 0xCCC; // float32 - public const nint m_hPositionKeys = 0xCD0; // CStrongHandle - public const nint m_hRotationKeys = 0xCD8; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xCE0; // Vector - public const nint m_vAnimationBoundsMax = 0xCEC; // Vector - public const nint m_flStartTime = 0xCF8; // float32 - public const nint m_flStartFrame = 0xCFC; // float32 + public const nint m_bLoop = 0xD20; // bool + public const nint m_flFPS = 0xD24; // float32 + public const nint m_hPositionKeys = 0xD28; // CStrongHandle + public const nint m_hRotationKeys = 0xD30; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xD38; // Vector + public const nint m_vAnimationBoundsMax = 0xD44; // Vector + public const nint m_flStartTime = 0xD50; // float32 + public const nint m_flStartFrame = 0xD54; // float32 } // Parent: C_SoundOpvarSetPointBase // Field count: 0 public static class C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WorldModelStattrak { - } // Parent: C_LightEntity // Field count: 0 public static class C_LightOrthoEntity { @@ -1640,8 +1636,8 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseEntity // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x548; // WorldGroupId_t - public const nint m_hSkyCamera = 0x54C; // CHandle + public const nint m_worldGroupId = 0x568; // WorldGroupId_t + public const nint m_hSkyCamera = 0x56C; // CHandle } // Parent: C_TonemapController2 // Field count: 0 @@ -1744,19 +1740,15 @@ namespace CS2Dumper.Schemas { public static class CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Field count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - public const nint m_nWeaponParity = 0xF6C; // uint32 - public const nint m_nOldWeaponParity = 0xF70; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool - public const nint m_vLoweredWeaponOffset = 0xFC8; // QAngle + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x1019; // bool + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0x101C; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0x1020; // bool + public const nint m_vLoweredWeaponOffset = 0x1070; // QAngle } // Parent: CEntityComponent // Field count: 1 @@ -1785,28 +1777,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1548; // Vector - public const nint m_Entity_vBoxMaxs = 0x1554; // Vector - public const nint m_Entity_bMoveable = 0x1560; // bool - public const nint m_Entity_nHandshake = 0x1564; // int32 - public const nint m_Entity_nPriority = 0x1568; // int32 - public const nint m_Entity_bStartDisabled = 0x156C; // bool - public const nint m_Entity_nLightProbeSizeX = 0x1570; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1574; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - public const nint m_Entity_bEnabled = 0x1591; // bool + public const nint m_Entity_hLightProbeTexture = 0x1548; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1550; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1558; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1560; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1568; // Vector + public const nint m_Entity_vBoxMaxs = 0x1574; // Vector + public const nint m_Entity_bMoveable = 0x1580; // bool + public const nint m_Entity_nHandshake = 0x1584; // int32 + public const nint m_Entity_nPriority = 0x1588; // int32 + public const nint m_Entity_bStartDisabled = 0x158C; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1590; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1594; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1598; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x159C; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x15A0; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x15A4; // int32 + public const nint m_Entity_bEnabled = 0x15B1; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Field count: 2 public static class C_ViewmodelAttachmentModel { - public const nint m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + public const nint m_bShouldFrontFaceCullLeftHanded = 0xF88; // bool + public const nint m_bCreatedLeftHanded = 0xF89; // bool } // Parent: None // Field count: 0 @@ -1876,36 +1869,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x548; // bool - public const nint m_flTimeRemaining = 0x54C; // float32 - public const nint m_flTimerEndTime = 0x550; // GameTime_t - public const nint m_bIsDisabled = 0x554; // bool - public const nint m_bShowInHUD = 0x555; // bool - public const nint m_nTimerLength = 0x558; // int32 - public const nint m_nTimerInitialLength = 0x55C; // int32 - public const nint m_nTimerMaxLength = 0x560; // int32 - public const nint m_bAutoCountdown = 0x564; // bool - public const nint m_nSetupTimeLength = 0x568; // int32 - public const nint m_nState = 0x56C; // int32 - public const nint m_bStartPaused = 0x570; // bool - public const nint m_bInCaptureWatchState = 0x571; // bool - public const nint m_flTotalTime = 0x574; // float32 - public const nint m_bStopWatchTimer = 0x578; // bool - public const nint m_bFireFinished = 0x579; // bool - public const nint m_bFire5MinRemain = 0x57A; // bool - public const nint m_bFire4MinRemain = 0x57B; // bool - public const nint m_bFire3MinRemain = 0x57C; // bool - public const nint m_bFire2MinRemain = 0x57D; // bool - public const nint m_bFire1MinRemain = 0x57E; // bool - public const nint m_bFire30SecRemain = 0x57F; // bool - public const nint m_bFire10SecRemain = 0x580; // bool - public const nint m_bFire5SecRemain = 0x581; // bool - public const nint m_bFire4SecRemain = 0x582; // bool - public const nint m_bFire3SecRemain = 0x583; // bool - public const nint m_bFire2SecRemain = 0x584; // bool - public const nint m_bFire1SecRemain = 0x585; // bool - public const nint m_nOldTimerLength = 0x588; // int32 - public const nint m_nOldTimerState = 0x58C; // int32 + public const nint m_bTimerPaused = 0x568; // bool + public const nint m_flTimeRemaining = 0x56C; // float32 + public const nint m_flTimerEndTime = 0x570; // GameTime_t + public const nint m_bIsDisabled = 0x574; // bool + public const nint m_bShowInHUD = 0x575; // bool + public const nint m_nTimerLength = 0x578; // int32 + public const nint m_nTimerInitialLength = 0x57C; // int32 + public const nint m_nTimerMaxLength = 0x580; // int32 + public const nint m_bAutoCountdown = 0x584; // bool + public const nint m_nSetupTimeLength = 0x588; // int32 + public const nint m_nState = 0x58C; // int32 + public const nint m_bStartPaused = 0x590; // bool + public const nint m_bInCaptureWatchState = 0x591; // bool + public const nint m_flTotalTime = 0x594; // float32 + public const nint m_bStopWatchTimer = 0x598; // bool + public const nint m_bFireFinished = 0x599; // bool + public const nint m_bFire5MinRemain = 0x59A; // bool + public const nint m_bFire4MinRemain = 0x59B; // bool + public const nint m_bFire3MinRemain = 0x59C; // bool + public const nint m_bFire2MinRemain = 0x59D; // bool + public const nint m_bFire1MinRemain = 0x59E; // bool + public const nint m_bFire30SecRemain = 0x59F; // bool + public const nint m_bFire10SecRemain = 0x5A0; // bool + public const nint m_bFire5SecRemain = 0x5A1; // bool + public const nint m_bFire4SecRemain = 0x5A2; // bool + public const nint m_bFire3SecRemain = 0x5A3; // bool + public const nint m_bFire2SecRemain = 0x5A4; // bool + public const nint m_bFire1SecRemain = 0x5A5; // bool + public const nint m_nOldTimerLength = 0x5A8; // int32 + public const nint m_nOldTimerState = 0x5AC; // int32 } // Parent: None // Field count: 2 @@ -1935,8 +1928,11 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) public static class CPathSimple { - public const nint m_pathString = 0x598; // CUtlString + public const nint m_pathString = 0x5C0; // CUtlString } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1958,10 +1954,10 @@ namespace CS2Dumper.Schemas { // Parent: C_PointClientUIWorldPanel // Field count: 4 public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0xF30; // bool - public const nint m_bHide = 0xF31; // bool - public const nint m_flSeenTargetTime = 0xF34; // float32 - public const nint m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + public const nint m_bBeenEnabled = 0xF80; // bool + public const nint m_bHide = 0xF81; // bool + public const nint m_flSeenTargetTime = 0xF84; // float32 + public const nint m_pTargetPanel = 0xF88; // C_PointClientUIWorldPanel* } // Parent: None // Field count: 0 @@ -1983,12 +1979,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1A70; // int32 - public const nint m_iBurstShotsRemaining = 0x1A74; // int32 - public const nint m_iSilencerBodygroup = 0x1A78; // int32 - public const nint m_silencedModelIndex = 0x1A88; // int32 - public const nint m_inPrecache = 0x1A8C; // bool - public const nint m_bNeedsBoltAction = 0x1A8D; // bool + public const nint m_zoomLevel = 0x1B00; // int32 + public const nint m_iBurstShotsRemaining = 0x1B04; // int32 + public const nint m_iSilencerBodygroup = 0x1B08; // int32 + public const nint m_silencedModelIndex = 0x1B18; // int32 + public const nint m_inPrecache = 0x1B1C; // bool + public const nint m_bNeedsBoltAction = 0x1B1D; // bool } // Parent: C_BaseEntity // Field count: 4 @@ -1997,10 +1993,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class C_SkyCamera { - public const nint m_skyboxData = 0x548; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x5D8; // CUtlStringToken - public const nint m_bUseAngles = 0x5DC; // bool - public const nint m_pNext = 0x5E0; // C_SkyCamera* + public const nint m_skyboxData = 0x568; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x5F8; // CUtlStringToken + public const nint m_bUseAngles = 0x5FC; // bool + public const nint m_pNext = 0x600; // C_SkyCamera* } // Parent: C_BaseModelEntity // Field count: 0 @@ -2021,19 +2017,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCD0; // GameTime_t - public const nint m_flFadeInStart = 0xCD4; // float32 - public const nint m_flFadeInLength = 0xCD8; // float32 - public const nint m_flFadeOutModelStart = 0xCDC; // float32 - public const nint m_flFadeOutModelLength = 0xCE0; // float32 - public const nint m_flFadeOutStart = 0xCE4; // float32 - public const nint m_flFadeOutLength = 0xCE8; // float32 - public const nint m_flNextSparkTime = 0xCEC; // GameTime_t - public const nint m_nDissolveType = 0xCF0; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xCF4; // Vector - public const nint m_nMagnitude = 0xD00; // uint32 - public const nint m_bCoreExplode = 0xD04; // bool - public const nint m_bLinkedToServerEnt = 0xD05; // bool + public const nint m_flStartTime = 0xD28; // GameTime_t + public const nint m_flFadeInStart = 0xD2C; // float32 + public const nint m_flFadeInLength = 0xD30; // float32 + public const nint m_flFadeOutModelStart = 0xD34; // float32 + public const nint m_flFadeOutModelLength = 0xD38; // float32 + public const nint m_flFadeOutStart = 0xD3C; // float32 + public const nint m_flFadeOutLength = 0xD40; // float32 + public const nint m_flNextSparkTime = 0xD44; // GameTime_t + public const nint m_nDissolveType = 0xD48; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xD4C; // Vector + public const nint m_nMagnitude = 0xD58; // uint32 + public const nint m_bCoreExplode = 0xD5C; // bool + public const nint m_bLinkedToServerEnt = 0xD5D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -2086,71 +2082,71 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x12C0; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - public const nint m_vecLastClipCameraPos = 0x12D4; // Vector - public const nint m_vecLastClipCameraForward = 0x12E0; // Vector - public const nint m_bClipHitStaticWorld = 0x12EC; // bool - public const nint m_bCachedPlaneIsValid = 0x12ED; // bool - public const nint m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12F8; // CSPlayerState - public const nint m_iPlayerState = 0x12FC; // CSPlayerState - public const nint m_bIsRescuing = 0x1300; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - public const nint m_bGunGameImmunity = 0x130C; // bool - public const nint m_bHasMovedSinceSpawn = 0x130D; // bool - public const nint m_fMolotovUseTime = 0x1310; // float32 - public const nint m_fMolotovDamageTime = 0x1314; // float32 - public const nint m_iThrowGrenadeCounter = 0x1318; // int32 - public const nint m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - public const nint m_iProgressBarDuration = 0x1320; // int32 - public const nint m_flProgressBarStartTime = 0x1324; // float32 - public const nint m_vecIntroStartEyePosition = 0x1328; // Vector - public const nint m_vecIntroStartPlayerForward = 0x1334; // Vector - public const nint m_flClientDeathTime = 0x1340; // GameTime_t - public const nint m_bScreenTearFrameCaptured = 0x1344; // bool - public const nint m_flFlashBangTime = 0x1348; // float32 - public const nint m_flFlashScreenshotAlpha = 0x134C; // float32 - public const nint m_flFlashOverlayAlpha = 0x1350; // float32 - public const nint m_bFlashBuildUp = 0x1354; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1355; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - public const nint m_flFlashMaxAlpha = 0x1358; // float32 - public const nint m_flFlashDuration = 0x135C; // float32 - public const nint m_iHealthBarRenderMaskIndex = 0x1360; // int32 - public const nint m_flHealthFadeValue = 0x1364; // float32 - public const nint m_flHealthFadeAlpha = 0x1368; // float32 - public const nint m_flDeathCCWeight = 0x1378; // float32 - public const nint m_flPrevRoundEndTime = 0x137C; // float32 - public const nint m_flPrevMatchEndTime = 0x1380; // float32 - public const nint m_angEyeAngles = 0x1388; // QAngle - public const nint m_fNextThinkPushAway = 0x13A0; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x13A4; // bool - public const nint m_bShouldAutobuyNow = 0x13A5; // bool - public const nint m_iIDEntIndex = 0x13A8; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x13B0; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x13CC; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x13D0; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x13EC; // float32 - public const nint m_flMusicRoundStartTime = 0x13F0; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x13F4; // bool - public const nint m_cycleLatch = 0x13F8; // int32 - public const nint m_serverIntendedCycle = 0x13FC; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x1400; // float32 - public const nint m_flLastSmokeAge = 0x1404; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1408; // Vector - public const nint m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x1420; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x1424; // int32 - public const nint m_vecLastAliveLocalVelocity = 0x1428; // Vector - public const nint m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - public const nint m_hOriginalController = 0x1458; // CHandle + public const nint m_pPingServices = 0x1358; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x1360; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x1368; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1378; // int32 + public const nint m_vecLastClipCameraPos = 0x137C; // Vector + public const nint m_vecLastClipCameraForward = 0x1388; // Vector + public const nint m_bClipHitStaticWorld = 0x1394; // bool + public const nint m_bCachedPlaneIsValid = 0x1395; // bool + public const nint m_pClippingWeapon = 0x1398; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x13A0; // CSPlayerState + public const nint m_iPlayerState = 0x13A4; // CSPlayerState + public const nint m_bIsRescuing = 0x13A8; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x13AC; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B0; // GameTime_t + public const nint m_bGunGameImmunity = 0x13B4; // bool + public const nint m_bHasMovedSinceSpawn = 0x13B5; // bool + public const nint m_fMolotovUseTime = 0x13B8; // float32 + public const nint m_fMolotovDamageTime = 0x13BC; // float32 + public const nint m_iThrowGrenadeCounter = 0x13C0; // int32 + public const nint m_flLastSpawnTimeIndex = 0x13C4; // GameTime_t + public const nint m_iProgressBarDuration = 0x13C8; // int32 + public const nint m_flProgressBarStartTime = 0x13CC; // float32 + public const nint m_vecIntroStartEyePosition = 0x13D0; // Vector + public const nint m_vecIntroStartPlayerForward = 0x13DC; // Vector + public const nint m_flClientDeathTime = 0x13E8; // GameTime_t + public const nint m_bScreenTearFrameCaptured = 0x13EC; // bool + public const nint m_flFlashBangTime = 0x13F0; // float32 + public const nint m_flFlashScreenshotAlpha = 0x13F4; // float32 + public const nint m_flFlashOverlayAlpha = 0x13F8; // float32 + public const nint m_bFlashBuildUp = 0x13FC; // bool + public const nint m_bFlashDspHasBeenCleared = 0x13FD; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x13FE; // bool + public const nint m_flFlashMaxAlpha = 0x1400; // float32 + public const nint m_flFlashDuration = 0x1404; // float32 + public const nint m_iHealthBarRenderMaskIndex = 0x1408; // int32 + public const nint m_flHealthFadeValue = 0x140C; // float32 + public const nint m_flHealthFadeAlpha = 0x1410; // float32 + public const nint m_flDeathCCWeight = 0x1420; // float32 + public const nint m_flPrevRoundEndTime = 0x1424; // float32 + public const nint m_flPrevMatchEndTime = 0x1428; // float32 + public const nint m_angEyeAngles = 0x1430; // QAngle + public const nint m_fNextThinkPushAway = 0x1448; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x144C; // bool + public const nint m_bShouldAutobuyNow = 0x144D; // bool + public const nint m_iIDEntIndex = 0x1450; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1458; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x1470; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x1474; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1478; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x1494; // float32 + public const nint m_flMusicRoundStartTime = 0x1498; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x149C; // bool + public const nint m_cycleLatch = 0x14A0; // int32 + public const nint m_serverIntendedCycle = 0x14A4; // float32 + public const nint m_flLastSmokeOverlayAlpha = 0x14A8; // float32 + public const nint m_flLastSmokeAge = 0x14AC; // float32 + public const nint m_vLastSmokeOverlayColor = 0x14B0; // Vector + public const nint m_nPlayerSmokedFx = 0x14BC; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x14C0; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x14C4; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x14C8; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x14CC; // int32 + public const nint m_vecLastAliveLocalVelocity = 0x14D0; // Vector + public const nint m_bGuardianShouldSprayCustomXMark = 0x14F8; // bool + public const nint m_hOriginalController = 0x1500; // CHandle } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2203,7 +2199,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGusting = 0x84; // bool public const nint m_flWindAngleVariation = 0x88; // float32 public const nint m_flWindSpeedVariation = 0x8C; // float32 - public const nint m_iEntIndex = 0x90; // CEntityIndex + public const nint m_hEntOwner = 0x90; // CHandle } // Parent: C_BaseTrigger // Field count: 16 @@ -2226,22 +2222,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCE0; // CStrongHandle - public const nint m_flFadeDuration = 0xCE8; // float32 - public const nint m_flMinLogExposure = 0xCEC; // float32 - public const nint m_flMaxLogExposure = 0xCF0; // float32 - public const nint m_flMinExposure = 0xCF4; // float32 - public const nint m_flMaxExposure = 0xCF8; // float32 - public const nint m_flExposureCompensation = 0xCFC; // float32 - public const nint m_flExposureFadeSpeedUp = 0xD00; // float32 - public const nint m_flExposureFadeSpeedDown = 0xD04; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD08; // float32 - public const nint m_bMaster = 0xD0C; // bool - public const nint m_bExposureControl = 0xD0D; // bool - public const nint m_flRate = 0xD10; // float32 - public const nint m_flTonemapPercentTarget = 0xD14; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD18; // float32 - public const nint m_flTonemapMinAvgLum = 0xD1C; // float32 + public const nint m_hPostSettings = 0xD38; // CStrongHandle + public const nint m_flFadeDuration = 0xD40; // float32 + public const nint m_flMinLogExposure = 0xD44; // float32 + public const nint m_flMaxLogExposure = 0xD48; // float32 + public const nint m_flMinExposure = 0xD4C; // float32 + public const nint m_flMaxExposure = 0xD50; // float32 + public const nint m_flExposureCompensation = 0xD54; // float32 + public const nint m_flExposureFadeSpeedUp = 0xD58; // float32 + public const nint m_flExposureFadeSpeedDown = 0xD5C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD60; // float32 + public const nint m_bMaster = 0xD64; // bool + public const nint m_bExposureControl = 0xD65; // bool + public const nint m_flRate = 0xD68; // float32 + public const nint m_flTonemapPercentTarget = 0xD6C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD70; // float32 + public const nint m_flTonemapMinAvgLum = 0xD74; // float32 } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2290,10 +2286,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) public static class C_BaseFire { - public const nint m_flScale = 0x548; // float32 - public const nint m_flStartScale = 0x54C; // float32 - public const nint m_flScaleTime = 0x550; // float32 - public const nint m_nFlags = 0x554; // uint32 + public const nint m_flScale = 0x568; // float32 + public const nint m_flStartScale = 0x56C; // float32 + public const nint m_flScaleTime = 0x570; // float32 + public const nint m_nFlags = 0x574; // uint32 } // Parent: C_BaseEntity // Field count: 16 @@ -2317,22 +2313,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x550; // int32 - public const nint m_CommandContext = 0x558; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x600; // uint64 - public const nint m_nTickBase = 0x608; // uint32 - public const nint m_hPawn = 0x60C; // CHandle - public const nint m_bKnownTeamMismatch = 0x610; // bool - public const nint m_hPredictedPawn = 0x614; // CHandle - public const nint m_nSplitScreenSlot = 0x618; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x61C; // CHandle - public const nint m_hSplitScreenPlayers = 0x620; // CUtlVector> - public const nint m_bIsHLTV = 0x638; // bool - public const nint m_iConnected = 0x63C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x640; // char[128] - public const nint m_steamID = 0x6C8; // uint64 - public const nint m_bIsLocalPlayerController = 0x6D0; // bool - public const nint m_iDesiredFOV = 0x6D4; // uint32 + public const nint m_nFinalPredictedTick = 0x570; // int32 + public const nint m_CommandContext = 0x578; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x620; // uint64 + public const nint m_nTickBase = 0x628; // uint32 + public const nint m_hPawn = 0x62C; // CHandle + public const nint m_bKnownTeamMismatch = 0x630; // bool + public const nint m_hPredictedPawn = 0x634; // CHandle + public const nint m_nSplitScreenSlot = 0x638; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x63C; // CHandle + public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector> + public const nint m_bIsHLTV = 0x658; // bool + public const nint m_iConnected = 0x65C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x660; // char[128] + public const nint m_steamID = 0x6E8; // uint64 + public const nint m_bIsLocalPlayerController = 0x6F0; // bool + public const nint m_iDesiredFOV = 0x6F4; // uint32 } // Parent: None // Field count: 0 @@ -2348,9 +2344,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1150; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + public const nint m_nDecoyShotTick = 0x1200; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x1204; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1228; // GameTime_t } // Parent: CBaseAnimGraph // Field count: 0 @@ -2359,9 +2355,9 @@ namespace CS2Dumper.Schemas { // Parent: C_CSPlayerPawn // Field count: 3 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x23C8; // CUtlString - public const nint m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x23D8; // float32 + public const nint m_animgraph = 0x24E8; // CUtlString + public const nint m_animgraphCharacterModeString = 0x24F0; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x24F8; // float32 } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2402,17 +2398,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class C_C4 { - public const nint m_szScreenText = 0x1A70; // char[32] - public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - public const nint m_bStartedArming = 0x1A98; // bool - public const nint m_fArmedTime = 0x1A9C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1AA0; // bool - public const nint m_bIsPlantingViaUse = 0x1AA1; // bool - public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AC0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - public const nint m_bBombPlanted = 0x1ACB; // bool + public const nint m_szScreenText = 0x1B00; // char[32] + public const nint m_activeLightParticleIndex = 0x1B20; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1B24; // C4LightEffect_t + public const nint m_bStartedArming = 0x1B28; // bool + public const nint m_fArmedTime = 0x1B2C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1B30; // bool + public const nint m_bIsPlantingViaUse = 0x1B31; // bool + public const nint m_entitySpottedState = 0x1B38; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1B50; // int32 + public const nint m_bPlayedArmingBeeps = 0x1B54; // bool[7] + public const nint m_bBombPlanted = 0x1B5B; // bool } // Parent: C_BaseModelEntity // Field count: 13 @@ -2423,22 +2419,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xD40; // bool - public const nint m_bSuppressAnimEventSounds = 0xD42; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xD50; // bool - public const nint m_flMaxSlopeDistance = 0xD54; // float32 - public const nint m_vLastSlopeCheckPos = 0xD58; // Vector - public const nint m_bAnimationUpdateScheduled = 0xD64; // bool - public const nint m_vecForce = 0xD68; // Vector - public const nint m_nForceBone = 0xD74; // int32 - public const nint m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD80; // bool - public const nint m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0xDA0; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xD98; // bool + public const nint m_bSuppressAnimEventSounds = 0xD9A; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xDA8; // bool + public const nint m_flMaxSlopeDistance = 0xDAC; // float32 + public const nint m_vLastSlopeCheckPos = 0xDB0; // Vector + public const nint m_bAnimationUpdateScheduled = 0xDBC; // bool + public const nint m_vecForce = 0xDC0; // Vector + public const nint m_nForceBone = 0xDCC; // int32 + public const nint m_pClientsideRagdoll = 0xDD0; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xDD8; // bool + public const nint m_RagdollPose = 0xDF0; // PhysicsRagdollPose_t + public const nint m_bRagdollClientSide = 0xE38; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xE48; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -2481,22 +2477,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x548; // bool - public const nint m_flMaxSimulationTime = 0x54C; // float32 - public const nint m_iszEffectName = 0x550; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x558; // CUtlVector - public const nint m_flParticleSpacing = 0x570; // float32 - public const nint m_flSlack = 0x574; // float32 - public const nint m_flRadius = 0x578; // float32 - public const nint m_ColorTint = 0x57C; // Color - public const nint m_nEffectState = 0x580; // int32 - public const nint m_iEffectIndex = 0x588; // CStrongHandle - public const nint m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + public const nint m_bStartActive = 0x570; // bool + public const nint m_flMaxSimulationTime = 0x574; // float32 + public const nint m_iszEffectName = 0x578; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x580; // CUtlVector + public const nint m_flParticleSpacing = 0x598; // float32 + public const nint m_flSlack = 0x59C; // float32 + public const nint m_flRadius = 0x5A0; // float32 + public const nint m_ColorTint = 0x5A4; // Color + public const nint m_nEffectState = 0x5A8; // int32 + public const nint m_iEffectIndex = 0x5B0; // CStrongHandle + public const nint m_PathNodes_Position = 0x5B8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x5D0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x5E8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x600; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x618; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x630; // C_NetworkUtlVectorBase } // Parent: None // Field count: 0 @@ -2513,8 +2509,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventAABBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x628; // Vector + public const nint m_vMaxs = 0x634; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2539,40 +2535,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - public const nint m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - public const nint m_iClip1 = 0x15C0; // int32 - public const nint m_iClip2 = 0x15C4; // int32 - public const nint m_pReserveAmmo = 0x15C8; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x1660; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x1664; // float32 + public const nint m_nNextSecondaryAttackTick = 0x1668; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x166C; // float32 + public const nint m_iClip1 = 0x1670; // int32 + public const nint m_iClip2 = 0x1674; // int32 + public const nint m_pReserveAmmo = 0x1678; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_bLinkedCooldowns = 0x2F0; // bool + public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x2F4; // int32 + public const nint m_iMaxClip2 = 0x2F8; // int32 + public const nint m_iDefaultClip1 = 0x2FC; // int32 + public const nint m_iDefaultClip2 = 0x300; // int32 + public const nint m_bReserveAmmoAsClips = 0x304; // bool + public const nint m_iWeight = 0x308; // int32 + public const nint m_bAutoSwitchTo = 0x30C; // bool + public const nint m_bAutoSwitchFrom = 0x30D; // bool + public const nint m_iRumbleEffect = 0x310; // RumbleEffect_t + public const nint m_iSlot = 0x314; // int32 + public const nint m_iPosition = 0x318; // int32 + public const nint m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph // Field count: 23 @@ -2587,29 +2585,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0xED0; // Vector - public const nint m_vel = 0xEDC; // Vector - public const nint m_angles = 0xEE8; // QAngle - public const nint m_localLifeState = 0xEF4; // int32 - public const nint m_deathDepth = 0xEF8; // float32 - public const nint m_deathAngle = 0xEFC; // float32 - public const nint m_buoyancy = 0xF00; // float32 - public const nint m_wiggleTimer = 0xF08; // CountdownTimer - public const nint m_wigglePhase = 0xF20; // float32 - public const nint m_wiggleRate = 0xF24; // float32 - public const nint m_actualPos = 0xF28; // Vector - public const nint m_actualAngles = 0xF34; // QAngle - public const nint m_poolOrigin = 0xF40; // Vector - public const nint m_waterLevel = 0xF4C; // float32 - public const nint m_gotUpdate = 0xF50; // bool - public const nint m_x = 0xF54; // float32 - public const nint m_y = 0xF58; // float32 - public const nint m_z = 0xF5C; // float32 - public const nint m_angle = 0xF60; // float32 - public const nint m_errorHistory = 0xF64; // float32[20] - public const nint m_errorHistoryIndex = 0xFB4; // int32 - public const nint m_errorHistoryCount = 0xFB8; // int32 - public const nint m_averageError = 0xFBC; // float32 + public const nint m_pos = 0xF80; // Vector + public const nint m_vel = 0xF8C; // Vector + public const nint m_angles = 0xF98; // QAngle + public const nint m_localLifeState = 0xFA4; // int32 + public const nint m_deathDepth = 0xFA8; // float32 + public const nint m_deathAngle = 0xFAC; // float32 + public const nint m_buoyancy = 0xFB0; // float32 + public const nint m_wiggleTimer = 0xFB8; // CountdownTimer + public const nint m_wigglePhase = 0xFD0; // float32 + public const nint m_wiggleRate = 0xFD4; // float32 + public const nint m_actualPos = 0xFD8; // Vector + public const nint m_actualAngles = 0xFE4; // QAngle + public const nint m_poolOrigin = 0xFF0; // Vector + public const nint m_waterLevel = 0xFFC; // float32 + public const nint m_gotUpdate = 0x1000; // bool + public const nint m_x = 0x1004; // float32 + public const nint m_y = 0x1008; // float32 + public const nint m_z = 0x100C; // float32 + public const nint m_angle = 0x1010; // float32 + public const nint m_errorHistory = 0x1014; // float32[20] + public const nint m_errorHistoryIndex = 0x1064; // int32 + public const nint m_errorHistoryCount = 0x1068; // int32 + public const nint m_averageError = 0x106C; // float32 } // Parent: IntervalTimer // Field count: 7 @@ -2672,34 +2670,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1100; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1118; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1120; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1130; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1138; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - public const nint v_angle = 0x119C; // QAngle - public const nint v_anglePrevious = 0x11A8; // QAngle - public const nint m_iHideHUD = 0x11B4; // uint32 - public const nint m_skybox3d = 0x11B8; // sky3dparams_t - public const nint m_flDeathTime = 0x1248; // GameTime_t - public const nint m_vecPredictionError = 0x124C; // Vector - public const nint m_flPredictionErrorTime = 0x1258; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - public const nint m_flLastCameraSetupTime = 0x1268; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x126C; // float32 - public const nint m_flMouseSensitivity = 0x1270; // float32 - public const nint m_vOldOrigin = 0x1274; // Vector - public const nint m_flOldSimulationTime = 0x1280; // float32 - public const nint m_nLastExecutedCommandNumber = 0x1284; // int32 - public const nint m_nLastExecutedCommandTick = 0x1288; // int32 - public const nint m_hController = 0x128C; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1290; // bool + public const nint m_pWeaponServices = 0x11A0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x11A8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x11B0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x11B8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x11C0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x11C8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x11D0; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x11D8; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x11E0; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x11F0; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1240; // uint32 + public const nint v_angle = 0x1244; // QAngle + public const nint v_anglePrevious = 0x1250; // QAngle + public const nint m_iHideHUD = 0x125C; // uint32 + public const nint m_skybox3d = 0x1260; // sky3dparams_t + public const nint m_flDeathTime = 0x12F0; // GameTime_t + public const nint m_vecPredictionError = 0x12F4; // Vector + public const nint m_flPredictionErrorTime = 0x1300; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1304; // Vector + public const nint m_flLastCameraSetupTime = 0x1310; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1314; // float32 + public const nint m_flMouseSensitivity = 0x1318; // float32 + public const nint m_vOldOrigin = 0x131C; // Vector + public const nint m_flOldSimulationTime = 0x1328; // float32 + public const nint m_nLastExecutedCommandNumber = 0x132C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1330; // int32 + public const nint m_hController = 0x1334; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1338; // bool } // Parent: None // Field count: 6 @@ -2780,8 +2778,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCF0; // float32 + public const nint m_BuoyancyHelper = 0xD28; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xDA8; // float32 } // Parent: C_BaseModelEntity // Field count: 41 @@ -2811,43 +2809,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xCD4; // int32 - public const nint m_bApplyWind = 0xCD8; // bool - public const nint m_fPrevLockedPoints = 0xCDC; // int32 - public const nint m_iForcePointMoveCounter = 0xCE0; // int32 - public const nint m_bPrevEndPointPos = 0xCE4; // bool[2] - public const nint m_vPrevEndPointPos = 0xCE8; // Vector[2] - public const nint m_flCurScroll = 0xD00; // float32 - public const nint m_flScrollSpeed = 0xD04; // float32 - public const nint m_RopeFlags = 0xD08; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - public const nint m_LightValues = 0xF88; // Vector[10] - public const nint m_nSegments = 0x1000; // uint8 - public const nint m_hStartPoint = 0x1004; // CHandle - public const nint m_hEndPoint = 0x1008; // CHandle - public const nint m_iStartAttachment = 0x100C; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x100D; // AttachmentHandle_t - public const nint m_Subdiv = 0x100E; // uint8 - public const nint m_RopeLength = 0x1010; // int16 - public const nint m_Slack = 0x1012; // int16 - public const nint m_TextureScale = 0x1014; // float32 - public const nint m_fLockedPoints = 0x1018; // uint8 - public const nint m_nChangeCount = 0x1019; // uint8 - public const nint m_Width = 0x101C; // float32 - public const nint m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x1030; // CStrongHandle - public const nint m_TextureHeight = 0x1038; // int32 - public const nint m_vecImpulse = 0x103C; // Vector - public const nint m_vecPreviousImpulse = 0x1048; // Vector - public const nint m_flCurrentGustTimer = 0x1054; // float32 - public const nint m_flCurrentGustLifetime = 0x1058; // float32 - public const nint m_flTimeToNextGust = 0x105C; // float32 - public const nint m_vWindDir = 0x1060; // Vector - public const nint m_vColorMod = 0x106C; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x10A8; // bool + public const nint m_LinksTouchingSomething = 0xD28; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xD2C; // int32 + public const nint m_bApplyWind = 0xD30; // bool + public const nint m_fPrevLockedPoints = 0xD34; // int32 + public const nint m_iForcePointMoveCounter = 0xD38; // int32 + public const nint m_bPrevEndPointPos = 0xD3C; // bool[2] + public const nint m_vPrevEndPointPos = 0xD40; // Vector[2] + public const nint m_flCurScroll = 0xD58; // float32 + public const nint m_flScrollSpeed = 0xD5C; // float32 + public const nint m_RopeFlags = 0xD60; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xD68; // CStrongHandle + public const nint m_LightValues = 0xFE0; // Vector[10] + public const nint m_nSegments = 0x1058; // uint8 + public const nint m_hStartPoint = 0x105C; // CHandle + public const nint m_hEndPoint = 0x1060; // CHandle + public const nint m_iStartAttachment = 0x1064; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x1065; // AttachmentHandle_t + public const nint m_Subdiv = 0x1066; // uint8 + public const nint m_RopeLength = 0x1068; // int16 + public const nint m_Slack = 0x106A; // int16 + public const nint m_TextureScale = 0x106C; // float32 + public const nint m_fLockedPoints = 0x1070; // uint8 + public const nint m_nChangeCount = 0x1071; // uint8 + public const nint m_Width = 0x1074; // float32 + public const nint m_PhysicsDelegate = 0x1078; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1088; // CStrongHandle + public const nint m_TextureHeight = 0x1090; // int32 + public const nint m_vecImpulse = 0x1094; // Vector + public const nint m_vecPreviousImpulse = 0x10A0; // Vector + public const nint m_flCurrentGustTimer = 0x10AC; // float32 + public const nint m_flCurrentGustLifetime = 0x10B0; // float32 + public const nint m_flTimeToNextGust = 0x10B4; // float32 + public const nint m_vWindDir = 0x10B8; // Vector + public const nint m_vColorMod = 0x10C4; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x10D0; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x10E8; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x1100; // bool public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2873,22 +2871,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x548; // CStrongHandle - public const nint m_flFogStartDistance = 0x550; // float32 - public const nint m_flFogEndDistance = 0x554; // float32 - public const nint m_bHeightFogEnabled = 0x558; // bool - public const nint m_flFogStartHeight = 0x55C; // float32 - public const nint m_flFogEndHeight = 0x560; // float32 - public const nint m_flFarZ = 0x564; // float32 - public const nint m_flFogMaxOpacity = 0x568; // float32 - public const nint m_flFogFalloffExponent = 0x56C; // float32 - public const nint m_flFogVerticalExponent = 0x570; // float32 - public const nint m_fogColor = 0x574; // Color - public const nint m_flFogStrength = 0x578; // float32 - public const nint m_flFadeTime = 0x57C; // float32 - public const nint m_bStartDisabled = 0x580; // bool - public const nint m_bIsEnabled = 0x581; // bool - public const nint m_bGradientFogNeedsTextures = 0x582; // bool + public const nint m_hGradientFogTexture = 0x568; // CStrongHandle + public const nint m_flFogStartDistance = 0x570; // float32 + public const nint m_flFogEndDistance = 0x574; // float32 + public const nint m_bHeightFogEnabled = 0x578; // bool + public const nint m_flFogStartHeight = 0x57C; // float32 + public const nint m_flFogEndHeight = 0x580; // float32 + public const nint m_flFarZ = 0x584; // float32 + public const nint m_flFogMaxOpacity = 0x588; // float32 + public const nint m_flFogFalloffExponent = 0x58C; // float32 + public const nint m_flFogVerticalExponent = 0x590; // float32 + public const nint m_fogColor = 0x594; // Color + public const nint m_flFogStrength = 0x598; // float32 + public const nint m_flFadeTime = 0x59C; // float32 + public const nint m_bStartDisabled = 0x5A0; // bool + public const nint m_bIsEnabled = 0x5A1; // bool + public const nint m_bGradientFogNeedsTextures = 0x5A2; // bool } // Parent: None // Field count: 2 @@ -2903,18 +2901,19 @@ namespace CS2Dumper.Schemas { // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x5B0; // int32 - public const nint m_bDofEnabled = 0x5B4; // bool - public const nint m_flDofNearBlurry = 0x5B8; // float32 - public const nint m_flDofNearCrisp = 0x5BC; // float32 - public const nint m_flDofFarCrisp = 0x5C0; // float32 - public const nint m_flDofFarBlurry = 0x5C4; // float32 - public const nint m_flDofTiltToGround = 0x5C8; // float32 + public const nint m_nVariant = 0x5D0; // int32 + public const nint m_bDofEnabled = 0x5D4; // bool + public const nint m_flDofNearBlurry = 0x5D8; // float32 + public const nint m_flDofNearCrisp = 0x5DC; // float32 + public const nint m_flDofFarCrisp = 0x5E0; // float32 + public const nint m_flDofFarBlurry = 0x5E4; // float32 + public const nint m_flDofTiltToGround = 0x5E8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Field count: 2 public static class CCSPlayer_CameraServices { public const nint m_flDeathCamTilt = 0x228; // float32 + public const nint m_vClientScopeInaccuracy = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2923,8 +2922,8 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Field count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x15B0; // int32 - public const nint m_bAlwaysAllow = 0x15B4; // bool + public const nint m_nForceSkin = 0x1660; // int32 + public const nint m_bAlwaysAllow = 0x1664; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2951,7 +2950,7 @@ namespace CS2Dumper.Schemas { public static class C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2969,22 +2968,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x548; // bool - public const nint m_vBoxMins = 0x54C; // Vector - public const nint m_vBoxMaxs = 0x558; // Vector - public const nint m_bStartDisabled = 0x564; // bool - public const nint m_flStrength = 0x568; // float32 - public const nint m_nFalloffShape = 0x56C; // int32 - public const nint m_flFalloffExponent = 0x570; // float32 - public const nint m_flHeightFogDepth = 0x574; // float32 - public const nint m_fHeightFogEdgeWidth = 0x578; // float32 - public const nint m_fIndirectLightStrength = 0x57C; // float32 - public const nint m_fSunLightStrength = 0x580; // float32 - public const nint m_fNoiseStrength = 0x584; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x588; // bool - public const nint m_bOverrideSunLightStrength = 0x589; // bool - public const nint m_bOverrideNoiseStrength = 0x58A; // bool + public const nint m_bActive = 0x568; // bool + public const nint m_vBoxMins = 0x56C; // Vector + public const nint m_vBoxMaxs = 0x578; // Vector + public const nint m_bStartDisabled = 0x584; // bool + public const nint m_flStrength = 0x588; // float32 + public const nint m_nFalloffShape = 0x58C; // int32 + public const nint m_flFalloffExponent = 0x590; // float32 + public const nint m_flHeightFogDepth = 0x594; // float32 + public const nint m_fHeightFogEdgeWidth = 0x598; // float32 + public const nint m_fIndirectLightStrength = 0x59C; // float32 + public const nint m_fSunLightStrength = 0x5A0; // float32 + public const nint m_fNoiseStrength = 0x5A4; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x5A8; // bool + public const nint m_bOverrideSunLightStrength = 0x5A9; // bool + public const nint m_bOverrideNoiseStrength = 0x5AA; // bool + public const nint m_bAllowLPVIndirect = 0x5AB; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -3007,19 +3008,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x558; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x55C; // int32 - public const nint m_flScaleRegister = 0x560; // float32 - public const nint m_flScaleStart = 0x564; // float32 - public const nint m_flScaleEnd = 0x568; // float32 - public const nint m_flScaleTimeStart = 0x56C; // GameTime_t - public const nint m_flScaleTimeEnd = 0x570; // GameTime_t - public const nint m_flChildFlameSpread = 0x574; // float32 - public const nint m_flClipPerc = 0x588; // float32 - public const nint m_bClipTested = 0x58C; // bool - public const nint m_bFadingOut = 0x58D; // bool - public const nint m_tParticleSpawn = 0x590; // TimedEvent - public const nint m_pFireOverlay = 0x598; // CFireOverlay* + public const nint m_nFlameModelIndex = 0x578; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x57C; // int32 + public const nint m_flScaleRegister = 0x580; // float32 + public const nint m_flScaleStart = 0x584; // float32 + public const nint m_flScaleEnd = 0x588; // float32 + public const nint m_flScaleTimeStart = 0x58C; // GameTime_t + public const nint m_flScaleTimeEnd = 0x590; // GameTime_t + public const nint m_flChildFlameSpread = 0x594; // float32 + public const nint m_flClipPerc = 0x5A8; // float32 + public const nint m_bClipTested = 0x5AC; // bool + public const nint m_bFadingOut = 0x5AD; // bool + public const nint m_tParticleSpawn = 0x5B0; // TimedEvent + public const nint m_pFireOverlay = 0x5B8; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3058,30 +3059,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x15A8; // Color - public const nint m_Entity_flBrightness = 0x15AC; // float32 - public const nint m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x15B8; // bool - public const nint m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x15E0; // Vector - public const nint m_Entity_vBoxMaxs = 0x15EC; // Vector - public const nint m_Entity_bMoveable = 0x15F8; // bool - public const nint m_Entity_nHandshake = 0x15FC; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - public const nint m_Entity_nPriority = 0x1604; // int32 - public const nint m_Entity_bStartDisabled = 0x1608; // bool - public const nint m_Entity_flEdgeFadeDist = 0x160C; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1610; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x161C; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1620; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1624; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1628; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x162C; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - public const nint m_Entity_bEnabled = 0x1649; // bool + public const nint m_Entity_Color = 0x15C8; // Color + public const nint m_Entity_flBrightness = 0x15CC; // float32 + public const nint m_Entity_hCubemapTexture = 0x15D0; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x15D8; // bool + public const nint m_Entity_hLightProbeTexture = 0x15E0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15E8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15F0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15F8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1600; // Vector + public const nint m_Entity_vBoxMaxs = 0x160C; // Vector + public const nint m_Entity_bMoveable = 0x1618; // bool + public const nint m_Entity_nHandshake = 0x161C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1620; // int32 + public const nint m_Entity_nPriority = 0x1624; // int32 + public const nint m_Entity_bStartDisabled = 0x1628; // bool + public const nint m_Entity_flEdgeFadeDist = 0x162C; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1630; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x163C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1640; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1644; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1648; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x164C; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1650; // int32 + public const nint m_Entity_bEnabled = 0x1669; // bool } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3120,18 +3121,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x548; // CEntityIOOutput - public const nint m_OnSpawn = 0x570; // CEntityIOOutput - public const nint m_bDisabled = 0x598; // bool - public const nint m_bWaitForRefire = 0x599; // bool - public const nint m_bTriggerOnce = 0x59A; // bool - public const nint m_bFastRetrigger = 0x59B; // bool - public const nint m_bPassthoughCaller = 0x59C; // bool + public const nint m_OnTrigger = 0x568; // CEntityIOOutput + public const nint m_OnSpawn = 0x590; // CEntityIOOutput + public const nint m_bDisabled = 0x5B8; // bool + public const nint m_bWaitForRefire = 0x5B9; // bool + public const nint m_bTriggerOnce = 0x5BA; // bool + public const nint m_bFastRetrigger = 0x5BB; // bool + public const nint m_bPassthoughCaller = 0x5BC; // bool } // Parent: C_PointCamera // Field count: 1 public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5A8; // float32 + public const nint m_flVerticalFOV = 0x5C8; // float32 } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3146,7 +3147,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3189,6 +3190,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3199,58 +3201,100 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) public static class C_BarnLight { - public const nint m_bEnabled = 0xCC8; // bool - public const nint m_nColorMode = 0xCCC; // int32 - public const nint m_Color = 0xCD0; // Color - public const nint m_flColorTemperature = 0xCD4; // float32 - public const nint m_flBrightness = 0xCD8; // float32 - public const nint m_flBrightnessScale = 0xCDC; // float32 - public const nint m_nDirectLight = 0xCE0; // int32 - public const nint m_nBakedShadowIndex = 0xCE4; // int32 - public const nint m_nLuminaireShape = 0xCE8; // int32 - public const nint m_flLuminaireSize = 0xCEC; // float32 - public const nint m_flLuminaireAnisotropy = 0xCF0; // float32 - public const nint m_LightStyleString = 0xCF8; // CUtlString - public const nint m_flLightStyleStartTime = 0xD00; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xD50; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xDF0; // CStrongHandle - public const nint m_flShape = 0xDF8; // float32 - public const nint m_flSoftX = 0xDFC; // float32 - public const nint m_flSoftY = 0xE00; // float32 - public const nint m_flSkirt = 0xE04; // float32 - public const nint m_flSkirtNear = 0xE08; // float32 - public const nint m_vSizeParams = 0xE0C; // Vector - public const nint m_flRange = 0xE18; // float32 - public const nint m_vShear = 0xE1C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xE28; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - public const nint m_nCastShadows = 0xE38; // int32 - public const nint m_nShadowMapSize = 0xE3C; // int32 - public const nint m_nShadowPriority = 0xE40; // int32 - public const nint m_bContactShadow = 0xE44; // bool - public const nint m_nBounceLight = 0xE48; // int32 - public const nint m_flBounceScale = 0xE4C; // float32 - public const nint m_flMinRoughness = 0xE50; // float32 - public const nint m_vAlternateColor = 0xE54; // Vector - public const nint m_fAlternateColorBrightness = 0xE60; // float32 - public const nint m_nFog = 0xE64; // int32 - public const nint m_flFogStrength = 0xE68; // float32 - public const nint m_nFogShadows = 0xE6C; // int32 - public const nint m_flFogScale = 0xE70; // float32 - public const nint m_flFadeSizeStart = 0xE74; // float32 - public const nint m_flFadeSizeEnd = 0xE78; // float32 - public const nint m_flShadowFadeSizeStart = 0xE7C; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE80; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE84; // bool - public const nint m_vPrecomputedBoundsMins = 0xE88; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE94; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xEA0; // Vector - public const nint m_vPrecomputedOBBAngles = 0xEAC; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xEB8; // Vector + public const nint m_bEnabled = 0xD20; // bool + public const nint m_nColorMode = 0xD24; // int32 + public const nint m_Color = 0xD28; // Color + public const nint m_flColorTemperature = 0xD2C; // float32 + public const nint m_flBrightness = 0xD30; // float32 + public const nint m_flBrightnessScale = 0xD34; // float32 + public const nint m_nDirectLight = 0xD38; // int32 + public const nint m_nBakedShadowIndex = 0xD3C; // int32 + public const nint m_nLuminaireShape = 0xD40; // int32 + public const nint m_flLuminaireSize = 0xD44; // float32 + public const nint m_flLuminaireAnisotropy = 0xD48; // float32 + public const nint m_LightStyleString = 0xD50; // CUtlString + public const nint m_flLightStyleStartTime = 0xD58; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD60; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD78; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD90; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xDA8; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xE48; // CStrongHandle + public const nint m_flShape = 0xE50; // float32 + public const nint m_flSoftX = 0xE54; // float32 + public const nint m_flSoftY = 0xE58; // float32 + public const nint m_flSkirt = 0xE5C; // float32 + public const nint m_flSkirtNear = 0xE60; // float32 + public const nint m_vSizeParams = 0xE64; // Vector + public const nint m_flRange = 0xE70; // float32 + public const nint m_vShear = 0xE74; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xE80; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE84; // Vector + public const nint m_nCastShadows = 0xE90; // int32 + public const nint m_nShadowMapSize = 0xE94; // int32 + public const nint m_nShadowPriority = 0xE98; // int32 + public const nint m_bContactShadow = 0xE9C; // bool + public const nint m_nBounceLight = 0xEA0; // int32 + public const nint m_flBounceScale = 0xEA4; // float32 + public const nint m_flMinRoughness = 0xEA8; // float32 + public const nint m_vAlternateColor = 0xEAC; // Vector + public const nint m_fAlternateColorBrightness = 0xEB8; // float32 + public const nint m_nFog = 0xEBC; // int32 + public const nint m_flFogStrength = 0xEC0; // float32 + public const nint m_nFogShadows = 0xEC4; // int32 + public const nint m_flFogScale = 0xEC8; // float32 + public const nint m_bFogMixedShadows = 0xECC; // bool + public const nint m_flFadeSizeStart = 0xED0; // float32 + public const nint m_flFadeSizeEnd = 0xED4; // float32 + public const nint m_flShadowFadeSizeStart = 0xED8; // float32 + public const nint m_flShadowFadeSizeEnd = 0xEDC; // float32 + public const nint m_bPrecomputedFieldsValid = 0xEE0; // bool + public const nint m_vPrecomputedBoundsMins = 0xEE4; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xEF0; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xEFC; // Vector + public const nint m_vPrecomputedOBBAngles = 0xF08; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xF14; // Vector + public const nint m_nPrecomputedSubFrusta = 0xF20; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0xF24; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0xF30; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0xF3C; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0xF48; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0xF54; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0xF60; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0xF6C; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0xF78; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0xF84; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0xF90; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0xF9C; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0xFA8; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xFB4; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xFC0; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xFCC; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xFD8; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xFE4; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xFF0; // Vector + public const nint m_bInitialBoneSetup = 0x1040; // bool + public const nint m_VisClusters = 0x1048; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity // Field count: 8 @@ -3265,14 +3309,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x548; // float32 - public const nint m_flAutoExposureMax = 0x54C; // float32 - public const nint m_flTonemapPercentTarget = 0x550; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x554; // float32 - public const nint m_flTonemapMinAvgLum = 0x558; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x55C; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x560; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x564; // float32 + public const nint m_flAutoExposureMin = 0x568; // float32 + public const nint m_flAutoExposureMax = 0x56C; // float32 + public const nint m_flTonemapPercentTarget = 0x570; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x574; // float32 + public const nint m_flTonemapMinAvgLum = 0x578; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x57C; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x580; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x584; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3281,7 +3325,7 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xD20; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3299,26 +3343,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1078; // float32 - public const nint m_flFlexDelayedWeight = 0x1080; // float32* - public const nint m_bAttributesInitialized = 0x1088; // bool - public const nint m_AttributeManager = 0x1090; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1538; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x153C; // uint32 - public const nint m_nFallbackPaintKit = 0x1540; // int32 - public const nint m_nFallbackSeed = 0x1544; // int32 - public const nint m_flFallbackWear = 0x1548; // float32 - public const nint m_nFallbackStatTrak = 0x154C; // int32 - public const nint m_bClientside = 0x1550; // bool - public const nint m_bParticleSystemsCreated = 0x1551; // bool - public const nint m_vecAttachedParticles = 0x1558; // CUtlVector - public const nint m_hViewmodelAttachment = 0x1570; // CHandle - public const nint m_iOldTeam = 0x1574; // int32 - public const nint m_bAttachmentDirty = 0x1578; // bool - public const nint m_nUnloadedModelIndex = 0x157C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1580; // int32 - public const nint m_hOldProvidee = 0x1590; // CHandle - public const nint m_vecAttachedModels = 0x1598; // CUtlVector + public const nint m_flFlexDelayTime = 0x1128; // float32 + public const nint m_flFlexDelayedWeight = 0x1130; // float32* + public const nint m_bAttributesInitialized = 0x1138; // bool + public const nint m_AttributeManager = 0x1140; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x15E8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x15EC; // uint32 + public const nint m_nFallbackPaintKit = 0x15F0; // int32 + public const nint m_nFallbackSeed = 0x15F4; // int32 + public const nint m_flFallbackWear = 0x15F8; // float32 + public const nint m_nFallbackStatTrak = 0x15FC; // int32 + public const nint m_bClientside = 0x1600; // bool + public const nint m_bParticleSystemsCreated = 0x1601; // bool + public const nint m_vecAttachedParticles = 0x1608; // CUtlVector + public const nint m_hViewmodelAttachment = 0x1620; // CHandle + public const nint m_iOldTeam = 0x1624; // int32 + public const nint m_bAttachmentDirty = 0x1628; // bool + public const nint m_nUnloadedModelIndex = 0x162C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1630; // int32 + public const nint m_hOldProvidee = 0x1640; // CHandle + public const nint m_vecAttachedModels = 0x1648; // CUtlVector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3330,7 +3374,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0xF10; // bool + public const nint m_bShowLight = 0x1068; // bool } // Parent: C_BaseModelEntity // Field count: 24 @@ -3358,30 +3402,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCC8; // char[512] - public const nint m_bActive = 0xEC8; // bool - public const nint m_bFrozen = 0xEC9; // bool - public const nint m_flFreezeTransitionDuration = 0xECC; // float32 - public const nint m_nStopType = 0xED0; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xED4; // bool - public const nint m_iEffectIndex = 0xED8; // CStrongHandle - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flPreSimTime = 0xEE4; // float32 - public const nint m_vServerControlPoints = 0xEE8; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF18; // uint8[4] - public const nint m_hControlPointEnts = 0xF1C; // CHandle[64] - public const nint m_bNoSave = 0x101C; // bool - public const nint m_bNoFreeze = 0x101D; // bool - public const nint m_bNoRamp = 0x101E; // bool - public const nint m_bStartActive = 0x101F; // bool - public const nint m_iszEffectName = 0x1020; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1228; // int32 - public const nint m_vecDataCPValue = 0x122C; // Vector - public const nint m_nTintCP = 0x1238; // int32 - public const nint m_clrTint = 0x123C; // Color - public const nint m_bOldActive = 0x1260; // bool - public const nint m_bOldFrozen = 0x1261; // bool + public const nint m_szSnapshotFileName = 0xD20; // char[512] + public const nint m_bActive = 0xF20; // bool + public const nint m_bFrozen = 0xF21; // bool + public const nint m_flFreezeTransitionDuration = 0xF24; // float32 + public const nint m_nStopType = 0xF28; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xF2C; // bool + public const nint m_iEffectIndex = 0xF30; // CStrongHandle + public const nint m_flStartTime = 0xF38; // GameTime_t + public const nint m_flPreSimTime = 0xF3C; // float32 + public const nint m_vServerControlPoints = 0xF40; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF70; // uint8[4] + public const nint m_hControlPointEnts = 0xF74; // CHandle[64] + public const nint m_bNoSave = 0x1074; // bool + public const nint m_bNoFreeze = 0x1075; // bool + public const nint m_bNoRamp = 0x1076; // bool + public const nint m_bStartActive = 0x1077; // bool + public const nint m_iszEffectName = 0x1078; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1080; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1280; // int32 + public const nint m_vecDataCPValue = 0x1284; // Vector + public const nint m_nTintCP = 0x1290; // int32 + public const nint m_clrTint = 0x1294; // Color + public const nint m_bOldActive = 0x12B8; // bool + public const nint m_bOldFrozen = 0x12B9; // bool } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3397,7 +3441,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x548; // C_CSGameRules* + public const nint m_pGameRules = 0x568; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3438,13 +3482,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0xED8; // CHandle + public const nint m_hTargetC4 = 0xF88; // CHandle } // Parent: C_BaseEntity // Field count: 2 public static class C_CsmFovOverride { - public const nint m_cameraName = 0x548; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x550; // float32 + public const nint m_cameraName = 0x568; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x570; // float32 } // Parent: C_BaseModelEntity // Field count: 9 @@ -3460,15 +3504,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xCC8; // CStrongHandle - public const nint m_flWidth = 0xCD0; // float32 - public const nint m_flHeight = 0xCD4; // float32 - public const nint m_flDepth = 0xCD8; // float32 - public const nint m_nRenderOrder = 0xCDC; // uint32 - public const nint m_bProjectOnWorld = 0xCE0; // bool - public const nint m_bProjectOnCharacters = 0xCE1; // bool - public const nint m_bProjectOnWater = 0xCE2; // bool - public const nint m_flDepthSortBias = 0xCE4; // float32 + public const nint m_hDecalMaterial = 0xD20; // CStrongHandle + public const nint m_flWidth = 0xD28; // float32 + public const nint m_flHeight = 0xD2C; // float32 + public const nint m_flDepth = 0xD30; // float32 + public const nint m_nRenderOrder = 0xD34; // uint32 + public const nint m_bProjectOnWorld = 0xD38; // bool + public const nint m_bProjectOnCharacters = 0xD39; // bool + public const nint m_bProjectOnWater = 0xD3A; // bool + public const nint m_flDepthSortBias = 0xD3C; // float32 } // Parent: CCSGameModeRules // Field count: 0 @@ -3491,24 +3535,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x548; // Vector - public const nint m_MinFalloff = 0x554; // float32 - public const nint m_MaxFalloff = 0x558; // float32 - public const nint m_flFadeInDuration = 0x55C; // float32 - public const nint m_flFadeOutDuration = 0x560; // float32 - public const nint m_flMaxWeight = 0x564; // float32 - public const nint m_flCurWeight = 0x568; // float32 - public const nint m_netlookupFilename = 0x56C; // char[512] - public const nint m_bEnabled = 0x76C; // bool - public const nint m_bMaster = 0x76D; // bool - public const nint m_bClientSide = 0x76E; // bool - public const nint m_bExclusive = 0x76F; // bool - public const nint m_bEnabledOnClient = 0x770; // bool[1] - public const nint m_flCurWeightOnClient = 0x774; // float32[1] - public const nint m_bFadingIn = 0x778; // bool[1] - public const nint m_flFadeStartWeight = 0x77C; // float32[1] - public const nint m_flFadeStartTime = 0x780; // float32[1] - public const nint m_flFadeDuration = 0x784; // float32[1] + public const nint m_vecOrigin = 0x568; // Vector + public const nint m_MinFalloff = 0x574; // float32 + public const nint m_MaxFalloff = 0x578; // float32 + public const nint m_flFadeInDuration = 0x57C; // float32 + public const nint m_flFadeOutDuration = 0x580; // float32 + public const nint m_flMaxWeight = 0x584; // float32 + public const nint m_flCurWeight = 0x588; // float32 + public const nint m_netlookupFilename = 0x58C; // char[512] + public const nint m_bEnabled = 0x78C; // bool + public const nint m_bMaster = 0x78D; // bool + public const nint m_bClientSide = 0x78E; // bool + public const nint m_bExclusive = 0x78F; // bool + public const nint m_bEnabledOnClient = 0x790; // bool[1] + public const nint m_flCurWeightOnClient = 0x794; // float32[1] + public const nint m_bFadingIn = 0x798; // bool[1] + public const nint m_flFadeStartWeight = 0x79C; // float32[1] + public const nint m_flFadeStartTime = 0x7A0; // float32[1] + public const nint m_flFadeDuration = 0x7A4; // float32[1] } // Parent: C_BaseTrigger // Field count: 0 @@ -3571,13 +3615,13 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCC8; // bool + public const nint m_bIsUsable = 0xD20; // bool } // Parent: C_BaseModelEntity // Field count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCE8; // float32 - public const nint m_nType = 0xCEC; // GrenadeType_t + public const nint m_flTracerDuration = 0xD38; // float32 + public const nint m_nType = 0xD3C; // GrenadeType_t } // Parent: C_BaseTrigger // Field count: 1 @@ -3585,7 +3629,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCD0; // bool + public const nint m_bBombPlantedHere = 0xD28; // bool } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3593,8 +3637,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xCF8; // CHandle - public const nint m_bStartEnabled = 0xCFC; // bool + public const nint m_hActivator = 0xD50; // CHandle + public const nint m_bStartEnabled = 0xD54; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -3604,6 +3648,11 @@ namespace CS2Dumper.Schemas { public static class CCSGameModeRules_ArmsRace { public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Field count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x568; // bool + } // Parent: None // Field count: 14 // @@ -3668,8 +3717,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class C_SoundEventOBBEntity { - public const nint m_vMins = 0x548; // Vector - public const nint m_vMaxs = 0x554; // Vector + public const nint m_vMins = 0x628; // Vector + public const nint m_vMaxs = 0x634; // Vector } // Parent: CEntityComponent // Field count: 66 @@ -3817,7 +3866,7 @@ namespace CS2Dumper.Schemas { public static class CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Field count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3853,8 +3902,9 @@ namespace CS2Dumper.Schemas { public const nint m_iEntityQuantity = 0x1EC; // int32 public const nint m_iRarityOverride = 0x1F0; // int32 public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_unClientFlags = 0x1F8; // uint8 - public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_iOriginOverride = 0x1F8; // int32 + public const nint m_unClientFlags = 0x1FC; // uint8 + public const nint m_unOverrideStyle = 0x1FD; // uint8 public const nint m_AttributeList = 0x210; // CAttributeList public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList public const nint m_szCustomName = 0x2D0; // char[161] @@ -3868,8 +3918,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class C_HandleTest { - public const nint m_Handle = 0x548; // CHandle - public const nint m_bSendHandle = 0x54C; // bool + public const nint m_Handle = 0x568; // CHandle + public const nint m_bSendHandle = 0x56C; // bool } // Parent: C_BaseEntity // Field count: 1 @@ -3877,7 +3927,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x548; // C_EnvWindShared + public const nint m_EnvWindShared = 0x568; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3889,7 +3939,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1A90; // float32 + public const nint m_flDisplayHealth = 0x1B20; // float32 } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3897,7 +3947,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xF30; // char[512] + public const nint m_messageText = 0xF80; // char[512] } // Parent: CPlayer_UseServices // Field count: 0 @@ -3994,15 +4044,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1278; // float32 - public const nint m_flRadiusScale = 0x127C; // float32 - public const nint m_flSelfIllumScale = 0x1280; // float32 - public const nint m_ColorTint = 0x1284; // Color - public const nint m_hTextureOverride = 0x1288; // CStrongHandle + public const nint m_flAlphaScale = 0x12D0; // float32 + public const nint m_flRadiusScale = 0x12D4; // float32 + public const nint m_flSelfIllumScale = 0x12D8; // float32 + public const nint m_ColorTint = 0x12DC; // Color + public const nint m_hTextureOverride = 0x12E0; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Field count: 15 public static class C_SoundEventEntity { + public const nint m_bStartOnSpawn = 0x568; // bool + public const nint m_bToLocalPlayer = 0x569; // bool + public const nint m_bStopOnNew = 0x56A; // bool + public const nint m_bSaveRestore = 0x56B; // bool + public const nint m_bSavedIsPlaying = 0x56C; // bool + public const nint m_flSavedElapsedTime = 0x570; // float32 + public const nint m_iszSourceEntityName = 0x578; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x580; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x588; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x5B0; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x5D8; // float32 + public const nint m_iszSoundName = 0x608; // CUtlSymbolLarge + public const nint m_hSource = 0x618; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x61C; // int32 + public const nint m_bClientSideOnly = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4037,24 +4102,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCD0; // float32 - public const nint m_vSunPos = 0xCD4; // Vector - public const nint m_vDirection = 0xCE0; // Vector - public const nint m_iszEffectName = 0xCF0; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xD00; // Color - public const nint m_bOn = 0xD04; // bool - public const nint m_bmaxColor = 0xD05; // bool - public const nint m_flSize = 0xD08; // float32 - public const nint m_flHazeScale = 0xD0C; // float32 - public const nint m_flRotation = 0xD10; // float32 - public const nint m_flHDRColorScale = 0xD14; // float32 - public const nint m_flAlphaHaze = 0xD18; // float32 - public const nint m_flAlphaScale = 0xD1C; // float32 - public const nint m_flAlphaHdr = 0xD20; // float32 - public const nint m_flFarZScale = 0xD24; // float32 + public const nint m_fxSSSunFlareEffectIndex = 0xD20; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xD24; // ParticleIndex_t + public const nint m_fdistNormalize = 0xD28; // float32 + public const nint m_vSunPos = 0xD2C; // Vector + public const nint m_vDirection = 0xD38; // Vector + public const nint m_iszEffectName = 0xD48; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xD50; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xD58; // Color + public const nint m_bOn = 0xD5C; // bool + public const nint m_bmaxColor = 0xD5D; // bool + public const nint m_flSize = 0xD60; // float32 + public const nint m_flHazeScale = 0xD64; // float32 + public const nint m_flRotation = 0xD68; // float32 + public const nint m_flHDRColorScale = 0xD6C; // float32 + public const nint m_flAlphaHaze = 0xD70; // float32 + public const nint m_flAlphaScale = 0xD74; // float32 + public const nint m_flAlphaHdr = 0xD78; // float32 + public const nint m_flFarZScale = 0xD7C; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -4094,15 +4159,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCD0; // float32 - public const nint m_LastEnterTime = 0xCD4; // float32 - public const nint m_LastExitWeight = 0xCD8; // float32 - public const nint m_LastExitTime = 0xCDC; // float32 - public const nint m_bEnabled = 0xCE0; // bool - public const nint m_MaxWeight = 0xCE4; // float32 - public const nint m_FadeDuration = 0xCE8; // float32 - public const nint m_Weight = 0xCEC; // float32 - public const nint m_lookupFilename = 0xCF0; // char[512] + public const nint m_LastEnterWeight = 0xD28; // float32 + public const nint m_LastEnterTime = 0xD2C; // float32 + public const nint m_LastExitWeight = 0xD30; // float32 + public const nint m_LastExitTime = 0xD34; // float32 + public const nint m_bEnabled = 0xD38; // bool + public const nint m_MaxWeight = 0xD3C; // float32 + public const nint m_FadeDuration = 0xD40; // float32 + public const nint m_Weight = 0xD44; // float32 + public const nint m_lookupFilename = 0xD48; // char[512] } // Parent: C_BaseModelEntity // Field count: 0 @@ -4111,12 +4176,12 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0xED0; // matrix3x4_t - public const nint m_iBoneIndex = 0xF00; // int32 - public const nint m_hPlayerParent = 0xF04; // CHandle - public const nint m_bIsHit = 0xF08; // bool - public const nint m_flTimeCreated = 0xF0C; // float32 - public const nint m_vecStartPos = 0xF10; // Vector + public const nint m_matLocal = 0xF80; // matrix3x4_t + public const nint m_iBoneIndex = 0xFB0; // int32 + public const nint m_hPlayerParent = 0xFB4; // CHandle + public const nint m_bIsHit = 0xFB8; // bool + public const nint m_flTimeCreated = 0xFBC; // float32 + public const nint m_vecStartPos = 0xFC0; // Vector } // Parent: C_BaseEntity // Field count: 17 @@ -4138,23 +4203,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x558; // int32 - public const nint m_nTeamWinningCoinToss = 0x55C; // int32 - public const nint m_nTeamWithFirstChoice = 0x560; // int32[64] - public const nint m_nVoteMapIdsList = 0x660; // int32[7] - public const nint m_nAccountIDs = 0x67C; // int32[64] - public const nint m_nMapId0 = 0x77C; // int32[64] - public const nint m_nMapId1 = 0x87C; // int32[64] - public const nint m_nMapId2 = 0x97C; // int32[64] - public const nint m_nMapId3 = 0xA7C; // int32[64] - public const nint m_nMapId4 = 0xB7C; // int32[64] - public const nint m_nMapId5 = 0xC7C; // int32[64] - public const nint m_nStartingSide0 = 0xD7C; // int32[64] - public const nint m_nCurrentPhase = 0xE7C; // int32 - public const nint m_nPhaseStartTick = 0xE80; // int32 - public const nint m_nPhaseDurationTicks = 0xE84; // int32 - public const nint m_nPostDataUpdateTick = 0xE88; // int32 - public const nint m_bDisabledHud = 0xE8C; // bool + public const nint m_nDraftType = 0x578; // int32 + public const nint m_nTeamWinningCoinToss = 0x57C; // int32 + public const nint m_nTeamWithFirstChoice = 0x580; // int32[64] + public const nint m_nVoteMapIdsList = 0x680; // int32[7] + public const nint m_nAccountIDs = 0x69C; // int32[64] + public const nint m_nMapId0 = 0x79C; // int32[64] + public const nint m_nMapId1 = 0x89C; // int32[64] + public const nint m_nMapId2 = 0x99C; // int32[64] + public const nint m_nMapId3 = 0xA9C; // int32[64] + public const nint m_nMapId4 = 0xB9C; // int32[64] + public const nint m_nMapId5 = 0xC9C; // int32[64] + public const nint m_nStartingSide0 = 0xD9C; // int32[64] + public const nint m_nCurrentPhase = 0xE9C; // int32 + public const nint m_nPhaseStartTick = 0xEA0; // int32 + public const nint m_nPhaseDurationTicks = 0xEA4; // int32 + public const nint m_nPostDataUpdateTick = 0xEA8; // int32 + public const nint m_bDisabledHud = 0xEAC; // bool } // Parent: None // Field count: 0 @@ -4171,9 +4236,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF10; // float32 - public const nint m_flOuterAngle = 0xF14; // float32 - public const nint m_bShowLight = 0xF18; // bool + public const nint m_flInnerAngle = 0x1068; // float32 + public const nint m_flOuterAngle = 0x106C; // float32 + public const nint m_bShowLight = 0x1070; // bool } // Parent: C_Inferno // Field count: 0 @@ -4256,15 +4321,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCC8; // Vector - public const nint m_Dismounts = 0xCD8; // CUtlVector> - public const nint m_vecLocalTop = 0xCF0; // Vector - public const nint m_vecPlayerMountPositionTop = 0xCFC; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xD08; // Vector - public const nint m_flAutoRideSpeed = 0xD14; // float32 - public const nint m_bDisabled = 0xD18; // bool - public const nint m_bFakeLadder = 0xD19; // bool - public const nint m_bHasSlack = 0xD1A; // bool + public const nint m_vecLadderDir = 0xD20; // Vector + public const nint m_Dismounts = 0xD30; // CUtlVector> + public const nint m_vecLocalTop = 0xD48; // Vector + public const nint m_vecPlayerMountPositionTop = 0xD54; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xD60; // Vector + public const nint m_flAutoRideSpeed = 0xD6C; // float32 + public const nint m_bDisabled = 0xD70; // bool + public const nint m_bFakeLadder = 0xD71; // bool + public const nint m_bHasSlack = 0xD72; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4313,18 +4378,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1068; // bool - public const nint m_bIsSmokeGrenade = 0x1069; // bool - public const nint m_bIsLive = 0x106A; // bool - public const nint m_DmgRadius = 0x106C; // float32 - public const nint m_flDetonateTime = 0x1070; // GameTime_t - public const nint m_flWarnAITime = 0x1074; // float32 - public const nint m_flDamage = 0x1078; // float32 - public const nint m_iszBounceSound = 0x1080; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1088; // CUtlString - public const nint m_hThrower = 0x1094; // CHandle - public const nint m_flNextAttack = 0x10AC; // GameTime_t - public const nint m_hOriginalThrower = 0x10B0; // CHandle + public const nint m_bHasWarnedAI = 0x1118; // bool + public const nint m_bIsSmokeGrenade = 0x1119; // bool + public const nint m_bIsLive = 0x111A; // bool + public const nint m_DmgRadius = 0x111C; // float32 + public const nint m_flDetonateTime = 0x1120; // GameTime_t + public const nint m_flWarnAITime = 0x1124; // float32 + public const nint m_flDamage = 0x1128; // float32 + public const nint m_iszBounceSound = 0x1130; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1138; // CUtlString + public const nint m_hThrower = 0x1144; // CHandle + public const nint m_flNextAttack = 0x115C; // GameTime_t + public const nint m_hOriginalThrower = 0x1160; // CHandle } // Parent: None // Field count: 1 @@ -4354,7 +4419,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4364,6 +4429,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4389,38 +4456,40 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x548; // float32 - public const nint m_flAnisotropy = 0x54C; // float32 - public const nint m_flFadeSpeed = 0x550; // float32 - public const nint m_flDrawDistance = 0x554; // float32 - public const nint m_flFadeInStart = 0x558; // float32 - public const nint m_flFadeInEnd = 0x55C; // float32 - public const nint m_flIndirectStrength = 0x560; // float32 - public const nint m_nIndirectTextureDimX = 0x564; // int32 - public const nint m_nIndirectTextureDimY = 0x568; // int32 - public const nint m_nIndirectTextureDimZ = 0x56C; // int32 - public const nint m_vBoxMins = 0x570; // Vector - public const nint m_vBoxMaxs = 0x57C; // Vector - public const nint m_bActive = 0x588; // bool - public const nint m_flStartAnisoTime = 0x58C; // GameTime_t - public const nint m_flStartScatterTime = 0x590; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x594; // GameTime_t - public const nint m_flStartAnisotropy = 0x598; // float32 - public const nint m_flStartScattering = 0x59C; // float32 - public const nint m_flStartDrawDistance = 0x5A0; // float32 - public const nint m_flDefaultAnisotropy = 0x5A4; // float32 - public const nint m_flDefaultScattering = 0x5A8; // float32 - public const nint m_flDefaultDrawDistance = 0x5AC; // float32 - public const nint m_bStartDisabled = 0x5B0; // bool - public const nint m_bEnableIndirect = 0x5B1; // bool - public const nint m_bIndirectUseLPVs = 0x5B2; // bool - public const nint m_bIsMaster = 0x5B3; // bool - public const nint m_hFogIndirectTexture = 0x5B8; // CStrongHandle - public const nint m_nForceRefreshCount = 0x5C0; // int32 - public const nint m_fNoiseSpeed = 0x5C4; // float32 - public const nint m_fNoiseStrength = 0x5C8; // float32 - public const nint m_vNoiseScale = 0x5CC; // Vector - public const nint m_bFirstTime = 0x5D8; // bool + public const nint m_flScattering = 0x568; // float32 + public const nint m_flAnisotropy = 0x56C; // float32 + public const nint m_flFadeSpeed = 0x570; // float32 + public const nint m_flDrawDistance = 0x574; // float32 + public const nint m_flFadeInStart = 0x578; // float32 + public const nint m_flFadeInEnd = 0x57C; // float32 + public const nint m_flIndirectStrength = 0x580; // float32 + public const nint m_nVolumeDepth = 0x584; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x588; // float32 + public const nint m_nIndirectTextureDimX = 0x58C; // int32 + public const nint m_nIndirectTextureDimY = 0x590; // int32 + public const nint m_nIndirectTextureDimZ = 0x594; // int32 + public const nint m_vBoxMins = 0x598; // Vector + public const nint m_vBoxMaxs = 0x5A4; // Vector + public const nint m_bActive = 0x5B0; // bool + public const nint m_flStartAnisoTime = 0x5B4; // GameTime_t + public const nint m_flStartScatterTime = 0x5B8; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x5BC; // GameTime_t + public const nint m_flStartAnisotropy = 0x5C0; // float32 + public const nint m_flStartScattering = 0x5C4; // float32 + public const nint m_flStartDrawDistance = 0x5C8; // float32 + public const nint m_flDefaultAnisotropy = 0x5CC; // float32 + public const nint m_flDefaultScattering = 0x5D0; // float32 + public const nint m_flDefaultDrawDistance = 0x5D4; // float32 + public const nint m_bStartDisabled = 0x5D8; // bool + public const nint m_bEnableIndirect = 0x5D9; // bool + public const nint m_bIndirectUseLPVs = 0x5DA; // bool + public const nint m_bIsMaster = 0x5DB; // bool + public const nint m_hFogIndirectTexture = 0x5E0; // CStrongHandle + public const nint m_nForceRefreshCount = 0x5E8; // int32 + public const nint m_fNoiseSpeed = 0x5EC; // float32 + public const nint m_fNoiseStrength = 0x5F0; // float32 + public const nint m_vNoiseScale = 0x5F4; // Vector + public const nint m_bFirstTime = 0x600; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4441,19 +4510,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0xED8; // bool - public const nint m_bWasActive = 0xED9; // bool - public const nint m_flEndTime = 0xEDC; // GameTime_t - public const nint m_flStartTime = 0xEE0; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xEE4; // float32 - public const nint m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - public const nint m_iszTitle = 0xEF0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xF00; // int32 - public const nint m_iNodeNumberMax = 0xF04; // int32 - public const nint m_bListenedTo = 0xF08; // bool - public const nint m_hViewPosition = 0xF18; // CHandle - public const nint m_bRestartAfterRestore = 0xF1C; // bool + public const nint m_bActive = 0xF88; // bool + public const nint m_bWasActive = 0xF89; // bool + public const nint m_flEndTime = 0xF8C; // GameTime_t + public const nint m_flStartTime = 0xF90; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xF94; // float32 + public const nint m_iszCommentaryFile = 0xF98; // CUtlSymbolLarge + public const nint m_iszTitle = 0xFA0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xFA8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xFB0; // int32 + public const nint m_iNodeNumberMax = 0xFB4; // int32 + public const nint m_bListenedTo = 0xFB8; // bool + public const nint m_hViewPosition = 0xFC8; // CHandle + public const nint m_bRestartAfterRestore = 0xFCC; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4479,6 +4548,10 @@ namespace CS2Dumper.Schemas { public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity // Field count: 3 // @@ -4487,15 +4560,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x54C; // int32 - public const nint m_vBoxSize = 0x550; // Vector - public const nint m_bEnabled = 0x55C; // bool + public const nint m_nMode = 0x56C; // int32 + public const nint m_vBoxSize = 0x570; // Vector + public const nint m_bEnabled = 0x57C; // bool } // Parent: C_Sprite // Field count: 2 public static class C_FireSprite { - public const nint m_vecMoveDir = 0xDD8; // Vector - public const nint m_bFadeFromAbove = 0xDE4; // bool + public const nint m_vecMoveDir = 0xE30; // Vector + public const nint m_bFadeFromAbove = 0xE3C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4504,14 +4577,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseTrigger // Field count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0xCD0; // float32 - public const nint m_flParticleInnerDist = 0xCE0; // float32 - public const nint m_pParticleDef = 0xCE8; // char* - public const nint m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - public const nint m_bParticlePrecipInitialized = 0xD19; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + public const nint m_flDensity = 0xD28; // float32 + public const nint m_flParticleInnerDist = 0xD38; // float32 + public const nint m_pParticleDef = 0xD40; // char* + public const nint m_tParticlePrecipTraceTimer = 0xD68; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0xD70; // bool[1] + public const nint m_bParticlePrecipInitialized = 0xD71; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD72; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD74; // int32 } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4528,9 +4601,14 @@ namespace CS2Dumper.Schemas { public const nint m_szModifier = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Field count: 6 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x38; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + public const nint m_vecWheelDrag = 0x68; // CUtlVector } // Parent: C_BaseModelEntity // Field count: 4 @@ -4541,17 +4619,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCD0; // bool - public const nint m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xCE0; // CUtlSymbolLarge - public const nint m_PanelID = 0xCE8; // CUtlSymbolLarge + public const nint m_bEnabled = 0xD28; // bool + public const nint m_DialogXMLName = 0xD30; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xD38; // CUtlSymbolLarge + public const nint m_PanelID = 0xD40; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Field count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCC8; // int32 - public const nint m_flRadius = 0xCCC; // float32 - public const nint m_flLineLength = 0xCD0; // float32 + public const nint m_nLongAxis = 0xD20; // int32 + public const nint m_flRadius = 0xD24; // float32 + public const nint m_flLineLength = 0xD28; // float32 } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4567,34 +4645,36 @@ namespace CS2Dumper.Schemas { public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: None // Field count: 1 @@ -4604,10 +4684,10 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xED0; // bool - public const nint m_iShapeType = 0xED4; // int32 - public const nint m_bConformToCollisionBounds = 0xED8; // bool - public const nint m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0xF80; // bool + public const nint m_iShapeType = 0xF84; // int32 + public const nint m_bConformToCollisionBounds = 0xF88; // bool + public const nint m_mPreferredCatchTransform = 0xF8C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4624,18 +4704,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x548; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x560; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x564; // bool - public const nint m_pOutputOnSpawned = 0x568; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x598; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x5B0; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x5D0; // HSCRIPT + public const nint m_iszWorldName = 0x568; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x570; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x578; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x580; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x584; // bool + public const nint m_pOutputOnSpawned = 0x588; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x5B0; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x5B4; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x5B8; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x5D0; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x5E8; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x5F0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4648,21 +4728,21 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseFlex // Field count: 6 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1068; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - public const nint m_defaultAnim = 0x1078; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x1084; // float32 - public const nint m_sInitialWeaponState = 0x1088; // CUtlString + public const nint m_animgraph = 0x1118; // CUtlString + public const nint m_animgraphCharacterModeString = 0x1120; // CGlobalSymbol + public const nint m_defaultAnim = 0x1128; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1130; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1134; // float32 + public const nint m_sInitialWeaponState = 0x1138; // CUtlString } // Parent: C_PointEntity // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x548; // bool - public const nint m_flRange = 0x54C; // float32 - public const nint m_nImportance = 0x550; // int32 - public const nint m_nLightChoice = 0x554; // int32 - public const nint m_hLight = 0x558; // CHandle + public const nint m_bDisabled = 0x568; // bool + public const nint m_flRange = 0x56C; // float32 + public const nint m_nImportance = 0x570; // int32 + public const nint m_nLightChoice = 0x574; // int32 + public const nint m_hLight = 0x578; // CHandle } // Parent: None // Field count: 0 @@ -4732,19 +4812,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xCD0; // float32 - public const nint m_linearLimit = 0xCD4; // float32 - public const nint m_linearDamping = 0xCD8; // float32 - public const nint m_angularLimit = 0xCDC; // float32 - public const nint m_angularDamping = 0xCE0; // float32 - public const nint m_linearForce = 0xCE4; // float32 - public const nint m_flFrequency = 0xCE8; // float32 - public const nint m_flDampingRatio = 0xCEC; // float32 - public const nint m_vecLinearForcePointAt = 0xCF0; // Vector - public const nint m_bCollapseToForcePoint = 0xCFC; // bool - public const nint m_vecLinearForcePointAtWorld = 0xD00; // Vector - public const nint m_vecLinearForceDirection = 0xD0C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xD18; // bool + public const nint m_gravityScale = 0xD28; // float32 + public const nint m_linearLimit = 0xD2C; // float32 + public const nint m_linearDamping = 0xD30; // float32 + public const nint m_angularLimit = 0xD34; // float32 + public const nint m_angularDamping = 0xD38; // float32 + public const nint m_linearForce = 0xD3C; // float32 + public const nint m_flFrequency = 0xD40; // float32 + public const nint m_flDampingRatio = 0xD44; // float32 + public const nint m_vecLinearForcePointAt = 0xD48; // Vector + public const nint m_bCollapseToForcePoint = 0xD54; // bool + public const nint m_vecLinearForcePointAtWorld = 0xD58; // Vector + public const nint m_vecLinearForceDirection = 0xD64; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xD70; // bool } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4787,31 +4867,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x5D0; // bool - public const nint m_Entity_flInfluenceRadius = 0x5D4; // float32 - public const nint m_Entity_vBoxProjectMins = 0x5D8; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - public const nint m_Entity_bMoveable = 0x5F0; // bool - public const nint m_Entity_nHandshake = 0x5F4; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - public const nint m_Entity_nPriority = 0x5FC; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x600; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x604; // Vector - public const nint m_Entity_flDiffuseScale = 0x610; // float32 - public const nint m_Entity_bStartDisabled = 0x614; // bool - public const nint m_Entity_bDefaultEnvMap = 0x615; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x616; // bool - public const nint m_Entity_bIndoorCubeMap = 0x617; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - public const nint m_Entity_bEnabled = 0x628; // bool + public const nint m_Entity_hCubemapTexture = 0x5E8; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x5F0; // bool + public const nint m_Entity_flInfluenceRadius = 0x5F4; // float32 + public const nint m_Entity_vBoxProjectMins = 0x5F8; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x604; // Vector + public const nint m_Entity_bMoveable = 0x610; // bool + public const nint m_Entity_nHandshake = 0x614; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x618; // int32 + public const nint m_Entity_nPriority = 0x61C; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x620; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x624; // Vector + public const nint m_Entity_flDiffuseScale = 0x630; // float32 + public const nint m_Entity_bStartDisabled = 0x634; // bool + public const nint m_Entity_bDefaultEnvMap = 0x635; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x636; // bool + public const nint m_Entity_bIndoorCubeMap = 0x637; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x638; // bool + public const nint m_Entity_bEnabled = 0x648; // bool } // Parent: C_BaseViewModel // Field count: 3 public static class C_PredictedViewModel { - public const nint m_vPredictedLagOffset = 0xF38; // Vector - public const nint m_targetSpeed = 0xF44; // QAngle - public const nint m_currentSpeed = 0xF50; // QAngle + public const nint m_vPredictedLagOffset = 0xFE8; // Vector + public const nint m_targetSpeed = 0xFF4; // QAngle + public const nint m_currentSpeed = 0x1000; // QAngle } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4843,31 +4923,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bDisabledOld = 0x549; // bool - public const nint m_bUpdateOnClient = 0x54A; // bool - public const nint m_nInputType = 0x54C; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x550; // CHandle - public const nint m_hRemapLineEnd = 0x554; // CHandle - public const nint m_flMaximumChangePerSecond = 0x558; // float32 - public const nint m_flDisengageDistance = 0x55C; // float32 - public const nint m_flEngageDistance = 0x560; // float32 - public const nint m_bRequiresUseKey = 0x564; // bool - public const nint m_nOutputType = 0x568; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x590; // float32 - public const nint m_flSnapValue = 0x594; // float32 - public const nint m_flCurrentMomentum = 0x598; // float32 - public const nint m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x5A0; // float32 - public const nint m_flInputOffset = 0x5A4; // float32 - public const nint m_bEngaged = 0x5A8; // bool - public const nint m_bFirstUpdate = 0x5A9; // bool - public const nint m_flPreviousValue = 0x5AC; // float32 - public const nint m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x5B4; // Vector + public const nint m_bDisabled = 0x568; // bool + public const nint m_bDisabledOld = 0x569; // bool + public const nint m_bUpdateOnClient = 0x56A; // bool + public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x570; // CHandle + public const nint m_hRemapLineEnd = 0x574; // CHandle + public const nint m_flMaximumChangePerSecond = 0x578; // float32 + public const nint m_flDisengageDistance = 0x57C; // float32 + public const nint m_flEngageDistance = 0x580; // float32 + public const nint m_bRequiresUseKey = 0x584; // bool + public const nint m_nOutputType = 0x588; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x590; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x5A8; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x5AC; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x5B0; // float32 + public const nint m_flSnapValue = 0x5B4; // float32 + public const nint m_flCurrentMomentum = 0x5B8; // float32 + public const nint m_nRatchetType = 0x5BC; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x5C0; // float32 + public const nint m_flInputOffset = 0x5C4; // float32 + public const nint m_bEngaged = 0x5C8; // bool + public const nint m_bFirstUpdate = 0x5C9; // bool + public const nint m_flPreviousValue = 0x5CC; // float32 + public const nint m_flPreviousUpdateTickTime = 0x5D0; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x5D4; // Vector } // Parent: C_CSWeaponBase // Field count: 0 @@ -4884,8 +4964,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x16B0; // CHandle - public const nint m_KillingPlayer = 0x16B4; // CHandle + public const nint m_OwningPlayer = 0x1760; // CHandle + public const nint m_KillingPlayer = 0x1764; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4901,11 +4981,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x548; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x550; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x558; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x560; // int32 - public const nint m_bUseAutoCompare = 0x564; // bool + public const nint m_iszStackName = 0x568; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x570; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x578; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x580; // int32 + public const nint m_bUseAutoCompare = 0x584; // bool } // Parent: C_Breakable // Field count: 0 @@ -4919,6 +4999,14 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPathSimpleAPI { + } // Parent: C_BaseCSGrenade // Field count: 0 public static class C_SensorGrenade { @@ -4929,8 +5017,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1A90; // GameTime_t - public const nint m_nLastAttackTick = 0x1A94; // int32 + public const nint m_fFireTime = 0x1B20; // GameTime_t + public const nint m_nLastAttackTick = 0x1B24; // int32 } // Parent: C_CSWeaponBase // Field count: 2 @@ -4939,8 +5027,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool - public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x1B00; // bool + public const nint m_nUninterruptableActivity = 0x1B04; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Field count: 0 @@ -4949,8 +5037,8 @@ namespace CS2Dumper.Schemas { // Parent: CInfoDynamicShadowHint // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x560; // Vector - public const nint m_vBoxMaxs = 0x56C; // Vector + public const nint m_vBoxMins = 0x580; // Vector + public const nint m_vBoxMaxs = 0x58C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4978,24 +5066,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x548; // float32 - public const nint m_flStartDistance = 0x54C; // float32 - public const nint m_flFogFalloffExponent = 0x550; // float32 - public const nint m_bHeightFogEnabled = 0x554; // bool - public const nint m_flFogHeightWidth = 0x558; // float32 - public const nint m_flFogHeightEnd = 0x55C; // float32 - public const nint m_flFogHeightStart = 0x560; // float32 - public const nint m_flFogHeightExponent = 0x564; // float32 - public const nint m_flLODBias = 0x568; // float32 - public const nint m_bActive = 0x56C; // bool - public const nint m_bStartDisabled = 0x56D; // bool - public const nint m_flFogMaxOpacity = 0x570; // float32 - public const nint m_nCubemapSourceType = 0x574; // int32 - public const nint m_hSkyMaterial = 0x578; // CStrongHandle - public const nint m_iszSkyEntity = 0x580; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x588; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x590; // bool - public const nint m_bFirstTime = 0x591; // bool + public const nint m_flEndDistance = 0x568; // float32 + public const nint m_flStartDistance = 0x56C; // float32 + public const nint m_flFogFalloffExponent = 0x570; // float32 + public const nint m_bHeightFogEnabled = 0x574; // bool + public const nint m_flFogHeightWidth = 0x578; // float32 + public const nint m_flFogHeightEnd = 0x57C; // float32 + public const nint m_flFogHeightStart = 0x580; // float32 + public const nint m_flFogHeightExponent = 0x584; // float32 + public const nint m_flLODBias = 0x588; // float32 + public const nint m_bActive = 0x58C; // bool + public const nint m_bStartDisabled = 0x58D; // bool + public const nint m_flFogMaxOpacity = 0x590; // float32 + public const nint m_nCubemapSourceType = 0x594; // int32 + public const nint m_hSkyMaterial = 0x598; // CStrongHandle + public const nint m_iszSkyEntity = 0x5A0; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x5A8; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x5B0; // bool + public const nint m_bFirstTime = 0x5B1; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -5075,22 +5163,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCC8; // int32 - public const nint m_unAccountID = 0xCCC; // uint32 - public const nint m_unTraceID = 0xCD0; // uint32 - public const nint m_rtGcTime = 0xCD4; // uint32 - public const nint m_vecEndPos = 0xCD8; // Vector - public const nint m_vecStart = 0xCE4; // Vector - public const nint m_vecLeft = 0xCF0; // Vector - public const nint m_vecNormal = 0xCFC; // Vector - public const nint m_nPlayer = 0xD08; // int32 - public const nint m_nEntity = 0xD0C; // int32 - public const nint m_nHitbox = 0xD10; // int32 - public const nint m_flCreationTime = 0xD14; // float32 - public const nint m_nTintID = 0xD18; // int32 - public const nint m_nVersion = 0xD1C; // uint8 - public const nint m_ubSignature = 0xD1D; // uint8[128] - public const nint m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xD20; // int32 + public const nint m_unAccountID = 0xD24; // uint32 + public const nint m_unTraceID = 0xD28; // uint32 + public const nint m_rtGcTime = 0xD2C; // uint32 + public const nint m_vecEndPos = 0xD30; // Vector + public const nint m_vecStart = 0xD3C; // Vector + public const nint m_vecLeft = 0xD48; // Vector + public const nint m_vecNormal = 0xD54; // Vector + public const nint m_nPlayer = 0xD60; // int32 + public const nint m_nEntity = 0xD64; // int32 + public const nint m_nHitbox = 0xD68; // int32 + public const nint m_flCreationTime = 0xD6C; // float32 + public const nint m_nTintID = 0xD70; // int32 + public const nint m_nVersion = 0xD74; // uint8 + public const nint m_ubSignature = 0xD75; // uint8[128] + public const nint m_SprayRenderHelper = 0xE00; // CPlayerSprayDecalRenderHelper } // Parent: None // Field count: 2 @@ -5109,7 +5197,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1050; // shard_model_desc_t + public const nint m_ShardDesc = 0x1118; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5121,7 +5209,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xCC8; // CLightComponent* + public const nint m_CLightComponent = 0xD20; // CLightComponent* } // Parent: C_BaseEntity // Field count: 6 @@ -5134,12 +5222,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x548; // float32 - public const nint m_flFogDistanceMultiplier = 0x54C; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x550; // float32 - public const nint m_flFadeTime = 0x554; // float32 - public const nint m_bStartDisabled = 0x558; // bool - public const nint m_bIsEnabled = 0x559; // bool + public const nint m_flVisibilityStrength = 0x568; // float32 + public const nint m_flFogDistanceMultiplier = 0x56C; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x570; // float32 + public const nint m_flFadeTime = 0x574; // float32 + public const nint m_bStartDisabled = 0x578; // bool + public const nint m_bIsEnabled = 0x579; // bool } // Parent: None // Field count: 25 @@ -5203,25 +5291,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { - public const nint m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xEF8; // Vector - public const nint m_blinktoggle = 0xF10; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF70; // int32 - public const nint m_CachedViewTarget = 0xF74; // Vector - public const nint m_nNextSceneEventId = 0xF80; // SceneEventId_t - public const nint m_iBlink = 0xF84; // int32 - public const nint m_blinktime = 0xF88; // float32 - public const nint m_prevblinktoggle = 0xF8C; // bool - public const nint m_iJawOpen = 0xF90; // int32 - public const nint m_flJawOpenAmount = 0xF94; // float32 - public const nint m_flBlinkAmount = 0xF98; // float32 - public const nint m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - public const nint m_nEyeOcclusionRendererBone = 0xFB8; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector - public const nint m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] + public const nint m_flexWeight = 0xF90; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xFA8; // Vector + public const nint m_blinktoggle = 0xFC0; // bool + public const nint m_nLastFlexUpdateFrameCount = 0x1020; // int32 + public const nint m_CachedViewTarget = 0x1024; // Vector + public const nint m_nNextSceneEventId = 0x1030; // SceneEventId_t + public const nint m_iBlink = 0x1034; // int32 + public const nint m_blinktime = 0x1038; // float32 + public const nint m_prevblinktoggle = 0x103C; // bool + public const nint m_iJawOpen = 0x1040; // int32 + public const nint m_flJawOpenAmount = 0x1044; // float32 + public const nint m_flBlinkAmount = 0x1048; // float32 + public const nint m_iMouthAttachment = 0x104C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0x104D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0x104E; // bool + public const nint m_nEyeOcclusionRendererBone = 0x1068; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x106C; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0x109C; // Vector + public const nint m_PhonemeClasses = 0x10B8; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Field count: 1 @@ -5229,7 +5317,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x548; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x568; // int8 } // Parent: C_BaseModelEntity // Field count: 12 @@ -5248,18 +5336,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xCC8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - public const nint m_bStartDisabled = 0xCD8; // bool - public const nint m_vTintColor = 0xCD9; // Color - public const nint m_vTintColorLightingOnly = 0xCDD; // Color - public const nint m_flBrightnessScale = 0xCE4; // float32 - public const nint m_nFogType = 0xCE8; // int32 - public const nint m_flFogMinStart = 0xCEC; // float32 - public const nint m_flFogMinEnd = 0xCF0; // float32 - public const nint m_flFogMaxStart = 0xCF4; // float32 - public const nint m_flFogMaxEnd = 0xCF8; // float32 - public const nint m_bEnabled = 0xCFC; // bool + public const nint m_hSkyMaterial = 0xD20; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xD28; // CStrongHandle + public const nint m_bStartDisabled = 0xD30; // bool + public const nint m_vTintColor = 0xD31; // Color + public const nint m_vTintColorLightingOnly = 0xD35; // Color + public const nint m_flBrightnessScale = 0xD3C; // float32 + public const nint m_nFogType = 0xD40; // int32 + public const nint m_flFogMinStart = 0xD44; // float32 + public const nint m_flFogMinEnd = 0xD48; // float32 + public const nint m_flFogMaxStart = 0xD4C; // float32 + public const nint m_flFogMaxEnd = 0xD50; // float32 + public const nint m_bEnabled = 0xD54; // bool } // Parent: C_PointEntity // Field count: 0 @@ -5276,29 +5364,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1040; // bool - public const nint m_bUseAnimGraph = 0x1041; // bool - public const nint m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1070; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x111C; // bool - public const nint m_bStartDisabled = 0x111D; // bool - public const nint m_bFiredStartEndOutput = 0x111E; // bool - public const nint m_bForceNpcExclude = 0x111F; // bool - public const nint m_bCreateNonSolid = 0x1120; // bool - public const nint m_bIsOverrideProp = 0x1121; // bool - public const nint m_iInitialGlowState = 0x1124; // int32 - public const nint m_nGlowRange = 0x1128; // int32 - public const nint m_nGlowRangeMin = 0x112C; // int32 - public const nint m_glowColor = 0x1130; // Color - public const nint m_nGlowTeam = 0x1134; // int32 - public const nint m_iCachedFrameCount = 0x1138; // int32 - public const nint m_vecCachedRenderMins = 0x113C; // Vector - public const nint m_vecCachedRenderMaxs = 0x1148; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x1108; // bool + public const nint m_bUseAnimGraph = 0x1109; // bool + public const nint m_pOutputAnimBegun = 0x1110; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1138; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1160; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1188; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x11B0; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x11D8; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x11E0; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x11E4; // bool + public const nint m_bStartDisabled = 0x11E5; // bool + public const nint m_bFiredStartEndOutput = 0x11E6; // bool + public const nint m_bForceNpcExclude = 0x11E7; // bool + public const nint m_bCreateNonSolid = 0x11E8; // bool + public const nint m_bIsOverrideProp = 0x11E9; // bool + public const nint m_iInitialGlowState = 0x11EC; // int32 + public const nint m_nGlowRange = 0x11F0; // int32 + public const nint m_nGlowRangeMin = 0x11F4; // int32 + public const nint m_glowColor = 0x11F8; // Color + public const nint m_nGlowTeam = 0x11FC; // int32 + public const nint m_iCachedFrameCount = 0x1200; // int32 + public const nint m_vecCachedRenderMins = 0x1204; // Vector + public const nint m_vecCachedRenderMaxs = 0x1210; // Vector } // Parent: CEntityComponent // Field count: 10 @@ -5330,6 +5418,12 @@ namespace CS2Dumper.Schemas { // MPulseLibraryBindings public static class CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + public static class C_KeychainModule { + public const nint m_nKeychainDefID = 0xF88; // uint32 + public const nint m_nKeychainSeed = 0xF8C; // uint32 + } // Parent: C_BaseEntity // Field count: 8 // @@ -5343,14 +5437,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x560; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x568; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x570; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x578; // Vector - public const nint m_vDistanceInnerMaxs = 0x584; // Vector - public const nint m_vDistanceOuterMins = 0x590; // Vector - public const nint m_vDistanceOuterMaxs = 0x59C; // Vector - public const nint m_nAABBDirection = 0x5A8; // int32 + public const nint m_iszStackName = 0x580; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x588; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x590; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x598; // Vector + public const nint m_vDistanceInnerMaxs = 0x5A4; // Vector + public const nint m_vDistanceOuterMins = 0x5B0; // Vector + public const nint m_vDistanceOuterMaxs = 0x5BC; // Vector + public const nint m_nAABBDirection = 0x5C8; // int32 } // Parent: None // Field count: 5 @@ -5375,31 +5469,31 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 25 public static class C_LocalTempEntity { - public const nint flags = 0xED0; // int32 - public const nint die = 0xED4; // GameTime_t - public const nint m_flFrameMax = 0xED8; // float32 - public const nint x = 0xEDC; // float32 - public const nint y = 0xEE0; // float32 - public const nint fadeSpeed = 0xEE4; // float32 - public const nint bounceFactor = 0xEE8; // float32 - public const nint hitSound = 0xEEC; // int32 - public const nint priority = 0xEF0; // int32 - public const nint tentOffset = 0xEF4; // Vector - public const nint m_vecTempEntAngVelocity = 0xF00; // QAngle - public const nint tempent_renderamt = 0xF0C; // int32 - public const nint m_vecNormal = 0xF10; // Vector - public const nint m_flSpriteScale = 0xF1C; // float32 - public const nint m_nFlickerFrame = 0xF20; // int32 - public const nint m_flFrameRate = 0xF24; // float32 - public const nint m_flFrame = 0xF28; // float32 - public const nint m_pszImpactEffect = 0xF30; // char* - public const nint m_pszParticleEffect = 0xF38; // char* - public const nint m_bParticleCollision = 0xF40; // bool - public const nint m_iLastCollisionFrame = 0xF44; // int32 - public const nint m_vLastCollisionOrigin = 0xF48; // Vector - public const nint m_vecTempEntVelocity = 0xF54; // Vector - public const nint m_vecPrevAbsOrigin = 0xF60; // Vector - public const nint m_vecTempEntAcceleration = 0xF6C; // Vector + public const nint flags = 0xF80; // int32 + public const nint die = 0xF84; // GameTime_t + public const nint m_flFrameMax = 0xF88; // float32 + public const nint x = 0xF8C; // float32 + public const nint y = 0xF90; // float32 + public const nint fadeSpeed = 0xF94; // float32 + public const nint bounceFactor = 0xF98; // float32 + public const nint hitSound = 0xF9C; // int32 + public const nint priority = 0xFA0; // int32 + public const nint tentOffset = 0xFA4; // Vector + public const nint m_vecTempEntAngVelocity = 0xFB0; // QAngle + public const nint tempent_renderamt = 0xFBC; // int32 + public const nint m_vecNormal = 0xFC0; // Vector + public const nint m_flSpriteScale = 0xFCC; // float32 + public const nint m_nFlickerFrame = 0xFD0; // int32 + public const nint m_flFrameRate = 0xFD4; // float32 + public const nint m_flFrame = 0xFD8; // float32 + public const nint m_pszImpactEffect = 0xFE0; // char* + public const nint m_pszParticleEffect = 0xFE8; // char* + public const nint m_bParticleCollision = 0xFF0; // bool + public const nint m_iLastCollisionFrame = 0xFF4; // int32 + public const nint m_vLastCollisionOrigin = 0xFF8; // Vector + public const nint m_vecTempEntVelocity = 0x1004; // Vector + public const nint m_vecPrevAbsOrigin = 0x1010; // Vector + public const nint m_vecTempEntAcceleration = 0x101C; // Vector } // Parent: None // Field count: 2 @@ -5413,7 +5507,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1150; // bool + public const nint m_bIsIncGrenade = 0x1200; // bool } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5436,15 +5530,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x548; // bool - public const nint m_nResolutionX = 0x54C; // int32 - public const nint m_nResolutionY = 0x550; // int32 - public const nint m_szLayoutFileName = 0x558; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x560; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x580; // int32 - public const nint m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x700; // bool + public const nint m_bDisabled = 0x568; // bool + public const nint m_nResolutionX = 0x56C; // int32 + public const nint m_nResolutionY = 0x570; // int32 + public const nint m_szLayoutFileName = 0x578; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x580; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x588; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x5A0; // int32 + public const nint m_vecCSSClasses = 0x5A8; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x720; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -5458,13 +5552,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xCC8; // uint8 - public const nint m_LightStyle = 0xCC9; // uint8 - public const nint m_Radius = 0xCCC; // float32 - public const nint m_Exponent = 0xCD0; // int32 - public const nint m_InnerAngle = 0xCD4; // float32 - public const nint m_OuterAngle = 0xCD8; // float32 - public const nint m_SpotRadius = 0xCDC; // float32 + public const nint m_Flags = 0xD20; // uint8 + public const nint m_LightStyle = 0xD21; // uint8 + public const nint m_Radius = 0xD24; // float32 + public const nint m_Exponent = 0xD28; // int32 + public const nint m_InnerAngle = 0xD2C; // float32 + public const nint m_OuterAngle = 0xD30; // float32 + public const nint m_SpotRadius = 0xD34; // float32 } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5500,78 +5594,78 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x1624; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x1628; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x162C; // int32 - public const nint m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - public const nint m_seqIdle = 0x1638; // HSequence - public const nint m_seqFirePrimary = 0x163C; // HSequence - public const nint m_seqFireSecondary = 0x1640; // HSequence - public const nint m_thirdPersonFireSequences = 0x1648; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1660; // HSequence - public const nint m_nSilencerBoneIndex = 0x1664; // int32 - public const nint m_thirdPersonSequences = 0x1668; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - public const nint m_iState = 0x16A4; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x16A8; // float32 - public const nint m_iAmmoLastCheck = 0x16AC; // int32 - public const nint m_iAlpha = 0x16B0; // int32 - public const nint m_iScopeTextureID = 0x16B4; // int32 - public const nint m_iCrosshairTextureID = 0x16B8; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x16C0; // int32 - public const nint m_nViewModelIndex = 0x16C4; // uint32 - public const nint m_bReloadsWithClips = 0x16C8; // bool - public const nint m_flTimeWeaponIdle = 0x16CC; // GameTime_t - public const nint m_bFireOnEmpty = 0x16D0; // bool - public const nint m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - public const nint m_weaponMode = 0x1700; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x1704; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - public const nint m_flTurningInaccuracy = 0x1714; // float32 - public const nint m_fAccuracyPenalty = 0x1718; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1720; // float32 - public const nint m_fScopeZoomEndTime = 0x1724; // GameTime_t - public const nint m_iRecoilIndex = 0x1728; // int32 - public const nint m_flRecoilIndex = 0x172C; // float32 - public const nint m_bBurstMode = 0x1730; // bool - public const nint m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x173C; // float32 - public const nint m_bInReload = 0x1740; // bool - public const nint m_bReloadVisuallyComplete = 0x1741; // bool - public const nint m_flDroppedAtTime = 0x1744; // GameTime_t - public const nint m_bIsHauledBack = 0x1748; // bool - public const nint m_bSilencerOn = 0x1749; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1750; // int32 - public const nint m_iMostRecentTeamNumber = 0x1754; // int32 - public const nint m_bDroppedNearBuyZone = 0x1758; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x175C; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - public const nint m_bVisualsDataSet = 0x17F9; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x17FA; // bool - public const nint m_bUIWeapon = 0x17FB; // bool - public const nint m_nCustomEconReloadEventId = 0x17FC; // int32 - public const nint m_hPrevOwner = 0x1808; // CHandle - public const nint m_nDropTick = 0x180C; // GameTick_t - public const nint m_donated = 0x182C; // bool - public const nint m_fLastShotTime = 0x1830; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1834; // bool - public const nint m_bWasOwnedByTerrorist = 0x1835; // bool - public const nint m_gunHeat = 0x1838; // float32 - public const nint m_smokeAttachments = 0x183C; // uint32 - public const nint m_lastSmokeTime = 0x1840; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x1844; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - public const nint m_IronSightController = 0x1920; // C_IronSightController - public const nint m_iIronSightMode = 0x19D0; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x19E4; // int32 - public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - public const nint m_flWatTickOffset = 0x1A64; // float32 + public const nint m_flFireSequenceStartTime = 0x16D4; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x16D8; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x16DC; // int32 + public const nint m_ePlayerFireEvent = 0x16E0; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x16E4; // WeaponAttackType_t + public const nint m_seqIdle = 0x16E8; // HSequence + public const nint m_seqFirePrimary = 0x16EC; // HSequence + public const nint m_seqFireSecondary = 0x16F0; // HSequence + public const nint m_thirdPersonFireSequences = 0x16F8; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1710; // HSequence + public const nint m_nSilencerBoneIndex = 0x1714; // int32 + public const nint m_thirdPersonSequences = 0x1718; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x1750; // CSWeaponState_t + public const nint m_iState = 0x1754; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x1758; // float32 + public const nint m_iAmmoLastCheck = 0x175C; // int32 + public const nint m_iAlpha = 0x1760; // int32 + public const nint m_iScopeTextureID = 0x1764; // int32 + public const nint m_iCrosshairTextureID = 0x1768; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x176C; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x1770; // int32 + public const nint m_nViewModelIndex = 0x1774; // uint32 + public const nint m_bReloadsWithClips = 0x1778; // bool + public const nint m_flTimeWeaponIdle = 0x177C; // GameTime_t + public const nint m_bFireOnEmpty = 0x1780; // bool + public const nint m_OnPlayerPickup = 0x1788; // CEntityIOOutput + public const nint m_weaponMode = 0x17B0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x17B4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x17B8; // Vector + public const nint m_flTurningInaccuracy = 0x17C4; // float32 + public const nint m_fAccuracyPenalty = 0x17C8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x17CC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x17D0; // float32 + public const nint m_fScopeZoomEndTime = 0x17D4; // GameTime_t + public const nint m_iRecoilIndex = 0x17D8; // int32 + public const nint m_flRecoilIndex = 0x17DC; // float32 + public const nint m_bBurstMode = 0x17E0; // bool + public const nint m_flLastBurstModeChangeTime = 0x17E4; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x17E8; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x17EC; // float32 + public const nint m_bInReload = 0x17F0; // bool + public const nint m_bReloadVisuallyComplete = 0x17F1; // bool + public const nint m_flDroppedAtTime = 0x17F4; // GameTime_t + public const nint m_bIsHauledBack = 0x17F8; // bool + public const nint m_bSilencerOn = 0x17F9; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x17FC; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1800; // int32 + public const nint m_iMostRecentTeamNumber = 0x1804; // int32 + public const nint m_bDroppedNearBuyZone = 0x1808; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x180C; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x18A8; // bool + public const nint m_bVisualsDataSet = 0x18A9; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x18AA; // bool + public const nint m_bUIWeapon = 0x18AB; // bool + public const nint m_nCustomEconReloadEventId = 0x18AC; // int32 + public const nint m_hPrevOwner = 0x18B8; // CHandle + public const nint m_nDropTick = 0x18BC; // GameTick_t + public const nint m_donated = 0x18DC; // bool + public const nint m_fLastShotTime = 0x18E0; // GameTime_t + public const nint m_bWasOwnedByCT = 0x18E4; // bool + public const nint m_bWasOwnedByTerrorist = 0x18E5; // bool + public const nint m_gunHeat = 0x18E8; // float32 + public const nint m_smokeAttachments = 0x18EC; // uint32 + public const nint m_lastSmokeTime = 0x18F0; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x18F4; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x18F8; // float32 + public const nint m_IronSightController = 0x19D0; // C_IronSightController + public const nint m_iIronSightMode = 0x1A80; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x1A90; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x1A94; // int32 + public const nint m_flLastMagDropRequestTime = 0x1AF0; // GameTime_t + public const nint m_flWatTickOffset = 0x1AF4; // float32 } // Parent: C_BaseModelEntity // Field count: 0 @@ -5584,9 +5678,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCC8; // ParticleIndex_t - public const nint m_EffectName = 0xCD0; // CUtlSymbolLarge - public const nint m_bState = 0xCD8; // bool + public const nint m_nAmbientEffect = 0xD20; // ParticleIndex_t + public const nint m_EffectName = 0xD28; // CUtlSymbolLarge + public const nint m_bState = 0xD30; // bool } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5609,8 +5703,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x548; // float32 - public const nint m_flFadeEndDist = 0x54C; // float32 + public const nint m_flFadeStartDist = 0x568; // float32 + public const nint m_flFadeEndDist = 0x56C; // float32 } // Parent: CEntityInstance // Field count: 82 @@ -5632,7 +5726,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5663,86 +5757,86 @@ namespace CS2Dumper.Schemas { public static class C_BaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x300; // GameTick_t - public const nint m_pGameSceneNode = 0x308; // CGameSceneNode* - public const nint m_pRenderComponent = 0x310; // CRenderComponent* - public const nint m_pCollision = 0x318; // CCollisionProperty* - public const nint m_iMaxHealth = 0x320; // int32 - public const nint m_iHealth = 0x324; // int32 - public const nint m_lifeState = 0x328; // uint8 - public const nint m_bTakesDamage = 0x329; // bool - public const nint m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x338; // bool - public const nint m_ubInterpolationFrame = 0x339; // uint8 - public const nint m_hSceneObjectController = 0x33C; // CHandle - public const nint m_nNoInterpolationTick = 0x340; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 - public const nint m_flProxyRandomValue = 0x348; // float32 - public const nint m_iEFlags = 0x34C; // int32 - public const nint m_nWaterType = 0x350; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool - public const nint m_bPredictionEligible = 0x352; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool - public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken - public const nint m_nSubclassID = 0x358; // CUtlStringToken - public const nint m_nSimulationTick = 0x368; // int32 - public const nint m_iCurrentThinkContext = 0x36C; // int32 - public const nint m_aThinkFunctions = 0x370; // CUtlVector - public const nint m_bDisabledContextThinks = 0x388; // bool - public const nint m_flAnimTime = 0x38C; // float32 - public const nint m_flSimulationTime = 0x390; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x394; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x395; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x396; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - public const nint m_ListEntry = 0x3A0; // uint16[11] - public const nint m_flCreateTime = 0x3B8; // GameTime_t - public const nint m_flSpeed = 0x3BC; // float32 - public const nint m_EntClientFlags = 0x3C0; // uint16 - public const nint m_bClientSideRagdoll = 0x3C2; // bool - public const nint m_iTeamNum = 0x3C3; // uint8 - public const nint m_spawnflags = 0x3C4; // uint32 - public const nint m_nNextThinkTick = 0x3C8; // GameTick_t - public const nint m_fFlags = 0x3CC; // uint32 - public const nint m_vecAbsVelocity = 0x3D0; // Vector - public const nint m_vecVelocity = 0x3E0; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x410; // Vector - public const nint m_hEffectEntity = 0x41C; // CHandle - public const nint m_hOwnerEntity = 0x420; // CHandle - public const nint m_MoveCollide = 0x424; // MoveCollide_t - public const nint m_MoveType = 0x425; // MoveType_t - public const nint m_nActualMoveType = 0x426; // MoveType_t - public const nint m_flWaterLevel = 0x428; // float32 - public const nint m_fEffects = 0x42C; // uint32 - public const nint m_hGroundEntity = 0x430; // CHandle - public const nint m_nGroundBodyIndex = 0x434; // int32 - public const nint m_flFriction = 0x438; // float32 - public const nint m_flElasticity = 0x43C; // float32 - public const nint m_flGravityScale = 0x440; // float32 - public const nint m_flTimeScale = 0x444; // float32 - public const nint m_bAnimatedEveryTick = 0x448; // bool - public const nint m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - public const nint m_hThink = 0x450; // uint16 - public const nint m_fBBoxVisFlags = 0x460; // uint8 - public const nint m_bPredictable = 0x461; // bool - public const nint m_bRenderWithViewModels = 0x462; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x468; // int32 - public const nint m_nLastPredictableCommand = 0x46C; // int32 - public const nint m_hOldMoveParent = 0x470; // CHandle - public const nint m_Particles = 0x478; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 - public const nint m_vecAngVelocity = 0x4F8; // QAngle - public const nint m_DataChangeEventRef = 0x504; // int32 - public const nint m_dependencies = 0x508; // CUtlVector - public const nint m_nCreationTick = 0x520; // int32 - public const nint m_bAnimTimeChanged = 0x52D; // bool - public const nint m_bSimulationTimeChanged = 0x52E; // bool - public const nint m_sUniqueHammerID = 0x538; // CUtlString - public const nint m_nBloodType = 0x540; // BloodType + public const nint m_nLastThinkTick = 0x320; // GameTick_t + public const nint m_pGameSceneNode = 0x328; // CGameSceneNode* + public const nint m_pRenderComponent = 0x330; // CRenderComponent* + public const nint m_pCollision = 0x338; // CCollisionProperty* + public const nint m_iMaxHealth = 0x340; // int32 + public const nint m_iHealth = 0x344; // int32 + public const nint m_lifeState = 0x348; // uint8 + public const nint m_bTakesDamage = 0x349; // bool + public const nint m_nTakeDamageFlags = 0x350; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x358; // EntityPlatformTypes_t + public const nint m_ubInterpolationFrame = 0x359; // uint8 + public const nint m_hSceneObjectController = 0x35C; // CHandle + public const nint m_nNoInterpolationTick = 0x360; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x364; // int32 + public const nint m_flProxyRandomValue = 0x368; // float32 + public const nint m_iEFlags = 0x36C; // int32 + public const nint m_nWaterType = 0x370; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x371; // bool + public const nint m_bPredictionEligible = 0x372; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x373; // bool + public const nint m_tokLayerMatchID = 0x374; // CUtlStringToken + public const nint m_nSubclassID = 0x378; // CUtlStringToken + public const nint m_nSimulationTick = 0x388; // int32 + public const nint m_iCurrentThinkContext = 0x38C; // int32 + public const nint m_aThinkFunctions = 0x390; // CUtlVector + public const nint m_bDisabledContextThinks = 0x3A8; // bool + public const nint m_flAnimTime = 0x3AC; // float32 + public const nint m_flSimulationTime = 0x3B0; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x3B4; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x3B5; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x3B6; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3B7; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x3B8; // int32[2] + public const nint m_ListEntry = 0x3C0; // uint16[11] + public const nint m_flCreateTime = 0x3D8; // GameTime_t + public const nint m_flSpeed = 0x3DC; // float32 + public const nint m_EntClientFlags = 0x3E0; // uint16 + public const nint m_bClientSideRagdoll = 0x3E2; // bool + public const nint m_iTeamNum = 0x3E3; // uint8 + public const nint m_spawnflags = 0x3E4; // uint32 + public const nint m_nNextThinkTick = 0x3E8; // GameTick_t + public const nint m_fFlags = 0x3EC; // uint32 + public const nint m_vecAbsVelocity = 0x3F0; // Vector + public const nint m_vecVelocity = 0x400; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x430; // Vector + public const nint m_hEffectEntity = 0x43C; // CHandle + public const nint m_hOwnerEntity = 0x440; // CHandle + public const nint m_MoveCollide = 0x444; // MoveCollide_t + public const nint m_MoveType = 0x445; // MoveType_t + public const nint m_nActualMoveType = 0x446; // MoveType_t + public const nint m_flWaterLevel = 0x448; // float32 + public const nint m_fEffects = 0x44C; // uint32 + public const nint m_hGroundEntity = 0x450; // CHandle + public const nint m_nGroundBodyIndex = 0x454; // int32 + public const nint m_flFriction = 0x458; // float32 + public const nint m_flElasticity = 0x45C; // float32 + public const nint m_flGravityScale = 0x460; // float32 + public const nint m_flTimeScale = 0x464; // float32 + public const nint m_bAnimatedEveryTick = 0x468; // bool + public const nint m_flNavIgnoreUntilTime = 0x46C; // GameTime_t + public const nint m_hThink = 0x470; // uint16 + public const nint m_fBBoxVisFlags = 0x480; // uint8 + public const nint m_bPredictable = 0x481; // bool + public const nint m_bRenderWithViewModels = 0x482; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x484; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x488; // int32 + public const nint m_nLastPredictableCommand = 0x48C; // int32 + public const nint m_hOldMoveParent = 0x490; // CHandle + public const nint m_Particles = 0x498; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x508; // int32 + public const nint m_vecAngVelocity = 0x518; // QAngle + public const nint m_DataChangeEventRef = 0x524; // int32 + public const nint m_dependencies = 0x528; // CUtlVector + public const nint m_nCreationTick = 0x540; // int32 + public const nint m_bAnimTimeChanged = 0x54D; // bool + public const nint m_bSimulationTimeChanged = 0x54E; // bool + public const nint m_sUniqueHammerID = 0x558; // CUtlString + public const nint m_nBloodType = 0x560; // BloodType } // Parent: None // Field count: 11 @@ -5762,6 +5856,11 @@ namespace CS2Dumper.Schemas { public const nint m_pPrevByClass = 0x68; // CEntityIdentity* public const nint m_pNextByClass = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + public static class C_StattrakModule { + public const nint m_bKnife = 0xF88; // bool + } // Parent: C_BreakableProp // Field count: 1 // @@ -5775,41 +5874,44 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0x1040; // bool + public const nint m_bAwake = 0x1108; // bool } // Parent: CBaseProp - // Field count: 26 + // Field count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0xF10; // CPropDataComponent - public const nint m_OnBreak = 0xF50; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xFA0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xFC8; // float32 - public const nint m_iMinHealthDmg = 0xFCC; // int32 - public const nint m_flPressureDelay = 0xFD0; // float32 - public const nint m_flDefBurstScale = 0xFD4; // float32 - public const nint m_vDefBurstOffset = 0xFD8; // Vector - public const nint m_hBreaker = 0xFE4; // CHandle - public const nint m_PerformanceMode = 0xFE8; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xFF0; // bool - public const nint m_explodeDamage = 0xFF4; // float32 - public const nint m_explodeRadius = 0xFF8; // float32 - public const nint m_explosionDelay = 0x1000; // float32 - public const nint m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x1020; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x1028; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1030; // float32 - public const nint m_hLastAttacker = 0x1034; // CHandle - public const nint m_hFlareEnt = 0x1038; // CHandle - public const nint m_noGhostCollision = 0x103C; // bool + public const nint m_CPropDataComponent = 0xFC0; // CPropDataComponent + public const nint m_OnBreak = 0x1000; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x1028; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x1050; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x1078; // float32 + public const nint m_iMinHealthDmg = 0x107C; // int32 + public const nint m_flPressureDelay = 0x1080; // float32 + public const nint m_flDefBurstScale = 0x1084; // float32 + public const nint m_vDefBurstOffset = 0x1088; // Vector + public const nint m_hBreaker = 0x1094; // CHandle + public const nint m_PerformanceMode = 0x1098; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0x109C; // GameTime_t + public const nint m_BreakableContentsType = 0x10A0; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0x10A8; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0x10B0; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0x10B8; // bool + public const nint m_explodeDamage = 0x10BC; // float32 + public const nint m_explodeRadius = 0x10C0; // float32 + public const nint m_explosionDelay = 0x10C8; // float32 + public const nint m_explosionBuildupSound = 0x10D0; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x10D8; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x10E0; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x10E8; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x10F0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x10F4; // GameTime_t + public const nint m_flDefaultFadeScale = 0x10F8; // float32 + public const nint m_hLastAttacker = 0x10FC; // CHandle + public const nint m_hFlareEnt = 0x1100; // CHandle + public const nint m_noGhostCollision = 0x1104; // bool } // Parent: C_BaseToggle // Field count: 0 @@ -5852,30 +5954,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class C_Beam { - public const nint m_flFrameRate = 0xCC8; // float32 - public const nint m_flHDRColorScale = 0xCCC; // float32 - public const nint m_flFireTime = 0xCD0; // GameTime_t - public const nint m_flDamage = 0xCD4; // float32 - public const nint m_nNumBeamEnts = 0xCD8; // uint8 - public const nint m_queryHandleHalo = 0xCDC; // int32 - public const nint m_hBaseMaterial = 0xD00; // CStrongHandle - public const nint m_nHaloIndex = 0xD08; // CStrongHandle - public const nint m_nBeamType = 0xD10; // BeamType_t - public const nint m_nBeamFlags = 0xD14; // uint32 - public const nint m_hAttachEntity = 0xD18; // CHandle[10] - public const nint m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD4C; // float32 - public const nint m_fEndWidth = 0xD50; // float32 - public const nint m_fFadeLength = 0xD54; // float32 - public const nint m_fHaloScale = 0xD58; // float32 - public const nint m_fAmplitude = 0xD5C; // float32 - public const nint m_fStartFrame = 0xD60; // float32 - public const nint m_fSpeed = 0xD64; // float32 - public const nint m_flFrame = 0xD68; // float32 - public const nint m_nClipStyle = 0xD6C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xD70; // bool - public const nint m_vecEndPos = 0xD74; // Vector - public const nint m_hEndEntity = 0xD80; // CHandle + public const nint m_flFrameRate = 0xD20; // float32 + public const nint m_flHDRColorScale = 0xD24; // float32 + public const nint m_flFireTime = 0xD28; // GameTime_t + public const nint m_flDamage = 0xD2C; // float32 + public const nint m_nNumBeamEnts = 0xD30; // uint8 + public const nint m_queryHandleHalo = 0xD34; // int32 + public const nint m_hBaseMaterial = 0xD58; // CStrongHandle + public const nint m_nHaloIndex = 0xD60; // CStrongHandle + public const nint m_nBeamType = 0xD68; // BeamType_t + public const nint m_nBeamFlags = 0xD6C; // uint32 + public const nint m_hAttachEntity = 0xD70; // CHandle[10] + public const nint m_nAttachIndex = 0xD98; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xDA4; // float32 + public const nint m_fEndWidth = 0xDA8; // float32 + public const nint m_fFadeLength = 0xDAC; // float32 + public const nint m_fHaloScale = 0xDB0; // float32 + public const nint m_fAmplitude = 0xDB4; // float32 + public const nint m_fStartFrame = 0xDB8; // float32 + public const nint m_fSpeed = 0xDBC; // float32 + public const nint m_flFrame = 0xDC0; // float32 + public const nint m_nClipStyle = 0xDC4; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xDC8; // bool + public const nint m_vecEndPos = 0xDCC; // Vector + public const nint m_hEndEntity = 0xDD8; // CHandle } // Parent: C_BaseEntity // Field count: 8 @@ -5890,14 +5992,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x548; // int32 - public const nint m_nRandom = 0x54C; // int32 - public const nint m_nOrdinal = 0x550; // int32 - public const nint m_sWeaponName = 0x558; // CUtlString - public const nint m_xuid = 0x560; // uint64 - public const nint m_agentItem = 0x568; // C_EconItemView - public const nint m_glovesItem = 0x9B0; // C_EconItemView - public const nint m_weaponItem = 0xDF8; // C_EconItemView + public const nint m_nVariant = 0x568; // int32 + public const nint m_nRandom = 0x56C; // int32 + public const nint m_nOrdinal = 0x570; // int32 + public const nint m_sWeaponName = 0x578; // CUtlString + public const nint m_xuid = 0x580; // uint64 + public const nint m_agentItem = 0x588; // C_EconItemView + public const nint m_glovesItem = 0x9D0; // C_EconItemView + public const nint m_weaponItem = 0xE18; // C_EconItemView } // Parent: C_DynamicProp // Field count: 0 @@ -5913,15 +6015,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x598; // float32[10] - public const nint m_flStartTime = 0x5C0; // GameTime_t - public const nint m_iDesiredOverlay = 0x5C4; // int32 - public const nint m_bIsActive = 0x5C8; // bool - public const nint m_bWasActive = 0x5C9; // bool - public const nint m_iCachedDesiredOverlay = 0x5CC; // int32 - public const nint m_iCurrentOverlay = 0x5D0; // int32 - public const nint m_flCurrentOverlayTime = 0x5D4; // GameTime_t + public const nint m_iszOverlayNames = 0x568; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x5B8; // float32[10] + public const nint m_flStartTime = 0x5E0; // GameTime_t + public const nint m_iDesiredOverlay = 0x5E4; // int32 + public const nint m_bIsActive = 0x5E8; // bool + public const nint m_bWasActive = 0x5E9; // bool + public const nint m_iCachedDesiredOverlay = 0x5EC; // int32 + public const nint m_iCurrentOverlay = 0x5F0; // int32 + public const nint m_flCurrentOverlayTime = 0x5F4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5931,98 +6033,98 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_WeaponType = 0x348; // CSWeaponType + public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory + public const nint m_szViewModel = 0x350; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x430; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x6D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x7B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped> + public const nint m_GearSlot = 0xCF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xCF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xD00; // CUtlString + public const nint m_nPrice = 0xD08; // int32 + public const nint m_nKillAward = 0xD0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xD10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xD14; // int32 + public const nint m_bMeleeWeapon = 0xD18; // bool + public const nint m_bHasBurstMode = 0xD19; // bool + public const nint m_bIsRevolver = 0xD1A; // bool + public const nint m_bCannotShootUnderwater = 0xD1B; // bool + public const nint m_szName = 0xD20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xD28; // CUtlString + public const nint m_eSilencerType = 0xD30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xD34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xD38; // int32 + public const nint m_bIsFullAuto = 0xD3C; // bool + public const nint m_nNumBullets = 0xD40; // int32 + public const nint m_flCycleTime = 0xD44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xD4C; // CFiringModeFloat + public const nint m_flSpread = 0xD54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xD64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xD74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xD84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xD94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xDB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xDBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xDC0; // float32 + public const nint m_flInaccuracyReload = 0xDC4; // float32 + public const nint m_nRecoilSeed = 0xDC8; // int32 + public const nint m_nSpreadSeed = 0xDCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xDD0; // float32 + public const nint m_flIdleInterval = 0xDD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xDD8; // float32 + public const nint m_flHeatPerShot = 0xDDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xDE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + public const nint m_flBotAudibleRange = 0xDE8; // float32 + public const nint m_szUseRadioSubtitle = 0xDF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xDF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xDF9; // bool + public const nint m_nZoomLevels = 0xDFC; // int32 + public const nint m_nZoomFOV1 = 0xE00; // int32 + public const nint m_nZoomFOV2 = 0xE04; // int32 + public const nint m_flZoomTime0 = 0xE08; // float32 + public const nint m_flZoomTime1 = 0xE0C; // float32 + public const nint m_flZoomTime2 = 0xE10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xE14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xE18; // float32 + public const nint m_flIronSightFOV = 0xE1C; // float32 + public const nint m_flIronSightPivotForward = 0xE20; // float32 + public const nint m_flIronSightLooseness = 0xE24; // float32 + public const nint m_angPivotAngle = 0xE28; // QAngle + public const nint m_vecIronSightEyePos = 0xE34; // Vector + public const nint m_nDamage = 0xE40; // int32 + public const nint m_flHeadshotMultiplier = 0xE44; // float32 + public const nint m_flArmorRatio = 0xE48; // float32 + public const nint m_flPenetration = 0xE4C; // float32 + public const nint m_flRange = 0xE50; // float32 + public const nint m_flRangeModifier = 0xE54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xE58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xE60; // float32 + public const nint m_flRecoveryTimeStand = 0xE64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xE6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xE70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xE74; // int32 + public const nint m_flThrowVelocity = 0xE78; // float32 + public const nint m_vSmokeColor = 0xE7C; // Vector + public const nint m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity // Field count: 12 @@ -6040,18 +6142,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCD0; // bool - public const nint m_messageText = 0xCE0; // char[512] - public const nint m_FontName = 0xEE0; // char[64] - public const nint m_bEnabled = 0xF20; // bool - public const nint m_bFullbright = 0xF21; // bool - public const nint m_flWorldUnitsPerPx = 0xF24; // float32 - public const nint m_flFontSize = 0xF28; // float32 - public const nint m_flDepthOffset = 0xF2C; // float32 - public const nint m_Color = 0xF30; // Color - public const nint m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + public const nint m_bForceRecreateNextUpdate = 0xD28; // bool + public const nint m_messageText = 0xD38; // char[512] + public const nint m_FontName = 0xF38; // char[64] + public const nint m_bEnabled = 0xF78; // bool + public const nint m_bFullbright = 0xF79; // bool + public const nint m_flWorldUnitsPerPx = 0xF7C; // float32 + public const nint m_flFontSize = 0xF80; // float32 + public const nint m_flDepthOffset = 0xF84; // float32 + public const nint m_Color = 0xF88; // Color + public const nint m_nJustifyHorizontal = 0xF8C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF90; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF94; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Field count: 0 @@ -6113,68 +6215,68 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x720; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x724; // bool - public const nint m_szCrosshairCodes = 0x728; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x730; // uint8 - public const nint m_flForceTeamTime = 0x734; // GameTime_t - public const nint m_iCompTeammateColor = 0x738; // int32 - public const nint m_bEverPlayedOnTeam = 0x73C; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t - public const nint m_szClan = 0x748; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x750; // CUtlString - public const nint m_iCoachingTeam = 0x758; // int32 - public const nint m_nPlayerDominated = 0x760; // uint64 - public const nint m_nPlayerDominatingMe = 0x768; // uint64 - public const nint m_iCompetitiveRanking = 0x770; // int32 - public const nint m_iCompetitiveWins = 0x774; // int32 - public const nint m_iCompetitiveRankType = 0x778; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 - public const nint m_nEndMatchNextMapVote = 0x788; // int32 - public const nint m_unActiveQuestId = 0x78C; // uint16 - public const nint m_nQuestProgressReason = 0x790; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x794; // uint32 - public const nint m_iDraftIndex = 0x7C0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32 - public const nint m_bCannotBeKicked = 0x7CC; // bool - public const nint m_bEverFullyConnected = 0x7CD; // bool - public const nint m_bAbandonAllowsSurrender = 0x7CE; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7CF; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7D0; // bool - public const nint m_bScoreReported = 0x7D1; // bool - public const nint m_nDisconnectionTick = 0x7D4; // int32 - public const nint m_bControllingBot = 0x7E0; // bool - public const nint m_bHasControlledBotThisRound = 0x7E1; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - public const nint m_nBotsControlledThisRound = 0x7E4; // int32 - public const nint m_bCanControlObservedBot = 0x7E8; // bool - public const nint m_hPlayerPawn = 0x7EC; // CHandle - public const nint m_hObserverPawn = 0x7F0; // CHandle - public const nint m_bPawnIsAlive = 0x7F4; // bool - public const nint m_iPawnHealth = 0x7F8; // uint32 - public const nint m_iPawnArmor = 0x7FC; // int32 - public const nint m_bPawnHasDefuser = 0x800; // bool - public const nint m_bPawnHasHelmet = 0x801; // bool - public const nint m_nPawnCharacterDefIndex = 0x802; // uint16 - public const nint m_iPawnLifetimeStart = 0x804; // int32 - public const nint m_iPawnLifetimeEnd = 0x808; // int32 - public const nint m_iPawnBotDifficulty = 0x80C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle - public const nint m_iScore = 0x814; // int32 - public const nint m_vecKills = 0x818; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x830; // bool - public const nint m_eMvpReason = 0x834; // int32 - public const nint m_iMusicKitID = 0x838; // int32 - public const nint m_iMusicKitMVPs = 0x83C; // int32 - public const nint m_iMVPs = 0x840; // int32 - public const nint m_bIsPlayerNameDirty = 0x844; // bool + public const nint m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x730; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x738; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x740; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x744; // bool + public const nint m_szCrosshairCodes = 0x748; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x750; // uint8 + public const nint m_flForceTeamTime = 0x754; // GameTime_t + public const nint m_iCompTeammateColor = 0x758; // int32 + public const nint m_bEverPlayedOnTeam = 0x75C; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x760; // GameTime_t + public const nint m_szClan = 0x768; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x770; // CUtlString + public const nint m_iCoachingTeam = 0x778; // int32 + public const nint m_nPlayerDominated = 0x780; // uint64 + public const nint m_nPlayerDominatingMe = 0x788; // uint64 + public const nint m_iCompetitiveRanking = 0x790; // int32 + public const nint m_iCompetitiveWins = 0x794; // int32 + public const nint m_iCompetitiveRankType = 0x798; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x79C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x7A0; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x7A4; // int32 + public const nint m_nEndMatchNextMapVote = 0x7A8; // int32 + public const nint m_unActiveQuestId = 0x7AC; // uint16 + public const nint m_nQuestProgressReason = 0x7B0; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x7B4; // uint32 + public const nint m_iDraftIndex = 0x7E0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7E4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7E8; // uint32 + public const nint m_bCannotBeKicked = 0x7EC; // bool + public const nint m_bEverFullyConnected = 0x7ED; // bool + public const nint m_bAbandonAllowsSurrender = 0x7EE; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7EF; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7F0; // bool + public const nint m_bScoreReported = 0x7F1; // bool + public const nint m_nDisconnectionTick = 0x7F4; // int32 + public const nint m_bControllingBot = 0x800; // bool + public const nint m_bHasControlledBotThisRound = 0x801; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x802; // bool + public const nint m_nBotsControlledThisRound = 0x804; // int32 + public const nint m_bCanControlObservedBot = 0x808; // bool + public const nint m_hPlayerPawn = 0x80C; // CHandle + public const nint m_hObserverPawn = 0x810; // CHandle + public const nint m_bPawnIsAlive = 0x814; // bool + public const nint m_iPawnHealth = 0x818; // uint32 + public const nint m_iPawnArmor = 0x81C; // int32 + public const nint m_bPawnHasDefuser = 0x820; // bool + public const nint m_bPawnHasHelmet = 0x821; // bool + public const nint m_nPawnCharacterDefIndex = 0x822; // uint16 + public const nint m_iPawnLifetimeStart = 0x824; // int32 + public const nint m_iPawnLifetimeEnd = 0x828; // int32 + public const nint m_iPawnBotDifficulty = 0x82C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle + public const nint m_iScore = 0x834; // int32 + public const nint m_vecKills = 0x838; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x850; // bool + public const nint m_eMvpReason = 0x854; // int32 + public const nint m_iMusicKitID = 0x858; // int32 + public const nint m_iMusicKitMVPs = 0x85C; // int32 + public const nint m_iMVPs = 0x860; // int32 + public const nint m_bIsPlayerNameDirty = 0x864; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6197,27 +6299,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1168; // DoorState_t - public const nint m_modelChanged = 0x116C; // bool - public const nint m_bLocked = 0x116D; // bool - public const nint m_closedPosition = 0x1170; // Vector - public const nint m_closedAngles = 0x117C; // QAngle - public const nint m_hMaster = 0x1188; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x118C; // Vector + public const nint m_eDoorState = 0x1230; // DoorState_t + public const nint m_modelChanged = 0x1234; // bool + public const nint m_bLocked = 0x1235; // bool + public const nint m_closedPosition = 0x1238; // Vector + public const nint m_closedAngles = 0x1244; // QAngle + public const nint m_hMaster = 0x1250; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1254; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 public static class C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + public static class C_NametagModule { + public const nint m_strNametagString = 0xF88; // CUtlString + } // Parent: C_BreakableProp // Field count: 6 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1040; // GameTime_t - public const nint m_fDeathTime = 0x1044; // GameTime_t - public const nint m_inertiaScale = 0x1048; // float32 - public const nint m_vecDamagePosition = 0x104C; // Vector - public const nint m_vecDamageDirection = 0x1058; // Vector - public const nint m_nDamageType = 0x1064; // int32 + public const nint m_flTouchDelta = 0x1108; // GameTime_t + public const nint m_fDeathTime = 0x110C; // GameTime_t + public const nint m_inertiaScale = 0x1110; // float32 + public const nint m_vecDamagePosition = 0x1114; // Vector + public const nint m_vecDamageDirection = 0x1120; // Vector + public const nint m_nDamageType = 0x112C; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6231,10 +6338,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x548; // bool - public const nint m_bWasEnabled = 0x550; // bool - public const nint m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - public const nint m_vPos = 0x560; // Vector + public const nint m_bDisabled = 0x568; // bool + public const nint m_bWasEnabled = 0x570; // bool + public const nint m_iszSoundAreaType = 0x578; // CUtlSymbolLarge + public const nint m_vPos = 0x580; // Vector } // Parent: C_BaseEntity // Field count: 3 @@ -6242,9 +6349,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class C_FogController { - public const nint m_fog = 0x548; // fogparams_t - public const nint m_bUseAngles = 0x5B0; // bool - public const nint m_iChangedVariables = 0x5B4; // int32 + public const nint m_fog = 0x568; // fogparams_t + public const nint m_bUseAngles = 0x5D0; // bool + public const nint m_iChangedVariables = 0x5D4; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6263,29 +6370,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - public const nint m_worldName = 0x570; // CUtlSymbolLarge - public const nint m_layerName = 0x578; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x580; // bool - public const nint m_bEntitiesSpawned = 0x581; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x582; // bool - public const nint m_hLayerSpawnGroup = 0x584; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x588; // bool + public const nint m_pOutputOnEntitiesSpawned = 0x568; // CEntityIOOutput + public const nint m_worldName = 0x590; // CUtlSymbolLarge + public const nint m_layerName = 0x598; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x5A0; // bool + public const nint m_bEntitiesSpawned = 0x5A1; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x5A2; // bool + public const nint m_hLayerSpawnGroup = 0x5A4; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x5A8; // bool } // Parent: C_BaseCombatCharacter // Field count: 0 public static class C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - public static class C_ViewmodelWeapon { - public const nint m_worldModel = 0xED0; // char* - } - // Parent: CBaseAnimGraph // Field count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - public const nint m_aAttachedObjects = 0xEE8; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0xF80; // CUtlVector + public const nint m_aAttachedObjects = 0xF98; // CUtlVector> } // Parent: C_BaseModelEntity // Field count: 8 @@ -6304,14 +6406,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCD0; // Vector - public const nint m_flTargetSpeed = 0xCDC; // float32 - public const nint m_nTransitionStartTick = 0xCE0; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCE4; // int32 - public const nint m_flTransitionStartSpeed = 0xCE8; // float32 - public const nint m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xD08; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD0C; // float32 + public const nint m_vecMoveDirEntitySpace = 0xD28; // Vector + public const nint m_flTargetSpeed = 0xD34; // float32 + public const nint m_nTransitionStartTick = 0xD38; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xD3C; // int32 + public const nint m_flTransitionStartSpeed = 0xD40; // float32 + public const nint m_hConveyorModels = 0xD48; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xD60; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD64; // float32 } // Parent: None // Field count: 4 @@ -6333,7 +6435,7 @@ namespace CS2Dumper.Schemas { public const nint unItemDefIdx = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Field count: 17 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -6356,23 +6458,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xED8; // Vector - public const nint m_nViewModelIndex = 0xEE4; // uint32 - public const nint m_nAnimationParity = 0xEE8; // uint32 - public const nint m_flAnimationStartTime = 0xEEC; // float32 - public const nint m_hWeapon = 0xEF0; // CHandle - public const nint m_sVMName = 0xEF8; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xF08; // CHandle - public const nint m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xF10; // QAngle - public const nint m_previousElapsedDuration = 0xF1C; // float32 - public const nint m_previousCycle = 0xF20; // float32 - public const nint m_nOldAnimationParity = 0xF24; // int32 - public const nint m_hOldLayerSequence = 0xF28; // HSequence - public const nint m_oldLayer = 0xF2C; // int32 - public const nint m_oldLayerStartTime = 0xF30; // float32 - public const nint m_hControlPanel = 0xF34; // CHandle + public const nint m_vecLastFacing = 0xF88; // Vector + public const nint m_nViewModelIndex = 0xF94; // uint32 + public const nint m_nAnimationParity = 0xF98; // uint32 + public const nint m_flAnimationStartTime = 0xF9C; // float32 + public const nint m_hWeapon = 0xFA0; // CHandle + public const nint m_sVMName = 0xFA8; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xFB0; // CUtlSymbolLarge + public const nint m_iCameraAttachment = 0xFB8; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xFBC; // QAngle + public const nint m_previousElapsedDuration = 0xFC8; // float32 + public const nint m_previousCycle = 0xFCC; // float32 + public const nint m_nOldAnimationParity = 0xFD0; // int32 + public const nint m_hOldLayerSequence = 0xFD4; // HSequence + public const nint m_oldLayer = 0xFD8; // int32 + public const nint m_oldLayerStartTime = 0xFDC; // float32 + public const nint m_hControlPanel = 0xFE0; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6461,7 +6566,7 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1460; // CEntityHandle + public const nint m_hDetectParentChange = 0x1508; // CEntityHandle } // Parent: C_BaseEntity // Field count: 3 @@ -6470,9 +6575,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class C_EntityFlame { - public const nint m_hEntAttached = 0x548; // CHandle - public const nint m_hOldAttached = 0x570; // CHandle - public const nint m_bCheapEffect = 0x574; // bool + public const nint m_hEntAttached = 0x568; // CHandle + public const nint m_hOldAttached = 0x590; // CHandle + public const nint m_bCheapEffect = 0x594; // bool } // Parent: C_BaseGrenade // Field count: 0 @@ -6525,29 +6630,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x10F8; // EntitySpottedState_t - public const nint m_leader = 0x1110; // CHandle - public const nint m_reuseTimer = 0x1118; // CountdownTimer - public const nint m_vel = 0x1130; // Vector - public const nint m_isRescued = 0x113C; // bool - public const nint m_jumpedThisFrame = 0x113D; // bool - public const nint m_nHostageState = 0x1140; // int32 - public const nint m_bHandsHaveBeenCut = 0x1144; // bool - public const nint m_hHostageGrabber = 0x1148; // CHandle - public const nint m_fLastGrabTime = 0x114C; // GameTime_t - public const nint m_vecGrabbedPos = 0x1150; // Vector - public const nint m_flRescueStartTime = 0x115C; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1160; // GameTime_t - public const nint m_flDropStartTime = 0x1164; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1168; // GameTime_t - public const nint m_blinkTimer = 0x1170; // CountdownTimer - public const nint m_lookAt = 0x1188; // Vector - public const nint m_lookAroundTimer = 0x1198; // CountdownTimer - public const nint m_isInit = 0x11B0; // bool - public const nint m_eyeAttachment = 0x11B1; // AttachmentHandle_t - public const nint m_chestAttachment = 0x11B2; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x11B8; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + public const nint m_entitySpottedState = 0x11A0; // EntitySpottedState_t + public const nint m_leader = 0x11B8; // CHandle + public const nint m_reuseTimer = 0x11C0; // CountdownTimer + public const nint m_vel = 0x11D8; // Vector + public const nint m_isRescued = 0x11E4; // bool + public const nint m_jumpedThisFrame = 0x11E5; // bool + public const nint m_nHostageState = 0x11E8; // int32 + public const nint m_bHandsHaveBeenCut = 0x11EC; // bool + public const nint m_hHostageGrabber = 0x11F0; // CHandle + public const nint m_fLastGrabTime = 0x11F4; // GameTime_t + public const nint m_vecGrabbedPos = 0x11F8; // Vector + public const nint m_flRescueStartTime = 0x1204; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1208; // GameTime_t + public const nint m_flDropStartTime = 0x120C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1210; // GameTime_t + public const nint m_blinkTimer = 0x1218; // CountdownTimer + public const nint m_lookAt = 0x1230; // Vector + public const nint m_lookAroundTimer = 0x1240; // CountdownTimer + public const nint m_isInit = 0x1258; // bool + public const nint m_eyeAttachment = 0x1259; // AttachmentHandle_t + public const nint m_chestAttachment = 0x125A; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1260; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1268; // GameTime_t } // Parent: C_BaseModelEntity // Field count: 24 @@ -6566,37 +6671,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xCC8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xCD0; // CHandle - public const nint m_nAttachment = 0xCD4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCD8; // float32 - public const nint m_flFrame = 0xCDC; // float32 - public const nint m_flDieTime = 0xCE0; // GameTime_t - public const nint m_nBrightness = 0xCF0; // uint32 - public const nint m_flBrightnessDuration = 0xCF4; // float32 - public const nint m_flSpriteScale = 0xCF8; // float32 - public const nint m_flScaleDuration = 0xCFC; // float32 - public const nint m_bWorldSpaceScale = 0xD00; // bool - public const nint m_flGlowProxySize = 0xD04; // float32 - public const nint m_flHDRColorScale = 0xD08; // float32 - public const nint m_flLastTime = 0xD0C; // GameTime_t - public const nint m_flMaxFrame = 0xD10; // float32 - public const nint m_flStartScale = 0xD14; // float32 - public const nint m_flDestScale = 0xD18; // float32 - public const nint m_flScaleTimeStart = 0xD1C; // GameTime_t - public const nint m_nStartBrightness = 0xD20; // int32 - public const nint m_nDestBrightness = 0xD24; // int32 - public const nint m_flBrightnessTimeStart = 0xD28; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xD30; // CWeakHandle - public const nint m_nSpriteWidth = 0xDD0; // int32 - public const nint m_nSpriteHeight = 0xDD4; // int32 + public const nint m_hSpriteMaterial = 0xD20; // CStrongHandle + public const nint m_hAttachedToEntity = 0xD28; // CHandle + public const nint m_nAttachment = 0xD2C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xD30; // float32 + public const nint m_flFrame = 0xD34; // float32 + public const nint m_flDieTime = 0xD38; // GameTime_t + public const nint m_nBrightness = 0xD48; // uint32 + public const nint m_flBrightnessDuration = 0xD4C; // float32 + public const nint m_flSpriteScale = 0xD50; // float32 + public const nint m_flScaleDuration = 0xD54; // float32 + public const nint m_bWorldSpaceScale = 0xD58; // bool + public const nint m_flGlowProxySize = 0xD5C; // float32 + public const nint m_flHDRColorScale = 0xD60; // float32 + public const nint m_flLastTime = 0xD64; // GameTime_t + public const nint m_flMaxFrame = 0xD68; // float32 + public const nint m_flStartScale = 0xD6C; // float32 + public const nint m_flDestScale = 0xD70; // float32 + public const nint m_flScaleTimeStart = 0xD74; // GameTime_t + public const nint m_nStartBrightness = 0xD78; // int32 + public const nint m_nDestBrightness = 0xD7C; // int32 + public const nint m_flBrightnessTimeStart = 0xD80; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD88; // CWeakHandle + public const nint m_nSpriteWidth = 0xE28; // int32 + public const nint m_nSpriteHeight = 0xE2C; // int32 } // Parent: C_CSWeaponBaseGun // Field count: 0 public static class C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Field count: 29 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6613,36 +6718,38 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xED0; // bool - public const nint m_nBombSite = 0xED4; // int32 - public const nint m_nSourceSoundscapeHash = 0xED8; // int32 - public const nint m_entitySpottedState = 0xEE0; // EntitySpottedState_t - public const nint m_flNextGlow = 0xEF8; // GameTime_t - public const nint m_flNextBeep = 0xEFC; // GameTime_t - public const nint m_flC4Blow = 0xF00; // GameTime_t - public const nint m_bCannotBeDefused = 0xF04; // bool - public const nint m_bHasExploded = 0xF05; // bool - public const nint m_flTimerLength = 0xF08; // float32 - public const nint m_bBeingDefused = 0xF0C; // bool - public const nint m_bTriggerWarning = 0xF10; // float32 - public const nint m_bExplodeWarning = 0xF14; // float32 - public const nint m_bC4Activated = 0xF18; // bool - public const nint m_bTenSecWarning = 0xF19; // bool - public const nint m_flDefuseLength = 0xF1C; // float32 - public const nint m_flDefuseCountDown = 0xF20; // GameTime_t - public const nint m_bBombDefused = 0xF24; // bool - public const nint m_hBombDefuser = 0xF28; // CHandle - public const nint m_hControlPanel = 0xF2C; // CHandle - public const nint m_hDefuserMultimeter = 0xF30; // CHandle - public const nint m_flNextRadarFlashTime = 0xF34; // GameTime_t - public const nint m_bRadarFlash = 0xF38; // bool - public const nint m_pBombDefuser = 0xF3C; // CHandle - public const nint m_fLastDefuseTime = 0xF40; // GameTime_t - public const nint m_pPredictionOwner = 0xF48; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xF50; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF68; // float32 + public const nint m_bBombTicking = 0xF88; // bool + public const nint m_nBombSite = 0xF8C; // int32 + public const nint m_nSourceSoundscapeHash = 0xF90; // int32 + public const nint m_entitySpottedState = 0xF98; // EntitySpottedState_t + public const nint m_flNextGlow = 0xFB0; // GameTime_t + public const nint m_flNextBeep = 0xFB4; // GameTime_t + public const nint m_flC4Blow = 0xFB8; // GameTime_t + public const nint m_bCannotBeDefused = 0xFBC; // bool + public const nint m_bHasExploded = 0xFBD; // bool + public const nint m_flTimerLength = 0xFC0; // float32 + public const nint m_bBeingDefused = 0xFC4; // bool + public const nint m_bTriggerWarning = 0xFC8; // float32 + public const nint m_bExplodeWarning = 0xFCC; // float32 + public const nint m_bC4Activated = 0xFD0; // bool + public const nint m_bTenSecWarning = 0xFD1; // bool + public const nint m_flDefuseLength = 0xFD4; // float32 + public const nint m_flDefuseCountDown = 0xFD8; // GameTime_t + public const nint m_bBombDefused = 0xFDC; // bool + public const nint m_hBombDefuser = 0xFE0; // CHandle + public const nint m_hControlPanel = 0xFE4; // CHandle + public const nint m_AttributeManager = 0xFE8; // C_AttributeContainer + public const nint m_hDefuserMultimeter = 0x1490; // CHandle + public const nint m_flNextRadarFlashTime = 0x1494; // GameTime_t + public const nint m_bRadarFlash = 0x1498; // bool + public const nint m_pBombDefuser = 0x149C; // CHandle + public const nint m_fLastDefuseTime = 0x14A0; // GameTime_t + public const nint m_pPredictionOwner = 0x14A8; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0x14B0; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0x14BC; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0x14C8; // float32 } // Parent: CBaseAnimGraph // Field count: 8 @@ -6653,14 +6760,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) public static class C_RagdollProp { - public const nint m_ragPos = 0xED8; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xF08; // float32 - public const nint m_hRagdollSource = 0xF0C; // CHandle - public const nint m_iEyeAttachment = 0xF10; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xF14; // float32 - public const nint m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + public const nint m_ragPos = 0xF88; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xFA0; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xFB8; // float32 + public const nint m_hRagdollSource = 0xFBC; // CHandle + public const nint m_iEyeAttachment = 0xFC0; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xFC4; // float32 + public const nint m_parentPhysicsBoneIndices = 0xFC8; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xFE0; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6676,13 +6783,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x558; // int32 - public const nint m_iOnlyTeamToVote = 0x55C; // int32 - public const nint m_nVoteOptionCount = 0x560; // int32[5] - public const nint m_nPotentialVotes = 0x574; // int32 - public const nint m_bVotesDirty = 0x578; // bool - public const nint m_bTypeDirty = 0x579; // bool - public const nint m_bIsYesNoVote = 0x57A; // bool + public const nint m_iActiveIssueIndex = 0x578; // int32 + public const nint m_iOnlyTeamToVote = 0x57C; // int32 + public const nint m_nVoteOptionCount = 0x580; // int32[5] + public const nint m_nPotentialVotes = 0x594; // int32 + public const nint m_bVotesDirty = 0x598; // bool + public const nint m_bTypeDirty = 0x599; // bool + public const nint m_bIsYesNoVote = 0x59A; // bool } // Parent: None // Field count: 3 @@ -6704,25 +6811,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1160; // CHandle - public const nint m_jumpedThisFrame = 0x1164; // bool - public const nint m_leader = 0x1168; // CHandle - public const nint m_AttributeManager = 0x1170; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x1618; // bool - public const nint m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x1620; // bool + public const nint m_hHolidayHatAddon = 0x1228; // CHandle + public const nint m_jumpedThisFrame = 0x122C; // bool + public const nint m_leader = 0x1230; // CHandle + public const nint m_AttributeManager = 0x1238; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x16E0; // bool + public const nint m_hWaterWakeParticles = 0x16E4; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x16E8; // bool } // Parent: None - // Field count: 4 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - public const nint m_bDirty = 0x68; // bool + public const nint m_Transforms = 0x8; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle } } } diff --git a/output/client_dll.hpp b/output/client_dll.hpp index f19a5ce5..265d2350 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: client.dll - // Class count: 415 + // Class count: 419 // Enum count: 7 namespace client_dll { // Alignment: 4 @@ -105,7 +105,7 @@ namespace cs2_dumper { namespace C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -149,23 +149,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x484; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x490; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x49C; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x47C; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x480; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x484; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x488; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x494; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A0; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4B0; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4BC; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4E4; // float32 } // Parent: None // Field count: 6 @@ -192,7 +194,7 @@ namespace cs2_dumper { // Parent: C_EconEntity // Field count: 1 namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // char[256] + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x1660; // char[256] } // Parent: C_SoundEventEntity // Field count: 1 @@ -200,7 +202,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace C_SoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x548; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x628; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -380,32 +382,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB0; // int32 constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB4; // int32 constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCD0; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD28; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD2C; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD2D; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD48; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD50; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xE68; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE6C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE70; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE74; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE78; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xE7C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE80; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE84; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE88; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE90; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE94; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE98; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE9C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEA0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEAC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEB4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEBC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC8; // float64 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD78; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD7C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD98; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xDA0; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEB8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEBC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEC0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEC4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEC8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xECC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xED0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xED4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xED8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xEE8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEEC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEF0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEF8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEFC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xF00; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xF04; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xF08; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xF0C; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F18; // float64 } // Parent: CBodyComponent // Field count: 1 @@ -420,7 +422,7 @@ namespace cs2_dumper { namespace C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Field count: 32 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -430,6 +432,7 @@ namespace cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -445,37 +448,38 @@ namespace cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA18; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA20; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA68; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA69; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA6C; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA70; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA74; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA78; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA79; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA7A; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA7B; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA80; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE8; // bool - constexpr std::ptrdiff_t m_Collision = 0xAF0; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xBA0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF8; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xBFC; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xC00; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xC04; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC08; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC0C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC10; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xC14; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC20; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC2C; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC30; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xC50; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC80; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC88; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC8C; // bool + constexpr std::ptrdiff_t m_CRenderComponent = 0xA50; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA58; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xAA0; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xAA1; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xAA4; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xAA8; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xAAC; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xAB0; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xAB1; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xAB2; // bool + constexpr std::ptrdiff_t m_clrRender = 0xAD0; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xAD8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xB40; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0xB41; // bool + constexpr std::ptrdiff_t m_Collision = 0xB48; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xBF8; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC50; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xC54; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC58; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC60; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC64; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC68; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC6C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC78; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC84; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC88; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC90; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xCA8; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xCD8; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xCE0; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xCE4; // bool } // Parent: C_BaseTrigger // Field count: 2 @@ -484,8 +488,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xD30; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -504,19 +508,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD00; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD58; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool + constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Field count: 2 @@ -525,8 +529,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCC8; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xD20; // float32 + constexpr std::ptrdiff_t m_Radius = 0xD24; // float32 } // Parent: None // Field count: 5 @@ -545,7 +549,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -563,6 +567,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -570,31 +575,32 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x548; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x54C; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x550; // bool - constexpr std::ptrdiff_t m_FogColor = 0x551; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x560; // float32 - constexpr std::ptrdiff_t m_bActive = 0x564; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x565; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x568; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x56C; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x570; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x574; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x578; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x57C; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x57D; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x580; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x584; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x588; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x58C; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x590; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x594; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x598; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x59C; // bool - constexpr std::ptrdiff_t m_pNext = 0x5A0; // C_PointCamera* + constexpr std::ptrdiff_t m_FOV = 0x568; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x56C; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x570; // bool + constexpr std::ptrdiff_t m_FogColor = 0x571; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x578; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x57C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x580; // float32 + constexpr std::ptrdiff_t m_bActive = 0x584; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x585; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x588; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x58C; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x590; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x594; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x598; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x59C; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x59D; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x59E; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5B0; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x5B4; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5B8; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x5BC; // bool + constexpr std::ptrdiff_t m_pNext = 0x5C0; // C_PointCamera* } // Parent: None // Field count: 0 @@ -614,27 +620,25 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x568; // C_EnvWindShared } // Parent: C_BaseEntity // Field count: 0 namespace C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Field count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1068; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1080; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1081; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1088; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x108C; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x1090; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x1118; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1130; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1131; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1134; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1138; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x113C; // float32 } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -646,7 +650,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x628; // float32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -676,18 +680,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x550; // bool - constexpr std::ptrdiff_t m_bPaused = 0x551; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x552; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x553; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x554; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x558; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x55A; // bool - constexpr std::ptrdiff_t m_hOwner = 0x55C; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x578; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x588; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x570; // bool + constexpr std::ptrdiff_t m_bPaused = 0x571; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x572; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x573; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x574; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x578; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x57A; // bool + constexpr std::ptrdiff_t m_hOwner = 0x57C; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x580; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x598; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x5C0; // float32 } // Parent: CPlayerPawnComponent // Field count: 20 @@ -743,21 +747,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x1A88; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A8C; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A90; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A94; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A98; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1B00; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1B01; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1B02; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1B03; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1B04; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1B05; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1B08; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1B0C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1B10; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1B14; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x1B18; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B1C; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B20; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B24; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B28; // CHandle } // Parent: C_FuncBrush // Field count: 8 @@ -772,14 +776,14 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCC8; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD0; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xCD4; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCD5; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xCD8; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xCE0; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xCE4; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCE5; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xD20; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xD28; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xD2C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xD2D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xD30; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xD38; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xD3C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xD3D; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -802,7 +806,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x590; // float32 } // Parent: CPlayer_MovementServices // Field count: 0 @@ -825,14 +829,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE0; // float32 - constexpr std::ptrdiff_t m_GlowOverlay = 0xCE8; // C_LightGlowOverlay + constexpr std::ptrdiff_t m_nHorizontalSize = 0xD20; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xD24; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xD28; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xD2C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xD30; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD34; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD38; // float32 + constexpr std::ptrdiff_t m_GlowOverlay = 0xD40; // C_LightGlowOverlay } // Parent: None // Field count: 4 @@ -875,25 +879,25 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0xED0; // bool - constexpr std::ptrdiff_t m_bImportant = 0xED1; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0xED8; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xEDC; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xEE4; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEEC; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEED; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0xEEE; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0xEF0; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF18; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF40; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0xF80; // bool + constexpr std::ptrdiff_t m_bImportant = 0xF81; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0xF84; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0xF88; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0xF8C; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0xF90; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0xF94; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xF98; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xF9C; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0xF9E; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0xFA0; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xFC8; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xFF0; // GameTime_t[10] } // Parent: C_BaseEntity // Field count: 1 namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16 + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA30; // uint16 } // Parent: C_BaseEntity // Field count: 10 @@ -909,16 +913,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x548; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x554; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x560; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x590; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x59C; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x5A8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x5B8; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5C8; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5D8; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5D9; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x568; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x574; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x580; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x5B0; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5BC; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x5C8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5D8; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5E8; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5F8; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5F9; // bool } // Parent: CGameSceneNode // Field count: 8 @@ -945,7 +949,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -966,14 +970,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1158; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x115C; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1160; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1164; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1170; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1180; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1198; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1199; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1208; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x120C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1210; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1214; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1220; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1230; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1248; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1249; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -982,14 +986,14 @@ namespace cs2_dumper { // Parent: C_BaseEntity // Field count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x548; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x54C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x550; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x551; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x552; // bool - constexpr std::ptrdiff_t m_flDuration = 0x554; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x598; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x59C; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x568; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x56C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x570; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x571; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x572; // bool + constexpr std::ptrdiff_t m_flDuration = 0x574; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x5BC; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -1009,30 +1013,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD08; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD18; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD20; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD28; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD30; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xD38; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1038; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1338; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1378; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1678; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x167C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1680; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1684; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1688; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x168C; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8290; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8294; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8298; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x829C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x82A0; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x82A4; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x82B0; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x82BC; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD60; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xD68; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xD70; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD78; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD80; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD88; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xD90; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1090; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1390; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x13D0; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x16D0; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x16D4; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x16D8; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x16DC; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x16E0; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x16E4; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x82F0; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x82F4; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x82F8; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x82FC; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8300; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8304; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8310; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x831C; // float32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -1052,11 +1056,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x578; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x57C; // CHandle - constexpr std::ptrdiff_t m_iType = 0x580; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x584; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x585; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x598; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x59C; // CHandle + constexpr std::ptrdiff_t m_iType = 0x5A0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x5A4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x5A5; // char[18] } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1077,30 +1081,30 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x600; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x800; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x804; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x808; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x80C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x810; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x814; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x898; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x620; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x820; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x824; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x828; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x82C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x830; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x834; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x8B8; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8BC; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8C4; // char[8] } // Parent: C_BaseEntity // Field count: 10 namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x554; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x560; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCameraSpeed = 0x570; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x574; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x578; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x57C; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x588; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x574; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x580; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x58C; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x590; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x594; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x598; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x59C; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x5A8; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1195,109 +1199,109 @@ namespace cs2_dumper { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1468; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1470; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1478; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1480; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1488; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1490; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1494; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1498; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x149C; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x14A0; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x14A4; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x14B6; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x14B7; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x14B8; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x14BC; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x14C0; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x14C4; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x14C8; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x14C9; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x14CC; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x14D8; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x14E4; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x14E8; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x14F0; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1510; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x1514; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1518; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1519; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x151A; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x151C; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1520; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1650; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1654; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1658; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1659; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x165C; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1660; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1680; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1688; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1AD0; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1AD1; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1AD4; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1AD8; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1AE4; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1AF0; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1B30; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1B34; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2148; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x214C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2150; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x216C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2178; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x2179; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x217C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2180; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2184; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2188; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x218C; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2190; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x21C8; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2218; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x2230; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2238; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2250; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2260; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2270; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x2288; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x22A0; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x22A1; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x22A2; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x22A3; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x22A4; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x22A8; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x22AC; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x22B0; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x22B4; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x22B8; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x22BC; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x22C0; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x22C4; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x22C8; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x22CC; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x22D1; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x22D4; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x22D8; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x22DA; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x22DC; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x22E0; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x22E4; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x22E5; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x22E8; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x22EC; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x22F8; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x22FC; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2300; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x230C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2318; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2324; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x233C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2354; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2370; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x23C0; // GameTick_t - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x23C4; // int32 + constexpr std::ptrdiff_t m_pBulletServices = 0x1510; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1518; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1520; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1528; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1530; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1538; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x153C; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1540; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1544; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1548; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x154C; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x155E; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x155F; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1560; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x1564; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1568; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x156C; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1570; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1571; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1574; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1580; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x158C; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1590; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1598; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x15B8; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x15BC; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x15C0; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x15C1; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x15C2; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x15C4; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x15C8; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1700; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1704; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1708; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1709; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x170C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1710; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1730; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1738; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1B80; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1B81; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1B84; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1B88; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1B94; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BA0; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1BE0; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1BE4; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2268; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x226C; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2270; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x228C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2298; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x2299; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x229C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22A0; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22A4; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22A8; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22AC; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22B0; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x22E8; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2338; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x2350; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2358; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2370; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2380; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2390; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x23A8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x23C0; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x23C1; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x23C2; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23C3; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23C4; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23C8; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23CC; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x23D0; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x23D4; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x23D8; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x23DC; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x23E0; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x23E4; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x23E8; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x23EC; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x23F1; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x23F4; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x23F8; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x23FA; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x23FC; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2400; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x2404; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x2405; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2408; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x240C; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2418; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x241C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2420; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x242C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2438; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2444; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x245C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2474; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2490; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x24E0; // GameTick_t + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x24E4; // int32 } // Parent: C_RagdollProp // Field count: 7 @@ -1308,13 +1312,13 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xF48; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF4C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF50; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF5C; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF68; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF74; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF78; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xFF8; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xFFC; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0x1000; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0x100C; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0x1018; // Vector + constexpr std::ptrdiff_t m_parentTime = 0x1024; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x1028; // bool } // Parent: C_BaseGrenade // Field count: 16 @@ -1327,22 +1331,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x10B8; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x10C4; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x10D0; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10D8; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E0; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10E4; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x10F0; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10F4; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1100; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1104; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1105; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1108; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1110; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1118; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1130; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1148; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x1168; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x1174; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x1180; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1188; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1190; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1194; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x11A0; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x11A4; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x11B0; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x11B4; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x11B5; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x11B8; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x11C0; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x11C8; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x11E0; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x11F8; // float32 } // Parent: C_BaseToggle // Field count: 2 @@ -1352,8 +1356,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCC9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xD21; // bool } // Parent: C_CSWeaponBase // Field count: 2 @@ -1362,8 +1366,8 @@ namespace cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1B00; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1B18; // bool } // Parent: None // Field count: 21 @@ -1429,9 +1433,9 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCC8; // CHandle - constexpr std::ptrdiff_t m_usable = 0xCCC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xD20; // CHandle + constexpr std::ptrdiff_t m_usable = 0xD24; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xD28; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1502,34 +1506,34 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD00; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD01; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD02; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEA8; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xED0; // bool - constexpr std::ptrdiff_t m_bLit = 0xED1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xED2; // bool - constexpr std::ptrdiff_t m_flWidth = 0xED4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xED8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEE4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEEC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xF00; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xF18; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xF19; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xF1A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF1B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF1C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xF1D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF1E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF1F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF20; // int32 + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD58; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD59; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD5A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD60; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEF8; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xF20; // bool + constexpr std::ptrdiff_t m_bLit = 0xF21; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xF22; // bool + constexpr std::ptrdiff_t m_flWidth = 0xF24; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xF28; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xF2C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xF30; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xF38; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xF3C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xF40; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xF44; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF48; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF68; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF69; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF6A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF6B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF6C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF6D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF6E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF6F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF70; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -1568,10 +1572,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WorldModelNametag { - } // Parent: C_BasePropDoor // Field count: 0 namespace C_PropDoorRotating { @@ -1586,10 +1586,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x548; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x560; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x578; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x57C; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x580; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x598; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x59C; // char[129] } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1598,8 +1598,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x570; // Vector - constexpr std::ptrdiff_t m_vMax = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMin = 0x590; // Vector + constexpr std::ptrdiff_t m_vMax = 0x59C; // Vector } // Parent: C_BaseModelEntity // Field count: 8 @@ -1614,23 +1614,19 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCC8; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCCC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE0; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCEC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xD20; // bool + constexpr std::ptrdiff_t m_flFPS = 0xD24; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xD28; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xD30; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xD38; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xD44; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xD50; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xD54; // float32 } // Parent: C_SoundOpvarSetPointBase // Field count: 0 namespace C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WorldModelStattrak { - } // Parent: C_LightEntity // Field count: 0 namespace C_LightOrthoEntity { @@ -1645,8 +1641,8 @@ namespace cs2_dumper { // Parent: C_BaseEntity // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x548; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x54C; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x568; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x56C; // CHandle } // Parent: C_TonemapController2 // Field count: 0 @@ -1749,19 +1745,15 @@ namespace cs2_dumper { namespace CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Field count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFC8; // QAngle + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x1019; // bool + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0x101C; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0x1020; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0x1070; // QAngle } // Parent: CEntityComponent // Field count: 1 @@ -1790,28 +1782,29 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1548; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1554; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1568; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1584; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1591; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1550; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1558; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1560; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1568; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1574; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1580; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1584; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1588; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x158C; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1590; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1594; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1598; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x159C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A4; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15B1; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Field count: 2 namespace C_ViewmodelAttachmentModel { - constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xED0; // bool + constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xF88; // bool + constexpr std::ptrdiff_t m_bCreatedLeftHanded = 0xF89; // bool } // Parent: None // Field count: 0 @@ -1881,36 +1874,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x548; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x550; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x554; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x555; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x558; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x560; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x564; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x568; // int32 - constexpr std::ptrdiff_t m_nState = 0x56C; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x570; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x571; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x574; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x578; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x579; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x57A; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x57B; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x57C; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x57D; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x57E; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x57F; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x580; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x581; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x582; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x583; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x584; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x585; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x588; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x58C; // int32 + constexpr std::ptrdiff_t m_bTimerPaused = 0x568; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x56C; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x570; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x574; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x575; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x578; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x57C; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x580; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x584; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x588; // int32 + constexpr std::ptrdiff_t m_nState = 0x58C; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x590; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x591; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x594; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x598; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x599; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x59A; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x59B; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x59C; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x59D; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x59E; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x59F; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x5A0; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x5A1; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x5A2; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x5A3; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x5A4; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x5A5; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x5A8; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x5AC; // int32 } // Parent: None // Field count: 2 @@ -1940,8 +1933,11 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x598; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x5C0; // CUtlString } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1963,10 +1959,10 @@ namespace cs2_dumper { // Parent: C_PointClientUIWorldPanel // Field count: 4 namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool - constexpr std::ptrdiff_t m_bHide = 0xF31; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel* + constexpr std::ptrdiff_t m_bBeenEnabled = 0xF80; // bool + constexpr std::ptrdiff_t m_bHide = 0xF81; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF84; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xF88; // C_PointClientUIWorldPanel* } // Parent: None // Field count: 0 @@ -1988,12 +1984,12 @@ namespace cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x1B00; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1B04; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1B08; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1B18; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1B1C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1B1D; // bool } // Parent: C_BaseEntity // Field count: 4 @@ -2002,10 +1998,10 @@ namespace cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x548; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5D8; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x5DC; // bool - constexpr std::ptrdiff_t m_pNext = 0x5E0; // C_SkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x568; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5F8; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5FC; // bool + constexpr std::ptrdiff_t m_pNext = 0x600; // C_SkyCamera* } // Parent: C_BaseModelEntity // Field count: 0 @@ -2026,19 +2022,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCEC; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xCF0; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCF4; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xD00; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xD04; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD05; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xD2C; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xD30; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xD34; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xD38; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xD40; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xD44; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xD48; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xD4C; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xD58; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xD5C; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD5D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -2091,71 +2087,71 @@ namespace cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x12B0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x12B8; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12C0; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12D0; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12D4; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12E0; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12EC; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12ED; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12F0; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12F8; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x12FC; // CSPlayerState - constexpr std::ptrdiff_t m_bIsRescuing = 0x1300; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1304; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1308; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x130C; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x130D; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1310; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1314; // float32 - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1318; // int32 - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x131C; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1320; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1324; // float32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1328; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1334; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1340; // GameTime_t - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1344; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1348; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x134C; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1350; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1354; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1355; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1356; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1358; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x135C; // float32 - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1360; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1364; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1368; // float32 - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1378; // float32 - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x137C; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1380; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1388; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x13A0; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x13A4; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x13A5; // bool - constexpr std::ptrdiff_t m_iIDEntIndex = 0x13A8; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x13B0; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x13C8; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x13CC; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x13D0; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x13EC; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x13F0; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x13F4; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x13F8; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x13FC; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1400; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1404; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1408; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1414; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1418; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x141C; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1420; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1424; // int32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1428; // Vector - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1450; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x1458; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x1358; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x1360; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1368; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1378; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x137C; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1388; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1394; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1395; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x1398; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x13A0; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState + constexpr std::ptrdiff_t m_bIsRescuing = 0x13A8; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13AC; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B0; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13B4; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13B5; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13B8; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13BC; // float32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13C0; // int32 + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13C4; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x13C8; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x13CC; // float32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x13D0; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x13DC; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x13E8; // GameTime_t + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x13EC; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x13F0; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x13F4; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x13F8; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x13FC; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x13FD; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x13FE; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1400; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1404; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1408; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x140C; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1410; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1420; // float32 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1424; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1428; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1430; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1448; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x144C; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x144D; // bool + constexpr std::ptrdiff_t m_iIDEntIndex = 0x1450; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1458; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x1470; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1474; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1478; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1494; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1498; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x149C; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x14A0; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x14A4; // float32 + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x14A8; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x14AC; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x14B0; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x14BC; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x14C0; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x14C4; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x14C8; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x14CC; // int32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x14D0; // Vector + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x14F8; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1500; // CHandle } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2208,7 +2204,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGusting = 0x84; // bool constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + constexpr std::ptrdiff_t m_hEntOwner = 0x90; // CHandle } // Parent: C_BaseTrigger // Field count: 16 @@ -2231,22 +2227,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCE0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD00; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD04; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD08; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xD0C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xD0D; // bool - constexpr std::ptrdiff_t m_flRate = 0xD10; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD14; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD18; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD1C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0xD38; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xD40; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xD44; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xD48; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xD50; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xD54; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD58; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD60; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD64; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD65; // bool + constexpr std::ptrdiff_t m_flRate = 0xD68; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD70; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD74; // float32 } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2295,10 +2291,10 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x54C; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x550; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x554; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x568; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x56C; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x570; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x574; // uint32 } // Parent: C_BaseEntity // Field count: 16 @@ -2322,22 +2318,22 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x550; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x558; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x600; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x608; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x60C; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x610; // bool - constexpr std::ptrdiff_t m_hPredictedPawn = 0x614; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x618; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x61C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x620; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x638; // bool - constexpr std::ptrdiff_t m_iConnected = 0x63C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x640; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x6C8; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6D0; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6D4; // uint32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x570; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x578; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x620; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x628; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x62C; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x630; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x634; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x638; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x63C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x640; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x658; // bool + constexpr std::ptrdiff_t m_iConnected = 0x65C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x660; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x6E8; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6F0; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6F4; // uint32 } // Parent: None // Field count: 0 @@ -2353,9 +2349,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1150; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1154; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1178; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1200; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1204; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1228; // GameTime_t } // Parent: CBaseAnimGraph // Field count: 0 @@ -2364,9 +2360,9 @@ namespace cs2_dumper { // Parent: C_CSPlayerPawn // Field count: 3 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x23C8; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x23D0; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x23D8; // float32 + constexpr std::ptrdiff_t m_animgraph = 0x24E8; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x24F0; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x24F8; // float32 } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2407,17 +2403,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool + constexpr std::ptrdiff_t m_szScreenText = 0x1B00; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1B20; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1B24; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1B28; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1B2C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1B30; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1B31; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1B38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1B50; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1B54; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1B5B; // bool } // Parent: C_BaseModelEntity // Field count: 13 @@ -2428,22 +2424,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD40; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD42; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD50; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD54; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD58; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD64; // bool - constexpr std::ptrdiff_t m_vecForce = 0xD68; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xD74; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD78; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD80; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xD98; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xDA0; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB0; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD98; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD9A; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xDA8; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xDAC; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xDB0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xDBC; // bool + constexpr std::ptrdiff_t m_vecForce = 0xDC0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xDCC; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xDD0; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xDD8; // bool + constexpr std::ptrdiff_t m_RagdollPose = 0xDF0; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xE38; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xE48; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -2486,22 +2482,22 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x548; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x558; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x570; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x574; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x57C; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x580; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x590; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5D8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x608; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x570; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x574; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x580; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x598; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x59C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x5A0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x5A4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x5A8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x5B0; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x5B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5E8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x600; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x618; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x630; // C_NetworkUtlVectorBase } // Parent: None // Field count: 0 @@ -2518,8 +2514,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x628; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x634; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2544,40 +2540,42 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B0; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15B4; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15B8; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15BC; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x15C0; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x15C4; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x15C8; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1660; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1664; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1668; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x166C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x1670; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x1674; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x1678; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x2F8; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x2FC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x300; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x304; // bool + constexpr std::ptrdiff_t m_iWeight = 0x308; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x30C; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x30D; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x310; // RumbleEffect_t + constexpr std::ptrdiff_t m_iSlot = 0x314; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x318; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph // Field count: 23 @@ -2592,29 +2590,29 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xED0; // Vector - constexpr std::ptrdiff_t m_vel = 0xEDC; // Vector - constexpr std::ptrdiff_t m_angles = 0xEE8; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEF4; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEF8; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEFC; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xF00; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xF08; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xF20; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xF28; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xF34; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xF40; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xF4C; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xF50; // bool - constexpr std::ptrdiff_t m_x = 0xF54; // float32 - constexpr std::ptrdiff_t m_y = 0xF58; // float32 - constexpr std::ptrdiff_t m_z = 0xF5C; // float32 - constexpr std::ptrdiff_t m_angle = 0xF60; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF64; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFB4; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xFB8; // int32 - constexpr std::ptrdiff_t m_averageError = 0xFBC; // float32 + constexpr std::ptrdiff_t m_pos = 0xF80; // Vector + constexpr std::ptrdiff_t m_vel = 0xF8C; // Vector + constexpr std::ptrdiff_t m_angles = 0xF98; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xFA4; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xFA8; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xFAC; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xFB0; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xFB8; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xFD0; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xFD4; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xFD8; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xFE4; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xFF0; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xFFC; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0x1000; // bool + constexpr std::ptrdiff_t m_x = 0x1004; // float32 + constexpr std::ptrdiff_t m_y = 0x1008; // float32 + constexpr std::ptrdiff_t m_z = 0x100C; // float32 + constexpr std::ptrdiff_t m_angle = 0x1010; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0x1014; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0x1064; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0x1068; // int32 + constexpr std::ptrdiff_t m_averageError = 0x106C; // float32 } // Parent: IntervalTimer // Field count: 7 @@ -2677,34 +2675,34 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10F8; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1100; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1108; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1110; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1118; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1120; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1128; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1130; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1138; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1148; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1198; // uint32 - constexpr std::ptrdiff_t v_angle = 0x119C; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x11A8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x11B4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x11B8; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1248; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x124C; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1258; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x125C; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1268; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x126C; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1270; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x1274; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1280; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1284; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1288; // int32 - constexpr std::ptrdiff_t m_hController = 0x128C; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1290; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x11A0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x11A8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x11B0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x11B8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x11C0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x11C8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x11D0; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x11D8; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x11E0; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x11F0; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1240; // uint32 + constexpr std::ptrdiff_t v_angle = 0x1244; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1250; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x125C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1260; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x12F0; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x12F4; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1300; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1304; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1310; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1314; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1318; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x131C; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1328; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x132C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1330; // int32 + constexpr std::ptrdiff_t m_hController = 0x1334; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1338; // bool } // Parent: None // Field count: 6 @@ -2785,8 +2783,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCF0; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xD28; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xDA8; // float32 } // Parent: C_BaseModelEntity // Field count: 41 @@ -2816,43 +2814,43 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD0; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCD4; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xCD8; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCDC; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE0; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCE4; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE8; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xD00; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xD04; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD08; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF88; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0x1000; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x1004; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1008; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x100C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x100D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x100E; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1010; // int16 - constexpr std::ptrdiff_t m_Slack = 0x1012; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x1014; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1018; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1019; // uint8 - constexpr std::ptrdiff_t m_Width = 0x101C; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x1030; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x1038; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x103C; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1048; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x1054; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1058; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x105C; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x1060; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x106C; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1078; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1090; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10A8; // bool + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xD28; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xD2C; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xD30; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xD34; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xD38; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xD3C; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xD40; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xD58; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD5C; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD60; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD68; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xFE0; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0x1058; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x105C; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1060; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x1064; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x1065; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x1066; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1068; // int16 + constexpr std::ptrdiff_t m_Slack = 0x106A; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x106C; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1070; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1071; // uint8 + constexpr std::ptrdiff_t m_Width = 0x1074; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1078; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1088; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1090; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x1094; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x10A0; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x10AC; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x10B4; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x10B8; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x10C4; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x10D0; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x10E8; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1100; // bool constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2878,22 +2876,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x548; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x558; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x560; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x56C; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x574; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x578; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x580; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x581; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x582; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x568; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x570; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x574; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x578; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x57C; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x580; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x584; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x588; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x58C; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x590; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x594; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x598; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x59C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5A0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x5A1; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x5A2; // bool } // Parent: None // Field count: 2 @@ -2908,18 +2906,19 @@ namespace cs2_dumper { // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32 + constexpr std::ptrdiff_t m_nVariant = 0x5D0; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x5D4; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5E8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Field count: 2 namespace CCSPlayer_CameraServices { constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + constexpr std::ptrdiff_t m_vClientScopeInaccuracy = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2928,8 +2927,8 @@ namespace cs2_dumper { // Parent: C_EconEntity // Field count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x15B0; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15B4; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x1660; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x1664; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2956,7 +2955,7 @@ namespace cs2_dumper { namespace C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2974,22 +2973,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x548; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x54C; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x558; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool - constexpr std::ptrdiff_t m_flStrength = 0x568; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x56C; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x570; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x574; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x578; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x57C; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x580; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x584; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x588; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x589; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x58A; // bool + constexpr std::ptrdiff_t m_bActive = 0x568; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x56C; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x578; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x584; // bool + constexpr std::ptrdiff_t m_flStrength = 0x588; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x58C; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x590; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x594; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x598; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x59C; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x5A0; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x5A4; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x5A8; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x5A9; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x5AA; // bool + constexpr std::ptrdiff_t m_bAllowLPVIndirect = 0x5AB; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -3012,19 +3013,19 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x55C; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x560; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x564; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x568; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x56C; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x570; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x574; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x588; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x58C; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x58D; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x590; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x598; // CFireOverlay* + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x578; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x57C; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x580; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x584; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x588; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x58C; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x590; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x594; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x5A8; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x5AC; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x5AD; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x5B0; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x5B8; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3063,30 +3064,30 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15AC; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15B8; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15E0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15EC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15F8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15FC; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1600; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1604; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1608; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x160C; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1610; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x161C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1620; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1624; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1628; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x162C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1630; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1649; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x15C8; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x15CC; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x15D0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x15D8; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x15E0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15E8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15F0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15F8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1600; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x160C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1618; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x161C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1620; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1624; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1628; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x162C; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1630; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x163C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1640; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1644; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1648; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x164C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1650; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1669; // bool } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3125,18 +3126,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x598; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x599; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x59A; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x59B; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x59C; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x5B8; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x5B9; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x5BA; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x5BB; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5BC; // bool } // Parent: C_PointCamera // Field count: 1 namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5C8; // float32 } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3151,7 +3152,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3194,6 +3195,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3204,58 +3206,100 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCC8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCCC; // int32 - constexpr std::ptrdiff_t m_Color = 0xCD0; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCE0; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCE4; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF0; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD00; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD08; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xD20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xD50; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xDF0; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xE00; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xE04; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE08; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xE0C; // Vector - constexpr std::ptrdiff_t m_flRange = 0xE18; // float32 - constexpr std::ptrdiff_t m_vShear = 0xE1C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE28; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE2C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xE38; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE3C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE40; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xE44; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE48; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE4C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE50; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xE54; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE60; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE64; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE68; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE6C; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE70; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE74; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE78; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE80; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE84; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE88; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE94; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEAC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEB8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0xD20; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xD24; // int32 + constexpr std::ptrdiff_t m_Color = 0xD28; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xD2C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xD30; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xD34; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xD38; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xD3C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xD40; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xD44; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xD48; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xD50; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD60; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD78; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD90; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xDA8; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xE48; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xE50; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xE54; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE58; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE60; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE64; // Vector + constexpr std::ptrdiff_t m_flRange = 0xE70; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE74; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE80; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE84; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xE90; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE94; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE98; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE9C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xEA0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xEA4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xEA8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xEAC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xEB8; // float32 + constexpr std::ptrdiff_t m_nFog = 0xEBC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xEC0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xEC4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xEC8; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0xECC; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xED0; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xED4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xED8; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xEDC; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xEE0; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xEE4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xEF0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEFC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xF08; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xF14; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xF20; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xF24; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xF30; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xF3C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xF48; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xF54; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xF60; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xF6C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xF78; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xF84; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xF90; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xF9C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xFA8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xFB4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xFC0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xFCC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xFD8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xFE4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xFF0; // Vector + constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x1040; // bool + constexpr std::ptrdiff_t m_VisClusters = 0x1048; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity // Field count: 8 @@ -3270,14 +3314,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x548; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x550; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x554; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x558; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x55C; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x560; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x564; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x568; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x56C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x570; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x574; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x578; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x57C; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x580; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x584; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3286,7 +3330,7 @@ namespace cs2_dumper { // Parent: C_BaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xD20; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3304,26 +3348,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1078; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1080; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1088; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1090; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1538; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x153C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1540; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x1544; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1548; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x154C; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1550; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1551; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1558; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1570; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x1574; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1578; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x157C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1580; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x1590; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x1598; // CUtlVector + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1128; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1130; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1138; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1140; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x15E8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x15EC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x15F0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x15F4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x15F8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x15FC; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1600; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1601; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1608; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1620; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x1624; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1628; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x162C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1630; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1640; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x1648; // CUtlVector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3335,7 +3379,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool + constexpr std::ptrdiff_t m_bShowLight = 0x1068; // bool } // Parent: C_BaseModelEntity // Field count: 24 @@ -3363,30 +3407,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xEC8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xEC9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xECC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xED0; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xED4; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xED8; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEE4; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE8; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF18; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF1C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x101C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x101D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x101E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x101F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1028; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1228; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x122C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1238; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x123C; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1260; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1261; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xD20; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xF20; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xF21; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xF24; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xF28; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xF2C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xF30; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xF38; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xF3C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xF40; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF70; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF74; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1074; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1075; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1076; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1077; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1078; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1080; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1280; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1284; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1290; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1294; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x12B8; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x12B9; // bool } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3402,7 +3446,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x548; // C_CSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x568; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3443,13 +3487,13 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0xED8; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0xF88; // CHandle } // Parent: C_BaseEntity // Field count: 2 namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x548; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x550; // float32 + constexpr std::ptrdiff_t m_cameraName = 0x568; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x570; // float32 } // Parent: C_BaseModelEntity // Field count: 9 @@ -3465,15 +3509,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE0; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE1; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCE2; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCE4; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xD28; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xD2C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xD30; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xD34; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xD38; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xD39; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xD3A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xD3C; // float32 } // Parent: CCSGameModeRules // Field count: 0 @@ -3496,24 +3540,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x548; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x554; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x564; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x568; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x56C; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x76C; // bool - constexpr std::ptrdiff_t m_bMaster = 0x76D; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x76E; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x76F; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x770; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x774; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x778; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x77C; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x780; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x784; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x568; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x574; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x578; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x57C; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x580; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x584; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x588; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x58C; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x78C; // bool + constexpr std::ptrdiff_t m_bMaster = 0x78D; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x78E; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x78F; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x790; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x794; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x798; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x79C; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x7A0; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x7A4; // float32[1] } // Parent: C_BaseTrigger // Field count: 0 @@ -3576,13 +3620,13 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCC8; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xD20; // bool } // Parent: C_BaseModelEntity // Field count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nType = 0xCEC; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xD38; // float32 + constexpr std::ptrdiff_t m_nType = 0xD3C; // GrenadeType_t } // Parent: C_BaseTrigger // Field count: 1 @@ -3590,7 +3634,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD0; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xD28; // bool } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3598,8 +3642,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xCF8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_hActivator = 0xD50; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xD54; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -3609,6 +3653,11 @@ namespace cs2_dumper { namespace CCSGameModeRules_ArmsRace { constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Field count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x568; // bool + } // Parent: None // Field count: 14 // @@ -3673,8 +3722,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace C_SoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x548; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector + constexpr std::ptrdiff_t m_vMins = 0x628; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x634; // Vector } // Parent: CEntityComponent // Field count: 66 @@ -3822,7 +3871,7 @@ namespace cs2_dumper { namespace CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Field count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3858,8 +3907,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_iOriginOverride = 0x1F8; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1FC; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1FD; // uint8 constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] @@ -3873,8 +3923,8 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x548; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x54C; // bool + constexpr std::ptrdiff_t m_Handle = 0x568; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x56C; // bool } // Parent: C_BaseEntity // Field count: 1 @@ -3882,7 +3932,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x548; // C_EnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x568; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3894,7 +3944,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1B20; // float32 } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3902,7 +3952,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + constexpr std::ptrdiff_t m_messageText = 0xF80; // char[512] } // Parent: CPlayer_UseServices // Field count: 0 @@ -3999,15 +4049,30 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1278; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x127C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x1284; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1288; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x12D0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x12D4; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x12D8; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x12DC; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x12E0; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Field count: 15 namespace C_SoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x568; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x569; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x56A; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x56B; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x56C; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x570; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x588; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x5D8; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x618; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x61C; // int32 + constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4042,24 +4107,24 @@ namespace cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCCC; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCD0; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xCD4; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xCE0; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xCF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xD00; // Color - constexpr std::ptrdiff_t m_bOn = 0xD04; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xD05; // bool - constexpr std::ptrdiff_t m_flSize = 0xD08; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD10; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD18; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD20; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xD20; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xD24; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xD28; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xD2C; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xD38; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xD48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xD50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xD58; // Color + constexpr std::ptrdiff_t m_bOn = 0xD5C; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xD5D; // bool + constexpr std::ptrdiff_t m_flSize = 0xD60; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD68; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD70; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD74; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD78; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD7C; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -4099,15 +4164,15 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD0; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCD8; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCE0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCE4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCE8; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCEC; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xCF0; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xD28; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xD2C; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xD30; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xD34; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xD38; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xD3C; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xD40; // float32 + constexpr std::ptrdiff_t m_Weight = 0xD44; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xD48; // char[512] } // Parent: C_BaseModelEntity // Field count: 0 @@ -4116,12 +4181,12 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0xED0; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xF00; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0xF04; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0xF08; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xF0C; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0xF10; // Vector + constexpr std::ptrdiff_t m_matLocal = 0xF80; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xFB0; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xFB4; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xFB8; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xFBC; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xFC0; // Vector } // Parent: C_BaseEntity // Field count: 17 @@ -4143,23 +4208,23 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x558; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x55C; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x560; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x660; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x67C; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x77C; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x87C; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x97C; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB7C; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC7C; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD7C; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE80; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE84; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE88; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xE8C; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x578; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x57C; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x580; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x680; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x69C; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x79C; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x89C; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x99C; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA9C; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB9C; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC9C; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD9C; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE9C; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xEA0; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xEA4; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xEA8; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xEAC; // bool } // Parent: None // Field count: 0 @@ -4176,9 +4241,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF10; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF14; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0x1068; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x106C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x1070; // bool } // Parent: C_Inferno // Field count: 0 @@ -4261,15 +4326,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCC8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xCD8; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCFC; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD08; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xD18; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xD1A; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xD20; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xD30; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xD48; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD54; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD60; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD6C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD70; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD71; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD72; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4318,18 +4383,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1068; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1069; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x106A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x106C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1070; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x1074; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1078; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1080; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1088; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x1094; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x10AC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B0; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1118; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1119; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x111A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x111C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1120; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1124; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1128; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1130; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1138; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1144; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x1160; // CHandle } // Parent: None // Field count: 1 @@ -4359,7 +4424,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4369,6 +4434,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4394,38 +4461,40 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x548; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x550; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x560; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x564; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x568; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x56C; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_bActive = 0x588; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x58C; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x590; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x598; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x59C; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x5B0; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B1; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5B2; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x5B3; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B8; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C0; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5C4; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x5C8; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x5CC; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x5D8; // bool + constexpr std::ptrdiff_t m_flScattering = 0x568; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x570; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x574; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x578; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x57C; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x580; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x584; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x588; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x58C; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x590; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x594; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x598; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x5A4; // Vector + constexpr std::ptrdiff_t m_bActive = 0x5B0; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x5B4; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x5B8; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x5BC; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5D4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5D8; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5D9; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x5DA; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5DB; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5E0; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5E8; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x5EC; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x5F0; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x5F4; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x600; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4446,19 +4515,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xED8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xED9; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEE4; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xEF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xF00; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF04; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xF08; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xF18; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF1C; // bool + constexpr std::ptrdiff_t m_bActive = 0xF88; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xF89; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xF8C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xF90; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xF94; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xF98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xFA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xFB0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xFB4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xFB8; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xFC8; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xFCC; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4484,6 +4553,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity // Field count: 3 // @@ -4492,15 +4565,15 @@ namespace cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x54C; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x550; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x55C; // bool + constexpr std::ptrdiff_t m_nMode = 0x56C; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x570; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x57C; // bool } // Parent: C_Sprite // Field count: 2 namespace C_FireSprite { - constexpr std::ptrdiff_t m_vecMoveDir = 0xDD8; // Vector - constexpr std::ptrdiff_t m_bFadeFromAbove = 0xDE4; // bool + constexpr std::ptrdiff_t m_vecMoveDir = 0xE30; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xE3C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4509,14 +4582,14 @@ namespace cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE0; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0xCE8; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD10; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD18; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD19; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD1A; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD1C; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xD28; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xD38; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0xD40; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD68; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD70; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD71; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD72; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD74; // int32 } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4533,9 +4606,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Field count: 6 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x68; // CUtlVector } // Parent: C_BaseModelEntity // Field count: 4 @@ -4546,17 +4624,17 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xD28; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xD30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xD38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xD40; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Field count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCC8; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xCD0; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xD20; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xD24; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xD28; // float32 } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4572,34 +4650,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: None // Field count: 1 @@ -4609,10 +4689,10 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED0; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xED4; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xED8; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEDC; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xF80; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xF84; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xF88; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xF8C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4629,18 +4709,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x560; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x564; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x590; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x594; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x598; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B0; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5C8; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D0; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x584; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x588; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x5B0; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x5B4; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x5B8; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5D0; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5E8; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5F0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4653,21 +4733,21 @@ namespace cs2_dumper { // Parent: C_BaseFlex // Field count: 6 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1068; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1070; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1078; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1080; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1084; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1088; // CUtlString + constexpr std::ptrdiff_t m_animgraph = 0x1118; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1120; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultAnim = 0x1128; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1130; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1134; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1138; // CUtlString } // Parent: C_PointEntity // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_flRange = 0x54C; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x550; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x554; // int32 - constexpr std::ptrdiff_t m_hLight = 0x558; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool + constexpr std::ptrdiff_t m_flRange = 0x56C; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x570; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x574; // int32 + constexpr std::ptrdiff_t m_hLight = 0x578; // CHandle } // Parent: None // Field count: 0 @@ -4737,19 +4817,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xCD0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xCD4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xCD8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xCDC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xCE0; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xCEC; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF0; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xCFC; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD00; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD0C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD18; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xD2C; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xD30; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xD34; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xD38; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xD40; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xD44; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xD48; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD54; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD58; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD64; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD70; // bool } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4792,31 +4872,31 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5D0; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5D4; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5D8; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x5E4; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x5F0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x5F4; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5F8; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x5FC; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x600; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x604; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x610; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x614; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x615; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x616; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x617; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x618; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x628; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x5E8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x5F0; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x5F4; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x5F8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x604; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x610; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x614; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x618; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x61C; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x620; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x624; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x630; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x634; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x635; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x636; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x637; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x638; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x648; // bool } // Parent: C_BaseViewModel // Field count: 3 namespace C_PredictedViewModel { - constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF38; // Vector - constexpr std::ptrdiff_t m_targetSpeed = 0xF44; // QAngle - constexpr std::ptrdiff_t m_currentSpeed = 0xF50; // QAngle + constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xFE8; // Vector + constexpr std::ptrdiff_t m_targetSpeed = 0xFF4; // QAngle + constexpr std::ptrdiff_t m_currentSpeed = 0x1000; // QAngle } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4848,31 +4928,31 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x549; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x54A; // bool - constexpr std::ptrdiff_t m_nInputType = 0x54C; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x550; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x554; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x558; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x560; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x564; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x568; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x570; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x588; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x58C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x590; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x594; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x598; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x59C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x5A4; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x5A8; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A9; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5B4; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool + constexpr std::ptrdiff_t m_nInputType = 0x56C; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x57C; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x580; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x584; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x588; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x590; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x5A8; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x5AC; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5B8; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x5BC; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x5C4; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5C8; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5C9; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5D0; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5D4; // Vector } // Parent: C_CSWeaponBase // Field count: 0 @@ -4889,8 +4969,8 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x1760; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x1764; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4906,11 +4986,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x564; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x580; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x584; // bool } // Parent: C_Breakable // Field count: 0 @@ -4924,6 +5004,14 @@ namespace cs2_dumper { namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPathSimpleAPI { + } // Parent: C_BaseCSGrenade // Field count: 0 namespace C_SensorGrenade { @@ -4934,8 +5022,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A94; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1B20; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1B24; // int32 } // Parent: C_CSWeaponBase // Field count: 2 @@ -4944,8 +5032,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B00; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B04; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Field count: 0 @@ -4954,8 +5042,8 @@ namespace cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x560; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x56C; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x580; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x58C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4983,24 +5071,24 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x548; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x550; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x554; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x564; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x568; // float32 - constexpr std::ptrdiff_t m_bActive = 0x56C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x56D; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x574; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x578; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x590; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x591; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x568; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x570; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x574; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x578; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x57C; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x580; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x584; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x588; // float32 + constexpr std::ptrdiff_t m_bActive = 0x58C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x58D; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x590; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x594; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x598; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x5A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x5A8; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x5B0; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x5B1; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -5080,22 +5168,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCC8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xCD8; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xCE4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xCFC; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xD08; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD0C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD10; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD14; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD18; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD1C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xD1D; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA8; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xD20; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xD24; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xD28; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xD2C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xD30; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xD3C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xD48; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xD54; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xD60; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD64; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD68; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD70; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD74; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD75; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xE00; // CPlayerSprayDecalRenderHelper } // Parent: None // Field count: 2 @@ -5114,7 +5202,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1050; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x1118; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5126,7 +5214,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCC8; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xD20; // CLightComponent* } // Parent: C_BaseEntity // Field count: 6 @@ -5139,12 +5227,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x548; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x554; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x558; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x559; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x570; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x574; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x578; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x579; // bool } // Parent: None // Field count: 25 @@ -5208,25 +5296,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xEE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEF8; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xF10; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF70; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF74; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF80; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0xF84; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF88; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF8C; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF90; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF94; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF98; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF9C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF9D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF9E; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFB8; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFBC; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFEC; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] + constexpr std::ptrdiff_t m_flexWeight = 0xF90; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xFA8; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xFC0; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1020; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0x1024; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1030; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0x1034; // int32 + constexpr std::ptrdiff_t m_blinktime = 0x1038; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0x103C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0x1040; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0x1044; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0x1048; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0x104C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0x104D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0x104E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x1068; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x106C; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x109C; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x10B8; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Field count: 1 @@ -5234,7 +5322,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x548; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x568; // int8 } // Parent: C_BaseModelEntity // Field count: 12 @@ -5253,18 +5341,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xCD9; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCDD; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCE8; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xD28; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xD30; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xD31; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xD35; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xD3C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xD40; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xD44; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xD48; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD50; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xD54; // bool } // Parent: C_PointEntity // Field count: 0 @@ -5281,29 +5369,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1040; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1041; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1048; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1070; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x1110; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1118; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x111C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x111D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x111E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x111F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1120; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1121; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x1124; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x1128; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x112C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1130; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x1134; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1138; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x113C; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1148; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1108; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1109; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1110; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1138; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1160; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1188; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x11B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x11D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x11E0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x11E4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x11E5; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x11E6; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x11E7; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x11E8; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x11E9; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x11EC; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x11F4; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x11F8; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x11FC; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1200; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1204; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1210; // Vector } // Parent: CEntityComponent // Field count: 10 @@ -5335,6 +5423,12 @@ namespace cs2_dumper { // MPulseLibraryBindings namespace CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + namespace C_KeychainModule { + constexpr std::ptrdiff_t m_nKeychainDefID = 0xF88; // uint32 + constexpr std::ptrdiff_t m_nKeychainSeed = 0xF8C; // uint32 + } // Parent: C_BaseEntity // Field count: 8 // @@ -5348,14 +5442,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x578; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x584; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x590; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x59C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x5A8; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x598; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x5A4; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x5B0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x5BC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x5C8; // int32 } // Parent: None // Field count: 5 @@ -5380,31 +5474,31 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xED0; // int32 - constexpr std::ptrdiff_t die = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xED8; // float32 - constexpr std::ptrdiff_t x = 0xEDC; // float32 - constexpr std::ptrdiff_t y = 0xEE0; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xEE4; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xEE8; // float32 - constexpr std::ptrdiff_t hitSound = 0xEEC; // int32 - constexpr std::ptrdiff_t priority = 0xEF0; // int32 - constexpr std::ptrdiff_t tentOffset = 0xEF4; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF00; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xF0C; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0xF10; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xF1C; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xF20; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF28; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0xF30; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0xF38; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0xF40; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF44; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF48; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF54; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF60; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF6C; // Vector + constexpr std::ptrdiff_t flags = 0xF80; // int32 + constexpr std::ptrdiff_t die = 0xF84; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xF88; // float32 + constexpr std::ptrdiff_t x = 0xF8C; // float32 + constexpr std::ptrdiff_t y = 0xF90; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xF94; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xF98; // float32 + constexpr std::ptrdiff_t hitSound = 0xF9C; // int32 + constexpr std::ptrdiff_t priority = 0xFA0; // int32 + constexpr std::ptrdiff_t tentOffset = 0xFA4; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xFB0; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xFBC; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xFC0; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xFCC; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xFD0; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xFD4; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xFD8; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xFE0; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xFE8; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xFF0; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xFF4; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xFF8; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0x1004; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0x1010; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0x101C; // Vector } // Parent: None // Field count: 2 @@ -5418,7 +5512,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1150; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1200; // bool } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5441,15 +5535,15 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x54C; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x550; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x580; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x588; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x700; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x56C; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x570; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x588; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x5A0; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x5A8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x720; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -5463,13 +5557,13 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCC8; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCC9; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCD0; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCD4; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCD8; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_Flags = 0xD20; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xD21; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xD24; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xD28; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xD2C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xD30; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xD34; // float32 } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5505,78 +5599,78 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x1624; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1628; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x162C; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1630; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1634; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1638; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x163C; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x1640; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1648; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1660; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1664; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1668; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A0; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x16A4; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16A8; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16AC; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x16B0; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x16B4; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16B8; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16BC; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C0; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x16C4; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16C8; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16CC; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D0; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x1700; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x1704; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1708; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1714; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1718; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x171C; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1720; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1728; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x172C; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1730; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1734; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1738; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x173C; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1740; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1741; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1744; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1748; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1749; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x174C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1750; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1754; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1758; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x175C; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17F8; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17F9; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17FA; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x17FB; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17FC; // int32 - constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x182C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x16D4; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x16D8; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x16DC; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x16E0; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x16E4; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x16E8; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x16EC; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x16F0; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x16F8; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1710; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x1714; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1718; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x1750; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x1754; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1758; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x175C; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x1760; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x1764; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1768; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x176C; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1770; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x1774; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1778; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x177C; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1780; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1788; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x17B0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x17B4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x17B8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x17C4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x17C8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x17CC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x17D0; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x17D4; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x17D8; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x17DC; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x17E0; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x17E4; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x17E8; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x17EC; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x17F0; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x17F1; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x17F4; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x17F8; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x17F9; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x17FC; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1800; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1804; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1808; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x180C; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x18A8; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x18A9; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x18AA; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x18AB; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x18AC; // int32 + constexpr std::ptrdiff_t m_hPrevOwner = 0x18B8; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x18BC; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x18DC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x18E0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18E4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18E5; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x18E8; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x18EC; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x18F0; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x18F4; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x18F8; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x19D0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1A80; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1A90; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1A94; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1AF0; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1AF4; // float32 } // Parent: C_BaseModelEntity // Field count: 0 @@ -5589,9 +5683,9 @@ namespace cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xCD8; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xD20; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xD30; // bool } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5614,8 +5708,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x548; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x568; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x56C; // float32 } // Parent: CEntityInstance // Field count: 82 @@ -5637,7 +5731,7 @@ namespace cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5668,86 +5762,86 @@ namespace cs2_dumper { namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x300; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x308; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x310; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x318; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x320; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x324; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x328; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x329; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x330; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x338; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x339; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x388; // bool - constexpr std::ptrdiff_t m_flAnimTime = 0x38C; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x390; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x394; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x395; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x396; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x397; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x398; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3A0; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3B8; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3BC; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3C0; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3C2; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3C3; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3C4; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C8; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3CC; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D0; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x3E0; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x410; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x41C; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x420; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x424; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x425; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x426; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x428; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x42C; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x430; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x434; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x438; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x43C; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x440; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x444; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x448; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x44C; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x450; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x52D; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52E; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString - constexpr std::ptrdiff_t m_nBloodType = 0x540; // BloodType + constexpr std::ptrdiff_t m_nLastThinkTick = 0x320; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x328; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x330; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x338; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x340; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x344; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x348; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x349; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x350; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x358; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x359; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x35C; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x360; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x364; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x368; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x36C; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x370; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x371; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x372; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x373; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x374; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x378; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x388; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x38C; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x3A8; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x3AC; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x3B0; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x3B4; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x3B5; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x3B6; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3B7; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3B8; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3C0; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3D8; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3DC; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3E0; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3E2; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3E3; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3E4; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3E8; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3EC; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3F0; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x400; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x430; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x43C; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x440; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x444; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x445; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x446; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x448; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x44C; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x450; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x454; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x458; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x45C; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x460; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x464; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x468; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x46C; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x470; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x480; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x481; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x482; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x484; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x488; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x48C; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x490; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x498; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4C0; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x508; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x518; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x524; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x528; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x540; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x54D; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x54E; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x558; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x560; // BloodType } // Parent: None // Field count: 11 @@ -5767,6 +5861,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + namespace C_StattrakModule { + constexpr std::ptrdiff_t m_bKnife = 0xF88; // bool + } // Parent: C_BreakableProp // Field count: 1 // @@ -5780,41 +5879,44 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1040; // bool + constexpr std::ptrdiff_t m_bAwake = 0x1108; // bool } // Parent: CBaseProp - // Field count: 26 + // Field count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xF10; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0xF50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xF78; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xFA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xFC8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xFCC; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xFD0; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xFD4; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xFD8; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xFE4; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xFE8; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFEC; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFF0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xFF4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFF8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x1000; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x1010; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x1018; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x1020; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1028; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x102C; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1030; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x1034; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xFC0; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0x1000; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x1028; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x1050; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1078; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x107C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x1080; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0x1084; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1088; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0x1094; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x1098; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x109C; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0x10A0; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x10A8; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x10B0; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x10B8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x10BC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0x10C0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x10C8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x10D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x10D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x10E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x10E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x10F0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x10F4; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x10F8; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x10FC; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1100; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x1104; // bool } // Parent: C_BaseToggle // Field count: 0 @@ -5857,30 +5959,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xCD0; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCD4; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD8; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCDC; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xD00; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD10; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD14; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xD18; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xD40; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD4C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD50; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD54; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD58; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD5C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD60; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD64; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD68; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xD6C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xD70; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xD74; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD80; // CHandle + constexpr std::ptrdiff_t m_flFrameRate = 0xD20; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xD28; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xD2C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xD30; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xD34; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD58; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD60; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD68; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD6C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD70; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD98; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xDA4; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xDA8; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xDAC; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xDB0; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xDB4; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xDB8; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xDC0; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xDC4; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xDC8; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xDCC; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xDD8; // CHandle } // Parent: C_BaseEntity // Field count: 8 @@ -5895,14 +5997,14 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x548; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x54C; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x550; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x558; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x560; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x568; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x9B0; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xDF8; // C_EconItemView + constexpr std::ptrdiff_t m_nVariant = 0x568; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x56C; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x570; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x578; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x580; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x588; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x9D0; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xE18; // C_EconItemView } // Parent: C_DynamicProp // Field count: 0 @@ -5918,15 +6020,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x548; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x598; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x5C0; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5C4; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x5C8; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x5C9; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5CC; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D0; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5D4; // GameTime_t + constexpr std::ptrdiff_t m_iszOverlayNames = 0x568; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x5B8; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5E0; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5E4; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5E8; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5E9; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5EC; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5F0; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5F4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5936,98 +6038,98 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x6D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x7B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xD10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xD14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xD18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xD19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xD1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xD1B; // bool + constexpr std::ptrdiff_t m_szName = 0xD20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xD28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xD30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xD34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xD38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xD3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xD40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xD44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xD4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xD54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xD64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xD74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xD84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xD94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xDB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xDC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xDC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xDC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xDCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xDD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xDDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xDE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xDE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xDF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xDF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xDF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xDFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xE00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xE04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xE08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xE10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xE14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xE18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xE20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xE24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xE28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xE34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xE40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xE44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xE48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xE50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xE54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xE58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xE60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xE64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xE6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xE70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xE74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xE78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xE7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity // Field count: 12 @@ -6045,18 +6147,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD0; // bool - constexpr std::ptrdiff_t m_messageText = 0xCE0; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xEE0; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xF20; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xF21; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF24; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF28; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF2C; // float32 - constexpr std::ptrdiff_t m_Color = 0xF30; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF34; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF38; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xF3C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD28; // bool + constexpr std::ptrdiff_t m_messageText = 0xD38; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xF38; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF78; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF79; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF7C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF80; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF84; // float32 + constexpr std::ptrdiff_t m_Color = 0xF88; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF8C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF90; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF94; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Field count: 0 @@ -6118,68 +6220,68 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x700; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x708; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x710; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x718; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x720; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x724; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x730; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x734; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x738; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x73C; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x740; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x750; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x758; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x760; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x768; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x770; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x774; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x778; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x77C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x780; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x784; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x788; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x78C; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x790; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x794; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7CC; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CD; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CE; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CF; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7D0; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7D1; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7F4; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7F8; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7FC; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x800; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x801; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x802; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x804; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x808; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x80C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x810; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x814; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x818; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x830; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x834; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x838; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x83C; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; // bool + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x730; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x738; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x740; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x744; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x750; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x758; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x75C; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x770; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x778; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x780; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x788; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x790; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x794; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x798; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x79C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x7A0; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x7A4; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x7A8; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x7AC; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x7B0; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x7B4; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7E0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7E4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7EC; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7ED; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7EE; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7EF; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7F0; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7F1; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x800; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x801; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x802; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x804; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x808; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x80C; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x810; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x814; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x818; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x81C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x820; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x821; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x822; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x824; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x828; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x82C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x834; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x838; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x850; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x854; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x858; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x85C; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x860; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x864; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6202,27 +6304,32 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1168; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x116C; // bool - constexpr std::ptrdiff_t m_bLocked = 0x116D; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1170; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x117C; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1188; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x118C; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x1230; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1234; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1235; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1238; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x1244; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1250; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1254; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 namespace C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + namespace C_NametagModule { + constexpr std::ptrdiff_t m_strNametagString = 0xF88; // CUtlString + } // Parent: C_BreakableProp // Field count: 6 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1040; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x1044; // GameTime_t - constexpr std::ptrdiff_t m_inertiaScale = 0x1048; // float32 - constexpr std::ptrdiff_t m_vecDamagePosition = 0x104C; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1058; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1064; // int32 + constexpr std::ptrdiff_t m_flTouchDelta = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_inertiaScale = 0x1110; // float32 + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1114; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1120; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x112C; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6236,10 +6343,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x548; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x550; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x560; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x570; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x580; // Vector } // Parent: C_BaseEntity // Field count: 3 @@ -6247,9 +6354,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x548; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x5B0; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5B4; // int32 + constexpr std::ptrdiff_t m_fog = 0x568; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5D0; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5D4; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6268,29 +6375,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x580; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x581; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x582; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x584; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x588; // bool + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x598; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x5A0; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x5A1; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x5A2; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x5A4; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x5A8; // bool } // Parent: C_BaseCombatCharacter // Field count: 0 namespace C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - namespace C_ViewmodelWeapon { - constexpr std::ptrdiff_t m_worldModel = 0xED0; // char* - } - // Parent: CBaseAnimGraph // Field count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED0; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0xEE8; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF80; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xF98; // CUtlVector> } // Parent: C_BaseModelEntity // Field count: 8 @@ -6309,14 +6411,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD0; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE0; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCE4; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE8; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xCF0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD08; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xD28; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xD34; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xD38; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xD3C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xD40; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xD48; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD60; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD64; // float32 } // Parent: None // Field count: 4 @@ -6338,7 +6440,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Field count: 17 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -6361,23 +6463,26 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xED8; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xEE4; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEEC; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xEF0; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xF08; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xF0C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF10; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF1C; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xF20; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF24; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF28; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xF2C; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF30; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0xF88; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xF94; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xF98; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xF9C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xFA0; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xFB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCameraAttachment = 0xFB8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xFBC; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xFC8; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xFCC; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xFD0; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xFD4; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xFD8; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xFDC; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xFE0; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6466,7 +6571,7 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1460; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1508; // CEntityHandle } // Parent: C_BaseEntity // Field count: 3 @@ -6475,9 +6580,9 @@ namespace cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x548; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x570; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x574; // bool + constexpr std::ptrdiff_t m_hEntAttached = 0x568; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x590; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x594; // bool } // Parent: C_BaseGrenade // Field count: 0 @@ -6530,29 +6635,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10F8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1110; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1130; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x113C; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x113D; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1140; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1144; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1148; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x114C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1150; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x115C; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1160; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x1164; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1170; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1188; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1198; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x11B0; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x11B1; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x11B2; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x11B8; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x11A0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x11B8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x11C0; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x11D8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x11E4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x11E5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x11E8; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x11EC; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x11F0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x11F4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x11F8; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1204; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1208; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x120C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1210; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1218; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1230; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1240; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1258; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1259; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x125A; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1260; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1268; // GameTime_t } // Parent: C_BaseModelEntity // Field count: 24 @@ -6571,37 +6676,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCC8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xCD4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xCE0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xCF0; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xCFC; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD00; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD04; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD08; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xD0C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD10; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD18; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD20; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD24; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD28; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD30; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDD0; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDD4; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xD28; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xD2C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xD30; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD34; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xD38; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xD48; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xD50; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xD54; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD58; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD60; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD64; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD70; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD74; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD78; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD80; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD88; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xE28; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xE2C; // int32 } // Parent: C_CSWeaponBaseGun // Field count: 0 namespace C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Field count: 29 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6618,36 +6723,38 @@ namespace cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xED0; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xED4; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xED8; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xEE0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xEF8; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xEFC; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xF00; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF04; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xF05; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xF08; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xF0C; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xF10; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xF14; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xF18; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xF19; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xF1C; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF20; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xF24; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xF28; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xF2C; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF30; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF34; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xF38; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xF3C; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF40; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xF48; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF50; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF5C; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF68; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0xF88; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xF8C; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xF90; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xF98; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xFB0; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xFB4; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xFB8; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xFBC; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xFBD; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xFC0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xFC4; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xFC8; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xFCC; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xFD0; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xFD1; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xFD4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xFD8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xFDC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xFE0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xFE4; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0xFE8; // C_AttributeContainer + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x1490; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x1494; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0x1498; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0x149C; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x14A0; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x14A8; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x14B0; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x14BC; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x14C8; // float32 } // Parent: CBaseAnimGraph // Field count: 8 @@ -6658,14 +6765,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xED8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xEF0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xF08; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xF0C; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF10; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF14; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF18; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_ragPos = 0xF88; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xFA0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xFB8; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xFBC; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xFC0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xFC4; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFC8; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE0; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6681,13 +6788,13 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x558; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x55C; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x560; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x574; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x578; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x579; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x57A; // bool + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x578; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x57C; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x580; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x594; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x598; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x599; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x59A; // bool } // Parent: None // Field count: 3 @@ -6709,25 +6816,23 @@ namespace cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1160; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1164; // bool - constexpr std::ptrdiff_t m_leader = 0x1168; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1170; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1618; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x161C; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1620; // bool + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1228; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x122C; // bool + constexpr std::ptrdiff_t m_leader = 0x1230; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1238; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x16E0; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x16E4; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x16E8; // bool } // Parent: None - // Field count: 4 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + constexpr std::ptrdiff_t m_Transforms = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle } } } diff --git a/output/client_dll.json b/output/client_dll.json index 4a9a1cd8..277ac5df 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -236,19 +236,19 @@ }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 3408, - "m_bAnimationUpdateScheduled": 3428, - "m_bBuiltRagdoll": 3456, - "m_bHasAnimatedMaterialAttributes": 3504, - "m_bInitiallyPopulateInterpHistory": 3392, - "m_bRagdollClientSide": 3488, - "m_bSuppressAnimEventSounds": 3394, - "m_flMaxSlopeDistance": 3412, - "m_nForceBone": 3444, - "m_pClientsideRagdoll": 3448, - "m_pRagdollPose": 3480, - "m_vLastSlopeCheckPos": 3416, - "m_vecForce": 3432 + "m_RagdollPose": 3568, + "m_bAnimGraphUpdateEnabled": 3496, + "m_bAnimationUpdateScheduled": 3516, + "m_bBuiltRagdoll": 3544, + "m_bHasAnimatedMaterialAttributes": 3656, + "m_bInitiallyPopulateInterpHistory": 3480, + "m_bRagdollClientSide": 3640, + "m_bSuppressAnimEventSounds": 3482, + "m_flMaxSlopeDistance": 3500, + "m_nForceBone": 3532, + "m_pClientsideRagdoll": 3536, + "m_vLastSlopeCheckPos": 3504, + "m_vecForce": 3520 }, "metadata": [ { @@ -276,9 +276,9 @@ "type_name": "int32" }, { - "name": "m_pRagdollPose", + "name": "m_RagdollPose", "type": "NetworkVarNames", - "type_name": "PhysicsRagdollPose_t*" + "type_name": "PhysicsRagdollPose_t" }, { "name": "m_bRagdollClientSide", @@ -336,22 +336,22 @@ }, "CBasePlayerController": { "fields": { - "m_CommandContext": 1368, - "m_bIsHLTV": 1592, - "m_bIsLocalPlayerController": 1744, - "m_bKnownTeamMismatch": 1552, - "m_hPawn": 1548, - "m_hPredictedPawn": 1556, - "m_hSplitOwner": 1564, - "m_hSplitScreenPlayers": 1568, - "m_iConnected": 1596, - "m_iDesiredFOV": 1748, - "m_iszPlayerName": 1600, - "m_nFinalPredictedTick": 1360, - "m_nInButtonsWhichAreToggles": 1536, - "m_nSplitScreenSlot": 1560, - "m_nTickBase": 1544, - "m_steamID": 1736 + "m_CommandContext": 1400, + "m_bIsHLTV": 1624, + "m_bIsLocalPlayerController": 1776, + "m_bKnownTeamMismatch": 1584, + "m_hPawn": 1580, + "m_hPredictedPawn": 1588, + "m_hSplitOwner": 1596, + "m_hSplitScreenPlayers": 1600, + "m_iConnected": 1628, + "m_iDesiredFOV": 1780, + "m_iszPlayerName": 1632, + "m_nFinalPredictedTick": 1392, + "m_nInButtonsWhichAreToggles": 1568, + "m_nSplitScreenSlot": 1592, + "m_nTickBase": 1576, + "m_steamID": 1768 }, "metadata": [ { @@ -473,25 +473,27 @@ }, "CBasePlayerWeaponVData": { "fields": { - "m_aShootSounds": 544, - "m_bAllowFlipping": 265, - "m_bAutoSwitchFrom": 529, - "m_bAutoSwitchTo": 528, - "m_bBuiltRightHanded": 264, - "m_bLinkedCooldowns": 536, - "m_iDefaultClip1": 516, - "m_iDefaultClip2": 520, - "m_iFlags": 504, - "m_iMaxClip1": 508, - "m_iMaxClip2": 512, - "m_iPosition": 588, - "m_iRumbleEffect": 532, - "m_iSlot": 584, - "m_iWeight": 524, - "m_nPrimaryAmmoType": 505, - "m_nSecondaryAmmoType": 506, - "m_sMuzzleAttachment": 272, - "m_szMuzzleFlashParticle": 280, + "m_aShootSounds": 800, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 781, + "m_bAutoSwitchTo": 780, + "m_bBuiltRightHanded": 488, + "m_bLinkedCooldowns": 752, + "m_bReserveAmmoAsClips": 772, + "m_iDefaultClip1": 764, + "m_iDefaultClip2": 768, + "m_iFlags": 753, + "m_iMaxClip1": 756, + "m_iMaxClip2": 760, + "m_iPosition": 792, + "m_iRumbleEffect": 784, + "m_iSlot": 788, + "m_iWeight": 776, + "m_nPrimaryAmmoType": 754, + "m_nSecondaryAmmoType": 755, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szMuzzleFlashParticle": 528, "m_szWorldModel": 40 }, "metadata": [ @@ -504,10 +506,10 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 3800, - "m_bModelOverrodeBlockLOS": 3792, - "m_iShapeType": 3796, - "m_mPreferredCatchTransform": 3804 + "m_bConformToCollisionBounds": 3976, + "m_bModelOverrodeBlockLOS": 3968, + "m_iShapeType": 3972, + "m_mPreferredCatchTransform": 3980 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -522,7 +524,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1120 + "m_animationController": 1168 }, "metadata": [ { @@ -566,7 +568,7 @@ }, "CBombTarget": { "fields": { - "m_bBombPlantedHere": 3280 + "m_bBombPlantedHere": 3368 }, "metadata": [ { @@ -599,7 +601,12 @@ }, "CBuoyancyHelper": { "fields": { - "m_flFluidDensity": 24 + "m_flFluidDensity": 28, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 80, + "m_vecFractionOfWheelSubmergedForWheelFriction": 32, + "m_vecWheelDrag": 104, + "m_vecWheelFrictionScales": 56 }, "metadata": [], "parent": null @@ -748,68 +755,68 @@ }, "CCSPlayerController": { "fields": { - "m_bAbandonAllowsSurrender": 1998, - "m_bAbandonOffersInstantSurrender": 1999, - "m_bCanControlObservedBot": 2024, - "m_bCannotBeKicked": 1996, - "m_bControllingBot": 2016, - "m_bDisconnection1MinWarningPrinted": 2000, - "m_bEverFullyConnected": 1997, - "m_bEverPlayedOnTeam": 1852, - "m_bHasBeenControlledByPlayerThisRound": 2018, - "m_bHasCommunicationAbuseMute": 1828, - "m_bHasControlledBotThisRound": 2017, - "m_bIsPlayerNameDirty": 2116, - "m_bMvpNoMusic": 2096, - "m_bPawnHasDefuser": 2048, - "m_bPawnHasHelmet": 2049, - "m_bPawnIsAlive": 2036, - "m_bScoreReported": 2001, - "m_eMvpReason": 2100, - "m_flForceTeamTime": 1844, - "m_flPreviousForceJoinTeamTime": 1856, - "m_hObserverPawn": 2032, - "m_hOriginalControllerOfCurrentPawn": 2064, - "m_hPlayerPawn": 2028, - "m_iCoachingTeam": 1880, - "m_iCompTeammateColor": 1848, - "m_iCompetitiveRankType": 1912, - "m_iCompetitiveRanking": 1904, - "m_iCompetitiveRankingPredicted_Loss": 1920, - "m_iCompetitiveRankingPredicted_Tie": 1924, - "m_iCompetitiveRankingPredicted_Win": 1916, - "m_iCompetitiveWins": 1908, - "m_iDraftIndex": 1984, - "m_iMVPs": 2112, - "m_iMusicKitID": 2104, - "m_iMusicKitMVPs": 2108, - "m_iPawnArmor": 2044, - "m_iPawnBotDifficulty": 2060, - "m_iPawnHealth": 2040, - "m_iPawnLifetimeEnd": 2056, - "m_iPawnLifetimeStart": 2052, - "m_iPendingTeamNum": 1840, - "m_iPing": 1824, - "m_iScore": 2068, - "m_msQueuedModeDisconnectionTimestamp": 1988, - "m_nBotsControlledThisRound": 2020, - "m_nDisconnectionTick": 2004, - "m_nEndMatchNextMapVote": 1928, - "m_nPawnCharacterDefIndex": 2050, - "m_nPlayerDominated": 1888, - "m_nPlayerDominatingMe": 1896, - "m_nQuestProgressReason": 1936, - "m_pActionTrackingServices": 1808, - "m_pDamageServices": 1816, - "m_pInGameMoneyServices": 1792, - "m_pInventoryServices": 1800, - "m_sSanitizedPlayerName": 1872, - "m_szClan": 1864, - "m_szCrosshairCodes": 1832, - "m_uiAbandonRecordedReason": 1992, - "m_unActiveQuestId": 1932, - "m_unPlayerTvControlFlags": 1940, - "m_vecKills": 2072 + "m_bAbandonAllowsSurrender": 2030, + "m_bAbandonOffersInstantSurrender": 2031, + "m_bCanControlObservedBot": 2056, + "m_bCannotBeKicked": 2028, + "m_bControllingBot": 2048, + "m_bDisconnection1MinWarningPrinted": 2032, + "m_bEverFullyConnected": 2029, + "m_bEverPlayedOnTeam": 1884, + "m_bHasBeenControlledByPlayerThisRound": 2050, + "m_bHasCommunicationAbuseMute": 1860, + "m_bHasControlledBotThisRound": 2049, + "m_bIsPlayerNameDirty": 2148, + "m_bMvpNoMusic": 2128, + "m_bPawnHasDefuser": 2080, + "m_bPawnHasHelmet": 2081, + "m_bPawnIsAlive": 2068, + "m_bScoreReported": 2033, + "m_eMvpReason": 2132, + "m_flForceTeamTime": 1876, + "m_flPreviousForceJoinTeamTime": 1888, + "m_hObserverPawn": 2064, + "m_hOriginalControllerOfCurrentPawn": 2096, + "m_hPlayerPawn": 2060, + "m_iCoachingTeam": 1912, + "m_iCompTeammateColor": 1880, + "m_iCompetitiveRankType": 1944, + "m_iCompetitiveRanking": 1936, + "m_iCompetitiveRankingPredicted_Loss": 1952, + "m_iCompetitiveRankingPredicted_Tie": 1956, + "m_iCompetitiveRankingPredicted_Win": 1948, + "m_iCompetitiveWins": 1940, + "m_iDraftIndex": 2016, + "m_iMVPs": 2144, + "m_iMusicKitID": 2136, + "m_iMusicKitMVPs": 2140, + "m_iPawnArmor": 2076, + "m_iPawnBotDifficulty": 2092, + "m_iPawnHealth": 2072, + "m_iPawnLifetimeEnd": 2088, + "m_iPawnLifetimeStart": 2084, + "m_iPendingTeamNum": 1872, + "m_iPing": 1856, + "m_iScore": 2100, + "m_msQueuedModeDisconnectionTimestamp": 2020, + "m_nBotsControlledThisRound": 2052, + "m_nDisconnectionTick": 2036, + "m_nEndMatchNextMapVote": 1960, + "m_nPawnCharacterDefIndex": 2082, + "m_nPlayerDominated": 1920, + "m_nPlayerDominatingMe": 1928, + "m_nQuestProgressReason": 1968, + "m_pActionTrackingServices": 1840, + "m_pDamageServices": 1848, + "m_pInGameMoneyServices": 1824, + "m_pInventoryServices": 1832, + "m_sSanitizedPlayerName": 1904, + "m_szClan": 1896, + "m_szCrosshairCodes": 1864, + "m_uiAbandonRecordedReason": 2024, + "m_unActiveQuestId": 1964, + "m_unPlayerTvControlFlags": 1972, + "m_vecKills": 2104 }, "metadata": [ { @@ -1263,7 +1270,8 @@ }, "CCSPlayer_CameraServices": { "fields": { - "m_flDeathCamTilt": 552 + "m_flDeathCamTilt": 552, + "m_vClientScopeInaccuracy": 560 }, "metadata": [], "parent": "CCSPlayerBase_CameraServices" @@ -1324,38 +1332,40 @@ "m_bDuckOverride": 564, "m_bHasWalkMovedSinceLastJump": 609, "m_bInStuckTest": 610, - "m_bOldJumpPressed": 1196, + "m_bOldJumpPressed": 1200, "m_bSpeedCropped": 1144, "m_duckUntilOnGround": 608, - "m_fStashGrenadeParameterWhen": 1212, + "m_fStashGrenadeParameterWhen": 1216, "m_flDuckAmount": 556, "m_flDuckOffset": 568, "m_flDuckSpeed": 560, - "m_flHeightAtJumpStart": 1236, - "m_flJumpPressedTime": 1200, - "m_flJumpUntil": 1204, - "m_flJumpVel": 1208, + "m_flGroundMoveEfficiency": 1148, + "m_flHeightAtJumpStart": 1244, + "m_flJumpPressedTime": 1204, + "m_flJumpUntil": 1208, + "m_flJumpVel": 1212, "m_flLastDuckTime": 584, "m_flMaxFallVelocity": 536, - "m_flMaxJumpHeightThisJump": 1240, - "m_flOffsetTickCompleteTime": 1224, - "m_flOffsetTickStashedSpeed": 1228, - "m_flStamina": 1232, + "m_flMaxJumpHeightLastJump": 1252, + "m_flMaxJumpHeightThisJump": 1248, + "m_flOffsetTickCompleteTime": 1232, + "m_flOffsetTickStashedSpeed": 1236, + "m_flStamina": 1240, "m_flStuckCheckTime": 624, - "m_flWaterEntryTime": 1152, - "m_nButtonDownMaskPrev": 1216, + "m_flWaterEntryTime": 1156, + "m_nButtonDownMaskPrev": 1224, "m_nDuckJumpTimeMsecs": 576, "m_nDuckTimeMsecs": 572, - "m_nGameCodeHasMovedPlayerAfterCommand": 1192, + "m_nGameCodeHasMovedPlayerAfterCommand": 1196, "m_nJumpTimeMsecs": 580, "m_nLadderSurfacePropIndex": 552, - "m_nOldWaterLevel": 1148, + "m_nOldWaterLevel": 1152, "m_nTraceCount": 1136, - "m_vecForward": 1156, + "m_vecForward": 1160, "m_vecLadderNormal": 540, "m_vecLastPositionAtFullCrouchSpeed": 600, - "m_vecLeft": 1168, - "m_vecUp": 1180 + "m_vecLeft": 1172, + "m_vecUp": 1184 }, "metadata": [ { @@ -1643,98 +1653,98 @@ }, "CCSWeaponBaseVData": { "fields": { - "m_DefaultLoadoutSlot": 3072, - "m_GearSlot": 3064, - "m_GearSlotPosition": 3068, - "m_WeaponCategory": 596, - "m_WeaponType": 592, - "m_angPivotAngle": 3376, - "m_bCannotShootUnderwater": 3107, - "m_bHasBurstMode": 3105, - "m_bHideViewModelWhenZoomed": 3329, - "m_bIsFullAuto": 3140, - "m_bIsRevolver": 3106, - "m_bMeleeWeapon": 3104, - "m_bUnzoomsAfterShot": 3328, - "m_eSilencerType": 3128, - "m_flArmorRatio": 3408, - "m_flAttackMovespeedFactor": 3296, - "m_flBotAudibleRange": 3312, - "m_flCycleTime": 3148, - "m_flFlinchVelocityModifierLarge": 3424, - "m_flFlinchVelocityModifierSmall": 3428, - "m_flHeadshotMultiplier": 3404, - "m_flHeatPerShot": 3300, - "m_flIdleInterval": 3292, - "m_flInaccuracyAltSoundThreshold": 3308, - "m_flInaccuracyCrouch": 3172, - "m_flInaccuracyFire": 3212, - "m_flInaccuracyJump": 3188, - "m_flInaccuracyJumpApex": 3272, - "m_flInaccuracyJumpInitial": 3268, - "m_flInaccuracyLadder": 3204, - "m_flInaccuracyLand": 3196, - "m_flInaccuracyMove": 3220, - "m_flInaccuracyPitchShift": 3304, - "m_flInaccuracyReload": 3276, - "m_flInaccuracyStand": 3180, - "m_flIronSightFOV": 3364, - "m_flIronSightLooseness": 3372, - "m_flIronSightPivotForward": 3368, - "m_flIronSightPullUpSpeed": 3356, - "m_flIronSightPutDownSpeed": 3360, - "m_flMaxSpeed": 3156, - "m_flPenetration": 3412, - "m_flRange": 3416, - "m_flRangeModifier": 3420, - "m_flRecoilAngle": 3228, - "m_flRecoilAngleVariance": 3236, - "m_flRecoilMagnitude": 3244, - "m_flRecoilMagnitudeVariance": 3252, - "m_flRecoveryTimeCrouch": 3432, - "m_flRecoveryTimeCrouchFinal": 3440, - "m_flRecoveryTimeStand": 3436, - "m_flRecoveryTimeStandFinal": 3444, - "m_flSpread": 3164, - "m_flThrowVelocity": 3456, - "m_flTimeToIdleAfterFire": 3288, - "m_flZoomTime0": 3344, - "m_flZoomTime1": 3348, - "m_flZoomTime2": 3352, - "m_nCrosshairDeltaDistance": 3136, - "m_nCrosshairMinDistance": 3132, - "m_nDamage": 3400, - "m_nKillAward": 3092, - "m_nNumBullets": 3144, - "m_nPrice": 3088, - "m_nPrimaryReserveAmmoMax": 3096, - "m_nRecoilSeed": 3280, - "m_nRecoveryTransitionEndBullet": 3452, - "m_nRecoveryTransitionStartBullet": 3448, - "m_nSecondaryReserveAmmoMax": 3100, - "m_nSpreadSeed": 3284, - "m_nTracerFrequency": 3260, - "m_nZoomFOV1": 3336, - "m_nZoomFOV2": 3340, - "m_nZoomLevels": 3332, - "m_sWrongTeamMsg": 3080, - "m_szAimsightLensMaskModel": 1272, - "m_szAnimClass": 3472, - "m_szAnimExtension": 3120, - "m_szEjectBrassEffect": 1944, - "m_szHeatEffect": 1720, - "m_szMagazineModel": 1496, - "m_szMuzzleFlashParticleAlt": 2168, - "m_szMuzzleFlashThirdPersonParticle": 2392, - "m_szMuzzleFlashThirdPersonParticleAlt": 2616, - "m_szName": 3112, - "m_szPlayerModel": 824, - "m_szTracerParticle": 2840, - "m_szUseRadioSubtitle": 3320, - "m_szViewModel": 600, - "m_szWorldDroppedModel": 1048, - "m_vSmokeColor": 3460, - "m_vecIronSightEyePos": 3388 + "m_DefaultLoadoutSlot": 3320, + "m_GearSlot": 3312, + "m_GearSlotPosition": 3316, + "m_WeaponCategory": 844, + "m_WeaponType": 840, + "m_angPivotAngle": 3624, + "m_bCannotShootUnderwater": 3355, + "m_bHasBurstMode": 3353, + "m_bHideViewModelWhenZoomed": 3577, + "m_bIsFullAuto": 3388, + "m_bIsRevolver": 3354, + "m_bMeleeWeapon": 3352, + "m_bUnzoomsAfterShot": 3576, + "m_eSilencerType": 3376, + "m_flArmorRatio": 3656, + "m_flAttackMovespeedFactor": 3544, + "m_flBotAudibleRange": 3560, + "m_flCycleTime": 3396, + "m_flFlinchVelocityModifierLarge": 3672, + "m_flFlinchVelocityModifierSmall": 3676, + "m_flHeadshotMultiplier": 3652, + "m_flHeatPerShot": 3548, + "m_flIdleInterval": 3540, + "m_flInaccuracyAltSoundThreshold": 3556, + "m_flInaccuracyCrouch": 3420, + "m_flInaccuracyFire": 3460, + "m_flInaccuracyJump": 3436, + "m_flInaccuracyJumpApex": 3520, + "m_flInaccuracyJumpInitial": 3516, + "m_flInaccuracyLadder": 3452, + "m_flInaccuracyLand": 3444, + "m_flInaccuracyMove": 3468, + "m_flInaccuracyPitchShift": 3552, + "m_flInaccuracyReload": 3524, + "m_flInaccuracyStand": 3428, + "m_flIronSightFOV": 3612, + "m_flIronSightLooseness": 3620, + "m_flIronSightPivotForward": 3616, + "m_flIronSightPullUpSpeed": 3604, + "m_flIronSightPutDownSpeed": 3608, + "m_flMaxSpeed": 3404, + "m_flPenetration": 3660, + "m_flRange": 3664, + "m_flRangeModifier": 3668, + "m_flRecoilAngle": 3476, + "m_flRecoilAngleVariance": 3484, + "m_flRecoilMagnitude": 3492, + "m_flRecoilMagnitudeVariance": 3500, + "m_flRecoveryTimeCrouch": 3680, + "m_flRecoveryTimeCrouchFinal": 3688, + "m_flRecoveryTimeStand": 3684, + "m_flRecoveryTimeStandFinal": 3692, + "m_flSpread": 3412, + "m_flThrowVelocity": 3704, + "m_flTimeToIdleAfterFire": 3536, + "m_flZoomTime0": 3592, + "m_flZoomTime1": 3596, + "m_flZoomTime2": 3600, + "m_nCrosshairDeltaDistance": 3384, + "m_nCrosshairMinDistance": 3380, + "m_nDamage": 3648, + "m_nKillAward": 3340, + "m_nNumBullets": 3392, + "m_nPrice": 3336, + "m_nPrimaryReserveAmmoMax": 3344, + "m_nRecoilSeed": 3528, + "m_nRecoveryTransitionEndBullet": 3700, + "m_nRecoveryTransitionStartBullet": 3696, + "m_nSecondaryReserveAmmoMax": 3348, + "m_nSpreadSeed": 3532, + "m_nTracerFrequency": 3508, + "m_nZoomFOV1": 3584, + "m_nZoomFOV2": 3588, + "m_nZoomLevels": 3580, + "m_sWrongTeamMsg": 3328, + "m_szAimsightLensMaskModel": 1520, + "m_szAnimClass": 3720, + "m_szAnimExtension": 3368, + "m_szEjectBrassEffect": 2192, + "m_szHeatEffect": 1968, + "m_szMagazineModel": 1744, + "m_szMuzzleFlashParticleAlt": 2416, + "m_szMuzzleFlashThirdPersonParticle": 2640, + "m_szMuzzleFlashThirdPersonParticleAlt": 2864, + "m_szName": 3360, + "m_szPlayerModel": 1072, + "m_szTracerParticle": 3088, + "m_szUseRadioSubtitle": 3568, + "m_szViewModel": 848, + "m_szWorldDroppedModel": 1296, + "m_vSmokeColor": 3708, + "m_vecIronSightEyePos": 3636 }, "metadata": [ { @@ -1754,14 +1764,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1384, - "m_iszOpvarName": 1392, - "m_iszStackName": 1376, - "m_nAABBDirection": 1448, - "m_vDistanceInnerMaxs": 1412, - "m_vDistanceInnerMins": 1400, - "m_vDistanceOuterMaxs": 1436, - "m_vDistanceOuterMins": 1424 + "m_iszOperatorName": 1416, + "m_iszOpvarName": 1424, + "m_iszStackName": 1408, + "m_nAABBDirection": 1480, + "m_vDistanceInnerMaxs": 1444, + "m_vDistanceInnerMins": 1432, + "m_vDistanceOuterMaxs": 1468, + "m_vDistanceOuterMins": 1456 }, "metadata": [ { @@ -2213,7 +2223,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 3272 + "m_BuoyancyHelper": 3360 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2372,8 +2382,8 @@ }, "CGrenadeTracer": { "fields": { - "m_flTracerDuration": 3304, - "m_nType": 3308 + "m_flTracerDuration": 3384, + "m_nType": 3388 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2403,34 +2413,34 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1352, - "m_flRange": 1356, - "m_hLight": 1368, - "m_nImportance": 1360, - "m_nLightChoice": 1364 + "m_bDisabled": 1384, + "m_flRange": 1388, + "m_hLight": 1400, + "m_nImportance": 1392, + "m_nLightChoice": 1396 }, "metadata": [], "parent": "C_PointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1388, - "m_vBoxMins": 1376 + "m_vBoxMaxs": 1420, + "m_vBoxMins": 1408 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_RenderAttrName": 1376, - "m_TargetEntities": 1384, - "m_bCheckCSSClasses": 1792, - "m_bDisabled": 1352, - "m_nResolutionX": 1356, - "m_nResolutionY": 1360, - "m_nTargetChangeCount": 1408, - "m_szLayoutFileName": 1368, - "m_vecCSSClasses": 1416 + "m_RenderAttrName": 1408, + "m_TargetEntities": 1416, + "m_bCheckCSSClasses": 1824, + "m_bDisabled": 1384, + "m_nResolutionX": 1388, + "m_nResolutionY": 1392, + "m_nTargetChangeCount": 1440, + "m_szLayoutFileName": 1400, + "m_vecCSSClasses": 1448 }, "metadata": [ { @@ -2488,14 +2498,14 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1410, - "m_bEntitiesSpawned": 1409, - "m_bWorldLayerActuallyVisible": 1416, - "m_bWorldLayerVisible": 1408, - "m_hLayerSpawnGroup": 1412, - "m_layerName": 1400, - "m_pOutputOnEntitiesSpawned": 1352, - "m_worldName": 1392 + "m_bCreateAsChildSpawnGroup": 1442, + "m_bEntitiesSpawned": 1441, + "m_bWorldLayerActuallyVisible": 1448, + "m_bWorldLayerVisible": 1440, + "m_hLayerSpawnGroup": 1444, + "m_layerName": 1432, + "m_pOutputOnEntitiesSpawned": 1384, + "m_worldName": 1424 }, "metadata": [ { @@ -2921,13 +2931,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1392, - "m_OnTrigger": 1352, - "m_bDisabled": 1432, - "m_bFastRetrigger": 1435, - "m_bPassthoughCaller": 1436, - "m_bTriggerOnce": 1434, - "m_bWaitForRefire": 1433 + "m_OnSpawn": 1424, + "m_OnTrigger": 1384, + "m_bDisabled": 1464, + "m_bFastRetrigger": 1467, + "m_bPassthoughCaller": 1468, + "m_bTriggerOnce": 1466, + "m_bWaitForRefire": 1465 }, "metadata": [], "parent": "CLogicalEntity" @@ -3003,11 +3013,31 @@ }, "CPathSimple": { "fields": { - "m_pathString": 1432 + "m_pathString": 1472 }, - "metadata": [], + "metadata": [ + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], "parent": "C_BaseEntity" }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPlayer_AutoaimServices": { "fields": {}, "metadata": [], @@ -3255,30 +3285,37 @@ ], "parent": "CPlayerPawnComponent" }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1384 + }, + "metadata": [], + "parent": "C_PointEntity" + }, "CPointOffScreenIndicatorUi": { "fields": { - "m_bBeenEnabled": 3888, - "m_bHide": 3889, - "m_flSeenTargetTime": 3892, - "m_pTargetPanel": 3896 + "m_bBeenEnabled": 3968, + "m_bHide": 3969, + "m_flSeenTargetTime": 3972, + "m_pTargetPanel": 3976 }, "metadata": [], "parent": "C_PointClientUIWorldPanel" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1488, - "m_ScriptSpawnCallback": 1480, - "m_SpawnedEntityHandles": 1456, - "m_bAsynchronouslySpawnEntities": 1380, - "m_clientOnlyEntityBehavior": 1424, - "m_createdSpawnGroupHandles": 1432, - "m_flTimeoutInterval": 1376, - "m_iszEntityFilterName": 1368, - "m_iszSource2EntityLumpName": 1360, - "m_iszWorldName": 1352, - "m_ownerSpawnGroupType": 1428, - "m_pOutputOnSpawned": 1384 + "m_ScriptCallbackScope": 1520, + "m_ScriptSpawnCallback": 1512, + "m_SpawnedEntityHandles": 1488, + "m_bAsynchronouslySpawnEntities": 1412, + "m_clientOnlyEntityBehavior": 1456, + "m_createdSpawnGroupHandles": 1464, + "m_flTimeoutInterval": 1408, + "m_iszEntityFilterName": 1400, + "m_iszSource2EntityLumpName": 1392, + "m_iszWorldName": 1384, + "m_ownerSpawnGroupType": 1460, + "m_pOutputOnSpawned": 1416 }, "metadata": [], "parent": "CLogicalEntity" @@ -3715,8 +3752,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1356, - "m_worldGroupId": 1352 + "m_hSkyCamera": 1388, + "m_worldGroupId": 1384 }, "metadata": [], "parent": "C_BaseEntity" @@ -3852,57 +3889,79 @@ }, "C_BarnLight": { "fields": { - "m_Color": 3280, - "m_LightStyleEvents": 3360, - "m_LightStyleString": 3320, - "m_LightStyleTargets": 3384, - "m_QueuedLightStyleStrings": 3336, - "m_StyleEvent": 3408, - "m_bContactShadow": 3652, - "m_bEnabled": 3272, - "m_bPrecomputedFieldsValid": 3716, - "m_fAlternateColorBrightness": 3680, - "m_flBounceScale": 3660, - "m_flBrightness": 3288, - "m_flBrightnessScale": 3292, - "m_flColorTemperature": 3284, - "m_flFadeSizeEnd": 3704, - "m_flFadeSizeStart": 3700, - "m_flFogScale": 3696, - "m_flFogStrength": 3688, - "m_flLightStyleStartTime": 3328, - "m_flLuminaireAnisotropy": 3312, - "m_flLuminaireSize": 3308, - "m_flMinRoughness": 3664, - "m_flRange": 3608, - "m_flShadowFadeSizeEnd": 3712, - "m_flShadowFadeSizeStart": 3708, - "m_flShape": 3576, - "m_flSkirt": 3588, - "m_flSkirtNear": 3592, - "m_flSoftX": 3580, - "m_flSoftY": 3584, - "m_hLightCookie": 3568, - "m_nBakeSpecularToCubemaps": 3624, - "m_nBakedShadowIndex": 3300, - "m_nBounceLight": 3656, - "m_nCastShadows": 3640, - "m_nColorMode": 3276, - "m_nDirectLight": 3296, - "m_nFog": 3684, - "m_nFogShadows": 3692, - "m_nLuminaireShape": 3304, - "m_nShadowMapSize": 3644, - "m_nShadowPriority": 3648, - "m_vAlternateColor": 3668, - "m_vBakeSpecularToCubemapsSize": 3628, - "m_vPrecomputedBoundsMaxs": 3732, - "m_vPrecomputedBoundsMins": 3720, - "m_vPrecomputedOBBAngles": 3756, - "m_vPrecomputedOBBExtent": 3768, - "m_vPrecomputedOBBOrigin": 3744, - "m_vShear": 3612, - "m_vSizeParams": 3596 + "m_Color": 3368, + "m_LightStyleEvents": 3448, + "m_LightStyleString": 3408, + "m_LightStyleTargets": 3472, + "m_QueuedLightStyleStrings": 3424, + "m_StyleEvent": 3496, + "m_VisClusters": 4168, + "m_bContactShadow": 3740, + "m_bEnabled": 3360, + "m_bFogMixedShadows": 3788, + "m_bInitialBoneSetup": 4160, + "m_bPrecomputedFieldsValid": 3808, + "m_fAlternateColorBrightness": 3768, + "m_flBounceScale": 3748, + "m_flBrightness": 3376, + "m_flBrightnessScale": 3380, + "m_flColorTemperature": 3372, + "m_flFadeSizeEnd": 3796, + "m_flFadeSizeStart": 3792, + "m_flFogScale": 3784, + "m_flFogStrength": 3776, + "m_flLightStyleStartTime": 3416, + "m_flLuminaireAnisotropy": 3400, + "m_flLuminaireSize": 3396, + "m_flMinRoughness": 3752, + "m_flRange": 3696, + "m_flShadowFadeSizeEnd": 3804, + "m_flShadowFadeSizeStart": 3800, + "m_flShape": 3664, + "m_flSkirt": 3676, + "m_flSkirtNear": 3680, + "m_flSoftX": 3668, + "m_flSoftY": 3672, + "m_hLightCookie": 3656, + "m_nBakeSpecularToCubemaps": 3712, + "m_nBakedShadowIndex": 3388, + "m_nBounceLight": 3744, + "m_nCastShadows": 3728, + "m_nColorMode": 3364, + "m_nDirectLight": 3384, + "m_nFog": 3772, + "m_nFogShadows": 3780, + "m_nLuminaireShape": 3392, + "m_nPrecomputedSubFrusta": 3872, + "m_nShadowMapSize": 3732, + "m_nShadowPriority": 3736, + "m_vAlternateColor": 3756, + "m_vBakeSpecularToCubemapsSize": 3716, + "m_vPrecomputedBoundsMaxs": 3824, + "m_vPrecomputedBoundsMins": 3812, + "m_vPrecomputedOBBAngles": 3848, + "m_vPrecomputedOBBAngles0": 3888, + "m_vPrecomputedOBBAngles1": 3924, + "m_vPrecomputedOBBAngles2": 3960, + "m_vPrecomputedOBBAngles3": 3996, + "m_vPrecomputedOBBAngles4": 4032, + "m_vPrecomputedOBBAngles5": 4068, + "m_vPrecomputedOBBExtent": 3860, + "m_vPrecomputedOBBExtent0": 3900, + "m_vPrecomputedOBBExtent1": 3936, + "m_vPrecomputedOBBExtent2": 3972, + "m_vPrecomputedOBBExtent3": 4008, + "m_vPrecomputedOBBExtent4": 4044, + "m_vPrecomputedOBBExtent5": 4080, + "m_vPrecomputedOBBOrigin": 3836, + "m_vPrecomputedOBBOrigin0": 3876, + "m_vPrecomputedOBBOrigin1": 3912, + "m_vPrecomputedOBBOrigin2": 3948, + "m_vPrecomputedOBBOrigin3": 3984, + "m_vPrecomputedOBBOrigin4": 4020, + "m_vPrecomputedOBBOrigin5": 4056, + "m_vShear": 3700, + "m_vSizeParams": 3684 }, "metadata": [ { @@ -4105,6 +4164,11 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_flFadeSizeStart", "type": "NetworkVarNames", @@ -4154,15 +4218,115 @@ "name": "m_vPrecomputedOBBExtent", "type": "NetworkVarNames", "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" } ], "parent": "C_BaseModelEntity" }, "C_BaseButton": { "fields": { - "m_glowEntity": 3272, - "m_szDisplayText": 3280, - "m_usable": 3276 + "m_glowEntity": 3360, + "m_szDisplayText": 3368, + "m_usable": 3364 }, "metadata": [ { @@ -4185,21 +4349,21 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 6768, - "m_bIsHeldByPlayer": 6770, - "m_bJumpThrow": 6772, - "m_bJustPulledPin": 6796, - "m_bPinPulled": 6771, - "m_bRedraw": 6769, - "m_bThrowAnimating": 6773, - "m_fDropTime": 6788, - "m_fPinPullTime": 6792, - "m_fThrowTime": 6776, - "m_flNextHoldFrac": 6804, - "m_flThrowStrength": 6780, - "m_flThrowStrengthApproach": 6784, - "m_hSwitchToWeaponAfterThrow": 6808, - "m_nNextHoldTick": 6800 + "m_bClientPredictDelete": 6912, + "m_bIsHeldByPlayer": 6914, + "m_bJumpThrow": 6916, + "m_bJustPulledPin": 6940, + "m_bPinPulled": 6915, + "m_bRedraw": 6913, + "m_bThrowAnimating": 6917, + "m_fDropTime": 6932, + "m_fPinPullTime": 6936, + "m_fThrowTime": 6920, + "m_flNextHoldFrac": 6948, + "m_flThrowStrength": 6924, + "m_flThrowStrengthApproach": 6928, + "m_hSwitchToWeaponAfterThrow": 6952, + "m_nNextHoldTick": 6944 }, "metadata": [ { @@ -4277,22 +4441,22 @@ }, "C_BaseCSGrenadeProjectile": { "fields": { - "flNextTrailLineTime": 4352, - "m_arrTrajectoryTrailPointCreationTimes": 4400, - "m_arrTrajectoryTrailPoints": 4376, - "m_bCanCreateGrenadeTrail": 4357, - "m_bExplodeEffectBegan": 4356, - "m_flSpawnTime": 4336, - "m_flTrajectoryTrailEffectCreationTime": 4424, - "m_hSnapshotTrajectoryParticleSnapshot": 4368, - "m_nBounces": 4304, - "m_nExplodeEffectIndex": 4312, - "m_nExplodeEffectTickBegin": 4320, - "m_nSnapshotTrajectoryEffectIndex": 4360, - "m_vInitialPosition": 4280, - "m_vInitialVelocity": 4292, - "m_vecExplodeEffectOrigin": 4324, - "vecLastTrailLinePos": 4340 + "flNextTrailLineTime": 4528, + "m_arrTrajectoryTrailPointCreationTimes": 4576, + "m_arrTrajectoryTrailPoints": 4552, + "m_bCanCreateGrenadeTrail": 4533, + "m_bExplodeEffectBegan": 4532, + "m_flSpawnTime": 4512, + "m_flTrajectoryTrailEffectCreationTime": 4600, + "m_hSnapshotTrajectoryParticleSnapshot": 4544, + "m_nBounces": 4480, + "m_nExplodeEffectIndex": 4488, + "m_nExplodeEffectTickBegin": 4496, + "m_nSnapshotTrajectoryEffectIndex": 4536, + "m_vInitialPosition": 4456, + "m_vInitialVelocity": 4468, + "m_vecExplodeEffectOrigin": 4500, + "vecLastTrailLinePos": 4516 }, "metadata": [ { @@ -4330,10 +4494,10 @@ }, "C_BaseClientUIEntity": { "fields": { - "m_DialogXMLName": 3288, - "m_PanelClassName": 3296, - "m_PanelID": 3304, - "m_bEnabled": 3280 + "m_DialogXMLName": 3376, + "m_PanelClassName": 3384, + "m_PanelID": 3392, + "m_bEnabled": 3368 }, "metadata": [ { @@ -4361,13 +4525,12 @@ }, "C_BaseCombatCharacter": { "fields": { - "m_flFieldOfView": 4240, - "m_flWaterNextTraceTime": 4236, - "m_flWaterWorldZ": 4232, - "m_hMyWearables": 4200, - "m_leftFootAttachment": 4224, - "m_nWaterWakeMode": 4228, - "m_rightFootAttachment": 4225 + "m_flWaterNextTraceTime": 4412, + "m_flWaterWorldZ": 4408, + "m_hMyWearables": 4376, + "m_leftFootAttachment": 4400, + "m_nWaterWakeMode": 4404, + "m_rightFootAttachment": 4401 }, "metadata": [ { @@ -4378,18 +4541,13 @@ "name": "m_hMyWearables", "type": "NetworkVarNames", "type_name": "CHandle" - }, - { - "name": "m_flFieldOfView", - "type": "NetworkVarNames", - "type_name": "float" } ], "parent": "C_BaseFlex" }, "C_BaseDoor": { "fields": { - "m_bIsUsable": 3272 + "m_bIsUsable": 3360 }, "metadata": [ { @@ -4403,87 +4561,87 @@ "C_BaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_DataChangeEventRef": 1284, - "m_EntClientFlags": 960, - "m_ListEntry": 928, - "m_MoveCollide": 1060, - "m_MoveType": 1061, + "m_DataChangeEventRef": 1316, + "m_EntClientFlags": 992, + "m_ListEntry": 960, + "m_MoveCollide": 1092, + "m_MoveType": 1093, "m_NetworkTransmitComponent": 64, - "m_Particles": 1144, - "m_aThinkFunctions": 880, - "m_bAnimTimeChanged": 1325, - "m_bAnimatedEveryTick": 1096, - "m_bApplyLayerMatchIDToModel": 851, - "m_bClientSideRagdoll": 962, - "m_bDisabledContextThinks": 904, - "m_bHasAddedVarsToInterpolation": 918, - "m_bHasSuccessfullyInterpolated": 917, - "m_bInterpolateEvenWithNoModel": 849, - "m_bIsPlatform": 824, - "m_bPredictable": 1121, - "m_bPredictionEligible": 850, - "m_bRenderEvenWhenNotSuccessfullyInterpolated": 919, - "m_bRenderWithViewModels": 1122, - "m_bSimulationTimeChanged": 1326, - "m_bTakesDamage": 809, - "m_dependencies": 1288, - "m_fBBoxVisFlags": 1120, - "m_fEffects": 1068, - "m_fFlags": 972, - "m_flAnimTime": 908, - "m_flCreateTime": 952, - "m_flElasticity": 1084, - "m_flFriction": 1080, - "m_flGravityScale": 1088, - "m_flNavIgnoreUntilTime": 1100, - "m_flProxyRandomValue": 840, - "m_flSimulationTime": 912, - "m_flSpeed": 956, - "m_flTimeScale": 1092, - "m_flWaterLevel": 1064, - "m_hEffectEntity": 1052, - "m_hGroundEntity": 1072, - "m_hOldMoveParent": 1136, - "m_hOwnerEntity": 1056, - "m_hSceneObjectController": 828, - "m_hThink": 1104, - "m_iCurrentThinkContext": 876, - "m_iEFlags": 844, - "m_iHealth": 804, - "m_iMaxHealth": 800, - "m_iTeamNum": 963, - "m_lifeState": 808, - "m_nActualMoveType": 1062, - "m_nBloodType": 1344, - "m_nCreationTick": 1312, - "m_nFirstPredictableCommand": 1128, - "m_nGroundBodyIndex": 1076, - "m_nInterpolationLatchDirtyFlags": 920, - "m_nLastPredictableCommand": 1132, - "m_nLastThinkTick": 768, - "m_nNextScriptVarRecordID": 1256, - "m_nNextThinkTick": 968, - "m_nNoInterpolationTick": 832, - "m_nSceneObjectOverrideFlags": 916, - "m_nSimulationTick": 872, - "m_nSplitUserPlayerPredictionSlot": 1124, - "m_nSubclassID": 856, - "m_nTakeDamageFlags": 816, - "m_nVisibilityNoInterpolationTick": 836, - "m_nWaterType": 848, - "m_pCollision": 792, - "m_pGameSceneNode": 776, - "m_pRenderComponent": 784, - "m_sUniqueHammerID": 1336, - "m_spawnflags": 964, - "m_tokLayerMatchID": 852, - "m_ubInterpolationFrame": 825, - "m_vecAbsVelocity": 976, - "m_vecAngVelocity": 1272, - "m_vecBaseVelocity": 1040, - "m_vecPredictedScriptFloatIDs": 1208, - "m_vecPredictedScriptFloats": 1184, - "m_vecVelocity": 992 + "m_Particles": 1176, + "m_aThinkFunctions": 912, + "m_bAnimTimeChanged": 1357, + "m_bAnimatedEveryTick": 1128, + "m_bApplyLayerMatchIDToModel": 883, + "m_bClientSideRagdoll": 994, + "m_bDisabledContextThinks": 936, + "m_bHasAddedVarsToInterpolation": 950, + "m_bHasSuccessfullyInterpolated": 949, + "m_bInterpolateEvenWithNoModel": 881, + "m_bPredictable": 1153, + "m_bPredictionEligible": 882, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 951, + "m_bRenderWithViewModels": 1154, + "m_bSimulationTimeChanged": 1358, + "m_bTakesDamage": 841, + "m_dependencies": 1320, + "m_fBBoxVisFlags": 1152, + "m_fEffects": 1100, + "m_fFlags": 1004, + "m_flAnimTime": 940, + "m_flCreateTime": 984, + "m_flElasticity": 1116, + "m_flFriction": 1112, + "m_flGravityScale": 1120, + "m_flNavIgnoreUntilTime": 1132, + "m_flProxyRandomValue": 872, + "m_flSimulationTime": 944, + "m_flSpeed": 988, + "m_flTimeScale": 1124, + "m_flWaterLevel": 1096, + "m_hEffectEntity": 1084, + "m_hGroundEntity": 1104, + "m_hOldMoveParent": 1168, + "m_hOwnerEntity": 1088, + "m_hSceneObjectController": 860, + "m_hThink": 1136, + "m_iCurrentThinkContext": 908, + "m_iEFlags": 876, + "m_iHealth": 836, + "m_iMaxHealth": 832, + "m_iTeamNum": 995, + "m_lifeState": 840, + "m_nActualMoveType": 1094, + "m_nBloodType": 1376, + "m_nCreationTick": 1344, + "m_nFirstPredictableCommand": 1160, + "m_nGroundBodyIndex": 1108, + "m_nInterpolationLatchDirtyFlags": 952, + "m_nLastPredictableCommand": 1164, + "m_nLastThinkTick": 800, + "m_nNextScriptVarRecordID": 1288, + "m_nNextThinkTick": 1000, + "m_nNoInterpolationTick": 864, + "m_nPlatformType": 856, + "m_nSceneObjectOverrideFlags": 948, + "m_nSimulationTick": 904, + "m_nSplitUserPlayerPredictionSlot": 1156, + "m_nSubclassID": 888, + "m_nTakeDamageFlags": 848, + "m_nVisibilityNoInterpolationTick": 868, + "m_nWaterType": 880, + "m_pCollision": 824, + "m_pGameSceneNode": 808, + "m_pRenderComponent": 816, + "m_sUniqueHammerID": 1368, + "m_spawnflags": 996, + "m_tokLayerMatchID": 884, + "m_ubInterpolationFrame": 857, + "m_vecAbsVelocity": 1008, + "m_vecAngVelocity": 1304, + "m_vecBaseVelocity": 1072, + "m_vecPredictedScriptFloatIDs": 1240, + "m_vecPredictedScriptFloats": 1216, + "m_vecVelocity": 1024 }, "metadata": [ { @@ -4557,9 +4715,9 @@ "type_name": "TakeDamageFlags_t" }, { - "name": "m_bIsPlatform", + "name": "m_nPlatformType", "type": "NetworkVarNames", - "type_name": "bool" + "type_name": "EntityPlatformTypes_t" }, { "name": "m_ubInterpolationFrame", @@ -4715,10 +4873,10 @@ }, "C_BaseFire": { "fields": { - "m_flScale": 1352, - "m_flScaleTime": 1360, - "m_flStartScale": 1356, - "m_nFlags": 1364 + "m_flScale": 1384, + "m_flScaleTime": 1392, + "m_flStartScale": 1388, + "m_nFlags": 1396 }, "metadata": [ { @@ -4746,25 +4904,25 @@ }, "C_BaseFlex": { "fields": { - "m_CachedViewTarget": 3956, - "m_PhonemeClasses": 4104, - "m_bResetFlexWeightsOnModelChange": 3998, - "m_blinktime": 3976, - "m_blinktoggle": 3856, - "m_flBlinkAmount": 3992, - "m_flJawOpenAmount": 3988, - "m_flexWeight": 3808, - "m_iBlink": 3972, - "m_iEyeAttachment": 3997, - "m_iJawOpen": 3984, - "m_iMouthAttachment": 3996, - "m_mEyeOcclusionRendererCameraToBoneTransform": 4028, - "m_nEyeOcclusionRendererBone": 4024, - "m_nLastFlexUpdateFrameCount": 3952, - "m_nNextSceneEventId": 3968, - "m_prevblinktoggle": 3980, - "m_vEyeOcclusionRendererHalfExtent": 4076, - "m_vLookTargetPosition": 3832 + "m_CachedViewTarget": 4132, + "m_PhonemeClasses": 4280, + "m_bResetFlexWeightsOnModelChange": 4174, + "m_blinktime": 4152, + "m_blinktoggle": 4032, + "m_flBlinkAmount": 4168, + "m_flJawOpenAmount": 4164, + "m_flexWeight": 3984, + "m_iBlink": 4148, + "m_iEyeAttachment": 4173, + "m_iJawOpen": 4160, + "m_iMouthAttachment": 4172, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4204, + "m_nEyeOcclusionRendererBone": 4200, + "m_nLastFlexUpdateFrameCount": 4128, + "m_nNextSceneEventId": 4144, + "m_prevblinktoggle": 4156, + "m_vEyeOcclusionRendererHalfExtent": 4252, + "m_vLookTargetPosition": 4008 }, "metadata": [ { @@ -4793,18 +4951,18 @@ }, "C_BaseGrenade": { "fields": { - "m_DmgRadius": 4204, - "m_ExplosionSound": 4232, - "m_bHasWarnedAI": 4200, - "m_bIsLive": 4202, - "m_bIsSmokeGrenade": 4201, - "m_flDamage": 4216, - "m_flDetonateTime": 4208, - "m_flNextAttack": 4268, - "m_flWarnAITime": 4212, - "m_hOriginalThrower": 4272, - "m_hThrower": 4244, - "m_iszBounceSound": 4224 + "m_DmgRadius": 4380, + "m_ExplosionSound": 4408, + "m_bHasWarnedAI": 4376, + "m_bIsLive": 4378, + "m_bIsSmokeGrenade": 4377, + "m_flDamage": 4392, + "m_flDetonateTime": 4384, + "m_flNextAttack": 4444, + "m_flWarnAITime": 4388, + "m_hOriginalThrower": 4448, + "m_hThrower": 4420, + "m_iszBounceSound": 4400 }, "metadata": [ { @@ -4885,37 +5043,38 @@ }, "C_BaseModelEntity": { "fields": { - "m_CHitboxComponent": 2592, - "m_CRenderComponent": 2584, - "m_ClientOverrideTint": 3208, - "m_Collision": 2800, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3128, - "m_Glow": 2976, - "m_bAllowFadeInView": 2682, - "m_bInitModelEffects": 2664, - "m_bIsStaticProp": 2665, - "m_bRenderToCubemaps": 2792, - "m_bUseClientOverrideTint": 3212, - "m_clrRender": 2683, - "m_fadeMaxDist": 3072, - "m_fadeMinDist": 3068, - "m_flDecalHealBloodRate": 3116, - "m_flDecalHealHeightRate": 3120, - "m_flFadeScale": 3076, - "m_flGlowBackfaceMult": 3064, - "m_flShadowStrength": 3080, - "m_iOldHealth": 2676, - "m_nAddDecal": 3088, - "m_nDecalsAdded": 2672, - "m_nLastAddDecal": 2668, - "m_nObjectCulling": 3084, - "m_nRenderFX": 2681, - "m_nRenderMode": 2680, - "m_pClientAlphaProperty": 3200, - "m_vDecalForwardAxis": 3104, - "m_vDecalPosition": 3092, - "m_vecRenderAttributes": 2688, - "m_vecViewOffset": 3152 + "m_CHitboxComponent": 2648, + "m_CRenderComponent": 2640, + "m_ClientOverrideTint": 3296, + "m_Collision": 2888, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3216, + "m_Glow": 3064, + "m_bAllowFadeInView": 2738, + "m_bInitModelEffects": 2720, + "m_bIsStaticProp": 2721, + "m_bNoInterpolate": 2881, + "m_bRenderToCubemaps": 2880, + "m_bUseClientOverrideTint": 3300, + "m_clrRender": 2768, + "m_fadeMaxDist": 3160, + "m_fadeMinDist": 3156, + "m_flDecalHealBloodRate": 3204, + "m_flDecalHealHeightRate": 3208, + "m_flFadeScale": 3164, + "m_flGlowBackfaceMult": 3152, + "m_flShadowStrength": 3168, + "m_iOldHealth": 2732, + "m_nAddDecal": 3176, + "m_nDecalsAdded": 2728, + "m_nLastAddDecal": 2724, + "m_nObjectCulling": 3172, + "m_nRenderFX": 2737, + "m_nRenderMode": 2736, + "m_pClientAlphaProperty": 3288, + "m_vDecalForwardAxis": 3192, + "m_vDecalPosition": 3180, + "m_vecRenderAttributes": 2776, + "m_vecViewOffset": 3240 }, "metadata": [ { @@ -4953,6 +5112,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_Collision", "type": "NetworkVarNames", @@ -5028,34 +5192,34 @@ }, "C_BasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 4424, - "m_bIsSwappingToPredictableController": 4752, - "m_flDeathTime": 4680, - "m_flFOVSensitivityAdjust": 4716, - "m_flLastCameraSetupTime": 4712, - "m_flMouseSensitivity": 4720, - "m_flOldSimulationTime": 4736, - "m_flPredictionErrorTime": 4696, - "m_hController": 4748, - "m_iHideHUD": 4532, - "m_nHighestConsumedServerViewAngleChangeIndex": 4504, - "m_nLastExecutedCommandNumber": 4740, - "m_nLastExecutedCommandTick": 4744, - "m_pAutoaimServices": 4360, - "m_pCameraServices": 4400, - "m_pFlashlightServices": 4392, - "m_pItemServices": 4352, - "m_pMovementServices": 4408, - "m_pObserverServices": 4368, - "m_pUseServices": 4384, - "m_pWaterServices": 4376, - "m_pWeaponServices": 4344, - "m_skybox3d": 4536, - "m_vOldOrigin": 4724, - "m_vecLastCameraSetupLocalOrigin": 4700, - "m_vecPredictionError": 4684, - "v_angle": 4508, - "v_anglePrevious": 4520 + "m_ServerViewAngleChanges": 4592, + "m_bIsSwappingToPredictableController": 4920, + "m_flDeathTime": 4848, + "m_flFOVSensitivityAdjust": 4884, + "m_flLastCameraSetupTime": 4880, + "m_flMouseSensitivity": 4888, + "m_flOldSimulationTime": 4904, + "m_flPredictionErrorTime": 4864, + "m_hController": 4916, + "m_iHideHUD": 4700, + "m_nHighestConsumedServerViewAngleChangeIndex": 4672, + "m_nLastExecutedCommandNumber": 4908, + "m_nLastExecutedCommandTick": 4912, + "m_pAutoaimServices": 4528, + "m_pCameraServices": 4568, + "m_pFlashlightServices": 4560, + "m_pItemServices": 4520, + "m_pMovementServices": 4576, + "m_pObserverServices": 4536, + "m_pUseServices": 4552, + "m_pWaterServices": 4544, + "m_pWeaponServices": 4512, + "m_skybox3d": 4704, + "m_vOldOrigin": 4892, + "m_vecLastCameraSetupLocalOrigin": 4868, + "m_vecPredictionError": 4852, + "v_angle": 4676, + "v_anglePrevious": 4688 }, "metadata": [ { @@ -5205,13 +5369,13 @@ }, "C_BasePlayerWeapon": { "fields": { - "m_flNextPrimaryAttackTickRatio": 5556, - "m_flNextSecondaryAttackTickRatio": 5564, - "m_iClip1": 5568, - "m_iClip2": 5572, - "m_nNextPrimaryAttackTick": 5552, - "m_nNextSecondaryAttackTick": 5560, - "m_pReserveAmmo": 5576 + "m_flNextPrimaryAttackTickRatio": 5732, + "m_flNextSecondaryAttackTickRatio": 5740, + "m_iClip1": 5744, + "m_iClip2": 5748, + "m_nNextPrimaryAttackTick": 5728, + "m_nNextSecondaryAttackTick": 5736, + "m_pReserveAmmo": 5752 }, "metadata": [ { @@ -5282,13 +5446,13 @@ }, "C_BasePropDoor": { "fields": { - "m_bLocked": 4461, - "m_closedAngles": 4476, - "m_closedPosition": 4464, - "m_eDoorState": 4456, - "m_hMaster": 4488, - "m_modelChanged": 4460, - "m_vWhereToSetLightingOrigin": 4492 + "m_bLocked": 4661, + "m_closedAngles": 4676, + "m_closedPosition": 4664, + "m_eDoorState": 4656, + "m_hMaster": 4688, + "m_modelChanged": 4660, + "m_vWhereToSetLightingOrigin": 4692 }, "metadata": [ { @@ -5354,8 +5518,8 @@ }, "C_BaseTrigger": { "fields": { - "m_bClientSidePredicted": 3273, - "m_bDisabled": 3272 + "m_bClientSidePredicted": 3361, + "m_bDisabled": 3360 }, "metadata": [ { @@ -5377,23 +5541,22 @@ }, "C_BaseViewModel": { "fields": { - "m_flAnimationStartTime": 3820, - "m_hControlPanel": 3892, - "m_hOldLayerSequence": 3880, - "m_hWeapon": 3824, - "m_hWeaponModel": 3848, - "m_iCameraAttachment": 3852, - "m_nAnimationParity": 3816, - "m_nOldAnimationParity": 3876, - "m_nViewModelIndex": 3812, - "m_oldLayer": 3884, - "m_oldLayerStartTime": 3888, - "m_previousCycle": 3872, - "m_previousElapsedDuration": 3868, - "m_sAnimationPrefix": 3840, - "m_sVMName": 3832, - "m_vecLastCameraAngles": 3856, - "m_vecLastFacing": 3800 + "m_flAnimationStartTime": 3996, + "m_hControlPanel": 4064, + "m_hOldLayerSequence": 4052, + "m_hWeapon": 4000, + "m_iCameraAttachment": 4024, + "m_nAnimationParity": 3992, + "m_nOldAnimationParity": 4048, + "m_nViewModelIndex": 3988, + "m_oldLayer": 4056, + "m_oldLayerStartTime": 4060, + "m_previousCycle": 4044, + "m_previousElapsedDuration": 4040, + "m_sAnimationPrefix": 4016, + "m_sVMName": 4008, + "m_vecLastCameraAngles": 4028, + "m_vecLastFacing": 3976 }, "metadata": [ { @@ -5482,30 +5645,30 @@ }, "C_Beam": { "fields": { - "m_bTurnedOff": 3440, - "m_fAmplitude": 3420, - "m_fEndWidth": 3408, - "m_fFadeLength": 3412, - "m_fHaloScale": 3416, - "m_fSpeed": 3428, - "m_fStartFrame": 3424, - "m_fWidth": 3404, - "m_flDamage": 3284, - "m_flFireTime": 3280, - "m_flFrame": 3432, - "m_flFrameRate": 3272, - "m_flHDRColorScale": 3276, - "m_hAttachEntity": 3352, - "m_hBaseMaterial": 3328, - "m_hEndEntity": 3456, - "m_nAttachIndex": 3392, - "m_nBeamFlags": 3348, - "m_nBeamType": 3344, - "m_nClipStyle": 3436, - "m_nHaloIndex": 3336, - "m_nNumBeamEnts": 3288, - "m_queryHandleHalo": 3292, - "m_vecEndPos": 3444 + "m_bTurnedOff": 3528, + "m_fAmplitude": 3508, + "m_fEndWidth": 3496, + "m_fFadeLength": 3500, + "m_fHaloScale": 3504, + "m_fSpeed": 3516, + "m_fStartFrame": 3512, + "m_fWidth": 3492, + "m_flDamage": 3372, + "m_flFireTime": 3368, + "m_flFrame": 3520, + "m_flFrameRate": 3360, + "m_flHDRColorScale": 3364, + "m_hAttachEntity": 3440, + "m_hBaseMaterial": 3416, + "m_hEndEntity": 3544, + "m_nAttachIndex": 3480, + "m_nBeamFlags": 3436, + "m_nBeamType": 3432, + "m_nClipStyle": 3524, + "m_nHaloIndex": 3424, + "m_nNumBeamEnts": 3376, + "m_queryHandleHalo": 3380, + "m_vecEndPos": 3532 }, "metadata": [ { @@ -5646,32 +5809,35 @@ }, "C_BreakableProp": { "fields": { - "m_CPropDataComponent": 3856, - "m_OnBreak": 3920, - "m_OnHealthChanged": 3960, - "m_OnTakeDamage": 4000, - "m_PerformanceMode": 4072, - "m_bHasBreakPiecesOrCommands": 4080, - "m_explodeDamage": 4084, - "m_explodeRadius": 4088, - "m_explosionBuildupSound": 4104, - "m_explosionCustomEffect": 4112, - "m_explosionCustomSound": 4120, - "m_explosionDelay": 4096, - "m_explosionModifier": 4128, - "m_flDefBurstScale": 4052, - "m_flDefaultFadeScale": 4144, - "m_flLastPhysicsInfluenceTime": 4140, - "m_flPressureDelay": 4048, - "m_flPreventDamageBeforeTime": 4076, - "m_hBreaker": 4068, - "m_hFlareEnt": 4152, - "m_hLastAttacker": 4148, - "m_hPhysicsAttacker": 4136, - "m_iMinHealthDmg": 4044, - "m_impactEnergyScale": 4040, - "m_noGhostCollision": 4156, - "m_vDefBurstOffset": 4056 + "m_BreakableContentsType": 4256, + "m_CPropDataComponent": 4032, + "m_OnBreak": 4096, + "m_OnHealthChanged": 4136, + "m_OnTakeDamage": 4176, + "m_PerformanceMode": 4248, + "m_bHasBreakPiecesOrCommands": 4280, + "m_explodeDamage": 4284, + "m_explodeRadius": 4288, + "m_explosionBuildupSound": 4304, + "m_explosionCustomEffect": 4312, + "m_explosionCustomSound": 4320, + "m_explosionDelay": 4296, + "m_explosionModifier": 4328, + "m_flDefBurstScale": 4228, + "m_flDefaultFadeScale": 4344, + "m_flLastPhysicsInfluenceTime": 4340, + "m_flPressureDelay": 4224, + "m_flPreventDamageBeforeTime": 4252, + "m_hBreaker": 4244, + "m_hFlareEnt": 4352, + "m_hLastAttacker": 4348, + "m_hPhysicsAttacker": 4336, + "m_iMinHealthDmg": 4220, + "m_impactEnergyScale": 4216, + "m_noGhostCollision": 4356, + "m_strBreakableContentsParticleOverride": 4272, + "m_strBreakableContentsPropGroupOverride": 4264, + "m_vDefBurstOffset": 4232 }, "metadata": [ { @@ -5689,29 +5855,29 @@ }, "C_BulletHitModel": { "fields": { - "m_bIsHit": 3848, - "m_flTimeCreated": 3852, - "m_hPlayerParent": 3844, - "m_iBoneIndex": 3840, - "m_matLocal": 3792, - "m_vecStartPos": 3856 + "m_bIsHit": 4024, + "m_flTimeCreated": 4028, + "m_hPlayerParent": 4020, + "m_iBoneIndex": 4016, + "m_matLocal": 3968, + "m_vecStartPos": 4032 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_C4": { "fields": { - "m_activeLightParticleIndex": 6800, - "m_bBombPlacedAnimation": 6816, - "m_bBombPlanted": 6859, - "m_bIsPlantingViaUse": 6817, - "m_bPlayedArmingBeeps": 6852, - "m_bStartedArming": 6808, - "m_eActiveLightEffect": 6804, - "m_entitySpottedState": 6824, - "m_fArmedTime": 6812, - "m_nSpotRules": 6848, - "m_szScreenText": 6768 + "m_activeLightParticleIndex": 6944, + "m_bBombPlacedAnimation": 6960, + "m_bBombPlanted": 7003, + "m_bIsPlantingViaUse": 6961, + "m_bPlayedArmingBeeps": 6996, + "m_bStartedArming": 6952, + "m_eActiveLightEffect": 6948, + "m_entitySpottedState": 6968, + "m_fArmedTime": 6956, + "m_nSpotRules": 6992, + "m_szScreenText": 6912 }, "metadata": [ { @@ -5742,29 +5908,23 @@ ], "parent": "C_CSWeaponBase" }, + "C_CS2WeaponModuleBase": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, "C_CSGOViewModel": { "fields": { - "m_bNeedToQueueHighResComposite": 3960, - "m_bShouldIgnoreOffsetAndAccuracy": 3944, - "m_nLastKnownAssociatedWeaponEntIndex": 3956, - "m_nOldWeaponParity": 3952, - "m_nWeaponParity": 3948, - "m_vLoweredWeaponOffset": 4040 + "m_bNeedToQueueHighResComposite": 4128, + "m_bShouldIgnoreOffsetAndAccuracy": 4121, + "m_nLastKnownAssociatedWeaponEntIndex": 4124, + "m_vLoweredWeaponOffset": 4208 }, "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, { "name": "m_bShouldIgnoreOffsetAndAccuracy", "type": "NetworkVarNames", "type_name": "bool" - }, - { - "name": "m_nWeaponParity", - "type": "NetworkVarNames", - "type_name": "uint32" } ], "parent": "C_PredictedViewModel" @@ -5806,42 +5966,42 @@ }, "C_CSGO_MapPreviewCameraPath": { "fields": { - "m_bConstantSpeed": 1362, - "m_bLoop": 1360, - "m_bVerticalFOV": 1361, - "m_flDuration": 1364, - "m_flPathDuration": 1436, - "m_flPathLength": 1432, - "m_flZFar": 1352, - "m_flZNear": 1356 + "m_bConstantSpeed": 1394, + "m_bLoop": 1392, + "m_bVerticalFOV": 1393, + "m_flDuration": 1396, + "m_flPathDuration": 1468, + "m_flPathLength": 1464, + "m_flZFar": 1384, + "m_flZNear": 1388 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_MapPreviewCameraPathNode": { "fields": { - "m_flCameraSpeed": 1392, - "m_flEaseIn": 1396, - "m_flEaseOut": 1400, - "m_flFOV": 1388, - "m_nPathIndex": 1360, - "m_szParentPathUniqueID": 1352, - "m_vInTangentLocal": 1364, - "m_vInTangentWorld": 1404, - "m_vOutTangentLocal": 1376, - "m_vOutTangentWorld": 1416 + "m_flCameraSpeed": 1424, + "m_flEaseIn": 1428, + "m_flEaseOut": 1432, + "m_flFOV": 1420, + "m_nPathIndex": 1392, + "m_szParentPathUniqueID": 1384, + "m_vInTangentLocal": 1396, + "m_vInTangentWorld": 1436, + "m_vOutTangentLocal": 1408, + "m_vOutTangentWorld": 1448 }, "metadata": [], "parent": "C_BaseEntity" }, "C_CSGO_PreviewModel": { "fields": { - "m_animgraph": 4200, - "m_animgraphCharacterModeString": 4208, - "m_defaultAnim": 4216, - "m_flInitialModelScale": 4228, - "m_nDefaultAnimLoopMode": 4224, - "m_sInitialWeaponState": 4232 + "m_animgraph": 4376, + "m_animgraphCharacterModeString": 4384, + "m_defaultAnim": 4392, + "m_flInitialModelScale": 4404, + "m_nDefaultAnimLoopMode": 4400, + "m_sInitialWeaponState": 4408 }, "metadata": [], "parent": "C_BaseFlex" @@ -5853,9 +6013,9 @@ }, "C_CSGO_PreviewPlayer": { "fields": { - "m_animgraph": 9160, - "m_animgraphCharacterModeString": 9168, - "m_flInitialModelScale": 9176 + "m_animgraph": 9448, + "m_animgraphCharacterModeString": 9456, + "m_flInitialModelScale": 9464 }, "metadata": [], "parent": "C_CSPlayerPawn" @@ -5882,27 +6042,27 @@ }, "C_CSGO_TeamPreviewCamera": { "fields": { - "m_bDofEnabled": 1460, - "m_flDofFarBlurry": 1476, - "m_flDofFarCrisp": 1472, - "m_flDofNearBlurry": 1464, - "m_flDofNearCrisp": 1468, - "m_flDofTiltToGround": 1480, - "m_nVariant": 1456 + "m_bDofEnabled": 1492, + "m_flDofFarBlurry": 1508, + "m_flDofFarCrisp": 1504, + "m_flDofNearBlurry": 1496, + "m_flDofNearCrisp": 1500, + "m_flDofTiltToGround": 1512, + "m_nVariant": 1488 }, "metadata": [], "parent": "C_CSGO_MapPreviewCameraPath" }, "C_CSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1384, - "m_glovesItem": 2480, - "m_nOrdinal": 1360, - "m_nRandom": 1356, - "m_nVariant": 1352, - "m_sWeaponName": 1368, - "m_weaponItem": 3576, - "m_xuid": 1376 + "m_agentItem": 1416, + "m_glovesItem": 2512, + "m_nOrdinal": 1392, + "m_nRandom": 1388, + "m_nVariant": 1384, + "m_sWeaponName": 1400, + "m_weaponItem": 3608, + "m_xuid": 1408 }, "metadata": [ { @@ -5987,7 +6147,7 @@ "fields": { "m_MatchDevice": 168, "m_MinimapVerticalSectionHeights": 3128, - "m_RetakeRules": 3408, + "m_RetakeRules": 3488, "m_TeamRespawnWaveTimes": 2844, "m_arrProhibitedItemIndices": 2244, "m_arrTournamentActiveCasterAccounts": 2444, @@ -5999,7 +6159,7 @@ "m_bFreezePeriod": 64, "m_bGameRestart": 116, "m_bHasMatchStarted": 172, - "m_bHasTriggeredRoundStartMusic": 3372, + "m_bHasTriggeredRoundStartMusic": 3452, "m_bIsDroppingItems": 2240, "m_bIsHltvActive": 2242, "m_bIsQuestEligible": 2241, @@ -6012,17 +6172,17 @@ "m_bMarkClientStopRecordAtRoundEnd": 3280, "m_bMatchWaitingForResume": 97, "m_bPlayAllStepSoundsOnServer": 162, - "m_bRoundEndNoMusic": 3756, - "m_bRoundEndShowTimerDefend": 3712, + "m_bRoundEndNoMusic": 3836, + "m_bRoundEndShowTimerDefend": 3792, "m_bServerPaused": 76, "m_bSpawnedTerrorHuntHeavy": 3160, - "m_bSwitchingTeamsAtRoundReset": 3373, + "m_bSwitchingTeamsAtRoundReset": 3453, "m_bTCantBuy": 2480, - "m_bTeamIntroPeriod": 3700, + "m_bTeamIntroPeriod": 3780, "m_bTechnicalTimeOut": 96, "m_bTerroristTimeOutActive": 77, "m_bWarmupPeriod": 65, - "m_eRoundEndReason": 3708, + "m_eRoundEndReason": 3788, "m_eRoundWinReason": 2476, "m_fMatchStartTime": 104, "m_fRoundStartTime": 108, @@ -6032,7 +6192,7 @@ "m_flCMMItemDropRevealStartTime": 2232, "m_flCTTimeOutRemaining": 84, "m_flGameStartTime": 120, - "m_flLastPerfSampleTime": 20168, + "m_flLastPerfSampleTime": 20248, "m_flNextRespawnWave": 2972, "m_flRestartRoundTime": 112, "m_flTerroristTimeOutRemaining": 80, @@ -6043,40 +6203,40 @@ "m_iMatchStats_RoundResults": 2484, "m_iNumConsecutiveCTLoses": 3248, "m_iNumConsecutiveTerroristLoses": 3252, - "m_iRoundEndFunFactData1": 3732, - "m_iRoundEndFunFactData2": 3736, - "m_iRoundEndFunFactData3": 3740, - "m_iRoundEndFunFactPlayerSlot": 3728, - "m_iRoundEndLegacy": 3760, - "m_iRoundEndPlayerCount": 3752, - "m_iRoundEndTimerTime": 3716, - "m_iRoundEndWinnerTeam": 3704, - "m_iRoundStartRoundNumber": 3768, + "m_iRoundEndFunFactData1": 3812, + "m_iRoundEndFunFactData2": 3816, + "m_iRoundEndFunFactData3": 3820, + "m_iRoundEndFunFactPlayerSlot": 3808, + "m_iRoundEndLegacy": 3840, + "m_iRoundEndPlayerCount": 3832, + "m_iRoundEndTimerTime": 3796, + "m_iRoundEndWinnerTeam": 3784, + "m_iRoundStartRoundNumber": 3848, "m_iRoundTime": 100, "m_iRoundWinStatus": 2472, "m_iSpectatorSlotCount": 164, - "m_nCTTeamIntroVariant": 3696, + "m_nCTTeamIntroVariant": 3776, "m_nCTTimeOuts": 92, "m_nEndMatchMapGroupVoteOptions": 3204, "m_nEndMatchMapGroupVoteTypes": 3164, "m_nEndMatchMapVoteWinner": 3244, "m_nHalloweenMaskListSeed": 2464, - "m_nMatchAbortedEarlyReason": 3368, - "m_nMatchEndCount": 3688, + "m_nMatchAbortedEarlyReason": 3448, + "m_nMatchEndCount": 3768, "m_nNextMapInMapgroup": 176, "m_nOvertimePlaying": 140, "m_nQueuedMatchmakingMode": 156, - "m_nRoundEndCount": 3764, - "m_nRoundStartCount": 3772, + "m_nRoundEndCount": 3844, + "m_nRoundStartCount": 3852, "m_nRoundsPlayedThisPhase": 136, "m_nServerQuestID": 3100, - "m_nTTeamIntroVariant": 3692, + "m_nTTeamIntroVariant": 3772, "m_nTerroristTimeOuts": 88, "m_nTournamentPredictionsPct": 2228, "m_numBestOfMaps": 2460, - "m_pGameModeRules": 3400, - "m_sRoundEndFunFactToken": 3720, - "m_sRoundEndMessage": 3744, + "m_pGameModeRules": 3480, + "m_sRoundEndFunFactToken": 3800, + "m_sRoundEndMessage": 3824, "m_szMatchStatTxt": 1204, "m_szTournamentEventName": 180, "m_szTournamentEventStage": 692, @@ -6567,7 +6727,7 @@ }, "C_CSGameRulesProxy": { "fields": { - "m_pGameRules": 1352 + "m_pGameRules": 1384 }, "metadata": [ { @@ -6585,7 +6745,7 @@ }, "C_CSObserverPawn": { "fields": { - "m_hDetectParentChange": 5216 + "m_hDetectParentChange": 5384 }, "metadata": [ { @@ -6633,109 +6793,109 @@ }, "C_CSPlayerPawn": { "fields": { - "m_ArmorValue": 8916, - "m_EconGloves": 5768, - "m_GunGameImmunityColor": 8648, - "m_PredictedDamageTags": 9072, - "m_RetakesMVPBoostExtraUtility": 5728, - "m_aimPunchAngle": 5324, - "m_aimPunchAngleVel": 5336, - "m_aimPunchCache": 5360, - "m_aimPunchTickBase": 5348, - "m_aimPunchTickFraction": 5352, - "m_angShootAngleHistory": 8996, - "m_angStashedShootAngles": 8960, - "m_bGrenadeParametersStashed": 8956, - "m_bHasDeathInfo": 8933, - "m_bHasFemaleVoice": 5272, - "m_bInBombZone": 5401, - "m_bInBuyZone": 5320, - "m_bInHostageRescueZone": 5400, - "m_bInLanding": 5392, - "m_bInNoDefuseArea": 8876, - "m_bIsBuyMenuOpen": 5402, - "m_bIsDefusing": 8866, - "m_bIsGrabbingHostage": 8867, - "m_bIsScoped": 8864, - "m_bIsWalking": 8752, - "m_bKilledByHeadshot": 8913, - "m_bLastHeadBoneTransformIsValid": 8520, - "m_bLeftHanded": 8569, - "m_bMustSyncRagdollState": 6865, - "m_bNeedToReApplyGloves": 5760, - "m_bOldIsScoped": 8932, - "m_bOnGroundLastTick": 8528, - "m_bPrevDefuser": 5302, - "m_bPrevHelmet": 5303, - "m_bPreviouslyInBuyZone": 5321, - "m_bRagdollDamageHeadshot": 6960, - "m_bResumeZoom": 8865, - "m_bRetakesHasDefuseKit": 5720, - "m_bRetakesMVPLastRound": 5721, - "m_bSkipOneHeadConstraintUpdate": 8568, - "m_bWaitForNoAttack": 8904, - "m_entitySpottedState": 8840, - "m_fSwitchedHandednessTime": 8572, - "m_flDeathInfoTime": 8936, - "m_flEmitSoundTime": 8872, - "m_flFlinchStack": 8888, - "m_flHealthShotBoostExpirationTime": 5264, - "m_flHitHeading": 8896, - "m_flLandingStartTime": 5396, - "m_flLandingTimeSeconds": 5276, - "m_flLastFiredWeaponTime": 5268, - "m_flNextSprayDecalTime": 5408, - "m_flOldFallVelocity": 5280, - "m_flSlopeDropHeight": 8800, - "m_flSlopeDropOffset": 8784, - "m_flTimeOfLastInjury": 5404, - "m_flVelocityModifier": 8892, - "m_flViewmodelFOV": 8588, - "m_flViewmodelOffsetX": 8576, - "m_flViewmodelOffsetY": 8580, - "m_flViewmodelOffsetZ": 8584, - "m_grenadeParameterStashTime": 8952, - "m_iBlockingUseActionInProgress": 8868, - "m_iRetakesMVPBoostItem": 5724, - "m_iRetakesOffering": 5712, - "m_iRetakesOfferingCard": 5716, - "m_iShotsFired": 8884, - "m_ignoreLadderJumpTime": 8908, - "m_lastLandTime": 8524, - "m_nEconGlovesChanged": 6864, - "m_nHighestAppliedDamageTagTick": 9156, - "m_nHitBodyPart": 8900, - "m_nLastKillerIndex": 8928, - "m_nPrevArmorVal": 5304, - "m_nPrevGrenadeAmmoCount": 5308, - "m_nPrevHighestReceivedDamageTagTick": 9152, - "m_nRagdollDamageBone": 6868, - "m_nWhichBombZone": 8880, - "m_pActionTrackingServices": 5256, - "m_pBulletServices": 5224, - "m_pBuyServices": 5240, - "m_pGlowServices": 5248, - "m_pHostageServices": 5232, - "m_qDeathEyeAngles": 8556, - "m_szLastPlaceName": 5284, - "m_szRagdollDamageWeaponName": 6896, - "m_thirdPersonHeading": 8760, - "m_unCurrentEquipmentValue": 8920, - "m_unFreezetimeEndEquipmentValue": 8924, - "m_unPreviousWeaponHash": 5312, - "m_unRoundStartEquipmentValue": 8922, - "m_unWeaponHash": 5316, - "m_vHeadConstraintOffset": 8816, - "m_vRagdollDamageForce": 6872, - "m_vRagdollDamagePosition": 6884, - "m_vRagdollServerOrigin": 6964, - "m_vecBulletHitModels": 8728, - "m_vecDeathInfoOrigin": 8940, - "m_vecPlayerPatchEconIndices": 8592, - "m_vecStashedGrenadeThrowPosition": 8972, - "m_vecStashedVelocity": 8984, - "m_vecThrowPositionHistory": 9020, - "m_vecVelocityHistory": 9044 + "m_ArmorValue": 9204, + "m_EconGloves": 5944, + "m_GunGameImmunityColor": 8936, + "m_PredictedDamageTags": 9360, + "m_RetakesMVPBoostExtraUtility": 5904, + "m_aimPunchAngle": 5492, + "m_aimPunchAngleVel": 5504, + "m_aimPunchCache": 5528, + "m_aimPunchTickBase": 5516, + "m_aimPunchTickFraction": 5520, + "m_angShootAngleHistory": 9284, + "m_angStashedShootAngles": 9248, + "m_bGrenadeParametersStashed": 9244, + "m_bHasDeathInfo": 9221, + "m_bHasFemaleVoice": 5440, + "m_bInBombZone": 5569, + "m_bInBuyZone": 5488, + "m_bInHostageRescueZone": 5568, + "m_bInLanding": 5560, + "m_bInNoDefuseArea": 9164, + "m_bIsBuyMenuOpen": 5570, + "m_bIsDefusing": 9154, + "m_bIsGrabbingHostage": 9155, + "m_bIsScoped": 9152, + "m_bIsWalking": 9040, + "m_bKilledByHeadshot": 9201, + "m_bLastHeadBoneTransformIsValid": 8808, + "m_bLeftHanded": 8857, + "m_bMustSyncRagdollState": 7041, + "m_bNeedToReApplyGloves": 5936, + "m_bOldIsScoped": 9220, + "m_bOnGroundLastTick": 8816, + "m_bPrevDefuser": 5470, + "m_bPrevHelmet": 5471, + "m_bPreviouslyInBuyZone": 5489, + "m_bRagdollDamageHeadshot": 7136, + "m_bResumeZoom": 9153, + "m_bRetakesHasDefuseKit": 5896, + "m_bRetakesMVPLastRound": 5897, + "m_bSkipOneHeadConstraintUpdate": 8856, + "m_bWaitForNoAttack": 9192, + "m_entitySpottedState": 9128, + "m_fSwitchedHandednessTime": 8860, + "m_flDeathInfoTime": 9224, + "m_flEmitSoundTime": 9160, + "m_flFlinchStack": 9176, + "m_flHealthShotBoostExpirationTime": 5432, + "m_flHitHeading": 9184, + "m_flLandingStartTime": 5564, + "m_flLandingTimeSeconds": 5444, + "m_flLastFiredWeaponTime": 5436, + "m_flNextSprayDecalTime": 5576, + "m_flOldFallVelocity": 5448, + "m_flSlopeDropHeight": 9088, + "m_flSlopeDropOffset": 9072, + "m_flTimeOfLastInjury": 5572, + "m_flVelocityModifier": 9180, + "m_flViewmodelFOV": 8876, + "m_flViewmodelOffsetX": 8864, + "m_flViewmodelOffsetY": 8868, + "m_flViewmodelOffsetZ": 8872, + "m_grenadeParameterStashTime": 9240, + "m_iBlockingUseActionInProgress": 9156, + "m_iRetakesMVPBoostItem": 5900, + "m_iRetakesOffering": 5888, + "m_iRetakesOfferingCard": 5892, + "m_iShotsFired": 9172, + "m_ignoreLadderJumpTime": 9196, + "m_lastLandTime": 8812, + "m_nEconGlovesChanged": 7040, + "m_nHighestAppliedDamageTagTick": 9444, + "m_nHitBodyPart": 9188, + "m_nLastKillerIndex": 9216, + "m_nPrevArmorVal": 5472, + "m_nPrevGrenadeAmmoCount": 5476, + "m_nPrevHighestReceivedDamageTagTick": 9440, + "m_nRagdollDamageBone": 7044, + "m_nWhichBombZone": 9168, + "m_pActionTrackingServices": 5424, + "m_pBulletServices": 5392, + "m_pBuyServices": 5408, + "m_pGlowServices": 5416, + "m_pHostageServices": 5400, + "m_qDeathEyeAngles": 8844, + "m_szLastPlaceName": 5452, + "m_szRagdollDamageWeaponName": 7072, + "m_thirdPersonHeading": 9048, + "m_unCurrentEquipmentValue": 9208, + "m_unFreezetimeEndEquipmentValue": 9212, + "m_unPreviousWeaponHash": 5480, + "m_unRoundStartEquipmentValue": 9210, + "m_unWeaponHash": 5484, + "m_vHeadConstraintOffset": 9104, + "m_vRagdollDamageForce": 7048, + "m_vRagdollDamagePosition": 7060, + "m_vRagdollServerOrigin": 7140, + "m_vecBulletHitModels": 9016, + "m_vecDeathInfoOrigin": 9228, + "m_vecPlayerPatchEconIndices": 8880, + "m_vecStashedGrenadeThrowPosition": 9260, + "m_vecStashedVelocity": 9272, + "m_vecThrowPositionHistory": 9308, + "m_vecVelocityHistory": 9332 }, "metadata": [ { @@ -7127,71 +7287,71 @@ }, "C_CSPlayerPawnBase": { "fields": { - "m_angEyeAngles": 5000, - "m_bCachedPlaneIsValid": 4845, - "m_bClipHitStaticWorld": 4844, - "m_bDeferStartMusicOnWarmup": 5108, - "m_bFlashBuildUp": 4948, - "m_bFlashDspHasBeenCleared": 4949, - "m_bFlashScreenshotHasBeenGrabbed": 4950, - "m_bGuardianShouldSprayCustomXMark": 5200, - "m_bGunGameImmunity": 4876, - "m_bHasMovedSinceSpawn": 4877, - "m_bIsRescuing": 4864, - "m_bScreenTearFrameCaptured": 4932, - "m_bShouldAutobuyDMWeapons": 5028, - "m_bShouldAutobuyNow": 5029, - "m_cycleLatch": 5112, - "m_delayTargetIDTimer": 5040, - "m_fImmuneToGunGameDamageTime": 4868, - "m_fImmuneToGunGameDamageTimeLast": 4872, - "m_fMolotovDamageTime": 4884, - "m_fMolotovUseTime": 4880, - "m_fNextThinkPushAway": 5024, - "m_fRenderingClipPlane": 4800, - "m_flClientDeathTime": 4928, - "m_flCurrentMusicStartTime": 5100, - "m_flDeathCCWeight": 4984, - "m_flFlashBangTime": 4936, - "m_flFlashDuration": 4956, - "m_flFlashMaxAlpha": 4952, - "m_flFlashOverlayAlpha": 4944, - "m_flFlashScreenshotAlpha": 4940, - "m_flHealthFadeAlpha": 4968, - "m_flHealthFadeValue": 4964, - "m_flLastSmokeAge": 5124, - "m_flLastSmokeOverlayAlpha": 5120, - "m_flLastSpawnTimeIndex": 4892, - "m_flMusicRoundStartTime": 5104, - "m_flNextMagDropTime": 5152, - "m_flPrevMatchEndTime": 4992, - "m_flPrevRoundEndTime": 4988, - "m_flProgressBarStartTime": 4900, - "m_hOriginalController": 5208, - "m_holdTargetIDTimer": 5072, - "m_iHealthBarRenderMaskIndex": 4960, - "m_iIDEntIndex": 5032, - "m_iOldIDEntIndex": 5068, - "m_iPlayerState": 4860, - "m_iProgressBarDuration": 4896, - "m_iTargetItemEntIdx": 5064, - "m_iThrowGrenadeCounter": 4888, - "m_nLastClipPlaneSetupFrame": 4816, - "m_nLastMagDropAttachmentIndex": 5156, - "m_nPlayerInfernoBodyFx": 5144, - "m_nPlayerInfernoFootFx": 5148, - "m_nPlayerSmokedFx": 5140, - "m_pClippingWeapon": 4848, - "m_pPingServices": 4784, - "m_pViewModelServices": 4792, - "m_previousPlayerState": 4856, - "m_serverIntendedCycle": 5116, - "m_vLastSmokeOverlayColor": 5128, - "m_vecIntroStartEyePosition": 4904, - "m_vecIntroStartPlayerForward": 4916, - "m_vecLastAliveLocalVelocity": 5160, - "m_vecLastClipCameraForward": 4832, - "m_vecLastClipCameraPos": 4820 + "m_angEyeAngles": 5168, + "m_bCachedPlaneIsValid": 5013, + "m_bClipHitStaticWorld": 5012, + "m_bDeferStartMusicOnWarmup": 5276, + "m_bFlashBuildUp": 5116, + "m_bFlashDspHasBeenCleared": 5117, + "m_bFlashScreenshotHasBeenGrabbed": 5118, + "m_bGuardianShouldSprayCustomXMark": 5368, + "m_bGunGameImmunity": 5044, + "m_bHasMovedSinceSpawn": 5045, + "m_bIsRescuing": 5032, + "m_bScreenTearFrameCaptured": 5100, + "m_bShouldAutobuyDMWeapons": 5196, + "m_bShouldAutobuyNow": 5197, + "m_cycleLatch": 5280, + "m_delayTargetIDTimer": 5208, + "m_fImmuneToGunGameDamageTime": 5036, + "m_fImmuneToGunGameDamageTimeLast": 5040, + "m_fMolotovDamageTime": 5052, + "m_fMolotovUseTime": 5048, + "m_fNextThinkPushAway": 5192, + "m_fRenderingClipPlane": 4968, + "m_flClientDeathTime": 5096, + "m_flCurrentMusicStartTime": 5268, + "m_flDeathCCWeight": 5152, + "m_flFlashBangTime": 5104, + "m_flFlashDuration": 5124, + "m_flFlashMaxAlpha": 5120, + "m_flFlashOverlayAlpha": 5112, + "m_flFlashScreenshotAlpha": 5108, + "m_flHealthFadeAlpha": 5136, + "m_flHealthFadeValue": 5132, + "m_flLastSmokeAge": 5292, + "m_flLastSmokeOverlayAlpha": 5288, + "m_flLastSpawnTimeIndex": 5060, + "m_flMusicRoundStartTime": 5272, + "m_flNextMagDropTime": 5320, + "m_flPrevMatchEndTime": 5160, + "m_flPrevRoundEndTime": 5156, + "m_flProgressBarStartTime": 5068, + "m_hOriginalController": 5376, + "m_holdTargetIDTimer": 5240, + "m_iHealthBarRenderMaskIndex": 5128, + "m_iIDEntIndex": 5200, + "m_iOldIDEntIndex": 5236, + "m_iPlayerState": 5028, + "m_iProgressBarDuration": 5064, + "m_iTargetItemEntIdx": 5232, + "m_iThrowGrenadeCounter": 5056, + "m_nLastClipPlaneSetupFrame": 4984, + "m_nLastMagDropAttachmentIndex": 5324, + "m_nPlayerInfernoBodyFx": 5312, + "m_nPlayerInfernoFootFx": 5316, + "m_nPlayerSmokedFx": 5308, + "m_pClippingWeapon": 5016, + "m_pPingServices": 4952, + "m_pViewModelServices": 4960, + "m_previousPlayerState": 5024, + "m_serverIntendedCycle": 5284, + "m_vLastSmokeOverlayColor": 5296, + "m_vecIntroStartEyePosition": 5072, + "m_vecIntroStartPlayerForward": 5084, + "m_vecLastAliveLocalVelocity": 5328, + "m_vecLastClipCameraForward": 5000, + "m_vecLastClipCameraPos": 4988 }, "metadata": [ { @@ -7299,16 +7459,16 @@ }, "C_CSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1496, - "m_bHostageAlive": 1352, - "m_bombsiteCenterA": 1424, - "m_bombsiteCenterB": 1436, - "m_foundGoalPositions": 1497, - "m_hostageRescueX": 1448, - "m_hostageRescueY": 1464, - "m_hostageRescueZ": 1480, - "m_iHostageEntityIDs": 1376, - "m_isHostageFollowingSomeone": 1364 + "m_bEndMatchNextMapAllVoted": 1528, + "m_bHostageAlive": 1384, + "m_bombsiteCenterA": 1456, + "m_bombsiteCenterB": 1468, + "m_foundGoalPositions": 1529, + "m_hostageRescueX": 1480, + "m_hostageRescueY": 1496, + "m_hostageRescueZ": 1512, + "m_iHostageEntityIDs": 1408, + "m_isHostageFollowingSomeone": 1396 }, "metadata": [ { @@ -7361,16 +7521,16 @@ }, "C_CSTeam": { "fields": { - "m_bSurrendered": 2052, - "m_iClanID": 2200, - "m_numMapVictories": 2048, - "m_scoreFirstHalf": 2056, - "m_scoreOvertime": 2064, - "m_scoreSecondHalf": 2060, - "m_szClanTeamname": 2068, - "m_szTeamFlagImage": 2204, - "m_szTeamLogoImage": 2212, - "m_szTeamMatchStat": 1536 + "m_bSurrendered": 2084, + "m_iClanID": 2232, + "m_numMapVictories": 2080, + "m_scoreFirstHalf": 2088, + "m_scoreOvertime": 2096, + "m_scoreSecondHalf": 2092, + "m_szClanTeamname": 2100, + "m_szTeamFlagImage": 2236, + "m_szTeamLogoImage": 2244, + "m_szTeamMatchStat": 1568 }, "metadata": [ { @@ -7428,78 +7588,78 @@ }, "C_CSWeaponBase": { "fields": { - "m_ClientPreviousWeaponState": 5792, - "m_IronSightController": 6432, - "m_OnPlayerPickup": 5848, - "m_bBurstMode": 5936, - "m_bClearWeaponIdentifyingUGC": 6136, - "m_bDroppedNearBuyZone": 5976, - "m_bFireOnEmpty": 5840, - "m_bInReload": 5952, - "m_bIsHauledBack": 5960, - "m_bOldFirstPersonSpectatedState": 6138, - "m_bReloadVisuallyComplete": 5953, - "m_bReloadsWithClips": 5832, - "m_bSilencerOn": 5961, - "m_bUIWeapon": 6139, - "m_bVisualsDataSet": 6137, - "m_bWasOwnedByCT": 6196, - "m_bWasOwnedByTerrorist": 6197, - "m_donated": 6188, - "m_ePlayerFireEvent": 5680, - "m_ePlayerFireEventAttackType": 5684, - "m_fAccuracyPenalty": 5912, - "m_fAccuracySmoothedForZoom": 5920, - "m_fLastShotTime": 6192, - "m_fScopeZoomEndTime": 5924, - "m_flCrosshairDistance": 5800, - "m_flDroppedAtTime": 5956, - "m_flFireSequenceStartTime": 5668, - "m_flGunAccuracyPositionDeprecated": 5820, - "m_flLastAccuracyUpdateTime": 5916, - "m_flLastBurstModeChangeTime": 5940, - "m_flLastLOSTraceFailureTime": 6624, - "m_flLastMagDropRequestTime": 6752, - "m_flNextAttackRenderTimeOffset": 5980, - "m_flNextClientFireBulletTime": 6212, - "m_flNextClientFireBulletTime_Repredict": 6216, - "m_flPostponeFireReadyFrac": 5948, - "m_flRecoilIndex": 5932, - "m_flTimeSilencerSwitchComplete": 5964, - "m_flTimeWeaponIdle": 5836, - "m_flTurningInaccuracy": 5908, - "m_flTurningInaccuracyDelta": 5892, - "m_flWatTickOffset": 6756, - "m_gunHeat": 6200, - "m_hCurrentThirdPersonSequence": 5728, - "m_hPrevOwner": 6152, - "m_iAlpha": 5808, - "m_iAmmoLastCheck": 5804, - "m_iCrosshairTextureID": 5816, - "m_iIronSightMode": 6608, - "m_iMostRecentTeamNumber": 5972, - "m_iNumEmptyAttacks": 6628, - "m_iOriginalTeamNumber": 5968, - "m_iRecoilIndex": 5928, - "m_iScopeTextureID": 5812, - "m_iState": 5796, - "m_lastSmokeTime": 6208, - "m_nCustomEconReloadEventId": 6140, - "m_nDropTick": 6156, - "m_nFireSequenceStartTimeAck": 5676, - "m_nFireSequenceStartTimeChange": 5672, - "m_nLastEmptySoundCmdNum": 5824, - "m_nPostponeFireReadyTicks": 5944, - "m_nSilencerBoneIndex": 5732, - "m_nViewModelIndex": 5828, - "m_seqFirePrimary": 5692, - "m_seqFireSecondary": 5696, - "m_seqIdle": 5688, - "m_smokeAttachments": 6204, - "m_thirdPersonFireSequences": 5704, - "m_thirdPersonSequences": 5736, - "m_vecTurningInaccuracyEyeDirLast": 5896, - "m_weaponMode": 5888 + "m_ClientPreviousWeaponState": 5968, + "m_IronSightController": 6608, + "m_OnPlayerPickup": 6024, + "m_bBurstMode": 6112, + "m_bClearWeaponIdentifyingUGC": 6312, + "m_bDroppedNearBuyZone": 6152, + "m_bFireOnEmpty": 6016, + "m_bInReload": 6128, + "m_bIsHauledBack": 6136, + "m_bOldFirstPersonSpectatedState": 6314, + "m_bReloadVisuallyComplete": 6129, + "m_bReloadsWithClips": 6008, + "m_bSilencerOn": 6137, + "m_bUIWeapon": 6315, + "m_bVisualsDataSet": 6313, + "m_bWasOwnedByCT": 6372, + "m_bWasOwnedByTerrorist": 6373, + "m_donated": 6364, + "m_ePlayerFireEvent": 5856, + "m_ePlayerFireEventAttackType": 5860, + "m_fAccuracyPenalty": 6088, + "m_fAccuracySmoothedForZoom": 6096, + "m_fLastShotTime": 6368, + "m_fScopeZoomEndTime": 6100, + "m_flCrosshairDistance": 5976, + "m_flDroppedAtTime": 6132, + "m_flFireSequenceStartTime": 5844, + "m_flGunAccuracyPositionDeprecated": 5996, + "m_flLastAccuracyUpdateTime": 6092, + "m_flLastBurstModeChangeTime": 6116, + "m_flLastLOSTraceFailureTime": 6800, + "m_flLastMagDropRequestTime": 6896, + "m_flNextAttackRenderTimeOffset": 6156, + "m_flNextClientFireBulletTime": 6388, + "m_flNextClientFireBulletTime_Repredict": 6392, + "m_flPostponeFireReadyFrac": 6124, + "m_flRecoilIndex": 6108, + "m_flTimeSilencerSwitchComplete": 6140, + "m_flTimeWeaponIdle": 6012, + "m_flTurningInaccuracy": 6084, + "m_flTurningInaccuracyDelta": 6068, + "m_flWatTickOffset": 6900, + "m_gunHeat": 6376, + "m_hCurrentThirdPersonSequence": 5904, + "m_hPrevOwner": 6328, + "m_iAlpha": 5984, + "m_iAmmoLastCheck": 5980, + "m_iCrosshairTextureID": 5992, + "m_iIronSightMode": 6784, + "m_iMostRecentTeamNumber": 6148, + "m_iNumEmptyAttacks": 6804, + "m_iOriginalTeamNumber": 6144, + "m_iRecoilIndex": 6104, + "m_iScopeTextureID": 5988, + "m_iState": 5972, + "m_lastSmokeTime": 6384, + "m_nCustomEconReloadEventId": 6316, + "m_nDropTick": 6332, + "m_nFireSequenceStartTimeAck": 5852, + "m_nFireSequenceStartTimeChange": 5848, + "m_nLastEmptySoundCmdNum": 6000, + "m_nPostponeFireReadyTicks": 6120, + "m_nSilencerBoneIndex": 5908, + "m_nViewModelIndex": 6004, + "m_seqFirePrimary": 5868, + "m_seqFireSecondary": 5872, + "m_seqIdle": 5864, + "m_smokeAttachments": 6380, + "m_thirdPersonFireSequences": 5880, + "m_thirdPersonSequences": 5912, + "m_vecTurningInaccuracyEyeDirLast": 6072, + "m_weaponMode": 6064 }, "metadata": [ { @@ -7651,12 +7811,12 @@ }, "C_CSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 6797, - "m_iBurstShotsRemaining": 6772, - "m_iSilencerBodygroup": 6776, - "m_inPrecache": 6796, - "m_silencedModelIndex": 6792, - "m_zoomLevel": 6768 + "m_bNeedsBoltAction": 6941, + "m_iBurstShotsRemaining": 6916, + "m_iSilencerBodygroup": 6920, + "m_inPrecache": 6940, + "m_silencedModelIndex": 6936, + "m_zoomLevel": 6912 }, "metadata": [ { @@ -7679,13 +7839,13 @@ }, "C_Chicken": { "fields": { - "m_AttributeManager": 4464, - "m_bAttributesInitialized": 5656, - "m_bIsPreviewModel": 5664, - "m_hHolidayHatAddon": 4448, - "m_hWaterWakeParticles": 5660, - "m_jumpedThisFrame": 4452, - "m_leader": 4456 + "m_AttributeManager": 4664, + "m_bAttributesInitialized": 5856, + "m_bIsPreviewModel": 5864, + "m_hHolidayHatAddon": 4648, + "m_hWaterWakeParticles": 5860, + "m_jumpedThisFrame": 4652, + "m_leader": 4656 }, "metadata": [ { @@ -7708,44 +7868,44 @@ }, "C_ClientRagdoll": { "fields": { - "m_bFadeOut": 3792, - "m_bFadingOut": 3822, - "m_bImportant": 3793, - "m_bReleaseRagdoll": 3820, - "m_flEffectTime": 3796, - "m_flScaleEnd": 3824, - "m_flScaleTimeEnd": 3904, - "m_flScaleTimeStart": 3864, - "m_gibDespawnTime": 3800, - "m_iCurrentFriction": 3804, - "m_iEyeAttachment": 3821, - "m_iFrictionAnimState": 3816, - "m_iMaxFriction": 3812, - "m_iMinFriction": 3808 + "m_bFadeOut": 3968, + "m_bFadingOut": 3998, + "m_bImportant": 3969, + "m_bReleaseRagdoll": 3996, + "m_flEffectTime": 3972, + "m_flScaleEnd": 4000, + "m_flScaleTimeEnd": 4080, + "m_flScaleTimeStart": 4040, + "m_gibDespawnTime": 3976, + "m_iCurrentFriction": 3980, + "m_iEyeAttachment": 3997, + "m_iFrictionAnimState": 3992, + "m_iMaxFriction": 3988, + "m_iMinFriction": 3984 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_ColorCorrection": { "fields": { - "m_MaxFalloff": 1368, - "m_MinFalloff": 1364, - "m_bClientSide": 1902, - "m_bEnabled": 1900, - "m_bEnabledOnClient": 1904, - "m_bExclusive": 1903, - "m_bFadingIn": 1912, - "m_bMaster": 1901, - "m_flCurWeight": 1384, - "m_flCurWeightOnClient": 1908, - "m_flFadeDuration": 1924, - "m_flFadeInDuration": 1372, - "m_flFadeOutDuration": 1376, - "m_flFadeStartTime": 1920, - "m_flFadeStartWeight": 1916, - "m_flMaxWeight": 1380, - "m_netlookupFilename": 1388, - "m_vecOrigin": 1352 + "m_MaxFalloff": 1400, + "m_MinFalloff": 1396, + "m_bClientSide": 1934, + "m_bEnabled": 1932, + "m_bEnabledOnClient": 1936, + "m_bExclusive": 1935, + "m_bFadingIn": 1944, + "m_bMaster": 1933, + "m_flCurWeight": 1416, + "m_flCurWeightOnClient": 1940, + "m_flFadeDuration": 1956, + "m_flFadeInDuration": 1404, + "m_flFadeOutDuration": 1408, + "m_flFadeStartTime": 1952, + "m_flFadeStartWeight": 1948, + "m_flMaxWeight": 1412, + "m_netlookupFilename": 1420, + "m_vecOrigin": 1384 }, "metadata": [ { @@ -7812,15 +7972,15 @@ }, "C_ColorCorrectionVolume": { "fields": { - "m_FadeDuration": 3304, - "m_LastEnterTime": 3284, - "m_LastEnterWeight": 3280, - "m_LastExitTime": 3292, - "m_LastExitWeight": 3288, - "m_MaxWeight": 3300, - "m_Weight": 3308, - "m_bEnabled": 3296, - "m_lookupFilename": 3312 + "m_FadeDuration": 3392, + "m_LastEnterTime": 3372, + "m_LastEnterWeight": 3368, + "m_LastExitTime": 3380, + "m_LastExitWeight": 3376, + "m_MaxWeight": 3388, + "m_Weight": 3396, + "m_bEnabled": 3384, + "m_lookupFilename": 3400 }, "metadata": [ { @@ -7853,8 +8013,8 @@ }, "C_CsmFovOverride": { "fields": { - "m_cameraName": 1352, - "m_flCsmFovOverrideValue": 1360 + "m_cameraName": 1384, + "m_flCsmFovOverrideValue": 1392 }, "metadata": [], "parent": "C_BaseEntity" @@ -7871,9 +8031,9 @@ }, "C_DecoyProjectile": { "fields": { - "m_flTimeParticleEffectSpawn": 4472, - "m_nClientLastKnownDecoyShotTick": 4436, - "m_nDecoyShotTick": 4432 + "m_flTimeParticleEffectSpawn": 4648, + "m_nClientLastKnownDecoyShotTick": 4612, + "m_nDecoyShotTick": 4608 }, "metadata": [ { @@ -7886,13 +8046,13 @@ }, "C_DynamicLight": { "fields": { - "m_Exponent": 3280, - "m_Flags": 3272, - "m_InnerAngle": 3284, - "m_LightStyle": 3273, - "m_OuterAngle": 3288, - "m_Radius": 3276, - "m_SpotRadius": 3292 + "m_Exponent": 3368, + "m_Flags": 3360, + "m_InnerAngle": 3372, + "m_LightStyle": 3361, + "m_OuterAngle": 3376, + "m_Radius": 3364, + "m_SpotRadius": 3380 }, "metadata": [ { @@ -7935,29 +8095,29 @@ }, "C_DynamicProp": { "fields": { - "m_OnAnimReachedEnd": 4328, - "m_OnAnimReachedStart": 4288, - "m_bCreateNonSolid": 4384, - "m_bFiredStartEndOutput": 4382, - "m_bForceNpcExclude": 4383, - "m_bIsOverrideProp": 4385, - "m_bRandomizeCycle": 4380, - "m_bStartDisabled": 4381, - "m_bUseAnimGraph": 4161, - "m_bUseHitboxesForRenderBox": 4160, - "m_glowColor": 4400, - "m_iCachedFrameCount": 4408, - "m_iInitialGlowState": 4388, - "m_iszIdleAnim": 4368, - "m_nGlowRange": 4392, - "m_nGlowRangeMin": 4396, - "m_nGlowTeam": 4404, - "m_nIdleAnimLoopMode": 4376, - "m_pOutputAnimBegun": 4168, - "m_pOutputAnimLoopCycleOver": 4248, - "m_pOutputAnimOver": 4208, - "m_vecCachedRenderMaxs": 4424, - "m_vecCachedRenderMins": 4412 + "m_OnAnimReachedEnd": 4528, + "m_OnAnimReachedStart": 4488, + "m_bCreateNonSolid": 4584, + "m_bFiredStartEndOutput": 4582, + "m_bForceNpcExclude": 4583, + "m_bIsOverrideProp": 4585, + "m_bRandomizeCycle": 4580, + "m_bStartDisabled": 4581, + "m_bUseAnimGraph": 4361, + "m_bUseHitboxesForRenderBox": 4360, + "m_glowColor": 4600, + "m_iCachedFrameCount": 4608, + "m_iInitialGlowState": 4588, + "m_iszIdleAnim": 4568, + "m_nGlowRange": 4592, + "m_nGlowRangeMin": 4596, + "m_nGlowTeam": 4604, + "m_nIdleAnimLoopMode": 4576, + "m_pOutputAnimBegun": 4368, + "m_pOutputAnimLoopCycleOver": 4448, + "m_pOutputAnimOver": 4408, + "m_vecCachedRenderMaxs": 4624, + "m_vecCachedRenderMins": 4612 }, "metadata": [ { @@ -7990,26 +8150,26 @@ }, "C_EconEntity": { "fields": { - "m_AttributeManager": 4240, - "m_OriginalOwnerXuidHigh": 5436, - "m_OriginalOwnerXuidLow": 5432, - "m_bAttachmentDirty": 5496, - "m_bAttributesInitialized": 4232, - "m_bClientside": 5456, - "m_bParticleSystemsCreated": 5457, - "m_flFallbackWear": 5448, - "m_flFlexDelayTime": 4216, - "m_flFlexDelayedWeight": 4224, - "m_hOldProvidee": 5520, - "m_hViewmodelAttachment": 5488, - "m_iNumOwnerValidationRetries": 5504, - "m_iOldTeam": 5492, - "m_nFallbackPaintKit": 5440, - "m_nFallbackSeed": 5444, - "m_nFallbackStatTrak": 5452, - "m_nUnloadedModelIndex": 5500, - "m_vecAttachedModels": 5528, - "m_vecAttachedParticles": 5464 + "m_AttributeManager": 4416, + "m_OriginalOwnerXuidHigh": 5612, + "m_OriginalOwnerXuidLow": 5608, + "m_bAttachmentDirty": 5672, + "m_bAttributesInitialized": 4408, + "m_bClientside": 5632, + "m_bParticleSystemsCreated": 5633, + "m_flFallbackWear": 5624, + "m_flFlexDelayTime": 4392, + "m_flFlexDelayedWeight": 4400, + "m_hOldProvidee": 5696, + "m_hViewmodelAttachment": 5664, + "m_iNumOwnerValidationRetries": 5680, + "m_iOldTeam": 5668, + "m_nFallbackPaintKit": 5616, + "m_nFallbackSeed": 5620, + "m_nFallbackStatTrak": 5628, + "m_nUnloadedModelIndex": 5676, + "m_vecAttachedModels": 5704, + "m_vecAttachedParticles": 5640 }, "metadata": [ { @@ -8078,6 +8238,7 @@ "m_iItemID": 456, "m_iItemIDHigh": 464, "m_iItemIDLow": 468, + "m_iOriginOverride": 504, "m_iQualityOverride": 500, "m_iRarityOverride": 496, "m_nInventoryImageRgbaHeight": 132, @@ -8085,8 +8246,8 @@ "m_szCurrentLoadCachedFileName": 136, "m_szCustomName": 720, "m_szCustomNameOverride": 881, - "m_unClientFlags": 504, - "m_unOverrideStyle": 505 + "m_unClientFlags": 508, + "m_unOverrideStyle": 509 }, "metadata": [ { @@ -8149,27 +8310,27 @@ }, "C_EconWearable": { "fields": { - "m_bAlwaysAllow": 5556, - "m_nForceSkin": 5552 + "m_bAlwaysAllow": 5732, + "m_nForceSkin": 5728 }, "metadata": [], "parent": "C_EconEntity" }, "C_EntityDissolve": { "fields": { - "m_bCoreExplode": 3332, - "m_bLinkedToServerEnt": 3333, - "m_flFadeInLength": 3288, - "m_flFadeInStart": 3284, - "m_flFadeOutLength": 3304, - "m_flFadeOutModelLength": 3296, - "m_flFadeOutModelStart": 3292, - "m_flFadeOutStart": 3300, - "m_flNextSparkTime": 3308, - "m_flStartTime": 3280, - "m_nDissolveType": 3312, - "m_nMagnitude": 3328, - "m_vDissolverOrigin": 3316 + "m_bCoreExplode": 3420, + "m_bLinkedToServerEnt": 3421, + "m_flFadeInLength": 3376, + "m_flFadeInStart": 3372, + "m_flFadeOutLength": 3392, + "m_flFadeOutModelLength": 3384, + "m_flFadeOutModelStart": 3380, + "m_flFadeOutStart": 3388, + "m_flNextSparkTime": 3396, + "m_flStartTime": 3368, + "m_nDissolveType": 3400, + "m_nMagnitude": 3416, + "m_vDissolverOrigin": 3404 }, "metadata": [ { @@ -8227,9 +8388,9 @@ }, "C_EntityFlame": { "fields": { - "m_bCheapEffect": 1396, - "m_hEntAttached": 1352, - "m_hOldAttached": 1392 + "m_bCheapEffect": 1428, + "m_hEntAttached": 1384, + "m_hOldAttached": 1424 }, "metadata": [ { @@ -8247,30 +8408,30 @@ }, "C_EnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 5544, - "m_Entity_bCustomCubemapTexture": 5560, - "m_Entity_bEnabled": 5705, - "m_Entity_bMoveable": 5624, - "m_Entity_bStartDisabled": 5640, - "m_Entity_flBrightness": 5548, - "m_Entity_flEdgeFadeDist": 5644, - "m_Entity_hCubemapTexture": 5552, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5576, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5584, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5592, - "m_Entity_hLightProbeTexture": 5568, - "m_Entity_nEnvCubeMapArrayIndex": 5632, - "m_Entity_nHandshake": 5628, - "m_Entity_nLightProbeAtlasX": 5672, - "m_Entity_nLightProbeAtlasY": 5676, - "m_Entity_nLightProbeAtlasZ": 5680, - "m_Entity_nLightProbeSizeX": 5660, - "m_Entity_nLightProbeSizeY": 5664, - "m_Entity_nLightProbeSizeZ": 5668, - "m_Entity_nPriority": 5636, - "m_Entity_vBoxMaxs": 5612, - "m_Entity_vBoxMins": 5600, - "m_Entity_vEdgeFadeDists": 5648 + "m_Entity_Color": 5576, + "m_Entity_bCustomCubemapTexture": 5592, + "m_Entity_bEnabled": 5737, + "m_Entity_bMoveable": 5656, + "m_Entity_bStartDisabled": 5672, + "m_Entity_flBrightness": 5580, + "m_Entity_flEdgeFadeDist": 5676, + "m_Entity_hCubemapTexture": 5584, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5608, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5616, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5624, + "m_Entity_hLightProbeTexture": 5600, + "m_Entity_nEnvCubeMapArrayIndex": 5664, + "m_Entity_nHandshake": 5660, + "m_Entity_nLightProbeAtlasX": 5704, + "m_Entity_nLightProbeAtlasY": 5708, + "m_Entity_nLightProbeAtlasZ": 5712, + "m_Entity_nLightProbeSizeX": 5692, + "m_Entity_nLightProbeSizeY": 5696, + "m_Entity_nLightProbeSizeZ": 5700, + "m_Entity_nPriority": 5668, + "m_Entity_vBoxMaxs": 5644, + "m_Entity_vBoxMins": 5632, + "m_Entity_vEdgeFadeDists": 5680 }, "metadata": [ { @@ -8398,24 +8559,24 @@ }, "C_EnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 1560, - "m_Entity_bCustomCubemapTexture": 1488, - "m_Entity_bDefaultEnvMap": 1557, - "m_Entity_bDefaultSpecEnvMap": 1558, - "m_Entity_bEnabled": 1576, - "m_Entity_bIndoorCubeMap": 1559, - "m_Entity_bMoveable": 1520, - "m_Entity_bStartDisabled": 1556, - "m_Entity_flDiffuseScale": 1552, - "m_Entity_flEdgeFadeDist": 1536, - "m_Entity_flInfluenceRadius": 1492, - "m_Entity_hCubemapTexture": 1480, - "m_Entity_nEnvCubeMapArrayIndex": 1528, - "m_Entity_nHandshake": 1524, - "m_Entity_nPriority": 1532, - "m_Entity_vBoxProjectMaxs": 1508, - "m_Entity_vBoxProjectMins": 1496, - "m_Entity_vEdgeFadeDists": 1540 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1592, + "m_Entity_bCustomCubemapTexture": 1520, + "m_Entity_bDefaultEnvMap": 1589, + "m_Entity_bDefaultSpecEnvMap": 1590, + "m_Entity_bEnabled": 1608, + "m_Entity_bIndoorCubeMap": 1591, + "m_Entity_bMoveable": 1552, + "m_Entity_bStartDisabled": 1588, + "m_Entity_flDiffuseScale": 1584, + "m_Entity_flEdgeFadeDist": 1568, + "m_Entity_flInfluenceRadius": 1524, + "m_Entity_hCubemapTexture": 1512, + "m_Entity_nEnvCubeMapArrayIndex": 1560, + "m_Entity_nHandshake": 1556, + "m_Entity_nPriority": 1564, + "m_Entity_vBoxProjectMaxs": 1540, + "m_Entity_vBoxProjectMins": 1528, + "m_Entity_vEdgeFadeDists": 1572 }, "metadata": [ { @@ -8518,24 +8679,24 @@ }, "C_EnvCubemapFog": { "fields": { - "m_bActive": 1388, - "m_bFirstTime": 1425, - "m_bHasHeightFogEnd": 1424, - "m_bHeightFogEnabled": 1364, - "m_bStartDisabled": 1389, - "m_flEndDistance": 1352, - "m_flFogFalloffExponent": 1360, - "m_flFogHeightEnd": 1372, - "m_flFogHeightExponent": 1380, - "m_flFogHeightStart": 1376, - "m_flFogHeightWidth": 1368, - "m_flFogMaxOpacity": 1392, - "m_flLODBias": 1384, - "m_flStartDistance": 1356, - "m_hFogCubemapTexture": 1416, - "m_hSkyMaterial": 1400, - "m_iszSkyEntity": 1408, - "m_nCubemapSourceType": 1396 + "m_bActive": 1420, + "m_bFirstTime": 1457, + "m_bHasHeightFogEnd": 1456, + "m_bHeightFogEnabled": 1396, + "m_bStartDisabled": 1421, + "m_flEndDistance": 1384, + "m_flFogFalloffExponent": 1392, + "m_flFogHeightEnd": 1404, + "m_flFogHeightExponent": 1412, + "m_flFogHeightStart": 1408, + "m_flFogHeightWidth": 1400, + "m_flFogMaxOpacity": 1424, + "m_flLODBias": 1416, + "m_flStartDistance": 1388, + "m_hFogCubemapTexture": 1448, + "m_hSkyMaterial": 1432, + "m_iszSkyEntity": 1440, + "m_nCubemapSourceType": 1428 }, "metadata": [ { @@ -8628,15 +8789,15 @@ }, "C_EnvDecal": { "fields": { - "m_bProjectOnCharacters": 3297, - "m_bProjectOnWater": 3298, - "m_bProjectOnWorld": 3296, - "m_flDepth": 3288, - "m_flDepthSortBias": 3300, - "m_flHeight": 3284, - "m_flWidth": 3280, - "m_hDecalMaterial": 3272, - "m_nRenderOrder": 3292 + "m_bProjectOnCharacters": 3385, + "m_bProjectOnWater": 3386, + "m_bProjectOnWorld": 3384, + "m_flDepth": 3376, + "m_flDepthSortBias": 3388, + "m_flHeight": 3372, + "m_flWidth": 3368, + "m_hDecalMaterial": 3360, + "m_nRenderOrder": 3380 }, "metadata": [ { @@ -8689,8 +8850,8 @@ }, "C_EnvDetailController": { "fields": { - "m_flFadeEndDist": 1356, - "m_flFadeStartDist": 1352 + "m_flFadeEndDist": 1388, + "m_flFadeStartDist": 1384 }, "metadata": [ { @@ -8708,23 +8869,23 @@ }, "C_EnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 5521, - "m_Entity_bMoveable": 5472, - "m_Entity_bStartDisabled": 5484, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5424, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5432, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5440, - "m_Entity_hLightProbeTexture": 5416, - "m_Entity_nHandshake": 5476, - "m_Entity_nLightProbeAtlasX": 5500, - "m_Entity_nLightProbeAtlasY": 5504, - "m_Entity_nLightProbeAtlasZ": 5508, - "m_Entity_nLightProbeSizeX": 5488, - "m_Entity_nLightProbeSizeY": 5492, - "m_Entity_nLightProbeSizeZ": 5496, - "m_Entity_nPriority": 5480, - "m_Entity_vBoxMaxs": 5460, - "m_Entity_vBoxMins": 5448 + "m_Entity_bEnabled": 5553, + "m_Entity_bMoveable": 5504, + "m_Entity_bStartDisabled": 5516, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5456, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5464, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5472, + "m_Entity_hLightProbeTexture": 5448, + "m_Entity_nHandshake": 5508, + "m_Entity_nLightProbeAtlasX": 5532, + "m_Entity_nLightProbeAtlasY": 5536, + "m_Entity_nLightProbeAtlasZ": 5540, + "m_Entity_nLightProbeSizeX": 5520, + "m_Entity_nLightProbeSizeY": 5524, + "m_Entity_nLightProbeSizeZ": 5528, + "m_Entity_nPriority": 5512, + "m_Entity_vBoxMaxs": 5492, + "m_Entity_vBoxMins": 5480 }, "metadata": [ { @@ -8817,11 +8978,11 @@ }, "C_EnvParticleGlow": { "fields": { - "m_ColorTint": 4740, - "m_flAlphaScale": 4728, - "m_flRadiusScale": 4732, - "m_flSelfIllumScale": 4736, - "m_hTextureOverride": 4744 + "m_ColorTint": 4828, + "m_flAlphaScale": 4816, + "m_flRadiusScale": 4820, + "m_flSelfIllumScale": 4824, + "m_hTextureOverride": 4832 }, "metadata": [ { @@ -8859,15 +9020,15 @@ }, "C_EnvScreenOverlay": { "fields": { - "m_bIsActive": 1480, - "m_bWasActive": 1481, - "m_flCurrentOverlayTime": 1492, - "m_flOverlayTimes": 1432, - "m_flStartTime": 1472, - "m_iCachedDesiredOverlay": 1484, - "m_iCurrentOverlay": 1488, - "m_iDesiredOverlay": 1476, - "m_iszOverlayNames": 1352 + "m_bIsActive": 1512, + "m_bWasActive": 1513, + "m_flCurrentOverlayTime": 1524, + "m_flOverlayTimes": 1464, + "m_flStartTime": 1504, + "m_iCachedDesiredOverlay": 1516, + "m_iCurrentOverlay": 1520, + "m_iDesiredOverlay": 1508, + "m_iszOverlayNames": 1384 }, "metadata": [ { @@ -8900,18 +9061,18 @@ }, "C_EnvSky": { "fields": { - "m_bEnabled": 3324, - "m_bStartDisabled": 3288, - "m_flBrightnessScale": 3300, - "m_flFogMaxEnd": 3320, - "m_flFogMaxStart": 3316, - "m_flFogMinEnd": 3312, - "m_flFogMinStart": 3308, - "m_hSkyMaterial": 3272, - "m_hSkyMaterialLightingOnly": 3280, - "m_nFogType": 3304, - "m_vTintColor": 3289, - "m_vTintColorLightingOnly": 3293 + "m_bEnabled": 3412, + "m_bStartDisabled": 3376, + "m_flBrightnessScale": 3388, + "m_flFogMaxEnd": 3408, + "m_flFogMaxStart": 3404, + "m_flFogMinEnd": 3400, + "m_flFogMinStart": 3396, + "m_hSkyMaterial": 3360, + "m_hSkyMaterialLightingOnly": 3368, + "m_nFogType": 3392, + "m_vTintColor": 3377, + "m_vTintColorLightingOnly": 3381 }, "metadata": [ { @@ -8979,38 +9140,40 @@ }, "C_EnvVolumetricFogController": { "fields": { - "m_bActive": 1416, - "m_bEnableIndirect": 1457, - "m_bFirstTime": 1496, - "m_bIndirectUseLPVs": 1458, - "m_bIsMaster": 1459, - "m_bStartDisabled": 1456, - "m_fNoiseSpeed": 1476, - "m_fNoiseStrength": 1480, - "m_flAnisotropy": 1356, - "m_flDefaultAnisotropy": 1444, - "m_flDefaultDrawDistance": 1452, - "m_flDefaultScattering": 1448, - "m_flDrawDistance": 1364, - "m_flFadeInEnd": 1372, - "m_flFadeInStart": 1368, - "m_flFadeSpeed": 1360, - "m_flIndirectStrength": 1376, - "m_flScattering": 1352, - "m_flStartAnisoTime": 1420, - "m_flStartAnisotropy": 1432, - "m_flStartDrawDistance": 1440, - "m_flStartDrawDistanceTime": 1428, - "m_flStartScatterTime": 1424, - "m_flStartScattering": 1436, - "m_hFogIndirectTexture": 1464, - "m_nForceRefreshCount": 1472, - "m_nIndirectTextureDimX": 1380, - "m_nIndirectTextureDimY": 1384, - "m_nIndirectTextureDimZ": 1388, - "m_vBoxMaxs": 1404, - "m_vBoxMins": 1392, - "m_vNoiseScale": 1484 + "m_bActive": 1456, + "m_bEnableIndirect": 1497, + "m_bFirstTime": 1536, + "m_bIndirectUseLPVs": 1498, + "m_bIsMaster": 1499, + "m_bStartDisabled": 1496, + "m_fFirstVolumeSliceThickness": 1416, + "m_fNoiseSpeed": 1516, + "m_fNoiseStrength": 1520, + "m_flAnisotropy": 1388, + "m_flDefaultAnisotropy": 1484, + "m_flDefaultDrawDistance": 1492, + "m_flDefaultScattering": 1488, + "m_flDrawDistance": 1396, + "m_flFadeInEnd": 1404, + "m_flFadeInStart": 1400, + "m_flFadeSpeed": 1392, + "m_flIndirectStrength": 1408, + "m_flScattering": 1384, + "m_flStartAnisoTime": 1460, + "m_flStartAnisotropy": 1472, + "m_flStartDrawDistance": 1480, + "m_flStartDrawDistanceTime": 1468, + "m_flStartScatterTime": 1464, + "m_flStartScattering": 1476, + "m_hFogIndirectTexture": 1504, + "m_nForceRefreshCount": 1512, + "m_nIndirectTextureDimX": 1420, + "m_nIndirectTextureDimY": 1424, + "m_nIndirectTextureDimZ": 1428, + "m_nVolumeDepth": 1412, + "m_vBoxMaxs": 1444, + "m_vBoxMins": 1432, + "m_vNoiseScale": 1524 }, "metadata": [ { @@ -9048,6 +9211,16 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_nIndirectTextureDimX", "type": "NetworkVarNames", @@ -9173,21 +9346,22 @@ }, "C_EnvVolumetricFogVolume": { "fields": { - "m_bActive": 1352, - "m_bOverrideIndirectLightStrength": 1416, - "m_bOverrideNoiseStrength": 1418, - "m_bOverrideSunLightStrength": 1417, - "m_bStartDisabled": 1380, - "m_fHeightFogEdgeWidth": 1400, - "m_fIndirectLightStrength": 1404, - "m_fNoiseStrength": 1412, - "m_fSunLightStrength": 1408, - "m_flFalloffExponent": 1392, - "m_flHeightFogDepth": 1396, - "m_flStrength": 1384, - "m_nFalloffShape": 1388, - "m_vBoxMaxs": 1368, - "m_vBoxMins": 1356 + "m_bActive": 1384, + "m_bAllowLPVIndirect": 1451, + "m_bOverrideIndirectLightStrength": 1448, + "m_bOverrideNoiseStrength": 1450, + "m_bOverrideSunLightStrength": 1449, + "m_bStartDisabled": 1412, + "m_fHeightFogEdgeWidth": 1432, + "m_fIndirectLightStrength": 1436, + "m_fNoiseStrength": 1444, + "m_fSunLightStrength": 1440, + "m_flFalloffExponent": 1424, + "m_flHeightFogDepth": 1428, + "m_flStrength": 1416, + "m_nFalloffShape": 1420, + "m_vBoxMaxs": 1400, + "m_vBoxMins": 1388 }, "metadata": [ { @@ -9264,13 +9438,18 @@ "name": "m_bOverrideNoiseStrength", "type": "NetworkVarNames", "type_name": "bool" + }, + { + "name": "m_bAllowLPVIndirect", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "C_BaseEntity" }, "C_EnvWind": { "fields": { - "m_EnvWindShared": 1352 + "m_EnvWindShared": 1384 }, "metadata": [ { @@ -9283,7 +9462,7 @@ }, "C_EnvWindClientside": { "fields": { - "m_EnvWindShared": 1352 + "m_EnvWindShared": 1384 }, "metadata": [ { @@ -9313,7 +9492,7 @@ "m_flWindAngleVariation": 136, "m_flWindSpeed": 64, "m_flWindSpeedVariation": 140, - "m_iEntIndex": 144, + "m_hEntOwner": 144, "m_iGustDirChange": 40, "m_iInitialWindDir": 104, "m_iMaxGust": 26, @@ -9428,19 +9607,19 @@ }, "C_FireSmoke": { "fields": { - "m_bClipTested": 1420, - "m_bFadingOut": 1421, - "m_flChildFlameSpread": 1396, - "m_flClipPerc": 1416, - "m_flScaleEnd": 1384, - "m_flScaleRegister": 1376, - "m_flScaleStart": 1380, - "m_flScaleTimeEnd": 1392, - "m_flScaleTimeStart": 1388, - "m_nFlameFromAboveModelIndex": 1372, - "m_nFlameModelIndex": 1368, - "m_pFireOverlay": 1432, - "m_tParticleSpawn": 1424 + "m_bClipTested": 1452, + "m_bFadingOut": 1453, + "m_flChildFlameSpread": 1428, + "m_flClipPerc": 1448, + "m_flScaleEnd": 1416, + "m_flScaleRegister": 1408, + "m_flScaleStart": 1412, + "m_flScaleTimeEnd": 1424, + "m_flScaleTimeStart": 1420, + "m_nFlameFromAboveModelIndex": 1404, + "m_nFlameModelIndex": 1400, + "m_pFireOverlay": 1464, + "m_tParticleSpawn": 1456 }, "metadata": [ { @@ -9466,37 +9645,37 @@ }, "C_FireSprite": { "fields": { - "m_bFadeFromAbove": 3556, - "m_vecMoveDir": 3544 + "m_bFadeFromAbove": 3644, + "m_vecMoveDir": 3632 }, "metadata": [], "parent": "C_Sprite" }, "C_Fish": { "fields": { - "m_actualAngles": 3892, - "m_actualPos": 3880, - "m_angle": 3936, - "m_angles": 3816, - "m_averageError": 4028, - "m_buoyancy": 3840, - "m_deathAngle": 3836, - "m_deathDepth": 3832, - "m_errorHistory": 3940, - "m_errorHistoryCount": 4024, - "m_errorHistoryIndex": 4020, - "m_gotUpdate": 3920, - "m_localLifeState": 3828, - "m_poolOrigin": 3904, - "m_pos": 3792, - "m_vel": 3804, - "m_waterLevel": 3916, - "m_wigglePhase": 3872, - "m_wiggleRate": 3876, - "m_wiggleTimer": 3848, - "m_x": 3924, - "m_y": 3928, - "m_z": 3932 + "m_actualAngles": 4068, + "m_actualPos": 4056, + "m_angle": 4112, + "m_angles": 3992, + "m_averageError": 4204, + "m_buoyancy": 4016, + "m_deathAngle": 4012, + "m_deathDepth": 4008, + "m_errorHistory": 4116, + "m_errorHistoryCount": 4200, + "m_errorHistoryIndex": 4196, + "m_gotUpdate": 4096, + "m_localLifeState": 4004, + "m_poolOrigin": 4080, + "m_pos": 3968, + "m_vel": 3980, + "m_waterLevel": 4092, + "m_wigglePhase": 4048, + "m_wiggleRate": 4052, + "m_wiggleTimer": 4024, + "m_x": 4100, + "m_y": 4104, + "m_z": 4108 }, "metadata": [ { @@ -9542,8 +9721,8 @@ }, "C_Fists": { "fields": { - "m_bPlayingUninterruptableAct": 6768, - "m_nUninterruptableActivity": 6772 + "m_bPlayingUninterruptableAct": 6912, + "m_nUninterruptableActivity": 6916 }, "metadata": [ { @@ -9571,9 +9750,9 @@ }, "C_FogController": { "fields": { - "m_bUseAngles": 1456, - "m_fog": 1352, - "m_iChangedVariables": 1460 + "m_bUseAngles": 1488, + "m_fog": 1384, + "m_iChangedVariables": 1492 }, "metadata": [ { @@ -9586,8 +9765,8 @@ }, "C_FootstepControl": { "fields": { - "m_destination": 3288, - "m_source": 3280 + "m_destination": 3376, + "m_source": 3368 }, "metadata": [ { @@ -9610,14 +9789,14 @@ }, "C_FuncConveyor": { "fields": { - "m_flCurrentConveyorOffset": 3336, - "m_flCurrentConveyorSpeed": 3340, - "m_flTargetSpeed": 3292, - "m_flTransitionStartSpeed": 3304, - "m_hConveyorModels": 3312, - "m_nTransitionDurationTicks": 3300, - "m_nTransitionStartTick": 3296, - "m_vecMoveDirEntitySpace": 3280 + "m_flCurrentConveyorOffset": 3424, + "m_flCurrentConveyorSpeed": 3428, + "m_flTargetSpeed": 3380, + "m_flTransitionStartSpeed": 3392, + "m_hConveyorModels": 3400, + "m_nTransitionDurationTicks": 3388, + "m_nTransitionStartTick": 3384, + "m_vecMoveDirEntitySpace": 3368 }, "metadata": [ { @@ -9679,9 +9858,9 @@ }, "C_FuncElectrifiedVolume": { "fields": { - "m_EffectName": 3280, - "m_bState": 3288, - "m_nAmbientEffect": 3272 + "m_EffectName": 3368, + "m_bState": 3376, + "m_nAmbientEffect": 3360 }, "metadata": [ { @@ -9699,15 +9878,15 @@ }, "C_FuncLadder": { "fields": { - "m_Dismounts": 3288, - "m_bDisabled": 3352, - "m_bFakeLadder": 3353, - "m_bHasSlack": 3354, - "m_flAutoRideSpeed": 3348, - "m_vecLadderDir": 3272, - "m_vecLocalTop": 3312, - "m_vecPlayerMountPositionBottom": 3336, - "m_vecPlayerMountPositionTop": 3324 + "m_Dismounts": 3376, + "m_bDisabled": 3440, + "m_bFakeLadder": 3441, + "m_bHasSlack": 3442, + "m_flAutoRideSpeed": 3436, + "m_vecLadderDir": 3360, + "m_vecLocalTop": 3400, + "m_vecPlayerMountPositionBottom": 3424, + "m_vecPlayerMountPositionTop": 3412 }, "metadata": [ { @@ -9740,14 +9919,14 @@ }, "C_FuncMonitor": { "fields": { - "m_bDraw3DSkybox": 3301, - "m_bEnabled": 3300, - "m_bRenderShadows": 3284, - "m_bUseUniqueColorTarget": 3285, - "m_brushModelName": 3288, - "m_hTargetCamera": 3296, - "m_nResolutionEnum": 3280, - "m_targetCamera": 3272 + "m_bDraw3DSkybox": 3389, + "m_bEnabled": 3388, + "m_bRenderShadows": 3372, + "m_bUseUniqueColorTarget": 3373, + "m_brushModelName": 3376, + "m_hTargetCamera": 3384, + "m_nResolutionEnum": 3368, + "m_targetCamera": 3360 }, "metadata": [ { @@ -9832,9 +10011,9 @@ }, "C_FuncTrackTrain": { "fields": { - "m_flLineLength": 3280, - "m_flRadius": 3276, - "m_nLongAxis": 3272 + "m_flLineLength": 3368, + "m_flRadius": 3364, + "m_nLongAxis": 3360 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -9872,29 +10051,29 @@ }, "C_GlobalLight": { "fields": { - "m_WindClothForceHandle": 2576 + "m_WindClothForceHandle": 2608 }, "metadata": [], "parent": "C_BaseEntity" }, "C_GradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1410, - "m_bHeightFogEnabled": 1368, - "m_bIsEnabled": 1409, - "m_bStartDisabled": 1408, - "m_flFadeTime": 1404, - "m_flFarZ": 1380, - "m_flFogEndDistance": 1364, - "m_flFogEndHeight": 1376, - "m_flFogFalloffExponent": 1388, - "m_flFogMaxOpacity": 1384, - "m_flFogStartDistance": 1360, - "m_flFogStartHeight": 1372, - "m_flFogStrength": 1400, - "m_flFogVerticalExponent": 1392, - "m_fogColor": 1396, - "m_hGradientFogTexture": 1352 + "m_bGradientFogNeedsTextures": 1442, + "m_bHeightFogEnabled": 1400, + "m_bIsEnabled": 1441, + "m_bStartDisabled": 1440, + "m_flFadeTime": 1436, + "m_flFarZ": 1412, + "m_flFogEndDistance": 1396, + "m_flFogEndHeight": 1408, + "m_flFogFalloffExponent": 1420, + "m_flFogMaxOpacity": 1416, + "m_flFogStartDistance": 1392, + "m_flFogStartHeight": 1404, + "m_flFogStrength": 1432, + "m_flFogVerticalExponent": 1424, + "m_fogColor": 1428, + "m_hGradientFogTexture": 1384 }, "metadata": [ { @@ -9987,8 +10166,8 @@ }, "C_HandleTest": { "fields": { - "m_Handle": 1352, - "m_bSendHandle": 1356 + "m_Handle": 1384, + "m_bSendHandle": 1388 }, "metadata": [ { @@ -10006,29 +10185,29 @@ }, "C_Hostage": { "fields": { - "m_bHandsHaveBeenCut": 4420, - "m_blinkTimer": 4464, - "m_chestAttachment": 4530, - "m_entitySpottedState": 4344, - "m_eyeAttachment": 4529, - "m_fLastGrabTime": 4428, - "m_fNewestAlphaThinkTime": 4544, - "m_flDeadOrRescuedTime": 4456, - "m_flDropStartTime": 4452, - "m_flGrabSuccessTime": 4448, - "m_flRescueStartTime": 4444, - "m_hHostageGrabber": 4424, - "m_isInit": 4528, - "m_isRescued": 4412, - "m_jumpedThisFrame": 4413, - "m_leader": 4368, - "m_lookAroundTimer": 4504, - "m_lookAt": 4488, - "m_nHostageState": 4416, - "m_pPredictionOwner": 4536, - "m_reuseTimer": 4376, - "m_vecGrabbedPos": 4432, - "m_vel": 4400 + "m_bHandsHaveBeenCut": 4588, + "m_blinkTimer": 4632, + "m_chestAttachment": 4698, + "m_entitySpottedState": 4512, + "m_eyeAttachment": 4697, + "m_fLastGrabTime": 4596, + "m_fNewestAlphaThinkTime": 4712, + "m_flDeadOrRescuedTime": 4624, + "m_flDropStartTime": 4620, + "m_flGrabSuccessTime": 4616, + "m_flRescueStartTime": 4612, + "m_hHostageGrabber": 4592, + "m_isInit": 4696, + "m_isRescued": 4580, + "m_jumpedThisFrame": 4581, + "m_leader": 4536, + "m_lookAroundTimer": 4672, + "m_lookAt": 4656, + "m_nHostageState": 4584, + "m_pPredictionOwner": 4704, + "m_reuseTimer": 4544, + "m_vecGrabbedPos": 4600, + "m_vel": 4568 }, "metadata": [ { @@ -10130,30 +10309,30 @@ }, "C_Inferno": { "fields": { - "m_BurnNormal": 4984, - "m_bFireIsBurning": 4920, - "m_bInPostEffectTime": 5764, - "m_blosCheck": 33428, - "m_drawableCount": 33424, - "m_fireCount": 5752, - "m_fireParentPositions": 4152, - "m_firePositions": 3384, - "m_flLastGrassBurnThink": 33468, - "m_hInfernoClimbingOutlinePointsSnapshot": 3368, - "m_hInfernoDecalsSnapshot": 3376, - "m_hInfernoFillerPointsSnapshot": 3352, - "m_hInfernoOutlinePointsSnapshot": 3360, - "m_hInfernoPointsSnapshot": 3344, - "m_lastFireCount": 5768, - "m_maxBounds": 33456, - "m_maxFireHalfWidth": 33436, - "m_maxFireHeight": 33440, - "m_minBounds": 33444, - "m_nFireEffectTickBegin": 5772, - "m_nFireLifetime": 5760, - "m_nInfernoType": 5756, - "m_nfxFireDamageEffect": 3336, - "m_nlosperiod": 33432 + "m_BurnNormal": 5072, + "m_bFireIsBurning": 5008, + "m_bInPostEffectTime": 5852, + "m_blosCheck": 33524, + "m_drawableCount": 33520, + "m_fireCount": 5840, + "m_fireParentPositions": 4240, + "m_firePositions": 3472, + "m_flLastGrassBurnThink": 33564, + "m_hInfernoClimbingOutlinePointsSnapshot": 3456, + "m_hInfernoDecalsSnapshot": 3464, + "m_hInfernoFillerPointsSnapshot": 3440, + "m_hInfernoOutlinePointsSnapshot": 3448, + "m_hInfernoPointsSnapshot": 3432, + "m_lastFireCount": 5856, + "m_maxBounds": 33552, + "m_maxFireHalfWidth": 33532, + "m_maxFireHeight": 33536, + "m_minBounds": 33540, + "m_nFireEffectTickBegin": 5860, + "m_nFireLifetime": 5848, + "m_nInfernoType": 5844, + "m_nfxFireDamageEffect": 3424, + "m_nlosperiod": 33528 }, "metadata": [ { @@ -10216,9 +10395,9 @@ }, "C_InfoVisibilityBox": { "fields": { - "m_bEnabled": 1372, - "m_nMode": 1356, - "m_vBoxSize": 1360 + "m_bEnabled": 1404, + "m_nMode": 1388, + "m_vBoxSize": 1392 }, "metadata": [ { @@ -10241,15 +10420,15 @@ }, "C_Item": { "fields": { - "m_pReticleHintTextName": 5552 + "m_pReticleHintTextName": 5728 }, "metadata": [], "parent": "C_EconEntity" }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 5812, - "m_OwningPlayer": 5808 + "m_KillingPlayer": 5988, + "m_OwningPlayer": 5984 }, "metadata": [ { @@ -10270,6 +10449,14 @@ "metadata": [], "parent": "C_WeaponBaseItem" }, + "C_KeychainModule": { + "fields": { + "m_nKeychainDefID": 3976, + "m_nKeychainSeed": 3980 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, "C_Knife": { "fields": {}, "metadata": [], @@ -10282,7 +10469,7 @@ }, "C_LightEntity": { "fields": { - "m_CLightComponent": 3272 + "m_CLightComponent": 3360 }, "metadata": [ { @@ -10300,14 +10487,14 @@ }, "C_LightGlow": { "fields": { - "m_GlowOverlay": 3304, - "m_flGlowProxySize": 3292, - "m_flHDRColorScale": 3296, - "m_nHorizontalSize": 3272, - "m_nMaxDist": 3284, - "m_nMinDist": 3280, - "m_nOuterMaxDist": 3288, - "m_nVerticalSize": 3276 + "m_GlowOverlay": 3392, + "m_flGlowProxySize": 3380, + "m_flHDRColorScale": 3384, + "m_nHorizontalSize": 3360, + "m_nMaxDist": 3372, + "m_nMinDist": 3368, + "m_nOuterMaxDist": 3376, + "m_nVerticalSize": 3364 }, "metadata": [ { @@ -10380,31 +10567,31 @@ }, "C_LocalTempEntity": { "fields": { - "bounceFactor": 3816, - "die": 3796, - "fadeSpeed": 3812, - "flags": 3792, - "hitSound": 3820, - "m_bParticleCollision": 3904, - "m_flFrame": 3880, - "m_flFrameMax": 3800, - "m_flFrameRate": 3876, - "m_flSpriteScale": 3868, - "m_iLastCollisionFrame": 3908, - "m_nFlickerFrame": 3872, - "m_pszImpactEffect": 3888, - "m_pszParticleEffect": 3896, - "m_vLastCollisionOrigin": 3912, - "m_vecNormal": 3856, - "m_vecPrevAbsOrigin": 3936, - "m_vecTempEntAcceleration": 3948, - "m_vecTempEntAngVelocity": 3840, - "m_vecTempEntVelocity": 3924, - "priority": 3824, - "tempent_renderamt": 3852, - "tentOffset": 3828, - "x": 3804, - "y": 3808 + "bounceFactor": 3992, + "die": 3972, + "fadeSpeed": 3988, + "flags": 3968, + "hitSound": 3996, + "m_bParticleCollision": 4080, + "m_flFrame": 4056, + "m_flFrameMax": 3976, + "m_flFrameRate": 4052, + "m_flSpriteScale": 4044, + "m_iLastCollisionFrame": 4084, + "m_nFlickerFrame": 4048, + "m_pszImpactEffect": 4064, + "m_pszParticleEffect": 4072, + "m_vLastCollisionOrigin": 4088, + "m_vecNormal": 4032, + "m_vecPrevAbsOrigin": 4112, + "m_vecTempEntAcceleration": 4124, + "m_vecTempEntAngVelocity": 4016, + "m_vecTempEntVelocity": 4100, + "priority": 4000, + "tempent_renderamt": 4028, + "tentOffset": 4004, + "x": 3980, + "y": 3984 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10416,23 +10603,23 @@ }, "C_MapVetoPickController": { "fields": { - "m_bDisabledHud": 3724, - "m_nAccountIDs": 1660, - "m_nCurrentPhase": 3708, - "m_nDraftType": 1368, - "m_nMapId0": 1916, - "m_nMapId1": 2172, - "m_nMapId2": 2428, - "m_nMapId3": 2684, - "m_nMapId4": 2940, - "m_nMapId5": 3196, - "m_nPhaseDurationTicks": 3716, - "m_nPhaseStartTick": 3712, - "m_nPostDataUpdateTick": 3720, - "m_nStartingSide0": 3452, - "m_nTeamWinningCoinToss": 1372, - "m_nTeamWithFirstChoice": 1376, - "m_nVoteMapIdsList": 1632 + "m_bDisabledHud": 3756, + "m_nAccountIDs": 1692, + "m_nCurrentPhase": 3740, + "m_nDraftType": 1400, + "m_nMapId0": 1948, + "m_nMapId1": 2204, + "m_nMapId2": 2460, + "m_nMapId3": 2716, + "m_nMapId4": 2972, + "m_nMapId5": 3228, + "m_nPhaseDurationTicks": 3748, + "m_nPhaseStartTick": 3744, + "m_nPostDataUpdateTick": 3752, + "m_nStartingSide0": 3484, + "m_nTeamWinningCoinToss": 1404, + "m_nTeamWithFirstChoice": 1408, + "m_nVoteMapIdsList": 1664 }, "metadata": [ { @@ -10530,7 +10717,7 @@ }, "C_MolotovProjectile": { "fields": { - "m_bIsIncGrenade": 4432 + "m_bIsIncGrenade": 4608 }, "metadata": [ { @@ -10543,7 +10730,7 @@ }, "C_Multimeter": { "fields": { - "m_hTargetC4": 3800 + "m_hTargetC4": 3976 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10553,6 +10740,13 @@ "metadata": [], "parent": "C_GameRules" }, + "C_NametagModule": { + "fields": { + "m_strNametagString": 3976 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, "C_NetTestBaseCombatCharacter": { "fields": {}, "metadata": [], @@ -10560,9 +10754,9 @@ }, "C_OmniLight": { "fields": { - "m_bShowLight": 3864, - "m_flInnerAngle": 3856, - "m_flOuterAngle": 3860 + "m_bShowLight": 4208, + "m_flInnerAngle": 4200, + "m_flOuterAngle": 4204 }, "metadata": [ { @@ -10585,30 +10779,30 @@ }, "C_ParticleSystem": { "fields": { - "m_bActive": 3784, - "m_bAnimateDuringGameplayPause": 3796, - "m_bFrozen": 3785, - "m_bNoFreeze": 4125, - "m_bNoRamp": 4126, - "m_bNoSave": 4124, - "m_bOldActive": 4704, - "m_bOldFrozen": 4705, - "m_bStartActive": 4127, - "m_clrTint": 4668, - "m_flFreezeTransitionDuration": 3788, - "m_flPreSimTime": 3812, - "m_flStartTime": 3808, - "m_hControlPointEnts": 3868, - "m_iEffectIndex": 3800, - "m_iServerControlPointAssignments": 3864, - "m_iszControlPointNames": 4136, - "m_iszEffectName": 4128, - "m_nDataCP": 4648, - "m_nStopType": 3792, - "m_nTintCP": 4664, - "m_szSnapshotFileName": 3272, - "m_vServerControlPoints": 3816, - "m_vecDataCPValue": 4652 + "m_bActive": 3872, + "m_bAnimateDuringGameplayPause": 3884, + "m_bFrozen": 3873, + "m_bNoFreeze": 4213, + "m_bNoRamp": 4214, + "m_bNoSave": 4212, + "m_bOldActive": 4792, + "m_bOldFrozen": 4793, + "m_bStartActive": 4215, + "m_clrTint": 4756, + "m_flFreezeTransitionDuration": 3876, + "m_flPreSimTime": 3900, + "m_flStartTime": 3896, + "m_hControlPointEnts": 3956, + "m_iEffectIndex": 3888, + "m_iServerControlPointAssignments": 3952, + "m_iszControlPointNames": 4224, + "m_iszEffectName": 4216, + "m_nDataCP": 4736, + "m_nStopType": 3880, + "m_nTintCP": 4752, + "m_szSnapshotFileName": 3360, + "m_vServerControlPoints": 3904, + "m_vecDataCPValue": 4740 }, "metadata": [ { @@ -10715,22 +10909,22 @@ }, "C_PathParticleRope": { "fields": { - "m_ColorTint": 1404, - "m_PathNodes_Color": 1496, - "m_PathNodes_Name": 1368, - "m_PathNodes_PinEnabled": 1520, - "m_PathNodes_Position": 1424, - "m_PathNodes_RadiusScale": 1544, - "m_PathNodes_TangentIn": 1448, - "m_PathNodes_TangentOut": 1472, - "m_bStartActive": 1352, - "m_flMaxSimulationTime": 1356, - "m_flParticleSpacing": 1392, - "m_flRadius": 1400, - "m_flSlack": 1396, - "m_iEffectIndex": 1416, - "m_iszEffectName": 1360, - "m_nEffectState": 1408 + "m_ColorTint": 1444, + "m_PathNodes_Color": 1536, + "m_PathNodes_Name": 1408, + "m_PathNodes_PinEnabled": 1560, + "m_PathNodes_Position": 1464, + "m_PathNodes_RadiusScale": 1584, + "m_PathNodes_TangentIn": 1488, + "m_PathNodes_TangentOut": 1512, + "m_bStartActive": 1392, + "m_flMaxSimulationTime": 1396, + "m_flParticleSpacing": 1432, + "m_flRadius": 1440, + "m_flSlack": 1436, + "m_iEffectIndex": 1456, + "m_iszEffectName": 1400, + "m_nEffectState": 1448 }, "metadata": [ { @@ -10808,27 +11002,27 @@ }, "C_PhysMagnet": { "fields": { - "m_aAttachedObjects": 3816, - "m_aAttachedObjectsFromServer": 3792 + "m_aAttachedObjects": 3992, + "m_aAttachedObjectsFromServer": 3968 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_PhysPropClientside": { "fields": { - "m_fDeathTime": 4164, - "m_flTouchDelta": 4160, - "m_inertiaScale": 4168, - "m_nDamageType": 4196, - "m_vecDamageDirection": 4184, - "m_vecDamagePosition": 4172 + "m_fDeathTime": 4364, + "m_flTouchDelta": 4360, + "m_inertiaScale": 4368, + "m_nDamageType": 4396, + "m_vecDamageDirection": 4384, + "m_vecDamagePosition": 4372 }, "metadata": [], "parent": "C_BreakableProp" }, "C_PhysicsProp": { "fields": { - "m_bAwake": 4160 + "m_bAwake": 4360 }, "metadata": [ { @@ -10874,35 +11068,36 @@ }, "C_PlantedC4": { "fields": { - "m_bBeingDefused": 3852, - "m_bBombDefused": 3876, - "m_bBombTicking": 3792, - "m_bC4Activated": 3864, - "m_bCannotBeDefused": 3844, - "m_bExplodeWarning": 3860, - "m_bHasExploded": 3845, - "m_bRadarFlash": 3896, - "m_bTenSecWarning": 3865, - "m_bTriggerWarning": 3856, - "m_entitySpottedState": 3808, - "m_fLastDefuseTime": 3904, - "m_flC4Blow": 3840, - "m_flC4ExplodeSpectateDuration": 3944, - "m_flDefuseCountDown": 3872, - "m_flDefuseLength": 3868, - "m_flNextBeep": 3836, - "m_flNextGlow": 3832, - "m_flNextRadarFlashTime": 3892, - "m_flTimerLength": 3848, - "m_hBombDefuser": 3880, - "m_hControlPanel": 3884, - "m_hDefuserMultimeter": 3888, - "m_nBombSite": 3796, - "m_nSourceSoundscapeHash": 3800, - "m_pBombDefuser": 3900, - "m_pPredictionOwner": 3912, - "m_vecC4ExplodeSpectateAng": 3932, - "m_vecC4ExplodeSpectatePos": 3920 + "m_AttributeManager": 4072, + "m_bBeingDefused": 4036, + "m_bBombDefused": 4060, + "m_bBombTicking": 3976, + "m_bC4Activated": 4048, + "m_bCannotBeDefused": 4028, + "m_bExplodeWarning": 4044, + "m_bHasExploded": 4029, + "m_bRadarFlash": 5272, + "m_bTenSecWarning": 4049, + "m_bTriggerWarning": 4040, + "m_entitySpottedState": 3992, + "m_fLastDefuseTime": 5280, + "m_flC4Blow": 4024, + "m_flC4ExplodeSpectateDuration": 5320, + "m_flDefuseCountDown": 4056, + "m_flDefuseLength": 4052, + "m_flNextBeep": 4020, + "m_flNextGlow": 4016, + "m_flNextRadarFlashTime": 5268, + "m_flTimerLength": 4032, + "m_hBombDefuser": 4064, + "m_hControlPanel": 4068, + "m_hDefuserMultimeter": 5264, + "m_nBombSite": 3980, + "m_nSourceSoundscapeHash": 3984, + "m_pBombDefuser": 5276, + "m_pPredictionOwner": 5288, + "m_vecC4ExplodeSpectateAng": 5308, + "m_vecC4ExplodeSpectatePos": 5296 }, "metadata": [ { @@ -10974,17 +11169,22 @@ "name": "m_hControlPanel", "type": "NetworkVarNames", "type_name": "CHandle" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" } ], "parent": "CBaseAnimGraph" }, "C_PlayerPing": { "fields": { - "m_bUrgent": 1412, - "m_hPingedEntity": 1404, - "m_hPlayer": 1400, - "m_iType": 1408, - "m_szPlaceName": 1413 + "m_bUrgent": 1444, + "m_hPingedEntity": 1436, + "m_hPlayer": 1432, + "m_iType": 1440, + "m_szPlaceName": 1445 }, "metadata": [ { @@ -11017,22 +11217,22 @@ }, "C_PlayerSprayDecal": { "fields": { - "m_SprayRenderHelper": 3496, - "m_flCreationTime": 3348, - "m_nEntity": 3340, - "m_nHitbox": 3344, - "m_nPlayer": 3336, - "m_nTintID": 3352, - "m_nUniqueID": 3272, - "m_nVersion": 3356, - "m_rtGcTime": 3284, - "m_ubSignature": 3357, - "m_unAccountID": 3276, - "m_unTraceID": 3280, - "m_vecEndPos": 3288, - "m_vecLeft": 3312, - "m_vecNormal": 3324, - "m_vecStart": 3300 + "m_SprayRenderHelper": 3584, + "m_flCreationTime": 3436, + "m_nEntity": 3428, + "m_nHitbox": 3432, + "m_nPlayer": 3424, + "m_nTintID": 3440, + "m_nUniqueID": 3360, + "m_nVersion": 3444, + "m_rtGcTime": 3372, + "m_ubSignature": 3445, + "m_unAccountID": 3364, + "m_unTraceID": 3368, + "m_vecEndPos": 3376, + "m_vecLeft": 3400, + "m_vecNormal": 3412, + "m_vecStart": 3388 }, "metadata": [ { @@ -11115,12 +11315,12 @@ }, "C_PlayerVisibility": { "fields": { - "m_bIsEnabled": 1369, - "m_bStartDisabled": 1368, - "m_flFadeTime": 1364, - "m_flFogDistanceMultiplier": 1356, - "m_flFogMaxDensityMultiplier": 1360, - "m_flVisibilityStrength": 1352 + "m_bIsEnabled": 1401, + "m_bStartDisabled": 1400, + "m_flFadeTime": 1396, + "m_flFogDistanceMultiplier": 1388, + "m_flFogMaxDensityMultiplier": 1392, + "m_flVisibilityStrength": 1384 }, "metadata": [ { @@ -11158,31 +11358,32 @@ }, "C_PointCamera": { "fields": { - "m_DegreesPerSecond": 1432, - "m_FOV": 1352, - "m_FogColor": 1361, - "m_Resolution": 1356, - "m_TargetFOV": 1428, - "m_bActive": 1380, - "m_bCanHLTVUse": 1404, - "m_bDofEnabled": 1405, - "m_bFogEnable": 1360, - "m_bIsOn": 1436, - "m_bNoSky": 1388, - "m_bUseScreenAspectRatio": 1381, - "m_fBrightness": 1392, - "m_flAspectRatio": 1384, - "m_flDofFarBlurry": 1420, - "m_flDofFarCrisp": 1416, - "m_flDofNearBlurry": 1408, - "m_flDofNearCrisp": 1412, - "m_flDofTiltToGround": 1424, - "m_flFogEnd": 1372, - "m_flFogMaxDensity": 1376, - "m_flFogStart": 1368, - "m_flZFar": 1396, - "m_flZNear": 1400, - "m_pNext": 1440 + "m_DegreesPerSecond": 1464, + "m_FOV": 1384, + "m_FogColor": 1393, + "m_Resolution": 1388, + "m_TargetFOV": 1460, + "m_bActive": 1412, + "m_bAlignWithParent": 1437, + "m_bCanHLTVUse": 1436, + "m_bDofEnabled": 1438, + "m_bFogEnable": 1392, + "m_bIsOn": 1468, + "m_bNoSky": 1420, + "m_bUseScreenAspectRatio": 1413, + "m_fBrightness": 1424, + "m_flAspectRatio": 1416, + "m_flDofFarBlurry": 1452, + "m_flDofFarCrisp": 1448, + "m_flDofNearBlurry": 1440, + "m_flDofNearCrisp": 1444, + "m_flDofTiltToGround": 1456, + "m_flFogEnd": 1404, + "m_flFogMaxDensity": 1408, + "m_flFogStart": 1400, + "m_flZFar": 1428, + "m_flZNear": 1432, + "m_pNext": 1472 }, "metadata": [ { @@ -11260,6 +11461,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bDofEnabled", "type": "NetworkVarNames", @@ -11295,15 +11501,15 @@ }, "C_PointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1448 + "m_flVerticalFOV": 1480 }, "metadata": [], "parent": "C_PointCamera" }, "C_PointClientUIDialog": { "fields": { - "m_bStartEnabled": 3324, - "m_hActivator": 3320 + "m_bStartEnabled": 3412, + "m_hActivator": 3408 }, "metadata": [ { @@ -11316,19 +11522,19 @@ }, "C_PointClientUIHUD": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 3752, - "m_bCheckCSSClasses": 3328, - "m_bIgnoreInput": 3712, - "m_flDPI": 3724, - "m_flDepthOffset": 3732, - "m_flHeight": 3720, - "m_flInteractDistance": 3728, - "m_flWidth": 3716, - "m_unHorizontalAlign": 3740, - "m_unOrientation": 3748, - "m_unOwnerContext": 3736, - "m_unVerticalAlign": 3744, - "m_vecCSSClasses": 3760 + "m_bAllowInteractionFromAllSceneWorlds": 3840, + "m_bCheckCSSClasses": 3416, + "m_bIgnoreInput": 3800, + "m_flDPI": 3812, + "m_flDepthOffset": 3820, + "m_flHeight": 3808, + "m_flInteractDistance": 3816, + "m_flWidth": 3804, + "m_unHorizontalAlign": 3828, + "m_unOrientation": 3836, + "m_unOwnerContext": 3824, + "m_unVerticalAlign": 3832, + "m_vecCSSClasses": 3848 }, "metadata": [ { @@ -11396,34 +11602,34 @@ }, "C_PointClientUIWorldPanel": { "fields": { - "m_anchorDeltaTransform": 3344, - "m_bAllowInteractionFromAllSceneWorlds": 3832, - "m_bCheckCSSClasses": 3330, - "m_bDisableMipGen": 3871, - "m_bExcludeFromSaveGames": 3868, - "m_bFollowPlayerAcrossTeleport": 3794, - "m_bForceRecreateNextUpdate": 3328, - "m_bGrabbable": 3869, - "m_bIgnoreInput": 3792, - "m_bLit": 3793, - "m_bMoveViewToPlayerNextThink": 3329, - "m_bNoDepth": 3865, - "m_bOnlyRenderToTexture": 3870, - "m_bOpaque": 3864, - "m_bRenderBackface": 3866, - "m_bUseOffScreenIndicator": 3867, - "m_flDPI": 3804, - "m_flDepthOffset": 3812, - "m_flHeight": 3800, - "m_flInteractDistance": 3808, - "m_flWidth": 3796, - "m_nExplicitImageLayout": 3872, - "m_pOffScreenIndicator": 3752, - "m_unHorizontalAlign": 3820, - "m_unOrientation": 3828, - "m_unOwnerContext": 3816, - "m_unVerticalAlign": 3824, - "m_vecCSSClasses": 3840 + "m_anchorDeltaTransform": 3424, + "m_bAllowInteractionFromAllSceneWorlds": 3912, + "m_bCheckCSSClasses": 3418, + "m_bDisableMipGen": 3951, + "m_bExcludeFromSaveGames": 3948, + "m_bFollowPlayerAcrossTeleport": 3874, + "m_bForceRecreateNextUpdate": 3416, + "m_bGrabbable": 3949, + "m_bIgnoreInput": 3872, + "m_bLit": 3873, + "m_bMoveViewToPlayerNextThink": 3417, + "m_bNoDepth": 3945, + "m_bOnlyRenderToTexture": 3950, + "m_bOpaque": 3944, + "m_bRenderBackface": 3946, + "m_bUseOffScreenIndicator": 3947, + "m_flDPI": 3884, + "m_flDepthOffset": 3892, + "m_flHeight": 3880, + "m_flInteractDistance": 3888, + "m_flWidth": 3876, + "m_nExplicitImageLayout": 3952, + "m_pOffScreenIndicator": 3832, + "m_unHorizontalAlign": 3900, + "m_unOrientation": 3908, + "m_unOwnerContext": 3896, + "m_unVerticalAlign": 3904, + "m_vecCSSClasses": 3920 }, "metadata": [ { @@ -11546,7 +11752,7 @@ }, "C_PointClientUIWorldTextPanel": { "fields": { - "m_messageText": 3888 + "m_messageText": 3968 }, "metadata": [ { @@ -11559,19 +11765,19 @@ }, "C_PointCommentaryNode": { "fields": { - "m_bActive": 3800, - "m_bListenedTo": 3848, - "m_bRestartAfterRestore": 3868, - "m_bWasActive": 3801, - "m_flEndTime": 3804, - "m_flStartTime": 3808, - "m_flStartTimeInCommentary": 3812, - "m_hViewPosition": 3864, - "m_iNodeNumber": 3840, - "m_iNodeNumberMax": 3844, - "m_iszCommentaryFile": 3816, - "m_iszSpeakers": 3832, - "m_iszTitle": 3824 + "m_bActive": 3976, + "m_bListenedTo": 4024, + "m_bRestartAfterRestore": 4044, + "m_bWasActive": 3977, + "m_flEndTime": 3980, + "m_flStartTime": 3984, + "m_flStartTimeInCommentary": 3988, + "m_hViewPosition": 4040, + "m_iNodeNumber": 4016, + "m_iNodeNumberMax": 4020, + "m_iszCommentaryFile": 3992, + "m_iszSpeakers": 4008, + "m_iszTitle": 4000 }, "metadata": [ { @@ -11634,31 +11840,31 @@ }, "C_PointValueRemapper": { "fields": { - "m_bDisabled": 1352, - "m_bDisabledOld": 1353, - "m_bEngaged": 1448, - "m_bFirstUpdate": 1449, - "m_bRequiresUseKey": 1380, - "m_bUpdateOnClient": 1354, - "m_flCurrentMomentum": 1432, - "m_flDisengageDistance": 1372, - "m_flEngageDistance": 1376, - "m_flInputOffset": 1444, - "m_flMaximumChangePerSecond": 1368, - "m_flMomentumModifier": 1424, - "m_flPreviousUpdateTickTime": 1456, - "m_flPreviousValue": 1452, - "m_flRatchetOffset": 1440, - "m_flSnapValue": 1428, - "m_hOutputEntities": 1392, - "m_hRemapLineEnd": 1364, - "m_hRemapLineStart": 1360, - "m_nHapticsType": 1416, - "m_nInputType": 1356, - "m_nMomentumType": 1420, - "m_nOutputType": 1384, - "m_nRatchetType": 1436, - "m_vecPreviousTestPoint": 1460 + "m_bDisabled": 1384, + "m_bDisabledOld": 1385, + "m_bEngaged": 1480, + "m_bFirstUpdate": 1481, + "m_bRequiresUseKey": 1412, + "m_bUpdateOnClient": 1386, + "m_flCurrentMomentum": 1464, + "m_flDisengageDistance": 1404, + "m_flEngageDistance": 1408, + "m_flInputOffset": 1476, + "m_flMaximumChangePerSecond": 1400, + "m_flMomentumModifier": 1456, + "m_flPreviousUpdateTickTime": 1488, + "m_flPreviousValue": 1484, + "m_flRatchetOffset": 1472, + "m_flSnapValue": 1460, + "m_hOutputEntities": 1424, + "m_hRemapLineEnd": 1396, + "m_hRemapLineStart": 1392, + "m_nHapticsType": 1448, + "m_nInputType": 1388, + "m_nMomentumType": 1452, + "m_nOutputType": 1416, + "m_nRatchetType": 1468, + "m_vecPreviousTestPoint": 1492 }, "metadata": [ { @@ -11751,18 +11957,18 @@ }, "C_PointWorldText": { "fields": { - "m_Color": 3888, - "m_FontName": 3808, - "m_bEnabled": 3872, - "m_bForceRecreateNextUpdate": 3280, - "m_bFullbright": 3873, - "m_flDepthOffset": 3884, - "m_flFontSize": 3880, - "m_flWorldUnitsPerPx": 3876, - "m_messageText": 3296, - "m_nJustifyHorizontal": 3892, - "m_nJustifyVertical": 3896, - "m_nReorientMode": 3900 + "m_Color": 3976, + "m_FontName": 3896, + "m_bEnabled": 3960, + "m_bForceRecreateNextUpdate": 3368, + "m_bFullbright": 3961, + "m_flDepthOffset": 3972, + "m_flFontSize": 3968, + "m_flWorldUnitsPerPx": 3964, + "m_messageText": 3384, + "m_nJustifyHorizontal": 3980, + "m_nJustifyVertical": 3984, + "m_nReorientMode": 3988 }, "metadata": [ { @@ -11823,24 +12029,29 @@ ], "parent": "C_ModelPointEntity" }, + "C_PortraitWorldCallbackHandler": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, "C_PostProcessingVolume": { "fields": { - "m_bExposureControl": 3341, - "m_bMaster": 3340, - "m_flExposureCompensation": 3324, - "m_flExposureFadeSpeedDown": 3332, - "m_flExposureFadeSpeedUp": 3328, - "m_flFadeDuration": 3304, - "m_flMaxExposure": 3320, - "m_flMaxLogExposure": 3312, - "m_flMinExposure": 3316, - "m_flMinLogExposure": 3308, - "m_flRate": 3344, - "m_flTonemapEVSmoothingRange": 3336, - "m_flTonemapMinAvgLum": 3356, - "m_flTonemapPercentBrightPixels": 3352, - "m_flTonemapPercentTarget": 3348, - "m_hPostSettings": 3296 + "m_bExposureControl": 3429, + "m_bMaster": 3428, + "m_flExposureCompensation": 3412, + "m_flExposureFadeSpeedDown": 3420, + "m_flExposureFadeSpeedUp": 3416, + "m_flFadeDuration": 3392, + "m_flMaxExposure": 3408, + "m_flMaxLogExposure": 3400, + "m_flMinExposure": 3404, + "m_flMinLogExposure": 3396, + "m_flRate": 3432, + "m_flTonemapEVSmoothingRange": 3424, + "m_flTonemapMinAvgLum": 3444, + "m_flTonemapPercentBrightPixels": 3440, + "m_flTonemapPercentTarget": 3436, + "m_hPostSettings": 3384 }, "metadata": [ { @@ -11928,14 +12139,14 @@ }, "C_Precipitation": { "fields": { - "m_bActiveParticlePrecipEmitter": 3352, - "m_bHasSimulatedSinceLastSceneObjectUpdate": 3354, - "m_bParticlePrecipInitialized": 3353, - "m_flDensity": 3280, - "m_flParticleInnerDist": 3296, - "m_nAvailableSheetSequencesMaxIndex": 3356, - "m_pParticleDef": 3304, - "m_tParticlePrecipTraceTimer": 3344 + "m_bActiveParticlePrecipEmitter": 3440, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 3442, + "m_bParticlePrecipInitialized": 3441, + "m_flDensity": 3368, + "m_flParticleInnerDist": 3384, + "m_nAvailableSheetSequencesMaxIndex": 3444, + "m_pParticleDef": 3392, + "m_tParticlePrecipTraceTimer": 3432 }, "metadata": [], "parent": "C_BaseTrigger" @@ -11947,9 +12158,9 @@ }, "C_PredictedViewModel": { "fields": { - "m_currentSpeed": 3920, - "m_targetSpeed": 3908, - "m_vPredictedLagOffset": 3896 + "m_currentSpeed": 4096, + "m_targetSpeed": 4084, + "m_vPredictedLagOffset": 4072 }, "metadata": [], "parent": "C_BaseViewModel" @@ -11961,7 +12172,7 @@ }, "C_RagdollManager": { "fields": { - "m_iCurrentMaxRagdollCount": 1352 + "m_iCurrentMaxRagdollCount": 1384 }, "metadata": [ { @@ -11974,14 +12185,14 @@ }, "C_RagdollProp": { "fields": { - "m_flBlendWeight": 3848, - "m_flBlendWeightCurrent": 3860, - "m_hRagdollSource": 3852, - "m_iEyeAttachment": 3856, - "m_parentPhysicsBoneIndices": 3864, - "m_ragAngles": 3824, - "m_ragPos": 3800, - "m_worldSpaceBoneComputationOrder": 3888 + "m_flBlendWeight": 4024, + "m_flBlendWeightCurrent": 4036, + "m_hRagdollSource": 4028, + "m_iEyeAttachment": 4032, + "m_parentPhysicsBoneIndices": 4040, + "m_ragAngles": 4000, + "m_ragPos": 3976, + "m_worldSpaceBoneComputationOrder": 4064 }, "metadata": [ { @@ -12009,13 +12220,13 @@ }, "C_RagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3920, - "m_attachmentPointRagdollSpace": 3932, - "m_bHasParent": 3960, - "m_boneIndexAttached": 3912, - "m_parentTime": 3956, - "m_ragdollAttachedObjectIndex": 3916, - "m_vecOffset": 3944 + "m_attachmentPointBoneSpace": 4096, + "m_attachmentPointRagdollSpace": 4108, + "m_bHasParent": 4136, + "m_boneIndexAttached": 4088, + "m_parentTime": 4132, + "m_ragdollAttachedObjectIndex": 4092, + "m_vecOffset": 4120 }, "metadata": [ { @@ -12043,7 +12254,7 @@ }, "C_RectLight": { "fields": { - "m_bShowLight": 3856 + "m_bShowLight": 4200 }, "metadata": [ { @@ -12093,47 +12304,47 @@ }, "C_RopeKeyframe": { "fields": { - "m_LightValues": 3976, - "m_LinksTouchingSomething": 3280, - "m_PhysicsDelegate": 4128, - "m_RopeFlags": 3336, - "m_RopeLength": 4112, - "m_Slack": 4114, - "m_Subdiv": 4110, - "m_TextureHeight": 4152, - "m_TextureScale": 4116, - "m_Width": 4124, - "m_bApplyWind": 3288, - "m_bConstrainBetweenEndpoints": 4264, + "m_LightValues": 4064, + "m_LinksTouchingSomething": 3368, + "m_PhysicsDelegate": 4216, + "m_RopeFlags": 3424, + "m_RopeLength": 4200, + "m_Slack": 4202, + "m_Subdiv": 4198, + "m_TextureHeight": 4240, + "m_TextureScale": 4204, + "m_Width": 4212, + "m_bApplyWind": 3376, + "m_bConstrainBetweenEndpoints": 4352, "m_bEndPointAttachmentAnglesDirty": 0, "m_bEndPointAttachmentPositionsDirty": 0, "m_bNewDataThisFrame": 0, "m_bPhysicsInitted": 0, - "m_bPrevEndPointPos": 3300, - "m_fLockedPoints": 4120, - "m_fPrevLockedPoints": 3292, - "m_flCurScroll": 3328, - "m_flCurrentGustLifetime": 4184, - "m_flCurrentGustTimer": 4180, - "m_flScrollSpeed": 3332, - "m_flTimeToNextGust": 4188, - "m_hEndPoint": 4104, - "m_hMaterial": 4144, - "m_hStartPoint": 4100, - "m_iEndAttachment": 4109, - "m_iForcePointMoveCounter": 3296, - "m_iRopeMaterialModelIndex": 3344, - "m_iStartAttachment": 4108, - "m_nChangeCount": 4121, - "m_nLinksTouchingSomething": 3284, - "m_nSegments": 4096, - "m_vCachedEndPointAttachmentAngle": 4240, - "m_vCachedEndPointAttachmentPos": 4216, - "m_vColorMod": 4204, - "m_vPrevEndPointPos": 3304, - "m_vWindDir": 4192, - "m_vecImpulse": 4156, - "m_vecPreviousImpulse": 4168 + "m_bPrevEndPointPos": 3388, + "m_fLockedPoints": 4208, + "m_fPrevLockedPoints": 3380, + "m_flCurScroll": 3416, + "m_flCurrentGustLifetime": 4272, + "m_flCurrentGustTimer": 4268, + "m_flScrollSpeed": 3420, + "m_flTimeToNextGust": 4276, + "m_hEndPoint": 4192, + "m_hMaterial": 4232, + "m_hStartPoint": 4188, + "m_iEndAttachment": 4197, + "m_iForcePointMoveCounter": 3384, + "m_iRopeMaterialModelIndex": 3432, + "m_iStartAttachment": 4196, + "m_nChangeCount": 4209, + "m_nLinksTouchingSomething": 3372, + "m_nSegments": 4184, + "m_vCachedEndPointAttachmentAngle": 4328, + "m_vCachedEndPointAttachmentPos": 4304, + "m_vColorMod": 4292, + "m_vPrevEndPointPos": 3392, + "m_vWindDir": 4280, + "m_vecImpulse": 4244, + "m_vecPreviousImpulse": 4256 }, "metadata": [ { @@ -12256,18 +12467,18 @@ }, "C_SceneEntity": { "fields": { - "m_QueuedEvents": 1416, - "m_bAutogenerated": 1363, - "m_bClientOnly": 1370, - "m_bIsPlayingBack": 1360, - "m_bMultiplayer": 1362, - "m_bPaused": 1361, - "m_bWasPlaying": 1400, - "m_flCurrentTime": 1440, - "m_flForceClientTime": 1364, - "m_hActorList": 1376, - "m_hOwner": 1372, - "m_nSceneStringIndex": 1368 + "m_QueuedEvents": 1448, + "m_bAutogenerated": 1395, + "m_bClientOnly": 1402, + "m_bIsPlayingBack": 1392, + "m_bMultiplayer": 1394, + "m_bPaused": 1393, + "m_bWasPlaying": 1432, + "m_flCurrentTime": 1472, + "m_flForceClientTime": 1396, + "m_hActorList": 1408, + "m_hOwner": 1404, + "m_nSceneStringIndex": 1400 }, "metadata": [ { @@ -12327,7 +12538,7 @@ }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4176 + "m_ShardDesc": 4376 }, "metadata": [ { @@ -12349,10 +12560,10 @@ }, "C_SkyCamera": { "fields": { - "m_bUseAngles": 1500, - "m_pNext": 1504, - "m_skyboxData": 1352, - "m_skyboxSlotToken": 1496 + "m_bUseAngles": 1532, + "m_pNext": 1536, + "m_skyboxData": 1384, + "m_skyboxSlotToken": 1528 }, "metadata": [ { @@ -12375,14 +12586,14 @@ }, "C_SmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 4480, - "m_bDidSmokeEffect": 4444, - "m_bSmokeEffectSpawned": 4505, - "m_bSmokeVolumeDataReceived": 4504, - "m_nRandomSeed": 4448, - "m_nSmokeEffectTickBegin": 4440, - "m_vSmokeColor": 4452, - "m_vSmokeDetonationPos": 4464 + "m_VoxelFrameData": 4656, + "m_bDidSmokeEffect": 4620, + "m_bSmokeEffectSpawned": 4681, + "m_bSmokeVolumeDataReceived": 4680, + "m_nRandomSeed": 4624, + "m_nSmokeEffectTickBegin": 4616, + "m_vSmokeColor": 4628, + "m_vSmokeDetonationPos": 4640 }, "metadata": [ { @@ -12420,10 +12631,10 @@ }, "C_SoundAreaEntityBase": { "fields": { - "m_bDisabled": 1352, - "m_bWasEnabled": 1360, - "m_iszSoundAreaType": 1368, - "m_vPos": 1376 + "m_bDisabled": 1384, + "m_bWasEnabled": 1392, + "m_iszSoundAreaType": 1400, + "m_vPos": 1408 }, "metadata": [ { @@ -12446,8 +12657,8 @@ }, "C_SoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1404, - "m_vMin": 1392 + "m_vMax": 1436, + "m_vMin": 1424 }, "metadata": [ { @@ -12465,7 +12676,7 @@ }, "C_SoundAreaEntitySphere": { "fields": { - "m_flRadius": 1392 + "m_flRadius": 1424 }, "metadata": [ { @@ -12478,8 +12689,8 @@ }, "C_SoundEventAABBEntity": { "fields": { - "m_vMaxs": 1364, - "m_vMins": 1352 + "m_vMaxs": 1588, + "m_vMins": 1576 }, "metadata": [ { @@ -12496,7 +12707,23 @@ "parent": "C_SoundEventEntity" }, "C_SoundEventEntity": { - "fields": {}, + "fields": { + "m_bClientSideOnly": 0, + "m_bSaveRestore": 1387, + "m_bSavedIsPlaying": 1388, + "m_bStartOnSpawn": 1384, + "m_bStopOnNew": 1386, + "m_bToLocalPlayer": 1385, + "m_flClientCullRadius": 1496, + "m_flSavedElapsedTime": 1392, + "m_hSource": 1560, + "m_iszAttachmentName": 1408, + "m_iszSoundName": 1544, + "m_iszSourceEntityName": 1400, + "m_nEntityIndexSelection": 1564, + "m_onGUIDChanged": 1416, + "m_onSoundFinished": 1456 + }, "metadata": [], "parent": "C_BaseEntity" }, @@ -12507,8 +12734,8 @@ }, "C_SoundEventOBBEntity": { "fields": { - "m_vMaxs": 1364, - "m_vMins": 1352 + "m_vMaxs": 1588, + "m_vMins": 1576 }, "metadata": [ { @@ -12526,7 +12753,7 @@ }, "C_SoundEventPathCornerEntity": { "fields": { - "m_vecCornerPairsNetworked": 1352 + "m_vecCornerPairsNetworked": 1576 }, "metadata": [ { @@ -12539,7 +12766,7 @@ }, "C_SoundEventSphereEntity": { "fields": { - "m_flRadius": 1352 + "m_flRadius": 1576 }, "metadata": [ { @@ -12577,11 +12804,11 @@ }, "C_SoundOpvarSetPointBase": { "fields": { - "m_bUseAutoCompare": 1380, - "m_iOpvarIndex": 1376, - "m_iszOperatorName": 1360, - "m_iszOpvarName": 1368, - "m_iszStackName": 1352 + "m_bUseAutoCompare": 1412, + "m_iOpvarIndex": 1408, + "m_iszOperatorName": 1392, + "m_iszOpvarName": 1400, + "m_iszStackName": 1384 }, "metadata": [ { @@ -12619,8 +12846,8 @@ }, "C_SpotlightEnd": { "fields": { - "m_Radius": 3276, - "m_flLightScale": 3272 + "m_Radius": 3364, + "m_flLightScale": 3360 }, "metadata": [ { @@ -12638,30 +12865,30 @@ }, "C_Sprite": { "fields": { - "m_bWorldSpaceScale": 3328, - "m_flBrightnessDuration": 3316, - "m_flBrightnessTimeStart": 3368, - "m_flDestScale": 3352, - "m_flDieTime": 3296, - "m_flFrame": 3292, - "m_flGlowProxySize": 3332, - "m_flHDRColorScale": 3336, - "m_flLastTime": 3340, - "m_flMaxFrame": 3344, - "m_flScaleDuration": 3324, - "m_flScaleTimeStart": 3356, - "m_flSpriteFramerate": 3288, - "m_flSpriteScale": 3320, - "m_flStartScale": 3348, - "m_hAttachedToEntity": 3280, - "m_hOldSpriteMaterial": 3376, - "m_hSpriteMaterial": 3272, - "m_nAttachment": 3284, - "m_nBrightness": 3312, - "m_nDestBrightness": 3364, - "m_nSpriteHeight": 3540, - "m_nSpriteWidth": 3536, - "m_nStartBrightness": 3360 + "m_bWorldSpaceScale": 3416, + "m_flBrightnessDuration": 3404, + "m_flBrightnessTimeStart": 3456, + "m_flDestScale": 3440, + "m_flDieTime": 3384, + "m_flFrame": 3380, + "m_flGlowProxySize": 3420, + "m_flHDRColorScale": 3424, + "m_flLastTime": 3428, + "m_flMaxFrame": 3432, + "m_flScaleDuration": 3412, + "m_flScaleTimeStart": 3444, + "m_flSpriteFramerate": 3376, + "m_flSpriteScale": 3408, + "m_flStartScale": 3436, + "m_hAttachedToEntity": 3368, + "m_hOldSpriteMaterial": 3464, + "m_hSpriteMaterial": 3360, + "m_nAttachment": 3372, + "m_nBrightness": 3400, + "m_nDestBrightness": 3452, + "m_nSpriteHeight": 3628, + "m_nSpriteWidth": 3624, + "m_nStartBrightness": 3448 }, "metadata": [ { @@ -12727,26 +12954,33 @@ ], "parent": "C_BaseModelEntity" }, + "C_StattrakModule": { + "fields": { + "m_bKnife": 3976 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, "C_Sun": { "fields": { - "m_bOn": 3332, - "m_bmaxColor": 3333, - "m_clrOverlay": 3328, - "m_fdistNormalize": 3280, - "m_flAlphaHaze": 3352, - "m_flAlphaHdr": 3360, - "m_flAlphaScale": 3356, - "m_flFarZScale": 3364, - "m_flHDRColorScale": 3348, - "m_flHazeScale": 3340, - "m_flRotation": 3344, - "m_flSize": 3336, - "m_fxSSSunFlareEffectIndex": 3272, - "m_fxSunFlareEffectIndex": 3276, - "m_iszEffectName": 3312, - "m_iszSSEffectName": 3320, - "m_vDirection": 3296, - "m_vSunPos": 3284 + "m_bOn": 3420, + "m_bmaxColor": 3421, + "m_clrOverlay": 3416, + "m_fdistNormalize": 3368, + "m_flAlphaHaze": 3440, + "m_flAlphaHdr": 3448, + "m_flAlphaScale": 3444, + "m_flFarZScale": 3452, + "m_flHDRColorScale": 3436, + "m_flHazeScale": 3428, + "m_flRotation": 3432, + "m_flSize": 3424, + "m_fxSSSunFlareEffectIndex": 3360, + "m_fxSunFlareEffectIndex": 3364, + "m_iszEffectName": 3400, + "m_iszSSEffectName": 3408, + "m_vDirection": 3384, + "m_vSunPos": 3372 }, "metadata": [ { @@ -12848,10 +13082,10 @@ }, "C_Team": { "fields": { - "m_aPlayerControllers": 1352, - "m_aPlayers": 1376, - "m_iScore": 1400, - "m_szTeamname": 1404 + "m_aPlayerControllers": 1384, + "m_aPlayers": 1408, + "m_iScore": 1432, + "m_szTeamname": 1436 }, "metadata": [ { @@ -12883,36 +13117,36 @@ }, "C_TeamRoundTimer": { "fields": { - "m_bAutoCountdown": 1380, - "m_bFire10SecRemain": 1408, - "m_bFire1MinRemain": 1406, - "m_bFire1SecRemain": 1413, - "m_bFire2MinRemain": 1405, - "m_bFire2SecRemain": 1412, - "m_bFire30SecRemain": 1407, - "m_bFire3MinRemain": 1404, - "m_bFire3SecRemain": 1411, - "m_bFire4MinRemain": 1403, - "m_bFire4SecRemain": 1410, - "m_bFire5MinRemain": 1402, - "m_bFire5SecRemain": 1409, - "m_bFireFinished": 1401, - "m_bInCaptureWatchState": 1393, - "m_bIsDisabled": 1364, - "m_bShowInHUD": 1365, - "m_bStartPaused": 1392, - "m_bStopWatchTimer": 1400, - "m_bTimerPaused": 1352, - "m_flTimeRemaining": 1356, - "m_flTimerEndTime": 1360, - "m_flTotalTime": 1396, - "m_nOldTimerLength": 1416, - "m_nOldTimerState": 1420, - "m_nSetupTimeLength": 1384, - "m_nState": 1388, - "m_nTimerInitialLength": 1372, - "m_nTimerLength": 1368, - "m_nTimerMaxLength": 1376 + "m_bAutoCountdown": 1412, + "m_bFire10SecRemain": 1440, + "m_bFire1MinRemain": 1438, + "m_bFire1SecRemain": 1445, + "m_bFire2MinRemain": 1437, + "m_bFire2SecRemain": 1444, + "m_bFire30SecRemain": 1439, + "m_bFire3MinRemain": 1436, + "m_bFire3SecRemain": 1443, + "m_bFire4MinRemain": 1435, + "m_bFire4SecRemain": 1442, + "m_bFire5MinRemain": 1434, + "m_bFire5SecRemain": 1441, + "m_bFireFinished": 1433, + "m_bInCaptureWatchState": 1425, + "m_bIsDisabled": 1396, + "m_bShowInHUD": 1397, + "m_bStartPaused": 1424, + "m_bStopWatchTimer": 1432, + "m_bTimerPaused": 1384, + "m_flTimeRemaining": 1388, + "m_flTimerEndTime": 1392, + "m_flTotalTime": 1428, + "m_nOldTimerLength": 1448, + "m_nOldTimerState": 1452, + "m_nSetupTimeLength": 1416, + "m_nState": 1420, + "m_nTimerInitialLength": 1404, + "m_nTimerLength": 1400, + "m_nTimerMaxLength": 1408 }, "metadata": [ { @@ -13000,14 +13234,14 @@ }, "C_TextureBasedAnimatable": { "fields": { - "m_bLoop": 3272, - "m_flFPS": 3276, - "m_flStartFrame": 3324, - "m_flStartTime": 3320, - "m_hPositionKeys": 3280, - "m_hRotationKeys": 3288, - "m_vAnimationBoundsMax": 3308, - "m_vAnimationBoundsMin": 3296 + "m_bLoop": 3360, + "m_flFPS": 3364, + "m_flStartFrame": 3412, + "m_flStartTime": 3408, + "m_hPositionKeys": 3368, + "m_hRotationKeys": 3376, + "m_vAnimationBoundsMax": 3396, + "m_vAnimationBoundsMin": 3384 }, "metadata": [ { @@ -13060,14 +13294,14 @@ }, "C_TonemapController2": { "fields": { - "m_flAutoExposureMax": 1356, - "m_flAutoExposureMin": 1352, - "m_flExposureAdaptationSpeedDown": 1376, - "m_flExposureAdaptationSpeedUp": 1372, - "m_flTonemapEVSmoothingRange": 1380, - "m_flTonemapMinAvgLum": 1368, - "m_flTonemapPercentBrightPixels": 1364, - "m_flTonemapPercentTarget": 1360 + "m_flAutoExposureMax": 1388, + "m_flAutoExposureMin": 1384, + "m_flExposureAdaptationSpeedDown": 1408, + "m_flExposureAdaptationSpeedUp": 1404, + "m_flTonemapEVSmoothingRange": 1412, + "m_flTonemapMinAvgLum": 1400, + "m_flTonemapPercentBrightPixels": 1396, + "m_flTonemapPercentTarget": 1392 }, "metadata": [ { @@ -13120,8 +13354,8 @@ }, "C_TriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 3280, - "m_flFluidDensity": 3312 + "m_BuoyancyHelper": 3368, + "m_flFluidDensity": 3496 }, "metadata": [ { @@ -13144,19 +13378,19 @@ }, "C_TriggerPhysics": { "fields": { - "m_angularDamping": 3296, - "m_angularLimit": 3292, - "m_bCollapseToForcePoint": 3324, - "m_bConvertToDebrisWhenPossible": 3352, - "m_flDampingRatio": 3308, - "m_flFrequency": 3304, - "m_gravityScale": 3280, - "m_linearDamping": 3288, - "m_linearForce": 3300, - "m_linearLimit": 3284, - "m_vecLinearForceDirection": 3340, - "m_vecLinearForcePointAt": 3312, - "m_vecLinearForcePointAtWorld": 3328 + "m_angularDamping": 3384, + "m_angularLimit": 3380, + "m_bCollapseToForcePoint": 3412, + "m_bConvertToDebrisWhenPossible": 3440, + "m_flDampingRatio": 3396, + "m_flFrequency": 3392, + "m_gravityScale": 3368, + "m_linearDamping": 3376, + "m_linearForce": 3388, + "m_linearLimit": 3372, + "m_vecLinearForceDirection": 3428, + "m_vecLinearForcePointAt": 3400, + "m_vecLinearForcePointAtWorld": 3416 }, "metadata": [ { @@ -13234,27 +13468,21 @@ }, "C_ViewmodelAttachmentModel": { "fields": { - "m_bShouldFrontFaceCullLeftHanded": 3792 - }, - "metadata": [], - "parent": "CBaseAnimGraph" - }, - "C_ViewmodelWeapon": { - "fields": { - "m_worldModel": 3792 + "m_bCreatedLeftHanded": 3977, + "m_bShouldFrontFaceCullLeftHanded": 3976 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_VoteController": { "fields": { - "m_bIsYesNoVote": 1402, - "m_bTypeDirty": 1401, - "m_bVotesDirty": 1400, - "m_iActiveIssueIndex": 1368, - "m_iOnlyTeamToVote": 1372, - "m_nPotentialVotes": 1396, - "m_nVoteOptionCount": 1376 + "m_bIsYesNoVote": 1434, + "m_bTypeDirty": 1433, + "m_bVotesDirty": 1432, + "m_iActiveIssueIndex": 1400, + "m_iOnlyTeamToVote": 1404, + "m_nPotentialVotes": 1428, + "m_nVoteOptionCount": 1408 }, "metadata": [ { @@ -13302,8 +13530,8 @@ }, "C_WeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 6768, - "m_bRedraw": 6792 + "m_SequenceCompleteTimer": 6912, + "m_bRedraw": 6936 }, "metadata": [ { @@ -13451,7 +13679,7 @@ }, "C_WeaponShield": { "fields": { - "m_flDisplayHealth": 6800 + "m_flDisplayHealth": 6944 }, "metadata": [ { @@ -13464,8 +13692,8 @@ }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 6800, - "m_nLastAttackTick": 6804 + "m_fFireTime": 6944, + "m_nLastAttackTick": 6948 }, "metadata": [ { @@ -13506,16 +13734,6 @@ "metadata": [], "parent": "CBaseAnimGraph" }, - "C_WorldModelNametag": { - "fields": {}, - "metadata": [], - "parent": "CBaseAnimGraph" - }, - "C_WorldModelStattrak": { - "fields": {}, - "metadata": [], - "parent": "CBaseAnimGraph" - }, "C_fogplayerparams_t": { "fields": { "m_NewColor": 40, @@ -13657,10 +13875,8 @@ }, "PhysicsRagdollPose_t": { "fields": { - "__m_pChainEntity": 8, - "m_Transforms": 48, - "m_bDirty": 104, - "m_hOwner": 72 + "m_Transforms": 8, + "m_hOwner": 32 }, "metadata": [ { @@ -14068,18 +14284,19 @@ }, "shard_model_desc_t": { "fields": { - "m_ShatterPanelMode": 25, - "m_SurfacePropStringToken": 88, - "m_bHasParent": 84, - "m_bParentFrozen": 85, - "m_flGlassHalfThickness": 80, - "m_hMaterial": 16, + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, "m_nModelID": 8, - "m_solid": 24, - "m_vecPanelSize": 28, - "m_vecPanelVertices": 56, - "m_vecStressPositionA": 36, - "m_vecStressPositionB": 44 + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 }, "metadata": [ { @@ -14088,7 +14305,12 @@ "type_name": "int32" }, { - "name": "m_hMaterial", + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", "type": "NetworkVarNames", "type_name": "HMaterialStrong" }, @@ -14097,11 +14319,6 @@ "type": "NetworkVarNames", "type_name": "ShardSolid_t" }, - { - "name": "m_ShatterPanelMode", - "type": "NetworkVarNames", - "type_name": "ShatterPanelMode" - }, { "name": "m_vecPanelSize", "type": "NetworkVarNames", @@ -14122,6 +14339,11 @@ "type": "NetworkVarNames", "type_name": "Vector2D" }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, { "name": "m_flGlassHalfThickness", "type": "NetworkVarNames", diff --git a/output/client_dll.rs b/output/client_dll.rs index 0e658c5b..01213b01 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Class count: 415 + // Class count: 419 // Enum count: 7 pub mod client_dll { // Alignment: 4 @@ -110,7 +110,7 @@ pub mod cs2_dumper { pub mod C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 37 + // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -154,23 +154,25 @@ pub mod cs2_dumper { pub const m_nTraceCount: usize = 0x470; // int32 pub const m_StuckLast: usize = 0x474; // int32 pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // Vector - pub const m_vecLeft: usize = 0x490; // Vector - pub const m_vecUp: usize = 0x49C; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 + pub const m_flGroundMoveEfficiency: usize = 0x47C; // float32 + pub const m_nOldWaterLevel: usize = 0x480; // int32 + pub const m_flWaterEntryTime: usize = 0x484; // float32 + pub const m_vecForward: usize = 0x488; // Vector + pub const m_vecLeft: usize = 0x494; // Vector + pub const m_vecUp: usize = 0x4A0; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4AC; // int32 + pub const m_bOldJumpPressed: usize = 0x4B0; // bool + pub const m_flJumpPressedTime: usize = 0x4B4; // float32 + pub const m_flJumpUntil: usize = 0x4B8; // float32 + pub const m_flJumpVel: usize = 0x4BC; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4C0; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4C8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4D0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4D4; // float32 + pub const m_flStamina: usize = 0x4D8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4DC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4E0; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4E4; // float32 } // Parent: None // Field count: 6 @@ -197,7 +199,7 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Field count: 1 pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x15B0; // char[256] + pub const m_pReticleHintTextName: usize = 0x1660; // char[256] } // Parent: C_SoundEventEntity // Field count: 1 @@ -205,7 +207,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod C_SoundEventPathCornerEntity { - pub const m_vecCornerPairsNetworked: usize = 0x548; // C_NetworkUtlVectorBase + pub const m_vecCornerPairsNetworked: usize = 0x628; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -385,32 +387,32 @@ pub mod cs2_dumper { pub const m_iNumConsecutiveCTLoses: usize = 0xCB0; // int32 pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB4; // int32 pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCD0; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD28; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD2C; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD2D; // bool - pub const m_pGameModeRules: usize = 0xD48; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD50; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xE68; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xE6C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xE70; // int32 - pub const m_bTeamIntroPeriod: usize = 0xE74; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xE78; // int32 - pub const m_eRoundEndReason: usize = 0xE7C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xE80; // bool - pub const m_iRoundEndTimerTime: usize = 0xE84; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xE88; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE90; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xE94; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xE98; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xE9C; // int32 - pub const m_sRoundEndMessage: usize = 0xEA0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEA8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEAC; // bool - pub const m_iRoundEndLegacy: usize = 0xEB0; // int32 - pub const m_nRoundEndCount: usize = 0xEB4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEB8; // int32 - pub const m_nRoundStartCount: usize = 0xEBC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4EC8; // float64 + pub const m_nMatchAbortedEarlyReason: usize = 0xD78; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD7C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD7D; // bool + pub const m_pGameModeRules: usize = 0xD98; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xDA0; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEB8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEBC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEC0; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEC4; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xEC8; // int32 + pub const m_eRoundEndReason: usize = 0xECC; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xED0; // bool + pub const m_iRoundEndTimerTime: usize = 0xED4; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xED8; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xEE0; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xEE4; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xEE8; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xEEC; // int32 + pub const m_sRoundEndMessage: usize = 0xEF0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEF8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEFC; // bool + pub const m_iRoundEndLegacy: usize = 0xF00; // int32 + pub const m_nRoundEndCount: usize = 0xF04; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xF08; // int32 + pub const m_nRoundStartCount: usize = 0xF0C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F18; // float64 } // Parent: CBodyComponent // Field count: 1 @@ -425,7 +427,7 @@ pub mod cs2_dumper { pub mod C_WeaponCZ75a { } // Parent: C_BaseEntity - // Field count: 31 + // Field count: 32 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -435,6 +437,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -450,37 +453,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA18; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA20; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA68; // bool - pub const m_bIsStaticProp: usize = 0xA69; // bool - pub const m_nLastAddDecal: usize = 0xA6C; // int32 - pub const m_nDecalsAdded: usize = 0xA70; // int32 - pub const m_iOldHealth: usize = 0xA74; // int32 - pub const m_nRenderMode: usize = 0xA78; // RenderMode_t - pub const m_nRenderFX: usize = 0xA79; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA7A; // bool - pub const m_clrRender: usize = 0xA7B; // Color - pub const m_vecRenderAttributes: usize = 0xA80; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xAE8; // bool - pub const m_Collision: usize = 0xAF0; // CCollisionProperty - pub const m_Glow: usize = 0xBA0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xBF8; // float32 - pub const m_fadeMinDist: usize = 0xBFC; // float32 - pub const m_fadeMaxDist: usize = 0xC00; // float32 - pub const m_flFadeScale: usize = 0xC04; // float32 - pub const m_flShadowStrength: usize = 0xC08; // float32 - pub const m_nObjectCulling: usize = 0xC0C; // uint8 - pub const m_nAddDecal: usize = 0xC10; // int32 - pub const m_vDecalPosition: usize = 0xC14; // Vector - pub const m_vDecalForwardAxis: usize = 0xC20; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC2C; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC30; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC38; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xC50; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC80; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC88; // Color - pub const m_bUseClientOverrideTint: usize = 0xC8C; // bool + pub const m_CRenderComponent: usize = 0xA50; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA58; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xAA0; // bool + pub const m_bIsStaticProp: usize = 0xAA1; // bool + pub const m_nLastAddDecal: usize = 0xAA4; // int32 + pub const m_nDecalsAdded: usize = 0xAA8; // int32 + pub const m_iOldHealth: usize = 0xAAC; // int32 + pub const m_nRenderMode: usize = 0xAB0; // RenderMode_t + pub const m_nRenderFX: usize = 0xAB1; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xAB2; // bool + pub const m_clrRender: usize = 0xAD0; // Color + pub const m_vecRenderAttributes: usize = 0xAD8; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xB40; // bool + pub const m_bNoInterpolate: usize = 0xB41; // bool + pub const m_Collision: usize = 0xB48; // CCollisionProperty + pub const m_Glow: usize = 0xBF8; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xC50; // float32 + pub const m_fadeMinDist: usize = 0xC54; // float32 + pub const m_fadeMaxDist: usize = 0xC58; // float32 + pub const m_flFadeScale: usize = 0xC5C; // float32 + pub const m_flShadowStrength: usize = 0xC60; // float32 + pub const m_nObjectCulling: usize = 0xC64; // uint8 + pub const m_nAddDecal: usize = 0xC68; // int32 + pub const m_vDecalPosition: usize = 0xC6C; // Vector + pub const m_vDecalForwardAxis: usize = 0xC78; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC84; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC88; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC90; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xCA8; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xCD8; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xCE0; // Color + pub const m_bUseClientOverrideTint: usize = 0xCE4; // bool } // Parent: C_BaseTrigger // Field count: 2 @@ -489,8 +493,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0xCD0; // CUtlSymbolLarge - pub const m_destination: usize = 0xCD8; // CUtlSymbolLarge + pub const m_source: usize = 0xD28; // CUtlSymbolLarge + pub const m_destination: usize = 0xD30; // CUtlSymbolLarge } // Parent: C_BaseClientUIEntity // Field count: 13 @@ -509,19 +513,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD00; // bool - pub const m_bIgnoreInput: usize = 0xE80; // bool - pub const m_flWidth: usize = 0xE84; // float32 - pub const m_flHeight: usize = 0xE88; // float32 - pub const m_flDPI: usize = 0xE8C; // float32 - pub const m_flInteractDistance: usize = 0xE90; // float32 - pub const m_flDepthOffset: usize = 0xE94; // float32 - pub const m_unOwnerContext: usize = 0xE98; // uint32 - pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 - pub const m_unVerticalAlign: usize = 0xEA0; // uint32 - pub const m_unOrientation: usize = 0xEA4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool - pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xD58; // bool + pub const m_bIgnoreInput: usize = 0xED8; // bool + pub const m_flWidth: usize = 0xEDC; // float32 + pub const m_flHeight: usize = 0xEE0; // float32 + pub const m_flDPI: usize = 0xEE4; // float32 + pub const m_flInteractDistance: usize = 0xEE8; // float32 + pub const m_flDepthOffset: usize = 0xEEC; // float32 + pub const m_unOwnerContext: usize = 0xEF0; // uint32 + pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 + pub const m_unVerticalAlign: usize = 0xEF8; // uint32 + pub const m_unOrientation: usize = 0xEFC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool + pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase } // Parent: C_BaseModelEntity // Field count: 2 @@ -530,8 +534,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCC8; // float32 - pub const m_Radius: usize = 0xCCC; // float32 + pub const m_flLightScale: usize = 0xD20; // float32 + pub const m_Radius: usize = 0xD24; // float32 } // Parent: None // Field count: 5 @@ -550,7 +554,7 @@ pub mod cs2_dumper { pub const m_bSetBonus: usize = 0x40; // bool } // Parent: C_BaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -568,6 +572,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -575,31 +580,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod C_PointCamera { - pub const m_FOV: usize = 0x548; // float32 - pub const m_Resolution: usize = 0x54C; // float32 - pub const m_bFogEnable: usize = 0x550; // bool - pub const m_FogColor: usize = 0x551; // Color - pub const m_flFogStart: usize = 0x558; // float32 - pub const m_flFogEnd: usize = 0x55C; // float32 - pub const m_flFogMaxDensity: usize = 0x560; // float32 - pub const m_bActive: usize = 0x564; // bool - pub const m_bUseScreenAspectRatio: usize = 0x565; // bool - pub const m_flAspectRatio: usize = 0x568; // float32 - pub const m_bNoSky: usize = 0x56C; // bool - pub const m_fBrightness: usize = 0x570; // float32 - pub const m_flZFar: usize = 0x574; // float32 - pub const m_flZNear: usize = 0x578; // float32 - pub const m_bCanHLTVUse: usize = 0x57C; // bool - pub const m_bDofEnabled: usize = 0x57D; // bool - pub const m_flDofNearBlurry: usize = 0x580; // float32 - pub const m_flDofNearCrisp: usize = 0x584; // float32 - pub const m_flDofFarCrisp: usize = 0x588; // float32 - pub const m_flDofFarBlurry: usize = 0x58C; // float32 - pub const m_flDofTiltToGround: usize = 0x590; // float32 - pub const m_TargetFOV: usize = 0x594; // float32 - pub const m_DegreesPerSecond: usize = 0x598; // float32 - pub const m_bIsOn: usize = 0x59C; // bool - pub const m_pNext: usize = 0x5A0; // C_PointCamera* + pub const m_FOV: usize = 0x568; // float32 + pub const m_Resolution: usize = 0x56C; // float32 + pub const m_bFogEnable: usize = 0x570; // bool + pub const m_FogColor: usize = 0x571; // Color + pub const m_flFogStart: usize = 0x578; // float32 + pub const m_flFogEnd: usize = 0x57C; // float32 + pub const m_flFogMaxDensity: usize = 0x580; // float32 + pub const m_bActive: usize = 0x584; // bool + pub const m_bUseScreenAspectRatio: usize = 0x585; // bool + pub const m_flAspectRatio: usize = 0x588; // float32 + pub const m_bNoSky: usize = 0x58C; // bool + pub const m_fBrightness: usize = 0x590; // float32 + pub const m_flZFar: usize = 0x594; // float32 + pub const m_flZNear: usize = 0x598; // float32 + pub const m_bCanHLTVUse: usize = 0x59C; // bool + pub const m_bAlignWithParent: usize = 0x59D; // bool + pub const m_bDofEnabled: usize = 0x59E; // bool + pub const m_flDofNearBlurry: usize = 0x5A0; // float32 + pub const m_flDofNearCrisp: usize = 0x5A4; // float32 + pub const m_flDofFarCrisp: usize = 0x5A8; // float32 + pub const m_flDofFarBlurry: usize = 0x5AC; // float32 + pub const m_flDofTiltToGround: usize = 0x5B0; // float32 + pub const m_TargetFOV: usize = 0x5B4; // float32 + pub const m_DegreesPerSecond: usize = 0x5B8; // float32 + pub const m_bIsOn: usize = 0x5BC; // bool + pub const m_pNext: usize = 0x5C0; // C_PointCamera* } // Parent: None // Field count: 0 @@ -619,27 +625,25 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x568; // C_EnvWindShared } // Parent: C_BaseEntity // Field count: 0 pub mod C_GameRulesProxy { } // Parent: C_BaseFlex - // Field count: 7 + // Field count: 6 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1068; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1080; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1081; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1084; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1088; // float32 - pub const m_flWaterNextTraceTime: usize = 0x108C; // float32 - pub const m_flFieldOfView: usize = 0x1090; // float32 + pub const m_hMyWearables: usize = 0x1118; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1130; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1131; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1134; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1138; // float32 + pub const m_flWaterNextTraceTime: usize = 0x113C; // float32 } // Parent: C_BaseCSGrenadeProjectile // Field count: 0 @@ -651,7 +655,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundEventSphereEntity { - pub const m_flRadius: usize = 0x548; // float32 + pub const m_flRadius: usize = 0x628; // float32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -681,18 +685,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSceneStringIndex (uint16) // NetworkVarNames: m_hActorList (CHandle) pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x550; // bool - pub const m_bPaused: usize = 0x551; // bool - pub const m_bMultiplayer: usize = 0x552; // bool - pub const m_bAutogenerated: usize = 0x553; // bool - pub const m_flForceClientTime: usize = 0x554; // float32 - pub const m_nSceneStringIndex: usize = 0x558; // uint16 - pub const m_bClientOnly: usize = 0x55A; // bool - pub const m_hOwner: usize = 0x55C; // CHandle - pub const m_hActorList: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x578; // bool - pub const m_QueuedEvents: usize = 0x588; // CUtlVector - pub const m_flCurrentTime: usize = 0x5A0; // float32 + pub const m_bIsPlayingBack: usize = 0x570; // bool + pub const m_bPaused: usize = 0x571; // bool + pub const m_bMultiplayer: usize = 0x572; // bool + pub const m_bAutogenerated: usize = 0x573; // bool + pub const m_flForceClientTime: usize = 0x574; // float32 + pub const m_nSceneStringIndex: usize = 0x578; // uint16 + pub const m_bClientOnly: usize = 0x57A; // bool + pub const m_hOwner: usize = 0x57C; // CHandle + pub const m_hActorList: usize = 0x580; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x598; // bool + pub const m_QueuedEvents: usize = 0x5A8; // CUtlVector + pub const m_flCurrentTime: usize = 0x5C0; // float32 } // Parent: CPlayerPawnComponent // Field count: 20 @@ -748,21 +752,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_fPinPullTime: usize = 0x1A88; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A8C; // bool - pub const m_nNextHoldTick: usize = 0x1A90; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A94; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A98; // CHandle + pub const m_bClientPredictDelete: usize = 0x1B00; // bool + pub const m_bRedraw: usize = 0x1B01; // bool + pub const m_bIsHeldByPlayer: usize = 0x1B02; // bool + pub const m_bPinPulled: usize = 0x1B03; // bool + pub const m_bJumpThrow: usize = 0x1B04; // bool + pub const m_bThrowAnimating: usize = 0x1B05; // bool + pub const m_fThrowTime: usize = 0x1B08; // GameTime_t + pub const m_flThrowStrength: usize = 0x1B0C; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1B10; // float32 + pub const m_fDropTime: usize = 0x1B14; // GameTime_t + pub const m_fPinPullTime: usize = 0x1B18; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1B1C; // bool + pub const m_nNextHoldTick: usize = 0x1B20; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1B24; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B28; // CHandle } // Parent: C_FuncBrush // Field count: 8 @@ -777,14 +781,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCC8; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD0; // int32 - pub const m_bRenderShadows: usize = 0xCD4; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCD5; // bool - pub const m_brushModelName: usize = 0xCD8; // CUtlString - pub const m_hTargetCamera: usize = 0xCE0; // CHandle - pub const m_bEnabled: usize = 0xCE4; // bool - pub const m_bDraw3DSkybox: usize = 0xCE5; // bool + pub const m_targetCamera: usize = 0xD20; // CUtlString + pub const m_nResolutionEnum: usize = 0xD28; // int32 + pub const m_bRenderShadows: usize = 0xD2C; // bool + pub const m_bUseUniqueColorTarget: usize = 0xD2D; // bool + pub const m_brushModelName: usize = 0xD30; // CUtlString + pub const m_hTargetCamera: usize = 0xD38; // CHandle + pub const m_bEnabled: usize = 0xD3C; // bool + pub const m_bDraw3DSkybox: usize = 0xD3D; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -807,7 +811,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x590; // float32 } // Parent: CPlayer_MovementServices // Field count: 0 @@ -830,14 +834,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCC8; // uint32 - pub const m_nVerticalSize: usize = 0xCCC; // uint32 - pub const m_nMinDist: usize = 0xCD0; // uint32 - pub const m_nMaxDist: usize = 0xCD4; // uint32 - pub const m_nOuterMaxDist: usize = 0xCD8; // uint32 - pub const m_flGlowProxySize: usize = 0xCDC; // float32 - pub const m_flHDRColorScale: usize = 0xCE0; // float32 - pub const m_GlowOverlay: usize = 0xCE8; // C_LightGlowOverlay + pub const m_nHorizontalSize: usize = 0xD20; // uint32 + pub const m_nVerticalSize: usize = 0xD24; // uint32 + pub const m_nMinDist: usize = 0xD28; // uint32 + pub const m_nMaxDist: usize = 0xD2C; // uint32 + pub const m_nOuterMaxDist: usize = 0xD30; // uint32 + pub const m_flGlowProxySize: usize = 0xD34; // float32 + pub const m_flHDRColorScale: usize = 0xD38; // float32 + pub const m_GlowOverlay: usize = 0xD40; // C_LightGlowOverlay } // Parent: None // Field count: 4 @@ -880,25 +884,25 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xED0; // bool - pub const m_bImportant: usize = 0xED1; // bool - pub const m_flEffectTime: usize = 0xED4; // GameTime_t - pub const m_gibDespawnTime: usize = 0xED8; // GameTime_t - pub const m_iCurrentFriction: usize = 0xEDC; // int32 - pub const m_iMinFriction: usize = 0xEE0; // int32 - pub const m_iMaxFriction: usize = 0xEE4; // int32 - pub const m_iFrictionAnimState: usize = 0xEE8; // int32 - pub const m_bReleaseRagdoll: usize = 0xEEC; // bool - pub const m_iEyeAttachment: usize = 0xEED; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xEEE; // bool - pub const m_flScaleEnd: usize = 0xEF0; // float32[10] - pub const m_flScaleTimeStart: usize = 0xF18; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xF40; // GameTime_t[10] + pub const m_bFadeOut: usize = 0xF80; // bool + pub const m_bImportant: usize = 0xF81; // bool + pub const m_flEffectTime: usize = 0xF84; // GameTime_t + pub const m_gibDespawnTime: usize = 0xF88; // GameTime_t + pub const m_iCurrentFriction: usize = 0xF8C; // int32 + pub const m_iMinFriction: usize = 0xF90; // int32 + pub const m_iMaxFriction: usize = 0xF94; // int32 + pub const m_iFrictionAnimState: usize = 0xF98; // int32 + pub const m_bReleaseRagdoll: usize = 0xF9C; // bool + pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xF9E; // bool + pub const m_flScaleEnd: usize = 0xFA0; // float32[10] + pub const m_flScaleTimeStart: usize = 0xFC8; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xFF0; // GameTime_t[10] } // Parent: C_BaseEntity // Field count: 1 pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA10; // uint16 + pub const m_WindClothForceHandle: usize = 0xA30; // uint16 } // Parent: C_BaseEntity // Field count: 10 @@ -914,16 +918,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x548; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x554; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x560; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x590; // Vector - pub const m_bombsiteCenterB: usize = 0x59C; // Vector - pub const m_hostageRescueX: usize = 0x5A8; // int32[4] - pub const m_hostageRescueY: usize = 0x5B8; // int32[4] - pub const m_hostageRescueZ: usize = 0x5C8; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5D8; // bool - pub const m_foundGoalPositions: usize = 0x5D9; // bool + pub const m_bHostageAlive: usize = 0x568; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x574; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x580; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x5B0; // Vector + pub const m_bombsiteCenterB: usize = 0x5BC; // Vector + pub const m_hostageRescueX: usize = 0x5C8; // int32[4] + pub const m_hostageRescueY: usize = 0x5D8; // int32[4] + pub const m_hostageRescueZ: usize = 0x5E8; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5F8; // bool + pub const m_foundGoalPositions: usize = 0x5F9; // bool } // Parent: CGameSceneNode // Field count: 8 @@ -950,7 +954,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -971,14 +975,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1158; // int32 - pub const m_bDidSmokeEffect: usize = 0x115C; // bool - pub const m_nRandomSeed: usize = 0x1160; // int32 - pub const m_vSmokeColor: usize = 0x1164; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1170; // Vector - pub const m_VoxelFrameData: usize = 0x1180; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1198; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1199; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x1208; // int32 + pub const m_bDidSmokeEffect: usize = 0x120C; // bool + pub const m_nRandomSeed: usize = 0x1210; // int32 + pub const m_vSmokeColor: usize = 0x1214; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1220; // Vector + pub const m_VoxelFrameData: usize = 0x1230; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x1248; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1249; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -987,14 +991,14 @@ pub mod cs2_dumper { // Parent: C_BaseEntity // Field count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x548; // float32 - pub const m_flZNear: usize = 0x54C; // float32 - pub const m_bLoop: usize = 0x550; // bool - pub const m_bVerticalFOV: usize = 0x551; // bool - pub const m_bConstantSpeed: usize = 0x552; // bool - pub const m_flDuration: usize = 0x554; // float32 - pub const m_flPathLength: usize = 0x598; // float32 - pub const m_flPathDuration: usize = 0x59C; // float32 + pub const m_flZFar: usize = 0x568; // float32 + pub const m_flZNear: usize = 0x56C; // float32 + pub const m_bLoop: usize = 0x570; // bool + pub const m_bVerticalFOV: usize = 0x571; // bool + pub const m_bConstantSpeed: usize = 0x572; // bool + pub const m_flDuration: usize = 0x574; // float32 + pub const m_flPathLength: usize = 0x5B8; // float32 + pub const m_flPathDuration: usize = 0x5BC; // float32 } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -1014,30 +1018,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD08; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xD10; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xD18; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD20; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD28; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xD30; // CStrongHandle - pub const m_firePositions: usize = 0xD38; // Vector[64] - pub const m_fireParentPositions: usize = 0x1038; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1338; // bool[64] - pub const m_BurnNormal: usize = 0x1378; // Vector[64] - pub const m_fireCount: usize = 0x1678; // int32 - pub const m_nInfernoType: usize = 0x167C; // int32 - pub const m_nFireLifetime: usize = 0x1680; // float32 - pub const m_bInPostEffectTime: usize = 0x1684; // bool - pub const m_lastFireCount: usize = 0x1688; // int32 - pub const m_nFireEffectTickBegin: usize = 0x168C; // int32 - pub const m_drawableCount: usize = 0x8290; // int32 - pub const m_blosCheck: usize = 0x8294; // bool - pub const m_nlosperiod: usize = 0x8298; // int32 - pub const m_maxFireHalfWidth: usize = 0x829C; // float32 - pub const m_maxFireHeight: usize = 0x82A0; // float32 - pub const m_minBounds: usize = 0x82A4; // Vector - pub const m_maxBounds: usize = 0x82B0; // Vector - pub const m_flLastGrassBurnThink: usize = 0x82BC; // float32 + pub const m_nfxFireDamageEffect: usize = 0xD60; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xD68; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xD70; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD78; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD80; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xD88; // CStrongHandle + pub const m_firePositions: usize = 0xD90; // Vector[64] + pub const m_fireParentPositions: usize = 0x1090; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1390; // bool[64] + pub const m_BurnNormal: usize = 0x13D0; // Vector[64] + pub const m_fireCount: usize = 0x16D0; // int32 + pub const m_nInfernoType: usize = 0x16D4; // int32 + pub const m_nFireLifetime: usize = 0x16D8; // float32 + pub const m_bInPostEffectTime: usize = 0x16DC; // bool + pub const m_lastFireCount: usize = 0x16E0; // int32 + pub const m_nFireEffectTickBegin: usize = 0x16E4; // int32 + pub const m_drawableCount: usize = 0x82F0; // int32 + pub const m_blosCheck: usize = 0x82F4; // bool + pub const m_nlosperiod: usize = 0x82F8; // int32 + pub const m_maxFireHalfWidth: usize = 0x82FC; // float32 + pub const m_maxFireHeight: usize = 0x8300; // float32 + pub const m_minBounds: usize = 0x8304; // Vector + pub const m_maxBounds: usize = 0x8310; // Vector + pub const m_flLastGrassBurnThink: usize = 0x831C; // float32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -1057,11 +1061,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x578; // CHandle - pub const m_hPingedEntity: usize = 0x57C; // CHandle - pub const m_iType: usize = 0x580; // int32 - pub const m_bUrgent: usize = 0x584; // bool - pub const m_szPlaceName: usize = 0x585; // char[18] + pub const m_hPlayer: usize = 0x598; // CHandle + pub const m_hPingedEntity: usize = 0x59C; // CHandle + pub const m_iType: usize = 0x5A0; // int32 + pub const m_bUrgent: usize = 0x5A4; // bool + pub const m_szPlaceName: usize = 0x5A5; // char[18] } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1082,30 +1086,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x600; // char[512] - pub const m_numMapVictories: usize = 0x800; // int32 - pub const m_bSurrendered: usize = 0x804; // bool - pub const m_scoreFirstHalf: usize = 0x808; // int32 - pub const m_scoreSecondHalf: usize = 0x80C; // int32 - pub const m_scoreOvertime: usize = 0x810; // int32 - pub const m_szClanTeamname: usize = 0x814; // char[129] - pub const m_iClanID: usize = 0x898; // uint32 - pub const m_szTeamFlagImage: usize = 0x89C; // char[8] - pub const m_szTeamLogoImage: usize = 0x8A4; // char[8] + pub const m_szTeamMatchStat: usize = 0x620; // char[512] + pub const m_numMapVictories: usize = 0x820; // int32 + pub const m_bSurrendered: usize = 0x824; // bool + pub const m_scoreFirstHalf: usize = 0x828; // int32 + pub const m_scoreSecondHalf: usize = 0x82C; // int32 + pub const m_scoreOvertime: usize = 0x830; // int32 + pub const m_szClanTeamname: usize = 0x834; // char[129] + pub const m_iClanID: usize = 0x8B8; // uint32 + pub const m_szTeamFlagImage: usize = 0x8BC; // char[8] + pub const m_szTeamLogoImage: usize = 0x8C4; // char[8] } // Parent: C_BaseEntity // Field count: 10 pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x548; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x550; // int32 - pub const m_vInTangentLocal: usize = 0x554; // Vector - pub const m_vOutTangentLocal: usize = 0x560; // Vector - pub const m_flFOV: usize = 0x56C; // float32 - pub const m_flCameraSpeed: usize = 0x570; // float32 - pub const m_flEaseIn: usize = 0x574; // float32 - pub const m_flEaseOut: usize = 0x578; // float32 - pub const m_vInTangentWorld: usize = 0x57C; // Vector - pub const m_vOutTangentWorld: usize = 0x588; // Vector + pub const m_szParentPathUniqueID: usize = 0x568; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x570; // int32 + pub const m_vInTangentLocal: usize = 0x574; // Vector + pub const m_vOutTangentLocal: usize = 0x580; // Vector + pub const m_flFOV: usize = 0x58C; // float32 + pub const m_flCameraSpeed: usize = 0x590; // float32 + pub const m_flEaseIn: usize = 0x594; // float32 + pub const m_flEaseOut: usize = 0x598; // float32 + pub const m_vInTangentWorld: usize = 0x59C; // Vector + pub const m_vOutTangentWorld: usize = 0x5A8; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1200,109 +1204,109 @@ pub mod cs2_dumper { // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1468; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1470; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1478; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1480; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1488; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1490; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1494; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1498; // bool - pub const m_flLandingTimeSeconds: usize = 0x149C; // float32 - pub const m_flOldFallVelocity: usize = 0x14A0; // float32 - pub const m_szLastPlaceName: usize = 0x14A4; // char[18] - pub const m_bPrevDefuser: usize = 0x14B6; // bool - pub const m_bPrevHelmet: usize = 0x14B7; // bool - pub const m_nPrevArmorVal: usize = 0x14B8; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x14BC; // int32 - pub const m_unPreviousWeaponHash: usize = 0x14C0; // uint32 - pub const m_unWeaponHash: usize = 0x14C4; // uint32 - pub const m_bInBuyZone: usize = 0x14C8; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x14C9; // bool - pub const m_aimPunchAngle: usize = 0x14CC; // QAngle - pub const m_aimPunchAngleVel: usize = 0x14D8; // QAngle - pub const m_aimPunchTickBase: usize = 0x14E4; // int32 - pub const m_aimPunchTickFraction: usize = 0x14E8; // float32 - pub const m_aimPunchCache: usize = 0x14F0; // CUtlVector - pub const m_bInLanding: usize = 0x1510; // bool - pub const m_flLandingStartTime: usize = 0x1514; // float32 - pub const m_bInHostageRescueZone: usize = 0x1518; // bool - pub const m_bInBombZone: usize = 0x1519; // bool - pub const m_bIsBuyMenuOpen: usize = 0x151A; // bool - pub const m_flTimeOfLastInjury: usize = 0x151C; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1520; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1650; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1654; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1658; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1659; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x165C; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1660; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1680; // bool - pub const m_EconGloves: usize = 0x1688; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1AD0; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1AD1; // bool - pub const m_nRagdollDamageBone: usize = 0x1AD4; // int32 - pub const m_vRagdollDamageForce: usize = 0x1AD8; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1AE4; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1AF0; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1B30; // bool - pub const m_vRagdollServerOrigin: usize = 0x1B34; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2148; // bool - pub const m_lastLandTime: usize = 0x214C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2150; // bool - pub const m_qDeathEyeAngles: usize = 0x216C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2178; // bool - pub const m_bLeftHanded: usize = 0x2179; // bool - pub const m_fSwitchedHandednessTime: usize = 0x217C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x2180; // float32 - pub const m_flViewmodelOffsetY: usize = 0x2184; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x2188; // float32 - pub const m_flViewmodelFOV: usize = 0x218C; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x2190; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x21C8; // Color - pub const m_vecBulletHitModels: usize = 0x2218; // CUtlVector - pub const m_bIsWalking: usize = 0x2230; // bool - pub const m_thirdPersonHeading: usize = 0x2238; // QAngle - pub const m_flSlopeDropOffset: usize = 0x2250; // float32 - pub const m_flSlopeDropHeight: usize = 0x2260; // float32 - pub const m_vHeadConstraintOffset: usize = 0x2270; // Vector - pub const m_entitySpottedState: usize = 0x2288; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x22A0; // bool - pub const m_bResumeZoom: usize = 0x22A1; // bool - pub const m_bIsDefusing: usize = 0x22A2; // bool - pub const m_bIsGrabbingHostage: usize = 0x22A3; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x22A4; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x22A8; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x22AC; // bool - pub const m_nWhichBombZone: usize = 0x22B0; // int32 - pub const m_iShotsFired: usize = 0x22B4; // int32 - pub const m_flFlinchStack: usize = 0x22B8; // float32 - pub const m_flVelocityModifier: usize = 0x22BC; // float32 - pub const m_flHitHeading: usize = 0x22C0; // float32 - pub const m_nHitBodyPart: usize = 0x22C4; // int32 - pub const m_bWaitForNoAttack: usize = 0x22C8; // bool - pub const m_ignoreLadderJumpTime: usize = 0x22CC; // float32 - pub const m_bKilledByHeadshot: usize = 0x22D1; // bool - pub const m_ArmorValue: usize = 0x22D4; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x22D8; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x22DA; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x22DC; // uint16 - pub const m_nLastKillerIndex: usize = 0x22E0; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x22E4; // bool - pub const m_bHasDeathInfo: usize = 0x22E5; // bool - pub const m_flDeathInfoTime: usize = 0x22E8; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x22EC; // Vector - pub const m_grenadeParameterStashTime: usize = 0x22F8; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x22FC; // bool - pub const m_angStashedShootAngles: usize = 0x2300; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x230C; // Vector - pub const m_vecStashedVelocity: usize = 0x2318; // Vector - pub const m_angShootAngleHistory: usize = 0x2324; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x233C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x2354; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x2370; // C_UtlVectorEmbeddedNetworkVar - pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x23C0; // GameTick_t - pub const m_nHighestAppliedDamageTagTick: usize = 0x23C4; // int32 + pub const m_pBulletServices: usize = 0x1510; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1518; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1520; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1528; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1530; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1538; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x153C; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1540; // bool + pub const m_flLandingTimeSeconds: usize = 0x1544; // float32 + pub const m_flOldFallVelocity: usize = 0x1548; // float32 + pub const m_szLastPlaceName: usize = 0x154C; // char[18] + pub const m_bPrevDefuser: usize = 0x155E; // bool + pub const m_bPrevHelmet: usize = 0x155F; // bool + pub const m_nPrevArmorVal: usize = 0x1560; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x1564; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1568; // uint32 + pub const m_unWeaponHash: usize = 0x156C; // uint32 + pub const m_bInBuyZone: usize = 0x1570; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1571; // bool + pub const m_aimPunchAngle: usize = 0x1574; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1580; // QAngle + pub const m_aimPunchTickBase: usize = 0x158C; // int32 + pub const m_aimPunchTickFraction: usize = 0x1590; // float32 + pub const m_aimPunchCache: usize = 0x1598; // CUtlVector + pub const m_bInLanding: usize = 0x15B8; // bool + pub const m_flLandingStartTime: usize = 0x15BC; // float32 + pub const m_bInHostageRescueZone: usize = 0x15C0; // bool + pub const m_bInBombZone: usize = 0x15C1; // bool + pub const m_bIsBuyMenuOpen: usize = 0x15C2; // bool + pub const m_flTimeOfLastInjury: usize = 0x15C4; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x15C8; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1700; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1704; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1708; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1709; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x170C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1710; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1730; // bool + pub const m_EconGloves: usize = 0x1738; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1B80; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1B81; // bool + pub const m_nRagdollDamageBone: usize = 0x1B84; // int32 + pub const m_vRagdollDamageForce: usize = 0x1B88; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1B94; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1BA0; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1BE0; // bool + pub const m_vRagdollServerOrigin: usize = 0x1BE4; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2268; // bool + pub const m_lastLandTime: usize = 0x226C; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2270; // bool + pub const m_qDeathEyeAngles: usize = 0x228C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2298; // bool + pub const m_bLeftHanded: usize = 0x2299; // bool + pub const m_fSwitchedHandednessTime: usize = 0x229C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x22A0; // float32 + pub const m_flViewmodelOffsetY: usize = 0x22A4; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x22A8; // float32 + pub const m_flViewmodelFOV: usize = 0x22AC; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x22B0; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x22E8; // Color + pub const m_vecBulletHitModels: usize = 0x2338; // CUtlVector + pub const m_bIsWalking: usize = 0x2350; // bool + pub const m_thirdPersonHeading: usize = 0x2358; // QAngle + pub const m_flSlopeDropOffset: usize = 0x2370; // float32 + pub const m_flSlopeDropHeight: usize = 0x2380; // float32 + pub const m_vHeadConstraintOffset: usize = 0x2390; // Vector + pub const m_entitySpottedState: usize = 0x23A8; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x23C0; // bool + pub const m_bResumeZoom: usize = 0x23C1; // bool + pub const m_bIsDefusing: usize = 0x23C2; // bool + pub const m_bIsGrabbingHostage: usize = 0x23C3; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x23C4; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x23C8; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x23CC; // bool + pub const m_nWhichBombZone: usize = 0x23D0; // int32 + pub const m_iShotsFired: usize = 0x23D4; // int32 + pub const m_flFlinchStack: usize = 0x23D8; // float32 + pub const m_flVelocityModifier: usize = 0x23DC; // float32 + pub const m_flHitHeading: usize = 0x23E0; // float32 + pub const m_nHitBodyPart: usize = 0x23E4; // int32 + pub const m_bWaitForNoAttack: usize = 0x23E8; // bool + pub const m_ignoreLadderJumpTime: usize = 0x23EC; // float32 + pub const m_bKilledByHeadshot: usize = 0x23F1; // bool + pub const m_ArmorValue: usize = 0x23F4; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x23F8; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x23FA; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x23FC; // uint16 + pub const m_nLastKillerIndex: usize = 0x2400; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x2404; // bool + pub const m_bHasDeathInfo: usize = 0x2405; // bool + pub const m_flDeathInfoTime: usize = 0x2408; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x240C; // Vector + pub const m_grenadeParameterStashTime: usize = 0x2418; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x241C; // bool + pub const m_angStashedShootAngles: usize = 0x2420; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x242C; // Vector + pub const m_vecStashedVelocity: usize = 0x2438; // Vector + pub const m_angShootAngleHistory: usize = 0x2444; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x245C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x2474; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x2490; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x24E0; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x24E4; // int32 } // Parent: C_RagdollProp // Field count: 7 @@ -1313,13 +1317,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF48; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF4C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF50; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF5C; // Vector - pub const m_vecOffset: usize = 0xF68; // Vector - pub const m_parentTime: usize = 0xF74; // float32 - pub const m_bHasParent: usize = 0xF78; // bool + pub const m_boneIndexAttached: usize = 0xFF8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xFFC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0x1000; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0x100C; // Vector + pub const m_vecOffset: usize = 0x1018; // Vector + pub const m_parentTime: usize = 0x1024; // float32 + pub const m_bHasParent: usize = 0x1028; // bool } // Parent: C_BaseGrenade // Field count: 16 @@ -1332,22 +1336,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10B8; // Vector - pub const m_vInitialVelocity: usize = 0x10C4; // Vector - pub const m_nBounces: usize = 0x10D0; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10D8; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x10E0; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10E4; // Vector - pub const m_flSpawnTime: usize = 0x10F0; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10F4; // Vector - pub const flNextTrailLineTime: usize = 0x1100; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x1104; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x1105; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1108; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1110; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1118; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1130; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1148; // float32 + pub const m_vInitialPosition: usize = 0x1168; // Vector + pub const m_vInitialVelocity: usize = 0x1174; // Vector + pub const m_nBounces: usize = 0x1180; // int32 + pub const m_nExplodeEffectIndex: usize = 0x1188; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x1190; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x1194; // Vector + pub const m_flSpawnTime: usize = 0x11A0; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x11A4; // Vector + pub const flNextTrailLineTime: usize = 0x11B0; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x11B4; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x11B5; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x11B8; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x11C0; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x11C8; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x11E0; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x11F8; // float32 } // Parent: C_BaseToggle // Field count: 2 @@ -1357,8 +1361,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCC8; // bool - pub const m_bClientSidePredicted: usize = 0xCC9; // bool + pub const m_bDisabled: usize = 0xD20; // bool + pub const m_bClientSidePredicted: usize = 0xD21; // bool } // Parent: C_CSWeaponBase // Field count: 2 @@ -1367,8 +1371,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool + pub const m_SequenceCompleteTimer: usize = 0x1B00; // CountdownTimer + pub const m_bRedraw: usize = 0x1B18; // bool } // Parent: None // Field count: 21 @@ -1434,9 +1438,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCC8; // CHandle - pub const m_usable: usize = 0xCCC; // bool - pub const m_szDisplayText: usize = 0xCD0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xD20; // CHandle + pub const m_usable: usize = 0xD24; // bool + pub const m_szDisplayText: usize = 0xD28; // CUtlSymbolLarge } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -1507,34 +1511,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD00; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD01; // bool - pub const m_bCheckCSSClasses: usize = 0xD02; // bool - pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEA8; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED0; // bool - pub const m_bLit: usize = 0xED1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xED2; // bool - pub const m_flWidth: usize = 0xED4; // float32 - pub const m_flHeight: usize = 0xED8; // float32 - pub const m_flDPI: usize = 0xEDC; // float32 - pub const m_flInteractDistance: usize = 0xEE0; // float32 - pub const m_flDepthOffset: usize = 0xEE4; // float32 - pub const m_unOwnerContext: usize = 0xEE8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEEC; // uint32 - pub const m_unVerticalAlign: usize = 0xEF0; // uint32 - pub const m_unOrientation: usize = 0xEF4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF8; // bool - pub const m_vecCSSClasses: usize = 0xF00; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xF18; // bool - pub const m_bNoDepth: usize = 0xF19; // bool - pub const m_bRenderBackface: usize = 0xF1A; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF1B; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF1C; // bool - pub const m_bGrabbable: usize = 0xF1D; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF1E; // bool - pub const m_bDisableMipGen: usize = 0xF1F; // bool - pub const m_nExplicitImageLayout: usize = 0xF20; // int32 + pub const m_bForceRecreateNextUpdate: usize = 0xD58; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xD59; // bool + pub const m_bCheckCSSClasses: usize = 0xD5A; // bool + pub const m_anchorDeltaTransform: usize = 0xD60; // CTransform + pub const m_pOffScreenIndicator: usize = 0xEF8; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xF20; // bool + pub const m_bLit: usize = 0xF21; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xF22; // bool + pub const m_flWidth: usize = 0xF24; // float32 + pub const m_flHeight: usize = 0xF28; // float32 + pub const m_flDPI: usize = 0xF2C; // float32 + pub const m_flInteractDistance: usize = 0xF30; // float32 + pub const m_flDepthOffset: usize = 0xF34; // float32 + pub const m_unOwnerContext: usize = 0xF38; // uint32 + pub const m_unHorizontalAlign: usize = 0xF3C; // uint32 + pub const m_unVerticalAlign: usize = 0xF40; // uint32 + pub const m_unOrientation: usize = 0xF44; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF48; // bool + pub const m_vecCSSClasses: usize = 0xF50; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xF68; // bool + pub const m_bNoDepth: usize = 0xF69; // bool + pub const m_bRenderBackface: usize = 0xF6A; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF6B; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF6C; // bool + pub const m_bGrabbable: usize = 0xF6D; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF6E; // bool + pub const m_bDisableMipGen: usize = 0xF6F; // bool + pub const m_nExplicitImageLayout: usize = 0xF70; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -1573,10 +1577,6 @@ pub mod cs2_dumper { pub const m_nPauseStartTick: usize = 0x34; // int32 pub const m_bGamePaused: usize = 0x38; // bool } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WorldModelNametag { - } // Parent: C_BasePropDoor // Field count: 0 pub mod C_PropDoorRotating { @@ -1591,10 +1591,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x548; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x560; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x578; // int32 - pub const m_szTeamname: usize = 0x57C; // char[129] + pub const m_aPlayerControllers: usize = 0x568; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x580; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x598; // int32 + pub const m_szTeamname: usize = 0x59C; // char[129] } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -1603,8 +1603,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x570; // Vector - pub const m_vMax: usize = 0x57C; // Vector + pub const m_vMin: usize = 0x590; // Vector + pub const m_vMax: usize = 0x59C; // Vector } // Parent: C_BaseModelEntity // Field count: 8 @@ -1619,23 +1619,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCC8; // bool - pub const m_flFPS: usize = 0xCCC; // float32 - pub const m_hPositionKeys: usize = 0xCD0; // CStrongHandle - pub const m_hRotationKeys: usize = 0xCD8; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xCE0; // Vector - pub const m_vAnimationBoundsMax: usize = 0xCEC; // Vector - pub const m_flStartTime: usize = 0xCF8; // float32 - pub const m_flStartFrame: usize = 0xCFC; // float32 + pub const m_bLoop: usize = 0xD20; // bool + pub const m_flFPS: usize = 0xD24; // float32 + pub const m_hPositionKeys: usize = 0xD28; // CStrongHandle + pub const m_hRotationKeys: usize = 0xD30; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xD38; // Vector + pub const m_vAnimationBoundsMax: usize = 0xD44; // Vector + pub const m_flStartTime: usize = 0xD50; // float32 + pub const m_flStartFrame: usize = 0xD54; // float32 } // Parent: C_SoundOpvarSetPointBase // Field count: 0 pub mod C_SoundOpvarSetPointEntity { } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WorldModelStattrak { - } // Parent: C_LightEntity // Field count: 0 pub mod C_LightOrthoEntity { @@ -1650,8 +1646,8 @@ pub mod cs2_dumper { // Parent: C_BaseEntity // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x548; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x54C; // CHandle + pub const m_worldGroupId: usize = 0x568; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x56C; // CHandle } // Parent: C_TonemapController2 // Field count: 0 @@ -1754,19 +1750,15 @@ pub mod cs2_dumper { pub mod CPlayer_UseServices { } // Parent: C_PredictedViewModel - // Field count: 6 + // Field count: 4 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFC8; // QAngle + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x1019; // bool + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0x101C; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0x1020; // bool + pub const m_vLoweredWeaponOffset: usize = 0x1070; // QAngle } // Parent: CEntityComponent // Field count: 1 @@ -1795,28 +1787,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1548; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1554; // Vector - pub const m_Entity_bMoveable: usize = 0x1560; // bool - pub const m_Entity_nHandshake: usize = 0x1564; // int32 - pub const m_Entity_nPriority: usize = 0x1568; // int32 - pub const m_Entity_bStartDisabled: usize = 0x156C; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_Entity_bEnabled: usize = 0x1591; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1548; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1550; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1558; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1560; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1568; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1574; // Vector + pub const m_Entity_bMoveable: usize = 0x1580; // bool + pub const m_Entity_nHandshake: usize = 0x1584; // int32 + pub const m_Entity_nPriority: usize = 0x1588; // int32 + pub const m_Entity_bStartDisabled: usize = 0x158C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1590; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1594; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1598; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x159C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15A0; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A4; // int32 + pub const m_Entity_bEnabled: usize = 0x15B1; // bool } // Parent: CBaseAnimGraph - // Field count: 1 + // Field count: 2 pub mod C_ViewmodelAttachmentModel { - pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xED0; // bool + pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xF88; // bool + pub const m_bCreatedLeftHanded: usize = 0xF89; // bool } // Parent: None // Field count: 0 @@ -1886,36 +1879,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTotalTime (float) // NetworkVarNames: m_bStopWatchTimer (bool) pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x548; // bool - pub const m_flTimeRemaining: usize = 0x54C; // float32 - pub const m_flTimerEndTime: usize = 0x550; // GameTime_t - pub const m_bIsDisabled: usize = 0x554; // bool - pub const m_bShowInHUD: usize = 0x555; // bool - pub const m_nTimerLength: usize = 0x558; // int32 - pub const m_nTimerInitialLength: usize = 0x55C; // int32 - pub const m_nTimerMaxLength: usize = 0x560; // int32 - pub const m_bAutoCountdown: usize = 0x564; // bool - pub const m_nSetupTimeLength: usize = 0x568; // int32 - pub const m_nState: usize = 0x56C; // int32 - pub const m_bStartPaused: usize = 0x570; // bool - pub const m_bInCaptureWatchState: usize = 0x571; // bool - pub const m_flTotalTime: usize = 0x574; // float32 - pub const m_bStopWatchTimer: usize = 0x578; // bool - pub const m_bFireFinished: usize = 0x579; // bool - pub const m_bFire5MinRemain: usize = 0x57A; // bool - pub const m_bFire4MinRemain: usize = 0x57B; // bool - pub const m_bFire3MinRemain: usize = 0x57C; // bool - pub const m_bFire2MinRemain: usize = 0x57D; // bool - pub const m_bFire1MinRemain: usize = 0x57E; // bool - pub const m_bFire30SecRemain: usize = 0x57F; // bool - pub const m_bFire10SecRemain: usize = 0x580; // bool - pub const m_bFire5SecRemain: usize = 0x581; // bool - pub const m_bFire4SecRemain: usize = 0x582; // bool - pub const m_bFire3SecRemain: usize = 0x583; // bool - pub const m_bFire2SecRemain: usize = 0x584; // bool - pub const m_bFire1SecRemain: usize = 0x585; // bool - pub const m_nOldTimerLength: usize = 0x588; // int32 - pub const m_nOldTimerState: usize = 0x58C; // int32 + pub const m_bTimerPaused: usize = 0x568; // bool + pub const m_flTimeRemaining: usize = 0x56C; // float32 + pub const m_flTimerEndTime: usize = 0x570; // GameTime_t + pub const m_bIsDisabled: usize = 0x574; // bool + pub const m_bShowInHUD: usize = 0x575; // bool + pub const m_nTimerLength: usize = 0x578; // int32 + pub const m_nTimerInitialLength: usize = 0x57C; // int32 + pub const m_nTimerMaxLength: usize = 0x580; // int32 + pub const m_bAutoCountdown: usize = 0x584; // bool + pub const m_nSetupTimeLength: usize = 0x588; // int32 + pub const m_nState: usize = 0x58C; // int32 + pub const m_bStartPaused: usize = 0x590; // bool + pub const m_bInCaptureWatchState: usize = 0x591; // bool + pub const m_flTotalTime: usize = 0x594; // float32 + pub const m_bStopWatchTimer: usize = 0x598; // bool + pub const m_bFireFinished: usize = 0x599; // bool + pub const m_bFire5MinRemain: usize = 0x59A; // bool + pub const m_bFire4MinRemain: usize = 0x59B; // bool + pub const m_bFire3MinRemain: usize = 0x59C; // bool + pub const m_bFire2MinRemain: usize = 0x59D; // bool + pub const m_bFire1MinRemain: usize = 0x59E; // bool + pub const m_bFire30SecRemain: usize = 0x59F; // bool + pub const m_bFire10SecRemain: usize = 0x5A0; // bool + pub const m_bFire5SecRemain: usize = 0x5A1; // bool + pub const m_bFire4SecRemain: usize = 0x5A2; // bool + pub const m_bFire3SecRemain: usize = 0x5A3; // bool + pub const m_bFire2SecRemain: usize = 0x5A4; // bool + pub const m_bFire1SecRemain: usize = 0x5A5; // bool + pub const m_nOldTimerLength: usize = 0x5A8; // int32 + pub const m_nOldTimerState: usize = 0x5AC; // int32 } // Parent: None // Field count: 2 @@ -1945,8 +1938,11 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) pub mod CPathSimple { - pub const m_pathString: usize = 0x598; // CUtlString + pub const m_pathString: usize = 0x5C0; // CUtlString } // Parent: CPlayer_CameraServices // Field count: 6 @@ -1968,10 +1964,10 @@ pub mod cs2_dumper { // Parent: C_PointClientUIWorldPanel // Field count: 4 pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xF30; // bool - pub const m_bHide: usize = 0xF31; // bool - pub const m_flSeenTargetTime: usize = 0xF34; // float32 - pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* + pub const m_bBeenEnabled: usize = 0xF80; // bool + pub const m_bHide: usize = 0xF81; // bool + pub const m_flSeenTargetTime: usize = 0xF84; // float32 + pub const m_pTargetPanel: usize = 0xF88; // C_PointClientUIWorldPanel* } // Parent: None // Field count: 0 @@ -1993,12 +1989,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + pub const m_zoomLevel: usize = 0x1B00; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1B04; // int32 + pub const m_iSilencerBodygroup: usize = 0x1B08; // int32 + pub const m_silencedModelIndex: usize = 0x1B18; // int32 + pub const m_inPrecache: usize = 0x1B1C; // bool + pub const m_bNeedsBoltAction: usize = 0x1B1D; // bool } // Parent: C_BaseEntity // Field count: 4 @@ -2007,10 +2003,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x548; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5D8; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5DC; // bool - pub const m_pNext: usize = 0x5E0; // C_SkyCamera* + pub const m_skyboxData: usize = 0x568; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5F8; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5FC; // bool + pub const m_pNext: usize = 0x600; // C_SkyCamera* } // Parent: C_BaseModelEntity // Field count: 0 @@ -2031,19 +2027,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD0; // GameTime_t - pub const m_flFadeInStart: usize = 0xCD4; // float32 - pub const m_flFadeInLength: usize = 0xCD8; // float32 - pub const m_flFadeOutModelStart: usize = 0xCDC; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE0; // float32 - pub const m_flFadeOutStart: usize = 0xCE4; // float32 - pub const m_flFadeOutLength: usize = 0xCE8; // float32 - pub const m_flNextSparkTime: usize = 0xCEC; // GameTime_t - pub const m_nDissolveType: usize = 0xCF0; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCF4; // Vector - pub const m_nMagnitude: usize = 0xD00; // uint32 - pub const m_bCoreExplode: usize = 0xD04; // bool - pub const m_bLinkedToServerEnt: usize = 0xD05; // bool + pub const m_flStartTime: usize = 0xD28; // GameTime_t + pub const m_flFadeInStart: usize = 0xD2C; // float32 + pub const m_flFadeInLength: usize = 0xD30; // float32 + pub const m_flFadeOutModelStart: usize = 0xD34; // float32 + pub const m_flFadeOutModelLength: usize = 0xD38; // float32 + pub const m_flFadeOutStart: usize = 0xD3C; // float32 + pub const m_flFadeOutLength: usize = 0xD40; // float32 + pub const m_flNextSparkTime: usize = 0xD44; // GameTime_t + pub const m_nDissolveType: usize = 0xD48; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xD4C; // Vector + pub const m_nMagnitude: usize = 0xD58; // uint32 + pub const m_bCoreExplode: usize = 0xD5C; // bool + pub const m_bLinkedToServerEnt: usize = 0xD5D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -2096,71 +2092,71 @@ pub mod cs2_dumper { // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12B0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12B8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12C0; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12D0; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12D4; // Vector - pub const m_vecLastClipCameraForward: usize = 0x12E0; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12EC; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12ED; // bool - pub const m_pClippingWeapon: usize = 0x12F0; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12F8; // CSPlayerState - pub const m_iPlayerState: usize = 0x12FC; // CSPlayerState - pub const m_bIsRescuing: usize = 0x1300; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1304; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1308; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x130C; // bool - pub const m_bHasMovedSinceSpawn: usize = 0x130D; // bool - pub const m_fMolotovUseTime: usize = 0x1310; // float32 - pub const m_fMolotovDamageTime: usize = 0x1314; // float32 - pub const m_iThrowGrenadeCounter: usize = 0x1318; // int32 - pub const m_flLastSpawnTimeIndex: usize = 0x131C; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x1320; // int32 - pub const m_flProgressBarStartTime: usize = 0x1324; // float32 - pub const m_vecIntroStartEyePosition: usize = 0x1328; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x1334; // Vector - pub const m_flClientDeathTime: usize = 0x1340; // GameTime_t - pub const m_bScreenTearFrameCaptured: usize = 0x1344; // bool - pub const m_flFlashBangTime: usize = 0x1348; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x134C; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1350; // float32 - pub const m_bFlashBuildUp: usize = 0x1354; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1355; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1356; // bool - pub const m_flFlashMaxAlpha: usize = 0x1358; // float32 - pub const m_flFlashDuration: usize = 0x135C; // float32 - pub const m_iHealthBarRenderMaskIndex: usize = 0x1360; // int32 - pub const m_flHealthFadeValue: usize = 0x1364; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1368; // float32 - pub const m_flDeathCCWeight: usize = 0x1378; // float32 - pub const m_flPrevRoundEndTime: usize = 0x137C; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1380; // float32 - pub const m_angEyeAngles: usize = 0x1388; // QAngle - pub const m_fNextThinkPushAway: usize = 0x13A0; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x13A4; // bool - pub const m_bShouldAutobuyNow: usize = 0x13A5; // bool - pub const m_iIDEntIndex: usize = 0x13A8; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x13B0; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x13C8; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x13CC; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x13D0; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x13EC; // float32 - pub const m_flMusicRoundStartTime: usize = 0x13F0; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x13F4; // bool - pub const m_cycleLatch: usize = 0x13F8; // int32 - pub const m_serverIntendedCycle: usize = 0x13FC; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x1400; // float32 - pub const m_flLastSmokeAge: usize = 0x1404; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1408; // Vector - pub const m_nPlayerSmokedFx: usize = 0x1414; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1418; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x141C; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1420; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x1424; // int32 - pub const m_vecLastAliveLocalVelocity: usize = 0x1428; // Vector - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1450; // bool - pub const m_hOriginalController: usize = 0x1458; // CHandle + pub const m_pPingServices: usize = 0x1358; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x1360; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x1368; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1378; // int32 + pub const m_vecLastClipCameraPos: usize = 0x137C; // Vector + pub const m_vecLastClipCameraForward: usize = 0x1388; // Vector + pub const m_bClipHitStaticWorld: usize = 0x1394; // bool + pub const m_bCachedPlaneIsValid: usize = 0x1395; // bool + pub const m_pClippingWeapon: usize = 0x1398; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x13A0; // CSPlayerState + pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState + pub const m_bIsRescuing: usize = 0x13A8; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x13AC; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B0; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x13B4; // bool + pub const m_bHasMovedSinceSpawn: usize = 0x13B5; // bool + pub const m_fMolotovUseTime: usize = 0x13B8; // float32 + pub const m_fMolotovDamageTime: usize = 0x13BC; // float32 + pub const m_iThrowGrenadeCounter: usize = 0x13C0; // int32 + pub const m_flLastSpawnTimeIndex: usize = 0x13C4; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x13C8; // int32 + pub const m_flProgressBarStartTime: usize = 0x13CC; // float32 + pub const m_vecIntroStartEyePosition: usize = 0x13D0; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x13DC; // Vector + pub const m_flClientDeathTime: usize = 0x13E8; // GameTime_t + pub const m_bScreenTearFrameCaptured: usize = 0x13EC; // bool + pub const m_flFlashBangTime: usize = 0x13F0; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x13F4; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x13F8; // float32 + pub const m_bFlashBuildUp: usize = 0x13FC; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x13FD; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x13FE; // bool + pub const m_flFlashMaxAlpha: usize = 0x1400; // float32 + pub const m_flFlashDuration: usize = 0x1404; // float32 + pub const m_iHealthBarRenderMaskIndex: usize = 0x1408; // int32 + pub const m_flHealthFadeValue: usize = 0x140C; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1410; // float32 + pub const m_flDeathCCWeight: usize = 0x1420; // float32 + pub const m_flPrevRoundEndTime: usize = 0x1424; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1428; // float32 + pub const m_angEyeAngles: usize = 0x1430; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1448; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x144C; // bool + pub const m_bShouldAutobuyNow: usize = 0x144D; // bool + pub const m_iIDEntIndex: usize = 0x1450; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1458; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x1470; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x1474; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1478; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x1494; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1498; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x149C; // bool + pub const m_cycleLatch: usize = 0x14A0; // int32 + pub const m_serverIntendedCycle: usize = 0x14A4; // float32 + pub const m_flLastSmokeOverlayAlpha: usize = 0x14A8; // float32 + pub const m_flLastSmokeAge: usize = 0x14AC; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x14B0; // Vector + pub const m_nPlayerSmokedFx: usize = 0x14BC; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x14C0; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x14C4; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x14C8; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x14CC; // int32 + pub const m_vecLastAliveLocalVelocity: usize = 0x14D0; // Vector + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x14F8; // bool + pub const m_hOriginalController: usize = 0x1500; // CHandle } // Parent: C_WeaponBaseItem // Field count: 0 @@ -2213,7 +2209,7 @@ pub mod cs2_dumper { pub const m_bGusting: usize = 0x84; // bool pub const m_flWindAngleVariation: usize = 0x88; // float32 pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex + pub const m_hEntOwner: usize = 0x90; // CHandle } // Parent: C_BaseTrigger // Field count: 16 @@ -2236,22 +2232,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE0; // CStrongHandle - pub const m_flFadeDuration: usize = 0xCE8; // float32 - pub const m_flMinLogExposure: usize = 0xCEC; // float32 - pub const m_flMaxLogExposure: usize = 0xCF0; // float32 - pub const m_flMinExposure: usize = 0xCF4; // float32 - pub const m_flMaxExposure: usize = 0xCF8; // float32 - pub const m_flExposureCompensation: usize = 0xCFC; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD00; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD04; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD08; // float32 - pub const m_bMaster: usize = 0xD0C; // bool - pub const m_bExposureControl: usize = 0xD0D; // bool - pub const m_flRate: usize = 0xD10; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD14; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD18; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD1C; // float32 + pub const m_hPostSettings: usize = 0xD38; // CStrongHandle + pub const m_flFadeDuration: usize = 0xD40; // float32 + pub const m_flMinLogExposure: usize = 0xD44; // float32 + pub const m_flMaxLogExposure: usize = 0xD48; // float32 + pub const m_flMinExposure: usize = 0xD4C; // float32 + pub const m_flMaxExposure: usize = 0xD50; // float32 + pub const m_flExposureCompensation: usize = 0xD54; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD58; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD5C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD60; // float32 + pub const m_bMaster: usize = 0xD64; // bool + pub const m_bExposureControl: usize = 0xD65; // bool + pub const m_flRate: usize = 0xD68; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD6C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD70; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD74; // float32 } // Parent: CPlayerPawnComponent // Field count: 1 @@ -2300,10 +2296,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float) // NetworkVarNames: m_nFlags (uint32) pub mod C_BaseFire { - pub const m_flScale: usize = 0x548; // float32 - pub const m_flStartScale: usize = 0x54C; // float32 - pub const m_flScaleTime: usize = 0x550; // float32 - pub const m_nFlags: usize = 0x554; // uint32 + pub const m_flScale: usize = 0x568; // float32 + pub const m_flStartScale: usize = 0x56C; // float32 + pub const m_flScaleTime: usize = 0x570; // float32 + pub const m_nFlags: usize = 0x574; // uint32 } // Parent: C_BaseEntity // Field count: 16 @@ -2327,22 +2323,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredFOV (uint32) // MNetworkReplayCompatField pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x550; // int32 - pub const m_CommandContext: usize = 0x558; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x600; // uint64 - pub const m_nTickBase: usize = 0x608; // uint32 - pub const m_hPawn: usize = 0x60C; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x610; // bool - pub const m_hPredictedPawn: usize = 0x614; // CHandle - pub const m_nSplitScreenSlot: usize = 0x618; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x61C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x620; // CUtlVector> - pub const m_bIsHLTV: usize = 0x638; // bool - pub const m_iConnected: usize = 0x63C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x640; // char[128] - pub const m_steamID: usize = 0x6C8; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6D0; // bool - pub const m_iDesiredFOV: usize = 0x6D4; // uint32 + pub const m_nFinalPredictedTick: usize = 0x570; // int32 + pub const m_CommandContext: usize = 0x578; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x620; // uint64 + pub const m_nTickBase: usize = 0x628; // uint32 + pub const m_hPawn: usize = 0x62C; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x630; // bool + pub const m_hPredictedPawn: usize = 0x634; // CHandle + pub const m_nSplitScreenSlot: usize = 0x638; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x63C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x640; // CUtlVector> + pub const m_bIsHLTV: usize = 0x658; // bool + pub const m_iConnected: usize = 0x65C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x660; // char[128] + pub const m_steamID: usize = 0x6E8; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6F0; // bool + pub const m_iDesiredFOV: usize = 0x6F4; // uint32 } // Parent: None // Field count: 0 @@ -2358,9 +2354,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1150; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x1154; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1178; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x1200; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1204; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1228; // GameTime_t } // Parent: CBaseAnimGraph // Field count: 0 @@ -2369,9 +2365,9 @@ pub mod cs2_dumper { // Parent: C_CSPlayerPawn // Field count: 3 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x23C8; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x23D0; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x23D8; // float32 + pub const m_animgraph: usize = 0x24E8; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x24F0; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x24F8; // float32 } // Parent: CSkeletonAnimationController // Field count: 14 @@ -2412,17 +2408,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool + pub const m_szScreenText: usize = 0x1B00; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1B20; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1B24; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1B28; // bool + pub const m_fArmedTime: usize = 0x1B2C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1B30; // bool + pub const m_bIsPlantingViaUse: usize = 0x1B31; // bool + pub const m_entitySpottedState: usize = 0x1B38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1B50; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1B54; // bool[7] + pub const m_bBombPlanted: usize = 0x1B5B; // bool } // Parent: C_BaseModelEntity // Field count: 13 @@ -2433,22 +2429,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD40; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD42; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD50; // bool - pub const m_flMaxSlopeDistance: usize = 0xD54; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD58; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xD64; // bool - pub const m_vecForce: usize = 0xD68; // Vector - pub const m_nForceBone: usize = 0xD74; // int32 - pub const m_pClientsideRagdoll: usize = 0xD78; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD80; // bool - pub const m_pRagdollPose: usize = 0xD98; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0xDA0; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB0; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD98; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD9A; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xDA8; // bool + pub const m_flMaxSlopeDistance: usize = 0xDAC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xDB0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xDBC; // bool + pub const m_vecForce: usize = 0xDC0; // Vector + pub const m_nForceBone: usize = 0xDCC; // int32 + pub const m_pClientsideRagdoll: usize = 0xDD0; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xDD8; // bool + pub const m_RagdollPose: usize = 0xDF0; // PhysicsRagdollPose_t + pub const m_bRagdollClientSide: usize = 0xE38; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xE48; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -2491,22 +2487,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x548; // bool - pub const m_flMaxSimulationTime: usize = 0x54C; // float32 - pub const m_iszEffectName: usize = 0x550; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x558; // CUtlVector - pub const m_flParticleSpacing: usize = 0x570; // float32 - pub const m_flSlack: usize = 0x574; // float32 - pub const m_flRadius: usize = 0x578; // float32 - pub const m_ColorTint: usize = 0x57C; // Color - pub const m_nEffectState: usize = 0x580; // int32 - pub const m_iEffectIndex: usize = 0x588; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x590; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x5A8; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x5C0; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x5D8; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5F0; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x608; // C_NetworkUtlVectorBase + pub const m_bStartActive: usize = 0x570; // bool + pub const m_flMaxSimulationTime: usize = 0x574; // float32 + pub const m_iszEffectName: usize = 0x578; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x580; // CUtlVector + pub const m_flParticleSpacing: usize = 0x598; // float32 + pub const m_flSlack: usize = 0x59C; // float32 + pub const m_flRadius: usize = 0x5A0; // float32 + pub const m_ColorTint: usize = 0x5A4; // Color + pub const m_nEffectState: usize = 0x5A8; // int32 + pub const m_iEffectIndex: usize = 0x5B0; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x5B8; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x5D0; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x5E8; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x600; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x618; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x630; // C_NetworkUtlVectorBase } // Parent: None // Field count: 0 @@ -2523,8 +2519,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventAABBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x628; // Vector + pub const m_vMaxs: usize = 0x634; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2549,40 +2545,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B0; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15B4; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_iClip1: usize = 0x15C0; // int32 - pub const m_iClip2: usize = 0x15C4; // int32 - pub const m_pReserveAmmo: usize = 0x15C8; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x1660; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x1664; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x1668; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x166C; // float32 + pub const m_iClip1: usize = 0x1670; // int32 + pub const m_iClip2: usize = 0x1674; // int32 + pub const m_pReserveAmmo: usize = 0x1678; // int32[2] } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_bLinkedCooldowns: usize = 0x2F0; // bool + pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x2F4; // int32 + pub const m_iMaxClip2: usize = 0x2F8; // int32 + pub const m_iDefaultClip1: usize = 0x2FC; // int32 + pub const m_iDefaultClip2: usize = 0x300; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x304; // bool + pub const m_iWeight: usize = 0x308; // int32 + pub const m_bAutoSwitchTo: usize = 0x30C; // bool + pub const m_bAutoSwitchFrom: usize = 0x30D; // bool + pub const m_iRumbleEffect: usize = 0x310; // RumbleEffect_t + pub const m_iSlot: usize = 0x314; // int32 + pub const m_iPosition: usize = 0x318; // int32 + pub const m_aShootSounds: usize = 0x320; // CUtlOrderedMap } // Parent: CBaseAnimGraph // Field count: 23 @@ -2597,29 +2595,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0xED0; // Vector - pub const m_vel: usize = 0xEDC; // Vector - pub const m_angles: usize = 0xEE8; // QAngle - pub const m_localLifeState: usize = 0xEF4; // int32 - pub const m_deathDepth: usize = 0xEF8; // float32 - pub const m_deathAngle: usize = 0xEFC; // float32 - pub const m_buoyancy: usize = 0xF00; // float32 - pub const m_wiggleTimer: usize = 0xF08; // CountdownTimer - pub const m_wigglePhase: usize = 0xF20; // float32 - pub const m_wiggleRate: usize = 0xF24; // float32 - pub const m_actualPos: usize = 0xF28; // Vector - pub const m_actualAngles: usize = 0xF34; // QAngle - pub const m_poolOrigin: usize = 0xF40; // Vector - pub const m_waterLevel: usize = 0xF4C; // float32 - pub const m_gotUpdate: usize = 0xF50; // bool - pub const m_x: usize = 0xF54; // float32 - pub const m_y: usize = 0xF58; // float32 - pub const m_z: usize = 0xF5C; // float32 - pub const m_angle: usize = 0xF60; // float32 - pub const m_errorHistory: usize = 0xF64; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFB4; // int32 - pub const m_errorHistoryCount: usize = 0xFB8; // int32 - pub const m_averageError: usize = 0xFBC; // float32 + pub const m_pos: usize = 0xF80; // Vector + pub const m_vel: usize = 0xF8C; // Vector + pub const m_angles: usize = 0xF98; // QAngle + pub const m_localLifeState: usize = 0xFA4; // int32 + pub const m_deathDepth: usize = 0xFA8; // float32 + pub const m_deathAngle: usize = 0xFAC; // float32 + pub const m_buoyancy: usize = 0xFB0; // float32 + pub const m_wiggleTimer: usize = 0xFB8; // CountdownTimer + pub const m_wigglePhase: usize = 0xFD0; // float32 + pub const m_wiggleRate: usize = 0xFD4; // float32 + pub const m_actualPos: usize = 0xFD8; // Vector + pub const m_actualAngles: usize = 0xFE4; // QAngle + pub const m_poolOrigin: usize = 0xFF0; // Vector + pub const m_waterLevel: usize = 0xFFC; // float32 + pub const m_gotUpdate: usize = 0x1000; // bool + pub const m_x: usize = 0x1004; // float32 + pub const m_y: usize = 0x1008; // float32 + pub const m_z: usize = 0x100C; // float32 + pub const m_angle: usize = 0x1010; // float32 + pub const m_errorHistory: usize = 0x1014; // float32[20] + pub const m_errorHistoryIndex: usize = 0x1064; // int32 + pub const m_errorHistoryCount: usize = 0x1068; // int32 + pub const m_averageError: usize = 0x106C; // float32 } // Parent: IntervalTimer // Field count: 7 @@ -2682,34 +2680,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10F8; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1100; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1108; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1110; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1118; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1120; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1128; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1130; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1138; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1148; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1198; // uint32 - pub const v_angle: usize = 0x119C; // QAngle - pub const v_anglePrevious: usize = 0x11A8; // QAngle - pub const m_iHideHUD: usize = 0x11B4; // uint32 - pub const m_skybox3d: usize = 0x11B8; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1248; // GameTime_t - pub const m_vecPredictionError: usize = 0x124C; // Vector - pub const m_flPredictionErrorTime: usize = 0x1258; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x125C; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1268; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x126C; // float32 - pub const m_flMouseSensitivity: usize = 0x1270; // float32 - pub const m_vOldOrigin: usize = 0x1274; // Vector - pub const m_flOldSimulationTime: usize = 0x1280; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x1284; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1288; // int32 - pub const m_hController: usize = 0x128C; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1290; // bool + pub const m_pWeaponServices: usize = 0x11A0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x11A8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x11B0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x11B8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x11C0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x11C8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x11D0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x11D8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x11E0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x11F0; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1240; // uint32 + pub const v_angle: usize = 0x1244; // QAngle + pub const v_anglePrevious: usize = 0x1250; // QAngle + pub const m_iHideHUD: usize = 0x125C; // uint32 + pub const m_skybox3d: usize = 0x1260; // sky3dparams_t + pub const m_flDeathTime: usize = 0x12F0; // GameTime_t + pub const m_vecPredictionError: usize = 0x12F4; // Vector + pub const m_flPredictionErrorTime: usize = 0x1300; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1304; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1310; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1314; // float32 + pub const m_flMouseSensitivity: usize = 0x1318; // float32 + pub const m_vOldOrigin: usize = 0x131C; // Vector + pub const m_flOldSimulationTime: usize = 0x1328; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x132C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1330; // int32 + pub const m_hController: usize = 0x1334; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1338; // bool } // Parent: None // Field count: 6 @@ -2790,8 +2788,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF0; // float32 + pub const m_BuoyancyHelper: usize = 0xD28; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xDA8; // float32 } // Parent: C_BaseModelEntity // Field count: 41 @@ -2821,43 +2819,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD0; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCD4; // int32 - pub const m_bApplyWind: usize = 0xCD8; // bool - pub const m_fPrevLockedPoints: usize = 0xCDC; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE0; // int32 - pub const m_bPrevEndPointPos: usize = 0xCE4; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCE8; // Vector[2] - pub const m_flCurScroll: usize = 0xD00; // float32 - pub const m_flScrollSpeed: usize = 0xD04; // float32 - pub const m_RopeFlags: usize = 0xD08; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD10; // CStrongHandle - pub const m_LightValues: usize = 0xF88; // Vector[10] - pub const m_nSegments: usize = 0x1000; // uint8 - pub const m_hStartPoint: usize = 0x1004; // CHandle - pub const m_hEndPoint: usize = 0x1008; // CHandle - pub const m_iStartAttachment: usize = 0x100C; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x100D; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x100E; // uint8 - pub const m_RopeLength: usize = 0x1010; // int16 - pub const m_Slack: usize = 0x1012; // int16 - pub const m_TextureScale: usize = 0x1014; // float32 - pub const m_fLockedPoints: usize = 0x1018; // uint8 - pub const m_nChangeCount: usize = 0x1019; // uint8 - pub const m_Width: usize = 0x101C; // float32 - pub const m_PhysicsDelegate: usize = 0x1020; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1030; // CStrongHandle - pub const m_TextureHeight: usize = 0x1038; // int32 - pub const m_vecImpulse: usize = 0x103C; // Vector - pub const m_vecPreviousImpulse: usize = 0x1048; // Vector - pub const m_flCurrentGustTimer: usize = 0x1054; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1058; // float32 - pub const m_flTimeToNextGust: usize = 0x105C; // float32 - pub const m_vWindDir: usize = 0x1060; // Vector - pub const m_vColorMod: usize = 0x106C; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1078; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1090; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10A8; // bool + pub const m_LinksTouchingSomething: usize = 0xD28; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xD2C; // int32 + pub const m_bApplyWind: usize = 0xD30; // bool + pub const m_fPrevLockedPoints: usize = 0xD34; // int32 + pub const m_iForcePointMoveCounter: usize = 0xD38; // int32 + pub const m_bPrevEndPointPos: usize = 0xD3C; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xD40; // Vector[2] + pub const m_flCurScroll: usize = 0xD58; // float32 + pub const m_flScrollSpeed: usize = 0xD5C; // float32 + pub const m_RopeFlags: usize = 0xD60; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD68; // CStrongHandle + pub const m_LightValues: usize = 0xFE0; // Vector[10] + pub const m_nSegments: usize = 0x1058; // uint8 + pub const m_hStartPoint: usize = 0x105C; // CHandle + pub const m_hEndPoint: usize = 0x1060; // CHandle + pub const m_iStartAttachment: usize = 0x1064; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x1065; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x1066; // uint8 + pub const m_RopeLength: usize = 0x1068; // int16 + pub const m_Slack: usize = 0x106A; // int16 + pub const m_TextureScale: usize = 0x106C; // float32 + pub const m_fLockedPoints: usize = 0x1070; // uint8 + pub const m_nChangeCount: usize = 0x1071; // uint8 + pub const m_Width: usize = 0x1074; // float32 + pub const m_PhysicsDelegate: usize = 0x1078; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1088; // CStrongHandle + pub const m_TextureHeight: usize = 0x1090; // int32 + pub const m_vecImpulse: usize = 0x1094; // Vector + pub const m_vecPreviousImpulse: usize = 0x10A0; // Vector + pub const m_flCurrentGustTimer: usize = 0x10AC; // float32 + pub const m_flCurrentGustLifetime: usize = 0x10B0; // float32 + pub const m_flTimeToNextGust: usize = 0x10B4; // float32 + pub const m_vWindDir: usize = 0x10B8; // Vector + pub const m_vColorMod: usize = 0x10C4; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x10D0; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x10E8; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x1100; // bool pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 @@ -2883,22 +2881,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x548; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x550; // float32 - pub const m_flFogEndDistance: usize = 0x554; // float32 - pub const m_bHeightFogEnabled: usize = 0x558; // bool - pub const m_flFogStartHeight: usize = 0x55C; // float32 - pub const m_flFogEndHeight: usize = 0x560; // float32 - pub const m_flFarZ: usize = 0x564; // float32 - pub const m_flFogMaxOpacity: usize = 0x568; // float32 - pub const m_flFogFalloffExponent: usize = 0x56C; // float32 - pub const m_flFogVerticalExponent: usize = 0x570; // float32 - pub const m_fogColor: usize = 0x574; // Color - pub const m_flFogStrength: usize = 0x578; // float32 - pub const m_flFadeTime: usize = 0x57C; // float32 - pub const m_bStartDisabled: usize = 0x580; // bool - pub const m_bIsEnabled: usize = 0x581; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x582; // bool + pub const m_hGradientFogTexture: usize = 0x568; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x570; // float32 + pub const m_flFogEndDistance: usize = 0x574; // float32 + pub const m_bHeightFogEnabled: usize = 0x578; // bool + pub const m_flFogStartHeight: usize = 0x57C; // float32 + pub const m_flFogEndHeight: usize = 0x580; // float32 + pub const m_flFarZ: usize = 0x584; // float32 + pub const m_flFogMaxOpacity: usize = 0x588; // float32 + pub const m_flFogFalloffExponent: usize = 0x58C; // float32 + pub const m_flFogVerticalExponent: usize = 0x590; // float32 + pub const m_fogColor: usize = 0x594; // Color + pub const m_flFogStrength: usize = 0x598; // float32 + pub const m_flFadeTime: usize = 0x59C; // float32 + pub const m_bStartDisabled: usize = 0x5A0; // bool + pub const m_bIsEnabled: usize = 0x5A1; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x5A2; // bool } // Parent: None // Field count: 2 @@ -2913,18 +2911,19 @@ pub mod cs2_dumper { // Parent: C_CSGO_MapPreviewCameraPath // Field count: 7 pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5B0; // int32 - pub const m_bDofEnabled: usize = 0x5B4; // bool - pub const m_flDofNearBlurry: usize = 0x5B8; // float32 - pub const m_flDofNearCrisp: usize = 0x5BC; // float32 - pub const m_flDofFarCrisp: usize = 0x5C0; // float32 - pub const m_flDofFarBlurry: usize = 0x5C4; // float32 - pub const m_flDofTiltToGround: usize = 0x5C8; // float32 + pub const m_nVariant: usize = 0x5D0; // int32 + pub const m_bDofEnabled: usize = 0x5D4; // bool + pub const m_flDofNearBlurry: usize = 0x5D8; // float32 + pub const m_flDofNearCrisp: usize = 0x5DC; // float32 + pub const m_flDofFarCrisp: usize = 0x5E0; // float32 + pub const m_flDofFarBlurry: usize = 0x5E4; // float32 + pub const m_flDofTiltToGround: usize = 0x5E8; // float32 } // Parent: CCSPlayerBase_CameraServices - // Field count: 1 + // Field count: 2 pub mod CCSPlayer_CameraServices { pub const m_flDeathCamTilt: usize = 0x228; // float32 + pub const m_vClientScopeInaccuracy: usize = 0x230; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 @@ -2933,8 +2932,8 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Field count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x15B0; // int32 - pub const m_bAlwaysAllow: usize = 0x15B4; // bool + pub const m_nForceSkin: usize = 0x1660; // int32 + pub const m_bAlwaysAllow: usize = 0x1664; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2961,7 +2960,7 @@ pub mod cs2_dumper { pub mod C_BaseToggle { } // Parent: C_BaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -2979,22 +2978,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x548; // bool - pub const m_vBoxMins: usize = 0x54C; // Vector - pub const m_vBoxMaxs: usize = 0x558; // Vector - pub const m_bStartDisabled: usize = 0x564; // bool - pub const m_flStrength: usize = 0x568; // float32 - pub const m_nFalloffShape: usize = 0x56C; // int32 - pub const m_flFalloffExponent: usize = 0x570; // float32 - pub const m_flHeightFogDepth: usize = 0x574; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x578; // float32 - pub const m_fIndirectLightStrength: usize = 0x57C; // float32 - pub const m_fSunLightStrength: usize = 0x580; // float32 - pub const m_fNoiseStrength: usize = 0x584; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x588; // bool - pub const m_bOverrideSunLightStrength: usize = 0x589; // bool - pub const m_bOverrideNoiseStrength: usize = 0x58A; // bool + pub const m_bActive: usize = 0x568; // bool + pub const m_vBoxMins: usize = 0x56C; // Vector + pub const m_vBoxMaxs: usize = 0x578; // Vector + pub const m_bStartDisabled: usize = 0x584; // bool + pub const m_flStrength: usize = 0x588; // float32 + pub const m_nFalloffShape: usize = 0x58C; // int32 + pub const m_flFalloffExponent: usize = 0x590; // float32 + pub const m_flHeightFogDepth: usize = 0x594; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x598; // float32 + pub const m_fIndirectLightStrength: usize = 0x59C; // float32 + pub const m_fSunLightStrength: usize = 0x5A0; // float32 + pub const m_fNoiseStrength: usize = 0x5A4; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x5A8; // bool + pub const m_bOverrideSunLightStrength: usize = 0x5A9; // bool + pub const m_bOverrideNoiseStrength: usize = 0x5AA; // bool + pub const m_bAllowLPVIndirect: usize = 0x5AB; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -3017,19 +3018,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x558; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x55C; // int32 - pub const m_flScaleRegister: usize = 0x560; // float32 - pub const m_flScaleStart: usize = 0x564; // float32 - pub const m_flScaleEnd: usize = 0x568; // float32 - pub const m_flScaleTimeStart: usize = 0x56C; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x570; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x574; // float32 - pub const m_flClipPerc: usize = 0x588; // float32 - pub const m_bClipTested: usize = 0x58C; // bool - pub const m_bFadingOut: usize = 0x58D; // bool - pub const m_tParticleSpawn: usize = 0x590; // TimedEvent - pub const m_pFireOverlay: usize = 0x598; // CFireOverlay* + pub const m_nFlameModelIndex: usize = 0x578; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x57C; // int32 + pub const m_flScaleRegister: usize = 0x580; // float32 + pub const m_flScaleStart: usize = 0x584; // float32 + pub const m_flScaleEnd: usize = 0x588; // float32 + pub const m_flScaleTimeStart: usize = 0x58C; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x590; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x594; // float32 + pub const m_flClipPerc: usize = 0x5A8; // float32 + pub const m_bClipTested: usize = 0x5AC; // bool + pub const m_bFadingOut: usize = 0x5AD; // bool + pub const m_tParticleSpawn: usize = 0x5B0; // TimedEvent + pub const m_pFireOverlay: usize = 0x5B8; // CFireOverlay* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3068,30 +3069,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x15A8; // Color - pub const m_Entity_flBrightness: usize = 0x15AC; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x15B0; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x15C0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x15E0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x15EC; // Vector - pub const m_Entity_bMoveable: usize = 0x15F8; // bool - pub const m_Entity_nHandshake: usize = 0x15FC; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_Entity_nPriority: usize = 0x1604; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1608; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1610; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_Entity_bEnabled: usize = 0x1649; // bool + pub const m_Entity_Color: usize = 0x15C8; // Color + pub const m_Entity_flBrightness: usize = 0x15CC; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x15D0; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x15D8; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x15E0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15E8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15F0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15F8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1600; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x160C; // Vector + pub const m_Entity_bMoveable: usize = 0x1618; // bool + pub const m_Entity_nHandshake: usize = 0x161C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1620; // int32 + pub const m_Entity_nPriority: usize = 0x1624; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1628; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x162C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1630; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x163C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1640; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1644; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1648; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x164C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1650; // int32 + pub const m_Entity_bEnabled: usize = 0x1669; // bool } // Parent: C_SoundOpvarSetPointBase // Field count: 0 @@ -3130,18 +3131,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x548; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x570; // CEntityIOOutput - pub const m_bDisabled: usize = 0x598; // bool - pub const m_bWaitForRefire: usize = 0x599; // bool - pub const m_bTriggerOnce: usize = 0x59A; // bool - pub const m_bFastRetrigger: usize = 0x59B; // bool - pub const m_bPassthoughCaller: usize = 0x59C; // bool + pub const m_OnTrigger: usize = 0x568; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x590; // CEntityIOOutput + pub const m_bDisabled: usize = 0x5B8; // bool + pub const m_bWaitForRefire: usize = 0x5B9; // bool + pub const m_bTriggerOnce: usize = 0x5BA; // bool + pub const m_bFastRetrigger: usize = 0x5BB; // bool + pub const m_bPassthoughCaller: usize = 0x5BC; // bool } // Parent: C_PointCamera // Field count: 1 pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5A8; // float32 + pub const m_flVerticalFOV: usize = 0x5C8; // float32 } // Parent: CPlayer_ItemServices // Field count: 3 @@ -3156,7 +3157,7 @@ pub mod cs2_dumper { pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: C_BaseModelEntity - // Field count: 51 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -3199,6 +3200,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -3209,58 +3211,100 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCC8; // bool - pub const m_nColorMode: usize = 0xCCC; // int32 - pub const m_Color: usize = 0xCD0; // Color - pub const m_flColorTemperature: usize = 0xCD4; // float32 - pub const m_flBrightness: usize = 0xCD8; // float32 - pub const m_flBrightnessScale: usize = 0xCDC; // float32 - pub const m_nDirectLight: usize = 0xCE0; // int32 - pub const m_nBakedShadowIndex: usize = 0xCE4; // int32 - pub const m_nLuminaireShape: usize = 0xCE8; // int32 - pub const m_flLuminaireSize: usize = 0xCEC; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF0; // float32 - pub const m_LightStyleString: usize = 0xCF8; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD00; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD08; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xD20; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xD38; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xD50; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF0; // CStrongHandle - pub const m_flShape: usize = 0xDF8; // float32 - pub const m_flSoftX: usize = 0xDFC; // float32 - pub const m_flSoftY: usize = 0xE00; // float32 - pub const m_flSkirt: usize = 0xE04; // float32 - pub const m_flSkirtNear: usize = 0xE08; // float32 - pub const m_vSizeParams: usize = 0xE0C; // Vector - pub const m_flRange: usize = 0xE18; // float32 - pub const m_vShear: usize = 0xE1C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE28; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE2C; // Vector - pub const m_nCastShadows: usize = 0xE38; // int32 - pub const m_nShadowMapSize: usize = 0xE3C; // int32 - pub const m_nShadowPriority: usize = 0xE40; // int32 - pub const m_bContactShadow: usize = 0xE44; // bool - pub const m_nBounceLight: usize = 0xE48; // int32 - pub const m_flBounceScale: usize = 0xE4C; // float32 - pub const m_flMinRoughness: usize = 0xE50; // float32 - pub const m_vAlternateColor: usize = 0xE54; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE60; // float32 - pub const m_nFog: usize = 0xE64; // int32 - pub const m_flFogStrength: usize = 0xE68; // float32 - pub const m_nFogShadows: usize = 0xE6C; // int32 - pub const m_flFogScale: usize = 0xE70; // float32 - pub const m_flFadeSizeStart: usize = 0xE74; // float32 - pub const m_flFadeSizeEnd: usize = 0xE78; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE80; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE84; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE88; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE94; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xEA0; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xEAC; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEB8; // Vector + pub const m_bEnabled: usize = 0xD20; // bool + pub const m_nColorMode: usize = 0xD24; // int32 + pub const m_Color: usize = 0xD28; // Color + pub const m_flColorTemperature: usize = 0xD2C; // float32 + pub const m_flBrightness: usize = 0xD30; // float32 + pub const m_flBrightnessScale: usize = 0xD34; // float32 + pub const m_nDirectLight: usize = 0xD38; // int32 + pub const m_nBakedShadowIndex: usize = 0xD3C; // int32 + pub const m_nLuminaireShape: usize = 0xD40; // int32 + pub const m_flLuminaireSize: usize = 0xD44; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xD48; // float32 + pub const m_LightStyleString: usize = 0xD50; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD58; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD60; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD78; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD90; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xDA8; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xE48; // CStrongHandle + pub const m_flShape: usize = 0xE50; // float32 + pub const m_flSoftX: usize = 0xE54; // float32 + pub const m_flSoftY: usize = 0xE58; // float32 + pub const m_flSkirt: usize = 0xE5C; // float32 + pub const m_flSkirtNear: usize = 0xE60; // float32 + pub const m_vSizeParams: usize = 0xE64; // Vector + pub const m_flRange: usize = 0xE70; // float32 + pub const m_vShear: usize = 0xE74; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE80; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE84; // Vector + pub const m_nCastShadows: usize = 0xE90; // int32 + pub const m_nShadowMapSize: usize = 0xE94; // int32 + pub const m_nShadowPriority: usize = 0xE98; // int32 + pub const m_bContactShadow: usize = 0xE9C; // bool + pub const m_nBounceLight: usize = 0xEA0; // int32 + pub const m_flBounceScale: usize = 0xEA4; // float32 + pub const m_flMinRoughness: usize = 0xEA8; // float32 + pub const m_vAlternateColor: usize = 0xEAC; // Vector + pub const m_fAlternateColorBrightness: usize = 0xEB8; // float32 + pub const m_nFog: usize = 0xEBC; // int32 + pub const m_flFogStrength: usize = 0xEC0; // float32 + pub const m_nFogShadows: usize = 0xEC4; // int32 + pub const m_flFogScale: usize = 0xEC8; // float32 + pub const m_bFogMixedShadows: usize = 0xECC; // bool + pub const m_flFadeSizeStart: usize = 0xED0; // float32 + pub const m_flFadeSizeEnd: usize = 0xED4; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xED8; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xEDC; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xEE0; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xEE4; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xEF0; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xEFC; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xF08; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xF14; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0xF20; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0xF24; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0xF30; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0xF3C; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0xF48; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0xF54; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0xF60; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0xF6C; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0xF78; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0xF84; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0xF90; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0xF9C; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0xFA8; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xFB4; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xFC0; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xFCC; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xFD8; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xFE4; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xFF0; // Vector + pub const m_bInitialBoneSetup: usize = 0x1040; // bool + pub const m_VisClusters: usize = 0x1048; // C_NetworkUtlVectorBase } // Parent: C_BaseEntity // Field count: 8 @@ -3275,14 +3319,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x548; // float32 - pub const m_flAutoExposureMax: usize = 0x54C; // float32 - pub const m_flTonemapPercentTarget: usize = 0x550; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x554; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x558; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x55C; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x560; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x564; // float32 + pub const m_flAutoExposureMin: usize = 0x568; // float32 + pub const m_flAutoExposureMax: usize = 0x56C; // float32 + pub const m_flTonemapPercentTarget: usize = 0x570; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x574; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x578; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x57C; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x580; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x584; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3291,7 +3335,7 @@ pub mod cs2_dumper { // Parent: C_BaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xD20; // CBuoyancyHelper } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3309,26 +3353,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1078; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1080; // float32* - pub const m_bAttributesInitialized: usize = 0x1088; // bool - pub const m_AttributeManager: usize = 0x1090; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1538; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x153C; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1540; // int32 - pub const m_nFallbackSeed: usize = 0x1544; // int32 - pub const m_flFallbackWear: usize = 0x1548; // float32 - pub const m_nFallbackStatTrak: usize = 0x154C; // int32 - pub const m_bClientside: usize = 0x1550; // bool - pub const m_bParticleSystemsCreated: usize = 0x1551; // bool - pub const m_vecAttachedParticles: usize = 0x1558; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x1570; // CHandle - pub const m_iOldTeam: usize = 0x1574; // int32 - pub const m_bAttachmentDirty: usize = 0x1578; // bool - pub const m_nUnloadedModelIndex: usize = 0x157C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1580; // int32 - pub const m_hOldProvidee: usize = 0x1590; // CHandle - pub const m_vecAttachedModels: usize = 0x1598; // CUtlVector + pub const m_flFlexDelayTime: usize = 0x1128; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1130; // float32* + pub const m_bAttributesInitialized: usize = 0x1138; // bool + pub const m_AttributeManager: usize = 0x1140; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x15E8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x15EC; // uint32 + pub const m_nFallbackPaintKit: usize = 0x15F0; // int32 + pub const m_nFallbackSeed: usize = 0x15F4; // int32 + pub const m_flFallbackWear: usize = 0x15F8; // float32 + pub const m_nFallbackStatTrak: usize = 0x15FC; // int32 + pub const m_bClientside: usize = 0x1600; // bool + pub const m_bParticleSystemsCreated: usize = 0x1601; // bool + pub const m_vecAttachedParticles: usize = 0x1608; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1620; // CHandle + pub const m_iOldTeam: usize = 0x1624; // int32 + pub const m_bAttachmentDirty: usize = 0x1628; // bool + pub const m_nUnloadedModelIndex: usize = 0x162C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1630; // int32 + pub const m_hOldProvidee: usize = 0x1640; // CHandle + pub const m_vecAttachedModels: usize = 0x1648; // CUtlVector } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3340,7 +3384,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF10; // bool + pub const m_bShowLight: usize = 0x1068; // bool } // Parent: C_BaseModelEntity // Field count: 24 @@ -3368,30 +3412,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCC8; // char[512] - pub const m_bActive: usize = 0xEC8; // bool - pub const m_bFrozen: usize = 0xEC9; // bool - pub const m_flFreezeTransitionDuration: usize = 0xECC; // float32 - pub const m_nStopType: usize = 0xED0; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xED4; // bool - pub const m_iEffectIndex: usize = 0xED8; // CStrongHandle - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flPreSimTime: usize = 0xEE4; // float32 - pub const m_vServerControlPoints: usize = 0xEE8; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF18; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF1C; // CHandle[64] - pub const m_bNoSave: usize = 0x101C; // bool - pub const m_bNoFreeze: usize = 0x101D; // bool - pub const m_bNoRamp: usize = 0x101E; // bool - pub const m_bStartActive: usize = 0x101F; // bool - pub const m_iszEffectName: usize = 0x1020; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1028; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1228; // int32 - pub const m_vecDataCPValue: usize = 0x122C; // Vector - pub const m_nTintCP: usize = 0x1238; // int32 - pub const m_clrTint: usize = 0x123C; // Color - pub const m_bOldActive: usize = 0x1260; // bool - pub const m_bOldFrozen: usize = 0x1261; // bool + pub const m_szSnapshotFileName: usize = 0xD20; // char[512] + pub const m_bActive: usize = 0xF20; // bool + pub const m_bFrozen: usize = 0xF21; // bool + pub const m_flFreezeTransitionDuration: usize = 0xF24; // float32 + pub const m_nStopType: usize = 0xF28; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xF2C; // bool + pub const m_iEffectIndex: usize = 0xF30; // CStrongHandle + pub const m_flStartTime: usize = 0xF38; // GameTime_t + pub const m_flPreSimTime: usize = 0xF3C; // float32 + pub const m_vServerControlPoints: usize = 0xF40; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF70; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF74; // CHandle[64] + pub const m_bNoSave: usize = 0x1074; // bool + pub const m_bNoFreeze: usize = 0x1075; // bool + pub const m_bNoRamp: usize = 0x1076; // bool + pub const m_bStartActive: usize = 0x1077; // bool + pub const m_iszEffectName: usize = 0x1078; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1080; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1280; // int32 + pub const m_vecDataCPValue: usize = 0x1284; // Vector + pub const m_nTintCP: usize = 0x1290; // int32 + pub const m_clrTint: usize = 0x1294; // Color + pub const m_bOldActive: usize = 0x12B8; // bool + pub const m_bOldFrozen: usize = 0x12B9; // bool } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -3407,7 +3451,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (C_CSGameRules*) pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x548; // C_CSGameRules* + pub const m_pGameRules: usize = 0x568; // C_CSGameRules* } // Parent: CPlayerPawnComponent // Field count: 6 @@ -3448,13 +3492,13 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xED8; // CHandle + pub const m_hTargetC4: usize = 0xF88; // CHandle } // Parent: C_BaseEntity // Field count: 2 pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x548; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x550; // float32 + pub const m_cameraName: usize = 0x568; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x570; // float32 } // Parent: C_BaseModelEntity // Field count: 9 @@ -3470,15 +3514,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCC8; // CStrongHandle - pub const m_flWidth: usize = 0xCD0; // float32 - pub const m_flHeight: usize = 0xCD4; // float32 - pub const m_flDepth: usize = 0xCD8; // float32 - pub const m_nRenderOrder: usize = 0xCDC; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE0; // bool - pub const m_bProjectOnCharacters: usize = 0xCE1; // bool - pub const m_bProjectOnWater: usize = 0xCE2; // bool - pub const m_flDepthSortBias: usize = 0xCE4; // float32 + pub const m_hDecalMaterial: usize = 0xD20; // CStrongHandle + pub const m_flWidth: usize = 0xD28; // float32 + pub const m_flHeight: usize = 0xD2C; // float32 + pub const m_flDepth: usize = 0xD30; // float32 + pub const m_nRenderOrder: usize = 0xD34; // uint32 + pub const m_bProjectOnWorld: usize = 0xD38; // bool + pub const m_bProjectOnCharacters: usize = 0xD39; // bool + pub const m_bProjectOnWater: usize = 0xD3A; // bool + pub const m_flDepthSortBias: usize = 0xD3C; // float32 } // Parent: CCSGameModeRules // Field count: 0 @@ -3501,24 +3545,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x548; // Vector - pub const m_MinFalloff: usize = 0x554; // float32 - pub const m_MaxFalloff: usize = 0x558; // float32 - pub const m_flFadeInDuration: usize = 0x55C; // float32 - pub const m_flFadeOutDuration: usize = 0x560; // float32 - pub const m_flMaxWeight: usize = 0x564; // float32 - pub const m_flCurWeight: usize = 0x568; // float32 - pub const m_netlookupFilename: usize = 0x56C; // char[512] - pub const m_bEnabled: usize = 0x76C; // bool - pub const m_bMaster: usize = 0x76D; // bool - pub const m_bClientSide: usize = 0x76E; // bool - pub const m_bExclusive: usize = 0x76F; // bool - pub const m_bEnabledOnClient: usize = 0x770; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x774; // float32[1] - pub const m_bFadingIn: usize = 0x778; // bool[1] - pub const m_flFadeStartWeight: usize = 0x77C; // float32[1] - pub const m_flFadeStartTime: usize = 0x780; // float32[1] - pub const m_flFadeDuration: usize = 0x784; // float32[1] + pub const m_vecOrigin: usize = 0x568; // Vector + pub const m_MinFalloff: usize = 0x574; // float32 + pub const m_MaxFalloff: usize = 0x578; // float32 + pub const m_flFadeInDuration: usize = 0x57C; // float32 + pub const m_flFadeOutDuration: usize = 0x580; // float32 + pub const m_flMaxWeight: usize = 0x584; // float32 + pub const m_flCurWeight: usize = 0x588; // float32 + pub const m_netlookupFilename: usize = 0x58C; // char[512] + pub const m_bEnabled: usize = 0x78C; // bool + pub const m_bMaster: usize = 0x78D; // bool + pub const m_bClientSide: usize = 0x78E; // bool + pub const m_bExclusive: usize = 0x78F; // bool + pub const m_bEnabledOnClient: usize = 0x790; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x794; // float32[1] + pub const m_bFadingIn: usize = 0x798; // bool[1] + pub const m_flFadeStartWeight: usize = 0x79C; // float32[1] + pub const m_flFadeStartTime: usize = 0x7A0; // float32[1] + pub const m_flFadeDuration: usize = 0x7A4; // float32[1] } // Parent: C_BaseTrigger // Field count: 0 @@ -3581,13 +3625,13 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCC8; // bool + pub const m_bIsUsable: usize = 0xD20; // bool } // Parent: C_BaseModelEntity // Field count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCE8; // float32 - pub const m_nType: usize = 0xCEC; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xD38; // float32 + pub const m_nType: usize = 0xD3C; // GrenadeType_t } // Parent: C_BaseTrigger // Field count: 1 @@ -3595,7 +3639,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD0; // bool + pub const m_bBombPlantedHere: usize = 0xD28; // bool } // Parent: C_BaseClientUIEntity // Field count: 2 @@ -3603,8 +3647,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xCF8; // CHandle - pub const m_bStartEnabled: usize = 0xCFC; // bool + pub const m_hActivator: usize = 0xD50; // CHandle + pub const m_bStartEnabled: usize = 0xD54; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -3614,6 +3658,11 @@ pub mod cs2_dumper { pub mod CCSGameModeRules_ArmsRace { pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase } + // Parent: C_PointEntity + // Field count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x568; // bool + } // Parent: None // Field count: 14 // @@ -3678,8 +3727,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod C_SoundEventOBBEntity { - pub const m_vMins: usize = 0x548; // Vector - pub const m_vMaxs: usize = 0x554; // Vector + pub const m_vMins: usize = 0x628; // Vector + pub const m_vMaxs: usize = 0x634; // Vector } // Parent: CEntityComponent // Field count: 66 @@ -3827,7 +3876,7 @@ pub mod cs2_dumper { pub mod CEntityComponent { } // Parent: IEconItemInterface - // Field count: 28 + // Field count: 29 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) @@ -3863,8 +3912,9 @@ pub mod cs2_dumper { pub const m_iEntityQuantity: usize = 0x1EC; // int32 pub const m_iRarityOverride: usize = 0x1F0; // int32 pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_iOriginOverride: usize = 0x1F8; // int32 + pub const m_unClientFlags: usize = 0x1FC; // uint8 + pub const m_unOverrideStyle: usize = 0x1FD; // uint8 pub const m_AttributeList: usize = 0x210; // CAttributeList pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList pub const m_szCustomName: usize = 0x2D0; // char[161] @@ -3878,8 +3928,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod C_HandleTest { - pub const m_Handle: usize = 0x548; // CHandle - pub const m_bSendHandle: usize = 0x54C; // bool + pub const m_Handle: usize = 0x568; // CHandle + pub const m_bSendHandle: usize = 0x56C; // bool } // Parent: C_BaseEntity // Field count: 1 @@ -3887,7 +3937,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x548; // C_EnvWindShared + pub const m_EnvWindShared: usize = 0x568; // C_EnvWindShared } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -3899,7 +3949,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 + pub const m_flDisplayHealth: usize = 0x1B20; // float32 } // Parent: C_PointClientUIWorldPanel // Field count: 1 @@ -3907,7 +3957,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] + pub const m_messageText: usize = 0xF80; // char[512] } // Parent: CPlayer_UseServices // Field count: 0 @@ -4004,15 +4054,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1278; // float32 - pub const m_flRadiusScale: usize = 0x127C; // float32 - pub const m_flSelfIllumScale: usize = 0x1280; // float32 - pub const m_ColorTint: usize = 0x1284; // Color - pub const m_hTextureOverride: usize = 0x1288; // CStrongHandle + pub const m_flAlphaScale: usize = 0x12D0; // float32 + pub const m_flRadiusScale: usize = 0x12D4; // float32 + pub const m_flSelfIllumScale: usize = 0x12D8; // float32 + pub const m_ColorTint: usize = 0x12DC; // Color + pub const m_hTextureOverride: usize = 0x12E0; // CStrongHandle } // Parent: C_BaseEntity - // Field count: 0 + // Field count: 15 pub mod C_SoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x568; // bool + pub const m_bToLocalPlayer: usize = 0x569; // bool + pub const m_bStopOnNew: usize = 0x56A; // bool + pub const m_bSaveRestore: usize = 0x56B; // bool + pub const m_bSavedIsPlaying: usize = 0x56C; // bool + pub const m_flSavedElapsedTime: usize = 0x570; // float32 + pub const m_iszSourceEntityName: usize = 0x578; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x580; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x588; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x5B0; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x5D8; // float32 + pub const m_iszSoundName: usize = 0x608; // CUtlSymbolLarge + pub const m_hSource: usize = 0x618; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x61C; // int32 + pub const m_bClientSideOnly: usize = 0x0; // bitfield:1 } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4047,24 +4112,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCC8; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCCC; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD0; // float32 - pub const m_vSunPos: usize = 0xCD4; // Vector - pub const m_vDirection: usize = 0xCE0; // Vector - pub const m_iszEffectName: usize = 0xCF0; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD00; // Color - pub const m_bOn: usize = 0xD04; // bool - pub const m_bmaxColor: usize = 0xD05; // bool - pub const m_flSize: usize = 0xD08; // float32 - pub const m_flHazeScale: usize = 0xD0C; // float32 - pub const m_flRotation: usize = 0xD10; // float32 - pub const m_flHDRColorScale: usize = 0xD14; // float32 - pub const m_flAlphaHaze: usize = 0xD18; // float32 - pub const m_flAlphaScale: usize = 0xD1C; // float32 - pub const m_flAlphaHdr: usize = 0xD20; // float32 - pub const m_flFarZScale: usize = 0xD24; // float32 + pub const m_fxSSSunFlareEffectIndex: usize = 0xD20; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xD24; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xD28; // float32 + pub const m_vSunPos: usize = 0xD2C; // Vector + pub const m_vDirection: usize = 0xD38; // Vector + pub const m_iszEffectName: usize = 0xD48; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xD50; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xD58; // Color + pub const m_bOn: usize = 0xD5C; // bool + pub const m_bmaxColor: usize = 0xD5D; // bool + pub const m_flSize: usize = 0xD60; // float32 + pub const m_flHazeScale: usize = 0xD64; // float32 + pub const m_flRotation: usize = 0xD68; // float32 + pub const m_flHDRColorScale: usize = 0xD6C; // float32 + pub const m_flAlphaHaze: usize = 0xD70; // float32 + pub const m_flAlphaScale: usize = 0xD74; // float32 + pub const m_flAlphaHdr: usize = 0xD78; // float32 + pub const m_flFarZScale: usize = 0xD7C; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -4104,15 +4169,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD0; // float32 - pub const m_LastEnterTime: usize = 0xCD4; // float32 - pub const m_LastExitWeight: usize = 0xCD8; // float32 - pub const m_LastExitTime: usize = 0xCDC; // float32 - pub const m_bEnabled: usize = 0xCE0; // bool - pub const m_MaxWeight: usize = 0xCE4; // float32 - pub const m_FadeDuration: usize = 0xCE8; // float32 - pub const m_Weight: usize = 0xCEC; // float32 - pub const m_lookupFilename: usize = 0xCF0; // char[512] + pub const m_LastEnterWeight: usize = 0xD28; // float32 + pub const m_LastEnterTime: usize = 0xD2C; // float32 + pub const m_LastExitWeight: usize = 0xD30; // float32 + pub const m_LastExitTime: usize = 0xD34; // float32 + pub const m_bEnabled: usize = 0xD38; // bool + pub const m_MaxWeight: usize = 0xD3C; // float32 + pub const m_FadeDuration: usize = 0xD40; // float32 + pub const m_Weight: usize = 0xD44; // float32 + pub const m_lookupFilename: usize = 0xD48; // char[512] } // Parent: C_BaseModelEntity // Field count: 0 @@ -4121,12 +4186,12 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xED0; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xF00; // int32 - pub const m_hPlayerParent: usize = 0xF04; // CHandle - pub const m_bIsHit: usize = 0xF08; // bool - pub const m_flTimeCreated: usize = 0xF0C; // float32 - pub const m_vecStartPos: usize = 0xF10; // Vector + pub const m_matLocal: usize = 0xF80; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xFB0; // int32 + pub const m_hPlayerParent: usize = 0xFB4; // CHandle + pub const m_bIsHit: usize = 0xFB8; // bool + pub const m_flTimeCreated: usize = 0xFBC; // float32 + pub const m_vecStartPos: usize = 0xFC0; // Vector } // Parent: C_BaseEntity // Field count: 17 @@ -4148,23 +4213,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x558; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x55C; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x560; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x660; // int32[7] - pub const m_nAccountIDs: usize = 0x67C; // int32[64] - pub const m_nMapId0: usize = 0x77C; // int32[64] - pub const m_nMapId1: usize = 0x87C; // int32[64] - pub const m_nMapId2: usize = 0x97C; // int32[64] - pub const m_nMapId3: usize = 0xA7C; // int32[64] - pub const m_nMapId4: usize = 0xB7C; // int32[64] - pub const m_nMapId5: usize = 0xC7C; // int32[64] - pub const m_nStartingSide0: usize = 0xD7C; // int32[64] - pub const m_nCurrentPhase: usize = 0xE7C; // int32 - pub const m_nPhaseStartTick: usize = 0xE80; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE84; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE88; // int32 - pub const m_bDisabledHud: usize = 0xE8C; // bool + pub const m_nDraftType: usize = 0x578; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x57C; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x580; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x680; // int32[7] + pub const m_nAccountIDs: usize = 0x69C; // int32[64] + pub const m_nMapId0: usize = 0x79C; // int32[64] + pub const m_nMapId1: usize = 0x89C; // int32[64] + pub const m_nMapId2: usize = 0x99C; // int32[64] + pub const m_nMapId3: usize = 0xA9C; // int32[64] + pub const m_nMapId4: usize = 0xB9C; // int32[64] + pub const m_nMapId5: usize = 0xC9C; // int32[64] + pub const m_nStartingSide0: usize = 0xD9C; // int32[64] + pub const m_nCurrentPhase: usize = 0xE9C; // int32 + pub const m_nPhaseStartTick: usize = 0xEA0; // int32 + pub const m_nPhaseDurationTicks: usize = 0xEA4; // int32 + pub const m_nPostDataUpdateTick: usize = 0xEA8; // int32 + pub const m_bDisabledHud: usize = 0xEAC; // bool } // Parent: None // Field count: 0 @@ -4181,9 +4246,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF10; // float32 - pub const m_flOuterAngle: usize = 0xF14; // float32 - pub const m_bShowLight: usize = 0xF18; // bool + pub const m_flInnerAngle: usize = 0x1068; // float32 + pub const m_flOuterAngle: usize = 0x106C; // float32 + pub const m_bShowLight: usize = 0x1070; // bool } // Parent: C_Inferno // Field count: 0 @@ -4266,15 +4331,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCC8; // Vector - pub const m_Dismounts: usize = 0xCD8; // CUtlVector> - pub const m_vecLocalTop: usize = 0xCF0; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xCFC; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xD08; // Vector - pub const m_flAutoRideSpeed: usize = 0xD14; // float32 - pub const m_bDisabled: usize = 0xD18; // bool - pub const m_bFakeLadder: usize = 0xD19; // bool - pub const m_bHasSlack: usize = 0xD1A; // bool + pub const m_vecLadderDir: usize = 0xD20; // Vector + pub const m_Dismounts: usize = 0xD30; // CUtlVector> + pub const m_vecLocalTop: usize = 0xD48; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xD54; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xD60; // Vector + pub const m_flAutoRideSpeed: usize = 0xD6C; // float32 + pub const m_bDisabled: usize = 0xD70; // bool + pub const m_bFakeLadder: usize = 0xD71; // bool + pub const m_bHasSlack: usize = 0xD72; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4323,18 +4388,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1068; // bool - pub const m_bIsSmokeGrenade: usize = 0x1069; // bool - pub const m_bIsLive: usize = 0x106A; // bool - pub const m_DmgRadius: usize = 0x106C; // float32 - pub const m_flDetonateTime: usize = 0x1070; // GameTime_t - pub const m_flWarnAITime: usize = 0x1074; // float32 - pub const m_flDamage: usize = 0x1078; // float32 - pub const m_iszBounceSound: usize = 0x1080; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1088; // CUtlString - pub const m_hThrower: usize = 0x1094; // CHandle - pub const m_flNextAttack: usize = 0x10AC; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B0; // CHandle + pub const m_bHasWarnedAI: usize = 0x1118; // bool + pub const m_bIsSmokeGrenade: usize = 0x1119; // bool + pub const m_bIsLive: usize = 0x111A; // bool + pub const m_DmgRadius: usize = 0x111C; // float32 + pub const m_flDetonateTime: usize = 0x1120; // GameTime_t + pub const m_flWarnAITime: usize = 0x1124; // float32 + pub const m_flDamage: usize = 0x1128; // float32 + pub const m_iszBounceSound: usize = 0x1130; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1138; // CUtlString + pub const m_hThrower: usize = 0x1144; // CHandle + pub const m_flNextAttack: usize = 0x115C; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1160; // CHandle } // Parent: None // Field count: 1 @@ -4364,7 +4429,7 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: C_BaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -4374,6 +4439,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -4399,38 +4466,40 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x548; // float32 - pub const m_flAnisotropy: usize = 0x54C; // float32 - pub const m_flFadeSpeed: usize = 0x550; // float32 - pub const m_flDrawDistance: usize = 0x554; // float32 - pub const m_flFadeInStart: usize = 0x558; // float32 - pub const m_flFadeInEnd: usize = 0x55C; // float32 - pub const m_flIndirectStrength: usize = 0x560; // float32 - pub const m_nIndirectTextureDimX: usize = 0x564; // int32 - pub const m_nIndirectTextureDimY: usize = 0x568; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x56C; // int32 - pub const m_vBoxMins: usize = 0x570; // Vector - pub const m_vBoxMaxs: usize = 0x57C; // Vector - pub const m_bActive: usize = 0x588; // bool - pub const m_flStartAnisoTime: usize = 0x58C; // GameTime_t - pub const m_flStartScatterTime: usize = 0x590; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x594; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x598; // float32 - pub const m_flStartScattering: usize = 0x59C; // float32 - pub const m_flStartDrawDistance: usize = 0x5A0; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5A4; // float32 - pub const m_flDefaultScattering: usize = 0x5A8; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5AC; // float32 - pub const m_bStartDisabled: usize = 0x5B0; // bool - pub const m_bEnableIndirect: usize = 0x5B1; // bool - pub const m_bIndirectUseLPVs: usize = 0x5B2; // bool - pub const m_bIsMaster: usize = 0x5B3; // bool - pub const m_hFogIndirectTexture: usize = 0x5B8; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x5C0; // int32 - pub const m_fNoiseSpeed: usize = 0x5C4; // float32 - pub const m_fNoiseStrength: usize = 0x5C8; // float32 - pub const m_vNoiseScale: usize = 0x5CC; // Vector - pub const m_bFirstTime: usize = 0x5D8; // bool + pub const m_flScattering: usize = 0x568; // float32 + pub const m_flAnisotropy: usize = 0x56C; // float32 + pub const m_flFadeSpeed: usize = 0x570; // float32 + pub const m_flDrawDistance: usize = 0x574; // float32 + pub const m_flFadeInStart: usize = 0x578; // float32 + pub const m_flFadeInEnd: usize = 0x57C; // float32 + pub const m_flIndirectStrength: usize = 0x580; // float32 + pub const m_nVolumeDepth: usize = 0x584; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x588; // float32 + pub const m_nIndirectTextureDimX: usize = 0x58C; // int32 + pub const m_nIndirectTextureDimY: usize = 0x590; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x594; // int32 + pub const m_vBoxMins: usize = 0x598; // Vector + pub const m_vBoxMaxs: usize = 0x5A4; // Vector + pub const m_bActive: usize = 0x5B0; // bool + pub const m_flStartAnisoTime: usize = 0x5B4; // GameTime_t + pub const m_flStartScatterTime: usize = 0x5B8; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x5BC; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x5C0; // float32 + pub const m_flStartScattering: usize = 0x5C4; // float32 + pub const m_flStartDrawDistance: usize = 0x5C8; // float32 + pub const m_flDefaultAnisotropy: usize = 0x5CC; // float32 + pub const m_flDefaultScattering: usize = 0x5D0; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5D4; // float32 + pub const m_bStartDisabled: usize = 0x5D8; // bool + pub const m_bEnableIndirect: usize = 0x5D9; // bool + pub const m_bIndirectUseLPVs: usize = 0x5DA; // bool + pub const m_bIsMaster: usize = 0x5DB; // bool + pub const m_hFogIndirectTexture: usize = 0x5E0; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x5E8; // int32 + pub const m_fNoiseSpeed: usize = 0x5EC; // float32 + pub const m_fNoiseStrength: usize = 0x5F0; // float32 + pub const m_vNoiseScale: usize = 0x5F4; // Vector + pub const m_bFirstTime: usize = 0x600; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4451,19 +4520,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xED8; // bool - pub const m_bWasActive: usize = 0xED9; // bool - pub const m_flEndTime: usize = 0xEDC; // GameTime_t - pub const m_flStartTime: usize = 0xEE0; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEE4; // float32 - pub const m_iszCommentaryFile: usize = 0xEE8; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF00; // int32 - pub const m_iNodeNumberMax: usize = 0xF04; // int32 - pub const m_bListenedTo: usize = 0xF08; // bool - pub const m_hViewPosition: usize = 0xF18; // CHandle - pub const m_bRestartAfterRestore: usize = 0xF1C; // bool + pub const m_bActive: usize = 0xF88; // bool + pub const m_bWasActive: usize = 0xF89; // bool + pub const m_flEndTime: usize = 0xF8C; // GameTime_t + pub const m_flStartTime: usize = 0xF90; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xF94; // float32 + pub const m_iszCommentaryFile: usize = 0xF98; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xFA0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xFA8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xFB0; // int32 + pub const m_iNodeNumberMax: usize = 0xFB4; // int32 + pub const m_bListenedTo: usize = 0xFB8; // bool + pub const m_hViewPosition: usize = 0xFC8; // CHandle + pub const m_bRestartAfterRestore: usize = 0xFCC; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4489,6 +4558,10 @@ pub mod cs2_dumper { pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_CS2WeaponModuleBase { + } // Parent: C_BaseEntity // Field count: 3 // @@ -4497,15 +4570,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x54C; // int32 - pub const m_vBoxSize: usize = 0x550; // Vector - pub const m_bEnabled: usize = 0x55C; // bool + pub const m_nMode: usize = 0x56C; // int32 + pub const m_vBoxSize: usize = 0x570; // Vector + pub const m_bEnabled: usize = 0x57C; // bool } // Parent: C_Sprite // Field count: 2 pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xDD8; // Vector - pub const m_bFadeFromAbove: usize = 0xDE4; // bool + pub const m_vecMoveDir: usize = 0xE30; // Vector + pub const m_bFadeFromAbove: usize = 0xE3C; // bool } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -4514,14 +4587,14 @@ pub mod cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCD0; // float32 - pub const m_flParticleInnerDist: usize = 0xCE0; // float32 - pub const m_pParticleDef: usize = 0xCE8; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xD10; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xD18; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xD19; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD1A; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD1C; // int32 + pub const m_flDensity: usize = 0xD28; // float32 + pub const m_flParticleInnerDist: usize = 0xD38; // float32 + pub const m_pParticleDef: usize = 0xD40; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD68; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD70; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD71; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD72; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD74; // int32 } // Parent: CEntitySubclassVDataBase // Field count: 7 @@ -4538,9 +4611,14 @@ pub mod cs2_dumper { pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: None - // Field count: 1 + // Field count: 6 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x20; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x38; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x50; // CUtlVector + pub const m_vecWheelDrag: usize = 0x68; // CUtlVector } // Parent: C_BaseModelEntity // Field count: 4 @@ -4551,17 +4629,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_DialogXMLName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCE8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xD28; // bool + pub const m_DialogXMLName: usize = 0xD30; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xD38; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xD40; // CUtlSymbolLarge } // Parent: C_BaseModelEntity // Field count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCC8; // int32 - pub const m_flRadius: usize = 0xCCC; // float32 - pub const m_flLineLength: usize = 0xCD0; // float32 + pub const m_nLongAxis: usize = 0xD20; // int32 + pub const m_flRadius: usize = 0xD24; // float32 + pub const m_flLineLength: usize = 0xD28; // float32 } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4577,34 +4655,36 @@ pub mod cs2_dumper { pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // C_NetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken } // Parent: None // Field count: 1 @@ -4614,10 +4694,10 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xED0; // bool - pub const m_iShapeType: usize = 0xED4; // int32 - pub const m_bConformToCollisionBounds: usize = 0xED8; // bool - pub const m_mPreferredCatchTransform: usize = 0xEDC; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0xF80; // bool + pub const m_iShapeType: usize = 0xF84; // int32 + pub const m_bConformToCollisionBounds: usize = 0xF88; // bool + pub const m_mPreferredCatchTransform: usize = 0xF8C; // matrix3x4_t } // Parent: C_CSGO_PreviewPlayer // Field count: 0 @@ -4634,18 +4714,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x558; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x560; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x564; // bool - pub const m_pOutputOnSpawned: usize = 0x568; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x590; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x594; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x598; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x5B0; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x5C8; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x5D0; // HSCRIPT + pub const m_iszWorldName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x570; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x578; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x580; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x584; // bool + pub const m_pOutputOnSpawned: usize = 0x588; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x5B0; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x5B4; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x5B8; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x5D0; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x5E8; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x5F0; // HSCRIPT } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4658,21 +4738,21 @@ pub mod cs2_dumper { // Parent: C_BaseFlex // Field count: 6 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1068; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1070; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1078; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1080; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x1084; // float32 - pub const m_sInitialWeaponState: usize = 0x1088; // CUtlString + pub const m_animgraph: usize = 0x1118; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1120; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x1128; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1130; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1134; // float32 + pub const m_sInitialWeaponState: usize = 0x1138; // CUtlString } // Parent: C_PointEntity // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_flRange: usize = 0x54C; // float32 - pub const m_nImportance: usize = 0x550; // int32 - pub const m_nLightChoice: usize = 0x554; // int32 - pub const m_hLight: usize = 0x558; // CHandle + pub const m_bDisabled: usize = 0x568; // bool + pub const m_flRange: usize = 0x56C; // float32 + pub const m_nImportance: usize = 0x570; // int32 + pub const m_nLightChoice: usize = 0x574; // int32 + pub const m_hLight: usize = 0x578; // CHandle } // Parent: None // Field count: 0 @@ -4742,19 +4822,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD0; // float32 - pub const m_linearLimit: usize = 0xCD4; // float32 - pub const m_linearDamping: usize = 0xCD8; // float32 - pub const m_angularLimit: usize = 0xCDC; // float32 - pub const m_angularDamping: usize = 0xCE0; // float32 - pub const m_linearForce: usize = 0xCE4; // float32 - pub const m_flFrequency: usize = 0xCE8; // float32 - pub const m_flDampingRatio: usize = 0xCEC; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF0; // Vector - pub const m_bCollapseToForcePoint: usize = 0xCFC; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD00; // Vector - pub const m_vecLinearForceDirection: usize = 0xD0C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xD18; // bool + pub const m_gravityScale: usize = 0xD28; // float32 + pub const m_linearLimit: usize = 0xD2C; // float32 + pub const m_linearDamping: usize = 0xD30; // float32 + pub const m_angularLimit: usize = 0xD34; // float32 + pub const m_angularDamping: usize = 0xD38; // float32 + pub const m_linearForce: usize = 0xD3C; // float32 + pub const m_flFrequency: usize = 0xD40; // float32 + pub const m_flDampingRatio: usize = 0xD44; // float32 + pub const m_vecLinearForcePointAt: usize = 0xD48; // Vector + pub const m_bCollapseToForcePoint: usize = 0xD54; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD58; // Vector + pub const m_vecLinearForceDirection: usize = 0xD64; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xD70; // bool } // Parent: CPlayerPawnComponent // Field count: 2 @@ -4797,31 +4877,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x5C8; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x5D0; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x5D4; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x5D8; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x5E4; // Vector - pub const m_Entity_bMoveable: usize = 0x5F0; // bool - pub const m_Entity_nHandshake: usize = 0x5F4; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5F8; // int32 - pub const m_Entity_nPriority: usize = 0x5FC; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x600; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x604; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x610; // float32 - pub const m_Entity_bStartDisabled: usize = 0x614; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x615; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x616; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x617; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x618; // bool - pub const m_Entity_bEnabled: usize = 0x628; // bool + pub const m_Entity_hCubemapTexture: usize = 0x5E8; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x5F0; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x5F4; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x5F8; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x604; // Vector + pub const m_Entity_bMoveable: usize = 0x610; // bool + pub const m_Entity_nHandshake: usize = 0x614; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x618; // int32 + pub const m_Entity_nPriority: usize = 0x61C; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x620; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x624; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x630; // float32 + pub const m_Entity_bStartDisabled: usize = 0x634; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x635; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x636; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x637; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x638; // bool + pub const m_Entity_bEnabled: usize = 0x648; // bool } // Parent: C_BaseViewModel // Field count: 3 pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xF38; // Vector - pub const m_targetSpeed: usize = 0xF44; // QAngle - pub const m_currentSpeed: usize = 0xF50; // QAngle + pub const m_vPredictedLagOffset: usize = 0xFE8; // Vector + pub const m_targetSpeed: usize = 0xFF4; // QAngle + pub const m_currentSpeed: usize = 0x1000; // QAngle } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -4853,31 +4933,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bDisabledOld: usize = 0x549; // bool - pub const m_bUpdateOnClient: usize = 0x54A; // bool - pub const m_nInputType: usize = 0x54C; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x550; // CHandle - pub const m_hRemapLineEnd: usize = 0x554; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x558; // float32 - pub const m_flDisengageDistance: usize = 0x55C; // float32 - pub const m_flEngageDistance: usize = 0x560; // float32 - pub const m_bRequiresUseKey: usize = 0x564; // bool - pub const m_nOutputType: usize = 0x568; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x570; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x588; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x58C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x590; // float32 - pub const m_flSnapValue: usize = 0x594; // float32 - pub const m_flCurrentMomentum: usize = 0x598; // float32 - pub const m_nRatchetType: usize = 0x59C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A0; // float32 - pub const m_flInputOffset: usize = 0x5A4; // float32 - pub const m_bEngaged: usize = 0x5A8; // bool - pub const m_bFirstUpdate: usize = 0x5A9; // bool - pub const m_flPreviousValue: usize = 0x5AC; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B0; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5B4; // Vector + pub const m_bDisabled: usize = 0x568; // bool + pub const m_bDisabledOld: usize = 0x569; // bool + pub const m_bUpdateOnClient: usize = 0x56A; // bool + pub const m_nInputType: usize = 0x56C; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x570; // CHandle + pub const m_hRemapLineEnd: usize = 0x574; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x578; // float32 + pub const m_flDisengageDistance: usize = 0x57C; // float32 + pub const m_flEngageDistance: usize = 0x580; // float32 + pub const m_bRequiresUseKey: usize = 0x584; // bool + pub const m_nOutputType: usize = 0x588; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x590; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x5A8; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x5AC; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x5B0; // float32 + pub const m_flSnapValue: usize = 0x5B4; // float32 + pub const m_flCurrentMomentum: usize = 0x5B8; // float32 + pub const m_nRatchetType: usize = 0x5BC; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x5C0; // float32 + pub const m_flInputOffset: usize = 0x5C4; // float32 + pub const m_bEngaged: usize = 0x5C8; // bool + pub const m_bFirstUpdate: usize = 0x5C9; // bool + pub const m_flPreviousValue: usize = 0x5CC; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5D0; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5D4; // Vector } // Parent: C_CSWeaponBase // Field count: 0 @@ -4894,8 +4974,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16B0; // CHandle - pub const m_KillingPlayer: usize = 0x16B4; // CHandle + pub const m_OwningPlayer: usize = 0x1760; // CHandle + pub const m_KillingPlayer: usize = 0x1764; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -4911,11 +4991,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x548; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x558; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x560; // int32 - pub const m_bUseAutoCompare: usize = 0x564; // bool + pub const m_iszStackName: usize = 0x568; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x570; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x578; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x580; // int32 + pub const m_bUseAutoCompare: usize = 0x584; // bool } // Parent: C_Breakable // Field count: 0 @@ -4929,6 +5009,14 @@ pub mod cs2_dumper { pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPathSimpleAPI { + } // Parent: C_BaseCSGrenade // Field count: 0 pub mod C_SensorGrenade { @@ -4939,8 +5027,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1A94; // int32 + pub const m_fFireTime: usize = 0x1B20; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1B24; // int32 } // Parent: C_CSWeaponBase // Field count: 2 @@ -4949,8 +5037,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x1B00; // bool + pub const m_nUninterruptableActivity: usize = 0x1B04; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Field count: 0 @@ -4959,8 +5047,8 @@ pub mod cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x560; // Vector - pub const m_vBoxMaxs: usize = 0x56C; // Vector + pub const m_vBoxMins: usize = 0x580; // Vector + pub const m_vBoxMaxs: usize = 0x58C; // Vector } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -4988,24 +5076,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x548; // float32 - pub const m_flStartDistance: usize = 0x54C; // float32 - pub const m_flFogFalloffExponent: usize = 0x550; // float32 - pub const m_bHeightFogEnabled: usize = 0x554; // bool - pub const m_flFogHeightWidth: usize = 0x558; // float32 - pub const m_flFogHeightEnd: usize = 0x55C; // float32 - pub const m_flFogHeightStart: usize = 0x560; // float32 - pub const m_flFogHeightExponent: usize = 0x564; // float32 - pub const m_flLODBias: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bStartDisabled: usize = 0x56D; // bool - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_nCubemapSourceType: usize = 0x574; // int32 - pub const m_hSkyMaterial: usize = 0x578; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x580; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x588; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x590; // bool - pub const m_bFirstTime: usize = 0x591; // bool + pub const m_flEndDistance: usize = 0x568; // float32 + pub const m_flStartDistance: usize = 0x56C; // float32 + pub const m_flFogFalloffExponent: usize = 0x570; // float32 + pub const m_bHeightFogEnabled: usize = 0x574; // bool + pub const m_flFogHeightWidth: usize = 0x578; // float32 + pub const m_flFogHeightEnd: usize = 0x57C; // float32 + pub const m_flFogHeightStart: usize = 0x580; // float32 + pub const m_flFogHeightExponent: usize = 0x584; // float32 + pub const m_flLODBias: usize = 0x588; // float32 + pub const m_bActive: usize = 0x58C; // bool + pub const m_bStartDisabled: usize = 0x58D; // bool + pub const m_flFogMaxOpacity: usize = 0x590; // float32 + pub const m_nCubemapSourceType: usize = 0x594; // int32 + pub const m_hSkyMaterial: usize = 0x598; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x5A0; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x5A8; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x5B0; // bool + pub const m_bFirstTime: usize = 0x5B1; // bool } // Parent: C_CSWeaponBase // Field count: 0 @@ -5085,22 +5173,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCC8; // int32 - pub const m_unAccountID: usize = 0xCCC; // uint32 - pub const m_unTraceID: usize = 0xCD0; // uint32 - pub const m_rtGcTime: usize = 0xCD4; // uint32 - pub const m_vecEndPos: usize = 0xCD8; // Vector - pub const m_vecStart: usize = 0xCE4; // Vector - pub const m_vecLeft: usize = 0xCF0; // Vector - pub const m_vecNormal: usize = 0xCFC; // Vector - pub const m_nPlayer: usize = 0xD08; // int32 - pub const m_nEntity: usize = 0xD0C; // int32 - pub const m_nHitbox: usize = 0xD10; // int32 - pub const m_flCreationTime: usize = 0xD14; // float32 - pub const m_nTintID: usize = 0xD18; // int32 - pub const m_nVersion: usize = 0xD1C; // uint8 - pub const m_ubSignature: usize = 0xD1D; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDA8; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xD20; // int32 + pub const m_unAccountID: usize = 0xD24; // uint32 + pub const m_unTraceID: usize = 0xD28; // uint32 + pub const m_rtGcTime: usize = 0xD2C; // uint32 + pub const m_vecEndPos: usize = 0xD30; // Vector + pub const m_vecStart: usize = 0xD3C; // Vector + pub const m_vecLeft: usize = 0xD48; // Vector + pub const m_vecNormal: usize = 0xD54; // Vector + pub const m_nPlayer: usize = 0xD60; // int32 + pub const m_nEntity: usize = 0xD64; // int32 + pub const m_nHitbox: usize = 0xD68; // int32 + pub const m_flCreationTime: usize = 0xD6C; // float32 + pub const m_nTintID: usize = 0xD70; // int32 + pub const m_nVersion: usize = 0xD74; // uint8 + pub const m_ubSignature: usize = 0xD75; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xE00; // CPlayerSprayDecalRenderHelper } // Parent: None // Field count: 2 @@ -5119,7 +5207,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1050; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x1118; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -5131,7 +5219,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCC8; // CLightComponent* + pub const m_CLightComponent: usize = 0xD20; // CLightComponent* } // Parent: C_BaseEntity // Field count: 6 @@ -5144,12 +5232,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x548; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x54C; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x550; // float32 - pub const m_flFadeTime: usize = 0x554; // float32 - pub const m_bStartDisabled: usize = 0x558; // bool - pub const m_bIsEnabled: usize = 0x559; // bool + pub const m_flVisibilityStrength: usize = 0x568; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x56C; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x570; // float32 + pub const m_flFadeTime: usize = 0x574; // float32 + pub const m_bStartDisabled: usize = 0x578; // bool + pub const m_bIsEnabled: usize = 0x579; // bool } // Parent: None // Field count: 25 @@ -5213,25 +5301,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE0; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xEF8; // Vector - pub const m_blinktoggle: usize = 0xF10; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF70; // int32 - pub const m_CachedViewTarget: usize = 0xF74; // Vector - pub const m_nNextSceneEventId: usize = 0xF80; // SceneEventId_t - pub const m_iBlink: usize = 0xF84; // int32 - pub const m_blinktime: usize = 0xF88; // float32 - pub const m_prevblinktoggle: usize = 0xF8C; // bool - pub const m_iJawOpen: usize = 0xF90; // int32 - pub const m_flJawOpenAmount: usize = 0xF94; // float32 - pub const m_flBlinkAmount: usize = 0xF98; // float32 - pub const m_iMouthAttachment: usize = 0xF9C; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xF9D; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF9E; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFB8; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFBC; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFEC; // Vector - pub const m_PhonemeClasses: usize = 0x1008; // C_BaseFlex::Emphasized_Phoneme[3] + pub const m_flexWeight: usize = 0xF90; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xFA8; // Vector + pub const m_blinktoggle: usize = 0xFC0; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0x1020; // int32 + pub const m_CachedViewTarget: usize = 0x1024; // Vector + pub const m_nNextSceneEventId: usize = 0x1030; // SceneEventId_t + pub const m_iBlink: usize = 0x1034; // int32 + pub const m_blinktime: usize = 0x1038; // float32 + pub const m_prevblinktoggle: usize = 0x103C; // bool + pub const m_iJawOpen: usize = 0x1040; // int32 + pub const m_flJawOpenAmount: usize = 0x1044; // float32 + pub const m_flBlinkAmount: usize = 0x1048; // float32 + pub const m_iMouthAttachment: usize = 0x104C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0x104D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0x104E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0x1068; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x106C; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x109C; // Vector + pub const m_PhonemeClasses: usize = 0x10B8; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseEntity // Field count: 1 @@ -5239,7 +5327,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x548; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x568; // int8 } // Parent: C_BaseModelEntity // Field count: 12 @@ -5258,18 +5346,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCC8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xCD0; // CStrongHandle - pub const m_bStartDisabled: usize = 0xCD8; // bool - pub const m_vTintColor: usize = 0xCD9; // Color - pub const m_vTintColorLightingOnly: usize = 0xCDD; // Color - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nFogType: usize = 0xCE8; // int32 - pub const m_flFogMinStart: usize = 0xCEC; // float32 - pub const m_flFogMinEnd: usize = 0xCF0; // float32 - pub const m_flFogMaxStart: usize = 0xCF4; // float32 - pub const m_flFogMaxEnd: usize = 0xCF8; // float32 - pub const m_bEnabled: usize = 0xCFC; // bool + pub const m_hSkyMaterial: usize = 0xD20; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xD28; // CStrongHandle + pub const m_bStartDisabled: usize = 0xD30; // bool + pub const m_vTintColor: usize = 0xD31; // Color + pub const m_vTintColorLightingOnly: usize = 0xD35; // Color + pub const m_flBrightnessScale: usize = 0xD3C; // float32 + pub const m_nFogType: usize = 0xD40; // int32 + pub const m_flFogMinStart: usize = 0xD44; // float32 + pub const m_flFogMinEnd: usize = 0xD48; // float32 + pub const m_flFogMaxStart: usize = 0xD4C; // float32 + pub const m_flFogMaxEnd: usize = 0xD50; // float32 + pub const m_bEnabled: usize = 0xD54; // bool } // Parent: C_PointEntity // Field count: 0 @@ -5286,29 +5374,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1040; // bool - pub const m_bUseAnimGraph: usize = 0x1041; // bool - pub const m_pOutputAnimBegun: usize = 0x1048; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1070; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1098; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10C0; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10E8; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x1110; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1118; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x111C; // bool - pub const m_bStartDisabled: usize = 0x111D; // bool - pub const m_bFiredStartEndOutput: usize = 0x111E; // bool - pub const m_bForceNpcExclude: usize = 0x111F; // bool - pub const m_bCreateNonSolid: usize = 0x1120; // bool - pub const m_bIsOverrideProp: usize = 0x1121; // bool - pub const m_iInitialGlowState: usize = 0x1124; // int32 - pub const m_nGlowRange: usize = 0x1128; // int32 - pub const m_nGlowRangeMin: usize = 0x112C; // int32 - pub const m_glowColor: usize = 0x1130; // Color - pub const m_nGlowTeam: usize = 0x1134; // int32 - pub const m_iCachedFrameCount: usize = 0x1138; // int32 - pub const m_vecCachedRenderMins: usize = 0x113C; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1148; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x1108; // bool + pub const m_bUseAnimGraph: usize = 0x1109; // bool + pub const m_pOutputAnimBegun: usize = 0x1110; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1138; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1160; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1188; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x11B0; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x11D8; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x11E0; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x11E4; // bool + pub const m_bStartDisabled: usize = 0x11E5; // bool + pub const m_bFiredStartEndOutput: usize = 0x11E6; // bool + pub const m_bForceNpcExclude: usize = 0x11E7; // bool + pub const m_bCreateNonSolid: usize = 0x11E8; // bool + pub const m_bIsOverrideProp: usize = 0x11E9; // bool + pub const m_iInitialGlowState: usize = 0x11EC; // int32 + pub const m_nGlowRange: usize = 0x11F0; // int32 + pub const m_nGlowRangeMin: usize = 0x11F4; // int32 + pub const m_glowColor: usize = 0x11F8; // Color + pub const m_nGlowTeam: usize = 0x11FC; // int32 + pub const m_iCachedFrameCount: usize = 0x1200; // int32 + pub const m_vecCachedRenderMins: usize = 0x1204; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1210; // Vector } // Parent: CEntityComponent // Field count: 10 @@ -5340,6 +5428,12 @@ pub mod cs2_dumper { // MPulseLibraryBindings pub mod CCSPointScriptExtensions_player { } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + pub mod C_KeychainModule { + pub const m_nKeychainDefID: usize = 0xF88; // uint32 + pub const m_nKeychainSeed: usize = 0xF8C; // uint32 + } // Parent: C_BaseEntity // Field count: 8 // @@ -5353,14 +5447,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x570; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x578; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x584; // Vector - pub const m_vDistanceOuterMins: usize = 0x590; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x59C; // Vector - pub const m_nAABBDirection: usize = 0x5A8; // int32 + pub const m_iszStackName: usize = 0x580; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x588; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x590; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x598; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x5A4; // Vector + pub const m_vDistanceOuterMins: usize = 0x5B0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x5BC; // Vector + pub const m_nAABBDirection: usize = 0x5C8; // int32 } // Parent: None // Field count: 5 @@ -5385,31 +5479,31 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0xED0; // int32 - pub const die: usize = 0xED4; // GameTime_t - pub const m_flFrameMax: usize = 0xED8; // float32 - pub const x: usize = 0xEDC; // float32 - pub const y: usize = 0xEE0; // float32 - pub const fadeSpeed: usize = 0xEE4; // float32 - pub const bounceFactor: usize = 0xEE8; // float32 - pub const hitSound: usize = 0xEEC; // int32 - pub const priority: usize = 0xEF0; // int32 - pub const tentOffset: usize = 0xEF4; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xF00; // QAngle - pub const tempent_renderamt: usize = 0xF0C; // int32 - pub const m_vecNormal: usize = 0xF10; // Vector - pub const m_flSpriteScale: usize = 0xF1C; // float32 - pub const m_nFlickerFrame: usize = 0xF20; // int32 - pub const m_flFrameRate: usize = 0xF24; // float32 - pub const m_flFrame: usize = 0xF28; // float32 - pub const m_pszImpactEffect: usize = 0xF30; // char* - pub const m_pszParticleEffect: usize = 0xF38; // char* - pub const m_bParticleCollision: usize = 0xF40; // bool - pub const m_iLastCollisionFrame: usize = 0xF44; // int32 - pub const m_vLastCollisionOrigin: usize = 0xF48; // Vector - pub const m_vecTempEntVelocity: usize = 0xF54; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF60; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF6C; // Vector + pub const flags: usize = 0xF80; // int32 + pub const die: usize = 0xF84; // GameTime_t + pub const m_flFrameMax: usize = 0xF88; // float32 + pub const x: usize = 0xF8C; // float32 + pub const y: usize = 0xF90; // float32 + pub const fadeSpeed: usize = 0xF94; // float32 + pub const bounceFactor: usize = 0xF98; // float32 + pub const hitSound: usize = 0xF9C; // int32 + pub const priority: usize = 0xFA0; // int32 + pub const tentOffset: usize = 0xFA4; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xFB0; // QAngle + pub const tempent_renderamt: usize = 0xFBC; // int32 + pub const m_vecNormal: usize = 0xFC0; // Vector + pub const m_flSpriteScale: usize = 0xFCC; // float32 + pub const m_nFlickerFrame: usize = 0xFD0; // int32 + pub const m_flFrameRate: usize = 0xFD4; // float32 + pub const m_flFrame: usize = 0xFD8; // float32 + pub const m_pszImpactEffect: usize = 0xFE0; // char* + pub const m_pszParticleEffect: usize = 0xFE8; // char* + pub const m_bParticleCollision: usize = 0xFF0; // bool + pub const m_iLastCollisionFrame: usize = 0xFF4; // int32 + pub const m_vLastCollisionOrigin: usize = 0xFF8; // Vector + pub const m_vecTempEntVelocity: usize = 0x1004; // Vector + pub const m_vecPrevAbsOrigin: usize = 0x1010; // Vector + pub const m_vecTempEntAcceleration: usize = 0x101C; // Vector } // Parent: None // Field count: 2 @@ -5423,7 +5517,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1150; // bool + pub const m_bIsIncGrenade: usize = 0x1200; // bool } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -5446,15 +5540,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_nResolutionX: usize = 0x54C; // int32 - pub const m_nResolutionY: usize = 0x550; // int32 - pub const m_szLayoutFileName: usize = 0x558; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x560; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x580; // int32 - pub const m_vecCSSClasses: usize = 0x588; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x700; // bool + pub const m_bDisabled: usize = 0x568; // bool + pub const m_nResolutionX: usize = 0x56C; // int32 + pub const m_nResolutionY: usize = 0x570; // int32 + pub const m_szLayoutFileName: usize = 0x578; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x580; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x588; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x5A0; // int32 + pub const m_vecCSSClasses: usize = 0x5A8; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x720; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -5468,13 +5562,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCC8; // uint8 - pub const m_LightStyle: usize = 0xCC9; // uint8 - pub const m_Radius: usize = 0xCCC; // float32 - pub const m_Exponent: usize = 0xCD0; // int32 - pub const m_InnerAngle: usize = 0xCD4; // float32 - pub const m_OuterAngle: usize = 0xCD8; // float32 - pub const m_SpotRadius: usize = 0xCDC; // float32 + pub const m_Flags: usize = 0xD20; // uint8 + pub const m_LightStyle: usize = 0xD21; // uint8 + pub const m_Radius: usize = 0xD24; // float32 + pub const m_Exponent: usize = 0xD28; // int32 + pub const m_InnerAngle: usize = 0xD2C; // float32 + pub const m_OuterAngle: usize = 0xD30; // float32 + pub const m_SpotRadius: usize = 0xD34; // float32 } // Parent: C_BasePlayerWeapon // Field count: 72 @@ -5510,78 +5604,78 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x1624; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1628; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x162C; // int32 - pub const m_ePlayerFireEvent: usize = 0x1630; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x1634; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1638; // HSequence - pub const m_seqFirePrimary: usize = 0x163C; // HSequence - pub const m_seqFireSecondary: usize = 0x1640; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1648; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1660; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x1664; // int32 - pub const m_thirdPersonSequences: usize = 0x1668; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A0; // CSWeaponState_t - pub const m_iState: usize = 0x16A4; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16A8; // float32 - pub const m_iAmmoLastCheck: usize = 0x16AC; // int32 - pub const m_iAlpha: usize = 0x16B0; // int32 - pub const m_iScopeTextureID: usize = 0x16B4; // int32 - pub const m_iCrosshairTextureID: usize = 0x16B8; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16BC; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C0; // int32 - pub const m_nViewModelIndex: usize = 0x16C4; // uint32 - pub const m_bReloadsWithClips: usize = 0x16C8; // bool - pub const m_flTimeWeaponIdle: usize = 0x16CC; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D0; // bool - pub const m_OnPlayerPickup: usize = 0x16D8; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1700; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x1704; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1708; // Vector - pub const m_flTurningInaccuracy: usize = 0x1714; // float32 - pub const m_fAccuracyPenalty: usize = 0x1718; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x171C; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1720; // float32 - pub const m_fScopeZoomEndTime: usize = 0x1724; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1728; // int32 - pub const m_flRecoilIndex: usize = 0x172C; // float32 - pub const m_bBurstMode: usize = 0x1730; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x1734; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x1738; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x173C; // float32 - pub const m_bInReload: usize = 0x1740; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1741; // bool - pub const m_flDroppedAtTime: usize = 0x1744; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1748; // bool - pub const m_bSilencerOn: usize = 0x1749; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x174C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1750; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1754; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1758; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x175C; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x17F8; // bool - pub const m_bVisualsDataSet: usize = 0x17F9; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17FA; // bool - pub const m_bUIWeapon: usize = 0x17FB; // bool - pub const m_nCustomEconReloadEventId: usize = 0x17FC; // int32 - pub const m_hPrevOwner: usize = 0x1808; // CHandle - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 + pub const m_flFireSequenceStartTime: usize = 0x16D4; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x16D8; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x16DC; // int32 + pub const m_ePlayerFireEvent: usize = 0x16E0; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x16E4; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x16E8; // HSequence + pub const m_seqFirePrimary: usize = 0x16EC; // HSequence + pub const m_seqFireSecondary: usize = 0x16F0; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x16F8; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1710; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x1714; // int32 + pub const m_thirdPersonSequences: usize = 0x1718; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x1750; // CSWeaponState_t + pub const m_iState: usize = 0x1754; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x1758; // float32 + pub const m_iAmmoLastCheck: usize = 0x175C; // int32 + pub const m_iAlpha: usize = 0x1760; // int32 + pub const m_iScopeTextureID: usize = 0x1764; // int32 + pub const m_iCrosshairTextureID: usize = 0x1768; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x176C; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x1770; // int32 + pub const m_nViewModelIndex: usize = 0x1774; // uint32 + pub const m_bReloadsWithClips: usize = 0x1778; // bool + pub const m_flTimeWeaponIdle: usize = 0x177C; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1780; // bool + pub const m_OnPlayerPickup: usize = 0x1788; // CEntityIOOutput + pub const m_weaponMode: usize = 0x17B0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x17B4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x17B8; // Vector + pub const m_flTurningInaccuracy: usize = 0x17C4; // float32 + pub const m_fAccuracyPenalty: usize = 0x17C8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x17CC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x17D0; // float32 + pub const m_fScopeZoomEndTime: usize = 0x17D4; // GameTime_t + pub const m_iRecoilIndex: usize = 0x17D8; // int32 + pub const m_flRecoilIndex: usize = 0x17DC; // float32 + pub const m_bBurstMode: usize = 0x17E0; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x17E4; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x17E8; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x17EC; // float32 + pub const m_bInReload: usize = 0x17F0; // bool + pub const m_bReloadVisuallyComplete: usize = 0x17F1; // bool + pub const m_flDroppedAtTime: usize = 0x17F4; // GameTime_t + pub const m_bIsHauledBack: usize = 0x17F8; // bool + pub const m_bSilencerOn: usize = 0x17F9; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x17FC; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1800; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1804; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1808; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x180C; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x18A8; // bool + pub const m_bVisualsDataSet: usize = 0x18A9; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x18AA; // bool + pub const m_bUIWeapon: usize = 0x18AB; // bool + pub const m_nCustomEconReloadEventId: usize = 0x18AC; // int32 + pub const m_hPrevOwner: usize = 0x18B8; // CHandle + pub const m_nDropTick: usize = 0x18BC; // GameTick_t + pub const m_donated: usize = 0x18DC; // bool + pub const m_fLastShotTime: usize = 0x18E0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x18E4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x18E5; // bool + pub const m_gunHeat: usize = 0x18E8; // float32 + pub const m_smokeAttachments: usize = 0x18EC; // uint32 + pub const m_lastSmokeTime: usize = 0x18F0; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x18F4; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x18F8; // float32 + pub const m_IronSightController: usize = 0x19D0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1A80; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1A90; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x1A94; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x1AF0; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1AF4; // float32 } // Parent: C_BaseModelEntity // Field count: 0 @@ -5594,9 +5688,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCC8; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD0; // CUtlSymbolLarge - pub const m_bState: usize = 0xCD8; // bool + pub const m_nAmbientEffect: usize = 0xD20; // ParticleIndex_t + pub const m_EffectName: usize = 0xD28; // CUtlSymbolLarge + pub const m_bState: usize = 0xD30; // bool } // Parent: CPlayer_WeaponServices // Field count: 5 @@ -5619,8 +5713,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x548; // float32 - pub const m_flFadeEndDist: usize = 0x54C; // float32 + pub const m_flFadeStartDist: usize = 0x568; // float32 + pub const m_flFadeEndDist: usize = 0x56C; // float32 } // Parent: CEntityInstance // Field count: 82 @@ -5642,7 +5736,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) @@ -5673,86 +5767,86 @@ pub mod cs2_dumper { pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x300; // GameTick_t - pub const m_pGameSceneNode: usize = 0x308; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x310; // CRenderComponent* - pub const m_pCollision: usize = 0x318; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x320; // int32 - pub const m_iHealth: usize = 0x324; // int32 - pub const m_lifeState: usize = 0x328; // uint8 - pub const m_bTakesDamage: usize = 0x329; // bool - pub const m_nTakeDamageFlags: usize = 0x330; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x338; // bool - pub const m_ubInterpolationFrame: usize = 0x339; // uint8 - pub const m_hSceneObjectController: usize = 0x33C; // CHandle - pub const m_nNoInterpolationTick: usize = 0x340; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 - pub const m_flProxyRandomValue: usize = 0x348; // float32 - pub const m_iEFlags: usize = 0x34C; // int32 - pub const m_nWaterType: usize = 0x350; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool - pub const m_bPredictionEligible: usize = 0x352; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool - pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken - pub const m_nSubclassID: usize = 0x358; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x368; // int32 - pub const m_iCurrentThinkContext: usize = 0x36C; // int32 - pub const m_aThinkFunctions: usize = 0x370; // CUtlVector - pub const m_bDisabledContextThinks: usize = 0x388; // bool - pub const m_flAnimTime: usize = 0x38C; // float32 - pub const m_flSimulationTime: usize = 0x390; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x394; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x395; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x396; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x397; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x398; // int32[2] - pub const m_ListEntry: usize = 0x3A0; // uint16[11] - pub const m_flCreateTime: usize = 0x3B8; // GameTime_t - pub const m_flSpeed: usize = 0x3BC; // float32 - pub const m_EntClientFlags: usize = 0x3C0; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3C2; // bool - pub const m_iTeamNum: usize = 0x3C3; // uint8 - pub const m_spawnflags: usize = 0x3C4; // uint32 - pub const m_nNextThinkTick: usize = 0x3C8; // GameTick_t - pub const m_fFlags: usize = 0x3CC; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D0; // Vector - pub const m_vecVelocity: usize = 0x3E0; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x410; // Vector - pub const m_hEffectEntity: usize = 0x41C; // CHandle - pub const m_hOwnerEntity: usize = 0x420; // CHandle - pub const m_MoveCollide: usize = 0x424; // MoveCollide_t - pub const m_MoveType: usize = 0x425; // MoveType_t - pub const m_nActualMoveType: usize = 0x426; // MoveType_t - pub const m_flWaterLevel: usize = 0x428; // float32 - pub const m_fEffects: usize = 0x42C; // uint32 - pub const m_hGroundEntity: usize = 0x430; // CHandle - pub const m_nGroundBodyIndex: usize = 0x434; // int32 - pub const m_flFriction: usize = 0x438; // float32 - pub const m_flElasticity: usize = 0x43C; // float32 - pub const m_flGravityScale: usize = 0x440; // float32 - pub const m_flTimeScale: usize = 0x444; // float32 - pub const m_bAnimatedEveryTick: usize = 0x448; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x44C; // GameTime_t - pub const m_hThink: usize = 0x450; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x52D; // bool - pub const m_bSimulationTimeChanged: usize = 0x52E; // bool - pub const m_sUniqueHammerID: usize = 0x538; // CUtlString - pub const m_nBloodType: usize = 0x540; // BloodType + pub const m_nLastThinkTick: usize = 0x320; // GameTick_t + pub const m_pGameSceneNode: usize = 0x328; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x330; // CRenderComponent* + pub const m_pCollision: usize = 0x338; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x340; // int32 + pub const m_iHealth: usize = 0x344; // int32 + pub const m_lifeState: usize = 0x348; // uint8 + pub const m_bTakesDamage: usize = 0x349; // bool + pub const m_nTakeDamageFlags: usize = 0x350; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x358; // EntityPlatformTypes_t + pub const m_ubInterpolationFrame: usize = 0x359; // uint8 + pub const m_hSceneObjectController: usize = 0x35C; // CHandle + pub const m_nNoInterpolationTick: usize = 0x360; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x364; // int32 + pub const m_flProxyRandomValue: usize = 0x368; // float32 + pub const m_iEFlags: usize = 0x36C; // int32 + pub const m_nWaterType: usize = 0x370; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x371; // bool + pub const m_bPredictionEligible: usize = 0x372; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x373; // bool + pub const m_tokLayerMatchID: usize = 0x374; // CUtlStringToken + pub const m_nSubclassID: usize = 0x378; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x388; // int32 + pub const m_iCurrentThinkContext: usize = 0x38C; // int32 + pub const m_aThinkFunctions: usize = 0x390; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x3A8; // bool + pub const m_flAnimTime: usize = 0x3AC; // float32 + pub const m_flSimulationTime: usize = 0x3B0; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x3B4; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x3B5; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x3B6; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x3B7; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3B8; // int32[2] + pub const m_ListEntry: usize = 0x3C0; // uint16[11] + pub const m_flCreateTime: usize = 0x3D8; // GameTime_t + pub const m_flSpeed: usize = 0x3DC; // float32 + pub const m_EntClientFlags: usize = 0x3E0; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3E2; // bool + pub const m_iTeamNum: usize = 0x3E3; // uint8 + pub const m_spawnflags: usize = 0x3E4; // uint32 + pub const m_nNextThinkTick: usize = 0x3E8; // GameTick_t + pub const m_fFlags: usize = 0x3EC; // uint32 + pub const m_vecAbsVelocity: usize = 0x3F0; // Vector + pub const m_vecVelocity: usize = 0x400; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x430; // Vector + pub const m_hEffectEntity: usize = 0x43C; // CHandle + pub const m_hOwnerEntity: usize = 0x440; // CHandle + pub const m_MoveCollide: usize = 0x444; // MoveCollide_t + pub const m_MoveType: usize = 0x445; // MoveType_t + pub const m_nActualMoveType: usize = 0x446; // MoveType_t + pub const m_flWaterLevel: usize = 0x448; // float32 + pub const m_fEffects: usize = 0x44C; // uint32 + pub const m_hGroundEntity: usize = 0x450; // CHandle + pub const m_nGroundBodyIndex: usize = 0x454; // int32 + pub const m_flFriction: usize = 0x458; // float32 + pub const m_flElasticity: usize = 0x45C; // float32 + pub const m_flGravityScale: usize = 0x460; // float32 + pub const m_flTimeScale: usize = 0x464; // float32 + pub const m_bAnimatedEveryTick: usize = 0x468; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x46C; // GameTime_t + pub const m_hThink: usize = 0x470; // uint16 + pub const m_fBBoxVisFlags: usize = 0x480; // uint8 + pub const m_bPredictable: usize = 0x481; // bool + pub const m_bRenderWithViewModels: usize = 0x482; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x484; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x488; // int32 + pub const m_nLastPredictableCommand: usize = 0x48C; // int32 + pub const m_hOldMoveParent: usize = 0x490; // CHandle + pub const m_Particles: usize = 0x498; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x4C0; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x508; // int32 + pub const m_vecAngVelocity: usize = 0x518; // QAngle + pub const m_DataChangeEventRef: usize = 0x524; // int32 + pub const m_dependencies: usize = 0x528; // CUtlVector + pub const m_nCreationTick: usize = 0x540; // int32 + pub const m_bAnimTimeChanged: usize = 0x54D; // bool + pub const m_bSimulationTimeChanged: usize = 0x54E; // bool + pub const m_sUniqueHammerID: usize = 0x558; // CUtlString + pub const m_nBloodType: usize = 0x560; // BloodType } // Parent: None // Field count: 11 @@ -5772,6 +5866,11 @@ pub mod cs2_dumper { pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub mod C_StattrakModule { + pub const m_bKnife: usize = 0xF88; // bool + } // Parent: C_BreakableProp // Field count: 1 // @@ -5785,41 +5884,44 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1040; // bool + pub const m_bAwake: usize = 0x1108; // bool } // Parent: CBaseProp - // Field count: 26 + // Field count: 29 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0xF10; // CPropDataComponent - pub const m_OnBreak: usize = 0xF50; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF78; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xFA0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xFC8; // float32 - pub const m_iMinHealthDmg: usize = 0xFCC; // int32 - pub const m_flPressureDelay: usize = 0xFD0; // float32 - pub const m_flDefBurstScale: usize = 0xFD4; // float32 - pub const m_vDefBurstOffset: usize = 0xFD8; // Vector - pub const m_hBreaker: usize = 0xFE4; // CHandle - pub const m_PerformanceMode: usize = 0xFE8; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xFEC; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFF0; // bool - pub const m_explodeDamage: usize = 0xFF4; // float32 - pub const m_explodeRadius: usize = 0xFF8; // float32 - pub const m_explosionDelay: usize = 0x1000; // float32 - pub const m_explosionBuildupSound: usize = 0x1008; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0x1010; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1018; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1020; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1028; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x102C; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1030; // float32 - pub const m_hLastAttacker: usize = 0x1034; // CHandle - pub const m_hFlareEnt: usize = 0x1038; // CHandle - pub const m_noGhostCollision: usize = 0x103C; // bool + pub const m_CPropDataComponent: usize = 0xFC0; // CPropDataComponent + pub const m_OnBreak: usize = 0x1000; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x1028; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x1050; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x1078; // float32 + pub const m_iMinHealthDmg: usize = 0x107C; // int32 + pub const m_flPressureDelay: usize = 0x1080; // float32 + pub const m_flDefBurstScale: usize = 0x1084; // float32 + pub const m_vDefBurstOffset: usize = 0x1088; // Vector + pub const m_hBreaker: usize = 0x1094; // CHandle + pub const m_PerformanceMode: usize = 0x1098; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0x109C; // GameTime_t + pub const m_BreakableContentsType: usize = 0x10A0; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0x10A8; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0x10B0; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0x10B8; // bool + pub const m_explodeDamage: usize = 0x10BC; // float32 + pub const m_explodeRadius: usize = 0x10C0; // float32 + pub const m_explosionDelay: usize = 0x10C8; // float32 + pub const m_explosionBuildupSound: usize = 0x10D0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x10D8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x10E0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x10E8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x10F0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x10F4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x10F8; // float32 + pub const m_hLastAttacker: usize = 0x10FC; // CHandle + pub const m_hFlareEnt: usize = 0x1100; // CHandle + pub const m_noGhostCollision: usize = 0x1104; // bool } // Parent: C_BaseToggle // Field count: 0 @@ -5862,30 +5964,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCC8; // float32 - pub const m_flHDRColorScale: usize = 0xCCC; // float32 - pub const m_flFireTime: usize = 0xCD0; // GameTime_t - pub const m_flDamage: usize = 0xCD4; // float32 - pub const m_nNumBeamEnts: usize = 0xCD8; // uint8 - pub const m_queryHandleHalo: usize = 0xCDC; // int32 - pub const m_hBaseMaterial: usize = 0xD00; // CStrongHandle - pub const m_nHaloIndex: usize = 0xD08; // CStrongHandle - pub const m_nBeamType: usize = 0xD10; // BeamType_t - pub const m_nBeamFlags: usize = 0xD14; // uint32 - pub const m_hAttachEntity: usize = 0xD18; // CHandle[10] - pub const m_nAttachIndex: usize = 0xD40; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD4C; // float32 - pub const m_fEndWidth: usize = 0xD50; // float32 - pub const m_fFadeLength: usize = 0xD54; // float32 - pub const m_fHaloScale: usize = 0xD58; // float32 - pub const m_fAmplitude: usize = 0xD5C; // float32 - pub const m_fStartFrame: usize = 0xD60; // float32 - pub const m_fSpeed: usize = 0xD64; // float32 - pub const m_flFrame: usize = 0xD68; // float32 - pub const m_nClipStyle: usize = 0xD6C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD70; // bool - pub const m_vecEndPos: usize = 0xD74; // Vector - pub const m_hEndEntity: usize = 0xD80; // CHandle + pub const m_flFrameRate: usize = 0xD20; // float32 + pub const m_flHDRColorScale: usize = 0xD24; // float32 + pub const m_flFireTime: usize = 0xD28; // GameTime_t + pub const m_flDamage: usize = 0xD2C; // float32 + pub const m_nNumBeamEnts: usize = 0xD30; // uint8 + pub const m_queryHandleHalo: usize = 0xD34; // int32 + pub const m_hBaseMaterial: usize = 0xD58; // CStrongHandle + pub const m_nHaloIndex: usize = 0xD60; // CStrongHandle + pub const m_nBeamType: usize = 0xD68; // BeamType_t + pub const m_nBeamFlags: usize = 0xD6C; // uint32 + pub const m_hAttachEntity: usize = 0xD70; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD98; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xDA4; // float32 + pub const m_fEndWidth: usize = 0xDA8; // float32 + pub const m_fFadeLength: usize = 0xDAC; // float32 + pub const m_fHaloScale: usize = 0xDB0; // float32 + pub const m_fAmplitude: usize = 0xDB4; // float32 + pub const m_fStartFrame: usize = 0xDB8; // float32 + pub const m_fSpeed: usize = 0xDBC; // float32 + pub const m_flFrame: usize = 0xDC0; // float32 + pub const m_nClipStyle: usize = 0xDC4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xDC8; // bool + pub const m_vecEndPos: usize = 0xDCC; // Vector + pub const m_hEndEntity: usize = 0xDD8; // CHandle } // Parent: C_BaseEntity // Field count: 8 @@ -5900,14 +6002,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x548; // int32 - pub const m_nRandom: usize = 0x54C; // int32 - pub const m_nOrdinal: usize = 0x550; // int32 - pub const m_sWeaponName: usize = 0x558; // CUtlString - pub const m_xuid: usize = 0x560; // uint64 - pub const m_agentItem: usize = 0x568; // C_EconItemView - pub const m_glovesItem: usize = 0x9B0; // C_EconItemView - pub const m_weaponItem: usize = 0xDF8; // C_EconItemView + pub const m_nVariant: usize = 0x568; // int32 + pub const m_nRandom: usize = 0x56C; // int32 + pub const m_nOrdinal: usize = 0x570; // int32 + pub const m_sWeaponName: usize = 0x578; // CUtlString + pub const m_xuid: usize = 0x580; // uint64 + pub const m_agentItem: usize = 0x588; // C_EconItemView + pub const m_glovesItem: usize = 0x9D0; // C_EconItemView + pub const m_weaponItem: usize = 0xE18; // C_EconItemView } // Parent: C_DynamicProp // Field count: 0 @@ -5923,15 +6025,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x548; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x598; // float32[10] - pub const m_flStartTime: usize = 0x5C0; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5C4; // int32 - pub const m_bIsActive: usize = 0x5C8; // bool - pub const m_bWasActive: usize = 0x5C9; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5CC; // int32 - pub const m_iCurrentOverlay: usize = 0x5D0; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5D4; // GameTime_t + pub const m_iszOverlayNames: usize = 0x568; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x5B8; // float32[10] + pub const m_flStartTime: usize = 0x5E0; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5E4; // int32 + pub const m_bIsActive: usize = 0x5E8; // bool + pub const m_bWasActive: usize = 0x5E9; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5EC; // int32 + pub const m_iCurrentOverlay: usize = 0x5F0; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5F4; // GameTime_t } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -5941,98 +6043,98 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_WeaponType: usize = 0x348; // CSWeaponType + pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x350; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x5F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x6D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x7B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x890; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x970; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0xA50; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xB30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xCF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xCF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString + pub const m_nPrice: usize = 0xD08; // int32 + pub const m_nKillAward: usize = 0xD0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xD10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xD14; // int32 + pub const m_bMeleeWeapon: usize = 0xD18; // bool + pub const m_bHasBurstMode: usize = 0xD19; // bool + pub const m_bIsRevolver: usize = 0xD1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xD1B; // bool + pub const m_szName: usize = 0xD20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xD28; // CUtlString + pub const m_eSilencerType: usize = 0xD30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xD34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xD38; // int32 + pub const m_bIsFullAuto: usize = 0xD3C; // bool + pub const m_nNumBullets: usize = 0xD40; // int32 + pub const m_flCycleTime: usize = 0xD44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xD4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xD54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xD5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xD64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xD6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xD74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xD7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xD84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xD8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xD94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xD9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xDA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xDAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xDB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xDBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xDC0; // float32 + pub const m_flInaccuracyReload: usize = 0xDC4; // float32 + pub const m_nRecoilSeed: usize = 0xDC8; // int32 + pub const m_nSpreadSeed: usize = 0xDCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xDD0; // float32 + pub const m_flIdleInterval: usize = 0xDD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xDD8; // float32 + pub const m_flHeatPerShot: usize = 0xDDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xDE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xDE4; // float32 + pub const m_flBotAudibleRange: usize = 0xDE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xDF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xDF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xDF9; // bool + pub const m_nZoomLevels: usize = 0xDFC; // int32 + pub const m_nZoomFOV1: usize = 0xE00; // int32 + pub const m_nZoomFOV2: usize = 0xE04; // int32 + pub const m_flZoomTime0: usize = 0xE08; // float32 + pub const m_flZoomTime1: usize = 0xE0C; // float32 + pub const m_flZoomTime2: usize = 0xE10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xE14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xE18; // float32 + pub const m_flIronSightFOV: usize = 0xE1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xE20; // float32 + pub const m_flIronSightLooseness: usize = 0xE24; // float32 + pub const m_angPivotAngle: usize = 0xE28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xE34; // Vector + pub const m_nDamage: usize = 0xE40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xE44; // float32 + pub const m_flArmorRatio: usize = 0xE48; // float32 + pub const m_flPenetration: usize = 0xE4C; // float32 + pub const m_flRange: usize = 0xE50; // float32 + pub const m_flRangeModifier: usize = 0xE54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xE58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xE5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xE60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xE64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xE68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xE6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xE70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xE74; // int32 + pub const m_flThrowVelocity: usize = 0xE78; // float32 + pub const m_vSmokeColor: usize = 0xE7C; // Vector + pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol } // Parent: C_ModelPointEntity // Field count: 12 @@ -6050,18 +6152,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD0; // bool - pub const m_messageText: usize = 0xCE0; // char[512] - pub const m_FontName: usize = 0xEE0; // char[64] - pub const m_bEnabled: usize = 0xF20; // bool - pub const m_bFullbright: usize = 0xF21; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF24; // float32 - pub const m_flFontSize: usize = 0xF28; // float32 - pub const m_flDepthOffset: usize = 0xF2C; // float32 - pub const m_Color: usize = 0xF30; // Color - pub const m_nJustifyHorizontal: usize = 0xF34; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF38; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF3C; // PointWorldTextReorientMode_t + pub const m_bForceRecreateNextUpdate: usize = 0xD28; // bool + pub const m_messageText: usize = 0xD38; // char[512] + pub const m_FontName: usize = 0xF38; // char[64] + pub const m_bEnabled: usize = 0xF78; // bool + pub const m_bFullbright: usize = 0xF79; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF7C; // float32 + pub const m_flFontSize: usize = 0xF80; // float32 + pub const m_flDepthOffset: usize = 0xF84; // float32 + pub const m_Color: usize = 0xF88; // Color + pub const m_nJustifyHorizontal: usize = 0xF8C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF90; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF94; // PointWorldTextReorientMode_t } // Parent: C_BaseGrenade // Field count: 0 @@ -6123,68 +6225,68 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x700; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x708; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x710; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x718; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x720; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x724; // bool - pub const m_szCrosshairCodes: usize = 0x728; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x730; // uint8 - pub const m_flForceTeamTime: usize = 0x734; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x738; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x73C; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x740; // GameTime_t - pub const m_szClan: usize = 0x748; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x750; // CUtlString - pub const m_iCoachingTeam: usize = 0x758; // int32 - pub const m_nPlayerDominated: usize = 0x760; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x768; // uint64 - pub const m_iCompetitiveRanking: usize = 0x770; // int32 - pub const m_iCompetitiveWins: usize = 0x774; // int32 - pub const m_iCompetitiveRankType: usize = 0x778; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x77C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x780; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x784; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x788; // int32 - pub const m_unActiveQuestId: usize = 0x78C; // uint16 - pub const m_nQuestProgressReason: usize = 0x790; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x794; // uint32 - pub const m_iDraftIndex: usize = 0x7C0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32 - pub const m_bCannotBeKicked: usize = 0x7CC; // bool - pub const m_bEverFullyConnected: usize = 0x7CD; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7CE; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7CF; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7D0; // bool - pub const m_bScoreReported: usize = 0x7D1; // bool - pub const m_nDisconnectionTick: usize = 0x7D4; // int32 - pub const m_bControllingBot: usize = 0x7E0; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7E1; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; // bool - pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32 - pub const m_bCanControlObservedBot: usize = 0x7E8; // bool - pub const m_hPlayerPawn: usize = 0x7EC; // CHandle - pub const m_hObserverPawn: usize = 0x7F0; // CHandle - pub const m_bPawnIsAlive: usize = 0x7F4; // bool - pub const m_iPawnHealth: usize = 0x7F8; // uint32 - pub const m_iPawnArmor: usize = 0x7FC; // int32 - pub const m_bPawnHasDefuser: usize = 0x800; // bool - pub const m_bPawnHasHelmet: usize = 0x801; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x802; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x804; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x808; // int32 - pub const m_iPawnBotDifficulty: usize = 0x80C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x810; // CHandle - pub const m_iScore: usize = 0x814; // int32 - pub const m_vecKills: usize = 0x818; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x830; // bool - pub const m_eMvpReason: usize = 0x834; // int32 - pub const m_iMusicKitID: usize = 0x838; // int32 - pub const m_iMusicKitMVPs: usize = 0x83C; // int32 - pub const m_iMVPs: usize = 0x840; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x844; // bool + pub const m_pInGameMoneyServices: usize = 0x720; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x728; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x730; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x738; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x740; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x744; // bool + pub const m_szCrosshairCodes: usize = 0x748; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x750; // uint8 + pub const m_flForceTeamTime: usize = 0x754; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x758; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x75C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x760; // GameTime_t + pub const m_szClan: usize = 0x768; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x770; // CUtlString + pub const m_iCoachingTeam: usize = 0x778; // int32 + pub const m_nPlayerDominated: usize = 0x780; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x788; // uint64 + pub const m_iCompetitiveRanking: usize = 0x790; // int32 + pub const m_iCompetitiveWins: usize = 0x794; // int32 + pub const m_iCompetitiveRankType: usize = 0x798; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x79C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x7A0; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x7A4; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x7A8; // int32 + pub const m_unActiveQuestId: usize = 0x7AC; // uint16 + pub const m_nQuestProgressReason: usize = 0x7B0; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x7B4; // uint32 + pub const m_iDraftIndex: usize = 0x7E0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7E4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7E8; // uint32 + pub const m_bCannotBeKicked: usize = 0x7EC; // bool + pub const m_bEverFullyConnected: usize = 0x7ED; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7EE; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7EF; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7F0; // bool + pub const m_bScoreReported: usize = 0x7F1; // bool + pub const m_nDisconnectionTick: usize = 0x7F4; // int32 + pub const m_bControllingBot: usize = 0x800; // bool + pub const m_bHasControlledBotThisRound: usize = 0x801; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x802; // bool + pub const m_nBotsControlledThisRound: usize = 0x804; // int32 + pub const m_bCanControlObservedBot: usize = 0x808; // bool + pub const m_hPlayerPawn: usize = 0x80C; // CHandle + pub const m_hObserverPawn: usize = 0x810; // CHandle + pub const m_bPawnIsAlive: usize = 0x814; // bool + pub const m_iPawnHealth: usize = 0x818; // uint32 + pub const m_iPawnArmor: usize = 0x81C; // int32 + pub const m_bPawnHasDefuser: usize = 0x820; // bool + pub const m_bPawnHasHelmet: usize = 0x821; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x822; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x824; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x828; // int32 + pub const m_iPawnBotDifficulty: usize = 0x82C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x830; // CHandle + pub const m_iScore: usize = 0x834; // int32 + pub const m_vecKills: usize = 0x838; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x850; // bool + pub const m_eMvpReason: usize = 0x854; // int32 + pub const m_iMusicKitID: usize = 0x858; // int32 + pub const m_iMusicKitMVPs: usize = 0x85C; // int32 + pub const m_iMVPs: usize = 0x860; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x864; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6207,27 +6309,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1168; // DoorState_t - pub const m_modelChanged: usize = 0x116C; // bool - pub const m_bLocked: usize = 0x116D; // bool - pub const m_closedPosition: usize = 0x1170; // Vector - pub const m_closedAngles: usize = 0x117C; // QAngle - pub const m_hMaster: usize = 0x1188; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x118C; // Vector + pub const m_eDoorState: usize = 0x1230; // DoorState_t + pub const m_modelChanged: usize = 0x1234; // bool + pub const m_bLocked: usize = 0x1235; // bool + pub const m_closedPosition: usize = 0x1238; // Vector + pub const m_closedAngles: usize = 0x1244; // QAngle + pub const m_hMaster: usize = 0x1250; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1254; // Vector } // Parent: C_CSGO_TeamSelectCharacterPosition // Field count: 0 pub mod C_CSGO_TeamSelectTerroristPosition { } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub mod C_NametagModule { + pub const m_strNametagString: usize = 0xF88; // CUtlString + } // Parent: C_BreakableProp // Field count: 6 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1040; // GameTime_t - pub const m_fDeathTime: usize = 0x1044; // GameTime_t - pub const m_inertiaScale: usize = 0x1048; // float32 - pub const m_vecDamagePosition: usize = 0x104C; // Vector - pub const m_vecDamageDirection: usize = 0x1058; // Vector - pub const m_nDamageType: usize = 0x1064; // int32 + pub const m_flTouchDelta: usize = 0x1108; // GameTime_t + pub const m_fDeathTime: usize = 0x110C; // GameTime_t + pub const m_inertiaScale: usize = 0x1110; // float32 + pub const m_vecDamagePosition: usize = 0x1114; // Vector + pub const m_vecDamageDirection: usize = 0x1120; // Vector + pub const m_nDamageType: usize = 0x112C; // DamageTypes_t } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6241,10 +6348,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x548; // bool - pub const m_bWasEnabled: usize = 0x550; // bool - pub const m_iszSoundAreaType: usize = 0x558; // CUtlSymbolLarge - pub const m_vPos: usize = 0x560; // Vector + pub const m_bDisabled: usize = 0x568; // bool + pub const m_bWasEnabled: usize = 0x570; // bool + pub const m_iszSoundAreaType: usize = 0x578; // CUtlSymbolLarge + pub const m_vPos: usize = 0x580; // Vector } // Parent: C_BaseEntity // Field count: 3 @@ -6252,9 +6359,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod C_FogController { - pub const m_fog: usize = 0x548; // fogparams_t - pub const m_bUseAngles: usize = 0x5B0; // bool - pub const m_iChangedVariables: usize = 0x5B4; // int32 + pub const m_fog: usize = 0x568; // fogparams_t + pub const m_bUseAngles: usize = 0x5D0; // bool + pub const m_iChangedVariables: usize = 0x5D4; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -6273,29 +6380,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x548; // CEntityIOOutput - pub const m_worldName: usize = 0x570; // CUtlSymbolLarge - pub const m_layerName: usize = 0x578; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x580; // bool - pub const m_bEntitiesSpawned: usize = 0x581; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x582; // bool - pub const m_hLayerSpawnGroup: usize = 0x584; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x588; // bool + pub const m_pOutputOnEntitiesSpawned: usize = 0x568; // CEntityIOOutput + pub const m_worldName: usize = 0x590; // CUtlSymbolLarge + pub const m_layerName: usize = 0x598; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x5A0; // bool + pub const m_bEntitiesSpawned: usize = 0x5A1; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x5A2; // bool + pub const m_hLayerSpawnGroup: usize = 0x5A4; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x5A8; // bool } // Parent: C_BaseCombatCharacter // Field count: 0 pub mod C_NetTestBaseCombatCharacter { } // Parent: CBaseAnimGraph - // Field count: 1 - pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xED0; // char* - } - // Parent: CBaseAnimGraph // Field count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xED0; // CUtlVector - pub const m_aAttachedObjects: usize = 0xEE8; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0xF80; // CUtlVector + pub const m_aAttachedObjects: usize = 0xF98; // CUtlVector> } // Parent: C_BaseModelEntity // Field count: 8 @@ -6314,14 +6416,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD0; // Vector - pub const m_flTargetSpeed: usize = 0xCDC; // float32 - pub const m_nTransitionStartTick: usize = 0xCE0; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCE4; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCE8; // float32 - pub const m_hConveyorModels: usize = 0xCF0; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xD08; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD0C; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xD28; // Vector + pub const m_flTargetSpeed: usize = 0xD34; // float32 + pub const m_nTransitionStartTick: usize = 0xD38; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xD3C; // int32 + pub const m_flTransitionStartSpeed: usize = 0xD40; // float32 + pub const m_hConveyorModels: usize = 0xD48; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xD60; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD64; // float32 } // Parent: None // Field count: 4 @@ -6343,7 +6445,7 @@ pub mod cs2_dumper { pub const unItemDefIdx: usize = 0x2C; // uint16 } // Parent: CBaseAnimGraph - // Field count: 17 + // Field count: 16 // // Metadata: // MNetworkIncludeByName @@ -6366,23 +6468,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xED8; // Vector - pub const m_nViewModelIndex: usize = 0xEE4; // uint32 - pub const m_nAnimationParity: usize = 0xEE8; // uint32 - pub const m_flAnimationStartTime: usize = 0xEEC; // float32 - pub const m_hWeapon: usize = 0xEF0; // CHandle - pub const m_sVMName: usize = 0xEF8; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF00; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF08; // CHandle - pub const m_iCameraAttachment: usize = 0xF0C; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF10; // QAngle - pub const m_previousElapsedDuration: usize = 0xF1C; // float32 - pub const m_previousCycle: usize = 0xF20; // float32 - pub const m_nOldAnimationParity: usize = 0xF24; // int32 - pub const m_hOldLayerSequence: usize = 0xF28; // HSequence - pub const m_oldLayer: usize = 0xF2C; // int32 - pub const m_oldLayerStartTime: usize = 0xF30; // float32 - pub const m_hControlPanel: usize = 0xF34; // CHandle + pub const m_vecLastFacing: usize = 0xF88; // Vector + pub const m_nViewModelIndex: usize = 0xF94; // uint32 + pub const m_nAnimationParity: usize = 0xF98; // uint32 + pub const m_flAnimationStartTime: usize = 0xF9C; // float32 + pub const m_hWeapon: usize = 0xFA0; // CHandle + pub const m_sVMName: usize = 0xFA8; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xFB0; // CUtlSymbolLarge + pub const m_iCameraAttachment: usize = 0xFB8; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xFBC; // QAngle + pub const m_previousElapsedDuration: usize = 0xFC8; // float32 + pub const m_previousCycle: usize = 0xFCC; // float32 + pub const m_nOldAnimationParity: usize = 0xFD0; // int32 + pub const m_hOldLayerSequence: usize = 0xFD4; // HSequence + pub const m_oldLayer: usize = 0xFD8; // int32 + pub const m_oldLayerStartTime: usize = 0xFDC; // float32 + pub const m_hControlPanel: usize = 0xFE0; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_PortraitWorldCallbackHandler { } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -6471,7 +6576,7 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1460; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x1508; // CEntityHandle } // Parent: C_BaseEntity // Field count: 3 @@ -6480,9 +6585,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x548; // CHandle - pub const m_hOldAttached: usize = 0x570; // CHandle - pub const m_bCheapEffect: usize = 0x574; // bool + pub const m_hEntAttached: usize = 0x568; // CHandle + pub const m_hOldAttached: usize = 0x590; // CHandle + pub const m_bCheapEffect: usize = 0x594; // bool } // Parent: C_BaseGrenade // Field count: 0 @@ -6535,29 +6640,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10F8; // EntitySpottedState_t - pub const m_leader: usize = 0x1110; // CHandle - pub const m_reuseTimer: usize = 0x1118; // CountdownTimer - pub const m_vel: usize = 0x1130; // Vector - pub const m_isRescued: usize = 0x113C; // bool - pub const m_jumpedThisFrame: usize = 0x113D; // bool - pub const m_nHostageState: usize = 0x1140; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x1144; // bool - pub const m_hHostageGrabber: usize = 0x1148; // CHandle - pub const m_fLastGrabTime: usize = 0x114C; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1150; // Vector - pub const m_flRescueStartTime: usize = 0x115C; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1160; // GameTime_t - pub const m_flDropStartTime: usize = 0x1164; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1168; // GameTime_t - pub const m_blinkTimer: usize = 0x1170; // CountdownTimer - pub const m_lookAt: usize = 0x1188; // Vector - pub const m_lookAroundTimer: usize = 0x1198; // CountdownTimer - pub const m_isInit: usize = 0x11B0; // bool - pub const m_eyeAttachment: usize = 0x11B1; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11B2; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11B8; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C0; // GameTime_t + pub const m_entitySpottedState: usize = 0x11A0; // EntitySpottedState_t + pub const m_leader: usize = 0x11B8; // CHandle + pub const m_reuseTimer: usize = 0x11C0; // CountdownTimer + pub const m_vel: usize = 0x11D8; // Vector + pub const m_isRescued: usize = 0x11E4; // bool + pub const m_jumpedThisFrame: usize = 0x11E5; // bool + pub const m_nHostageState: usize = 0x11E8; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x11EC; // bool + pub const m_hHostageGrabber: usize = 0x11F0; // CHandle + pub const m_fLastGrabTime: usize = 0x11F4; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x11F8; // Vector + pub const m_flRescueStartTime: usize = 0x1204; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1208; // GameTime_t + pub const m_flDropStartTime: usize = 0x120C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1210; // GameTime_t + pub const m_blinkTimer: usize = 0x1218; // CountdownTimer + pub const m_lookAt: usize = 0x1230; // Vector + pub const m_lookAroundTimer: usize = 0x1240; // CountdownTimer + pub const m_isInit: usize = 0x1258; // bool + pub const m_eyeAttachment: usize = 0x1259; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x125A; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1260; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1268; // GameTime_t } // Parent: C_BaseModelEntity // Field count: 24 @@ -6576,37 +6681,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCC8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xCD0; // CHandle - pub const m_nAttachment: usize = 0xCD4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCD8; // float32 - pub const m_flFrame: usize = 0xCDC; // float32 - pub const m_flDieTime: usize = 0xCE0; // GameTime_t - pub const m_nBrightness: usize = 0xCF0; // uint32 - pub const m_flBrightnessDuration: usize = 0xCF4; // float32 - pub const m_flSpriteScale: usize = 0xCF8; // float32 - pub const m_flScaleDuration: usize = 0xCFC; // float32 - pub const m_bWorldSpaceScale: usize = 0xD00; // bool - pub const m_flGlowProxySize: usize = 0xD04; // float32 - pub const m_flHDRColorScale: usize = 0xD08; // float32 - pub const m_flLastTime: usize = 0xD0C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD10; // float32 - pub const m_flStartScale: usize = 0xD14; // float32 - pub const m_flDestScale: usize = 0xD18; // float32 - pub const m_flScaleTimeStart: usize = 0xD1C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD20; // int32 - pub const m_nDestBrightness: usize = 0xD24; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD28; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD30; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xDD0; // int32 - pub const m_nSpriteHeight: usize = 0xDD4; // int32 + pub const m_hSpriteMaterial: usize = 0xD20; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xD28; // CHandle + pub const m_nAttachment: usize = 0xD2C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xD30; // float32 + pub const m_flFrame: usize = 0xD34; // float32 + pub const m_flDieTime: usize = 0xD38; // GameTime_t + pub const m_nBrightness: usize = 0xD48; // uint32 + pub const m_flBrightnessDuration: usize = 0xD4C; // float32 + pub const m_flSpriteScale: usize = 0xD50; // float32 + pub const m_flScaleDuration: usize = 0xD54; // float32 + pub const m_bWorldSpaceScale: usize = 0xD58; // bool + pub const m_flGlowProxySize: usize = 0xD5C; // float32 + pub const m_flHDRColorScale: usize = 0xD60; // float32 + pub const m_flLastTime: usize = 0xD64; // GameTime_t + pub const m_flMaxFrame: usize = 0xD68; // float32 + pub const m_flStartScale: usize = 0xD6C; // float32 + pub const m_flDestScale: usize = 0xD70; // float32 + pub const m_flScaleTimeStart: usize = 0xD74; // GameTime_t + pub const m_nStartBrightness: usize = 0xD78; // int32 + pub const m_nDestBrightness: usize = 0xD7C; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD80; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD88; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xE28; // int32 + pub const m_nSpriteHeight: usize = 0xE2C; // int32 } // Parent: C_CSWeaponBaseGun // Field count: 0 pub mod C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph - // Field count: 29 + // Field count: 30 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -6623,36 +6728,38 @@ pub mod cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED0; // bool - pub const m_nBombSite: usize = 0xED4; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xED8; // int32 - pub const m_entitySpottedState: usize = 0xEE0; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xEF8; // GameTime_t - pub const m_flNextBeep: usize = 0xEFC; // GameTime_t - pub const m_flC4Blow: usize = 0xF00; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF04; // bool - pub const m_bHasExploded: usize = 0xF05; // bool - pub const m_flTimerLength: usize = 0xF08; // float32 - pub const m_bBeingDefused: usize = 0xF0C; // bool - pub const m_bTriggerWarning: usize = 0xF10; // float32 - pub const m_bExplodeWarning: usize = 0xF14; // float32 - pub const m_bC4Activated: usize = 0xF18; // bool - pub const m_bTenSecWarning: usize = 0xF19; // bool - pub const m_flDefuseLength: usize = 0xF1C; // float32 - pub const m_flDefuseCountDown: usize = 0xF20; // GameTime_t - pub const m_bBombDefused: usize = 0xF24; // bool - pub const m_hBombDefuser: usize = 0xF28; // CHandle - pub const m_hControlPanel: usize = 0xF2C; // CHandle - pub const m_hDefuserMultimeter: usize = 0xF30; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xF34; // GameTime_t - pub const m_bRadarFlash: usize = 0xF38; // bool - pub const m_pBombDefuser: usize = 0xF3C; // CHandle - pub const m_fLastDefuseTime: usize = 0xF40; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF48; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF50; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF5C; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF68; // float32 + pub const m_bBombTicking: usize = 0xF88; // bool + pub const m_nBombSite: usize = 0xF8C; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xF90; // int32 + pub const m_entitySpottedState: usize = 0xF98; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xFB0; // GameTime_t + pub const m_flNextBeep: usize = 0xFB4; // GameTime_t + pub const m_flC4Blow: usize = 0xFB8; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xFBC; // bool + pub const m_bHasExploded: usize = 0xFBD; // bool + pub const m_flTimerLength: usize = 0xFC0; // float32 + pub const m_bBeingDefused: usize = 0xFC4; // bool + pub const m_bTriggerWarning: usize = 0xFC8; // float32 + pub const m_bExplodeWarning: usize = 0xFCC; // float32 + pub const m_bC4Activated: usize = 0xFD0; // bool + pub const m_bTenSecWarning: usize = 0xFD1; // bool + pub const m_flDefuseLength: usize = 0xFD4; // float32 + pub const m_flDefuseCountDown: usize = 0xFD8; // GameTime_t + pub const m_bBombDefused: usize = 0xFDC; // bool + pub const m_hBombDefuser: usize = 0xFE0; // CHandle + pub const m_hControlPanel: usize = 0xFE4; // CHandle + pub const m_AttributeManager: usize = 0xFE8; // C_AttributeContainer + pub const m_hDefuserMultimeter: usize = 0x1490; // CHandle + pub const m_flNextRadarFlashTime: usize = 0x1494; // GameTime_t + pub const m_bRadarFlash: usize = 0x1498; // bool + pub const m_pBombDefuser: usize = 0x149C; // CHandle + pub const m_fLastDefuseTime: usize = 0x14A0; // GameTime_t + pub const m_pPredictionOwner: usize = 0x14A8; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0x14B0; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0x14BC; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0x14C8; // float32 } // Parent: CBaseAnimGraph // Field count: 8 @@ -6663,14 +6770,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xED8; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xEF0; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xF08; // float32 - pub const m_hRagdollSource: usize = 0xF0C; // CHandle - pub const m_iEyeAttachment: usize = 0xF10; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF14; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF18; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xF30; // CUtlVector + pub const m_ragPos: usize = 0xF88; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xFA0; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xFB8; // float32 + pub const m_hRagdollSource: usize = 0xFBC; // CHandle + pub const m_iEyeAttachment: usize = 0xFC0; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xFC4; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xFC8; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xFE0; // CUtlVector } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -6686,13 +6793,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x558; // int32 - pub const m_iOnlyTeamToVote: usize = 0x55C; // int32 - pub const m_nVoteOptionCount: usize = 0x560; // int32[5] - pub const m_nPotentialVotes: usize = 0x574; // int32 - pub const m_bVotesDirty: usize = 0x578; // bool - pub const m_bTypeDirty: usize = 0x579; // bool - pub const m_bIsYesNoVote: usize = 0x57A; // bool + pub const m_iActiveIssueIndex: usize = 0x578; // int32 + pub const m_iOnlyTeamToVote: usize = 0x57C; // int32 + pub const m_nVoteOptionCount: usize = 0x580; // int32[5] + pub const m_nPotentialVotes: usize = 0x594; // int32 + pub const m_bVotesDirty: usize = 0x598; // bool + pub const m_bTypeDirty: usize = 0x599; // bool + pub const m_bIsYesNoVote: usize = 0x59A; // bool } // Parent: None // Field count: 3 @@ -6714,25 +6821,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1160; // CHandle - pub const m_jumpedThisFrame: usize = 0x1164; // bool - pub const m_leader: usize = 0x1168; // CHandle - pub const m_AttributeManager: usize = 0x1170; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x1618; // bool - pub const m_hWaterWakeParticles: usize = 0x161C; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x1620; // bool + pub const m_hHolidayHatAddon: usize = 0x1228; // CHandle + pub const m_jumpedThisFrame: usize = 0x122C; // bool + pub const m_leader: usize = 0x1230; // CHandle + pub const m_AttributeManager: usize = 0x1238; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x16E0; // bool + pub const m_hWaterWakeParticles: usize = 0x16E4; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x16E8; // bool } // Parent: None - // Field count: 4 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - pub const m_bDirty: usize = 0x68; // bool + pub const m_Transforms: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle } } } diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 8884b54f..736f9daa 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll - // Class count: 44 + // Class count: 48 // Enum count: 4 public static class Engine2Dll { // Alignment: 4 @@ -87,6 +87,15 @@ namespace CS2Dumper.Schemas { public const nint m_nPriority = 0x18; // int32 public const nint m_pNext = 0x20; // CEntityComponentHelper* } + // Parent: None + // Field count: 1 + public static class GameTime_t { + public const nint m_Value = 0x0; // float32 + } + // Parent: None + // Field count: 0 + public static class EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t // Field count: 0 public static class EventClientAdvanceTick_t { @@ -114,6 +123,11 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderOnly = 0x38; // bool } // Parent: None + // Field count: 1 + public static class GameTick_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None // Field count: 2 public static class EventClientPollInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t @@ -168,8 +182,9 @@ namespace CS2Dumper.Schemas { public static class EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Field count: 1 public static class EventClientProcessNetworking_t { + public const nint m_nTickCount = 0x0; // int32 } // Parent: EventSimulate_t // Field count: 4 @@ -276,6 +291,10 @@ namespace CS2Dumper.Schemas { public static class EventClientPollNetworking_t { public const nint m_nTickCount = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Field count: 0 + public static class EventServerBeginAsyncPostTickWork_t { + } // Parent: None // Field count: 4 public static class EventClientProcessInput_t { diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index afaf9607..c3323cf8 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: engine2.dll - // Class count: 44 + // Class count: 48 // Enum count: 4 namespace engine2_dll { // Alignment: 4 @@ -92,6 +92,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* } + // Parent: None + // Field count: 1 + namespace GameTime_t { + constexpr std::ptrdiff_t m_Value = 0x0; // float32 + } + // Parent: None + // Field count: 0 + namespace EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t // Field count: 0 namespace EventClientAdvanceTick_t { @@ -119,6 +128,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool } // Parent: None + // Field count: 1 + namespace GameTick_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None // Field count: 2 namespace EventClientPollInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t @@ -173,8 +187,9 @@ namespace cs2_dumper { namespace EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Field count: 1 namespace EventClientProcessNetworking_t { + constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } // Parent: EventSimulate_t // Field count: 4 @@ -281,6 +296,10 @@ namespace cs2_dumper { namespace EventClientPollNetworking_t { constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Field count: 0 + namespace EventServerBeginAsyncPostTickWork_t { + } // Parent: None // Field count: 4 namespace EventClientProcessInput_t { diff --git a/output/engine2_dll.json b/output/engine2_dll.json index 5588a508..426120a8 100644 --- a/output/engine2_dll.json +++ b/output/engine2_dll.json @@ -194,7 +194,9 @@ "parent": null }, "EventClientProcessNetworking_t": { - "fields": {}, + "fields": { + "m_nTickCount": 0 + }, "metadata": [], "parent": null }, @@ -258,6 +260,16 @@ "metadata": [], "parent": "EventAdvanceTick_t" }, + "EventServerBeginAsyncPostTickWork_t": { + "fields": {}, + "metadata": [], + "parent": "EventPostAdvanceTick_t" + }, + "EventServerEndAsyncPostTickWork_t": { + "fields": {}, + "metadata": [], + "parent": null + }, "EventServerPollNetworking_t": { "fields": {}, "metadata": [], @@ -319,6 +331,20 @@ "fields": {}, "metadata": [], "parent": null + }, + "GameTick_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, + "GameTime_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null } }, "enums": { diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index acc62895..a49be493 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: engine2.dll - // Class count: 44 + // Class count: 48 // Enum count: 4 pub mod engine2_dll { // Alignment: 4 @@ -94,6 +94,15 @@ pub mod cs2_dumper { pub const m_nPriority: usize = 0x18; // int32 pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } + // Parent: None + // Field count: 1 + pub mod GameTime_t { + pub const m_Value: usize = 0x0; // float32 + } + // Parent: None + // Field count: 0 + pub mod EventServerEndAsyncPostTickWork_t { + } // Parent: EventAdvanceTick_t // Field count: 0 pub mod EventClientAdvanceTick_t { @@ -121,6 +130,11 @@ pub mod cs2_dumper { pub const m_bRenderOnly: usize = 0x38; // bool } // Parent: None + // Field count: 1 + pub mod GameTick_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None // Field count: 2 pub mod EventClientPollInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t @@ -175,8 +189,9 @@ pub mod cs2_dumper { pub mod EventClientPauseSimulate_t { } // Parent: None - // Field count: 0 + // Field count: 1 pub mod EventClientProcessNetworking_t { + pub const m_nTickCount: usize = 0x0; // int32 } // Parent: EventSimulate_t // Field count: 4 @@ -283,6 +298,10 @@ pub mod cs2_dumper { pub mod EventClientPollNetworking_t { pub const m_nTickCount: usize = 0x0; // int32 } + // Parent: EventPostAdvanceTick_t + // Field count: 0 + pub mod EventServerBeginAsyncPostTickWork_t { + } // Parent: None // Field count: 4 pub mod EventClientProcessInput_t { diff --git a/output/host_dll.cs b/output/host_dll.cs index caa1a940..35ffa590 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index 8d9d02ec..d52a84ad 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 69319fe7..ca08d6ed 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 308563a3..32d46691 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14030, - "timestamp": "2024-09-09T23:55:40.648124500+00:00" + "build_number": 14031, + "timestamp": "2024-10-03T03:30:01.044566+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 816bc181..c7788774 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,77 +1,77 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll public static class AnimationsystemDll { - public const nint AnimationSystemUtils_001 = 0x58FFC8; - public const nint AnimationSystem_001 = 0x587EF0; + public const nint AnimationSystemUtils_001 = 0x5FF858; + public const nint AnimationSystem_001 = 0x5F7780; } // Module: client.dll public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x17B9630; - public const nint EmptyWorldService001_Client = 0x1776D70; - public const nint GameClientExports001 = 0x17B62E8; - public const nint LegacyGameUI001 = 0x17D5DD0; - public const nint Source2Client002 = 0x19AFEA0; - public const nint Source2ClientConfig001 = 0x1950830; - public const nint Source2ClientPrediction001 = 0x17C1690; - public const nint Source2ClientUI001 = 0x17D4860; + public const nint ClientToolsInfo_001 = 0x181A1B0; + public const nint EmptyWorldService001_Client = 0x17D5A30; + public const nint GameClientExports001 = 0x1816E68; + public const nint LegacyGameUI001 = 0x1836F10; + public const nint Source2Client002 = 0x1A16380; + public const nint Source2ClientConfig001 = 0x19B64E0; + public const nint Source2ClientPrediction001 = 0x1821F60; + public const nint Source2ClientUI001 = 0x18358B0; } // Module: engine2.dll public static class Engine2Dll { - public const nint BenchmarkService001 = 0x535610; - public const nint BugService001 = 0x5B1130; - public const nint ClientServerEngineLoopService_001 = 0x536280; - public const nint EngineGameUI001 = 0x5335A0; - public const nint EngineServiceMgr001 = 0x5F2240; - public const nint GameEventSystemClientV001 = 0x5F2560; - public const nint GameEventSystemServerV001 = 0x5F26A0; - public const nint GameResourceServiceClientV001 = 0x535710; - public const nint GameResourceServiceServerV001 = 0x535770; - public const nint GameUIService_001 = 0x5B1430; - public const nint HostStateMgr001 = 0x536170; - public const nint INETSUPPORT_001 = 0x52EEE0; - public const nint InputService_001 = 0x5B1740; - public const nint KeyValueCache001 = 0x536220; - public const nint MapListService_001 = 0x5F0740; - public const nint NetworkClientService_001 = 0x5F08D0; - public const nint NetworkP2PService_001 = 0x535A00; - public const nint NetworkServerService_001 = 0x5F0C60; - public const nint NetworkService_001 = 0x535B50; - public const nint RenderService_001 = 0x5F0EC0; - public const nint ScreenshotService001 = 0x5F1180; - public const nint SimpleEngineLoopService_001 = 0x536390; - public const nint SoundService_001 = 0x5F1360; - public const nint Source2EngineToClient001 = 0x532C80; - public const nint Source2EngineToClientStringTable001 = 0x532CE0; - public const nint Source2EngineToServer001 = 0x532D78; - public const nint Source2EngineToServerStringTable001 = 0x532DA0; - public const nint SplitScreenService_001 = 0x535D90; - public const nint StatsService_001 = 0x5F1830; - public const nint ToolService_001 = 0x535FA0; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; - public const nint VProfService_001 = 0x535FE0; + public const nint BenchmarkService001 = 0x532B40; + public const nint BugService001 = 0x5CB5D0; + public const nint ClientServerEngineLoopService_001 = 0x533860; + public const nint EngineGameUI001 = 0x530AD0; + public const nint EngineServiceMgr001 = 0x60C440; + public const nint GameEventSystemClientV001 = 0x60C740; + public const nint GameEventSystemServerV001 = 0x60C880; + public const nint GameResourceServiceClientV001 = 0x532C40; + public const nint GameResourceServiceServerV001 = 0x532CA0; + public const nint GameUIService_001 = 0x5CB8D0; + public const nint HostStateMgr001 = 0x533750; + public const nint INETSUPPORT_001 = 0x52C060; + public const nint InputService_001 = 0x5CBBE0; + public const nint KeyValueCache001 = 0x533800; + public const nint MapListService_001 = 0x60ABE0; + public const nint NetworkClientService_001 = 0x60AD70; + public const nint NetworkP2PService_001 = 0x532F50; + public const nint NetworkServerService_001 = 0x60B100; + public const nint NetworkService_001 = 0x5330A0; + public const nint RenderService_001 = 0x60B360; + public const nint ScreenshotService001 = 0x60B600; + public const nint SimpleEngineLoopService_001 = 0x533970; + public const nint SoundService_001 = 0x5330E0; + public const nint Source2EngineToClient001 = 0x530170; + public const nint Source2EngineToClientStringTable001 = 0x5301D0; + public const nint Source2EngineToServer001 = 0x530268; + public const nint Source2EngineToServerStringTable001 = 0x530290; + public const nint SplitScreenService_001 = 0x5333C0; + public const nint StatsService_001 = 0x60BA30; + public const nint ToolService_001 = 0x533580; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x530B60; + public const nint VProfService_001 = 0x5335C0; } // Module: filesystem_stdio.dll public static class FilesystemStdioDll { - public const nint VAsyncFileSystem2_001 = 0x20D5A0; - public const nint VFileSystem017 = 0x2128A0; + public const nint VAsyncFileSystem2_001 = 0x20C590; + public const nint VFileSystem017 = 0x211840; } // Module: host.dll public static class HostDll { - public const nint DebugDrawQueueManager001 = 0x135FC0; - public const nint GameModelInfo001 = 0x136000; - public const nint GameSystem2HostHook = 0x136040; - public const nint HostUtils001 = 0x136070; - public const nint PredictionDiffManager001 = 0x1362C0; - public const nint SaveRestoreDataVersion001 = 0x1363F0; - public const nint SinglePlayerSharedMemory001 = 0x136420; - public const nint Source2Host001 = 0x136490; + public const nint DebugDrawQueueManager001 = 0x136FE0; + public const nint GameModelInfo001 = 0x137020; + public const nint GameSystem2HostHook = 0x137060; + public const nint HostUtils001 = 0x137090; + public const nint PredictionDiffManager001 = 0x1372E0; + public const nint SaveRestoreDataVersion001 = 0x137410; + public const nint SinglePlayerSharedMemory001 = 0x137440; + public const nint Source2Host001 = 0x1374B0; } // Module: imemanager.dll public static class ImemanagerDll { - public const nint IMEManager001 = 0x2E8E0; + public const nint IMEManager001 = 0x2E8D0; } // Module: inputsystem.dll public static class InputsystemDll { @@ -80,163 +80,155 @@ namespace CS2Dumper.Interfaces { } // Module: localize.dll public static class LocalizeDll { - public const nint Localize_001 = 0x3BAD0; + public const nint Localize_001 = 0x3AAD0; } // Module: matchmaking.dll public static class MatchmakingDll { - public const nint GameTypes001 = 0x1A41C0; - public const nint MATCHFRAMEWORK_001 = 0x1AC390; + public const nint GameTypes001 = 0x1A31B0; + public const nint MATCHFRAMEWORK_001 = 0x1AB380; } // Module: materialsystem2.dll public static class Materialsystem2Dll { - public const nint FontManager_001 = 0x10E320; - public const nint MaterialUtils_001 = 0x1094F0; - public const nint PostProcessingSystem_001 = 0x109400; - public const nint TextLayout_001 = 0x109480; - public const nint VMaterialSystem2_001 = 0x10D930; + public const nint FontManager_001 = 0x113330; + public const nint MaterialUtils_001 = 0x10E4C0; + public const nint PostProcessingSystem_001 = 0x10E3D0; + public const nint TextLayout_001 = 0x10E450; + public const nint VMaterialSystem2_001 = 0x112910; } // Module: meshsystem.dll public static class MeshsystemDll { - public const nint MeshSystem001 = 0x144A30; + public const nint MeshSystem001 = 0x150C20; } // Module: navsystem.dll public static class NavsystemDll { - public const nint NavSystem001 = 0xC04E0; + public const nint NavSystem001 = 0xFA730; } // Module: networksystem.dll public static class NetworksystemDll { - public const nint FlattenedSerializersVersion001 = 0x23D4B0; - public const nint NetworkMessagesVersion001 = 0x26F4C0; - public const nint NetworkSystemVersion001 = 0x267240; - public const nint SerializedEntitiesVersion001 = 0x267330; + public const nint FlattenedSerializersVersion001 = 0x23E490; + public const nint NetworkMessagesVersion001 = 0x2704D0; + public const nint NetworkSystemVersion001 = 0x268220; + public const nint SerializedEntitiesVersion001 = 0x268310; } // Module: panorama.dll public static class PanoramaDll { - public const nint PanoramaUIEngine001 = 0x4E2260; + public const nint PanoramaUIEngine001 = 0x4E4260; } // Module: panorama_text_pango.dll public static class PanoramaTextPangoDll { - public const nint PanoramaTextServices001 = 0x2B38F0; + public const nint PanoramaTextServices001 = 0x2B38E0; } // Module: panoramauiclient.dll public static class PanoramauiclientDll { - public const nint PanoramaUIClient001 = 0x289860; + public const nint PanoramaUIClient001 = 0x28A850; } // Module: particles.dll public static class ParticlesDll { - public const nint ParticleSystemMgr003 = 0x5BC750; + public const nint ParticleSystemMgr003 = 0x5E23F0; } // Module: pulse_system.dll public static class PulseSystemDll { - public const nint IPulseSystem_001 = 0x14D450; + public const nint IPulseSystem_001 = 0x14A240; } // Module: rendersystemdx11.dll public static class Rendersystemdx11Dll { - public const nint RenderDeviceMgr001 = 0x3ED210; - public const nint RenderUtils_001 = 0x3EDA78; - public const nint VRenderDeviceMgrBackdoor001 = 0x3ED2A8; + public const nint RenderDeviceMgr001 = 0x3EE1F0; + public const nint RenderUtils_001 = 0x3EEA58; + public const nint VRenderDeviceMgrBackdoor001 = 0x3EE290; } // Module: resourcesystem.dll public static class ResourcesystemDll { - public const nint ResourceSystem013 = 0x6AF10; + public const nint ResourceSystem013 = 0x6AFF0; } // Module: scenefilecache.dll public static class ScenefilecacheDll { - public const nint ResponseRulesCache001 = 0x6B110; - public const nint SceneFileCache002 = 0x6B290; + public const nint ResponseRulesCache001 = 0x710E0; + public const nint SceneFileCache002 = 0x71250; } // Module: scenesystem.dll public static class ScenesystemDll { - public const nint RenderingPipelines_001 = 0x54CFB0; - public const nint SceneSystem_002 = 0x598970; - public const nint SceneUtils_001 = 0x54D790; + public const nint RenderingPipelines_001 = 0x5CDB10; + public const nint SceneSystem_002 = 0x7ACFE0; + public const nint SceneUtils_001 = 0x5CE360; } // Module: schemasystem.dll public static class SchemasystemDll { - public const nint SchemaSystem_001 = 0x5C710; + public const nint SchemaSystem_001 = 0x5E790; } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x131A6F0; - public const nint EntitySubclassUtilsV001 = 0x12CD220; - public const nint NavGameTest001 = 0x13B8788; - public const nint ServerToolsInfo_001 = 0x136DF28; - public const nint Source2GameClients001 = 0x1369300; - public const nint Source2GameDirector001 = 0x1497D40; - public const nint Source2GameEntities001 = 0x136DE50; - public const nint Source2Server001 = 0x136DCC0; - public const nint Source2ServerConfig001 = 0x1552B38; - public const nint customnavsystem001 = 0x12B2AA8; + public const nint EmptyWorldService001_Server = 0x1359620; + public const nint EntitySubclassUtilsV001 = 0x130B050; + public const nint NavGameTest001 = 0x13F9988; + public const nint ServerToolsInfo_001 = 0x13AE998; + public const nint Source2GameClients001 = 0x13A9340; + public const nint Source2GameDirector001 = 0x14DCDF0; + public const nint Source2GameEntities001 = 0x13AE8C0; + public const nint Source2Server001 = 0x13AE730; + public const nint Source2ServerConfig001 = 0x1596AC8; + public const nint customnavsystem001 = 0x12EFBA8; } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint SoundOpSystem001 = 0x335390; - public const nint SoundOpSystemEdit001 = 0x335260; - public const nint SoundSystem001 = 0x334E30; - public const nint VMixEditTool001 = 0x48288DBA; + public const nint SoundOpSystem001 = 0x39AC40; + public const nint SoundOpSystemEdit001 = 0x39AB10; + public const nint SoundSystem001 = 0x39A5E0; + public const nint VMixEditTool001 = 0x48289BBA; } // Module: steamaudio.dll public static class SteamaudioDll { - public const nint SteamAudio001 = 0x255750; + public const nint SteamAudio001 = 0x2139F0; } // Module: steamclient64.dll public static class Steamclient64Dll { - public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - public const nint IVALIDATE001 = 0x14EDA30; - public const nint SteamClient006 = 0x14EB270; - public const nint SteamClient007 = 0x14EB278; - public const nint SteamClient008 = 0x14EB280; - public const nint SteamClient009 = 0x14EB288; - public const nint SteamClient010 = 0x14EB290; - public const nint SteamClient011 = 0x14EB298; - public const nint SteamClient012 = 0x14EB2A0; - public const nint SteamClient013 = 0x14EB2A8; - public const nint SteamClient014 = 0x14EB2B0; - public const nint SteamClient015 = 0x14EB2B8; - public const nint SteamClient016 = 0x14EB2C0; - public const nint SteamClient017 = 0x14EB2C8; - public const nint SteamClient018 = 0x14EB2D0; - public const nint SteamClient019 = 0x14EB2D8; - public const nint SteamClient020 = 0x14EB2E0; - public const nint SteamClient021 = 0x14EB2E8; - public const nint p2pvoice002 = 0x14E5C5F; - public const nint p2pvoicesingleton002 = 0x14C90E0; + public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BB1ADBA; + public const nint IVALIDATE001 = 0x15636E8; + public const nint SteamClient006 = 0x1560E90; + public const nint SteamClient007 = 0x1560E98; + public const nint SteamClient008 = 0x1560EA0; + public const nint SteamClient009 = 0x1560EA8; + public const nint SteamClient010 = 0x1560EB0; + public const nint SteamClient011 = 0x1560EB8; + public const nint SteamClient012 = 0x1560EC0; + public const nint SteamClient013 = 0x1560EC8; + public const nint SteamClient014 = 0x1560ED0; + public const nint SteamClient015 = 0x1560ED8; + public const nint SteamClient016 = 0x1560EE0; + public const nint SteamClient017 = 0x1560EE8; + public const nint SteamClient018 = 0x1560EF0; + public const nint SteamClient019 = 0x1560EF8; + public const nint SteamClient020 = 0x1560F00; + public const nint SteamClient021 = 0x1560F08; + public const nint p2pvoice002 = 0x14E45DF; + public const nint p2pvoicesingleton002 = 0x153C0E0; } // Module: tier0.dll public static class Tier0Dll { - public const nint TestScriptMgr001 = 0x36DA00; - public const nint VEngineCvar007 = 0x37C550; - public const nint VProcessUtils002 = 0x36D910; - public const nint VStringTokenSystem001 = 0x394E90; + public const nint TestScriptMgr001 = 0x37B9F0; + public const nint VEngineCvar007 = 0x38A4F0; + public const nint VProcessUtils002 = 0x37B900; + public const nint VStringTokenSystem001 = 0x3A2F00; } // Module: v8system.dll public static class V8systemDll { - public const nint Source2V8System001 = 0x2C480; - } - // Module: valve_avi.dll - public static class ValveAviDll { - public const nint VAvi001 = 0x22320; - } - // Module: valve_wmf.dll - public static class ValveWmfDll { - public const nint VMediaFoundation001 = 0x1FA20; + public const nint Source2V8System001 = 0x2C470; } // Module: vphysics2.dll public static class Vphysics2Dll { - public const nint VPhysics2_Handle_Interface_001 = 0x37E510; - public const nint VPhysics2_Interface_001 = 0x37E550; + public const nint VPhysics2_Handle_Interface_001 = 0x388F30; + public const nint VPhysics2_Interface_001 = 0x388F70; } // Module: vscript.dll public static class VscriptDll { - public const nint VScriptManager010 = 0x128600; + public const nint VScriptManager010 = 0x1285F0; } // Module: vstdlib_s64.dll public static class VstdlibS64Dll { - public const nint IVALIDATE001 = 0xA5B40; - public const nint VEngineCvar002 = 0x63070; + public const nint IVALIDATE001 = 0xABB40; + public const nint VEngineCvar002 = 0x69070; } // Module: worldrenderer.dll public static class WorldrendererDll { - public const nint WorldRendererMgr001 = 0x15FF70; + public const nint WorldRendererMgr001 = 0x15F1C0; } } diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 8a128e29..e26ab8e9 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -9,74 +9,74 @@ namespace cs2_dumper { namespace interfaces { // Module: animationsystem.dll namespace animationsystem_dll { - constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x58FFC8; - constexpr std::ptrdiff_t AnimationSystem_001 = 0x587EF0; + constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x5FF858; + constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F7780; } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x17B9630; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1776D70; - constexpr std::ptrdiff_t GameClientExports001 = 0x17B62E8; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x17D5DD0; - constexpr std::ptrdiff_t Source2Client002 = 0x19AFEA0; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1950830; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x17C1690; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x17D4860; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x181A1B0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17D5A30; + constexpr std::ptrdiff_t GameClientExports001 = 0x1816E68; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x1836F10; + constexpr std::ptrdiff_t Source2Client002 = 0x1A16380; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19B64E0; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1821F60; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x18358B0; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x535610; - constexpr std::ptrdiff_t BugService001 = 0x5B1130; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536280; - constexpr std::ptrdiff_t EngineGameUI001 = 0x5335A0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x5F2240; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x5F2560; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x5F26A0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x535710; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535770; - constexpr std::ptrdiff_t GameUIService_001 = 0x5B1430; - constexpr std::ptrdiff_t HostStateMgr001 = 0x536170; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52EEE0; - constexpr std::ptrdiff_t InputService_001 = 0x5B1740; - constexpr std::ptrdiff_t KeyValueCache001 = 0x536220; - constexpr std::ptrdiff_t MapListService_001 = 0x5F0740; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x5F08D0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535A00; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x5F0C60; - constexpr std::ptrdiff_t NetworkService_001 = 0x535B50; - constexpr std::ptrdiff_t RenderService_001 = 0x5F0EC0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x5F1180; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536390; - constexpr std::ptrdiff_t SoundService_001 = 0x5F1360; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532C80; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x532CE0; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532D78; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532DA0; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x535D90; - constexpr std::ptrdiff_t StatsService_001 = 0x5F1830; - constexpr std::ptrdiff_t ToolService_001 = 0x535FA0; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x533630; - constexpr std::ptrdiff_t VProfService_001 = 0x535FE0; + constexpr std::ptrdiff_t BenchmarkService001 = 0x532B40; + constexpr std::ptrdiff_t BugService001 = 0x5CB5D0; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x533860; + constexpr std::ptrdiff_t EngineGameUI001 = 0x530AD0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60C440; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60C740; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60C880; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x532C40; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x532CA0; + constexpr std::ptrdiff_t GameUIService_001 = 0x5CB8D0; + constexpr std::ptrdiff_t HostStateMgr001 = 0x533750; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52C060; + constexpr std::ptrdiff_t InputService_001 = 0x5CBBE0; + constexpr std::ptrdiff_t KeyValueCache001 = 0x533800; + constexpr std::ptrdiff_t MapListService_001 = 0x60ABE0; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x60AD70; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x532F50; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x60B100; + constexpr std::ptrdiff_t NetworkService_001 = 0x5330A0; + constexpr std::ptrdiff_t RenderService_001 = 0x60B360; + constexpr std::ptrdiff_t ScreenshotService001 = 0x60B600; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x533970; + constexpr std::ptrdiff_t SoundService_001 = 0x5330E0; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x530170; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5301D0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x530268; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x530290; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x5333C0; + constexpr std::ptrdiff_t StatsService_001 = 0x60BA30; + constexpr std::ptrdiff_t ToolService_001 = 0x533580; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x530B60; + constexpr std::ptrdiff_t VProfService_001 = 0x5335C0; } // Module: filesystem_stdio.dll namespace filesystem_stdio_dll { - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x20D5A0; - constexpr std::ptrdiff_t VFileSystem017 = 0x2128A0; + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x20C590; + constexpr std::ptrdiff_t VFileSystem017 = 0x211840; } // Module: host.dll namespace host_dll { - constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x135FC0; - constexpr std::ptrdiff_t GameModelInfo001 = 0x136000; - constexpr std::ptrdiff_t GameSystem2HostHook = 0x136040; - constexpr std::ptrdiff_t HostUtils001 = 0x136070; - constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1362C0; - constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x1363F0; - constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x136420; - constexpr std::ptrdiff_t Source2Host001 = 0x136490; + constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0x136FE0; + constexpr std::ptrdiff_t GameModelInfo001 = 0x137020; + constexpr std::ptrdiff_t GameSystem2HostHook = 0x137060; + constexpr std::ptrdiff_t HostUtils001 = 0x137090; + constexpr std::ptrdiff_t PredictionDiffManager001 = 0x1372E0; + constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0x137410; + constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0x137440; + constexpr std::ptrdiff_t Source2Host001 = 0x1374B0; } // Module: imemanager.dll namespace imemanager_dll { - constexpr std::ptrdiff_t IMEManager001 = 0x2E8E0; + constexpr std::ptrdiff_t IMEManager001 = 0x2E8D0; } // Module: inputsystem.dll namespace inputsystem_dll { @@ -85,164 +85,156 @@ namespace cs2_dumper { } // Module: localize.dll namespace localize_dll { - constexpr std::ptrdiff_t Localize_001 = 0x3BAD0; + constexpr std::ptrdiff_t Localize_001 = 0x3AAD0; } // Module: matchmaking.dll namespace matchmaking_dll { - constexpr std::ptrdiff_t GameTypes001 = 0x1A41C0; - constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC390; + constexpr std::ptrdiff_t GameTypes001 = 0x1A31B0; + constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AB380; } // Module: materialsystem2.dll namespace materialsystem2_dll { - constexpr std::ptrdiff_t FontManager_001 = 0x10E320; - constexpr std::ptrdiff_t MaterialUtils_001 = 0x1094F0; - constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x109400; - constexpr std::ptrdiff_t TextLayout_001 = 0x109480; - constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x10D930; + constexpr std::ptrdiff_t FontManager_001 = 0x113330; + constexpr std::ptrdiff_t MaterialUtils_001 = 0x10E4C0; + constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x10E3D0; + constexpr std::ptrdiff_t TextLayout_001 = 0x10E450; + constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x112910; } // Module: meshsystem.dll namespace meshsystem_dll { - constexpr std::ptrdiff_t MeshSystem001 = 0x144A30; + constexpr std::ptrdiff_t MeshSystem001 = 0x150C20; } // Module: navsystem.dll namespace navsystem_dll { - constexpr std::ptrdiff_t NavSystem001 = 0xC04E0; + constexpr std::ptrdiff_t NavSystem001 = 0xFA730; } // Module: networksystem.dll namespace networksystem_dll { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23D4B0; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x26F4C0; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x267240; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x267330; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23E490; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2704D0; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x268220; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x268310; } // Module: panorama.dll namespace panorama_dll { - constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x4E2260; + constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x4E4260; } // Module: panorama_text_pango.dll namespace panorama_text_pango_dll { - constexpr std::ptrdiff_t PanoramaTextServices001 = 0x2B38F0; + constexpr std::ptrdiff_t PanoramaTextServices001 = 0x2B38E0; } // Module: panoramauiclient.dll namespace panoramauiclient_dll { - constexpr std::ptrdiff_t PanoramaUIClient001 = 0x289860; + constexpr std::ptrdiff_t PanoramaUIClient001 = 0x28A850; } // Module: particles.dll namespace particles_dll { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5BC750; + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5E23F0; } // Module: pulse_system.dll namespace pulse_system_dll { - constexpr std::ptrdiff_t IPulseSystem_001 = 0x14D450; + constexpr std::ptrdiff_t IPulseSystem_001 = 0x14A240; } // Module: rendersystemdx11.dll namespace rendersystemdx11_dll { - constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x3ED210; - constexpr std::ptrdiff_t RenderUtils_001 = 0x3EDA78; - constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x3ED2A8; + constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x3EE1F0; + constexpr std::ptrdiff_t RenderUtils_001 = 0x3EEA58; + constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x3EE290; } // Module: resourcesystem.dll namespace resourcesystem_dll { - constexpr std::ptrdiff_t ResourceSystem013 = 0x6AF10; + constexpr std::ptrdiff_t ResourceSystem013 = 0x6AFF0; } // Module: scenefilecache.dll namespace scenefilecache_dll { - constexpr std::ptrdiff_t ResponseRulesCache001 = 0x6B110; - constexpr std::ptrdiff_t SceneFileCache002 = 0x6B290; + constexpr std::ptrdiff_t ResponseRulesCache001 = 0x710E0; + constexpr std::ptrdiff_t SceneFileCache002 = 0x71250; } // Module: scenesystem.dll namespace scenesystem_dll { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x54CFB0; - constexpr std::ptrdiff_t SceneSystem_002 = 0x598970; - constexpr std::ptrdiff_t SceneUtils_001 = 0x54D790; + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x5CDB10; + constexpr std::ptrdiff_t SceneSystem_002 = 0x7ACFE0; + constexpr std::ptrdiff_t SceneUtils_001 = 0x5CE360; } // Module: schemasystem.dll namespace schemasystem_dll { - constexpr std::ptrdiff_t SchemaSystem_001 = 0x5C710; + constexpr std::ptrdiff_t SchemaSystem_001 = 0x5E790; } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x131A6F0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x12CD220; - constexpr std::ptrdiff_t NavGameTest001 = 0x13B8788; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x136DF28; - constexpr std::ptrdiff_t Source2GameClients001 = 0x1369300; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x1497D40; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x136DE50; - constexpr std::ptrdiff_t Source2Server001 = 0x136DCC0; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x1552B38; - constexpr std::ptrdiff_t customnavsystem001 = 0x12B2AA8; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1359620; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x130B050; + constexpr std::ptrdiff_t NavGameTest001 = 0x13F9988; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13AE998; + constexpr std::ptrdiff_t Source2GameClients001 = 0x13A9340; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x14DCDF0; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x13AE8C0; + constexpr std::ptrdiff_t Source2Server001 = 0x13AE730; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x1596AC8; + constexpr std::ptrdiff_t customnavsystem001 = 0x12EFBA8; } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x335390; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x335260; - constexpr std::ptrdiff_t SoundSystem001 = 0x334E30; - constexpr std::ptrdiff_t VMixEditTool001 = 0x48288DBA; + constexpr std::ptrdiff_t SoundOpSystem001 = 0x39AC40; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x39AB10; + constexpr std::ptrdiff_t SoundSystem001 = 0x39A5E0; + constexpr std::ptrdiff_t VMixEditTool001 = 0x48289BBA; } // Module: steamaudio.dll namespace steamaudio_dll { - constexpr std::ptrdiff_t SteamAudio001 = 0x255750; + constexpr std::ptrdiff_t SteamAudio001 = 0x2139F0; } // Module: steamclient64.dll namespace steamclient64_dll { - constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x65ACBD2A; - constexpr std::ptrdiff_t IVALIDATE001 = 0x14EDA30; - constexpr std::ptrdiff_t SteamClient006 = 0x14EB270; - constexpr std::ptrdiff_t SteamClient007 = 0x14EB278; - constexpr std::ptrdiff_t SteamClient008 = 0x14EB280; - constexpr std::ptrdiff_t SteamClient009 = 0x14EB288; - constexpr std::ptrdiff_t SteamClient010 = 0x14EB290; - constexpr std::ptrdiff_t SteamClient011 = 0x14EB298; - constexpr std::ptrdiff_t SteamClient012 = 0x14EB2A0; - constexpr std::ptrdiff_t SteamClient013 = 0x14EB2A8; - constexpr std::ptrdiff_t SteamClient014 = 0x14EB2B0; - constexpr std::ptrdiff_t SteamClient015 = 0x14EB2B8; - constexpr std::ptrdiff_t SteamClient016 = 0x14EB2C0; - constexpr std::ptrdiff_t SteamClient017 = 0x14EB2C8; - constexpr std::ptrdiff_t SteamClient018 = 0x14EB2D0; - constexpr std::ptrdiff_t SteamClient019 = 0x14EB2D8; - constexpr std::ptrdiff_t SteamClient020 = 0x14EB2E0; - constexpr std::ptrdiff_t SteamClient021 = 0x14EB2E8; - constexpr std::ptrdiff_t p2pvoice002 = 0x14E5C5F; - constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x14C90E0; + constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BB1ADBA; + constexpr std::ptrdiff_t IVALIDATE001 = 0x15636E8; + constexpr std::ptrdiff_t SteamClient006 = 0x1560E90; + constexpr std::ptrdiff_t SteamClient007 = 0x1560E98; + constexpr std::ptrdiff_t SteamClient008 = 0x1560EA0; + constexpr std::ptrdiff_t SteamClient009 = 0x1560EA8; + constexpr std::ptrdiff_t SteamClient010 = 0x1560EB0; + constexpr std::ptrdiff_t SteamClient011 = 0x1560EB8; + constexpr std::ptrdiff_t SteamClient012 = 0x1560EC0; + constexpr std::ptrdiff_t SteamClient013 = 0x1560EC8; + constexpr std::ptrdiff_t SteamClient014 = 0x1560ED0; + constexpr std::ptrdiff_t SteamClient015 = 0x1560ED8; + constexpr std::ptrdiff_t SteamClient016 = 0x1560EE0; + constexpr std::ptrdiff_t SteamClient017 = 0x1560EE8; + constexpr std::ptrdiff_t SteamClient018 = 0x1560EF0; + constexpr std::ptrdiff_t SteamClient019 = 0x1560EF8; + constexpr std::ptrdiff_t SteamClient020 = 0x1560F00; + constexpr std::ptrdiff_t SteamClient021 = 0x1560F08; + constexpr std::ptrdiff_t p2pvoice002 = 0x14E45DF; + constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x153C0E0; } // Module: tier0.dll namespace tier0_dll { - constexpr std::ptrdiff_t TestScriptMgr001 = 0x36DA00; - constexpr std::ptrdiff_t VEngineCvar007 = 0x37C550; - constexpr std::ptrdiff_t VProcessUtils002 = 0x36D910; - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x394E90; + constexpr std::ptrdiff_t TestScriptMgr001 = 0x37B9F0; + constexpr std::ptrdiff_t VEngineCvar007 = 0x38A4F0; + constexpr std::ptrdiff_t VProcessUtils002 = 0x37B900; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A2F00; } // Module: v8system.dll namespace v8system_dll { - constexpr std::ptrdiff_t Source2V8System001 = 0x2C480; - } - // Module: valve_avi.dll - namespace valve_avi_dll { - constexpr std::ptrdiff_t VAvi001 = 0x22320; - } - // Module: valve_wmf.dll - namespace valve_wmf_dll { - constexpr std::ptrdiff_t VMediaFoundation001 = 0x1FA20; + constexpr std::ptrdiff_t Source2V8System001 = 0x2C470; } // Module: vphysics2.dll namespace vphysics2_dll { - constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x37E510; - constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x37E550; + constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x388F30; + constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x388F70; } // Module: vscript.dll namespace vscript_dll { - constexpr std::ptrdiff_t VScriptManager010 = 0x128600; + constexpr std::ptrdiff_t VScriptManager010 = 0x1285F0; } // Module: vstdlib_s64.dll namespace vstdlib_s64_dll { - constexpr std::ptrdiff_t IVALIDATE001 = 0xA5B40; - constexpr std::ptrdiff_t VEngineCvar002 = 0x63070; + constexpr std::ptrdiff_t IVALIDATE001 = 0xABB40; + constexpr std::ptrdiff_t VEngineCvar002 = 0x69070; } // Module: worldrenderer.dll namespace worldrenderer_dll { - constexpr std::ptrdiff_t WorldRendererMgr001 = 0x15FF70; + constexpr std::ptrdiff_t WorldRendererMgr001 = 0x15F1C0; } } } diff --git a/output/interfaces.json b/output/interfaces.json index e2ec55c8..635ba6a9 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -1,204 +1,198 @@ { "animationsystem.dll": { - "AnimationSystemUtils_001": 5832648, - "AnimationSystem_001": 5799664 + "AnimationSystemUtils_001": 6289496, + "AnimationSystem_001": 6256512 }, "client.dll": { - "ClientToolsInfo_001": 24876592, - "EmptyWorldService001_Client": 24604016, - "GameClientExports001": 24863464, - "LegacyGameUI001": 24993232, - "Source2Client002": 26934944, - "Source2ClientConfig001": 26544176, - "Source2ClientPrediction001": 24909456, - "Source2ClientUI001": 24987744 + "ClientToolsInfo_001": 25272752, + "EmptyWorldService001_Client": 24992304, + "GameClientExports001": 25259624, + "LegacyGameUI001": 25390864, + "Source2Client002": 27353984, + "Source2ClientConfig001": 26961120, + "Source2ClientPrediction001": 25304928, + "Source2ClientUI001": 25385136 }, "engine2.dll": { - "BenchmarkService001": 5461520, - "BugService001": 5968176, - "ClientServerEngineLoopService_001": 5464704, - "EngineGameUI001": 5453216, - "EngineServiceMgr001": 6234688, - "GameEventSystemClientV001": 6235488, - "GameEventSystemServerV001": 6235808, - "GameResourceServiceClientV001": 5461776, - "GameResourceServiceServerV001": 5461872, - "GameUIService_001": 5968944, - "HostStateMgr001": 5464432, - "INETSUPPORT_001": 5435104, - "InputService_001": 5969728, - "KeyValueCache001": 5464608, - "MapListService_001": 6227776, - "NetworkClientService_001": 6228176, - "NetworkP2PService_001": 5462528, - "NetworkServerService_001": 6229088, - "NetworkService_001": 5462864, - "RenderService_001": 6229696, - "ScreenshotService001": 6230400, - "SimpleEngineLoopService_001": 5464976, - "SoundService_001": 6230880, - "Source2EngineToClient001": 5450880, - "Source2EngineToClientStringTable001": 5450976, - "Source2EngineToServer001": 5451128, - "Source2EngineToServerStringTable001": 5451168, - "SplitScreenService_001": 5463440, - "StatsService_001": 6232112, - "ToolService_001": 5463968, - "VENGINE_GAMEUIFUNCS_VERSION005": 5453360, - "VProfService_001": 5464032 + "BenchmarkService001": 5450560, + "BugService001": 6075856, + "ClientServerEngineLoopService_001": 5453920, + "EngineGameUI001": 5442256, + "EngineServiceMgr001": 6341696, + "GameEventSystemClientV001": 6342464, + "GameEventSystemServerV001": 6342784, + "GameResourceServiceClientV001": 5450816, + "GameResourceServiceServerV001": 5450912, + "GameUIService_001": 6076624, + "HostStateMgr001": 5453648, + "INETSUPPORT_001": 5423200, + "InputService_001": 6077408, + "KeyValueCache001": 5453824, + "MapListService_001": 6335456, + "NetworkClientService_001": 6335856, + "NetworkP2PService_001": 5451600, + "NetworkServerService_001": 6336768, + "NetworkService_001": 5451936, + "RenderService_001": 6337376, + "ScreenshotService001": 6338048, + "SimpleEngineLoopService_001": 5454192, + "SoundService_001": 5452000, + "Source2EngineToClient001": 5439856, + "Source2EngineToClientStringTable001": 5439952, + "Source2EngineToServer001": 5440104, + "Source2EngineToServerStringTable001": 5440144, + "SplitScreenService_001": 5452736, + "StatsService_001": 6339120, + "ToolService_001": 5453184, + "VENGINE_GAMEUIFUNCS_VERSION005": 5442400, + "VProfService_001": 5453248 }, "filesystem_stdio.dll": { - "VAsyncFileSystem2_001": 2151840, - "VFileSystem017": 2173088 + "VAsyncFileSystem2_001": 2147728, + "VFileSystem017": 2168896 }, "host.dll": { - "DebugDrawQueueManager001": 1269696, - "GameModelInfo001": 1269760, - "GameSystem2HostHook": 1269824, - "HostUtils001": 1269872, - "PredictionDiffManager001": 1270464, - "SaveRestoreDataVersion001": 1270768, - "SinglePlayerSharedMemory001": 1270816, - "Source2Host001": 1270928 + "DebugDrawQueueManager001": 1273824, + "GameModelInfo001": 1273888, + "GameSystem2HostHook": 1273952, + "HostUtils001": 1274000, + "PredictionDiffManager001": 1274592, + "SaveRestoreDataVersion001": 1274896, + "SinglePlayerSharedMemory001": 1274944, + "Source2Host001": 1275056 }, "imemanager.dll": { - "IMEManager001": 190688 + "IMEManager001": 190672 }, "inputsystem.dll": { "InputStackSystemVersion001": 220016, "InputSystemVersion001": 227296 }, "localize.dll": { - "Localize_001": 244432 + "Localize_001": 240336 }, "matchmaking.dll": { - "GameTypes001": 1720768, - "MATCHFRAMEWORK_001": 1754000 + "GameTypes001": 1716656, + "MATCHFRAMEWORK_001": 1749888 }, "materialsystem2.dll": { - "FontManager_001": 1106720, - "MaterialUtils_001": 1086704, - "PostProcessingSystem_001": 1086464, - "TextLayout_001": 1086592, - "VMaterialSystem2_001": 1104176 + "FontManager_001": 1127216, + "MaterialUtils_001": 1107136, + "PostProcessingSystem_001": 1106896, + "TextLayout_001": 1107024, + "VMaterialSystem2_001": 1124624 }, "meshsystem.dll": { - "MeshSystem001": 1329712 + "MeshSystem001": 1379360 }, "navsystem.dll": { - "NavSystem001": 787680 + "NavSystem001": 1025840 }, "networksystem.dll": { - "FlattenedSerializersVersion001": 2348208, - "NetworkMessagesVersion001": 2553024, - "NetworkSystemVersion001": 2519616, - "SerializedEntitiesVersion001": 2519856 + "FlattenedSerializersVersion001": 2352272, + "NetworkMessagesVersion001": 2557136, + "NetworkSystemVersion001": 2523680, + "SerializedEntitiesVersion001": 2523920 }, "panorama.dll": { - "PanoramaUIEngine001": 5120608 + "PanoramaUIEngine001": 5128800 }, "panorama_text_pango.dll": { - "PanoramaTextServices001": 2832624 + "PanoramaTextServices001": 2832608 }, "panoramauiclient.dll": { - "PanoramaUIClient001": 2660448 + "PanoramaUIClient001": 2664528 }, "particles.dll": { - "ParticleSystemMgr003": 6014800 + "ParticleSystemMgr003": 6169584 }, "pulse_system.dll": { - "IPulseSystem_001": 1365072 + "IPulseSystem_001": 1352256 }, "rendersystemdx11.dll": { - "RenderDeviceMgr001": 4117008, - "RenderUtils_001": 4119160, - "VRenderDeviceMgrBackdoor001": 4117160 + "RenderDeviceMgr001": 4121072, + "RenderUtils_001": 4123224, + "VRenderDeviceMgrBackdoor001": 4121232 }, "resourcesystem.dll": { - "ResourceSystem013": 438032 + "ResourceSystem013": 438256 }, "scenefilecache.dll": { - "ResponseRulesCache001": 438544, - "SceneFileCache002": 438928 + "ResponseRulesCache001": 463072, + "SceneFileCache002": 463440 }, "scenesystem.dll": { - "RenderingPipelines_001": 5558192, - "SceneSystem_002": 5867888, - "SceneUtils_001": 5560208 + "RenderingPipelines_001": 6085392, + "SceneSystem_002": 8048608, + "SceneUtils_001": 6087520 }, "schemasystem.dll": { - "SchemaSystem_001": 378640 + "SchemaSystem_001": 386960 }, "server.dll": { - "EmptyWorldService001_Server": 20031216, - "EntitySubclassUtilsV001": 19714592, - "NavGameTest001": 20678536, - "ServerToolsInfo_001": 20373288, - "Source2GameClients001": 20353792, - "Source2GameDirector001": 21593408, - "Source2GameEntities001": 20373072, - "Source2Server001": 20372672, - "Source2ServerConfig001": 22358840, - "customnavsystem001": 19606184 + "EmptyWorldService001_Server": 20289056, + "EntitySubclassUtilsV001": 19968080, + "NavGameTest001": 20945288, + "ServerToolsInfo_001": 20638104, + "Source2GameClients001": 20616000, + "Source2GameDirector001": 21876208, + "Source2GameEntities001": 20637888, + "Source2Server001": 20637488, + "Source2ServerConfig001": 22637256, + "customnavsystem001": 19856296 }, "soundsystem.dll": { - "SoundOpSystem001": 3363728, - "SoundOpSystemEdit001": 3363424, - "SoundSystem001": 3362352, - "VMixEditTool001": 1210617274 + "SoundOpSystem001": 3779648, + "SoundOpSystemEdit001": 3779344, + "SoundSystem001": 3778016, + "VMixEditTool001": 1210620858 }, "steamaudio.dll": { - "SteamAudio001": 2447184 + "SteamAudio001": 2177520 }, "steamclient64.dll": { - "CLIENTENGINE_INTERFACE_VERSION005": 1705819434, - "IVALIDATE001": 21944880, - "SteamClient006": 21934704, - "SteamClient007": 21934712, - "SteamClient008": 21934720, - "SteamClient009": 21934728, - "SteamClient010": 21934736, - "SteamClient011": 21934744, - "SteamClient012": 21934752, - "SteamClient013": 21934760, - "SteamClient014": 21934768, - "SteamClient015": 21934776, - "SteamClient016": 21934784, - "SteamClient017": 21934792, - "SteamClient018": 21934800, - "SteamClient019": 21934808, - "SteamClient020": 21934816, - "SteamClient021": 21934824, - "p2pvoice002": 21912671, - "p2pvoicesingleton002": 21795040 + "CLIENTENGINE_INTERFACE_VERSION005": 18446744071758261690, + "IVALIDATE001": 22427368, + "SteamClient006": 22417040, + "SteamClient007": 22417048, + "SteamClient008": 22417056, + "SteamClient009": 22417064, + "SteamClient010": 22417072, + "SteamClient011": 22417080, + "SteamClient012": 22417088, + "SteamClient013": 22417096, + "SteamClient014": 22417104, + "SteamClient015": 22417112, + "SteamClient016": 22417120, + "SteamClient017": 22417128, + "SteamClient018": 22417136, + "SteamClient019": 22417144, + "SteamClient020": 22417152, + "SteamClient021": 22417160, + "p2pvoice002": 21906911, + "p2pvoicesingleton002": 22266080 }, "tier0.dll": { - "TestScriptMgr001": 3594752, - "VEngineCvar007": 3654992, - "VProcessUtils002": 3594512, - "VStringTokenSystem001": 3755664 + "TestScriptMgr001": 3652080, + "VEngineCvar007": 3712240, + "VProcessUtils002": 3651840, + "VStringTokenSystem001": 3813120 }, "v8system.dll": { - "Source2V8System001": 181376 - }, - "valve_avi.dll": { - "VAvi001": 140064 - }, - "valve_wmf.dll": { - "VMediaFoundation001": 129568 + "Source2V8System001": 181360 }, "vphysics2.dll": { - "VPhysics2_Handle_Interface_001": 3663120, - "VPhysics2_Interface_001": 3663184 + "VPhysics2_Handle_Interface_001": 3706672, + "VPhysics2_Interface_001": 3706736 }, "vscript.dll": { - "VScriptManager010": 1213952 + "VScriptManager010": 1213936 }, "vstdlib_s64.dll": { - "IVALIDATE001": 678720, - "VEngineCvar002": 405616 + "IVALIDATE001": 703296, + "VEngineCvar002": 430192 }, "worldrenderer.dll": { - "WorldRendererMgr001": 1441648 + "WorldRendererMgr001": 1438144 } } \ No newline at end of file diff --git a/output/interfaces.rs b/output/interfaces.rs index f2e33d7c..6d33d10a 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, unused)] @@ -7,74 +7,74 @@ pub mod cs2_dumper { pub mod interfaces { // Module: animationsystem.dll pub mod animationsystem_dll { - pub const AnimationSystemUtils_001: usize = 0x58FFC8; - pub const AnimationSystem_001: usize = 0x587EF0; + pub const AnimationSystemUtils_001: usize = 0x5FF858; + pub const AnimationSystem_001: usize = 0x5F7780; } // Module: client.dll pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x17B9630; - pub const EmptyWorldService001_Client: usize = 0x1776D70; - pub const GameClientExports001: usize = 0x17B62E8; - pub const LegacyGameUI001: usize = 0x17D5DD0; - pub const Source2Client002: usize = 0x19AFEA0; - pub const Source2ClientConfig001: usize = 0x1950830; - pub const Source2ClientPrediction001: usize = 0x17C1690; - pub const Source2ClientUI001: usize = 0x17D4860; + pub const ClientToolsInfo_001: usize = 0x181A1B0; + pub const EmptyWorldService001_Client: usize = 0x17D5A30; + pub const GameClientExports001: usize = 0x1816E68; + pub const LegacyGameUI001: usize = 0x1836F10; + pub const Source2Client002: usize = 0x1A16380; + pub const Source2ClientConfig001: usize = 0x19B64E0; + pub const Source2ClientPrediction001: usize = 0x1821F60; + pub const Source2ClientUI001: usize = 0x18358B0; } // Module: engine2.dll pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x535610; - pub const BugService001: usize = 0x5B1130; - pub const ClientServerEngineLoopService_001: usize = 0x536280; - pub const EngineGameUI001: usize = 0x5335A0; - pub const EngineServiceMgr001: usize = 0x5F2240; - pub const GameEventSystemClientV001: usize = 0x5F2560; - pub const GameEventSystemServerV001: usize = 0x5F26A0; - pub const GameResourceServiceClientV001: usize = 0x535710; - pub const GameResourceServiceServerV001: usize = 0x535770; - pub const GameUIService_001: usize = 0x5B1430; - pub const HostStateMgr001: usize = 0x536170; - pub const INETSUPPORT_001: usize = 0x52EEE0; - pub const InputService_001: usize = 0x5B1740; - pub const KeyValueCache001: usize = 0x536220; - pub const MapListService_001: usize = 0x5F0740; - pub const NetworkClientService_001: usize = 0x5F08D0; - pub const NetworkP2PService_001: usize = 0x535A00; - pub const NetworkServerService_001: usize = 0x5F0C60; - pub const NetworkService_001: usize = 0x535B50; - pub const RenderService_001: usize = 0x5F0EC0; - pub const ScreenshotService001: usize = 0x5F1180; - pub const SimpleEngineLoopService_001: usize = 0x536390; - pub const SoundService_001: usize = 0x5F1360; - pub const Source2EngineToClient001: usize = 0x532C80; - pub const Source2EngineToClientStringTable001: usize = 0x532CE0; - pub const Source2EngineToServer001: usize = 0x532D78; - pub const Source2EngineToServerStringTable001: usize = 0x532DA0; - pub const SplitScreenService_001: usize = 0x535D90; - pub const StatsService_001: usize = 0x5F1830; - pub const ToolService_001: usize = 0x535FA0; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x533630; - pub const VProfService_001: usize = 0x535FE0; + pub const BenchmarkService001: usize = 0x532B40; + pub const BugService001: usize = 0x5CB5D0; + pub const ClientServerEngineLoopService_001: usize = 0x533860; + pub const EngineGameUI001: usize = 0x530AD0; + pub const EngineServiceMgr001: usize = 0x60C440; + pub const GameEventSystemClientV001: usize = 0x60C740; + pub const GameEventSystemServerV001: usize = 0x60C880; + pub const GameResourceServiceClientV001: usize = 0x532C40; + pub const GameResourceServiceServerV001: usize = 0x532CA0; + pub const GameUIService_001: usize = 0x5CB8D0; + pub const HostStateMgr001: usize = 0x533750; + pub const INETSUPPORT_001: usize = 0x52C060; + pub const InputService_001: usize = 0x5CBBE0; + pub const KeyValueCache001: usize = 0x533800; + pub const MapListService_001: usize = 0x60ABE0; + pub const NetworkClientService_001: usize = 0x60AD70; + pub const NetworkP2PService_001: usize = 0x532F50; + pub const NetworkServerService_001: usize = 0x60B100; + pub const NetworkService_001: usize = 0x5330A0; + pub const RenderService_001: usize = 0x60B360; + pub const ScreenshotService001: usize = 0x60B600; + pub const SimpleEngineLoopService_001: usize = 0x533970; + pub const SoundService_001: usize = 0x5330E0; + pub const Source2EngineToClient001: usize = 0x530170; + pub const Source2EngineToClientStringTable001: usize = 0x5301D0; + pub const Source2EngineToServer001: usize = 0x530268; + pub const Source2EngineToServerStringTable001: usize = 0x530290; + pub const SplitScreenService_001: usize = 0x5333C0; + pub const StatsService_001: usize = 0x60BA30; + pub const ToolService_001: usize = 0x533580; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x530B60; + pub const VProfService_001: usize = 0x5335C0; } // Module: filesystem_stdio.dll pub mod filesystem_stdio_dll { - pub const VAsyncFileSystem2_001: usize = 0x20D5A0; - pub const VFileSystem017: usize = 0x2128A0; + pub const VAsyncFileSystem2_001: usize = 0x20C590; + pub const VFileSystem017: usize = 0x211840; } // Module: host.dll pub mod host_dll { - pub const DebugDrawQueueManager001: usize = 0x135FC0; - pub const GameModelInfo001: usize = 0x136000; - pub const GameSystem2HostHook: usize = 0x136040; - pub const HostUtils001: usize = 0x136070; - pub const PredictionDiffManager001: usize = 0x1362C0; - pub const SaveRestoreDataVersion001: usize = 0x1363F0; - pub const SinglePlayerSharedMemory001: usize = 0x136420; - pub const Source2Host001: usize = 0x136490; + pub const DebugDrawQueueManager001: usize = 0x136FE0; + pub const GameModelInfo001: usize = 0x137020; + pub const GameSystem2HostHook: usize = 0x137060; + pub const HostUtils001: usize = 0x137090; + pub const PredictionDiffManager001: usize = 0x1372E0; + pub const SaveRestoreDataVersion001: usize = 0x137410; + pub const SinglePlayerSharedMemory001: usize = 0x137440; + pub const Source2Host001: usize = 0x1374B0; } // Module: imemanager.dll pub mod imemanager_dll { - pub const IMEManager001: usize = 0x2E8E0; + pub const IMEManager001: usize = 0x2E8D0; } // Module: inputsystem.dll pub mod inputsystem_dll { @@ -83,164 +83,156 @@ pub mod cs2_dumper { } // Module: localize.dll pub mod localize_dll { - pub const Localize_001: usize = 0x3BAD0; + pub const Localize_001: usize = 0x3AAD0; } // Module: matchmaking.dll pub mod matchmaking_dll { - pub const GameTypes001: usize = 0x1A41C0; - pub const MATCHFRAMEWORK_001: usize = 0x1AC390; + pub const GameTypes001: usize = 0x1A31B0; + pub const MATCHFRAMEWORK_001: usize = 0x1AB380; } // Module: materialsystem2.dll pub mod materialsystem2_dll { - pub const FontManager_001: usize = 0x10E320; - pub const MaterialUtils_001: usize = 0x1094F0; - pub const PostProcessingSystem_001: usize = 0x109400; - pub const TextLayout_001: usize = 0x109480; - pub const VMaterialSystem2_001: usize = 0x10D930; + pub const FontManager_001: usize = 0x113330; + pub const MaterialUtils_001: usize = 0x10E4C0; + pub const PostProcessingSystem_001: usize = 0x10E3D0; + pub const TextLayout_001: usize = 0x10E450; + pub const VMaterialSystem2_001: usize = 0x112910; } // Module: meshsystem.dll pub mod meshsystem_dll { - pub const MeshSystem001: usize = 0x144A30; + pub const MeshSystem001: usize = 0x150C20; } // Module: navsystem.dll pub mod navsystem_dll { - pub const NavSystem001: usize = 0xC04E0; + pub const NavSystem001: usize = 0xFA730; } // Module: networksystem.dll pub mod networksystem_dll { - pub const FlattenedSerializersVersion001: usize = 0x23D4B0; - pub const NetworkMessagesVersion001: usize = 0x26F4C0; - pub const NetworkSystemVersion001: usize = 0x267240; - pub const SerializedEntitiesVersion001: usize = 0x267330; + pub const FlattenedSerializersVersion001: usize = 0x23E490; + pub const NetworkMessagesVersion001: usize = 0x2704D0; + pub const NetworkSystemVersion001: usize = 0x268220; + pub const SerializedEntitiesVersion001: usize = 0x268310; } // Module: panorama.dll pub mod panorama_dll { - pub const PanoramaUIEngine001: usize = 0x4E2260; + pub const PanoramaUIEngine001: usize = 0x4E4260; } // Module: panorama_text_pango.dll pub mod panorama_text_pango_dll { - pub const PanoramaTextServices001: usize = 0x2B38F0; + pub const PanoramaTextServices001: usize = 0x2B38E0; } // Module: panoramauiclient.dll pub mod panoramauiclient_dll { - pub const PanoramaUIClient001: usize = 0x289860; + pub const PanoramaUIClient001: usize = 0x28A850; } // Module: particles.dll pub mod particles_dll { - pub const ParticleSystemMgr003: usize = 0x5BC750; + pub const ParticleSystemMgr003: usize = 0x5E23F0; } // Module: pulse_system.dll pub mod pulse_system_dll { - pub const IPulseSystem_001: usize = 0x14D450; + pub const IPulseSystem_001: usize = 0x14A240; } // Module: rendersystemdx11.dll pub mod rendersystemdx11_dll { - pub const RenderDeviceMgr001: usize = 0x3ED210; - pub const RenderUtils_001: usize = 0x3EDA78; - pub const VRenderDeviceMgrBackdoor001: usize = 0x3ED2A8; + pub const RenderDeviceMgr001: usize = 0x3EE1F0; + pub const RenderUtils_001: usize = 0x3EEA58; + pub const VRenderDeviceMgrBackdoor001: usize = 0x3EE290; } // Module: resourcesystem.dll pub mod resourcesystem_dll { - pub const ResourceSystem013: usize = 0x6AF10; + pub const ResourceSystem013: usize = 0x6AFF0; } // Module: scenefilecache.dll pub mod scenefilecache_dll { - pub const ResponseRulesCache001: usize = 0x6B110; - pub const SceneFileCache002: usize = 0x6B290; + pub const ResponseRulesCache001: usize = 0x710E0; + pub const SceneFileCache002: usize = 0x71250; } // Module: scenesystem.dll pub mod scenesystem_dll { - pub const RenderingPipelines_001: usize = 0x54CFB0; - pub const SceneSystem_002: usize = 0x598970; - pub const SceneUtils_001: usize = 0x54D790; + pub const RenderingPipelines_001: usize = 0x5CDB10; + pub const SceneSystem_002: usize = 0x7ACFE0; + pub const SceneUtils_001: usize = 0x5CE360; } // Module: schemasystem.dll pub mod schemasystem_dll { - pub const SchemaSystem_001: usize = 0x5C710; + pub const SchemaSystem_001: usize = 0x5E790; } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x131A6F0; - pub const EntitySubclassUtilsV001: usize = 0x12CD220; - pub const NavGameTest001: usize = 0x13B8788; - pub const ServerToolsInfo_001: usize = 0x136DF28; - pub const Source2GameClients001: usize = 0x1369300; - pub const Source2GameDirector001: usize = 0x1497D40; - pub const Source2GameEntities001: usize = 0x136DE50; - pub const Source2Server001: usize = 0x136DCC0; - pub const Source2ServerConfig001: usize = 0x1552B38; - pub const customnavsystem001: usize = 0x12B2AA8; + pub const EmptyWorldService001_Server: usize = 0x1359620; + pub const EntitySubclassUtilsV001: usize = 0x130B050; + pub const NavGameTest001: usize = 0x13F9988; + pub const ServerToolsInfo_001: usize = 0x13AE998; + pub const Source2GameClients001: usize = 0x13A9340; + pub const Source2GameDirector001: usize = 0x14DCDF0; + pub const Source2GameEntities001: usize = 0x13AE8C0; + pub const Source2Server001: usize = 0x13AE730; + pub const Source2ServerConfig001: usize = 0x1596AC8; + pub const customnavsystem001: usize = 0x12EFBA8; } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const SoundOpSystem001: usize = 0x335390; - pub const SoundOpSystemEdit001: usize = 0x335260; - pub const SoundSystem001: usize = 0x334E30; - pub const VMixEditTool001: usize = 0x48288DBA; + pub const SoundOpSystem001: usize = 0x39AC40; + pub const SoundOpSystemEdit001: usize = 0x39AB10; + pub const SoundSystem001: usize = 0x39A5E0; + pub const VMixEditTool001: usize = 0x48289BBA; } // Module: steamaudio.dll pub mod steamaudio_dll { - pub const SteamAudio001: usize = 0x255750; + pub const SteamAudio001: usize = 0x2139F0; } // Module: steamclient64.dll pub mod steamclient64_dll { - pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x65ACBD2A; - pub const IVALIDATE001: usize = 0x14EDA30; - pub const SteamClient006: usize = 0x14EB270; - pub const SteamClient007: usize = 0x14EB278; - pub const SteamClient008: usize = 0x14EB280; - pub const SteamClient009: usize = 0x14EB288; - pub const SteamClient010: usize = 0x14EB290; - pub const SteamClient011: usize = 0x14EB298; - pub const SteamClient012: usize = 0x14EB2A0; - pub const SteamClient013: usize = 0x14EB2A8; - pub const SteamClient014: usize = 0x14EB2B0; - pub const SteamClient015: usize = 0x14EB2B8; - pub const SteamClient016: usize = 0x14EB2C0; - pub const SteamClient017: usize = 0x14EB2C8; - pub const SteamClient018: usize = 0x14EB2D0; - pub const SteamClient019: usize = 0x14EB2D8; - pub const SteamClient020: usize = 0x14EB2E0; - pub const SteamClient021: usize = 0x14EB2E8; - pub const p2pvoice002: usize = 0x14E5C5F; - pub const p2pvoicesingleton002: usize = 0x14C90E0; + pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BB1ADBA; + pub const IVALIDATE001: usize = 0x15636E8; + pub const SteamClient006: usize = 0x1560E90; + pub const SteamClient007: usize = 0x1560E98; + pub const SteamClient008: usize = 0x1560EA0; + pub const SteamClient009: usize = 0x1560EA8; + pub const SteamClient010: usize = 0x1560EB0; + pub const SteamClient011: usize = 0x1560EB8; + pub const SteamClient012: usize = 0x1560EC0; + pub const SteamClient013: usize = 0x1560EC8; + pub const SteamClient014: usize = 0x1560ED0; + pub const SteamClient015: usize = 0x1560ED8; + pub const SteamClient016: usize = 0x1560EE0; + pub const SteamClient017: usize = 0x1560EE8; + pub const SteamClient018: usize = 0x1560EF0; + pub const SteamClient019: usize = 0x1560EF8; + pub const SteamClient020: usize = 0x1560F00; + pub const SteamClient021: usize = 0x1560F08; + pub const p2pvoice002: usize = 0x14E45DF; + pub const p2pvoicesingleton002: usize = 0x153C0E0; } // Module: tier0.dll pub mod tier0_dll { - pub const TestScriptMgr001: usize = 0x36DA00; - pub const VEngineCvar007: usize = 0x37C550; - pub const VProcessUtils002: usize = 0x36D910; - pub const VStringTokenSystem001: usize = 0x394E90; + pub const TestScriptMgr001: usize = 0x37B9F0; + pub const VEngineCvar007: usize = 0x38A4F0; + pub const VProcessUtils002: usize = 0x37B900; + pub const VStringTokenSystem001: usize = 0x3A2F00; } // Module: v8system.dll pub mod v8system_dll { - pub const Source2V8System001: usize = 0x2C480; - } - // Module: valve_avi.dll - pub mod valve_avi_dll { - pub const VAvi001: usize = 0x22320; - } - // Module: valve_wmf.dll - pub mod valve_wmf_dll { - pub const VMediaFoundation001: usize = 0x1FA20; + pub const Source2V8System001: usize = 0x2C470; } // Module: vphysics2.dll pub mod vphysics2_dll { - pub const VPhysics2_Handle_Interface_001: usize = 0x37E510; - pub const VPhysics2_Interface_001: usize = 0x37E550; + pub const VPhysics2_Handle_Interface_001: usize = 0x388F30; + pub const VPhysics2_Interface_001: usize = 0x388F70; } // Module: vscript.dll pub mod vscript_dll { - pub const VScriptManager010: usize = 0x128600; + pub const VScriptManager010: usize = 0x1285F0; } // Module: vstdlib_s64.dll pub mod vstdlib_s64_dll { - pub const IVALIDATE001: usize = 0xA5B40; - pub const VEngineCvar002: usize = 0x63070; + pub const IVALIDATE001: usize = 0xABB40; + pub const VEngineCvar002: usize = 0x69070; } // Module: worldrenderer.dll pub mod worldrenderer_dll { - pub const WorldRendererMgr001: usize = 0x15FF70; + pub const WorldRendererMgr001: usize = 0x15F1C0; } } } diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 1115c457..15d6c7c0 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 7ab8351a..73cd3be4 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index 4510649a..f1c9b9b5 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index 8357c292..449b868d 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 067253ca..171abdf1 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 9b7cbeef..7bc8dc32 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index aa1e3e04..d2851390 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,40 +1,40 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x19BFBD8; - public const nint dwEntityList = 0x1954568; - public const nint dwGameEntitySystem = 0x1A73C68; - public const nint dwGameEntitySystem_highestEntityIndex = 0x1510; - public const nint dwGameRules = 0x19B1558; - public const nint dwGlobalVars = 0x17B54F8; - public const nint dwGlowManager = 0x19B1578; - public const nint dwLocalPlayerController = 0x19A41C8; - public const nint dwLocalPlayerPawn = 0x17C17F0; - public const nint dwPlantedC4 = 0x19BAF38; - public const nint dwPrediction = 0x17C1690; - public const nint dwSensitivity = 0x19B2B38; + public const nint dwCSGOInput = 0x1A26810; + public const nint dwEntityList = 0x19BAC58; + public const nint dwGameEntitySystem = 0x1AD4B78; + public const nint dwGameEntitySystem_highestEntityIndex = 0x1520; + public const nint dwGameRules = 0x1A18678; + public const nint dwGlobalVars = 0x1815F60; + public const nint dwGlowManager = 0x1A17D60; + public const nint dwLocalPlayerController = 0x1A0A5F8; + public const nint dwLocalPlayerPawn = 0x18220C8; + public const nint dwPlantedC4 = 0x1A20EB8; + public const nint dwPrediction = 0x1821F60; + public const nint dwSensitivity = 0x1A19398; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x19C5958; - public const nint dwViewMatrix = 0x19B64F0; - public const nint dwViewRender = 0x19B6C80; - public const nint dwWeaponC4 = 0x1958570; + public const nint dwViewAngles = 0x1A26BE0; + public const nint dwViewMatrix = 0x1A1CD70; + public const nint dwViewRender = 0x1A1D550; + public const nint dwWeaponC4 = 0x19BDD80; } // Module: engine2.dll public static class Engine2Dll { - public const nint dwBuildNumber = 0x52F7F4; - public const nint dwNetworkGameClient = 0x52EB80; - public const nint dwNetworkGameClient_clientTickCount = 0x178; + public const nint dwBuildNumber = 0x52CBD4; + public const nint dwNetworkGameClient = 0x52BCE0; + public const nint dwNetworkGameClient_clientTickCount = 0x368; public const nint dwNetworkGameClient_deltaTick = 0x27C; - public const nint dwNetworkGameClient_isBackgroundMap = 0x281477; + public const nint dwNetworkGameClient_isBackgroundMap = 0x281447; public const nint dwNetworkGameClient_localPlayer = 0xF0; - public const nint dwNetworkGameClient_maxClients = 0x270; - public const nint dwNetworkGameClient_serverTickCount = 0x174; - public const nint dwNetworkGameClient_signOnState = 0x260; - public const nint dwWindowHeight = 0x5F4BF4; - public const nint dwWindowWidth = 0x5F4BF0; + public const nint dwNetworkGameClient_maxClients = 0x238; + public const nint dwNetworkGameClient_serverTickCount = 0x36C; + public const nint dwNetworkGameClient_signOnState = 0x228; + public const nint dwWindowHeight = 0x60EDE4; + public const nint dwWindowWidth = 0x60EDE0; } // Module: inputsystem.dll public static class InputsystemDll { @@ -42,12 +42,12 @@ namespace CS2Dumper.Offsets { } // Module: matchmaking.dll public static class MatchmakingDll { - public const nint dwGameTypes = 0x1A41C0; + public const nint dwGameTypes = 0x1A31B0; public const nint dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint dwSoundSystem = 0x334E30; + public const nint dwSoundSystem = 0x39A5E0; public const nint dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index df9b792d..e1e1caad 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -9,37 +9,37 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x19BFBD8; - constexpr std::ptrdiff_t dwEntityList = 0x1954568; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1A73C68; - constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510; - constexpr std::ptrdiff_t dwGameRules = 0x19B1558; - constexpr std::ptrdiff_t dwGlobalVars = 0x17B54F8; - constexpr std::ptrdiff_t dwGlowManager = 0x19B1578; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x19A41C8; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17C17F0; - constexpr std::ptrdiff_t dwPlantedC4 = 0x19BAF38; - constexpr std::ptrdiff_t dwPrediction = 0x17C1690; - constexpr std::ptrdiff_t dwSensitivity = 0x19B2B38; + constexpr std::ptrdiff_t dwCSGOInput = 0x1A26810; + constexpr std::ptrdiff_t dwEntityList = 0x19BAC58; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AD4B78; + constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520; + constexpr std::ptrdiff_t dwGameRules = 0x1A18678; + constexpr std::ptrdiff_t dwGlobalVars = 0x1815F60; + constexpr std::ptrdiff_t dwGlowManager = 0x1A17D60; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0A5F8; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x18220C8; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1A20EB8; + constexpr std::ptrdiff_t dwPrediction = 0x1821F60; + constexpr std::ptrdiff_t dwSensitivity = 0x1A19398; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x19C5958; - constexpr std::ptrdiff_t dwViewMatrix = 0x19B64F0; - constexpr std::ptrdiff_t dwViewRender = 0x19B6C80; - constexpr std::ptrdiff_t dwWeaponC4 = 0x1958570; + constexpr std::ptrdiff_t dwViewAngles = 0x1A26BE0; + constexpr std::ptrdiff_t dwViewMatrix = 0x1A1CD70; + constexpr std::ptrdiff_t dwViewRender = 0x1A1D550; + constexpr std::ptrdiff_t dwWeaponC4 = 0x19BDD80; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x52F7F4; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EB80; - constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178; + constexpr std::ptrdiff_t dwBuildNumber = 0x52CBD4; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x52BCE0; + constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; - constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477; + constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; - constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270; - constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174; - constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; - constexpr std::ptrdiff_t dwWindowHeight = 0x5F4BF4; - constexpr std::ptrdiff_t dwWindowWidth = 0x5F4BF0; + constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; + constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; + constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; + constexpr std::ptrdiff_t dwWindowHeight = 0x60EDE4; + constexpr std::ptrdiff_t dwWindowWidth = 0x60EDE0; } // Module: inputsystem.dll namespace inputsystem_dll { @@ -47,12 +47,12 @@ namespace cs2_dumper { } // Module: matchmaking.dll namespace matchmaking_dll { - constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0; + constexpr std::ptrdiff_t dwGameTypes = 0x1A31B0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t dwSoundSystem = 0x334E30; + constexpr std::ptrdiff_t dwSoundSystem = 0x39A5E0; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.json b/output/offsets.json index 666dc8ef..2f22db7f 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,45 +1,45 @@ { "client.dll": { - "dwCSGOInput": 26999768, - "dwEntityList": 26559848, - "dwGameEntitySystem": 27737192, - "dwGameEntitySystem_highestEntityIndex": 5392, - "dwGameRules": 26940760, - "dwGlobalVars": 24859896, - "dwGlowManager": 26940792, - "dwLocalPlayerController": 26886600, - "dwLocalPlayerPawn": 24909808, - "dwPlantedC4": 26980152, - "dwPrediction": 24909456, - "dwSensitivity": 26946360, + "dwCSGOInput": 27420688, + "dwEntityList": 26979416, + "dwGameEntitySystem": 28134264, + "dwGameEntitySystem_highestEntityIndex": 5408, + "dwGameRules": 27362936, + "dwGlobalVars": 25255776, + "dwGlowManager": 27360608, + "dwLocalPlayerController": 27305464, + "dwLocalPlayerPawn": 25305288, + "dwPlantedC4": 27397816, + "dwPrediction": 25304928, + "dwSensitivity": 27366296, "dwSensitivity_sensitivity": 64, - "dwViewAngles": 27023704, - "dwViewMatrix": 26961136, - "dwViewRender": 26963072, - "dwWeaponC4": 26576240 + "dwViewAngles": 27421664, + "dwViewMatrix": 27381104, + "dwViewRender": 27383120, + "dwWeaponC4": 26992000 }, "engine2.dll": { - "dwBuildNumber": 5437428, - "dwNetworkGameClient": 5434240, - "dwNetworkGameClient_clientTickCount": 376, + "dwBuildNumber": 5426132, + "dwNetworkGameClient": 5422304, + "dwNetworkGameClient_clientTickCount": 872, "dwNetworkGameClient_deltaTick": 636, - "dwNetworkGameClient_isBackgroundMap": 2626679, + "dwNetworkGameClient_isBackgroundMap": 2626631, "dwNetworkGameClient_localPlayer": 240, - "dwNetworkGameClient_maxClients": 624, - "dwNetworkGameClient_serverTickCount": 372, - "dwNetworkGameClient_signOnState": 608, - "dwWindowHeight": 6245364, - "dwWindowWidth": 6245360 + "dwNetworkGameClient_maxClients": 568, + "dwNetworkGameClient_serverTickCount": 876, + "dwNetworkGameClient_signOnState": 552, + "dwWindowHeight": 6352356, + "dwWindowWidth": 6352352 }, "inputsystem.dll": { "dwInputSystem": 227296 }, "matchmaking.dll": { - "dwGameTypes": 1720768, + "dwGameTypes": 1716656, "dwGameTypes_mapName": 288 }, "soundsystem.dll": { - "dwSoundSystem": 3362352, + "dwSoundSystem": 3778016, "dwSoundSystem_engineViewData": 124 } } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index f32cdad6..014b1aae 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, unused)] @@ -7,37 +7,37 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x19BFBD8; - pub const dwEntityList: usize = 0x1954568; - pub const dwGameEntitySystem: usize = 0x1A73C68; - pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x19B1558; - pub const dwGlobalVars: usize = 0x17B54F8; - pub const dwGlowManager: usize = 0x19B1578; - pub const dwLocalPlayerController: usize = 0x19A41C8; - pub const dwLocalPlayerPawn: usize = 0x17C17F0; - pub const dwPlantedC4: usize = 0x19BAF38; - pub const dwPrediction: usize = 0x17C1690; - pub const dwSensitivity: usize = 0x19B2B38; + pub const dwCSGOInput: usize = 0x1A26810; + pub const dwEntityList: usize = 0x19BAC58; + pub const dwGameEntitySystem: usize = 0x1AD4B78; + pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520; + pub const dwGameRules: usize = 0x1A18678; + pub const dwGlobalVars: usize = 0x1815F60; + pub const dwGlowManager: usize = 0x1A17D60; + pub const dwLocalPlayerController: usize = 0x1A0A5F8; + pub const dwLocalPlayerPawn: usize = 0x18220C8; + pub const dwPlantedC4: usize = 0x1A20EB8; + pub const dwPrediction: usize = 0x1821F60; + pub const dwSensitivity: usize = 0x1A19398; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x19C5958; - pub const dwViewMatrix: usize = 0x19B64F0; - pub const dwViewRender: usize = 0x19B6C80; - pub const dwWeaponC4: usize = 0x1958570; + pub const dwViewAngles: usize = 0x1A26BE0; + pub const dwViewMatrix: usize = 0x1A1CD70; + pub const dwViewRender: usize = 0x1A1D550; + pub const dwWeaponC4: usize = 0x19BDD80; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x52F7F4; - pub const dwNetworkGameClient: usize = 0x52EB80; - pub const dwNetworkGameClient_clientTickCount: usize = 0x178; + pub const dwBuildNumber: usize = 0x52CBD4; + pub const dwNetworkGameClient: usize = 0x52BCE0; + pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; - pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; + pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; - pub const dwNetworkGameClient_maxClients: usize = 0x270; - pub const dwNetworkGameClient_serverTickCount: usize = 0x174; - pub const dwNetworkGameClient_signOnState: usize = 0x260; - pub const dwWindowHeight: usize = 0x5F4BF4; - pub const dwWindowWidth: usize = 0x5F4BF0; + pub const dwNetworkGameClient_maxClients: usize = 0x238; + pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; + pub const dwNetworkGameClient_signOnState: usize = 0x228; + pub const dwWindowHeight: usize = 0x60EDE4; + pub const dwWindowWidth: usize = 0x60EDE0; } // Module: inputsystem.dll pub mod inputsystem_dll { @@ -45,12 +45,12 @@ pub mod cs2_dumper { } // Module: matchmaking.dll pub mod matchmaking_dll { - pub const dwGameTypes: usize = 0x1A41C0; + pub const dwGameTypes: usize = 0x1A31B0; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const dwSoundSystem: usize = 0x334E30; + pub const dwSoundSystem: usize = 0x39A5E0; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index f2159d63..3aa2b36e 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 72d624cf..0f26f3ed 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index ddceb0b9..49c87e28 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index cb184df0..1abe74a0 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: particles.dll - // Class count: 445 - // Enum count: 76 + // Class count: 446 + // Enum count: 77 public static class ParticlesDll { // Alignment: 4 // Member count: 6 @@ -239,6 +239,15 @@ namespace CS2Dumper.Schemas { PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF } // Alignment: 4 + // Member count: 5 + public enum ParticleFloatRoundType_t : uint { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 // Member count: 4 public enum PFNoiseType_t : uint { PF_NOISE_TYPE_PERLIN = 0x0, @@ -388,7 +397,7 @@ namespace CS2Dumper.Schemas { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 } // Alignment: 4 - // Member count: 8 + // Member count: 9 public enum ParticleFloatMapType_t : uint { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_MAP_TYPE_DIRECT = 0x0, @@ -397,7 +406,8 @@ namespace CS2Dumper.Schemas { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 } // Alignment: 4 // Member count: 4 @@ -701,10 +711,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapGravityToVector { - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x818; // bool + public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x838; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x83C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x840; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -712,8 +722,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1B8; // bool - public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool + public const nint m_bRopeDecay = 0x1C0; // bool + public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -721,22 +731,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x208; // bool - public const nint m_bUseTexture = 0x209; // bool - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flAlphaScale = 0x210; // float32 - public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x874; // float32 - public const nint m_flStartFalloff = 0x878; // float32 - public const nint m_flDistanceFalloff = 0x87C; // float32 - public const nint m_flSpotFoV = 0x880; // float32 - public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x890; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x898; // int32 + public const nint m_bUseAlphaTestWindow = 0x210; // bool + public const nint m_bUseTexture = 0x211; // bool + public const nint m_flRadiusScale = 0x214; // float32 + public const nint m_flAlphaScale = 0x218; // float32 + public const nint m_nAlpha2Field = 0x21C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x220; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x898; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x89C; // float32 + public const nint m_flStartFalloff = 0x8A0; // float32 + public const nint m_flDistanceFalloff = 0x8A4; // float32 + public const nint m_flSpotFoV = 0x8A8; // float32 + public const nint m_nAlphaTestPointField = 0x8AC; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x8B0; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x8B4; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x8B8; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x8C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -744,14 +754,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseDeltaV = 0x1DC; // bool + public const nint m_nInControlPointNumber = 0x1C8; // int32 + public const nint m_nOutControlPointNumber = 0x1CC; // int32 + public const nint m_nField = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_bUseDeltaV = 0x1E4; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -759,7 +769,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -787,7 +797,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1B8; // bool + public const nint m_bRunOnce = 0x1C0; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -795,8 +805,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flFadeOutTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -804,11 +814,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1B8; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x310; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x468; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5C0; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput + public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x320; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x480; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5E0; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x740; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Field count: 30 @@ -816,36 +826,36 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2718; // bool - public const nint m_flMinSize = 0x271C; // float32 - public const nint m_flMaxSize = 0x2720; // float32 - public const nint m_flStartFadeSize = 0x2724; // float32 - public const nint m_flEndFadeSize = 0x2728; // float32 - public const nint m_flStartFadeDot = 0x272C; // float32 - public const nint m_flEndFadeDot = 0x2730; // float32 - public const nint m_flRadiusTaper = 0x2734; // float32 - public const nint m_nMinTesselation = 0x2738; // int32 - public const nint m_nMaxTesselation = 0x273C; // int32 - public const nint m_flTessScale = 0x2740; // float32 - public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2B50; // int32 - public const nint m_bClampV = 0x2B54; // bool - public const nint m_nScaleCP1 = 0x2B58; // int32 - public const nint m_nScaleCP2 = 0x2B5C; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - public const nint m_bReverseOrder = 0x2B78; // bool - public const nint m_bClosedLoop = 0x2B79; // bool - public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2B84; // bool - public const nint m_bGenerateNormals = 0x2B85; // bool + public const nint m_bEnableFadingAndClamping = 0x2AA8; // bool + public const nint m_flMinSize = 0x2AAC; // float32 + public const nint m_flMaxSize = 0x2AB0; // float32 + public const nint m_flStartFadeSize = 0x2AB4; // float32 + public const nint m_flEndFadeSize = 0x2AB8; // float32 + public const nint m_flStartFadeDot = 0x2ABC; // float32 + public const nint m_flEndFadeDot = 0x2AC0; // float32 + public const nint m_flRadiusTaper = 0x2AC4; // float32 + public const nint m_nMinTesselation = 0x2AC8; // int32 + public const nint m_nMaxTesselation = 0x2ACC; // int32 + public const nint m_flTessScale = 0x2AD0; // float32 + public const nint m_flTextureVWorldSize = 0x2AD8; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x2C38; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2D98; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2EF8; // int32 + public const nint m_bClampV = 0x2EFC; // bool + public const nint m_nScaleCP1 = 0x2F00; // int32 + public const nint m_nScaleCP2 = 0x2F04; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2F08; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2F0C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2F10; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2F15; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2F18; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2F1C; // float32 + public const nint m_bReverseOrder = 0x2F20; // bool + public const nint m_bClosedLoop = 0x2F21; // bool + public const nint m_nOrientationType = 0x2F24; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2F28; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2F2C; // bool + public const nint m_bGenerateNormals = 0x2F2D; // bool } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -853,25 +863,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 - public const nint m_flSFXNormalAmount = 0x1C4; // float32 - public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 - public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 - public const nint m_flSFXSScale = 0x1D4; // float32 - public const nint m_flSFXSScrollX = 0x1D8; // float32 - public const nint m_flSFXSScrollY = 0x1DC; // float32 - public const nint m_flSFXSScrollZ = 0x1E0; // float32 - public const nint m_flSFXSOffsetX = 0x1E4; // float32 - public const nint m_flSFXSOffsetY = 0x1E8; // float32 - public const nint m_flSFXSOffsetZ = 0x1EC; // float32 - public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1F4; // float32 - public const nint m_flSFXSDetailScale = 0x1F8; // float32 - public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 - public const nint m_flSFXSDetailScrollY = 0x200; // float32 - public const nint m_flSFXSDetailScrollZ = 0x204; // float32 - public const nint m_flSFXSUseModelUVs = 0x208; // float32 + public const nint m_flSFXColorWarpAmount = 0x1C8; // float32 + public const nint m_flSFXNormalAmount = 0x1CC; // float32 + public const nint m_flSFXMetalnessAmount = 0x1D0; // float32 + public const nint m_flSFXRoughnessAmount = 0x1D4; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1D8; // float32 + public const nint m_flSFXSScale = 0x1DC; // float32 + public const nint m_flSFXSScrollX = 0x1E0; // float32 + public const nint m_flSFXSScrollY = 0x1E4; // float32 + public const nint m_flSFXSScrollZ = 0x1E8; // float32 + public const nint m_flSFXSOffsetX = 0x1EC; // float32 + public const nint m_flSFXSOffsetY = 0x1F0; // float32 + public const nint m_flSFXSOffsetZ = 0x1F4; // float32 + public const nint m_nDetailCombo = 0x1F8; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1FC; // float32 + public const nint m_flSFXSDetailScale = 0x200; // float32 + public const nint m_flSFXSDetailScrollX = 0x204; // float32 + public const nint m_flSFXSDetailScrollY = 0x208; // float32 + public const nint m_flSFXSDetailScrollZ = 0x20C; // float32 + public const nint m_flSFXSUseModelUVs = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -879,18 +889,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flSndLvlScale = 0x20C; // float32 - public const nint m_flPitchScale = 0x210; // float32 - public const nint m_flVolumeScale = 0x214; // float32 - public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x228; // int32 - public const nint m_nCPReference = 0x22C; // int32 - public const nint m_pszSoundName = 0x230; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x330; // bool + public const nint m_flDurationScale = 0x210; // float32 + public const nint m_flSndLvlScale = 0x214; // float32 + public const nint m_flPitchScale = 0x218; // float32 + public const nint m_flVolumeScale = 0x21C; // float32 + public const nint m_nSndLvlField = 0x220; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x224; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x228; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x22C; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x230; // int32 + public const nint m_nCPReference = 0x234; // int32 + public const nint m_pszSoundName = 0x238; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x338; // bool } // Parent: None // Field count: 19 @@ -924,13 +934,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nFirstSourcePoint = 0x1C4; // int32 - public const nint m_bSetOrientation = 0x1C8; // bool - public const nint m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Field count: 8 @@ -938,14 +948,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x470; // Vector - public const nint m_vValueAtMin = 0x47C; // Vector - public const nint m_vValueAtMax = 0x488; // Vector - public const nint m_vValueAboveMax = 0x494; // Vector + public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x328; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x488; // Vector + public const nint m_vValueAtMin = 0x494; // Vector + public const nint m_vValueAtMax = 0x4A0; // Vector + public const nint m_vValueAboveMax = 0x4AC; // Vector } // Parent: CParticleFunctionOperator // Field count: 4 @@ -953,10 +963,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C0; // float32 - public const nint m_bNormalize = 0x1C4; // bool + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_bNormalize = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -964,8 +974,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -982,11 +992,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_Frequency = 0x1BC; // float32 - public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1C4; // float32 - public const nint m_flOscAdd = 0x1C8; // float32 + public const nint m_Rate = 0x1C0; // float32 + public const nint m_Frequency = 0x1C4; // float32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1CC; // float32 + public const nint m_flOscAdd = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -994,24 +1004,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1C4; // float32 - public const nint m_flDetail2Scale = 0x1C8; // float32 - public const nint m_flDetail2BlendFactor = 0x1CC; // float32 - public const nint m_flColorWarpIntensity = 0x1D0; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - public const nint m_flEnvMapIntensity = 0x1D8; // float32 - public const nint m_flAmbientScale = 0x1DC; // float32 - public const nint m_specularColor = 0x1E0; // Color - public const nint m_flSpecularScale = 0x1E4; // float32 - public const nint m_flSpecularExponent = 0x1E8; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 - public const nint m_flSpecularBlendToFull = 0x1F0; // float32 - public const nint m_rimLightColor = 0x1F4; // Color - public const nint m_flRimLightScale = 0x1F8; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - public const nint m_flMetalnessBlendToFull = 0x200; // float32 - public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + public const nint m_nDetail2Combo = 0x1C8; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1CC; // float32 + public const nint m_flDetail2Scale = 0x1D0; // float32 + public const nint m_flDetail2BlendFactor = 0x1D4; // float32 + public const nint m_flColorWarpIntensity = 0x1D8; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1DC; // float32 + public const nint m_flEnvMapIntensity = 0x1E0; // float32 + public const nint m_flAmbientScale = 0x1E4; // float32 + public const nint m_specularColor = 0x1E8; // Color + public const nint m_flSpecularScale = 0x1EC; // float32 + public const nint m_flSpecularExponent = 0x1F0; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1F4; // float32 + public const nint m_flSpecularBlendToFull = 0x1F8; // float32 + public const nint m_rimLightColor = 0x1FC; // Color + public const nint m_flRimLightScale = 0x200; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x204; // float32 + public const nint m_flMetalnessBlendToFull = 0x208; // float32 + public const nint m_flSelfIllumBlendToFull = 0x20C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1019,14 +1029,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // Vector - public const nint m_vecTestNormal = 0x1CC; // Vector - public const nint m_bUseVelocity = 0x1D8; // bool - public const nint m_bCullOnMiss = 0x1D9; // bool - public const nint m_bLifeAdjust = 0x1DA; // bool - public const nint m_RtEnvName = 0x1DB; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_vecTestDir = 0x1C8; // Vector + public const nint m_vecTestNormal = 0x1D4; // Vector + public const nint m_bUseVelocity = 0x1E0; // bool + public const nint m_bCullOnMiss = 0x1E1; // bool + public const nint m_bLifeAdjust = 0x1E2; // bool + public const nint m_RtEnvName = 0x1E3; // char[128] + public const nint m_nRTEnvCP = 0x264; // int32 + public const nint m_nComponent = 0x268; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1034,11 +1044,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x310; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x468; // int32 - public const nint m_CenterOffset = 0x46C; // Vector - public const nint m_bGlobalCenter = 0x478; // bool + public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x480; // int32 + public const nint m_CenterOffset = 0x484; // Vector + public const nint m_bGlobalCenter = 0x490; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1046,10 +1056,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C0; // Vector - public const nint m_vecMax = 0x1CC; // Vector - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + public const nint m_vecMin = 0x1C8; // Vector + public const nint m_vecMax = 0x1D4; // Vector + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1E4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -1057,16 +1067,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C0; // Vector - public const nint m_vecAbsValInv = 0x1CC; // Vector - public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - public const nint m_flOffset = 0x830; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - public const nint m_TransformInput = 0x18E8; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x1950; // bool + public const nint m_vecAbsVal = 0x1C8; // Vector + public const nint m_vecAbsValInv = 0x1D4; // Vector + public const nint m_vecOffsetLoc = 0x1E0; // CPerParticleVecInput + public const nint m_flOffset = 0x858; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x9B8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x1030; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x16A8; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1808; // CPerParticleFloatInput + public const nint m_TransformInput = 0x1968; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x19D0; // bool } // Parent: None // Field count: 5 @@ -1086,14 +1096,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1B8; // bool - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flRemapTime = 0x1D4; // float32 + public const nint m_bProportional = 0x1C0; // bool + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flRemapTime = 0x1DC; // float32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1108,10 +1118,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1B8; // int32 - public const nint m_vecPlaneDirection = 0x1BC; // Vector - public const nint m_bLocalSpace = 0x1C8; // bool - public const nint m_flPlaneOffset = 0x1CC; // float32 + public const nint m_nPlaneControlPoint = 0x1C0; // int32 + public const nint m_vecPlaneDirection = 0x1C4; // Vector + public const nint m_bLocalSpace = 0x1D0; // bool + public const nint m_flPlaneOffset = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1119,13 +1129,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x1128; // bool - public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_fSpeedMin = 0x1D0; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x330; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x490; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xB08; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1180; // bool + public const nint m_randomnessParameters = 0x1184; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1133,13 +1143,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bBoundBox = 0x1BC; // bool - public const nint m_bOutside = 0x1BD; // bool - public const nint m_bUseBones = 0x1BE; // bool - public const nint m_HitboxSetName = 0x1BF; // char[128] - public const nint m_vecPosOffset = 0x240; // CPerParticleVecInput - public const nint m_fDrag = 0x898; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput + public const nint m_fDrag = 0x8C0; // float32 } // Parent: CParticleFunctionForce // Field count: 4 @@ -1147,10 +1157,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1C8; // float32 - public const nint m_TwistAxis = 0x1CC; // Vector - public const nint m_bLocalSpace = 0x1D8; // bool - public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_fForceAmount = 0x1D0; // float32 + public const nint m_TwistAxis = 0x1D4; // Vector + public const nint m_bLocalSpace = 0x1E0; // bool + public const nint m_nControlPointNumber = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1158,17 +1168,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1B8; // int32 - public const nint m_nCPVelocity = 0x1BC; // int32 - public const nint m_nCPMisc = 0x1C0; // int32 - public const nint m_nCPColor = 0x1C4; // int32 - public const nint m_nCPInvalidColor = 0x1C8; // int32 - public const nint m_nCPExtraArcData = 0x1CC; // int32 - public const nint m_vGravity = 0x1D0; // Vector - public const nint m_flArcMaxDuration = 0x1DC; // float32 - public const nint m_flSegmentBreak = 0x1E0; // float32 - public const nint m_flArcSpeed = 0x1E4; // float32 - public const nint m_flAlpha = 0x1E8; // float32 + public const nint m_nCPPosition = 0x1C0; // int32 + public const nint m_nCPVelocity = 0x1C4; // int32 + public const nint m_nCPMisc = 0x1C8; // int32 + public const nint m_nCPColor = 0x1CC; // int32 + public const nint m_nCPInvalidColor = 0x1D0; // int32 + public const nint m_nCPExtraArcData = 0x1D4; // int32 + public const nint m_vGravity = 0x1D8; // Vector + public const nint m_flArcMaxDuration = 0x1E4; // float32 + public const nint m_flSegmentBreak = 0x1E8; // float32 + public const nint m_flArcSpeed = 0x1EC; // float32 + public const nint m_flAlpha = 0x1F0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1176,80 +1186,82 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 - public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x820; // bool - public const nint m_nOutVectorField = 0x824; // int32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nCPOutput = 0x1CC; // int32 + public const nint m_vecScale = 0x1D0; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x848; // bool + public const nint m_nOutVectorField = 0x84C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Field count: 64 // // Metadata: // MGetKV3ClassDefaults public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC74; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC78; // CUtlString - public const nint m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF30; // float32 - public const nint m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF38; // CUtlVector - public const nint m_flAnimationRate = 0xF50; // float32 - public const nint m_nAnimationType = 0xF54; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF58; // bool - public const nint m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1368; // int32 - public const nint m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x1374; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x1375; // bool - public const nint m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1780; // int32 - public const nint m_nFogType = 0x1784; // ParticleFogType_t - public const nint m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x18E0; // bool - public const nint m_bTintByGlobalLight = 0x18E1; // bool - public const nint m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1CF8; // bool - public const nint m_bRefractSolid = 0x1CF9; // bool - public const nint m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1E58; // int32 - public const nint m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - public const nint m_bUseMixedResolutionRendering = 0x1E62; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - public const nint m_stencilTestID = 0x1E64; // char[128] - public const nint m_bStencilTestExclude = 0x1EE4; // bool - public const nint m_stencilWriteID = 0x1EE5; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1F65; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1F66; // bool - public const nint m_bReverseZBuffering = 0x1F67; // bool - public const nint m_bDisableZBuffering = 0x1F68; // bool - public const nint m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x24D4; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + public const nint m_flRadiusScale = 0x210; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x370; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4D0; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x630; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x638; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xCB0; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xCB4; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xCB8; // CUtlString + public const nint m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF80; // float32 + public const nint m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF88; // CUtlVector + public const nint m_flAnimationRate = 0xFA0; // float32 + public const nint m_nAnimationType = 0xFA4; // AnimationType_t + public const nint m_bAnimateInFPS = 0xFA8; // bool + public const nint m_flMotionVectorScaleU = 0xFB0; // CParticleCollectionRendererFloatInput + public const nint m_flMotionVectorScaleV = 0x1110; // CParticleCollectionRendererFloatInput + public const nint m_flSelfIllumAmount = 0x1270; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x13D0; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x1530; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1690; // int32 + public const nint m_nSelfIllumPerParticle = 0x1694; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1698; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x169C; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x169D; // bool + public const nint m_flAddSelfAmount = 0x16A0; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x1800; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x1960; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1AC0; // int32 + public const nint m_nFogType = 0x1AC4; // ParticleFogType_t + public const nint m_flFogAmount = 0x1AC8; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1C28; // bool + public const nint m_bTintByGlobalLight = 0x1C29; // bool + public const nint m_nPerParticleAlphaReference = 0x1C2C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1C30; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x1C34; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1C38; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1D98; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1EF8; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x2058; // bool + public const nint m_bRefractSolid = 0x2059; // bool + public const nint m_flRefractAmount = 0x2060; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x21C0; // int32 + public const nint m_nRefractBlurType = 0x21C4; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x21C8; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x21C9; // bool + public const nint m_bUseMixedResolutionRendering = 0x21CA; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x21CB; // bool + public const nint m_stencilTestID = 0x21CC; // char[128] + public const nint m_bStencilTestExclude = 0x224C; // bool + public const nint m_stencilWriteID = 0x224D; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x22CD; // bool + public const nint m_bWriteStencilOnDepthFail = 0x22CE; // bool + public const nint m_bReverseZBuffering = 0x22CF; // bool + public const nint m_bDisableZBuffering = 0x22D0; // bool + public const nint m_nFeatheringMode = 0x22D4; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x22D8; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x2438; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2598; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x26F8; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x2858; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x285C; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x285D; // bool } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1264,9 +1276,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1B8; // float32 - public const nint m_flSpinStrength = 0x1BC; // float32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1274,14 +1286,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutVectorField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + public const nint m_nInputCP1 = 0x1C8; // int32 + public const nint m_nInputCP2 = 0x1CC; // int32 + public const nint m_nOutputCP = 0x1D0; // int32 + public const nint m_nOutVectorField = 0x1D4; // int32 + public const nint m_flInputMin = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x498; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1289,10 +1301,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1F0; // CStrongHandle - public const nint m_outputMinName = 0x1F8; // CUtlString - public const nint m_outputMaxName = 0x200; // CUtlString - public const nint m_bModelFromRenderer = 0x208; // bool + public const nint m_hModel = 0x1F8; // CStrongHandle + public const nint m_outputMinName = 0x200; // CUtlString + public const nint m_outputMaxName = 0x208; // CUtlString + public const nint m_bModelFromRenderer = 0x210; // bool } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1300,26 +1312,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x29E0; // bool - public const nint m_flStartFadeDot = 0x29E4; // float32 - public const nint m_flEndFadeDot = 0x29E8; // float32 - public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x29F0; // float32 - public const nint m_flMinLength = 0x29F4; // float32 - public const nint m_bIgnoreDT = 0x29F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - public const nint m_flLengthScale = 0x2A00; // float32 - public const nint m_flLengthFadeInTime = 0x2A04; // float32 - public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3C20; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + public const nint m_bEnableFadingAndClamping = 0x2D80; // bool + public const nint m_flStartFadeDot = 0x2D84; // float32 + public const nint m_flEndFadeDot = 0x2D88; // float32 + public const nint m_nPrevPntSource = 0x2D8C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x2D90; // float32 + public const nint m_flMinLength = 0x2D94; // float32 + public const nint m_bIgnoreDT = 0x2D98; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x2D9C; // float32 + public const nint m_flLengthScale = 0x2DA0; // float32 + public const nint m_flLengthFadeInTime = 0x2DA4; // float32 + public const nint m_flRadiusHeadTaper = 0x2DA8; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2F08; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3580; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x36E0; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3840; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3EB8; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x4018; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x401C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x4020; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x4024; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1327,9 +1339,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_pszTimeOfDayParameter = 0x1C4; // char[128] - public const nint m_vecDefaultValue = 0x244; // Vector + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_pszTimeOfDayParameter = 0x1CC; // char[128] + public const nint m_vecDefaultValue = 0x24C; // Vector } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1337,12 +1349,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1B8; // int32 - public const nint m_flDecayDelay = 0x1BC; // float32 - public const nint m_nSnapshotControlPoint = 0x1C0; // int32 - public const nint m_bLifespanDecay = 0x1C4; // bool - public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x320; // bool + public const nint m_nParticlesToMaintain = 0x1C0; // int32 + public const nint m_flDecayDelay = 0x1C4; // float32 + public const nint m_nSnapshotControlPoint = 0x1C8; // int32 + public const nint m_bLifespanDecay = 0x1CC; // bool + public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x330; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1350,9 +1362,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C0; // char[256] - public const nint m_SequenceName = 0x2C0; // char[256] - public const nint m_hModel = 0x3C0; // CStrongHandle + public const nint m_ActivityName = 0x1C8; // char[256] + public const nint m_SequenceName = 0x2C8; // char[256] + public const nint m_hModel = 0x3C8; // CStrongHandle } // Parent: CParticleVecInput // Field count: 0 @@ -1368,11 +1380,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput - public const nint m_bRopes = 0x320; // bool - public const nint m_bRopesZOnly = 0x321; // bool - public const nint m_bExplosions = 0x322; // bool - public const nint m_bParticles = 0x323; // bool + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_bRopes = 0x330; // bool + public const nint m_bRopesZOnly = 0x331; // bool + public const nint m_bExplosions = 0x332; // bool + public const nint m_bParticles = 0x333; // bool } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1380,17 +1392,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C0; // int32 - public const nint m_nOutControlPointNumber = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // int32 - public const nint m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x328; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x480; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x730; // int32 - public const nint m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xD90; // char[128] + public const nint m_nInControlPointNumber = 0x1C8; // int32 + public const nint m_nOutControlPointNumber = 0x1CC; // int32 + public const nint m_nField = 0x1D0; // int32 + public const nint m_nHitboxDataType = 0x1D4; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x498; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x758; // int32 + public const nint m_vecComparisonVelocity = 0x760; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xDD8; // char[128] } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1398,10 +1410,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1C4; // int32 - public const nint m_nAlphaMax = 0x1C8; // int32 - public const nint m_flAlphaRandExponent = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1CC; // int32 + public const nint m_nAlphaMax = 0x1D0; // int32 + public const nint m_flAlphaRandExponent = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1409,8 +1421,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1418,8 +1430,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flFadeInTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1427,11 +1439,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x320; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5D0; // bool + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_flClusterRefireTime = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x490; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5F0; // bool } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1439,10 +1451,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x208; // float32 - public const nint m_flTonemapWeight = 0x20C; // float32 - public const nint m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + public const nint m_flTonemapLevel = 0x210; // float32 + public const nint m_flTonemapWeight = 0x214; // float32 + public const nint m_nTonemapLevelField = 0x218; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x21C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1450,9 +1462,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 - public const nint m_bNormalize = 0x1C0; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_bNormalize = 0x1C8; // bool } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1460,15 +1472,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nDesiredHitbox = 0x1C4; // int32 - public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x820; // char[128] - public const nint m_bUseBones = 0x8A0; // bool - public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool - public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0xA00; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nDesiredHitbox = 0x1CC; // int32 + public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x848; // char[128] + public const nint m_bUseBones = 0x8C8; // bool + public const nint m_bUseClosestPointOnHitbox = 0x8C9; // bool + public const nint m_nTestType = 0x8CC; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x8D0; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0xA30; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1476,17 +1488,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput - public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput - public const nint m_flPitch = 0xA38; // CPerParticleFloatInput - public const nint m_flYaw = 0xB90; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xCE8; // bool - public const nint m_bXYVelocityOnly = 0xCE9; // bool + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x230; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x390; // CPerParticleFloatInput + public const nint m_flThickness = 0x4F0; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x650; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x7B0; // CPerParticleFloatInput + public const nint m_flRoll = 0x910; // CPerParticleFloatInput + public const nint m_flPitch = 0xA70; // CPerParticleFloatInput + public const nint m_flYaw = 0xBD0; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xD30; // bool + public const nint m_bXYVelocityOnly = 0xD31; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1494,9 +1506,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; // float32 - public const nint m_flMaxLength = 0x1C4; // float32 - public const nint m_flLengthRandExponent = 0x1C8; // float32 + public const nint m_flMinLength = 0x1C8; // float32 + public const nint m_flMaxLength = 0x1CC; // float32 + public const nint m_flLengthRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1504,13 +1516,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_bOldCode = 0x1D0; // bool + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_bOldCode = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1518,19 +1530,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1C0; // CParticleTransformInput - public const nint m_TransformEnd = 0x228; // CParticleTransformInput - public const nint m_flInputMin = 0x290; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3E8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x540; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x698; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F0; // float32 - public const nint m_flLOSScale = 0x7F4; // float32 - public const nint m_CollisionGroupName = 0x7F8; // char[128] - public const nint m_nTraceSet = 0x878; // ParticleTraceSet_t - public const nint m_bLOS = 0x87C; // bool - public const nint m_nSetMethod = 0x880; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_flInputMin = 0x298; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3F8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x558; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x6B8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x818; // float32 + public const nint m_flLOSScale = 0x81C; // float32 + public const nint m_CollisionGroupName = 0x820; // char[128] + public const nint m_nTraceSet = 0x8A0; // ParticleTraceSet_t + public const nint m_bLOS = 0x8A4; // bool + public const nint m_nSetMethod = 0x8A8; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1538,7 +1550,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1548,12 +1560,12 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bCPPairs = 0x1C9; // bool - public const nint m_bSaveOffset = 0x1CA; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_fMaxDistance = 0x1C8; // float32 + public const nint m_flNumToAssign = 0x1CC; // float32 + public const nint m_bLoop = 0x1D0; // bool + public const nint m_bCPPairs = 0x1D1; // bool + public const nint m_bSaveOffset = 0x1D2; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1561,7 +1573,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1B8; // float32 + public const nint m_flDecayTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1569,11 +1581,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1B8; // int32 - public const nint m_nCP1 = 0x1BC; // int32 - public const nint m_flMinInputValue = 0x1C0; // float32 - public const nint m_flMaxInputValue = 0x1C4; // float32 - public const nint m_bInfiniteLine = 0x1C8; // bool + public const nint m_nCP0 = 0x1C0; // int32 + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_flMinInputValue = 0x1C8; // float32 + public const nint m_flMaxInputValue = 0x1CC; // float32 + public const nint m_bInfiniteLine = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1581,17 +1593,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5C8; // float32 - public const nint m_flScalePerParentParticle = 0x5CC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool - public const nint m_nEventType = 0x5D4; // EventTypeSelection_t - public const nint m_nSnapshotControlPoint = 0x5D8; // int32 - public const nint m_nLimitPerUpdate = 0x5DC; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5E0; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5E1; // bool + public const nint m_flEmissionDuration = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x328; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x488; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x5E8; // float32 + public const nint m_flScalePerParentParticle = 0x5EC; // float32 + public const nint m_bInitFromKilledParentParticles = 0x5F0; // bool + public const nint m_nEventType = 0x5F4; // EventTypeSelection_t + public const nint m_nSnapshotControlPoint = 0x5F8; // int32 + public const nint m_nLimitPerUpdate = 0x5FC; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x600; // bool + public const nint m_bForceEmitOnLastUpdate = 0x601; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1599,12 +1611,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1B8; // Vector - public const nint m_Frequency = 0x1C4; // Vector - public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1D4; // float32 - public const nint m_flOscAdd = 0x1D8; // float32 - public const nint m_bOffset = 0x1DC; // bool + public const nint m_Rate = 0x1C0; // Vector + public const nint m_Frequency = 0x1CC; // Vector + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1DC; // float32 + public const nint m_flOscAdd = 0x1E0; // float32 + public const nint m_bOffset = 0x1E4; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1612,7 +1624,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; // float32 + public const nint m_flFramerate = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1620,13 +1632,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x878; // int32 - public const nint m_bTrailBias = 0x87C; // bool + public const nint m_flSpeedMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x328; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x488; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x5E8; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x748; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x8A8; // int32 + public const nint m_bTrailBias = 0x8AC; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1634,17 +1646,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flStartTime = 0x1D8; // float32 - public const nint m_flEndTime = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_flStartTime = 0x1E0; // float32 + public const nint m_flEndTime = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1EC; // bool + public const nint m_flRemapBias = 0x1F0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1652,11 +1664,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetUserEvent { - public const nint m_flInput = 0x1B8; // CPerParticleFloatInput - public const nint m_flRisingEdge = 0x310; // CPerParticleFloatInput - public const nint m_nRisingEventType = 0x468; // EventTypeSelection_t - public const nint m_flFallingEdge = 0x470; // CPerParticleFloatInput - public const nint m_nFallingEventType = 0x5C8; // EventTypeSelection_t + public const nint m_flInput = 0x1C0; // CPerParticleFloatInput + public const nint m_flRisingEdge = 0x320; // CPerParticleFloatInput + public const nint m_nRisingEventType = 0x480; // EventTypeSelection_t + public const nint m_flFallingEdge = 0x488; // CPerParticleFloatInput + public const nint m_nFallingEventType = 0x5E8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1664,8 +1676,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1684,11 +1696,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1B8; // CParticleCollectionVecInput - public const nint m_fDrag = 0x810; // CParticleCollectionFloatInput - public const nint m_massControls = 0x968; // CParticleMassCalculationParameters - public const nint m_nMaxConstraintPasses = 0xD78; // int32 - public const nint m_bUseNewCode = 0xD7C; // bool + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x838; // CParticleCollectionFloatInput + public const nint m_massControls = 0x998; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xDC0; // int32 + public const nint m_bUseNewCode = 0xDC4; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1696,12 +1708,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_bShuffle = 0x1E0; // bool - public const nint m_bLinear = 0x1E1; // bool - public const nint m_bModelFromRenderer = 0x1E2; // bool - public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + public const nint m_hModel = 0x1C8; // CStrongHandle + public const nint m_names = 0x1D0; // CUtlVector + public const nint m_bShuffle = 0x1E8; // bool + public const nint m_bLinear = 0x1E9; // bool + public const nint m_bModelFromRenderer = 0x1EA; // bool + public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1709,8 +1721,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nEventType = 0x1C4; // EventTypeSelection_t + public const nint m_nAttributeToCopy = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1CC; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1726,21 +1738,21 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParticleFunction { public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x164; // float32 - public const nint m_flOpEndFadeInTime = 0x168; // float32 - public const nint m_flOpStartFadeOutTime = 0x16C; // float32 - public const nint m_flOpEndFadeOutTime = 0x170; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 - public const nint m_bNormalizeToStopTime = 0x178; // bool - public const nint m_flOpTimeOffsetMin = 0x17C; // float32 - public const nint m_flOpTimeOffsetMax = 0x180; // float32 - public const nint m_nOpTimeOffsetSeed = 0x184; // int32 - public const nint m_nOpTimeScaleSeed = 0x188; // int32 - public const nint m_flOpTimeScaleMin = 0x18C; // float32 - public const nint m_flOpTimeScaleMax = 0x190; // float32 - public const nint m_bDisableOperator = 0x196; // bool - public const nint m_Notes = 0x198; // CUtlString + public const nint m_nOpEndCapState = 0x168; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x16C; // float32 + public const nint m_flOpEndFadeInTime = 0x170; // float32 + public const nint m_flOpStartFadeOutTime = 0x174; // float32 + public const nint m_flOpEndFadeOutTime = 0x178; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x17C; // float32 + public const nint m_bNormalizeToStopTime = 0x180; // bool + public const nint m_flOpTimeOffsetMin = 0x184; // float32 + public const nint m_flOpTimeOffsetMax = 0x188; // float32 + public const nint m_nOpTimeOffsetSeed = 0x18C; // int32 + public const nint m_nOpTimeScaleSeed = 0x190; // int32 + public const nint m_flOpTimeScaleMin = 0x194; // float32 + public const nint m_flOpTimeScaleMax = 0x198; // float32 + public const nint m_bDisableOperator = 0x19E; // bool + public const nint m_Notes = 0x1A0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1748,9 +1760,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_bClampLowerRange = 0x1BC; // bool - public const nint m_bClampUpperRange = 0x1BD; // bool + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bClampLowerRange = 0x1C4; // bool + public const nint m_bClampUpperRange = 0x1C5; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1758,11 +1770,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // Vector - public const nint m_vecOutputMax = 0x1D4; // Vector - public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1D0; // Vector + public const nint m_vecOutputMax = 0x1DC; // Vector + public const nint m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1770,14 +1782,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nParticleIncrement = 0x1C4; // int32 - public const nint m_nFirstSourcePoint = 0x1C8; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1CC; // bool - public const nint m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1D4; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1CC; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool + public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1DC; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1785,11 +1797,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nChildControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_nChildControlPoint = 0x1CC; // int32 + public const nint m_nNumControlPoints = 0x1D0; // int32 + public const nint m_nFirstSourcePoint = 0x1D4; // int32 + public const nint m_bSetOrientation = 0x1D8; // bool } // Parent: CParticleFunctionForce // Field count: 1 @@ -1797,7 +1809,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1C8; // float32 + public const nint m_flForceScale = 0x1D0; // float32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1805,11 +1817,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecMax = 0x810; // CParticleCollectionVecInput - public const nint m_nCP = 0xE68; // int32 - public const nint m_bLocalSpace = 0xE6C; // bool - public const nint m_bAccountForRadius = 0xE6D; // bool + public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecMax = 0x838; // CParticleCollectionVecInput + public const nint m_nCP = 0xEB0; // int32 + public const nint m_bLocalSpace = 0xEB4; // bool + public const nint m_bAccountForRadius = 0xEB5; // bool } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1817,20 +1829,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleCP = 0x1C4; // int32 - public const nint m_nComponent = 0x1C8; // int32 - public const nint m_fRadCentCore = 0x1CC; // float32 - public const nint m_fRadPerPoint = 0x1D0; // float32 - public const nint m_fRadPerPointTo = 0x1D4; // float32 - public const nint m_fpointAngle = 0x1D8; // float32 - public const nint m_fsizeOverall = 0x1DC; // float32 - public const nint m_fRadBias = 0x1E0; // float32 - public const nint m_fMinRad = 0x1E4; // float32 - public const nint m_fDistBias = 0x1E8; // float32 - public const nint m_bUseLocalCoords = 0x1EC; // bool - public const nint m_bUseWithContEmit = 0x1ED; // bool - public const nint m_bUseOrigRadius = 0x1EE; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nScaleCP = 0x1CC; // int32 + public const nint m_nComponent = 0x1D0; // int32 + public const nint m_fRadCentCore = 0x1D4; // float32 + public const nint m_fRadPerPoint = 0x1D8; // float32 + public const nint m_fRadPerPointTo = 0x1DC; // float32 + public const nint m_fpointAngle = 0x1E0; // float32 + public const nint m_fsizeOverall = 0x1E4; // float32 + public const nint m_fRadBias = 0x1E8; // float32 + public const nint m_fMinRad = 0x1EC; // float32 + public const nint m_fDistBias = 0x1F0; // float32 + public const nint m_bUseLocalCoords = 0x1F4; // bool + public const nint m_bUseWithContEmit = 0x1F5; // bool + public const nint m_bUseOrigRadius = 0x1F6; // bool } // Parent: CParticleFunctionForce // Field count: 6 @@ -1838,12 +1850,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1C8; // Vector - public const nint m_fForceAmount = 0x1D8; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x330; // float32 - public const nint m_TransformInput = 0x338; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x4F8; // bool + public const nint m_vecComponentScale = 0x1D0; // Vector + public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x340; // float32 + public const nint m_TransformInput = 0x348; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3B0; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x510; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1851,9 +1863,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; // float32 - public const nint m_fLifetimeMax = 0x1C4; // float32 - public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + public const nint m_fLifetimeMin = 0x1C8; // float32 + public const nint m_fLifetimeMax = 0x1CC; // float32 + public const nint m_fLifetimeRandExponent = 0x1D0; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1868,11 +1880,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - public const nint m_bIgnoreDelta = 0x485; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_fSpeedMin = 0x1D0; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x330; // CPerParticleFloatInput + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x490; // Vector + public const nint m_bIgnoreDelta = 0x49D; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1880,9 +1892,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; // float32 - public const nint m_flRadiusMax = 0x1C4; // float32 - public const nint m_flRadiusRandExponent = 0x1C8; // float32 + public const nint m_flRadiusMin = 0x1C8; // float32 + public const nint m_flRadiusMax = 0x1CC; // float32 + public const nint m_flRadiusRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1890,10 +1902,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1B8; // float32 - public const nint m_flSpinStrength = 0x1BC; // float32 - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1902,21 +1914,21 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class TextureControls_t { public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput - public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput - public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x968; // bool - public const nint m_bClampUVs = 0x969; // bool - public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + public const nint m_flFinalTextureScaleV = 0x160; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2C0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x420; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x580; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x6E0; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x840; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0x9A0; // bool + public const nint m_bClampUVs = 0x9A1; // bool + public const nint m_nPerParticleBlend = 0x9A4; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0x9A8; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0x9AC; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0x9B0; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0x9B4; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0x9B8; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0x9BC; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -1934,11 +1946,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1C4; // int32 - public const nint m_vInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_nExpression = 0x1C8; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1CC; // int32 + public const nint m_vInput1 = 0x1D0; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x848; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xEC0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -1946,21 +1958,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1C0; // int32 - public const nint m_nCPStartPnt = 0x1C4; // int32 - public const nint m_nCPEndPnt = 0x1C8; // int32 - public const nint m_flSegments = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x328; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x730; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x888; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + public const nint m_nCPSnapshot = 0x1C8; // int32 + public const nint m_nCPStartPnt = 0x1CC; // int32 + public const nint m_nCPEndPnt = 0x1D0; // int32 + public const nint m_flSegments = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x498; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5F8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x758; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x8B8; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0xA18; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB78; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xCD8; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xCE0; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xE40; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xFA0; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -1982,16 +1994,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1E4; // bool + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1CC; // int32 + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1EC; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1999,7 +2011,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2007,16 +2019,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE70; // int32 - public const nint m_nControlPointNumber = 0xE74; // int32 - public const nint m_nRadiusComponent = 0xE78; // int32 - public const nint m_flWarpTime = 0xE7C; // float32 - public const nint m_flWarpStartTime = 0xE80; // float32 - public const nint m_flPrevPosScale = 0xE84; // float32 - public const nint m_bInvertWarp = 0xE88; // bool - public const nint m_bUseCount = 0xE89; // bool + public const nint m_vecWarpMin = 0x1C8; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x840; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xEB8; // int32 + public const nint m_nControlPointNumber = 0xEBC; // int32 + public const nint m_nRadiusComponent = 0xEC0; // int32 + public const nint m_flWarpTime = 0xEC4; // float32 + public const nint m_flWarpStartTime = 0xEC8; // float32 + public const nint m_flPrevPosScale = 0xECC; // float32 + public const nint m_bInvertWarp = 0xED0; // bool + public const nint m_bUseCount = 0xED1; // bool } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2024,9 +2036,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x310; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x468; // int32 + public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x320; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x480; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2034,12 +2046,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x320; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5D0; // int32 - public const nint m_nOutVectorField = 0x5D4; // int32 + public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5F0; // int32 + public const nint m_nOutVectorField = 0x5F4; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2054,10 +2066,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_flMin = 0x1C8; // float32 + public const nint m_flMax = 0x1CC; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1D4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2067,10 +2079,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_bRandomDistribution = 0x1C4; // bool + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2078,12 +2090,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool + public const nint m_nExpression = 0x1C8; // VectorExpressionType_t + public const nint m_vInput1 = 0x1D0; // CPerParticleVecInput + public const nint m_vInput2 = 0x848; // CPerParticleVecInput + public const nint m_nOutputField = 0xEC0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xEC4; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xEC8; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2091,14 +2103,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_vecOutputMin = 0x234; // Vector - public const nint m_vecOutputMax = 0x240; // Vector - public const nint m_flRadius = 0x24C; // float32 + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_vecOutputMin = 0x23C; // Vector + public const nint m_vecOutputMax = 0x248; // Vector + public const nint m_flRadius = 0x254; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2106,9 +2118,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2116,10 +2128,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_flDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x318; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x328; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x9A0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2127,14 +2139,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x208; // bool - public const nint m_hModel = 0x210; // CStrongHandle - public const nint m_modelInput = 0x218; // CParticleModelInput - public const nint m_nLOD = 0x278; // int32 - public const nint m_bDisableShadows = 0x27C; // bool - public const nint m_bDisableMotionBlur = 0x27D; // bool - public const nint m_bAcceptsDecals = 0x27E; // bool - public const nint m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + public const nint m_bCenterOffset = 0x210; // bool + public const nint m_hModel = 0x218; // CStrongHandle + public const nint m_modelInput = 0x220; // CParticleModelInput + public const nint m_fSizeCullScale = 0x280; // CParticleCollectionFloatInput + public const nint m_bDisableShadows = 0x3E0; // bool + public const nint m_bDisableMotionBlur = 0x3E1; // bool + public const nint m_bAcceptsDecals = 0x3E2; // bool + public const nint m_nAngularVelocityField = 0x3E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2142,10 +2154,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x318; // int32 - public const nint m_nOutVectorField = 0x31C; // int32 - public const nint m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput + public const nint m_flInputValue = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x328; // int32 + public const nint m_nOutVectorField = 0x32C; // int32 + public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2153,8 +2165,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1C0; // bool - public const nint m_bIncludeChildren = 0x1C1; // bool + public const nint m_bFireOnEmissionEnd = 0x1C8; // bool + public const nint m_bIncludeChildren = 0x1C9; // bool } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2162,8 +2174,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2186,12 +2198,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2199,9 +2211,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C0; // Vector - public const nint m_vecOffsetMax = 0x1CC; // Vector - public const nint m_bUseNormal = 0x1D9; // bool + public const nint m_vecOffsetMin = 0x1C8; // Vector + public const nint m_vecOffsetMax = 0x1D4; // Vector + public const nint m_bUseNormal = 0x1E1; // bool } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2209,11 +2221,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPOutField = 0x1D4; // int32 - public const nint m_nCPSSPosOut = 0x1D8; // int32 + public const nint m_nCPIn = 0x1C8; // int32 + public const nint m_vecCP1Pos = 0x1CC; // Vector + public const nint m_nCPOut = 0x1D8; // int32 + public const nint m_nCPOutField = 0x1DC; // int32 + public const nint m_nCPSSPosOut = 0x1E0; // int32 } // Parent: CSpinUpdateBase // Field count: 0 @@ -2228,11 +2240,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C0; // Vector - public const nint m_OffsetMax = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bLocalCoords = 0x1DC; // bool - public const nint m_bNormalize = 0x1DD; // bool + public const nint m_OffsetMin = 0x1C8; // Vector + public const nint m_OffsetMax = 0x1D4; // Vector + public const nint m_nControlPointNumber = 0x1E0; // int32 + public const nint m_bLocalCoords = 0x1E4; // bool + public const nint m_bNormalize = 0x1E5; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2240,9 +2252,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1D4; // Vector - public const nint m_vMaxOutputValue = 0x1E0; // Vector + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1DC; // Vector + public const nint m_vMaxOutputValue = 0x1E8; // Vector } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2250,14 +2262,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x208; // CUtlVector - public const nint m_flModelScale = 0x224; // float32 - public const nint m_bFitToModelSize = 0x228; // bool - public const nint m_bNonUniformScaling = 0x229; // bool - public const nint m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x238; // int32 + public const nint m_ModelList = 0x210; // CUtlVector + public const nint m_flModelScale = 0x22C; // float32 + public const nint m_bFitToModelSize = 0x230; // bool + public const nint m_bNonUniformScaling = 0x231; // bool + public const nint m_nXAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x238; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x23C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x240; // int32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2265,16 +2277,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1C4; // bool - public const nint m_bAbsValInv = 0x1C5; // bool - public const nint m_flOffset = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flNoiseScale = 0x1D4; // float32 - public const nint m_flNoiseScaleLoc = 0x1D8; // float32 - public const nint m_vecOffsetLoc = 0x1DC; // Vector - public const nint m_flWorldTimeScale = 0x1E8; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1CC; // bool + public const nint m_bAbsValInv = 0x1CD; // bool + public const nint m_flOffset = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flNoiseScale = 0x1DC; // float32 + public const nint m_flNoiseScaleLoc = 0x1E0; // float32 + public const nint m_vecOffsetLoc = 0x1E4; // Vector + public const nint m_flWorldTimeScale = 0x1F0; // float32 } // Parent: CGeneralSpin // Field count: 0 @@ -2316,16 +2328,16 @@ namespace CS2Dumper.Schemas { public const nint m_vCPRelativePosition = 0x90; // Vector public const nint m_vCPRelativeDir = 0x9C; // Vector public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput - public const nint m_FloatComponentY = 0x200; // CParticleFloatInput - public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput - public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x608; // float32 - public const nint m_flInterpInput1 = 0x60C; // float32 - public const nint m_vInterpOutput0 = 0x610; // Vector - public const nint m_vInterpOutput1 = 0x61C; // Vector - public const nint m_Gradient = 0x628; // CColorGradient - public const nint m_vRandomMin = 0x640; // Vector - public const nint m_vRandomMax = 0x64C; // Vector + public const nint m_FloatComponentY = 0x208; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x368; // CParticleFloatInput + public const nint m_FloatInterp = 0x4C8; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x628; // float32 + public const nint m_flInterpInput1 = 0x62C; // float32 + public const nint m_vInterpOutput0 = 0x630; // Vector + public const nint m_vInterpOutput1 = 0x63C; // Vector + public const nint m_Gradient = 0x648; // CColorGradient + public const nint m_vRandomMin = 0x660; // Vector + public const nint m_vRandomMax = 0x66C; // Vector } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2333,13 +2345,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x470; // float32 - public const nint m_nEventType = 0x474; // EventTypeSelection_t - public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + public const nint m_nParticlesToEmit = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x328; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x488; // float32 + public const nint m_nEventType = 0x48C; // EventTypeSelection_t + public const nint m_flParentParticleScale = 0x490; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x5F0; // int32 + public const nint m_nSnapshotControlPoint = 0x5F4; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2347,8 +2359,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance = 0x1BC; // float32 + public const nint m_flMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2356,14 +2368,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C0; // Vector - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_flMaxTraceLength = 0x1D0; // float32 - public const nint m_flTraceTolerance = 0x1D4; // float32 - public const nint m_nMaxPlanes = 0x1D8; // int32 - public const nint m_CollisionGroupName = 0x1E0; // char[128] - public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x270; // bool + public const nint m_vecComponentScale = 0x1C8; // Vector + public const nint m_flTraceOffset = 0x1D4; // float32 + public const nint m_flMaxTraceLength = 0x1D8; // float32 + public const nint m_flTraceTolerance = 0x1DC; // float32 + public const nint m_nMaxPlanes = 0x1E0; // int32 + public const nint m_CollisionGroupName = 0x1E8; // char[128] + public const nint m_nTraceSet = 0x268; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x278; // bool } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2371,13 +2383,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x271C; // int32 - public const nint m_flMinSize = 0x2720; // float32 - public const nint m_flMaxSize = 0x2724; // float32 - public const nint m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x29D8; // bool + public const nint m_nOrientationType = 0x2AA8; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2AAC; // int32 + public const nint m_flMinSize = 0x2AB0; // float32 + public const nint m_flMaxSize = 0x2AB4; // float32 + public const nint m_flStartFadeSize = 0x2AB8; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2C18; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x2D78; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2385,10 +2397,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput - public const nint m_transformInput = 0x818; // CParticleTransformInput - public const nint m_flVelocityScale = 0x880; // float32 - public const nint m_bDirectionOnly = 0x884; // bool + public const nint m_velocityInput = 0x1C8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x840; // CParticleTransformInput + public const nint m_flVelocityScale = 0x8A8; // float32 + public const nint m_bDirectionOnly = 0x8AC; // bool } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2396,14 +2408,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bRandomize = 0x1C2; // bool - public const nint m_bSetOnce = 0x1C3; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_vecRotation = 0x1CC; // QAngle - public const nint m_vecRotationB = 0x1D8; // QAngle - public const nint m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C8; // bool + public const nint m_bRandomize = 0x1CA; // bool + public const nint m_bSetOnce = 0x1CB; // bool + public const nint m_nCP = 0x1CC; // int32 + public const nint m_nHeadLocation = 0x1D0; // int32 + public const nint m_vecRotation = 0x1D4; // QAngle + public const nint m_vecRotationB = 0x1E0; // QAngle + public const nint m_flInterpolation = 0x1F0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2411,18 +2423,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B8; // int32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_bRandom = 0x1C0; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - public const nint m_bSetNormal = 0x1C8; // bool - public const nint m_bSetRadius = 0x1C9; // bool - public const nint m_nIndexType = 0x1CC; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D0; // CPerParticleFloatInput - public const nint m_flIncrement = 0x328; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x730; // CPerParticleFloatInput + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSetNormal = 0x1D0; // bool + public const nint m_bSetRadius = 0x1D1; // bool + public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x338; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x498; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5F8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x758; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2430,21 +2442,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1B8; // Vector - public const nint m_RateMax = 0x1C4; // Vector - public const nint m_FrequencyMin = 0x1D0; // Vector - public const nint m_FrequencyMax = 0x1DC; // Vector - public const nint m_nField = 0x1E8; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1EC; // bool - public const nint m_bProportionalOp = 0x1ED; // bool - public const nint m_bOffset = 0x1EE; // bool - public const nint m_flStartTime_min = 0x1F0; // float32 - public const nint m_flStartTime_max = 0x1F4; // float32 - public const nint m_flEndTime_min = 0x1F8; // float32 - public const nint m_flEndTime_max = 0x1FC; // float32 - public const nint m_flOscMult = 0x200; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x358; // CPerParticleFloatInput - public const nint m_flRateScale = 0x4B0; // CPerParticleFloatInput + public const nint m_RateMin = 0x1C0; // Vector + public const nint m_RateMax = 0x1CC; // Vector + public const nint m_FrequencyMin = 0x1D8; // Vector + public const nint m_FrequencyMax = 0x1E4; // Vector + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1F4; // bool + public const nint m_bProportionalOp = 0x1F5; // bool + public const nint m_bOffset = 0x1F6; // bool + public const nint m_flStartTime_min = 0x1F8; // float32 + public const nint m_flStartTime_max = 0x1FC; // float32 + public const nint m_flEndTime_min = 0x200; // float32 + public const nint m_flEndTime_max = 0x204; // float32 + public const nint m_flOscMult = 0x208; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x368; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2452,21 +2464,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_flStartTime_min = 0x220; // float32 - public const nint m_flStartTime_max = 0x224; // float32 - public const nint m_flStartTime_exp = 0x228; // float32 - public const nint m_flEndTime_min = 0x22C; // float32 - public const nint m_flEndTime_max = 0x230; // float32 - public const nint m_flEndTime_exp = 0x234; // float32 - public const nint m_flRange = 0x238; // float32 - public const nint m_flRangeBias = 0x240; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x398; // float32 - public const nint m_flPrevPosScale = 0x39C; // float32 - public const nint m_bLockRot = 0x3A0; // bool - public const nint m_vecScale = 0x3A8; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x228; // float32 + public const nint m_flStartTime_max = 0x22C; // float32 + public const nint m_flStartTime_exp = 0x230; // float32 + public const nint m_flEndTime_min = 0x234; // float32 + public const nint m_flEndTime_max = 0x238; // float32 + public const nint m_flEndTime_exp = 0x23C; // float32 + public const nint m_flRange = 0x240; // float32 + public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x3A8; // float32 + public const nint m_flPrevPosScale = 0x3AC; // float32 + public const nint m_bLockRot = 0x3B0; // bool + public const nint m_vecScale = 0x3B8; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA30; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA34; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2474,10 +2486,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x208; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x20C; // int32 - public const nint m_nOutputField = 0x210; // int32 - public const nint m_flAmplitude = 0x218; // CPerParticleFloatInput + public const nint m_nHand = 0x210; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x214; // int32 + public const nint m_nOutputField = 0x218; // int32 + public const nint m_flAmplitude = 0x220; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2485,18 +2497,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1C0; // int32 - public const nint m_nCPIn = 0x1C4; // int32 - public const nint m_flUpdateRate = 0x1C8; // float32 - public const nint m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x328; // float32 - public const nint m_flOffset = 0x32C; // float32 - public const nint m_vecTraceDir = 0x330; // Vector - public const nint m_CollisionGroupName = 0x33C; // char[128] - public const nint m_nTraceSet = 0x3BC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3C0; // bool - public const nint m_bTraceToClosestSurface = 0x3C1; // bool - public const nint m_bIncludeWater = 0x3C2; // bool + public const nint m_nCPOut = 0x1C8; // int32 + public const nint m_nCPIn = 0x1CC; // int32 + public const nint m_flUpdateRate = 0x1D0; // float32 + public const nint m_flTraceLength = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x338; // float32 + public const nint m_flOffset = 0x33C; // float32 + public const nint m_vecTraceDir = 0x340; // Vector + public const nint m_CollisionGroupName = 0x34C; // char[128] + public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3D0; // bool + public const nint m_bTraceToClosestSurface = 0x3D1; // bool + public const nint m_bIncludeWater = 0x3D2; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2504,12 +2516,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1B8; // float32 - public const nint m_flEndTime = 0x1BC; // float32 - public const nint m_flStartScale = 0x1C0; // float32 - public const nint m_flEndScale = 0x1C4; // float32 - public const nint m_bEaseInAndOut = 0x1C8; // bool - public const nint m_flBias = 0x1CC; // float32 + public const nint m_flStartTime = 0x1C0; // float32 + public const nint m_flEndTime = 0x1C4; // float32 + public const nint m_flStartScale = 0x1C8; // float32 + public const nint m_flEndScale = 0x1CC; // float32 + public const nint m_bEaseInAndOut = 0x1D0; // bool + public const nint m_flBias = 0x1D4; // float32 } // Parent: None // Field count: 1 @@ -2522,9 +2534,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 } // Parent: CParticleFunctionForce // Field count: 8 @@ -2532,14 +2544,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1C8; // float32 - public const nint m_flNoiseCoordScale1 = 0x1CC; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale3 = 0x1D4; // float32 - public const nint m_vecNoiseAmount0 = 0x1D8; // Vector - public const nint m_vecNoiseAmount1 = 0x1E4; // Vector - public const nint m_vecNoiseAmount2 = 0x1F0; // Vector - public const nint m_vecNoiseAmount3 = 0x1FC; // Vector + public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 + public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 + public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 + public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 + public const nint m_vecNoiseAmount0 = 0x1E0; // Vector + public const nint m_vecNoiseAmount1 = 0x1EC; // Vector + public const nint m_vecNoiseAmount2 = 0x1F8; // Vector + public const nint m_vecNoiseAmount3 = 0x204; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2547,15 +2559,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_inNames = 0x1C0; // CUtlVector - public const nint m_outNames = 0x1D8; // CUtlVector - public const nint m_fallbackNames = 0x1F0; // CUtlVector - public const nint m_bModelFromRenderer = 0x208; // bool - public const nint m_bProportional = 0x209; // bool - public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x214; // float32 + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_bProportional = 0x211; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x21C; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2563,9 +2575,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToEyes = 0x1D0; // bool + public const nint m_nCP1 = 0x1C8; // int32 + public const nint m_vecCP1Pos = 0x1CC; // Vector + public const nint m_bOrientToEyes = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2573,7 +2585,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2581,14 +2593,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x208; // bool - public const nint m_nVertexCountKb = 0x20C; // uint32 - public const nint m_nIndexCountKb = 0x210; // uint32 - public const nint m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x620; // int32 - public const nint m_hMaterial = 0x628; // CStrongHandle + public const nint m_bUsePerParticleRadius = 0x210; // bool + public const nint m_nVertexCountKb = 0x214; // uint32 + public const nint m_nIndexCountKb = 0x218; // uint32 + public const nint m_fGridSize = 0x220; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x380; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4E0; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x640; // int32 + public const nint m_hMaterial = 0x648; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 @@ -2632,14 +2644,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nHeadLocation = 0x1C8; // int32 - public const nint m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x328; // Vector - public const nint m_vecCPMaxPos = 0x334; // Vector - public const nint m_flInterpolation = 0x340; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1C8; // bool + public const nint m_bOrient = 0x1C9; // bool + public const nint m_nCP1 = 0x1CC; // int32 + public const nint m_nHeadLocation = 0x1D0; // int32 + public const nint m_flReRandomRate = 0x1D8; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x338; // Vector + public const nint m_vecCPMaxPos = 0x344; // Vector + public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2647,14 +2659,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1B8; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x22C; // float32 - public const nint m_flInputMax = 0x230; // float32 - public const nint m_flOutputMin = 0x234; // float32 - public const nint m_flOutputMax = 0x238; // float32 - public const nint m_flRadius = 0x23C; // float32 + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_flOutputMin = 0x23C; // float32 + public const nint m_flOutputMax = 0x240; // float32 + public const nint m_flRadius = 0x244; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2662,9 +2674,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1BC; // float32 - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2679,11 +2691,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x310; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x468; // bool - public const nint m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAC8; // int32 + public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x320; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x480; // bool + public const nint m_vecPlaneNormal = 0x488; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xB00; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2691,8 +2703,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -2719,9 +2731,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1B8; // bool - public const nint m_bTransformRadii = 0x1B9; // bool - public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2729,18 +2741,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1C0; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x820; // CParticleTransformInput + public const nint m_bSetOnce = 0x1C8; // bool + public const nint m_nCP1 = 0x1CC; // int32 + public const nint m_vecCP1Pos = 0x1D0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x848; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_flDistance = 0x1C8; // CPerParticleFloatInput + public const nint m_bIncludeRadii = 0x328; // bool } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2748,17 +2761,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flStartTime = 0x1D4; // float32 - public const nint m_flEndTime = 0x1D8; // float32 - public const nint m_flInterpRate = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: CParticleFunction // Field count: 3 @@ -2766,9 +2779,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x200; // bool - public const nint m_bSkipRenderingOnMobile = 0x201; // bool + public const nint VisibilityInputs = 0x1C0; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x208; // bool + public const nint m_bSkipRenderingOnMobile = 0x209; // bool } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2855,16 +2868,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_TransformStart = 0x1E0; // CParticleTransformInput - public const nint m_TransformEnd = 0x248; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_vecOutputMin = 0x1CC; // Vector + public const nint m_vecOutputMax = 0x1D8; // Vector + public const nint m_TransformStart = 0x1E8; // CParticleTransformInput + public const nint m_TransformEnd = 0x250; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2BC; // bool + public const nint m_bRadialCheck = 0x2BD; // bool } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2872,8 +2885,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x208; // float32 - public const nint m_flForwardDegrees = 0x20C; // float32 + public const nint m_flRotateRateDegrees = 0x210; // float32 + public const nint m_flForwardDegrees = 0x214; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2881,12 +2894,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1B8; // Color - public const nint m_flBrightnessScale = 0x1BC; // float32 - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_flMinimumLightingRadius = 0x1C4; // float32 - public const nint m_flMaximumLightingRadius = 0x1C8; // float32 - public const nint m_flPositionDampingConstant = 0x1CC; // float32 + public const nint m_vColorTint = 0x1C0; // Color + public const nint m_flBrightnessScale = 0x1C4; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flMinimumLightingRadius = 0x1CC; // float32 + public const nint m_flMaximumLightingRadius = 0x1D0; // float32 + public const nint m_flPositionDampingConstant = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2894,11 +2907,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecMax = 0x818; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool - public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + public const nint m_vecMin = 0x1C8; // CPerParticleVecInput + public const nint m_vecMax = 0x840; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xEB8; // int32 + public const nint m_bLocalSpace = 0xEBC; // bool + public const nint m_randomnessParameters = 0xEC0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2906,8 +2919,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_flNumberOfChildren = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2915,39 +2928,39 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nControlPoint1 = 0x640; // int32 - public const nint m_nControlPoint2 = 0x644; // int32 - public const nint m_nControlPoint3 = 0x648; // int32 - public const nint m_nControlPoint4 = 0x64C; // int32 - public const nint m_vecCPOffset1 = 0x650; // Vector - public const nint m_vecCPOffset2 = 0x65C; // Vector - public const nint m_vecCPOffset3 = 0x668; // Vector - public const nint m_vecCPOffset4 = 0x674; // Vector - public const nint m_LightFiftyDist1 = 0x680; // float32 - public const nint m_LightZeroDist1 = 0x684; // float32 - public const nint m_LightFiftyDist2 = 0x688; // float32 - public const nint m_LightZeroDist2 = 0x68C; // float32 - public const nint m_LightFiftyDist3 = 0x690; // float32 - public const nint m_LightZeroDist3 = 0x694; // float32 - public const nint m_LightFiftyDist4 = 0x698; // float32 - public const nint m_LightZeroDist4 = 0x69C; // float32 - public const nint m_LightColor1 = 0x6A0; // Color - public const nint m_LightColor2 = 0x6A4; // Color - public const nint m_LightColor3 = 0x6A8; // Color - public const nint m_LightColor4 = 0x6AC; // Color - public const nint m_bLightType1 = 0x6B0; // bool - public const nint m_bLightType2 = 0x6B1; // bool - public const nint m_bLightType3 = 0x6B2; // bool - public const nint m_bLightType4 = 0x6B3; // bool - public const nint m_bLightDynamic1 = 0x6B4; // bool - public const nint m_bLightDynamic2 = 0x6B5; // bool - public const nint m_bLightDynamic3 = 0x6B6; // bool - public const nint m_bLightDynamic4 = 0x6B7; // bool - public const nint m_bUseNormal = 0x6B8; // bool - public const nint m_bUseHLambert = 0x6B9; // bool - public const nint m_bClampLowerRange = 0x6BE; // bool - public const nint m_bClampUpperRange = 0x6BF; // bool + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPoint1 = 0x650; // int32 + public const nint m_nControlPoint2 = 0x654; // int32 + public const nint m_nControlPoint3 = 0x658; // int32 + public const nint m_nControlPoint4 = 0x65C; // int32 + public const nint m_vecCPOffset1 = 0x660; // Vector + public const nint m_vecCPOffset2 = 0x66C; // Vector + public const nint m_vecCPOffset3 = 0x678; // Vector + public const nint m_vecCPOffset4 = 0x684; // Vector + public const nint m_LightFiftyDist1 = 0x690; // float32 + public const nint m_LightZeroDist1 = 0x694; // float32 + public const nint m_LightFiftyDist2 = 0x698; // float32 + public const nint m_LightZeroDist2 = 0x69C; // float32 + public const nint m_LightFiftyDist3 = 0x6A0; // float32 + public const nint m_LightZeroDist3 = 0x6A4; // float32 + public const nint m_LightFiftyDist4 = 0x6A8; // float32 + public const nint m_LightZeroDist4 = 0x6AC; // float32 + public const nint m_LightColor1 = 0x6B0; // Color + public const nint m_LightColor2 = 0x6B4; // Color + public const nint m_LightColor3 = 0x6B8; // Color + public const nint m_LightColor4 = 0x6BC; // Color + public const nint m_bLightType1 = 0x6C0; // bool + public const nint m_bLightType2 = 0x6C1; // bool + public const nint m_bLightType3 = 0x6C2; // bool + public const nint m_bLightType4 = 0x6C3; // bool + public const nint m_bLightDynamic1 = 0x6C4; // bool + public const nint m_bLightDynamic2 = 0x6C5; // bool + public const nint m_bLightDynamic3 = 0x6C6; // bool + public const nint m_bLightDynamic4 = 0x6C7; // bool + public const nint m_bUseNormal = 0x6C8; // bool + public const nint m_bUseHLambert = 0x6C9; // bool + public const nint m_bClampLowerRange = 0x6CE; // bool + public const nint m_bClampUpperRange = 0x6CF; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2955,15 +2968,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_vecScale = 0x320; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x978; // float32 - public const nint m_bSetVelocity = 0x97C; // bool - public const nint m_bLockToSurface = 0x97D; // bool - public const nint m_flGridSpacing = 0x980; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_vecScale = 0x330; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x9A8; // float32 + public const nint m_bSetVelocity = 0x9AC; // bool + public const nint m_bLockToSurface = 0x9AD; // bool + public const nint m_flGridSpacing = 0x9B0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2971,17 +2984,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x720; // CParticleTransformInput - public const nint m_TransformEnd = 0x788; // CParticleTransformInput - public const nint m_nSetMethod = 0x7F0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7F4; // bool - public const nint m_bAdditive = 0x7F5; // bool - public const nint m_bCapsule = 0x7F6; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x328; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x748; // CParticleTransformInput + public const nint m_TransformEnd = 0x7B0; // CParticleTransformInput + public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x81C; // bool + public const nint m_bAdditive = 0x81D; // bool + public const nint m_bCapsule = 0x81E; // bool } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -2989,19 +3002,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x470; // char[128] - public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x504; // bool - public const nint m_bSetNormal = 0x505; // bool - public const nint m_bSetPXYZOnly = 0x506; // bool - public const nint m_bTraceAlongNormal = 0x507; // bool - public const nint m_bOffsetonColOnly = 0x508; // bool - public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 - public const nint m_nPreserveOffsetCP = 0x510; // int32 - public const nint m_nIgnoreCP = 0x514; // int32 + public const nint m_flOffset = 0x1C8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x328; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x488; // char[128] + public const nint m_nTraceSet = 0x508; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x518; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x51C; // bool + public const nint m_bSetNormal = 0x51D; // bool + public const nint m_bSetPXYZOnly = 0x51E; // bool + public const nint m_bTraceAlongNormal = 0x51F; // bool + public const nint m_bOffsetonColOnly = 0x520; // bool + public const nint m_flOffsetByRadiusFactor = 0x524; // float32 + public const nint m_nPreserveOffsetCP = 0x528; // int32 + public const nint m_nIgnoreCP = 0x52C; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3009,10 +3022,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flMin = 0x1C8; // float32 + public const nint m_flMax = 0x1CC; // float32 + public const nint m_flExponent = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3020,9 +3033,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x208; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x360; // CStrongHandle - public const nint m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t + public const nint m_flPostProcessStrength = 0x210; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x370; // CStrongHandle + public const nint m_nPriority = 0x378; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Field count: 27 @@ -3030,33 +3043,33 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_vecCpOffset = 0x1BC; // Vector - public const nint m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1D0; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1D4; // char[128] - public const nint m_bWorldOnly = 0x254; // bool - public const nint m_bBrushOnly = 0x255; // bool - public const nint m_bIncludeWater = 0x256; // bool - public const nint m_nIgnoreCP = 0x258; // int32 - public const nint m_flCpMovementTolerance = 0x25C; // float32 - public const nint m_flRetestRate = 0x260; // float32 - public const nint m_flTraceTolerance = 0x264; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x268; // float32 - public const nint m_nMaxTracesPerFrame = 0x26C; // float32 - public const nint m_flRadiusScale = 0x270; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3C8; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x520; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x678; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7D0; // bool - public const nint m_bKillonContact = 0x7D1; // bool - public const nint m_flMinSpeed = 0x7D4; // float32 - public const nint m_bSetNormal = 0x7D8; // bool - public const nint m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7E0; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1C0; // int32 + public const nint m_vecCpOffset = 0x1C4; // Vector + public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1DC; // char[128] + public const nint m_bWorldOnly = 0x25C; // bool + public const nint m_bBrushOnly = 0x25D; // bool + public const nint m_bIncludeWater = 0x25E; // bool + public const nint m_nIgnoreCP = 0x260; // int32 + public const nint m_flCpMovementTolerance = 0x264; // float32 + public const nint m_flRetestRate = 0x268; // float32 + public const nint m_flTraceTolerance = 0x26C; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 + public const nint m_nMaxTracesPerFrame = 0x274; // float32 + public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3D8; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x538; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x698; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7F8; // bool + public const nint m_bKillonContact = 0x7F9; // bool + public const nint m_flMinSpeed = 0x7FC; // float32 + public const nint m_bSetNormal = 0x800; // bool + public const nint m_nStickOnCollisionField = 0x804; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x808; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x968; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x96C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Field count: 0 @@ -3072,14 +3085,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nVertexCountKb = 0x610; // uint32 - public const nint m_nIndexCountKb = 0x614; // uint32 - public const nint m_nScaleCP = 0x618; // int32 - public const nint m_MaterialVars = 0x620; // CUtlVector - public const nint m_hMaterial = 0x650; // CStrongHandle + public const nint m_cubeWidth = 0x210; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x370; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4D0; // CParticleCollectionRendererFloatInput + public const nint m_nVertexCountKb = 0x630; // uint32 + public const nint m_nIndexCountKb = 0x634; // uint32 + public const nint m_nScaleCP = 0x638; // int32 + public const nint m_MaterialVars = 0x640; // CUtlVector + public const nint m_hMaterial = 0x670; // CStrongHandle } // Parent: CParticleFunctionOperator // Field count: 13 @@ -3087,19 +3100,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_FrequencyMin = 0x1C0; // float32 - public const nint m_FrequencyMax = 0x1C4; // float32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1CC; // bool - public const nint m_bProportionalOp = 0x1CD; // bool - public const nint m_flStartTime_min = 0x1D0; // float32 - public const nint m_flStartTime_max = 0x1D4; // float32 - public const nint m_flEndTime_min = 0x1D8; // float32 - public const nint m_flEndTime_max = 0x1DC; // float32 - public const nint m_flOscMult = 0x1E0; // float32 - public const nint m_flOscAdd = 0x1E4; // float32 + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_FrequencyMin = 0x1C8; // float32 + public const nint m_FrequencyMax = 0x1CC; // float32 + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1D4; // bool + public const nint m_bProportionalOp = 0x1D5; // bool + public const nint m_flStartTime_min = 0x1D8; // float32 + public const nint m_flStartTime_max = 0x1DC; // float32 + public const nint m_flEndTime_min = 0x1E0; // float32 + public const nint m_flEndTime_max = 0x1E4; // float32 + public const nint m_flOscMult = 0x1E8; // float32 + public const nint m_flOscAdd = 0x1EC; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3107,10 +3120,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1B8; // float32 - public const nint m_flFadeOutTimeMax = 0x1BC; // float32 - public const nint m_flFadeOutTimeExp = 0x1C0; // float32 - public const nint m_flFadeBias = 0x1C4; // float32 + public const nint m_flFadeOutTimeMin = 0x1C0; // float32 + public const nint m_flFadeOutTimeMax = 0x1C4; // float32 + public const nint m_flFadeOutTimeExp = 0x1C8; // float32 + public const nint m_flFadeBias = 0x1CC; // float32 public const nint m_bProportional = 0x200; // bool public const nint m_bEaseInAndOut = 0x201; // bool } @@ -3120,11 +3133,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 - public const nint m_bShuffle = 0x1C8; // bool - public const nint m_bLinear = 0x1C9; // bool - public const nint m_WeightedList = 0x1D0; // CUtlVector + public const nint m_nSequenceMin = 0x1C8; // int32 + public const nint m_nSequenceMax = 0x1CC; // int32 + public const nint m_bShuffle = 0x1D0; // bool + public const nint m_bLinear = 0x1D1; // bool + public const nint m_WeightedList = 0x1D8; // CUtlVector } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3132,9 +3145,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t public const nint m_bEaseOut = 0x1F4; // bool } @@ -3144,9 +3157,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1C8; // int32 + public const nint m_flDistance = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x330; // bool } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3154,8 +3167,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x310; // CPerParticleFloatInput + public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3163,11 +3176,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_nWeightUpdateCP = 0x1C8; // int32 - public const nint m_bUseVerticalVelocity = 0x1CC; // bool - public const nint m_vecScale = 0x1D0; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_nWeightUpdateCP = 0x1D0; // int32 + public const nint m_bUseVerticalVelocity = 0x1D4; // bool + public const nint m_vecScale = 0x1D8; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3175,12 +3188,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B8; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_nOutputField = 0xE70; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE74; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE78; // bool + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x840; // CPerParticleVecInput + public const nint m_nOutputField = 0xEB8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xEBC; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xEC0; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3188,12 +3201,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C0; // Vector - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1D4; // Vector - public const nint m_vOffsetMax = 0x1E0; // Vector - public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + public const nint m_vecScale = 0x1C8; // Vector + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1DC; // Vector + public const nint m_vOffsetMax = 0x1E8; // Vector + public const nint m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3201,11 +3214,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3213,10 +3226,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x224; // float32 - public const nint m_flSpinStrength = 0x228; // float32 + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x22C; // float32 + public const nint m_flSpinStrength = 0x230; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3224,13 +3237,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x208; // CStrongHandle - public const nint m_pTextureDetail2 = 0x210; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x218; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x220; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x228; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x230; // CStrongHandle - public const nint m_pTextureEnvMap = 0x238; // CStrongHandle + public const nint m_pTextureColorWarp = 0x210; // CStrongHandle + public const nint m_pTextureDetail2 = 0x218; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x220; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x228; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x230; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x238; // CStrongHandle + public const nint m_pTextureEnvMap = 0x240; // CStrongHandle } // Parent: CParticleFunctionForce // Field count: 2 @@ -3238,8 +3251,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1C8; // Vector - public const nint m_MaxForce = 0x1D4; // Vector + public const nint m_MinForce = 0x1D0; // Vector + public const nint m_MaxForce = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3247,13 +3260,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1BC; // int32 - public const nint m_nInputMax = 0x1C0; // int32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_bBackwards = 0x1CC; // bool - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bBackwards = 0x1D4; // bool + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: None // Field count: 16 @@ -3284,9 +3297,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nScaleCP = 0x1CC; // int32 - public const nint m_vecAccel = 0x1D0; // CParticleCollectionVecInput + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nScaleCP = 0x1D4; // int32 + public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3294,11 +3307,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bBoundBox = 0x1BC; // bool - public const nint m_bCullOutside = 0x1BD; // bool - public const nint m_bUseBones = 0x1BE; // bool - public const nint m_HitboxSetName = 0x1BF; // char[128] + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3306,10 +3319,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t - public const nint m_Lerp = 0x318; // CPerParticleFloatInput + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x324; // ParticleSetMethod_t + public const nint m_Lerp = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3317,19 +3330,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1C4; // Vector - public const nint m_vInputMax = 0x1D0; // Vector - public const nint m_vOutputMin = 0x1DC; // Vector - public const nint m_vOutputMax = 0x1E8; // Vector - public const nint m_TransformInput = 0x1F8; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput - public const nint m_flStartTime = 0x2C8; // float32 - public const nint m_flEndTime = 0x2CC; // float32 - public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2D4; // bool - public const nint m_bAccelerate = 0x2D5; // bool - public const nint m_flRemapBias = 0x2D8; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1CC; // Vector + public const nint m_vInputMax = 0x1D8; // Vector + public const nint m_vOutputMin = 0x1E4; // Vector + public const nint m_vOutputMax = 0x1F0; // Vector + public const nint m_TransformInput = 0x200; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x268; // CParticleTransformInput + public const nint m_flStartTime = 0x2D0; // float32 + public const nint m_flEndTime = 0x2D4; // float32 + public const nint m_nSetMethod = 0x2D8; // ParticleSetMethod_t + public const nint m_bOffset = 0x2DC; // bool + public const nint m_bAccelerate = 0x2DD; // bool + public const nint m_flRemapBias = 0x2E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3337,9 +3350,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1B8; // Vector - public const nint m_vTint_0 = 0x1C4; // Vector - public const nint m_vTint_1 = 0x1D0; // Vector + public const nint m_vLightingDir = 0x1C0; // Vector + public const nint m_vTint_0 = 0x1CC; // Vector + public const nint m_vTint_1 = 0x1D8; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3347,9 +3360,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1D4; // float32 - public const nint m_flMaxOutputValue = 0x1D8; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1DC; // float32 + public const nint m_flMaxOutputValue = 0x1E0; // float32 } // Parent: CParticleFloatInput // Field count: 0 @@ -3365,9 +3378,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3375,18 +3388,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_bReverse = 0x1C9; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x480; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5D8; // bool - public const nint m_bPrev = 0x5D9; // bool + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x338; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x498; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5F8; // bool + public const nint m_bPrev = 0x5F9; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3394,21 +3407,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1C0; // int32 - public const nint m_nEndCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_nOutputCPField = 0x1CC; // int32 - public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_flMaxTraceLength = 0x1E4; // float32 - public const nint m_flLOSScale = 0x1E8; // float32 - public const nint m_bLOS = 0x1EC; // bool - public const nint m_CollisionGroupName = 0x1ED; // char[128] - public const nint m_nTraceSet = 0x270; // ParticleTraceSet_t - public const nint m_nSetParent = 0x274; // ParticleParentSetMode_t + public const nint m_nStartCP = 0x1C8; // int32 + public const nint m_nEndCP = 0x1CC; // int32 + public const nint m_nOutputCP = 0x1D0; // int32 + public const nint m_nOutputCPField = 0x1D4; // int32 + public const nint m_bSetOnce = 0x1D8; // bool + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_flMaxTraceLength = 0x1EC; // float32 + public const nint m_flLOSScale = 0x1F0; // float32 + public const nint m_bLOS = 0x1F4; // bool + public const nint m_CollisionGroupName = 0x1F5; // char[128] + public const nint m_nTraceSet = 0x278; // ParticleTraceSet_t + public const nint m_nSetParent = 0x27C; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3416,10 +3429,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHand = 0x1C4; // int32 - public const nint m_vecCP1Pos = 0x1C8; // Vector - public const nint m_bOrientToHand = 0x1D4; // bool + public const nint m_nCP1 = 0x1C8; // int32 + public const nint m_nHand = 0x1CC; // int32 + public const nint m_vecCP1Pos = 0x1D0; // Vector + public const nint m_bOrientToHand = 0x1DC; // bool } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3427,10 +3440,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance0 = 0x1BC; // float32 - public const nint m_flMaxDistanceMid = 0x1C0; // float32 - public const nint m_flMaxDistance1 = 0x1C4; // float32 + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance0 = 0x1C4; // float32 + public const nint m_flMaxDistanceMid = 0x1C8; // float32 + public const nint m_flMaxDistance1 = 0x1CC; // float32 public const nint m_PathParameters = 0x1D0; // CPathParameters public const nint m_flTravelTime = 0x210; // float32 public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t @@ -3442,10 +3455,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1B8; // int32 - public const nint m_vecPointOffset = 0x1BC; // Vector - public const nint m_flDistance = 0x1C8; // float32 - public const nint m_bCullInside = 0x1CC; // bool + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_vecPointOffset = 0x1C4; // Vector + public const nint m_flDistance = 0x1D0; // float32 + public const nint m_bCullInside = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3453,14 +3466,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x720; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x328; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x488; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5E8; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x748; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x8A8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3468,7 +3481,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_fMaxDistance = 0x1C8; // float32 public const nint m_PathParams = 0x1D0; // CPathParameters public const nint m_bUseRandomCPs = 0x210; // bool public const nint m_vEndOffset = 0x214; // Vector @@ -3480,13 +3493,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1B8; // char[128] - public const nint m_AttachmentName = 0x238; // char[128] - public const nint m_nFirstControlPoint = 0x2B8; // int32 - public const nint m_nNumControlPoints = 0x2BC; // int32 - public const nint m_nFirstSourcePoint = 0x2C0; // int32 - public const nint m_bSkin = 0x2C4; // bool - public const nint m_bAttachment = 0x2C5; // bool + public const nint m_HitboxSetName = 0x1C0; // char[128] + public const nint m_AttachmentName = 0x240; // char[128] + public const nint m_nFirstControlPoint = 0x2C0; // int32 + public const nint m_nNumControlPoints = 0x2C4; // int32 + public const nint m_nFirstSourcePoint = 0x2C8; // int32 + public const nint m_bSkin = 0x2CC; // bool + public const nint m_bAttachment = 0x2CD; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3494,12 +3507,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1B8; // Color - public const nint m_ColorFadeMax = 0x1D4; // Color - public const nint m_flFadeStartTime = 0x1E4; // float32 - public const nint m_flFadeEndTime = 0x1E8; // float32 - public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1F0; // bool + public const nint m_ColorFadeMin = 0x1C0; // Color + public const nint m_ColorFadeMax = 0x1DC; // Color + public const nint m_flFadeStartTime = 0x1EC; // float32 + public const nint m_flFadeEndTime = 0x1F0; // float32 + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F8; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3514,13 +3527,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x210; // float32 - public const nint m_nAnimationType = 0x214; // AnimationType_t - public const nint m_bAnimateInFPS = 0x218; // bool - public const nint m_flMinSize = 0x21C; // float32 - public const nint m_flMaxSize = 0x220; // float32 - public const nint m_flStartFadeSize = 0x224; // float32 - public const nint m_flEndFadeSize = 0x228; // float32 + public const nint m_flAnimationRate = 0x218; // float32 + public const nint m_nAnimationType = 0x21C; // AnimationType_t + public const nint m_bAnimateInFPS = 0x220; // bool + public const nint m_flMinSize = 0x224; // float32 + public const nint m_flMaxSize = 0x228; // float32 + public const nint m_flStartFadeSize = 0x22C; // float32 + public const nint m_flEndFadeSize = 0x230; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3528,7 +3541,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3545,13 +3558,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1D8; // Color - public const nint m_ColorMax = 0x1DC; // Color - public const nint m_TintMin = 0x1E0; // Color - public const nint m_TintMax = 0x1E4; // Color - public const nint m_flTintPerc = 0x1E8; // float32 - public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F0; // float32 + public const nint m_ColorMin = 0x1E0; // Color + public const nint m_ColorMax = 0x1E4; // Color + public const nint m_TintMin = 0x1E8; // Color + public const nint m_TintMax = 0x1EC; // Color + public const nint m_flTintPerc = 0x1F0; // float32 + public const nint m_nTintBlendMode = 0x1F4; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1F8; // float32 } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3559,7 +3572,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x208; // CStrongHandle + public const nint m_hMaterial = 0x210; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3567,12 +3580,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D0; // CPerParticleFloatInput + public const nint m_flInput2 = 0x330; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5F0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5F4; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3580,16 +3593,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x9D0; // int32 - public const nint m_bLocalSpace = 0x9D4; // bool - public const nint m_bCenter = 0x9D5; // bool - public const nint m_bHollow = 0x9D6; // bool + public const nint m_nXCount = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x328; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x488; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x5E8; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x748; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x8A8; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0xA08; // int32 + public const nint m_bLocalSpace = 0xA0C; // bool + public const nint m_bCenter = 0xA0D; // bool + public const nint m_bHollow = 0xA0E; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3597,19 +3610,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_vecRateMin = 0x1C4; // Vector - public const nint m_vecRateMax = 0x1D0; // Vector + public const nint m_nOutControlPointNumber = 0x1C8; // int32 + public const nint m_vecRateMin = 0x1CC; // Vector + public const nint m_vecRateMax = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1B8; // float32 - public const nint m_flSpdScale = 0x1BC; // float32 - public const nint m_nCPBroadcast = 0x1C0; // int32 + public const nint m_flDirScale = 0x1C0; // float32 + public const nint m_flSpdScale = 0x1C4; // float32 + public const nint m_flNeighborDistance = 0x1C8; // float32 + public const nint m_flFacingStrength = 0x1CC; // float32 + public const nint m_bUseAABB = 0x1D0; // bool + public const nint m_nCPBroadcast = 0x1D4; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3617,9 +3633,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 + public const nint m_flMin = 0x1C8; // float32 + public const nint m_flMax = 0x1CC; // float32 + public const nint m_flExponent = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3627,20 +3643,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C0; // bool - public const nint m_bForceZ = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_nHeightCP = 0x1C8; // int32 - public const nint m_bUseWaterHeight = 0x1CC; // bool - public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xFDC; // bool - public const nint m_bPreferMovingBoxes = 0xFDD; // bool - public const nint m_HitboxSetName = 0xFDE; // char[128] - public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + public const nint m_bUseBones = 0x1C8; // bool + public const nint m_bForceZ = 0x1C9; // bool + public const nint m_nControlPointNumber = 0x1CC; // int32 + public const nint m_nHeightCP = 0x1D0; // int32 + public const nint m_bUseWaterHeight = 0x1D4; // bool + public const nint m_flDesiredHeight = 0x1D8; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x338; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x9B0; // CParticleCollectionVecInput + public const nint m_nBiasType = 0x1028; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0x102C; // bool + public const nint m_bPreferMovingBoxes = 0x102D; // bool + public const nint m_HitboxSetName = 0x102E; // char[128] + public const nint m_flHitboxVelocityScale = 0x10B0; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x1210; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3658,12 +3674,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1B8; // float32 - public const nint m_flDurationMax = 0x1BC; // float32 - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nCPField = 0x1C4; // int32 - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_bOnlyChildren = 0x1CC; // bool + public const nint m_flDurationMin = 0x1C0; // float32 + public const nint m_flDurationMax = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nCPField = 0x1CC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_bOnlyChildren = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3678,13 +3694,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flRadiusScale = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3693,12 +3709,12 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x470; // bool - public const nint m_bCPPairs = 0x471; // bool - public const nint m_bSaveOffset = 0x472; // bool - public const nint m_PathParams = 0x480; // CPathParameters + public const nint m_fMaxDistance = 0x1C8; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x328; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x488; // bool + public const nint m_bCPPairs = 0x489; // bool + public const nint m_bSaveOffset = 0x48A; // bool + public const nint m_PathParams = 0x490; // CPathParameters } // Parent: None // Field count: 2 @@ -3715,12 +3731,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flScale = 0x22C; // float32 - public const nint m_flOffsetRot = 0x230; // float32 - public const nint m_vecOffsetAxis = 0x234; // Vector - public const nint m_bNormalize = 0x240; // bool + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flScale = 0x234; // float32 + public const nint m_flOffsetRot = 0x238; // float32 + public const nint m_vecOffsetAxis = 0x23C; // Vector + public const nint m_bNormalize = 0x248; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3729,9 +3745,9 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1B8; // float32 - public const nint m_flFadeEnd = 0x1BC; // float32 - public const nint m_bCPPairs = 0x1C0; // bool + public const nint m_flFadeStart = 0x1C0; // float32 + public const nint m_flFadeEnd = 0x1C4; // float32 + public const nint m_bCPPairs = 0x1C8; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3740,7 +3756,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3748,10 +3764,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // Vector - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_vecRotation = 0x230; // Vector + public const nint m_bUseQuat = 0x23C; // bool + public const nint m_bWriteNormal = 0x23D; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3759,10 +3775,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1B8; // float32 - public const nint m_flCullStart = 0x1BC; // float32 - public const nint m_flCullEnd = 0x1C0; // float32 - public const nint m_flCullExp = 0x1C4; // float32 + public const nint m_flCullPerc = 0x1C0; // float32 + public const nint m_flCullStart = 0x1C4; // float32 + public const nint m_flCullEnd = 0x1C8; // float32 + public const nint m_flCullExp = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3770,7 +3786,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; // float32 + public const nint m_flPercent = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3778,7 +3794,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -3795,11 +3811,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_DistanceCheck = 0x1C8; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3807,8 +3823,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x208; // Color - public const nint m_DefaultText = 0x210; // CUtlString + public const nint m_OutlineColor = 0x210; // Color + public const nint m_DefaultText = 0x218; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3816,11 +3832,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_nCacheField = 0x318; // ParticleAttributeIndex_t - public const nint m_flScale = 0x320; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x478; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x328; // ParticleAttributeIndex_t + public const nint m_flScale = 0x330; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x490; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3835,9 +3851,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1BC; // Vector - public const nint m_flLerpTime = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // Vector + public const nint m_flLerpTime = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3845,7 +3861,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1B8; // float32 + public const nint m_flMinVelocity = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3853,12 +3869,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1C0; // int32 - public const nint m_nOutputCP = 0x1C4; // int32 - public const nint m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x320; // bool - public const nint m_bAvoidSingularity = 0x321; // bool - public const nint m_bPointAway = 0x322; // bool + public const nint m_nInputCP = 0x1C8; // int32 + public const nint m_nOutputCP = 0x1CC; // int32 + public const nint m_flInterpolation = 0x1D0; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x330; // bool + public const nint m_bAvoidSingularity = 0x331; // bool + public const nint m_bPointAway = 0x332; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3866,11 +3882,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C0; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D8; // bool - public const nint m_bClosedLoop = 0x1D9; // bool - public const nint m_nNumPointsAlongPath = 0x1DC; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3878,23 +3894,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x310; // float32 - public const nint m_flTolerance = 0x314; // float32 - public const nint m_flTraceOffset = 0x318; // float32 - public const nint m_flLerpRate = 0x31C; // float32 - public const nint m_CollisionGroupName = 0x320; // char[128] - public const nint m_nTraceSet = 0x3A0; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3A4; // int32 - public const nint m_nRefCP2 = 0x3A8; // int32 - public const nint m_nLerpCP = 0x3AC; // int32 - public const nint m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3BC; // bool - public const nint m_bIncludeWater = 0x3BD; // bool - public const nint m_bSetNormal = 0x3C0; // bool - public const nint m_bScaleOffset = 0x3C1; // bool - public const nint m_nPreserveOffsetCP = 0x3C4; // int32 - public const nint m_nIgnoreCP = 0x3C8; // int32 + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x320; // float32 + public const nint m_flTolerance = 0x324; // float32 + public const nint m_flTraceOffset = 0x328; // float32 + public const nint m_flLerpRate = 0x32C; // float32 + public const nint m_CollisionGroupName = 0x330; // char[128] + public const nint m_nTraceSet = 0x3B0; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3B4; // int32 + public const nint m_nRefCP2 = 0x3B8; // int32 + public const nint m_nLerpCP = 0x3BC; // int32 + public const nint m_nTraceMissBehavior = 0x3C8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3CC; // bool + public const nint m_bIncludeWater = 0x3CD; // bool + public const nint m_bSetNormal = 0x3D0; // bool + public const nint m_bScaleOffset = 0x3D1; // bool + public const nint m_nPreserveOffsetCP = 0x3D4; // int32 + public const nint m_nIgnoreCP = 0x3D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3902,8 +3918,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1B8; // int32 - public const nint m_nOutputControlPoint = 0x1BC; // int32 + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3911,10 +3927,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1B8; // CPerParticleVecInput - public const nint m_InputVec2 = 0x810; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE6C; // bool + public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x838; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xEB0; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xEB4; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3922,10 +3938,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_vecRotation = 0x220; // Vector - public const nint m_bUseQuat = 0x22C; // bool - public const nint m_bWriteNormal = 0x22D; // bool + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // Vector + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3941,11 +3957,11 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_bRandomDistribution = 0x1C4; // bool - public const nint m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -3953,8 +3969,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_nSequenceMin = 0x1C8; // int32 + public const nint m_nSequenceMax = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3962,10 +3978,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x310; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x314; // ParticleSetMethod_t - public const nint m_Lerp = 0x318; // CParticleCollectionFloatInput + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x324; // ParticleSetMethod_t + public const nint m_Lerp = 0x328; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3983,10 +3999,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_nHeadLocationMin = 0x1C4; // int32 - public const nint m_nHeadLocationMax = 0x1C8; // int32 - public const nint m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCP1 = 0x1C8; // int32 + public const nint m_nHeadLocationMin = 0x1CC; // int32 + public const nint m_nHeadLocationMax = 0x1D0; // int32 + public const nint m_flResetRate = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3994,9 +4010,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C0; // int32 + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4004,14 +4020,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C0; // bool - public const nint m_bAbsValInv = 0x1C1; // bool - public const nint m_flOffset = 0x1C4; // float32 - public const nint m_flAgeMin = 0x1C8; // float32 - public const nint m_flAgeMax = 0x1CC; // float32 - public const nint m_flNoiseScale = 0x1D0; // float32 - public const nint m_flNoiseScaleLoc = 0x1D4; // float32 - public const nint m_vecOffsetLoc = 0x1D8; // Vector + public const nint m_bAbsVal = 0x1C8; // bool + public const nint m_bAbsValInv = 0x1C9; // bool + public const nint m_flOffset = 0x1CC; // float32 + public const nint m_flAgeMin = 0x1D0; // float32 + public const nint m_flAgeMax = 0x1D4; // float32 + public const nint m_flNoiseScale = 0x1D8; // float32 + public const nint m_flNoiseScaleLoc = 0x1DC; // float32 + public const nint m_vecOffsetLoc = 0x1E0; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4019,9 +4035,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4029,12 +4045,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1C4; // float32 - public const nint m_flDegreesMin = 0x1C8; // float32 - public const nint m_flDegreesMax = 0x1CC; // float32 - public const nint m_flRotationRandExponent = 0x1D0; // float32 - public const nint m_bRandomlyFlipDirection = 0x1D4; // bool + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1CC; // float32 + public const nint m_flDegreesMin = 0x1D0; // float32 + public const nint m_flDegreesMax = 0x1D4; // float32 + public const nint m_flRotationRandExponent = 0x1D8; // float32 + public const nint m_bRandomlyFlipDirection = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4042,15 +4058,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C0; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x818; // CPerParticleVecInput - public const nint m_flInputMin = 0xE70; // CPerParticleFloatInput - public const nint m_flInputMax = 0xFC8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1120; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1278; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x13D4; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x840; // CPerParticleVecInput + public const nint m_flInputMin = 0xEB8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x1018; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1178; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x12D8; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x1438; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x143C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4058,9 +4074,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flRange = 0x1BC; // float32 - public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flRange = 0x1C4; // float32 + public const nint m_flScale = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4068,17 +4084,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1B8; // Vector - public const nint m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1C8; // float32 - public const nint m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D0; // float32 - public const nint m_nControlPointInput1 = 0x1D4; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1E8; // float32 - public const nint m_nControlPointInput2 = 0x1EC; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x200; // float32 - public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x208; // Vector + public const nint m_vStartValue = 0x1C0; // Vector + public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1D0; // float32 + public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D8; // float32 + public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1F0; // float32 + public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x208; // float32 + public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x210; // Vector } // Parent: CParticleInput // Field count: 8 @@ -4103,21 +4119,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x280; // float32 - public const nint m_flLifeTimeFadeEnd = 0x284; // float32 - public const nint m_flJumpThreshold = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bRigid = 0x310; // bool - public const nint m_bUseBones = 0x311; // bool - public const nint m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x320; // bool - public const nint m_vecRotation = 0x328; // CPerParticleVecInput - public const nint m_flRotLerp = 0x980; // CPerParticleFloatInput + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x288; // float32 + public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 + public const nint m_flJumpThreshold = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bRigid = 0x318; // bool + public const nint m_bUseBones = 0x319; // bool + public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x328; // bool + public const nint m_vecRotation = 0x330; // CPerParticleVecInput + public const nint m_flRotLerp = 0x9A8; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4132,9 +4148,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1B8; // Vector - public const nint m_nCP = 0x1C4; // int32 - public const nint m_bRadiusScale = 0x1C8; // bool + public const nint m_vecOffset = 0x1C0; // Vector + public const nint m_nCP = 0x1CC; // int32 + public const nint m_bRadiusScale = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4142,11 +4158,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVec { - public const nint m_InputValue = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t - public const nint m_Lerp = 0x818; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x970; // bool + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x838; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x83C; // ParticleSetMethod_t + public const nint m_Lerp = 0x840; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x9A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4154,11 +4170,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; // float32 - public const nint m_flIncrement = 0x1C4; // float32 - public const nint m_bRandomDistribution = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSubFrame = 0x1D0; // bool + public const nint m_flVelocityScale = 0x1C8; // float32 + public const nint m_flIncrement = 0x1CC; // float32 + public const nint m_bRandomDistribution = 0x1D0; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_bSubFrame = 0x1D8; // bool } // Parent: None // Field count: 0 @@ -4177,25 +4193,27 @@ namespace CS2Dumper.Schemas { public const nint unused = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB20; // bool - public const nint m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC80; // CPerParticleFloatInput - public const nint m_flRange = 0xDD8; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x11E0; // CStrongHandle - public const nint m_bSphericalCookie = 0x11E8; // bool + public const nint m_nLightType = 0x210; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x218; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x890; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x894; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x898; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9F8; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB58; // bool + public const nint m_bFog = 0xB59; // bool + public const nint m_flFogScale = 0xB60; // CPerParticleFloatInput + public const nint m_flLuminaireRadius = 0xCC0; // CPerParticleFloatInput + public const nint m_flSkirt = 0xE20; // CPerParticleFloatInput + public const nint m_flRange = 0xF80; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0x10E0; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1240; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x13A0; // CStrongHandle + public const nint m_bSphericalCookie = 0x13A8; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4203,11 +4221,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1B8; // int32 - public const nint m_nSecondControlPoint = 0x1BC; // int32 - public const nint m_bUseRadius = 0x1C0; // bool - public const nint m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput + public const nint m_nFirstControlPoint = 0x1C0; // int32 + public const nint m_nSecondControlPoint = 0x1C4; // int32 + public const nint m_bUseRadius = 0x1C8; // bool + public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Field count: 0 @@ -4230,25 +4248,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bRigid = 0x1D0; // bool - public const nint m_bSetNormal = 0x1D1; // bool - public const nint m_bIgnoreDt = 0x1D2; // bool - public const nint m_flMinNormalVelocity = 0x1D4; // float32 - public const nint m_flMaxNormalVelocity = 0x1D8; // float32 - public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput - public const nint m_flIncrement = 0x338; // float32 - public const nint m_nFullLoopIncrement = 0x33C; // int32 - public const nint m_nSnapShotStartPoint = 0x340; // int32 - public const nint m_flBoneVelocity = 0x344; // float32 - public const nint m_flBoneVelocityMax = 0x348; // float32 - public const nint m_bCopyColor = 0x34C; // bool - public const nint m_bCopyAlpha = 0x34D; // bool - public const nint m_bSetRadius = 0x34E; // bool + public const nint m_nSnapshotControlPointNumber = 0x1C8; // int32 + public const nint m_nControlPointNumber = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_bRigid = 0x1D8; // bool + public const nint m_bSetNormal = 0x1D9; // bool + public const nint m_bIgnoreDt = 0x1DA; // bool + public const nint m_flMinNormalVelocity = 0x1DC; // float32 + public const nint m_flMaxNormalVelocity = 0x1E0; // float32 + public const nint m_nIndexType = 0x1E4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1E8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x348; // float32 + public const nint m_nFullLoopIncrement = 0x34C; // int32 + public const nint m_nSnapShotStartPoint = 0x350; // int32 + public const nint m_flBoneVelocity = 0x354; // float32 + public const nint m_flBoneVelocityMax = 0x358; // float32 + public const nint m_bCopyColor = 0x35C; // bool + public const nint m_bCopyAlpha = 0x35D; // bool + public const nint m_bSetRadius = 0x35E; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4256,10 +4274,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1B8; // int32 - public const nint m_nLatencyCP = 0x1BC; // int32 - public const nint m_nLatencyCPField = 0x1C0; // int32 - public const nint m_nDesiredVelocityCPField = 0x1C4; // int32 + public const nint m_nDesiredVelocityCP = 0x1C0; // int32 + public const nint m_nLatencyCP = 0x1C4; // int32 + public const nint m_nLatencyCPField = 0x1C8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4267,8 +4285,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1B8; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x310; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4276,12 +4294,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_fl4NoiseScale = 0x1C4; // float32 - public const nint m_bAdditive = 0x1C8; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1CC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_fl4NoiseScale = 0x1CC; // float32 + public const nint m_bAdditive = 0x1D0; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4289,12 +4307,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1B8; // float32 - public const nint m_flEndFadeInTime = 0x1BC; // float32 - public const nint m_flStartFadeOutTime = 0x1C0; // float32 - public const nint m_flEndFadeOutTime = 0x1C4; // float32 - public const nint m_flStartAlpha = 0x1C8; // float32 - public const nint m_flEndAlpha = 0x1CC; // float32 + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4302,9 +4320,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1B8; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x310; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x320; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x480; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4314,8 +4332,8 @@ namespace CS2Dumper.Schemas { public static class CParticleMassCalculationParameters { public const nint m_nMassMode = 0x0; // ParticleMassMode_t public const nint m_flRadius = 0x8; // CPerParticleFloatInput - public const nint m_flNominalRadius = 0x160; // CPerParticleFloatInput - public const nint m_flScale = 0x2B8; // CPerParticleFloatInput + public const nint m_flNominalRadius = 0x168; // CPerParticleFloatInput + public const nint m_flScale = 0x2C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4323,14 +4341,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4338,7 +4356,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1B8; // float32 + public const nint m_flMinAlpha = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4346,8 +4364,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4355,11 +4373,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x820; // bool - public const nint m_bWritePreviousPosition = 0x821; // bool + public const nint m_InputValue = 0x1C8; // CPerParticleVecInput + public const nint m_nOutputField = 0x840; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x844; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x848; // bool + public const nint m_bWritePreviousPosition = 0x849; // bool } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4367,16 +4385,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_bEvenDistribution = 0x1C8; // bool - public const nint m_nDesiredHitbox = 0x1CC; // int32 - public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x828; // Vector - public const nint m_bMaintainHitbox = 0x834; // bool - public const nint m_bUseBones = 0x835; // bool - public const nint m_HitboxSetName = 0x836; // char[128] - public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nForceInModel = 0x1CC; // int32 + public const nint m_bEvenDistribution = 0x1D0; // bool + public const nint m_nDesiredHitbox = 0x1D4; // int32 + public const nint m_vecHitBoxScale = 0x1D8; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x850; // Vector + public const nint m_bMaintainHitbox = 0x85C; // bool + public const nint m_bUseBones = 0x85D; // bool + public const nint m_HitboxSetName = 0x85E; // char[128] + public const nint m_flShellSize = 0x8E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4384,12 +4402,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1BC; // int32 - public const nint m_bSetNormal = 0x1C0; // bool - public const nint m_bSetRadius = 0x1C1; // bool - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_flTValue = 0x320; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_flTValue = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4397,10 +4415,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C0; // CPerParticleFloatInput - public const nint m_flStartTime = 0x318; // float32 - public const nint m_flEndTime = 0x31C; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput + public const nint m_flStartTime = 0x328; // float32 + public const nint m_flEndTime = 0x32C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4408,19 +4426,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x244; // Vector - public const nint m_vecOutputMax = 0x250; // Vector - public const nint m_nControlPointNumber = 0x25C; // int32 - public const nint m_bPerParticle = 0x260; // bool - public const nint m_bTranslate = 0x261; // bool - public const nint m_bProportional = 0x262; // bool - public const nint m_flTraceLength = 0x264; // float32 - public const nint m_bPerParticleTR = 0x268; // bool - public const nint m_bInherit = 0x269; // bool - public const nint m_nChildCP = 0x26C; // int32 - public const nint m_nChildGroupID = 0x270; // int32 + public const nint m_CollisionGroupName = 0x1C8; // char[128] + public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x24C; // Vector + public const nint m_vecOutputMax = 0x258; // Vector + public const nint m_nControlPointNumber = 0x264; // int32 + public const nint m_bPerParticle = 0x268; // bool + public const nint m_bTranslate = 0x269; // bool + public const nint m_bProportional = 0x26A; // bool + public const nint m_flTraceLength = 0x26C; // float32 + public const nint m_bPerParticleTR = 0x270; // bool + public const nint m_bInherit = 0x271; // bool + public const nint m_nChildCP = 0x274; // int32 + public const nint m_nChildGroupID = 0x278; // int32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4428,9 +4446,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x318; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4438,9 +4456,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_bOrientToHMD = 0x1D0; // bool + public const nint m_nCP1 = 0x1C8; // int32 + public const nint m_vecCP1Pos = 0x1CC; // Vector + public const nint m_bOrientToHMD = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4448,15 +4466,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bSetPreviousParticle = 0x1D5; // bool + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bSetPreviousParticle = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4464,12 +4482,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x820; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFD0; // int32 - public const nint m_nOutVectorField = 0xFD4; // int32 + public const nint m_nExpression = 0x1C8; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1D0; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x848; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x1020; // int32 + public const nint m_nOutVectorField = 0x1024; // int32 } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4477,16 +4495,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_TransformStart = 0x1D0; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2A4; // bool - public const nint m_bRadialCheck = 0x2A5; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4494,9 +4512,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool + public const nint m_nControlPoint = 0x1C8; // int32 + public const nint m_flDistance = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x330; // bool } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4519,16 +4537,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x488; // int32 - public const nint m_bLocalSpaceAngles = 0x48C; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nAttributeToRead = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1D4; // int32 + public const nint m_bRandom = 0x1D8; // bool + public const nint m_bReverse = 0x1D9; // bool + public const nint m_nSnapShotIncrement = 0x1E0; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x340; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x4A0; // int32 + public const nint m_bLocalSpaceAngles = 0x4A4; // bool } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4536,28 +4554,28 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x208; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x360; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB10; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xB18; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x1338; // bool - public const nint m_flCapRoundness = 0x133C; // float32 - public const nint m_flCapOffsetAmount = 0x1340; // float32 - public const nint m_flTessScale = 0x1344; // float32 - public const nint m_nMinTesselation = 0x1348; // int32 - public const nint m_nMaxTesselation = 0x134C; // int32 - public const nint m_nRoundness = 0x1350; // int32 - public const nint m_LightingTransform = 0x1358; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x13C0; // CUtlVector - public const nint m_MaterialVecVars = 0x13F0; // CUtlVector + public const nint m_flRadiusScale = 0x210; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x370; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4D0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xB48; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB50; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xB58; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB60; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xCC0; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xE20; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF80; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x10E0; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x1240; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x13A0; // bool + public const nint m_flCapRoundness = 0x13A4; // float32 + public const nint m_flCapOffsetAmount = 0x13A8; // float32 + public const nint m_flTessScale = 0x13AC; // float32 + public const nint m_nMinTesselation = 0x13B0; // int32 + public const nint m_nMaxTesselation = 0x13B4; // int32 + public const nint m_nRoundness = 0x13B8; // int32 + public const nint m_LightingTransform = 0x13C0; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x1428; // CUtlVector + public const nint m_MaterialVecVars = 0x1458; // CUtlVector } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4565,8 +4583,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flVelocityScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flVelocityScale = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4574,13 +4592,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nFlowCP = 0x1C8; // int32 - public const nint m_nActiveCP = 0x1CC; // int32 - public const nint m_nActiveCPField = 0x1D0; // int32 - public const nint m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x330; // bool + public const nint m_nSourceCP = 0x1C8; // int32 + public const nint m_nDestCP = 0x1CC; // int32 + public const nint m_nFlowCP = 0x1D0; // int32 + public const nint m_nActiveCP = 0x1D4; // int32 + public const nint m_nActiveCPField = 0x1D8; // int32 + public const nint m_flRetestRate = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x340; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4588,12 +4606,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput - public const nint m_OffsetMax = 0x818; // CPerParticleVecInput - public const nint m_TransformInput = 0xE70; // CParticleTransformInput - public const nint m_bLocalCoords = 0xED8; // bool - public const nint m_bProportional = 0xED9; // bool - public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + public const nint m_OffsetMin = 0x1C8; // CPerParticleVecInput + public const nint m_OffsetMax = 0x840; // CPerParticleVecInput + public const nint m_TransformInput = 0xEB8; // CParticleTransformInput + public const nint m_bLocalCoords = 0xF20; // bool + public const nint m_bProportional = 0xF21; // bool + public const nint m_randomnessParameters = 0xF24; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4601,8 +4619,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1C0; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + public const nint m_transformInput = 0x1C8; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x230; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4610,7 +4628,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1B8; // float32 + public const nint m_flShapeRestorationTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4618,12 +4636,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x320; // bool - public const nint m_bSetOrientation = 0x321; // bool + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x330; // bool + public const nint m_bSetOrientation = 0x331; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4631,16 +4649,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x720; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD78; // CPerParticleVecInput - public const nint m_nSetMethod = 0x13D0; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13D4; // int32 - public const nint m_b3D = 0x13D8; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x328; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x748; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xDC0; // CPerParticleVecInput + public const nint m_nSetMethod = 0x1438; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x143C; // int32 + public const nint m_b3D = 0x1440; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4648,13 +4666,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C0; // float32 - public const nint m_flOffsetRot = 0x1C4; // float32 - public const nint m_vecOffsetAxis = 0x1C8; // Vector - public const nint m_bNormalize = 0x1D4; // bool - public const nint m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_flOffsetRot = 0x1CC; // float32 + public const nint m_vecOffsetAxis = 0x1D0; // Vector + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4662,15 +4680,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1C0; // int32 - public const nint m_nOutputField = 0x1C4; // int32 - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_StackName = 0x1D8; // CUtlString - public const nint m_OperatorName = 0x1E0; // CUtlString - public const nint m_FieldName = 0x1E8; // CUtlString + public const nint m_nOutputControlPoint = 0x1C8; // int32 + public const nint m_nOutputField = 0x1CC; // int32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_StackName = 0x1E0; // CUtlString + public const nint m_OperatorName = 0x1E8; // CUtlString + public const nint m_FieldName = 0x1F0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4678,13 +4696,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1B8; // Vector - public const nint m_vecTestNormal = 0x1C4; // Vector - public const nint m_bCullOnMiss = 0x1D0; // bool - public const nint m_bStickInsteadOfCull = 0x1D1; // bool - public const nint m_RtEnvName = 0x1D2; // char[128] - public const nint m_nRTEnvCP = 0x254; // int32 - public const nint m_nComponent = 0x258; // int32 + public const nint m_vecTestDir = 0x1C0; // Vector + public const nint m_vecTestNormal = 0x1CC; // Vector + public const nint m_bCullOnMiss = 0x1D8; // bool + public const nint m_bStickInsteadOfCull = 0x1D9; // bool + public const nint m_RtEnvName = 0x1DA; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4692,19 +4710,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_vecOffset = 0x1C0; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x818; // bool - public const nint m_nParticleSelection = 0x81C; // ParticleSelection_t - public const nint m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x978; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC30; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD88; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD8C; // int32 - public const nint m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xEE8; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x840; // bool + public const nint m_nParticleSelection = 0x844; // ParticleSelection_t + public const nint m_nParticleNumber = 0x848; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x9A8; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x9B0; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xB10; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC70; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xDD0; // int32 + public const nint m_nBreakControlPointNumber2 = 0xDD4; // int32 + public const nint m_flBreakValue = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xF38; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4712,19 +4730,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_vInputMin = 0x1C4; // Vector - public const nint m_vInputMax = 0x1D0; // Vector - public const nint m_vOutputMin = 0x1DC; // Vector - public const nint m_vOutputMax = 0x1E8; // Vector - public const nint m_flStartTime = 0x1F4; // float32 - public const nint m_flEndTime = 0x1F8; // float32 - public const nint m_flInterpRate = 0x1FC; // float32 - public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t - public const nint m_bOffset = 0x204; // bool - public const nint m_bAccelerate = 0x205; // bool + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_vInputMin = 0x1CC; // Vector + public const nint m_vInputMax = 0x1D8; // Vector + public const nint m_vOutputMin = 0x1E4; // Vector + public const nint m_vOutputMax = 0x1F0; // Vector + public const nint m_flStartTime = 0x1FC; // float32 + public const nint m_flEndTime = 0x200; // float32 + public const nint m_flInterpRate = 0x204; // float32 + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_bOffset = 0x20C; // bool + public const nint m_bAccelerate = 0x20D; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4732,11 +4750,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t + public const nint m_InputRadius = 0x1C8; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x328; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x488; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x490; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x5F0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce // Field count: 3 @@ -4744,9 +4762,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flForceScale = 0x1CC; // float32 - public const nint m_flTargetDensity = 0x1D0; // float32 + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1D4; // float32 + public const nint m_flTargetDensity = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4754,16 +4772,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; // int32 - public const nint m_nComponent2 = 0x1C4; // int32 - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput - public const nint m_flOffset = 0x388; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput - public const nint m_bUseCount = 0x790; // bool - public const nint m_bUseLocalCoords = 0x791; // bool - public const nint m_bOffsetExistingPos = 0x792; // bool + public const nint m_nComponent1 = 0x1C8; // int32 + public const nint m_nComponent2 = 0x1CC; // int32 + public const nint m_TransformInput = 0x1D0; // CParticleTransformInput + public const nint m_flParticleDensity = 0x238; // CPerParticleFloatInput + public const nint m_flOffset = 0x398; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4F8; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x658; // CPerParticleFloatInput + public const nint m_bUseCount = 0x7B8; // bool + public const nint m_bUseLocalCoords = 0x7B9; // bool + public const nint m_bOffsetExistingPos = 0x7BA; // bool } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4771,11 +4789,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1B8; // float32 - public const nint m_flMaxDistance = 0x1BC; // float32 - public const nint m_flTimeScale = 0x1C0; // float32 - public const nint m_bLoopedPath = 0x1C4; // bool - public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flTimeScale = 0x1C8; // float32 + public const nint m_bLoopedPath = 0x1CC; // bool + public const nint m_pointList = 0x1D0; // CUtlVector } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -4783,18 +4801,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1C0; // bool - public const nint m_bOrient = 0x1C1; // bool - public const nint m_bSetOnce = 0x1C2; // bool - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_nCP2 = 0x1C8; // int32 - public const nint m_nCP3 = 0x1CC; // int32 - public const nint m_nCP4 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_vecCP2Pos = 0x1E0; // Vector - public const nint m_vecCP3Pos = 0x1EC; // Vector - public const nint m_vecCP4Pos = 0x1F8; // Vector - public const nint m_nHeadLocation = 0x204; // int32 + public const nint m_bUseWorldLocation = 0x1C8; // bool + public const nint m_bOrient = 0x1C9; // bool + public const nint m_bSetOnce = 0x1CA; // bool + public const nint m_nCP1 = 0x1CC; // int32 + public const nint m_nCP2 = 0x1D0; // int32 + public const nint m_nCP3 = 0x1D4; // int32 + public const nint m_nCP4 = 0x1D8; // int32 + public const nint m_vecCP1Pos = 0x1DC; // Vector + public const nint m_vecCP2Pos = 0x1E8; // Vector + public const nint m_vecCP3Pos = 0x1F4; // Vector + public const nint m_vecCP4Pos = 0x200; // Vector + public const nint m_nHeadLocation = 0x20C; // int32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4802,12 +4820,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1B8; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_vInput2 = 0x818; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xFCC; // ParticleSetMethod_t + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x840; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x1018; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x101C; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4815,10 +4833,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x810; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x968; // CParticleTransformInput - public const nint m_bLocalSpace = 0x9D0; // bool + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x838; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x998; // CParticleTransformInput + public const nint m_bLocalSpace = 0xA00; // bool } // Parent: CParticleFunctionForce // Field count: 8 @@ -4826,14 +4844,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_IntraParticleForce { - public const nint m_flAttractionMinDistance = 0x1C8; // float32 - public const nint m_flAttractionMaxDistance = 0x1CC; // float32 - public const nint m_flAttractionMaxStrength = 0x1D0; // float32 - public const nint m_flRepulsionMinDistance = 0x1D4; // float32 - public const nint m_flRepulsionMaxDistance = 0x1D8; // float32 - public const nint m_flRepulsionMaxStrength = 0x1DC; // float32 - public const nint m_bUseAABB = 0x1E0; // bool - public const nint m_bThreadIt = 0x1E1; // bool + public const nint m_flAttractionMinDistance = 0x1D0; // float32 + public const nint m_flAttractionMaxDistance = 0x1D4; // float32 + public const nint m_flAttractionMaxStrength = 0x1D8; // float32 + public const nint m_flRepulsionMinDistance = 0x1DC; // float32 + public const nint m_flRepulsionMaxDistance = 0x1E0; // float32 + public const nint m_flRepulsionMaxStrength = 0x1E4; // float32 + public const nint m_bUseAABB = 0x1E8; // bool + public const nint m_bThreadIt = 0x1E9; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4841,10 +4859,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x320; // CPerParticleFloatInput + public const nint m_InputValue = 0x1C8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x32C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4852,22 +4870,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_nForceInModel = 0x288; // int32 - public const nint m_bScaleToVolume = 0x28C; // bool - public const nint m_bEvenDistribution = 0x28D; // bool - public const nint m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - public const nint m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - public const nint m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0xA48; // float32 - public const nint m_flMaxBoneVelocity = 0xA4C; // float32 - public const nint m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x10A8; // char[128] - public const nint m_bLocalCoords = 0x1128; // bool - public const nint m_bUseBones = 0x1129; // bool - public const nint m_bUseMesh = 0x112A; // bool - public const nint m_flShellSize = 0x1130; // CParticleCollectionFloatInput + public const nint m_modelInput = 0x1C8; // CParticleModelInput + public const nint m_transformInput = 0x228; // CParticleTransformInput + public const nint m_nForceInModel = 0x290; // int32 + public const nint m_bScaleToVolume = 0x294; // bool + public const nint m_bEvenDistribution = 0x295; // bool + public const nint m_nDesiredHitbox = 0x298; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x3F8; // int32 + public const nint m_vecHitBoxScale = 0x400; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xA78; // float32 + public const nint m_flMaxBoneVelocity = 0xA7C; // float32 + public const nint m_vecDirectionBias = 0xA80; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x10F8; // char[128] + public const nint m_bLocalCoords = 0x1178; // bool + public const nint m_bUseBones = 0x1179; // bool + public const nint m_bUseMesh = 0x117A; // bool + public const nint m_flShellSize = 0x1180; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4875,10 +4893,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nGroupID = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nGroupID = 0x1CC; // int32 } // Parent: CParticleFunctionForce // Field count: 3 @@ -4886,9 +4904,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1C8; // CPerParticleFloatInput - public const nint m_vForce = 0x320; // CPerParticleVecInput - public const nint m_nCP = 0x978; // int32 + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_vForce = 0x330; // CPerParticleVecInput + public const nint m_nCP = 0x9A8; // int32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4903,24 +4921,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x208; // bool - public const nint m_bProjectWorld = 0x209; // bool - public const nint m_bProjectWater = 0x20A; // bool - public const nint m_bFlipHorizontal = 0x20B; // bool - public const nint m_bEnableProjectedDepthControls = 0x20C; // bool - public const nint m_flMinProjectionDepth = 0x210; // float32 - public const nint m_flMaxProjectionDepth = 0x214; // float32 - public const nint m_vecProjectedMaterials = 0x218; // CUtlVector - public const nint m_flMaterialSelection = 0x230; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x388; // float32 - public const nint m_bOrientToNormal = 0x38C; // bool - public const nint m_MaterialVars = 0x390; // CUtlVector - public const nint m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x658; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + public const nint m_bProjectCharacter = 0x210; // bool + public const nint m_bProjectWorld = 0x211; // bool + public const nint m_bProjectWater = 0x212; // bool + public const nint m_bFlipHorizontal = 0x213; // bool + public const nint m_bEnableProjectedDepthControls = 0x214; // bool + public const nint m_flMinProjectionDepth = 0x218; // float32 + public const nint m_flMaxProjectionDepth = 0x21C; // float32 + public const nint m_vecProjectedMaterials = 0x220; // CUtlVector + public const nint m_flMaterialSelection = 0x238; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x398; // float32 + public const nint m_bOrientToNormal = 0x39C; // bool + public const nint m_MaterialVars = 0x3A0; // CUtlVector + public const nint m_flRadiusScale = 0x3B8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x518; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x678; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x7D8; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x7E0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xE58; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4928,10 +4946,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1B8; // float32 - public const nint m_flMinVelocity = 0x1BC; // float32 - public const nint m_nOverrideCP = 0x1C0; // int32 - public const nint m_nOverrideCPField = 0x1C4; // int32 + public const nint m_flMaxVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1C4; // float32 + public const nint m_nOverrideCP = 0x1C8; // int32 + public const nint m_nOverrideCPField = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4939,9 +4957,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; // float32 - public const nint m_fSpeedMax = 0x1C4; // float32 - public const nint m_bIgnoreDt = 0x1C8; // bool + public const nint m_fSpeedMin = 0x1C8; // float32 + public const nint m_fSpeedMax = 0x1CC; // float32 + public const nint m_bIgnoreDt = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -4949,14 +4967,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // float32 - public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x478; // float32 - public const nint m_nSnapshotControlPoint = 0x47C; // int32 - public const nint m_bEmitInstantaneously = 0x480; // bool - public const nint m_bFinalEmitOnStop = 0x481; // bool - public const nint m_flScale = 0x488; // CParticleCollectionFloatInput + public const nint m_nParticlesToMaintain = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x328; // float32 + public const nint m_flEmissionDuration = 0x330; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x490; // float32 + public const nint m_nSnapshotControlPoint = 0x494; // int32 + public const nint m_bEmitInstantaneously = 0x498; // bool + public const nint m_bFinalEmitOnStop = 0x499; // bool + public const nint m_flScale = 0x4A0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4964,9 +4982,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; // int32 - public const nint m_nControlPointNumberEnd = 0x1C4; // int32 - public const nint m_bLocalCoords = 0x1C8; // bool + public const nint m_nControlPointNumberStart = 0x1C8; // int32 + public const nint m_nControlPointNumberEnd = 0x1CC; // int32 + public const nint m_bLocalCoords = 0x1D0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4974,10 +4992,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x22C; // float32 - public const nint m_nComponent = 0x230; // int32 + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x234; // float32 + public const nint m_nComponent = 0x238; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4985,13 +5003,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1B8; // float32 - public const nint m_flEndFadeInTime = 0x1BC; // float32 - public const nint m_flStartFadeOutTime = 0x1C0; // float32 - public const nint m_flEndFadeOutTime = 0x1C4; // float32 - public const nint m_flStartAlpha = 0x1C8; // float32 - public const nint m_flEndAlpha = 0x1CC; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1D0; // bool + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool } // Parent: None // Field count: 1 @@ -5004,11 +5022,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1B8; // Color - public const nint m_flFadeStartTime = 0x1C8; // float32 - public const nint m_flFadeEndTime = 0x1CC; // float32 - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1D4; // bool + public const nint m_ColorFade = 0x1C0; // Color + public const nint m_flFadeStartTime = 0x1D0; // float32 + public const nint m_flFadeEndTime = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5016,13 +5034,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_flStartTime_min = 0x1C0; // float32 - public const nint m_flStartTime_max = 0x1C4; // float32 - public const nint m_flEndTime_min = 0x1C8; // float32 - public const nint m_flEndTime_max = 0x1CC; // float32 - public const nint m_flBias = 0x1D0; // float32 + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_flBias = 0x1D8; // float32 public const nint m_nField = 0x200; // ParticleAttributeIndex_t public const nint m_bProportionalOp = 0x204; // bool public const nint m_bEaseOut = 0x205; // bool @@ -5040,8 +5058,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1C8; // int32 + public const nint m_nCPOutput = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5049,13 +5067,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1B8; // float32 - public const nint m_flNumToAssign = 0x1BC; // float32 - public const nint m_flCohesionStrength = 0x1C0; // float32 - public const nint m_flTolerance = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bUseParticleCount = 0x1C9; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_flCohesionStrength = 0x1C8; // float32 + public const nint m_flTolerance = 0x1CC; // float32 + public const nint m_bLoop = 0x1D0; // bool + public const nint m_bUseParticleCount = 0x1D1; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5070,9 +5088,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x318; // bool - public const nint m_bPlayEndCap = 0x319; // bool + public const nint m_flDuration = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x328; // bool + public const nint m_bPlayEndCap = 0x329; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5080,9 +5098,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1B8; // int32 - public const nint m_nSpinRateMinDegrees = 0x1BC; // int32 - public const nint m_fSpinRateStopTime = 0x1C4; // float32 + public const nint m_nSpinRateDegrees = 0x1C0; // int32 + public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 + public const nint m_fSpinRateStopTime = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5092,9 +5110,9 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1BC; // float32 - public const nint m_flFadeEnd = 0x1C0; // float32 - public const nint m_bCPPairs = 0x1C4; // bool + public const nint m_flFadeStart = 0x1C4; // float32 + public const nint m_flFadeEnd = 0x1C8; // float32 + public const nint m_bCPPairs = 0x1CC; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5103,13 +5121,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_values = 0x1E0; // CUtlVector - public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x204; // bool + public const nint m_hModel = 0x1C8; // CStrongHandle + public const nint m_names = 0x1D0; // CUtlVector + public const nint m_values = 0x1E8; // CUtlVector + public const nint m_nFieldInput = 0x200; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x20C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5117,9 +5135,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5127,12 +5145,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x208; // CStrongHandle - public const nint m_pTextureNormal = 0x210; // CStrongHandle - public const nint m_pTextureMetalness = 0x218; // CStrongHandle - public const nint m_pTextureRoughness = 0x220; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x228; // CStrongHandle - public const nint m_pTextureDetail = 0x230; // CStrongHandle + public const nint m_pTextureColorWarp = 0x210; // CStrongHandle + public const nint m_pTextureNormal = 0x218; // CStrongHandle + public const nint m_pTextureMetalness = 0x220; // CStrongHandle + public const nint m_pTextureRoughness = 0x228; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x230; // CStrongHandle + public const nint m_pTextureDetail = 0x238; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5140,17 +5158,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_nCPInput = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nField = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_flStartTime = 0x1E4; // float32 + public const nint m_flEndTime = 0x1E8; // float32 + public const nint m_nSetMethod = 0x1EC; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1F0; // float32 } // Parent: None // Field count: 0 @@ -5173,7 +5191,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WindForce { - public const nint m_vForce = 0x1C8; // Vector + public const nint m_vForce = 0x1D0; // Vector } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5181,12 +5199,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1C0; // CParticleVariableRef - public const nint m_transformInput = 0x200; // CParticleTransformInput - public const nint m_positionOffset = 0x268; // Vector - public const nint m_rotationOffset = 0x274; // QAngle - public const nint m_vecInput = 0x280; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8D8; // CParticleCollectionFloatInput + public const nint m_variableReference = 0x1C8; // CParticleVariableRef + public const nint m_transformInput = 0x208; // CParticleTransformInput + public const nint m_positionOffset = 0x270; // Vector + public const nint m_rotationOffset = 0x27C; // QAngle + public const nint m_vecInput = 0x288; // CParticleCollectionVecInput + public const nint m_floatInput = 0x900; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5194,35 +5212,35 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x870; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C8; // bool - public const nint m_flTheta = 0x9D0; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB28; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x11E8; // bool - public const nint m_bRenderSpecular = 0x11E9; // bool - public const nint m_lightCookie = 0x11F0; // CUtlString - public const nint m_nPriority = 0x11F8; // int32 - public const nint m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x135C; // float32 - public const nint m_bReverseOrder = 0x1360; // bool - public const nint m_bClosedLoop = 0x1361; // bool - public const nint m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1368; // float32 - public const nint m_flMinLength = 0x136C; // float32 - public const nint m_bIgnoreDT = 0x1370; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - public const nint m_flLengthScale = 0x1378; // float32 - public const nint m_flLengthFadeInTime = 0x137C; // float32 + public const nint m_nLightType = 0x210; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x890; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x898; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9F8; // bool + public const nint m_flTheta = 0xA00; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB60; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xCC0; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xE20; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xE28; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF88; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x10E8; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x1248; // bool + public const nint m_bRenderSpecular = 0x1249; // bool + public const nint m_lightCookie = 0x1250; // CUtlString + public const nint m_nPriority = 0x1258; // int32 + public const nint m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x13C4; // float32 + public const nint m_bReverseOrder = 0x13C8; // bool + public const nint m_bClosedLoop = 0x13C9; // bool + public const nint m_nPrevPntSource = 0x13CC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x13D0; // float32 + public const nint m_flMinLength = 0x13D4; // float32 + public const nint m_bIgnoreDT = 0x13D8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x13DC; // float32 + public const nint m_flLengthScale = 0x13E0; // float32 + public const nint m_flLengthFadeInTime = 0x13E4; // float32 } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5230,21 +5248,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x318; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x470; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5C8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x720; // CParticleTransformInput - public const nint m_bLOS = 0x788; // bool - public const nint m_CollisionGroupName = 0x789; // char[128] - public const nint m_nTraceSet = 0x80C; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x810; // float32 - public const nint m_flLOSScale = 0x814; // float32 - public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x81C; // bool - public const nint m_bAdditive = 0x81D; // bool - public const nint m_vecComponentScale = 0x820; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x328; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x748; // CParticleTransformInput + public const nint m_bLOS = 0x7B0; // bool + public const nint m_CollisionGroupName = 0x7B1; // char[128] + public const nint m_nTraceSet = 0x834; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x838; // float32 + public const nint m_flLOSScale = 0x83C; // float32 + public const nint m_nSetMethod = 0x840; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x844; // bool + public const nint m_bAdditive = 0x845; // bool + public const nint m_vecComponentScale = 0x848; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5252,20 +5270,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C0; // float32 - public const nint m_nComponent = 0x1C4; // int32 + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C8; // float32 + public const nint m_nComponent = 0x1CC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t + public const nint m_nCP1 = 0x1C8; // int32 + public const nint m_vecCP1Pos = 0x1CC; // Vector + public const nint m_bUseAvgParticlePos = 0x1D8; // bool + public const nint m_nSetParent = 0x1DC; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5273,13 +5292,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nOutVectorField = 0x1C4; // int32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nOutControlPointNumber = 0x1C8; // int32 + public const nint m_nOutVectorField = 0x1CC; // int32 + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5287,17 +5306,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1B8; // int32 - public const nint m_nInputCP2 = 0x1BC; // int32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bUseParticleVelocity = 0x1D4; // bool - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1DC; // bool - public const nint m_bUseParticleNormal = 0x1DD; // bool + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseParticleVelocity = 0x1DC; // bool + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_bUseParticleNormal = 0x1E5; // bool } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5305,16 +5324,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 - public const nint m_nInputField = 0x1C8; // int32 - public const nint m_nOutputField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_bDerivative = 0x1E0; // bool - public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nInputControlPoint = 0x1C8; // int32 + public const nint m_nOutputControlPoint = 0x1CC; // int32 + public const nint m_nInputField = 0x1D0; // int32 + public const nint m_nOutputField = 0x1D4; // int32 + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_bDerivative = 0x1E8; // bool + public const nint m_flInterpRate = 0x1EC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5322,10 +5341,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput - public const nint m_nCP = 0x970; // int32 - public const nint m_nLocalCP = 0x974; // int32 + public const nint m_vecRotAxis = 0x1C8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x840; // CParticleCollectionFloatInput + public const nint m_nCP = 0x9A0; // int32 + public const nint m_nLocalCP = 0x9A4; // int32 } // Parent: CParticleFunctionForce // Field count: 7 @@ -5333,13 +5352,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x828; // CPerParticleVecInput - public const nint m_vecOffset = 0xE80; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x850; // CPerParticleVecInput + public const nint m_vecOffset = 0xEC8; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x1540; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1BB8; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1D18; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5347,9 +5366,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1C8; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5357,7 +5376,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flSimulationScale = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5365,10 +5384,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1B8; // float32 - public const nint m_flFadeInTimeMax = 0x1BC; // float32 - public const nint m_flFadeInTimeExp = 0x1C0; // float32 - public const nint m_bProportional = 0x1C4; // bool + public const nint m_flFadeInTimeMin = 0x1C0; // float32 + public const nint m_flFadeInTimeMax = 0x1C4; // float32 + public const nint m_flFadeInTimeExp = 0x1C8; // float32 + public const nint m_bProportional = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5376,15 +5395,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x208; // float32 - public const nint m_flRadiusScale = 0x20C; // float32 - public const nint m_flFrequencyScale = 0x210; // float32 - public const nint m_flAmplitudeScale = 0x214; // float32 - public const nint m_nRadiusField = 0x218; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x228; // int32 + public const nint m_flDurationScale = 0x210; // float32 + public const nint m_flRadiusScale = 0x214; // float32 + public const nint m_flFrequencyScale = 0x218; // float32 + public const nint m_flAmplitudeScale = 0x21C; // float32 + public const nint m_nRadiusField = 0x220; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x224; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x228; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x22C; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x230; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5392,11 +5411,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nOutControlPointNumber = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5404,10 +5423,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1C0; // int32 - public const nint m_nColorGemEnableCP = 0x1C4; // int32 - public const nint m_nOutputCP = 0x1C8; // int32 - public const nint m_DefaultHSVColor = 0x1CC; // Color + public const nint m_nColorCP = 0x1C8; // int32 + public const nint m_nColorGemEnableCP = 0x1CC; // int32 + public const nint m_nOutputCP = 0x1D0; // int32 + public const nint m_DefaultHSVColor = 0x1D4; // Color } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5415,12 +5434,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nScaleControlPointNumber = 0x1C4; // int32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bScaleRadius = 0x1CC; // bool - public const nint m_bScalePosition = 0x1CD; // bool - public const nint m_bScaleVelocity = 0x1CE; // bool + public const nint m_flScale = 0x1C8; // float32 + public const nint m_nScaleControlPointNumber = 0x1CC; // int32 + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_bScaleRadius = 0x1D4; // bool + public const nint m_bScalePosition = 0x1D5; // bool + public const nint m_bScaleVelocity = 0x1D6; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5428,7 +5447,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5436,11 +5455,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; // float32 - public const nint m_flVelocityMax = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_HitboxSetName = 0x1CC; // char[128] - public const nint m_bUseBones = 0x24C; // bool + public const nint m_flVelocityMin = 0x1C8; // float32 + public const nint m_flVelocityMax = 0x1CC; // float32 + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_HitboxSetName = 0x1D4; // char[128] + public const nint m_bUseBones = 0x254; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5448,11 +5467,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1BC; // Vector - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // Vector + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5460,9 +5479,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1C0; // int32 - public const nint m_nDestCP = 0x1C4; // int32 - public const nint m_nCPField = 0x1C8; // int32 + public const nint m_nSourceCP = 0x1C8; // int32 + public const nint m_nDestCP = 0x1CC; // int32 + public const nint m_nCPField = 0x1D0; // int32 } // Parent: None // Field count: 9 @@ -5478,7 +5497,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x190; // TextureControls_t + public const nint m_TextureControls = 0x198; // TextureControls_t } // Parent: CParticleFunctionForce // Field count: 4 @@ -5486,10 +5505,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1C8; // float32 - public const nint m_StartingForce = 0x1CC; // Vector - public const nint m_flEndLerpTime = 0x1D8; // float32 - public const nint m_EndingForce = 0x1DC; // Vector + public const nint m_flStartLerpTime = 0x1D0; // float32 + public const nint m_StartingForce = 0x1D4; // Vector + public const nint m_flEndLerpTime = 0x1E0; // float32 + public const nint m_EndingForce = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5497,15 +5516,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1B8; // float32 - public const nint m_flMaxTraceLength = 0x1BC; // float32 - public const nint m_flTolerance = 0x1C0; // float32 - public const nint m_flTraceOffset = 0x1C4; // float32 - public const nint m_CollisionGroupName = 0x1C8; // char[128] - public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t - public const nint m_nInputCP = 0x24C; // int32 - public const nint m_nOutputCP = 0x250; // int32 - public const nint m_bIncludeWater = 0x260; // bool + public const nint m_flInterpRate = 0x1C0; // float32 + public const nint m_flMaxTraceLength = 0x1C4; // float32 + public const nint m_flTolerance = 0x1C8; // float32 + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_CollisionGroupName = 0x1D0; // char[128] + public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t + public const nint m_nInputCP = 0x254; // int32 + public const nint m_nOutputCP = 0x258; // int32 + public const nint m_bIncludeWater = 0x268; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5513,13 +5532,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1B8; // bool - public const nint m_bTransformRadii = 0x1B9; // bool - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C0; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1C4; // float32 - public const nint m_flJumpThreshold = 0x1C8; // float32 - public const nint m_flPrevPosScale = 0x1CC; // float32 + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 + public const nint m_flJumpThreshold = 0x1D0; // float32 + public const nint m_flPrevPosScale = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5527,20 +5546,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xAC8; // Vector - public const nint m_TransformInput = 0xAD8; // CParticleTransformInput - public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xDF0; // float32 - public const nint m_bLocalCoords = 0xDF4; // bool - public const nint m_flEndCPGrowthTime = 0xDF8; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + public const nint m_fRadiusMin = 0x1C8; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x328; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x488; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xB00; // Vector + public const nint m_TransformInput = 0xB10; // CParticleTransformInput + public const nint m_fSpeedMin = 0xB78; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xCD8; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xE38; // float32 + public const nint m_bLocalCoords = 0xE3C; // bool + public const nint m_flEndCPGrowthTime = 0xE40; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xE48; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x14C0; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1B38; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1B3C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5548,7 +5567,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1B8; // float32 + public const nint m_flMinRadius = 0x1C0; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5563,18 +5582,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_flStartTime = 0x1E8; // float32 - public const nint m_flEndTime = 0x1EC; // float32 - public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_bLocalCoords = 0x1F8; // bool - public const nint m_flRemapBias = 0x1FC; // float32 + public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_vecOutputMin = 0x1D8; // Vector + public const nint m_vecOutputMax = 0x1E4; // Vector + public const nint m_flStartTime = 0x1F0; // float32 + public const nint m_flEndTime = 0x1F4; // float32 + public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1FC; // int32 + public const nint m_bLocalCoords = 0x200; // bool + public const nint m_flRemapBias = 0x204; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5582,14 +5601,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5597,21 +5616,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEmissionScale = 0x1C8; // float32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_nWorldNoisePoint = 0x1D4; // int32 - public const nint m_bAbsVal = 0x1D8; // bool - public const nint m_bAbsValInv = 0x1D9; // bool - public const nint m_flOffset = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_flNoiseScale = 0x1E8; // float32 - public const nint m_flWorldNoiseScale = 0x1EC; // float32 - public const nint m_vecOffsetLoc = 0x1F0; // Vector - public const nint m_flWorldTimeScale = 0x1FC; // float32 + public const nint m_flEmissionDuration = 0x1C8; // float32 + public const nint m_flStartTime = 0x1CC; // float32 + public const nint m_flEmissionScale = 0x1D0; // float32 + public const nint m_nScaleControlPoint = 0x1D4; // int32 + public const nint m_nScaleControlPointField = 0x1D8; // int32 + public const nint m_nWorldNoisePoint = 0x1DC; // int32 + public const nint m_bAbsVal = 0x1E0; // bool + public const nint m_bAbsValInv = 0x1E1; // bool + public const nint m_flOffset = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_flNoiseScale = 0x1F0; // float32 + public const nint m_flWorldNoiseScale = 0x1F4; // float32 + public const nint m_vecOffsetLoc = 0x1F8; // Vector + public const nint m_flWorldTimeScale = 0x204; // float32 } // Parent: CParticleFunction // Field count: 1 @@ -5619,7 +5638,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 + public const nint m_nAssociatedEmitterIndex = 0x1C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5627,11 +5646,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x318; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5C8; // bool - public const nint m_bDestroyImmediately = 0x5C9; // bool + public const nint m_nChildGroupID = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x488; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5E8; // bool + public const nint m_bDestroyImmediately = 0x5E9; // bool } // Parent: None // Field count: 2 @@ -5648,14 +5667,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1B8; // Vector - public const nint m_PlaneNormal = 0x1C4; // Vector - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_bGlobalOrigin = 0x1D4; // bool - public const nint m_bGlobalNormal = 0x1D5; // bool - public const nint m_flRadiusScale = 0x1D8; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x488; // bool + public const nint m_PointOnPlane = 0x1C0; // Vector + public const nint m_PlaneNormal = 0x1CC; // Vector + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bGlobalOrigin = 0x1DC; // bool + public const nint m_bGlobalNormal = 0x1DD; // bool + public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x340; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x4A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5663,10 +5682,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nMinCP = 0x1C4; // int32 - public const nint m_nMaxCP = 0x1C8; // int32 - public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nMinCP = 0x1CC; // int32 + public const nint m_nMaxCP = 0x1D0; // int32 + public const nint m_nDynamicCPCount = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5674,12 +5693,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1B8; // int32 - public const nint m_nMaxCol = 0x1BC; // int32 - public const nint m_nMinRow = 0x1C0; // int32 - public const nint m_nMaxRow = 0x1C4; // int32 - public const nint m_nControlPoint = 0x1C8; // int32 - public const nint m_flBlendValue = 0x1CC; // float32 + public const nint m_nMinCol = 0x1C0; // int32 + public const nint m_nMaxCol = 0x1C4; // int32 + public const nint m_nMinRow = 0x1C8; // int32 + public const nint m_nMaxRow = 0x1CC; // int32 + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_flBlendValue = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5687,13 +5706,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nOverrideCP = 0x1C4; // int32 - public const nint m_nDensity = 0x1C8; // int32 - public const nint m_flInitialRadius = 0x1CC; // float32 - public const nint m_flInitialSpeedMin = 0x1D0; // float32 - public const nint m_flInitialSpeedMax = 0x1D4; // float32 - public const nint m_bUseParticleCount = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nOverrideCP = 0x1CC; // int32 + public const nint m_nDensity = 0x1D0; // int32 + public const nint m_flInitialRadius = 0x1D4; // float32 + public const nint m_flInitialSpeedMin = 0x1D8; // float32 + public const nint m_flInitialSpeedMax = 0x1DC; // float32 + public const nint m_bUseParticleCount = 0x1E0; // bool } // Parent: CParticleFunctionForce // Field count: 2 @@ -5701,8 +5720,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_flScale = 0x1D0; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_flScale = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5710,13 +5729,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_inNames = 0x1C0; // CUtlVector - public const nint m_outNames = 0x1D8; // CUtlVector - public const nint m_fallbackNames = 0x1F0; // CUtlVector - public const nint m_bModelFromRenderer = 0x208; // bool - public const nint m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5724,7 +5743,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5732,18 +5751,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x218; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x284; // float32 - public const nint m_flLifeTimeLerpEnd = 0x288; // float32 - public const nint m_flPrevPosScale = 0x28C; // float32 - public const nint m_HitboxSetName = 0x290; // char[128] - public const nint m_bUseBones = 0x310; // bool - public const nint m_nLerpType = 0x314; // HitboxLerpType_t - public const nint m_flInterpolation = 0x318; // CPerParticleFloatInput + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x28C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bUseBones = 0x318; // bool + public const nint m_nLerpType = 0x31C; // HitboxLerpType_t + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Field count: 47 // // Metadata: // MGetKV3ClassDefaults @@ -5792,9 +5811,10 @@ namespace CS2Dumper.Schemas { public const nint m_flNotchedRangeMax = 0x104; // float32 public const nint m_flNotchedOutputOutside = 0x108; // float32 public const nint m_flNotchedOutputInside = 0x10C; // float32 - public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x114; // float32 - public const nint m_Curve = 0x118; // CPiecewiseCurve + public const nint m_nRoundType = 0x110; // ParticleFloatRoundType_t + public const nint m_nBiasType = 0x114; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x118; // float32 + public const nint m_Curve = 0x120; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5802,11 +5822,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1D0; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E8; // bool + public const nint m_bClosedLoop = 0x1E9; // bool + public const nint m_nNumPointsAlongPath = 0x1EC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5814,10 +5834,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x314; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x318; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x320; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x324; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5825,16 +5845,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1DC; // Color - public const nint m_ColorMax = 0x1E0; // Color - public const nint m_TintMin = 0x1E4; // Color - public const nint m_TintMax = 0x1E8; // Color - public const nint m_flTintPerc = 0x1EC; // float32 - public const nint m_flUpdateThreshold = 0x1F0; // float32 - public const nint m_nTintCP = 0x1F4; // int32 - public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x200; // float32 + public const nint m_ColorMin = 0x1E4; // Color + public const nint m_ColorMax = 0x1E8; // Color + public const nint m_TintMin = 0x1EC; // Color + public const nint m_TintMax = 0x1F0; // Color + public const nint m_flTintPerc = 0x1F4; // float32 + public const nint m_flUpdateThreshold = 0x1F8; // float32 + public const nint m_nTintCP = 0x1FC; // int32 + public const nint m_nFieldOutput = 0x200; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x208; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5842,11 +5862,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 - public const nint m_flScale = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x320; // bool - public const nint m_bSetZDown = 0x321; // bool + public const nint m_nCPInput = 0x1C8; // int32 + public const nint m_nCPOutput = 0x1CC; // int32 + public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x330; // bool + public const nint m_bSetZDown = 0x331; // bool } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5854,18 +5874,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E0; // bool - public const nint m_bInvert = 0x1E1; // bool - public const nint m_bWrap = 0x1E2; // bool - public const nint m_flRemapBias = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1CC; // int32 + public const nint m_nInputMax = 0x1D0; // int32 + public const nint m_nScaleControlPoint = 0x1D4; // int32 + public const nint m_nScaleControlPointField = 0x1D8; // int32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E8; // bool + public const nint m_bInvert = 0x1E9; // bool + public const nint m_bWrap = 0x1EA; // bool + public const nint m_flRemapBias = 0x1EC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5873,11 +5893,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nRandomSeed = 0x1D0; // int32 + public const nint m_flScale = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1D0; // int32 + public const nint m_bRandomDistribution = 0x1D4; // bool + public const nint m_nRandomSeed = 0x1D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5885,9 +5905,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1B8; // float32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5896,15 +5916,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; // float32 - public const nint m_flBParm = 0x1C4; // float32 - public const nint m_flCParm = 0x1C8; // float32 - public const nint m_flDParm = 0x1CC; // float32 - public const nint m_flScale = 0x1D0; // float32 - public const nint m_flSpeedMin = 0x1D4; // float32 - public const nint m_flSpeedMax = 0x1D8; // float32 - public const nint m_nBaseCP = 0x1DC; // int32 - public const nint m_bUniformSpeed = 0x1E0; // bool + public const nint m_flAParm = 0x1C8; // float32 + public const nint m_flBParm = 0x1CC; // float32 + public const nint m_flCParm = 0x1D0; // float32 + public const nint m_flDParm = 0x1D4; // float32 + public const nint m_flScale = 0x1D8; // float32 + public const nint m_flSpeedMin = 0x1DC; // float32 + public const nint m_flSpeedMax = 0x1E0; // float32 + public const nint m_nBaseCP = 0x1E4; // int32 + public const nint m_bUniformSpeed = 0x1E8; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5912,12 +5932,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nScaleControlPoint = 0x1BC; // int32 - public const nint m_nScaleCPField = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleControlPoint = 0x1C4; // int32 + public const nint m_nScaleCPField = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -5925,9 +5945,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x208; // float32 - public const nint m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x210; // float32 + public const nint m_flFlattenStrength = 0x210; // float32 + public const nint m_nStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x218; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -5935,13 +5955,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C0; // bool - public const nint m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB20; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC78; // CParticleCollectionFloatInput + public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x888; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x890; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9F0; // bool + public const nint m_flSkirt = 0x9F8; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB58; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xCB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5949,12 +5969,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstChild = 0x1C4; // int32 - public const nint m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x320; // bool - public const nint m_bPlayEndcapOnStop = 0x321; // bool - public const nint m_bDestroyImmediately = 0x322; // bool + public const nint m_nChildGroupID = 0x1C8; // int32 + public const nint m_nFirstChild = 0x1CC; // int32 + public const nint m_nNumChildrenToEnable = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x330; // bool + public const nint m_bPlayEndcapOnStop = 0x331; // bool + public const nint m_bDestroyImmediately = 0x332; // bool } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -5962,21 +5982,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x728; // int32 - public const nint m_bLOS = 0x72C; // bool - public const nint m_CollisionGroupName = 0x72D; // char[128] - public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x910; // float32 - public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x918; // bool - public const nint m_vecDistanceScale = 0x91C; // Vector - public const nint m_flRemapBias = 0x928; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x330; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x490; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5F0; // CPerParticleFloatInput + public const nint m_nStartCP = 0x750; // int32 + public const nint m_bLOS = 0x754; // bool + public const nint m_CollisionGroupName = 0x755; // char[128] + public const nint m_nTraceSet = 0x7D8; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7E0; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x940; // float32 + public const nint m_nSetMethod = 0x944; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x948; // bool + public const nint m_vecDistanceScale = 0x94C; // Vector + public const nint m_flRemapBias = 0x958; // float32 } // Parent: None // Field count: 7 @@ -5987,10 +6007,10 @@ namespace CS2Dumper.Schemas { public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t public const nint m_bScaleChildParticleRadii = 0x4; // bool public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - public const nint m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput - public const nint m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - public const nint m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - public const nint m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + public const nint m_flMaxRandomRadiusScale = 0x168; // CParticleCollectionFloatInput + public const nint m_vMinRandomDisplacement = 0x2C8; // CParticleCollectionVecInput + public const nint m_vMaxRandomDisplacement = 0x940; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0xFB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6005,13 +6025,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1C8; // float32 - public const nint m_vecForceAtMinDist = 0x1CC; // Vector - public const nint m_flMaxDist = 0x1D8; // float32 - public const nint m_vecForceAtMaxDist = 0x1DC; // Vector - public const nint m_vecPlaneNormal = 0x1E8; // Vector - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_flExponent = 0x1F8; // float32 + public const nint m_flMinDist = 0x1D0; // float32 + public const nint m_vecForceAtMinDist = 0x1D4; // Vector + public const nint m_flMaxDist = 0x1E0; // float32 + public const nint m_vecForceAtMaxDist = 0x1E4; // Vector + public const nint m_vecPlaneNormal = 0x1F0; // Vector + public const nint m_nControlPointNumber = 0x1FC; // int32 + public const nint m_flExponent = 0x200; // float32 } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6019,14 +6039,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C0; // float32 - public const nint m_flDensityMax = 0x1C4; // float32 - public const nint m_vecOutputMin = 0x1C8; // Vector - public const nint m_vecOutputMax = 0x1D4; // Vector - public const nint m_bUseParentDensity = 0x1E0; // bool - public const nint m_nVoxelGridResolution = 0x1E4; // int32 + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1C8; // float32 + public const nint m_flDensityMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // Vector + public const nint m_vecOutputMax = 0x1DC; // Vector + public const nint m_bUseParentDensity = 0x1E8; // bool + public const nint m_nVoxelGridResolution = 0x1EC; // int32 } // Parent: None // Field count: 3 @@ -6044,10 +6064,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1D4; // bool } // Parent: None // Field count: 3 @@ -6072,13 +6092,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1D0; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1D8; // bool } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6086,60 +6106,70 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - public const nint m_bUseMixedResolutionRendering = 0x20A; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - public const nint m_ModelList = 0x210; // CUtlVector - public const nint m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x230; // bool - public const nint m_bOrientZ = 0x231; // bool - public const nint m_bCenterOffset = 0x232; // bool - public const nint m_vecLocalOffset = 0x238; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x890; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xEE8; // bool - public const nint m_nModelScaleCP = 0xEEC; // int32 - public const nint m_vecComponentScale = 0xEF0; // CPerParticleVecInput - public const nint m_bLocalScale = 0x1548; // bool - public const nint m_nSizeCullBloat = 0x154C; // int32 - public const nint m_bAnimated = 0x1550; // bool - public const nint m_flAnimationRate = 0x1558; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x16B0; // bool - public const nint m_bForceLoopingAnimation = 0x16B1; // bool - public const nint m_bResetAnimOnStop = 0x16B2; // bool - public const nint m_bManualAnimFrame = 0x16B3; // bool - public const nint m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x16C0; // char[256] - public const nint m_SequenceName = 0x17C0; // char[256] - public const nint m_bEnableClothSimulation = 0x18C0; // bool - public const nint m_ClothEffectName = 0x18C1; // char[64] - public const nint m_hOverrideMaterial = 0x1908; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1910; // bool - public const nint m_nSkin = 0x1918; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1A70; // CUtlVector - public const nint m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - public const nint m_modelInput = 0x1BE0; // CParticleModelInput - public const nint m_nLOD = 0x1C40; // int32 - public const nint m_EconSlotName = 0x1C44; // char[256] - public const nint m_bOriginalModel = 0x1D44; // bool - public const nint m_bSuppressTint = 0x1D45; // bool - public const nint m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - public const nint m_bDisableShadows = 0x1D4C; // bool - public const nint m_bDisableDepthPrepass = 0x1D4D; // bool - public const nint m_bAcceptsDecals = 0x1D4E; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1D50; // bool - public const nint m_bAllowApproximateTransforms = 0x1D51; // bool - public const nint m_szRenderAttribute = 0x1D52; // char[260] - public const nint m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2108; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2268; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x210; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x211; // bool + public const nint m_bUseMixedResolutionRendering = 0x212; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x213; // bool + public const nint m_ModelList = 0x218; // CUtlVector + public const nint m_nBodyGroupField = 0x230; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x234; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x238; // bool + public const nint m_bOrientZ = 0x239; // bool + public const nint m_bCenterOffset = 0x23A; // bool + public const nint m_vecLocalOffset = 0x240; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x8B8; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xF30; // bool + public const nint m_nModelScaleCP = 0xF34; // int32 + public const nint m_vecComponentScale = 0xF38; // CPerParticleVecInput + public const nint m_bLocalScale = 0x15B0; // bool + public const nint m_nSizeCullBloat = 0x15B4; // int32 + public const nint m_bAnimated = 0x15B8; // bool + public const nint m_flAnimationRate = 0x15C0; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x1720; // bool + public const nint m_bForceLoopingAnimation = 0x1721; // bool + public const nint m_bResetAnimOnStop = 0x1722; // bool + public const nint m_bManualAnimFrame = 0x1723; // bool + public const nint m_nAnimationScaleField = 0x1724; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1728; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x172C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x1730; // char[256] + public const nint m_SequenceName = 0x1830; // char[256] + public const nint m_bEnableClothSimulation = 0x1930; // bool + public const nint m_ClothEffectName = 0x1931; // char[64] + public const nint m_hOverrideMaterial = 0x1978; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1980; // bool + public const nint m_nSkin = 0x1988; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1AE8; // CUtlVector + public const nint m_flManualModelSelection = 0x1B00; // CPerParticleFloatInput + public const nint m_modelInput = 0x1C60; // CParticleModelInput + public const nint m_nLOD = 0x1CC0; // int32 + public const nint m_EconSlotName = 0x1CC4; // char[256] + public const nint m_bOriginalModel = 0x1DC4; // bool + public const nint m_bSuppressTint = 0x1DC5; // bool + public const nint m_nSubModelFieldType = 0x1DC8; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x1DCC; // bool + public const nint m_bDisableDepthPrepass = 0x1DCD; // bool + public const nint m_bAcceptsDecals = 0x1DCE; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1DCF; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1DD0; // bool + public const nint m_bAllowApproximateTransforms = 0x1DD1; // bool + public const nint m_szRenderAttribute = 0x1DD2; // char[260] + public const nint m_flRadiusScale = 0x1ED8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x2038; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2198; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x22F8; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x2300; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x2978; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderClientPhysicsImpulse { + public const nint m_flRadius = 0x210; // CPerParticleFloatInput + public const nint m_flMagnitude = 0x370; // CPerParticleFloatInput + public const nint m_nSimIdFilter = 0x4D0; // int32 } // Parent: CParticleFunction // Field count: 1 @@ -6147,7 +6177,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B8; // int32 + public const nint m_nEmitterIndex = 0x1C0; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6162,8 +6192,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutput = 0x1C4; // int32 + public const nint m_nCPInput = 0x1C8; // int32 + public const nint m_nCPOutput = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6171,11 +6201,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x310; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x468; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5C0; // float32 - public const nint m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput + public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x480; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5E0; // float32 + public const nint m_flInitialRestingLength = 0x5E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6183,12 +6213,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C0; // Vector - public const nint m_vecWarpMax = 0x1CC; // Vector - public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x330; // float32 - public const nint m_nScaleControlPointNumber = 0x334; // int32 - public const nint m_nControlPointNumber = 0x338; // int32 + public const nint m_vecWarpMin = 0x1C8; // Vector + public const nint m_vecWarpMax = 0x1D4; // Vector + public const nint m_InputValue = 0x1E0; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x340; // float32 + public const nint m_nScaleControlPointNumber = 0x344; // int32 + public const nint m_nControlPointNumber = 0x348; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6196,7 +6226,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1C0; // int32 + public const nint m_ControlPoint = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6204,13 +6234,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_fl4NoiseScale = 0x1D4; // float32 - public const nint m_bAdditive = 0x1D8; // bool - public const nint m_bOffset = 0x1D9; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1DC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_fl4NoiseScale = 0x1DC; // float32 + public const nint m_bAdditive = 0x1E0; // bool + public const nint m_bOffset = 0x1E1; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 } // Parent: None // Field count: 0 @@ -6222,13 +6252,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x470; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x720; // bool - public const nint m_nSetMethod = 0x724; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x328; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x488; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x748; // bool + public const nint m_nSetMethod = 0x74C; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6236,24 +6266,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1C0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1C4; // int32 - public const nint m_nOutControlPointNumber = 0x1C8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1CC; // int32 - public const nint m_nField = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nBBoxType = 0x1C8; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1CC; // int32 + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_bBBoxOnly = 0x1EC; // bool + public const nint m_bCubeRoot = 0x1ED; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6261,9 +6293,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_vecOffset = 0x1BC; // Vector - public const nint m_bOffsetLocal = 0x1C8; // bool + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C4; // Vector + public const nint m_bOffsetLocal = 0x1D0; // bool } // Parent: None // Field count: 6 @@ -6284,9 +6316,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1C8; // float32 - public const nint m_vecTwistAxis = 0x1CC; // Vector - public const nint m_bFlipBasedOnYaw = 0x1D8; // bool + public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_vecTwistAxis = 0x1D4; // Vector + public const nint m_bFlipBasedOnYaw = 0x1E0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6294,24 +6326,30 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nCPOutputVel = 0x1C4; // int32 - public const nint m_bNormalize = 0x1C8; // bool - public const nint m_nCPOutputMag = 0x1CC; // int32 - public const nint m_nCPField = 0x1D0; // int32 - public const nint m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + public const nint m_nCPInput = 0x1C8; // int32 + public const nint m_nCPOutputVel = 0x1CC; // int32 + public const nint m_bNormalize = 0x1D0; // bool + public const nint m_nCPOutputMag = 0x1D4; // int32 + public const nint m_nCPField = 0x1D8; // int32 + public const nint m_vecComparisonVelocity = 0x1E0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClientPhysics { - public const nint m_strPhysicsType = 0x208; // CUtlString - public const nint m_bKillParticles = 0x210; // bool - public const nint m_bDeleteSim = 0x211; // bool - public const nint m_nControlPoint = 0x214; // int32 - public const nint m_nColorBlendType = 0x218; // ParticleColorBlendType_t + public const nint m_strPhysicsType = 0x210; // CUtlString + public const nint m_bStartAsleep = 0x218; // bool + public const nint m_flPlayerWakeRadius = 0x220; // CParticleCollectionFloatInput + public const nint m_flVehicleWakeRadius = 0x380; // CParticleCollectionFloatInput + public const nint m_bUseHighQualitySimulation = 0x4E0; // bool + public const nint m_nMaxParticleCount = 0x4E4; // int32 + public const nint m_bRespectExclusionVolumes = 0x4E8; // bool + public const nint m_bKillParticles = 0x4E9; // bool + public const nint m_bDeleteSim = 0x4EA; // bool + public const nint m_nControlPoint = 0x4EC; // int32 + public const nint m_nColorBlendType = 0x4F0; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Field count: 0 @@ -6342,17 +6380,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - public const nint m_vecScale = 0x820; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE78; // bool - public const nint m_bSampleWater = 0xE79; // bool - public const nint m_bDampenNearWaterPlane = 0xE7A; // bool - public const nint m_bSampleGravity = 0xE7B; // bool - public const nint m_vecGravityForce = 0xE80; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x14D8; // bool - public const nint m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + public const nint m_vecScale = 0x848; // CPerParticleVecInput + public const nint m_bSampleWind = 0xEC0; // bool + public const nint m_bSampleWater = 0xEC1; // bool + public const nint m_bDampenNearWaterPlane = 0xEC2; // bool + public const nint m_bSampleGravity = 0xEC3; // bool + public const nint m_vecGravityForce = 0xEC8; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x1540; // bool + public const nint m_flLocalGravityScale = 0x1548; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x16A8; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1808; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6360,11 +6398,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_bBoundBox = 0x1CC; // bool + public const nint m_bCullOutside = 0x1CD; // bool + public const nint m_bUseBones = 0x1CE; // bool + public const nint m_HitboxSetName = 0x1CF; // char[128] } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6372,34 +6410,34 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2874; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2878; // bool - public const nint m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2F38; // float32 - public const nint m_flEndFadeDot = 0x2F3C; // float32 - public const nint m_bDistanceAlpha = 0x2F40; // bool - public const nint m_bSoftEdges = 0x2F41; // bool - public const nint m_flEdgeSoftnessStart = 0x2F44; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2F48; // float32 - public const nint m_bOutline = 0x2F4C; // bool - public const nint m_OutlineColor = 0x2F4D; // Color - public const nint m_nOutlineAlpha = 0x2F54; // int32 - public const nint m_flOutlineStart0 = 0x2F58; // float32 - public const nint m_flOutlineStart1 = 0x2F5C; // float32 - public const nint m_flOutlineEnd0 = 0x2F60; // float32 - public const nint m_flOutlineEnd1 = 0x2F64; // float32 - public const nint m_nLightingMode = 0x2F68; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3220; // bool - public const nint m_flShadowDensity = 0x3224; // float32 - public const nint m_replicationParameters = 0x3228; // CReplicationParameters + public const nint m_nSequenceOverride = 0x2AA8; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2C08; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2C0C; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2C10; // bool + public const nint m_flMinSize = 0x2C18; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x2D78; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2ED8; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x3038; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x3198; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x32F8; // float32 + public const nint m_flEndFadeDot = 0x32FC; // float32 + public const nint m_bDistanceAlpha = 0x3300; // bool + public const nint m_bSoftEdges = 0x3301; // bool + public const nint m_flEdgeSoftnessStart = 0x3304; // float32 + public const nint m_flEdgeSoftnessEnd = 0x3308; // float32 + public const nint m_bOutline = 0x330C; // bool + public const nint m_OutlineColor = 0x330D; // Color + public const nint m_nOutlineAlpha = 0x3314; // int32 + public const nint m_flOutlineStart0 = 0x3318; // float32 + public const nint m_flOutlineStart1 = 0x331C; // float32 + public const nint m_flOutlineEnd0 = 0x3320; // float32 + public const nint m_flOutlineEnd1 = 0x3324; // float32 + public const nint m_nLightingMode = 0x3328; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x3330; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x3490; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x35F0; // bool + public const nint m_flShadowDensity = 0x35F4; // float32 + public const nint m_replicationParameters = 0x35F8; // CReplicationParameters } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6407,18 +6445,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x298; // int32 - public const nint m_nOutputStartField = 0x29C; // int32 - public const nint m_nOutputEndCP = 0x2A0; // int32 - public const nint m_nOutputEndField = 0x2A4; // int32 - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x2A0; // int32 + public const nint m_nOutputStartField = 0x2A4; // int32 + public const nint m_nOutputEndCP = 0x2A8; // int32 + public const nint m_nOutputEndField = 0x2AC; // int32 + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6426,14 +6464,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1B8; // int32 - public const nint m_nFirstControlPoint = 0x1BC; // int32 - public const nint m_nNumControlPoints = 0x1C0; // int32 - public const nint m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x478; // bool - public const nint m_nOrientationField = 0x47C; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x480; // bool + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x330; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x490; // bool + public const nint m_nOrientationField = 0x494; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x498; // bool } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6441,16 +6479,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x208; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x210; // float32 - public const nint m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x218; // float32 - public const nint m_flTransitionTime = 0x21C; // float32 - public const nint m_flTwistAmount = 0x220; // float32 - public const nint m_flRadialAmount = 0x224; // float32 - public const nint m_flControlPointOrientationAmount = 0x228; // float32 - public const nint m_nControlPointForLinearDirection = 0x22C; // int32 + public const nint m_flPeakStrength = 0x210; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x218; // float32 + public const nint m_nRadiusFieldOverride = 0x21C; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x220; // float32 + public const nint m_flTransitionTime = 0x224; // float32 + public const nint m_flTwistAmount = 0x228; // float32 + public const nint m_flRadialAmount = 0x22C; // float32 + public const nint m_flControlPointOrientationAmount = 0x230; // float32 + public const nint m_nControlPointForLinearDirection = 0x234; // int32 } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6465,12 +6503,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B8; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C0; // CPerParticleFloatInput - public const nint m_flInput2 = 0x318; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x470; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5C8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5CC; // ParticleSetMethod_t + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x328; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5E8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5EC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6478,16 +6516,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1BC; // float32 - public const nint m_flEndValue = 0x1C0; // float32 - public const nint m_flCycleTime = 0x1C4; // float32 - public const nint m_bDoNotRepeatCycle = 0x1C8; // bool - public const nint m_bSynchronizeParticles = 0x1C9; // bool - public const nint m_nCPScale = 0x1CC; // int32 - public const nint m_nCPFieldMin = 0x1D0; // int32 - public const nint m_nCPFieldMax = 0x1D4; // int32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1C4; // float32 + public const nint m_flEndValue = 0x1C8; // float32 + public const nint m_flCycleTime = 0x1CC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1D0; // bool + public const nint m_bSynchronizeParticles = 0x1D1; // bool + public const nint m_nCPScale = 0x1D4; // int32 + public const nint m_nCPFieldMin = 0x1D8; // int32 + public const nint m_nCPFieldMax = 0x1DC; // int32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6495,14 +6533,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x208; // int32 - public const nint m_nProxyType = 0x20C; // MaterialProxyType_t - public const nint m_MaterialVars = 0x210; // CUtlVector - public const nint m_hOverrideMaterial = 0x228; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x388; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9E0; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + public const nint m_nMaterialControlPoint = 0x210; // int32 + public const nint m_nProxyType = 0x214; // MaterialProxyType_t + public const nint m_MaterialVars = 0x218; // CUtlVector + public const nint m_hOverrideMaterial = 0x230; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x238; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x398; // CParticleCollectionVecInput + public const nint m_flAlpha = 0xA10; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB70; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6527,14 +6565,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1B8; // float32 - public const nint m_RateMax = 0x1BC; // float32 - public const nint m_flStartTime_min = 0x1C0; // float32 - public const nint m_flStartTime_max = 0x1C4; // float32 - public const nint m_flEndTime_min = 0x1C8; // float32 - public const nint m_flEndTime_max = 0x1CC; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6542,13 +6580,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1BC; // Vector - public const nint m_vecRotAxisMax = 0x1C8; // Vector - public const nint m_flRotRateMin = 0x1D4; // float32 - public const nint m_flRotRateMax = 0x1D8; // float32 - public const nint m_bNormalize = 0x1DC; // bool - public const nint m_flScale = 0x1E0; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1C4; // Vector + public const nint m_vecRotAxisMax = 0x1D0; // Vector + public const nint m_flRotRateMin = 0x1DC; // float32 + public const nint m_flRotRateMax = 0x1E0; // float32 + public const nint m_bNormalize = 0x1E4; // bool + public const nint m_flScale = 0x1E8; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6556,8 +6594,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1C8; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x840; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6572,10 +6610,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C0; // bool - public const nint m_bRadiusScale = 0x1C1; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_vecOffset = 0x1C8; // Vector + public const nint m_bKillUnused = 0x1C8; // bool + public const nint m_bRadiusScale = 0x1C9; // bool + public const nint m_nCP = 0x1CC; // int32 + public const nint m_vecOffset = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6583,17 +6621,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flInputBias = 0x1C0; // float32 - public const nint m_nStartCP = 0x1C4; // int32 - public const nint m_nEndCP = 0x1C8; // int32 - public const nint m_nOffsetCP = 0x1CC; // int32 - public const nint m_nOuputCP = 0x1D0; // int32 - public const nint m_nInputCP = 0x1D4; // int32 - public const nint m_bRadialCheck = 0x1D8; // bool - public const nint m_bScaleOffset = 0x1D9; // bool - public const nint m_vecOffset = 0x1DC; // Vector + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flInputBias = 0x1C8; // float32 + public const nint m_nStartCP = 0x1CC; // int32 + public const nint m_nEndCP = 0x1D0; // int32 + public const nint m_nOffsetCP = 0x1D4; // int32 + public const nint m_nOuputCP = 0x1D8; // int32 + public const nint m_nInputCP = 0x1DC; // int32 + public const nint m_bRadialCheck = 0x1E0; // bool + public const nint m_bScaleOffset = 0x1E1; // bool + public const nint m_vecOffset = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6601,9 +6639,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1BC; // float32 - public const nint m_flLerpTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C4; // float32 + public const nint m_flLerpTime = 0x1C8; // float32 } // Parent: None // Field count: 0 diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index e9f60567..fd202278 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: particles.dll - // Class count: 445 - // Enum count: 76 + // Class count: 446 + // Enum count: 77 namespace particles_dll { // Alignment: 4 // Member count: 6 @@ -244,6 +244,15 @@ namespace cs2_dumper { PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 + // Member count: 5 + enum class ParticleFloatRoundType_t : uint32_t { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + }; + // Alignment: 4 // Member count: 4 enum class PFNoiseType_t : uint32_t { PF_NOISE_TYPE_PERLIN = 0x0, @@ -393,7 +402,7 @@ namespace cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 }; // Alignment: 4 - // Member count: 8 + // Member count: 9 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, PF_MAP_TYPE_DIRECT = 0x0, @@ -402,7 +411,8 @@ namespace cs2_dumper { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 }; // Alignment: 4 // Member count: 4 @@ -706,10 +716,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapGravityToVector { - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x818; // bool + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x838; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x83C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x840; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -717,8 +727,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1B8; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B9; // bool + constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -726,22 +736,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x208; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x209; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x210; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x870; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x874; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x878; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x87C; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x880; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x890; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x898; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x210; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x211; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x214; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x218; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x220; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x898; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x89C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x8A0; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x8A4; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x8A8; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x8AC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x8B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x8B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x8B8; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x8C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -749,14 +759,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1DC; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1E4; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -764,7 +774,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -792,7 +802,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1B8; // bool + constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -800,8 +810,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -809,11 +819,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x718; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x480; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x740; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Field count: 30 @@ -821,36 +831,36 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2718; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2724; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2728; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x272C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2730; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2734; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2738; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x273C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2740; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B50; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2B54; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B58; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B5C; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B60; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B64; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B6D; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B74; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2B78; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2B79; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B84; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B85; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2AA8; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2AAC; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2AB0; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2AB4; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2AB8; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2ABC; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2AC0; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2AC4; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2AC8; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2ACC; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2AD0; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2AD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2C38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2D98; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2EF8; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2EFC; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2F00; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2F04; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2F08; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2F0C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2F10; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2F15; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2F18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2F1C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2F20; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2F21; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2F24; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2F28; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2F2C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2F2D; // bool } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -858,25 +868,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1F8; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x204; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x208; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x20C; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -884,18 +894,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x228; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x22C; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x230; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x330; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x214; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x218; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x230; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x234; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x238; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x338; // bool } // Parent: None // Field count: 19 @@ -929,13 +939,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C8; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Field count: 8 @@ -943,14 +953,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x470; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x47C; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x488; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x494; // Vector + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x488; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x494; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x4A0; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x4AC; // Vector } // Parent: CParticleFunctionOperator // Field count: 4 @@ -958,10 +968,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C4; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -969,8 +979,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -987,11 +997,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -999,24 +1009,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C8; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1E8; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F8; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1FC; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x204; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x208; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x20C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1024,14 +1034,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1E0; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1E1; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1E2; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1E3; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x264; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x268; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1039,11 +1049,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x468; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x46C; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x478; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x480; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x484; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x490; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1051,10 +1061,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -1062,16 +1072,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool + constexpr std::ptrdiff_t m_vecAbsVal = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x858; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x9B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x1030; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x16A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1808; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x1968; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x19D0; // bool } // Parent: None // Field count: 5 @@ -1091,14 +1101,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1B8; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1113,10 +1123,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C8; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1124,13 +1134,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x490; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xB08; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1180; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x1184; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1138,13 +1148,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1BD; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x240; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x898; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x8C0; // float32 } // Parent: CParticleFunctionForce // Field count: 4 @@ -1152,10 +1162,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D8; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1163,17 +1173,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D8; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1181,80 +1191,82 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x820; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x824; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x848; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x84C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Field count: 64 // // Metadata: // MGetKV3ClassDefaults namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x610; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x618; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC70; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC74; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC78; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF30; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF34; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF38; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF50; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF54; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF58; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF60; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1210; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1368; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x136C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1370; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1374; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1375; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1378; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x14D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1628; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1780; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x1784; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1788; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x18E0; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18E1; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18E4; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E8; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18EC; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A48; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1BA0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1CF8; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF9; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1D00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E58; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E5C; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E60; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E61; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E62; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E63; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1E64; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EE4; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1EE5; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F65; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F66; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F67; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F68; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F6C; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F70; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2220; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2378; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x24D0; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24D4; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24D5; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x630; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x638; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xCB0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xCB4; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xCB8; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF80; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF88; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xFA0; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xFA4; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xFA8; // bool + constexpr std::ptrdiff_t m_flMotionVectorScaleU = 0xFB0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMotionVectorScaleV = 0x1110; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0x1270; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x13D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1530; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1690; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1694; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1698; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x169C; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x169D; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x16A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x1800; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1960; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1AC4; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1AC8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1C28; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1C29; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1C2C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1C30; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1C34; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1C38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1D98; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1EF8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x2058; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x2059; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x2060; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x21C0; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x21C4; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x21C8; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x21C9; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x21CA; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x21CB; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x21CC; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x224C; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x224D; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x22CD; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x22CE; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x22CF; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x22D0; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x22D4; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x22D8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2438; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2598; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x26F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x2858; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x285C; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x285D; // bool } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1269,9 +1281,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1279,14 +1291,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x498; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1294,10 +1306,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + constexpr std::ptrdiff_t m_hModel = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x200; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x208; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1305,26 +1317,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2D80; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2D84; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2D88; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x2D8C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x2D90; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x2D94; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2D98; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2D9C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2DA0; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2DA4; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2DA8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2F08; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3580; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x36E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3840; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3EB8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x4018; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x401C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x4020; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x4024; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1332,9 +1344,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1C4; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x244; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1CC; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x24C; // Vector } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1342,12 +1354,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1C4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x320; // bool + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x330; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1355,9 +1367,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] - constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle + constexpr std::ptrdiff_t m_ActivityName = 0x1C8; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2C8; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3C8; // CStrongHandle } // Parent: CParticleVecInput // Field count: 0 @@ -1373,11 +1385,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x320; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x321; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x322; // bool - constexpr std::ptrdiff_t m_bParticles = 0x323; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x330; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x331; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x332; // bool + constexpr std::ptrdiff_t m_bParticles = 0x333; // bool } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1385,17 +1397,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1CC; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x730; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x738; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xD90; // char[128] + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1D4; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x498; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x758; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x760; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xDD8; // char[128] } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1403,10 +1415,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1414,8 +1426,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1423,8 +1435,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1432,11 +1444,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5F0; // bool } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1444,10 +1456,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x208; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x20C; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x210; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x214; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x21C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1455,9 +1467,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C0; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1465,15 +1477,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool - constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x848; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x8C8; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8C9; // bool + constexpr std::ptrdiff_t m_nTestType = 0x8CC; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x8D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA30; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1481,17 +1493,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x390; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x650; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x7B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x910; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xA70; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xBD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xD30; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xD31; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1499,9 +1511,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1509,13 +1521,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1D0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1523,19 +1535,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x290; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x540; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x698; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F0; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7F4; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7F8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x878; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x87C; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x880; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x558; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x6B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x820; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x8A0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x8A4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x8A8; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1543,7 +1555,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1553,12 +1565,12 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1D1; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1D2; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1566,7 +1578,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1574,11 +1586,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1586,17 +1598,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool - constexpr std::ptrdiff_t m_nEventType = 0x5D4; // EventTypeSelection_t - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D8; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5DC; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5E0; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5E1; // bool + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5EC; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5F0; // bool + constexpr std::ptrdiff_t m_nEventType = 0x5F4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5F8; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5FC; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x600; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x601; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1604,12 +1616,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1DC; // bool + constexpr std::ptrdiff_t m_Rate = 0x1C0; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1617,7 +1629,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1625,13 +1637,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x5E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x748; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x8AC; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1639,17 +1651,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1EC; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1657,11 +1669,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetUserEvent { - constexpr std::ptrdiff_t m_flInput = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRisingEdge = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRisingEventType = 0x468; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flFallingEdge = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFallingEventType = 0x5C8; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flInput = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRisingEdge = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRisingEventType = 0x480; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flFallingEdge = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFallingEventType = 0x5E8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1669,8 +1681,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1689,11 +1701,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x810; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_massControls = 0x968; // CParticleMassCalculationParameters - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD78; // int32 - constexpr std::ptrdiff_t m_bUseNewCode = 0xD7C; // bool + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x838; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_massControls = 0x998; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xDC0; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xDC4; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1701,12 +1713,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1C8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_bShuffle = 0x1E8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1E9; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1EA; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1714,8 +1726,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEventType = 0x1C4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1CC; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1731,21 +1743,21 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParticleFunction { constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool - constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString + constexpr std::ptrdiff_t m_nOpEndCapState = 0x168; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x16C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x170; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x174; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x178; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x17C; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x180; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x184; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x188; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x18C; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x190; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x194; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x198; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x19E; // bool + constexpr std::ptrdiff_t m_Notes = 0x1A0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1753,9 +1765,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1BC; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1BD; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1763,11 +1775,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1775,14 +1787,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1CC; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1790,11 +1802,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D8; // bool } // Parent: CParticleFunctionForce // Field count: 1 @@ -1802,7 +1814,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1810,11 +1822,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x810; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE68; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE6C; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE6D; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x838; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xEB4; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xEB5; // bool } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1822,20 +1834,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1D0; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1E0; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1E4; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1EC; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1F0; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1F4; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1F5; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1F6; // bool } // Parent: CParticleFunctionForce // Field count: 6 @@ -1843,12 +1855,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x330; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x338; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x4F8; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x340; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x348; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x510; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1856,9 +1868,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1D0; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1873,11 +1885,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x478; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x485; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x490; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x49D; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1885,9 +1897,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1895,10 +1907,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1907,21 +1919,21 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace TextureControls_t { constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x160; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x420; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x580; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x6E0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x840; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x9A0; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0x9A1; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x9A4; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0x9A8; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x9AC; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x9B0; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x9B4; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x9B8; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x9BC; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -1939,11 +1951,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x848; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xEC0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -1951,21 +1963,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x730; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x888; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xC90; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xC98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xDF0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x498; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x758; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x8B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0xA18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xCD8; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xCE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xE40; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xFA0; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -1987,16 +1999,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1EC; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -2004,7 +2016,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2012,16 +2024,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x840; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xEB8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xEBC; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xEC0; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xEC8; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xECC; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xED0; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xED1; // bool } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2029,9 +2041,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x468; // int32 + constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x480; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2039,12 +2051,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5F0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5F4; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2059,10 +2071,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1D4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2072,10 +2084,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2083,12 +2095,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x848; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xEC0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xEC4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xEC8; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2096,14 +2108,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x234; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x240; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x24C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2111,9 +2123,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2121,10 +2133,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x318; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x970; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x328; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x9A0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2132,14 +2144,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x208; // bool - constexpr std::ptrdiff_t m_hModel = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_modelInput = 0x218; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x278; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x27C; // bool - constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x27D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x27E; // bool - constexpr std::ptrdiff_t m_nAngularVelocityField = 0x280; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bCenterOffset = 0x210; // bool + constexpr std::ptrdiff_t m_hModel = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x220; // CParticleModelInput + constexpr std::ptrdiff_t m_fSizeCullScale = 0x280; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableShadows = 0x3E0; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x3E1; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x3E2; // bool + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x3E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2147,10 +2159,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x318; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x31C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputValue = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2158,8 +2170,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C0; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C1; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C8; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C9; // bool } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2167,8 +2179,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2191,12 +2203,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2204,9 +2216,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1E1; // bool } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2214,11 +2226,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E0; // int32 } // Parent: CSpinUpdateBase // Field count: 0 @@ -2233,11 +2245,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool + constexpr std::ptrdiff_t m_OffsetMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1E4; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1E5; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2245,9 +2257,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E8; // Vector } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2255,14 +2267,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x224; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x228; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x229; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x238; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x230; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x231; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x238; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x23C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x240; // int32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2270,16 +2282,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1CC; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1CD; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F0; // float32 } // Parent: CGeneralSpin // Field count: 0 @@ -2321,16 +2333,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector - constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient - constexpr std::ptrdiff_t m_vRandomMin = 0x640; // Vector - constexpr std::ptrdiff_t m_vRandomMax = 0x64C; // Vector + constexpr std::ptrdiff_t m_FloatComponentY = 0x208; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x368; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4C8; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x628; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x62C; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x630; // Vector + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x63C; // Vector + constexpr std::ptrdiff_t m_Gradient = 0x648; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x660; // Vector + constexpr std::ptrdiff_t m_vRandomMax = 0x66C; // Vector } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2338,13 +2350,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 - constexpr std::ptrdiff_t m_nEventType = 0x474; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x488; // float32 + constexpr std::ptrdiff_t m_nEventType = 0x48C; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flParentParticleScale = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5F0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5F4; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2352,8 +2364,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2361,14 +2373,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1E0; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x268; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x278; // bool } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2376,13 +2388,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2718; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x271C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2724; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2728; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2880; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x29D8; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2AA8; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2AAC; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2AB0; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2AB4; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2AB8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2C18; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x2D78; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2390,10 +2402,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool + constexpr std::ptrdiff_t m_velocityInput = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x840; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x8A8; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x8AC; // bool } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2401,14 +2413,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1C2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1CC; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1D8; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1CA; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1CB; // bool + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1D4; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1E0; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1F0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2416,18 +2428,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1CC; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x730; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x498; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x758; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2435,21 +2447,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1EC; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1ED; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1EE; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x200; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x358; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x4B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x368; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2457,21 +2469,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x224; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x228; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x22C; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x234; // float32 - constexpr std::ptrdiff_t m_flRange = 0x238; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x240; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x398; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x39C; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3A0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3A8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA00; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA04; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x240; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A8; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3AC; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3B0; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA30; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA34; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2479,10 +2491,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x208; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x20C; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x210; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x218; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x210; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x214; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x218; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x220; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2490,18 +2502,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x328; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x32C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x330; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x33C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3BC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3C0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3C1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C2; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2509,12 +2521,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C8; // bool - constexpr std::ptrdiff_t m_flBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool + constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 } // Parent: None // Field count: 1 @@ -2527,9 +2539,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 } // Parent: CParticleFunctionForce // Field count: 8 @@ -2537,14 +2549,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F0; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1FC; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2552,15 +2564,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool - constexpr std::ptrdiff_t m_bProportional = 0x209; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x214; // float32 + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_bProportional = 0x211; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2568,9 +2580,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2578,7 +2590,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2586,14 +2598,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x208; // bool - constexpr std::ptrdiff_t m_nVertexCountKb = 0x20C; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x210; // uint32 - constexpr std::ptrdiff_t m_fGridSize = 0x218; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x620; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x628; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x210; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x214; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x218; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x220; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x380; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4E0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x640; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x648; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 @@ -2637,14 +2649,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x328; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x334; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C9; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2652,14 +2664,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x22C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x230; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2667,9 +2679,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2684,11 +2696,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x468; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x470; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAC8; // int32 + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x480; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x488; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xB00; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2696,8 +2708,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -2724,9 +2736,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2734,18 +2746,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1C0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x820; // CParticleTransformInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1C8; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x848; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bIncludeRadii = 0x328; // bool } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2753,17 +2766,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: CParticleFunction // Field count: 3 @@ -2771,9 +2784,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x200; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x201; // bool + constexpr std::ptrdiff_t VisibilityInputs = 0x1C0; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x208; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x209; // bool } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2860,16 +2873,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2877,8 +2890,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x208; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x20C; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x210; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x214; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2886,12 +2899,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1B8; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2899,11 +2912,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xEBC; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xEC0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2911,8 +2924,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2920,39 +2933,39 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2960,15 +2973,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x978; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x97C; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x97D; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x980; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x9A8; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x9AC; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x9AD; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x9B0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2976,17 +2989,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x788; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7F4; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7F5; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7F6; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x748; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x7B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x81E; // bool } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -2994,19 +3007,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x488; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x508; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x518; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x51C; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x51D; // bool + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x51E; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x51F; // bool + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x520; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x524; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x528; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x52C; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3014,10 +3027,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3025,9 +3038,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x360; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x368; // ParticlePostProcessPriorityGroup_t + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x210; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x370; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x378; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Field count: 27 @@ -3035,33 +3048,33 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1C8; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1CC; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1D0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x254; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x255; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x256; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x258; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x25C; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x260; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x268; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x26C; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x270; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x520; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x678; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7D0; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7D1; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7D4; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7D8; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7DC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x938; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x93C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x538; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x698; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7F8; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7F9; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7FC; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x800; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x804; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x808; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x968; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x96C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Field count: 0 @@ -3077,14 +3090,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x360; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nVertexCountKb = 0x610; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x614; // uint32 - constexpr std::ptrdiff_t m_nScaleCP = 0x618; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x620; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x650; // CStrongHandle + constexpr std::ptrdiff_t m_cubeWidth = 0x210; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nVertexCountKb = 0x630; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x634; // uint32 + constexpr std::ptrdiff_t m_nScaleCP = 0x638; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x640; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x670; // CStrongHandle } // Parent: CParticleFunctionOperator // Field count: 13 @@ -3092,19 +3105,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1CD; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E4; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3112,10 +3125,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 constexpr std::ptrdiff_t m_bProportional = 0x200; // bool constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } @@ -3125,11 +3138,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1D0; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1D1; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1D8; // CUtlVector } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3137,9 +3150,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } @@ -3149,9 +3162,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x330; // bool } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3159,8 +3172,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3168,11 +3181,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1D4; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3180,12 +3193,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE74; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE78; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xEB8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xEBC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xEC0; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3193,12 +3206,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3206,11 +3219,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3218,10 +3231,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x224; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x228; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3229,13 +3242,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x230; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x238; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x238; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x240; // CStrongHandle } // Parent: CParticleFunctionForce // Field count: 2 @@ -3243,8 +3256,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1C8; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1D4; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1D0; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3252,13 +3265,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1CC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: None // Field count: 16 @@ -3289,9 +3302,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3299,11 +3312,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1BC; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1BD; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BE; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BF; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3311,10 +3324,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x324; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3322,19 +3335,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x200; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x268; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2DC; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2DD; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3342,9 +3355,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3352,9 +3365,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E0; // float32 } // Parent: CParticleFloatInput // Field count: 0 @@ -3370,9 +3383,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3380,18 +3393,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C9; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x480; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5D8; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5D9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x498; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5F8; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5F9; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3399,21 +3412,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1EC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1ED; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x270; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x274; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1D8; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1F0; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1F4; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1F5; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x278; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x27C; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3421,10 +3434,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C8; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1D4; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D0; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1DC; // bool } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3432,10 +3445,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t @@ -3447,10 +3460,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3458,14 +3471,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x720; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x748; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x8A8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3473,7 +3486,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // float32 constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector @@ -3485,13 +3498,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B8; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x238; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B8; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2C4; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2C5; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3499,12 +3512,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B8; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1D4; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F0; // bool + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3519,13 +3532,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x218; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x21C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x220; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x224; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x228; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x22C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x230; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3533,7 +3546,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3550,13 +3563,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1E0; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1E4; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E8; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1EC; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F4; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F8; // float32 } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3564,7 +3577,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterial = 0x210; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3572,12 +3585,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5F4; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3585,16 +3598,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool - constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool - constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool + constexpr std::ptrdiff_t m_nXCount = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x748; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x8A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xA08; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xA0C; // bool + constexpr std::ptrdiff_t m_bCenter = 0xA0D; // bool + constexpr std::ptrdiff_t m_bHollow = 0xA0E; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3602,19 +3615,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flNeighborDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFacingStrength = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1D4; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3622,9 +3638,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3632,20 +3648,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseBones = 0x1C8; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1C9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1D4; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x338; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x9B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0x1028; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0x102C; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0x102D; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x102E; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x10B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x1210; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3663,12 +3679,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1CC; // bool + constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3683,13 +3699,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3698,12 +3714,12 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x470; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool - constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x488; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x489; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x48A; // bool + constexpr std::ptrdiff_t m_PathParams = 0x490; // CPathParameters } // Parent: None // Field count: 2 @@ -3720,12 +3736,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x234; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x238; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x23C; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x248; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3734,9 +3750,9 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C0; // bool + constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3745,7 +3761,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3753,10 +3769,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x230; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x23C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x23D; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3764,10 +3780,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3775,7 +3791,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPercent = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3783,7 +3799,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -3800,11 +3816,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3812,8 +3828,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x208; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x210; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x210; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x218; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3821,11 +3837,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x478; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x328; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x490; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3840,9 +3856,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3850,7 +3866,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3858,12 +3874,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x320; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x321; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x322; // bool + constexpr std::ptrdiff_t m_nInputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3871,11 +3887,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D9; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3883,23 +3899,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x310; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x314; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x318; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x31C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x320; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3A4; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3A8; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3AC; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3B8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3BC; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3BD; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3C0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3C1; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3C4; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3C8; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x320; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x324; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x328; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x32C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x330; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3B0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3B8; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3BC; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3CC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3CD; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3D0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3D1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3D4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3907,8 +3923,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3916,10 +3932,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x810; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE6C; // bool + constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x838; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xEB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xEB4; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3927,10 +3943,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x220; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x22C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x22D; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3946,11 +3962,11 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C4; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C8; // MissingParentInheritBehavior_t + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -3958,8 +3974,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3967,10 +3983,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x314; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x324; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x328; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3988,10 +4004,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3999,9 +4015,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4009,14 +4025,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector + constexpr std::ptrdiff_t m_bAbsVal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E0; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4024,9 +4040,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4034,12 +4050,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4047,15 +4063,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE70; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xFC8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1120; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x13D4; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xEB8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x1018; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1178; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x12D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1438; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x143C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4063,9 +4079,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4073,17 +4089,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1D4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1EC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x200; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x208; // Vector + constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // Vector } // Parent: CParticleInput // Field count: 8 @@ -4108,21 +4124,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x280; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x284; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x310; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x311; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x314; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x31C; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x320; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x980; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x318; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x9A8; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4137,9 +4153,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C8; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4147,11 +4163,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x810; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x814; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x818; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x970; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x838; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x83C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x840; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x9A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4159,11 +4175,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1D0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1D8; // bool } // Parent: None // Field count: 0 @@ -4182,25 +4198,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x86C; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x870; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB20; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB28; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xDD8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1088; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x11E0; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E8; // bool + constexpr std::ptrdiff_t m_nLightType = 0x210; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x218; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x890; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x894; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x898; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB58; // bool + constexpr std::ptrdiff_t m_bFog = 0xB59; // bool + constexpr std::ptrdiff_t m_flFogScale = 0xB60; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xCC0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xE20; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xF80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0x10E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1240; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x13A0; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x13A8; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4208,11 +4226,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1C0; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Field count: 0 @@ -4235,25 +4253,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1D8; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1D9; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1DA; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1E4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x348; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x34C; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x350; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x354; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x358; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x35C; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x35D; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x35E; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4261,10 +4279,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4272,8 +4290,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4281,12 +4299,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1C8; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4294,12 +4312,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4307,9 +4325,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x480; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4319,8 +4337,8 @@ namespace cs2_dumper { namespace CParticleMassCalculationParameters { constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNominalRadius = 0x160; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flScale = 0x2B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNominalRadius = 0x168; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x2C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4328,14 +4346,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4343,7 +4361,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4351,8 +4369,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4360,11 +4378,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x840; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x844; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x848; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x849; // bool } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4372,16 +4390,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bEvenDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1D0; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x850; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x85C; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x85D; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x85E; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x8E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4389,12 +4407,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4402,10 +4420,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x31C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x328; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x32C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4413,19 +4431,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool - constexpr std::ptrdiff_t m_bProportional = 0x262; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool - constexpr std::ptrdiff_t m_bInherit = 0x269; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x24C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x258; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x264; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x268; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x269; // bool + constexpr std::ptrdiff_t m_bProportional = 0x26A; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x26C; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x270; // bool + constexpr std::ptrdiff_t m_bInherit = 0x271; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x274; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x278; // int32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4433,9 +4451,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4443,9 +4461,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4453,15 +4471,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1D5; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4469,12 +4487,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x820; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFD0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFD4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x848; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x1020; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1024; // int32 } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4482,16 +4500,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2A4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2A5; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4499,9 +4517,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x330; // bool } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4524,16 +4542,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D8; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D9; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x340; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x4A0; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x4A4; // bool } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4541,28 +4559,28 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x360; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB10; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xB18; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB20; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1088; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1338; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x133C; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1340; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x1344; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1348; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x134C; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1350; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x1358; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13C0; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x13F0; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x370; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB48; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB50; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB58; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB60; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xCC0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xE20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x10E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1240; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x13A0; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x13A4; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x13A8; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x13AC; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x13B0; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x13B4; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x13B8; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x13C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1428; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x1458; // CUtlVector } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4570,8 +4588,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4579,13 +4597,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x330; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4593,12 +4611,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool - constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_OffsetMin = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xEB8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xF20; // bool + constexpr std::ptrdiff_t m_bProportional = 0xF21; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xF24; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4606,8 +4624,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + constexpr std::ptrdiff_t m_transformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x230; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4615,7 +4633,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4623,12 +4641,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x320; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x321; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x330; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x331; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4636,16 +4654,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x720; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD78; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13D4; // int32 - constexpr std::ptrdiff_t m_b3D = 0x13D8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x748; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xDC0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1438; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x143C; // int32 + constexpr std::ptrdiff_t m_b3D = 0x1440; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4653,13 +4671,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C4; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C8; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4667,15 +4685,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1D8; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1E0; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1F0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4683,13 +4701,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D0; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D1; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1D2; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x258; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4697,19 +4715,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x818; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x81C; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x820; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x978; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x980; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD88; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD8C; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD90; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xEE8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x840; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x844; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x848; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x9A8; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x9B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xB10; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC70; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xDD0; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xDD4; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xF38; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4717,19 +4735,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x204; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x205; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4737,11 +4755,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t + constexpr std::ptrdiff_t m_InputRadius = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x488; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x490; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x5F0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce // Field count: 3 @@ -4749,9 +4767,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4759,16 +4777,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool + constexpr std::ptrdiff_t m_nComponent1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x238; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x398; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x658; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x7B8; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x7B9; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x7BA; // bool } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4776,11 +4794,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1C4; // bool - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool + constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -4788,18 +4806,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C1; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1C2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1EC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x1F8; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x204; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1C9; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1CA; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E8; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1F4; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x200; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x20C; // int32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4807,12 +4825,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE70; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xFC8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xFCC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x1018; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x101C; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4820,10 +4838,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x810; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x968; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D0; // bool + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x838; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x998; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0xA00; // bool } // Parent: CParticleFunctionForce // Field count: 8 @@ -4831,14 +4849,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_IntraParticleForce { - constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool - constexpr std::ptrdiff_t m_bThreadIt = 0x1E1; // bool + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1E8; // bool + constexpr std::ptrdiff_t m_bThreadIt = 0x1E9; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4846,10 +4864,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x32C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4857,22 +4875,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_bScaleToVolume = 0x28C; // bool - constexpr std::ptrdiff_t m_bEvenDistribution = 0x28D; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x290; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3E8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3F0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0xA48; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA4C; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0xA50; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x10A8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0x1128; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1129; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0x112A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0x1130; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1C8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x290; // int32 + constexpr std::ptrdiff_t m_bScaleToVolume = 0x294; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x295; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x298; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3F8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x400; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA78; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA7C; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA80; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x10F8; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x1178; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1179; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x117A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x1180; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4880,10 +4898,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 } // Parent: CParticleFunctionForce // Field count: 3 @@ -4891,9 +4909,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x320; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x978; // int32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x9A8; // int32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4908,24 +4926,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x208; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x209; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x20A; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x20B; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x20C; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x210; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x214; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x218; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x388; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x38C; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_flRadiusScale = 0x3A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x500; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x658; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x7B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x7B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xE10; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bProjectCharacter = 0x210; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x211; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x212; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x213; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x214; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x218; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x21C; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x220; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x238; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x398; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x39C; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x3A0; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x3B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x518; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x678; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x7D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x7E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xE58; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4933,10 +4951,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4944,9 +4962,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -4954,14 +4972,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool - constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x328; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x490; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x494; // int32 + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x498; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x499; // bool + constexpr std::ptrdiff_t m_flScale = 0x4A0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4969,9 +4987,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1D0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4979,10 +4997,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x234; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x238; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4990,13 +5008,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D0; // bool + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool } // Parent: None // Field count: 1 @@ -5009,11 +5027,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1B8; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1D4; // bool + constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5021,13 +5039,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D0; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool @@ -5045,8 +5063,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5054,13 +5072,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C9; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5075,9 +5093,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x318; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x319; // bool + constexpr std::ptrdiff_t m_flDuration = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5085,9 +5103,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1BC; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5097,9 +5115,9 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C4; // bool + constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5108,13 +5126,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool + constexpr std::ptrdiff_t m_hModel = 0x1C8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_values = 0x1E8; // CUtlVector + constexpr std::ptrdiff_t m_nFieldInput = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x20C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5122,9 +5140,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5132,12 +5150,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x238; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5145,17 +5163,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1EC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 } // Parent: None // Field count: 0 @@ -5178,7 +5196,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1D0; // Vector } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5186,12 +5204,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1C0; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x200; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x268; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x274; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x280; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_variableReference = 0x1C8; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x270; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x27C; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x288; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x900; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5199,35 +5217,35 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x208; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x870; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C8; // bool - constexpr std::ptrdiff_t m_flTheta = 0x9D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD8; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1090; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E8; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E9; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x11F0; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F8; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11FC; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x1200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1358; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x135C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x1360; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1361; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x1364; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1368; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x136C; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1370; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x1374; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1378; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x137C; // float32 + constexpr std::ptrdiff_t m_nLightType = 0x210; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x890; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x898; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9F8; // bool + constexpr std::ptrdiff_t m_flTheta = 0xA00; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB60; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xCC0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xE20; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xE28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x10E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1248; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x1249; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x1250; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x1258; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x13C4; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x13C8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x13C9; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x13CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x13D0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x13D4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x13D8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x13DC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x13E0; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x13E4; // float32 } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5235,21 +5253,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x720; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x788; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x789; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x80C; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x810; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x814; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x748; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x7B0; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7B1; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x834; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x838; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x83C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x840; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x844; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x845; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x848; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5257,20 +5275,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nSetParent = 0x1D0; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1D8; // bool + constexpr std::ptrdiff_t m_nSetParent = 0x1DC; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5278,13 +5297,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5292,17 +5311,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1D4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1DD; // bool + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5310,16 +5329,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1E8; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1EC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5327,10 +5346,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x970; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x974; // int32 + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x840; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x9A0; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x9A4; // int32 } // Parent: CParticleFunctionForce // Field count: 7 @@ -5338,13 +5357,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1C8; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x828; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C88; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x850; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xEC8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x1540; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1BB8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1D18; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5352,9 +5371,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5362,7 +5381,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSimulationScale = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5370,10 +5389,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5381,15 +5400,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x214; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x228; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x214; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x218; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x230; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5397,11 +5416,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5409,10 +5428,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1CC; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1D4; // Color } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5420,12 +5439,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1D4; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1D5; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1D6; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5433,7 +5452,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5441,11 +5460,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x254; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5453,11 +5472,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1BC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5465,9 +5484,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 } // Parent: None // Field count: 9 @@ -5483,7 +5502,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t + constexpr std::ptrdiff_t m_TextureControls = 0x198; // TextureControls_t } // Parent: CParticleFunctionForce // Field count: 4 @@ -5491,10 +5510,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5502,15 +5521,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x24C; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x250; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5518,13 +5537,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B8; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B9; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5532,20 +5551,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fRadiusMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x488; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xB00; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xB10; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xB78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xCD8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xE38; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xE3C; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xE40; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE48; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x14C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B38; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1B3C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5553,7 +5572,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5568,18 +5587,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x200; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x204; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5587,14 +5606,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5602,21 +5621,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1E0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1E1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1F4; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F8; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x204; // float32 } // Parent: CParticleFunction // Field count: 1 @@ -5624,7 +5643,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5632,11 +5651,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5C8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5C9; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5E8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5E9; // bool } // Parent: None // Field count: 2 @@ -5653,14 +5672,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1B8; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1D4; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1D5; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x488; // bool + constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x4A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5668,10 +5687,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5679,12 +5698,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5692,13 +5711,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1E0; // bool } // Parent: CParticleFunctionForce // Field count: 2 @@ -5706,8 +5725,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5715,13 +5734,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F0; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5729,7 +5748,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5737,18 +5756,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x284; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x288; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x28C; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x290; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x310; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x314; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Field count: 47 // // Metadata: // MGetKV3ClassDefaults @@ -5797,9 +5816,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 - constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 - constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve + constexpr std::ptrdiff_t m_nRoundType = 0x110; // ParticleFloatRoundType_t + constexpr std::ptrdiff_t m_nBiasType = 0x114; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x118; // float32 + constexpr std::ptrdiff_t m_Curve = 0x120; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5807,11 +5827,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E9; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1EC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5819,10 +5839,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x310; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x314; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x324; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5830,16 +5850,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1E4; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1E8; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1EC; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1F0; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1FC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x208; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5847,11 +5867,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x320; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x321; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5859,18 +5879,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E8; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1E9; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1EA; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1EC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5878,11 +5898,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1D4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5890,9 +5910,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5901,15 +5921,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool + constexpr std::ptrdiff_t m_flAParm = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1E4; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E8; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5917,12 +5937,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -5930,9 +5950,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x210; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x218; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -5940,13 +5960,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x868; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x888; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x890; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9F0; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xCB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5954,12 +5974,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x320; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x321; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x322; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -5967,21 +5987,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x750; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x754; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x755; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7D8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x940; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x944; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x948; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x94C; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x958; // float32 } // Parent: None // Field count: 7 @@ -5992,10 +6012,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x160; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x910; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flModellingScale = 0xF68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x168; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x940; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0xFB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6010,13 +6030,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1CC; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1E8; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6024,14 +6044,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E0; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1E4; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 } // Parent: None // Field count: 3 @@ -6049,10 +6069,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D4; // bool } // Parent: None // Field count: 3 @@ -6077,13 +6097,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D0; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6091,60 +6111,70 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x208; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x209; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x20A; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x20B; // bool - constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x230; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x231; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x232; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x238; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x890; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE8; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEEC; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xEF0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x1548; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x154C; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x1550; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x1558; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16B0; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16B1; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16B2; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16B3; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x16B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x16BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x16C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x17C0; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18C0; // bool - constexpr std::ptrdiff_t m_ClothEffectName = 0x18C1; // char[64] - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1908; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1910; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1918; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1A70; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A88; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1BE0; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1C40; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1C44; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1D44; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1D45; // bool - constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1D48; // RenderModelSubModelFieldType_t - constexpr std::ptrdiff_t m_bDisableShadows = 0x1D4C; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D4D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D4E; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D4F; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D50; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D51; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D52; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E58; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x1FB0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2108; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2260; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2268; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x28C0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x210; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x211; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x212; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x213; // bool + constexpr std::ptrdiff_t m_ModelList = 0x218; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x238; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x239; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x23A; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x240; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x8B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xF30; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xF34; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xF38; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x15B0; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x15B4; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x15B8; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x15C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1720; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1721; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1722; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1723; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1724; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1728; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x172C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x1730; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x1830; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1930; // bool + constexpr std::ptrdiff_t m_ClothEffectName = 0x1931; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1978; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1980; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1988; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1AE8; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1B00; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1C60; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1CC0; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1CC4; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1DC4; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1DC5; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1DC8; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x1DCC; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1DCD; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1DCE; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1DCF; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1DD0; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1DD1; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1DD2; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1ED8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x2038; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2198; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x22F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x2300; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x2978; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderClientPhysicsImpulse { + constexpr std::ptrdiff_t m_flRadius = 0x210; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMagnitude = 0x370; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSimIdFilter = 0x4D0; // int32 } // Parent: CParticleFunction // Field count: 1 @@ -6152,7 +6182,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1C0; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6167,8 +6197,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6176,11 +6206,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6188,12 +6218,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_InputValue = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x340; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x344; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x348; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6201,7 +6231,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6209,13 +6239,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D8; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1D9; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 } // Parent: None // Field count: 0 @@ -6227,13 +6257,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x720; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x724; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x748; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x74C; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6241,24 +6271,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1C0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nBBoxType = 0x1C8; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bBBoxOnly = 0x1EC; // bool + constexpr std::ptrdiff_t m_bCubeRoot = 0x1ED; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6266,9 +6298,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool } // Parent: None // Field count: 6 @@ -6289,9 +6321,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1D8; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6299,24 +6331,30 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClientPhysics { - constexpr std::ptrdiff_t m_strPhysicsType = 0x208; // CUtlString - constexpr std::ptrdiff_t m_bKillParticles = 0x210; // bool - constexpr std::ptrdiff_t m_bDeleteSim = 0x211; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x214; // int32 - constexpr std::ptrdiff_t m_nColorBlendType = 0x218; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_strPhysicsType = 0x210; // CUtlString + constexpr std::ptrdiff_t m_bStartAsleep = 0x218; // bool + constexpr std::ptrdiff_t m_flPlayerWakeRadius = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flVehicleWakeRadius = 0x380; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseHighQualitySimulation = 0x4E0; // bool + constexpr std::ptrdiff_t m_nMaxParticleCount = 0x4E4; // int32 + constexpr std::ptrdiff_t m_bRespectExclusionVolumes = 0x4E8; // bool + constexpr std::ptrdiff_t m_bKillParticles = 0x4E9; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x4EA; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x4EC; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x4F0; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Field count: 0 @@ -6347,17 +6385,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE78; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE79; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE7A; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE7B; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14D8; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1790; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x848; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xEC0; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xEC1; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xEC2; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xEC3; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xEC8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1540; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1548; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x16A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1808; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6365,11 +6403,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1CC; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1CD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1CE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1CF; // char[128] } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6377,34 +6415,34 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2718; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2870; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2874; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2878; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2880; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x29D8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B30; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DE0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F38; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F3C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F40; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2F41; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F44; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F48; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2F4C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2F4D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F54; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F58; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F5C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F60; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F64; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2F68; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F70; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3220; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3224; // float32 - constexpr std::ptrdiff_t m_replicationParameters = 0x3228; // CReplicationParameters + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2AA8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2C08; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2C0C; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2C10; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2C18; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x2D78; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2ED8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x3038; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x3198; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x32F8; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x32FC; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x3300; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x3301; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x3304; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x3308; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x330C; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x330D; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x3314; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x3318; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x331C; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x3320; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x3324; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x3328; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x3330; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x3490; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x35F0; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x35F4; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x35F8; // CReplicationParameters } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6412,18 +6450,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x298; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x29C; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6431,14 +6469,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x478; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x47C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x480; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x490; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x494; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x498; // bool } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6446,16 +6484,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x208; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x210; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x218; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x21C; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x224; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x22C; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x210; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x218; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x220; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x224; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x228; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x22C; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x230; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x234; // int32 } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6470,12 +6508,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B8; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x470; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5CC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5EC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6483,16 +6521,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C9; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6500,14 +6538,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x208; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x20C; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x230; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x388; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB38; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x210; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x214; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x218; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x238; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x398; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0xA10; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB70; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6532,14 +6570,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6547,13 +6585,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6561,8 +6599,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x840; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6577,10 +6615,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector + constexpr std::ptrdiff_t m_bKillUnused = 0x1C8; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C9; // bool + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6588,17 +6626,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1D8; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1D9; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1DC; // Vector + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6606,9 +6644,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 } // Parent: None // Field count: 0 diff --git a/output/particles_dll.json b/output/particles_dll.json index ff001f3f..51dcd02f 100644 --- a/output/particles_dll.json +++ b/output/particles_dll.json @@ -3,68 +3,70 @@ "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 3928, - "m_bBlendFramesSeq0": 9428, - "m_bDisableZBuffering": 8040, - "m_bGammaCorrectVertexColors": 4980, - "m_bMaxLuminanceBlendingSequence0": 9429, - "m_bOnlyRenderInEffecsGameOverlay": 7779, - "m_bOnlyRenderInEffectsBloomPass": 7776, - "m_bOnlyRenderInEffectsWaterPass": 7777, - "m_bRefract": 7416, - "m_bRefractSolid": 7417, - "m_bReverseZBuffering": 8039, - "m_bSaturateColorPreAlphaBlend": 4981, - "m_bStencilTestExclude": 7908, - "m_bTintByFOW": 6368, - "m_bTintByGlobalLight": 6369, - "m_bUseMixedResolutionRendering": 7778, - "m_bWriteStencilOnDepthFail": 8038, - "m_bWriteStencilOnDepthPass": 8037, - "m_flAddSelfAmount": 4984, - "m_flAlphaReferenceSoftness": 6384, - "m_flAlphaScale": 864, - "m_flAnimationRate": 3920, - "m_flBumpStrength": 3888, - "m_flCenterXOffset": 3200, - "m_flCenterYOffset": 3544, - "m_flDepthBias": 9080, - "m_flDesaturation": 5328, - "m_flDiffuseAmount": 4280, - "m_flDiffuseClamp": 4624, - "m_flFeatheringFilter": 8736, - "m_flFeatheringMaxDist": 8392, - "m_flFeatheringMinDist": 8048, - "m_flFogAmount": 6024, - "m_flOverbrightFactor": 5672, - "m_flRadiusScale": 520, - "m_flRefractAmount": 7424, - "m_flRollScale": 1208, - "m_flSelfIllumAmount": 3936, - "m_flSourceAlphaValueToMapToOne": 7072, - "m_flSourceAlphaValueToMapToZero": 6728, - "m_nAlpha2Field": 1552, - "m_nAlphaReferenceType": 6380, - "m_nAnimationType": 3924, - "m_nColorBlendType": 3184, - "m_nCropTextureOverride": 3892, - "m_nFeatheringMode": 8044, - "m_nFogType": 6020, - "m_nHSVShiftControlPoint": 6016, - "m_nLightingControlPoint": 4968, - "m_nOutputBlendMode": 4976, - "m_nPerParticleAlphaRefWindow": 6376, - "m_nPerParticleAlphaReference": 6372, - "m_nRefractBlurRadius": 7768, - "m_nRefractBlurType": 7772, - "m_nSelfIllumPerParticle": 4972, - "m_nShaderType": 3188, - "m_nSortMethod": 9424, - "m_stencilTestID": 7780, - "m_stencilWriteID": 7909, - "m_strShaderOverride": 3192, - "m_vecColorScale": 1560, - "m_vecTexturesInput": 3896 + "m_bAnimateInFPS": 4008, + "m_bBlendFramesSeq0": 10332, + "m_bDisableZBuffering": 8912, + "m_bGammaCorrectVertexColors": 5788, + "m_bMaxLuminanceBlendingSequence0": 10333, + "m_bOnlyRenderInEffecsGameOverlay": 8651, + "m_bOnlyRenderInEffectsBloomPass": 8648, + "m_bOnlyRenderInEffectsWaterPass": 8649, + "m_bRefract": 8280, + "m_bRefractSolid": 8281, + "m_bReverseZBuffering": 8911, + "m_bSaturateColorPreAlphaBlend": 5789, + "m_bStencilTestExclude": 8780, + "m_bTintByFOW": 7208, + "m_bTintByGlobalLight": 7209, + "m_bUseMixedResolutionRendering": 8650, + "m_bWriteStencilOnDepthFail": 8910, + "m_bWriteStencilOnDepthPass": 8909, + "m_flAddSelfAmount": 5792, + "m_flAlphaReferenceSoftness": 7224, + "m_flAlphaScale": 880, + "m_flAnimationRate": 4000, + "m_flBumpStrength": 3968, + "m_flCenterXOffset": 3264, + "m_flCenterYOffset": 3616, + "m_flDepthBias": 9976, + "m_flDesaturation": 6144, + "m_flDiffuseAmount": 5072, + "m_flDiffuseClamp": 5424, + "m_flFeatheringFilter": 9624, + "m_flFeatheringMaxDist": 9272, + "m_flFeatheringMinDist": 8920, + "m_flFogAmount": 6856, + "m_flMotionVectorScaleU": 4016, + "m_flMotionVectorScaleV": 4368, + "m_flOverbrightFactor": 6496, + "m_flRadiusScale": 528, + "m_flRefractAmount": 8288, + "m_flRollScale": 1232, + "m_flSelfIllumAmount": 4720, + "m_flSourceAlphaValueToMapToOne": 7928, + "m_flSourceAlphaValueToMapToZero": 7576, + "m_nAlpha2Field": 1584, + "m_nAlphaReferenceType": 7220, + "m_nAnimationType": 4004, + "m_nColorBlendType": 3248, + "m_nCropTextureOverride": 3972, + "m_nFeatheringMode": 8916, + "m_nFogType": 6852, + "m_nHSVShiftControlPoint": 6848, + "m_nLightingControlPoint": 5776, + "m_nOutputBlendMode": 5784, + "m_nPerParticleAlphaRefWindow": 7216, + "m_nPerParticleAlphaReference": 7212, + "m_nRefractBlurRadius": 8640, + "m_nRefractBlurType": 8644, + "m_nSelfIllumPerParticle": 5780, + "m_nShaderType": 3252, + "m_nSortMethod": 10328, + "m_stencilTestID": 8652, + "m_stencilWriteID": 8781, + "m_strShaderOverride": 3256, + "m_vecColorScale": 1592, + "m_vecTexturesInput": 3976 }, "metadata": [ { @@ -76,13 +78,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 10712, - "m_flEndFadeSize": 10368, - "m_flMaxSize": 10020, - "m_flMinSize": 10016, - "m_flStartFadeSize": 10024, - "m_nOrientationControlPoint": 10012, - "m_nOrientationType": 10008 + "m_bClampV": 11640, + "m_flEndFadeSize": 11288, + "m_flMaxSize": 10932, + "m_flMinSize": 10928, + "m_flStartFadeSize": 10936, + "m_nOrientationControlPoint": 10924, + "m_nOrientationType": 10920 }, "metadata": [ { @@ -94,12 +96,12 @@ }, "CGeneralRandomRotation": { "fields": { - "m_bRandomlyFlipDirection": 468, - "m_flDegrees": 452, - "m_flDegreesMax": 460, - "m_flDegreesMin": 456, - "m_flRotationRandExponent": 464, - "m_nFieldOutput": 448 + "m_bRandomlyFlipDirection": 476, + "m_flDegrees": 460, + "m_flDegreesMax": 468, + "m_flDegreesMin": 464, + "m_flRotationRandExponent": 472, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -111,9 +113,9 @@ }, "CGeneralSpin": { "fields": { - "m_fSpinRateStopTime": 452, - "m_nSpinRateDegrees": 440, - "m_nSpinRateMinDegrees": 444 + "m_fSpinRateStopTime": 460, + "m_nSpinRateDegrees": 448, + "m_nSpinRateMinDegrees": 452 }, "metadata": [ { @@ -245,12 +247,12 @@ }, "CParticleFloatInput": { "fields": { - "m_Curve": 280, + "m_Curve": 288, "m_NamedValue": 32, "m_bHasRandomSignFlip": 120, "m_bNoiseImgPreviewLive": 212, "m_bUseBoundsCenter": 228, - "m_flBiasParameter": 276, + "m_flBiasParameter": 280, "m_flInput0": 240, "m_flInput1": 244, "m_flLOD0": 136, @@ -275,7 +277,7 @@ "m_flOutput1": 252, "m_flRandomMax": 116, "m_flRandomMin": 112, - "m_nBiasType": 272, + "m_nBiasType": 276, "m_nControlPoint": 96, "m_nInputMode": 232, "m_nMapType": 20, @@ -286,6 +288,7 @@ "m_nNoiseType": 192, "m_nRandomMode": 128, "m_nRandomSeed": 124, + "m_nRoundType": 272, "m_nScalarAttribute": 100, "m_nType": 16, "m_nVectorAttribute": 104, @@ -306,22 +309,22 @@ }, "CParticleFunction": { "fields": { - "m_Notes": 408, - "m_bDisableOperator": 406, - "m_bNormalizeToStopTime": 376, - "m_flOpEndFadeInTime": 360, - "m_flOpEndFadeOutTime": 368, - "m_flOpFadeOscillatePeriod": 372, - "m_flOpStartFadeInTime": 356, - "m_flOpStartFadeOutTime": 364, + "m_Notes": 416, + "m_bDisableOperator": 414, + "m_bNormalizeToStopTime": 384, + "m_flOpEndFadeInTime": 368, + "m_flOpEndFadeOutTime": 376, + "m_flOpFadeOscillatePeriod": 380, + "m_flOpStartFadeInTime": 364, + "m_flOpStartFadeOutTime": 372, "m_flOpStrength": 8, - "m_flOpTimeOffsetMax": 384, - "m_flOpTimeOffsetMin": 380, - "m_flOpTimeScaleMax": 400, - "m_flOpTimeScaleMin": 396, - "m_nOpEndCapState": 352, - "m_nOpTimeOffsetSeed": 388, - "m_nOpTimeScaleSeed": 392 + "m_flOpTimeOffsetMax": 392, + "m_flOpTimeOffsetMin": 388, + "m_flOpTimeScaleMax": 408, + "m_flOpTimeScaleMin": 404, + "m_nOpEndCapState": 360, + "m_nOpTimeOffsetSeed": 396, + "m_nOpTimeScaleSeed": 400 }, "metadata": [ { @@ -343,7 +346,7 @@ }, "CParticleFunctionEmitter": { "fields": { - "m_nEmitterIndex": 440 + "m_nEmitterIndex": 448 }, "metadata": [ { @@ -365,7 +368,7 @@ }, "CParticleFunctionInitializer": { "fields": { - "m_nAssociatedEmitterIndex": 440 + "m_nAssociatedEmitterIndex": 448 }, "metadata": [ { @@ -387,7 +390,7 @@ }, "CParticleFunctionPreEmission": { "fields": { - "m_bRunOnce": 440 + "m_bRunOnce": 448 }, "metadata": [ { @@ -399,9 +402,9 @@ }, "CParticleFunctionRenderer": { "fields": { - "VisibilityInputs": 440, - "m_bCannotBeRefracted": 512, - "m_bSkipRenderingOnMobile": 513 + "VisibilityInputs": 448, + "m_bCannotBeRefracted": 520, + "m_bSkipRenderingOnMobile": 521 }, "metadata": [ { @@ -423,9 +426,9 @@ }, "CParticleMassCalculationParameters": { "fields": { - "m_flNominalRadius": 352, + "m_flNominalRadius": 360, "m_flRadius": 8, - "m_flScale": 696, + "m_flScale": 712, "m_nMassMode": 0 }, "metadata": [ @@ -600,15 +603,15 @@ "CParticleVecInput": { "fields": { "m_FloatComponentX": 168, - "m_FloatComponentY": 512, - "m_FloatComponentZ": 856, - "m_FloatInterp": 1200, - "m_Gradient": 1576, + "m_FloatComponentY": 520, + "m_FloatComponentZ": 872, + "m_FloatInterp": 1224, + "m_Gradient": 1608, "m_LiteralColor": 32, "m_NamedValue": 40, "m_bFollowNamedValue": 104, - "m_flInterpInput0": 1544, - "m_flInterpInput1": 1548, + "m_flInterpInput0": 1576, + "m_flInterpInput1": 1580, "m_nControlPoint": 124, "m_nDeltaControlPoint": 128, "m_nType": 16, @@ -616,11 +619,11 @@ "m_vCPRelativeDir": 156, "m_vCPRelativePosition": 144, "m_vCPValueScale": 132, - "m_vInterpOutput0": 1552, - "m_vInterpOutput1": 1564, + "m_vInterpOutput0": 1584, + "m_vInterpOutput1": 1596, "m_vLiteralValue": 20, - "m_vRandomMax": 1612, - "m_vRandomMin": 1600, + "m_vRandomMax": 1644, + "m_vRandomMin": 1632, "m_vVectorAttributeScale": 112 }, "metadata": [ @@ -728,12 +731,12 @@ "CReplicationParameters": { "fields": { "m_bScaleChildParticleRadii": 4, - "m_flMaxRandomRadiusScale": 352, + "m_flMaxRandomRadiusScale": 360, "m_flMinRandomRadiusScale": 8, - "m_flModellingScale": 3944, + "m_flModellingScale": 4024, "m_nReplicationMode": 0, - "m_vMaxRandomDisplacement": 2320, - "m_vMinRandomDisplacement": 696 + "m_vMaxRandomDisplacement": 2368, + "m_vMinRandomDisplacement": 712 }, "metadata": [ { @@ -755,12 +758,12 @@ }, "C_INIT_AddVectorToVector": { "fields": { - "m_nFieldInput": 464, - "m_nFieldOutput": 460, - "m_randomnessParameters": 492, - "m_vOffsetMax": 480, - "m_vOffsetMin": 468, - "m_vecScale": 448 + "m_nFieldInput": 472, + "m_nFieldOutput": 468, + "m_randomnessParameters": 500, + "m_vOffsetMax": 488, + "m_vOffsetMin": 476, + "m_vecScale": 456 }, "metadata": [ { @@ -772,14 +775,14 @@ }, "C_INIT_AgeNoise": { "fields": { - "m_bAbsVal": 448, - "m_bAbsValInv": 449, - "m_flAgeMax": 460, - "m_flAgeMin": 456, - "m_flNoiseScale": 464, - "m_flNoiseScaleLoc": 468, - "m_flOffset": 452, - "m_vecOffsetLoc": 472 + "m_bAbsVal": 456, + "m_bAbsValInv": 457, + "m_flAgeMax": 468, + "m_flAgeMin": 464, + "m_flNoiseScale": 472, + "m_flNoiseScaleLoc": 476, + "m_flOffset": 460, + "m_vecOffsetLoc": 480 }, "metadata": [ { @@ -791,15 +794,15 @@ }, "C_INIT_ChaoticAttractor": { "fields": { - "m_bUniformSpeed": 480, - "m_flAParm": 448, - "m_flBParm": 452, - "m_flCParm": 456, - "m_flDParm": 460, - "m_flScale": 464, - "m_flSpeedMax": 472, - "m_flSpeedMin": 468, - "m_nBaseCP": 476 + "m_bUniformSpeed": 488, + "m_flAParm": 456, + "m_flBParm": 460, + "m_flCParm": 464, + "m_flDParm": 468, + "m_flScale": 472, + "m_flSpeedMax": 480, + "m_flSpeedMin": 476, + "m_nBaseCP": 484 }, "metadata": [ { @@ -811,13 +814,13 @@ }, "C_INIT_ColorLitPerParticle": { "fields": { - "m_ColorMax": 476, - "m_ColorMin": 472, - "m_TintMax": 484, - "m_TintMin": 480, - "m_flLightAmplification": 496, - "m_flTintPerc": 488, - "m_nTintBlendMode": 492 + "m_ColorMax": 484, + "m_ColorMin": 480, + "m_TintMax": 492, + "m_TintMin": 488, + "m_flLightAmplification": 504, + "m_flTintPerc": 496, + "m_nTintBlendMode": 500 }, "metadata": [ { @@ -832,7 +835,7 @@ "m_PathParams": 464, "m_bSaveOffset": 544, "m_bUseRandomCPs": 528, - "m_fMaxDistance": 448, + "m_fMaxDistance": 456, "m_vEndOffset": 532 }, "metadata": [ @@ -845,10 +848,10 @@ }, "C_INIT_CreateFromCPs": { "fields": { - "m_nDynamicCPCount": 464, - "m_nIncrement": 448, - "m_nMaxCP": 456, - "m_nMinCP": 452 + "m_nDynamicCPCount": 472, + "m_nIncrement": 456, + "m_nMaxCP": 464, + "m_nMinCP": 460 }, "metadata": [ { @@ -860,11 +863,11 @@ }, "C_INIT_CreateFromParentParticles": { "fields": { - "m_bRandomDistribution": 456, - "m_bSubFrame": 464, - "m_flIncrement": 452, - "m_flVelocityScale": 448, - "m_nRandomSeed": 460 + "m_bRandomDistribution": 464, + "m_bSubFrame": 472, + "m_flIncrement": 460, + "m_flVelocityScale": 456, + "m_nRandomSeed": 468 }, "metadata": [ { @@ -876,9 +879,9 @@ }, "C_INIT_CreateFromPlaneCache": { "fields": { - "m_bUseNormal": 473, - "m_vecOffsetMax": 460, - "m_vecOffsetMin": 448 + "m_bUseNormal": 481, + "m_vecOffsetMax": 468, + "m_vecOffsetMin": 456 }, "metadata": [ { @@ -890,16 +893,16 @@ }, "C_INIT_CreateInEpitrochoid": { "fields": { - "m_TransformInput": 456, - "m_bOffsetExistingPos": 1938, - "m_bUseCount": 1936, - "m_bUseLocalCoords": 1937, - "m_flOffset": 904, - "m_flParticleDensity": 560, - "m_flRadius1": 1248, - "m_flRadius2": 1592, - "m_nComponent1": 448, - "m_nComponent2": 452 + "m_TransformInput": 464, + "m_bOffsetExistingPos": 1978, + "m_bUseCount": 1976, + "m_bUseLocalCoords": 1977, + "m_flOffset": 920, + "m_flParticleDensity": 568, + "m_flRadius1": 1272, + "m_flRadius2": 1624, + "m_nComponent1": 456, + "m_nComponent2": 460 }, "metadata": [ { @@ -911,16 +914,16 @@ }, "C_INIT_CreateOnGrid": { "fields": { - "m_bCenter": 2517, - "m_bHollow": 2518, - "m_bLocalSpace": 2516, - "m_nControlPointNumber": 2512, - "m_nXCount": 448, - "m_nXSpacing": 1480, - "m_nYCount": 792, - "m_nYSpacing": 1824, - "m_nZCount": 1136, - "m_nZSpacing": 2168 + "m_bCenter": 2573, + "m_bHollow": 2574, + "m_bLocalSpace": 2572, + "m_nControlPointNumber": 2568, + "m_nXCount": 456, + "m_nXSpacing": 1512, + "m_nYCount": 808, + "m_nYSpacing": 1864, + "m_nZCount": 1160, + "m_nZSpacing": 2216 }, "metadata": [ { @@ -932,22 +935,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 4264, - "m_bEvenDistribution": 653, - "m_bLocalCoords": 4392, - "m_bScaleToVolume": 652, - "m_bUseBones": 4393, - "m_bUseMesh": 4394, - "m_flBoneVelocity": 2632, - "m_flMaxBoneVelocity": 2636, - "m_flShellSize": 4400, - "m_modelInput": 448, - "m_nDesiredHitbox": 656, - "m_nForceInModel": 648, - "m_nHitboxValueFromControlPointIndex": 1000, - "m_transformInput": 544, - "m_vecDirectionBias": 2640, - "m_vecHitBoxScale": 1008 + "m_HitboxSetName": 4344, + "m_bEvenDistribution": 661, + "m_bLocalCoords": 4472, + "m_bScaleToVolume": 660, + "m_bUseBones": 4473, + "m_bUseMesh": 4474, + "m_flBoneVelocity": 2680, + "m_flMaxBoneVelocity": 2684, + "m_flShellSize": 4480, + "m_modelInput": 456, + "m_nDesiredHitbox": 664, + "m_nForceInModel": 656, + "m_nHitboxValueFromControlPointIndex": 1016, + "m_transformInput": 552, + "m_vecDirectionBias": 2688, + "m_vecHitBoxScale": 1024 }, "metadata": [ { @@ -959,20 +962,20 @@ }, "C_INIT_CreateOnModelAtHeight": { "fields": { - "m_HitboxSetName": 4062, - "m_bForceZ": 449, - "m_bLocalCoords": 4060, - "m_bPreferMovingBoxes": 4061, - "m_bUseBones": 448, - "m_bUseWaterHeight": 460, - "m_flDesiredHeight": 464, - "m_flHitboxVelocityScale": 4192, - "m_flMaxBoneVelocity": 4536, - "m_nBiasType": 4056, - "m_nControlPointNumber": 452, - "m_nHeightCP": 456, - "m_vecDirectionBias": 2432, - "m_vecHitBoxScale": 808 + "m_HitboxSetName": 4142, + "m_bForceZ": 457, + "m_bLocalCoords": 4140, + "m_bPreferMovingBoxes": 4141, + "m_bUseBones": 456, + "m_bUseWaterHeight": 468, + "m_flDesiredHeight": 472, + "m_flHitboxVelocityScale": 4272, + "m_flMaxBoneVelocity": 4624, + "m_nBiasType": 4136, + "m_nControlPointNumber": 460, + "m_nHeightCP": 464, + "m_vecDirectionBias": 2480, + "m_vecHitBoxScale": 824 }, "metadata": [ { @@ -984,11 +987,11 @@ }, "C_INIT_CreateParticleImpulse": { "fields": { - "m_InputFalloffExp": 1144, - "m_InputMagnitude": 792, - "m_InputRadius": 448, - "m_nFalloffFunction": 1136, - "m_nImpulseType": 1488 + "m_InputFalloffExp": 1168, + "m_InputMagnitude": 808, + "m_InputRadius": 456, + "m_nFalloffFunction": 1160, + "m_nImpulseType": 1520 }, "metadata": [ { @@ -1000,20 +1003,20 @@ }, "C_INIT_CreatePhyllotaxis": { "fields": { - "m_bUseLocalCoords": 492, - "m_bUseOrigRadius": 494, - "m_bUseWithContEmit": 493, - "m_fDistBias": 488, - "m_fMinRad": 484, - "m_fRadBias": 480, - "m_fRadCentCore": 460, - "m_fRadPerPoint": 464, - "m_fRadPerPointTo": 468, - "m_fpointAngle": 472, - "m_fsizeOverall": 476, - "m_nComponent": 456, - "m_nControlPointNumber": 448, - "m_nScaleCP": 452 + "m_bUseLocalCoords": 500, + "m_bUseOrigRadius": 502, + "m_bUseWithContEmit": 501, + "m_fDistBias": 496, + "m_fMinRad": 492, + "m_fRadBias": 488, + "m_fRadCentCore": 468, + "m_fRadPerPoint": 472, + "m_fRadPerPointTo": 476, + "m_fpointAngle": 480, + "m_fsizeOverall": 484, + "m_nComponent": 464, + "m_nControlPointNumber": 456, + "m_nScaleCP": 460 }, "metadata": [ { @@ -1025,12 +1028,12 @@ }, "C_INIT_CreateSequentialPath": { "fields": { - "m_PathParams": 464, - "m_bCPPairs": 457, - "m_bLoop": 456, - "m_bSaveOffset": 458, - "m_fMaxDistance": 448, - "m_flNumToAssign": 452 + "m_PathParams": 480, + "m_bCPPairs": 465, + "m_bLoop": 464, + "m_bSaveOffset": 466, + "m_fMaxDistance": 456, + "m_flNumToAssign": 460 }, "metadata": [ { @@ -1050,12 +1053,12 @@ }, "C_INIT_CreateSequentialPathV2": { "fields": { - "m_PathParams": 1152, - "m_bCPPairs": 1137, - "m_bLoop": 1136, - "m_bSaveOffset": 1138, - "m_fMaxDistance": 448, - "m_flNumToAssign": 792 + "m_PathParams": 1168, + "m_bCPPairs": 1161, + "m_bLoop": 1160, + "m_bSaveOffset": 1162, + "m_fMaxDistance": 456, + "m_flNumToAssign": 808 }, "metadata": [ { @@ -1071,13 +1074,13 @@ }, "C_INIT_CreateSpiralSphere": { "fields": { - "m_bUseParticleCount": 472, - "m_flInitialRadius": 460, - "m_flInitialSpeedMax": 468, - "m_flInitialSpeedMin": 464, - "m_nControlPointNumber": 448, - "m_nDensity": 456, - "m_nOverrideCP": 452 + "m_bUseParticleCount": 480, + "m_flInitialRadius": 468, + "m_flInitialSpeedMax": 476, + "m_flInitialSpeedMin": 472, + "m_nControlPointNumber": 456, + "m_nDensity": 464, + "m_nOverrideCP": 460 }, "metadata": [ { @@ -1089,11 +1092,11 @@ }, "C_INIT_CreateWithinBox": { "fields": { - "m_bLocalSpace": 3700, - "m_nControlPointNumber": 3696, - "m_randomnessParameters": 3704, - "m_vecMax": 2072, - "m_vecMin": 448 + "m_bLocalSpace": 3772, + "m_nControlPointNumber": 3768, + "m_randomnessParameters": 3776, + "m_vecMax": 2112, + "m_vecMin": 456 }, "metadata": [ { @@ -1105,20 +1108,20 @@ }, "C_INIT_CreateWithinSphereTransform": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 5208, - "m_LocalCoordinateSystemSpeedMin": 3584, - "m_TransformInput": 2776, - "m_bLocalCoords": 3572, - "m_fRadiusMax": 792, - "m_fRadiusMin": 448, - "m_fSpeedMax": 3224, - "m_fSpeedMin": 2880, - "m_fSpeedRandExp": 3568, - "m_flEndCPGrowthTime": 3576, - "m_nFieldOutput": 6832, - "m_nFieldVelocity": 6836, - "m_vecDistanceBias": 1136, - "m_vecDistanceBiasAbs": 2760 + "m_LocalCoordinateSystemSpeedMax": 5312, + "m_LocalCoordinateSystemSpeedMin": 3656, + "m_TransformInput": 2832, + "m_bLocalCoords": 3644, + "m_fRadiusMax": 808, + "m_fRadiusMin": 456, + "m_fSpeedMax": 3288, + "m_fSpeedMin": 2936, + "m_fSpeedRandExp": 3640, + "m_flEndCPGrowthTime": 3648, + "m_nFieldOutput": 6968, + "m_nFieldVelocity": 6972, + "m_vecDistanceBias": 1160, + "m_vecDistanceBiasAbs": 2816 }, "metadata": [ { @@ -1130,16 +1133,16 @@ }, "C_INIT_CreationNoise": { "fields": { - "m_bAbsVal": 452, - "m_bAbsValInv": 453, - "m_flNoiseScale": 468, - "m_flNoiseScaleLoc": 472, - "m_flOffset": 456, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_flWorldTimeScale": 488, - "m_nFieldOutput": 448, - "m_vecOffsetLoc": 476 + "m_bAbsVal": 460, + "m_bAbsValInv": 461, + "m_flNoiseScale": 476, + "m_flNoiseScaleLoc": 480, + "m_flOffset": 464, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flWorldTimeScale": 496, + "m_nFieldOutput": 456, + "m_vecOffsetLoc": 484 }, "metadata": [ { @@ -1151,9 +1154,9 @@ }, "C_INIT_DistanceCull": { "fields": { - "m_bCullInside": 800, - "m_flDistance": 456, - "m_nControlPoint": 448 + "m_bCullInside": 816, + "m_flDistance": 464, + "m_nControlPoint": 456 }, "metadata": [ { @@ -1165,21 +1168,21 @@ }, "C_INIT_DistanceToCPInit": { "fields": { - "m_CollisionGroupName": 1837, - "m_bActiveRange": 2328, - "m_bLOS": 1836, - "m_flInputMax": 800, - "m_flInputMin": 456, - "m_flLOSScale": 2320, - "m_flMaxTraceLength": 1976, - "m_flOutputMax": 1488, - "m_flOutputMin": 1144, - "m_flRemapBias": 2344, - "m_nFieldOutput": 448, - "m_nSetMethod": 2324, - "m_nStartCP": 1832, - "m_nTraceSet": 1968, - "m_vecDistanceScale": 2332 + "m_CollisionGroupName": 1877, + "m_bActiveRange": 2376, + "m_bLOS": 1876, + "m_flInputMax": 816, + "m_flInputMin": 464, + "m_flLOSScale": 2368, + "m_flMaxTraceLength": 2016, + "m_flOutputMax": 1520, + "m_flOutputMin": 1168, + "m_flRemapBias": 2392, + "m_nFieldOutput": 456, + "m_nSetMethod": 2372, + "m_nStartCP": 1872, + "m_nTraceSet": 2008, + "m_vecDistanceScale": 2380 }, "metadata": [ { @@ -1191,7 +1194,8 @@ }, "C_INIT_DistanceToNeighborCull": { "fields": { - "m_flDistance": 448 + "m_bIncludeRadii": 808, + "m_flDistance": 456 }, "metadata": [ { @@ -1203,12 +1207,12 @@ }, "C_INIT_GlobalScale": { "fields": { - "m_bScalePosition": 461, - "m_bScaleRadius": 460, - "m_bScaleVelocity": 462, - "m_flScale": 448, - "m_nControlPointNumber": 456, - "m_nScaleControlPointNumber": 452 + "m_bScalePosition": 469, + "m_bScaleRadius": 468, + "m_bScaleVelocity": 470, + "m_flScale": 456, + "m_nControlPointNumber": 464, + "m_nScaleControlPointNumber": 460 }, "metadata": [ { @@ -1220,11 +1224,11 @@ }, "C_INIT_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 460, - "m_flScale": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456, - "m_nRandomSeed": 464 + "m_bRandomDistribution": 468, + "m_flScale": 456, + "m_nFieldOutput": 460, + "m_nIncrement": 464, + "m_nRandomSeed": 472 }, "metadata": [ { @@ -1236,8 +1240,8 @@ }, "C_INIT_InheritVelocity": { "fields": { - "m_flVelocityScale": 452, - "m_nControlPointNumber": 448 + "m_flVelocityScale": 460, + "m_nControlPointNumber": 456 }, "metadata": [ { @@ -1249,10 +1253,10 @@ }, "C_INIT_InitFloat": { "fields": { - "m_InputStrength": 800, - "m_InputValue": 448, - "m_nOutputField": 792, - "m_nSetMethod": 796 + "m_InputStrength": 816, + "m_InputValue": 456, + "m_nOutputField": 808, + "m_nSetMethod": 812 }, "metadata": [ { @@ -1264,8 +1268,8 @@ }, "C_INIT_InitFloatCollection": { "fields": { - "m_InputValue": 448, - "m_nOutputField": 792 + "m_InputValue": 456, + "m_nOutputField": 808 }, "metadata": [ { @@ -1277,16 +1281,16 @@ }, "C_INIT_InitFromCPSnapshot": { "fields": { - "m_bLocalSpaceAngles": 1164, - "m_bRandom": 464, - "m_bReverse": 465, - "m_nAttributeToRead": 452, - "m_nAttributeToWrite": 456, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 460, - "m_nManualSnapshotIndex": 816, - "m_nRandomSeed": 1160, - "m_nSnapShotIncrement": 472 + "m_bLocalSpaceAngles": 1188, + "m_bRandom": 472, + "m_bReverse": 473, + "m_nAttributeToRead": 460, + "m_nAttributeToWrite": 464, + "m_nControlPointNumber": 456, + "m_nLocalSpaceCP": 468, + "m_nManualSnapshotIndex": 832, + "m_nRandomSeed": 1184, + "m_nSnapShotIncrement": 480 }, "metadata": [ { @@ -1298,8 +1302,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 448, - "m_nEventType": 452 + "m_nAttributeToCopy": 456, + "m_nEventType": 460 }, "metadata": [ { @@ -1311,11 +1315,11 @@ }, "C_INIT_InitFromVectorFieldSnapshot": { "fields": { - "m_bUseVerticalVelocity": 460, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 452, - "m_nWeightUpdateCP": 456, - "m_vecScale": 464 + "m_bUseVerticalVelocity": 468, + "m_nControlPointNumber": 456, + "m_nLocalSpaceCP": 460, + "m_nWeightUpdateCP": 464, + "m_vecScale": 472 }, "metadata": [ { @@ -1327,25 +1331,25 @@ }, "C_INIT_InitSkinnedPositionFromCPSnapshot": { "fields": { - "m_bCopyAlpha": 845, - "m_bCopyColor": 844, - "m_bIgnoreDt": 466, - "m_bRandom": 456, - "m_bRigid": 464, - "m_bSetNormal": 465, - "m_bSetRadius": 846, - "m_flBoneVelocity": 836, - "m_flBoneVelocityMax": 840, - "m_flIncrement": 824, - "m_flMaxNormalVelocity": 472, - "m_flMinNormalVelocity": 468, - "m_flReadIndex": 480, - "m_nControlPointNumber": 452, - "m_nFullLoopIncrement": 828, - "m_nIndexType": 476, - "m_nRandomSeed": 460, - "m_nSnapShotStartPoint": 832, - "m_nSnapshotControlPointNumber": 448 + "m_bCopyAlpha": 861, + "m_bCopyColor": 860, + "m_bIgnoreDt": 474, + "m_bRandom": 464, + "m_bRigid": 472, + "m_bSetNormal": 473, + "m_bSetRadius": 862, + "m_flBoneVelocity": 852, + "m_flBoneVelocityMax": 856, + "m_flIncrement": 840, + "m_flMaxNormalVelocity": 480, + "m_flMinNormalVelocity": 476, + "m_flReadIndex": 488, + "m_nControlPointNumber": 460, + "m_nFullLoopIncrement": 844, + "m_nIndexType": 484, + "m_nRandomSeed": 468, + "m_nSnapShotStartPoint": 848, + "m_nSnapshotControlPointNumber": 456 }, "metadata": [ { @@ -1357,11 +1361,11 @@ }, "C_INIT_InitVec": { "fields": { - "m_InputValue": 448, - "m_bNormalizedOutput": 2080, - "m_bWritePreviousPosition": 2081, - "m_nOutputField": 2072, - "m_nSetMethod": 2076 + "m_InputValue": 456, + "m_bNormalizedOutput": 2120, + "m_bWritePreviousPosition": 2121, + "m_nOutputField": 2112, + "m_nSetMethod": 2116 }, "metadata": [ { @@ -1373,8 +1377,8 @@ }, "C_INIT_InitVecCollection": { "fields": { - "m_InputValue": 448, - "m_nOutputField": 2072 + "m_InputValue": 456, + "m_nOutputField": 2112 }, "metadata": [ { @@ -1386,19 +1390,19 @@ }, "C_INIT_InitialRepulsionVelocity": { "fields": { - "m_CollisionGroupName": 448, - "m_bInherit": 617, - "m_bPerParticle": 608, - "m_bPerParticleTR": 616, - "m_bProportional": 610, - "m_bTranslate": 609, - "m_flTraceLength": 612, - "m_nChildCP": 620, - "m_nChildGroupID": 624, - "m_nControlPointNumber": 604, - "m_nTraceSet": 576, - "m_vecOutputMax": 592, - "m_vecOutputMin": 580 + "m_CollisionGroupName": 456, + "m_bInherit": 625, + "m_bPerParticle": 616, + "m_bPerParticleTR": 624, + "m_bProportional": 618, + "m_bTranslate": 617, + "m_flTraceLength": 620, + "m_nChildCP": 628, + "m_nChildGroupID": 632, + "m_nControlPointNumber": 612, + "m_nTraceSet": 584, + "m_vecOutputMax": 600, + "m_vecOutputMin": 588 }, "metadata": [ { @@ -1410,14 +1414,14 @@ }, "C_INIT_InitialSequenceFromModel": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nControlPointNumber": 448, - "m_nFieldOutput": 452, - "m_nFieldOutputAnim": 456, - "m_nSetMethod": 476 + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nControlPointNumber": 456, + "m_nFieldOutput": 460, + "m_nFieldOutputAnim": 464, + "m_nSetMethod": 484 }, "metadata": [ { @@ -1429,11 +1433,11 @@ }, "C_INIT_InitialVelocityFromHitbox": { "fields": { - "m_HitboxSetName": 460, - "m_bUseBones": 588, - "m_flVelocityMax": 452, - "m_flVelocityMin": 448, - "m_nControlPointNumber": 456 + "m_HitboxSetName": 468, + "m_bUseBones": 596, + "m_flVelocityMax": 460, + "m_flVelocityMin": 456, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -1445,16 +1449,16 @@ }, "C_INIT_InitialVelocityNoise": { "fields": { - "m_TransformInput": 6376, - "m_bIgnoreDt": 6480, - "m_flNoiseScale": 5688, - "m_flNoiseScaleLoc": 6032, - "m_flOffset": 2096, - "m_vecAbsVal": 448, - "m_vecAbsValInv": 460, - "m_vecOffsetLoc": 472, - "m_vecOutputMax": 4064, - "m_vecOutputMin": 2440 + "m_TransformInput": 6504, + "m_bIgnoreDt": 6608, + "m_flNoiseScale": 5800, + "m_flNoiseScaleLoc": 6152, + "m_flOffset": 2136, + "m_vecAbsVal": 456, + "m_vecAbsValInv": 468, + "m_vecOffsetLoc": 480, + "m_vecOutputMax": 4144, + "m_vecOutputMin": 2488 }, "metadata": [ { @@ -1466,14 +1470,14 @@ }, "C_INIT_LifespanFromVelocity": { "fields": { - "m_CollisionGroupName": 480, - "m_bIncludeWater": 624, - "m_flMaxTraceLength": 464, - "m_flTraceOffset": 460, - "m_flTraceTolerance": 468, - "m_nMaxPlanes": 472, - "m_nTraceSet": 608, - "m_vecComponentScale": 448 + "m_CollisionGroupName": 488, + "m_bIncludeWater": 632, + "m_flMaxTraceLength": 472, + "m_flTraceOffset": 468, + "m_flTraceTolerance": 476, + "m_nMaxPlanes": 480, + "m_nTraceSet": 616, + "m_vecComponentScale": 456 }, "metadata": [ { @@ -1485,11 +1489,11 @@ }, "C_INIT_ModelCull": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bCullOutside": 453, - "m_bUseBones": 454, - "m_nControlPointNumber": 448 + "m_HitboxSetName": 463, + "m_bBoundBox": 460, + "m_bCullOutside": 461, + "m_bUseBones": 462, + "m_nControlPointNumber": 456 }, "metadata": [ { @@ -1501,13 +1505,13 @@ }, "C_INIT_MoveBetweenPoints": { "fields": { - "m_bTrailBias": 2172, - "m_flEndOffset": 1824, - "m_flEndSpread": 1136, - "m_flSpeedMax": 792, - "m_flSpeedMin": 448, - "m_flStartOffset": 1480, - "m_nEndControlPointNumber": 2168 + "m_bTrailBias": 2220, + "m_flEndOffset": 1864, + "m_flEndSpread": 1160, + "m_flSpeedMax": 808, + "m_flSpeedMin": 456, + "m_flStartOffset": 1512, + "m_nEndControlPointNumber": 2216 }, "metadata": [ { @@ -1519,8 +1523,8 @@ }, "C_INIT_NormalAlignToCP": { "fields": { - "m_nControlPointAxis": 552, - "m_transformInput": 448 + "m_nControlPointAxis": 560, + "m_transformInput": 456 }, "metadata": [ { @@ -1532,11 +1536,11 @@ }, "C_INIT_NormalOffset": { "fields": { - "m_OffsetMax": 460, - "m_OffsetMin": 448, - "m_bLocalCoords": 476, - "m_bNormalize": 477, - "m_nControlPointNumber": 472 + "m_OffsetMax": 468, + "m_OffsetMin": 456, + "m_bLocalCoords": 484, + "m_bNormalize": 485, + "m_nControlPointNumber": 480 }, "metadata": [ { @@ -1548,11 +1552,11 @@ }, "C_INIT_OffsetVectorToVector": { "fields": { - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_randomnessParameters": 480, - "m_vecOutputMax": 468, - "m_vecOutputMin": 456 + "m_nFieldInput": 456, + "m_nFieldOutput": 460, + "m_randomnessParameters": 488, + "m_vecOutputMax": 476, + "m_vecOutputMin": 464 }, "metadata": [ { @@ -1564,9 +1568,9 @@ }, "C_INIT_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 456, - "m_nCP": 448, - "m_nFieldOutput": 452 + "m_flRotOffset": 464, + "m_nCP": 456, + "m_nFieldOutput": 460 }, "metadata": [ { @@ -1578,9 +1582,9 @@ }, "C_INIT_PlaneCull": { "fields": { - "m_bCullInside": 800, - "m_flDistance": 456, - "m_nControlPoint": 448 + "m_bCullInside": 816, + "m_flDistance": 464, + "m_nControlPoint": 456 }, "metadata": [ { @@ -1592,11 +1596,11 @@ }, "C_INIT_PointList": { "fields": { - "m_bClosedLoop": 481, - "m_bPlaceAlongPath": 480, - "m_nFieldOutput": 448, - "m_nNumPointsAlongPath": 484, - "m_pointList": 456 + "m_bClosedLoop": 489, + "m_bPlaceAlongPath": 488, + "m_nFieldOutput": 456, + "m_nNumPointsAlongPath": 492, + "m_pointList": 464 }, "metadata": [ { @@ -1608,12 +1612,12 @@ }, "C_INIT_PositionOffset": { "fields": { - "m_OffsetMax": 2072, - "m_OffsetMin": 448, - "m_TransformInput": 3696, - "m_bLocalCoords": 3800, - "m_bProportional": 3801, - "m_randomnessParameters": 3804 + "m_OffsetMax": 2112, + "m_OffsetMin": 456, + "m_TransformInput": 3768, + "m_bLocalCoords": 3872, + "m_bProportional": 3873, + "m_randomnessParameters": 3876 }, "metadata": [ { @@ -1625,9 +1629,9 @@ }, "C_INIT_PositionOffsetToCP": { "fields": { - "m_bLocalCoords": 456, - "m_nControlPointNumberEnd": 452, - "m_nControlPointNumberStart": 448 + "m_bLocalCoords": 464, + "m_nControlPointNumberEnd": 460, + "m_nControlPointNumberStart": 456 }, "metadata": [ { @@ -1639,19 +1643,19 @@ }, "C_INIT_PositionPlaceOnGround": { "fields": { - "m_CollisionGroupName": 1136, - "m_bIncludeWater": 1284, - "m_bOffsetonColOnly": 1288, - "m_bSetNormal": 1285, - "m_bSetPXYZOnly": 1286, - "m_bTraceAlongNormal": 1287, - "m_flMaxTraceLength": 792, - "m_flOffset": 448, - "m_flOffsetByRadiusFactor": 1292, - "m_nIgnoreCP": 1300, - "m_nPreserveOffsetCP": 1296, - "m_nTraceMissBehavior": 1280, - "m_nTraceSet": 1264 + "m_CollisionGroupName": 1160, + "m_bIncludeWater": 1308, + "m_bOffsetonColOnly": 1312, + "m_bSetNormal": 1309, + "m_bSetPXYZOnly": 1310, + "m_bTraceAlongNormal": 1311, + "m_flMaxTraceLength": 808, + "m_flOffset": 456, + "m_flOffsetByRadiusFactor": 1316, + "m_nIgnoreCP": 1324, + "m_nPreserveOffsetCP": 1320, + "m_nTraceMissBehavior": 1304, + "m_nTraceSet": 1288 }, "metadata": [ { @@ -1663,16 +1667,16 @@ }, "C_INIT_PositionWarp": { "fields": { - "m_bInvertWarp": 3720, - "m_bUseCount": 3721, - "m_flPrevPosScale": 3716, - "m_flWarpStartTime": 3712, - "m_flWarpTime": 3708, - "m_nControlPointNumber": 3700, - "m_nRadiusComponent": 3704, - "m_nScaleControlPointNumber": 3696, - "m_vecWarpMax": 2072, - "m_vecWarpMin": 448 + "m_bInvertWarp": 3792, + "m_bUseCount": 3793, + "m_flPrevPosScale": 3788, + "m_flWarpStartTime": 3784, + "m_flWarpTime": 3780, + "m_nControlPointNumber": 3772, + "m_nRadiusComponent": 3776, + "m_nScaleControlPointNumber": 3768, + "m_vecWarpMax": 2112, + "m_vecWarpMin": 456 }, "metadata": [ { @@ -1684,12 +1688,12 @@ }, "C_INIT_PositionWarpScalar": { "fields": { - "m_InputValue": 472, - "m_flPrevPosScale": 816, - "m_nControlPointNumber": 824, - "m_nScaleControlPointNumber": 820, - "m_vecWarpMax": 460, - "m_vecWarpMin": 448 + "m_InputValue": 480, + "m_flPrevPosScale": 832, + "m_nControlPointNumber": 840, + "m_nScaleControlPointNumber": 836, + "m_vecWarpMax": 468, + "m_vecWarpMin": 456 }, "metadata": [ { @@ -1701,8 +1705,8 @@ }, "C_INIT_QuantizeFloat": { "fields": { - "m_InputValue": 448, - "m_nOutputField": 792 + "m_InputValue": 456, + "m_nOutputField": 808 }, "metadata": [ { @@ -1714,7 +1718,7 @@ }, "C_INIT_RadiusFromCPObject": { "fields": { - "m_nControlPoint": 448 + "m_nControlPoint": 456 }, "metadata": [ { @@ -1726,10 +1730,10 @@ }, "C_INIT_RandomAlpha": { "fields": { - "m_flAlphaRandExponent": 468, - "m_nAlphaMax": 456, - "m_nAlphaMin": 452, - "m_nFieldOutput": 448 + "m_flAlphaRandExponent": 476, + "m_nAlphaMax": 464, + "m_nAlphaMin": 460, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -1741,9 +1745,9 @@ }, "C_INIT_RandomAlphaWindowThreshold": { "fields": { - "m_flExponent": 456, - "m_flMax": 452, - "m_flMin": 448 + "m_flExponent": 464, + "m_flMax": 460, + "m_flMin": 456 }, "metadata": [ { @@ -1755,16 +1759,16 @@ }, "C_INIT_RandomColor": { "fields": { - "m_ColorMax": 480, - "m_ColorMin": 476, - "m_TintMax": 488, - "m_TintMin": 484, - "m_flLightAmplification": 512, - "m_flTintPerc": 492, - "m_flUpdateThreshold": 496, - "m_nFieldOutput": 504, - "m_nTintBlendMode": 508, - "m_nTintCP": 500 + "m_ColorMax": 488, + "m_ColorMin": 484, + "m_TintMax": 496, + "m_TintMin": 492, + "m_flLightAmplification": 520, + "m_flTintPerc": 500, + "m_flUpdateThreshold": 504, + "m_nFieldOutput": 512, + "m_nTintBlendMode": 516, + "m_nTintCP": 508 }, "metadata": [ { @@ -1776,9 +1780,9 @@ }, "C_INIT_RandomLifeTime": { "fields": { - "m_fLifetimeMax": 452, - "m_fLifetimeMin": 448, - "m_fLifetimeRandExponent": 456 + "m_fLifetimeMax": 460, + "m_fLifetimeMin": 456, + "m_fLifetimeRandExponent": 464 }, "metadata": [ { @@ -1790,9 +1794,9 @@ }, "C_INIT_RandomModelSequence": { "fields": { - "m_ActivityName": 448, - "m_SequenceName": 704, - "m_hModel": 960 + "m_ActivityName": 456, + "m_SequenceName": 712, + "m_hModel": 968 }, "metadata": [ { @@ -1814,12 +1818,12 @@ }, "C_INIT_RandomNamedModelElement": { "fields": { - "m_bLinear": 481, - "m_bModelFromRenderer": 482, - "m_bShuffle": 480, - "m_hModel": 448, - "m_nFieldOutput": 484, - "m_names": 456 + "m_bLinear": 489, + "m_bModelFromRenderer": 490, + "m_bShuffle": 488, + "m_hModel": 456, + "m_nFieldOutput": 492, + "m_names": 464 }, "metadata": [ { @@ -1851,9 +1855,9 @@ }, "C_INIT_RandomRadius": { "fields": { - "m_flRadiusMax": 452, - "m_flRadiusMin": 448, - "m_flRadiusRandExponent": 456 + "m_flRadiusMax": 460, + "m_flRadiusMin": 456, + "m_flRadiusRandExponent": 464 }, "metadata": [ { @@ -1885,10 +1889,10 @@ }, "C_INIT_RandomScalar": { "fields": { - "m_flExponent": 456, - "m_flMax": 452, - "m_flMin": 448, - "m_nFieldOutput": 460 + "m_flExponent": 464, + "m_flMax": 460, + "m_flMin": 456, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -1900,8 +1904,8 @@ }, "C_INIT_RandomSecondSequence": { "fields": { - "m_nSequenceMax": 452, - "m_nSequenceMin": 448 + "m_nSequenceMax": 460, + "m_nSequenceMin": 456 }, "metadata": [ { @@ -1913,11 +1917,11 @@ }, "C_INIT_RandomSequence": { "fields": { - "m_WeightedList": 464, - "m_bLinear": 457, - "m_bShuffle": 456, - "m_nSequenceMax": 452, - "m_nSequenceMin": 448 + "m_WeightedList": 472, + "m_bLinear": 465, + "m_bShuffle": 464, + "m_nSequenceMax": 460, + "m_nSequenceMin": 456 }, "metadata": [ { @@ -1929,9 +1933,9 @@ }, "C_INIT_RandomTrailLength": { "fields": { - "m_flLengthRandExponent": 456, - "m_flMaxLength": 452, - "m_flMinLength": 448 + "m_flLengthRandExponent": 464, + "m_flMaxLength": 460, + "m_flMinLength": 456 }, "metadata": [ { @@ -1943,10 +1947,10 @@ }, "C_INIT_RandomVector": { "fields": { - "m_nFieldOutput": 472, - "m_randomnessParameters": 476, - "m_vecMax": 460, - "m_vecMin": 448 + "m_nFieldOutput": 480, + "m_randomnessParameters": 484, + "m_vecMax": 468, + "m_vecMin": 456 }, "metadata": [ { @@ -1958,10 +1962,10 @@ }, "C_INIT_RandomVectorComponent": { "fields": { - "m_flMax": 452, - "m_flMin": 448, - "m_nComponent": 460, - "m_nFieldOutput": 456 + "m_flMax": 460, + "m_flMin": 456, + "m_nComponent": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -1983,7 +1987,7 @@ }, "C_INIT_RandomYawFlip": { "fields": { - "m_flPercent": 448 + "m_flPercent": 456 }, "metadata": [ { @@ -1995,17 +1999,17 @@ }, "C_INIT_RemapCPtoScalar": { "fields": { - "m_flEndTime": 480, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapBias": 488, - "m_flStartTime": 476, - "m_nCPInput": 448, - "m_nField": 456, - "m_nFieldOutput": 452, - "m_nSetMethod": 484 + "m_flEndTime": 488, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_flRemapBias": 496, + "m_flStartTime": 484, + "m_nCPInput": 456, + "m_nField": 464, + "m_nFieldOutput": 460, + "m_nSetMethod": 492 }, "metadata": [ { @@ -2017,12 +2021,12 @@ }, "C_INIT_RemapInitialDirectionToTransformToVector": { "fields": { - "m_TransformInput": 448, - "m_bNormalize": 576, - "m_flOffsetRot": 560, - "m_flScale": 556, - "m_nFieldOutput": 552, - "m_vecOffsetAxis": 564 + "m_TransformInput": 456, + "m_bNormalize": 584, + "m_flOffsetRot": 568, + "m_flScale": 564, + "m_nFieldOutput": 560, + "m_vecOffsetAxis": 572 }, "metadata": [ { @@ -2034,10 +2038,10 @@ }, "C_INIT_RemapInitialTransformDirectionToRotation": { "fields": { - "m_TransformInput": 448, - "m_flOffsetRot": 556, - "m_nComponent": 560, - "m_nFieldOutput": 552 + "m_TransformInput": 456, + "m_flOffsetRot": 564, + "m_nComponent": 568, + "m_nFieldOutput": 560 }, "metadata": [ { @@ -2049,11 +2053,11 @@ }, "C_INIT_RemapInitialVisibilityScalar": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldOutput": 452 + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nFieldOutput": 460 }, "metadata": [ { @@ -2075,13 +2079,13 @@ }, "C_INIT_RemapNamedModelElementToScalar": { "fields": { - "m_bModelFromRenderer": 516, - "m_hModel": 448, - "m_nFieldInput": 504, - "m_nFieldOutput": 508, - "m_nSetMethod": 512, - "m_names": 456, - "m_values": 480 + "m_bModelFromRenderer": 524, + "m_hModel": 456, + "m_nFieldInput": 512, + "m_nFieldOutput": 516, + "m_nSetMethod": 520, + "m_names": 464, + "m_values": 488 }, "metadata": [ { @@ -2123,10 +2127,10 @@ }, "C_INIT_RemapParticleCountToNamedModelElementScalar": { "fields": { - "m_bModelFromRenderer": 520, - "m_hModel": 496, - "m_outputMaxName": 512, - "m_outputMinName": 504 + "m_bModelFromRenderer": 528, + "m_hModel": 504, + "m_outputMaxName": 520, + "m_outputMinName": 512 }, "metadata": [ { @@ -2158,18 +2162,18 @@ }, "C_INIT_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 480, - "m_bInvert": 481, - "m_bWrap": 482, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapBias": 484, - "m_nFieldOutput": 448, - "m_nInputMax": 456, - "m_nInputMin": 452, - "m_nScaleControlPoint": 460, - "m_nScaleControlPointField": 464, - "m_nSetMethod": 476 + "m_bActiveRange": 488, + "m_bInvert": 489, + "m_bWrap": 490, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_flRemapBias": 492, + "m_nFieldOutput": 456, + "m_nInputMax": 464, + "m_nInputMin": 460, + "m_nScaleControlPoint": 468, + "m_nScaleControlPointField": 472, + "m_nSetMethod": 484 }, "metadata": [ { @@ -2181,7 +2185,7 @@ }, "C_INIT_RemapQAnglesToRotation": { "fields": { - "m_TransformInput": 448 + "m_TransformInput": 456 }, "metadata": [ { @@ -2193,17 +2197,17 @@ }, "C_INIT_RemapScalar": { "fields": { - "m_bActiveRange": 484, - "m_flEndTime": 476, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_flRemapBias": 488, - "m_flStartTime": 472, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 480 + "m_bActiveRange": 492, + "m_flEndTime": 484, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_flRemapBias": 496, + "m_flStartTime": 480, + "m_nFieldInput": 456, + "m_nFieldOutput": 460, + "m_nSetMethod": 488 }, "metadata": [ { @@ -2215,18 +2219,18 @@ }, "C_INIT_RemapScalarToVector": { "fields": { - "m_bLocalCoords": 504, - "m_flEndTime": 492, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flRemapBias": 508, - "m_flStartTime": 488, - "m_nControlPointNumber": 500, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 496, - "m_vecOutputMax": 476, - "m_vecOutputMin": 464 + "m_bLocalCoords": 512, + "m_flEndTime": 500, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flRemapBias": 516, + "m_flStartTime": 496, + "m_nControlPointNumber": 508, + "m_nFieldInput": 456, + "m_nFieldOutput": 460, + "m_nSetMethod": 504, + "m_vecOutputMax": 484, + "m_vecOutputMin": 472 }, "metadata": [ { @@ -2238,16 +2242,16 @@ }, "C_INIT_RemapSpeedToScalar": { "fields": { - "m_bPerParticle": 484, - "m_flEndTime": 460, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_flStartTime": 456, - "m_nControlPointNumber": 452, - "m_nFieldOutput": 448, - "m_nSetMethod": 480 + "m_bPerParticle": 492, + "m_flEndTime": 468, + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_flStartTime": 464, + "m_nControlPointNumber": 460, + "m_nFieldOutput": 456, + "m_nSetMethod": 488 }, "metadata": [ { @@ -2259,10 +2263,10 @@ }, "C_INIT_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 448, - "m_bUseQuat": 564, - "m_bWriteNormal": 565, - "m_vecRotation": 552 + "m_TransformInput": 456, + "m_bUseQuat": 572, + "m_bWriteNormal": 573, + "m_vecRotation": 560 }, "metadata": [ { @@ -2274,19 +2278,19 @@ }, "C_INIT_RemapTransformToVector": { "fields": { - "m_LocalSpaceTransform": 608, - "m_TransformInput": 504, - "m_bAccelerate": 725, - "m_bOffset": 724, - "m_flEndTime": 716, - "m_flRemapBias": 728, - "m_flStartTime": 712, - "m_nFieldOutput": 448, - "m_nSetMethod": 720, - "m_vInputMax": 464, - "m_vInputMin": 452, - "m_vOutputMax": 488, - "m_vOutputMin": 476 + "m_LocalSpaceTransform": 616, + "m_TransformInput": 512, + "m_bAccelerate": 733, + "m_bOffset": 732, + "m_flEndTime": 724, + "m_flRemapBias": 736, + "m_flStartTime": 720, + "m_nFieldOutput": 456, + "m_nSetMethod": 728, + "m_vInputMax": 472, + "m_vInputMin": 460, + "m_vOutputMax": 496, + "m_vOutputMin": 484 }, "metadata": [ { @@ -2298,17 +2302,17 @@ }, "C_INIT_RingWave": { "fields": { - "m_TransformInput": 448, - "m_bEvenDistribution": 3304, - "m_bXYVelocityOnly": 3305, - "m_flInitialRadius": 896, - "m_flInitialSpeedMax": 1928, - "m_flInitialSpeedMin": 1584, - "m_flParticlesPerOrbit": 552, - "m_flPitch": 2616, - "m_flRoll": 2272, - "m_flThickness": 1240, - "m_flYaw": 2960 + "m_TransformInput": 456, + "m_bEvenDistribution": 3376, + "m_bXYVelocityOnly": 3377, + "m_flInitialRadius": 912, + "m_flInitialSpeedMax": 1968, + "m_flInitialSpeedMin": 1616, + "m_flParticlesPerOrbit": 560, + "m_flPitch": 2672, + "m_flRoll": 2320, + "m_flThickness": 1264, + "m_flYaw": 3024 }, "metadata": [ { @@ -2320,14 +2324,14 @@ }, "C_INIT_RtEnvCull": { "fields": { - "m_RtEnvName": 475, - "m_bCullOnMiss": 473, - "m_bLifeAdjust": 474, - "m_bUseVelocity": 472, - "m_nComponent": 608, - "m_nRTEnvCP": 604, - "m_vecTestDir": 448, - "m_vecTestNormal": 460 + "m_RtEnvName": 483, + "m_bCullOnMiss": 481, + "m_bLifeAdjust": 482, + "m_bUseVelocity": 480, + "m_nComponent": 616, + "m_nRTEnvCP": 612, + "m_vecTestDir": 456, + "m_vecTestNormal": 468 }, "metadata": [ { @@ -2339,7 +2343,7 @@ }, "C_INIT_ScaleVelocity": { "fields": { - "m_vecScale": 448 + "m_vecScale": 456 }, "metadata": [ { @@ -2351,10 +2355,10 @@ }, "C_INIT_SequenceFromCP": { "fields": { - "m_bKillUnused": 448, - "m_bRadiusScale": 449, - "m_nCP": 452, - "m_vecOffset": 456 + "m_bKillUnused": 456, + "m_bRadiusScale": 457, + "m_nCP": 460, + "m_vecOffset": 464 }, "metadata": [ { @@ -2366,7 +2370,7 @@ }, "C_INIT_SequenceLifeTime": { "fields": { - "m_flFramerate": 448 + "m_flFramerate": 456 }, "metadata": [ { @@ -2378,12 +2382,12 @@ }, "C_INIT_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 800, - "m_flOutputRemap": 1144, - "m_nExpression": 448, - "m_nOutputField": 1488, - "m_nSetMethod": 1492 + "m_flInput1": 464, + "m_flInput2": 816, + "m_flOutputRemap": 1168, + "m_nExpression": 456, + "m_nOutputField": 1520, + "m_nSetMethod": 1524 }, "metadata": [ { @@ -2395,15 +2399,15 @@ }, "C_INIT_SetHitboxToClosest": { "fields": { - "m_HitboxSetName": 2080, - "m_bUpdatePosition": 2560, - "m_bUseBones": 2208, - "m_bUseClosestPointOnHitbox": 2209, - "m_flHybridRatio": 2216, - "m_nControlPointNumber": 448, - "m_nDesiredHitbox": 452, - "m_nTestType": 2212, - "m_vecHitBoxScale": 456 + "m_HitboxSetName": 2120, + "m_bUpdatePosition": 2608, + "m_bUseBones": 2248, + "m_bUseClosestPointOnHitbox": 2249, + "m_flHybridRatio": 2256, + "m_nControlPointNumber": 456, + "m_nDesiredHitbox": 460, + "m_nTestType": 2252, + "m_vecHitBoxScale": 464 }, "metadata": [ { @@ -2415,16 +2419,16 @@ }, "C_INIT_SetHitboxToModel": { "fields": { - "m_HitboxSetName": 2102, - "m_bEvenDistribution": 456, - "m_bMaintainHitbox": 2100, - "m_bUseBones": 2101, - "m_flShellSize": 2232, - "m_nControlPointNumber": 448, - "m_nDesiredHitbox": 460, - "m_nForceInModel": 452, - "m_vecDirectionBias": 2088, - "m_vecHitBoxScale": 464 + "m_HitboxSetName": 2142, + "m_bEvenDistribution": 464, + "m_bMaintainHitbox": 2140, + "m_bUseBones": 2141, + "m_flShellSize": 2272, + "m_nControlPointNumber": 456, + "m_nDesiredHitbox": 468, + "m_nForceInModel": 460, + "m_vecDirectionBias": 2128, + "m_vecHitBoxScale": 472 }, "metadata": [ { @@ -2436,10 +2440,10 @@ }, "C_INIT_SetRigidAttachment": { "fields": { - "m_bLocalSpace": 460, - "m_nControlPointNumber": 448, - "m_nFieldInput": 452, - "m_nFieldOutput": 456 + "m_bLocalSpace": 468, + "m_nControlPointNumber": 456, + "m_nFieldInput": 460, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -2451,12 +2455,12 @@ }, "C_INIT_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3712, - "m_nExpression": 448, - "m_nOutputField": 3704, - "m_nSetMethod": 3708, - "m_vInput1": 456, - "m_vInput2": 2080 + "m_bNormalizedOutput": 3784, + "m_nExpression": 456, + "m_nOutputField": 3776, + "m_nSetMethod": 3780, + "m_vInput1": 464, + "m_vInput2": 2120 }, "metadata": [ { @@ -2468,24 +2472,24 @@ }, "C_INIT_StatusEffect": { "fields": { - "m_flAmbientScale": 476, - "m_flColorWarpIntensity": 464, - "m_flDetail2BlendFactor": 460, - "m_flDetail2Rotation": 452, - "m_flDetail2Scale": 456, - "m_flDiffuseWarpBlendToFull": 468, - "m_flEnvMapIntensity": 472, - "m_flMetalnessBlendToFull": 512, - "m_flReflectionsTintByBaseBlendToNone": 508, - "m_flRimLightScale": 504, - "m_flSelfIllumBlendToFull": 516, - "m_flSpecularBlendToFull": 496, - "m_flSpecularExponent": 488, - "m_flSpecularExponentBlendToFull": 492, - "m_flSpecularScale": 484, - "m_nDetail2Combo": 448, - "m_rimLightColor": 500, - "m_specularColor": 480 + "m_flAmbientScale": 484, + "m_flColorWarpIntensity": 472, + "m_flDetail2BlendFactor": 468, + "m_flDetail2Rotation": 460, + "m_flDetail2Scale": 464, + "m_flDiffuseWarpBlendToFull": 476, + "m_flEnvMapIntensity": 480, + "m_flMetalnessBlendToFull": 520, + "m_flReflectionsTintByBaseBlendToNone": 516, + "m_flRimLightScale": 512, + "m_flSelfIllumBlendToFull": 524, + "m_flSpecularBlendToFull": 504, + "m_flSpecularExponent": 496, + "m_flSpecularExponentBlendToFull": 500, + "m_flSpecularScale": 492, + "m_nDetail2Combo": 456, + "m_rimLightColor": 508, + "m_specularColor": 488 }, "metadata": [ { @@ -2497,25 +2501,25 @@ }, "C_INIT_StatusEffectCitadel": { "fields": { - "m_flSFXColorWarpAmount": 448, - "m_flSFXMetalnessAmount": 456, - "m_flSFXNormalAmount": 452, - "m_flSFXRoughnessAmount": 460, - "m_flSFXSDetailAmount": 500, - "m_flSFXSDetailScale": 504, - "m_flSFXSDetailScrollX": 508, - "m_flSFXSDetailScrollY": 512, - "m_flSFXSDetailScrollZ": 516, - "m_flSFXSOffsetX": 484, - "m_flSFXSOffsetY": 488, - "m_flSFXSOffsetZ": 492, - "m_flSFXSScale": 468, - "m_flSFXSScrollX": 472, - "m_flSFXSScrollY": 476, - "m_flSFXSScrollZ": 480, - "m_flSFXSUseModelUVs": 520, - "m_flSFXSelfIllumAmount": 464, - "m_nDetailCombo": 496 + "m_flSFXColorWarpAmount": 456, + "m_flSFXMetalnessAmount": 464, + "m_flSFXNormalAmount": 460, + "m_flSFXRoughnessAmount": 468, + "m_flSFXSDetailAmount": 508, + "m_flSFXSDetailScale": 512, + "m_flSFXSDetailScrollX": 516, + "m_flSFXSDetailScrollY": 520, + "m_flSFXSDetailScrollZ": 524, + "m_flSFXSOffsetX": 492, + "m_flSFXSOffsetY": 496, + "m_flSFXSOffsetZ": 500, + "m_flSFXSScale": 476, + "m_flSFXSScrollX": 480, + "m_flSFXSScrollY": 484, + "m_flSFXSScrollZ": 488, + "m_flSFXSUseModelUVs": 528, + "m_flSFXSelfIllumAmount": 472, + "m_nDetailCombo": 504 }, "metadata": [ { @@ -2527,10 +2531,10 @@ }, "C_INIT_VelocityFromCP": { "fields": { - "m_bDirectionOnly": 2180, - "m_flVelocityScale": 2176, - "m_transformInput": 2072, - "m_velocityInput": 448 + "m_bDirectionOnly": 2220, + "m_flVelocityScale": 2216, + "m_transformInput": 2112, + "m_velocityInput": 456 }, "metadata": [ { @@ -2542,9 +2546,9 @@ }, "C_INIT_VelocityFromNormal": { "fields": { - "m_bIgnoreDt": 456, - "m_fSpeedMax": 452, - "m_fSpeedMin": 448 + "m_bIgnoreDt": 464, + "m_fSpeedMax": 460, + "m_fSpeedMin": 456 }, "metadata": [ { @@ -2556,11 +2560,11 @@ }, "C_INIT_VelocityRadialRandom": { "fields": { - "m_bIgnoreDelta": 1157, - "m_fSpeedMax": 800, - "m_fSpeedMin": 456, - "m_nControlPointNumber": 448, - "m_vecLocalCoordinateSystemSpeedScale": 1144 + "m_bIgnoreDelta": 1181, + "m_fSpeedMax": 816, + "m_fSpeedMin": 464, + "m_nControlPointNumber": 456, + "m_vecLocalCoordinateSystemSpeedScale": 1168 }, "metadata": [ { @@ -2572,13 +2576,13 @@ }, "C_INIT_VelocityRandom": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 2768, - "m_LocalCoordinateSystemSpeedMin": 1144, - "m_bIgnoreDT": 4392, - "m_fSpeedMax": 800, - "m_fSpeedMin": 456, - "m_nControlPointNumber": 448, - "m_randomnessParameters": 4396 + "m_LocalCoordinateSystemSpeedMax": 2824, + "m_LocalCoordinateSystemSpeedMin": 1168, + "m_bIgnoreDT": 4480, + "m_fSpeedMax": 816, + "m_fSpeedMin": 464, + "m_nControlPointNumber": 456, + "m_randomnessParameters": 4484 }, "metadata": [ { @@ -2590,7 +2594,7 @@ }, "C_OP_AlphaDecay": { "fields": { - "m_flMinAlpha": 440 + "m_flMinAlpha": 448 }, "metadata": [ { @@ -2602,12 +2606,12 @@ }, "C_OP_AttractToControlPoint": { "fields": { - "m_TransformInput": 824, - "m_bApplyMinForce": 1272, - "m_fFalloffPower": 816, - "m_fForceAmount": 472, - "m_fForceAmountMin": 928, - "m_vecComponentScale": 456 + "m_TransformInput": 840, + "m_bApplyMinForce": 1296, + "m_fFalloffPower": 832, + "m_fForceAmount": 480, + "m_fForceAmountMin": 944, + "m_vecComponentScale": 464 }, "metadata": [ { @@ -2619,11 +2623,11 @@ }, "C_OP_BasicMovement": { "fields": { - "m_Gravity": 440, - "m_bUseNewCode": 3452, - "m_fDrag": 2064, - "m_massControls": 2408, - "m_nMaxConstraintPasses": 3448 + "m_Gravity": 448, + "m_bUseNewCode": 3524, + "m_fDrag": 2104, + "m_massControls": 2456, + "m_nMaxConstraintPasses": 3520 }, "metadata": [ { @@ -2635,11 +2639,11 @@ }, "C_OP_BoxConstraint": { "fields": { - "m_bAccountForRadius": 3693, - "m_bLocalSpace": 3692, - "m_nCP": 3688, - "m_vecMax": 2064, - "m_vecMin": 440 + "m_bAccountForRadius": 3765, + "m_bLocalSpace": 3764, + "m_nCP": 3760, + "m_vecMax": 2104, + "m_vecMin": 448 }, "metadata": [ { @@ -2651,17 +2655,17 @@ }, "C_OP_CPOffsetToPercentageBetweenCPs": { "fields": { - "m_bRadialCheck": 472, - "m_bScaleOffset": 473, - "m_flInputBias": 448, - "m_flInputMax": 444, - "m_flInputMin": 440, - "m_nEndCP": 456, - "m_nInputCP": 468, - "m_nOffsetCP": 460, - "m_nOuputCP": 464, - "m_nStartCP": 452, - "m_vecOffset": 476 + "m_bRadialCheck": 480, + "m_bScaleOffset": 481, + "m_flInputBias": 456, + "m_flInputMax": 452, + "m_flInputMin": 448, + "m_nEndCP": 464, + "m_nInputCP": 476, + "m_nOffsetCP": 468, + "m_nOuputCP": 472, + "m_nStartCP": 460, + "m_vecOffset": 484 }, "metadata": [ { @@ -2673,8 +2677,8 @@ }, "C_OP_CPVelocityForce": { "fields": { - "m_flScale": 464, - "m_nControlPointNumber": 456 + "m_flScale": 472, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -2686,17 +2690,17 @@ }, "C_OP_CalculateVectorAttribute": { "fields": { - "m_flControlPointScale1": 488, - "m_flControlPointScale2": 512, - "m_flInputScale1": 456, - "m_flInputScale2": 464, - "m_nControlPointInput1": 468, - "m_nControlPointInput2": 492, - "m_nFieldInput1": 452, - "m_nFieldInput2": 460, - "m_nFieldOutput": 516, - "m_vFinalOutputScale": 520, - "m_vStartValue": 440 + "m_flControlPointScale1": 496, + "m_flControlPointScale2": 520, + "m_flInputScale1": 464, + "m_flInputScale2": 472, + "m_nControlPointInput1": 476, + "m_nControlPointInput2": 500, + "m_nFieldInput1": 460, + "m_nFieldInput2": 468, + "m_nFieldOutput": 524, + "m_vFinalOutputScale": 528, + "m_vStartValue": 448 }, "metadata": [ { @@ -2718,16 +2722,16 @@ }, "C_OP_ChladniWave": { "fields": { - "m_b3D": 5080, - "m_flInputMax": 792, - "m_flInputMin": 448, - "m_flOutputMax": 1480, - "m_flOutputMin": 1136, - "m_nFieldOutput": 440, - "m_nLocalSpaceControlPoint": 5076, - "m_nSetMethod": 5072, - "m_vecHarmonics": 3448, - "m_vecWaveLength": 1824 + "m_b3D": 5184, + "m_flInputMax": 808, + "m_flInputMin": 456, + "m_flOutputMax": 1512, + "m_flOutputMin": 1160, + "m_nFieldOutput": 448, + "m_nLocalSpaceControlPoint": 5180, + "m_nSetMethod": 5176, + "m_vecHarmonics": 3520, + "m_vecWaveLength": 1864 }, "metadata": [ { @@ -2739,8 +2743,8 @@ }, "C_OP_ChooseRandomChildrenInGroup": { "fields": { - "m_flNumberOfChildren": 456, - "m_nChildGroupID": 448 + "m_flNumberOfChildren": 464, + "m_nChildGroupID": 456 }, "metadata": [ { @@ -2752,9 +2756,9 @@ }, "C_OP_ClampScalar": { "fields": { - "m_flOutputMax": 792, - "m_flOutputMin": 448, - "m_nFieldOutput": 440 + "m_flOutputMax": 808, + "m_flOutputMin": 456, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -2766,9 +2770,9 @@ }, "C_OP_ClampVector": { "fields": { - "m_nFieldOutput": 440, - "m_vecOutputMax": 2072, - "m_vecOutputMin": 448 + "m_nFieldOutput": 448, + "m_vecOutputMax": 2112, + "m_vecOutputMin": 456 }, "metadata": [ { @@ -2780,11 +2784,17 @@ }, "C_OP_ClientPhysics": { "fields": { - "m_bDeleteSim": 529, - "m_bKillParticles": 528, - "m_nColorBlendType": 536, - "m_nControlPoint": 532, - "m_strPhysicsType": 520 + "m_bDeleteSim": 1258, + "m_bKillParticles": 1257, + "m_bRespectExclusionVolumes": 1256, + "m_bStartAsleep": 536, + "m_bUseHighQualitySimulation": 1248, + "m_flPlayerWakeRadius": 544, + "m_flVehicleWakeRadius": 896, + "m_nColorBlendType": 1264, + "m_nControlPoint": 1260, + "m_nMaxParticleCount": 1252, + "m_strPhysicsType": 528 }, "metadata": [ { @@ -2796,8 +2806,8 @@ }, "C_OP_CollideWithParentParticles": { "fields": { - "m_flParentRadiusScale": 440, - "m_flRadiusScale": 784 + "m_flParentRadiusScale": 448, + "m_flRadiusScale": 800 }, "metadata": [ { @@ -2809,8 +2819,8 @@ }, "C_OP_CollideWithSelf": { "fields": { - "m_flMinimumSpeed": 784, - "m_flRadiusScale": 440 + "m_flMinimumSpeed": 800, + "m_flRadiusScale": 448 }, "metadata": [ { @@ -2822,9 +2832,9 @@ }, "C_OP_ColorAdjustHSL": { "fields": { - "m_flHueAdjust": 440, - "m_flLightnessAdjust": 1128, - "m_flSaturationAdjust": 784 + "m_flHueAdjust": 448, + "m_flLightnessAdjust": 1152, + "m_flSaturationAdjust": 800 }, "metadata": [ { @@ -2836,11 +2846,11 @@ }, "C_OP_ColorInterpolate": { "fields": { - "m_ColorFade": 440, - "m_bEaseInOut": 468, - "m_flFadeEndTime": 460, - "m_flFadeStartTime": 456, - "m_nFieldOutput": 464 + "m_ColorFade": 448, + "m_bEaseInOut": 476, + "m_flFadeEndTime": 468, + "m_flFadeStartTime": 464, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -2852,12 +2862,12 @@ }, "C_OP_ColorInterpolateRandom": { "fields": { - "m_ColorFadeMax": 468, - "m_ColorFadeMin": 440, - "m_bEaseInOut": 496, - "m_flFadeEndTime": 488, - "m_flFadeStartTime": 484, - "m_nFieldOutput": 492 + "m_ColorFadeMax": 476, + "m_ColorFadeMin": 448, + "m_bEaseInOut": 504, + "m_flFadeEndTime": 496, + "m_flFadeStartTime": 492, + "m_nFieldOutput": 500 }, "metadata": [ { @@ -2869,11 +2879,11 @@ }, "C_OP_ConnectParentParticleToNearest": { "fields": { - "m_bUseRadius": 448, - "m_flParentRadiusScale": 800, - "m_flRadiusScale": 456, - "m_nFirstControlPoint": 440, - "m_nSecondControlPoint": 444 + "m_bUseRadius": 456, + "m_flParentRadiusScale": 816, + "m_flRadiusScale": 464, + "m_nFirstControlPoint": 448, + "m_nSecondControlPoint": 452 }, "metadata": [ { @@ -2885,11 +2895,11 @@ }, "C_OP_ConstrainDistance": { "fields": { - "m_CenterOffset": 1132, - "m_bGlobalCenter": 1144, - "m_fMaxDistance": 784, - "m_fMinDistance": 440, - "m_nControlPointNumber": 1128 + "m_CenterOffset": 1156, + "m_bGlobalCenter": 1168, + "m_fMaxDistance": 800, + "m_fMinDistance": 448, + "m_nControlPointNumber": 1152 }, "metadata": [ { @@ -2902,10 +2912,10 @@ "C_OP_ConstrainDistanceToPath": { "fields": { "m_PathParameters": 464, - "m_fMinDistance": 440, - "m_flMaxDistance0": 444, - "m_flMaxDistance1": 452, - "m_flMaxDistanceMid": 448, + "m_fMinDistance": 448, + "m_flMaxDistance0": 452, + "m_flMaxDistance1": 460, + "m_flMaxDistanceMid": 456, "m_flTravelTime": 528, "m_nFieldScale": 532, "m_nManualTField": 536 @@ -2920,11 +2930,11 @@ }, "C_OP_ConstrainDistanceToUserSpecifiedPath": { "fields": { - "m_bLoopedPath": 452, - "m_fMinDistance": 440, - "m_flMaxDistance": 444, - "m_flTimeScale": 448, - "m_pointList": 456 + "m_bLoopedPath": 460, + "m_fMinDistance": 448, + "m_flMaxDistance": 452, + "m_flTimeScale": 456, + "m_pointList": 464 }, "metadata": [ { @@ -2936,8 +2946,8 @@ }, "C_OP_ConstrainLineLength": { "fields": { - "m_flMaxDistance": 444, - "m_flMinDistance": 440 + "m_flMaxDistance": 452, + "m_flMinDistance": 448 }, "metadata": [ { @@ -2949,17 +2959,17 @@ }, "C_OP_ContinuousEmitter": { "fields": { - "m_bForceEmitOnFirstUpdate": 1504, - "m_bForceEmitOnLastUpdate": 1505, - "m_bInitFromKilledParentParticles": 1488, - "m_flEmissionDuration": 448, - "m_flEmissionScale": 1480, - "m_flEmitRate": 1136, - "m_flScalePerParentParticle": 1484, - "m_flStartTime": 792, - "m_nEventType": 1492, - "m_nLimitPerUpdate": 1500, - "m_nSnapshotControlPoint": 1496 + "m_bForceEmitOnFirstUpdate": 1536, + "m_bForceEmitOnLastUpdate": 1537, + "m_bInitFromKilledParentParticles": 1520, + "m_flEmissionDuration": 456, + "m_flEmissionScale": 1512, + "m_flEmitRate": 1160, + "m_flScalePerParentParticle": 1516, + "m_flStartTime": 808, + "m_nEventType": 1524, + "m_nLimitPerUpdate": 1532, + "m_nSnapshotControlPoint": 1528 }, "metadata": [ { @@ -2971,11 +2981,11 @@ }, "C_OP_ControlPointToRadialScreenSpace": { "fields": { - "m_nCPIn": 448, - "m_nCPOut": 464, - "m_nCPOutField": 468, - "m_nCPSSPosOut": 472, - "m_vecCP1Pos": 452 + "m_nCPIn": 456, + "m_nCPOut": 472, + "m_nCPOutField": 476, + "m_nCPSSPosOut": 480, + "m_vecCP1Pos": 460 }, "metadata": [ { @@ -2987,39 +2997,39 @@ }, "C_OP_ControlpointLight": { "fields": { - "m_LightColor1": 1696, - "m_LightColor2": 1700, - "m_LightColor3": 1704, - "m_LightColor4": 1708, - "m_LightFiftyDist1": 1664, - "m_LightFiftyDist2": 1672, - "m_LightFiftyDist3": 1680, - "m_LightFiftyDist4": 1688, - "m_LightZeroDist1": 1668, - "m_LightZeroDist2": 1676, - "m_LightZeroDist3": 1684, - "m_LightZeroDist4": 1692, - "m_bClampLowerRange": 1726, - "m_bClampUpperRange": 1727, - "m_bLightDynamic1": 1716, - "m_bLightDynamic2": 1717, - "m_bLightDynamic3": 1718, - "m_bLightDynamic4": 1719, - "m_bLightType1": 1712, - "m_bLightType2": 1713, - "m_bLightType3": 1714, - "m_bLightType4": 1715, - "m_bUseHLambert": 1721, - "m_bUseNormal": 1720, - "m_flScale": 440, - "m_nControlPoint1": 1600, - "m_nControlPoint2": 1604, - "m_nControlPoint3": 1608, - "m_nControlPoint4": 1612, - "m_vecCPOffset1": 1616, - "m_vecCPOffset2": 1628, - "m_vecCPOffset3": 1640, - "m_vecCPOffset4": 1652 + "m_LightColor1": 1712, + "m_LightColor2": 1716, + "m_LightColor3": 1720, + "m_LightColor4": 1724, + "m_LightFiftyDist1": 1680, + "m_LightFiftyDist2": 1688, + "m_LightFiftyDist3": 1696, + "m_LightFiftyDist4": 1704, + "m_LightZeroDist1": 1684, + "m_LightZeroDist2": 1692, + "m_LightZeroDist3": 1700, + "m_LightZeroDist4": 1708, + "m_bClampLowerRange": 1742, + "m_bClampUpperRange": 1743, + "m_bLightDynamic1": 1732, + "m_bLightDynamic2": 1733, + "m_bLightDynamic3": 1734, + "m_bLightDynamic4": 1735, + "m_bLightType1": 1728, + "m_bLightType2": 1729, + "m_bLightType3": 1730, + "m_bLightType4": 1731, + "m_bUseHLambert": 1737, + "m_bUseNormal": 1736, + "m_flScale": 448, + "m_nControlPoint1": 1616, + "m_nControlPoint2": 1620, + "m_nControlPoint3": 1624, + "m_nControlPoint4": 1628, + "m_vecCPOffset1": 1632, + "m_vecCPOffset2": 1644, + "m_vecCPOffset3": 1656, + "m_vecCPOffset4": 1668 }, "metadata": [ { @@ -3031,10 +3041,10 @@ }, "C_OP_Cull": { "fields": { - "m_flCullEnd": 448, - "m_flCullExp": 452, - "m_flCullPerc": 440, - "m_flCullStart": 444 + "m_flCullEnd": 456, + "m_flCullExp": 460, + "m_flCullPerc": 448, + "m_flCullStart": 452 }, "metadata": [ { @@ -3046,13 +3056,13 @@ }, "C_OP_CurlNoiseForce": { "fields": { - "m_flWorleyJitter": 7304, - "m_flWorleySeed": 6960, - "m_nNoiseType": 456, - "m_vecNoiseFreq": 464, - "m_vecNoiseScale": 2088, - "m_vecOffset": 3712, - "m_vecOffsetRate": 5336 + "m_flWorleyJitter": 7448, + "m_flWorleySeed": 7096, + "m_nNoiseType": 464, + "m_vecNoiseFreq": 472, + "m_vecNoiseScale": 2128, + "m_vecOffset": 3784, + "m_vecOffsetRate": 5440 }, "metadata": [ { @@ -3064,16 +3074,16 @@ }, "C_OP_CycleScalar": { "fields": { - "m_bDoNotRepeatCycle": 456, - "m_bSynchronizeParticles": 457, - "m_flCycleTime": 452, - "m_flEndValue": 448, - "m_flStartValue": 444, - "m_nCPFieldMax": 468, - "m_nCPFieldMin": 464, - "m_nCPScale": 460, - "m_nDestField": 440, - "m_nSetMethod": 472 + "m_bDoNotRepeatCycle": 464, + "m_bSynchronizeParticles": 465, + "m_flCycleTime": 460, + "m_flEndValue": 456, + "m_flStartValue": 452, + "m_nCPFieldMax": 476, + "m_nCPFieldMin": 472, + "m_nCPScale": 468, + "m_nDestField": 448, + "m_nSetMethod": 480 }, "metadata": [ { @@ -3085,17 +3095,17 @@ }, "C_OP_CylindricalDistanceToTransform": { "fields": { - "m_TransformEnd": 1928, - "m_TransformStart": 1824, - "m_bActiveRange": 2036, - "m_bAdditive": 2037, - "m_bCapsule": 2038, - "m_flInputMax": 792, - "m_flInputMin": 448, - "m_flOutputMax": 1480, - "m_flOutputMin": 1136, - "m_nFieldOutput": 440, - "m_nSetMethod": 2032 + "m_TransformEnd": 1968, + "m_TransformStart": 1864, + "m_bActiveRange": 2076, + "m_bAdditive": 2077, + "m_bCapsule": 2078, + "m_flInputMax": 808, + "m_flInputMin": 456, + "m_flOutputMax": 1512, + "m_flOutputMin": 1160, + "m_nFieldOutput": 448, + "m_nSetMethod": 2072 }, "metadata": [ { @@ -3107,9 +3117,9 @@ }, "C_OP_DampenToCP": { "fields": { - "m_flRange": 444, - "m_flScale": 448, - "m_nControlPointNumber": 440 + "m_flRange": 452, + "m_flScale": 456, + "m_nControlPointNumber": 448 }, "metadata": [ { @@ -3121,8 +3131,8 @@ }, "C_OP_Decay": { "fields": { - "m_bForcePreserveParticleOrder": 441, - "m_bRopeDecay": 440 + "m_bForcePreserveParticleOrder": 449, + "m_bRopeDecay": 448 }, "metadata": [ { @@ -3134,7 +3144,7 @@ }, "C_OP_DecayClampCount": { "fields": { - "m_nCount": 440 + "m_nCount": 448 }, "metadata": [ { @@ -3146,12 +3156,12 @@ }, "C_OP_DecayMaintainCount": { "fields": { - "m_bKillNewest": 800, - "m_bLifespanDecay": 452, - "m_flDecayDelay": 444, - "m_flScale": 456, - "m_nParticlesToMaintain": 440, - "m_nSnapshotControlPoint": 448 + "m_bKillNewest": 816, + "m_bLifespanDecay": 460, + "m_flDecayDelay": 452, + "m_flScale": 464, + "m_nParticlesToMaintain": 448, + "m_nSnapshotControlPoint": 456 }, "metadata": [ { @@ -3163,7 +3173,7 @@ }, "C_OP_DecayOffscreen": { "fields": { - "m_flOffscreenTime": 440 + "m_flOffscreenTime": 448 }, "metadata": [ { @@ -3175,9 +3185,9 @@ }, "C_OP_DensityForce": { "fields": { - "m_flForceScale": 460, - "m_flRadiusScale": 456, - "m_flTargetDensity": 464 + "m_flForceScale": 468, + "m_flRadiusScale": 464, + "m_flTargetDensity": 472 }, "metadata": [ { @@ -3189,15 +3199,15 @@ }, "C_OP_DifferencePreviousParticle": { "fields": { - "m_bActiveRange": 468, - "m_bSetPreviousParticle": 469, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nFieldInput": 440, - "m_nFieldOutput": 444, - "m_nSetMethod": 464 + "m_bActiveRange": 476, + "m_bSetPreviousParticle": 477, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_nSetMethod": 472 }, "metadata": [ { @@ -3209,9 +3219,9 @@ }, "C_OP_Diffusion": { "fields": { - "m_flRadiusScale": 440, - "m_nFieldOutput": 444, - "m_nVoxelGridResolution": 448 + "m_flRadiusScale": 448, + "m_nFieldOutput": 452, + "m_nVoxelGridResolution": 456 }, "metadata": [ { @@ -3223,9 +3233,9 @@ }, "C_OP_DirectionBetweenVecsToVec": { "fields": { - "m_nFieldOutput": 440, - "m_vecPoint1": 448, - "m_vecPoint2": 2072 + "m_nFieldOutput": 448, + "m_vecPoint1": 456, + "m_vecPoint2": 2112 }, "metadata": [ { @@ -3237,21 +3247,21 @@ }, "C_OP_DistanceBetweenCPsToCP": { "fields": { - "m_CollisionGroupName": 493, - "m_bLOS": 492, - "m_bSetOnce": 464, - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flLOSScale": 488, - "m_flMaxTraceLength": 484, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nEndCP": 452, - "m_nOutputCP": 456, - "m_nOutputCPField": 460, - "m_nSetParent": 628, - "m_nStartCP": 448, - "m_nTraceSet": 624 + "m_CollisionGroupName": 501, + "m_bLOS": 500, + "m_bSetOnce": 472, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flLOSScale": 496, + "m_flMaxTraceLength": 492, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nEndCP": 460, + "m_nOutputCP": 464, + "m_nOutputCPField": 468, + "m_nSetParent": 636, + "m_nStartCP": 456, + "m_nTraceSet": 632 }, "metadata": [ { @@ -3263,19 +3273,19 @@ }, "C_OP_DistanceBetweenTransforms": { "fields": { - "m_CollisionGroupName": 2040, - "m_TransformEnd": 552, - "m_TransformStart": 448, - "m_bLOS": 2172, - "m_flInputMax": 1000, - "m_flInputMin": 656, - "m_flLOSScale": 2036, - "m_flMaxTraceLength": 2032, - "m_flOutputMax": 1688, - "m_flOutputMin": 1344, - "m_nFieldOutput": 440, - "m_nSetMethod": 2176, - "m_nTraceSet": 2168 + "m_CollisionGroupName": 2080, + "m_TransformEnd": 560, + "m_TransformStart": 456, + "m_bLOS": 2212, + "m_flInputMax": 1016, + "m_flInputMin": 664, + "m_flLOSScale": 2076, + "m_flMaxTraceLength": 2072, + "m_flOutputMax": 1720, + "m_flOutputMin": 1368, + "m_nFieldOutput": 448, + "m_nSetMethod": 2216, + "m_nTraceSet": 2208 }, "metadata": [ { @@ -3287,15 +3297,15 @@ }, "C_OP_DistanceBetweenVecs": { "fields": { - "m_bDeltaTime": 5076, - "m_flInputMax": 4040, - "m_flInputMin": 3696, - "m_flOutputMax": 4728, - "m_flOutputMin": 4384, - "m_nFieldOutput": 440, - "m_nSetMethod": 5072, - "m_vecPoint1": 448, - "m_vecPoint2": 2072 + "m_bDeltaTime": 5180, + "m_flInputMax": 4120, + "m_flInputMin": 3768, + "m_flOutputMax": 4824, + "m_flOutputMin": 4472, + "m_nFieldOutput": 448, + "m_nSetMethod": 5176, + "m_vecPoint1": 456, + "m_vecPoint2": 2112 }, "metadata": [ { @@ -3307,10 +3317,10 @@ }, "C_OP_DistanceCull": { "fields": { - "m_bCullInside": 460, - "m_flDistance": 456, - "m_nControlPoint": 440, - "m_vecPointOffset": 444 + "m_bCullInside": 468, + "m_flDistance": 464, + "m_nControlPoint": 448, + "m_vecPointOffset": 452 }, "metadata": [ { @@ -3322,21 +3332,21 @@ }, "C_OP_DistanceToTransform": { "fields": { - "m_CollisionGroupName": 1929, - "m_TransformStart": 1824, - "m_bActiveRange": 2076, - "m_bAdditive": 2077, - "m_bLOS": 1928, - "m_flInputMax": 792, - "m_flInputMin": 448, - "m_flLOSScale": 2068, - "m_flMaxTraceLength": 2064, - "m_flOutputMax": 1480, - "m_flOutputMin": 1136, - "m_nFieldOutput": 440, - "m_nSetMethod": 2072, - "m_nTraceSet": 2060, - "m_vecComponentScale": 2080 + "m_CollisionGroupName": 1969, + "m_TransformStart": 1864, + "m_bActiveRange": 2116, + "m_bAdditive": 2117, + "m_bLOS": 1968, + "m_flInputMax": 808, + "m_flInputMin": 456, + "m_flLOSScale": 2108, + "m_flMaxTraceLength": 2104, + "m_flOutputMax": 1512, + "m_flOutputMin": 1160, + "m_nFieldOutput": 448, + "m_nSetMethod": 2112, + "m_nTraceSet": 2100, + "m_vecComponentScale": 2120 }, "metadata": [ { @@ -3348,11 +3358,11 @@ }, "C_OP_DragRelativeToPlane": { "fields": { - "m_bDirectional": 1128, - "m_flDragAtPlane": 440, - "m_flFalloff": 784, - "m_nControlPointNumber": 2760, - "m_vecPlaneNormal": 1136 + "m_bDirectional": 1152, + "m_flDragAtPlane": 448, + "m_flFalloff": 800, + "m_nControlPointNumber": 2816, + "m_vecPlaneNormal": 1160 }, "metadata": [ { @@ -3364,15 +3374,15 @@ }, "C_OP_DriveCPFromGlobalSoundFloat": { "fields": { - "m_FieldName": 488, - "m_OperatorName": 480, - "m_StackName": 472, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nOutputControlPoint": 448, - "m_nOutputField": 452 + "m_FieldName": 496, + "m_OperatorName": 488, + "m_StackName": 480, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_flOutputMax": 476, + "m_flOutputMin": 472, + "m_nOutputControlPoint": 456, + "m_nOutputField": 460 }, "metadata": [ { @@ -3384,12 +3394,12 @@ }, "C_OP_EnableChildrenFromParentParticleCount": { "fields": { - "m_bDestroyImmediately": 802, - "m_bDisableChildren": 800, - "m_bPlayEndcapOnStop": 801, - "m_nChildGroupID": 448, - "m_nFirstChild": 452, - "m_nNumChildrenToEnable": 456 + "m_bDestroyImmediately": 818, + "m_bDisableChildren": 816, + "m_bPlayEndcapOnStop": 817, + "m_nChildGroupID": 456, + "m_nFirstChild": 460, + "m_nNumChildrenToEnable": 464 }, "metadata": [ { @@ -3411,7 +3421,7 @@ }, "C_OP_EndCapTimedDecay": { "fields": { - "m_flDecayTime": 440 + "m_flDecayTime": 448 }, "metadata": [ { @@ -3423,7 +3433,7 @@ }, "C_OP_EndCapTimedFreeze": { "fields": { - "m_flFreezeTime": 440 + "m_flFreezeTime": 448 }, "metadata": [ { @@ -3435,11 +3445,11 @@ }, "C_OP_ExternalGameImpulseForce": { "fields": { - "m_bExplosions": 802, - "m_bParticles": 803, - "m_bRopes": 800, - "m_bRopesZOnly": 801, - "m_flForceScale": 456 + "m_bExplosions": 818, + "m_bParticles": 819, + "m_bRopes": 816, + "m_bRopesZOnly": 817, + "m_flForceScale": 464 }, "metadata": [ { @@ -3451,17 +3461,17 @@ }, "C_OP_ExternalWindForce": { "fields": { - "m_bDampenNearWaterPlane": 3706, - "m_bSampleGravity": 3707, - "m_bSampleWater": 3705, - "m_bSampleWind": 3704, - "m_bUseBasicMovementGravity": 5336, - "m_flLocalBuoyancyScale": 5688, - "m_flLocalGravityScale": 5344, - "m_vecBuoyancyForce": 6032, - "m_vecGravityForce": 3712, - "m_vecSamplePosition": 456, - "m_vecScale": 2080 + "m_bDampenNearWaterPlane": 3778, + "m_bSampleGravity": 3779, + "m_bSampleWater": 3777, + "m_bSampleWind": 3776, + "m_bUseBasicMovementGravity": 5440, + "m_flLocalBuoyancyScale": 5800, + "m_flLocalGravityScale": 5448, + "m_vecBuoyancyForce": 6152, + "m_vecGravityForce": 3784, + "m_vecSamplePosition": 464, + "m_vecScale": 2120 }, "metadata": [ { @@ -3473,13 +3483,13 @@ }, "C_OP_FadeAndKill": { "fields": { - "m_bForcePreserveParticleOrder": 464, - "m_flEndAlpha": 460, - "m_flEndFadeInTime": 444, - "m_flEndFadeOutTime": 452, - "m_flStartAlpha": 456, - "m_flStartFadeInTime": 440, - "m_flStartFadeOutTime": 448 + "m_bForcePreserveParticleOrder": 472, + "m_flEndAlpha": 468, + "m_flEndFadeInTime": 452, + "m_flEndFadeOutTime": 460, + "m_flStartAlpha": 464, + "m_flStartFadeInTime": 448, + "m_flStartFadeOutTime": 456 }, "metadata": [ { @@ -3491,12 +3501,12 @@ }, "C_OP_FadeAndKillForTracers": { "fields": { - "m_flEndAlpha": 460, - "m_flEndFadeInTime": 444, - "m_flEndFadeOutTime": 452, - "m_flStartAlpha": 456, - "m_flStartFadeInTime": 440, - "m_flStartFadeOutTime": 448 + "m_flEndAlpha": 468, + "m_flEndFadeInTime": 452, + "m_flEndFadeOutTime": 460, + "m_flStartAlpha": 464, + "m_flStartFadeInTime": 448, + "m_flStartFadeOutTime": 456 }, "metadata": [ { @@ -3508,10 +3518,10 @@ }, "C_OP_FadeIn": { "fields": { - "m_bProportional": 452, - "m_flFadeInTimeExp": 448, - "m_flFadeInTimeMax": 444, - "m_flFadeInTimeMin": 440 + "m_bProportional": 460, + "m_flFadeInTimeExp": 456, + "m_flFadeInTimeMax": 452, + "m_flFadeInTimeMin": 448 }, "metadata": [ { @@ -3523,8 +3533,8 @@ }, "C_OP_FadeInSimple": { "fields": { - "m_flFadeInTime": 440, - "m_nFieldOutput": 444 + "m_flFadeInTime": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -3538,10 +3548,10 @@ "fields": { "m_bEaseInAndOut": 513, "m_bProportional": 512, - "m_flFadeBias": 452, - "m_flFadeOutTimeExp": 448, - "m_flFadeOutTimeMax": 444, - "m_flFadeOutTimeMin": 440 + "m_flFadeBias": 460, + "m_flFadeOutTimeExp": 456, + "m_flFadeOutTimeMax": 452, + "m_flFadeOutTimeMin": 448 }, "metadata": [ { @@ -3553,8 +3563,8 @@ }, "C_OP_FadeOutSimple": { "fields": { - "m_flFadeOutTime": 440, - "m_nFieldOutput": 444 + "m_flFadeOutTime": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -3566,13 +3576,13 @@ }, "C_OP_ForceBasedOnDistanceToPlane": { "fields": { - "m_flExponent": 504, - "m_flMaxDist": 472, - "m_flMinDist": 456, - "m_nControlPointNumber": 500, - "m_vecForceAtMaxDist": 476, - "m_vecForceAtMinDist": 460, - "m_vecPlaneNormal": 488 + "m_flExponent": 512, + "m_flMaxDist": 480, + "m_flMinDist": 464, + "m_nControlPointNumber": 508, + "m_vecForceAtMaxDist": 484, + "m_vecForceAtMinDist": 468, + "m_vecPlaneNormal": 496 }, "metadata": [ { @@ -3584,7 +3594,7 @@ }, "C_OP_ForceControlPointStub": { "fields": { - "m_ControlPoint": 448 + "m_ControlPoint": 456 }, "metadata": [ { @@ -3596,9 +3606,9 @@ }, "C_OP_GlobalLight": { "fields": { - "m_bClampLowerRange": 444, - "m_bClampUpperRange": 445, - "m_flScale": 440 + "m_bClampLowerRange": 452, + "m_bClampUpperRange": 453, + "m_flScale": 448 }, "metadata": [ { @@ -3610,10 +3620,10 @@ }, "C_OP_HSVShiftToCP": { "fields": { - "m_DefaultHSVColor": 460, - "m_nColorCP": 448, - "m_nColorGemEnableCP": 452, - "m_nOutputCP": 456 + "m_DefaultHSVColor": 468, + "m_nColorCP": 456, + "m_nColorGemEnableCP": 460, + "m_nOutputCP": 464 }, "metadata": [ { @@ -3625,10 +3635,10 @@ }, "C_OP_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 452, - "m_flScale": 440, - "m_nFieldOutput": 444, - "m_nIncrement": 448 + "m_bRandomDistribution": 460, + "m_flScale": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456 }, "metadata": [ { @@ -3648,11 +3658,11 @@ }, "C_OP_InheritFromParentParticlesV2": { "fields": { - "m_bRandomDistribution": 452, - "m_flScale": 440, - "m_nFieldOutput": 444, - "m_nIncrement": 448, - "m_nMissingParentBehavior": 456 + "m_bRandomDistribution": 460, + "m_flScale": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456, + "m_nMissingParentBehavior": 464 }, "metadata": [ { @@ -3668,10 +3678,10 @@ }, "C_OP_InheritFromPeerSystem": { "fields": { - "m_nFieldInput": 444, - "m_nFieldOutput": 440, - "m_nGroupID": 452, - "m_nIncrement": 448 + "m_nFieldInput": 452, + "m_nFieldOutput": 448, + "m_nGroupID": 460, + "m_nIncrement": 456 }, "metadata": [ { @@ -3683,13 +3693,13 @@ }, "C_OP_InstantaneousEmitter": { "fields": { - "m_flInitFromKilledParentParticles": 1136, - "m_flParentParticleScale": 1144, - "m_flStartTime": 792, - "m_nEventType": 1140, - "m_nMaxEmittedPerFrame": 1488, - "m_nParticlesToEmit": 448, - "m_nSnapshotControlPoint": 1492 + "m_flInitFromKilledParentParticles": 1160, + "m_flParentParticleScale": 1168, + "m_flStartTime": 808, + "m_nEventType": 1164, + "m_nMaxEmittedPerFrame": 1520, + "m_nParticlesToEmit": 456, + "m_nSnapshotControlPoint": 1524 }, "metadata": [ { @@ -3701,12 +3711,12 @@ }, "C_OP_InterpolateRadius": { "fields": { - "m_bEaseInAndOut": 456, - "m_flBias": 460, - "m_flEndScale": 452, - "m_flEndTime": 444, - "m_flStartScale": 448, - "m_flStartTime": 440 + "m_bEaseInAndOut": 464, + "m_flBias": 468, + "m_flEndScale": 460, + "m_flEndTime": 452, + "m_flStartScale": 456, + "m_flStartTime": 448 }, "metadata": [ { @@ -3718,14 +3728,14 @@ }, "C_OP_IntraParticleForce": { "fields": { - "m_bThreadIt": 481, - "m_bUseAABB": 480, - "m_flAttractionMaxDistance": 460, - "m_flAttractionMaxStrength": 464, - "m_flAttractionMinDistance": 456, - "m_flRepulsionMaxDistance": 472, - "m_flRepulsionMaxStrength": 476, - "m_flRepulsionMinDistance": 468 + "m_bThreadIt": 489, + "m_bUseAABB": 488, + "m_flAttractionMaxDistance": 468, + "m_flAttractionMaxStrength": 472, + "m_flAttractionMinDistance": 464, + "m_flRepulsionMaxDistance": 480, + "m_flRepulsionMaxStrength": 484, + "m_flRepulsionMinDistance": 476 }, "metadata": [ { @@ -3737,10 +3747,10 @@ }, "C_OP_LagCompensation": { "fields": { - "m_nDesiredVelocityCP": 440, - "m_nDesiredVelocityCPField": 452, - "m_nLatencyCP": 444, - "m_nLatencyCPField": 448 + "m_nDesiredVelocityCP": 448, + "m_nDesiredVelocityCPField": 460, + "m_nLatencyCP": 452, + "m_nLatencyCPField": 456 }, "metadata": [ { @@ -3752,9 +3762,9 @@ }, "C_OP_LerpEndCapScalar": { "fields": { - "m_flLerpTime": 448, - "m_flOutput": 444, - "m_nFieldOutput": 440 + "m_flLerpTime": 456, + "m_flOutput": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -3766,9 +3776,9 @@ }, "C_OP_LerpEndCapVector": { "fields": { - "m_flLerpTime": 456, - "m_nFieldOutput": 440, - "m_vecOutput": 444 + "m_flLerpTime": 464, + "m_nFieldOutput": 448, + "m_vecOutput": 452 }, "metadata": [ { @@ -3780,10 +3790,10 @@ }, "C_OP_LerpScalar": { "fields": { - "m_flEndTime": 796, - "m_flOutput": 448, - "m_flStartTime": 792, - "m_nFieldOutput": 440 + "m_flEndTime": 812, + "m_flOutput": 456, + "m_flStartTime": 808, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -3795,11 +3805,11 @@ }, "C_OP_LerpToInitialPosition": { "fields": { - "m_flInterpolation": 448, - "m_flScale": 800, - "m_nCacheField": 792, - "m_nControlPointNumber": 440, - "m_vecScale": 1144 + "m_flInterpolation": 456, + "m_flScale": 816, + "m_nCacheField": 808, + "m_nControlPointNumber": 448, + "m_vecScale": 1168 }, "metadata": [ { @@ -3811,10 +3821,10 @@ }, "C_OP_LerpToOtherAttribute": { "fields": { - "m_flInterpolation": 440, - "m_nFieldInput": 788, - "m_nFieldInputFrom": 784, - "m_nFieldOutput": 792 + "m_flInterpolation": 448, + "m_nFieldInput": 804, + "m_nFieldInputFrom": 800, + "m_nFieldOutput": 808 }, "metadata": [ { @@ -3826,11 +3836,11 @@ }, "C_OP_LerpVector": { "fields": { - "m_flEndTime": 460, - "m_flStartTime": 456, - "m_nFieldOutput": 440, - "m_nSetMethod": 464, - "m_vecOutput": 444 + "m_flEndTime": 468, + "m_flStartTime": 464, + "m_nFieldOutput": 448, + "m_nSetMethod": 472, + "m_vecOutput": 452 }, "metadata": [ { @@ -3842,21 +3852,21 @@ }, "C_OP_LightningSnapshotGenerator": { "fields": { - "m_flBranchTwist": 2872, - "m_flDedicatedPool": 3912, - "m_flOffset": 808, - "m_flOffsetDecay": 1152, - "m_flRadiusEnd": 3568, - "m_flRadiusStart": 3224, - "m_flRecalcRate": 1496, - "m_flSegments": 464, - "m_flSplitRate": 2528, - "m_flUVOffset": 2184, - "m_flUVScale": 1840, - "m_nBranchBehavior": 3216, - "m_nCPEndPnt": 456, - "m_nCPSnapshot": 448, - "m_nCPStartPnt": 452 + "m_flBranchTwist": 2936, + "m_flDedicatedPool": 4000, + "m_flOffset": 824, + "m_flOffsetDecay": 1176, + "m_flRadiusEnd": 3648, + "m_flRadiusStart": 3296, + "m_flRecalcRate": 1528, + "m_flSegments": 472, + "m_flSplitRate": 2584, + "m_flUVOffset": 2232, + "m_flUVScale": 1880, + "m_nBranchBehavior": 3288, + "m_nCPEndPnt": 464, + "m_nCPSnapshot": 456, + "m_nCPStartPnt": 460 }, "metadata": [ { @@ -3868,9 +3878,9 @@ }, "C_OP_LocalAccelerationForce": { "fields": { - "m_nCP": 456, - "m_nScaleCP": 460, - "m_vecAccel": 464 + "m_nCP": 464, + "m_nScaleCP": 468, + "m_vecAccel": 472 }, "metadata": [ { @@ -3882,12 +3892,12 @@ }, "C_OP_LockPoints": { "fields": { - "m_flBlendValue": 460, - "m_nControlPoint": 456, - "m_nMaxCol": 444, - "m_nMaxRow": 452, - "m_nMinCol": 440, - "m_nMinRow": 448 + "m_flBlendValue": 468, + "m_nControlPoint": 464, + "m_nMaxCol": 452, + "m_nMaxRow": 460, + "m_nMinCol": 448, + "m_nMinRow": 456 }, "metadata": [ { @@ -3899,21 +3909,21 @@ }, "C_OP_LockToBone": { "fields": { - "m_HitboxSetName": 656, - "m_bRigid": 784, - "m_bRigidRotationLock": 800, - "m_bUseBones": 785, - "m_flJumpThreshold": 648, - "m_flLifeTimeFadeEnd": 644, - "m_flLifeTimeFadeStart": 640, - "m_flPrevPosScale": 652, - "m_flRotLerp": 2432, - "m_modelInput": 440, - "m_nFieldOutput": 788, - "m_nFieldOutputPrev": 792, - "m_nRotationSetType": 796, - "m_transformInput": 536, - "m_vecRotation": 808 + "m_HitboxSetName": 664, + "m_bRigid": 792, + "m_bRigidRotationLock": 808, + "m_bUseBones": 793, + "m_flJumpThreshold": 656, + "m_flLifeTimeFadeEnd": 652, + "m_flLifeTimeFadeStart": 648, + "m_flPrevPosScale": 660, + "m_flRotLerp": 2472, + "m_modelInput": 448, + "m_nFieldOutput": 796, + "m_nFieldOutputPrev": 800, + "m_nRotationSetType": 804, + "m_transformInput": 544, + "m_vecRotation": 816 }, "metadata": [ { @@ -3925,11 +3935,11 @@ }, "C_OP_LockToPointList": { "fields": { - "m_bClosedLoop": 473, - "m_bPlaceAlongPath": 472, - "m_nFieldOutput": 440, - "m_nNumPointsAlongPath": 476, - "m_pointList": 448 + "m_bClosedLoop": 481, + "m_bPlaceAlongPath": 480, + "m_nFieldOutput": 448, + "m_nNumPointsAlongPath": 484, + "m_pointList": 456 }, "metadata": [ { @@ -3942,9 +3952,9 @@ "C_OP_LockToSavedSequentialPath": { "fields": { "m_PathParams": 464, - "m_bCPPairs": 452, - "m_flFadeEnd": 448, - "m_flFadeStart": 444 + "m_bCPPairs": 460, + "m_flFadeEnd": 456, + "m_flFadeStart": 452 }, "metadata": [ { @@ -3965,9 +3975,9 @@ "C_OP_LockToSavedSequentialPathV2": { "fields": { "m_PathParams": 464, - "m_bCPPairs": 448, - "m_flFadeEnd": 444, - "m_flFadeStart": 440 + "m_bCPPairs": 456, + "m_flFadeEnd": 452, + "m_flFadeStart": 448 }, "metadata": [ { @@ -3983,14 +3993,14 @@ }, "C_OP_MaintainEmitter": { "fields": { - "m_bEmitInstantaneously": 1152, - "m_bFinalEmitOnStop": 1153, - "m_flEmissionDuration": 800, - "m_flEmissionRate": 1144, - "m_flScale": 1160, - "m_flStartTime": 792, - "m_nParticlesToMaintain": 448, - "m_nSnapshotControlPoint": 1148 + "m_bEmitInstantaneously": 1176, + "m_bFinalEmitOnStop": 1177, + "m_flEmissionDuration": 816, + "m_flEmissionRate": 1168, + "m_flScale": 1184, + "m_flStartTime": 808, + "m_nParticlesToMaintain": 456, + "m_nSnapshotControlPoint": 1172 }, "metadata": [ { @@ -4002,13 +4012,13 @@ }, "C_OP_MaintainSequentialPath": { "fields": { - "m_PathParams": 464, - "m_bLoop": 456, - "m_bUseParticleCount": 457, - "m_fMaxDistance": 440, - "m_flCohesionStrength": 448, - "m_flNumToAssign": 444, - "m_flTolerance": 452 + "m_PathParams": 480, + "m_bLoop": 464, + "m_bUseParticleCount": 465, + "m_fMaxDistance": 448, + "m_flCohesionStrength": 456, + "m_flNumToAssign": 452, + "m_flTolerance": 460 }, "metadata": [ { @@ -4020,10 +4030,10 @@ }, "C_OP_MaxVelocity": { "fields": { - "m_flMaxVelocity": 440, - "m_flMinVelocity": 444, - "m_nOverrideCP": 448, - "m_nOverrideCPField": 452 + "m_flMaxVelocity": 448, + "m_flMinVelocity": 452, + "m_nOverrideCP": 456, + "m_nOverrideCPField": 460 }, "metadata": [ { @@ -4035,11 +4045,11 @@ }, "C_OP_ModelCull": { "fields": { - "m_HitboxSetName": 447, - "m_bBoundBox": 444, - "m_bCullOutside": 445, - "m_bUseBones": 446, - "m_nControlPointNumber": 440 + "m_HitboxSetName": 455, + "m_bBoundBox": 452, + "m_bCullOutside": 453, + "m_bUseBones": 454, + "m_nControlPointNumber": 448 }, "metadata": [ { @@ -4051,13 +4061,13 @@ }, "C_OP_ModelDampenMovement": { "fields": { - "m_HitboxSetName": 447, - "m_bBoundBox": 444, - "m_bOutside": 445, - "m_bUseBones": 446, - "m_fDrag": 2200, - "m_nControlPointNumber": 440, - "m_vecPosOffset": 576 + "m_HitboxSetName": 455, + "m_bBoundBox": 452, + "m_bOutside": 453, + "m_bUseBones": 454, + "m_fDrag": 2240, + "m_nControlPointNumber": 448, + "m_vecPosOffset": 584 }, "metadata": [ { @@ -4069,15 +4079,15 @@ }, "C_OP_MoveToHitbox": { "fields": { - "m_HitboxSetName": 656, - "m_bUseBones": 784, - "m_flInterpolation": 792, - "m_flLifeTimeLerpEnd": 648, - "m_flLifeTimeLerpStart": 644, - "m_flPrevPosScale": 652, - "m_modelInput": 440, - "m_nLerpType": 788, - "m_transformInput": 536 + "m_HitboxSetName": 664, + "m_bUseBones": 792, + "m_flInterpolation": 800, + "m_flLifeTimeLerpEnd": 656, + "m_flLifeTimeLerpStart": 652, + "m_flPrevPosScale": 660, + "m_modelInput": 448, + "m_nLerpType": 796, + "m_transformInput": 544 }, "metadata": [ { @@ -4089,10 +4099,10 @@ }, "C_OP_MovementLoopInsideSphere": { "fields": { - "m_flDistance": 448, - "m_nCP": 440, - "m_nDistSqrAttr": 2416, - "m_vecScale": 792 + "m_flDistance": 456, + "m_nCP": 448, + "m_nDistSqrAttr": 2464, + "m_vecScale": 808 }, "metadata": [ { @@ -4104,9 +4114,9 @@ }, "C_OP_MovementMaintainOffset": { "fields": { - "m_bRadiusScale": 456, - "m_nCP": 452, - "m_vecOffset": 440 + "m_bRadiusScale": 464, + "m_nCP": 460, + "m_vecOffset": 448 }, "metadata": [ { @@ -4118,12 +4128,12 @@ }, "C_OP_MovementMoveAlongSkinnedCPSnapshot": { "fields": { - "m_bSetNormal": 448, - "m_bSetRadius": 449, - "m_flInterpolation": 456, - "m_flTValue": 800, - "m_nControlPointNumber": 440, - "m_nSnapshotControlPointNumber": 444 + "m_bSetNormal": 456, + "m_bSetRadius": 457, + "m_flInterpolation": 464, + "m_flTValue": 816, + "m_nControlPointNumber": 448, + "m_nSnapshotControlPointNumber": 452 }, "metadata": [ { @@ -4135,23 +4145,23 @@ }, "C_OP_MovementPlaceOnGround": { "fields": { - "m_CollisionGroupName": 800, - "m_bIncludeShotHull": 956, - "m_bIncludeWater": 957, - "m_bScaleOffset": 961, - "m_bSetNormal": 960, - "m_flLerpRate": 796, - "m_flMaxTraceLength": 784, - "m_flOffset": 440, - "m_flTolerance": 788, - "m_flTraceOffset": 792, - "m_nIgnoreCP": 968, - "m_nLerpCP": 940, - "m_nPreserveOffsetCP": 964, - "m_nRefCP1": 932, - "m_nRefCP2": 936, - "m_nTraceMissBehavior": 952, - "m_nTraceSet": 928 + "m_CollisionGroupName": 816, + "m_bIncludeShotHull": 972, + "m_bIncludeWater": 973, + "m_bScaleOffset": 977, + "m_bSetNormal": 976, + "m_flLerpRate": 812, + "m_flMaxTraceLength": 800, + "m_flOffset": 448, + "m_flTolerance": 804, + "m_flTraceOffset": 808, + "m_nIgnoreCP": 984, + "m_nLerpCP": 956, + "m_nPreserveOffsetCP": 980, + "m_nRefCP1": 948, + "m_nRefCP2": 952, + "m_nTraceMissBehavior": 968, + "m_nTraceSet": 944 }, "metadata": [ { @@ -4163,12 +4173,12 @@ }, "C_OP_MovementRigidAttachToCP": { "fields": { - "m_bOffsetLocal": 460, - "m_nControlPointNumber": 440, - "m_nFieldInput": 452, - "m_nFieldOutput": 456, - "m_nScaleCPField": 448, - "m_nScaleControlPoint": 444 + "m_bOffsetLocal": 468, + "m_nControlPointNumber": 448, + "m_nFieldInput": 460, + "m_nFieldOutput": 464, + "m_nScaleCPField": 456, + "m_nScaleControlPoint": 452 }, "metadata": [ { @@ -4180,10 +4190,10 @@ }, "C_OP_MovementRotateParticleAroundAxis": { "fields": { - "m_TransformInput": 2408, - "m_bLocalSpace": 2512, - "m_flRotRate": 2064, - "m_vecRotAxis": 440 + "m_TransformInput": 2456, + "m_bLocalSpace": 2560, + "m_flRotRate": 2104, + "m_vecRotAxis": 448 }, "metadata": [ { @@ -4195,18 +4205,18 @@ }, "C_OP_MovementSkinnedPositionFromCPSnapshot": { "fields": { - "m_bRandom": 448, - "m_bSetNormal": 456, - "m_bSetRadius": 457, - "m_flIncrement": 808, - "m_flInterpolation": 1840, - "m_flReadIndex": 464, - "m_nControlPointNumber": 444, - "m_nFullLoopIncrement": 1152, - "m_nIndexType": 460, - "m_nRandomSeed": 452, - "m_nSnapShotStartPoint": 1496, - "m_nSnapshotControlPointNumber": 440 + "m_bRandom": 456, + "m_bSetNormal": 464, + "m_bSetRadius": 465, + "m_flIncrement": 824, + "m_flInterpolation": 1880, + "m_flReadIndex": 472, + "m_nControlPointNumber": 452, + "m_nFullLoopIncrement": 1176, + "m_nIndexType": 468, + "m_nRandomSeed": 460, + "m_nSnapShotStartPoint": 1528, + "m_nSnapshotControlPointNumber": 448 }, "metadata": [ { @@ -4218,12 +4228,12 @@ }, "C_OP_Noise": { "fields": { - "m_bAdditive": 456, - "m_fl4NoiseScale": 452, - "m_flNoiseAnimationTimeScale": 460, - "m_flOutputMax": 448, - "m_flOutputMin": 444, - "m_nFieldOutput": 440 + "m_bAdditive": 464, + "m_fl4NoiseScale": 460, + "m_flNoiseAnimationTimeScale": 468, + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4235,21 +4245,21 @@ }, "C_OP_NoiseEmitter": { "fields": { - "m_bAbsVal": 472, - "m_bAbsValInv": 473, - "m_flEmissionDuration": 448, - "m_flEmissionScale": 456, - "m_flNoiseScale": 488, - "m_flOffset": 476, - "m_flOutputMax": 484, - "m_flOutputMin": 480, - "m_flStartTime": 452, - "m_flWorldNoiseScale": 492, - "m_flWorldTimeScale": 508, - "m_nScaleControlPoint": 460, - "m_nScaleControlPointField": 464, - "m_nWorldNoisePoint": 468, - "m_vecOffsetLoc": 496 + "m_bAbsVal": 480, + "m_bAbsValInv": 481, + "m_flEmissionDuration": 456, + "m_flEmissionScale": 464, + "m_flNoiseScale": 496, + "m_flOffset": 484, + "m_flOutputMax": 492, + "m_flOutputMin": 488, + "m_flStartTime": 460, + "m_flWorldNoiseScale": 500, + "m_flWorldTimeScale": 516, + "m_nScaleControlPoint": 468, + "m_nScaleControlPointField": 472, + "m_nWorldNoisePoint": 476, + "m_vecOffsetLoc": 504 }, "metadata": [ { @@ -4261,7 +4271,7 @@ }, "C_OP_NormalLock": { "fields": { - "m_nControlPointNumber": 440 + "m_nControlPointNumber": 448 }, "metadata": [ { @@ -4273,8 +4283,8 @@ }, "C_OP_NormalizeVector": { "fields": { - "m_flScale": 444, - "m_nFieldOutput": 440 + "m_flScale": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4286,10 +4296,10 @@ }, "C_OP_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 440, - "m_flSpinStrength": 444, - "m_nCP": 448, - "m_nFieldOutput": 452 + "m_flRotOffset": 448, + "m_flSpinStrength": 452, + "m_nCP": 456, + "m_nFieldOutput": 460 }, "metadata": [ { @@ -4301,9 +4311,9 @@ }, "C_OP_OrientTo2dDirection": { "fields": { - "m_flRotOffset": 440, - "m_flSpinStrength": 444, - "m_nFieldOutput": 448 + "m_flRotOffset": 448, + "m_flSpinStrength": 452, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -4315,19 +4325,19 @@ }, "C_OP_OscillateScalar": { "fields": { - "m_FrequencyMax": 452, - "m_FrequencyMin": 448, - "m_RateMax": 444, - "m_RateMin": 440, - "m_bProportional": 460, - "m_bProportionalOp": 461, - "m_flEndTime_max": 476, - "m_flEndTime_min": 472, - "m_flOscAdd": 484, - "m_flOscMult": 480, - "m_flStartTime_max": 468, - "m_flStartTime_min": 464, - "m_nField": 456 + "m_FrequencyMax": 460, + "m_FrequencyMin": 456, + "m_RateMax": 452, + "m_RateMin": 448, + "m_bProportional": 468, + "m_bProportionalOp": 469, + "m_flEndTime_max": 484, + "m_flEndTime_min": 480, + "m_flOscAdd": 492, + "m_flOscMult": 488, + "m_flStartTime_max": 476, + "m_flStartTime_min": 472, + "m_nField": 464 }, "metadata": [ { @@ -4339,11 +4349,11 @@ }, "C_OP_OscillateScalarSimple": { "fields": { - "m_Frequency": 444, - "m_Rate": 440, - "m_flOscAdd": 456, - "m_flOscMult": 452, - "m_nField": 448 + "m_Frequency": 452, + "m_Rate": 448, + "m_flOscAdd": 464, + "m_flOscMult": 460, + "m_nField": 456 }, "metadata": [ { @@ -4355,21 +4365,21 @@ }, "C_OP_OscillateVector": { "fields": { - "m_FrequencyMax": 476, - "m_FrequencyMin": 464, - "m_RateMax": 452, - "m_RateMin": 440, - "m_bOffset": 494, - "m_bProportional": 492, - "m_bProportionalOp": 493, - "m_flEndTime_max": 508, - "m_flEndTime_min": 504, - "m_flOscAdd": 856, - "m_flOscMult": 512, - "m_flRateScale": 1200, - "m_flStartTime_max": 500, - "m_flStartTime_min": 496, - "m_nField": 488 + "m_FrequencyMax": 484, + "m_FrequencyMin": 472, + "m_RateMax": 460, + "m_RateMin": 448, + "m_bOffset": 502, + "m_bProportional": 500, + "m_bProportionalOp": 501, + "m_flEndTime_max": 516, + "m_flEndTime_min": 512, + "m_flOscAdd": 872, + "m_flOscMult": 520, + "m_flRateScale": 1224, + "m_flStartTime_max": 508, + "m_flStartTime_min": 504, + "m_nField": 496 }, "metadata": [ { @@ -4381,12 +4391,12 @@ }, "C_OP_OscillateVectorSimple": { "fields": { - "m_Frequency": 452, - "m_Rate": 440, - "m_bOffset": 476, - "m_flOscAdd": 472, - "m_flOscMult": 468, - "m_nField": 464 + "m_Frequency": 460, + "m_Rate": 448, + "m_bOffset": 484, + "m_flOscAdd": 480, + "m_flOscMult": 476, + "m_nField": 472 }, "metadata": [ { @@ -4398,9 +4408,9 @@ }, "C_OP_ParentVortices": { "fields": { - "m_bFlipBasedOnYaw": 472, - "m_flForceScale": 456, - "m_vecTwistAxis": 460 + "m_bFlipBasedOnYaw": 480, + "m_flForceScale": 464, + "m_vecTwistAxis": 468 }, "metadata": [ { @@ -4412,9 +4422,9 @@ }, "C_OP_PerParticleForce": { "fields": { - "m_flForceScale": 456, - "m_nCP": 2424, - "m_vForce": 800 + "m_flForceScale": 464, + "m_nCP": 2472, + "m_vForce": 816 }, "metadata": [ { @@ -4426,18 +4436,18 @@ }, "C_OP_PercentageBetweenTransformLerpCPs": { "fields": { - "m_TransformEnd": 560, - "m_TransformStart": 456, - "m_bActiveRange": 684, - "m_bRadialCheck": 685, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_nFieldOutput": 440, - "m_nOutputEndCP": 672, - "m_nOutputEndField": 676, - "m_nOutputStartCP": 664, - "m_nOutputStartField": 668, - "m_nSetMethod": 680 + "m_TransformEnd": 568, + "m_TransformStart": 464, + "m_bActiveRange": 692, + "m_bRadialCheck": 693, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_nFieldOutput": 448, + "m_nOutputEndCP": 680, + "m_nOutputEndField": 684, + "m_nOutputStartCP": 672, + "m_nOutputStartField": 676, + "m_nSetMethod": 688 }, "metadata": [ { @@ -4449,16 +4459,16 @@ }, "C_OP_PercentageBetweenTransforms": { "fields": { - "m_TransformEnd": 568, - "m_TransformStart": 464, - "m_bActiveRange": 676, - "m_bRadialCheck": 677, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 440, - "m_nSetMethod": 672 + "m_TransformEnd": 576, + "m_TransformStart": 472, + "m_bActiveRange": 684, + "m_bRadialCheck": 685, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nSetMethod": 680 }, "metadata": [ { @@ -4470,16 +4480,16 @@ }, "C_OP_PercentageBetweenTransformsVector": { "fields": { - "m_TransformEnd": 584, - "m_TransformStart": 480, - "m_bActiveRange": 692, - "m_bRadialCheck": 693, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_nFieldOutput": 440, - "m_nSetMethod": 688, - "m_vecOutputMax": 464, - "m_vecOutputMin": 452 + "m_TransformEnd": 592, + "m_TransformStart": 488, + "m_bActiveRange": 700, + "m_bRadialCheck": 701, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_nFieldOutput": 448, + "m_nSetMethod": 696, + "m_vecOutputMax": 472, + "m_vecOutputMin": 460 }, "metadata": [ { @@ -4491,19 +4501,19 @@ }, "C_OP_PinParticleToCP": { "fields": { - "m_bOffsetLocal": 2072, - "m_flAge": 3120, - "m_flBreakDistance": 2432, - "m_flBreakSpeed": 2776, - "m_flBreakValue": 3472, - "m_flInterpolation": 3816, - "m_nBreakControlPointNumber": 3464, - "m_nBreakControlPointNumber2": 3468, - "m_nControlPointNumber": 440, - "m_nParticleNumber": 2080, - "m_nParticleSelection": 2076, - "m_nPinBreakType": 2424, - "m_vecOffset": 448 + "m_bOffsetLocal": 2112, + "m_flAge": 3184, + "m_flBreakDistance": 2480, + "m_flBreakSpeed": 2832, + "m_flBreakValue": 3544, + "m_flInterpolation": 3896, + "m_nBreakControlPointNumber": 3536, + "m_nBreakControlPointNumber2": 3540, + "m_nControlPointNumber": 448, + "m_nParticleNumber": 2120, + "m_nParticleSelection": 2116, + "m_nPinBreakType": 2472, + "m_vecOffset": 456 }, "metadata": [ { @@ -4515,14 +4525,14 @@ }, "C_OP_PlanarConstraint": { "fields": { - "m_PlaneNormal": 452, - "m_PointOnPlane": 440, - "m_bGlobalNormal": 469, - "m_bGlobalOrigin": 468, - "m_bUseOldCode": 1160, - "m_flMaximumDistanceToCP": 816, - "m_flRadiusScale": 472, - "m_nControlPointNumber": 464 + "m_PlaneNormal": 460, + "m_PointOnPlane": 448, + "m_bGlobalNormal": 477, + "m_bGlobalOrigin": 476, + "m_bUseOldCode": 1184, + "m_flMaximumDistanceToCP": 832, + "m_flRadiusScale": 480, + "m_nControlPointNumber": 472 }, "metadata": [ { @@ -4534,10 +4544,10 @@ }, "C_OP_PlaneCull": { "fields": { - "m_bLocalSpace": 456, - "m_flPlaneOffset": 460, - "m_nPlaneControlPoint": 440, - "m_vecPlaneDirection": 444 + "m_bLocalSpace": 464, + "m_flPlaneOffset": 468, + "m_nPlaneControlPoint": 448, + "m_vecPlaneDirection": 452 }, "metadata": [ { @@ -4549,8 +4559,8 @@ }, "C_OP_PlayEndCapWhenFinished": { "fields": { - "m_bFireOnEmissionEnd": 448, - "m_bIncludeChildren": 449 + "m_bFireOnEmissionEnd": 456, + "m_bIncludeChildren": 457 }, "metadata": [ { @@ -4562,8 +4572,8 @@ }, "C_OP_PointVectorAtNextParticle": { "fields": { - "m_flInterpolation": 448, - "m_nFieldOutput": 440 + "m_flInterpolation": 456, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4575,21 +4585,21 @@ }, "C_OP_PositionLock": { "fields": { - "m_TransformInput": 440, - "m_bLockRot": 928, - "m_flEndTime_exp": 564, - "m_flEndTime_max": 560, - "m_flEndTime_min": 556, - "m_flJumpThreshold": 920, - "m_flPrevPosScale": 924, - "m_flRange": 568, - "m_flRangeBias": 576, - "m_flStartTime_exp": 552, - "m_flStartTime_max": 548, - "m_flStartTime_min": 544, - "m_nFieldOutput": 2560, - "m_nFieldOutputPrev": 2564, - "m_vecScale": 936 + "m_TransformInput": 448, + "m_bLockRot": 944, + "m_flEndTime_exp": 572, + "m_flEndTime_max": 568, + "m_flEndTime_min": 564, + "m_flJumpThreshold": 936, + "m_flPrevPosScale": 940, + "m_flRange": 576, + "m_flRangeBias": 584, + "m_flStartTime_exp": 560, + "m_flStartTime_max": 556, + "m_flStartTime_min": 552, + "m_nFieldOutput": 2608, + "m_nFieldOutputPrev": 2612, + "m_vecScale": 952 }, "metadata": [ { @@ -4601,10 +4611,10 @@ }, "C_OP_QuantizeCPComponent": { "fields": { - "m_flInputValue": 448, - "m_flQuantizeValue": 800, - "m_nCPOutput": 792, - "m_nOutVectorField": 796 + "m_flInputValue": 456, + "m_flQuantizeValue": 816, + "m_nCPOutput": 808, + "m_nOutVectorField": 812 }, "metadata": [ { @@ -4616,8 +4626,8 @@ }, "C_OP_QuantizeFloat": { "fields": { - "m_InputValue": 440, - "m_nOutputField": 784 + "m_InputValue": 448, + "m_nOutputField": 800 }, "metadata": [ { @@ -4629,7 +4639,7 @@ }, "C_OP_RadiusDecay": { "fields": { - "m_flMinRadius": 440 + "m_flMinRadius": 448 }, "metadata": [ { @@ -4641,9 +4651,9 @@ }, "C_OP_RampCPLinearRandom": { "fields": { - "m_nOutControlPointNumber": 448, - "m_vecRateMax": 464, - "m_vecRateMin": 452 + "m_nOutControlPointNumber": 456, + "m_vecRateMax": 472, + "m_vecRateMin": 460 }, "metadata": [ { @@ -4655,14 +4665,14 @@ }, "C_OP_RampScalarLinear": { "fields": { - "m_RateMax": 444, - "m_RateMin": 440, - "m_bProportionalOp": 500, - "m_flEndTime_max": 460, - "m_flEndTime_min": 456, - "m_flStartTime_max": 452, - "m_flStartTime_min": 448, - "m_nField": 496 + "m_RateMax": 452, + "m_RateMin": 448, + "m_bProportionalOp": 516, + "m_flEndTime_max": 468, + "m_flEndTime_min": 464, + "m_flStartTime_max": 460, + "m_flStartTime_min": 456, + "m_nField": 512 }, "metadata": [ { @@ -4674,9 +4684,9 @@ }, "C_OP_RampScalarLinearSimple": { "fields": { - "m_Rate": 440, - "m_flEndTime": 448, - "m_flStartTime": 444, + "m_Rate": 448, + "m_flEndTime": 456, + "m_flStartTime": 452, "m_nField": 496 }, "metadata": [ @@ -4689,15 +4699,15 @@ }, "C_OP_RampScalarSpline": { "fields": { - "m_RateMax": 444, - "m_RateMin": 440, + "m_RateMax": 452, + "m_RateMin": 448, "m_bEaseOut": 517, "m_bProportionalOp": 516, - "m_flBias": 464, - "m_flEndTime_max": 460, - "m_flEndTime_min": 456, - "m_flStartTime_max": 452, - "m_flStartTime_min": 448, + "m_flBias": 472, + "m_flEndTime_max": 468, + "m_flEndTime_min": 464, + "m_flStartTime_max": 460, + "m_flStartTime_min": 456, "m_nField": 512 }, "metadata": [ @@ -4710,10 +4720,10 @@ }, "C_OP_RampScalarSplineSimple": { "fields": { - "m_Rate": 440, + "m_Rate": 448, "m_bEaseOut": 500, - "m_flEndTime": 448, - "m_flStartTime": 444, + "m_flEndTime": 456, + "m_flStartTime": 452, "m_nField": 496 }, "metadata": [ @@ -4726,8 +4736,8 @@ }, "C_OP_RandomForce": { "fields": { - "m_MaxForce": 468, - "m_MinForce": 456 + "m_MaxForce": 476, + "m_MinForce": 464 }, "metadata": [ { @@ -4739,11 +4749,11 @@ }, "C_OP_ReadFromNeighboringParticle": { "fields": { - "m_DistanceCheck": 456, - "m_flInterpolation": 800, - "m_nFieldInput": 440, - "m_nFieldOutput": 444, - "m_nIncrement": 448 + "m_DistanceCheck": 464, + "m_flInterpolation": 816, + "m_nFieldInput": 448, + "m_nFieldOutput": 452, + "m_nIncrement": 456 }, "metadata": [ { @@ -4755,9 +4765,9 @@ }, "C_OP_ReinitializeScalarEndCap": { "fields": { - "m_flOutputMax": 448, - "m_flOutputMin": 444, - "m_nFieldOutput": 440 + "m_flOutputMax": 456, + "m_flOutputMin": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4769,17 +4779,17 @@ }, "C_OP_RemapAverageHitboxSpeedtoCP": { "fields": { - "m_HitboxSetName": 3472, - "m_flInputMax": 808, - "m_flInputMin": 464, - "m_flOutputMax": 1496, - "m_flOutputMin": 1152, - "m_nField": 456, - "m_nHeightControlPointNumber": 1840, - "m_nHitboxDataType": 460, - "m_nInControlPointNumber": 448, - "m_nOutControlPointNumber": 452, - "m_vecComparisonVelocity": 1848 + "m_HitboxSetName": 3544, + "m_flInputMax": 824, + "m_flInputMin": 472, + "m_flOutputMax": 1528, + "m_flOutputMin": 1176, + "m_nField": 464, + "m_nHeightControlPointNumber": 1880, + "m_nHitboxDataType": 468, + "m_nInControlPointNumber": 456, + "m_nOutControlPointNumber": 460, + "m_vecComparisonVelocity": 1888 }, "metadata": [ { @@ -4791,13 +4801,13 @@ }, "C_OP_RemapAverageScalarValuetoCP": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nField": 456, - "m_nOutControlPointNumber": 448, - "m_nOutVectorField": 452 + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nField": 464, + "m_nOutControlPointNumber": 456, + "m_nOutVectorField": 460 }, "metadata": [ { @@ -4809,11 +4819,11 @@ }, "C_OP_RemapBoundingVolumetoCP": { "fields": { - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nOutControlPointNumber": 448 + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nOutControlPointNumber": 456 }, "metadata": [ { @@ -4825,10 +4835,10 @@ }, "C_OP_RemapCPVelocityToVector": { "fields": { - "m_bNormalize": 452, - "m_flScale": 448, - "m_nControlPoint": 440, - "m_nFieldOutput": 444 + "m_bNormalize": 460, + "m_flScale": 456, + "m_nControlPoint": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -4840,16 +4850,16 @@ }, "C_OP_RemapCPtoCP": { "fields": { - "m_bDerivative": 480, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flInterpRate": 484, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_nInputControlPoint": 448, - "m_nInputField": 456, - "m_nOutputControlPoint": 452, - "m_nOutputField": 460 + "m_bDerivative": 488, + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flInterpRate": 492, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_nInputControlPoint": 456, + "m_nInputField": 464, + "m_nOutputControlPoint": 460, + "m_nOutputField": 468 }, "metadata": [ { @@ -4861,17 +4871,17 @@ }, "C_OP_RemapCPtoScalar": { "fields": { - "m_flEndTime": 472, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flInterpRate": 476, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_flStartTime": 468, - "m_nCPInput": 440, - "m_nField": 448, - "m_nFieldOutput": 444, - "m_nSetMethod": 480 + "m_flEndTime": 480, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flInterpRate": 484, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flStartTime": 476, + "m_nCPInput": 448, + "m_nField": 456, + "m_nFieldOutput": 452, + "m_nSetMethod": 488 }, "metadata": [ { @@ -4883,19 +4893,19 @@ }, "C_OP_RemapCPtoVector": { "fields": { - "m_bAccelerate": 517, - "m_bOffset": 516, - "m_flEndTime": 504, - "m_flInterpRate": 508, - "m_flStartTime": 500, - "m_nCPInput": 440, - "m_nFieldOutput": 444, - "m_nLocalSpaceCP": 448, - "m_nSetMethod": 512, - "m_vInputMax": 464, - "m_vInputMin": 452, - "m_vOutputMax": 488, - "m_vOutputMin": 476 + "m_bAccelerate": 525, + "m_bOffset": 524, + "m_flEndTime": 512, + "m_flInterpRate": 516, + "m_flStartTime": 508, + "m_nCPInput": 448, + "m_nFieldOutput": 452, + "m_nLocalSpaceCP": 456, + "m_nSetMethod": 520, + "m_vInputMax": 472, + "m_vInputMin": 460, + "m_vOutputMax": 496, + "m_vOutputMin": 484 }, "metadata": [ { @@ -4907,9 +4917,9 @@ }, "C_OP_RemapControlPointDirectionToVector": { "fields": { - "m_flScale": 444, - "m_nControlPointNumber": 448, - "m_nFieldOutput": 440 + "m_flScale": 452, + "m_nControlPointNumber": 456, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -4921,10 +4931,10 @@ }, "C_OP_RemapControlPointOrientationToRotation": { "fields": { - "m_flOffsetRot": 448, - "m_nCP": 440, - "m_nComponent": 452, - "m_nFieldOutput": 444 + "m_flOffsetRot": 456, + "m_nCP": 448, + "m_nComponent": 460, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -4936,10 +4946,10 @@ }, "C_OP_RemapCrossProductOfTwoVectorsToVector": { "fields": { - "m_InputVec1": 440, - "m_InputVec2": 2064, - "m_bNormalize": 3692, - "m_nFieldOutput": 3688 + "m_InputVec1": 448, + "m_InputVec2": 2104, + "m_bNormalize": 3764, + "m_nFieldOutput": 3760 }, "metadata": [ { @@ -4951,8 +4961,8 @@ }, "C_OP_RemapDensityGradientToVectorAttribute": { "fields": { - "m_flRadiusScale": 440, - "m_nFieldOutput": 444 + "m_flRadiusScale": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -4964,14 +4974,14 @@ }, "C_OP_RemapDensityToVector": { "fields": { - "m_bUseParentDensity": 480, - "m_flDensityMax": 452, - "m_flDensityMin": 448, - "m_flRadiusScale": 440, - "m_nFieldOutput": 444, - "m_nVoxelGridResolution": 484, - "m_vecOutputMax": 468, - "m_vecOutputMin": 456 + "m_bUseParentDensity": 488, + "m_flDensityMax": 460, + "m_flDensityMin": 456, + "m_flRadiusScale": 448, + "m_nFieldOutput": 452, + "m_nVoxelGridResolution": 492, + "m_vecOutputMax": 476, + "m_vecOutputMin": 464 }, "metadata": [ { @@ -4983,13 +4993,13 @@ }, "C_OP_RemapDirectionToCPToVector": { "fields": { - "m_bNormalize": 468, - "m_flOffsetRot": 452, - "m_flScale": 448, - "m_nCP": 440, - "m_nFieldOutput": 444, - "m_nFieldStrength": 472, - "m_vecOffsetAxis": 456 + "m_bNormalize": 476, + "m_flOffsetRot": 460, + "m_flScale": 456, + "m_nCP": 448, + "m_nFieldOutput": 452, + "m_nFieldStrength": 480, + "m_vecOffsetAxis": 464 }, "metadata": [ { @@ -5001,11 +5011,11 @@ }, "C_OP_RemapDistanceToLineSegmentBase": { "fields": { - "m_bInfiniteLine": 456, - "m_flMaxInputValue": 452, - "m_flMinInputValue": 448, - "m_nCP0": 440, - "m_nCP1": 444 + "m_bInfiniteLine": 464, + "m_flMaxInputValue": 460, + "m_flMinInputValue": 456, + "m_nCP0": 448, + "m_nCP1": 452 }, "metadata": [ { @@ -5017,9 +5027,9 @@ }, "C_OP_RemapDistanceToLineSegmentToScalar": { "fields": { - "m_flMaxOutputValue": 472, - "m_flMinOutputValue": 468, - "m_nFieldOutput": 464 + "m_flMaxOutputValue": 480, + "m_flMinOutputValue": 476, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -5031,9 +5041,9 @@ }, "C_OP_RemapDistanceToLineSegmentToVector": { "fields": { - "m_nFieldOutput": 464, - "m_vMaxOutputValue": 480, - "m_vMinOutputValue": 468 + "m_nFieldOutput": 472, + "m_vMaxOutputValue": 488, + "m_vMinOutputValue": 476 }, "metadata": [ { @@ -5045,14 +5055,14 @@ }, "C_OP_RemapDotProductToCP": { "fields": { - "m_flInputMax": 808, - "m_flInputMin": 464, - "m_flOutputMax": 1496, - "m_flOutputMin": 1152, - "m_nInputCP1": 448, - "m_nInputCP2": 452, - "m_nOutVectorField": 460, - "m_nOutputCP": 456 + "m_flInputMax": 824, + "m_flInputMin": 472, + "m_flOutputMax": 1528, + "m_flOutputMin": 1176, + "m_nInputCP1": 456, + "m_nInputCP2": 460, + "m_nOutVectorField": 468, + "m_nOutputCP": 464 }, "metadata": [ { @@ -5064,17 +5074,17 @@ }, "C_OP_RemapDotProductToScalar": { "fields": { - "m_bActiveRange": 476, - "m_bUseParticleNormal": 477, - "m_bUseParticleVelocity": 468, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nInputCP1": 440, - "m_nInputCP2": 444, - "m_nSetMethod": 472 + "m_bActiveRange": 484, + "m_bUseParticleNormal": 485, + "m_bUseParticleVelocity": 476, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nFieldOutput": 456, + "m_nInputCP1": 448, + "m_nInputCP2": 452, + "m_nSetMethod": 480 }, "metadata": [ { @@ -5086,11 +5096,11 @@ }, "C_OP_RemapExternalWindToCP": { "fields": { - "m_bSetMagnitude": 2080, - "m_nCP": 448, - "m_nCPOutput": 452, - "m_nOutVectorField": 2084, - "m_vecScale": 456 + "m_bSetMagnitude": 2120, + "m_nCP": 456, + "m_nCPOutput": 460, + "m_nOutVectorField": 2124, + "m_vecScale": 464 }, "metadata": [ { @@ -5102,10 +5112,10 @@ }, "C_OP_RemapGravityToVector": { "fields": { - "m_bNormalizedOutput": 2072, - "m_nOutputField": 2064, - "m_nSetMethod": 2068, - "m_vInput1": 440 + "m_bNormalizedOutput": 2112, + "m_nOutputField": 2104, + "m_nSetMethod": 2108, + "m_vInput1": 448 }, "metadata": [ { @@ -5117,15 +5127,17 @@ }, "C_OP_RemapModelVolumetoCP": { "fields": { - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nBBoxType": 448, - "m_nField": 464, - "m_nInControlPointNumber": 452, - "m_nOutControlPointMaxNumber": 460, - "m_nOutControlPointNumber": 456 + "m_bBBoxOnly": 492, + "m_bCubeRoot": 493, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nBBoxType": 456, + "m_nField": 472, + "m_nInControlPointNumber": 460, + "m_nOutControlPointMaxNumber": 468, + "m_nOutControlPointNumber": 464 }, "metadata": [ { @@ -5157,13 +5169,13 @@ }, "C_OP_RemapNamedModelElementEndCap": { "fields": { - "m_bModelFromRenderer": 520, - "m_fallbackNames": 496, - "m_hModel": 440, - "m_inNames": 448, - "m_nFieldInput": 524, - "m_nFieldOutput": 528, - "m_outNames": 472 + "m_bModelFromRenderer": 528, + "m_fallbackNames": 504, + "m_hModel": 448, + "m_inNames": 456, + "m_nFieldInput": 532, + "m_nFieldOutput": 536, + "m_outNames": 480 }, "metadata": [ { @@ -5175,15 +5187,15 @@ }, "C_OP_RemapNamedModelElementOnceTimed": { "fields": { - "m_bModelFromRenderer": 520, - "m_bProportional": 521, - "m_fallbackNames": 496, - "m_flRemapTime": 532, - "m_hModel": 440, - "m_inNames": 448, - "m_nFieldInput": 524, - "m_nFieldOutput": 528, - "m_outNames": 472 + "m_bModelFromRenderer": 528, + "m_bProportional": 529, + "m_fallbackNames": 504, + "m_flRemapTime": 540, + "m_hModel": 448, + "m_inNames": 456, + "m_nFieldInput": 532, + "m_nFieldOutput": 536, + "m_outNames": 480 }, "metadata": [ { @@ -5235,13 +5247,13 @@ }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { - "m_bBackwards": 460, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 440, - "m_nInputMax": 448, - "m_nInputMin": 444, - "m_nSetMethod": 464 + "m_bBackwards": 468, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nInputMax": 456, + "m_nInputMin": 452, + "m_nSetMethod": 472 }, "metadata": [ { @@ -5253,13 +5265,13 @@ }, "C_OP_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 1824, - "m_flOutputMax": 1480, - "m_flOutputMin": 1136, - "m_nFieldOutput": 440, - "m_nInputMax": 792, - "m_nInputMin": 448, - "m_nSetMethod": 1828 + "m_bActiveRange": 1864, + "m_flOutputMax": 1512, + "m_flOutputMin": 1160, + "m_nFieldOutput": 448, + "m_nInputMax": 808, + "m_nInputMin": 456, + "m_nSetMethod": 1868 }, "metadata": [ { @@ -5271,14 +5283,14 @@ }, "C_OP_RemapSDFDistanceToScalarAttribute": { "fields": { - "m_flMaxDistance": 792, - "m_flMinDistance": 448, - "m_flValueAboveMax": 2168, - "m_flValueAtMax": 1824, - "m_flValueAtMin": 1480, - "m_flValueBelowMin": 1136, - "m_nFieldOutput": 440, - "m_nVectorFieldInput": 444 + "m_flMaxDistance": 808, + "m_flMinDistance": 456, + "m_flValueAboveMax": 2216, + "m_flValueAtMax": 1864, + "m_flValueAtMin": 1512, + "m_flValueBelowMin": 1160, + "m_nFieldOutput": 448, + "m_nVectorFieldInput": 452 }, "metadata": [ { @@ -5290,14 +5302,14 @@ }, "C_OP_RemapSDFDistanceToVectorAttribute": { "fields": { - "m_flMaxDistance": 792, - "m_flMinDistance": 448, - "m_nVectorFieldInput": 444, - "m_nVectorFieldOutput": 440, - "m_vValueAboveMax": 1172, - "m_vValueAtMax": 1160, - "m_vValueAtMin": 1148, - "m_vValueBelowMin": 1136 + "m_flMaxDistance": 808, + "m_flMinDistance": 456, + "m_nVectorFieldInput": 452, + "m_nVectorFieldOutput": 448, + "m_vValueAboveMax": 1196, + "m_vValueAtMax": 1184, + "m_vValueAtMin": 1172, + "m_vValueBelowMin": 1160 }, "metadata": [ { @@ -5309,7 +5321,7 @@ }, "C_OP_RemapSDFGradientToVectorAttribute": { "fields": { - "m_nFieldOutput": 440 + "m_nFieldOutput": 448 }, "metadata": [ { @@ -5321,13 +5333,13 @@ }, "C_OP_RemapScalar": { "fields": { - "m_bOldCode": 464, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nFieldInput": 440, - "m_nFieldOutput": 444 + "m_bOldCode": 472, + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -5339,12 +5351,12 @@ }, "C_OP_RemapScalarEndCap": { "fields": { - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_nFieldInput": 440, - "m_nFieldOutput": 444 + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -5356,14 +5368,14 @@ }, "C_OP_RemapScalarOnceTimed": { "fields": { - "m_bProportional": 440, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_flRemapTime": 468, - "m_nFieldInput": 444, - "m_nFieldOutput": 448 + "m_bProportional": 448, + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_flRemapTime": 476, + "m_nFieldInput": 452, + "m_nFieldOutput": 456 }, "metadata": [ { @@ -5375,13 +5387,13 @@ }, "C_OP_RemapSpeed": { "fields": { - "m_bIgnoreDelta": 464, - "m_flInputMax": 448, - "m_flInputMin": 444, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 440, - "m_nSetMethod": 460 + "m_bIgnoreDelta": 472, + "m_flInputMax": 456, + "m_flInputMin": 452, + "m_flOutputMax": 464, + "m_flOutputMin": 460, + "m_nFieldOutput": 448, + "m_nSetMethod": 468 }, "metadata": [ { @@ -5393,14 +5405,14 @@ }, "C_OP_RemapSpeedtoCP": { "fields": { - "m_bUseDeltaV": 476, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nField": 456, - "m_nInControlPointNumber": 448, - "m_nOutControlPointNumber": 452 + "m_bUseDeltaV": 484, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nField": 464, + "m_nInControlPointNumber": 456, + "m_nOutControlPointNumber": 460 }, "metadata": [ { @@ -5412,10 +5424,10 @@ }, "C_OP_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 440, - "m_bUseQuat": 556, - "m_bWriteNormal": 557, - "m_vecRotation": 544 + "m_TransformInput": 448, + "m_bUseQuat": 564, + "m_bWriteNormal": 565, + "m_vecRotation": 552 }, "metadata": [ { @@ -5427,10 +5439,10 @@ }, "C_OP_RemapTransformOrientationToYaw": { "fields": { - "m_TransformInput": 440, - "m_flRotOffset": 548, - "m_flSpinStrength": 552, - "m_nFieldOutput": 544 + "m_TransformInput": 448, + "m_flRotOffset": 556, + "m_flSpinStrength": 560, + "m_nFieldOutput": 552 }, "metadata": [ { @@ -5442,7 +5454,7 @@ }, "C_OP_RemapTransformToVelocity": { "fields": { - "m_TransformInput": 440 + "m_TransformInput": 448 }, "metadata": [ { @@ -5454,14 +5466,14 @@ }, "C_OP_RemapTransformVisibilityToScalar": { "fields": { - "m_TransformInput": 448, - "m_flInputMax": 560, - "m_flInputMin": 556, - "m_flOutputMax": 568, - "m_flOutputMin": 564, - "m_flRadius": 572, - "m_nFieldOutput": 552, - "m_nSetMethod": 440 + "m_TransformInput": 456, + "m_flInputMax": 568, + "m_flInputMin": 564, + "m_flOutputMax": 576, + "m_flOutputMin": 572, + "m_flRadius": 580, + "m_nFieldOutput": 560, + "m_nSetMethod": 448 }, "metadata": [ { @@ -5473,14 +5485,14 @@ }, "C_OP_RemapTransformVisibilityToVector": { "fields": { - "m_TransformInput": 448, - "m_flInputMax": 560, - "m_flInputMin": 556, - "m_flRadius": 588, - "m_nFieldOutput": 552, - "m_nSetMethod": 440, - "m_vecOutputMax": 576, - "m_vecOutputMin": 564 + "m_TransformInput": 456, + "m_flInputMax": 568, + "m_flInputMin": 564, + "m_flRadius": 596, + "m_nFieldOutput": 560, + "m_nSetMethod": 448, + "m_vecOutputMax": 584, + "m_vecOutputMin": 572 }, "metadata": [ { @@ -5492,9 +5504,9 @@ }, "C_OP_RemapVectorComponentToScalar": { "fields": { - "m_nComponent": 448, - "m_nFieldInput": 440, - "m_nFieldOutput": 444 + "m_nComponent": 456, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -5506,9 +5518,9 @@ }, "C_OP_RemapVectortoCP": { "fields": { - "m_nFieldInput": 444, - "m_nOutControlPointNumber": 440, - "m_nParticleNumber": 448 + "m_nFieldInput": 452, + "m_nOutControlPointNumber": 448, + "m_nParticleNumber": 456 }, "metadata": [ { @@ -5520,9 +5532,9 @@ }, "C_OP_RemapVelocityToVector": { "fields": { - "m_bNormalize": 448, - "m_flScale": 444, - "m_nFieldOutput": 440 + "m_bNormalize": 456, + "m_flScale": 452, + "m_nFieldOutput": 448 }, "metadata": [ { @@ -5534,13 +5546,13 @@ }, "C_OP_RemapVisibilityScalar": { "fields": { - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_flOutputMax": 460, - "m_flOutputMin": 456, - "m_flRadiusScale": 464, - "m_nFieldInput": 440, - "m_nFieldOutput": 444 + "m_flInputMax": 460, + "m_flInputMin": 456, + "m_flOutputMax": 468, + "m_flOutputMin": 464, + "m_flRadiusScale": 472, + "m_nFieldInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -5552,14 +5564,14 @@ }, "C_OP_RenderAsModels": { "fields": { - "m_ModelList": 520, - "m_bFitToModelSize": 552, - "m_bNonUniformScaling": 553, - "m_flModelScale": 548, - "m_nSizeCullBloat": 568, - "m_nXAxisScalingAttribute": 556, - "m_nYAxisScalingAttribute": 560, - "m_nZAxisScalingAttribute": 564 + "m_ModelList": 528, + "m_bFitToModelSize": 560, + "m_bNonUniformScaling": 561, + "m_flModelScale": 556, + "m_nSizeCullBloat": 576, + "m_nXAxisScalingAttribute": 564, + "m_nYAxisScalingAttribute": 568, + "m_nZAxisScalingAttribute": 572 }, "metadata": [ { @@ -5571,14 +5583,14 @@ }, "C_OP_RenderBlobs": { "fields": { - "m_MaterialVars": 1568, - "m_cubeWidth": 520, - "m_cutoffRadius": 864, - "m_hMaterial": 1616, - "m_nIndexCountKb": 1556, - "m_nScaleCP": 1560, - "m_nVertexCountKb": 1552, - "m_renderRadius": 1208 + "m_MaterialVars": 1600, + "m_cubeWidth": 528, + "m_cutoffRadius": 880, + "m_hMaterial": 1648, + "m_nIndexCountKb": 1588, + "m_nScaleCP": 1592, + "m_nVertexCountKb": 1584, + "m_renderRadius": 1232 }, "metadata": [ { @@ -5590,28 +5602,42 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 4952, - "m_MaterialFloatVars": 5056, - "m_MaterialVecVars": 5104, - "m_bDrawCableCaps": 4920, - "m_flAlphaScale": 864, - "m_flCapOffsetAmount": 4928, - "m_flCapRoundness": 4924, - "m_flColorMapOffsetU": 3888, - "m_flColorMapOffsetV": 3544, - "m_flNormalMapOffsetU": 4576, - "m_flNormalMapOffsetV": 4232, - "m_flRadiusScale": 520, - "m_flTessScale": 4932, - "m_flTextureRepeatsCircumference": 3200, - "m_flTextureRepeatsPerSegment": 2856, - "m_hMaterial": 2840, - "m_nColorBlendType": 2832, - "m_nMaxTesselation": 4940, - "m_nMinTesselation": 4936, - "m_nRoundness": 4944, - "m_nTextureRepetitionMode": 2848, - "m_vecColorScale": 1208 + "m_LightingTransform": 5056, + "m_MaterialFloatVars": 5160, + "m_MaterialVecVars": 5208, + "m_bDrawCableCaps": 5024, + "m_flAlphaScale": 880, + "m_flCapOffsetAmount": 5032, + "m_flCapRoundness": 5028, + "m_flColorMapOffsetU": 3968, + "m_flColorMapOffsetV": 3616, + "m_flNormalMapOffsetU": 4672, + "m_flNormalMapOffsetV": 4320, + "m_flRadiusScale": 528, + "m_flTessScale": 5036, + "m_flTextureRepeatsCircumference": 3264, + "m_flTextureRepeatsPerSegment": 2912, + "m_hMaterial": 2896, + "m_nColorBlendType": 2888, + "m_nMaxTesselation": 5044, + "m_nMinTesselation": 5040, + "m_nRoundness": 5048, + "m_nTextureRepetitionMode": 2904, + "m_vecColorScale": 1232 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, + "C_OP_RenderClientPhysicsImpulse": { + "fields": { + "m_flMagnitude": 880, + "m_flRadius": 528, + "m_nSimIdFilter": 1232 }, "metadata": [ { @@ -5633,22 +5659,22 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 520, - "m_bUseTexture": 521, - "m_flAlphaScale": 528, - "m_flDistanceFalloff": 2172, - "m_flLightDistance": 2164, - "m_flRadiusScale": 524, - "m_flSpotFoV": 2176, - "m_flStartFalloff": 2168, - "m_hTexture": 2192, - "m_nAlpha2Field": 532, - "m_nAlphaTestPointField": 2180, - "m_nAlphaTestRangeField": 2184, - "m_nAlphaTestSharpnessField": 2188, - "m_nColorBlendType": 2160, - "m_nHSVShiftControlPoint": 2200, - "m_vecColorScale": 536 + "m_bUseAlphaTestWindow": 528, + "m_bUseTexture": 529, + "m_flAlphaScale": 536, + "m_flDistanceFalloff": 2212, + "m_flLightDistance": 2204, + "m_flRadiusScale": 532, + "m_flSpotFoV": 2216, + "m_flStartFalloff": 2208, + "m_hTexture": 2232, + "m_nAlpha2Field": 540, + "m_nAlphaTestPointField": 2220, + "m_nAlphaTestRangeField": 2224, + "m_nAlphaTestSharpnessField": 2228, + "m_nColorBlendType": 2200, + "m_nHSVShiftControlPoint": 2240, + "m_vecColorScale": 544 }, "metadata": [ { @@ -5660,9 +5686,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 520, - "m_flRadiusScale": 528, - "m_nStrengthFieldOverride": 524 + "m_flFlattenStrength": 528, + "m_flRadiusScale": 536, + "m_nStrengthFieldOverride": 532 }, "metadata": [ { @@ -5674,14 +5700,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 520, - "m_fGridSize": 536, - "m_fIsosurfaceThreshold": 1224, - "m_fRadiusScale": 880, - "m_hMaterial": 1576, - "m_nIndexCountKb": 528, - "m_nScaleCP": 1568, - "m_nVertexCountKb": 524 + "m_bUsePerParticleRadius": 528, + "m_fGridSize": 544, + "m_fIsosurfaceThreshold": 1248, + "m_fRadiusScale": 896, + "m_hMaterial": 1608, + "m_nIndexCountKb": 536, + "m_nScaleCP": 1600, + "m_nVertexCountKb": 532 }, "metadata": [ { @@ -5693,13 +5719,13 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2496, - "m_flBrightnessLumensPerMeter": 2152, - "m_flRange": 2848, - "m_flSkirt": 2504, - "m_flThickness": 3192, - "m_nColorBlendType": 2144, - "m_vColorBlend": 520 + "m_bCastShadows": 2544, + "m_flBrightnessLumensPerMeter": 2192, + "m_flRange": 2904, + "m_flSkirt": 2552, + "m_flThickness": 3256, + "m_nColorBlendType": 2184, + "m_vColorBlend": 528 }, "metadata": [ { @@ -5711,13 +5737,13 @@ }, "C_OP_RenderLights": { "fields": { - "m_bAnimateInFPS": 536, - "m_flAnimationRate": 528, - "m_flEndFadeSize": 552, - "m_flMaxSize": 544, - "m_flMinSize": 540, - "m_flStartFadeSize": 548, - "m_nAnimationType": 532 + "m_bAnimateInFPS": 544, + "m_flAnimationRate": 536, + "m_flEndFadeSize": 560, + "m_flMaxSize": 552, + "m_flMinSize": 548, + "m_flStartFadeSize": 556, + "m_nAnimationType": 540 }, "metadata": [ { @@ -5729,14 +5755,14 @@ }, "C_OP_RenderMaterialProxy": { "fields": { - "m_MaterialVars": 528, - "m_flAlpha": 2528, - "m_flMaterialOverrideEnabled": 560, - "m_hOverrideMaterial": 552, - "m_nColorBlendType": 2872, - "m_nMaterialControlPoint": 520, - "m_nProxyType": 524, - "m_vecColorScale": 904 + "m_MaterialVars": 536, + "m_flAlpha": 2576, + "m_flMaterialOverrideEnabled": 568, + "m_hOverrideMaterial": 560, + "m_nColorBlendType": 2928, + "m_nMaterialControlPoint": 528, + "m_nProxyType": 532, + "m_vecColorScale": 920 }, "metadata": [ { @@ -5748,60 +5774,60 @@ }, "C_OP_RenderModels": { "fields": { - "m_ActivityName": 5824, - "m_ClothEffectName": 6337, - "m_EconSlotName": 7236, - "m_MaterialVars": 6768, - "m_ModelList": 528, - "m_SequenceName": 6080, - "m_bAcceptsDecals": 7502, - "m_bAllowApproximateTransforms": 7505, - "m_bAnimated": 5456, - "m_bCenterOffset": 562, - "m_bDisableDepthPrepass": 7501, - "m_bDisableShadows": 7500, - "m_bDoNotDrawInParticlePass": 7504, - "m_bEnableClothSimulation": 6336, - "m_bForceDrawInterlevedWithSiblings": 7503, - "m_bForceLoopingAnimation": 5809, - "m_bIgnoreNormal": 560, - "m_bIgnoreRadius": 3816, - "m_bLocalScale": 5448, - "m_bManualAnimFrame": 5811, - "m_bOnlyRenderInEffecsGameOverlay": 523, - "m_bOnlyRenderInEffectsBloomPass": 520, - "m_bOnlyRenderInEffectsWaterPass": 521, - "m_bOrientZ": 561, - "m_bOriginalModel": 7492, - "m_bOverrideTranslucentMaterials": 6416, - "m_bResetAnimOnStop": 5810, - "m_bScaleAnimationRate": 5808, - "m_bSuppressTint": 7493, - "m_bUseMixedResolutionRendering": 522, - "m_flAlphaScale": 8112, - "m_flAnimationRate": 5464, - "m_flManualModelSelection": 6792, - "m_flRadiusScale": 7768, - "m_flRollScale": 8456, - "m_hOverrideMaterial": 6408, - "m_modelInput": 7136, - "m_nAlpha2Field": 8800, - "m_nAnimationField": 5816, - "m_nAnimationScaleField": 5812, - "m_nBodyGroupField": 552, - "m_nColorBlendType": 10432, - "m_nLOD": 7232, - "m_nManualFrameField": 5820, - "m_nModelScaleCP": 3820, - "m_nSizeCullBloat": 5452, - "m_nSkin": 6424, - "m_nSubModelField": 556, - "m_nSubModelFieldType": 7496, - "m_szRenderAttribute": 7506, - "m_vecColorScale": 8808, - "m_vecComponentScale": 3824, - "m_vecLocalOffset": 568, - "m_vecLocalRotation": 2192 + "m_ActivityName": 5936, + "m_ClothEffectName": 6449, + "m_EconSlotName": 7364, + "m_MaterialVars": 6888, + "m_ModelList": 536, + "m_SequenceName": 6192, + "m_bAcceptsDecals": 7630, + "m_bAllowApproximateTransforms": 7633, + "m_bAnimated": 5560, + "m_bCenterOffset": 570, + "m_bDisableDepthPrepass": 7629, + "m_bDisableShadows": 7628, + "m_bDoNotDrawInParticlePass": 7632, + "m_bEnableClothSimulation": 6448, + "m_bForceDrawInterlevedWithSiblings": 7631, + "m_bForceLoopingAnimation": 5921, + "m_bIgnoreNormal": 568, + "m_bIgnoreRadius": 3888, + "m_bLocalScale": 5552, + "m_bManualAnimFrame": 5923, + "m_bOnlyRenderInEffecsGameOverlay": 531, + "m_bOnlyRenderInEffectsBloomPass": 528, + "m_bOnlyRenderInEffectsWaterPass": 529, + "m_bOrientZ": 569, + "m_bOriginalModel": 7620, + "m_bOverrideTranslucentMaterials": 6528, + "m_bResetAnimOnStop": 5922, + "m_bScaleAnimationRate": 5920, + "m_bSuppressTint": 7621, + "m_bUseMixedResolutionRendering": 530, + "m_flAlphaScale": 8248, + "m_flAnimationRate": 5568, + "m_flManualModelSelection": 6912, + "m_flRadiusScale": 7896, + "m_flRollScale": 8600, + "m_hOverrideMaterial": 6520, + "m_modelInput": 7264, + "m_nAlpha2Field": 8952, + "m_nAnimationField": 5928, + "m_nAnimationScaleField": 5924, + "m_nBodyGroupField": 560, + "m_nColorBlendType": 10616, + "m_nLOD": 7360, + "m_nManualFrameField": 5932, + "m_nModelScaleCP": 3892, + "m_nSizeCullBloat": 5556, + "m_nSkin": 6536, + "m_nSubModelField": 564, + "m_nSubModelFieldType": 7624, + "m_szRenderAttribute": 7634, + "m_vecColorScale": 8960, + "m_vecComponentScale": 3896, + "m_vecLocalOffset": 576, + "m_vecLocalRotation": 2232 }, "metadata": [ { @@ -5813,20 +5839,22 @@ }, "C_OP_RenderOmni2Light": { "fields": { - "m_bCastShadows": 2848, - "m_bSphericalCookie": 4584, - "m_flBrightnessCandelas": 2504, - "m_flBrightnessLumens": 2160, - "m_flInnerConeAngle": 3888, - "m_flLuminaireRadius": 2856, - "m_flOuterConeAngle": 4232, - "m_flRange": 3544, - "m_flSkirt": 3200, - "m_hLightCookie": 4576, - "m_nBrightnessUnit": 2156, - "m_nColorBlendType": 2152, - "m_nLightType": 520, - "m_vColorBlend": 528 + "m_bCastShadows": 2904, + "m_bFog": 2905, + "m_bSphericalCookie": 5032, + "m_flBrightnessCandelas": 2552, + "m_flBrightnessLumens": 2200, + "m_flFogScale": 2912, + "m_flInnerConeAngle": 4320, + "m_flLuminaireRadius": 3264, + "m_flOuterConeAngle": 4672, + "m_flRange": 3968, + "m_flSkirt": 3616, + "m_hLightCookie": 5024, + "m_nBrightnessUnit": 2196, + "m_nColorBlendType": 2192, + "m_nLightType": 528, + "m_vColorBlend": 536 }, "metadata": [ { @@ -5838,7 +5866,7 @@ }, "C_OP_RenderPoints": { "fields": { - "m_hMaterial": 520 + "m_hMaterial": 528 }, "metadata": [ { @@ -5850,9 +5878,9 @@ }, "C_OP_RenderPostProcessing": { "fields": { - "m_flPostProcessStrength": 520, - "m_hPostTexture": 864, - "m_nPriority": 872 + "m_flPostProcessStrength": 528, + "m_hPostTexture": 880, + "m_nPriority": 888 }, "metadata": [ { @@ -5864,24 +5892,24 @@ }, "C_OP_RenderProjected": { "fields": { - "m_MaterialVars": 912, - "m_bEnableProjectedDepthControls": 524, - "m_bFlipHorizontal": 523, - "m_bOrientToNormal": 908, - "m_bProjectCharacter": 520, - "m_bProjectWater": 522, - "m_bProjectWorld": 521, - "m_flAlphaScale": 1280, - "m_flAnimationTimeScale": 904, - "m_flMaterialSelection": 560, - "m_flMaxProjectionDepth": 532, - "m_flMinProjectionDepth": 528, - "m_flRadiusScale": 936, - "m_flRollScale": 1624, - "m_nAlpha2Field": 1968, - "m_nColorBlendType": 3600, - "m_vecColorScale": 1976, - "m_vecProjectedMaterials": 536 + "m_MaterialVars": 928, + "m_bEnableProjectedDepthControls": 532, + "m_bFlipHorizontal": 531, + "m_bOrientToNormal": 924, + "m_bProjectCharacter": 528, + "m_bProjectWater": 530, + "m_bProjectWorld": 529, + "m_flAlphaScale": 1304, + "m_flAnimationTimeScale": 920, + "m_flMaterialSelection": 568, + "m_flMaxProjectionDepth": 540, + "m_flMinProjectionDepth": 536, + "m_flRadiusScale": 952, + "m_flRollScale": 1656, + "m_nAlpha2Field": 2008, + "m_nColorBlendType": 3672, + "m_vecColorScale": 2016, + "m_vecProjectedMaterials": 544 }, "metadata": [ { @@ -5893,36 +5921,36 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 11092, - "m_bClosedLoop": 11129, - "m_bDrawAsOpaque": 11140, - "m_bEnableFadingAndClamping": 10008, - "m_bGenerateNormals": 11141, - "m_bReverseOrder": 11128, - "m_bUseScalarForTextureCoordinate": 11117, - "m_flEndFadeDot": 10032, - "m_flEndFadeSize": 10024, - "m_flMaxSize": 10016, - "m_flMinSize": 10012, - "m_flRadiusTaper": 10036, - "m_flScalarAttributeTextureCoordScale": 11124, - "m_flScaleVOffsetByControlPointDistance": 11112, - "m_flScaleVScrollByControlPointDistance": 11108, - "m_flScaleVSizeByControlPointDistance": 11104, - "m_flStartFadeDot": 10028, - "m_flStartFadeSize": 10020, - "m_flTessScale": 10048, - "m_flTextureVOffset": 10744, - "m_flTextureVScrollRate": 10400, - "m_flTextureVWorldSize": 10056, - "m_nMaxTesselation": 10044, - "m_nMinTesselation": 10040, - "m_nOrientationType": 11132, - "m_nScalarFieldForTextureCoordinate": 11120, - "m_nScaleCP1": 11096, - "m_nScaleCP2": 11100, - "m_nTextureVParamsCP": 11088, - "m_nVectorFieldForOrientation": 11136 + "m_bClampV": 12028, + "m_bClosedLoop": 12065, + "m_bDrawAsOpaque": 12076, + "m_bEnableFadingAndClamping": 10920, + "m_bGenerateNormals": 12077, + "m_bReverseOrder": 12064, + "m_bUseScalarForTextureCoordinate": 12053, + "m_flEndFadeDot": 10944, + "m_flEndFadeSize": 10936, + "m_flMaxSize": 10928, + "m_flMinSize": 10924, + "m_flRadiusTaper": 10948, + "m_flScalarAttributeTextureCoordScale": 12060, + "m_flScaleVOffsetByControlPointDistance": 12048, + "m_flScaleVScrollByControlPointDistance": 12044, + "m_flScaleVSizeByControlPointDistance": 12040, + "m_flStartFadeDot": 10940, + "m_flStartFadeSize": 10932, + "m_flTessScale": 10960, + "m_flTextureVOffset": 11672, + "m_flTextureVScrollRate": 11320, + "m_flTextureVWorldSize": 10968, + "m_nMaxTesselation": 10956, + "m_nMinTesselation": 10952, + "m_nOrientationType": 12068, + "m_nScalarFieldForTextureCoordinate": 12056, + "m_nScaleCP1": 12032, + "m_nScaleCP2": 12036, + "m_nTextureVParamsCP": 12024, + "m_nVectorFieldForOrientation": 12072 }, "metadata": [ { @@ -5934,15 +5962,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 532, - "m_flDurationScale": 520, - "m_flFrequencyScale": 528, - "m_flRadiusScale": 524, - "m_nAmplitudeField": 548, - "m_nDurationField": 540, - "m_nFilterCP": 552, - "m_nFrequencyField": 544, - "m_nRadiusField": 536 + "m_flAmplitudeScale": 540, + "m_flDurationScale": 528, + "m_flFrequencyScale": 536, + "m_flRadiusScale": 532, + "m_nAmplitudeField": 556, + "m_nDurationField": 548, + "m_nFilterCP": 560, + "m_nFrequencyField": 552, + "m_nRadiusField": 544 }, "metadata": [ { @@ -5954,8 +5982,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 524, - "m_flRotateRateDegrees": 520 + "m_flForwardDegrees": 532, + "m_flRotateRateDegrees": 528 }, "metadata": [ { @@ -5967,14 +5995,14 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 638, - "m_bCenterOffset": 520, - "m_bDisableMotionBlur": 637, - "m_bDisableShadows": 636, - "m_hModel": 528, - "m_modelInput": 536, - "m_nAngularVelocityField": 640, - "m_nLOD": 632 + "m_bAcceptsDecals": 994, + "m_bCenterOffset": 528, + "m_bDisableMotionBlur": 993, + "m_bDisableShadows": 992, + "m_fSizeCullScale": 640, + "m_hModel": 536, + "m_modelInput": 544, + "m_nAngularVelocityField": 996 }, "metadata": [ { @@ -5986,18 +6014,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 816, - "m_flDurationScale": 520, - "m_flPitchScale": 528, - "m_flSndLvlScale": 524, - "m_flVolumeScale": 532, - "m_nCPReference": 556, - "m_nChannel": 552, - "m_nDurationField": 540, - "m_nPitchField": 544, - "m_nSndLvlField": 536, - "m_nVolumeField": 548, - "m_pszSoundName": 560 + "m_bSuppressStopSoundEvent": 824, + "m_flDurationScale": 528, + "m_flPitchScale": 536, + "m_flSndLvlScale": 532, + "m_flVolumeScale": 540, + "m_nCPReference": 564, + "m_nChannel": 560, + "m_nDurationField": 548, + "m_nPitchField": 552, + "m_nSndLvlField": 544, + "m_nVolumeField": 556, + "m_pszSoundName": 568 }, "metadata": [ { @@ -6009,34 +6037,34 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 12109, - "m_bDistanceAlpha": 12096, - "m_bOutline": 12108, - "m_bParticleShadows": 12832, - "m_bSoftEdges": 12097, - "m_bUseYawWithNormalAligned": 10360, - "m_flAlphaAdjustWithSizeAdjust": 11056, - "m_flEdgeSoftnessEnd": 12104, - "m_flEdgeSoftnessStart": 12100, - "m_flEndFadeDot": 12092, - "m_flEndFadeSize": 11744, - "m_flLightingDirectionality": 12488, - "m_flLightingTessellation": 12144, - "m_flMaxSize": 10712, - "m_flMinSize": 10368, - "m_flOutlineEnd0": 12128, - "m_flOutlineEnd1": 12132, - "m_flOutlineStart0": 12120, - "m_flOutlineStart1": 12124, - "m_flShadowDensity": 12836, - "m_flStartFadeDot": 12088, - "m_flStartFadeSize": 11400, - "m_nLightingMode": 12136, - "m_nOrientationControlPoint": 10356, - "m_nOrientationType": 10352, - "m_nOutlineAlpha": 12116, - "m_nSequenceOverride": 10008, - "m_replicationParameters": 12840 + "m_OutlineColor": 13069, + "m_bDistanceAlpha": 13056, + "m_bOutline": 13068, + "m_bParticleShadows": 13808, + "m_bSoftEdges": 13057, + "m_bUseYawWithNormalAligned": 11280, + "m_flAlphaAdjustWithSizeAdjust": 11992, + "m_flEdgeSoftnessEnd": 13064, + "m_flEdgeSoftnessStart": 13060, + "m_flEndFadeDot": 13052, + "m_flEndFadeSize": 12696, + "m_flLightingDirectionality": 13456, + "m_flLightingTessellation": 13104, + "m_flMaxSize": 11640, + "m_flMinSize": 11288, + "m_flOutlineEnd0": 13088, + "m_flOutlineEnd1": 13092, + "m_flOutlineStart0": 13080, + "m_flOutlineStart1": 13084, + "m_flShadowDensity": 13812, + "m_flStartFadeDot": 13048, + "m_flStartFadeSize": 12344, + "m_nLightingMode": 13096, + "m_nOrientationControlPoint": 11276, + "m_nOrientationType": 11272, + "m_nOutlineAlpha": 13076, + "m_nSequenceOverride": 10920, + "m_replicationParameters": 13816 }, "metadata": [ { @@ -6048,35 +6076,35 @@ }, "C_OP_RenderStandardLight": { "fields": { - "m_bCastShadows": 2504, - "m_bClosedLoop": 4961, - "m_bIgnoreDT": 4976, - "m_bRenderDiffuse": 4584, - "m_bRenderSpecular": 4585, - "m_bReverseOrder": 4960, - "m_flCapsuleLength": 4956, - "m_flConstrainRadiusToLengthRatio": 4980, - "m_flFalloffLinearity": 3552, - "m_flFiftyPercentFalloff": 3896, - "m_flFogContribution": 4608, - "m_flIntensity": 2160, - "m_flLengthFadeInTime": 4988, - "m_flLengthScale": 4984, - "m_flMaxLength": 4968, - "m_flMinLength": 4972, - "m_flPhi": 2856, - "m_flRadiusMultiplier": 3200, - "m_flTheta": 2512, - "m_flZeroPercentFalloff": 4240, - "m_lightCookie": 4592, - "m_nAttenuationStyle": 3544, - "m_nCapsuleLightBehavior": 4952, - "m_nColorBlendType": 2152, - "m_nFogLightingMode": 4604, - "m_nLightType": 520, - "m_nPrevPntSource": 4964, - "m_nPriority": 4600, - "m_vecColorScale": 528 + "m_bCastShadows": 2552, + "m_bClosedLoop": 5065, + "m_bIgnoreDT": 5080, + "m_bRenderDiffuse": 4680, + "m_bRenderSpecular": 4681, + "m_bReverseOrder": 5064, + "m_flCapsuleLength": 5060, + "m_flConstrainRadiusToLengthRatio": 5084, + "m_flFalloffLinearity": 3624, + "m_flFiftyPercentFalloff": 3976, + "m_flFogContribution": 4704, + "m_flIntensity": 2200, + "m_flLengthFadeInTime": 5092, + "m_flLengthScale": 5088, + "m_flMaxLength": 5072, + "m_flMinLength": 5076, + "m_flPhi": 2912, + "m_flRadiusMultiplier": 3264, + "m_flTheta": 2560, + "m_flZeroPercentFalloff": 4328, + "m_lightCookie": 4688, + "m_nAttenuationStyle": 3616, + "m_nCapsuleLightBehavior": 5056, + "m_nColorBlendType": 2192, + "m_nFogLightingMode": 4700, + "m_nLightType": 528, + "m_nPrevPntSource": 5068, + "m_nPriority": 4696, + "m_vecColorScale": 536 }, "metadata": [ { @@ -6088,13 +6116,13 @@ }, "C_OP_RenderStatusEffect": { "fields": { - "m_pTextureColorWarp": 520, - "m_pTextureDetail2": 528, - "m_pTextureDiffuseWarp": 536, - "m_pTextureEnvMap": 568, - "m_pTextureFresnelColorWarp": 544, - "m_pTextureFresnelWarp": 552, - "m_pTextureSpecularWarp": 560 + "m_pTextureColorWarp": 528, + "m_pTextureDetail2": 536, + "m_pTextureDiffuseWarp": 544, + "m_pTextureEnvMap": 576, + "m_pTextureFresnelColorWarp": 552, + "m_pTextureFresnelWarp": 560, + "m_pTextureSpecularWarp": 568 }, "metadata": [ { @@ -6106,12 +6134,12 @@ }, "C_OP_RenderStatusEffectCitadel": { "fields": { - "m_pTextureColorWarp": 520, - "m_pTextureDetail": 560, - "m_pTextureMetalness": 536, - "m_pTextureNormal": 528, - "m_pTextureRoughness": 544, - "m_pTextureSelfIllum": 552 + "m_pTextureColorWarp": 528, + "m_pTextureDetail": 568, + "m_pTextureMetalness": 544, + "m_pTextureNormal": 536, + "m_pTextureRoughness": 552, + "m_pTextureSelfIllum": 560 }, "metadata": [ { @@ -6123,8 +6151,8 @@ }, "C_OP_RenderText": { "fields": { - "m_DefaultText": 528, - "m_OutlineColor": 520 + "m_DefaultText": 536, + "m_OutlineColor": 528 }, "metadata": [ { @@ -6136,10 +6164,10 @@ }, "C_OP_RenderTonemapController": { "fields": { - "m_flTonemapLevel": 520, - "m_flTonemapWeight": 524, - "m_nTonemapLevelField": 528, - "m_nTonemapWeightField": 532 + "m_flTonemapLevel": 528, + "m_flTonemapWeight": 532, + "m_nTonemapLevelField": 536, + "m_nTonemapWeightField": 540 }, "metadata": [ { @@ -6151,26 +6179,26 @@ }, "C_OP_RenderTrails": { "fields": { - "m_bEnableFadingAndClamping": 10720, - "m_bFlipUVBasedOnPitchYaw": 15396, - "m_bIgnoreDT": 10744, - "m_flConstrainRadiusToLengthRatio": 10748, - "m_flEndFadeDot": 10728, - "m_flForwardShift": 15392, - "m_flHeadAlphaScale": 12728, - "m_flLengthFadeInTime": 10756, - "m_flLengthScale": 10752, - "m_flMaxLength": 10736, - "m_flMinLength": 10740, - "m_flRadiusHeadTaper": 10760, - "m_flRadiusTaper": 13072, - "m_flStartFadeDot": 10724, - "m_flTailAlphaScale": 15040, - "m_nHorizCropField": 15384, - "m_nPrevPntSource": 10732, - "m_nVertCropField": 15388, - "m_vecHeadColorScale": 11104, - "m_vecTailColorScale": 13416 + "m_bEnableFadingAndClamping": 11648, + "m_bFlipUVBasedOnPitchYaw": 16420, + "m_bIgnoreDT": 11672, + "m_flConstrainRadiusToLengthRatio": 11676, + "m_flEndFadeDot": 11656, + "m_flForwardShift": 16416, + "m_flHeadAlphaScale": 13696, + "m_flLengthFadeInTime": 11684, + "m_flLengthScale": 11680, + "m_flMaxLength": 11664, + "m_flMinLength": 11668, + "m_flRadiusHeadTaper": 11688, + "m_flRadiusTaper": 14048, + "m_flStartFadeDot": 11652, + "m_flTailAlphaScale": 16056, + "m_nHorizCropField": 16408, + "m_nPrevPntSource": 11660, + "m_nVertCropField": 16412, + "m_vecHeadColorScale": 12040, + "m_vecTailColorScale": 14400 }, "metadata": [ { @@ -6182,16 +6210,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 552, - "m_flPeakStrength": 520, - "m_flRadialAmount": 548, - "m_flRadius": 528, - "m_flShakeDuration": 536, - "m_flTransitionTime": 540, - "m_flTwistAmount": 544, - "m_nControlPointForLinearDirection": 556, - "m_nPeakStrengthFieldOverride": 524, - "m_nRadiusFieldOverride": 532 + "m_flControlPointOrientationAmount": 560, + "m_flPeakStrength": 528, + "m_flRadialAmount": 556, + "m_flRadius": 536, + "m_flShakeDuration": 544, + "m_flTransitionTime": 548, + "m_flTwistAmount": 552, + "m_nControlPointForLinearDirection": 564, + "m_nPeakStrengthFieldOverride": 532, + "m_nRadiusFieldOverride": 540 }, "metadata": [ { @@ -6203,10 +6231,10 @@ }, "C_OP_RenderVRHapticEvent": { "fields": { - "m_flAmplitude": 536, - "m_nHand": 520, - "m_nOutputField": 528, - "m_nOutputHandCP": 524 + "m_flAmplitude": 544, + "m_nHand": 528, + "m_nOutputField": 536, + "m_nOutputHandCP": 532 }, "metadata": [ { @@ -6218,11 +6246,11 @@ }, "C_OP_RepeatedTriggerChildGroup": { "fields": { - "m_bLimitChildCount": 1488, - "m_flClusterCooldown": 1144, - "m_flClusterRefireTime": 456, - "m_flClusterSize": 800, - "m_nChildGroupID": 448 + "m_bLimitChildCount": 1520, + "m_flClusterCooldown": 1168, + "m_flClusterRefireTime": 464, + "m_flClusterSize": 816, + "m_nChildGroupID": 456 }, "metadata": [ { @@ -6234,12 +6262,12 @@ }, "C_OP_RestartAfterDuration": { "fields": { - "m_bOnlyChildren": 460, - "m_flDurationMax": 444, - "m_flDurationMin": 440, - "m_nCP": 448, - "m_nCPField": 452, - "m_nChildGroupID": 456 + "m_bOnlyChildren": 468, + "m_flDurationMax": 452, + "m_flDurationMin": 448, + "m_nCP": 456, + "m_nCPField": 460, + "m_nChildGroupID": 464 }, "metadata": [ { @@ -6251,11 +6279,11 @@ }, "C_OP_RopeSpringConstraint": { "fields": { - "m_flAdjustmentScale": 1472, - "m_flInitialRestingLength": 1480, - "m_flMaxDistance": 1128, - "m_flMinDistance": 784, - "m_flRestLength": 440 + "m_flAdjustmentScale": 1504, + "m_flInitialRestingLength": 1512, + "m_flMaxDistance": 1152, + "m_flMinDistance": 800, + "m_flRestLength": 448 }, "metadata": [ { @@ -6267,13 +6295,13 @@ }, "C_OP_RotateVector": { "fields": { - "m_bNormalize": 476, - "m_flRotRateMax": 472, - "m_flRotRateMin": 468, - "m_flScale": 480, - "m_nFieldOutput": 440, - "m_vecRotAxisMax": 456, - "m_vecRotAxisMin": 444 + "m_bNormalize": 484, + "m_flRotRateMax": 480, + "m_flRotRateMin": 476, + "m_flScale": 488, + "m_nFieldOutput": 448, + "m_vecRotAxisMax": 464, + "m_vecRotAxisMin": 452 }, "metadata": [ { @@ -6285,13 +6313,13 @@ }, "C_OP_RtEnvCull": { "fields": { - "m_RtEnvName": 466, - "m_bCullOnMiss": 464, - "m_bStickInsteadOfCull": 465, - "m_nComponent": 600, - "m_nRTEnvCP": 596, - "m_vecTestDir": 440, - "m_vecTestNormal": 452 + "m_RtEnvName": 474, + "m_bCullOnMiss": 472, + "m_bStickInsteadOfCull": 473, + "m_nComponent": 608, + "m_nRTEnvCP": 604, + "m_vecTestDir": 448, + "m_vecTestNormal": 460 }, "metadata": [ { @@ -6303,9 +6331,9 @@ }, "C_OP_SDFConstraint": { "fields": { - "m_flMaxDist": 784, - "m_flMinDist": 440, - "m_nMaxIterations": 1128 + "m_flMaxDist": 800, + "m_flMinDist": 448, + "m_nMaxIterations": 1152 }, "metadata": [ { @@ -6317,7 +6345,7 @@ }, "C_OP_SDFForce": { "fields": { - "m_flForceScale": 456 + "m_flForceScale": 464 }, "metadata": [ { @@ -6329,9 +6357,9 @@ }, "C_OP_SDFLighting": { "fields": { - "m_vLightingDir": 440, - "m_vTint_0": 452, - "m_vTint_1": 464 + "m_vLightingDir": 448, + "m_vTint_0": 460, + "m_vTint_1": 472 }, "metadata": [ { @@ -6343,11 +6371,11 @@ }, "C_OP_SelectivelyEnableChildren": { "fields": { - "m_bDestroyImmediately": 1481, - "m_bPlayEndcapOnStop": 1480, - "m_nChildGroupID": 448, - "m_nFirstChild": 792, - "m_nNumChildrenToEnable": 1136 + "m_bDestroyImmediately": 1513, + "m_bPlayEndcapOnStop": 1512, + "m_nChildGroupID": 456, + "m_nFirstChild": 808, + "m_nNumChildrenToEnable": 1160 }, "metadata": [ { @@ -6359,14 +6387,14 @@ }, "C_OP_SequenceFromModel": { "fields": { - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nControlPointNumber": 440, - "m_nFieldOutput": 444, - "m_nFieldOutputAnim": 448, - "m_nSetMethod": 468 + "m_flInputMax": 464, + "m_flInputMin": 460, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nControlPointNumber": 448, + "m_nFieldOutput": 452, + "m_nFieldOutputAnim": 456, + "m_nSetMethod": 476 }, "metadata": [ { @@ -6378,12 +6406,12 @@ }, "C_OP_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 448, - "m_flInput2": 792, - "m_flOutputRemap": 1136, - "m_nExpression": 440, - "m_nOutputField": 1480, - "m_nSetMethod": 1484 + "m_flInput1": 456, + "m_flInput2": 808, + "m_flOutputRemap": 1160, + "m_nExpression": 448, + "m_nOutputField": 1512, + "m_nSetMethod": 1516 }, "metadata": [ { @@ -6395,8 +6423,8 @@ }, "C_OP_SetCPOrientationToDirection": { "fields": { - "m_nInputControlPoint": 440, - "m_nOutputControlPoint": 444 + "m_nInputControlPoint": 448, + "m_nOutputControlPoint": 452 }, "metadata": [ { @@ -6408,15 +6436,15 @@ }, "C_OP_SetCPOrientationToGroundNormal": { "fields": { - "m_CollisionGroupName": 456, - "m_bIncludeWater": 608, - "m_flInterpRate": 440, - "m_flMaxTraceLength": 444, - "m_flTolerance": 448, - "m_flTraceOffset": 452, - "m_nInputCP": 588, - "m_nOutputCP": 592, - "m_nTraceSet": 584 + "m_CollisionGroupName": 464, + "m_bIncludeWater": 616, + "m_flInterpRate": 448, + "m_flMaxTraceLength": 452, + "m_flTolerance": 456, + "m_flTraceOffset": 460, + "m_nInputCP": 596, + "m_nOutputCP": 600, + "m_nTraceSet": 592 }, "metadata": [ { @@ -6428,12 +6456,12 @@ }, "C_OP_SetCPOrientationToPointAtCP": { "fields": { - "m_b2DOrientation": 800, - "m_bAvoidSingularity": 801, - "m_bPointAway": 802, - "m_flInterpolation": 456, - "m_nInputCP": 448, - "m_nOutputCP": 452 + "m_b2DOrientation": 816, + "m_bAvoidSingularity": 817, + "m_bPointAway": 818, + "m_flInterpolation": 464, + "m_nInputCP": 456, + "m_nOutputCP": 460 }, "metadata": [ { @@ -6445,8 +6473,8 @@ }, "C_OP_SetCPtoVector": { "fields": { - "m_nCPInput": 440, - "m_nFieldOutput": 444 + "m_nCPInput": 448, + "m_nFieldOutput": 452 }, "metadata": [ { @@ -6458,12 +6486,12 @@ }, "C_OP_SetChildControlPoints": { "fields": { - "m_bReverse": 800, - "m_bSetOrientation": 801, - "m_nChildGroupID": 440, - "m_nFirstControlPoint": 444, - "m_nFirstSourcePoint": 456, - "m_nNumControlPoints": 448 + "m_bReverse": 816, + "m_bSetOrientation": 817, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 464, + "m_nNumControlPoints": 456 }, "metadata": [ { @@ -6475,12 +6503,12 @@ }, "C_OP_SetControlPointFieldFromVectorExpression": { "fields": { - "m_flOutputRemap": 3704, - "m_nExpression": 448, - "m_nOutVectorField": 4052, - "m_nOutputCP": 4048, - "m_vecInput1": 456, - "m_vecInput2": 2080 + "m_flOutputRemap": 3776, + "m_nExpression": 456, + "m_nOutVectorField": 4132, + "m_nOutputCP": 4128, + "m_vecInput1": 464, + "m_vecInput2": 2120 }, "metadata": [ { @@ -6492,12 +6520,12 @@ }, "C_OP_SetControlPointFieldToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 800, - "m_flOutputRemap": 1144, - "m_nExpression": 448, - "m_nOutVectorField": 1492, - "m_nOutputCP": 1488 + "m_flInput1": 464, + "m_flInput2": 816, + "m_flOutputRemap": 1168, + "m_nExpression": 456, + "m_nOutVectorField": 1524, + "m_nOutputCP": 1520 }, "metadata": [ { @@ -6509,9 +6537,9 @@ }, "C_OP_SetControlPointFieldToWater": { "fields": { - "m_nCPField": 456, - "m_nDestCP": 452, - "m_nSourceCP": 448 + "m_nCPField": 464, + "m_nDestCP": 460, + "m_nSourceCP": 456 }, "metadata": [ { @@ -6523,8 +6551,8 @@ }, "C_OP_SetControlPointFromObjectScale": { "fields": { - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_nCPInput": 456, + "m_nCPOutput": 460 }, "metadata": [ { @@ -6536,14 +6564,14 @@ }, "C_OP_SetControlPointOrientation": { "fields": { - "m_bRandomize": 450, - "m_bSetOnce": 451, - "m_bUseWorldLocation": 448, - "m_flInterpolation": 488, - "m_nCP": 452, - "m_nHeadLocation": 456, - "m_vecRotation": 460, - "m_vecRotationB": 472 + "m_bRandomize": 458, + "m_bSetOnce": 459, + "m_bUseWorldLocation": 456, + "m_flInterpolation": 496, + "m_nCP": 460, + "m_nHeadLocation": 464, + "m_vecRotation": 468, + "m_vecRotationB": 480 }, "metadata": [ { @@ -6555,8 +6583,8 @@ }, "C_OP_SetControlPointOrientationToCPVelocity": { "fields": { - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_nCPInput": 456, + "m_nCPOutput": 460 }, "metadata": [ { @@ -6568,10 +6596,10 @@ }, "C_OP_SetControlPointPositionToRandomActiveCP": { "fields": { - "m_flResetRate": 464, - "m_nCP1": 448, - "m_nHeadLocationMax": 456, - "m_nHeadLocationMin": 452 + "m_flResetRate": 472, + "m_nCP1": 456, + "m_nHeadLocationMax": 464, + "m_nHeadLocationMin": 460 }, "metadata": [ { @@ -6583,9 +6611,9 @@ }, "C_OP_SetControlPointPositionToTimeOfDayValue": { "fields": { - "m_nControlPointNumber": 448, - "m_pszTimeOfDayParameter": 452, - "m_vecDefaultValue": 580 + "m_nControlPointNumber": 456, + "m_pszTimeOfDayParameter": 460, + "m_vecDefaultValue": 588 }, "metadata": [ { @@ -6597,18 +6625,18 @@ }, "C_OP_SetControlPointPositions": { "fields": { - "m_bOrient": 449, - "m_bSetOnce": 450, - "m_bUseWorldLocation": 448, - "m_nCP1": 452, - "m_nCP2": 456, - "m_nCP3": 460, - "m_nCP4": 464, - "m_nHeadLocation": 516, - "m_vecCP1Pos": 468, - "m_vecCP2Pos": 480, - "m_vecCP3Pos": 492, - "m_vecCP4Pos": 504 + "m_bOrient": 457, + "m_bSetOnce": 458, + "m_bUseWorldLocation": 456, + "m_nCP1": 460, + "m_nCP2": 464, + "m_nCP3": 468, + "m_nCP4": 472, + "m_nHeadLocation": 524, + "m_vecCP1Pos": 476, + "m_vecCP2Pos": 488, + "m_vecCP3Pos": 500, + "m_vecCP4Pos": 512 }, "metadata": [ { @@ -6620,10 +6648,10 @@ }, "C_OP_SetControlPointRotation": { "fields": { - "m_flRotRate": 2072, - "m_nCP": 2416, - "m_nLocalCP": 2420, - "m_vecRotAxis": 448 + "m_flRotRate": 2112, + "m_nCP": 2464, + "m_nLocalCP": 2468, + "m_vecRotAxis": 456 }, "metadata": [ { @@ -6635,12 +6663,12 @@ }, "C_OP_SetControlPointToCPVelocity": { "fields": { - "m_bNormalize": 456, - "m_nCPField": 464, - "m_nCPInput": 448, - "m_nCPOutputMag": 460, - "m_nCPOutputVel": 452, - "m_vecComparisonVelocity": 472 + "m_bNormalize": 464, + "m_nCPField": 472, + "m_nCPInput": 456, + "m_nCPOutputMag": 468, + "m_nCPOutputVel": 460, + "m_vecComparisonVelocity": 480 }, "metadata": [ { @@ -6652,9 +6680,10 @@ }, "C_OP_SetControlPointToCenter": { "fields": { - "m_nCP1": 448, - "m_nSetParent": 464, - "m_vecCP1Pos": 452 + "m_bUseAvgParticlePos": 472, + "m_nCP1": 456, + "m_nSetParent": 476, + "m_vecCP1Pos": 460 }, "metadata": [ { @@ -6666,9 +6695,9 @@ }, "C_OP_SetControlPointToHMD": { "fields": { - "m_bOrientToHMD": 464, - "m_nCP1": 448, - "m_vecCP1Pos": 452 + "m_bOrientToHMD": 472, + "m_nCP1": 456, + "m_vecCP1Pos": 460 }, "metadata": [ { @@ -6680,10 +6709,10 @@ }, "C_OP_SetControlPointToHand": { "fields": { - "m_bOrientToHand": 468, - "m_nCP1": 448, - "m_nHand": 452, - "m_vecCP1Pos": 456 + "m_bOrientToHand": 476, + "m_nCP1": 456, + "m_nHand": 460, + "m_vecCP1Pos": 464 }, "metadata": [ { @@ -6695,18 +6724,18 @@ }, "C_OP_SetControlPointToImpactPoint": { "fields": { - "m_CollisionGroupName": 828, - "m_bIncludeWater": 962, - "m_bSetToEndpoint": 960, - "m_bTraceToClosestSurface": 961, - "m_flOffset": 812, - "m_flStartOffset": 808, - "m_flTraceLength": 464, - "m_flUpdateRate": 456, - "m_nCPIn": 452, - "m_nCPOut": 448, - "m_nTraceSet": 956, - "m_vecTraceDir": 816 + "m_CollisionGroupName": 844, + "m_bIncludeWater": 978, + "m_bSetToEndpoint": 976, + "m_bTraceToClosestSurface": 977, + "m_flOffset": 828, + "m_flStartOffset": 824, + "m_flTraceLength": 472, + "m_flUpdateRate": 464, + "m_nCPIn": 460, + "m_nCPOut": 456, + "m_nTraceSet": 972, + "m_vecTraceDir": 832 }, "metadata": [ { @@ -6718,9 +6747,9 @@ }, "C_OP_SetControlPointToPlayer": { "fields": { - "m_bOrientToEyes": 464, - "m_nCP1": 448, - "m_vecCP1Pos": 452 + "m_bOrientToEyes": 472, + "m_nCP1": 456, + "m_vecCP1Pos": 460 }, "metadata": [ { @@ -6732,11 +6761,11 @@ }, "C_OP_SetControlPointToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3704, - "m_nExpression": 448, - "m_nOutputCP": 452, - "m_vInput1": 456, - "m_vInput2": 2080 + "m_bNormalizedOutput": 3776, + "m_nExpression": 456, + "m_nOutputCP": 460, + "m_vInput1": 464, + "m_vInput2": 2120 }, "metadata": [ { @@ -6748,13 +6777,13 @@ }, "C_OP_SetControlPointToWaterSurface": { "fields": { - "m_bAdaptiveThreshold": 816, - "m_flRetestRate": 472, - "m_nActiveCP": 460, - "m_nActiveCPField": 464, - "m_nDestCP": 452, - "m_nFlowCP": 456, - "m_nSourceCP": 448 + "m_bAdaptiveThreshold": 832, + "m_flRetestRate": 480, + "m_nActiveCP": 468, + "m_nActiveCPField": 472, + "m_nDestCP": 460, + "m_nFlowCP": 464, + "m_nSourceCP": 456 }, "metadata": [ { @@ -6766,13 +6795,13 @@ }, "C_OP_SetControlPointsToModelParticles": { "fields": { - "m_AttachmentName": 568, - "m_HitboxSetName": 440, - "m_bAttachment": 709, - "m_bSkin": 708, - "m_nFirstControlPoint": 696, - "m_nFirstSourcePoint": 704, - "m_nNumControlPoints": 700 + "m_AttachmentName": 576, + "m_HitboxSetName": 448, + "m_bAttachment": 717, + "m_bSkin": 716, + "m_nFirstControlPoint": 704, + "m_nFirstSourcePoint": 712, + "m_nNumControlPoints": 708 }, "metadata": [ { @@ -6784,13 +6813,13 @@ }, "C_OP_SetControlPointsToParticle": { "fields": { - "m_bSetOrientation": 456, - "m_nChildGroupID": 440, - "m_nFirstControlPoint": 444, - "m_nFirstSourcePoint": 452, - "m_nNumControlPoints": 448, - "m_nOrientationMode": 460, - "m_nSetParent": 464 + "m_bSetOrientation": 464, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 460, + "m_nNumControlPoints": 456, + "m_nOrientationMode": 468, + "m_nSetParent": 472 }, "metadata": [ { @@ -6802,10 +6831,10 @@ }, "C_OP_SetFloat": { "fields": { - "m_InputValue": 440, - "m_Lerp": 792, - "m_nOutputField": 784, - "m_nSetMethod": 788 + "m_InputValue": 448, + "m_Lerp": 808, + "m_nOutputField": 800, + "m_nSetMethod": 804 }, "metadata": [ { @@ -6817,12 +6846,12 @@ }, "C_OP_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3696, - "m_nExpression": 440, - "m_nOutputField": 4040, - "m_nSetMethod": 4044, - "m_vInput1": 448, - "m_vInput2": 2072 + "m_flOutputRemap": 3768, + "m_nExpression": 448, + "m_nOutputField": 4120, + "m_nSetMethod": 4124, + "m_vInput1": 456, + "m_vInput2": 2112 }, "metadata": [ { @@ -6834,10 +6863,10 @@ }, "C_OP_SetFloatCollection": { "fields": { - "m_InputValue": 440, - "m_Lerp": 792, - "m_nOutputField": 784, - "m_nSetMethod": 788 + "m_InputValue": 448, + "m_Lerp": 808, + "m_nOutputField": 800, + "m_nSetMethod": 804 }, "metadata": [ { @@ -6849,18 +6878,18 @@ }, "C_OP_SetFromCPSnapshot": { "fields": { - "m_bPrev": 1497, - "m_bRandom": 456, - "m_bReverse": 457, - "m_bSubSample": 1496, - "m_flInterpolation": 1152, - "m_nAttributeToRead": 444, - "m_nAttributeToWrite": 448, - "m_nControlPointNumber": 440, - "m_nLocalSpaceCP": 452, - "m_nRandomSeed": 460, - "m_nSnapShotIncrement": 808, - "m_nSnapShotStartPoint": 464 + "m_bPrev": 1529, + "m_bRandom": 464, + "m_bReverse": 465, + "m_bSubSample": 1528, + "m_flInterpolation": 1176, + "m_nAttributeToRead": 452, + "m_nAttributeToWrite": 456, + "m_nControlPointNumber": 448, + "m_nLocalSpaceCP": 460, + "m_nRandomSeed": 468, + "m_nSnapShotIncrement": 824, + "m_nSnapShotStartPoint": 472 }, "metadata": [ { @@ -6872,11 +6901,11 @@ }, "C_OP_SetGravityToCP": { "fields": { - "m_bSetOrientation": 800, - "m_bSetZDown": 801, - "m_flScale": 456, - "m_nCPInput": 448, - "m_nCPOutput": 452 + "m_bSetOrientation": 816, + "m_bSetZDown": 817, + "m_flScale": 464, + "m_nCPInput": 456, + "m_nCPOutput": 460 }, "metadata": [ { @@ -6888,11 +6917,11 @@ }, "C_OP_SetParentControlPointsToChildCP": { "fields": { - "m_bSetOrientation": 464, - "m_nChildControlPoint": 452, - "m_nChildGroupID": 448, - "m_nFirstSourcePoint": 460, - "m_nNumControlPoints": 456 + "m_bSetOrientation": 472, + "m_nChildControlPoint": 460, + "m_nChildGroupID": 456, + "m_nFirstSourcePoint": 468, + "m_nNumControlPoints": 464 }, "metadata": [ { @@ -6904,14 +6933,14 @@ }, "C_OP_SetPerChildControlPoint": { "fields": { - "m_bNumBasedOnParticleCount": 1152, - "m_bSetOrientation": 1144, - "m_nChildGroupID": 440, - "m_nFirstControlPoint": 444, - "m_nFirstSourcePoint": 800, - "m_nNumControlPoints": 448, - "m_nOrientationField": 1148, - "m_nParticleIncrement": 456 + "m_bNumBasedOnParticleCount": 1176, + "m_bSetOrientation": 1168, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 816, + "m_nNumControlPoints": 456, + "m_nOrientationField": 1172, + "m_nParticleIncrement": 464 }, "metadata": [ { @@ -6923,14 +6952,14 @@ }, "C_OP_SetPerChildControlPointFromAttribute": { "fields": { - "m_bNumBasedOnParticleCount": 460, - "m_nAttributeToRead": 464, - "m_nCPField": 468, - "m_nChildGroupID": 440, - "m_nFirstControlPoint": 444, - "m_nFirstSourcePoint": 456, - "m_nNumControlPoints": 448, - "m_nParticleIncrement": 452 + "m_bNumBasedOnParticleCount": 468, + "m_nAttributeToRead": 472, + "m_nCPField": 476, + "m_nChildGroupID": 448, + "m_nFirstControlPoint": 452, + "m_nFirstSourcePoint": 464, + "m_nNumControlPoints": 456, + "m_nParticleIncrement": 460 }, "metadata": [ { @@ -6942,14 +6971,14 @@ }, "C_OP_SetRandomControlPointPosition": { "fields": { - "m_bOrient": 449, - "m_bUseWorldLocation": 448, - "m_flInterpolation": 832, - "m_flReRandomRate": 464, - "m_nCP1": 452, - "m_nHeadLocation": 456, - "m_vecCPMaxPos": 820, - "m_vecCPMinPos": 808 + "m_bOrient": 457, + "m_bUseWorldLocation": 456, + "m_flInterpolation": 848, + "m_flReRandomRate": 472, + "m_nCP1": 460, + "m_nHeadLocation": 464, + "m_vecCPMaxPos": 836, + "m_vecCPMinPos": 824 }, "metadata": [ { @@ -6961,7 +6990,7 @@ }, "C_OP_SetSimulationRate": { "fields": { - "m_flSimulationScale": 448 + "m_flSimulationScale": 456 }, "metadata": [ { @@ -6973,10 +7002,10 @@ }, "C_OP_SetSingleControlPointPosition": { "fields": { - "m_bSetOnce": 448, - "m_nCP1": 452, - "m_transformInput": 2080, - "m_vecCP1Pos": 456 + "m_bSetOnce": 456, + "m_nCP1": 460, + "m_transformInput": 2120, + "m_vecCP1Pos": 464 }, "metadata": [ { @@ -6988,9 +7017,9 @@ }, "C_OP_SetToCP": { "fields": { - "m_bOffsetLocal": 456, - "m_nControlPointNumber": 440, - "m_vecOffset": 444 + "m_bOffsetLocal": 464, + "m_nControlPointNumber": 448, + "m_vecOffset": 452 }, "metadata": [ { @@ -7002,11 +7031,11 @@ }, "C_OP_SetUserEvent": { "fields": { - "m_flFallingEdge": 1136, - "m_flInput": 440, - "m_flRisingEdge": 784, - "m_nFallingEventType": 1480, - "m_nRisingEventType": 1128 + "m_flFallingEdge": 1160, + "m_flInput": 448, + "m_flRisingEdge": 800, + "m_nFallingEventType": 1512, + "m_nRisingEventType": 1152 }, "metadata": [ { @@ -7018,12 +7047,12 @@ }, "C_OP_SetVariable": { "fields": { - "m_floatInput": 2264, - "m_positionOffset": 616, - "m_rotationOffset": 628, - "m_transformInput": 512, - "m_variableReference": 448, - "m_vecInput": 640 + "m_floatInput": 2304, + "m_positionOffset": 624, + "m_rotationOffset": 636, + "m_transformInput": 520, + "m_variableReference": 456, + "m_vecInput": 648 }, "metadata": [ { @@ -7035,11 +7064,11 @@ }, "C_OP_SetVec": { "fields": { - "m_InputValue": 440, - "m_Lerp": 2072, - "m_bNormalizedOutput": 2416, - "m_nOutputField": 2064, - "m_nSetMethod": 2068 + "m_InputValue": 448, + "m_Lerp": 2112, + "m_bNormalizedOutput": 2464, + "m_nOutputField": 2104, + "m_nSetMethod": 2108 }, "metadata": [ { @@ -7051,12 +7080,12 @@ }, "C_OP_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 3704, - "m_nExpression": 440, - "m_nOutputField": 3696, - "m_nSetMethod": 3700, - "m_vInput1": 448, - "m_vInput2": 2072 + "m_bNormalizedOutput": 3776, + "m_nExpression": 448, + "m_nOutputField": 3768, + "m_nSetMethod": 3772, + "m_vInput1": 456, + "m_vInput2": 2112 }, "metadata": [ { @@ -7068,7 +7097,7 @@ }, "C_OP_ShapeMatchingConstraint": { "fields": { - "m_flShapeRestorationTime": 440 + "m_flShapeRestorationTime": 448 }, "metadata": [ { @@ -7080,9 +7109,9 @@ }, "C_OP_SnapshotRigidSkinToBones": { "fields": { - "m_bTransformNormals": 440, - "m_bTransformRadii": 441, - "m_nControlPointNumber": 444 + "m_bTransformNormals": 448, + "m_bTransformRadii": 449, + "m_nControlPointNumber": 452 }, "metadata": [ { @@ -7094,13 +7123,13 @@ }, "C_OP_SnapshotSkinToBones": { "fields": { - "m_bTransformNormals": 440, - "m_bTransformRadii": 441, - "m_flJumpThreshold": 456, - "m_flLifeTimeFadeEnd": 452, - "m_flLifeTimeFadeStart": 448, - "m_flPrevPosScale": 460, - "m_nControlPointNumber": 444 + "m_bTransformNormals": 448, + "m_bTransformRadii": 449, + "m_flJumpThreshold": 464, + "m_flLifeTimeFadeEnd": 460, + "m_flLifeTimeFadeStart": 456, + "m_flPrevPosScale": 468, + "m_nControlPointNumber": 452 }, "metadata": [ { @@ -7142,11 +7171,11 @@ }, "C_OP_SpringToVectorConstraint": { "fields": { - "m_flMaxDistance": 1128, - "m_flMinDistance": 784, - "m_flRestLength": 440, - "m_flRestingLength": 1472, - "m_vecAnchorVector": 1816 + "m_flMaxDistance": 1152, + "m_flMinDistance": 800, + "m_flRestLength": 448, + "m_flRestingLength": 1504, + "m_vecAnchorVector": 1856 }, "metadata": [ { @@ -7158,9 +7187,9 @@ }, "C_OP_StopAfterCPDuration": { "fields": { - "m_bDestroyImmediately": 792, - "m_bPlayEndCap": 793, - "m_flDuration": 448 + "m_bDestroyImmediately": 808, + "m_bPlayEndCap": 809, + "m_flDuration": 456 }, "metadata": [ { @@ -7172,17 +7201,17 @@ }, "C_OP_TeleportBeam": { "fields": { - "m_flAlpha": 488, - "m_flArcMaxDuration": 476, - "m_flArcSpeed": 484, - "m_flSegmentBreak": 480, - "m_nCPColor": 452, - "m_nCPExtraArcData": 460, - "m_nCPInvalidColor": 456, - "m_nCPMisc": 448, - "m_nCPPosition": 440, - "m_nCPVelocity": 444, - "m_vGravity": 464 + "m_flAlpha": 496, + "m_flArcMaxDuration": 484, + "m_flArcSpeed": 492, + "m_flSegmentBreak": 488, + "m_nCPColor": 460, + "m_nCPExtraArcData": 468, + "m_nCPInvalidColor": 464, + "m_nCPMisc": 456, + "m_nCPPosition": 448, + "m_nCPVelocity": 452, + "m_vGravity": 472 }, "metadata": [ { @@ -7194,10 +7223,10 @@ }, "C_OP_TimeVaryingForce": { "fields": { - "m_EndingForce": 476, - "m_StartingForce": 460, - "m_flEndLerpTime": 472, - "m_flStartLerpTime": 456 + "m_EndingForce": 484, + "m_StartingForce": 468, + "m_flEndLerpTime": 480, + "m_flStartLerpTime": 464 }, "metadata": [ { @@ -7209,14 +7238,14 @@ }, "C_OP_TurbulenceForce": { "fields": { - "m_flNoiseCoordScale0": 456, - "m_flNoiseCoordScale1": 460, - "m_flNoiseCoordScale2": 464, - "m_flNoiseCoordScale3": 468, - "m_vecNoiseAmount0": 472, - "m_vecNoiseAmount1": 484, - "m_vecNoiseAmount2": 496, - "m_vecNoiseAmount3": 508 + "m_flNoiseCoordScale0": 464, + "m_flNoiseCoordScale1": 468, + "m_flNoiseCoordScale2": 472, + "m_flNoiseCoordScale3": 476, + "m_vecNoiseAmount0": 480, + "m_vecNoiseAmount1": 492, + "m_vecNoiseAmount2": 504, + "m_vecNoiseAmount3": 516 }, "metadata": [ { @@ -7228,10 +7257,10 @@ }, "C_OP_TwistAroundAxis": { "fields": { - "m_TwistAxis": 460, - "m_bLocalSpace": 472, - "m_fForceAmount": 456, - "m_nControlPointNumber": 476 + "m_TwistAxis": 468, + "m_bLocalSpace": 480, + "m_fForceAmount": 464, + "m_nControlPointNumber": 484 }, "metadata": [ { @@ -7243,12 +7272,12 @@ }, "C_OP_UpdateLightSource": { "fields": { - "m_flBrightnessScale": 444, - "m_flMaximumLightingRadius": 456, - "m_flMinimumLightingRadius": 452, - "m_flPositionDampingConstant": 460, - "m_flRadiusScale": 448, - "m_vColorTint": 440 + "m_flBrightnessScale": 452, + "m_flMaximumLightingRadius": 464, + "m_flMinimumLightingRadius": 460, + "m_flPositionDampingConstant": 468, + "m_flRadiusScale": 456, + "m_vColorTint": 448 }, "metadata": [ { @@ -7260,15 +7289,15 @@ }, "C_OP_VectorFieldSnapshot": { "fields": { - "m_bLockToSurface": 2429, - "m_bSetVelocity": 2428, - "m_flBoundaryDampening": 2424, - "m_flGridSpacing": 2432, - "m_flInterpolation": 456, - "m_nAttributeToWrite": 444, - "m_nControlPointNumber": 440, - "m_nLocalSpaceCP": 448, - "m_vecScale": 800 + "m_bLockToSurface": 2477, + "m_bSetVelocity": 2476, + "m_flBoundaryDampening": 2472, + "m_flGridSpacing": 2480, + "m_flInterpolation": 464, + "m_nAttributeToWrite": 452, + "m_nControlPointNumber": 448, + "m_nLocalSpaceCP": 456, + "m_vecScale": 816 }, "metadata": [ { @@ -7280,13 +7309,13 @@ }, "C_OP_VectorNoise": { "fields": { - "m_bAdditive": 472, - "m_bOffset": 473, - "m_fl4NoiseScale": 468, - "m_flNoiseAnimationTimeScale": 476, - "m_nFieldOutput": 440, - "m_vecOutputMax": 456, - "m_vecOutputMin": 444 + "m_bAdditive": 480, + "m_bOffset": 481, + "m_fl4NoiseScale": 476, + "m_flNoiseAnimationTimeScale": 484, + "m_nFieldOutput": 448, + "m_vecOutputMax": 464, + "m_vecOutputMin": 452 }, "metadata": [ { @@ -7298,7 +7327,7 @@ }, "C_OP_VelocityDecay": { "fields": { - "m_flMinVelocity": 440 + "m_flMinVelocity": 448 }, "metadata": [ { @@ -7310,9 +7339,12 @@ }, "C_OP_VelocityMatchingForce": { "fields": { - "m_flDirScale": 440, - "m_flSpdScale": 444, - "m_nCPBroadcast": 448 + "m_bUseAABB": 464, + "m_flDirScale": 448, + "m_flFacingStrength": 460, + "m_flNeighborDistance": 456, + "m_flSpdScale": 452, + "m_nCPBroadcast": 468 }, "metadata": [ { @@ -7324,7 +7356,7 @@ }, "C_OP_WindForce": { "fields": { - "m_vForce": 456 + "m_vForce": 464 }, "metadata": [ { @@ -7346,33 +7378,33 @@ }, "C_OP_WorldTraceConstraint": { "fields": { - "m_CollisionGroupName": 468, - "m_bBrushOnly": 597, - "m_bDecayBounce": 2000, - "m_bIncludeWater": 598, - "m_bKillonContact": 2001, - "m_bSetNormal": 2008, - "m_bWorldOnly": 596, - "m_flBounceAmount": 968, - "m_flCollisionConfirmationSpeed": 616, - "m_flCpMovementTolerance": 604, - "m_flMinSpeed": 2004, - "m_flRadiusScale": 624, - "m_flRandomDirScale": 1656, - "m_flRetestRate": 608, - "m_flSlideAmount": 1312, - "m_flStopSpeed": 2016, - "m_flTraceTolerance": 612, - "m_nCP": 440, - "m_nCollisionMode": 456, - "m_nCollisionModeMin": 460, - "m_nEntityStickDataField": 2360, - "m_nEntityStickNormalField": 2364, - "m_nIgnoreCP": 600, - "m_nMaxTracesPerFrame": 620, - "m_nStickOnCollisionField": 2012, - "m_nTraceSet": 464, - "m_vecCpOffset": 444 + "m_CollisionGroupName": 476, + "m_bBrushOnly": 605, + "m_bDecayBounce": 2040, + "m_bIncludeWater": 606, + "m_bKillonContact": 2041, + "m_bSetNormal": 2048, + "m_bWorldOnly": 604, + "m_flBounceAmount": 984, + "m_flCollisionConfirmationSpeed": 624, + "m_flCpMovementTolerance": 612, + "m_flMinSpeed": 2044, + "m_flRadiusScale": 632, + "m_flRandomDirScale": 1688, + "m_flRetestRate": 616, + "m_flSlideAmount": 1336, + "m_flStopSpeed": 2056, + "m_flTraceTolerance": 620, + "m_nCP": 448, + "m_nCollisionMode": 464, + "m_nCollisionModeMin": 468, + "m_nEntityStickDataField": 2408, + "m_nEntityStickNormalField": 2412, + "m_nIgnoreCP": 608, + "m_nMaxTracesPerFrame": 628, + "m_nStickOnCollisionField": 2052, + "m_nTraceSet": 472, + "m_vecCpOffset": 452 }, "metadata": [ { @@ -7662,22 +7694,22 @@ }, "TextureControls_t": { "fields": { - "m_bClampUVs": 2409, - "m_bRandomizeOffsets": 2408, - "m_flDistortion": 2064, - "m_flFinalTextureOffsetU": 688, - "m_flFinalTextureOffsetV": 1032, + "m_bClampUVs": 2465, + "m_bRandomizeOffsets": 2464, + "m_flDistortion": 2112, + "m_flFinalTextureOffsetU": 704, + "m_flFinalTextureOffsetV": 1056, "m_flFinalTextureScaleU": 0, - "m_flFinalTextureScaleV": 344, - "m_flFinalTextureUVRotation": 1376, - "m_flZoomScale": 1720, - "m_nPerParticleBlend": 2412, - "m_nPerParticleDistortion": 2436, - "m_nPerParticleOffsetU": 2420, - "m_nPerParticleOffsetV": 2424, - "m_nPerParticleRotation": 2428, - "m_nPerParticleScale": 2416, - "m_nPerParticleZoom": 2432 + "m_flFinalTextureScaleV": 352, + "m_flFinalTextureUVRotation": 1408, + "m_flZoomScale": 1760, + "m_nPerParticleBlend": 2468, + "m_nPerParticleDistortion": 2492, + "m_nPerParticleOffsetU": 2476, + "m_nPerParticleOffsetV": 2480, + "m_nPerParticleRotation": 2484, + "m_nPerParticleScale": 2472, + "m_nPerParticleZoom": 2488 }, "metadata": [ { @@ -7690,7 +7722,7 @@ "TextureGroup_t": { "fields": { "m_Gradient": 16, - "m_TextureControls": 400, + "m_TextureControls": 408, "m_bEnabled": 0, "m_bReplaceTextureWithGradient": 1, "m_flTextureBlend": 56, @@ -8028,14 +8060,15 @@ "ParticleFloatMapType_t": { "alignment": 4, "members": { - "PF_MAP_TYPE_COUNT": 6, + "PF_MAP_TYPE_COUNT": 7, "PF_MAP_TYPE_CURVE": 4, "PF_MAP_TYPE_DIRECT": 0, "PF_MAP_TYPE_INVALID": -1, "PF_MAP_TYPE_MULT": 1, "PF_MAP_TYPE_NOTCHED": 5, "PF_MAP_TYPE_REMAP": 2, - "PF_MAP_TYPE_REMAP_BIASED": 3 + "PF_MAP_TYPE_REMAP_BIASED": 3, + "PF_MAP_TYPE_ROUND": 6 }, "type": "uint32" }, @@ -8049,6 +8082,17 @@ }, "type": "uint32" }, + "ParticleFloatRoundType_t": { + "alignment": 4, + "members": { + "PF_ROUND_TYPE_CEIL": 2, + "PF_ROUND_TYPE_COUNT": 3, + "PF_ROUND_TYPE_FLOOR": 1, + "PF_ROUND_TYPE_INVALID": -1, + "PF_ROUND_TYPE_NEAREST": 0 + }, + "type": "uint32" + }, "ParticleFloatType_t": { "alignment": 4, "members": { diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 516505bd..fcdceb01 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: particles.dll - // Class count: 445 - // Enum count: 76 + // Class count: 446 + // Enum count: 77 pub mod particles_dll { // Alignment: 4 // Member count: 6 @@ -264,6 +264,16 @@ pub mod cs2_dumper { PARTICLE_LIGHTING_PER_PIXEL = u32::MAX } // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleFloatRoundType_t { + PF_ROUND_TYPE_INVALID = u32::MAX, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum PFNoiseType_t { @@ -430,7 +440,7 @@ pub mod cs2_dumper { MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 } // Alignment: 4 - // Member count: 8 + // Member count: 9 #[repr(u32)] pub enum ParticleFloatMapType_t { PF_MAP_TYPE_INVALID = u32::MAX, @@ -440,7 +450,8 @@ pub mod cs2_dumper { PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 } // Alignment: 4 // Member count: 4 @@ -779,10 +790,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapGravityToVector { - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x818; // bool + pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x838; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x83C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x840; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -790,8 +801,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1B8; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1B9; // bool + pub const m_bRopeDecay: usize = 0x1C0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool } // Parent: CParticleFunctionRenderer // Field count: 16 @@ -799,22 +810,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x208; // bool - pub const m_bUseTexture: usize = 0x209; // bool - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flAlphaScale: usize = 0x210; // float32 - pub const m_nAlpha2Field: usize = 0x214; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x870; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x874; // float32 - pub const m_flStartFalloff: usize = 0x878; // float32 - pub const m_flDistanceFalloff: usize = 0x87C; // float32 - pub const m_flSpotFoV: usize = 0x880; // float32 - pub const m_nAlphaTestPointField: usize = 0x884; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x888; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x88C; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x890; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x898; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x210; // bool + pub const m_bUseTexture: usize = 0x211; // bool + pub const m_flRadiusScale: usize = 0x214; // float32 + pub const m_flAlphaScale: usize = 0x218; // float32 + pub const m_nAlpha2Field: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x220; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x898; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x89C; // float32 + pub const m_flStartFalloff: usize = 0x8A0; // float32 + pub const m_flDistanceFalloff: usize = 0x8A4; // float32 + pub const m_flSpotFoV: usize = 0x8A8; // float32 + pub const m_nAlphaTestPointField: usize = 0x8AC; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x8B0; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x8B4; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x8B8; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x8C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -822,14 +833,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseDeltaV: usize = 0x1DC; // bool + pub const m_nInControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1CC; // int32 + pub const m_nField: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_bUseDeltaV: usize = 0x1E4; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -837,7 +848,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -865,7 +876,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1B8; // bool + pub const m_bRunOnce: usize = 0x1C0; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -873,8 +884,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flFadeOutTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -882,11 +893,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x310; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x468; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5C0; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x718; // CPerParticleVecInput + pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x320; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x480; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5E0; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x740; // CPerParticleVecInput } // Parent: CBaseRendererSource2 // Field count: 30 @@ -894,36 +905,36 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2718; // bool - pub const m_flMinSize: usize = 0x271C; // float32 - pub const m_flMaxSize: usize = 0x2720; // float32 - pub const m_flStartFadeSize: usize = 0x2724; // float32 - pub const m_flEndFadeSize: usize = 0x2728; // float32 - pub const m_flStartFadeDot: usize = 0x272C; // float32 - pub const m_flEndFadeDot: usize = 0x2730; // float32 - pub const m_flRadiusTaper: usize = 0x2734; // float32 - pub const m_nMinTesselation: usize = 0x2738; // int32 - pub const m_nMaxTesselation: usize = 0x273C; // int32 - pub const m_flTessScale: usize = 0x2740; // float32 - pub const m_flTextureVWorldSize: usize = 0x2748; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x28A0; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x29F8; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2B50; // int32 - pub const m_bClampV: usize = 0x2B54; // bool - pub const m_nScaleCP1: usize = 0x2B58; // int32 - pub const m_nScaleCP2: usize = 0x2B5C; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B60; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B64; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B68; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2B6D; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B70; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B74; // float32 - pub const m_bReverseOrder: usize = 0x2B78; // bool - pub const m_bClosedLoop: usize = 0x2B79; // bool - pub const m_nOrientationType: usize = 0x2B7C; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2B80; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2B84; // bool - pub const m_bGenerateNormals: usize = 0x2B85; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2AA8; // bool + pub const m_flMinSize: usize = 0x2AAC; // float32 + pub const m_flMaxSize: usize = 0x2AB0; // float32 + pub const m_flStartFadeSize: usize = 0x2AB4; // float32 + pub const m_flEndFadeSize: usize = 0x2AB8; // float32 + pub const m_flStartFadeDot: usize = 0x2ABC; // float32 + pub const m_flEndFadeDot: usize = 0x2AC0; // float32 + pub const m_flRadiusTaper: usize = 0x2AC4; // float32 + pub const m_nMinTesselation: usize = 0x2AC8; // int32 + pub const m_nMaxTesselation: usize = 0x2ACC; // int32 + pub const m_flTessScale: usize = 0x2AD0; // float32 + pub const m_flTextureVWorldSize: usize = 0x2AD8; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2C38; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2D98; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2EF8; // int32 + pub const m_bClampV: usize = 0x2EFC; // bool + pub const m_nScaleCP1: usize = 0x2F00; // int32 + pub const m_nScaleCP2: usize = 0x2F04; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2F08; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2F0C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2F10; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2F15; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2F18; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2F1C; // float32 + pub const m_bReverseOrder: usize = 0x2F20; // bool + pub const m_bClosedLoop: usize = 0x2F21; // bool + pub const m_nOrientationType: usize = 0x2F24; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2F28; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2F2C; // bool + pub const m_bGenerateNormals: usize = 0x2F2D; // bool } // Parent: CParticleFunctionInitializer // Field count: 19 @@ -931,25 +942,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 - pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 - pub const m_flSFXSScale: usize = 0x1D4; // float32 - pub const m_flSFXSScrollX: usize = 0x1D8; // float32 - pub const m_flSFXSScrollY: usize = 0x1DC; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 - pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 - pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 - pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1C8; // float32 + pub const m_flSFXNormalAmount: usize = 0x1CC; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1D0; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1D4; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1D8; // float32 + pub const m_flSFXSScale: usize = 0x1DC; // float32 + pub const m_flSFXSScrollX: usize = 0x1E0; // float32 + pub const m_flSFXSScrollY: usize = 0x1E4; // float32 + pub const m_flSFXSScrollZ: usize = 0x1E8; // float32 + pub const m_flSFXSOffsetX: usize = 0x1EC; // float32 + pub const m_flSFXSOffsetY: usize = 0x1F0; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1F4; // float32 + pub const m_nDetailCombo: usize = 0x1F8; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1FC; // float32 + pub const m_flSFXSDetailScale: usize = 0x200; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x204; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x208; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x20C; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x210; // float32 } // Parent: CParticleFunctionRenderer // Field count: 12 @@ -957,18 +968,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flSndLvlScale: usize = 0x20C; // float32 - pub const m_flPitchScale: usize = 0x210; // float32 - pub const m_flVolumeScale: usize = 0x214; // float32 - pub const m_nSndLvlField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x228; // int32 - pub const m_nCPReference: usize = 0x22C; // int32 - pub const m_pszSoundName: usize = 0x230; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x330; // bool + pub const m_flDurationScale: usize = 0x210; // float32 + pub const m_flSndLvlScale: usize = 0x214; // float32 + pub const m_flPitchScale: usize = 0x218; // float32 + pub const m_flVolumeScale: usize = 0x21C; // float32 + pub const m_nSndLvlField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x230; // int32 + pub const m_nCPReference: usize = 0x234; // int32 + pub const m_pszSoundName: usize = 0x238; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x338; // bool } // Parent: None // Field count: 19 @@ -1002,13 +1013,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C4; // int32 - pub const m_bSetOrientation: usize = 0x1C8; // bool - pub const m_nOrientationMode: usize = 0x1CC; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1016,14 +1027,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x470; // Vector - pub const m_vValueAtMin: usize = 0x47C; // Vector - pub const m_vValueAtMax: usize = 0x488; // Vector - pub const m_vValueAboveMax: usize = 0x494; // Vector + pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x328; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x488; // Vector + pub const m_vValueAtMin: usize = 0x494; // Vector + pub const m_vValueAtMax: usize = 0x4A0; // Vector + pub const m_vValueAboveMax: usize = 0x4AC; // Vector } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1031,10 +1042,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_bNormalize: usize = 0x1C4; // bool + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_bNormalize: usize = 0x1CC; // bool } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1042,8 +1053,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -1060,11 +1071,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_Frequency: usize = 0x1BC; // float32 - pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1C4; // float32 - pub const m_flOscAdd: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_Frequency: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1CC; // float32 + pub const m_flOscAdd: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 18 @@ -1072,24 +1083,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1C4; // float32 - pub const m_flDetail2Scale: usize = 0x1C8; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 - pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 - pub const m_flAmbientScale: usize = 0x1DC; // float32 - pub const m_specularColor: usize = 0x1E0; // Color - pub const m_flSpecularScale: usize = 0x1E4; // float32 - pub const m_flSpecularExponent: usize = 0x1E8; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 - pub const m_rimLightColor: usize = 0x1F4; // Color - pub const m_flRimLightScale: usize = 0x1F8; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 + pub const m_nDetail2Combo: usize = 0x1C8; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1CC; // float32 + pub const m_flDetail2Scale: usize = 0x1D0; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1D4; // float32 + pub const m_flColorWarpIntensity: usize = 0x1D8; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1DC; // float32 + pub const m_flEnvMapIntensity: usize = 0x1E0; // float32 + pub const m_flAmbientScale: usize = 0x1E4; // float32 + pub const m_specularColor: usize = 0x1E8; // Color + pub const m_flSpecularScale: usize = 0x1EC; // float32 + pub const m_flSpecularExponent: usize = 0x1F0; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1F4; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1F8; // float32 + pub const m_rimLightColor: usize = 0x1FC; // Color + pub const m_flRimLightScale: usize = 0x200; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x204; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x208; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x20C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -1097,14 +1108,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // Vector - pub const m_vecTestNormal: usize = 0x1CC; // Vector - pub const m_bUseVelocity: usize = 0x1D8; // bool - pub const m_bCullOnMiss: usize = 0x1D9; // bool - pub const m_bLifeAdjust: usize = 0x1DA; // bool - pub const m_RtEnvName: usize = 0x1DB; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_vecTestDir: usize = 0x1C8; // Vector + pub const m_vecTestNormal: usize = 0x1D4; // Vector + pub const m_bUseVelocity: usize = 0x1E0; // bool + pub const m_bCullOnMiss: usize = 0x1E1; // bool + pub const m_bLifeAdjust: usize = 0x1E2; // bool + pub const m_RtEnvName: usize = 0x1E3; // char[128] + pub const m_nRTEnvCP: usize = 0x264; // int32 + pub const m_nComponent: usize = 0x268; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1112,11 +1123,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x310; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x468; // int32 - pub const m_CenterOffset: usize = 0x46C; // Vector - pub const m_bGlobalCenter: usize = 0x478; // bool + pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x480; // int32 + pub const m_CenterOffset: usize = 0x484; // Vector + pub const m_bGlobalCenter: usize = 0x490; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1124,10 +1135,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C0; // Vector - pub const m_vecMax: usize = 0x1CC; // Vector - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1C8; // Vector + pub const m_vecMax: usize = 0x1D4; // Vector + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1E4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -1135,16 +1146,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C0; // Vector - pub const m_vecAbsValInv: usize = 0x1CC; // Vector - pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput - pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x1950; // bool + pub const m_vecAbsVal: usize = 0x1C8; // Vector + pub const m_vecAbsValInv: usize = 0x1D4; // Vector + pub const m_vecOffsetLoc: usize = 0x1E0; // CPerParticleVecInput + pub const m_flOffset: usize = 0x858; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x9B8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x1030; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x16A8; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1808; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x1968; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x19D0; // bool } // Parent: None // Field count: 5 @@ -1164,14 +1175,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1B8; // bool - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flRemapTime: usize = 0x1D4; // float32 + pub const m_bProportional: usize = 0x1C0; // bool + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flRemapTime: usize = 0x1DC; // float32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -1186,10 +1197,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1B8; // int32 - pub const m_vecPlaneDirection: usize = 0x1BC; // Vector - pub const m_bLocalSpace: usize = 0x1C8; // bool - pub const m_flPlaneOffset: usize = 0x1CC; // float32 + pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 + pub const m_vecPlaneDirection: usize = 0x1C4; // Vector + pub const m_bLocalSpace: usize = 0x1D0; // bool + pub const m_flPlaneOffset: usize = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1197,13 +1208,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x1128; // bool - pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_fSpeedMin: usize = 0x1D0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x330; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x490; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xB08; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1180; // bool + pub const m_randomnessParameters: usize = 0x1184; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1211,13 +1222,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bBoundBox: usize = 0x1BC; // bool - pub const m_bOutside: usize = 0x1BD; // bool - pub const m_bUseBones: usize = 0x1BE; // bool - pub const m_HitboxSetName: usize = 0x1BF; // char[128] - pub const m_vecPosOffset: usize = 0x240; // CPerParticleVecInput - pub const m_fDrag: usize = 0x898; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput + pub const m_fDrag: usize = 0x8C0; // float32 } // Parent: CParticleFunctionForce // Field count: 4 @@ -1225,10 +1236,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1C8; // float32 - pub const m_TwistAxis: usize = 0x1CC; // Vector - pub const m_bLocalSpace: usize = 0x1D8; // bool - pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_fForceAmount: usize = 0x1D0; // float32 + pub const m_TwistAxis: usize = 0x1D4; // Vector + pub const m_bLocalSpace: usize = 0x1E0; // bool + pub const m_nControlPointNumber: usize = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -1236,17 +1247,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1B8; // int32 - pub const m_nCPVelocity: usize = 0x1BC; // int32 - pub const m_nCPMisc: usize = 0x1C0; // int32 - pub const m_nCPColor: usize = 0x1C4; // int32 - pub const m_nCPInvalidColor: usize = 0x1C8; // int32 - pub const m_nCPExtraArcData: usize = 0x1CC; // int32 - pub const m_vGravity: usize = 0x1D0; // Vector - pub const m_flArcMaxDuration: usize = 0x1DC; // float32 - pub const m_flSegmentBreak: usize = 0x1E0; // float32 - pub const m_flArcSpeed: usize = 0x1E4; // float32 - pub const m_flAlpha: usize = 0x1E8; // float32 + pub const m_nCPPosition: usize = 0x1C0; // int32 + pub const m_nCPVelocity: usize = 0x1C4; // int32 + pub const m_nCPMisc: usize = 0x1C8; // int32 + pub const m_nCPColor: usize = 0x1CC; // int32 + pub const m_nCPInvalidColor: usize = 0x1D0; // int32 + pub const m_nCPExtraArcData: usize = 0x1D4; // int32 + pub const m_vGravity: usize = 0x1D8; // Vector + pub const m_flArcMaxDuration: usize = 0x1E4; // float32 + pub const m_flSegmentBreak: usize = 0x1E8; // float32 + pub const m_flArcSpeed: usize = 0x1EC; // float32 + pub const m_flAlpha: usize = 0x1F0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1254,80 +1265,82 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 - pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x820; // bool - pub const m_nOutVectorField: usize = 0x824; // int32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nCPOutput: usize = 0x1CC; // int32 + pub const m_vecScale: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x848; // bool + pub const m_nOutVectorField: usize = 0x84C; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 62 + // Field count: 64 // // Metadata: // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x610; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x618; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC70; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC74; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC78; // CUtlString - pub const m_flCenterXOffset: usize = 0xC80; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xDD8; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF30; // float32 - pub const m_nCropTextureOverride: usize = 0xF34; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF38; // CUtlVector - pub const m_flAnimationRate: usize = 0xF50; // float32 - pub const m_nAnimationType: usize = 0xF54; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF58; // bool - pub const m_flSelfIllumAmount: usize = 0xF60; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x10B8; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x1210; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1368; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x136C; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1370; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x1374; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1375; // bool - pub const m_flAddSelfAmount: usize = 0x1378; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x14D0; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x1628; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1780; // int32 - pub const m_nFogType: usize = 0x1784; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x18E0; // bool - pub const m_bTintByGlobalLight: usize = 0x18E1; // bool - pub const m_nPerParticleAlphaReference: usize = 0x18E4; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x18E8; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x18EC; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x18F0; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A48; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1BA0; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1CF8; // bool - pub const m_bRefractSolid: usize = 0x1CF9; // bool - pub const m_flRefractAmount: usize = 0x1D00; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1E58; // int32 - pub const m_nRefractBlurType: usize = 0x1E5C; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E60; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E61; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1E62; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E63; // bool - pub const m_stencilTestID: usize = 0x1E64; // char[128] - pub const m_bStencilTestExclude: usize = 0x1EE4; // bool - pub const m_stencilWriteID: usize = 0x1EE5; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1F65; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1F66; // bool - pub const m_bReverseZBuffering: usize = 0x1F67; // bool - pub const m_bDisableZBuffering: usize = 0x1F68; // bool - pub const m_nFeatheringMode: usize = 0x1F6C; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1F70; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x20C8; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2220; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2378; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x24D0; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x24D4; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24D5; // bool + pub const m_flRadiusScale: usize = 0x210; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x370; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4D0; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x630; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x638; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xCB0; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xCB4; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xCB8; // CUtlString + pub const m_flCenterXOffset: usize = 0xCC0; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xE20; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF80; // float32 + pub const m_nCropTextureOverride: usize = 0xF84; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF88; // CUtlVector + pub const m_flAnimationRate: usize = 0xFA0; // float32 + pub const m_nAnimationType: usize = 0xFA4; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xFA8; // bool + pub const m_flMotionVectorScaleU: usize = 0xFB0; // CParticleCollectionRendererFloatInput + pub const m_flMotionVectorScaleV: usize = 0x1110; // CParticleCollectionRendererFloatInput + pub const m_flSelfIllumAmount: usize = 0x1270; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x13D0; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1530; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1690; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x1694; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1698; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x169C; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x169D; // bool + pub const m_flAddSelfAmount: usize = 0x16A0; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x1800; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1960; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1AC0; // int32 + pub const m_nFogType: usize = 0x1AC4; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1AC8; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1C28; // bool + pub const m_bTintByGlobalLight: usize = 0x1C29; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1C2C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1C30; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x1C34; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1C38; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1D98; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1EF8; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x2058; // bool + pub const m_bRefractSolid: usize = 0x2059; // bool + pub const m_flRefractAmount: usize = 0x2060; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x21C0; // int32 + pub const m_nRefractBlurType: usize = 0x21C4; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x21C8; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x21C9; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x21CA; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x21CB; // bool + pub const m_stencilTestID: usize = 0x21CC; // char[128] + pub const m_bStencilTestExclude: usize = 0x224C; // bool + pub const m_stencilWriteID: usize = 0x224D; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x22CD; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x22CE; // bool + pub const m_bReverseZBuffering: usize = 0x22CF; // bool + pub const m_bDisableZBuffering: usize = 0x22D0; // bool + pub const m_nFeatheringMode: usize = 0x22D4; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x22D8; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x2438; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2598; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x26F8; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x2858; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x285C; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x285D; // bool } // Parent: CParticleFunctionOperator // Field count: 0 @@ -1342,9 +1355,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1B8; // float32 - pub const m_flSpinStrength: usize = 0x1BC; // float32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -1352,14 +1365,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutVectorField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput + pub const m_nInputCP1: usize = 0x1C8; // int32 + pub const m_nInputCP2: usize = 0x1CC; // int32 + pub const m_nOutputCP: usize = 0x1D0; // int32 + pub const m_nOutVectorField: usize = 0x1D4; // int32 + pub const m_flInputMin: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x498; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5F8; // CParticleCollectionFloatInput } // Parent: C_INIT_RemapParticleCountToScalar // Field count: 4 @@ -1367,10 +1380,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1F0; // CStrongHandle - pub const m_outputMinName: usize = 0x1F8; // CUtlString - pub const m_outputMaxName: usize = 0x200; // CUtlString - pub const m_bModelFromRenderer: usize = 0x208; // bool + pub const m_hModel: usize = 0x1F8; // CStrongHandle + pub const m_outputMinName: usize = 0x200; // CUtlString + pub const m_outputMaxName: usize = 0x208; // CUtlString + pub const m_bModelFromRenderer: usize = 0x210; // bool } // Parent: CBaseTrailRenderer // Field count: 20 @@ -1378,26 +1391,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool - pub const m_flStartFadeDot: usize = 0x29E4; // float32 - pub const m_flEndFadeDot: usize = 0x29E8; // float32 - pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x29F0; // float32 - pub const m_flMinLength: usize = 0x29F4; // float32 - pub const m_bIgnoreDT: usize = 0x29F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 - pub const m_flLengthScale: usize = 0x2A00; // float32 - pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3C20; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2D80; // bool + pub const m_flStartFadeDot: usize = 0x2D84; // float32 + pub const m_flEndFadeDot: usize = 0x2D88; // float32 + pub const m_nPrevPntSource: usize = 0x2D8C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x2D90; // float32 + pub const m_flMinLength: usize = 0x2D94; // float32 + pub const m_bIgnoreDT: usize = 0x2D98; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x2D9C; // float32 + pub const m_flLengthScale: usize = 0x2DA0; // float32 + pub const m_flLengthFadeInTime: usize = 0x2DA4; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2DA8; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2F08; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3580; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x36E0; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3840; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3EB8; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x4018; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x401C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x4020; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x4024; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -1405,9 +1418,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1C4; // char[128] - pub const m_vecDefaultValue: usize = 0x244; // Vector + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1CC; // char[128] + pub const m_vecDefaultValue: usize = 0x24C; // Vector } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1415,12 +1428,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1B8; // int32 - pub const m_flDecayDelay: usize = 0x1BC; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C0; // int32 - pub const m_bLifespanDecay: usize = 0x1C4; // bool - pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x320; // bool + pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 + pub const m_flDecayDelay: usize = 0x1C4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 + pub const m_bLifespanDecay: usize = 0x1CC; // bool + pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x330; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1428,9 +1441,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C0; // char[256] - pub const m_SequenceName: usize = 0x2C0; // char[256] - pub const m_hModel: usize = 0x3C0; // CStrongHandle + pub const m_ActivityName: usize = 0x1C8; // char[256] + pub const m_SequenceName: usize = 0x2C8; // char[256] + pub const m_hModel: usize = 0x3C8; // CStrongHandle } // Parent: CParticleVecInput // Field count: 0 @@ -1446,11 +1459,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x320; // bool - pub const m_bRopesZOnly: usize = 0x321; // bool - pub const m_bExplosions: usize = 0x322; // bool - pub const m_bParticles: usize = 0x323; // bool + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x330; // bool + pub const m_bRopesZOnly: usize = 0x331; // bool + pub const m_bExplosions: usize = 0x332; // bool + pub const m_bParticles: usize = 0x333; // bool } // Parent: CParticleFunctionPreEmission // Field count: 11 @@ -1458,17 +1471,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // int32 - pub const m_nHitboxDataType: usize = 0x1CC; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x730; // int32 - pub const m_vecComparisonVelocity: usize = 0x738; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xD90; // char[128] + pub const m_nInControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1CC; // int32 + pub const m_nField: usize = 0x1D0; // int32 + pub const m_nHitboxDataType: usize = 0x1D4; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x498; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5F8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x758; // int32 + pub const m_vecComparisonVelocity: usize = 0x760; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xDD8; // char[128] } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -1476,10 +1489,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1C4; // int32 - pub const m_nAlphaMax: usize = 0x1C8; // int32 - pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1CC; // int32 + pub const m_nAlphaMax: usize = 0x1D0; // int32 + pub const m_flAlphaRandExponent: usize = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1487,8 +1500,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1496,8 +1509,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flFadeInTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1505,11 +1518,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flClusterRefireTime: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x478; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5D0; // bool + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_flClusterRefireTime: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x490; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5F0; // bool } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -1517,10 +1530,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x208; // float32 - pub const m_flTonemapWeight: usize = 0x20C; // float32 - pub const m_nTonemapLevelField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x210; // float32 + pub const m_flTonemapWeight: usize = 0x214; // float32 + pub const m_nTonemapLevelField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x21C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1528,9 +1541,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 - pub const m_bNormalize: usize = 0x1C0; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_bNormalize: usize = 0x1C8; // bool } // Parent: CParticleFunctionInitializer // Field count: 9 @@ -1538,15 +1551,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nDesiredHitbox: usize = 0x1C4; // int32 - pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x820; // char[128] - pub const m_bUseBones: usize = 0x8A0; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool - pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0xA00; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nDesiredHitbox: usize = 0x1CC; // int32 + pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x848; // char[128] + pub const m_bUseBones: usize = 0x8C8; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x8C9; // bool + pub const m_nTestType: usize = 0x8CC; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x8D0; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA30; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1554,17 +1567,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput - pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xCE8; // bool - pub const m_bXYVelocityOnly: usize = 0xCE9; // bool + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x230; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x390; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4F0; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x650; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x7B0; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x910; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xA70; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xBD0; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xD30; // bool + pub const m_bXYVelocityOnly: usize = 0xD31; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1572,9 +1585,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; // float32 - pub const m_flMaxLength: usize = 0x1C4; // float32 - pub const m_flLengthRandExponent: usize = 0x1C8; // float32 + pub const m_flMinLength: usize = 0x1C8; // float32 + pub const m_flMaxLength: usize = 0x1CC; // float32 + pub const m_flLengthRandExponent: usize = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -1582,13 +1595,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_bOldCode: usize = 0x1D0; // bool + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_bOldCode: usize = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 13 @@ -1596,19 +1609,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput - pub const m_flInputMin: usize = 0x290; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3E8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x540; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x698; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F0; // float32 - pub const m_flLOSScale: usize = 0x7F4; // float32 - pub const m_CollisionGroupName: usize = 0x7F8; // char[128] - pub const m_nTraceSet: usize = 0x878; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x87C; // bool - pub const m_nSetMethod: usize = 0x880; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3F8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x558; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6B8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x818; // float32 + pub const m_flLOSScale: usize = 0x81C; // float32 + pub const m_CollisionGroupName: usize = 0x820; // char[128] + pub const m_nTraceSet: usize = 0x8A0; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x8A4; // bool + pub const m_nSetMethod: usize = 0x8A8; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1616,7 +1629,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1626,12 +1639,12 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bCPPairs: usize = 0x1C9; // bool - pub const m_bSaveOffset: usize = 0x1CA; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C8; // float32 + pub const m_flNumToAssign: usize = 0x1CC; // float32 + pub const m_bLoop: usize = 0x1D0; // bool + pub const m_bCPPairs: usize = 0x1D1; // bool + pub const m_bSaveOffset: usize = 0x1D2; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters } // Parent: CParticleFunctionOperator // Field count: 1 @@ -1639,7 +1652,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1B8; // float32 + pub const m_flDecayTime: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1647,11 +1660,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1B8; // int32 - pub const m_nCP1: usize = 0x1BC; // int32 - pub const m_flMinInputValue: usize = 0x1C0; // float32 - pub const m_flMaxInputValue: usize = 0x1C4; // float32 - pub const m_bInfiniteLine: usize = 0x1C8; // bool + pub const m_nCP0: usize = 0x1C0; // int32 + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_flMinInputValue: usize = 0x1C8; // float32 + pub const m_flMaxInputValue: usize = 0x1CC; // float32 + pub const m_bInfiniteLine: usize = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 11 @@ -1659,17 +1672,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5C8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool - pub const m_nEventType: usize = 0x5D4; // EventTypeSelection_t - pub const m_nSnapshotControlPoint: usize = 0x5D8; // int32 - pub const m_nLimitPerUpdate: usize = 0x5DC; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5E0; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5E1; // bool + pub const m_flEmissionDuration: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x488; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x5E8; // float32 + pub const m_flScalePerParentParticle: usize = 0x5EC; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x5F0; // bool + pub const m_nEventType: usize = 0x5F4; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x5F8; // int32 + pub const m_nLimitPerUpdate: usize = 0x5FC; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x600; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x601; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -1677,12 +1690,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1B8; // Vector - pub const m_Frequency: usize = 0x1C4; // Vector - pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1D4; // float32 - pub const m_flOscAdd: usize = 0x1D8; // float32 - pub const m_bOffset: usize = 0x1DC; // bool + pub const m_Rate: usize = 0x1C0; // Vector + pub const m_Frequency: usize = 0x1CC; // Vector + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1DC; // float32 + pub const m_flOscAdd: usize = 0x1E0; // float32 + pub const m_bOffset: usize = 0x1E4; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -1690,7 +1703,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; // float32 + pub const m_flFramerate: usize = 0x1C8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -1698,13 +1711,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x878; // int32 - pub const m_bTrailBias: usize = 0x87C; // bool + pub const m_flSpeedMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x328; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x488; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x5E8; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x748; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x8A8; // int32 + pub const m_bTrailBias: usize = 0x8AC; // bool } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -1712,17 +1725,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flStartTime: usize = 0x1D8; // float32 - pub const m_flEndTime: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_flStartTime: usize = 0x1E0; // float32 + pub const m_flEndTime: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1EC; // bool + pub const m_flRemapBias: usize = 0x1F0; // float32 } // Parent: CParticleFunctionOperator // Field count: 5 @@ -1730,11 +1743,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetUserEvent { - pub const m_flInput: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flRisingEdge: usize = 0x310; // CPerParticleFloatInput - pub const m_nRisingEventType: usize = 0x468; // EventTypeSelection_t - pub const m_flFallingEdge: usize = 0x470; // CPerParticleFloatInput - pub const m_nFallingEventType: usize = 0x5C8; // EventTypeSelection_t + pub const m_flInput: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x320; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x480; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x488; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x5E8; // EventTypeSelection_t } // Parent: CParticleFunctionOperator // Field count: 2 @@ -1742,8 +1755,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t } // Parent: CBasePulseGraphInstance // Field count: 0 @@ -1762,11 +1775,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x810; // CParticleCollectionFloatInput - pub const m_massControls: usize = 0x968; // CParticleMassCalculationParameters - pub const m_nMaxConstraintPasses: usize = 0xD78; // int32 - pub const m_bUseNewCode: usize = 0xD7C; // bool + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x838; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x998; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xDC0; // int32 + pub const m_bUseNewCode: usize = 0xDC4; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -1774,12 +1787,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_bShuffle: usize = 0x1E0; // bool - pub const m_bLinear: usize = 0x1E1; // bool - pub const m_bModelFromRenderer: usize = 0x1E2; // bool - pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1C8; // CStrongHandle + pub const m_names: usize = 0x1D0; // CUtlVector + pub const m_bShuffle: usize = 0x1E8; // bool + pub const m_bLinear: usize = 0x1E9; // bool + pub const m_bModelFromRenderer: usize = 0x1EA; // bool + pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -1787,8 +1800,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nEventType: usize = 0x1C4; // EventTypeSelection_t + pub const m_nAttributeToCopy: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1CC; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -1804,21 +1817,21 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x164; // float32 - pub const m_flOpEndFadeInTime: usize = 0x168; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 - pub const m_bNormalizeToStopTime: usize = 0x178; // bool - pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 - pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 - pub const m_flOpTimeScaleMax: usize = 0x190; // float32 - pub const m_bDisableOperator: usize = 0x196; // bool - pub const m_Notes: usize = 0x198; // CUtlString + pub const m_nOpEndCapState: usize = 0x168; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x16C; // float32 + pub const m_flOpEndFadeInTime: usize = 0x170; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x174; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x178; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x17C; // float32 + pub const m_bNormalizeToStopTime: usize = 0x180; // bool + pub const m_flOpTimeOffsetMin: usize = 0x184; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x188; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x18C; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x190; // int32 + pub const m_flOpTimeScaleMin: usize = 0x194; // float32 + pub const m_flOpTimeScaleMax: usize = 0x198; // float32 + pub const m_bDisableOperator: usize = 0x19E; // bool + pub const m_Notes: usize = 0x1A0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 3 @@ -1826,9 +1839,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_bClampLowerRange: usize = 0x1BC; // bool - pub const m_bClampUpperRange: usize = 0x1BD; // bool + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bClampLowerRange: usize = 0x1C4; // bool + pub const m_bClampUpperRange: usize = 0x1C5; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -1836,11 +1849,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // Vector - pub const m_vecOutputMax: usize = 0x1D4; // Vector - pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters + pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1D0; // Vector + pub const m_vecOutputMax: usize = 0x1DC; // Vector + pub const m_randomnessParameters: usize = 0x1E8; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1848,14 +1861,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nParticleIncrement: usize = 0x1C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C8; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1CC; // bool - pub const m_nAttributeToRead: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1D4; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1CC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool + pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1DC; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -1863,11 +1876,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nChildControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_nChildControlPoint: usize = 0x1CC; // int32 + pub const m_nNumControlPoints: usize = 0x1D0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D4; // int32 + pub const m_bSetOrientation: usize = 0x1D8; // bool } // Parent: CParticleFunctionForce // Field count: 1 @@ -1875,7 +1888,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1C8; // float32 + pub const m_flForceScale: usize = 0x1D0; // float32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -1883,11 +1896,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x810; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE68; // int32 - pub const m_bLocalSpace: usize = 0xE6C; // bool - pub const m_bAccountForRadius: usize = 0xE6D; // bool + pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x838; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xEB0; // int32 + pub const m_bLocalSpace: usize = 0xEB4; // bool + pub const m_bAccountForRadius: usize = 0xEB5; // bool } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -1895,20 +1908,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleCP: usize = 0x1C4; // int32 - pub const m_nComponent: usize = 0x1C8; // int32 - pub const m_fRadCentCore: usize = 0x1CC; // float32 - pub const m_fRadPerPoint: usize = 0x1D0; // float32 - pub const m_fRadPerPointTo: usize = 0x1D4; // float32 - pub const m_fpointAngle: usize = 0x1D8; // float32 - pub const m_fsizeOverall: usize = 0x1DC; // float32 - pub const m_fRadBias: usize = 0x1E0; // float32 - pub const m_fMinRad: usize = 0x1E4; // float32 - pub const m_fDistBias: usize = 0x1E8; // float32 - pub const m_bUseLocalCoords: usize = 0x1EC; // bool - pub const m_bUseWithContEmit: usize = 0x1ED; // bool - pub const m_bUseOrigRadius: usize = 0x1EE; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nScaleCP: usize = 0x1CC; // int32 + pub const m_nComponent: usize = 0x1D0; // int32 + pub const m_fRadCentCore: usize = 0x1D4; // float32 + pub const m_fRadPerPoint: usize = 0x1D8; // float32 + pub const m_fRadPerPointTo: usize = 0x1DC; // float32 + pub const m_fpointAngle: usize = 0x1E0; // float32 + pub const m_fsizeOverall: usize = 0x1E4; // float32 + pub const m_fRadBias: usize = 0x1E8; // float32 + pub const m_fMinRad: usize = 0x1EC; // float32 + pub const m_fDistBias: usize = 0x1F0; // float32 + pub const m_bUseLocalCoords: usize = 0x1F4; // bool + pub const m_bUseWithContEmit: usize = 0x1F5; // bool + pub const m_bUseOrigRadius: usize = 0x1F6; // bool } // Parent: CParticleFunctionForce // Field count: 6 @@ -1916,12 +1929,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1C8; // Vector - pub const m_fForceAmount: usize = 0x1D8; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x330; // float32 - pub const m_TransformInput: usize = 0x338; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3A0; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x4F8; // bool + pub const m_vecComponentScale: usize = 0x1D0; // Vector + pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x340; // float32 + pub const m_TransformInput: usize = 0x348; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3B0; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x510; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1929,9 +1942,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; // float32 - pub const m_fLifetimeMax: usize = 0x1C4; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 + pub const m_fLifetimeMin: usize = 0x1C8; // float32 + pub const m_fLifetimeMax: usize = 0x1CC; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1D0; // float32 } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -1946,11 +1959,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x478; // Vector - pub const m_bIgnoreDelta: usize = 0x485; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_fSpeedMin: usize = 0x1D0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x330; // CPerParticleFloatInput + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x490; // Vector + pub const m_bIgnoreDelta: usize = 0x49D; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -1958,9 +1971,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; // float32 - pub const m_flRadiusMax: usize = 0x1C4; // float32 - pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 + pub const m_flRadiusMin: usize = 0x1C8; // float32 + pub const m_flRadiusMax: usize = 0x1CC; // float32 + pub const m_flRadiusRandExponent: usize = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -1968,10 +1981,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1B8; // float32 - pub const m_flSpinStrength: usize = 0x1BC; // float32 - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1980,21 +1993,21 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod TextureControls_t { pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput - pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput - pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x968; // bool - pub const m_bClampUVs: usize = 0x969; // bool - pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t + pub const m_flFinalTextureScaleV: usize = 0x160; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2C0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x420; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x580; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x6E0; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x840; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0x9A0; // bool + pub const m_bClampUVs: usize = 0x9A1; // bool + pub const m_nPerParticleBlend: usize = 0x9A4; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0x9A8; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0x9AC; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0x9B0; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0x9B4; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0x9B8; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0x9BC; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -2012,11 +2025,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1C4; // int32 - pub const m_vInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1CC; // int32 + pub const m_vInput1: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x848; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xEC0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -2024,21 +2037,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1C0; // int32 - pub const m_nCPStartPnt: usize = 0x1C4; // int32 - pub const m_nCPEndPnt: usize = 0x1C8; // int32 - pub const m_flSegments: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x730; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x888; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9E0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB38; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xC90; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xC98; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xDF0; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xF48; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1C8; // int32 + pub const m_nCPStartPnt: usize = 0x1CC; // int32 + pub const m_nCPEndPnt: usize = 0x1D0; // int32 + pub const m_flSegments: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x498; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5F8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x758; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x8B8; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0xA18; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB78; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xCD8; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xCE0; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xE40; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xFA0; // CParticleCollectionFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -2060,16 +2073,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1E4; // bool + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1CC; // int32 + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1EC; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -2077,7 +2090,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2085,16 +2098,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 - pub const m_nControlPointNumber: usize = 0xE74; // int32 - pub const m_nRadiusComponent: usize = 0xE78; // int32 - pub const m_flWarpTime: usize = 0xE7C; // float32 - pub const m_flWarpStartTime: usize = 0xE80; // float32 - pub const m_flPrevPosScale: usize = 0xE84; // float32 - pub const m_bInvertWarp: usize = 0xE88; // bool - pub const m_bUseCount: usize = 0xE89; // bool + pub const m_vecWarpMin: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x840; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xEB8; // int32 + pub const m_nControlPointNumber: usize = 0xEBC; // int32 + pub const m_nRadiusComponent: usize = 0xEC0; // int32 + pub const m_flWarpTime: usize = 0xEC4; // float32 + pub const m_flWarpStartTime: usize = 0xEC8; // float32 + pub const m_flPrevPosScale: usize = 0xECC; // float32 + pub const m_bInvertWarp: usize = 0xED0; // bool + pub const m_bUseCount: usize = 0xED1; // bool } // Parent: CParticleFunctionConstraint // Field count: 3 @@ -2102,9 +2115,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x310; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x468; // int32 + pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x320; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x480; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -2112,12 +2125,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5D0; // int32 - pub const m_nOutVectorField: usize = 0x5D4; // int32 + pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5F0; // int32 + pub const m_nOutVectorField: usize = 0x5F4; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2132,10 +2145,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_flMin: usize = 0x1C8; // float32 + pub const m_flMax: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1D4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2145,10 +2158,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_bRandomDistribution: usize = 0x1C4; // bool + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -2156,12 +2169,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool + pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x848; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xEC0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xEC4; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xEC8; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2169,14 +2182,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_vecOutputMin: usize = 0x234; // Vector - pub const m_vecOutputMax: usize = 0x240; // Vector - pub const m_flRadius: usize = 0x24C; // float32 + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_vecOutputMin: usize = 0x23C; // Vector + pub const m_vecOutputMax: usize = 0x248; // Vector + pub const m_flRadius: usize = 0x254; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2184,9 +2197,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -2194,10 +2207,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_flDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x318; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x970; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x328; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x9A0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2205,14 +2218,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x208; // bool - pub const m_hModel: usize = 0x210; // CStrongHandle - pub const m_modelInput: usize = 0x218; // CParticleModelInput - pub const m_nLOD: usize = 0x278; // int32 - pub const m_bDisableShadows: usize = 0x27C; // bool - pub const m_bDisableMotionBlur: usize = 0x27D; // bool - pub const m_bAcceptsDecals: usize = 0x27E; // bool - pub const m_nAngularVelocityField: usize = 0x280; // ParticleAttributeIndex_t + pub const m_bCenterOffset: usize = 0x210; // bool + pub const m_hModel: usize = 0x218; // CStrongHandle + pub const m_modelInput: usize = 0x220; // CParticleModelInput + pub const m_fSizeCullScale: usize = 0x280; // CParticleCollectionFloatInput + pub const m_bDisableShadows: usize = 0x3E0; // bool + pub const m_bDisableMotionBlur: usize = 0x3E1; // bool + pub const m_bAcceptsDecals: usize = 0x3E2; // bool + pub const m_nAngularVelocityField: usize = 0x3E4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2220,10 +2233,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x318; // int32 - pub const m_nOutVectorField: usize = 0x31C; // int32 - pub const m_flQuantizeValue: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flInputValue: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x328; // int32 + pub const m_nOutVectorField: usize = 0x32C; // int32 + pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2231,8 +2244,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1C0; // bool - pub const m_bIncludeChildren: usize = 0x1C1; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1C8; // bool + pub const m_bIncludeChildren: usize = 0x1C9; // bool } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -2240,8 +2253,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2264,12 +2277,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -2277,9 +2290,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C0; // Vector - pub const m_vecOffsetMax: usize = 0x1CC; // Vector - pub const m_bUseNormal: usize = 0x1D9; // bool + pub const m_vecOffsetMin: usize = 0x1C8; // Vector + pub const m_vecOffsetMax: usize = 0x1D4; // Vector + pub const m_bUseNormal: usize = 0x1E1; // bool } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -2287,11 +2300,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPOutField: usize = 0x1D4; // int32 - pub const m_nCPSSPosOut: usize = 0x1D8; // int32 + pub const m_nCPIn: usize = 0x1C8; // int32 + pub const m_vecCP1Pos: usize = 0x1CC; // Vector + pub const m_nCPOut: usize = 0x1D8; // int32 + pub const m_nCPOutField: usize = 0x1DC; // int32 + pub const m_nCPSSPosOut: usize = 0x1E0; // int32 } // Parent: CSpinUpdateBase // Field count: 0 @@ -2306,11 +2319,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C0; // Vector - pub const m_OffsetMax: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bLocalCoords: usize = 0x1DC; // bool - pub const m_bNormalize: usize = 0x1DD; // bool + pub const m_OffsetMin: usize = 0x1C8; // Vector + pub const m_OffsetMax: usize = 0x1D4; // Vector + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_bLocalCoords: usize = 0x1E4; // bool + pub const m_bNormalize: usize = 0x1E5; // bool } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -2318,9 +2331,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1D4; // Vector - pub const m_vMaxOutputValue: usize = 0x1E0; // Vector + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1DC; // Vector + pub const m_vMaxOutputValue: usize = 0x1E8; // Vector } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2328,14 +2341,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x208; // CUtlVector - pub const m_flModelScale: usize = 0x224; // float32 - pub const m_bFitToModelSize: usize = 0x228; // bool - pub const m_bNonUniformScaling: usize = 0x229; // bool - pub const m_nXAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x230; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x238; // int32 + pub const m_ModelList: usize = 0x210; // CUtlVector + pub const m_flModelScale: usize = 0x22C; // float32 + pub const m_bFitToModelSize: usize = 0x230; // bool + pub const m_bNonUniformScaling: usize = 0x231; // bool + pub const m_nXAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x238; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x23C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x240; // int32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -2343,16 +2356,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1C4; // bool - pub const m_bAbsValInv: usize = 0x1C5; // bool - pub const m_flOffset: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flNoiseScale: usize = 0x1D4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 - pub const m_vecOffsetLoc: usize = 0x1DC; // Vector - pub const m_flWorldTimeScale: usize = 0x1E8; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1CC; // bool + pub const m_bAbsValInv: usize = 0x1CD; // bool + pub const m_flOffset: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flNoiseScale: usize = 0x1DC; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1E0; // float32 + pub const m_vecOffsetLoc: usize = 0x1E4; // Vector + pub const m_flWorldTimeScale: usize = 0x1F0; // float32 } // Parent: CGeneralSpin // Field count: 0 @@ -2394,16 +2407,16 @@ pub mod cs2_dumper { pub const m_vCPRelativePosition: usize = 0x90; // Vector pub const m_vCPRelativeDir: usize = 0x9C; // Vector pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput - pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput - pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput - pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x608; // float32 - pub const m_flInterpInput1: usize = 0x60C; // float32 - pub const m_vInterpOutput0: usize = 0x610; // Vector - pub const m_vInterpOutput1: usize = 0x61C; // Vector - pub const m_Gradient: usize = 0x628; // CColorGradient - pub const m_vRandomMin: usize = 0x640; // Vector - pub const m_vRandomMax: usize = 0x64C; // Vector + pub const m_FloatComponentY: usize = 0x208; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x368; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4C8; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x628; // float32 + pub const m_flInterpInput1: usize = 0x62C; // float32 + pub const m_vInterpOutput0: usize = 0x630; // Vector + pub const m_vInterpOutput1: usize = 0x63C; // Vector + pub const m_Gradient: usize = 0x648; // CColorGradient + pub const m_vRandomMin: usize = 0x660; // Vector + pub const m_vRandomMax: usize = 0x66C; // Vector } // Parent: CParticleFunctionEmitter // Field count: 7 @@ -2411,13 +2424,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 - pub const m_nEventType: usize = 0x474; // EventTypeSelection_t - pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + pub const m_nParticlesToEmit: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x488; // float32 + pub const m_nEventType: usize = 0x48C; // EventTypeSelection_t + pub const m_flParentParticleScale: usize = 0x490; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x5F0; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5F4; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -2425,8 +2438,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance: usize = 0x1BC; // float32 + pub const m_flMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -2434,14 +2447,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C0; // Vector - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_flMaxTraceLength: usize = 0x1D0; // float32 - pub const m_flTraceTolerance: usize = 0x1D4; // float32 - pub const m_nMaxPlanes: usize = 0x1D8; // int32 - pub const m_CollisionGroupName: usize = 0x1E0; // char[128] - pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x270; // bool + pub const m_vecComponentScale: usize = 0x1C8; // Vector + pub const m_flTraceOffset: usize = 0x1D4; // float32 + pub const m_flMaxTraceLength: usize = 0x1D8; // float32 + pub const m_flTraceTolerance: usize = 0x1DC; // float32 + pub const m_nMaxPlanes: usize = 0x1E0; // int32 + pub const m_CollisionGroupName: usize = 0x1E8; // char[128] + pub const m_nTraceSet: usize = 0x268; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x278; // bool } // Parent: CBaseRendererSource2 // Field count: 7 @@ -2449,13 +2462,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2718; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x271C; // int32 - pub const m_flMinSize: usize = 0x2720; // float32 - pub const m_flMaxSize: usize = 0x2724; // float32 - pub const m_flStartFadeSize: usize = 0x2728; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2880; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x29D8; // bool + pub const m_nOrientationType: usize = 0x2AA8; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2AAC; // int32 + pub const m_flMinSize: usize = 0x2AB0; // float32 + pub const m_flMaxSize: usize = 0x2AB4; // float32 + pub const m_flStartFadeSize: usize = 0x2AB8; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2C18; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x2D78; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -2463,10 +2476,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x818; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x880; // float32 - pub const m_bDirectionOnly: usize = 0x884; // bool + pub const m_velocityInput: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x840; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x8A8; // float32 + pub const m_bDirectionOnly: usize = 0x8AC; // bool } // Parent: CParticleFunctionPreEmission // Field count: 8 @@ -2474,14 +2487,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bRandomize: usize = 0x1C2; // bool - pub const m_bSetOnce: usize = 0x1C3; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_vecRotation: usize = 0x1CC; // QAngle - pub const m_vecRotationB: usize = 0x1D8; // QAngle - pub const m_flInterpolation: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C8; // bool + pub const m_bRandomize: usize = 0x1CA; // bool + pub const m_bSetOnce: usize = 0x1CB; // bool + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_nHeadLocation: usize = 0x1D0; // int32 + pub const m_vecRotation: usize = 0x1D4; // QAngle + pub const m_vecRotationB: usize = 0x1E0; // QAngle + pub const m_flInterpolation: usize = 0x1F0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 12 @@ -2489,18 +2502,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B8; // int32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_bRandom: usize = 0x1C0; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 - pub const m_bSetNormal: usize = 0x1C8; // bool - pub const m_bSetRadius: usize = 0x1C9; // bool - pub const m_nIndexType: usize = 0x1CC; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x480; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5D8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x730; // CPerParticleFloatInput + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSetNormal: usize = 0x1D0; // bool + pub const m_bSetRadius: usize = 0x1D1; // bool + pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x338; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x498; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5F8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x758; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2508,21 +2521,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1B8; // Vector - pub const m_RateMax: usize = 0x1C4; // Vector - pub const m_FrequencyMin: usize = 0x1D0; // Vector - pub const m_FrequencyMax: usize = 0x1DC; // Vector - pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1EC; // bool - pub const m_bProportionalOp: usize = 0x1ED; // bool - pub const m_bOffset: usize = 0x1EE; // bool - pub const m_flStartTime_min: usize = 0x1F0; // float32 - pub const m_flStartTime_max: usize = 0x1F4; // float32 - pub const m_flEndTime_min: usize = 0x1F8; // float32 - pub const m_flEndTime_max: usize = 0x1FC; // float32 - pub const m_flOscMult: usize = 0x200; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x358; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x4B0; // CPerParticleFloatInput + pub const m_RateMin: usize = 0x1C0; // Vector + pub const m_RateMax: usize = 0x1CC; // Vector + pub const m_FrequencyMin: usize = 0x1D8; // Vector + pub const m_FrequencyMax: usize = 0x1E4; // Vector + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1F4; // bool + pub const m_bProportionalOp: usize = 0x1F5; // bool + pub const m_bOffset: usize = 0x1F6; // bool + pub const m_flStartTime_min: usize = 0x1F8; // float32 + pub const m_flStartTime_max: usize = 0x1FC; // float32 + pub const m_flEndTime_min: usize = 0x200; // float32 + pub const m_flEndTime_max: usize = 0x204; // float32 + pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x368; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 15 @@ -2530,21 +2543,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x220; // float32 - pub const m_flStartTime_max: usize = 0x224; // float32 - pub const m_flStartTime_exp: usize = 0x228; // float32 - pub const m_flEndTime_min: usize = 0x22C; // float32 - pub const m_flEndTime_max: usize = 0x230; // float32 - pub const m_flEndTime_exp: usize = 0x234; // float32 - pub const m_flRange: usize = 0x238; // float32 - pub const m_flRangeBias: usize = 0x240; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x398; // float32 - pub const m_flPrevPosScale: usize = 0x39C; // float32 - pub const m_bLockRot: usize = 0x3A0; // bool - pub const m_vecScale: usize = 0x3A8; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA00; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA04; // ParticleAttributeIndex_t + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x228; // float32 + pub const m_flStartTime_max: usize = 0x22C; // float32 + pub const m_flStartTime_exp: usize = 0x230; // float32 + pub const m_flEndTime_min: usize = 0x234; // float32 + pub const m_flEndTime_max: usize = 0x238; // float32 + pub const m_flEndTime_exp: usize = 0x23C; // float32 + pub const m_flRange: usize = 0x240; // float32 + pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3A8; // float32 + pub const m_flPrevPosScale: usize = 0x3AC; // float32 + pub const m_bLockRot: usize = 0x3B0; // bool + pub const m_vecScale: usize = 0x3B8; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA30; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA34; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 4 @@ -2552,10 +2565,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x208; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x20C; // int32 - pub const m_nOutputField: usize = 0x210; // int32 - pub const m_flAmplitude: usize = 0x218; // CPerParticleFloatInput + pub const m_nHand: usize = 0x210; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x214; // int32 + pub const m_nOutputField: usize = 0x218; // int32 + pub const m_flAmplitude: usize = 0x220; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -2563,18 +2576,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1C0; // int32 - pub const m_nCPIn: usize = 0x1C4; // int32 - pub const m_flUpdateRate: usize = 0x1C8; // float32 - pub const m_flTraceLength: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x328; // float32 - pub const m_flOffset: usize = 0x32C; // float32 - pub const m_vecTraceDir: usize = 0x330; // Vector - pub const m_CollisionGroupName: usize = 0x33C; // char[128] - pub const m_nTraceSet: usize = 0x3BC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3C0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3C1; // bool - pub const m_bIncludeWater: usize = 0x3C2; // bool + pub const m_nCPOut: usize = 0x1C8; // int32 + pub const m_nCPIn: usize = 0x1CC; // int32 + pub const m_flUpdateRate: usize = 0x1D0; // float32 + pub const m_flTraceLength: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x338; // float32 + pub const m_flOffset: usize = 0x33C; // float32 + pub const m_vecTraceDir: usize = 0x340; // Vector + pub const m_CollisionGroupName: usize = 0x34C; // char[128] + pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3D0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool + pub const m_bIncludeWater: usize = 0x3D2; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2582,12 +2595,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1B8; // float32 - pub const m_flEndTime: usize = 0x1BC; // float32 - pub const m_flStartScale: usize = 0x1C0; // float32 - pub const m_flEndScale: usize = 0x1C4; // float32 - pub const m_bEaseInAndOut: usize = 0x1C8; // bool - pub const m_flBias: usize = 0x1CC; // float32 + pub const m_flStartTime: usize = 0x1C0; // float32 + pub const m_flEndTime: usize = 0x1C4; // float32 + pub const m_flStartScale: usize = 0x1C8; // float32 + pub const m_flEndScale: usize = 0x1CC; // float32 + pub const m_bEaseInAndOut: usize = 0x1D0; // bool + pub const m_flBias: usize = 0x1D4; // float32 } // Parent: None // Field count: 1 @@ -2600,9 +2613,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 } // Parent: CParticleFunctionForce // Field count: 8 @@ -2610,14 +2623,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1C8; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1CC; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1D4; // float32 - pub const m_vecNoiseAmount0: usize = 0x1D8; // Vector - pub const m_vecNoiseAmount1: usize = 0x1E4; // Vector - pub const m_vecNoiseAmount2: usize = 0x1F0; // Vector - pub const m_vecNoiseAmount3: usize = 0x1FC; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 + pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector + pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector + pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector + pub const m_vecNoiseAmount3: usize = 0x204; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -2625,15 +2638,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_inNames: usize = 0x1C0; // CUtlVector - pub const m_outNames: usize = 0x1D8; // CUtlVector - pub const m_fallbackNames: usize = 0x1F0; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x208; // bool - pub const m_bProportional: usize = 0x209; // bool - pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x214; // float32 + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_bProportional: usize = 0x211; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x21C; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -2641,9 +2654,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToEyes: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1C8; // int32 + pub const m_vecCP1Pos: usize = 0x1CC; // Vector + pub const m_bOrientToEyes: usize = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 1 @@ -2651,7 +2664,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -2659,14 +2672,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x208; // bool - pub const m_nVertexCountKb: usize = 0x20C; // uint32 - pub const m_nIndexCountKb: usize = 0x210; // uint32 - pub const m_fGridSize: usize = 0x218; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x370; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4C8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x620; // int32 - pub const m_hMaterial: usize = 0x628; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x210; // bool + pub const m_nVertexCountKb: usize = 0x214; // uint32 + pub const m_nIndexCountKb: usize = 0x218; // uint32 + pub const m_fGridSize: usize = 0x220; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x380; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4E0; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x640; // int32 + pub const m_hMaterial: usize = 0x648; // CStrongHandle } // Parent: IParticleEffect // Field count: 32 @@ -2710,14 +2723,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nHeadLocation: usize = 0x1C8; // int32 - pub const m_flReRandomRate: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x328; // Vector - pub const m_vecCPMaxPos: usize = 0x334; // Vector - pub const m_flInterpolation: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1C8; // bool + pub const m_bOrient: usize = 0x1C9; // bool + pub const m_nCP1: usize = 0x1CC; // int32 + pub const m_nHeadLocation: usize = 0x1D0; // int32 + pub const m_flReRandomRate: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x338; // Vector + pub const m_vecCPMaxPos: usize = 0x344; // Vector + pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -2725,14 +2738,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1B8; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x22C; // float32 - pub const m_flInputMax: usize = 0x230; // float32 - pub const m_flOutputMin: usize = 0x234; // float32 - pub const m_flOutputMax: usize = 0x238; // float32 - pub const m_flRadius: usize = 0x23C; // float32 + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_flOutputMin: usize = 0x23C; // float32 + pub const m_flOutputMax: usize = 0x240; // float32 + pub const m_flRadius: usize = 0x244; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -2740,9 +2753,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1BC; // float32 - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 } // Parent: CParticleFunction // Field count: 0 @@ -2757,11 +2770,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x310; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x468; // bool - pub const m_vecPlaneNormal: usize = 0x470; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAC8; // int32 + pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x320; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x480; // bool + pub const m_vecPlaneNormal: usize = 0x488; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xB00; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -2769,8 +2782,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -2797,9 +2810,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1B8; // bool - pub const m_bTransformRadii: usize = 0x1B9; // bool - pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -2807,18 +2820,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1C0; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x820; // CParticleTransformInput + pub const m_bSetOnce: usize = 0x1C8; // bool + pub const m_nCP1: usize = 0x1CC; // int32 + pub const m_vecCP1Pos: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x848; // CParticleTransformInput } // Parent: CParticleFunctionInitializer - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flDistance: usize = 0x1C8; // CPerParticleFloatInput + pub const m_bIncludeRadii: usize = 0x328; // bool } // Parent: CParticleFunctionOperator // Field count: 11 @@ -2826,17 +2840,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flStartTime: usize = 0x1D4; // float32 - pub const m_flEndTime: usize = 0x1D8; // float32 - pub const m_flInterpRate: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } // Parent: CParticleFunction // Field count: 3 @@ -2844,9 +2858,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x200; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x201; // bool + pub const VisibilityInputs: usize = 0x1C0; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x208; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x209; // bool } // Parent: IParticleSystemDefinition // Field count: 65 @@ -2933,16 +2947,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_vecOutputMin: usize = 0x1CC; // Vector + pub const m_vecOutputMax: usize = 0x1D8; // Vector + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -2950,8 +2964,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x208; // float32 - pub const m_flForwardDegrees: usize = 0x20C; // float32 + pub const m_flRotateRateDegrees: usize = 0x210; // float32 + pub const m_flForwardDegrees: usize = 0x214; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -2959,12 +2973,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1B8; // Color - pub const m_flBrightnessScale: usize = 0x1BC; // float32 - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1C4; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1C8; // float32 - pub const m_flPositionDampingConstant: usize = 0x1CC; // float32 + pub const m_vColorTint: usize = 0x1C0; // Color + pub const m_flBrightnessScale: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -2972,11 +2986,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecMax: usize = 0x818; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool - pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecMax: usize = 0x840; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xEB8; // int32 + pub const m_bLocalSpace: usize = 0xEBC; // bool + pub const m_randomnessParameters: usize = 0xEC0; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionPreEmission // Field count: 2 @@ -2984,8 +2998,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_flNumberOfChildren: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_flNumberOfChildren: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 33 @@ -2993,39 +3007,39 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nControlPoint1: usize = 0x640; // int32 - pub const m_nControlPoint2: usize = 0x644; // int32 - pub const m_nControlPoint3: usize = 0x648; // int32 - pub const m_nControlPoint4: usize = 0x64C; // int32 - pub const m_vecCPOffset1: usize = 0x650; // Vector - pub const m_vecCPOffset2: usize = 0x65C; // Vector - pub const m_vecCPOffset3: usize = 0x668; // Vector - pub const m_vecCPOffset4: usize = 0x674; // Vector - pub const m_LightFiftyDist1: usize = 0x680; // float32 - pub const m_LightZeroDist1: usize = 0x684; // float32 - pub const m_LightFiftyDist2: usize = 0x688; // float32 - pub const m_LightZeroDist2: usize = 0x68C; // float32 - pub const m_LightFiftyDist3: usize = 0x690; // float32 - pub const m_LightZeroDist3: usize = 0x694; // float32 - pub const m_LightFiftyDist4: usize = 0x698; // float32 - pub const m_LightZeroDist4: usize = 0x69C; // float32 - pub const m_LightColor1: usize = 0x6A0; // Color - pub const m_LightColor2: usize = 0x6A4; // Color - pub const m_LightColor3: usize = 0x6A8; // Color - pub const m_LightColor4: usize = 0x6AC; // Color - pub const m_bLightType1: usize = 0x6B0; // bool - pub const m_bLightType2: usize = 0x6B1; // bool - pub const m_bLightType3: usize = 0x6B2; // bool - pub const m_bLightType4: usize = 0x6B3; // bool - pub const m_bLightDynamic1: usize = 0x6B4; // bool - pub const m_bLightDynamic2: usize = 0x6B5; // bool - pub const m_bLightDynamic3: usize = 0x6B6; // bool - pub const m_bLightDynamic4: usize = 0x6B7; // bool - pub const m_bUseNormal: usize = 0x6B8; // bool - pub const m_bUseHLambert: usize = 0x6B9; // bool - pub const m_bClampLowerRange: usize = 0x6BE; // bool - pub const m_bClampUpperRange: usize = 0x6BF; // bool + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPoint1: usize = 0x650; // int32 + pub const m_nControlPoint2: usize = 0x654; // int32 + pub const m_nControlPoint3: usize = 0x658; // int32 + pub const m_nControlPoint4: usize = 0x65C; // int32 + pub const m_vecCPOffset1: usize = 0x660; // Vector + pub const m_vecCPOffset2: usize = 0x66C; // Vector + pub const m_vecCPOffset3: usize = 0x678; // Vector + pub const m_vecCPOffset4: usize = 0x684; // Vector + pub const m_LightFiftyDist1: usize = 0x690; // float32 + pub const m_LightZeroDist1: usize = 0x694; // float32 + pub const m_LightFiftyDist2: usize = 0x698; // float32 + pub const m_LightZeroDist2: usize = 0x69C; // float32 + pub const m_LightFiftyDist3: usize = 0x6A0; // float32 + pub const m_LightZeroDist3: usize = 0x6A4; // float32 + pub const m_LightFiftyDist4: usize = 0x6A8; // float32 + pub const m_LightZeroDist4: usize = 0x6AC; // float32 + pub const m_LightColor1: usize = 0x6B0; // Color + pub const m_LightColor2: usize = 0x6B4; // Color + pub const m_LightColor3: usize = 0x6B8; // Color + pub const m_LightColor4: usize = 0x6BC; // Color + pub const m_bLightType1: usize = 0x6C0; // bool + pub const m_bLightType2: usize = 0x6C1; // bool + pub const m_bLightType3: usize = 0x6C2; // bool + pub const m_bLightType4: usize = 0x6C3; // bool + pub const m_bLightDynamic1: usize = 0x6C4; // bool + pub const m_bLightDynamic2: usize = 0x6C5; // bool + pub const m_bLightDynamic3: usize = 0x6C6; // bool + pub const m_bLightDynamic4: usize = 0x6C7; // bool + pub const m_bUseNormal: usize = 0x6C8; // bool + pub const m_bUseHLambert: usize = 0x6C9; // bool + pub const m_bClampLowerRange: usize = 0x6CE; // bool + pub const m_bClampUpperRange: usize = 0x6CF; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -3033,15 +3047,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x320; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x978; // float32 - pub const m_bSetVelocity: usize = 0x97C; // bool - pub const m_bLockToSurface: usize = 0x97D; // bool - pub const m_flGridSpacing: usize = 0x980; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x330; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x9A8; // float32 + pub const m_bSetVelocity: usize = 0x9AC; // bool + pub const m_bLockToSurface: usize = 0x9AD; // bool + pub const m_flGridSpacing: usize = 0x9B0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -3049,17 +3063,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x720; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x788; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7F0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7F4; // bool - pub const m_bAdditive: usize = 0x7F5; // bool - pub const m_bCapsule: usize = 0x7F6; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x748; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x7B0; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x81C; // bool + pub const m_bAdditive: usize = 0x81D; // bool + pub const m_bCapsule: usize = 0x81E; // bool } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3067,19 +3081,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x470; // char[128] - pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x504; // bool - pub const m_bSetNormal: usize = 0x505; // bool - pub const m_bSetPXYZOnly: usize = 0x506; // bool - pub const m_bTraceAlongNormal: usize = 0x507; // bool - pub const m_bOffsetonColOnly: usize = 0x508; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 - pub const m_nPreserveOffsetCP: usize = 0x510; // int32 - pub const m_nIgnoreCP: usize = 0x514; // int32 + pub const m_flOffset: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x328; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x488; // char[128] + pub const m_nTraceSet: usize = 0x508; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x518; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x51C; // bool + pub const m_bSetNormal: usize = 0x51D; // bool + pub const m_bSetPXYZOnly: usize = 0x51E; // bool + pub const m_bTraceAlongNormal: usize = 0x51F; // bool + pub const m_bOffsetonColOnly: usize = 0x520; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x524; // float32 + pub const m_nPreserveOffsetCP: usize = 0x528; // int32 + pub const m_nIgnoreCP: usize = 0x52C; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3087,10 +3101,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flMin: usize = 0x1C8; // float32 + pub const m_flMax: usize = 0x1CC; // float32 + pub const m_flExponent: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -3098,9 +3112,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x208; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x360; // CStrongHandle - pub const m_nPriority: usize = 0x368; // ParticlePostProcessPriorityGroup_t + pub const m_flPostProcessStrength: usize = 0x210; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x370; // CStrongHandle + pub const m_nPriority: usize = 0x378; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Field count: 27 @@ -3108,33 +3122,33 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_vecCpOffset: usize = 0x1BC; // Vector - pub const m_nCollisionMode: usize = 0x1C8; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1CC; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1D0; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1D4; // char[128] - pub const m_bWorldOnly: usize = 0x254; // bool - pub const m_bBrushOnly: usize = 0x255; // bool - pub const m_bIncludeWater: usize = 0x256; // bool - pub const m_nIgnoreCP: usize = 0x258; // int32 - pub const m_flCpMovementTolerance: usize = 0x25C; // float32 - pub const m_flRetestRate: usize = 0x260; // float32 - pub const m_flTraceTolerance: usize = 0x264; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x268; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x26C; // float32 - pub const m_flRadiusScale: usize = 0x270; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3C8; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x520; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x678; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7D0; // bool - pub const m_bKillonContact: usize = 0x7D1; // bool - pub const m_flMinSpeed: usize = 0x7D4; // float32 - pub const m_bSetNormal: usize = 0x7D8; // bool - pub const m_nStickOnCollisionField: usize = 0x7DC; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7E0; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x938; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x93C; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_vecCpOffset: usize = 0x1C4; // Vector + pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1DC; // char[128] + pub const m_bWorldOnly: usize = 0x25C; // bool + pub const m_bBrushOnly: usize = 0x25D; // bool + pub const m_bIncludeWater: usize = 0x25E; // bool + pub const m_nIgnoreCP: usize = 0x260; // int32 + pub const m_flCpMovementTolerance: usize = 0x264; // float32 + pub const m_flRetestRate: usize = 0x268; // float32 + pub const m_flTraceTolerance: usize = 0x26C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 + pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3D8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x538; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x698; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7F8; // bool + pub const m_bKillonContact: usize = 0x7F9; // bool + pub const m_flMinSpeed: usize = 0x7FC; // float32 + pub const m_bSetNormal: usize = 0x800; // bool + pub const m_nStickOnCollisionField: usize = 0x804; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x808; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x968; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x96C; // ParticleAttributeIndex_t } // Parent: CParticleVecInput // Field count: 0 @@ -3150,14 +3164,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x208; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x360; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nVertexCountKb: usize = 0x610; // uint32 - pub const m_nIndexCountKb: usize = 0x614; // uint32 - pub const m_nScaleCP: usize = 0x618; // int32 - pub const m_MaterialVars: usize = 0x620; // CUtlVector - pub const m_hMaterial: usize = 0x650; // CStrongHandle + pub const m_cubeWidth: usize = 0x210; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x370; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4D0; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x630; // uint32 + pub const m_nIndexCountKb: usize = 0x634; // uint32 + pub const m_nScaleCP: usize = 0x638; // int32 + pub const m_MaterialVars: usize = 0x640; // CUtlVector + pub const m_hMaterial: usize = 0x670; // CStrongHandle } // Parent: CParticleFunctionOperator // Field count: 13 @@ -3165,19 +3179,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_FrequencyMin: usize = 0x1C0; // float32 - pub const m_FrequencyMax: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1CC; // bool - pub const m_bProportionalOp: usize = 0x1CD; // bool - pub const m_flStartTime_min: usize = 0x1D0; // float32 - pub const m_flStartTime_max: usize = 0x1D4; // float32 - pub const m_flEndTime_min: usize = 0x1D8; // float32 - pub const m_flEndTime_max: usize = 0x1DC; // float32 - pub const m_flOscMult: usize = 0x1E0; // float32 - pub const m_flOscAdd: usize = 0x1E4; // float32 + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_FrequencyMin: usize = 0x1C8; // float32 + pub const m_FrequencyMax: usize = 0x1CC; // float32 + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1D4; // bool + pub const m_bProportionalOp: usize = 0x1D5; // bool + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_flOscMult: usize = 0x1E8; // float32 + pub const m_flOscAdd: usize = 0x1EC; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3185,10 +3199,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1B8; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1BC; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C0; // float32 - pub const m_flFadeBias: usize = 0x1C4; // float32 + pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 + pub const m_flFadeBias: usize = 0x1CC; // float32 pub const m_bProportional: usize = 0x200; // bool pub const m_bEaseInAndOut: usize = 0x201; // bool } @@ -3198,11 +3212,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 - pub const m_bShuffle: usize = 0x1C8; // bool - pub const m_bLinear: usize = 0x1C9; // bool - pub const m_WeightedList: usize = 0x1D0; // CUtlVector + pub const m_nSequenceMin: usize = 0x1C8; // int32 + pub const m_nSequenceMax: usize = 0x1CC; // int32 + pub const m_bShuffle: usize = 0x1D0; // bool + pub const m_bLinear: usize = 0x1D1; // bool + pub const m_WeightedList: usize = 0x1D8; // CUtlVector } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3210,9 +3224,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bEaseOut: usize = 0x1F4; // bool } @@ -3222,9 +3236,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1C8; // int32 + pub const m_flDistance: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x330; // bool } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -3232,8 +3246,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x310; // CPerParticleFloatInput + pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3241,11 +3255,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool - pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_nWeightUpdateCP: usize = 0x1D0; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1D4; // bool + pub const m_vecScale: usize = 0x1D8; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3253,12 +3267,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B8; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE70; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE74; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE78; // bool + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x840; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xEB8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xEBC; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xEC0; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3266,12 +3280,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C0; // Vector - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1D4; // Vector - pub const m_vOffsetMax: usize = 0x1E0; // Vector - pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters + pub const m_vecScale: usize = 0x1C8; // Vector + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1DC; // Vector + pub const m_vOffsetMax: usize = 0x1E8; // Vector + pub const m_randomnessParameters: usize = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3279,11 +3293,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3291,10 +3305,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x220; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x224; // float32 - pub const m_flSpinStrength: usize = 0x228; // float32 + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x22C; // float32 + pub const m_flSpinStrength: usize = 0x230; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -3302,13 +3316,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x210; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x230; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x238; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x218; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x230; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x238; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x240; // CStrongHandle } // Parent: CParticleFunctionForce // Field count: 2 @@ -3316,8 +3330,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1C8; // Vector - pub const m_MaxForce: usize = 0x1D4; // Vector + pub const m_MinForce: usize = 0x1D0; // Vector + pub const m_MaxForce: usize = 0x1DC; // Vector } // Parent: CParticleFunctionOperator // Field count: 7 @@ -3325,13 +3339,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1BC; // int32 - pub const m_nInputMax: usize = 0x1C0; // int32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_bBackwards: usize = 0x1CC; // bool - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bBackwards: usize = 0x1D4; // bool + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: None // Field count: 16 @@ -3362,9 +3376,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nScaleCP: usize = 0x1CC; // int32 - pub const m_vecAccel: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nScaleCP: usize = 0x1D4; // int32 + pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3372,11 +3386,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bBoundBox: usize = 0x1BC; // bool - pub const m_bCullOutside: usize = 0x1BD; // bool - pub const m_bUseBones: usize = 0x1BE; // bool - pub const m_HitboxSetName: usize = 0x1BF; // char[128] + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3384,10 +3398,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x318; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x324; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -3395,19 +3409,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1C4; // Vector - pub const m_vInputMax: usize = 0x1D0; // Vector - pub const m_vOutputMin: usize = 0x1DC; // Vector - pub const m_vOutputMax: usize = 0x1E8; // Vector - pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2C8; // float32 - pub const m_flEndTime: usize = 0x2CC; // float32 - pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2D4; // bool - pub const m_bAccelerate: usize = 0x2D5; // bool - pub const m_flRemapBias: usize = 0x2D8; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1CC; // Vector + pub const m_vInputMax: usize = 0x1D8; // Vector + pub const m_vOutputMin: usize = 0x1E4; // Vector + pub const m_vOutputMax: usize = 0x1F0; // Vector + pub const m_TransformInput: usize = 0x200; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x268; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2D0; // float32 + pub const m_flEndTime: usize = 0x2D4; // float32 + pub const m_nSetMethod: usize = 0x2D8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2DC; // bool + pub const m_bAccelerate: usize = 0x2DD; // bool + pub const m_flRemapBias: usize = 0x2E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -3415,9 +3429,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1B8; // Vector - pub const m_vTint_0: usize = 0x1C4; // Vector - pub const m_vTint_1: usize = 0x1D0; // Vector + pub const m_vLightingDir: usize = 0x1C0; // Vector + pub const m_vTint_0: usize = 0x1CC; // Vector + pub const m_vTint_1: usize = 0x1D8; // Vector } // Parent: C_OP_RemapDistanceToLineSegmentBase // Field count: 3 @@ -3425,9 +3439,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1D4; // float32 - pub const m_flMaxOutputValue: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1DC; // float32 + pub const m_flMaxOutputValue: usize = 0x1E0; // float32 } // Parent: CParticleFloatInput // Field count: 0 @@ -3443,9 +3457,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 12 @@ -3453,18 +3467,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nAttributeToRead: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_bReverse: usize = 0x1C9; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x480; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5D8; // bool - pub const m_bPrev: usize = 0x5D9; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x498; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5F8; // bool + pub const m_bPrev: usize = 0x5F9; // bool } // Parent: CParticleFunctionPreEmission // Field count: 15 @@ -3472,21 +3486,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1C0; // int32 - pub const m_nEndCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_nOutputCPField: usize = 0x1CC; // int32 - pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_flMaxTraceLength: usize = 0x1E4; // float32 - pub const m_flLOSScale: usize = 0x1E8; // float32 - pub const m_bLOS: usize = 0x1EC; // bool - pub const m_CollisionGroupName: usize = 0x1ED; // char[128] - pub const m_nTraceSet: usize = 0x270; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x274; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1C8; // int32 + pub const m_nEndCP: usize = 0x1CC; // int32 + pub const m_nOutputCP: usize = 0x1D0; // int32 + pub const m_nOutputCPField: usize = 0x1D4; // int32 + pub const m_bSetOnce: usize = 0x1D8; // bool + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flMaxTraceLength: usize = 0x1EC; // float32 + pub const m_flLOSScale: usize = 0x1F0; // float32 + pub const m_bLOS: usize = 0x1F4; // bool + pub const m_CollisionGroupName: usize = 0x1F5; // char[128] + pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x27C; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3494,10 +3508,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHand: usize = 0x1C4; // int32 - pub const m_vecCP1Pos: usize = 0x1C8; // Vector - pub const m_bOrientToHand: usize = 0x1D4; // bool + pub const m_nCP1: usize = 0x1C8; // int32 + pub const m_nHand: usize = 0x1CC; // int32 + pub const m_vecCP1Pos: usize = 0x1D0; // Vector + pub const m_bOrientToHand: usize = 0x1DC; // bool } // Parent: CParticleFunctionConstraint // Field count: 8 @@ -3505,10 +3519,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance0: usize = 0x1BC; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C0; // float32 - pub const m_flMaxDistance1: usize = 0x1C4; // float32 + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance0: usize = 0x1C4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 + pub const m_flMaxDistance1: usize = 0x1CC; // float32 pub const m_PathParameters: usize = 0x1D0; // CPathParameters pub const m_flTravelTime: usize = 0x210; // float32 pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t @@ -3520,10 +3534,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1B8; // int32 - pub const m_vecPointOffset: usize = 0x1BC; // Vector - pub const m_flDistance: usize = 0x1C8; // float32 - pub const m_bCullInside: usize = 0x1CC; // bool + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_vecPointOffset: usize = 0x1C4; // Vector + pub const m_flDistance: usize = 0x1D0; // float32 + pub const m_bCullInside: usize = 0x1D4; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -3531,14 +3545,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x720; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x878; // CParticleCollectionFloatInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x488; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x748; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x8A8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -3546,7 +3560,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_fMaxDistance: usize = 0x1C8; // float32 pub const m_PathParams: usize = 0x1D0; // CPathParameters pub const m_bUseRandomCPs: usize = 0x210; // bool pub const m_vEndOffset: usize = 0x214; // Vector @@ -3558,13 +3572,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1B8; // char[128] - pub const m_AttachmentName: usize = 0x238; // char[128] - pub const m_nFirstControlPoint: usize = 0x2B8; // int32 - pub const m_nNumControlPoints: usize = 0x2BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C0; // int32 - pub const m_bSkin: usize = 0x2C4; // bool - pub const m_bAttachment: usize = 0x2C5; // bool + pub const m_HitboxSetName: usize = 0x1C0; // char[128] + pub const m_AttachmentName: usize = 0x240; // char[128] + pub const m_nFirstControlPoint: usize = 0x2C0; // int32 + pub const m_nNumControlPoints: usize = 0x2C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 + pub const m_bSkin: usize = 0x2CC; // bool + pub const m_bAttachment: usize = 0x2CD; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -3572,12 +3586,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1B8; // Color - pub const m_ColorFadeMax: usize = 0x1D4; // Color - pub const m_flFadeStartTime: usize = 0x1E4; // float32 - pub const m_flFadeEndTime: usize = 0x1E8; // float32 - pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1F0; // bool + pub const m_ColorFadeMin: usize = 0x1C0; // Color + pub const m_ColorFadeMax: usize = 0x1DC; // Color + pub const m_flFadeStartTime: usize = 0x1EC; // float32 + pub const m_flFadeEndTime: usize = 0x1F0; // float32 + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F8; // bool } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -3592,13 +3606,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x210; // float32 - pub const m_nAnimationType: usize = 0x214; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0x218; // bool - pub const m_flMinSize: usize = 0x21C; // float32 - pub const m_flMaxSize: usize = 0x220; // float32 - pub const m_flStartFadeSize: usize = 0x224; // float32 - pub const m_flEndFadeSize: usize = 0x228; // float32 + pub const m_flAnimationRate: usize = 0x218; // float32 + pub const m_nAnimationType: usize = 0x21C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x220; // bool + pub const m_flMinSize: usize = 0x224; // float32 + pub const m_flMaxSize: usize = 0x228; // float32 + pub const m_flStartFadeSize: usize = 0x22C; // float32 + pub const m_flEndFadeSize: usize = 0x230; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3606,7 +3620,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3623,13 +3637,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1D8; // Color - pub const m_ColorMax: usize = 0x1DC; // Color - pub const m_TintMin: usize = 0x1E0; // Color - pub const m_TintMax: usize = 0x1E4; // Color - pub const m_flTintPerc: usize = 0x1E8; // float32 - pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F0; // float32 + pub const m_ColorMin: usize = 0x1E0; // Color + pub const m_ColorMax: usize = 0x1E4; // Color + pub const m_TintMin: usize = 0x1E8; // Color + pub const m_TintMax: usize = 0x1EC; // Color + pub const m_flTintPerc: usize = 0x1F0; // float32 + pub const m_nTintBlendMode: usize = 0x1F4; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1F8; // float32 } // Parent: CParticleFunctionRenderer // Field count: 1 @@ -3637,7 +3651,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x208; // CStrongHandle + pub const m_hMaterial: usize = 0x210; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3645,12 +3659,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x330; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5F0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5F4; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -3658,16 +3672,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x9D0; // int32 - pub const m_bLocalSpace: usize = 0x9D4; // bool - pub const m_bCenter: usize = 0x9D5; // bool - pub const m_bHollow: usize = 0x9D6; // bool + pub const m_nXCount: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x488; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x748; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x8A8; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0xA08; // int32 + pub const m_bLocalSpace: usize = 0xA0C; // bool + pub const m_bCenter: usize = 0xA0D; // bool + pub const m_bHollow: usize = 0xA0E; // bool } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -3675,19 +3689,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecRateMin: usize = 0x1C4; // Vector - pub const m_vecRateMax: usize = 0x1D0; // Vector + pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 + pub const m_vecRateMin: usize = 0x1CC; // Vector + pub const m_vecRateMax: usize = 0x1D8; // Vector } // Parent: CParticleFunctionOperator - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1B8; // float32 - pub const m_flSpdScale: usize = 0x1BC; // float32 - pub const m_nCPBroadcast: usize = 0x1C0; // int32 + pub const m_flDirScale: usize = 0x1C0; // float32 + pub const m_flSpdScale: usize = 0x1C4; // float32 + pub const m_flNeighborDistance: usize = 0x1C8; // float32 + pub const m_flFacingStrength: usize = 0x1CC; // float32 + pub const m_bUseAABB: usize = 0x1D0; // bool + pub const m_nCPBroadcast: usize = 0x1D4; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -3695,9 +3712,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_flMin: usize = 0x1C8; // float32 + pub const m_flMax: usize = 0x1CC; // float32 + pub const m_flExponent: usize = 0x1D0; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -3705,20 +3722,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C0; // bool - pub const m_bForceZ: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_nHeightCP: usize = 0x1C8; // int32 - pub const m_bUseWaterHeight: usize = 0x1CC; // bool - pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xFDC; // bool - pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool - pub const m_HitboxSetName: usize = 0xFDE; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput + pub const m_bUseBones: usize = 0x1C8; // bool + pub const m_bForceZ: usize = 0x1C9; // bool + pub const m_nControlPointNumber: usize = 0x1CC; // int32 + pub const m_nHeightCP: usize = 0x1D0; // int32 + pub const m_bUseWaterHeight: usize = 0x1D4; // bool + pub const m_flDesiredHeight: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x338; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x9B0; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0x1028; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0x102C; // bool + pub const m_bPreferMovingBoxes: usize = 0x102D; // bool + pub const m_HitboxSetName: usize = 0x102E; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x10B0; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x1210; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3736,12 +3753,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1B8; // float32 - pub const m_flDurationMax: usize = 0x1BC; // float32 - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nCPField: usize = 0x1C4; // int32 - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_bOnlyChildren: usize = 0x1CC; // bool + pub const m_flDurationMin: usize = 0x1C0; // float32 + pub const m_flDurationMax: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_bOnlyChildren: usize = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 0 @@ -3756,13 +3773,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flRadiusScale: usize = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -3771,12 +3788,12 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x470; // bool - pub const m_bCPPairs: usize = 0x471; // bool - pub const m_bSaveOffset: usize = 0x472; // bool - pub const m_PathParams: usize = 0x480; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x328; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x488; // bool + pub const m_bCPPairs: usize = 0x489; // bool + pub const m_bSaveOffset: usize = 0x48A; // bool + pub const m_PathParams: usize = 0x490; // CPathParameters } // Parent: None // Field count: 2 @@ -3793,12 +3810,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x22C; // float32 - pub const m_flOffsetRot: usize = 0x230; // float32 - pub const m_vecOffsetAxis: usize = 0x234; // Vector - pub const m_bNormalize: usize = 0x240; // bool + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x234; // float32 + pub const m_flOffsetRot: usize = 0x238; // float32 + pub const m_vecOffsetAxis: usize = 0x23C; // Vector + pub const m_bNormalize: usize = 0x248; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3807,9 +3824,9 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1B8; // float32 - pub const m_flFadeEnd: usize = 0x1BC; // float32 - pub const m_bCPPairs: usize = 0x1C0; // bool + pub const m_flFadeStart: usize = 0x1C0; // float32 + pub const m_flFadeEnd: usize = 0x1C4; // float32 + pub const m_bCPPairs: usize = 0x1C8; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionOperator @@ -3818,7 +3835,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -3826,10 +3843,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // Vector - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x230; // Vector + pub const m_bUseQuat: usize = 0x23C; // bool + pub const m_bWriteNormal: usize = 0x23D; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3837,10 +3854,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1B8; // float32 - pub const m_flCullStart: usize = 0x1BC; // float32 - pub const m_flCullEnd: usize = 0x1C0; // float32 - pub const m_flCullExp: usize = 0x1C4; // float32 + pub const m_flCullPerc: usize = 0x1C0; // float32 + pub const m_flCullStart: usize = 0x1C4; // float32 + pub const m_flCullEnd: usize = 0x1C8; // float32 + pub const m_flCullExp: usize = 0x1CC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -3848,7 +3865,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; // float32 + pub const m_flPercent: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3856,7 +3873,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -3873,11 +3890,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_DistanceCheck: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionRenderer // Field count: 2 @@ -3885,8 +3902,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x208; // Color - pub const m_DefaultText: usize = 0x210; // CUtlString + pub const m_OutlineColor: usize = 0x210; // Color + pub const m_DefaultText: usize = 0x218; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3894,11 +3911,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x320; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x478; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x328; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x330; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x490; // CParticleCollectionVecInput } // Parent: CGeneralRandomRotation // Field count: 0 @@ -3913,9 +3930,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1BC; // Vector - pub const m_flLerpTime: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // Vector + pub const m_flLerpTime: usize = 0x1D0; // float32 } // Parent: CParticleFunctionOperator // Field count: 1 @@ -3923,7 +3940,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1B8; // float32 + pub const m_flMinVelocity: usize = 0x1C0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -3931,12 +3948,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1C0; // int32 - pub const m_nOutputCP: usize = 0x1C4; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x320; // bool - pub const m_bAvoidSingularity: usize = 0x321; // bool - pub const m_bPointAway: usize = 0x322; // bool + pub const m_nInputCP: usize = 0x1C8; // int32 + pub const m_nOutputCP: usize = 0x1CC; // int32 + pub const m_flInterpolation: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x330; // bool + pub const m_bAvoidSingularity: usize = 0x331; // bool + pub const m_bPointAway: usize = 0x332; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -3944,11 +3961,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C0; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D8; // bool - pub const m_bClosedLoop: usize = 0x1D9; // bool - pub const m_nNumPointsAlongPath: usize = 0x1DC; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 } // Parent: CParticleFunctionOperator // Field count: 17 @@ -3956,23 +3973,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x310; // float32 - pub const m_flTolerance: usize = 0x314; // float32 - pub const m_flTraceOffset: usize = 0x318; // float32 - pub const m_flLerpRate: usize = 0x31C; // float32 - pub const m_CollisionGroupName: usize = 0x320; // char[128] - pub const m_nTraceSet: usize = 0x3A0; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3A4; // int32 - pub const m_nRefCP2: usize = 0x3A8; // int32 - pub const m_nLerpCP: usize = 0x3AC; // int32 - pub const m_nTraceMissBehavior: usize = 0x3B8; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3BC; // bool - pub const m_bIncludeWater: usize = 0x3BD; // bool - pub const m_bSetNormal: usize = 0x3C0; // bool - pub const m_bScaleOffset: usize = 0x3C1; // bool - pub const m_nPreserveOffsetCP: usize = 0x3C4; // int32 - pub const m_nIgnoreCP: usize = 0x3C8; // int32 + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x320; // float32 + pub const m_flTolerance: usize = 0x324; // float32 + pub const m_flTraceOffset: usize = 0x328; // float32 + pub const m_flLerpRate: usize = 0x32C; // float32 + pub const m_CollisionGroupName: usize = 0x330; // char[128] + pub const m_nTraceSet: usize = 0x3B0; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3B4; // int32 + pub const m_nRefCP2: usize = 0x3B8; // int32 + pub const m_nLerpCP: usize = 0x3BC; // int32 + pub const m_nTraceMissBehavior: usize = 0x3C8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3CC; // bool + pub const m_bIncludeWater: usize = 0x3CD; // bool + pub const m_bSetNormal: usize = 0x3D0; // bool + pub const m_bScaleOffset: usize = 0x3D1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3D4; // int32 + pub const m_nIgnoreCP: usize = 0x3D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -3980,8 +3997,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1B8; // int32 - pub const m_nOutputControlPoint: usize = 0x1BC; // int32 + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -3989,10 +4006,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1B8; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x810; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE68; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE6C; // bool + pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x838; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xEB0; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xEB4; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4000,10 +4017,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x220; // Vector - pub const m_bUseQuat: usize = 0x22C; // bool - pub const m_bWriteNormal: usize = 0x22D; // bool + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // Vector + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool } // Parent: CGeneralRandomRotation // Field count: 0 @@ -4019,11 +4036,11 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_bRandomDistribution: usize = 0x1C4; // bool - pub const m_nMissingParentBehavior: usize = 0x1C8; // MissingParentInheritBehavior_t + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4031,8 +4048,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_nSequenceMin: usize = 0x1C8; // int32 + pub const m_nSequenceMax: usize = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4040,10 +4057,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x314; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x318; // CParticleCollectionFloatInput + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x324; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x328; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4061,10 +4078,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_nHeadLocationMin: usize = 0x1C4; // int32 - pub const m_nHeadLocationMax: usize = 0x1C8; // int32 - pub const m_flResetRate: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1C8; // int32 + pub const m_nHeadLocationMin: usize = 0x1CC; // int32 + pub const m_nHeadLocationMax: usize = 0x1D0; // int32 + pub const m_flResetRate: usize = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4072,9 +4089,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C0; // int32 + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -4082,14 +4099,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C0; // bool - pub const m_bAbsValInv: usize = 0x1C1; // bool - pub const m_flOffset: usize = 0x1C4; // float32 - pub const m_flAgeMin: usize = 0x1C8; // float32 - pub const m_flAgeMax: usize = 0x1CC; // float32 - pub const m_flNoiseScale: usize = 0x1D0; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 - pub const m_vecOffsetLoc: usize = 0x1D8; // Vector + pub const m_bAbsVal: usize = 0x1C8; // bool + pub const m_bAbsValInv: usize = 0x1C9; // bool + pub const m_flOffset: usize = 0x1CC; // float32 + pub const m_flAgeMin: usize = 0x1D0; // float32 + pub const m_flAgeMax: usize = 0x1D4; // float32 + pub const m_flNoiseScale: usize = 0x1D8; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1DC; // float32 + pub const m_vecOffsetLoc: usize = 0x1E0; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4097,9 +4114,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4107,12 +4124,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1C4; // float32 - pub const m_flDegreesMin: usize = 0x1C8; // float32 - pub const m_flDegreesMax: usize = 0x1CC; // float32 - pub const m_flRotationRandExponent: usize = 0x1D0; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1CC; // float32 + pub const m_flDegreesMin: usize = 0x1D0; // float32 + pub const m_flDegreesMax: usize = 0x1D4; // float32 + pub const m_flRotationRandExponent: usize = 0x1D8; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4120,15 +4137,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x818; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE70; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xFC8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1120; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1278; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x13D4; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x840; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xEB8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x1018; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1178; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x12D8; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x1438; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x143C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4136,9 +4153,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flRange: usize = 0x1BC; // float32 - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flRange: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C8; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -4146,17 +4163,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1B8; // Vector - pub const m_nFieldInput1: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1C8; // float32 - pub const m_nFieldInput2: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D0; // float32 - pub const m_nControlPointInput1: usize = 0x1D4; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1E8; // float32 - pub const m_nControlPointInput2: usize = 0x1EC; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x200; // float32 - pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x208; // Vector + pub const m_vStartValue: usize = 0x1C0; // Vector + pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1D0; // float32 + pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D8; // float32 + pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1F0; // float32 + pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x208; // float32 + pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x210; // Vector } // Parent: CParticleInput // Field count: 8 @@ -4181,21 +4198,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x280; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x284; // float32 - pub const m_flJumpThreshold: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bRigid: usize = 0x310; // bool - pub const m_bUseBones: usize = 0x311; // bool - pub const m_nFieldOutput: usize = 0x314; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x31C; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x320; // bool - pub const m_vecRotation: usize = 0x328; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x980; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 + pub const m_flJumpThreshold: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bRigid: usize = 0x318; // bool + pub const m_bUseBones: usize = 0x319; // bool + pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x328; // bool + pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x9A8; // CPerParticleFloatInput } // Parent: C_OP_RemapNamedModelElementOnceTimed // Field count: 0 @@ -4210,9 +4227,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1B8; // Vector - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_bRadiusScale: usize = 0x1C8; // bool + pub const m_vecOffset: usize = 0x1C0; // Vector + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_bRadiusScale: usize = 0x1D0; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4220,11 +4237,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x810; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x814; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x818; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x970; // bool + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x838; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x83C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x840; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x9A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4232,11 +4249,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; // float32 - pub const m_flIncrement: usize = 0x1C4; // float32 - pub const m_bRandomDistribution: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSubFrame: usize = 0x1D0; // bool + pub const m_flVelocityScale: usize = 0x1C8; // float32 + pub const m_flIncrement: usize = 0x1CC; // float32 + pub const m_bRandomDistribution: usize = 0x1D0; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_bSubFrame: usize = 0x1D8; // bool } // Parent: None // Field count: 0 @@ -4255,25 +4272,27 @@ pub mod cs2_dumper { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionRenderer - // Field count: 14 + // Field count: 16 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x208; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x86C; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x870; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9C8; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB20; // bool - pub const m_flLuminaireRadius: usize = 0xB28; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC80; // CPerParticleFloatInput - pub const m_flRange: usize = 0xDD8; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xF30; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1088; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x11E0; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x11E8; // bool + pub const m_nLightType: usize = 0x210; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x218; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x890; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x894; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x898; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9F8; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB58; // bool + pub const m_bFog: usize = 0xB59; // bool + pub const m_flFogScale: usize = 0xB60; // CPerParticleFloatInput + pub const m_flLuminaireRadius: usize = 0xCC0; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xE20; // CPerParticleFloatInput + pub const m_flRange: usize = 0xF80; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0x10E0; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1240; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x13A0; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x13A8; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -4281,11 +4300,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1B8; // int32 - pub const m_nSecondControlPoint: usize = 0x1BC; // int32 - pub const m_bUseRadius: usize = 0x1C0; // bool - pub const m_flRadiusScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x320; // CParticleCollectionFloatInput + pub const m_nFirstControlPoint: usize = 0x1C0; // int32 + pub const m_nSecondControlPoint: usize = 0x1C4; // int32 + pub const m_bUseRadius: usize = 0x1C8; // bool + pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x330; // CParticleCollectionFloatInput } // Parent: CParticleFloatInput // Field count: 0 @@ -4308,25 +4327,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bRigid: usize = 0x1D0; // bool - pub const m_bSetNormal: usize = 0x1D1; // bool - pub const m_bIgnoreDt: usize = 0x1D2; // bool - pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 - pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x338; // float32 - pub const m_nFullLoopIncrement: usize = 0x33C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x340; // int32 - pub const m_flBoneVelocity: usize = 0x344; // float32 - pub const m_flBoneVelocityMax: usize = 0x348; // float32 - pub const m_bCopyColor: usize = 0x34C; // bool - pub const m_bCopyAlpha: usize = 0x34D; // bool - pub const m_bSetRadius: usize = 0x34E; // bool + pub const m_nSnapshotControlPointNumber: usize = 0x1C8; // int32 + pub const m_nControlPointNumber: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_bRigid: usize = 0x1D8; // bool + pub const m_bSetNormal: usize = 0x1D9; // bool + pub const m_bIgnoreDt: usize = 0x1DA; // bool + pub const m_flMinNormalVelocity: usize = 0x1DC; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1E0; // float32 + pub const m_nIndexType: usize = 0x1E4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1E8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x348; // float32 + pub const m_nFullLoopIncrement: usize = 0x34C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x350; // int32 + pub const m_flBoneVelocity: usize = 0x354; // float32 + pub const m_flBoneVelocityMax: usize = 0x358; // float32 + pub const m_bCopyColor: usize = 0x35C; // bool + pub const m_bCopyAlpha: usize = 0x35D; // bool + pub const m_bSetRadius: usize = 0x35E; // bool } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4334,10 +4353,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1B8; // int32 - pub const m_nLatencyCP: usize = 0x1BC; // int32 - pub const m_nLatencyCPField: usize = 0x1C0; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1C4; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 + pub const m_nLatencyCP: usize = 0x1C4; // int32 + pub const m_nLatencyCPField: usize = 0x1C8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 2 @@ -4345,8 +4364,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x310; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4354,12 +4373,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_fl4NoiseScale: usize = 0x1C4; // float32 - pub const m_bAdditive: usize = 0x1C8; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1CC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_fl4NoiseScale: usize = 0x1CC; // float32 + pub const m_bAdditive: usize = 0x1D0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4367,12 +4386,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1B8; // float32 - pub const m_flEndFadeInTime: usize = 0x1BC; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 - pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 - pub const m_flStartAlpha: usize = 0x1C8; // float32 - pub const m_flEndAlpha: usize = 0x1CC; // float32 + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4380,9 +4399,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x310; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x468; // CPerParticleFloatInput + pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x320; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x480; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4392,8 +4411,8 @@ pub mod cs2_dumper { pub mod CParticleMassCalculationParameters { pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput - pub const m_flNominalRadius: usize = 0x160; // CPerParticleFloatInput - pub const m_flScale: usize = 0x2B8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x168; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2C8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 8 @@ -4401,14 +4420,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -4416,7 +4435,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1B8; // float32 + pub const m_flMinAlpha: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 2 @@ -4424,8 +4443,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4433,11 +4452,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x820; // bool - pub const m_bWritePreviousPosition: usize = 0x821; // bool + pub const m_InputValue: usize = 0x1C8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x840; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x844; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x848; // bool + pub const m_bWritePreviousPosition: usize = 0x849; // bool } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4445,16 +4464,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_bEvenDistribution: usize = 0x1C8; // bool - pub const m_nDesiredHitbox: usize = 0x1CC; // int32 - pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x828; // Vector - pub const m_bMaintainHitbox: usize = 0x834; // bool - pub const m_bUseBones: usize = 0x835; // bool - pub const m_HitboxSetName: usize = 0x836; // char[128] - pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nForceInModel: usize = 0x1CC; // int32 + pub const m_bEvenDistribution: usize = 0x1D0; // bool + pub const m_nDesiredHitbox: usize = 0x1D4; // int32 + pub const m_vecHitBoxScale: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x850; // Vector + pub const m_bMaintainHitbox: usize = 0x85C; // bool + pub const m_bUseBones: usize = 0x85D; // bool + pub const m_HitboxSetName: usize = 0x85E; // char[128] + pub const m_flShellSize: usize = 0x8E0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4462,12 +4481,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1BC; // int32 - pub const m_bSetNormal: usize = 0x1C0; // bool - pub const m_bSetRadius: usize = 0x1C1; // bool - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x320; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4475,10 +4494,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x318; // float32 - pub const m_flEndTime: usize = 0x31C; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x328; // float32 + pub const m_flEndTime: usize = 0x32C; // float32 } // Parent: CParticleFunctionInitializer // Field count: 13 @@ -4486,19 +4505,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x244; // Vector - pub const m_vecOutputMax: usize = 0x250; // Vector - pub const m_nControlPointNumber: usize = 0x25C; // int32 - pub const m_bPerParticle: usize = 0x260; // bool - pub const m_bTranslate: usize = 0x261; // bool - pub const m_bProportional: usize = 0x262; // bool - pub const m_flTraceLength: usize = 0x264; // float32 - pub const m_bPerParticleTR: usize = 0x268; // bool - pub const m_bInherit: usize = 0x269; // bool - pub const m_nChildCP: usize = 0x26C; // int32 - pub const m_nChildGroupID: usize = 0x270; // int32 + pub const m_CollisionGroupName: usize = 0x1C8; // char[128] + pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x24C; // Vector + pub const m_vecOutputMax: usize = 0x258; // Vector + pub const m_nControlPointNumber: usize = 0x264; // int32 + pub const m_bPerParticle: usize = 0x268; // bool + pub const m_bTranslate: usize = 0x269; // bool + pub const m_bProportional: usize = 0x26A; // bool + pub const m_flTraceLength: usize = 0x26C; // float32 + pub const m_bPerParticleTR: usize = 0x270; // bool + pub const m_bInherit: usize = 0x271; // bool + pub const m_nChildCP: usize = 0x274; // int32 + pub const m_nChildGroupID: usize = 0x278; // int32 } // Parent: CParticleFunctionOperator // Field count: 3 @@ -4506,9 +4525,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x318; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x328; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -4516,9 +4535,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_bOrientToHMD: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1C8; // int32 + pub const m_vecCP1Pos: usize = 0x1CC; // Vector + pub const m_bOrientToHMD: usize = 0x1D8; // bool } // Parent: CParticleFunctionOperator // Field count: 9 @@ -4526,15 +4545,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bSetPreviousParticle: usize = 0x1D5; // bool + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bSetPreviousParticle: usize = 0x1DD; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -4542,12 +4561,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x820; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFD0; // int32 - pub const m_nOutVectorField: usize = 0xFD4; // int32 + pub const m_nExpression: usize = 0x1C8; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x848; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xEC0; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x1020; // int32 + pub const m_nOutVectorField: usize = 0x1024; // int32 } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4555,16 +4574,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2A4; // bool - pub const m_bRadialCheck: usize = 0x2A5; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -4572,9 +4591,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool + pub const m_nControlPoint: usize = 0x1C8; // int32 + pub const m_flDistance: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x330; // bool } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -4597,16 +4616,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x488; // int32 - pub const m_bLocalSpaceAngles: usize = 0x48C; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nAttributeToRead: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1D4; // int32 + pub const m_bRandom: usize = 0x1D8; // bool + pub const m_bReverse: usize = 0x1D9; // bool + pub const m_nSnapShotIncrement: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x340; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x4A0; // int32 + pub const m_bLocalSpaceAngles: usize = 0x4A4; // bool } // Parent: CParticleFunctionRenderer // Field count: 22 @@ -4614,28 +4633,28 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x208; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x360; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB10; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xB18; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB20; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC80; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF30; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1088; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x11E0; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x1338; // bool - pub const m_flCapRoundness: usize = 0x133C; // float32 - pub const m_flCapOffsetAmount: usize = 0x1340; // float32 - pub const m_flTessScale: usize = 0x1344; // float32 - pub const m_nMinTesselation: usize = 0x1348; // int32 - pub const m_nMaxTesselation: usize = 0x134C; // int32 - pub const m_nRoundness: usize = 0x1350; // int32 - pub const m_LightingTransform: usize = 0x1358; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x13C0; // CUtlVector - pub const m_MaterialVecVars: usize = 0x13F0; // CUtlVector + pub const m_flRadiusScale: usize = 0x210; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x370; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4D0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xB48; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB50; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xB58; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB60; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xCC0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xE20; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF80; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x10E0; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x1240; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x13A0; // bool + pub const m_flCapRoundness: usize = 0x13A4; // float32 + pub const m_flCapOffsetAmount: usize = 0x13A8; // float32 + pub const m_flTessScale: usize = 0x13AC; // float32 + pub const m_nMinTesselation: usize = 0x13B0; // int32 + pub const m_nMaxTesselation: usize = 0x13B4; // int32 + pub const m_nRoundness: usize = 0x13B8; // int32 + pub const m_LightingTransform: usize = 0x13C0; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x1428; // CUtlVector + pub const m_MaterialVecVars: usize = 0x1458; // CUtlVector } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4643,8 +4662,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flVelocityScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flVelocityScale: usize = 0x1CC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -4652,13 +4671,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nFlowCP: usize = 0x1C8; // int32 - pub const m_nActiveCP: usize = 0x1CC; // int32 - pub const m_nActiveCPField: usize = 0x1D0; // int32 - pub const m_flRetestRate: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x330; // bool + pub const m_nSourceCP: usize = 0x1C8; // int32 + pub const m_nDestCP: usize = 0x1CC; // int32 + pub const m_nFlowCP: usize = 0x1D0; // int32 + pub const m_nActiveCP: usize = 0x1D4; // int32 + pub const m_nActiveCPField: usize = 0x1D8; // int32 + pub const m_flRetestRate: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x340; // bool } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -4666,12 +4685,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xED8; // bool - pub const m_bProportional: usize = 0xED9; // bool - pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters + pub const m_OffsetMin: usize = 0x1C8; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x840; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xEB8; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xF20; // bool + pub const m_bProportional: usize = 0xF21; // bool + pub const m_randomnessParameters: usize = 0xF24; // CRandomNumberGeneratorParameters } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -4679,8 +4698,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t + pub const m_transformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x230; // ParticleControlPointAxis_t } // Parent: CParticleFunctionConstraint // Field count: 1 @@ -4688,7 +4707,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1B8; // float32 + pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4696,12 +4715,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x320; // bool - pub const m_bSetOrientation: usize = 0x321; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x330; // bool + pub const m_bSetOrientation: usize = 0x331; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -4709,16 +4728,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x720; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD78; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x13D0; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13D4; // int32 - pub const m_b3D: usize = 0x13D8; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x748; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xDC0; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x1438; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x143C; // int32 + pub const m_b3D: usize = 0x1440; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4726,13 +4745,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_flOffsetRot: usize = 0x1C4; // float32 - pub const m_vecOffsetAxis: usize = 0x1C8; // Vector - pub const m_bNormalize: usize = 0x1D4; // bool - pub const m_nFieldStrength: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_flOffsetRot: usize = 0x1CC; // float32 + pub const m_vecOffsetAxis: usize = 0x1D0; // Vector + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Field count: 9 @@ -4740,15 +4759,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputField: usize = 0x1C4; // int32 - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_StackName: usize = 0x1D8; // CUtlString - pub const m_OperatorName: usize = 0x1E0; // CUtlString - pub const m_FieldName: usize = 0x1E8; // CUtlString + pub const m_nOutputControlPoint: usize = 0x1C8; // int32 + pub const m_nOutputField: usize = 0x1CC; // int32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_StackName: usize = 0x1E0; // CUtlString + pub const m_OperatorName: usize = 0x1E8; // CUtlString + pub const m_FieldName: usize = 0x1F0; // CUtlString } // Parent: CParticleFunctionOperator // Field count: 7 @@ -4756,13 +4775,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B8; // Vector - pub const m_vecTestNormal: usize = 0x1C4; // Vector - pub const m_bCullOnMiss: usize = 0x1D0; // bool - pub const m_bStickInsteadOfCull: usize = 0x1D1; // bool - pub const m_RtEnvName: usize = 0x1D2; // char[128] - pub const m_nRTEnvCP: usize = 0x254; // int32 - pub const m_nComponent: usize = 0x258; // int32 + pub const m_vecTestDir: usize = 0x1C0; // Vector + pub const m_vecTestNormal: usize = 0x1CC; // Vector + pub const m_bCullOnMiss: usize = 0x1D8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool + pub const m_RtEnvName: usize = 0x1DA; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4770,19 +4789,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x818; // bool - pub const m_nParticleSelection: usize = 0x81C; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x820; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x978; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x980; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xAD8; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD88; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD8C; // int32 - pub const m_flBreakValue: usize = 0xD90; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xEE8; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x840; // bool + pub const m_nParticleSelection: usize = 0x844; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x848; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x9A8; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x9B0; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xB10; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC70; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xDD0; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xDD4; // int32 + pub const m_flBreakValue: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xF38; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 13 @@ -4790,19 +4809,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_vInputMin: usize = 0x1C4; // Vector - pub const m_vInputMax: usize = 0x1D0; // Vector - pub const m_vOutputMin: usize = 0x1DC; // Vector - pub const m_vOutputMax: usize = 0x1E8; // Vector - pub const m_flStartTime: usize = 0x1F4; // float32 - pub const m_flEndTime: usize = 0x1F8; // float32 - pub const m_flInterpRate: usize = 0x1FC; // float32 - pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x204; // bool - pub const m_bAccelerate: usize = 0x205; // bool + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_vInputMin: usize = 0x1CC; // Vector + pub const m_vInputMax: usize = 0x1D8; // Vector + pub const m_vOutputMin: usize = 0x1E4; // Vector + pub const m_vOutputMax: usize = 0x1F0; // Vector + pub const m_flStartTime: usize = 0x1FC; // float32 + pub const m_flEndTime: usize = 0x200; // float32 + pub const m_flInterpRate: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x20C; // bool + pub const m_bAccelerate: usize = 0x20D; // bool } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -4810,11 +4829,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t + pub const m_InputRadius: usize = 0x1C8; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x328; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x488; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x490; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x5F0; // ParticleImpulseType_t } // Parent: CParticleFunctionForce // Field count: 3 @@ -4822,9 +4841,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flForceScale: usize = 0x1CC; // float32 - pub const m_flTargetDensity: usize = 0x1D0; // float32 + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1D4; // float32 + pub const m_flTargetDensity: usize = 0x1D8; // float32 } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -4832,16 +4851,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; // int32 - pub const m_nComponent2: usize = 0x1C4; // int32 - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x790; // bool - pub const m_bUseLocalCoords: usize = 0x791; // bool - pub const m_bOffsetExistingPos: usize = 0x792; // bool + pub const m_nComponent1: usize = 0x1C8; // int32 + pub const m_nComponent2: usize = 0x1CC; // int32 + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x238; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x398; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4F8; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x658; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x7B8; // bool + pub const m_bUseLocalCoords: usize = 0x7B9; // bool + pub const m_bOffsetExistingPos: usize = 0x7BA; // bool } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -4849,11 +4868,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1B8; // float32 - pub const m_flMaxDistance: usize = 0x1BC; // float32 - pub const m_flTimeScale: usize = 0x1C0; // float32 - pub const m_bLoopedPath: usize = 0x1C4; // bool - pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flTimeScale: usize = 0x1C8; // float32 + pub const m_bLoopedPath: usize = 0x1CC; // bool + pub const m_pointList: usize = 0x1D0; // CUtlVector } // Parent: CParticleFunctionPreEmission // Field count: 12 @@ -4861,18 +4880,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1C0; // bool - pub const m_bOrient: usize = 0x1C1; // bool - pub const m_bSetOnce: usize = 0x1C2; // bool - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_nCP2: usize = 0x1C8; // int32 - pub const m_nCP3: usize = 0x1CC; // int32 - pub const m_nCP4: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_vecCP2Pos: usize = 0x1E0; // Vector - pub const m_vecCP3Pos: usize = 0x1EC; // Vector - pub const m_vecCP4Pos: usize = 0x1F8; // Vector - pub const m_nHeadLocation: usize = 0x204; // int32 + pub const m_bUseWorldLocation: usize = 0x1C8; // bool + pub const m_bOrient: usize = 0x1C9; // bool + pub const m_bSetOnce: usize = 0x1CA; // bool + pub const m_nCP1: usize = 0x1CC; // int32 + pub const m_nCP2: usize = 0x1D0; // int32 + pub const m_nCP3: usize = 0x1D4; // int32 + pub const m_nCP4: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_vecCP2Pos: usize = 0x1E8; // Vector + pub const m_vecCP3Pos: usize = 0x1F4; // Vector + pub const m_vecCP4Pos: usize = 0x200; // Vector + pub const m_nHeadLocation: usize = 0x20C; // int32 } // Parent: CParticleFunctionOperator // Field count: 6 @@ -4880,12 +4899,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B8; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x818; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE70; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xFC8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xFCC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x840; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xEB8; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x1018; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x101C; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4893,10 +4912,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x810; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x968; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x9D0; // bool + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x838; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x998; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0xA00; // bool } // Parent: CParticleFunctionForce // Field count: 8 @@ -4904,14 +4923,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_IntraParticleForce { - pub const m_flAttractionMinDistance: usize = 0x1C8; // float32 - pub const m_flAttractionMaxDistance: usize = 0x1CC; // float32 - pub const m_flAttractionMaxStrength: usize = 0x1D0; // float32 - pub const m_flRepulsionMinDistance: usize = 0x1D4; // float32 - pub const m_flRepulsionMaxDistance: usize = 0x1D8; // float32 - pub const m_flRepulsionMaxStrength: usize = 0x1DC; // float32 - pub const m_bUseAABB: usize = 0x1E0; // bool - pub const m_bThreadIt: usize = 0x1E1; // bool + pub const m_flAttractionMinDistance: usize = 0x1D0; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1D4; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1D8; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1DC; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1E0; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1E4; // float32 + pub const m_bUseAABB: usize = 0x1E8; // bool + pub const m_bThreadIt: usize = 0x1E9; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -4919,10 +4938,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x32C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x330; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 16 @@ -4930,22 +4949,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_bScaleToVolume: usize = 0x28C; // bool - pub const m_bEvenDistribution: usize = 0x28D; // bool - pub const m_nDesiredHitbox: usize = 0x290; // CParticleCollectionFloatInput - pub const m_nHitboxValueFromControlPointIndex: usize = 0x3E8; // int32 - pub const m_vecHitBoxScale: usize = 0x3F0; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0xA48; // float32 - pub const m_flMaxBoneVelocity: usize = 0xA4C; // float32 - pub const m_vecDirectionBias: usize = 0xA50; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x10A8; // char[128] - pub const m_bLocalCoords: usize = 0x1128; // bool - pub const m_bUseBones: usize = 0x1129; // bool - pub const m_bUseMesh: usize = 0x112A; // bool - pub const m_flShellSize: usize = 0x1130; // CParticleCollectionFloatInput + pub const m_modelInput: usize = 0x1C8; // CParticleModelInput + pub const m_transformInput: usize = 0x228; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x290; // int32 + pub const m_bScaleToVolume: usize = 0x294; // bool + pub const m_bEvenDistribution: usize = 0x295; // bool + pub const m_nDesiredHitbox: usize = 0x298; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3F8; // int32 + pub const m_vecHitBoxScale: usize = 0x400; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xA78; // float32 + pub const m_flMaxBoneVelocity: usize = 0xA7C; // float32 + pub const m_vecDirectionBias: usize = 0xA80; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x10F8; // char[128] + pub const m_bLocalCoords: usize = 0x1178; // bool + pub const m_bUseBones: usize = 0x1179; // bool + pub const m_bUseMesh: usize = 0x117A; // bool + pub const m_flShellSize: usize = 0x1180; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -4953,10 +4972,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nGroupID: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nGroupID: usize = 0x1CC; // int32 } // Parent: CParticleFunctionForce // Field count: 3 @@ -4964,9 +4983,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1C8; // CPerParticleFloatInput - pub const m_vForce: usize = 0x320; // CPerParticleVecInput - pub const m_nCP: usize = 0x978; // int32 + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x330; // CPerParticleVecInput + pub const m_nCP: usize = 0x9A8; // int32 } // Parent: C_INIT_RandomNamedModelElement // Field count: 0 @@ -4981,24 +5000,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x208; // bool - pub const m_bProjectWorld: usize = 0x209; // bool - pub const m_bProjectWater: usize = 0x20A; // bool - pub const m_bFlipHorizontal: usize = 0x20B; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x20C; // bool - pub const m_flMinProjectionDepth: usize = 0x210; // float32 - pub const m_flMaxProjectionDepth: usize = 0x214; // float32 - pub const m_vecProjectedMaterials: usize = 0x218; // CUtlVector - pub const m_flMaterialSelection: usize = 0x230; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x388; // float32 - pub const m_bOrientToNormal: usize = 0x38C; // bool - pub const m_MaterialVars: usize = 0x390; // CUtlVector - pub const m_flRadiusScale: usize = 0x3A8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x500; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x658; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x7B0; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x7B8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xE10; // ParticleColorBlendType_t + pub const m_bProjectCharacter: usize = 0x210; // bool + pub const m_bProjectWorld: usize = 0x211; // bool + pub const m_bProjectWater: usize = 0x212; // bool + pub const m_bFlipHorizontal: usize = 0x213; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x214; // bool + pub const m_flMinProjectionDepth: usize = 0x218; // float32 + pub const m_flMaxProjectionDepth: usize = 0x21C; // float32 + pub const m_vecProjectedMaterials: usize = 0x220; // CUtlVector + pub const m_flMaterialSelection: usize = 0x238; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x398; // float32 + pub const m_bOrientToNormal: usize = 0x39C; // bool + pub const m_MaterialVars: usize = 0x3A0; // CUtlVector + pub const m_flRadiusScale: usize = 0x3B8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x518; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x678; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x7D8; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x7E0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xE58; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5006,10 +5025,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1B8; // float32 - pub const m_flMinVelocity: usize = 0x1BC; // float32 - pub const m_nOverrideCP: usize = 0x1C0; // int32 - pub const m_nOverrideCPField: usize = 0x1C4; // int32 + pub const m_flMaxVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1C4; // float32 + pub const m_nOverrideCP: usize = 0x1C8; // int32 + pub const m_nOverrideCPField: usize = 0x1CC; // int32 } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5017,9 +5036,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; // float32 - pub const m_fSpeedMax: usize = 0x1C4; // float32 - pub const m_bIgnoreDt: usize = 0x1C8; // bool + pub const m_fSpeedMin: usize = 0x1C8; // float32 + pub const m_fSpeedMax: usize = 0x1CC; // float32 + pub const m_bIgnoreDt: usize = 0x1D0; // bool } // Parent: CParticleFunctionEmitter // Field count: 8 @@ -5027,14 +5046,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // float32 - pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x478; // float32 - pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 - pub const m_bEmitInstantaneously: usize = 0x480; // bool - pub const m_bFinalEmitOnStop: usize = 0x481; // bool - pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput + pub const m_nParticlesToMaintain: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x328; // float32 + pub const m_flEmissionDuration: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x490; // float32 + pub const m_nSnapshotControlPoint: usize = 0x494; // int32 + pub const m_bEmitInstantaneously: usize = 0x498; // bool + pub const m_bFinalEmitOnStop: usize = 0x499; // bool + pub const m_flScale: usize = 0x4A0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5042,9 +5061,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 - pub const m_bLocalCoords: usize = 0x1C8; // bool + pub const m_nControlPointNumberStart: usize = 0x1C8; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1CC; // int32 + pub const m_bLocalCoords: usize = 0x1D0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5052,10 +5071,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x22C; // float32 - pub const m_nComponent: usize = 0x230; // int32 + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x234; // float32 + pub const m_nComponent: usize = 0x238; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5063,13 +5082,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1B8; // float32 - pub const m_flEndFadeInTime: usize = 0x1BC; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C0; // float32 - pub const m_flEndFadeOutTime: usize = 0x1C4; // float32 - pub const m_flStartAlpha: usize = 0x1C8; // float32 - pub const m_flEndAlpha: usize = 0x1CC; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1D0; // bool + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool } // Parent: None // Field count: 1 @@ -5082,11 +5101,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1B8; // Color - pub const m_flFadeStartTime: usize = 0x1C8; // float32 - pub const m_flFadeEndTime: usize = 0x1CC; // float32 - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1D4; // bool + pub const m_ColorFade: usize = 0x1C0; // Color + pub const m_flFadeStartTime: usize = 0x1D0; // float32 + pub const m_flFadeEndTime: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1DC; // bool } // Parent: CParticleFunctionOperator // Field count: 10 @@ -5094,13 +5113,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_flStartTime_min: usize = 0x1C0; // float32 - pub const m_flStartTime_max: usize = 0x1C4; // float32 - pub const m_flEndTime_min: usize = 0x1C8; // float32 - pub const m_flEndTime_max: usize = 0x1CC; // float32 - pub const m_flBias: usize = 0x1D0; // float32 + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_flBias: usize = 0x1D8; // float32 pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool pub const m_bEaseOut: usize = 0x205; // bool @@ -5118,8 +5137,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1C8; // int32 + pub const m_nCPOutput: usize = 0x1CC; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5127,13 +5146,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1B8; // float32 - pub const m_flNumToAssign: usize = 0x1BC; // float32 - pub const m_flCohesionStrength: usize = 0x1C0; // float32 - pub const m_flTolerance: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bUseParticleCount: usize = 0x1C9; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_flCohesionStrength: usize = 0x1C8; // float32 + pub const m_flTolerance: usize = 0x1CC; // float32 + pub const m_bLoop: usize = 0x1D0; // bool + pub const m_bUseParticleCount: usize = 0x1D1; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters } // Parent: C_OP_RemapNamedModelElementEndCap // Field count: 0 @@ -5148,9 +5167,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x318; // bool - pub const m_bPlayEndCap: usize = 0x319; // bool + pub const m_flDuration: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x328; // bool + pub const m_bPlayEndCap: usize = 0x329; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5158,9 +5177,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1B8; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1BC; // int32 - pub const m_fSpinRateStopTime: usize = 0x1C4; // float32 + pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5170,9 +5189,9 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1BC; // float32 - pub const m_flFadeEnd: usize = 0x1C0; // float32 - pub const m_bCPPairs: usize = 0x1C4; // bool + pub const m_flFadeStart: usize = 0x1C4; // float32 + pub const m_flFadeEnd: usize = 0x1C8; // float32 + pub const m_bCPPairs: usize = 0x1CC; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } // Parent: CParticleFunctionInitializer @@ -5181,13 +5200,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_values: usize = 0x1E0; // CUtlVector - pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x204; // bool + pub const m_hModel: usize = 0x1C8; // CStrongHandle + pub const m_names: usize = 0x1D0; // CUtlVector + pub const m_values: usize = 0x1E8; // CUtlVector + pub const m_nFieldInput: usize = 0x200; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x20C; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -5195,9 +5214,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x840; // CPerParticleVecInput } // Parent: CParticleFunctionRenderer // Field count: 6 @@ -5205,12 +5224,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureNormal: usize = 0x210; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x218; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x220; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x228; // CStrongHandle - pub const m_pTextureDetail: usize = 0x230; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureNormal: usize = 0x218; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x220; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x228; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x230; // CStrongHandle + pub const m_pTextureDetail: usize = 0x238; // CStrongHandle } // Parent: CParticleFunctionInitializer // Field count: 11 @@ -5218,17 +5237,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_nCPInput: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_flStartTime: usize = 0x1E4; // float32 + pub const m_flEndTime: usize = 0x1E8; // float32 + pub const m_nSetMethod: usize = 0x1EC; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1F0; // float32 } // Parent: None // Field count: 0 @@ -5251,7 +5270,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1C8; // Vector + pub const m_vForce: usize = 0x1D0; // Vector } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -5259,12 +5278,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1C0; // CParticleVariableRef - pub const m_transformInput: usize = 0x200; // CParticleTransformInput - pub const m_positionOffset: usize = 0x268; // Vector - pub const m_rotationOffset: usize = 0x274; // QAngle - pub const m_vecInput: usize = 0x280; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8D8; // CParticleCollectionFloatInput + pub const m_variableReference: usize = 0x1C8; // CParticleVariableRef + pub const m_transformInput: usize = 0x208; // CParticleTransformInput + pub const m_positionOffset: usize = 0x270; // Vector + pub const m_rotationOffset: usize = 0x27C; // QAngle + pub const m_vecInput: usize = 0x288; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x900; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer // Field count: 29 @@ -5272,35 +5291,35 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x208; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x870; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C8; // bool - pub const m_flTheta: usize = 0x9D0; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB28; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC80; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xDD8; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xDE0; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF38; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1090; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x11E8; // bool - pub const m_bRenderSpecular: usize = 0x11E9; // bool - pub const m_lightCookie: usize = 0x11F0; // CUtlString - pub const m_nPriority: usize = 0x11F8; // int32 - pub const m_nFogLightingMode: usize = 0x11FC; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x1200; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x1358; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x135C; // float32 - pub const m_bReverseOrder: usize = 0x1360; // bool - pub const m_bClosedLoop: usize = 0x1361; // bool - pub const m_nPrevPntSource: usize = 0x1364; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1368; // float32 - pub const m_flMinLength: usize = 0x136C; // float32 - pub const m_bIgnoreDT: usize = 0x1370; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x1374; // float32 - pub const m_flLengthScale: usize = 0x1378; // float32 - pub const m_flLengthFadeInTime: usize = 0x137C; // float32 + pub const m_nLightType: usize = 0x210; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x890; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x898; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9F8; // bool + pub const m_flTheta: usize = 0xA00; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB60; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xCC0; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xE20; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xE28; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF88; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x10E8; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x1248; // bool + pub const m_bRenderSpecular: usize = 0x1249; // bool + pub const m_lightCookie: usize = 0x1250; // CUtlString + pub const m_nPriority: usize = 0x1258; // int32 + pub const m_nFogLightingMode: usize = 0x125C; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1260; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x13C0; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x13C4; // float32 + pub const m_bReverseOrder: usize = 0x13C8; // bool + pub const m_bClosedLoop: usize = 0x13C9; // bool + pub const m_nPrevPntSource: usize = 0x13CC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x13D0; // float32 + pub const m_flMinLength: usize = 0x13D4; // float32 + pub const m_bIgnoreDT: usize = 0x13D8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x13DC; // float32 + pub const m_flLengthScale: usize = 0x13E0; // float32 + pub const m_flLengthFadeInTime: usize = 0x13E4; // float32 } // Parent: CParticleFunctionOperator // Field count: 15 @@ -5308,21 +5327,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x470; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x720; // CParticleTransformInput - pub const m_bLOS: usize = 0x788; // bool - pub const m_CollisionGroupName: usize = 0x789; // char[128] - pub const m_nTraceSet: usize = 0x80C; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x810; // float32 - pub const m_flLOSScale: usize = 0x814; // float32 - pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x81C; // bool - pub const m_bAdditive: usize = 0x81D; // bool - pub const m_vecComponentScale: usize = 0x820; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x748; // CParticleTransformInput + pub const m_bLOS: usize = 0x7B0; // bool + pub const m_CollisionGroupName: usize = 0x7B1; // char[128] + pub const m_nTraceSet: usize = 0x834; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x838; // float32 + pub const m_flLOSScale: usize = 0x83C; // float32 + pub const m_nSetMethod: usize = 0x840; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x844; // bool + pub const m_bAdditive: usize = 0x845; // bool + pub const m_vecComponentScale: usize = 0x848; // CPerParticleVecInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5330,20 +5349,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C0; // float32 - pub const m_nComponent: usize = 0x1C4; // int32 + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C8; // float32 + pub const m_nComponent: usize = 0x1CC; // int32 } // Parent: CParticleFunctionPreEmission - // Field count: 3 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_nSetParent: usize = 0x1D0; // ParticleParentSetMode_t + pub const m_nCP1: usize = 0x1C8; // int32 + pub const m_vecCP1Pos: usize = 0x1CC; // Vector + pub const m_bUseAvgParticlePos: usize = 0x1D8; // bool + pub const m_nSetParent: usize = 0x1DC; // ParticleParentSetMode_t } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5351,13 +5371,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOutVectorField: usize = 0x1C4; // int32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOutVectorField: usize = 0x1CC; // int32 + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 } // Parent: CParticleFunctionOperator // Field count: 11 @@ -5365,17 +5385,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1B8; // int32 - pub const m_nInputCP2: usize = 0x1BC; // int32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bUseParticleVelocity: usize = 0x1D4; // bool - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1DC; // bool - pub const m_bUseParticleNormal: usize = 0x1DD; // bool + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1DC; // bool + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_bUseParticleNormal: usize = 0x1E5; // bool } // Parent: CParticleFunctionPreEmission // Field count: 10 @@ -5383,16 +5403,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 - pub const m_nInputField: usize = 0x1C8; // int32 - pub const m_nOutputField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_bDerivative: usize = 0x1E0; // bool - pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nInputControlPoint: usize = 0x1C8; // int32 + pub const m_nOutputControlPoint: usize = 0x1CC; // int32 + pub const m_nInputField: usize = 0x1D0; // int32 + pub const m_nOutputField: usize = 0x1D4; // int32 + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_bDerivative: usize = 0x1E8; // bool + pub const m_flInterpRate: usize = 0x1EC; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5400,10 +5420,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x970; // int32 - pub const m_nLocalCP: usize = 0x974; // int32 + pub const m_vecRotAxis: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x840; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x9A0; // int32 + pub const m_nLocalCP: usize = 0x9A4; // int32 } // Parent: CParticleFunctionForce // Field count: 7 @@ -5411,13 +5431,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1C8; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x828; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE80; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x14D8; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1B30; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1C88; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x850; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xEC8; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x1540; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1BB8; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1D18; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 3 @@ -5425,9 +5445,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1C8; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1D0; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -5435,7 +5455,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flSimulationScale: usize = 0x1C8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5443,10 +5463,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1B8; // float32 - pub const m_flFadeInTimeMax: usize = 0x1BC; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C0; // float32 - pub const m_bProportional: usize = 0x1C4; // bool + pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 + pub const m_bProportional: usize = 0x1CC; // bool } // Parent: CParticleFunctionRenderer // Field count: 9 @@ -5454,15 +5474,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x208; // float32 - pub const m_flRadiusScale: usize = 0x20C; // float32 - pub const m_flFrequencyScale: usize = 0x210; // float32 - pub const m_flAmplitudeScale: usize = 0x214; // float32 - pub const m_nRadiusField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x228; // int32 + pub const m_flDurationScale: usize = 0x210; // float32 + pub const m_flRadiusScale: usize = 0x214; // float32 + pub const m_flFrequencyScale: usize = 0x218; // float32 + pub const m_flAmplitudeScale: usize = 0x21C; // float32 + pub const m_nRadiusField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x230; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5470,11 +5490,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -5482,10 +5502,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1C0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1C4; // int32 - pub const m_nOutputCP: usize = 0x1C8; // int32 - pub const m_DefaultHSVColor: usize = 0x1CC; // Color + pub const m_nColorCP: usize = 0x1C8; // int32 + pub const m_nColorGemEnableCP: usize = 0x1CC; // int32 + pub const m_nOutputCP: usize = 0x1D0; // int32 + pub const m_DefaultHSVColor: usize = 0x1D4; // Color } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -5493,12 +5513,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bScaleRadius: usize = 0x1CC; // bool - pub const m_bScalePosition: usize = 0x1CD; // bool - pub const m_bScaleVelocity: usize = 0x1CE; // bool + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1CC; // int32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bScaleRadius: usize = 0x1D4; // bool + pub const m_bScalePosition: usize = 0x1D5; // bool + pub const m_bScaleVelocity: usize = 0x1D6; // bool } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5506,7 +5526,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C8; // int32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5514,11 +5534,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; // float32 - pub const m_flVelocityMax: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_HitboxSetName: usize = 0x1CC; // char[128] - pub const m_bUseBones: usize = 0x24C; // bool + pub const m_flVelocityMin: usize = 0x1C8; // float32 + pub const m_flVelocityMax: usize = 0x1CC; // float32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_HitboxSetName: usize = 0x1D4; // char[128] + pub const m_bUseBones: usize = 0x254; // bool } // Parent: CParticleFunctionOperator // Field count: 5 @@ -5526,11 +5546,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1BC; // Vector - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // Vector + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } // Parent: CParticleFunctionPreEmission // Field count: 3 @@ -5538,9 +5558,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1C0; // int32 - pub const m_nDestCP: usize = 0x1C4; // int32 - pub const m_nCPField: usize = 0x1C8; // int32 + pub const m_nSourceCP: usize = 0x1C8; // int32 + pub const m_nDestCP: usize = 0x1CC; // int32 + pub const m_nCPField: usize = 0x1D0; // int32 } // Parent: None // Field count: 9 @@ -5556,7 +5576,7 @@ pub mod cs2_dumper { pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x190; // TextureControls_t + pub const m_TextureControls: usize = 0x198; // TextureControls_t } // Parent: CParticleFunctionForce // Field count: 4 @@ -5564,10 +5584,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1C8; // float32 - pub const m_StartingForce: usize = 0x1CC; // Vector - pub const m_flEndLerpTime: usize = 0x1D8; // float32 - pub const m_EndingForce: usize = 0x1DC; // Vector + pub const m_flStartLerpTime: usize = 0x1D0; // float32 + pub const m_StartingForce: usize = 0x1D4; // Vector + pub const m_flEndLerpTime: usize = 0x1E0; // float32 + pub const m_EndingForce: usize = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5575,15 +5595,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1B8; // float32 - pub const m_flMaxTraceLength: usize = 0x1BC; // float32 - pub const m_flTolerance: usize = 0x1C0; // float32 - pub const m_flTraceOffset: usize = 0x1C4; // float32 - pub const m_CollisionGroupName: usize = 0x1C8; // char[128] - pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x24C; // int32 - pub const m_nOutputCP: usize = 0x250; // int32 - pub const m_bIncludeWater: usize = 0x260; // bool + pub const m_flInterpRate: usize = 0x1C0; // float32 + pub const m_flMaxTraceLength: usize = 0x1C4; // float32 + pub const m_flTolerance: usize = 0x1C8; // float32 + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_CollisionGroupName: usize = 0x1D0; // char[128] + pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x254; // int32 + pub const m_nOutputCP: usize = 0x258; // int32 + pub const m_bIncludeWater: usize = 0x268; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5591,13 +5611,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1B8; // bool - pub const m_bTransformRadii: usize = 0x1B9; // bool - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C0; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1C4; // float32 - pub const m_flJumpThreshold: usize = 0x1C8; // float32 - pub const m_flPrevPosScale: usize = 0x1CC; // float32 + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 + pub const m_flJumpThreshold: usize = 0x1D0; // float32 + pub const m_flPrevPosScale: usize = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 14 @@ -5605,20 +5625,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector - pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xDF0; // float32 - pub const m_bLocalCoords: usize = 0xDF4; // bool - pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t + pub const m_fRadiusMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x328; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x488; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xB00; // Vector + pub const m_TransformInput: usize = 0xB10; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xB78; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xCD8; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xE38; // float32 + pub const m_bLocalCoords: usize = 0xE3C; // bool + pub const m_flEndCPGrowthTime: usize = 0xE40; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE48; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x14C0; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1B38; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1B3C; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Field count: 1 @@ -5626,7 +5646,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1B8; // float32 + pub const m_flMinRadius: usize = 0x1C0; // float32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -5641,18 +5661,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_flStartTime: usize = 0x1E8; // float32 - pub const m_flEndTime: usize = 0x1EC; // float32 - pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_bLocalCoords: usize = 0x1F8; // bool - pub const m_flRemapBias: usize = 0x1FC; // float32 + pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_vecOutputMin: usize = 0x1D8; // Vector + pub const m_vecOutputMax: usize = 0x1E4; // Vector + pub const m_flStartTime: usize = 0x1F0; // float32 + pub const m_flEndTime: usize = 0x1F4; // float32 + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1FC; // int32 + pub const m_bLocalCoords: usize = 0x200; // bool + pub const m_flRemapBias: usize = 0x204; // float32 } // Parent: CParticleFunctionInitializer // Field count: 8 @@ -5660,14 +5680,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t } // Parent: CParticleFunctionEmitter // Field count: 15 @@ -5675,21 +5695,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEmissionScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 - pub const m_bAbsVal: usize = 0x1D8; // bool - pub const m_bAbsValInv: usize = 0x1D9; // bool - pub const m_flOffset: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_flNoiseScale: usize = 0x1E8; // float32 - pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 - pub const m_vecOffsetLoc: usize = 0x1F0; // Vector - pub const m_flWorldTimeScale: usize = 0x1FC; // float32 + pub const m_flEmissionDuration: usize = 0x1C8; // float32 + pub const m_flStartTime: usize = 0x1CC; // float32 + pub const m_flEmissionScale: usize = 0x1D0; // float32 + pub const m_nScaleControlPoint: usize = 0x1D4; // int32 + pub const m_nScaleControlPointField: usize = 0x1D8; // int32 + pub const m_nWorldNoisePoint: usize = 0x1DC; // int32 + pub const m_bAbsVal: usize = 0x1E0; // bool + pub const m_bAbsValInv: usize = 0x1E1; // bool + pub const m_flOffset: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_flNoiseScale: usize = 0x1F0; // float32 + pub const m_flWorldNoiseScale: usize = 0x1F4; // float32 + pub const m_vecOffsetLoc: usize = 0x1F8; // Vector + pub const m_flWorldTimeScale: usize = 0x204; // float32 } // Parent: CParticleFunction // Field count: 1 @@ -5697,7 +5717,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 + pub const m_nAssociatedEmitterIndex: usize = 0x1C0; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5705,11 +5725,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x470; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5C8; // bool - pub const m_bDestroyImmediately: usize = 0x5C9; // bool + pub const m_nChildGroupID: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x488; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5E8; // bool + pub const m_bDestroyImmediately: usize = 0x5E9; // bool } // Parent: None // Field count: 2 @@ -5726,14 +5746,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1B8; // Vector - pub const m_PlaneNormal: usize = 0x1C4; // Vector - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_bGlobalOrigin: usize = 0x1D4; // bool - pub const m_bGlobalNormal: usize = 0x1D5; // bool - pub const m_flRadiusScale: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x330; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x488; // bool + pub const m_PointOnPlane: usize = 0x1C0; // Vector + pub const m_PlaneNormal: usize = 0x1CC; // Vector + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bGlobalOrigin: usize = 0x1DC; // bool + pub const m_bGlobalNormal: usize = 0x1DD; // bool + pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x4A0; // bool } // Parent: CParticleFunctionInitializer // Field count: 4 @@ -5741,10 +5761,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nMinCP: usize = 0x1C4; // int32 - pub const m_nMaxCP: usize = 0x1C8; // int32 - pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nMinCP: usize = 0x1CC; // int32 + pub const m_nMaxCP: usize = 0x1D0; // int32 + pub const m_nDynamicCPCount: usize = 0x1D8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5752,12 +5772,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1B8; // int32 - pub const m_nMaxCol: usize = 0x1BC; // int32 - pub const m_nMinRow: usize = 0x1C0; // int32 - pub const m_nMaxRow: usize = 0x1C4; // int32 - pub const m_nControlPoint: usize = 0x1C8; // int32 - pub const m_flBlendValue: usize = 0x1CC; // float32 + pub const m_nMinCol: usize = 0x1C0; // int32 + pub const m_nMaxCol: usize = 0x1C4; // int32 + pub const m_nMinRow: usize = 0x1C8; // int32 + pub const m_nMaxRow: usize = 0x1CC; // int32 + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_flBlendValue: usize = 0x1D4; // float32 } // Parent: CParticleFunctionInitializer // Field count: 7 @@ -5765,13 +5785,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOverrideCP: usize = 0x1C4; // int32 - pub const m_nDensity: usize = 0x1C8; // int32 - pub const m_flInitialRadius: usize = 0x1CC; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 - pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 - pub const m_bUseParticleCount: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nOverrideCP: usize = 0x1CC; // int32 + pub const m_nDensity: usize = 0x1D0; // int32 + pub const m_flInitialRadius: usize = 0x1D4; // float32 + pub const m_flInitialSpeedMin: usize = 0x1D8; // float32 + pub const m_flInitialSpeedMax: usize = 0x1DC; // float32 + pub const m_bUseParticleCount: usize = 0x1E0; // bool } // Parent: CParticleFunctionForce // Field count: 2 @@ -5779,8 +5799,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput } // Parent: CParticleFunctionOperator // Field count: 7 @@ -5788,13 +5808,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_inNames: usize = 0x1C0; // CUtlVector - pub const m_outNames: usize = 0x1D8; // CUtlVector - pub const m_fallbackNames: usize = 0x1F0; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x208; // bool - pub const m_nFieldInput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 1 @@ -5802,7 +5822,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput } // Parent: CParticleFunctionOperator // Field count: 9 @@ -5810,18 +5830,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x218; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x284; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x288; // float32 - pub const m_flPrevPosScale: usize = 0x28C; // float32 - pub const m_HitboxSetName: usize = 0x290; // char[128] - pub const m_bUseBones: usize = 0x310; // bool - pub const m_nLerpType: usize = 0x314; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x318; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bUseBones: usize = 0x318; // bool + pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } // Parent: CParticleInput - // Field count: 46 + // Field count: 47 // // Metadata: // MGetKV3ClassDefaults @@ -5870,9 +5890,10 @@ pub mod cs2_dumper { pub const m_flNotchedRangeMax: usize = 0x104; // float32 pub const m_flNotchedOutputOutside: usize = 0x108; // float32 pub const m_flNotchedOutputInside: usize = 0x10C; // float32 - pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x114; // float32 - pub const m_Curve: usize = 0x118; // CPiecewiseCurve + pub const m_nRoundType: usize = 0x110; // ParticleFloatRoundType_t + pub const m_nBiasType: usize = 0x114; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x118; // float32 + pub const m_Curve: usize = 0x120; // CPiecewiseCurve } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5880,11 +5901,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1D0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E8; // bool + pub const m_bClosedLoop: usize = 0x1E9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1EC; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5892,10 +5913,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x310; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x314; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x318; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x324; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer // Field count: 10 @@ -5903,16 +5924,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1DC; // Color - pub const m_ColorMax: usize = 0x1E0; // Color - pub const m_TintMin: usize = 0x1E4; // Color - pub const m_TintMax: usize = 0x1E8; // Color - pub const m_flTintPerc: usize = 0x1EC; // float32 - pub const m_flUpdateThreshold: usize = 0x1F0; // float32 - pub const m_nTintCP: usize = 0x1F4; // int32 - pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x200; // float32 + pub const m_ColorMin: usize = 0x1E4; // Color + pub const m_ColorMax: usize = 0x1E8; // Color + pub const m_TintMin: usize = 0x1EC; // Color + pub const m_TintMax: usize = 0x1F0; // Color + pub const m_flTintPerc: usize = 0x1F4; // float32 + pub const m_flUpdateThreshold: usize = 0x1F8; // float32 + pub const m_nTintCP: usize = 0x1FC; // int32 + pub const m_nFieldOutput: usize = 0x200; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x204; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x208; // float32 } // Parent: CParticleFunctionPreEmission // Field count: 5 @@ -5920,11 +5941,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 - pub const m_flScale: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x320; // bool - pub const m_bSetZDown: usize = 0x321; // bool + pub const m_nCPInput: usize = 0x1C8; // int32 + pub const m_nCPOutput: usize = 0x1CC; // int32 + pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x330; // bool + pub const m_bSetZDown: usize = 0x331; // bool } // Parent: CParticleFunctionInitializer // Field count: 12 @@ -5932,18 +5953,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E0; // bool - pub const m_bInvert: usize = 0x1E1; // bool - pub const m_bWrap: usize = 0x1E2; // bool - pub const m_flRemapBias: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1CC; // int32 + pub const m_nInputMax: usize = 0x1D0; // int32 + pub const m_nScaleControlPoint: usize = 0x1D4; // int32 + pub const m_nScaleControlPointField: usize = 0x1D8; // int32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E8; // bool + pub const m_bInvert: usize = 0x1E9; // bool + pub const m_bWrap: usize = 0x1EA; // bool + pub const m_flRemapBias: usize = 0x1EC; // float32 } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -5951,11 +5972,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nRandomSeed: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D0; // int32 + pub const m_bRandomDistribution: usize = 0x1D4; // bool + pub const m_nRandomSeed: usize = 0x1D8; // int32 } // Parent: CParticleFunctionOperator // Field count: 4 @@ -5963,9 +5984,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1B8; // float32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer @@ -5974,15 +5995,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; // float32 - pub const m_flBParm: usize = 0x1C4; // float32 - pub const m_flCParm: usize = 0x1C8; // float32 - pub const m_flDParm: usize = 0x1CC; // float32 - pub const m_flScale: usize = 0x1D0; // float32 - pub const m_flSpeedMin: usize = 0x1D4; // float32 - pub const m_flSpeedMax: usize = 0x1D8; // float32 - pub const m_nBaseCP: usize = 0x1DC; // int32 - pub const m_bUniformSpeed: usize = 0x1E0; // bool + pub const m_flAParm: usize = 0x1C8; // float32 + pub const m_flBParm: usize = 0x1CC; // float32 + pub const m_flCParm: usize = 0x1D0; // float32 + pub const m_flDParm: usize = 0x1D4; // float32 + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_flSpeedMin: usize = 0x1DC; // float32 + pub const m_flSpeedMax: usize = 0x1E0; // float32 + pub const m_nBaseCP: usize = 0x1E4; // int32 + pub const m_bUniformSpeed: usize = 0x1E8; // bool } // Parent: CParticleFunctionOperator // Field count: 6 @@ -5990,12 +6011,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nScaleControlPoint: usize = 0x1BC; // int32 - pub const m_nScaleCPField: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleControlPoint: usize = 0x1C4; // int32 + pub const m_nScaleCPField: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1D4; // bool } // Parent: CParticleFunctionRenderer // Field count: 3 @@ -6003,9 +6024,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x208; // float32 - pub const m_nStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x210; // float32 + pub const m_flFlattenStrength: usize = 0x210; // float32 + pub const m_nStrengthFieldOverride: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x218; // float32 } // Parent: CParticleFunctionRenderer // Field count: 7 @@ -6013,13 +6034,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x868; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C0; // bool - pub const m_flSkirt: usize = 0x9C8; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x888; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x890; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9F0; // bool + pub const m_flSkirt: usize = 0x9F8; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB58; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xCB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6027,12 +6048,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstChild: usize = 0x1C4; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x320; // bool - pub const m_bPlayEndcapOnStop: usize = 0x321; // bool - pub const m_bDestroyImmediately: usize = 0x322; // bool + pub const m_nChildGroupID: usize = 0x1C8; // int32 + pub const m_nFirstChild: usize = 0x1CC; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x330; // bool + pub const m_bPlayEndcapOnStop: usize = 0x331; // bool + pub const m_bDestroyImmediately: usize = 0x332; // bool } // Parent: CParticleFunctionInitializer // Field count: 15 @@ -6040,21 +6061,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x728; // int32 - pub const m_bLOS: usize = 0x72C; // bool - pub const m_CollisionGroupName: usize = 0x72D; // char[128] - pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x910; // float32 - pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x918; // bool - pub const m_vecDistanceScale: usize = 0x91C; // Vector - pub const m_flRemapBias: usize = 0x928; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x330; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x490; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5F0; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x750; // int32 + pub const m_bLOS: usize = 0x754; // bool + pub const m_CollisionGroupName: usize = 0x755; // char[128] + pub const m_nTraceSet: usize = 0x7D8; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7E0; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x940; // float32 + pub const m_nSetMethod: usize = 0x944; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x948; // bool + pub const m_vecDistanceScale: usize = 0x94C; // Vector + pub const m_flRemapBias: usize = 0x958; // float32 } // Parent: None // Field count: 7 @@ -6065,10 +6086,10 @@ pub mod cs2_dumper { pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t pub const m_bScaleChildParticleRadii: usize = 0x4; // bool pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput - pub const m_flMaxRandomRadiusScale: usize = 0x160; // CParticleCollectionFloatInput - pub const m_vMinRandomDisplacement: usize = 0x2B8; // CParticleCollectionVecInput - pub const m_vMaxRandomDisplacement: usize = 0x910; // CParticleCollectionVecInput - pub const m_flModellingScale: usize = 0xF68; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x168; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2C8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x940; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0xFB8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Field count: 0 @@ -6083,13 +6104,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1C8; // float32 - pub const m_vecForceAtMinDist: usize = 0x1CC; // Vector - pub const m_flMaxDist: usize = 0x1D8; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1DC; // Vector - pub const m_vecPlaneNormal: usize = 0x1E8; // Vector - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_flExponent: usize = 0x1F8; // float32 + pub const m_flMinDist: usize = 0x1D0; // float32 + pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector + pub const m_flMaxDist: usize = 0x1E0; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector + pub const m_vecPlaneNormal: usize = 0x1F0; // Vector + pub const m_nControlPointNumber: usize = 0x1FC; // int32 + pub const m_flExponent: usize = 0x200; // float32 } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6097,14 +6118,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C0; // float32 - pub const m_flDensityMax: usize = 0x1C4; // float32 - pub const m_vecOutputMin: usize = 0x1C8; // Vector - pub const m_vecOutputMax: usize = 0x1D4; // Vector - pub const m_bUseParentDensity: usize = 0x1E0; // bool - pub const m_nVoxelGridResolution: usize = 0x1E4; // int32 + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1C8; // float32 + pub const m_flDensityMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // Vector + pub const m_vecOutputMax: usize = 0x1DC; // Vector + pub const m_bUseParentDensity: usize = 0x1E8; // bool + pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 } // Parent: None // Field count: 3 @@ -6122,10 +6143,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1D4; // bool } // Parent: None // Field count: 3 @@ -6150,13 +6171,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1D0; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1D8; // bool } // Parent: CParticleFunctionRenderer // Field count: 54 @@ -6164,60 +6185,70 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x208; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x209; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x20A; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x20B; // bool - pub const m_ModelList: usize = 0x210; // CUtlVector - pub const m_nBodyGroupField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x230; // bool - pub const m_bOrientZ: usize = 0x231; // bool - pub const m_bCenterOffset: usize = 0x232; // bool - pub const m_vecLocalOffset: usize = 0x238; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x890; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xEE8; // bool - pub const m_nModelScaleCP: usize = 0xEEC; // int32 - pub const m_vecComponentScale: usize = 0xEF0; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x1548; // bool - pub const m_nSizeCullBloat: usize = 0x154C; // int32 - pub const m_bAnimated: usize = 0x1550; // bool - pub const m_flAnimationRate: usize = 0x1558; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x16B0; // bool - pub const m_bForceLoopingAnimation: usize = 0x16B1; // bool - pub const m_bResetAnimOnStop: usize = 0x16B2; // bool - pub const m_bManualAnimFrame: usize = 0x16B3; // bool - pub const m_nAnimationScaleField: usize = 0x16B4; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x16B8; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x16BC; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x16C0; // char[256] - pub const m_SequenceName: usize = 0x17C0; // char[256] - pub const m_bEnableClothSimulation: usize = 0x18C0; // bool - pub const m_ClothEffectName: usize = 0x18C1; // char[64] - pub const m_hOverrideMaterial: usize = 0x1908; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1910; // bool - pub const m_nSkin: usize = 0x1918; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1A70; // CUtlVector - pub const m_flManualModelSelection: usize = 0x1A88; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1BE0; // CParticleModelInput - pub const m_nLOD: usize = 0x1C40; // int32 - pub const m_EconSlotName: usize = 0x1C44; // char[256] - pub const m_bOriginalModel: usize = 0x1D44; // bool - pub const m_bSuppressTint: usize = 0x1D45; // bool - pub const m_nSubModelFieldType: usize = 0x1D48; // RenderModelSubModelFieldType_t - pub const m_bDisableShadows: usize = 0x1D4C; // bool - pub const m_bDisableDepthPrepass: usize = 0x1D4D; // bool - pub const m_bAcceptsDecals: usize = 0x1D4E; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D4F; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1D50; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1D51; // bool - pub const m_szRenderAttribute: usize = 0x1D52; // char[260] - pub const m_flRadiusScale: usize = 0x1E58; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x1FB0; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2108; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2260; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2268; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x28C0; // ParticleColorBlendType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x210; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x211; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x212; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x213; // bool + pub const m_ModelList: usize = 0x218; // CUtlVector + pub const m_nBodyGroupField: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x234; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x238; // bool + pub const m_bOrientZ: usize = 0x239; // bool + pub const m_bCenterOffset: usize = 0x23A; // bool + pub const m_vecLocalOffset: usize = 0x240; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x8B8; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xF30; // bool + pub const m_nModelScaleCP: usize = 0xF34; // int32 + pub const m_vecComponentScale: usize = 0xF38; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x15B0; // bool + pub const m_nSizeCullBloat: usize = 0x15B4; // int32 + pub const m_bAnimated: usize = 0x15B8; // bool + pub const m_flAnimationRate: usize = 0x15C0; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1720; // bool + pub const m_bForceLoopingAnimation: usize = 0x1721; // bool + pub const m_bResetAnimOnStop: usize = 0x1722; // bool + pub const m_bManualAnimFrame: usize = 0x1723; // bool + pub const m_nAnimationScaleField: usize = 0x1724; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1728; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x172C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1730; // char[256] + pub const m_SequenceName: usize = 0x1830; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1930; // bool + pub const m_ClothEffectName: usize = 0x1931; // char[64] + pub const m_hOverrideMaterial: usize = 0x1978; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1980; // bool + pub const m_nSkin: usize = 0x1988; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1AE8; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1B00; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1C60; // CParticleModelInput + pub const m_nLOD: usize = 0x1CC0; // int32 + pub const m_EconSlotName: usize = 0x1CC4; // char[256] + pub const m_bOriginalModel: usize = 0x1DC4; // bool + pub const m_bSuppressTint: usize = 0x1DC5; // bool + pub const m_nSubModelFieldType: usize = 0x1DC8; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x1DCC; // bool + pub const m_bDisableDepthPrepass: usize = 0x1DCD; // bool + pub const m_bAcceptsDecals: usize = 0x1DCE; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1DCF; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1DD0; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1DD1; // bool + pub const m_szRenderAttribute: usize = 0x1DD2; // char[260] + pub const m_flRadiusScale: usize = 0x1ED8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x2038; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2198; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x22F8; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x2300; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x2978; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderClientPhysicsImpulse { + pub const m_flRadius: usize = 0x210; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0x370; // CPerParticleFloatInput + pub const m_nSimIdFilter: usize = 0x4D0; // int32 } // Parent: CParticleFunction // Field count: 1 @@ -6225,7 +6256,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B8; // int32 + pub const m_nEmitterIndex: usize = 0x1C0; // int32 } // Parent: C_INIT_RemapNamedModelElementToScalar // Field count: 0 @@ -6240,8 +6271,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutput: usize = 0x1C4; // int32 + pub const m_nCPInput: usize = 0x1C8; // int32 + pub const m_nCPOutput: usize = 0x1CC; // int32 } // Parent: CParticleFunctionConstraint // Field count: 5 @@ -6249,11 +6280,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5C0; // float32 - pub const m_flInitialRestingLength: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x480; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5E0; // float32 + pub const m_flInitialRestingLength: usize = 0x5E8; // CParticleCollectionFloatInput } // Parent: CParticleFunctionInitializer // Field count: 6 @@ -6261,12 +6292,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C0; // Vector - pub const m_vecWarpMax: usize = 0x1CC; // Vector - pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x330; // float32 - pub const m_nScaleControlPointNumber: usize = 0x334; // int32 - pub const m_nControlPointNumber: usize = 0x338; // int32 + pub const m_vecWarpMin: usize = 0x1C8; // Vector + pub const m_vecWarpMax: usize = 0x1D4; // Vector + pub const m_InputValue: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x340; // float32 + pub const m_nScaleControlPointNumber: usize = 0x344; // int32 + pub const m_nControlPointNumber: usize = 0x348; // int32 } // Parent: CParticleFunctionPreEmission // Field count: 1 @@ -6274,7 +6305,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1C0; // int32 + pub const m_ControlPoint: usize = 0x1C8; // int32 } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6282,13 +6313,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_fl4NoiseScale: usize = 0x1D4; // float32 - pub const m_bAdditive: usize = 0x1D8; // bool - pub const m_bOffset: usize = 0x1D9; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_bAdditive: usize = 0x1E0; // bool + pub const m_bOffset: usize = 0x1E1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 } // Parent: None // Field count: 0 @@ -6300,13 +6331,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x720; // bool - pub const m_nSetMethod: usize = 0x724; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x328; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x488; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x748; // bool + pub const m_nSetMethod: usize = 0x74C; // ParticleSetMethod_t } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6314,24 +6345,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission - // Field count: 9 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1C0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1C4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1CC; // int32 - pub const m_nField: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nBBoxType: usize = 0x1C8; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1CC; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bBBoxOnly: usize = 0x1EC; // bool + pub const m_bCubeRoot: usize = 0x1ED; // bool } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6339,9 +6372,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1BC; // Vector - pub const m_bOffsetLocal: usize = 0x1C8; // bool + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C4; // Vector + pub const m_bOffsetLocal: usize = 0x1D0; // bool } // Parent: None // Field count: 6 @@ -6362,9 +6395,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1C8; // float32 - pub const m_vecTwistAxis: usize = 0x1CC; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1D8; // bool + pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_vecTwistAxis: usize = 0x1D4; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool } // Parent: CParticleFunctionPreEmission // Field count: 6 @@ -6372,24 +6405,30 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nCPOutputVel: usize = 0x1C4; // int32 - pub const m_bNormalize: usize = 0x1C8; // bool - pub const m_nCPOutputMag: usize = 0x1CC; // int32 - pub const m_nCPField: usize = 0x1D0; // int32 - pub const m_vecComparisonVelocity: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1C8; // int32 + pub const m_nCPOutputVel: usize = 0x1CC; // int32 + pub const m_bNormalize: usize = 0x1D0; // bool + pub const m_nCPOutputMag: usize = 0x1D4; // int32 + pub const m_nCPField: usize = 0x1D8; // int32 + pub const m_vecComparisonVelocity: usize = 0x1E0; // CParticleCollectionVecInput } // Parent: CParticleFunctionRenderer - // Field count: 5 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClientPhysics { - pub const m_strPhysicsType: usize = 0x208; // CUtlString - pub const m_bKillParticles: usize = 0x210; // bool - pub const m_bDeleteSim: usize = 0x211; // bool - pub const m_nControlPoint: usize = 0x214; // int32 - pub const m_nColorBlendType: usize = 0x218; // ParticleColorBlendType_t + pub const m_strPhysicsType: usize = 0x210; // CUtlString + pub const m_bStartAsleep: usize = 0x218; // bool + pub const m_flPlayerWakeRadius: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flVehicleWakeRadius: usize = 0x380; // CParticleCollectionFloatInput + pub const m_bUseHighQualitySimulation: usize = 0x4E0; // bool + pub const m_nMaxParticleCount: usize = 0x4E4; // int32 + pub const m_bRespectExclusionVolumes: usize = 0x4E8; // bool + pub const m_bKillParticles: usize = 0x4E9; // bool + pub const m_bDeleteSim: usize = 0x4EA; // bool + pub const m_nControlPoint: usize = 0x4EC; // int32 + pub const m_nColorBlendType: usize = 0x4F0; // ParticleColorBlendType_t } // Parent: CGeneralSpin // Field count: 0 @@ -6420,17 +6459,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecScale: usize = 0x820; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE78; // bool - pub const m_bSampleWater: usize = 0xE79; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE7A; // bool - pub const m_bSampleGravity: usize = 0xE7B; // bool - pub const m_vecGravityForce: usize = 0xE80; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x14D8; // bool - pub const m_flLocalGravityScale: usize = 0x14E0; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1790; // CPerParticleVecInput + pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x848; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xEC0; // bool + pub const m_bSampleWater: usize = 0xEC1; // bool + pub const m_bDampenNearWaterPlane: usize = 0xEC2; // bool + pub const m_bSampleGravity: usize = 0xEC3; // bool + pub const m_vecGravityForce: usize = 0xEC8; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x1540; // bool + pub const m_flLocalGravityScale: usize = 0x1548; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x16A8; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1808; // CPerParticleVecInput } // Parent: CParticleFunctionInitializer // Field count: 5 @@ -6438,11 +6477,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_bBoundBox: usize = 0x1CC; // bool + pub const m_bCullOutside: usize = 0x1CD; // bool + pub const m_bUseBones: usize = 0x1CE; // bool + pub const m_HitboxSetName: usize = 0x1CF; // char[128] } // Parent: CBaseRendererSource2 // Field count: 28 @@ -6450,34 +6489,34 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2718; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2870; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2874; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2878; // bool - pub const m_flMinSize: usize = 0x2880; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x29D8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B30; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2C88; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2DE0; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2F38; // float32 - pub const m_flEndFadeDot: usize = 0x2F3C; // float32 - pub const m_bDistanceAlpha: usize = 0x2F40; // bool - pub const m_bSoftEdges: usize = 0x2F41; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2F44; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2F48; // float32 - pub const m_bOutline: usize = 0x2F4C; // bool - pub const m_OutlineColor: usize = 0x2F4D; // Color - pub const m_nOutlineAlpha: usize = 0x2F54; // int32 - pub const m_flOutlineStart0: usize = 0x2F58; // float32 - pub const m_flOutlineStart1: usize = 0x2F5C; // float32 - pub const m_flOutlineEnd0: usize = 0x2F60; // float32 - pub const m_flOutlineEnd1: usize = 0x2F64; // float32 - pub const m_nLightingMode: usize = 0x2F68; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2F70; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x30C8; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3220; // bool - pub const m_flShadowDensity: usize = 0x3224; // float32 - pub const m_replicationParameters: usize = 0x3228; // CReplicationParameters + pub const m_nSequenceOverride: usize = 0x2AA8; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2C08; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2C0C; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2C10; // bool + pub const m_flMinSize: usize = 0x2C18; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x2D78; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2ED8; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x3038; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x3198; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x32F8; // float32 + pub const m_flEndFadeDot: usize = 0x32FC; // float32 + pub const m_bDistanceAlpha: usize = 0x3300; // bool + pub const m_bSoftEdges: usize = 0x3301; // bool + pub const m_flEdgeSoftnessStart: usize = 0x3304; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x3308; // float32 + pub const m_bOutline: usize = 0x330C; // bool + pub const m_OutlineColor: usize = 0x330D; // Color + pub const m_nOutlineAlpha: usize = 0x3314; // int32 + pub const m_flOutlineStart0: usize = 0x3318; // float32 + pub const m_flOutlineStart1: usize = 0x331C; // float32 + pub const m_flOutlineEnd0: usize = 0x3320; // float32 + pub const m_flOutlineEnd1: usize = 0x3324; // float32 + pub const m_nLightingMode: usize = 0x3328; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x3330; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x3490; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x35F0; // bool + pub const m_flShadowDensity: usize = 0x35F4; // float32 + pub const m_replicationParameters: usize = 0x35F8; // CReplicationParameters } // Parent: CParticleFunctionOperator // Field count: 12 @@ -6485,18 +6524,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x298; // int32 - pub const m_nOutputStartField: usize = 0x29C; // int32 - pub const m_nOutputEndCP: usize = 0x2A0; // int32 - pub const m_nOutputEndField: usize = 0x2A4; // int32 - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2A0; // int32 + pub const m_nOutputStartField: usize = 0x2A4; // int32 + pub const m_nOutputEndCP: usize = 0x2A8; // int32 + pub const m_nOutputEndField: usize = 0x2AC; // int32 + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool } // Parent: CParticleFunctionOperator // Field count: 8 @@ -6504,14 +6543,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1B8; // int32 - pub const m_nFirstControlPoint: usize = 0x1BC; // int32 - pub const m_nNumControlPoints: usize = 0x1C0; // int32 - pub const m_nParticleIncrement: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x320; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x478; // bool - pub const m_nOrientationField: usize = 0x47C; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x480; // bool + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x330; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x490; // bool + pub const m_nOrientationField: usize = 0x494; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x498; // bool } // Parent: CParticleFunctionRenderer // Field count: 10 @@ -6519,16 +6558,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x208; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x210; // float32 - pub const m_nRadiusFieldOverride: usize = 0x214; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x218; // float32 - pub const m_flTransitionTime: usize = 0x21C; // float32 - pub const m_flTwistAmount: usize = 0x220; // float32 - pub const m_flRadialAmount: usize = 0x224; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x228; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x22C; // int32 + pub const m_flPeakStrength: usize = 0x210; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x214; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x218; // float32 + pub const m_nRadiusFieldOverride: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x220; // float32 + pub const m_flTransitionTime: usize = 0x224; // float32 + pub const m_flTwistAmount: usize = 0x228; // float32 + pub const m_flRadialAmount: usize = 0x22C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x230; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x234; // int32 } // Parent: CParticleFunctionConstraint // Field count: 0 @@ -6543,12 +6582,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B8; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x318; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x470; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5C8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5CC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x328; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5E8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5EC; // ParticleSetMethod_t } // Parent: CParticleFunctionOperator // Field count: 10 @@ -6556,16 +6595,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1BC; // float32 - pub const m_flEndValue: usize = 0x1C0; // float32 - pub const m_flCycleTime: usize = 0x1C4; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1C8; // bool - pub const m_bSynchronizeParticles: usize = 0x1C9; // bool - pub const m_nCPScale: usize = 0x1CC; // int32 - pub const m_nCPFieldMin: usize = 0x1D0; // int32 - pub const m_nCPFieldMax: usize = 0x1D4; // int32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1C4; // float32 + pub const m_flEndValue: usize = 0x1C8; // float32 + pub const m_flCycleTime: usize = 0x1CC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool + pub const m_bSynchronizeParticles: usize = 0x1D1; // bool + pub const m_nCPScale: usize = 0x1D4; // int32 + pub const m_nCPFieldMin: usize = 0x1D8; // int32 + pub const m_nCPFieldMax: usize = 0x1DC; // int32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } // Parent: CParticleFunctionRenderer // Field count: 8 @@ -6573,14 +6612,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x208; // int32 - pub const m_nProxyType: usize = 0x20C; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x210; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x228; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x230; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x388; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9E0; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB38; // ParticleColorBlendType_t + pub const m_nMaterialControlPoint: usize = 0x210; // int32 + pub const m_nProxyType: usize = 0x214; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x218; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x230; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x238; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x398; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0xA10; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB70; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6605,14 +6644,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1B8; // float32 - pub const m_RateMax: usize = 0x1BC; // float32 - pub const m_flStartTime_min: usize = 0x1C0; // float32 - pub const m_flStartTime_max: usize = 0x1C4; // float32 - pub const m_flEndTime_min: usize = 0x1C8; // float32 - pub const m_flEndTime_max: usize = 0x1CC; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x1F4; // bool + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool } // Parent: CParticleFunctionOperator // Field count: 7 @@ -6620,13 +6659,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1BC; // Vector - pub const m_vecRotAxisMax: usize = 0x1C8; // Vector - pub const m_flRotRateMin: usize = 0x1D4; // float32 - pub const m_flRotRateMax: usize = 0x1D8; // float32 - pub const m_bNormalize: usize = 0x1DC; // bool - pub const m_flScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1C4; // Vector + pub const m_vecRotAxisMax: usize = 0x1D0; // Vector + pub const m_flRotRateMin: usize = 0x1DC; // float32 + pub const m_flRotRateMax: usize = 0x1E0; // float32 + pub const m_bNormalize: usize = 0x1E4; // bool + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer // Field count: 2 @@ -6634,8 +6673,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x840; // ParticleAttributeIndex_t } // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar // Field count: 0 @@ -6650,10 +6689,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C0; // bool - pub const m_bRadiusScale: usize = 0x1C1; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_vecOffset: usize = 0x1C8; // Vector + pub const m_bKillUnused: usize = 0x1C8; // bool + pub const m_bRadiusScale: usize = 0x1C9; // bool + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_vecOffset: usize = 0x1D0; // Vector } // Parent: CParticleFunctionOperator // Field count: 11 @@ -6661,17 +6700,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flInputBias: usize = 0x1C0; // float32 - pub const m_nStartCP: usize = 0x1C4; // int32 - pub const m_nEndCP: usize = 0x1C8; // int32 - pub const m_nOffsetCP: usize = 0x1CC; // int32 - pub const m_nOuputCP: usize = 0x1D0; // int32 - pub const m_nInputCP: usize = 0x1D4; // int32 - pub const m_bRadialCheck: usize = 0x1D8; // bool - pub const m_bScaleOffset: usize = 0x1D9; // bool - pub const m_vecOffset: usize = 0x1DC; // Vector + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flInputBias: usize = 0x1C8; // float32 + pub const m_nStartCP: usize = 0x1CC; // int32 + pub const m_nEndCP: usize = 0x1D0; // int32 + pub const m_nOffsetCP: usize = 0x1D4; // int32 + pub const m_nOuputCP: usize = 0x1D8; // int32 + pub const m_nInputCP: usize = 0x1DC; // int32 + pub const m_bRadialCheck: usize = 0x1E0; // bool + pub const m_bScaleOffset: usize = 0x1E1; // bool + pub const m_vecOffset: usize = 0x1E4; // Vector } // Parent: CParticleFunctionOperator // Field count: 3 @@ -6679,9 +6718,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1BC; // float32 - pub const m_flLerpTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C4; // float32 + pub const m_flLerpTime: usize = 0x1C8; // float32 } // Parent: None // Field count: 0 diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index f988dc1d..46fc1c39 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll - // Class count: 108 + // Class count: 112 // Enum count: 9 public static class PulseSystemDll { // Alignment: 4 @@ -38,7 +38,7 @@ namespace CS2Dumper.Schemas { OngoingNotify = 0x3 } // Alignment: 4 - // Member count: 20 + // Member count: 21 public enum PulseValueType_t : uint { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -51,18 +51,19 @@ namespace CS2Dumper.Schemas { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 } // Alignment: 2 - // Member count: 73 + // Member count: 75 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -123,20 +124,22 @@ namespace CS2Dumper.Schemas { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A } // Alignment: 4 // Member count: 5 @@ -324,14 +327,6 @@ namespace CS2Dumper.Schemas { public const nint nTestStep = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_DerivedDomain { - } - // Parent: None // Field count: 5 // // Metadata: @@ -385,8 +380,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0xA0; // int32 - public const nint m_nCursorValueB = 0xA4; // int32 + public const nint m_nCursorValueA = 0xA8; // int32 + public const nint m_nCursorValueB = 0xAC; // int32 } // Parent: None // Field count: 2 @@ -450,11 +445,20 @@ namespace CS2Dumper.Schemas { } // Parent: None // Field count: 0 + public static class IGapHost_ExecLog { + } + // Parent: None + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton public static class CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Field count: 1 + public static class CPulseCell_Unknown { + public const nint m_UnknownKeys = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow // Field count: 2 // @@ -497,7 +501,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable public const nint m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base @@ -542,6 +546,10 @@ namespace CS2Dumper.Schemas { public const nint m_StartTime = 0x0; // GameTime_t public const nint m_EndTime = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Field count: 0 + public static class IGapHost_Cursor { + } // Parent: None // Field count: 3 // @@ -596,6 +604,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr public static class CPulseCell_LimitCount { public const nint m_nLimitCount = 0x48; // int32 } @@ -694,7 +703,7 @@ namespace CS2Dumper.Schemas { public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -703,6 +712,7 @@ namespace CS2Dumper.Schemas { // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference + public const nint m_bSelfReference = 0x168; // bool } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -881,6 +891,10 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeBlackboardReferenceIndex_t { public const nint m_Value = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Field count: 0 + public static class IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection // Field count: 0 public static class SignatureOutflow_Continue { @@ -1008,12 +1022,25 @@ namespace CS2Dumper.Schemas { public const nint m_nWrittenByInstruction = 0x50; // int32 public const nint m_nLastReadByInstruction = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomFloat { + } // Parent: None // Field count: 1 public static class PulseRuntimeCellIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: None + // Parent: IGapHost_YieldingCursor // Field count: 0 public static class CPulseExecCursor { } @@ -1199,10 +1226,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0xA0; // Color - public const nint m_vPos = 0xA4; // Vector2D - public const nint m_flHeadingDeg = 0xAC; // float32 - public const nint m_bPenUp = 0xB0; // bool + public const nint m_Color = 0xA8; // Color + public const nint m_vPos = 0xAC; // Vector2D + public const nint m_flHeadingDeg = 0xB4; // float32 + public const nint m_bPenUp = 0xB8; // bool } } } diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index d2741a10..d741eb0a 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: pulse_system.dll - // Class count: 108 + // Class count: 112 // Enum count: 9 namespace pulse_system_dll { // Alignment: 4 @@ -43,7 +43,7 @@ namespace cs2_dumper { OngoingNotify = 0x3 }; // Alignment: 4 - // Member count: 20 + // Member count: 21 enum class PulseValueType_t : uint32_t { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -56,18 +56,19 @@ namespace cs2_dumper { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 }; // Alignment: 2 - // Member count: 73 + // Member count: 75 enum class PulseInstructionCode_t : uint16_t { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -128,20 +129,22 @@ namespace cs2_dumper { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A }; // Alignment: 4 // Member count: 5 @@ -329,14 +332,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nTestStep = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_DerivedDomain { - } - // Parent: None // Field count: 5 // // Metadata: @@ -390,8 +385,8 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0xA8; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0xAC; // int32 } // Parent: None // Field count: 2 @@ -455,11 +450,20 @@ namespace cs2_dumper { } // Parent: None // Field count: 0 + namespace IGapHost_ExecLog { + } + // Parent: None + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton namespace CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Field count: 1 + namespace CPulseCell_Unknown { + constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow // Field count: 2 // @@ -502,7 +506,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 } // Parent: CPulseCell_Base @@ -547,6 +551,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Field count: 0 + namespace IGapHost_Cursor { + } // Parent: None // Field count: 3 // @@ -601,6 +609,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr namespace CPulseCell_LimitCount { constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 } @@ -699,7 +708,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -708,6 +717,7 @@ namespace cs2_dumper { // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_ObservableVariableListener { constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference + constexpr std::ptrdiff_t m_bSelfReference = 0x168; // bool } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -886,6 +896,10 @@ namespace cs2_dumper { namespace PulseRuntimeBlackboardReferenceIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Field count: 0 + namespace IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection // Field count: 0 namespace SignatureOutflow_Continue { @@ -1013,12 +1027,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomFloat { + } // Parent: None // Field count: 1 namespace PulseRuntimeCellIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: None + // Parent: IGapHost_YieldingCursor // Field count: 0 namespace CPulseExecCursor { } @@ -1204,10 +1231,10 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0xA0; // Color - constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 - constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool + constexpr std::ptrdiff_t m_Color = 0xA8; // Color + constexpr std::ptrdiff_t m_vPos = 0xAC; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0xB4; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0xB8; // bool } } } diff --git a/output/pulse_system_dll.json b/output/pulse_system_dll.json index 5f0c752e..727b63a8 100644 --- a/output/pulse_system_dll.json +++ b/output/pulse_system_dll.json @@ -269,7 +269,8 @@ }, "CPulseCell_Inflow_ObservableVariableListener": { "fields": { - "m_BlackboardReference": 112 + "m_BlackboardReference": 112, + "m_bSelfReference": 360 }, "metadata": [ { @@ -383,6 +384,10 @@ { "name": "MPulseRequirementPass", "type": "Unknown" + }, + { + "name": "MPulseRequirementSummaryExpr", + "type": "Unknown" } ], "parent": "CPulseCell_BaseRequirement" @@ -1008,6 +1013,13 @@ ], "parent": null }, + "CPulseCell_Unknown": { + "fields": { + "m_UnknownKeys": 72 + }, + "metadata": [], + "parent": "CPulseCell_Base" + }, "CPulseCell_Val_TestDomainFindEntityByName": { "fields": {}, "metadata": [ @@ -1060,6 +1072,40 @@ ], "parent": "CPulseCell_BaseValue" }, + "CPulseCell_Value_RandomFloat": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, "CPulseCell_Value_RandomInt": { "fields": {}, "metadata": [ @@ -1198,7 +1244,7 @@ "CPulseExecCursor": { "fields": {}, "metadata": [], - "parent": null + "parent": "IGapHost_YieldingCursor" }, "CPulseGraphDef": { "fields": { @@ -1336,20 +1382,6 @@ ], "parent": null }, - "CPulseTestFuncs_DerivedDomain": { - "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseTestFuncs_LibraryA": { "fields": {}, "metadata": [ @@ -1390,10 +1422,10 @@ }, "CPulseTurtleGraphicsCursor": { "fields": { - "m_Color": 160, - "m_bPenUp": 176, - "m_flHeadingDeg": 172, - "m_vPos": 164 + "m_Color": 168, + "m_bPenUp": 184, + "m_flHeadingDeg": 180, + "m_vPos": 172 }, "metadata": [ { @@ -1572,8 +1604,8 @@ }, "CTestDomainDerived_Cursor": { "fields": { - "m_nCursorValueA": 160, - "m_nCursorValueB": 164 + "m_nCursorValueA": 168, + "m_nCursorValueB": 172 }, "metadata": [ { @@ -1625,6 +1657,21 @@ ], "parent": null }, + "IGapHost_Cursor": { + "fields": {}, + "metadata": [], + "parent": "IGapHost_ExecLog" + }, + "IGapHost_ExecLog": { + "fields": {}, + "metadata": [], + "parent": null + }, + "IGapHost_YieldingCursor": { + "fields": {}, + "metadata": [], + "parent": "IGapHost_Cursor" + }, "PGDInstruction_t": { "fields": { "m_nBlackboardReferenceIdx": 36, @@ -1915,17 +1962,18 @@ "DIV_INT": 46, "EQ": 27, "EQ_BOOL": 54, - "EQ_EHANDLE": 59, + "EQ_EHANDLE": 60, "EQ_ENTITY_NAME": 58, "EQ_FLOAT": 56, "EQ_INT": 55, - "EQ_OPAQUE_HANDLE": 61, - "EQ_PANEL_HANDLE": 60, + "EQ_OPAQUE_HANDLE": 62, + "EQ_PANEL_HANDLE": 61, + "EQ_SCHEMA_ENUM": 59, "EQ_STRING": 57, - "EQ_TEST_HANDLE": 62, + "EQ_TEST_HANDLE": 63, "GET_BLACKBOARD_REFERENCE": 33, "GET_CONST": 15, - "GET_CONST_INLINE_STORAGE": 72, + "GET_CONST_INLINE_STORAGE": 74, "GET_DOMAIN_VALUE": 16, "GET_VAR": 14, "IMMEDIATE_HALT": 1, @@ -1950,15 +1998,16 @@ "NEGATE": 19, "NEGATE_FLOAT": 38, "NEGATE_INT": 37, - "NE_BOOL": 63, - "NE_EHANDLE": 68, - "NE_ENTITY_NAME": 67, - "NE_FLOAT": 65, - "NE_INT": 64, - "NE_OPAQUE_HANDLE": 70, - "NE_PANEL_HANDLE": 69, - "NE_STRING": 66, - "NE_TEST_HANDLE": 71, + "NE_BOOL": 64, + "NE_EHANDLE": 70, + "NE_ENTITY_NAME": 68, + "NE_FLOAT": 66, + "NE_INT": 65, + "NE_OPAQUE_HANDLE": 72, + "NE_PANEL_HANDLE": 71, + "NE_SCHEMA_ENUM": 69, + "NE_STRING": 67, + "NE_TEST_HANDLE": 73, "NOP": 4, "NOT": 18, "OR": 30, @@ -2007,25 +2056,26 @@ "PulseValueType_t": { "alignment": 4, "members": { - "PVAL_ANY": 14, + "PVAL_ANY": 15, "PVAL_BOOL": 0, "PVAL_COLOR_RGB": 6, - "PVAL_COUNT": 18, - "PVAL_CURSOR_FLOW": 13, + "PVAL_COUNT": 19, + "PVAL_CURSOR_FLOW": 14, "PVAL_EHANDLE": 7, - "PVAL_ENTITY_NAME": 10, + "PVAL_ENTITY_NAME": 11, "PVAL_FLOAT": 2, "PVAL_INT": 1, "PVAL_INVALID": -1, - "PVAL_OPAQUE_HANDLE": 11, - "PVAL_PANORAMA_PANEL_HANDLE": 16, + "PVAL_OPAQUE_HANDLE": 12, + "PVAL_PANORAMA_PANEL_HANDLE": 17, "PVAL_RESOURCE": 8, - "PVAL_SCHEMA_ENUM": 15, + "PVAL_SCHEMA_ENUM": 16, "PVAL_SNDEVT_GUID": 9, + "PVAL_SNDEVT_NAME": 10, "PVAL_STRING": 3, - "PVAL_TEST_HANDLE": 17, + "PVAL_TEST_HANDLE": 18, "PVAL_TRANSFORM": 5, - "PVAL_TYPESAFE_INT": 12, + "PVAL_TYPESAFE_INT": 13, "PVAL_VEC3": 4 }, "type": "uint32" diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index fb124b88..dbb173ee 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: pulse_system.dll - // Class count: 108 + // Class count: 112 // Enum count: 9 pub mod pulse_system_dll { // Alignment: 4 @@ -45,7 +45,7 @@ pub mod cs2_dumper { OngoingNotify = 0x3 } // Alignment: 4 - // Member count: 20 + // Member count: 21 #[repr(u32)] pub enum PulseValueType_t { PVAL_INVALID = u32::MAX, @@ -59,18 +59,19 @@ pub mod cs2_dumper { PVAL_EHANDLE = 0x7, PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_OPAQUE_HANDLE = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_TEST_HANDLE = 0x11, - PVAL_COUNT = 0x12 + PVAL_SNDEVT_NAME = 0xA, + PVAL_ENTITY_NAME = 0xB, + PVAL_OPAQUE_HANDLE = 0xC, + PVAL_TYPESAFE_INT = 0xD, + PVAL_CURSOR_FLOW = 0xE, + PVAL_ANY = 0xF, + PVAL_SCHEMA_ENUM = 0x10, + PVAL_PANORAMA_PANEL_HANDLE = 0x11, + PVAL_TEST_HANDLE = 0x12, + PVAL_COUNT = 0x13 } // Alignment: 2 - // Member count: 73 + // Member count: 75 #[repr(u16)] pub enum PulseInstructionCode_t { INVALID = 0x0, @@ -132,20 +133,22 @@ pub mod cs2_dumper { EQ_FLOAT = 0x38, EQ_STRING = 0x39, EQ_ENTITY_NAME = 0x3A, - EQ_EHANDLE = 0x3B, - EQ_PANEL_HANDLE = 0x3C, - EQ_OPAQUE_HANDLE = 0x3D, - EQ_TEST_HANDLE = 0x3E, - NE_BOOL = 0x3F, - NE_INT = 0x40, - NE_FLOAT = 0x41, - NE_STRING = 0x42, - NE_ENTITY_NAME = 0x43, - NE_EHANDLE = 0x44, - NE_PANEL_HANDLE = 0x45, - NE_OPAQUE_HANDLE = 0x46, - NE_TEST_HANDLE = 0x47, - GET_CONST_INLINE_STORAGE = 0x48 + EQ_SCHEMA_ENUM = 0x3B, + EQ_EHANDLE = 0x3C, + EQ_PANEL_HANDLE = 0x3D, + EQ_OPAQUE_HANDLE = 0x3E, + EQ_TEST_HANDLE = 0x3F, + NE_BOOL = 0x40, + NE_INT = 0x41, + NE_FLOAT = 0x42, + NE_STRING = 0x43, + NE_ENTITY_NAME = 0x44, + NE_SCHEMA_ENUM = 0x45, + NE_EHANDLE = 0x46, + NE_PANEL_HANDLE = 0x47, + NE_OPAQUE_HANDLE = 0x48, + NE_TEST_HANDLE = 0x49, + GET_CONST_INLINE_STORAGE = 0x4A } // Alignment: 4 // Member count: 5 @@ -336,14 +339,6 @@ pub mod cs2_dumper { pub const nTestStep: usize = 0x0; // int32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_DerivedDomain { - } - // Parent: None // Field count: 5 // // Metadata: @@ -397,8 +392,8 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0xA0; // int32 - pub const m_nCursorValueB: usize = 0xA4; // int32 + pub const m_nCursorValueA: usize = 0xA8; // int32 + pub const m_nCursorValueB: usize = 0xAC; // int32 } // Parent: None // Field count: 2 @@ -462,11 +457,20 @@ pub mod cs2_dumper { } // Parent: None // Field count: 0 + pub mod IGapHost_ExecLog { + } + // Parent: None + // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CPulseTestGapTypeQueryRegistration { } + // Parent: CPulseCell_Base + // Field count: 1 + pub mod CPulseCell_Unknown { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + } // Parent: CPulseCell_BaseFlow // Field count: 2 // @@ -509,7 +513,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable pub const m_nNextShuffle: usize = 0x20; // int32 } // Parent: CPulseCell_Base @@ -554,6 +558,10 @@ pub mod cs2_dumper { pub const m_StartTime: usize = 0x0; // GameTime_t pub const m_EndTime: usize = 0x4; // GameTime_t } + // Parent: IGapHost_ExecLog + // Field count: 0 + pub mod IGapHost_Cursor { + } // Parent: None // Field count: 3 // @@ -608,6 +616,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription // MPulseRequirementPass + // MPulseRequirementSummaryExpr pub mod CPulseCell_LimitCount { pub const m_nLimitCount: usize = 0x48; // int32 } @@ -706,7 +715,7 @@ pub mod cs2_dumper { pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint } // Parent: CPulseCell_Inflow_BaseEntrypoint - // Field count: 1 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -715,6 +724,7 @@ pub mod cs2_dumper { // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_ObservableVariableListener { pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference + pub const m_bSelfReference: usize = 0x168; // bool } // Parent: CPulseCell_BaseFlow // Field count: 0 @@ -893,6 +903,10 @@ pub mod cs2_dumper { pub mod PulseRuntimeBlackboardReferenceIndex_t { pub const m_Value: usize = 0x0; // int16 } + // Parent: IGapHost_Cursor + // Field count: 0 + pub mod IGapHost_YieldingCursor { + } // Parent: CPulse_OutflowConnection // Field count: 0 pub mod SignatureOutflow_Continue { @@ -1020,12 +1034,25 @@ pub mod cs2_dumper { pub const m_nWrittenByInstruction: usize = 0x50; // int32 pub const m_nLastReadByInstruction: usize = 0x54; // int32 } + // Parent: CPulseCell_BaseValue + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomFloat { + } // Parent: None // Field count: 1 pub mod PulseRuntimeCellIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: None + // Parent: IGapHost_YieldingCursor // Field count: 0 pub mod CPulseExecCursor { } @@ -1211,10 +1238,10 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0xA0; // Color - pub const m_vPos: usize = 0xA4; // Vector2D - pub const m_flHeadingDeg: usize = 0xAC; // float32 - pub const m_bPenUp: usize = 0xB0; // bool + pub const m_Color: usize = 0xA8; // Color + pub const m_vPos: usize = 0xAC; // Vector2D + pub const m_flHeadingDeg: usize = 0xB4; // float32 + pub const m_bPenUp: usize = 0xB8; // bool } } } diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index e1a92d50..5539c811 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index ab7c12bb..0a1de4b1 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 0dcef934..d987b695 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 5d72c022..acdadc36 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 public static class ResourcesystemDll { // Alignment: 1 @@ -30,6 +30,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCResponseRulesList { } // Parent: None diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 295e44f6..5a0063ba 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 namespace resourcesystem_dll { // Alignment: 1 @@ -35,6 +35,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCResponseRulesList { } // Parent: None diff --git a/output/resourcesystem_dll.json b/output/resourcesystem_dll.json index ec60da65..9bb39b91 100644 --- a/output/resourcesystem_dll.json +++ b/output/resourcesystem_dll.json @@ -255,6 +255,16 @@ ], "parent": null }, + "InfoForResourceTypeCNmIKRig": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, "InfoForResourceTypeCNmSkeleton": { "fields": {}, "metadata": [ diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 87ec2cfc..fcbef418 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 pub mod resourcesystem_dll { // Alignment: 1 @@ -35,6 +35,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmIKRig { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCResponseRulesList { } // Parent: None diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index d1f88e6b..b5a289a5 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 94672300..4b6d74c0 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index c579bb04..a4d704e8 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 8fbb8a84..ccb2d8cb 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 6a3dceab..1ad8caa7 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index ce45ee57..f6525b6f 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.cs b/output/server_dll.cs index 34295996..66b67f89 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: server.dll - // Class count: 651 - // Enum count: 131 + // Class count: 653 + // Enum count: 137 public static class ServerDll { // Alignment: 4 // Member count: 3 @@ -141,7 +141,7 @@ namespace CS2Dumper.Schemas { TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Member count: 12 + // Member count: 14 public enum SoundTypes_t : ushort { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -154,7 +154,9 @@ namespace CS2Dumper.Schemas { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD } // Alignment: 4 // Member count: 24 @@ -198,12 +200,6 @@ namespace CS2Dumper.Schemas { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Member count: 2 - public enum ShatterPanelMode : byte { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 // Member count: 10 public enum SurroundingBoundsType_t : byte { USE_OBB_COLLISION_BOUNDS = 0x0, @@ -279,6 +275,14 @@ namespace CS2Dumper.Schemas { ColorRedLVL6 = 0x7 } // Alignment: 4 + // Member count: 4 + public enum BreakableContentsType_t : uint { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 // Member count: 6 public enum ScriptedMoveTo_t : uint { eWait = 0x0, @@ -298,7 +302,7 @@ namespace CS2Dumper.Schemas { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Member count: 9 + // Member count: 10 public enum SoundFlags_t : ushort { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -308,7 +312,8 @@ namespace CS2Dumper.Schemas { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 } // Alignment: 4 // Member count: 10 @@ -338,6 +343,12 @@ namespace CS2Dumper.Schemas { WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 + // Member count: 2 + public enum EProceduralRagdollWeightIndexPropagationMethod : uint { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 // Member count: 17 public enum BaseExplosionTypes_t : uint { EXPLOSION_TYPE_DEFAULT = 0x0, @@ -359,7 +370,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 44 + // Member count: 47 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -393,18 +404,21 @@ namespace CS2Dumper.Schemas { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E } // Alignment: 1 // Member count: 3 @@ -489,6 +503,13 @@ namespace CS2Dumper.Schemas { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 1 + // Member count: 3 + public enum EntityPlatformTypes_t : byte { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } // Alignment: 4 // Member count: 5 public enum PulseNPCCondition_t : uint { @@ -852,6 +873,20 @@ namespace CS2Dumper.Schemas { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 + // Member count: 10 + public enum CDebugOverlayFilterType_t : uint { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 // Member count: 23 public enum PreviewEOMCelebration : uint { WALKUP = 0x0, @@ -931,7 +966,7 @@ namespace CS2Dumper.Schemas { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Member count: 7 + // Member count: 9 public enum ChickenActivity : uint { IDLE = 0x0, SQUAT = 0x1, @@ -939,7 +974,9 @@ namespace CS2Dumper.Schemas { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 } // Alignment: 4 // Member count: 2 @@ -1040,14 +1077,20 @@ namespace CS2Dumper.Schemas { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } + // Alignment: 4 + // Member count: 3 + public enum CDebugOverlayCombinedTypes_t : uint { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } // Alignment: 1 - // Member count: 5 + // Member count: 4 public enum ShatterGlassStressType : byte { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 } // Alignment: 4 // Member count: 3 @@ -1343,6 +1386,13 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Member count: 3 + public enum EntityDistanceMode_t : uint { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Member count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1402,6 +1452,14 @@ namespace CS2Dumper.Schemas { SHADOWS_SIMPLE = 0x1 } // Alignment: 4 + // Member count: 4 + public enum ScriptedHeldWeaponBehavior_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 4 // Member count: 8 public enum GrenadeType_t : uint { GRENADE_TYPE_EXPLOSIVE = 0x0, @@ -1461,7 +1519,7 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 16 + // Member count: 17 public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1476,9 +1534,10 @@ namespace CS2Dumper.Schemas { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DMG_LASTDFLAG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DMG_LASTDFLAG = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 } // Alignment: 4 // Member count: 2 @@ -1561,50 +1620,51 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCombatCharacter // Field count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xA08; // CAI_Expresser* + public const nint m_pExpresser = 0xA80; // CAI_Expresser* } // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x8E0; // CHandle - public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge - public const nint m_spectators = 0x8F0; // CUtlVector> + public const nint m_hSoundscape = 0x920; // CHandle + public const nint m_SoundscapeName = 0x928; // CUtlSymbolLarge + public const nint m_spectators = 0x930; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA88; // bool - public const nint m_bUseHitboxesForRenderBox = 0xA89; // bool - public const nint m_bUseAnimGraph = 0xA8A; // bool - public const nint m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xB64; // bool - public const nint m_bStartDisabled = 0xB65; // bool - public const nint m_bFiredStartEndOutput = 0xB66; // bool - public const nint m_bForceNpcExclude = 0xB67; // bool - public const nint m_bCreateNonSolid = 0xB68; // bool - public const nint m_bIsOverrideProp = 0xB69; // bool - public const nint m_iInitialGlowState = 0xB6C; // int32 - public const nint m_nGlowRange = 0xB70; // int32 - public const nint m_nGlowRangeMin = 0xB74; // int32 - public const nint m_glowColor = 0xB78; // Color - public const nint m_nGlowTeam = 0xB7C; // int32 + public const nint m_bCreateNavObstacle = 0xB18; // bool + public const nint m_bNavObstacleUpdatesOverridden = 0xB19; // bool + public const nint m_bUseHitboxesForRenderBox = 0xB1A; // bool + public const nint m_bUseAnimGraph = 0xB1B; // bool + public const nint m_pOutputAnimBegun = 0xB20; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xB48; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xB70; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xB98; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xBC0; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xBE8; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xBF0; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xBF4; // bool + public const nint m_bStartDisabled = 0xBF5; // bool + public const nint m_bFiredStartEndOutput = 0xBF6; // bool + public const nint m_bForceNpcExclude = 0xBF7; // bool + public const nint m_bCreateNonSolid = 0xBF8; // bool + public const nint m_bIsOverrideProp = 0xBF9; // bool + public const nint m_iInitialGlowState = 0xBFC; // int32 + public const nint m_nGlowRange = 0xC00; // int32 + public const nint m_nGlowRangeMin = 0xC04; // int32 + public const nint m_glowColor = 0xC08; // Color + public const nint m_nGlowTeam = 0xC0C; // int32 } // Parent: CBaseModelEntity // Field count: 0 public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 41 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1648,25 +1708,27 @@ namespace CS2Dumper.Schemas { public const nint m_nTraceCount = 0x480; // int32 public const nint m_StuckLast = 0x484; // int32 public const nint m_bSpeedCropped = 0x488; // bool - public const nint m_nOldWaterLevel = 0x48C; // int32 - public const nint m_flWaterEntryTime = 0x490; // float32 - public const nint m_vecForward = 0x494; // Vector - public const nint m_vecLeft = 0x4A0; // Vector - public const nint m_vecUp = 0x4AC; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - public const nint m_bMadeFootstepNoise = 0x4BC; // bool - public const nint m_iFootsteps = 0x4C0; // int32 - public const nint m_bOldJumpPressed = 0x4C4; // bool - public const nint m_flJumpPressedTime = 0x4C8; // float32 - public const nint m_flJumpUntil = 0x4CC; // float32 - public const nint m_flJumpVel = 0x4D0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 - public const nint m_flStamina = 0x4E8; // float32 - public const nint m_flHeightAtJumpStart = 0x4EC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + public const nint m_flGroundMoveEfficiency = 0x48C; // float32 + public const nint m_nOldWaterLevel = 0x490; // int32 + public const nint m_flWaterEntryTime = 0x494; // float32 + public const nint m_vecForward = 0x498; // Vector + public const nint m_vecLeft = 0x4A4; // Vector + public const nint m_vecUp = 0x4B0; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 + public const nint m_bMadeFootstepNoise = 0x4C0; // bool + public const nint m_iFootsteps = 0x4C4; // int32 + public const nint m_bOldJumpPressed = 0x4C8; // bool + public const nint m_flJumpPressedTime = 0x4CC; // float32 + public const nint m_flJumpUntil = 0x4D0; // float32 + public const nint m_flJumpVel = 0x4D4; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4E0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4EC; // float32 + public const nint m_flStamina = 0x4F0; // float32 + public const nint m_flHeightAtJumpStart = 0x4F4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4F8; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4FC; // float32 } // Parent: None // Field count: 6 @@ -1693,29 +1755,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xE98; // bool - public const nint m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0xEA0; // bool - public const nint m_hWeaponBeforePrevious = 0xEA4; // CHandle - public const nint m_hWeaponPrevious = 0xEA8; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0xEAC; // bool - public const nint m_bDestroyAfterTaunt = 0xEAD; // bool + public const nint m_bPlayingUninterruptableAct = 0xF10; // bool + public const nint m_nUninterruptableActivity = 0xF14; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xF18; // bool + public const nint m_hWeaponBeforePrevious = 0xF1C; // CHandle + public const nint m_hWeaponPrevious = 0xF20; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xF24; // bool + public const nint m_bDestroyAfterTaunt = 0xF25; // bool } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0x8E0; // CEntityIOOutput + public const nint m_OnRemove = 0x920; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 public static class CFilterName { - public const nint m_iFilterName = 0x518; // CUtlSymbolLarge + public const nint m_iFilterName = 0x538; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 public static class CProjectedDecal { - public const nint m_nTexture = 0x4C0; // int32 - public const nint m_flDistance = 0x4C4; // float32 + public const nint m_nTexture = 0x4E0; // int32 + public const nint m_flDistance = 0x4E4; // float32 } // Parent: CFuncTrackChange // Field count: 0 @@ -1732,7 +1794,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x8E0; // CEntityIOOutput + public const nint m_OnTrigger = 0x920; // CEntityIOOutput } // Parent: CBodyComponent // Field count: 1 @@ -1745,20 +1807,20 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x8E0; // QAngle - public const nint m_vecPushDirEntitySpace = 0x8EC; // Vector - public const nint m_bTriggerOnStartTouch = 0x8F8; // bool - public const nint m_bUsePathSimple = 0x8F9; // bool - public const nint m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - public const nint m_PathSimple = 0x908; // CPathSimple* - public const nint m_splinePushType = 0x910; // uint32 + public const nint m_angPushEntitySpace = 0x920; // QAngle + public const nint m_vecPushDirEntitySpace = 0x92C; // Vector + public const nint m_bTriggerOnStartTouch = 0x938; // bool + public const nint m_bUsePathSimple = 0x939; // bool + public const nint m_iszPathSimpleName = 0x940; // CUtlSymbolLarge + public const nint m_PathSimple = 0x948; // CPathSimple* + public const nint m_splinePushType = 0x950; // uint32 } // Parent: CBaseFilter // Field count: 3 public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x518; // bool - public const nint m_iHealthMin = 0x51C; // int32 - public const nint m_iHealthMax = 0x520; // int32 + public const nint m_bAdrenalineActive = 0x538; // bool + public const nint m_iHealthMin = 0x53C; // int32 + public const nint m_iHealthMax = 0x540; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1767,11 +1829,11 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x8E0; // CHandle - public const nint m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - public const nint m_fRadius = 0x8F0; // float32 - public const nint m_nTouchers = 0x8F4; // int32 - public const nint m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0x920; // CHandle + public const nint m_iszMeasureTarget = 0x928; // CUtlSymbolLarge + public const nint m_fRadius = 0x930; // float32 + public const nint m_nTouchers = 0x934; // int32 + public const nint m_NearestEntityDistance = 0x938; // CEntityOutputTemplate } // Parent: CFuncBrush // Field count: 4 @@ -1779,15 +1841,15 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x730; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + public const nint m_EffectName = 0x770; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x778; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x780; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 1 public static class CBaseDMStart { - public const nint m_Master = 0x4C0; // CUtlSymbolLarge + public const nint m_Master = 0x4E0; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Field count: 1 @@ -1795,45 +1857,45 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4C0; // CCSGameRules* + public const nint m_pGameRules = 0x4E0; // CCSGameRules* } // Parent: CBaseModelEntity // Field count: 5 public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x710; // CEntityIOOutput - public const nint m_OnEndTouch = 0x738; // CEntityIOOutput - public const nint m_OnUse = 0x760; // CEntityIOOutput - public const nint m_iInputFilter = 0x788; // int32 - public const nint m_iDontMessageParent = 0x78C; // int32 + public const nint m_OnStartTouch = 0x750; // CEntityIOOutput + public const nint m_OnEndTouch = 0x778; // CEntityIOOutput + public const nint m_OnUse = 0x7A0; // CEntityIOOutput + public const nint m_iInputFilter = 0x7C8; // int32 + public const nint m_iDontMessageParent = 0x7CC; // int32 } // Parent: CBeam // Field count: 19 public static class CEnvBeam { - public const nint m_active = 0x7B0; // int32 - public const nint m_spriteTexture = 0x7B8; // CStrongHandle - public const nint m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - public const nint m_life = 0x7D0; // float32 - public const nint m_boltWidth = 0x7D4; // float32 - public const nint m_noiseAmplitude = 0x7D8; // float32 - public const nint m_speed = 0x7DC; // int32 - public const nint m_restrike = 0x7E0; // float32 - public const nint m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - public const nint m_frameStart = 0x7F0; // int32 - public const nint m_vEndPointWorld = 0x7F4; // Vector - public const nint m_vEndPointRelative = 0x800; // Vector - public const nint m_radius = 0x80C; // float32 - public const nint m_TouchType = 0x810; // Touch_t - public const nint m_iFilterName = 0x818; // CUtlSymbolLarge - public const nint m_hFilter = 0x820; // CHandle - public const nint m_iszDecal = 0x828; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0x830; // CEntityIOOutput + public const nint m_active = 0x7F0; // int32 + public const nint m_spriteTexture = 0x7F8; // CStrongHandle + public const nint m_iszStartEntity = 0x800; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x808; // CUtlSymbolLarge + public const nint m_life = 0x810; // float32 + public const nint m_boltWidth = 0x814; // float32 + public const nint m_noiseAmplitude = 0x818; // float32 + public const nint m_speed = 0x81C; // int32 + public const nint m_restrike = 0x820; // float32 + public const nint m_iszSpriteName = 0x828; // CUtlSymbolLarge + public const nint m_frameStart = 0x830; // int32 + public const nint m_vEndPointWorld = 0x834; // Vector + public const nint m_vEndPointRelative = 0x840; // Vector + public const nint m_radius = 0x84C; // float32 + public const nint m_TouchType = 0x850; // Touch_t + public const nint m_iFilterName = 0x858; // CUtlSymbolLarge + public const nint m_hFilter = 0x860; // CHandle + public const nint m_iszDecal = 0x868; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x870; // CEntityIOOutput } // Parent: CBaseTrigger // Field count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x8E8; // CEntityHandle + public const nint m_tonemapControllerName = 0x920; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x928; // CEntityHandle } // Parent: None // Field count: 5 @@ -1858,16 +1920,16 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CFogTrigger { - public const nint m_fog = 0x8E0; // fogparams_t + public const nint m_fog = 0x920; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - public const nint m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - public const nint m_disabled = 0x4D1; // bool - public const nint m_succeeded = 0x4D2; // bool + public const nint m_nameAttach1 = 0x4E0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4E8; // CUtlSymbolLarge + public const nint m_supportMultipleEntitiesWithSameName = 0x4F0; // bool + public const nint m_disabled = 0x4F1; // bool + public const nint m_succeeded = 0x4F2; // bool } // Parent: None // Field count: 0 @@ -1884,10 +1946,10 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 4 public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x4C0; // Vector - public const nint m_vSaveAngles = 0x4CC; // QAngle - public const nint m_bTeleportParentedEntities = 0x4D8; // bool - public const nint m_bTeleportUseCurrentAngle = 0x4D9; // bool + public const nint m_vSaveOrigin = 0x4E0; // Vector + public const nint m_vSaveAngles = 0x4EC; // QAngle + public const nint m_bTeleportParentedEntities = 0x4F8; // bool + public const nint m_bTeleportUseCurrentAngle = 0x4F9; // bool } // Parent: CPointEntity // Field count: 0 @@ -1910,17 +1972,19 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x900; // float32 + public const nint m_BuoyancyHelper = 0x920; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x9A0; // float32 } // Parent: CPointEntity - // Field count: 5 + // Field count: 7 public static class CMoverPathNode { - public const nint m_vInTangentLocal = 0x4C0; // Vector - public const nint m_vOutTangentLocal = 0x4CC; // Vector - public const nint m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - public const nint m_OnPassThrough = 0x4E0; // CEntityIOOutput - public const nint m_hMover = 0x508; // CHandle + public const nint m_vInTangentLocal = 0x4E0; // Vector + public const nint m_vOutTangentLocal = 0x4EC; // Vector + public const nint m_szParentPathUniqueID = 0x4F8; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x500; // CEntityIOOutput + public const nint m_OnPassThroughForward = 0x528; // CEntityIOOutput + public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput + public const nint m_hMover = 0x578; // CHandle } // Parent: CBtNode // Field count: 12 @@ -1983,9 +2047,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { - public const nint m_fog = 0x4C0; // fogparams_t - public const nint m_bUseAngles = 0x528; // bool - public const nint m_iChangedVariables = 0x52C; // int32 + public const nint m_fog = 0x4E0; // fogparams_t + public const nint m_bUseAngles = 0x548; // bool + public const nint m_iChangedVariables = 0x54C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -2003,10 +2067,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xA98; // int32 - public const nint m_shotsRemaining = 0xA9C; // int32 - public const nint m_fExpireTime = 0xAA0; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xAB0; // uint16 + public const nint m_nDecoyShotTick = 0xB10; // int32 + public const nint m_shotsRemaining = 0xB14; // int32 + public const nint m_fExpireTime = 0xB18; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xB28; // uint16 } // Parent: CBaseEntity // Field count: 0 @@ -2047,10 +2111,10 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x4C8; // CHandle - public const nint m_hPhysicsBlocker = 0x4CC; // CHandle - public const nint m_separationDuration = 0x4D0; // float32 - public const nint m_cancelTime = 0x4D4; // GameTime_t + public const nint m_hMovingEntity = 0x4E8; // CHandle + public const nint m_hPhysicsBlocker = 0x4EC; // CHandle + public const nint m_separationDuration = 0x4F0; // float32 + public const nint m_cancelTime = 0x4F4; // GameTime_t } // Parent: CBaseEntity // Field count: 5 @@ -2062,11 +2126,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { - public const nint m_hPlayer = 0x4C8; // CHandle - public const nint m_hPingedEntity = 0x4CC; // CHandle - public const nint m_iType = 0x4D0; // int32 - public const nint m_bUrgent = 0x4D4; // bool - public const nint m_szPlaceName = 0x4D5; // char[18] + public const nint m_hPlayer = 0x4E8; // CHandle + public const nint m_hPingedEntity = 0x4EC; // CHandle + public const nint m_iType = 0x4F0; // int32 + public const nint m_bUrgent = 0x4F4; // bool + public const nint m_szPlaceName = 0x4F5; // char[18] } // Parent: None // Field count: 4 @@ -2123,7 +2187,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint m_animationController = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -2136,14 +2200,14 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 8 public static class CEnvFireSensor { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_bHeatAtLevel = 0x4C1; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_targetLevel = 0x4C8; // float32 - public const nint m_targetTime = 0x4CC; // float32 - public const nint m_levelTime = 0x4D0; // float32 - public const nint m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - public const nint m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + public const nint m_bEnabled = 0x4E0; // bool + public const nint m_bHeatAtLevel = 0x4E1; // bool + public const nint m_radius = 0x4E4; // float32 + public const nint m_targetLevel = 0x4E8; // float32 + public const nint m_targetTime = 0x4EC; // float32 + public const nint m_levelTime = 0x4F0; // float32 + public const nint m_OnHeatLevelStart = 0x4F8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x520; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2162,22 +2226,22 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 2 public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x4C0; // CUtlSymbolLarge - public const nint m_bDisabled = 0x4C8; // bool + public const nint m_strStatisticName = 0x4E0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4E8; // bool } // Parent: CPointEntity // Field count: 10 public static class CEnvShake { - public const nint m_limitToEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_Amplitude = 0x4C8; // float32 - public const nint m_Frequency = 0x4CC; // float32 - public const nint m_Duration = 0x4D0; // float32 - public const nint m_Radius = 0x4D4; // float32 - public const nint m_stopTime = 0x4D8; // GameTime_t - public const nint m_nextShake = 0x4DC; // GameTime_t - public const nint m_currentAmp = 0x4E0; // float32 - public const nint m_maxForce = 0x4E4; // Vector - public const nint m_shakeCallback = 0x4F8; // CPhysicsShake + public const nint m_limitToEntity = 0x4E0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4E8; // float32 + public const nint m_Frequency = 0x4EC; // float32 + public const nint m_Duration = 0x4F0; // float32 + public const nint m_Radius = 0x4F4; // float32 + public const nint m_stopTime = 0x4F8; // GameTime_t + public const nint m_nextShake = 0x4FC; // GameTime_t + public const nint m_currentAmp = 0x500; // float32 + public const nint m_maxForce = 0x504; // Vector + public const nint m_shakeCallback = 0x518; // CPhysicsShake } // Parent: CBaseModelEntity // Field count: 0 @@ -2186,30 +2250,38 @@ namespace CS2Dumper.Schemas { // Parent: CPathKeyFrame // Field count: 11 public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x520; // int32 - public const nint m_iRotationInterpolator = 0x524; // int32 - public const nint m_flAnimStartTime = 0x528; // float32 - public const nint m_flAnimEndTime = 0x52C; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x530; // float32 - public const nint m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - public const nint m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - public const nint m_pPreKeyFrame = 0x548; // CPathKeyFrame* - public const nint m_pPostKeyFrame = 0x550; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x558; // float32 - public const nint m_iDirection = 0x55C; // int32 + public const nint m_iPositionInterpolator = 0x540; // int32 + public const nint m_iRotationInterpolator = 0x544; // int32 + public const nint m_flAnimStartTime = 0x548; // float32 + public const nint m_flAnimEndTime = 0x54C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x550; // float32 + public const nint m_pCurrentKeyFrame = 0x558; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x560; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x568; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x570; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x578; // float32 + public const nint m_iDirection = 0x57C; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CFuncMoverAPI { } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x718; // bool + public const nint m_bDisabled = 0x758; // bool } // Parent: CPointEntity // Field count: 4 public static class CEnvTilt { - public const nint m_Duration = 0x4C0; // float32 - public const nint m_Radius = 0x4C4; // float32 - public const nint m_TiltTime = 0x4C8; // float32 - public const nint m_stopTime = 0x4CC; // GameTime_t + public const nint m_Duration = 0x4E0; // float32 + public const nint m_Radius = 0x4E4; // float32 + public const nint m_TiltTime = 0x4E8; // float32 + public const nint m_stopTime = 0x4EC; // GameTime_t } // Parent: CCSWeaponBase // Field count: 14 @@ -2230,35 +2302,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xE98; // bool - public const nint m_bIsHeldByPlayer = 0xE99; // bool - public const nint m_bPinPulled = 0xE9A; // bool - public const nint m_bJumpThrow = 0xE9B; // bool - public const nint m_bThrowAnimating = 0xE9C; // bool - public const nint m_fThrowTime = 0xEA0; // GameTime_t - public const nint m_flThrowStrength = 0xEA4; // float32 - public const nint m_flThrowStrengthApproach = 0xEA8; // float32 - public const nint m_fDropTime = 0xEAC; // GameTime_t - public const nint m_fPinPullTime = 0xEB0; // GameTime_t - public const nint m_bJustPulledPin = 0xEB4; // bool - public const nint m_nNextHoldTick = 0xEB8; // GameTick_t - public const nint m_flNextHoldFrac = 0xEBC; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + public const nint m_bRedraw = 0xF10; // bool + public const nint m_bIsHeldByPlayer = 0xF11; // bool + public const nint m_bPinPulled = 0xF12; // bool + public const nint m_bJumpThrow = 0xF13; // bool + public const nint m_bThrowAnimating = 0xF14; // bool + public const nint m_fThrowTime = 0xF18; // GameTime_t + public const nint m_flThrowStrength = 0xF1C; // float32 + public const nint m_flThrowStrengthApproach = 0xF20; // float32 + public const nint m_fDropTime = 0xF24; // GameTime_t + public const nint m_fPinPullTime = 0xF28; // GameTime_t + public const nint m_bJustPulledPin = 0xF2C; // bool + public const nint m_nNextHoldTick = 0xF30; // GameTick_t + public const nint m_flNextHoldFrac = 0xF34; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xF38; // CHandle } // Parent: CBaseModelEntity // Field count: 1 public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x710; // CHandle + public const nint m_hParentItem = 0x750; // CHandle } // Parent: CLogicalEntity // Field count: 6 public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] - public const nint m_LogicBranchList = 0x540; // CUtlVector> - public const nint m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - public const nint m_OnAllTrue = 0x560; // CEntityIOOutput - public const nint m_OnAllFalse = 0x588; // CEntityIOOutput - public const nint m_OnMixed = 0x5B0; // CEntityIOOutput + public const nint m_nLogicBranchNames = 0x4E0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x560; // CUtlVector> + public const nint m_eLastState = 0x578; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x580; // CEntityIOOutput + public const nint m_OnAllFalse = 0x5A8; // CEntityIOOutput + public const nint m_OnMixed = 0x5D0; // CEntityIOOutput } // Parent: None // Field count: 14 @@ -2288,21 +2360,21 @@ namespace CS2Dumper.Schemas { // Parent: CModelPointEntity // Field count: 3 public static class CRevertSaved { - public const nint m_loadTime = 0x710; // float32 - public const nint m_Duration = 0x714; // float32 - public const nint m_HoldTime = 0x718; // float32 + public const nint m_loadTime = 0x750; // float32 + public const nint m_Duration = 0x754; // float32 + public const nint m_HoldTime = 0x758; // float32 } // Parent: CLogicalEntity // Field count: 8 public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - public const nint m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x4D0; // float32 - public const nint m_flBrightnessDelta = 0x4D4; // float32 - public const nint m_bPerformScreenFade = 0x4D8; // bool - public const nint m_flTargetBrightnessMultiplier = 0x4DC; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x4E0; // float32 - public const nint m_vecLights = 0x4E8; // CUtlVector> + public const nint m_iszLightNameFilter = 0x4E0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4E8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x4F0; // float32 + public const nint m_flBrightnessDelta = 0x4F4; // float32 + public const nint m_bPerformScreenFade = 0x4F8; // bool + public const nint m_flTargetBrightnessMultiplier = 0x4FC; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x500; // float32 + public const nint m_vecLights = 0x508; // CUtlVector> } // Parent: None // Field count: 21 @@ -2359,18 +2431,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 6 public static class CLogicCase { - public const nint m_nCase = 0x4C0; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x5C0; // int32 - public const nint m_nLastShuffleCase = 0x5C4; // int32 - public const nint m_uchShuffleCaseMap = 0x5C8; // uint8[32] - public const nint m_OnCase = 0x5E8; // CEntityIOOutput[32] - public const nint m_OnDefault = 0xAE8; // CEntityOutputTemplate> + public const nint m_nCase = 0x4E0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5E0; // int32 + public const nint m_nLastShuffleCase = 0x5E4; // int32 + public const nint m_uchShuffleCaseMap = 0x5E8; // uint8[32] + public const nint m_OnCase = 0x608; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xB08; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 public static class CItemDefuser { - public const nint m_entitySpottedState = 0x9C0; // EntitySpottedState_t - public const nint m_nSpotRules = 0x9D8; // int32 + public const nint m_entitySpottedState = 0xA38; // EntitySpottedState_t + public const nint m_nSpotRules = 0xA50; // int32 } // Parent: CRuleEntity // Field count: 0 @@ -2381,21 +2453,22 @@ namespace CS2Dumper.Schemas { public static class CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Field count: 14 public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x4C0; // bool - public const nint m_bToLocalPlayer = 0x4C1; // bool - public const nint m_bStopOnNew = 0x4C2; // bool - public const nint m_bSaveRestore = 0x4C3; // bool - public const nint m_bSavedIsPlaying = 0x4C4; // bool - public const nint m_flSavedElapsedTime = 0x4C8; // float32 - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x508; // CEntityIOOutput - public const nint m_iszSoundName = 0x558; // CUtlSymbolLarge - public const nint m_hSource = 0x568; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x56C; // int32 + public const nint m_bStartOnSpawn = 0x4E0; // bool + public const nint m_bToLocalPlayer = 0x4E1; // bool + public const nint m_bStopOnNew = 0x4E2; // bool + public const nint m_bSaveRestore = 0x4E3; // bool + public const nint m_bSavedIsPlaying = 0x4E4; // bool + public const nint m_flSavedElapsedTime = 0x4E8; // float32 + public const nint m_iszSourceEntityName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x4F8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x500; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x528; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x550; // float32 + public const nint m_iszSoundName = 0x580; // CUtlSymbolLarge + public const nint m_hSource = 0x590; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x594; // int32 } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2412,15 +2485,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xE98; // CountdownTimer - public const nint m_bRedraw = 0xEB0; // bool + public const nint m_SequenceCompleteTimer = 0xF10; // CountdownTimer + public const nint m_bRedraw = 0xF28; // bool } // Parent: CPointEntity // Field count: 0 public static class CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2430,6 +2503,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2455,38 +2530,40 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4C0; // float32 - public const nint m_flAnisotropy = 0x4C4; // float32 - public const nint m_flFadeSpeed = 0x4C8; // float32 - public const nint m_flDrawDistance = 0x4CC; // float32 - public const nint m_flFadeInStart = 0x4D0; // float32 - public const nint m_flFadeInEnd = 0x4D4; // float32 - public const nint m_flIndirectStrength = 0x4D8; // float32 - public const nint m_nIndirectTextureDimX = 0x4DC; // int32 - public const nint m_nIndirectTextureDimY = 0x4E0; // int32 - public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 - public const nint m_vBoxMins = 0x4E8; // Vector - public const nint m_vBoxMaxs = 0x4F4; // Vector - public const nint m_bActive = 0x500; // bool - public const nint m_flStartAnisoTime = 0x504; // GameTime_t - public const nint m_flStartScatterTime = 0x508; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t - public const nint m_flStartAnisotropy = 0x510; // float32 - public const nint m_flStartScattering = 0x514; // float32 - public const nint m_flStartDrawDistance = 0x518; // float32 - public const nint m_flDefaultAnisotropy = 0x51C; // float32 - public const nint m_flDefaultScattering = 0x520; // float32 - public const nint m_flDefaultDrawDistance = 0x524; // float32 - public const nint m_bStartDisabled = 0x528; // bool - public const nint m_bEnableIndirect = 0x529; // bool - public const nint m_bIndirectUseLPVs = 0x52A; // bool - public const nint m_bIsMaster = 0x52B; // bool - public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle - public const nint m_nForceRefreshCount = 0x538; // int32 - public const nint m_fNoiseSpeed = 0x53C; // float32 - public const nint m_fNoiseStrength = 0x540; // float32 - public const nint m_vNoiseScale = 0x544; // Vector - public const nint m_bFirstTime = 0x550; // bool + public const nint m_flScattering = 0x4E0; // float32 + public const nint m_flAnisotropy = 0x4E4; // float32 + public const nint m_flFadeSpeed = 0x4E8; // float32 + public const nint m_flDrawDistance = 0x4EC; // float32 + public const nint m_flFadeInStart = 0x4F0; // float32 + public const nint m_flFadeInEnd = 0x4F4; // float32 + public const nint m_flIndirectStrength = 0x4F8; // float32 + public const nint m_nVolumeDepth = 0x4FC; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x500; // float32 + public const nint m_nIndirectTextureDimX = 0x504; // int32 + public const nint m_nIndirectTextureDimY = 0x508; // int32 + public const nint m_nIndirectTextureDimZ = 0x50C; // int32 + public const nint m_vBoxMins = 0x510; // Vector + public const nint m_vBoxMaxs = 0x51C; // Vector + public const nint m_bActive = 0x528; // bool + public const nint m_flStartAnisoTime = 0x52C; // GameTime_t + public const nint m_flStartScatterTime = 0x530; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x534; // GameTime_t + public const nint m_flStartAnisotropy = 0x538; // float32 + public const nint m_flStartScattering = 0x53C; // float32 + public const nint m_flStartDrawDistance = 0x540; // float32 + public const nint m_flDefaultAnisotropy = 0x544; // float32 + public const nint m_flDefaultScattering = 0x548; // float32 + public const nint m_flDefaultDrawDistance = 0x54C; // float32 + public const nint m_bStartDisabled = 0x550; // bool + public const nint m_bEnableIndirect = 0x551; // bool + public const nint m_bIndirectUseLPVs = 0x552; // bool + public const nint m_bIsMaster = 0x553; // bool + public const nint m_hFogIndirectTexture = 0x558; // CStrongHandle + public const nint m_nForceRefreshCount = 0x560; // int32 + public const nint m_fNoiseSpeed = 0x564; // float32 + public const nint m_fNoiseStrength = 0x568; // float32 + public const nint m_vNoiseScale = 0x56C; // Vector + public const nint m_bFirstTime = 0x578; // bool } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2518,11 +2595,11 @@ namespace CS2Dumper.Schemas { // Parent: CPhysicsProp // Field count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xBE8; // Vector - public const nint m_vOriginalSpawnAngles = 0xBF4; // QAngle - public const nint m_vOriginalMins = 0xC00; // Vector - public const nint m_vOriginalMaxs = 0xC0C; // Vector - public const nint m_flRespawnDuration = 0xC18; // float32 + public const nint m_vOriginalSpawnOrigin = 0xCB8; // Vector + public const nint m_vOriginalSpawnAngles = 0xCC4; // QAngle + public const nint m_vOriginalMins = 0xCD0; // Vector + public const nint m_vOriginalMaxs = 0xCDC; // Vector + public const nint m_flRespawnDuration = 0xCE8; // float32 } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2531,12 +2608,12 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 6 public static class CPhysBallSocket { - public const nint m_flJointFriction = 0x538; // float32 - public const nint m_bEnableSwingLimit = 0x53C; // bool - public const nint m_flSwingLimit = 0x540; // float32 - public const nint m_bEnableTwistLimit = 0x544; // bool - public const nint m_flMinTwistAngle = 0x548; // float32 - public const nint m_flMaxTwistAngle = 0x54C; // float32 + public const nint m_flJointFriction = 0x558; // float32 + public const nint m_bEnableSwingLimit = 0x55C; // bool + public const nint m_flSwingLimit = 0x560; // float32 + public const nint m_bEnableTwistLimit = 0x564; // bool + public const nint m_flMinTwistAngle = 0x568; // float32 + public const nint m_flMaxTwistAngle = 0x56C; // float32 } // Parent: CCSGameModeRules // Field count: 3 @@ -2555,21 +2632,23 @@ namespace CS2Dumper.Schemas { public static class CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Field count: 3 public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_bIsMaster = 0x4E1; // bool + public const nint m_pPawnSubclass = 0x4E8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase // Field count: 8 public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x558; // Vector - public const nint m_vMaxs = 0x564; // Vector - public const nint m_vDistanceMins = 0x570; // Vector - public const nint m_vDistanceMaxs = 0x57C; // Vector - public const nint m_flWindMin = 0x588; // float32 - public const nint m_flWindMax = 0x58C; // float32 - public const nint m_flWindMapMin = 0x590; // float32 - public const nint m_flWindMapMax = 0x594; // float32 + public const nint m_vMins = 0x578; // Vector + public const nint m_vMaxs = 0x584; // Vector + public const nint m_vDistanceMins = 0x590; // Vector + public const nint m_vDistanceMaxs = 0x59C; // Vector + public const nint m_flWindMin = 0x5A8; // float32 + public const nint m_flWindMax = 0x5AC; // float32 + public const nint m_flWindMapMin = 0x5B0; // float32 + public const nint m_flWindMapMax = 0x5B4; // float32 } // Parent: CRagdollProp // Field count: 6 @@ -2580,12 +2659,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA88; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xA90; // Vector - public const nint m_attachmentPointRagdollSpace = 0xA9C; // Vector - public const nint m_bShouldDetach = 0xAA8; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + public const nint m_boneIndexAttached = 0xB00; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xB04; // uint32 + public const nint m_attachmentPointBoneSpace = 0xB08; // Vector + public const nint m_attachmentPointRagdollSpace = 0xB14; // Vector + public const nint m_bShouldDetach = 0xB20; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xB30; // bool } // Parent: CItem // Field count: 2 @@ -2594,44 +2673,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { - public const nint m_OwningPlayer = 0x9C0; // CHandle - public const nint m_KillingPlayer = 0x9C4; // CHandle + public const nint m_OwningPlayer = 0xA38; // CHandle + public const nint m_KillingPlayer = 0xA3C; // CHandle } // Parent: CItem // Field count: 32 public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0x9C8; // bool - public const nint m_bHasPickupRadius = 0x9C9; // bool - public const nint m_flPickupRadiusSqr = 0x9CC; // float32 - public const nint m_flTriggerRadiusSqr = 0x9D0; // float32 - public const nint m_flLastPickupCheck = 0x9D4; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0x9D8; // bool - public const nint m_bPlayerInTriggerRadius = 0x9D9; // bool - public const nint m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0x9F0; // bool - public const nint m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xA00; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xA38; // CHandle - public const nint m_OnPickup = 0xA40; // CEntityIOOutput - public const nint m_OnTimeout = 0xA68; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xB10; // float32 - public const nint m_flTriggerRadius = 0xB14; // float32 - public const nint m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xB20; // bool - public const nint m_glowColor = 0xB21; // Color - public const nint m_bUseable = 0xB25; // bool - public const nint m_hTriggerHelper = 0xB28; // CHandle + public const nint m_bHasTriggerRadius = 0xA40; // bool + public const nint m_bHasPickupRadius = 0xA41; // bool + public const nint m_flPickupRadiusSqr = 0xA44; // float32 + public const nint m_flTriggerRadiusSqr = 0xA48; // float32 + public const nint m_flLastPickupCheck = 0xA4C; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0xA50; // bool + public const nint m_bPlayerInTriggerRadius = 0xA51; // bool + public const nint m_hSpawnParticleEffect = 0xA58; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0xA60; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0xA68; // bool + public const nint m_pSpawnScriptFunction = 0xA70; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xA78; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xA80; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xA88; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xA90; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xA98; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xAA0; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xAA8; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xAB0; // CHandle + public const nint m_OnPickup = 0xAB8; // CEntityIOOutput + public const nint m_OnTimeout = 0xAE0; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xB08; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xB30; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xB58; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xB80; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xB88; // float32 + public const nint m_flTriggerRadius = 0xB8C; // float32 + public const nint m_pTriggerSoundEffect = 0xB90; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xB98; // bool + public const nint m_glowColor = 0xB99; // Color + public const nint m_bUseable = 0xB9D; // bool + public const nint m_hTriggerHelper = 0xBA0; // CHandle } // Parent: CLightEntity // Field count: 0 @@ -2650,29 +2729,29 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 2 public static class CSkyboxReference { - public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t - public const nint m_hSkyCamera = 0x4C4; // CHandle + public const nint m_worldGroupId = 0x4E0; // WorldGroupId_t + public const nint m_hSkyCamera = 0x4E4; // CHandle } // Parent: CBasePropDoor // Field count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0xE10; // Vector - public const nint m_flDistance = 0xE1C; // float32 - public const nint m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xE2C; // float32 - public const nint m_angRotationAjarDeprecated = 0xE30; // QAngle - public const nint m_angRotationClosed = 0xE3C; // QAngle - public const nint m_angRotationOpenForward = 0xE48; // QAngle - public const nint m_angRotationOpenBack = 0xE54; // QAngle - public const nint m_angGoal = 0xE60; // QAngle - public const nint m_vecForwardBoundsMin = 0xE6C; // Vector - public const nint m_vecForwardBoundsMax = 0xE78; // Vector - public const nint m_vecBackBoundsMin = 0xE84; // Vector - public const nint m_vecBackBoundsMax = 0xE90; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - public const nint m_hEntityBlocker = 0xEA0; // CHandle + public const nint m_vecAxis = 0xEA0; // Vector + public const nint m_flDistance = 0xEAC; // float32 + public const nint m_eSpawnPosition = 0xEB0; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0xEB4; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0xEB8; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0xEBC; // float32 + public const nint m_angRotationAjarDeprecated = 0xEC0; // QAngle + public const nint m_angRotationClosed = 0xECC; // QAngle + public const nint m_angRotationOpenForward = 0xED8; // QAngle + public const nint m_angRotationOpenBack = 0xEE4; // QAngle + public const nint m_angGoal = 0xEF0; // QAngle + public const nint m_vecForwardBoundsMin = 0xEFC; // Vector + public const nint m_vecForwardBoundsMax = 0xF08; // Vector + public const nint m_vecBackBoundsMin = 0xF14; // Vector + public const nint m_vecBackBoundsMax = 0xF20; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0xF2C; // bool + public const nint m_hEntityBlocker = 0xF30; // CHandle } // Parent: CBaseModelEntity // Field count: 21 @@ -2702,30 +2781,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x718; // uint16 - public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge - public const nint m_Slack = 0x728; // int16 - public const nint m_Width = 0x72C; // float32 - public const nint m_TextureScale = 0x730; // float32 - public const nint m_nSegments = 0x734; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x735; // bool - public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - public const nint m_Subdiv = 0x748; // uint8 - public const nint m_nChangeCount = 0x749; // uint8 - public const nint m_RopeLength = 0x74A; // int16 - public const nint m_fLockedPoints = 0x74C; // uint8 - public const nint m_bCreatedFromMapFile = 0x74D; // bool - public const nint m_flScrollSpeed = 0x750; // float32 - public const nint m_bStartPointValid = 0x754; // bool - public const nint m_bEndPointValid = 0x755; // bool - public const nint m_hStartPoint = 0x758; // CHandle - public const nint m_hEndPoint = 0x75C; // CHandle - public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + public const nint m_RopeFlags = 0x758; // uint16 + public const nint m_iNextLinkName = 0x760; // CUtlSymbolLarge + public const nint m_Slack = 0x768; // int16 + public const nint m_Width = 0x76C; // float32 + public const nint m_TextureScale = 0x770; // float32 + public const nint m_nSegments = 0x774; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x775; // bool + public const nint m_strRopeMaterialModel = 0x778; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x780; // CStrongHandle + public const nint m_Subdiv = 0x788; // uint8 + public const nint m_nChangeCount = 0x789; // uint8 + public const nint m_RopeLength = 0x78A; // int16 + public const nint m_fLockedPoints = 0x78C; // uint8 + public const nint m_bCreatedFromMapFile = 0x78D; // bool + public const nint m_flScrollSpeed = 0x790; // float32 + public const nint m_bStartPointValid = 0x794; // bool + public const nint m_bEndPointValid = 0x795; // bool + public const nint m_hStartPoint = 0x798; // CHandle + public const nint m_hEndPoint = 0x79C; // CHandle + public const nint m_iStartAttachment = 0x7A0; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x7A1; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2768,6 +2847,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2778,59 +2858,100 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) public static class CBarnLight { - public const nint m_bEnabled = 0x710; // bool - public const nint m_nColorMode = 0x714; // int32 - public const nint m_Color = 0x718; // Color - public const nint m_flColorTemperature = 0x71C; // float32 - public const nint m_flBrightness = 0x720; // float32 - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_nDirectLight = 0x728; // int32 - public const nint m_nBakedShadowIndex = 0x72C; // int32 - public const nint m_nLuminaireShape = 0x730; // int32 - public const nint m_flLuminaireSize = 0x734; // float32 - public const nint m_flLuminaireAnisotropy = 0x738; // float32 - public const nint m_LightStyleString = 0x740; // CUtlString - public const nint m_flLightStyleStartTime = 0x748; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x858; // CStrongHandle - public const nint m_flShape = 0x860; // float32 - public const nint m_flSoftX = 0x864; // float32 - public const nint m_flSoftY = 0x868; // float32 - public const nint m_flSkirt = 0x86C; // float32 - public const nint m_flSkirtNear = 0x870; // float32 - public const nint m_vSizeParams = 0x874; // Vector - public const nint m_flRange = 0x880; // float32 - public const nint m_vShear = 0x884; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector - public const nint m_nCastShadows = 0x8A0; // int32 - public const nint m_nShadowMapSize = 0x8A4; // int32 - public const nint m_nShadowPriority = 0x8A8; // int32 - public const nint m_bContactShadow = 0x8AC; // bool - public const nint m_nBounceLight = 0x8B0; // int32 - public const nint m_flBounceScale = 0x8B4; // float32 - public const nint m_flMinRoughness = 0x8B8; // float32 - public const nint m_vAlternateColor = 0x8BC; // Vector - public const nint m_fAlternateColorBrightness = 0x8C8; // float32 - public const nint m_nFog = 0x8CC; // int32 - public const nint m_flFogStrength = 0x8D0; // float32 - public const nint m_nFogShadows = 0x8D4; // int32 - public const nint m_flFogScale = 0x8D8; // float32 - public const nint m_flFadeSizeStart = 0x8DC; // float32 - public const nint m_flFadeSizeEnd = 0x8E0; // float32 - public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 - public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 - public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool - public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x908; // Vector - public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x920; // Vector - public const nint m_bPvsModifyEntity = 0x92C; // bool + public const nint m_bEnabled = 0x750; // bool + public const nint m_nColorMode = 0x754; // int32 + public const nint m_Color = 0x758; // Color + public const nint m_flColorTemperature = 0x75C; // float32 + public const nint m_flBrightness = 0x760; // float32 + public const nint m_flBrightnessScale = 0x764; // float32 + public const nint m_nDirectLight = 0x768; // int32 + public const nint m_nBakedShadowIndex = 0x76C; // int32 + public const nint m_nLuminaireShape = 0x770; // int32 + public const nint m_flLuminaireSize = 0x774; // float32 + public const nint m_flLuminaireAnisotropy = 0x778; // float32 + public const nint m_LightStyleString = 0x780; // CUtlString + public const nint m_flLightStyleStartTime = 0x788; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x790; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x7A8; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x7C0; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x7D8; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x898; // CStrongHandle + public const nint m_flShape = 0x8A0; // float32 + public const nint m_flSoftX = 0x8A4; // float32 + public const nint m_flSoftY = 0x8A8; // float32 + public const nint m_flSkirt = 0x8AC; // float32 + public const nint m_flSkirtNear = 0x8B0; // float32 + public const nint m_vSizeParams = 0x8B4; // Vector + public const nint m_flRange = 0x8C0; // float32 + public const nint m_vShear = 0x8C4; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x8D0; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x8D4; // Vector + public const nint m_nCastShadows = 0x8E0; // int32 + public const nint m_nShadowMapSize = 0x8E4; // int32 + public const nint m_nShadowPriority = 0x8E8; // int32 + public const nint m_bContactShadow = 0x8EC; // bool + public const nint m_nBounceLight = 0x8F0; // int32 + public const nint m_flBounceScale = 0x8F4; // float32 + public const nint m_flMinRoughness = 0x8F8; // float32 + public const nint m_vAlternateColor = 0x8FC; // Vector + public const nint m_fAlternateColorBrightness = 0x908; // float32 + public const nint m_nFog = 0x90C; // int32 + public const nint m_flFogStrength = 0x910; // float32 + public const nint m_nFogShadows = 0x914; // int32 + public const nint m_flFogScale = 0x918; // float32 + public const nint m_bFogMixedShadows = 0x91C; // bool + public const nint m_flFadeSizeStart = 0x920; // float32 + public const nint m_flFadeSizeEnd = 0x924; // float32 + public const nint m_flShadowFadeSizeStart = 0x928; // float32 + public const nint m_flShadowFadeSizeEnd = 0x92C; // float32 + public const nint m_bPrecomputedFieldsValid = 0x930; // bool + public const nint m_vPrecomputedBoundsMins = 0x934; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x940; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x94C; // Vector + public const nint m_vPrecomputedOBBAngles = 0x958; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x964; // Vector + public const nint m_nPrecomputedSubFrusta = 0x970; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0x974; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0x980; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0x98C; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0x998; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0x9A4; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0x9B0; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0x9BC; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0x9C8; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0x9D4; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0x9E0; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0x9EC; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0x9F8; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xA04; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xA10; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xA1C; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xA28; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xA34; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xA40; // Vector + public const nint m_bPvsModifyEntity = 0xA4C; // bool + public const nint m_VisClusters = 0xA50; // CNetworkUtlVectorBase } // Parent: SpawnPoint // Field count: 0 @@ -2839,8 +2960,8 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 2 public static class CEnvViewPunch { - public const nint m_flRadius = 0x4C0; // float32 - public const nint m_angViewPunch = 0x4C4; // QAngle + public const nint m_flRadius = 0x4E0; // float32 + public const nint m_angViewPunch = 0x4E4; // QAngle } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2849,9 +2970,9 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 3 public static class CPathCorner { - public const nint m_flWait = 0x4C0; // float32 - public const nint m_flRadius = 0x4C4; // float32 - public const nint m_OnPass = 0x4C8; // CEntityIOOutput + public const nint m_flWait = 0x4E0; // float32 + public const nint m_flRadius = 0x4E4; // float32 + public const nint m_OnPass = 0x4E8; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2895,33 +3016,33 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 5 public static class CMultiSource { - public const nint m_rgEntities = 0x4C0; // CHandle[32] - public const nint m_rgTriggered = 0x540; // int32[32] - public const nint m_OnTrigger = 0x5C0; // CEntityIOOutput - public const nint m_iTotal = 0x5E8; // int32 - public const nint m_globalstate = 0x5F0; // CUtlSymbolLarge + public const nint m_rgEntities = 0x4E0; // CHandle[32] + public const nint m_rgTriggered = 0x560; // int32[32] + public const nint m_OnTrigger = 0x5E0; // CEntityIOOutput + public const nint m_iTotal = 0x608; // int32 + public const nint m_globalstate = 0x610; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 2 public static class CLogicNavigation { - public const nint m_isOn = 0x4C8; // bool - public const nint m_navProperty = 0x4CC; // navproperties_t + public const nint m_isOn = 0x4E8; // bool + public const nint m_navProperty = 0x4EC; // navproperties_t } // Parent: CPointEntity // Field count: 12 public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x4C0; // Vector - public const nint m_vecEntityMaxs = 0x4CC; // Vector - public const nint m_hCurrentInstance = 0x4D8; // CHandle - public const nint m_hCurrentBlocker = 0x4DC; // CHandle - public const nint m_vecBlockerOrigin = 0x4E0; // Vector - public const nint m_angPostSpawnDirection = 0x4EC; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x4F8; // float32 - public const nint m_flPostSpawnSpeed = 0x4FC; // float32 - public const nint m_bPostSpawnUseAngles = 0x500; // bool - public const nint m_iszTemplate = 0x508; // CUtlSymbolLarge - public const nint m_pOutputOnSpawned = 0x510; // CEntityIOOutput - public const nint m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + public const nint m_vecEntityMins = 0x4E0; // Vector + public const nint m_vecEntityMaxs = 0x4EC; // Vector + public const nint m_hCurrentInstance = 0x4F8; // CHandle + public const nint m_hCurrentBlocker = 0x4FC; // CHandle + public const nint m_vecBlockerOrigin = 0x500; // Vector + public const nint m_angPostSpawnDirection = 0x50C; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x518; // float32 + public const nint m_flPostSpawnSpeed = 0x51C; // float32 + public const nint m_bPostSpawnUseAngles = 0x520; // bool + public const nint m_iszTemplate = 0x528; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x530; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x558; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -2930,18 +3051,18 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CLogicEventListener { - public const nint m_strEventName = 0x4D0; // CUtlString - public const nint m_bIsEnabled = 0x4D8; // bool - public const nint m_nTeam = 0x4DC; // int32 - public const nint m_OnEventFired = 0x4E0; // CEntityIOOutput + public const nint m_strEventName = 0x4F0; // CUtlString + public const nint m_bIsEnabled = 0x4F8; // bool + public const nint m_nTeam = 0x4FC; // int32 + public const nint m_OnEventFired = 0x500; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 4 public static class CFilterMultiple { - public const nint m_nFilterType = 0x518; // filter_t - public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x570; // CHandle[10] - public const nint m_nFilterCount = 0x598; // int32 + public const nint m_nFilterType = 0x538; // filter_t + public const nint m_iFilterName = 0x540; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x590; // CHandle[10] + public const nint m_nFilterCount = 0x5B8; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2968,15 +3089,15 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 1 public static class CPhysicsWire { - public const nint m_nDensity = 0x4C0; // int32 + public const nint m_nDensity = 0x4E0; // int32 } // Parent: CPropDoorRotating // Field count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0xEA8; // bool - public const nint m_isAbleToCloseAreaPortals = 0xEA9; // bool - public const nint m_currentDamageState = 0xEAC; // int32 - public const nint m_damageStates = 0xEB0; // CUtlVector + public const nint m_bBreakable = 0xF38; // bool + public const nint m_isAbleToCloseAreaPortals = 0xF39; // bool + public const nint m_currentDamageState = 0xF3C; // int32 + public const nint m_damageStates = 0xF40; // CUtlVector } // Parent: None // Field count: 0 @@ -2993,8 +3114,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4D0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 + public const nint m_nFlameModelIndex = 0x4F0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x4F4; // int32 } // Parent: CCSWeaponBase // Field count: 0 @@ -3017,13 +3138,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CLightGlow { - public const nint m_nHorizontalSize = 0x710; // uint32 - public const nint m_nVerticalSize = 0x714; // uint32 - public const nint m_nMinDist = 0x718; // uint32 - public const nint m_nMaxDist = 0x71C; // uint32 - public const nint m_nOuterMaxDist = 0x720; // uint32 - public const nint m_flGlowProxySize = 0x724; // float32 - public const nint m_flHDRColorScale = 0x728; // float32 + public const nint m_nHorizontalSize = 0x750; // uint32 + public const nint m_nVerticalSize = 0x754; // uint32 + public const nint m_nMinDist = 0x758; // uint32 + public const nint m_nMaxDist = 0x75C; // uint32 + public const nint m_nOuterMaxDist = 0x760; // uint32 + public const nint m_flGlowProxySize = 0x764; // float32 + public const nint m_flHDRColorScale = 0x768; // float32 } // Parent: None // Field count: 13 @@ -3074,43 +3195,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB90; // float32 - public const nint m_hDoorList = 0xB98; // CUtlVector> - public const nint m_nHardwareType = 0xBB0; // int32 - public const nint m_bNeedsHardware = 0xBB4; // bool - public const nint m_eDoorState = 0xBB8; // DoorState_t - public const nint m_bLocked = 0xBBC; // bool - public const nint m_closedPosition = 0xBC0; // Vector - public const nint m_closedAngles = 0xBCC; // QAngle - public const nint m_hBlocker = 0xBD8; // CHandle - public const nint m_bFirstBlocked = 0xBDC; // bool - public const nint m_ls = 0xBE0; // locksound_t - public const nint m_bForceClosed = 0xC00; // bool - public const nint m_vecLatchWorldPosition = 0xC04; // Vector - public const nint m_hActivator = 0xC10; // CHandle - public const nint m_SoundMoving = 0xC20; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xC28; // CUtlSymbolLarge - public const nint m_SoundClose = 0xC30; // CUtlSymbolLarge - public const nint m_SoundLock = 0xC38; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xC40; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xC48; // CUtlSymbolLarge - public const nint m_SoundPound = 0xC50; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xC58; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xC68; // int32 - public const nint m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - public const nint m_SlaveName = 0xC70; // CUtlSymbolLarge - public const nint m_hMaster = 0xC78; // CHandle - public const nint m_OnBlockedClosing = 0xC80; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xD20; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xD48; // CEntityIOOutput - public const nint m_OnClose = 0xD70; // CEntityIOOutput - public const nint m_OnOpen = 0xD98; // CEntityIOOutput - public const nint m_OnLockedUse = 0xDC0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xDE8; // CEntityIOOutput + public const nint m_flAutoReturnDelay = 0xC20; // float32 + public const nint m_hDoorList = 0xC28; // CUtlVector> + public const nint m_nHardwareType = 0xC40; // int32 + public const nint m_bNeedsHardware = 0xC44; // bool + public const nint m_eDoorState = 0xC48; // DoorState_t + public const nint m_bLocked = 0xC4C; // bool + public const nint m_closedPosition = 0xC50; // Vector + public const nint m_closedAngles = 0xC5C; // QAngle + public const nint m_hBlocker = 0xC68; // CHandle + public const nint m_bFirstBlocked = 0xC6C; // bool + public const nint m_ls = 0xC70; // locksound_t + public const nint m_bForceClosed = 0xC90; // bool + public const nint m_vecLatchWorldPosition = 0xC94; // Vector + public const nint m_hActivator = 0xCA0; // CHandle + public const nint m_SoundMoving = 0xCB0; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xCB8; // CUtlSymbolLarge + public const nint m_SoundClose = 0xCC0; // CUtlSymbolLarge + public const nint m_SoundLock = 0xCC8; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xCD0; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xCD8; // CUtlSymbolLarge + public const nint m_SoundPound = 0xCE0; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xCE8; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xCF0; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xCF8; // int32 + public const nint m_nPhysicsMaterial = 0xCFC; // CUtlStringToken + public const nint m_SlaveName = 0xD00; // CUtlSymbolLarge + public const nint m_hMaster = 0xD08; // CHandle + public const nint m_OnBlockedClosing = 0xD10; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xD38; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xD60; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xD88; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xDB0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xDD8; // CEntityIOOutput + public const nint m_OnClose = 0xE00; // CEntityIOOutput + public const nint m_OnOpen = 0xE28; // CEntityIOOutput + public const nint m_OnLockedUse = 0xE50; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xE78; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -3118,25 +3239,25 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 - public const nint m_iMaxRagdollCount = 0x4C4; // int32 - public const nint m_bSaveImportant = 0x4C8; // bool + public const nint m_iCurrentMaxRagdollCount = 0x4E0; // int8 + public const nint m_iMaxRagdollCount = 0x4E4; // int32 + public const nint m_bSaveImportant = 0x4E8; // bool } // Parent: CBaseTrigger // Field count: 12 public static class CTriggerFan { - public const nint m_vFanOrigin = 0x8E0; // Vector - public const nint m_vFanEnd = 0x8EC; // Vector - public const nint m_vNoise = 0x8F8; // Vector - public const nint m_flForce = 0x904; // float32 - public const nint m_flRopeForceScale = 0x908; // float32 - public const nint m_flPlayerForce = 0x90C; // float32 - public const nint m_flRampTime = 0x910; // float32 - public const nint m_bFalloff = 0x914; // bool - public const nint m_bPushPlayer = 0x915; // bool - public const nint m_bRampDown = 0x916; // bool - public const nint m_bAddNoise = 0x917; // bool - public const nint m_RampTimer = 0x918; // CountdownTimer + public const nint m_vFanOrigin = 0x920; // Vector + public const nint m_vFanEnd = 0x92C; // Vector + public const nint m_vNoise = 0x938; // Vector + public const nint m_flForce = 0x944; // float32 + public const nint m_flRopeForceScale = 0x948; // float32 + public const nint m_flPlayerForce = 0x94C; // float32 + public const nint m_flRampTime = 0x950; // float32 + public const nint m_bFalloff = 0x954; // bool + public const nint m_bPushPlayer = 0x955; // bool + public const nint m_bRampDown = 0x956; // bool + public const nint m_bAddNoise = 0x957; // bool + public const nint m_RampTimer = 0x958; // CountdownTimer } // Parent: CMolotovGrenade // Field count: 0 @@ -3153,20 +3274,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { - public const nint m_Handle = 0x4C0; // CHandle - public const nint m_bSendHandle = 0x4C4; // bool + public const nint m_Handle = 0x4E0; // CHandle + public const nint m_bSendHandle = 0x4E4; // bool } // Parent: CBaseEntity // Field count: 8 public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x4E0; // int32 - public const nint m_nOpvarIndex = 0x4E4; // int32 - public const nint m_flOpvarValue = 0x4E8; // float32 - public const nint m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - public const nint m_bSetOnSpawn = 0x4F8; // bool + public const nint m_iszStackName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4F8; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x500; // int32 + public const nint m_nOpvarIndex = 0x504; // int32 + public const nint m_flOpvarValue = 0x508; // float32 + public const nint m_OpvarValueString = 0x510; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x518; // bool } // Parent: None // Field count: 2 @@ -3181,19 +3302,22 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 1 public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x4C0; // bool + public const nint m_bCreateFlightSpace = 0x4E0; // bool } // Parent: CLogicalEntity // Field count: 3 public static class CLogicAchievement { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - public const nint m_OnFired = 0x4D0; // CEntityIOOutput + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_iszAchievementEventID = 0x4E8; // CUtlSymbolLarge + public const nint m_OnFired = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) public static class CPathSimple { - public const nint m_pathString = 0x510; // CUtlString + public const nint m_pathString = 0x538; // CUtlString } // Parent: CBtNode // Field count: 1 @@ -3225,14 +3349,14 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 8 public static class CItem { - public const nint m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0x918; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0x940; // bool - public const nint m_OnCacheInteraction = 0x948; // CEntityIOOutput - public const nint m_OnGlovePulled = 0x970; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0x998; // Vector - public const nint m_vOriginalSpawnAngles = 0x9A4; // QAngle - public const nint m_bPhysStartAsleep = 0x9B0; // bool + public const nint m_OnPlayerTouch = 0x968; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0x990; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0x9B8; // bool + public const nint m_OnCacheInteraction = 0x9C0; // CEntityIOOutput + public const nint m_OnGlovePulled = 0x9E8; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0xA10; // Vector + public const nint m_vOriginalSpawnAngles = 0xA1C; // QAngle + public const nint m_bPhysStartAsleep = 0xA28; // bool } // Parent: CBaseModelEntity // Field count: 14 @@ -3243,20 +3367,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x710; // bool - public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge - public const nint m_PanelID = 0x728; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + public const nint m_bEnabled = 0x750; // bool + public const nint m_DialogXMLName = 0x758; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x760; // CUtlSymbolLarge + public const nint m_PanelID = 0x768; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x770; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x798; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x7C0; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x7E8; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x810; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x838; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x860; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x888; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x8B0; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x8D8; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 9 @@ -3272,15 +3396,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x710; // CStrongHandle - public const nint m_flWidth = 0x718; // float32 - public const nint m_flHeight = 0x71C; // float32 - public const nint m_flDepth = 0x720; // float32 - public const nint m_nRenderOrder = 0x724; // uint32 - public const nint m_bProjectOnWorld = 0x728; // bool - public const nint m_bProjectOnCharacters = 0x729; // bool - public const nint m_bProjectOnWater = 0x72A; // bool - public const nint m_flDepthSortBias = 0x72C; // float32 + public const nint m_hDecalMaterial = 0x750; // CStrongHandle + public const nint m_flWidth = 0x758; // float32 + public const nint m_flHeight = 0x75C; // float32 + public const nint m_flDepth = 0x760; // float32 + public const nint m_nRenderOrder = 0x764; // uint32 + public const nint m_bProjectOnWorld = 0x768; // bool + public const nint m_bProjectOnCharacters = 0x769; // bool + public const nint m_bProjectOnWater = 0x76A; // bool + public const nint m_flDepthSortBias = 0x76C; // float32 } // Parent: None // Field count: 0 @@ -3297,17 +3421,17 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 11 public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x4C0; // CEntityIOOutput - public const nint m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - public const nint m_OnNewGame = 0x510; // CEntityIOOutput - public const nint m_OnLoadGame = 0x538; // CEntityIOOutput - public const nint m_OnMapTransition = 0x560; // CEntityIOOutput - public const nint m_OnBackgroundMap = 0x588; // CEntityIOOutput - public const nint m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - public const nint m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - public const nint m_OnVREnabled = 0x600; // CEntityIOOutput - public const nint m_OnVRNotEnabled = 0x628; // CEntityIOOutput - public const nint m_globalstate = 0x650; // CUtlSymbolLarge + public const nint m_OnMapSpawn = 0x4E0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x508; // CEntityIOOutput + public const nint m_OnNewGame = 0x530; // CEntityIOOutput + public const nint m_OnLoadGame = 0x558; // CEntityIOOutput + public const nint m_OnMapTransition = 0x580; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x5A8; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5D0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x5F8; // CEntityIOOutput + public const nint m_OnVREnabled = 0x620; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x648; // CEntityIOOutput + public const nint m_globalstate = 0x670; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 9 @@ -3319,15 +3443,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hSource = 0x4C4; // CEntityHandle - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x528; // Vector - public const nint m_iszStackName = 0x538; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x550; // int32 - public const nint m_bUseAutoCompare = 0x554; // bool + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_hSource = 0x4E4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x4F0; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x548; // Vector + public const nint m_iszStackName = 0x558; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x560; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x568; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x570; // int32 + public const nint m_bUseAutoCompare = 0x574; // bool } // Parent: CLightEntity // Field count: 0 @@ -3344,37 +3468,37 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlatRot // Field count: 9 public static class CFuncTrackChange { - public const nint m_trackTop = 0x7D8; // CPathTrack* - public const nint m_trackBottom = 0x7E0; // CPathTrack* - public const nint m_train = 0x7E8; // CFuncTrackTrain* - public const nint m_trackTopName = 0x7F0; // CUtlSymbolLarge - public const nint m_trackBottomName = 0x7F8; // CUtlSymbolLarge - public const nint m_trainName = 0x800; // CUtlSymbolLarge - public const nint m_code = 0x808; // TRAIN_CODE - public const nint m_targetState = 0x80C; // int32 - public const nint m_use = 0x810; // int32 + public const nint m_trackTop = 0x818; // CPathTrack* + public const nint m_trackBottom = 0x820; // CPathTrack* + public const nint m_train = 0x828; // CFuncTrackTrain* + public const nint m_trackTopName = 0x830; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x838; // CUtlSymbolLarge + public const nint m_trainName = 0x840; // CUtlSymbolLarge + public const nint m_code = 0x848; // TRAIN_CODE + public const nint m_targetState = 0x84C; // int32 + public const nint m_use = 0x850; // int32 } // Parent: CRuleBrushEntity // Field count: 4 public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x718; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0x740; // CEntityIOOutput - public const nint m_PlayersInCount = 0x768; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0x790; // CEntityOutputTemplate + public const nint m_OnPlayerInZone = 0x758; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x780; // CEntityIOOutput + public const nint m_PlayersInCount = 0x7A8; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x7D0; // CEntityOutputTemplate } // Parent: CRuleEntity // Field count: 1 public static class CRulePointEntity { - public const nint m_Score = 0x718; // int32 + public const nint m_Score = 0x758; // int32 } // Parent: CPointEntity // Field count: 5 public static class CMessageEntity { - public const nint m_radius = 0x4C0; // int32 - public const nint m_messageText = 0x4C8; // CUtlSymbolLarge - public const nint m_drawText = 0x4D0; // bool - public const nint m_bDeveloperOnly = 0x4D1; // bool - public const nint m_bEnabled = 0x4D2; // bool + public const nint m_radius = 0x4E0; // int32 + public const nint m_messageText = 0x4E8; // CUtlSymbolLarge + public const nint m_drawText = 0x4F0; // bool + public const nint m_bDeveloperOnly = 0x4F1; // bool + public const nint m_bEnabled = 0x4F2; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -3404,17 +3528,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { - public const nint m_vecLastFacing = 0x8F0; // Vector - public const nint m_nViewModelIndex = 0x8FC; // uint32 - public const nint m_nAnimationParity = 0x900; // uint32 - public const nint m_flAnimationStartTime = 0x904; // float32 - public const nint m_hWeapon = 0x908; // CHandle - public const nint m_sVMName = 0x910; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0x920; // HSequence - public const nint m_oldLayer = 0x924; // int32 - public const nint m_oldLayerStartTime = 0x928; // float32 - public const nint m_hControlPanel = 0x92C; // CHandle + public const nint m_vecLastFacing = 0x968; // Vector + public const nint m_nViewModelIndex = 0x974; // uint32 + public const nint m_nAnimationParity = 0x978; // uint32 + public const nint m_flAnimationStartTime = 0x97C; // float32 + public const nint m_hWeapon = 0x980; // CHandle + public const nint m_sVMName = 0x988; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x990; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x998; // HSequence + public const nint m_oldLayer = 0x99C; // int32 + public const nint m_oldLayerStartTime = 0x9A0; // float32 + public const nint m_hControlPanel = 0x9A4; // CHandle } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3450,10 +3574,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) public static class CBaseFire { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_flStartScale = 0x4C4; // float32 - public const nint m_flScaleTime = 0x4C8; // float32 - public const nint m_nFlags = 0x4CC; // uint32 + public const nint m_flScale = 0x4E0; // float32 + public const nint m_flStartScale = 0x4E4; // float32 + public const nint m_flScaleTime = 0x4E8; // float32 + public const nint m_nFlags = 0x4EC; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3470,45 +3594,45 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0x920; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x948; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 18 public static class CEnvMicrophone { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hMeasureTarget = 0x4C4; // CHandle - public const nint m_nSoundType = 0x4C8; // SoundTypes_t - public const nint m_nSoundFlags = 0x4CA; // SoundFlags_t - public const nint m_flSensitivity = 0x4CC; // float32 - public const nint m_flSmoothFactor = 0x4D0; // float32 - public const nint m_flMaxRange = 0x4D4; // float32 - public const nint m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - public const nint m_hSpeaker = 0x4E0; // CHandle - public const nint m_bAvoidFeedback = 0x4E4; // bool - public const nint m_iSpeakerDSPPreset = 0x4E8; // int32 - public const nint m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - public const nint m_hListenFilter = 0x4F8; // CHandle - public const nint m_SoundLevel = 0x500; // CEntityOutputTemplate - public const nint m_OnRoutedSound = 0x528; // CEntityIOOutput - public const nint m_OnHeardSound = 0x550; // CEntityIOOutput - public const nint m_szLastSound = 0x578; // char[256] - public const nint m_iLastRoutedFrame = 0x678; // int32 + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_hMeasureTarget = 0x4E4; // CHandle + public const nint m_nSoundType = 0x4E8; // SoundTypes_t + public const nint m_nSoundFlags = 0x4EA; // SoundFlags_t + public const nint m_flSensitivity = 0x4EC; // float32 + public const nint m_flSmoothFactor = 0x4F0; // float32 + public const nint m_flMaxRange = 0x4F4; // float32 + public const nint m_iszSpeakerName = 0x4F8; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x500; // CHandle + public const nint m_bAvoidFeedback = 0x504; // bool + public const nint m_iSpeakerDSPPreset = 0x508; // int32 + public const nint m_iszListenFilter = 0x510; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x518; // CHandle + public const nint m_SoundLevel = 0x520; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x548; // CEntityIOOutput + public const nint m_OnHeardSound = 0x570; // CEntityIOOutput + public const nint m_szLastSound = 0x598; // char[256] + public const nint m_iLastRoutedFrame = 0x698; // int32 } // Parent: CLogicalEntity // Field count: 11 public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - public const nint m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - public const nint m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - public const nint m_iszLandmarkName = 0x570; // CUtlSymbolLarge - public const nint m_sFixedSpawnGroupName = 0x578; // CUtlString - public const nint m_flTimeoutInterval = 0x580; // float32 - public const nint m_bStreamingStarted = 0x584; // bool - public const nint m_bUnloadingStarted = 0x585; // bool + public const nint m_OnSpawnGroupLoadStarted = 0x4E0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x508; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x530; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x558; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x580; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x588; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x590; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x598; // CUtlString + public const nint m_flTimeoutInterval = 0x5A0; // float32 + public const nint m_bStreamingStarted = 0x5A4; // bool + public const nint m_bUnloadingStarted = 0x5A5; // bool } // Parent: CBaseEntity // Field count: 24 @@ -3531,30 +3655,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - public const nint m_nTickBase = 0x4D0; // uint32 - public const nint m_hPawn = 0x500; // CHandle - public const nint m_bKnownTeamMismatch = 0x504; // bool - public const nint m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x50C; // CHandle - public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> - public const nint m_bIsHLTV = 0x528; // bool - public const nint m_iConnected = 0x52C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x530; // char[128] - public const nint m_szNetworkIDString = 0x5B0; // CUtlString - public const nint m_fLerpTime = 0x5B8; // float32 - public const nint m_bLagCompensation = 0x5BC; // bool - public const nint m_bPredict = 0x5BD; // bool - public const nint m_bAutoKickDisabled = 0x5BE; // bool - public const nint m_bIsLowViolence = 0x5BF; // bool - public const nint m_bGamePaused = 0x5C0; // bool - public const nint m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x704; // float32 - public const nint m_flLastEntitySteadyState = 0x708; // float32 - public const nint m_nAvailableEntitySteadyState = 0x70C; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x710; // bool - public const nint m_steamID = 0x720; // uint64 - public const nint m_iDesiredFOV = 0x728; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x4E8; // uint64 + public const nint m_nTickBase = 0x4F0; // uint32 + public const nint m_hPawn = 0x520; // CHandle + public const nint m_bKnownTeamMismatch = 0x524; // bool + public const nint m_nSplitScreenSlot = 0x528; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x52C; // CHandle + public const nint m_hSplitScreenPlayers = 0x530; // CUtlVector> + public const nint m_bIsHLTV = 0x548; // bool + public const nint m_iConnected = 0x54C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x550; // char[128] + public const nint m_szNetworkIDString = 0x5D0; // CUtlString + public const nint m_fLerpTime = 0x5D8; // float32 + public const nint m_bLagCompensation = 0x5DC; // bool + public const nint m_bPredict = 0x5DD; // bool + public const nint m_bAutoKickDisabled = 0x5DE; // bool + public const nint m_bIsLowViolence = 0x5DF; // bool + public const nint m_bGamePaused = 0x5E0; // bool + public const nint m_iIgnoreGlobalChat = 0x720; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x724; // float32 + public const nint m_flLastEntitySteadyState = 0x728; // float32 + public const nint m_nAvailableEntitySteadyState = 0x72C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x730; // bool + public const nint m_steamID = 0x740; // uint64 + public const nint m_iDesiredFOV = 0x748; // uint32 } // Parent: None // Field count: 0 @@ -3567,57 +3691,57 @@ namespace CS2Dumper.Schemas { // Parent: CCSWeaponBase // Field count: 1 public static class CKnife { - public const nint m_bFirstAttack = 0xE98; // bool + public const nint m_bFirstAttack = 0xF10; // bool } // Parent: CBaseModelEntity // Field count: 37 public static class CFuncTrackTrain { - public const nint m_ppath = 0x710; // CHandle - public const nint m_length = 0x714; // float32 - public const nint m_vPosPrev = 0x718; // Vector - public const nint m_angPrev = 0x724; // QAngle - public const nint m_controlMins = 0x730; // Vector - public const nint m_controlMaxs = 0x73C; // Vector - public const nint m_lastBlockPos = 0x748; // Vector - public const nint m_lastBlockTick = 0x754; // int32 - public const nint m_flVolume = 0x758; // float32 - public const nint m_flBank = 0x75C; // float32 - public const nint m_oldSpeed = 0x760; // float32 - public const nint m_flBlockDamage = 0x764; // float32 - public const nint m_height = 0x768; // float32 - public const nint m_maxSpeed = 0x76C; // float32 - public const nint m_dir = 0x770; // float32 - public const nint m_iszSoundMove = 0x778; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0x788; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0x790; // CUtlSymbolLarge - public const nint m_strPathTarget = 0x798; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x7A0; // float32 - public const nint m_flMoveSoundMaxDuration = 0x7A4; // float32 - public const nint m_flNextMoveSoundTime = 0x7A8; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x7AC; // float32 - public const nint m_flMoveSoundMaxPitch = 0x7B0; // float32 - public const nint m_eOrientationType = 0x7B4; // TrainOrientationType_t - public const nint m_eVelocityType = 0x7B8; // TrainVelocityType_t - public const nint m_OnStart = 0x7C8; // CEntityIOOutput - public const nint m_OnNext = 0x7F0; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0x840; // bool - public const nint m_flDesiredSpeed = 0x844; // float32 - public const nint m_flSpeedChangeTime = 0x848; // GameTime_t - public const nint m_flAccelSpeed = 0x84C; // float32 - public const nint m_flDecelSpeed = 0x850; // float32 - public const nint m_bAccelToSpeed = 0x854; // bool - public const nint m_flNextMPSoundTime = 0x858; // GameTime_t + public const nint m_ppath = 0x750; // CHandle + public const nint m_length = 0x754; // float32 + public const nint m_vPosPrev = 0x758; // Vector + public const nint m_angPrev = 0x764; // QAngle + public const nint m_controlMins = 0x770; // Vector + public const nint m_controlMaxs = 0x77C; // Vector + public const nint m_lastBlockPos = 0x788; // Vector + public const nint m_lastBlockTick = 0x794; // int32 + public const nint m_flVolume = 0x798; // float32 + public const nint m_flBank = 0x79C; // float32 + public const nint m_oldSpeed = 0x7A0; // float32 + public const nint m_flBlockDamage = 0x7A4; // float32 + public const nint m_height = 0x7A8; // float32 + public const nint m_maxSpeed = 0x7AC; // float32 + public const nint m_dir = 0x7B0; // float32 + public const nint m_iszSoundMove = 0x7B8; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x7C0; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x7C8; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x7D0; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x7D8; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x7E0; // float32 + public const nint m_flMoveSoundMaxDuration = 0x7E4; // float32 + public const nint m_flNextMoveSoundTime = 0x7E8; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x7EC; // float32 + public const nint m_flMoveSoundMaxPitch = 0x7F0; // float32 + public const nint m_eOrientationType = 0x7F4; // TrainOrientationType_t + public const nint m_eVelocityType = 0x7F8; // TrainVelocityType_t + public const nint m_OnStart = 0x808; // CEntityIOOutput + public const nint m_OnNext = 0x830; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x858; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x880; // bool + public const nint m_flDesiredSpeed = 0x884; // float32 + public const nint m_flSpeedChangeTime = 0x888; // GameTime_t + public const nint m_flAccelSpeed = 0x88C; // float32 + public const nint m_flDecelSpeed = 0x890; // float32 + public const nint m_bAccelToSpeed = 0x894; // bool + public const nint m_flNextMPSoundTime = 0x898; // GameTime_t } // Parent: CServerOnlyModelEntity // Field count: 5 public static class CFogVolume { - public const nint m_fogName = 0x710; // CUtlSymbolLarge - public const nint m_postProcessName = 0x718; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0x720; // CUtlSymbolLarge - public const nint m_bDisabled = 0x730; // bool - public const nint m_bInFogVolumesList = 0x731; // bool + public const nint m_fogName = 0x750; // CUtlSymbolLarge + public const nint m_postProcessName = 0x758; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x760; // CUtlSymbolLarge + public const nint m_bDisabled = 0x770; // bool + public const nint m_bInFogVolumesList = 0x771; // bool } // Parent: SpawnPoint // Field count: 0 @@ -3626,25 +3750,25 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 19 public static class CFire { - public const nint m_hEffect = 0x710; // CHandle - public const nint m_hOwner = 0x714; // CHandle - public const nint m_nFireType = 0x718; // int32 - public const nint m_flFuel = 0x71C; // float32 - public const nint m_flDamageTime = 0x720; // GameTime_t - public const nint m_lastDamage = 0x724; // GameTime_t - public const nint m_flFireSize = 0x728; // float32 - public const nint m_flLastNavUpdateTime = 0x72C; // GameTime_t - public const nint m_flHeatLevel = 0x730; // float32 - public const nint m_flHeatAbsorb = 0x734; // float32 - public const nint m_flDamageScale = 0x738; // float32 - public const nint m_flMaxHeat = 0x73C; // float32 - public const nint m_flLastHeatLevel = 0x740; // float32 - public const nint m_flAttackTime = 0x744; // float32 - public const nint m_bEnabled = 0x748; // bool - public const nint m_bStartDisabled = 0x749; // bool - public const nint m_bDidActivate = 0x74A; // bool - public const nint m_OnIgnited = 0x750; // CEntityIOOutput - public const nint m_OnExtinguished = 0x778; // CEntityIOOutput + public const nint m_hEffect = 0x750; // CHandle + public const nint m_hOwner = 0x754; // CHandle + public const nint m_nFireType = 0x758; // int32 + public const nint m_flFuel = 0x75C; // float32 + public const nint m_flDamageTime = 0x760; // GameTime_t + public const nint m_lastDamage = 0x764; // GameTime_t + public const nint m_flFireSize = 0x768; // float32 + public const nint m_flLastNavUpdateTime = 0x76C; // GameTime_t + public const nint m_flHeatLevel = 0x770; // float32 + public const nint m_flHeatAbsorb = 0x774; // float32 + public const nint m_flDamageScale = 0x778; // float32 + public const nint m_flMaxHeat = 0x77C; // float32 + public const nint m_flLastHeatLevel = 0x780; // float32 + public const nint m_flAttackTime = 0x784; // float32 + public const nint m_bEnabled = 0x788; // bool + public const nint m_bStartDisabled = 0x789; // bool + public const nint m_bDidActivate = 0x78A; // bool + public const nint m_OnIgnited = 0x790; // CEntityIOOutput + public const nint m_OnExtinguished = 0x7B8; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3682,59 +3806,59 @@ namespace CS2Dumper.Schemas { // Parent: CBasePlatTrain // Field count: 1 public static class CFuncPlat { - public const nint m_sNoise = 0x7B8; // CUtlSymbolLarge + public const nint m_sNoise = 0x7F8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 48 public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x540; // JointMotion_t - public const nint m_nLinearMotionY = 0x544; // JointMotion_t - public const nint m_nLinearMotionZ = 0x548; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x54C; // float32 - public const nint m_flLinearFrequencyY = 0x550; // float32 - public const nint m_flLinearFrequencyZ = 0x554; // float32 - public const nint m_flLinearDampingRatioX = 0x558; // float32 - public const nint m_flLinearDampingRatioY = 0x55C; // float32 - public const nint m_flLinearDampingRatioZ = 0x560; // float32 - public const nint m_flMaxLinearImpulseX = 0x564; // float32 - public const nint m_flMaxLinearImpulseY = 0x568; // float32 - public const nint m_flMaxLinearImpulseZ = 0x56C; // float32 - public const nint m_flBreakAfterTimeX = 0x570; // float32 - public const nint m_flBreakAfterTimeY = 0x574; // float32 - public const nint m_flBreakAfterTimeZ = 0x578; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x588; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x58C; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x590; // float32 - public const nint m_flNotifyForceX = 0x594; // float32 - public const nint m_flNotifyForceY = 0x598; // float32 - public const nint m_flNotifyForceZ = 0x59C; // float32 - public const nint m_flNotifyForceMinTimeX = 0x5A0; // float32 - public const nint m_flNotifyForceMinTimeY = 0x5A4; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x5A8; // float32 - public const nint m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - public const nint m_bAxisNotifiedX = 0x5B8; // bool - public const nint m_bAxisNotifiedY = 0x5B9; // bool - public const nint m_bAxisNotifiedZ = 0x5BA; // bool - public const nint m_nAngularMotionX = 0x5BC; // JointMotion_t - public const nint m_nAngularMotionY = 0x5C0; // JointMotion_t - public const nint m_nAngularMotionZ = 0x5C4; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x5C8; // float32 - public const nint m_flAngularFrequencyY = 0x5CC; // float32 - public const nint m_flAngularFrequencyZ = 0x5D0; // float32 - public const nint m_flAngularDampingRatioX = 0x5D4; // float32 - public const nint m_flAngularDampingRatioY = 0x5D8; // float32 - public const nint m_flAngularDampingRatioZ = 0x5DC; // float32 - public const nint m_flMaxAngularImpulseX = 0x5E0; // float32 - public const nint m_flMaxAngularImpulseY = 0x5E4; // float32 - public const nint m_flMaxAngularImpulseZ = 0x5E8; // float32 - public const nint m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x618; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + public const nint m_nLinearMotionX = 0x560; // JointMotion_t + public const nint m_nLinearMotionY = 0x564; // JointMotion_t + public const nint m_nLinearMotionZ = 0x568; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x56C; // float32 + public const nint m_flLinearFrequencyY = 0x570; // float32 + public const nint m_flLinearFrequencyZ = 0x574; // float32 + public const nint m_flLinearDampingRatioX = 0x578; // float32 + public const nint m_flLinearDampingRatioY = 0x57C; // float32 + public const nint m_flLinearDampingRatioZ = 0x580; // float32 + public const nint m_flMaxLinearImpulseX = 0x584; // float32 + public const nint m_flMaxLinearImpulseY = 0x588; // float32 + public const nint m_flMaxLinearImpulseZ = 0x58C; // float32 + public const nint m_flBreakAfterTimeX = 0x590; // float32 + public const nint m_flBreakAfterTimeY = 0x594; // float32 + public const nint m_flBreakAfterTimeZ = 0x598; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x59C; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x5A0; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x5A4; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x5A8; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x5AC; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x5B0; // float32 + public const nint m_flNotifyForceX = 0x5B4; // float32 + public const nint m_flNotifyForceY = 0x5B8; // float32 + public const nint m_flNotifyForceZ = 0x5BC; // float32 + public const nint m_flNotifyForceMinTimeX = 0x5C0; // float32 + public const nint m_flNotifyForceMinTimeY = 0x5C4; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x5C8; // float32 + public const nint m_flNotifyForceLastTimeX = 0x5CC; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x5D0; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x5D4; // GameTime_t + public const nint m_bAxisNotifiedX = 0x5D8; // bool + public const nint m_bAxisNotifiedY = 0x5D9; // bool + public const nint m_bAxisNotifiedZ = 0x5DA; // bool + public const nint m_nAngularMotionX = 0x5DC; // JointMotion_t + public const nint m_nAngularMotionY = 0x5E0; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5E4; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5E8; // float32 + public const nint m_flAngularFrequencyY = 0x5EC; // float32 + public const nint m_flAngularFrequencyZ = 0x5F0; // float32 + public const nint m_flAngularDampingRatioX = 0x5F4; // float32 + public const nint m_flAngularDampingRatioY = 0x5F8; // float32 + public const nint m_flAngularDampingRatioZ = 0x5FC; // float32 + public const nint m_flMaxAngularImpulseX = 0x600; // float32 + public const nint m_flMaxAngularImpulseY = 0x604; // float32 + public const nint m_flMaxAngularImpulseZ = 0x608; // float32 + public const nint m_NotifyForceReachedX = 0x610; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x638; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x660; // CEntityIOOutput } // Parent: CBaseCSGrenade // Field count: 0 @@ -3753,24 +3877,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool - public const nint m_pChoreoServices = 0x790; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool - public const nint m_flMaxSlopeDistance = 0x79C; // float32 - public const nint m_vLastSlopeCheckPos = 0x7A0; // Vector - public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool - public const nint m_vecForce = 0x7B0; // Vector - public const nint m_nForceBone = 0x7BC; // int32 - public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - public const nint m_bRagdollClientSide = 0x7D8; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0x7C8; // bool + public const nint m_pChoreoServices = 0x7D0; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x7D8; // bool + public const nint m_flMaxSlopeDistance = 0x7DC; // float32 + public const nint m_vLastSlopeCheckPos = 0x7E0; // Vector + public const nint m_bAnimationUpdateScheduled = 0x7EC; // bool + public const nint m_vecForce = 0x7F0; // Vector + public const nint m_nForceBone = 0x7FC; // int32 + public const nint m_RagdollPose = 0x810; // PhysicsRagdollPose_t + public const nint m_bRagdollClientSide = 0x838; // bool } // Parent: CPhysForce // Field count: 1 public static class CPhysTorque { - public const nint m_axis = 0x520; // Vector + public const nint m_axis = 0x540; // Vector } // Parent: CBaseGrenade // Field count: 0 @@ -3785,33 +3909,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { - public const nint m_ragdoll = 0x8F0; // ragdoll_t - public const nint m_bStartDisabled = 0x928; // bool - public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0x960; // CHandle - public const nint m_lastUpdateTickCount = 0x964; // uint32 - public const nint m_allAsleep = 0x968; // bool - public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool - public const nint m_hDamageEntity = 0x96C; // CHandle - public const nint m_hKiller = 0x970; // CHandle - public const nint m_hPhysicsAttacker = 0x974; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t - public const nint m_flFadeTime = 0x980; // float32 - public const nint m_vecLastOrigin = 0x984; // Vector - public const nint m_flAwakeTime = 0x990; // GameTime_t - public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t - public const nint m_strOriginClassName = 0x998; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0x9A8; // bool - public const nint m_bShouldTeleportPhysics = 0x9A9; // bool - public const nint m_flBlendWeight = 0x9AC; // float32 - public const nint m_flDefaultFadeScale = 0x9B0; // float32 - public const nint m_ragdollMins = 0x9B8; // CUtlVector - public const nint m_ragdollMaxs = 0x9D0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0x9E8; // bool - public const nint m_bValidatePoweredRagdollPose = 0xA48; // bool + public const nint m_ragdoll = 0x968; // ragdoll_t + public const nint m_bStartDisabled = 0x9A0; // bool + public const nint m_ragPos = 0x9A8; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0x9C0; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0x9D8; // CHandle + public const nint m_lastUpdateTickCount = 0x9DC; // uint32 + public const nint m_allAsleep = 0x9E0; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x9E1; // bool + public const nint m_hDamageEntity = 0x9E4; // CHandle + public const nint m_hKiller = 0x9E8; // CHandle + public const nint m_hPhysicsAttacker = 0x9EC; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x9F0; // GameTime_t + public const nint m_flFadeOutStartTime = 0x9F4; // GameTime_t + public const nint m_flFadeTime = 0x9F8; // float32 + public const nint m_vecLastOrigin = 0x9FC; // Vector + public const nint m_flAwakeTime = 0xA08; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xA0C; // GameTime_t + public const nint m_strOriginClassName = 0xA10; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xA18; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xA20; // bool + public const nint m_bShouldTeleportPhysics = 0xA21; // bool + public const nint m_flBlendWeight = 0xA24; // float32 + public const nint m_flDefaultFadeScale = 0xA28; // float32 + public const nint m_ragdollMins = 0xA30; // CUtlVector + public const nint m_ragdollMaxs = 0xA48; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xA60; // bool + public const nint m_bValidatePoweredRagdollPose = 0xAC0; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -3844,8 +3968,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4C0; // float32 - public const nint m_flFadeEndDist = 0x4C4; // float32 + public const nint m_flFadeStartDist = 0x4E0; // float32 + public const nint m_flFadeEndDist = 0x4E4; // float32 } // Parent: CTriggerOnce // Field count: 14 @@ -3853,20 +3977,20 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0x908; // CHandle - public const nint m_flFieldOfView = 0x90C; // float32 - public const nint m_flLookTime = 0x910; // float32 - public const nint m_flLookTimeTotal = 0x914; // float32 - public const nint m_flLookTimeLast = 0x918; // GameTime_t - public const nint m_flTimeoutDuration = 0x91C; // float32 - public const nint m_bTimeoutFired = 0x920; // bool - public const nint m_bIsLooking = 0x921; // bool - public const nint m_b2DFOV = 0x922; // bool - public const nint m_bUseVelocity = 0x923; // bool - public const nint m_bTestOcclusion = 0x924; // bool - public const nint m_OnTimeout = 0x928; // CEntityIOOutput - public const nint m_OnStartLook = 0x950; // CEntityIOOutput - public const nint m_OnEndLook = 0x978; // CEntityIOOutput + public const nint m_hLookTarget = 0x948; // CHandle + public const nint m_flFieldOfView = 0x94C; // float32 + public const nint m_flLookTime = 0x950; // float32 + public const nint m_flLookTimeTotal = 0x954; // float32 + public const nint m_flLookTimeLast = 0x958; // GameTime_t + public const nint m_flTimeoutDuration = 0x95C; // float32 + public const nint m_bTimeoutFired = 0x960; // bool + public const nint m_bIsLooking = 0x961; // bool + public const nint m_b2DFOV = 0x962; // bool + public const nint m_bUseVelocity = 0x963; // bool + public const nint m_bTestOcclusion = 0x964; // bool + public const nint m_OnTimeout = 0x968; // CEntityIOOutput + public const nint m_OnStartLook = 0x990; // CEntityIOOutput + public const nint m_OnEndLook = 0x9B8; // CEntityIOOutput } // Parent: CPointEntity // Field count: 0 @@ -3875,24 +3999,24 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 11 public static class CMathRemap { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_flOut1 = 0x4C8; // float32 - public const nint m_flOut2 = 0x4CC; // float32 - public const nint m_flOldInValue = 0x4D0; // float32 - public const nint m_bEnabled = 0x4D4; // bool - public const nint m_OutValue = 0x4D8; // CEntityOutputTemplate - public const nint m_OnRoseAboveMin = 0x500; // CEntityIOOutput - public const nint m_OnRoseAboveMax = 0x528; // CEntityIOOutput - public const nint m_OnFellBelowMin = 0x550; // CEntityIOOutput - public const nint m_OnFellBelowMax = 0x578; // CEntityIOOutput + public const nint m_flInMin = 0x4E0; // float32 + public const nint m_flInMax = 0x4E4; // float32 + public const nint m_flOut1 = 0x4E8; // float32 + public const nint m_flOut2 = 0x4EC; // float32 + public const nint m_flOldInValue = 0x4F0; // float32 + public const nint m_bEnabled = 0x4F4; // bool + public const nint m_OutValue = 0x4F8; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x520; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x548; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x570; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x598; // CEntityIOOutput } // Parent: CPointEntity // Field count: 3 public static class CInstructorEventEntity { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetPlayer = 0x4D0; // CHandle + public const nint m_iszName = 0x4E0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4E8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x4F0; // CHandle } // Parent: CBaseEntity // Field count: 16 @@ -3914,22 +4038,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle - public const nint m_flFogStartDistance = 0x4C8; // float32 - public const nint m_flFogEndDistance = 0x4CC; // float32 - public const nint m_bHeightFogEnabled = 0x4D0; // bool - public const nint m_flFogStartHeight = 0x4D4; // float32 - public const nint m_flFogEndHeight = 0x4D8; // float32 - public const nint m_flFarZ = 0x4DC; // float32 - public const nint m_flFogMaxOpacity = 0x4E0; // float32 - public const nint m_flFogFalloffExponent = 0x4E4; // float32 - public const nint m_flFogVerticalExponent = 0x4E8; // float32 - public const nint m_fogColor = 0x4EC; // Color - public const nint m_flFogStrength = 0x4F0; // float32 - public const nint m_flFadeTime = 0x4F4; // float32 - public const nint m_bStartDisabled = 0x4F8; // bool - public const nint m_bIsEnabled = 0x4F9; // bool - public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + public const nint m_hGradientFogTexture = 0x4E0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4E8; // float32 + public const nint m_flFogEndDistance = 0x4EC; // float32 + public const nint m_bHeightFogEnabled = 0x4F0; // bool + public const nint m_flFogStartHeight = 0x4F4; // float32 + public const nint m_flFogEndHeight = 0x4F8; // float32 + public const nint m_flFarZ = 0x4FC; // float32 + public const nint m_flFogMaxOpacity = 0x500; // float32 + public const nint m_flFogFalloffExponent = 0x504; // float32 + public const nint m_flFogVerticalExponent = 0x508; // float32 + public const nint m_fogColor = 0x50C; // Color + public const nint m_flFogStrength = 0x510; // float32 + public const nint m_flFadeTime = 0x514; // float32 + public const nint m_bStartDisabled = 0x518; // bool + public const nint m_bIsEnabled = 0x519; // bool + public const nint m_bGradientFogNeedsTextures = 0x51A; // bool } // Parent: CBaseTrigger // Field count: 2 @@ -3938,14 +4062,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0x8E0; // CUtlSymbolLarge - public const nint m_destination = 0x8E8; // CUtlSymbolLarge + public const nint m_source = 0x920; // CUtlSymbolLarge + public const nint m_destination = 0x928; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 2 public static class CTriggerVolume { - public const nint m_iFilterName = 0x710; // CUtlSymbolLarge - public const nint m_hFilter = 0x718; // CHandle + public const nint m_iFilterName = 0x750; // CUtlSymbolLarge + public const nint m_hFilter = 0x758; // CHandle } // Parent: CPointEntity // Field count: 0 @@ -3958,13 +4082,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 7 public static class CFishPool { - public const nint m_fishCount = 0x4D0; // int32 - public const nint m_maxRange = 0x4D4; // float32 - public const nint m_swimDepth = 0x4D8; // float32 - public const nint m_waterLevel = 0x4DC; // float32 - public const nint m_isDormant = 0x4E0; // bool - public const nint m_fishes = 0x4E8; // CUtlVector> - public const nint m_visTimer = 0x500; // CountdownTimer + public const nint m_fishCount = 0x4F0; // int32 + public const nint m_maxRange = 0x4F4; // float32 + public const nint m_swimDepth = 0x4F8; // float32 + public const nint m_waterLevel = 0x4FC; // float32 + public const nint m_isDormant = 0x500; // bool + public const nint m_fishes = 0x508; // CUtlVector> + public const nint m_visTimer = 0x520; // CountdownTimer } // Parent: CPointEntity // Field count: 0 @@ -3973,7 +4097,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0x750; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -3987,18 +4111,18 @@ namespace CS2Dumper.Schemas { // Parent: CSceneEntity // Field count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA20; // CHandle - public const nint m_bHadOwner = 0xA24; // bool - public const nint m_flPostSpeakDelay = 0xA28; // float32 - public const nint m_flPreDelay = 0xA2C; // float32 - public const nint m_bIsBackground = 0xA30; // bool - public const nint m_bRemoveOnCompletion = 0xA31; // bool - public const nint m_hTarget = 0xA34; // CHandle + public const nint m_hOwner = 0xA40; // CHandle + public const nint m_bHadOwner = 0xA44; // bool + public const nint m_flPostSpeakDelay = 0xA48; // float32 + public const nint m_flPreDelay = 0xA4C; // float32 + public const nint m_bIsBackground = 0xA50; // bool + public const nint m_bRemoveOnCompletion = 0xA51; // bool + public const nint m_hTarget = 0xA54; // CHandle } // Parent: CPointEntity // Field count: 1 public static class CEnvHudHint { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge + public const nint m_iszMessage = 0x4E0; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 22 @@ -4026,55 +4150,57 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x710; // char[512] - public const nint m_bActive = 0x910; // bool - public const nint m_bFrozen = 0x911; // bool - public const nint m_flFreezeTransitionDuration = 0x914; // float32 - public const nint m_nStopType = 0x918; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool - public const nint m_iEffectIndex = 0x920; // CStrongHandle - public const nint m_flStartTime = 0x928; // GameTime_t - public const nint m_flPreSimTime = 0x92C; // float32 - public const nint m_vServerControlPoints = 0x930; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] - public const nint m_hControlPointEnts = 0x964; // CHandle[64] - public const nint m_bNoSave = 0xA64; // bool - public const nint m_bNoFreeze = 0xA65; // bool - public const nint m_bNoRamp = 0xA66; // bool - public const nint m_bStartActive = 0xA67; // bool - public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xC70; // int32 - public const nint m_vecDataCPValue = 0xC74; // Vector - public const nint m_nTintCP = 0xC80; // int32 - public const nint m_clrTint = 0xC84; // Color + public const nint m_szSnapshotFileName = 0x750; // char[512] + public const nint m_bActive = 0x950; // bool + public const nint m_bFrozen = 0x951; // bool + public const nint m_flFreezeTransitionDuration = 0x954; // float32 + public const nint m_nStopType = 0x958; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x95C; // bool + public const nint m_iEffectIndex = 0x960; // CStrongHandle + public const nint m_flStartTime = 0x968; // GameTime_t + public const nint m_flPreSimTime = 0x96C; // float32 + public const nint m_vServerControlPoints = 0x970; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x9A0; // uint8[4] + public const nint m_hControlPointEnts = 0x9A4; // CHandle[64] + public const nint m_bNoSave = 0xAA4; // bool + public const nint m_bNoFreeze = 0xAA5; // bool + public const nint m_bNoRamp = 0xAA6; // bool + public const nint m_bStartActive = 0xAA7; // bool + public const nint m_iszEffectName = 0xAA8; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xAB0; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xCB0; // int32 + public const nint m_vecDataCPValue = 0xCB4; // Vector + public const nint m_nTintCP = 0xCC0; // int32 + public const nint m_clrTint = 0xCC4; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlOrderedMap - public const nint m_iSlot = 0x248; // int32 - public const nint m_iPosition = 0x24C; // int32 + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_bLinkedCooldowns = 0x2F0; // bool + public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x2F4; // int32 + public const nint m_iMaxClip2 = 0x2F8; // int32 + public const nint m_iDefaultClip1 = 0x2FC; // int32 + public const nint m_iDefaultClip2 = 0x300; // int32 + public const nint m_bReserveAmmoAsClips = 0x304; // bool + public const nint m_iWeight = 0x308; // int32 + public const nint m_bAutoSwitchTo = 0x30C; // bool + public const nint m_bAutoSwitchFrom = 0x30D; // bool + public const nint m_iRumbleEffect = 0x310; // RumbleEffect_t + public const nint m_iSlot = 0x314; // int32 + public const nint m_iPosition = 0x318; // int32 + public const nint m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4095,7 +4221,7 @@ namespace CS2Dumper.Schemas { // Parent: CItem // Field count: 1 public static class CScriptItem { - public const nint m_MoveTypeOverride = 0x9C0; // MoveType_t + public const nint m_MoveTypeOverride = 0xA38; // MoveType_t } // Parent: IntervalTimer // Field count: 7 @@ -4124,16 +4250,16 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 10 public static class CAmbientGeneric { - public const nint m_radius = 0x4C0; // float32 - public const nint m_flMaxRadius = 0x4C4; // float32 - public const nint m_iSoundLevel = 0x4C8; // soundlevel_t - public const nint m_dpv = 0x4CC; // dynpitchvol_t - public const nint m_fActive = 0x530; // bool - public const nint m_fLooping = 0x531; // bool - public const nint m_iszSound = 0x538; // CUtlSymbolLarge - public const nint m_sSourceEntName = 0x540; // CUtlSymbolLarge - public const nint m_hSoundSource = 0x548; // CHandle - public const nint m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + public const nint m_radius = 0x4E0; // float32 + public const nint m_flMaxRadius = 0x4E4; // float32 + public const nint m_iSoundLevel = 0x4E8; // soundlevel_t + public const nint m_dpv = 0x4EC; // dynpitchvol_t + public const nint m_fActive = 0x550; // bool + public const nint m_fLooping = 0x551; // bool + public const nint m_iszSound = 0x558; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x560; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x568; // CHandle + public const nint m_nSoundSourceEntIndex = 0x56C; // CEntityIndex } // Parent: CBaseModelEntity // Field count: 9 @@ -4147,15 +4273,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { - public const nint m_ActualFlags = 0x710; // uint8 - public const nint m_Flags = 0x711; // uint8 - public const nint m_LightStyle = 0x712; // uint8 - public const nint m_On = 0x713; // bool - public const nint m_Radius = 0x714; // float32 - public const nint m_Exponent = 0x718; // int32 - public const nint m_InnerAngle = 0x71C; // float32 - public const nint m_OuterAngle = 0x720; // float32 - public const nint m_SpotRadius = 0x724; // float32 + public const nint m_ActualFlags = 0x750; // uint8 + public const nint m_Flags = 0x751; // uint8 + public const nint m_LightStyle = 0x752; // uint8 + public const nint m_On = 0x753; // bool + public const nint m_Radius = 0x754; // float32 + public const nint m_Exponent = 0x758; // int32 + public const nint m_InnerAngle = 0x75C; // float32 + public const nint m_OuterAngle = 0x760; // float32 + public const nint m_SpotRadius = 0x764; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4247,7 +4373,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -4259,39 +4385,43 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA88; // CEntityIOOutput - public const nint m_OnAwakened = 0xAB0; // CEntityIOOutput - public const nint m_OnAwake = 0xAD8; // CEntityIOOutput - public const nint m_OnAsleep = 0xB00; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB28; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xB50; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xB78; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xBA0; // bool - public const nint m_bNoNavmeshBlocker = 0xBA1; // bool - public const nint m_bForceNpcExclude = 0xBA2; // bool - public const nint m_massScale = 0xBA4; // float32 - public const nint m_inertiaScale = 0xBA8; // float32 - public const nint m_buoyancyScale = 0xBAC; // float32 - public const nint m_damageType = 0xBB0; // int32 - public const nint m_damageToEnableMotion = 0xBB4; // int32 - public const nint m_flForceToEnableMotion = 0xBB8; // float32 - public const nint m_bThrownByPlayer = 0xBBC; // bool - public const nint m_bDroppedByPlayer = 0xBBD; // bool - public const nint m_bTouchedByPlayer = 0xBBE; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xBBF; // bool - public const nint m_iExploitableByPlayer = 0xBC0; // int32 - public const nint m_bHasBeenAwakened = 0xBC4; // bool - public const nint m_bIsOverrideProp = 0xBC5; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - public const nint m_iInitialGlowState = 0xBCC; // int32 - public const nint m_nGlowRange = 0xBD0; // int32 - public const nint m_nGlowRangeMin = 0xBD4; // int32 - public const nint m_glowColor = 0xBD8; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - public const nint m_bMuteImpactEffects = 0xBDD; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - public const nint m_bEnableUseOutput = 0xBE5; // bool - public const nint m_bAwake = 0xBE6; // bool + public const nint m_MotionEnabled = 0xB18; // CEntityIOOutput + public const nint m_OnAwakened = 0xB40; // CEntityIOOutput + public const nint m_OnAwake = 0xB68; // CEntityIOOutput + public const nint m_OnAsleep = 0xB90; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xBB8; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xBE0; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xC08; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xC30; // bool + public const nint m_bNoNavmeshBlocker = 0xC31; // bool + public const nint m_bForceNpcExclude = 0xC32; // bool + public const nint m_massScale = 0xC34; // float32 + public const nint m_inertiaScale = 0xC38; // float32 + public const nint m_buoyancyScale = 0xC3C; // float32 + public const nint m_damageType = 0xC40; // int32 + public const nint m_damageToEnableMotion = 0xC44; // int32 + public const nint m_flForceToEnableMotion = 0xC48; // float32 + public const nint m_bThrownByPlayer = 0xC4C; // bool + public const nint m_bDroppedByPlayer = 0xC4D; // bool + public const nint m_bTouchedByPlayer = 0xC4E; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xC4F; // bool + public const nint m_iExploitableByPlayer = 0xC50; // int32 + public const nint m_bHasBeenAwakened = 0xC54; // bool + public const nint m_bIsOverrideProp = 0xC55; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xC58; // GameTime_t + public const nint m_iInitialGlowState = 0xC5C; // int32 + public const nint m_nGlowRange = 0xC60; // int32 + public const nint m_nGlowRangeMin = 0xC64; // int32 + public const nint m_glowColor = 0xC68; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xC6C; // bool + public const nint m_bMuteImpactEffects = 0xC6D; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xC77; // bool + public const nint m_bEnableUseOutput = 0xC78; // bool + public const nint m_CrateType = 0xC7C; // CPhysicsProp::CrateType_t + public const nint m_strItemClass = 0xC80; // CUtlSymbolLarge[4] + public const nint m_nItemCount = 0xCA0; // int32[4] + public const nint m_bRemovableForAmmoBalancing = 0xCB0; // bool + public const nint m_bAwake = 0xCB1; // bool } // Parent: CFuncWall // Field count: 0 @@ -4310,9 +4440,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CSensorGrenadeProjectile { - public const nint m_fExpireTime = 0xA90; // GameTime_t - public const nint m_fNextDetectPlayerSound = 0xA94; // GameTime_t - public const nint m_hDisplayGrenade = 0xA98; // CHandle + public const nint m_fExpireTime = 0xB08; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xB0C; // GameTime_t + public const nint m_hDisplayGrenade = 0xB10; // CHandle } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4361,98 +4491,100 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x8E0; // CUtlVector> - public const nint m_flPosition = 0x8F8; // Vector - public const nint m_flCenterSize = 0x904; // float32 - public const nint m_flMinVal = 0x908; // float32 - public const nint m_flMaxVal = 0x90C; // float32 - public const nint m_opvarName = 0x910; // CUtlSymbolLarge - public const nint m_stackName = 0x918; // CUtlSymbolLarge - public const nint m_operatorName = 0x920; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0x928; // bool - public const nint m_opvarNameChar = 0x929; // char[256] - public const nint m_stackNameChar = 0xA29; // char[256] - public const nint m_operatorNameChar = 0xB29; // char[256] - public const nint m_VecNormPos = 0xC2C; // Vector - public const nint m_flNormCenterSize = 0xC38; // float32 + public const nint m_hTouchingPlayers = 0x920; // CUtlVector> + public const nint m_flPosition = 0x938; // Vector + public const nint m_flCenterSize = 0x944; // float32 + public const nint m_flMinVal = 0x948; // float32 + public const nint m_flMaxVal = 0x94C; // float32 + public const nint m_opvarName = 0x950; // CUtlSymbolLarge + public const nint m_stackName = 0x958; // CUtlSymbolLarge + public const nint m_operatorName = 0x960; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x968; // bool + public const nint m_opvarNameChar = 0x969; // char[256] + public const nint m_stackNameChar = 0xA69; // char[256] + public const nint m_operatorNameChar = 0xB69; // char[256] + public const nint m_VecNormPos = 0xC6C; // Vector + public const nint m_flNormCenterSize = 0xC78; // float32 } // Parent: CItem // Field count: 0 public static class CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Field count: 72 public static class CScriptedSequence { - public const nint m_iszEntry = 0x4C0; // CUtlSymbolLarge - public const nint m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - public const nint m_iszPlay = 0x4D0; // CUtlSymbolLarge - public const nint m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - public const nint m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - public const nint m_iszNextScript = 0x4E8; // CUtlSymbolLarge - public const nint m_iszEntity = 0x4F0; // CUtlSymbolLarge - public const nint m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - public const nint m_nMoveTo = 0x500; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x504; // MovementGait_t - public const nint m_bIsPlayingPreIdle = 0x505; // bool - public const nint m_bIsPlayingEntry = 0x506; // bool - public const nint m_bIsPlayingAction = 0x507; // bool - public const nint m_bIsPlayingPostIdle = 0x508; // bool - public const nint m_bDontRotateOther = 0x509; // bool - public const nint m_bIsRepeatable = 0x50A; // bool - public const nint m_bShouldLeaveCorpse = 0x50B; // bool - public const nint m_bStartOnSpawn = 0x50C; // bool - public const nint m_bDisallowInterrupts = 0x50D; // bool - public const nint m_bCanOverrideNPCState = 0x50E; // bool - public const nint m_bDontTeleportAtEnd = 0x50F; // bool - public const nint m_bHighPriority = 0x510; // bool - public const nint m_bHideDebugComplaints = 0x511; // bool - public const nint m_bContinueOnDeath = 0x512; // bool - public const nint m_bLoopPreIdleSequence = 0x513; // bool - public const nint m_bLoopActionSequence = 0x514; // bool - public const nint m_bLoopPostIdleSequence = 0x515; // bool - public const nint m_bSynchPostIdles = 0x516; // bool - public const nint m_bIgnoreLookAt = 0x517; // bool - public const nint m_bIgnoreGravity = 0x518; // bool - public const nint m_bDisableNPCCollisions = 0x519; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x51A; // bool - public const nint m_bDontAddModifiers = 0x51B; // bool - public const nint m_flRadius = 0x51C; // float32 - public const nint m_flRepeat = 0x520; // float32 - public const nint m_flPlayAnimFadeInTime = 0x524; // float32 - public const nint m_flMoveInterpTime = 0x528; // float32 - public const nint m_flAngRate = 0x52C; // float32 - public const nint m_nNotReadySequenceCount = 0x530; // int32 - public const nint m_startTime = 0x534; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x538; // bool - public const nint m_saved_effects = 0x53C; // int32 - public const nint m_savedFlags = 0x540; // int32 - public const nint m_savedCollisionGroup = 0x544; // int32 - public const nint m_bInterruptable = 0x548; // bool - public const nint m_sequenceStarted = 0x549; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x54A; // bool - public const nint m_hTargetEnt = 0x54C; // CHandle - public const nint m_hNextCine = 0x550; // CHandle - public const nint m_bThinking = 0x554; // bool - public const nint m_bInitiatedSelfDelete = 0x555; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x556; // bool - public const nint m_bAllowCustomInterruptConditions = 0x557; // bool - public const nint m_hForcedTarget = 0x558; // CHandle - public const nint m_bDontCancelOtherSequences = 0x55C; // bool - public const nint m_bForceSynch = 0x55D; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x55E; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - public const nint m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - public const nint m_OnBeginSequence = 0x568; // CEntityIOOutput - public const nint m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - public const nint m_OnEndSequence = 0x5B8; // CEntityIOOutput - public const nint m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - public const nint m_OnCancelSequence = 0x608; // CEntityIOOutput - public const nint m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - public const nint m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - public const nint m_matOtherToMain = 0x7A0; // CTransform - public const nint m_hInteractionMainEntity = 0x7C0; // CHandle - public const nint m_iPlayerDeathBehavior = 0x7C4; // int32 + public const nint m_iszEntry = 0x4E0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4E8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x4F0; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x4F8; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x500; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x508; // CUtlSymbolLarge + public const nint m_iszEntity = 0x510; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x518; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x520; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x524; // MovementGait_t + public const nint m_nHeldWeaponBehavior = 0x528; // ScriptedHeldWeaponBehavior_t + public const nint m_bIsPlayingPreIdle = 0x52C; // bool + public const nint m_bIsPlayingEntry = 0x52D; // bool + public const nint m_bIsPlayingAction = 0x52E; // bool + public const nint m_bIsPlayingPostIdle = 0x52F; // bool + public const nint m_bDontRotateOther = 0x530; // bool + public const nint m_bIsRepeatable = 0x531; // bool + public const nint m_bShouldLeaveCorpse = 0x532; // bool + public const nint m_bStartOnSpawn = 0x533; // bool + public const nint m_bDisallowInterrupts = 0x534; // bool + public const nint m_bCanOverrideNPCState = 0x535; // bool + public const nint m_bDontTeleportAtEnd = 0x536; // bool + public const nint m_bHighPriority = 0x537; // bool + public const nint m_bHideDebugComplaints = 0x538; // bool + public const nint m_bContinueOnDeath = 0x539; // bool + public const nint m_bLoopPreIdleSequence = 0x53A; // bool + public const nint m_bLoopActionSequence = 0x53B; // bool + public const nint m_bLoopPostIdleSequence = 0x53C; // bool + public const nint m_bSynchPostIdles = 0x53D; // bool + public const nint m_bIgnoreLookAt = 0x53E; // bool + public const nint m_bIgnoreGravity = 0x53F; // bool + public const nint m_bDisableNPCCollisions = 0x540; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x541; // bool + public const nint m_bDontAddModifiers = 0x542; // bool + public const nint m_flRadius = 0x544; // float32 + public const nint m_flRepeat = 0x548; // float32 + public const nint m_flPlayAnimFadeInTime = 0x54C; // float32 + public const nint m_flMoveInterpTime = 0x550; // float32 + public const nint m_flAngRate = 0x554; // float32 + public const nint m_bWaitUntilMoveCompletesToStartAnimation = 0x558; // bool + public const nint m_nNotReadySequenceCount = 0x55C; // int32 + public const nint m_startTime = 0x560; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x564; // bool + public const nint m_saved_effects = 0x568; // int32 + public const nint m_savedFlags = 0x56C; // int32 + public const nint m_savedCollisionGroup = 0x570; // int32 + public const nint m_bInterruptable = 0x574; // bool + public const nint m_sequenceStarted = 0x575; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x576; // bool + public const nint m_hTargetEnt = 0x578; // CHandle + public const nint m_hNextCine = 0x57C; // CHandle + public const nint m_bThinking = 0x580; // bool + public const nint m_bInitiatedSelfDelete = 0x581; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool + public const nint m_bAllowCustomInterruptConditions = 0x583; // bool + public const nint m_hForcedTarget = 0x584; // CHandle + public const nint m_bDontCancelOtherSequences = 0x588; // bool + public const nint m_bForceSynch = 0x589; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x58B; // bool + public const nint m_onDeathBehavior = 0x58C; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x590; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x598; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x5C0; // CEntityIOOutput + public const nint m_OnEndSequence = 0x5E8; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x638; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x660; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x688; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x7D0; // CTransform + public const nint m_hInteractionMainEntity = 0x7F0; // CHandle + public const nint m_iPlayerDeathBehavior = 0x7F4; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4497,36 +4629,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x710; // CHandle - public const nint m_bState = 0x714; // bool - public const nint m_bAlwaysUpdate = 0x715; // bool - public const nint m_flLightFOV = 0x718; // float32 - public const nint m_bEnableShadows = 0x71C; // bool - public const nint m_bSimpleProjection = 0x71D; // bool - public const nint m_bLightOnlyTarget = 0x71E; // bool - public const nint m_bLightWorld = 0x71F; // bool - public const nint m_bCameraSpace = 0x720; // bool - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_LightColor = 0x728; // Color - public const nint m_flIntensity = 0x72C; // float32 - public const nint m_flLinearAttenuation = 0x730; // float32 - public const nint m_flQuadraticAttenuation = 0x734; // float32 - public const nint m_bVolumetric = 0x738; // bool - public const nint m_flNoiseStrength = 0x73C; // float32 - public const nint m_flFlashlightTime = 0x740; // float32 - public const nint m_nNumPlanes = 0x744; // uint32 - public const nint m_flPlaneOffset = 0x748; // float32 - public const nint m_flVolumetricIntensity = 0x74C; // float32 - public const nint m_flColorTransitionTime = 0x750; // float32 - public const nint m_flAmbient = 0x754; // float32 - public const nint m_SpotlightTextureName = 0x758; // char[512] - public const nint m_nSpotlightTextureFrame = 0x958; // int32 - public const nint m_nShadowQuality = 0x95C; // uint32 - public const nint m_flNearZ = 0x960; // float32 - public const nint m_flFarZ = 0x964; // float32 - public const nint m_flProjectionSize = 0x968; // float32 - public const nint m_flRotation = 0x96C; // float32 - public const nint m_bFlipHorizontal = 0x970; // bool + public const nint m_hTargetEntity = 0x750; // CHandle + public const nint m_bState = 0x754; // bool + public const nint m_bAlwaysUpdate = 0x755; // bool + public const nint m_flLightFOV = 0x758; // float32 + public const nint m_bEnableShadows = 0x75C; // bool + public const nint m_bSimpleProjection = 0x75D; // bool + public const nint m_bLightOnlyTarget = 0x75E; // bool + public const nint m_bLightWorld = 0x75F; // bool + public const nint m_bCameraSpace = 0x760; // bool + public const nint m_flBrightnessScale = 0x764; // float32 + public const nint m_LightColor = 0x768; // Color + public const nint m_flIntensity = 0x76C; // float32 + public const nint m_flLinearAttenuation = 0x770; // float32 + public const nint m_flQuadraticAttenuation = 0x774; // float32 + public const nint m_bVolumetric = 0x778; // bool + public const nint m_flNoiseStrength = 0x77C; // float32 + public const nint m_flFlashlightTime = 0x780; // float32 + public const nint m_nNumPlanes = 0x784; // uint32 + public const nint m_flPlaneOffset = 0x788; // float32 + public const nint m_flVolumetricIntensity = 0x78C; // float32 + public const nint m_flColorTransitionTime = 0x790; // float32 + public const nint m_flAmbient = 0x794; // float32 + public const nint m_SpotlightTextureName = 0x798; // char[512] + public const nint m_nSpotlightTextureFrame = 0x998; // int32 + public const nint m_nShadowQuality = 0x99C; // uint32 + public const nint m_flNearZ = 0x9A0; // float32 + public const nint m_flFarZ = 0x9A4; // float32 + public const nint m_flProjectionSize = 0x9A8; // float32 + public const nint m_flRotation = 0x9AC; // float32 + public const nint m_bFlipHorizontal = 0x9B0; // bool } // Parent: CDynamicProp // Field count: 0 @@ -4535,14 +4667,14 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 3 public static class CSceneListManager { - public const nint m_hListManagers = 0x4C0; // CUtlVector> - public const nint m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - public const nint m_hScenes = 0x558; // CHandle[16] + public const nint m_hListManagers = 0x4E0; // CUtlVector> + public const nint m_iszScenes = 0x4F8; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x578; // CHandle[16] } // Parent: CPhysConstraint // Field count: 1 public static class CSplineConstraint { - public const nint m_vAnchorOffsetRestore = 0x580; // Vector + public const nint m_vAnchorOffsetRestore = 0x5A0; // Vector } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4573,11 +4705,11 @@ namespace CS2Dumper.Schemas { // Parent: CBaseToggle // Field count: 5 public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x790; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x798; // CUtlSymbolLarge - public const nint m_volume = 0x7A8; // float32 - public const nint m_flTWidth = 0x7AC; // float32 - public const nint m_flTLength = 0x7B0; // float32 + public const nint m_NoiseMoving = 0x7D0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7D8; // CUtlSymbolLarge + public const nint m_volume = 0x7E8; // float32 + public const nint m_flTWidth = 0x7EC; // float32 + public const nint m_flTLength = 0x7F0; // float32 } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4594,18 +4726,18 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 2 public static class CTankTargetChange { - public const nint m_newTarget = 0x4C0; // CVariantBase - public const nint m_newTargetName = 0x4D0; // CUtlSymbolLarge + public const nint m_newTarget = 0x4E0; // CVariantBase + public const nint m_newTargetName = 0x4F0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 6 public static class CLogicCompare { - public const nint m_flInValue = 0x4C0; // float32 - public const nint m_flCompareValue = 0x4C4; // float32 - public const nint m_OnLessThan = 0x4C8; // CEntityOutputTemplate - public const nint m_OnEqualTo = 0x4F0; // CEntityOutputTemplate - public const nint m_OnNotEqualTo = 0x518; // CEntityOutputTemplate - public const nint m_OnGreaterThan = 0x540; // CEntityOutputTemplate + public const nint m_flInValue = 0x4E0; // float32 + public const nint m_flCompareValue = 0x4E4; // float32 + public const nint m_OnLessThan = 0x4E8; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x510; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x538; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 1 @@ -4618,13 +4750,13 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 7 public static class CLogicRelay { - public const nint m_OnTrigger = 0x4C0; // CEntityIOOutput - public const nint m_OnSpawn = 0x4E8; // CEntityIOOutput - public const nint m_bDisabled = 0x510; // bool - public const nint m_bWaitForRefire = 0x511; // bool - public const nint m_bTriggerOnce = 0x512; // bool - public const nint m_bFastRetrigger = 0x513; // bool - public const nint m_bPassthoughCaller = 0x514; // bool + public const nint m_OnTrigger = 0x4E0; // CEntityIOOutput + public const nint m_OnSpawn = 0x508; // CEntityIOOutput + public const nint m_bDisabled = 0x530; // bool + public const nint m_bWaitForRefire = 0x531; // bool + public const nint m_bTriggerOnce = 0x532; // bool + public const nint m_bFastRetrigger = 0x533; // bool + public const nint m_bPassthoughCaller = 0x534; // bool } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4641,13 +4773,13 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 7 public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x4C8; // Vector - public const nint m_localTestAxis = 0x4D4; // Vector - public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge - public const nint m_attachedObject = 0x4F0; // CHandle - public const nint m_angularLimit = 0x4F4; // float32 - public const nint m_bActive = 0x4F8; // bool - public const nint m_bDampAllRotation = 0x4F9; // bool + public const nint m_worldGoalAxis = 0x4E8; // Vector + public const nint m_localTestAxis = 0x4F4; // Vector + public const nint m_nameAttach = 0x508; // CUtlSymbolLarge + public const nint m_attachedObject = 0x510; // CHandle + public const nint m_angularLimit = 0x514; // float32 + public const nint m_bActive = 0x518; // bool + public const nint m_bDampAllRotation = 0x519; // bool } // Parent: CBaseModelEntity // Field count: 0 @@ -4656,16 +4788,16 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x710; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0x750; // CBuoyancyHelper } // Parent: CBaseEntity // Field count: 5 public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4C0; // float32 - public const nint m_flAcceleration = 0x4C4; // float32 - public const nint m_flMinBlendRate = 0x4C8; // float32 - public const nint m_flBlendDeltaMultiplier = 0x4CC; // float32 - public const nint m_isStarted = 0x4D0; // bool + public const nint m_flDesiredTimescale = 0x4E0; // float32 + public const nint m_flAcceleration = 0x4E4; // float32 + public const nint m_flMinBlendRate = 0x4E8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4EC; // float32 + public const nint m_isStarted = 0x4F0; // bool } // Parent: CBtNode // Field count: 14 @@ -4698,21 +4830,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4C0; // float32 - public const nint m_flAutoExposureMax = 0x4C4; // float32 - public const nint m_flTonemapPercentTarget = 0x4C8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 - public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CPulseServerCursor { + public const nint m_flAutoExposureMin = 0x4E0; // float32 + public const nint m_flAutoExposureMax = 0x4E4; // float32 + public const nint m_flTonemapPercentTarget = 0x4E8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4EC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4F0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4F4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4F8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4FC; // float32 } // Parent: CRopeKeyframe // Field count: 0 @@ -4721,15 +4846,15 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 9 public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D0; // int32 - public const nint m_iszCaption = 0x4D8; // CUtlSymbolLarge - public const nint m_iszStartSound = 0x4E0; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x4E8; // int32 - public const nint m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - public const nint m_iAttachType = 0x4F8; // int32 - public const nint m_flHeightOffset = 0x4FC; // float32 + public const nint m_iszName = 0x4E0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4E8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4F0; // int32 + public const nint m_iszCaption = 0x4F8; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x500; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x508; // int32 + public const nint m_iszCustomLayoutFile = 0x510; // CUtlSymbolLarge + public const nint m_iAttachType = 0x518; // int32 + public const nint m_flHeightOffset = 0x51C; // float32 } // Parent: CCSWeaponBase // Field count: 0 @@ -4738,7 +4863,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CPlatTrigger { - public const nint m_pPlatform = 0x710; // CHandle + public const nint m_pPlatform = 0x750; // CHandle } // Parent: None // Field count: 31 @@ -4789,7 +4914,7 @@ namespace CS2Dumper.Schemas { public const nint m_bGusting = 0xD4; // bool public const nint m_flWindAngleVariation = 0xD8; // float32 public const nint m_flWindSpeedVariation = 0xDC; // float32 - public const nint m_iEntIndex = 0xE0; // CEntityIndex + public const nint m_hEntOwner = 0xE0; // CHandle } // Parent: CBaseCSGrenade // Field count: 0 @@ -4798,12 +4923,12 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 6 public static class CPointHurt { - public const nint m_nDamage = 0x4C0; // int32 - public const nint m_bitsDamageType = 0x4C4; // int32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flDelay = 0x4CC; // float32 - public const nint m_strTarget = 0x4D0; // CUtlSymbolLarge - public const nint m_pActivator = 0x4D8; // CHandle + public const nint m_nDamage = 0x4E0; // int32 + public const nint m_bitsDamageType = 0x4E4; // DamageTypes_t + public const nint m_flRadius = 0x4E8; // float32 + public const nint m_flDelay = 0x4EC; // float32 + public const nint m_strTarget = 0x4F0; // CUtlSymbolLarge + public const nint m_pActivator = 0x4F8; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -4827,58 +4952,58 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_bUpdateOnClient = 0x4C1; // bool - public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x4D8; // CHandle - public const nint m_hRemapLineEnd = 0x4DC; // CHandle - public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 - public const nint m_flDisengageDistance = 0x4E4; // float32 - public const nint m_flEngageDistance = 0x4E8; // float32 - public const nint m_bRequiresUseKey = 0x4EC; // bool - public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x538; // float32 - public const nint m_flSnapValue = 0x53C; // float32 - public const nint m_flCurrentMomentum = 0x540; // float32 - public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x548; // float32 - public const nint m_flInputOffset = 0x54C; // float32 - public const nint m_bEngaged = 0x550; // bool - public const nint m_bFirstUpdate = 0x551; // bool - public const nint m_flPreviousValue = 0x554; // float32 - public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x55C; // Vector - public const nint m_hUsingPlayer = 0x568; // CHandle - public const nint m_flCustomOutputValue = 0x56C; // float32 - public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - public const nint m_Position = 0x5A0; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput - public const nint m_OnEngage = 0x668; // CEntityIOOutput - public const nint m_OnDisengage = 0x690; // CEntityIOOutput + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_bUpdateOnClient = 0x4E1; // bool + public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4F8; // CHandle + public const nint m_hRemapLineEnd = 0x4FC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x500; // float32 + public const nint m_flDisengageDistance = 0x504; // float32 + public const nint m_flEngageDistance = 0x508; // float32 + public const nint m_bRequiresUseKey = 0x50C; // bool + public const nint m_nOutputType = 0x510; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x518; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x520; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x528; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x530; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x538; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x550; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x554; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x558; // float32 + public const nint m_flSnapValue = 0x55C; // float32 + public const nint m_flCurrentMomentum = 0x560; // float32 + public const nint m_nRatchetType = 0x564; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x568; // float32 + public const nint m_flInputOffset = 0x56C; // float32 + public const nint m_bEngaged = 0x570; // bool + public const nint m_bFirstUpdate = 0x571; // bool + public const nint m_flPreviousValue = 0x574; // float32 + public const nint m_flPreviousUpdateTickTime = 0x578; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x57C; // Vector + public const nint m_hUsingPlayer = 0x588; // CHandle + public const nint m_flCustomOutputValue = 0x58C; // float32 + public const nint m_iszSoundEngage = 0x590; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x598; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x5A0; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x5A8; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x5B0; // CUtlSymbolLarge + public const nint m_Position = 0x5C0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x5E8; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x610; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x638; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x660; // CEntityIOOutput + public const nint m_OnEngage = 0x688; // CEntityIOOutput + public const nint m_OnDisengage = 0x6B0; // CEntityIOOutput } // Parent: CLogicNPCCounter // Field count: 4 public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0x800; // Vector - public const nint m_vDistanceOuterMaxs = 0x80C; // Vector - public const nint m_vOuterMins = 0x818; // Vector - public const nint m_vOuterMaxs = 0x824; // Vector + public const nint m_vDistanceOuterMins = 0x820; // Vector + public const nint m_vDistanceOuterMaxs = 0x82C; // Vector + public const nint m_vOuterMins = 0x838; // Vector + public const nint m_vOuterMaxs = 0x844; // Vector } // Parent: CLightEntity // Field count: 0 @@ -4889,31 +5014,32 @@ namespace CS2Dumper.Schemas { public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Field count: 24 public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x558; // CEntityIOOutput - public const nint m_OnExit = 0x580; // CEntityIOOutput - public const nint m_bAutoDisable = 0x5A8; // bool - public const nint m_flDistanceMin = 0x5EC; // float32 - public const nint m_flDistanceMax = 0x5F0; // float32 - public const nint m_flDistanceMapMin = 0x5F4; // float32 - public const nint m_flDistanceMapMax = 0x5F8; // float32 - public const nint m_flOcclusionRadius = 0x5FC; // float32 - public const nint m_flOcclusionMin = 0x600; // float32 - public const nint m_flOcclusionMax = 0x604; // float32 - public const nint m_flValSetOnDisable = 0x608; // float32 - public const nint m_bSetValueOnDisable = 0x60C; // bool - public const nint m_nSimulationMode = 0x610; // int32 - public const nint m_nVisibilitySamples = 0x614; // int32 - public const nint m_vDynamicProxyPoint = 0x618; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x624; // float32 - public const nint m_hDynamicEntity = 0x628; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x638; // float32 - public const nint m_vPathingSourcePos = 0x63C; // Vector - public const nint m_vPathingListenerPos = 0x648; // Vector - public const nint m_vPathingDirection = 0x654; // Vector - public const nint m_nPathingSourceIndex = 0x660; // int32 + public const nint m_OnEnter = 0x578; // CEntityIOOutput + public const nint m_OnExit = 0x5A0; // CEntityIOOutput + public const nint m_bAutoDisable = 0x5C8; // bool + public const nint m_flDistanceMin = 0x60C; // float32 + public const nint m_flDistanceMax = 0x610; // float32 + public const nint m_flDistanceMapMin = 0x614; // float32 + public const nint m_flDistanceMapMax = 0x618; // float32 + public const nint m_flOcclusionRadius = 0x61C; // float32 + public const nint m_flOcclusionMin = 0x620; // float32 + public const nint m_flOcclusionMax = 0x624; // float32 + public const nint m_flValSetOnDisable = 0x628; // float32 + public const nint m_bSetValueOnDisable = 0x62C; // bool + public const nint m_bReloading = 0x62D; // bool + public const nint m_nSimulationMode = 0x630; // int32 + public const nint m_nVisibilitySamples = 0x634; // int32 + public const nint m_vDynamicProxyPoint = 0x638; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x644; // float32 + public const nint m_hDynamicEntity = 0x648; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x650; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x658; // float32 + public const nint m_vPathingSourcePos = 0x65C; // Vector + public const nint m_vPathingListenerPos = 0x668; // Vector + public const nint m_vPathingDirection = 0x674; // Vector + public const nint m_nPathingSourceIndex = 0x680; // int32 } // Parent: CBaseEntity // Field count: 4 @@ -4922,27 +5048,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) public static class CSkyCamera { - public const nint m_skyboxData = 0x4C0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken - public const nint m_bUseAngles = 0x554; // bool - public const nint m_pNext = 0x558; // CSkyCamera* + public const nint m_skyboxData = 0x4E0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x570; // CUtlStringToken + public const nint m_bUseAngles = 0x574; // bool + public const nint m_pNext = 0x578; // CSkyCamera* } // Parent: CRulePointEntity // Field count: 4 public static class CGameMoney { - public const nint m_OnMoneySpent = 0x720; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0x748; // CEntityIOOutput - public const nint m_nMoney = 0x770; // int32 - public const nint m_strAwardText = 0x778; // CUtlString + public const nint m_OnMoneySpent = 0x760; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x788; // CEntityIOOutput + public const nint m_nMoney = 0x7B0; // int32 + public const nint m_strAwardText = 0x7B8; // CUtlString } // Parent: CLogicalEntity // Field count: 5 public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x4C0; // CHandle - public const nint m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - public const nint m_PlayerDied = 0x518; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + public const nint m_hPlayer = 0x4E0; // CHandle + public const nint m_PlayerHasAmmo = 0x4E8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x510; // CEntityIOOutput + public const nint m_PlayerDied = 0x538; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4963,9 +5089,9 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 3 public static class CPhysImpact { - public const nint m_damage = 0x4C0; // float32 - public const nint m_distance = 0x4C4; // float32 - public const nint m_directionEntityName = 0x4C8; // CUtlSymbolLarge + public const nint m_damage = 0x4E0; // float32 + public const nint m_distance = 0x4E4; // float32 + public const nint m_directionEntityName = 0x4E8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 24 @@ -4996,30 +5122,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1520; // Color - public const nint m_Entity_flBrightness = 0x1524; // float32 - public const nint m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1530; // bool - public const nint m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1558; // Vector - public const nint m_Entity_vBoxMaxs = 0x1564; // Vector - public const nint m_Entity_bMoveable = 0x1570; // bool - public const nint m_Entity_nHandshake = 0x1574; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - public const nint m_Entity_nPriority = 0x157C; // int32 - public const nint m_Entity_bStartDisabled = 0x1580; // bool - public const nint m_Entity_flEdgeFadeDist = 0x1584; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1588; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x1594; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1598; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x159C; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - public const nint m_Entity_bEnabled = 0x15C1; // bool + public const nint m_Entity_Color = 0x1540; // Color + public const nint m_Entity_flBrightness = 0x1544; // float32 + public const nint m_Entity_hCubemapTexture = 0x1548; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1550; // bool + public const nint m_Entity_hLightProbeTexture = 0x1558; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1560; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1568; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1570; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1578; // Vector + public const nint m_Entity_vBoxMaxs = 0x1584; // Vector + public const nint m_Entity_bMoveable = 0x1590; // bool + public const nint m_Entity_nHandshake = 0x1594; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1598; // int32 + public const nint m_Entity_nPriority = 0x159C; // int32 + public const nint m_Entity_bStartDisabled = 0x15A0; // bool + public const nint m_Entity_flEdgeFadeDist = 0x15A4; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x15A8; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x15B4; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x15B8; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x15BC; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x15C0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x15C4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x15C8; // int32 + public const nint m_Entity_bEnabled = 0x15E1; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5039,11 +5165,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC88; // float32 - public const nint m_flRadiusScale = 0xC8C; // float32 - public const nint m_flSelfIllumScale = 0xC90; // float32 - public const nint m_ColorTint = 0xC94; // Color - public const nint m_hTextureOverride = 0xC98; // CStrongHandle + public const nint m_flAlphaScale = 0xCC8; // float32 + public const nint m_flRadiusScale = 0xCCC; // float32 + public const nint m_flSelfIllumScale = 0xCD0; // float32 + public const nint m_ColorTint = 0xCD4; // Color + public const nint m_hTextureOverride = 0xCD8; // CStrongHandle } // Parent: CBaseModelEntity // Field count: 0 @@ -5055,7 +5181,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4E0; // float32 + public const nint m_flRadius = 0x500; // float32 } // Parent: CFuncBrush // Field count: 9 @@ -5070,15 +5196,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { - public const nint m_targetCamera = 0x730; // CUtlString - public const nint m_nResolutionEnum = 0x738; // int32 - public const nint m_bRenderShadows = 0x73C; // bool - public const nint m_bUseUniqueColorTarget = 0x73D; // bool - public const nint m_brushModelName = 0x740; // CUtlString - public const nint m_hTargetCamera = 0x748; // CHandle - public const nint m_bEnabled = 0x74C; // bool - public const nint m_bDraw3DSkybox = 0x74D; // bool - public const nint m_bStartEnabled = 0x74E; // bool + public const nint m_targetCamera = 0x770; // CUtlString + public const nint m_nResolutionEnum = 0x778; // int32 + public const nint m_bRenderShadows = 0x77C; // bool + public const nint m_bUseUniqueColorTarget = 0x77D; // bool + public const nint m_brushModelName = 0x780; // CUtlString + public const nint m_hTargetCamera = 0x788; // CHandle + public const nint m_bEnabled = 0x78C; // bool + public const nint m_bDraw3DSkybox = 0x78D; // bool + public const nint m_bStartEnabled = 0x78E; // bool } // Parent: CBaseEntity // Field count: 0 @@ -5101,22 +5227,22 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 16 public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_flThreshold = 0x4C4; // float32 - public const nint m_nLastCompareResult = 0x4C8; // int32 - public const nint m_nLastFireResult = 0x4CC; // int32 - public const nint m_flFireTime = 0x4D0; // GameTime_t - public const nint m_flFireInterval = 0x4D4; // float32 - public const nint m_flLastAngVelocity = 0x4D8; // float32 - public const nint m_lastOrientation = 0x4DC; // QAngle - public const nint m_vecAxis = 0x4E8; // Vector - public const nint m_bUseHelper = 0x4F4; // bool - public const nint m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - public const nint m_OnLessThan = 0x520; // CEntityIOOutput - public const nint m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - public const nint m_OnGreaterThan = 0x570; // CEntityIOOutput - public const nint m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - public const nint m_OnEqualTo = 0x5C0; // CEntityIOOutput + public const nint m_hTargetEntity = 0x4E0; // CHandle + public const nint m_flThreshold = 0x4E4; // float32 + public const nint m_nLastCompareResult = 0x4E8; // int32 + public const nint m_nLastFireResult = 0x4EC; // int32 + public const nint m_flFireTime = 0x4F0; // GameTime_t + public const nint m_flFireInterval = 0x4F4; // float32 + public const nint m_flLastAngVelocity = 0x4F8; // float32 + public const nint m_lastOrientation = 0x4FC; // QAngle + public const nint m_vecAxis = 0x508; // Vector + public const nint m_bUseHelper = 0x514; // bool + public const nint m_AngularVelocity = 0x518; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x540; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x568; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x590; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x5B8; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5E0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5124,10 +5250,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA90; // bool - public const nint m_bDetonated = 0xA9C; // bool - public const nint m_stillTimer = 0xAA0; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xB80; // bool + public const nint m_bIsIncGrenade = 0xB08; // bool + public const nint m_bDetonated = 0xB14; // bool + public const nint m_stillTimer = 0xB18; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xBF8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -5140,45 +5266,45 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 24 public static class CEnvInstructorHint { - public const nint m_iszName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4D8; // int32 - public const nint m_iDisplayLimit = 0x4DC; // int32 - public const nint m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - public const nint m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - public const nint m_iszCaption = 0x4F0; // CUtlSymbolLarge - public const nint m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - public const nint m_Color = 0x500; // Color - public const nint m_fIconOffset = 0x504; // float32 - public const nint m_fRange = 0x508; // float32 - public const nint m_iPulseOption = 0x50C; // uint8 - public const nint m_iAlphaOption = 0x50D; // uint8 - public const nint m_iShakeOption = 0x50E; // uint8 - public const nint m_bStatic = 0x50F; // bool - public const nint m_bNoOffscreen = 0x510; // bool - public const nint m_bForceCaption = 0x511; // bool - public const nint m_iInstanceType = 0x514; // int32 - public const nint m_bSuppressRest = 0x518; // bool - public const nint m_iszBinding = 0x520; // CUtlSymbolLarge - public const nint m_bAllowNoDrawTarget = 0x528; // bool - public const nint m_bAutoStart = 0x529; // bool - public const nint m_bLocalPlayerOnly = 0x52A; // bool + public const nint m_iszName = 0x4E0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4E8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_iTimeout = 0x4F8; // int32 + public const nint m_iDisplayLimit = 0x4FC; // int32 + public const nint m_iszIcon_Onscreen = 0x500; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x508; // CUtlSymbolLarge + public const nint m_iszCaption = 0x510; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x518; // CUtlSymbolLarge + public const nint m_Color = 0x520; // Color + public const nint m_fIconOffset = 0x524; // float32 + public const nint m_fRange = 0x528; // float32 + public const nint m_iPulseOption = 0x52C; // uint8 + public const nint m_iAlphaOption = 0x52D; // uint8 + public const nint m_iShakeOption = 0x52E; // uint8 + public const nint m_bStatic = 0x52F; // bool + public const nint m_bNoOffscreen = 0x530; // bool + public const nint m_bForceCaption = 0x531; // bool + public const nint m_iInstanceType = 0x534; // int32 + public const nint m_bSuppressRest = 0x538; // bool + public const nint m_iszBinding = 0x540; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x548; // bool + public const nint m_bAutoStart = 0x549; // bool + public const nint m_bLocalPlayerOnly = 0x54A; // bool } // Parent: CPointEntity // Field count: 2 public static class CEnvTracer { - public const nint m_vecEnd = 0x4C0; // Vector - public const nint m_flDelay = 0x4CC; // float32 + public const nint m_vecEnd = 0x4E0; // Vector + public const nint m_flDelay = 0x4EC; // float32 } // Parent: CPointEntity // Field count: 2 public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge - public const nint m_flRange = 0x4C8; // float32 + public const nint m_iszEventName = 0x4E0; // CUtlSymbolLarge + public const nint m_flRange = 0x4E8; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5196,6 +5322,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5203,31 +5330,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) public static class CPointCamera { - public const nint m_FOV = 0x4C0; // float32 - public const nint m_Resolution = 0x4C4; // float32 - public const nint m_bFogEnable = 0x4C8; // bool - public const nint m_FogColor = 0x4C9; // Color - public const nint m_flFogStart = 0x4D0; // float32 - public const nint m_flFogEnd = 0x4D4; // float32 - public const nint m_flFogMaxDensity = 0x4D8; // float32 - public const nint m_bActive = 0x4DC; // bool - public const nint m_bUseScreenAspectRatio = 0x4DD; // bool - public const nint m_flAspectRatio = 0x4E0; // float32 - public const nint m_bNoSky = 0x4E4; // bool - public const nint m_fBrightness = 0x4E8; // float32 - public const nint m_flZFar = 0x4EC; // float32 - public const nint m_flZNear = 0x4F0; // float32 - public const nint m_bCanHLTVUse = 0x4F4; // bool - public const nint m_bDofEnabled = 0x4F5; // bool - public const nint m_flDofNearBlurry = 0x4F8; // float32 - public const nint m_flDofNearCrisp = 0x4FC; // float32 - public const nint m_flDofFarCrisp = 0x500; // float32 - public const nint m_flDofFarBlurry = 0x504; // float32 - public const nint m_flDofTiltToGround = 0x508; // float32 - public const nint m_TargetFOV = 0x50C; // float32 - public const nint m_DegreesPerSecond = 0x510; // float32 - public const nint m_bIsOn = 0x514; // bool - public const nint m_pNext = 0x518; // CPointCamera* + public const nint m_FOV = 0x4E0; // float32 + public const nint m_Resolution = 0x4E4; // float32 + public const nint m_bFogEnable = 0x4E8; // bool + public const nint m_FogColor = 0x4E9; // Color + public const nint m_flFogStart = 0x4F0; // float32 + public const nint m_flFogEnd = 0x4F4; // float32 + public const nint m_flFogMaxDensity = 0x4F8; // float32 + public const nint m_bActive = 0x4FC; // bool + public const nint m_bUseScreenAspectRatio = 0x4FD; // bool + public const nint m_flAspectRatio = 0x500; // float32 + public const nint m_bNoSky = 0x504; // bool + public const nint m_fBrightness = 0x508; // float32 + public const nint m_flZFar = 0x50C; // float32 + public const nint m_flZNear = 0x510; // float32 + public const nint m_bCanHLTVUse = 0x514; // bool + public const nint m_bAlignWithParent = 0x515; // bool + public const nint m_bDofEnabled = 0x516; // bool + public const nint m_flDofNearBlurry = 0x518; // float32 + public const nint m_flDofNearCrisp = 0x51C; // float32 + public const nint m_flDofFarCrisp = 0x520; // float32 + public const nint m_flDofFarBlurry = 0x524; // float32 + public const nint m_flDofTiltToGround = 0x528; // float32 + public const nint m_TargetFOV = 0x52C; // float32 + public const nint m_DegreesPerSecond = 0x530; // float32 + public const nint m_bIsOn = 0x534; // bool + public const nint m_pNext = 0x538; // CPointCamera* } // Parent: None // Field count: 7 @@ -5256,37 +5384,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { - public const nint m_vecLadderDir = 0x710; // Vector - public const nint m_Dismounts = 0x720; // CUtlVector> - public const nint m_vecLocalTop = 0x738; // Vector - public const nint m_vecPlayerMountPositionTop = 0x744; // Vector - public const nint m_vecPlayerMountPositionBottom = 0x750; // Vector - public const nint m_flAutoRideSpeed = 0x75C; // float32 - public const nint m_bDisabled = 0x760; // bool - public const nint m_bFakeLadder = 0x761; // bool - public const nint m_bHasSlack = 0x762; // bool - public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + public const nint m_vecLadderDir = 0x750; // Vector + public const nint m_Dismounts = 0x760; // CUtlVector> + public const nint m_vecLocalTop = 0x778; // Vector + public const nint m_vecPlayerMountPositionTop = 0x784; // Vector + public const nint m_vecPlayerMountPositionBottom = 0x790; // Vector + public const nint m_flAutoRideSpeed = 0x79C; // float32 + public const nint m_bDisabled = 0x7A0; // bool + public const nint m_bFakeLadder = 0x7A1; // bool + public const nint m_bHasSlack = 0x7A2; // bool + public const nint m_surfacePropName = 0x7A8; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x7B0; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x7D8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 8 public static class CPathKeyFrame { - public const nint m_Origin = 0x4C0; // Vector - public const nint m_Angles = 0x4CC; // QAngle - public const nint m_qAngle = 0x4E0; // Quaternion - public const nint m_iNextKey = 0x4F0; // CUtlSymbolLarge - public const nint m_flNextTime = 0x4F8; // float32 - public const nint m_pNextKey = 0x500; // CPathKeyFrame* - public const nint m_pPrevKey = 0x508; // CPathKeyFrame* - public const nint m_flMoveSpeed = 0x510; // float32 + public const nint m_Origin = 0x4E0; // Vector + public const nint m_Angles = 0x4EC; // QAngle + public const nint m_qAngle = 0x500; // Quaternion + public const nint m_iNextKey = 0x510; // CUtlSymbolLarge + public const nint m_flNextTime = 0x518; // float32 + public const nint m_pNextKey = 0x520; // CPathKeyFrame* + public const nint m_pPrevKey = 0x528; // CPathKeyFrame* + public const nint m_flMoveSpeed = 0x530; // float32 } // Parent: CBaseModelEntity // Field count: 3 public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x710; // bool - public const nint m_iszInteractsAs = 0x718; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge + public const nint m_bDisabled = 0x750; // bool + public const nint m_iszInteractsAs = 0x758; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x760; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -5308,18 +5436,18 @@ namespace CS2Dumper.Schemas { // Parent: CDynamicProp // Field count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xB80; // CUtlSymbolLarge + public const nint m_initialOwner = 0xC10; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 1 public static class CLogicGameEvent { - public const nint m_iszEventName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszEventName = 0x4E0; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + public const nint m_flScale = 0x4E0; // float32 + public const nint m_iszParentAttachment = 0x4E8; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 15 @@ -5341,21 +5469,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x710; // int32 - public const nint m_unAccountID = 0x714; // uint32 - public const nint m_unTraceID = 0x718; // uint32 - public const nint m_rtGcTime = 0x71C; // uint32 - public const nint m_vecEndPos = 0x720; // Vector - public const nint m_vecStart = 0x72C; // Vector - public const nint m_vecLeft = 0x738; // Vector - public const nint m_vecNormal = 0x744; // Vector - public const nint m_nPlayer = 0x750; // int32 - public const nint m_nEntity = 0x754; // int32 - public const nint m_nHitbox = 0x758; // int32 - public const nint m_flCreationTime = 0x75C; // float32 - public const nint m_nTintID = 0x760; // int32 - public const nint m_nVersion = 0x764; // uint8 - public const nint m_ubSignature = 0x765; // uint8[128] + public const nint m_nUniqueID = 0x750; // int32 + public const nint m_unAccountID = 0x754; // uint32 + public const nint m_unTraceID = 0x758; // uint32 + public const nint m_rtGcTime = 0x75C; // uint32 + public const nint m_vecEndPos = 0x760; // Vector + public const nint m_vecStart = 0x76C; // Vector + public const nint m_vecLeft = 0x778; // Vector + public const nint m_vecNormal = 0x784; // Vector + public const nint m_nPlayer = 0x790; // int32 + public const nint m_nEntity = 0x794; // int32 + public const nint m_nHitbox = 0x798; // int32 + public const nint m_flCreationTime = 0x79C; // float32 + public const nint m_nTintID = 0x7A0; // int32 + public const nint m_nVersion = 0x7A4; // uint8 + public const nint m_ubSignature = 0x7A5; // uint8[128] } // Parent: CBaseTrigger // Field count: 9 @@ -5363,27 +5491,27 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0x8E0; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x908; // CEntityIOOutput - public const nint m_OnBombDefused = 0x930; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0x958; // bool - public const nint m_bIsHeistBombTarget = 0x959; // bool - public const nint m_bBombPlantedHere = 0x95A; // bool - public const nint m_szMountTarget = 0x960; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0x968; // CHandle - public const nint m_nBombSiteDesignation = 0x96C; // int32 + public const nint m_OnBombExplode = 0x920; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x948; // CEntityIOOutput + public const nint m_OnBombDefused = 0x970; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x998; // bool + public const nint m_bIsHeistBombTarget = 0x999; // bool + public const nint m_bBombPlantedHere = 0x99A; // bool + public const nint m_szMountTarget = 0x9A0; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x9A8; // CHandle + public const nint m_nBombSiteDesignation = 0x9AC; // int32 } // Parent: CBaseEntity // Field count: 8 public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4C8; // float32 - public const nint m_flDampingRatio = 0x4CC; // float32 - public const nint m_flRestLength = 0x4D0; // float32 - public const nint m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - public const nint m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - public const nint m_start = 0x4E8; // Vector - public const nint m_end = 0x4F4; // Vector - public const nint m_teleportTick = 0x500; // uint32 + public const nint m_flFrequency = 0x4E8; // float32 + public const nint m_flDampingRatio = 0x4EC; // float32 + public const nint m_flRestLength = 0x4F0; // float32 + public const nint m_nameAttachStart = 0x4F8; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x500; // CUtlSymbolLarge + public const nint m_start = 0x508; // Vector + public const nint m_end = 0x514; // Vector + public const nint m_teleportTick = 0x520; // uint32 } // Parent: CBaseEntity // Field count: 17 @@ -5407,23 +5535,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x14C0; // Vector - public const nint m_Entity_vBoxMaxs = 0x14CC; // Vector - public const nint m_Entity_bMoveable = 0x14D8; // bool - public const nint m_Entity_nHandshake = 0x14DC; // int32 - public const nint m_Entity_nPriority = 0x14E0; // int32 - public const nint m_Entity_bStartDisabled = 0x14E4; // bool - public const nint m_Entity_nLightProbeSizeX = 0x14E8; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x14EC; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - public const nint m_Entity_bEnabled = 0x1509; // bool + public const nint m_Entity_hLightProbeTexture = 0x14C0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x14C8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x14D0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x14D8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x14E0; // Vector + public const nint m_Entity_vBoxMaxs = 0x14EC; // Vector + public const nint m_Entity_bMoveable = 0x14F8; // bool + public const nint m_Entity_nHandshake = 0x14FC; // int32 + public const nint m_Entity_nPriority = 0x1500; // int32 + public const nint m_Entity_bStartDisabled = 0x1504; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1508; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x150C; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1510; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1514; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1518; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x151C; // int32 + public const nint m_Entity_bEnabled = 0x1529; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -5436,17 +5564,22 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerPush // Field count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0x918; // Vector + public const nint m_vExtent = 0x958; // Vector } // Parent: CBaseEntity // Field count: 1 public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4C0; // float32 + public const nint m_flLifetime = 0x4E0; // float32 } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWall { - public const nint m_nState = 0x710; // int32 + public const nint m_nState = 0x750; // int32 + } + // Parent: CPointEntity + // Field count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4E0; // bool } // Parent: None // Field count: 14 @@ -5485,9 +5618,9 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 3 public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x4C0; // bool - public const nint m_minHitPoints = 0x4C4; // int32 - public const nint m_minHitPointsToCommit = 0x4C8; // int32 + public const nint m_bForceNewLevelUnit = 0x4E0; // bool + public const nint m_minHitPoints = 0x4E4; // int32 + public const nint m_minHitPointsToCommit = 0x4E8; // int32 } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5514,18 +5647,18 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x570; // CUtlSymbolLarge - public const nint m_iCountMax = 0x578; // int32 - public const nint m_flDistanceMax = 0x57C; // float32 - public const nint m_flDistMaxSqr = 0x580; // float32 - public const nint m_flDotProductMax = 0x584; // float32 - public const nint m_bPlaying = 0x588; // bool - public const nint m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + public const nint m_iszPathCorner = 0x598; // CUtlSymbolLarge + public const nint m_iCountMax = 0x5A0; // int32 + public const nint m_flDistanceMax = 0x5A4; // float32 + public const nint m_flDistMaxSqr = 0x5A8; // float32 + public const nint m_flDotProductMax = 0x5AC; // float32 + public const nint m_bPlaying = 0x5B0; // bool + public const nint m_vecCornerPairsNetworked = 0x5D8; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Field count: 1 public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + public const nint m_MainSoundscapeName = 0x578; // CUtlSymbolLarge } // Parent: CEntityComponent // Field count: 67 @@ -5676,28 +5809,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xAA8; // int32 - public const nint m_bDidSmokeEffect = 0xAAC; // bool - public const nint m_nRandomSeed = 0xAB0; // int32 - public const nint m_vSmokeColor = 0xAB4; // Vector - public const nint m_vSmokeDetonationPos = 0xAC0; // Vector - public const nint m_VoxelFrameData = 0xAD0; // CUtlVector - public const nint m_flLastBounce = 0xAE8; // GameTime_t - public const nint m_fllastSimulationTime = 0xAEC; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2D70; // bool + public const nint m_nSmokeEffectTickBegin = 0xB20; // int32 + public const nint m_bDidSmokeEffect = 0xB24; // bool + public const nint m_nRandomSeed = 0xB28; // int32 + public const nint m_vSmokeColor = 0xB2C; // Vector + public const nint m_vSmokeDetonationPos = 0xB38; // Vector + public const nint m_VoxelFrameData = 0xB48; // CUtlVector + public const nint m_flLastBounce = 0xB60; // GameTime_t + public const nint m_fllastSimulationTime = 0xB64; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2DE8; // bool } // Parent: CTriggerMultiple // Field count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0x948; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Field count: 5 public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x668; // CUtlVector - public const nint m_flSize = 0x698; // float32 - public const nint m_flHeightTolerance = 0x69C; // float32 - public const nint m_flSizeSqr = 0x6A0; // float32 + public const nint m_traceResults = 0x688; // CUtlVector + public const nint m_doorwayPairs = 0x6A0; // CUtlVector + public const nint m_flSize = 0x6B8; // float32 + public const nint m_flHeightTolerance = 0x6BC; // float32 + public const nint m_flSizeSqr = 0x6C0; // float32 } // Parent: None // Field count: 0 @@ -5706,7 +5840,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseFilter // Field count: 1 public static class FilterDamageType { - public const nint m_iDamageType = 0x518; // int32 + public const nint m_iDamageType = 0x538; // int32 } // Parent: CBot // Field count: 139 @@ -5854,13 +5988,13 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 7 public static class CPhysMotor { - public const nint m_nameAttach = 0x4C0; // CUtlSymbolLarge - public const nint m_hAttachedObject = 0x4C8; // CHandle - public const nint m_spinUp = 0x4CC; // float32 - public const nint m_additionalAcceleration = 0x4D0; // float32 - public const nint m_angularAcceleration = 0x4D4; // float32 - public const nint m_lastTime = 0x4D8; // GameTime_t - public const nint m_motor = 0x4F0; // CMotorController + public const nint m_nameAttach = 0x4E0; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x4E8; // CHandle + public const nint m_spinUp = 0x4EC; // float32 + public const nint m_additionalAcceleration = 0x4F0; // float32 + public const nint m_angularAcceleration = 0x4F4; // float32 + public const nint m_lastTime = 0x4F8; // GameTime_t + public const nint m_motor = 0x510; // CMotorController } // Parent: CBaseEntity // Field count: 3 @@ -5870,9 +6004,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - public const nint m_vPos = 0x4D0; // Vector + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_iszSoundAreaType = 0x4E8; // CUtlSymbolLarge + public const nint m_vPos = 0x4F0; // Vector } // Parent: CPlayer_UseServices // Field count: 3 @@ -5892,37 +6026,37 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8E0; // float32 - public const nint m_flDamage = 0x8E4; // float32 - public const nint m_flDamageCap = 0x8E8; // float32 - public const nint m_flLastDmgTime = 0x8EC; // GameTime_t - public const nint m_flForgivenessDelay = 0x8F0; // float32 - public const nint m_bitsDamageInflict = 0x8F4; // int32 - public const nint m_damageModel = 0x8F8; // int32 - public const nint m_bNoDmgForce = 0x8FC; // bool - public const nint m_vDamageForce = 0x900; // Vector - public const nint m_thinkAlways = 0x90C; // bool - public const nint m_hurtThinkPeriod = 0x910; // float32 - public const nint m_OnHurt = 0x918; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0x940; // CEntityIOOutput - public const nint m_hurtEntities = 0x968; // CUtlVector> + public const nint m_flOriginalDamage = 0x920; // float32 + public const nint m_flDamage = 0x924; // float32 + public const nint m_flDamageCap = 0x928; // float32 + public const nint m_flLastDmgTime = 0x92C; // GameTime_t + public const nint m_flForgivenessDelay = 0x930; // float32 + public const nint m_bitsDamageInflict = 0x934; // DamageTypes_t + public const nint m_damageModel = 0x938; // int32 + public const nint m_bNoDmgForce = 0x93C; // bool + public const nint m_vDamageForce = 0x940; // Vector + public const nint m_thinkAlways = 0x94C; // bool + public const nint m_hurtThinkPeriod = 0x950; // float32 + public const nint m_OnHurt = 0x958; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0x980; // CEntityIOOutput + public const nint m_hurtEntities = 0x9A8; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - public const nint m_hAttach1 = 0x4D8; // CHandle - public const nint m_hAttach2 = 0x4DC; // CHandle - public const nint m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - public const nint m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - public const nint m_breakSound = 0x4F0; // CUtlSymbolLarge - public const nint m_forceLimit = 0x4F8; // float32 - public const nint m_torqueLimit = 0x4FC; // float32 - public const nint m_teleportTick = 0x500; // uint32 - public const nint m_minTeleportDistance = 0x504; // float32 - public const nint m_bSnapObjectPositions = 0x508; // bool - public const nint m_OnBreak = 0x510; // CEntityIOOutput + public const nint m_nameAttach1 = 0x4E8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4F0; // CUtlSymbolLarge + public const nint m_hAttach1 = 0x4F8; // CHandle + public const nint m_hAttach2 = 0x4FC; // CHandle + public const nint m_nameAttachment1 = 0x500; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x508; // CUtlSymbolLarge + public const nint m_breakSound = 0x510; // CUtlSymbolLarge + public const nint m_forceLimit = 0x518; // float32 + public const nint m_torqueLimit = 0x51C; // float32 + public const nint m_teleportTick = 0x520; // uint32 + public const nint m_minTeleportDistance = 0x524; // float32 + public const nint m_bSnapObjectPositions = 0x528; // bool + public const nint m_OnBreak = 0x530; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 24 @@ -5944,30 +6078,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4C0; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool - public const nint m_nDraftType = 0x4EC; // int32 - public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 - public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] - public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] - public const nint m_nAccountIDs = 0x610; // int32[64] - public const nint m_nMapId0 = 0x710; // int32[64] - public const nint m_nMapId1 = 0x810; // int32[64] - public const nint m_nMapId2 = 0x910; // int32[64] - public const nint m_nMapId3 = 0xA10; // int32[64] - public const nint m_nMapId4 = 0xB10; // int32[64] - public const nint m_nMapId5 = 0xC10; // int32[64] - public const nint m_nStartingSide0 = 0xD10; // int32[64] - public const nint m_nCurrentPhase = 0xE10; // int32 - public const nint m_nPhaseStartTick = 0xE14; // int32 - public const nint m_nPhaseDurationTicks = 0xE18; // int32 - public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + public const nint m_bPlayedIntroVcd = 0x4E0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4E1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x500; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x508; // bool + public const nint m_nDraftType = 0x50C; // int32 + public const nint m_nTeamWinningCoinToss = 0x510; // int32 + public const nint m_nTeamWithFirstChoice = 0x514; // int32[64] + public const nint m_nVoteMapIdsList = 0x614; // int32[7] + public const nint m_nAccountIDs = 0x630; // int32[64] + public const nint m_nMapId0 = 0x730; // int32[64] + public const nint m_nMapId1 = 0x830; // int32[64] + public const nint m_nMapId2 = 0x930; // int32[64] + public const nint m_nMapId3 = 0xA30; // int32[64] + public const nint m_nMapId4 = 0xB30; // int32[64] + public const nint m_nMapId5 = 0xC30; // int32[64] + public const nint m_nStartingSide0 = 0xD30; // int32[64] + public const nint m_nCurrentPhase = 0xE30; // int32 + public const nint m_nPhaseStartTick = 0xE34; // int32 + public const nint m_nPhaseDurationTicks = 0xE38; // int32 + public const nint m_OnMapVetoed = 0xE40; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE68; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE90; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xEB8; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEE0; // CEntityOutputTemplate } // Parent: CBaseEntity // Field count: 0 @@ -5976,10 +6110,10 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 4 public static class CSoundEnt { - public const nint m_iFreeSound = 0x4C0; // int32 - public const nint m_iActiveSound = 0x4C4; // int32 - public const nint m_cLastActiveSounds = 0x4C8; // int32 - public const nint m_SoundPool = 0x4CC; // CSound[128] + public const nint m_iFreeSound = 0x4E0; // int32 + public const nint m_iActiveSound = 0x4E4; // int32 + public const nint m_cLastActiveSounds = 0x4E8; // int32 + public const nint m_SoundPool = 0x4EC; // CSound[128] } // Parent: CPointEntity // Field count: 0 @@ -6012,34 +6146,34 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x8E0; // bool - public const nint m_fDangerousTimer = 0x8E4; // float32 - public const nint m_minHitPoints = 0x8E8; // int32 + public const nint m_bForceNewLevelUnit = 0x920; // bool + public const nint m_fDangerousTimer = 0x924; // float32 + public const nint m_minHitPoints = 0x928; // int32 } // Parent: CPhysConstraint // Field count: 11 public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x538; // float32 - public const nint m_flSuspensionDampingRatio = 0x53C; // float32 - public const nint m_flSuspensionHeightOffset = 0x540; // float32 - public const nint m_bEnableSuspensionLimit = 0x544; // bool - public const nint m_flMinSuspensionOffset = 0x548; // float32 - public const nint m_flMaxSuspensionOffset = 0x54C; // float32 - public const nint m_bEnableSteeringLimit = 0x550; // bool - public const nint m_flMinSteeringAngle = 0x554; // float32 - public const nint m_flMaxSteeringAngle = 0x558; // float32 - public const nint m_flSteeringAxisFriction = 0x55C; // float32 - public const nint m_flSpinAxisFriction = 0x560; // float32 + public const nint m_flSuspensionFrequency = 0x558; // float32 + public const nint m_flSuspensionDampingRatio = 0x55C; // float32 + public const nint m_flSuspensionHeightOffset = 0x560; // float32 + public const nint m_bEnableSuspensionLimit = 0x564; // bool + public const nint m_flMinSuspensionOffset = 0x568; // float32 + public const nint m_flMaxSuspensionOffset = 0x56C; // float32 + public const nint m_bEnableSteeringLimit = 0x570; // bool + public const nint m_flMinSteeringAngle = 0x574; // float32 + public const nint m_flMaxSteeringAngle = 0x578; // float32 + public const nint m_flSteeringAxisFriction = 0x57C; // float32 + public const nint m_flSpinAxisFriction = 0x580; // float32 } // Parent: CPhysConstraint // Field count: 6 public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x538; // float32 - public const nint m_flLinearDampingRatio = 0x53C; // float32 - public const nint m_flAngularFrequency = 0x540; // float32 - public const nint m_flAngularDampingRatio = 0x544; // float32 - public const nint m_bEnableLinearConstraint = 0x548; // bool - public const nint m_bEnableAngularConstraint = 0x549; // bool + public const nint m_flLinearFrequency = 0x558; // float32 + public const nint m_flLinearDampingRatio = 0x55C; // float32 + public const nint m_flAngularFrequency = 0x560; // float32 + public const nint m_flAngularDampingRatio = 0x564; // float32 + public const nint m_bEnableLinearConstraint = 0x568; // bool + public const nint m_bEnableAngularConstraint = 0x569; // bool } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6065,17 +6199,17 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyEntity // Field count: 11 public static class CEnvSoundscape { - public const nint m_OnPlay = 0x4C0; // CEntityIOOutput - public const nint m_flRadius = 0x4E8; // float32 - public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge - public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x500; // bool - public const nint m_soundscapeIndex = 0x504; // int32 - public const nint m_soundscapeEntityListId = 0x508; // int32 - public const nint m_soundEventHash = 0x50C; // uint32 - public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x550; // CHandle - public const nint m_bDisabled = 0x554; // bool + public const nint m_OnPlay = 0x4E0; // CEntityIOOutput + public const nint m_flRadius = 0x508; // float32 + public const nint m_soundscapeName = 0x510; // CUtlSymbolLarge + public const nint m_soundEventName = 0x518; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x520; // bool + public const nint m_soundscapeIndex = 0x524; // int32 + public const nint m_soundscapeEntityListId = 0x528; // int32 + public const nint m_soundEventHash = 0x52C; // uint32 + public const nint m_positionNames = 0x530; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x570; // CHandle + public const nint m_bDisabled = 0x574; // bool } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6108,11 +6242,11 @@ namespace CS2Dumper.Schemas { // Parent: CBeam // Field count: 5 public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - public const nint m_pSprite = 0x7B8; // CSprite* - public const nint m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - public const nint m_firePosition = 0x7C8; // Vector - public const nint m_flStartFrame = 0x7D4; // float32 + public const nint m_iszLaserTarget = 0x7F0; // CUtlSymbolLarge + public const nint m_pSprite = 0x7F8; // CSprite* + public const nint m_iszSpriteName = 0x800; // CUtlSymbolLarge + public const nint m_firePosition = 0x808; // Vector + public const nint m_flStartFrame = 0x814; // float32 } // Parent: CSprite // Field count: 0 @@ -6125,10 +6259,10 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x538; // Vector - public const nint m_offset = 0x544; // Vector[2] - public const nint m_addLength = 0x55C; // float32 - public const nint m_gearRatio = 0x560; // float32 + public const nint m_position2 = 0x558; // Vector + public const nint m_offset = 0x564; // Vector[2] + public const nint m_addLength = 0x57C; // float32 + public const nint m_gearRatio = 0x580; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6153,14 +6287,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - public const nint m_iClip1 = 0xC80; // int32 - public const nint m_iClip2 = 0xC84; // int32 - public const nint m_pReserveAmmo = 0xC88; // int32[2] - public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + public const nint m_nNextPrimaryAttackTick = 0xCE8; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xCEC; // float32 + public const nint m_nNextSecondaryAttackTick = 0xCF0; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xCF4; // float32 + public const nint m_iClip1 = 0xCF8; // int32 + public const nint m_iClip2 = 0xCFC; // int32 + public const nint m_pReserveAmmo = 0xD00; // int32[2] + public const nint m_OnPlayerUse = 0xD08; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6203,37 +6337,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0x8E8; // CHandle - public const nint m_id = 0x8EC; // uint32 - public const nint m_x = 0x8F0; // float32 - public const nint m_y = 0x8F4; // float32 - public const nint m_z = 0x8F8; // float32 - public const nint m_angle = 0x8FC; // float32 - public const nint m_angleChange = 0x900; // float32 - public const nint m_forward = 0x904; // Vector - public const nint m_perp = 0x910; // Vector - public const nint m_poolOrigin = 0x91C; // Vector - public const nint m_waterLevel = 0x928; // float32 - public const nint m_speed = 0x92C; // float32 - public const nint m_desiredSpeed = 0x930; // float32 - public const nint m_calmSpeed = 0x934; // float32 - public const nint m_panicSpeed = 0x938; // float32 - public const nint m_avoidRange = 0x93C; // float32 - public const nint m_turnTimer = 0x940; // CountdownTimer - public const nint m_turnClockwise = 0x958; // bool - public const nint m_goTimer = 0x960; // CountdownTimer - public const nint m_moveTimer = 0x978; // CountdownTimer - public const nint m_panicTimer = 0x990; // CountdownTimer - public const nint m_disperseTimer = 0x9A8; // CountdownTimer - public const nint m_proximityTimer = 0x9C0; // CountdownTimer - public const nint m_visible = 0x9D8; // CUtlVector + public const nint m_pool = 0x960; // CHandle + public const nint m_id = 0x964; // uint32 + public const nint m_x = 0x968; // float32 + public const nint m_y = 0x96C; // float32 + public const nint m_z = 0x970; // float32 + public const nint m_angle = 0x974; // float32 + public const nint m_angleChange = 0x978; // float32 + public const nint m_forward = 0x97C; // Vector + public const nint m_perp = 0x988; // Vector + public const nint m_poolOrigin = 0x994; // Vector + public const nint m_waterLevel = 0x9A0; // float32 + public const nint m_speed = 0x9A4; // float32 + public const nint m_desiredSpeed = 0x9A8; // float32 + public const nint m_calmSpeed = 0x9AC; // float32 + public const nint m_panicSpeed = 0x9B0; // float32 + public const nint m_avoidRange = 0x9B4; // float32 + public const nint m_turnTimer = 0x9B8; // CountdownTimer + public const nint m_turnClockwise = 0x9D0; // bool + public const nint m_goTimer = 0x9D8; // CountdownTimer + public const nint m_moveTimer = 0x9F0; // CountdownTimer + public const nint m_panicTimer = 0xA08; // CountdownTimer + public const nint m_disperseTimer = 0xA20; // CountdownTimer + public const nint m_proximityTimer = 0xA38; // CountdownTimer + public const nint m_visible = 0xA50; // CUtlVector } // Parent: CBaseEntity // Field count: 3 public static class CEnvFireSource { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_damage = 0x4C8; // float32 + public const nint m_bEnabled = 0x4E0; // bool + public const nint m_radius = 0x4E4; // float32 + public const nint m_damage = 0x4E8; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6247,28 +6381,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8E0; // CUtlString - public const nint m_strEndTouchEventName = 0x8E8; // CUtlString - public const nint m_strTriggerID = 0x8F0; // CUtlString + public const nint m_strStartTouchEventName = 0x920; // CUtlString + public const nint m_strEndTouchEventName = 0x928; // CUtlString + public const nint m_strTriggerID = 0x930; // CUtlString } // Parent: CPhysConstraint // Field count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x540; // Vector - public const nint m_slideFriction = 0x54C; // float32 - public const nint m_systemLoadScale = 0x550; // float32 - public const nint m_initialOffset = 0x554; // float32 - public const nint m_bEnableLinearConstraint = 0x558; // bool - public const nint m_bEnableAngularConstraint = 0x559; // bool - public const nint m_flMotorFrequency = 0x55C; // float32 - public const nint m_flMotorDampingRatio = 0x560; // float32 - public const nint m_bUseEntityPivot = 0x564; // bool - public const nint m_soundInfo = 0x568; // ConstraintSoundInfo + public const nint m_axisEnd = 0x560; // Vector + public const nint m_slideFriction = 0x56C; // float32 + public const nint m_systemLoadScale = 0x570; // float32 + public const nint m_initialOffset = 0x574; // float32 + public const nint m_bEnableLinearConstraint = 0x578; // bool + public const nint m_bEnableAngularConstraint = 0x579; // bool + public const nint m_flMotorFrequency = 0x57C; // float32 + public const nint m_flMotorDampingRatio = 0x580; // float32 + public const nint m_bUseEntityPivot = 0x584; // bool + public const nint m_soundInfo = 0x588; // ConstraintSoundInfo } // Parent: CBaseEntity // Field count: 1 public static class CDebugHistory { - public const nint m_nNpcEvents = 0x1F4500; // int32 + public const nint m_nNpcEvents = 0x3E8520; // int32 } // Parent: CServerOnlyEntity // Field count: 0 @@ -6284,7 +6418,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { - public const nint m_CLightComponent = 0x710; // CLightComponent* + public const nint m_CLightComponent = 0x750; // CLightComponent* } // Parent: CBaseModelEntity // Field count: 18 @@ -6293,24 +6427,24 @@ namespace CS2Dumper.Schemas { // MNetworkOverride // MNetworkOverride public static class CFuncRotating { - public const nint m_OnStopped = 0x710; // CEntityIOOutput - public const nint m_OnStarted = 0x738; // CEntityIOOutput - public const nint m_OnReachedStart = 0x760; // CEntityIOOutput - public const nint m_localRotationVector = 0x788; // RotationVector - public const nint m_flFanFriction = 0x794; // float32 - public const nint m_flAttenuation = 0x798; // float32 - public const nint m_flVolume = 0x79C; // float32 - public const nint m_flTargetSpeed = 0x7A0; // float32 - public const nint m_flMaxSpeed = 0x7A4; // float32 - public const nint m_flBlockDamage = 0x7A8; // float32 - public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - public const nint m_bReversed = 0x7B8; // bool - public const nint m_bAccelDecel = 0x7B9; // bool - public const nint m_prevLocalAngles = 0x7C4; // QAngle - public const nint m_angStart = 0x7D0; // QAngle - public const nint m_bStopAtStartPos = 0x7DC; // bool - public const nint m_vecClientOrigin = 0x7E0; // Vector - public const nint m_vecClientAngles = 0x7EC; // QAngle + public const nint m_OnStopped = 0x750; // CEntityIOOutput + public const nint m_OnStarted = 0x778; // CEntityIOOutput + public const nint m_OnReachedStart = 0x7A0; // CEntityIOOutput + public const nint m_localRotationVector = 0x7C8; // RotationVector + public const nint m_flFanFriction = 0x7D4; // float32 + public const nint m_flAttenuation = 0x7D8; // float32 + public const nint m_flVolume = 0x7DC; // float32 + public const nint m_flTargetSpeed = 0x7E0; // float32 + public const nint m_flMaxSpeed = 0x7E4; // float32 + public const nint m_flBlockDamage = 0x7E8; // float32 + public const nint m_NoiseRunning = 0x7F0; // CUtlSymbolLarge + public const nint m_bReversed = 0x7F8; // bool + public const nint m_bAccelDecel = 0x7F9; // bool + public const nint m_prevLocalAngles = 0x804; // QAngle + public const nint m_angStart = 0x810; // QAngle + public const nint m_bStopAtStartPos = 0x81C; // bool + public const nint m_vecClientOrigin = 0x820; // Vector + public const nint m_vecClientAngles = 0x82C; // QAngle } // Parent: CBaseGrenade // Field count: 17 @@ -6323,28 +6457,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xA20; // Vector - public const nint m_vInitialVelocity = 0xA2C; // Vector - public const nint m_nBounces = 0xA38; // int32 - public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xA4C; // Vector - public const nint m_flSpawnTime = 0xA58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xA5C; // uint8 - public const nint m_bDetonationRecorded = 0xA5D; // bool - public const nint m_nItemIndex = 0xA5E; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xA60; // Vector - public const nint m_flLastBounceSoundTime = 0xA6C; // GameTime_t - public const nint m_vecGrenadeSpin = 0xA70; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xA7C; // Vector - public const nint m_nTicksAtZeroVelocity = 0xA88; // int32 - public const nint m_bHasEverHitPlayer = 0xA8C; // bool - public const nint m_bClearFromPlayers = 0xA8D; // bool + public const nint m_vInitialPosition = 0xA98; // Vector + public const nint m_vInitialVelocity = 0xAA4; // Vector + public const nint m_nBounces = 0xAB0; // int32 + public const nint m_nExplodeEffectIndex = 0xAB8; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xAC0; // int32 + public const nint m_vecExplodeEffectOrigin = 0xAC4; // Vector + public const nint m_flSpawnTime = 0xAD0; // GameTime_t + public const nint m_unOGSExtraFlags = 0xAD4; // uint8 + public const nint m_bDetonationRecorded = 0xAD5; // bool + public const nint m_nItemIndex = 0xAD6; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xAD8; // Vector + public const nint m_flLastBounceSoundTime = 0xAE4; // GameTime_t + public const nint m_vecGrenadeSpin = 0xAE8; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xAF4; // Vector + public const nint m_nTicksAtZeroVelocity = 0xB00; // int32 + public const nint m_bHasEverHitPlayer = 0xB04; // bool + public const nint m_bClearFromPlayers = 0xB05; // bool } // Parent: CServerOnlyModelEntity // Field count: 1 public static class CCSPlace { - public const nint m_name = 0x718; // CUtlSymbolLarge + public const nint m_name = 0x758; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 0 @@ -6365,32 +6499,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x710; // float32 - public const nint m_flFadeInLength = 0x714; // float32 - public const nint m_flFadeOutModelStart = 0x718; // float32 - public const nint m_flFadeOutModelLength = 0x71C; // float32 - public const nint m_flFadeOutStart = 0x720; // float32 - public const nint m_flFadeOutLength = 0x724; // float32 - public const nint m_flStartTime = 0x728; // GameTime_t - public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x730; // Vector - public const nint m_nMagnitude = 0x73C; // uint32 + public const nint m_flFadeInStart = 0x750; // float32 + public const nint m_flFadeInLength = 0x754; // float32 + public const nint m_flFadeOutModelStart = 0x758; // float32 + public const nint m_flFadeOutModelLength = 0x75C; // float32 + public const nint m_flFadeOutStart = 0x760; // float32 + public const nint m_flFadeOutLength = 0x764; // float32 + public const nint m_flStartTime = 0x768; // GameTime_t + public const nint m_nDissolveType = 0x76C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x770; // Vector + public const nint m_nMagnitude = 0x77C; // uint32 } // Parent: CPointEntity // Field count: 12 public static class CPointAngleSensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nLookAtName = 0x4C8; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x4D0; // CHandle - public const nint m_hLookAtEntity = 0x4D4; // CHandle - public const nint m_flDuration = 0x4D8; // float32 - public const nint m_flDotTolerance = 0x4DC; // float32 - public const nint m_flFacingTime = 0x4E0; // GameTime_t - public const nint m_bFired = 0x4E4; // bool - public const nint m_OnFacingLookat = 0x4E8; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x510; // CEntityIOOutput - public const nint m_TargetDir = 0x538; // CEntityOutputTemplate - public const nint m_FacingPercentage = 0x560; // CEntityOutputTemplate + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_nLookAtName = 0x4E8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x4F0; // CHandle + public const nint m_hLookAtEntity = 0x4F4; // CHandle + public const nint m_flDuration = 0x4F8; // float32 + public const nint m_flDotTolerance = 0x4FC; // float32 + public const nint m_flFacingTime = 0x500; // GameTime_t + public const nint m_bFired = 0x504; // bool + public const nint m_OnFacingLookat = 0x508; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x530; // CEntityIOOutput + public const nint m_TargetDir = 0x558; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x580; // CEntityOutputTemplate } // Parent: CSoundEventEntity // Field count: 2 @@ -6399,8 +6533,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x598; // Vector + public const nint m_vMaxs = 0x5A4; // Vector } // Parent: CBtNodeDecorator // Field count: 1 @@ -6415,7 +6549,7 @@ namespace CS2Dumper.Schemas { public static class CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6433,22 +6567,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4C0; // bool - public const nint m_vBoxMins = 0x4C4; // Vector - public const nint m_vBoxMaxs = 0x4D0; // Vector - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_flStrength = 0x4E0; // float32 - public const nint m_nFalloffShape = 0x4E4; // int32 - public const nint m_flFalloffExponent = 0x4E8; // float32 - public const nint m_flHeightFogDepth = 0x4EC; // float32 - public const nint m_fHeightFogEdgeWidth = 0x4F0; // float32 - public const nint m_fIndirectLightStrength = 0x4F4; // float32 - public const nint m_fSunLightStrength = 0x4F8; // float32 - public const nint m_fNoiseStrength = 0x4FC; // float32 - public const nint m_bOverrideIndirectLightStrength = 0x500; // bool - public const nint m_bOverrideSunLightStrength = 0x501; // bool - public const nint m_bOverrideNoiseStrength = 0x502; // bool + public const nint m_bActive = 0x4E0; // bool + public const nint m_vBoxMins = 0x4E4; // Vector + public const nint m_vBoxMaxs = 0x4F0; // Vector + public const nint m_bStartDisabled = 0x4FC; // bool + public const nint m_flStrength = 0x500; // float32 + public const nint m_nFalloffShape = 0x504; // int32 + public const nint m_flFalloffExponent = 0x508; // float32 + public const nint m_flHeightFogDepth = 0x50C; // float32 + public const nint m_fHeightFogEdgeWidth = 0x510; // float32 + public const nint m_fIndirectLightStrength = 0x514; // float32 + public const nint m_fSunLightStrength = 0x518; // float32 + public const nint m_fNoiseStrength = 0x51C; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x520; // bool + public const nint m_bOverrideSunLightStrength = 0x521; // bool + public const nint m_bOverrideNoiseStrength = 0x522; // bool + public const nint m_bAllowLPVIndirect = 0x523; // bool } // Parent: CBaseModelEntity // Field count: 24 @@ -6482,33 +6618,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) public static class CBeam { - public const nint m_flFrameRate = 0x710; // float32 - public const nint m_flHDRColorScale = 0x714; // float32 - public const nint m_flFireTime = 0x718; // GameTime_t - public const nint m_flDamage = 0x71C; // float32 - public const nint m_nNumBeamEnts = 0x720; // uint8 - public const nint m_hBaseMaterial = 0x728; // CStrongHandle - public const nint m_nHaloIndex = 0x730; // CStrongHandle - public const nint m_nBeamType = 0x738; // BeamType_t - public const nint m_nBeamFlags = 0x73C; // uint32 - public const nint m_hAttachEntity = 0x740; // CHandle[10] - public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x774; // float32 - public const nint m_fEndWidth = 0x778; // float32 - public const nint m_fFadeLength = 0x77C; // float32 - public const nint m_fHaloScale = 0x780; // float32 - public const nint m_fAmplitude = 0x784; // float32 - public const nint m_fStartFrame = 0x788; // float32 - public const nint m_fSpeed = 0x78C; // float32 - public const nint m_flFrame = 0x790; // float32 - public const nint m_nClipStyle = 0x794; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x798; // bool - public const nint m_vecEndPos = 0x79C; // Vector - public const nint m_hEndEntity = 0x7A8; // CHandle - public const nint m_nDissolveType = 0x7AC; // int32 + public const nint m_flFrameRate = 0x750; // float32 + public const nint m_flHDRColorScale = 0x754; // float32 + public const nint m_flFireTime = 0x758; // GameTime_t + public const nint m_flDamage = 0x75C; // float32 + public const nint m_nNumBeamEnts = 0x760; // uint8 + public const nint m_hBaseMaterial = 0x768; // CStrongHandle + public const nint m_nHaloIndex = 0x770; // CStrongHandle + public const nint m_nBeamType = 0x778; // BeamType_t + public const nint m_nBeamFlags = 0x77C; // uint32 + public const nint m_hAttachEntity = 0x780; // CHandle[10] + public const nint m_nAttachIndex = 0x7A8; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x7B4; // float32 + public const nint m_fEndWidth = 0x7B8; // float32 + public const nint m_fFadeLength = 0x7BC; // float32 + public const nint m_fHaloScale = 0x7C0; // float32 + public const nint m_fAmplitude = 0x7C4; // float32 + public const nint m_fStartFrame = 0x7C8; // float32 + public const nint m_fSpeed = 0x7CC; // float32 + public const nint m_flFrame = 0x7D0; // float32 + public const nint m_nClipStyle = 0x7D4; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x7D8; // bool + public const nint m_vecEndPos = 0x7DC; // Vector + public const nint m_hEndEntity = 0x7E8; // CHandle + public const nint m_nDissolveType = 0x7EC; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6518,6 +6654,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6534,47 +6671,48 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t - public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput - public const nint m_nRenderMode = 0x520; // RenderMode_t - public const nint m_nRenderFX = 0x521; // RenderFx_t - public const nint m_bAllowFadeInView = 0x522; // bool - public const nint m_clrRender = 0x523; // Color - public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x578; // bool - public const nint m_Collision = 0x580; // CCollisionProperty - public const nint m_Glow = 0x630; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x688; // float32 - public const nint m_fadeMinDist = 0x68C; // float32 - public const nint m_fadeMaxDist = 0x690; // float32 - public const nint m_flFadeScale = 0x694; // float32 - public const nint m_flShadowStrength = 0x698; // float32 - public const nint m_nObjectCulling = 0x69C; // uint8 - public const nint m_nAddDecal = 0x6A0; // int32 - public const nint m_vDecalPosition = 0x6A4; // Vector - public const nint m_vDecalForwardAxis = 0x6B0; // Vector - public const nint m_flDecalHealBloodRate = 0x6BC; // float32 - public const nint m_flDecalHealHeightRate = 0x6C0; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + public const nint m_CRenderComponent = 0x4E0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4E8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x510; // GameTime_t + public const nint m_OnIgnite = 0x518; // CEntityIOOutput + public const nint m_nRenderMode = 0x540; // RenderMode_t + public const nint m_nRenderFX = 0x541; // RenderFx_t + public const nint m_bAllowFadeInView = 0x542; // bool + public const nint m_clrRender = 0x560; // Color + public const nint m_vecRenderAttributes = 0x568; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x5B8; // bool + public const nint m_bNoInterpolate = 0x5B9; // bool + public const nint m_Collision = 0x5C0; // CCollisionProperty + public const nint m_Glow = 0x670; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x6C8; // float32 + public const nint m_fadeMinDist = 0x6CC; // float32 + public const nint m_fadeMaxDist = 0x6D0; // float32 + public const nint m_flFadeScale = 0x6D4; // float32 + public const nint m_flShadowStrength = 0x6D8; // float32 + public const nint m_nObjectCulling = 0x6DC; // uint8 + public const nint m_nAddDecal = 0x6E0; // int32 + public const nint m_vDecalPosition = 0x6E4; // Vector + public const nint m_vDecalForwardAxis = 0x6F0; // Vector + public const nint m_flDecalHealBloodRate = 0x6FC; // float32 + public const nint m_flDecalHealHeightRate = 0x700; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x708; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x720; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph // Field count: 12 public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0x910; // CEntityIOOutput - public const nint m_massScale = 0x938; // float32 - public const nint m_forceLimit = 0x93C; // float32 - public const nint m_torqueLimit = 0x940; // float32 - public const nint m_MagnettedEntities = 0x948; // CUtlVector - public const nint m_bActive = 0x960; // bool - public const nint m_bHasHitSomething = 0x961; // bool - public const nint m_flTotalMass = 0x964; // float32 - public const nint m_flRadius = 0x968; // float32 - public const nint m_flNextSuckTime = 0x96C; // GameTime_t - public const nint m_iMaxObjectsAttached = 0x970; // int32 + public const nint m_OnMagnetAttach = 0x960; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0x988; // CEntityIOOutput + public const nint m_massScale = 0x9B0; // float32 + public const nint m_forceLimit = 0x9B4; // float32 + public const nint m_torqueLimit = 0x9B8; // float32 + public const nint m_MagnettedEntities = 0x9C0; // CUtlVector + public const nint m_bActive = 0x9D8; // bool + public const nint m_bHasHitSomething = 0x9D9; // bool + public const nint m_flTotalMass = 0x9DC; // float32 + public const nint m_flRadius = 0x9E0; // float32 + public const nint m_flNextSuckTime = 0x9E4; // GameTime_t + public const nint m_iMaxObjectsAttached = 0x9E8; // int32 } // Parent: CSceneEntity // Field count: 0 @@ -6583,33 +6721,33 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 2 public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x710; // bool - public const nint m_nBlockedTeamNumber = 0x714; // int32 + public const nint m_bDisabled = 0x750; // bool + public const nint m_nBlockedTeamNumber = 0x754; // int32 } // Parent: CPointEntity // Field count: 4 public static class CRagdollMagnet { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_radius = 0x4C4; // float32 - public const nint m_force = 0x4C8; // float32 - public const nint m_axis = 0x4CC; // Vector + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_radius = 0x4E4; // float32 + public const nint m_force = 0x4E8; // float32 + public const nint m_axis = 0x4EC; // Vector } // Parent: CBaseModelEntity // Field count: 6 public static class CFuncBrush { - public const nint m_iSolidity = 0x710; // BrushSolidities_e - public const nint m_iDisabled = 0x714; // int32 - public const nint m_bSolidBsp = 0x718; // bool - public const nint m_iszExcludedClass = 0x720; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0x728; // bool - public const nint m_bScriptedMovement = 0x729; // bool + public const nint m_iSolidity = 0x750; // BrushSolidities_e + public const nint m_iDisabled = 0x754; // int32 + public const nint m_bSolidBsp = 0x758; // bool + public const nint m_iszExcludedClass = 0x760; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x768; // bool + public const nint m_bScriptedMovement = 0x769; // bool } // Parent: CPointEntity // Field count: 3 public static class CPointProximitySensor { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hTargetEntity = 0x4C4; // CHandle - public const nint m_Distance = 0x4C8; // CEntityOutputTemplate + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_hTargetEntity = 0x4E4; // CHandle + public const nint m_Distance = 0x4E8; // CEntityOutputTemplate } // Parent: None // Field count: 1 @@ -6622,7 +6760,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseFilter // Field count: 1 public static class CFilterClass { - public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge + public const nint m_iFilterClass = 0x538; // CUtlSymbolLarge } // Parent: CCSWeaponBase // Field count: 0 @@ -6649,23 +6787,22 @@ namespace CS2Dumper.Schemas { public const nint m_timescale = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Field count: 14 public static class CPhysBox { - public const nint m_damageType = 0x7E8; // int32 - public const nint m_massScale = 0x7EC; // float32 - public const nint m_damageToEnableMotion = 0x7F0; // int32 - public const nint m_flForceToEnableMotion = 0x7F4; // float32 - public const nint m_angPreferredCarryAngles = 0x7F8; // QAngle - public const nint m_bNotSolidToWorld = 0x804; // bool - public const nint m_bEnableUseOutput = 0x805; // bool - public const nint m_iExploitableByPlayer = 0x808; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0x80C; // float32 - public const nint m_OnDamaged = 0x810; // CEntityIOOutput - public const nint m_OnAwakened = 0x838; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x860; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x888; // CEntityIOOutput - public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x8D8; // CHandle + public const nint m_damageType = 0x828; // int32 + public const nint m_damageToEnableMotion = 0x82C; // int32 + public const nint m_flForceToEnableMotion = 0x830; // float32 + public const nint m_angPreferredCarryAngles = 0x834; // QAngle + public const nint m_bNotSolidToWorld = 0x840; // bool + public const nint m_bEnableUseOutput = 0x841; // bool + public const nint m_iExploitableByPlayer = 0x844; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0x848; // float32 + public const nint m_OnDamaged = 0x850; // CEntityIOOutput + public const nint m_OnAwakened = 0x878; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x8A0; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x8C8; // CEntityIOOutput + public const nint m_OnStartTouch = 0x8F0; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x918; // CHandle } // Parent: CBaseFlex // Field count: 14 @@ -6689,37 +6826,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput - public const nint m_OnExplode = 0x9A8; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0x9D0; // bool - public const nint m_bIsSmokeGrenade = 0x9D1; // bool - public const nint m_bIsLive = 0x9D2; // bool - public const nint m_DmgRadius = 0x9D4; // float32 - public const nint m_flDetonateTime = 0x9D8; // GameTime_t - public const nint m_flWarnAITime = 0x9DC; // float32 - public const nint m_flDamage = 0x9E0; // float32 - public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x9F0; // CUtlString - public const nint m_hThrower = 0x9FC; // CHandle - public const nint m_flNextAttack = 0xA14; // GameTime_t - public const nint m_hOriginalThrower = 0xA18; // CHandle + public const nint m_OnPlayerPickup = 0x9F8; // CEntityIOOutput + public const nint m_OnExplode = 0xA20; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xA48; // bool + public const nint m_bIsSmokeGrenade = 0xA49; // bool + public const nint m_bIsLive = 0xA4A; // bool + public const nint m_DmgRadius = 0xA4C; // float32 + public const nint m_flDetonateTime = 0xA50; // GameTime_t + public const nint m_flWarnAITime = 0xA54; // float32 + public const nint m_flDamage = 0xA58; // float32 + public const nint m_iszBounceSound = 0xA60; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xA68; // CUtlString + public const nint m_hThrower = 0xA74; // CHandle + public const nint m_flNextAttack = 0xA8C; // GameTime_t + public const nint m_hOriginalThrower = 0xA90; // CHandle } // Parent: CLogicalEntity // Field count: 13 public static class CTimerEntity { - public const nint m_OnTimer = 0x4C0; // CEntityIOOutput - public const nint m_OnTimerHigh = 0x4E8; // CEntityIOOutput - public const nint m_OnTimerLow = 0x510; // CEntityIOOutput - public const nint m_iDisabled = 0x538; // int32 - public const nint m_flInitialDelay = 0x53C; // float32 - public const nint m_flRefireTime = 0x540; // float32 - public const nint m_bUpDownState = 0x544; // bool - public const nint m_iUseRandomTime = 0x548; // int32 - public const nint m_bPauseAfterFiring = 0x54C; // bool - public const nint m_flLowerRandomBound = 0x550; // float32 - public const nint m_flUpperRandomBound = 0x554; // float32 - public const nint m_flRemainingTime = 0x558; // float32 - public const nint m_bPaused = 0x55C; // bool + public const nint m_OnTimer = 0x4E0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x508; // CEntityIOOutput + public const nint m_OnTimerLow = 0x530; // CEntityIOOutput + public const nint m_iDisabled = 0x558; // int32 + public const nint m_flInitialDelay = 0x55C; // float32 + public const nint m_flRefireTime = 0x560; // float32 + public const nint m_bUpDownState = 0x564; // bool + public const nint m_iUseRandomTime = 0x568; // int32 + public const nint m_bPauseAfterFiring = 0x56C; // bool + public const nint m_flLowerRandomBound = 0x570; // float32 + public const nint m_flUpperRandomBound = 0x574; // float32 + public const nint m_flRemainingTime = 0x578; // float32 + public const nint m_bPaused = 0x57C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6735,7 +6872,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { - public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + public const nint m_EnvWindShared = 0x4E0; // CEnvWindShared } // Parent: None // Field count: 2 @@ -6781,70 +6918,70 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xCE0; // bool - public const nint m_flFireSequenceStartTime = 0xCE8; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 - public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - public const nint m_seqIdle = 0xCFC; // HSequence - public const nint m_seqFirePrimary = 0xD00; // HSequence - public const nint m_seqFireSecondary = 0xD04; // HSequence - public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence - public const nint m_nSilencerBoneIndex = 0xD24; // int32 - public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool - public const nint m_bRequireUseToTouch = 0xD51; // bool - public const nint m_iState = 0xD54; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0xD58; // GameTime_t - public const nint m_flLastDeployTime = 0xD5C; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 - public const nint m_nViewModelIndex = 0xD64; // uint32 - public const nint m_bReloadsWithClips = 0xD68; // bool - public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t - public const nint m_bFireOnEmpty = 0xD8C; // bool - public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput - public const nint m_weaponMode = 0xDB8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - public const nint m_flTurningInaccuracy = 0xDCC; // float32 - public const nint m_fAccuracyPenalty = 0xDD0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 - public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t - public const nint m_iRecoilIndex = 0xDE0; // int32 - public const nint m_flRecoilIndex = 0xDE4; // float32 - public const nint m_bBurstMode = 0xDE8; // bool - public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 - public const nint m_bInReload = 0xDF4; // bool - public const nint m_bReloadVisuallyComplete = 0xDF5; // bool - public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t - public const nint m_bIsHauledBack = 0xDFC; // bool - public const nint m_bSilencerOn = 0xDFD; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xE04; // int32 - public const nint m_iMostRecentTeamNumber = 0xE08; // int32 - public const nint m_bDroppedNearBuyZone = 0xE0C; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xE10; // float32 - public const nint m_bCanBePickedUp = 0xE28; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - public const nint m_nextOwnerTouchTime = 0xE2C; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - public const nint m_hPrevOwner = 0xE38; // CHandle - public const nint m_nDropTick = 0xE3C; // GameTick_t - public const nint m_donated = 0xE5C; // bool - public const nint m_fLastShotTime = 0xE60; // GameTime_t - public const nint m_bWasOwnedByCT = 0xE64; // bool - public const nint m_bWasOwnedByTerrorist = 0xE65; // bool - public const nint m_bFiredOutOfAmmoEvent = 0xE66; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xE68; // int32 - public const nint m_IronSightController = 0xE70; // CIronSightController - public const nint m_iIronSightMode = 0xE88; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xE90; // int32 - public const nint m_flWatTickOffset = 0xE94; // float32 + public const nint m_bRemoveable = 0xD58; // bool + public const nint m_flFireSequenceStartTime = 0xD60; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xD64; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xD68; // int32 + public const nint m_ePlayerFireEvent = 0xD6C; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0xD70; // WeaponAttackType_t + public const nint m_seqIdle = 0xD74; // HSequence + public const nint m_seqFirePrimary = 0xD78; // HSequence + public const nint m_seqFireSecondary = 0xD7C; // HSequence + public const nint m_thirdPersonFireSequences = 0xD80; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0xD98; // HSequence + public const nint m_nSilencerBoneIndex = 0xD9C; // int32 + public const nint m_thirdPersonSequences = 0xDA0; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0xDC8; // bool + public const nint m_bRequireUseToTouch = 0xDC9; // bool + public const nint m_iState = 0xDCC; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xDD0; // GameTime_t + public const nint m_flLastDeployTime = 0xDD4; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0xDD8; // int32 + public const nint m_nViewModelIndex = 0xDDC; // uint32 + public const nint m_bReloadsWithClips = 0xDE0; // bool + public const nint m_flTimeWeaponIdle = 0xE00; // GameTime_t + public const nint m_bFireOnEmpty = 0xE04; // bool + public const nint m_OnPlayerPickup = 0xE08; // CEntityIOOutput + public const nint m_weaponMode = 0xE30; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xE34; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xE38; // Vector + public const nint m_flTurningInaccuracy = 0xE44; // float32 + public const nint m_fAccuracyPenalty = 0xE48; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xE4C; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xE50; // float32 + public const nint m_fScopeZoomEndTime = 0xE54; // GameTime_t + public const nint m_iRecoilIndex = 0xE58; // int32 + public const nint m_flRecoilIndex = 0xE5C; // float32 + public const nint m_bBurstMode = 0xE60; // bool + public const nint m_nPostponeFireReadyTicks = 0xE64; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xE68; // float32 + public const nint m_bInReload = 0xE6C; // bool + public const nint m_bReloadVisuallyComplete = 0xE6D; // bool + public const nint m_flDroppedAtTime = 0xE70; // GameTime_t + public const nint m_bIsHauledBack = 0xE74; // bool + public const nint m_bSilencerOn = 0xE75; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xE78; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xE7C; // int32 + public const nint m_iMostRecentTeamNumber = 0xE80; // int32 + public const nint m_bDroppedNearBuyZone = 0xE84; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xE88; // float32 + public const nint m_bCanBePickedUp = 0xEA0; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEA1; // bool + public const nint m_nextOwnerTouchTime = 0xEA4; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xEA8; // GameTime_t + public const nint m_hPrevOwner = 0xEB0; // CHandle + public const nint m_nDropTick = 0xEB4; // GameTick_t + public const nint m_donated = 0xED4; // bool + public const nint m_fLastShotTime = 0xED8; // GameTime_t + public const nint m_bWasOwnedByCT = 0xEDC; // bool + public const nint m_bWasOwnedByTerrorist = 0xEDD; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xEDE; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xEE0; // int32 + public const nint m_IronSightController = 0xEE8; // CIronSightController + public const nint m_iIronSightMode = 0xF00; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xF04; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xF08; // int32 + public const nint m_flWatTickOffset = 0xF0C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6853,46 +6990,46 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 9 public static class CRagdollConstraint { - public const nint m_xmin = 0x538; // float32 - public const nint m_xmax = 0x53C; // float32 - public const nint m_ymin = 0x540; // float32 - public const nint m_ymax = 0x544; // float32 - public const nint m_zmin = 0x548; // float32 - public const nint m_zmax = 0x54C; // float32 - public const nint m_xfriction = 0x550; // float32 - public const nint m_yfriction = 0x554; // float32 - public const nint m_zfriction = 0x558; // float32 + public const nint m_xmin = 0x558; // float32 + public const nint m_xmax = 0x55C; // float32 + public const nint m_ymin = 0x560; // float32 + public const nint m_ymax = 0x564; // float32 + public const nint m_zmin = 0x568; // float32 + public const nint m_zmax = 0x56C; // float32 + public const nint m_xfriction = 0x570; // float32 + public const nint m_yfriction = 0x574; // float32 + public const nint m_zfriction = 0x578; // float32 } // Parent: CPointEntity // Field count: 9 public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flDamage = 0x4C8; // float32 - public const nint m_radius = 0x4CC; // float32 - public const nint m_targetEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x4D8; // float32 - public const nint m_flPushScale = 0x4DC; // float32 - public const nint m_bConvertToDebrisWhenPossible = 0x4E0; // bool - public const nint m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + public const nint m_bExplodeOnSpawn = 0x4E0; // bool + public const nint m_flMagnitude = 0x4E4; // float32 + public const nint m_flDamage = 0x4E8; // float32 + public const nint m_radius = 0x4EC; // float32 + public const nint m_targetEntityName = 0x4F0; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x4F8; // float32 + public const nint m_flPushScale = 0x4FC; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x500; // bool + public const nint m_OnPushedPlayer = 0x508; // CEntityIOOutput } // Parent: CPointEntity // Field count: 7 public static class CPointPush { - public const nint m_bEnabled = 0x4C0; // bool - public const nint m_flMagnitude = 0x4C4; // float32 - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_flInnerRadius = 0x4CC; // float32 - public const nint m_flConeOfInfluence = 0x4D0; // float32 - public const nint m_iszFilterName = 0x4D8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4E0; // CHandle + public const nint m_bEnabled = 0x4E0; // bool + public const nint m_flMagnitude = 0x4E4; // float32 + public const nint m_flRadius = 0x4E8; // float32 + public const nint m_flInnerRadius = 0x4EC; // float32 + public const nint m_flConeOfInfluence = 0x4F0; // float32 + public const nint m_iszFilterName = 0x4F8; // CUtlSymbolLarge + public const nint m_hFilter = 0x500; // CHandle } // Parent: CPointEntity // Field count: 3 public static class CCredits { - public const nint m_OnCreditsDone = 0x4C0; // CEntityIOOutput - public const nint m_bRolledOutroCredits = 0x4E8; // bool - public const nint m_flLogoLength = 0x4EC; // float32 + public const nint m_OnCreditsDone = 0x4E0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x508; // bool + public const nint m_flLogoLength = 0x50C; // float32 } // Parent: CBaseEntity // Field count: 10 @@ -6908,16 +7045,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4C0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] - public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x508; // Vector - public const nint m_bombsiteCenterB = 0x514; // Vector - public const nint m_hostageRescueX = 0x520; // int32[4] - public const nint m_hostageRescueY = 0x530; // int32[4] - public const nint m_hostageRescueZ = 0x540; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool - public const nint m_foundGoalPositions = 0x551; // bool + public const nint m_bHostageAlive = 0x4E0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4EC; // bool[12] + public const nint m_iHostageEntityIDs = 0x4F8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x528; // Vector + public const nint m_bombsiteCenterB = 0x534; // Vector + public const nint m_hostageRescueX = 0x540; // int32[4] + public const nint m_hostageRescueY = 0x550; // int32[4] + public const nint m_hostageRescueZ = 0x560; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x570; // bool + public const nint m_foundGoalPositions = 0x571; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -6956,20 +7093,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - public const nint m_bSurrendered = 0x580; // bool - public const nint m_szTeamMatchStat = 0x581; // char[512] - public const nint m_numMapVictories = 0x784; // int32 - public const nint m_scoreFirstHalf = 0x788; // int32 - public const nint m_scoreSecondHalf = 0x78C; // int32 - public const nint m_scoreOvertime = 0x790; // int32 - public const nint m_szClanTeamname = 0x794; // char[129] - public const nint m_iClanID = 0x818; // uint32 - public const nint m_szTeamFlagImage = 0x81C; // char[8] - public const nint m_szTeamLogoImage = 0x824; // char[8] - public const nint m_flNextResourceTime = 0x82C; // float32 - public const nint m_iLastUpdateSentAt = 0x830; // int32 + public const nint m_nLastRecievedShorthandedRoundBonus = 0x598; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x59C; // int32 + public const nint m_bSurrendered = 0x5A0; // bool + public const nint m_szTeamMatchStat = 0x5A1; // char[512] + public const nint m_numMapVictories = 0x7A4; // int32 + public const nint m_scoreFirstHalf = 0x7A8; // int32 + public const nint m_scoreSecondHalf = 0x7AC; // int32 + public const nint m_scoreOvertime = 0x7B0; // int32 + public const nint m_szClanTeamname = 0x7B4; // char[129] + public const nint m_iClanID = 0x838; // uint32 + public const nint m_szTeamFlagImage = 0x83C; // char[8] + public const nint m_szTeamLogoImage = 0x844; // char[8] + public const nint m_flNextResourceTime = 0x84C; // float32 + public const nint m_iLastUpdateSentAt = 0x850; // int32 } // Parent: None // Field count: 1 @@ -7001,10 +7138,10 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerMultiple // Field count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0x908; // float32 - public const nint m_flNoise = 0x90C; // float32 - public const nint m_flViewkick = 0x910; // float32 - public const nint m_pOutputForce = 0x918; // CEntityOutputTemplate + public const nint m_flMagnitude = 0x948; // float32 + public const nint m_flNoise = 0x94C; // float32 + public const nint m_flViewkick = 0x950; // float32 + public const nint m_pOutputForce = 0x958; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 14 @@ -7026,26 +7163,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { - public const nint m_vDirection = 0x710; // Vector - public const nint m_clrOverlay = 0x71C; // Color - public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge - public const nint m_bOn = 0x730; // bool - public const nint m_bmaxColor = 0x731; // bool - public const nint m_flSize = 0x734; // float32 - public const nint m_flRotation = 0x738; // float32 - public const nint m_flHazeScale = 0x73C; // float32 - public const nint m_flAlphaHaze = 0x740; // float32 - public const nint m_flAlphaHdr = 0x744; // float32 - public const nint m_flAlphaScale = 0x748; // float32 - public const nint m_flHDRColorScale = 0x74C; // float32 - public const nint m_flFarZScale = 0x750; // float32 + public const nint m_vDirection = 0x750; // Vector + public const nint m_clrOverlay = 0x75C; // Color + public const nint m_iszEffectName = 0x760; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x768; // CUtlSymbolLarge + public const nint m_bOn = 0x770; // bool + public const nint m_bmaxColor = 0x771; // bool + public const nint m_flSize = 0x774; // float32 + public const nint m_flRotation = 0x778; // float32 + public const nint m_flHazeScale = 0x77C; // float32 + public const nint m_flAlphaHaze = 0x780; // float32 + public const nint m_flAlphaHdr = 0x784; // float32 + public const nint m_flAlphaScale = 0x788; // float32 + public const nint m_flHDRColorScale = 0x78C; // float32 + public const nint m_flFarZScale = 0x790; // float32 } // Parent: CBaseTrigger // Field count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x8E0; // bool - public const nint m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0x920; // bool + public const nint m_OnDetectedBulletFire = 0x928; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 0 @@ -7054,7 +7191,7 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 1 public static class CPointGiveAmmo { - public const nint m_pActivator = 0x4C0; // CHandle + public const nint m_pActivator = 0x4E0; // CHandle } // Parent: CFuncMoveLinear // Field count: 0 @@ -7077,22 +7214,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class CPathParticleRope { - public const nint m_bStartActive = 0x4C0; // bool - public const nint m_flMaxSimulationTime = 0x4C4; // float32 - public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x4D0; // CUtlVector - public const nint m_flParticleSpacing = 0x4E8; // float32 - public const nint m_flSlack = 0x4EC; // float32 - public const nint m_flRadius = 0x4F0; // float32 - public const nint m_ColorTint = 0x4F4; // Color - public const nint m_nEffectState = 0x4F8; // int32 - public const nint m_iEffectIndex = 0x500; // CStrongHandle - public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + public const nint m_bStartActive = 0x4E8; // bool + public const nint m_flMaxSimulationTime = 0x4EC; // float32 + public const nint m_iszEffectName = 0x4F0; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4F8; // CUtlVector + public const nint m_flParticleSpacing = 0x510; // float32 + public const nint m_flSlack = 0x514; // float32 + public const nint m_flRadius = 0x518; // float32 + public const nint m_ColorTint = 0x51C; // Color + public const nint m_nEffectState = 0x520; // int32 + public const nint m_iEffectIndex = 0x528; // CStrongHandle + public const nint m_PathNodes_Position = 0x530; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x548; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x560; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x578; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x590; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x5A8; // CNetworkUtlVectorBase } // Parent: CBaseEntity // Field count: 6 @@ -7105,12 +7242,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4C0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 - public const nint m_flFadeTime = 0x4CC; // float32 - public const nint m_bStartDisabled = 0x4D0; // bool - public const nint m_bIsEnabled = 0x4D1; // bool + public const nint m_flVisibilityStrength = 0x4E0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4E4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4E8; // float32 + public const nint m_flFadeTime = 0x4EC; // float32 + public const nint m_bStartDisabled = 0x4F0; // bool + public const nint m_bIsEnabled = 0x4F1; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -7121,11 +7258,12 @@ namespace CS2Dumper.Schemas { public static class CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Field count: 4 public static class CTriggerTeleport { - public const nint m_iLandmark = 0x8E0; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x8E8; // bool - public const nint m_bMirrorPlayer = 0x8E9; // bool + public const nint m_iLandmark = 0x920; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x928; // bool + public const nint m_bMirrorPlayer = 0x929; // bool + public const nint m_bCheckDestIfClearForPlayer = 0x92A; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7136,34 +7274,46 @@ namespace CS2Dumper.Schemas { public static class CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Field count: 38 public static class CFuncMover { - public const nint m_iszPathName = 0x710; // CUtlSymbolLarge - public const nint m_hPathMover = 0x718; // CHandle - public const nint m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - public const nint m_eMoveType = 0x728; // CFuncMover::Move_t - public const nint m_bIsReversing = 0x72C; // bool - public const nint m_vTarget = 0x730; // Vector - public const nint m_flStartSpeed = 0x73C; // float32 - public const nint m_flPathLocation = 0x740; // float32 - public const nint m_flT = 0x744; // float32 - public const nint m_nCurrentNodeIndex = 0x748; // int32 - public const nint m_nPreviousNodeIndex = 0x74C; // int32 - public const nint m_bFixedOrientation = 0x750; // bool - public const nint m_bFixedPitch = 0x751; // bool - public const nint m_eSolidType = 0x752; // SolidType_t - public const nint m_bIsMoving = 0x753; // bool - public const nint m_flTimeToReachMaxSpeed = 0x754; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x758; // float32 - public const nint m_flTimeMovementStart = 0x75C; // GameTime_t - public const nint m_flTimeMovementStop = 0x760; // GameTime_t - public const nint m_hStopAtNode = 0x764; // CHandle - public const nint m_flPathLocationToBeginStop = 0x768; // float32 - public const nint m_bMatchPathNodeUp = 0x76C; // bool - public const nint m_bFacePlayer = 0x76D; // bool - public const nint m_flTimeStartRoll = 0x770; // GameTime_t - public const nint m_vOriginalUp = 0x774; // Vector - public const nint m_flTimeToRollToNewUp = 0x780; // float32 + public const nint m_bCreateMovableNavMesh = 0x750; // bool + public const nint m_iszPathName = 0x758; // CUtlSymbolLarge + public const nint m_hPathMover = 0x760; // CHandle + public const nint m_iszPathNodeStart = 0x768; // CUtlSymbolLarge + public const nint m_eMoveType = 0x770; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x774; // bool + public const nint m_vTarget = 0x778; // Vector + public const nint m_flStartSpeed = 0x784; // float32 + public const nint m_flPathLocation = 0x788; // float32 + public const nint m_flT = 0x78C; // float32 + public const nint m_nCurrentNodeIndex = 0x790; // int32 + public const nint m_nPreviousNodeIndex = 0x794; // int32 + public const nint m_bFixedOrientation = 0x798; // bool + public const nint m_bFixedPitch = 0x799; // bool + public const nint m_eSolidType = 0x79A; // SolidType_t + public const nint m_bIsMoving = 0x79B; // bool + public const nint m_flTimeToReachMaxSpeed = 0x79C; // float32 + public const nint m_flDistanceToReachMaxSpeed = 0x7A0; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x7A4; // float32 + public const nint m_flDistanceToReachZeroSpeed = 0x7A8; // float32 + public const nint m_flTimeMovementStart = 0x7AC; // GameTime_t + public const nint m_flTimeMovementStop = 0x7B0; // GameTime_t + public const nint m_hStopAtNode = 0x7B4; // CHandle + public const nint m_flPathLocationToBeginStop = 0x7B8; // float32 + public const nint m_iszStartForwardSound = 0x7C0; // CUtlSymbolLarge + public const nint m_iszLoopForwardSound = 0x7C8; // CUtlSymbolLarge + public const nint m_iszStopForwardSound = 0x7D0; // CUtlSymbolLarge + public const nint m_iszStartReverseSound = 0x7D8; // CUtlSymbolLarge + public const nint m_iszLoopReverseSound = 0x7E0; // CUtlSymbolLarge + public const nint m_iszStopReverseSound = 0x7E8; // CUtlSymbolLarge + public const nint m_iszArriveAtDestinationSound = 0x7F0; // CUtlSymbolLarge + public const nint m_OnMovementEnd = 0x800; // CEntityIOOutput + public const nint m_bStartAtEnd = 0x828; // bool + public const nint m_eOrientationUpdate = 0x82C; // CFuncMover::OrientationUpdate_t + public const nint m_flTimeStartOrientationChange = 0x830; // GameTime_t + public const nint m_flTimeToBlendToNewOrientation = 0x834; // float32 + public const nint m_flDurationBlendToNewOrientationRan = 0x838; // float32 + public const nint m_qOriginalOrientation = 0x840; // Quaternion } // Parent: None // Field count: 5 @@ -7196,9 +7346,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 3 public static class CBubbling { - public const nint m_density = 0x710; // int32 - public const nint m_frequency = 0x714; // int32 - public const nint m_state = 0x718; // int32 + public const nint m_density = 0x750; // int32 + public const nint m_frequency = 0x754; // int32 + public const nint m_state = 0x758; // int32 } // Parent: CTeamplayRules // Field count: 189 @@ -7497,10 +7647,10 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Field count: 4 public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4C0; // int32 - public const nint m_strSearchName = 0x4C8; // CUtlSymbolLarge - public const nint m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - public const nint m_flRadius = 0x4D8; // float32 + public const nint m_iSearchType = 0x4E0; // int32 + public const nint m_strSearchName = 0x4E8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x4F0; // CUtlSymbolLarge + public const nint m_flRadius = 0x4F8; // float32 } // Parent: CBaseTrigger // Field count: 10 @@ -7512,25 +7662,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8E0; // bool - public const nint m_MaxWeight = 0x8E4; // float32 - public const nint m_FadeDuration = 0x8E8; // float32 - public const nint m_bStartDisabled = 0x8EC; // bool - public const nint m_Weight = 0x8F0; // float32 - public const nint m_lookupFilename = 0x8F4; // char[512] - public const nint m_LastEnterWeight = 0xAF4; // float32 - public const nint m_LastEnterTime = 0xAF8; // GameTime_t - public const nint m_LastExitWeight = 0xAFC; // float32 - public const nint m_LastExitTime = 0xB00; // GameTime_t + public const nint m_bEnabled = 0x920; // bool + public const nint m_MaxWeight = 0x924; // float32 + public const nint m_FadeDuration = 0x928; // float32 + public const nint m_bStartDisabled = 0x92C; // bool + public const nint m_Weight = 0x930; // float32 + public const nint m_lookupFilename = 0x934; // char[512] + public const nint m_LastEnterWeight = 0xB34; // float32 + public const nint m_LastEnterTime = 0xB38; // GameTime_t + public const nint m_LastExitWeight = 0xB3C; // float32 + public const nint m_LastExitTime = 0xB40; // GameTime_t } // Parent: CBaseFilter // Field count: 5 public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x518; // CUtlSymbolLarge - public const nint m_flRadius = 0x520; // float32 - public const nint m_flOuterRadius = 0x524; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x528; // int32 - public const nint m_iszPlayerName = 0x530; // CUtlSymbolLarge + public const nint m_iszEnemyName = 0x538; // CUtlSymbolLarge + public const nint m_flRadius = 0x540; // float32 + public const nint m_flOuterRadius = 0x544; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x548; // int32 + public const nint m_iszPlayerName = 0x550; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 0 @@ -7558,47 +7708,48 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4C0; // float32 - public const nint m_flStartDistance = 0x4C4; // float32 - public const nint m_flFogFalloffExponent = 0x4C8; // float32 - public const nint m_bHeightFogEnabled = 0x4CC; // bool - public const nint m_flFogHeightWidth = 0x4D0; // float32 - public const nint m_flFogHeightEnd = 0x4D4; // float32 - public const nint m_flFogHeightStart = 0x4D8; // float32 - public const nint m_flFogHeightExponent = 0x4DC; // float32 - public const nint m_flLODBias = 0x4E0; // float32 - public const nint m_bActive = 0x4E4; // bool - public const nint m_bStartDisabled = 0x4E5; // bool - public const nint m_flFogMaxOpacity = 0x4E8; // float32 - public const nint m_nCubemapSourceType = 0x4EC; // int32 - public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle - public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x508; // bool - public const nint m_bFirstTime = 0x509; // bool + public const nint m_flEndDistance = 0x4E0; // float32 + public const nint m_flStartDistance = 0x4E4; // float32 + public const nint m_flFogFalloffExponent = 0x4E8; // float32 + public const nint m_bHeightFogEnabled = 0x4EC; // bool + public const nint m_flFogHeightWidth = 0x4F0; // float32 + public const nint m_flFogHeightEnd = 0x4F4; // float32 + public const nint m_flFogHeightStart = 0x4F8; // float32 + public const nint m_flFogHeightExponent = 0x4FC; // float32 + public const nint m_flLODBias = 0x500; // float32 + public const nint m_bActive = 0x504; // bool + public const nint m_bStartDisabled = 0x505; // bool + public const nint m_flFogMaxOpacity = 0x508; // float32 + public const nint m_nCubemapSourceType = 0x50C; // int32 + public const nint m_hSkyMaterial = 0x510; // CStrongHandle + public const nint m_iszSkyEntity = 0x518; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x520; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x528; // bool + public const nint m_bFirstTime = 0x529; // bool } // Parent: CBaseButton // Field count: 0 public static class CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Field count: 16 public static class CEnvExplosion { - public const nint m_iMagnitude = 0x710; // int32 - public const nint m_flPlayerDamage = 0x714; // float32 - public const nint m_iRadiusOverride = 0x718; // int32 - public const nint m_flInnerRadius = 0x71C; // float32 - public const nint m_spriteScale = 0x720; // int32 - public const nint m_flDamageForce = 0x724; // float32 - public const nint m_hInflictor = 0x728; // CHandle - public const nint m_iCustomDamageType = 0x72C; // int32 - public const nint m_iszExplosionType = 0x738; // CUtlSymbolLarge - public const nint m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - public const nint m_iClassIgnore = 0x750; // Class_T - public const nint m_iClassIgnore2 = 0x754; // Class_T - public const nint m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0x760; // CHandle + public const nint m_iMagnitude = 0x750; // int32 + public const nint m_flPlayerDamage = 0x754; // float32 + public const nint m_iRadiusOverride = 0x758; // int32 + public const nint m_flInnerRadius = 0x75C; // float32 + public const nint m_spriteScale = 0x760; // int32 + public const nint m_flDamageForce = 0x764; // float32 + public const nint m_hInflictor = 0x768; // CHandle + public const nint m_iCustomDamageType = 0x76C; // DamageTypes_t + public const nint m_bCreateDebris = 0x770; // bool + public const nint m_iszExplosionType = 0x778; // CUtlSymbolLarge + public const nint m_iszCustomEffectName = 0x780; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x788; // CUtlSymbolLarge + public const nint m_iClassIgnore = 0x790; // Class_T + public const nint m_iClassIgnore2 = 0x794; // Class_T + public const nint m_iszEntityIgnoreName = 0x798; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x7A0; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -7607,8 +7758,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x570; // Vector - public const nint m_vMaxs = 0x57C; // Vector + public const nint m_vMins = 0x598; // Vector + public const nint m_vMaxs = 0x5A4; // Vector } // Parent: CTriggerMultiple // Field count: 0 @@ -7647,36 +7798,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge - public const nint m_hViewTarget = 0x908; // CHandle - public const nint m_hViewTargetAngles = 0x90C; // CHandle - public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge - public const nint m_hViewPosition = 0x918; // CHandle - public const nint m_hViewPositionMover = 0x91C; // CHandle - public const nint m_bPreventMovement = 0x920; // bool - public const nint m_bUnderCrosshair = 0x921; // bool - public const nint m_bUnstoppable = 0x922; // bool - public const nint m_flFinishedTime = 0x924; // GameTime_t - public const nint m_vecFinishOrigin = 0x928; // Vector - public const nint m_vecOriginalAngles = 0x934; // QAngle - public const nint m_vecFinishAngles = 0x940; // QAngle - public const nint m_bPreventChangesWhileMoving = 0x94C; // bool - public const nint m_bDisabled = 0x94D; // bool - public const nint m_vecTeleportOrigin = 0x950; // Vector - public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t - public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - public const nint m_bActive = 0x9B0; // bool - public const nint m_flStartTime = 0x9B4; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x9B8; // float32 - public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x9D0; // int32 - public const nint m_iNodeNumberMax = 0x9D4; // int32 - public const nint m_bListenedTo = 0x9D8; // bool + public const nint m_iszPreCommands = 0x960; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x968; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x970; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x978; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x980; // CHandle + public const nint m_hViewTargetAngles = 0x984; // CHandle + public const nint m_iszViewPosition = 0x988; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x990; // CHandle + public const nint m_hViewPositionMover = 0x994; // CHandle + public const nint m_bPreventMovement = 0x998; // bool + public const nint m_bUnderCrosshair = 0x999; // bool + public const nint m_bUnstoppable = 0x99A; // bool + public const nint m_flFinishedTime = 0x99C; // GameTime_t + public const nint m_vecFinishOrigin = 0x9A0; // Vector + public const nint m_vecOriginalAngles = 0x9AC; // QAngle + public const nint m_vecFinishAngles = 0x9B8; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x9C4; // bool + public const nint m_bDisabled = 0x9C5; // bool + public const nint m_vecTeleportOrigin = 0x9C8; // Vector + public const nint m_flAbortedPlaybackAt = 0x9D4; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x9D8; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xA00; // CEntityIOOutput + public const nint m_bActive = 0xA28; // bool + public const nint m_flStartTime = 0xA2C; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xA30; // float32 + public const nint m_iszTitle = 0xA38; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xA40; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xA48; // int32 + public const nint m_iNodeNumberMax = 0xA4C; // int32 + public const nint m_bListenedTo = 0xA50; // bool } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7706,48 +7857,53 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x8C0; // bool - public const nint m_bLit = 0x8C1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - public const nint m_flWidth = 0x8C4; // float32 - public const nint m_flHeight = 0x8C8; // float32 - public const nint m_flDPI = 0x8CC; // float32 - public const nint m_flInteractDistance = 0x8D0; // float32 - public const nint m_flDepthOffset = 0x8D4; // float32 - public const nint m_unOwnerContext = 0x8D8; // uint32 - public const nint m_unHorizontalAlign = 0x8DC; // uint32 - public const nint m_unVerticalAlign = 0x8E0; // uint32 - public const nint m_unOrientation = 0x8E4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x908; // bool - public const nint m_bNoDepth = 0x909; // bool - public const nint m_bRenderBackface = 0x90A; // bool - public const nint m_bUseOffScreenIndicator = 0x90B; // bool - public const nint m_bExcludeFromSaveGames = 0x90C; // bool - public const nint m_bGrabbable = 0x90D; // bool - public const nint m_bOnlyRenderToTexture = 0x90E; // bool - public const nint m_bDisableMipGen = 0x90F; // bool - public const nint m_nExplicitImageLayout = 0x910; // int32 + public const nint m_bIgnoreInput = 0x900; // bool + public const nint m_bLit = 0x901; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x902; // bool + public const nint m_flWidth = 0x904; // float32 + public const nint m_flHeight = 0x908; // float32 + public const nint m_flDPI = 0x90C; // float32 + public const nint m_flInteractDistance = 0x910; // float32 + public const nint m_flDepthOffset = 0x914; // float32 + public const nint m_unOwnerContext = 0x918; // uint32 + public const nint m_unHorizontalAlign = 0x91C; // uint32 + public const nint m_unVerticalAlign = 0x920; // uint32 + public const nint m_unOrientation = 0x924; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x928; // bool + public const nint m_vecCSSClasses = 0x930; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x948; // bool + public const nint m_bNoDepth = 0x949; // bool + public const nint m_bRenderBackface = 0x94A; // bool + public const nint m_bUseOffScreenIndicator = 0x94B; // bool + public const nint m_bExcludeFromSaveGames = 0x94C; // bool + public const nint m_bGrabbable = 0x94D; // bool + public const nint m_bOnlyRenderToTexture = 0x94E; // bool + public const nint m_bDisableMipGen = 0x94F; // bool + public const nint m_nExplicitImageLayout = 0x950; // int32 } // Parent: CBaseFilter // Field count: 1 public static class CFilterContext { - public const nint m_iFilterContext = 0x518; // CUtlSymbolLarge + public const nint m_iFilterContext = 0x538; // CUtlSymbolLarge } // Parent: CPathParticleRope // Field count: 0 public static class CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Field count: 6 public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x38; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + public const nint m_vecWheelDrag = 0x68; // CUtlVector } // Parent: CBaseFilter // Field count: 1 public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x518; // CUtlStringToken + public const nint m_sAttributeName = 0x538; // CUtlStringToken } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7765,61 +7921,63 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 6 public static class CAISound { - public const nint m_iSoundType = 0x4C0; // SoundTypes_t - public const nint m_iSoundFlags = 0x4C2; // SoundFlags_t - public const nint m_iVolume = 0x4C4; // int32 - public const nint m_iSoundIndex = 0x4C8; // int32 - public const nint m_flDuration = 0x4CC; // float32 - public const nint m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_iSoundType = 0x4E0; // SoundTypes_t + public const nint m_iSoundFlags = 0x4E2; // SoundFlags_t + public const nint m_iVolume = 0x4E4; // int32 + public const nint m_iSoundIndex = 0x4E8; // int32 + public const nint m_flDuration = 0x4EC; // float32 + public const nint m_iszProxyEntityName = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 7 public static class CPointEntityFinder { - public const nint m_hEntity = 0x4C0; // CHandle - public const nint m_iFilterName = 0x4C8; // CUtlSymbolLarge - public const nint m_hFilter = 0x4D0; // CHandle - public const nint m_iRefName = 0x4D8; // CUtlSymbolLarge - public const nint m_hReference = 0x4E0; // CHandle - public const nint m_FindMethod = 0x4E4; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x4E8; // CEntityIOOutput + public const nint m_hEntity = 0x4E0; // CHandle + public const nint m_iFilterName = 0x4E8; // CUtlSymbolLarge + public const nint m_hFilter = 0x4F0; // CHandle + public const nint m_iRefName = 0x4F8; // CUtlSymbolLarge + public const nint m_hReference = 0x500; // CHandle + public const nint m_FindMethod = 0x504; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x508; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x8E8; // bool - public const nint m_iShapeType = 0x8EC; // int32 - public const nint m_bConformToCollisionBounds = 0x8F0; // bool - public const nint m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + public const nint m_bModelOverrodeBlockLOS = 0x960; // bool + public const nint m_iShapeType = 0x964; // int32 + public const nint m_bConformToCollisionBounds = 0x968; // bool + public const nint m_mPreferredCatchTransform = 0x96C; // matrix3x4_t } // Parent: CBaseModelEntity // Field count: 12 @@ -7838,43 +7996,43 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class CEnvSky { - public const nint m_hSkyMaterial = 0x710; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - public const nint m_bStartDisabled = 0x720; // bool - public const nint m_vTintColor = 0x721; // Color - public const nint m_vTintColorLightingOnly = 0x725; // Color - public const nint m_flBrightnessScale = 0x72C; // float32 - public const nint m_nFogType = 0x730; // int32 - public const nint m_flFogMinStart = 0x734; // float32 - public const nint m_flFogMinEnd = 0x738; // float32 - public const nint m_flFogMaxStart = 0x73C; // float32 - public const nint m_flFogMaxEnd = 0x740; // float32 - public const nint m_bEnabled = 0x744; // bool + public const nint m_hSkyMaterial = 0x750; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x758; // CStrongHandle + public const nint m_bStartDisabled = 0x760; // bool + public const nint m_vTintColor = 0x761; // Color + public const nint m_vTintColorLightingOnly = 0x765; // Color + public const nint m_flBrightnessScale = 0x76C; // float32 + public const nint m_nFogType = 0x770; // int32 + public const nint m_flFogMinStart = 0x774; // float32 + public const nint m_flFogMinEnd = 0x778; // float32 + public const nint m_flFogMaxStart = 0x77C; // float32 + public const nint m_flFogMaxEnd = 0x780; // float32 + public const nint m_bEnabled = 0x784; // bool } // Parent: CPointEntity // Field count: 6 public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x4C0; // CHandle - public const nint m_vecAxis = 0x4C4; // Vector - public const nint m_bEnabled = 0x4D0; // bool - public const nint m_fPrevVelocity = 0x4D4; // float32 - public const nint m_flAvgInterval = 0x4D8; // float32 - public const nint m_Velocity = 0x4E0; // CEntityOutputTemplate + public const nint m_hTargetEntity = 0x4E0; // CHandle + public const nint m_vecAxis = 0x4E4; // Vector + public const nint m_bEnabled = 0x4F0; // bool + public const nint m_fPrevVelocity = 0x4F4; // float32 + public const nint m_flAvgInterval = 0x4F8; // float32 + public const nint m_Velocity = 0x500; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x518; // float32 + public const nint m_fFilterMass = 0x538; // float32 } // Parent: CBaseFilter // Field count: 1 public static class FilterTeam { - public const nint m_iFilterTeam = 0x518; // int32 + public const nint m_iFilterTeam = 0x538; // int32 } // Parent: CFuncTrackTrain // Field count: 1 public static class CFuncTankTrain { - public const nint m_OnDeath = 0x860; // CEntityIOOutput + public const nint m_OnDeath = 0x8A0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -7891,28 +8049,28 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolumeWithRef // Field count: 1 public static class CMarkupVolumeTagged_NavGame { - public const nint m_bFloodFillAttribute = 0x768; // bool + public const nint m_bFloodFillAttribute = 0x7A8; // bool } // Parent: CBaseTrigger // Field count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8E0; // int32 + public const nint m_LegacyTeamNum = 0x920; // int32 } // Parent: CLogicalEntity // Field count: 12 public static class CPointTemplate { - public const nint m_iszWorldName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x4D8; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x4DC; // bool - public const nint m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput - public const nint m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x510; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x528; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x540; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x548; // HSCRIPT + public const nint m_iszWorldName = 0x4E0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x4F0; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x4F8; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x4FC; // bool + public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput + public const nint m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x530; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x548; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x560; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x568; // HSCRIPT } // Parent: CBaseCSGrenade // Field count: 0 @@ -7921,44 +8079,44 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 6 public static class CPhysForce { - public const nint m_nameAttach = 0x4C8; // CUtlSymbolLarge - public const nint m_force = 0x4D0; // float32 - public const nint m_forceTime = 0x4D4; // float32 - public const nint m_attachedObject = 0x4D8; // CHandle - public const nint m_wasRestored = 0x4DC; // bool - public const nint m_integrator = 0x4E0; // CConstantForceController + public const nint m_nameAttach = 0x4E8; // CUtlSymbolLarge + public const nint m_force = 0x4F0; // float32 + public const nint m_forceTime = 0x4F4; // float32 + public const nint m_attachedObject = 0x4F8; // CHandle + public const nint m_wasRestored = 0x4FC; // bool + public const nint m_integrator = 0x500; // CConstantForceController } // Parent: CLogicalEntity // Field count: 6 public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x4C8; // float32 - public const nint m_bForceNewLevelUnit = 0x4CC; // bool - public const nint m_bCheckCough = 0x4CD; // bool - public const nint m_bThinkDangerous = 0x4CE; // bool - public const nint m_flDangerousTime = 0x4D0; // float32 + public const nint m_iszTargetEntity = 0x4E0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4E8; // float32 + public const nint m_bForceNewLevelUnit = 0x4EC; // bool + public const nint m_bCheckCough = 0x4ED; // bool + public const nint m_bThinkDangerous = 0x4EE; // bool + public const nint m_flDangerousTime = 0x4F0; // float32 } // Parent: CPointEntity // Field count: 5 public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_flRange = 0x4C4; // float32 - public const nint m_nImportance = 0x4C8; // int32 - public const nint m_nLightChoice = 0x4CC; // int32 - public const nint m_hLight = 0x4D0; // CHandle + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_flRange = 0x4E4; // float32 + public const nint m_nImportance = 0x4E8; // int32 + public const nint m_nLightChoice = 0x4EC; // int32 + public const nint m_hLight = 0x4F0; // CHandle } // Parent: CSoundOpvarSetPointEntity // Field count: 9 public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x668; // Vector - public const nint m_vDistanceInnerMaxs = 0x674; // Vector - public const nint m_vDistanceOuterMins = 0x680; // Vector - public const nint m_vDistanceOuterMaxs = 0x68C; // Vector - public const nint m_nAABBDirection = 0x698; // int32 - public const nint m_vInnerMins = 0x69C; // Vector - public const nint m_vInnerMaxs = 0x6A8; // Vector - public const nint m_vOuterMins = 0x6B4; // Vector - public const nint m_vOuterMaxs = 0x6C0; // Vector + public const nint m_vDistanceInnerMins = 0x688; // Vector + public const nint m_vDistanceInnerMaxs = 0x694; // Vector + public const nint m_vDistanceOuterMins = 0x6A0; // Vector + public const nint m_vDistanceOuterMaxs = 0x6AC; // Vector + public const nint m_nAABBDirection = 0x6B8; // int32 + public const nint m_vInnerMins = 0x6BC; // Vector + public const nint m_vInnerMaxs = 0x6C8; // Vector + public const nint m_vOuterMins = 0x6D4; // Vector + public const nint m_vOuterMaxs = 0x6E0; // Vector } // Parent: None // Field count: 2 @@ -7977,7 +8135,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerOnce // Field count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x908; // Vector + public const nint m_vExtent = 0x948; // Vector } // Parent: CPointEntity // Field count: 0 @@ -8012,9 +8170,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA90; // float32 - public const nint m_numOpponentsHit = 0xA94; // uint8 - public const nint m_numTeammatesHit = 0xA95; // uint8 + public const nint m_flTimeToDetonate = 0xB08; // float32 + public const nint m_numOpponentsHit = 0xB0C; // uint8 + public const nint m_numTeammatesHit = 0xB0D; // uint8 } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8022,7 +8180,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x918; // char[512] + public const nint m_messageText = 0x958; // char[512] } // Parent: CPointEntity // Field count: 0 @@ -8049,10 +8207,10 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 4 public static class CLogicBranch { - public const nint m_bInValue = 0x4C0; // bool - public const nint m_Listeners = 0x4C8; // CUtlVector> - public const nint m_OnTrue = 0x4E0; // CEntityIOOutput - public const nint m_OnFalse = 0x508; // CEntityIOOutput + public const nint m_bInValue = 0x4E0; // bool + public const nint m_Listeners = 0x4E8; // CUtlVector> + public const nint m_OnTrue = 0x500; // CEntityIOOutput + public const nint m_OnFalse = 0x528; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8070,105 +8228,101 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x790; // QAngle - public const nint m_fStayPushed = 0x79C; // bool - public const nint m_fRotating = 0x79D; // bool - public const nint m_ls = 0x7A0; // locksound_t - public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - public const nint m_bLocked = 0x7E0; // bool - public const nint m_bDisabled = 0x7E1; // bool - public const nint m_flUseLockedTime = 0x7E4; // GameTime_t - public const nint m_bSolidBsp = 0x7E8; // bool - public const nint m_OnDamaged = 0x7F0; // CEntityIOOutput - public const nint m_OnPressed = 0x818; // CEntityIOOutput - public const nint m_OnUseLocked = 0x840; // CEntityIOOutput - public const nint m_OnIn = 0x868; // CEntityIOOutput - public const nint m_OnOut = 0x890; // CEntityIOOutput - public const nint m_nState = 0x8B8; // int32 - public const nint m_hConstraint = 0x8BC; // CEntityHandle - public const nint m_hConstraintParent = 0x8C0; // CEntityHandle - public const nint m_bForceNpcExclude = 0x8C4; // bool - public const nint m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - public const nint m_glowEntity = 0x8D0; // CHandle - public const nint m_usable = 0x8D4; // bool - public const nint m_szDisplayText = 0x8D8; // CUtlSymbolLarge + public const nint m_angMoveEntitySpace = 0x7D0; // QAngle + public const nint m_fStayPushed = 0x7DC; // bool + public const nint m_fRotating = 0x7DD; // bool + public const nint m_ls = 0x7E0; // locksound_t + public const nint m_sUseSound = 0x800; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x808; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x810; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x818; // CUtlSymbolLarge + public const nint m_bLocked = 0x820; // bool + public const nint m_bDisabled = 0x821; // bool + public const nint m_flUseLockedTime = 0x824; // GameTime_t + public const nint m_bSolidBsp = 0x828; // bool + public const nint m_OnDamaged = 0x830; // CEntityIOOutput + public const nint m_OnPressed = 0x858; // CEntityIOOutput + public const nint m_OnUseLocked = 0x880; // CEntityIOOutput + public const nint m_OnIn = 0x8A8; // CEntityIOOutput + public const nint m_OnOut = 0x8D0; // CEntityIOOutput + public const nint m_nState = 0x8F8; // int32 + public const nint m_hConstraint = 0x8FC; // CEntityHandle + public const nint m_hConstraintParent = 0x900; // CEntityHandle + public const nint m_bForceNpcExclude = 0x904; // bool + public const nint m_sGlowEntity = 0x908; // CUtlSymbolLarge + public const nint m_glowEntity = 0x910; // CHandle + public const nint m_usable = 0x914; // bool + public const nint m_szDisplayText = 0x918; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 6 public static class CPhysLength { - public const nint m_offset = 0x538; // Vector[2] - public const nint m_vecAttach = 0x550; // Vector - public const nint m_addLength = 0x55C; // float32 - public const nint m_minLength = 0x560; // float32 - public const nint m_totalLength = 0x564; // float32 - public const nint m_bEnableCollision = 0x568; // bool + public const nint m_offset = 0x558; // Vector[2] + public const nint m_vecAttach = 0x570; // Vector + public const nint m_addLength = 0x57C; // float32 + public const nint m_minLength = 0x580; // float32 + public const nint m_totalLength = 0x584; // float32 + public const nint m_bEnableCollision = 0x588; // bool } // Parent: CBaseEntity // Field count: 48 public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x4C0; // CEntityIOOutput - public const nint m_OnMaxCountAll = 0x4E8; // CEntityIOOutput - public const nint m_OnFactorAll = 0x510; // CEntityOutputTemplate - public const nint m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - public const nint m_OnMinCount_1 = 0x560; // CEntityIOOutput - public const nint m_OnMaxCount_1 = 0x588; // CEntityIOOutput - public const nint m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - public const nint m_OnMinCount_2 = 0x600; // CEntityIOOutput - public const nint m_OnMaxCount_2 = 0x628; // CEntityIOOutput - public const nint m_OnFactor_2 = 0x650; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - public const nint m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - public const nint m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput - public const nint m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - public const nint m_hSource = 0x740; // CEntityHandle - public const nint m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0x750; // float32 - public const nint m_bDisabled = 0x754; // bool - public const nint m_nMinCountAll = 0x758; // int32 - public const nint m_nMaxCountAll = 0x75C; // int32 - public const nint m_nMinFactorAll = 0x760; // int32 - public const nint m_nMaxFactorAll = 0x764; // int32 - public const nint m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0x778; // int32 - public const nint m_bInvertState_1 = 0x77C; // bool - public const nint m_nMinCount_1 = 0x780; // int32 - public const nint m_nMaxCount_1 = 0x784; // int32 - public const nint m_nMinFactor_1 = 0x788; // int32 - public const nint m_nMaxFactor_1 = 0x78C; // int32 - public const nint m_flDefaultDist_1 = 0x794; // float32 - public const nint m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0x7A0; // int32 - public const nint m_bInvertState_2 = 0x7A4; // bool - public const nint m_nMinCount_2 = 0x7A8; // int32 - public const nint m_nMaxCount_2 = 0x7AC; // int32 - public const nint m_nMinFactor_2 = 0x7B0; // int32 - public const nint m_nMaxFactor_2 = 0x7B4; // int32 - public const nint m_flDefaultDist_2 = 0x7BC; // float32 - public const nint m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0x7C8; // int32 - public const nint m_bInvertState_3 = 0x7CC; // bool - public const nint m_nMinCount_3 = 0x7D0; // int32 - public const nint m_nMaxCount_3 = 0x7D4; // int32 - public const nint m_nMinFactor_3 = 0x7D8; // int32 - public const nint m_nMaxFactor_3 = 0x7DC; // int32 - public const nint m_flDefaultDist_3 = 0x7E4; // float32 + public const nint m_OnMinCountAll = 0x4E0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x508; // CEntityIOOutput + public const nint m_OnFactorAll = 0x530; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x558; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x580; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x5A8; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5D0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x5F8; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x620; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x648; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x670; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x698; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x6C0; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6E8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x710; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0x738; // CEntityOutputTemplate + public const nint m_hSource = 0x760; // CEntityHandle + public const nint m_iszSourceEntityName = 0x768; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x770; // float32 + public const nint m_bDisabled = 0x774; // bool + public const nint m_nMinCountAll = 0x778; // int32 + public const nint m_nMaxCountAll = 0x77C; // int32 + public const nint m_nMinFactorAll = 0x780; // int32 + public const nint m_nMaxFactorAll = 0x784; // int32 + public const nint m_iszNPCClassname_1 = 0x790; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x798; // int32 + public const nint m_bInvertState_1 = 0x79C; // bool + public const nint m_nMinCount_1 = 0x7A0; // int32 + public const nint m_nMaxCount_1 = 0x7A4; // int32 + public const nint m_nMinFactor_1 = 0x7A8; // int32 + public const nint m_nMaxFactor_1 = 0x7AC; // int32 + public const nint m_flDefaultDist_1 = 0x7B4; // float32 + public const nint m_iszNPCClassname_2 = 0x7B8; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x7C0; // int32 + public const nint m_bInvertState_2 = 0x7C4; // bool + public const nint m_nMinCount_2 = 0x7C8; // int32 + public const nint m_nMaxCount_2 = 0x7CC; // int32 + public const nint m_nMinFactor_2 = 0x7D0; // int32 + public const nint m_nMaxFactor_2 = 0x7D4; // int32 + public const nint m_flDefaultDist_2 = 0x7DC; // float32 + public const nint m_iszNPCClassname_3 = 0x7E0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7E8; // int32 + public const nint m_bInvertState_3 = 0x7EC; // bool + public const nint m_nMinCount_3 = 0x7F0; // int32 + public const nint m_nMaxCount_3 = 0x7F4; // int32 + public const nint m_nMinFactor_3 = 0x7F8; // int32 + public const nint m_nMaxFactor_3 = 0x7FC; // int32 + public const nint m_flDefaultDist_3 = 0x804; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Field count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - public const nint m_nWeaponParity = 0x934; // uint32 - public const nint m_nOldWeaponParity = 0x938; // uint32 + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x9A8; // bool } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8176,17 +8330,17 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xEB8; // float32 - public const nint m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - public const nint m_flDisplayHealth = 0xEC0; // float32 + public const nint m_flBulletDamageAbsorbed = 0xF30; // float32 + public const nint m_flLastBulletHitSoundTime = 0xF34; // GameTime_t + public const nint m_flDisplayHealth = 0xF38; // float32 } // Parent: CPointEntity // Field count: 4 public static class CBlood { - public const nint m_vecSprayAngles = 0x4C0; // QAngle - public const nint m_vecSprayDir = 0x4CC; // Vector - public const nint m_flAmount = 0x4D8; // float32 - public const nint m_Color = 0x4DC; // BloodType + public const nint m_vecSprayAngles = 0x4E0; // QAngle + public const nint m_vecSprayDir = 0x4EC; // Vector + public const nint m_flAmount = 0x4F8; // float32 + public const nint m_Color = 0x4FC; // BloodType } // Parent: CLogicalEntity // Field count: 4 @@ -8194,48 +8348,51 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { - public const nint m_fadeColor = 0x4C0; // Color - public const nint m_Duration = 0x4C4; // float32 - public const nint m_HoldDuration = 0x4C8; // float32 - public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + public const nint m_fadeColor = 0x4E0; // Color + public const nint m_Duration = 0x4E4; // float32 + public const nint m_HoldDuration = 0x4E8; // float32 + public const nint m_OnBeginFade = 0x4F0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Field count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) public static class CBreakableProp { - public const nint m_CPropDataComponent = 0x930; // CPropDataComponent - public const nint m_OnBreak = 0x970; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x998; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x9C0; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x9E8; // float32 - public const nint m_iMinHealthDmg = 0x9EC; // int32 - public const nint m_preferredCarryAngles = 0x9F0; // QAngle - public const nint m_flPressureDelay = 0x9FC; // float32 - public const nint m_flDefBurstScale = 0xA00; // float32 - public const nint m_vDefBurstOffset = 0xA04; // Vector - public const nint m_hBreaker = 0xA10; // CHandle - public const nint m_PerformanceMode = 0xA14; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xA1C; // bool - public const nint m_explodeDamage = 0xA20; // float32 - public const nint m_explodeRadius = 0xA24; // float32 - public const nint m_explosionDelay = 0xA2C; // float32 - public const nint m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xA48; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xA50; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xA58; // bool - public const nint m_flDefaultFadeScale = 0xA5C; // float32 - public const nint m_hLastAttacker = 0xA60; // CHandle - public const nint m_hFlareEnt = 0xA64; // CHandle - public const nint m_bUsePuntSound = 0xA68; // bool - public const nint m_iszPuntSound = 0xA70; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xA78; // bool + public const nint m_CPropDataComponent = 0x9A8; // CPropDataComponent + public const nint m_OnBreak = 0x9E8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xA10; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xA38; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xA60; // float32 + public const nint m_iMinHealthDmg = 0xA64; // int32 + public const nint m_preferredCarryAngles = 0xA68; // QAngle + public const nint m_flPressureDelay = 0xA74; // float32 + public const nint m_flDefBurstScale = 0xA78; // float32 + public const nint m_vDefBurstOffset = 0xA7C; // Vector + public const nint m_hBreaker = 0xA88; // CHandle + public const nint m_PerformanceMode = 0xA8C; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xA90; // GameTime_t + public const nint m_BreakableContentsType = 0xA94; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0xA98; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0xAA0; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0xAA8; // bool + public const nint m_explodeDamage = 0xAAC; // float32 + public const nint m_explodeRadius = 0xAB0; // float32 + public const nint m_explosionDelay = 0xAB8; // float32 + public const nint m_explosionBuildupSound = 0xAC0; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xAC8; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xAD0; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xAD8; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xAE0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xAE4; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xAE8; // bool + public const nint m_flDefaultFadeScale = 0xAEC; // float32 + public const nint m_hLastAttacker = 0xAF0; // CHandle + public const nint m_hFlareEnt = 0xAF4; // CHandle + public const nint m_bUsePuntSound = 0xAF8; // bool + public const nint m_iszPuntSound = 0xB00; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xB08; // bool } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8245,25 +8402,31 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_BuyServices { public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0x978; // bool - public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0x998; // float32 - public const nint m_impactEnergyScale = 0x99C; // float32 - public const nint m_LastHitGroup = 0x9A0; // HitGroup_t - public const nint m_bApplyStressDamage = 0x9A4; // bool - public const nint m_iDamageCount = 0x9E8; // int32 - public const nint m_pVecRelationships = 0x9F0; // CUtlVector* - public const nint m_strRelationships = 0x9F8; // CUtlSymbolLarge - public const nint m_eHull = 0xA00; // Hull_t - public const nint m_nNavHullIdx = 0xA04; // uint32 + public const nint m_bForceServerRagdoll = 0x9F0; // bool + public const nint m_hMyWearables = 0x9F8; // CNetworkUtlVectorBase> + public const nint m_impactEnergyScale = 0xA10; // float32 + public const nint m_LastHitGroup = 0xA14; // HitGroup_t + public const nint m_bApplyStressDamage = 0xA18; // bool + public const nint m_iDamageCount = 0xA60; // int32 + public const nint m_pVecRelationships = 0xA68; // CUtlVector* + public const nint m_strRelationships = 0xA70; // CUtlSymbolLarge + public const nint m_eHull = 0xA78; // Hull_t + public const nint m_nNavHullIdx = 0xA7C; // uint32 } // Parent: CBaseModelEntity // Field count: 25 @@ -8279,47 +8442,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0x720; // Vector[64] - public const nint m_fireParentPositions = 0xA20; // Vector[64] - public const nint m_bFireIsBurning = 0xD20; // bool[64] - public const nint m_BurnNormal = 0xD60; // Vector[64] - public const nint m_fireCount = 0x1060; // int32 - public const nint m_nInfernoType = 0x1064; // int32 - public const nint m_nFireEffectTickBegin = 0x1068; // int32 - public const nint m_nFireLifetime = 0x106C; // float32 - public const nint m_bInPostEffectTime = 0x1070; // bool - public const nint m_nFiresExtinguishCount = 0x1074; // int32 - public const nint m_bWasCreatedInSmoke = 0x1078; // bool - public const nint m_extent = 0x1280; // Extent - public const nint m_damageTimer = 0x1298; // CountdownTimer - public const nint m_damageRampTimer = 0x12B0; // CountdownTimer - public const nint m_splashVelocity = 0x12C8; // Vector - public const nint m_InitialSplashVelocity = 0x12D4; // Vector - public const nint m_startPos = 0x12E0; // Vector - public const nint m_vecOriginalSpawnLocation = 0x12EC; // Vector - public const nint m_activeTimer = 0x12F8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x1308; // int32 - public const nint m_nMaxFlames = 0x130C; // int32 - public const nint m_nSpreadCount = 0x1310; // int32 - public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + public const nint m_firePositions = 0x760; // Vector[64] + public const nint m_fireParentPositions = 0xA60; // Vector[64] + public const nint m_bFireIsBurning = 0xD60; // bool[64] + public const nint m_BurnNormal = 0xDA0; // Vector[64] + public const nint m_fireCount = 0x10A0; // int32 + public const nint m_nInfernoType = 0x10A4; // int32 + public const nint m_nFireEffectTickBegin = 0x10A8; // int32 + public const nint m_nFireLifetime = 0x10AC; // float32 + public const nint m_bInPostEffectTime = 0x10B0; // bool + public const nint m_nFiresExtinguishCount = 0x10B4; // int32 + public const nint m_bWasCreatedInSmoke = 0x10B8; // bool + public const nint m_extent = 0x12C0; // Extent + public const nint m_damageTimer = 0x12D8; // CountdownTimer + public const nint m_damageRampTimer = 0x12F0; // CountdownTimer + public const nint m_splashVelocity = 0x1308; // Vector + public const nint m_InitialSplashVelocity = 0x1314; // Vector + public const nint m_startPos = 0x1320; // Vector + public const nint m_vecOriginalSpawnLocation = 0x132C; // Vector + public const nint m_activeTimer = 0x1338; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1348; // int32 + public const nint m_nMaxFlames = 0x134C; // int32 + public const nint m_nSpreadCount = 0x1350; // int32 + public const nint m_BookkeepingTimer = 0x1358; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1370; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1388; // uint16 } // Parent: CLogicalEntity // Field count: 5 public static class CEnvGlobal { - public const nint m_outCounter = 0x4C0; // CEntityOutputTemplate - public const nint m_globalstate = 0x4E8; // CUtlSymbolLarge - public const nint m_triggermode = 0x4F0; // int32 - public const nint m_initialstate = 0x4F4; // int32 - public const nint m_counter = 0x4F8; // int32 + public const nint m_outCounter = 0x4E0; // CEntityOutputTemplate + public const nint m_globalstate = 0x508; // CUtlSymbolLarge + public const nint m_triggermode = 0x510; // int32 + public const nint m_initialstate = 0x514; // int32 + public const nint m_counter = 0x518; // int32 } // Parent: CLogicalEntity // Field count: 3 public static class CBaseFilter { - public const nint m_bNegated = 0x4C0; // bool - public const nint m_OnPass = 0x4C8; // CEntityIOOutput - public const nint m_OnFail = 0x4F0; // CEntityIOOutput + public const nint m_bNegated = 0x4E0; // bool + public const nint m_OnPass = 0x4E8; // CEntityIOOutput + public const nint m_OnFail = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 4 @@ -8331,10 +8494,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) public static class CTeam { - public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x4F0; // int32 - public const nint m_szTeamname = 0x4F4; // char[129] + public const nint m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x4F8; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x510; // int32 + public const nint m_szTeamname = 0x514; // char[129] } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8357,29 +8520,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { - public const nint m_hSpriteMaterial = 0x710; // CStrongHandle - public const nint m_hAttachedToEntity = 0x718; // CHandle - public const nint m_nAttachment = 0x71C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x720; // float32 - public const nint m_flFrame = 0x724; // float32 - public const nint m_flDieTime = 0x728; // GameTime_t - public const nint m_nBrightness = 0x738; // uint32 - public const nint m_flBrightnessDuration = 0x73C; // float32 - public const nint m_flSpriteScale = 0x740; // float32 - public const nint m_flScaleDuration = 0x744; // float32 - public const nint m_bWorldSpaceScale = 0x748; // bool - public const nint m_flGlowProxySize = 0x74C; // float32 - public const nint m_flHDRColorScale = 0x750; // float32 - public const nint m_flLastTime = 0x754; // GameTime_t - public const nint m_flMaxFrame = 0x758; // float32 - public const nint m_flStartScale = 0x75C; // float32 - public const nint m_flDestScale = 0x760; // float32 - public const nint m_flScaleTimeStart = 0x764; // GameTime_t - public const nint m_nStartBrightness = 0x768; // int32 - public const nint m_nDestBrightness = 0x76C; // int32 - public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t - public const nint m_nSpriteWidth = 0x774; // int32 - public const nint m_nSpriteHeight = 0x778; // int32 + public const nint m_hSpriteMaterial = 0x750; // CStrongHandle + public const nint m_hAttachedToEntity = 0x758; // CHandle + public const nint m_nAttachment = 0x75C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x760; // float32 + public const nint m_flFrame = 0x764; // float32 + public const nint m_flDieTime = 0x768; // GameTime_t + public const nint m_nBrightness = 0x778; // uint32 + public const nint m_flBrightnessDuration = 0x77C; // float32 + public const nint m_flSpriteScale = 0x780; // float32 + public const nint m_flScaleDuration = 0x784; // float32 + public const nint m_bWorldSpaceScale = 0x788; // bool + public const nint m_flGlowProxySize = 0x78C; // float32 + public const nint m_flHDRColorScale = 0x790; // float32 + public const nint m_flLastTime = 0x794; // GameTime_t + public const nint m_flMaxFrame = 0x798; // float32 + public const nint m_flStartScale = 0x79C; // float32 + public const nint m_flDestScale = 0x7A0; // float32 + public const nint m_flScaleTimeStart = 0x7A4; // GameTime_t + public const nint m_nStartBrightness = 0x7A8; // int32 + public const nint m_nDestBrightness = 0x7AC; // int32 + public const nint m_flBrightnessTimeStart = 0x7B0; // GameTime_t + public const nint m_nSpriteWidth = 0x7B4; // int32 + public const nint m_nSpriteHeight = 0x7B8; // int32 } // Parent: CBaseTrigger // Field count: 0 @@ -8392,15 +8555,15 @@ namespace CS2Dumper.Schemas { // Parent: CInfoDynamicShadowHint // Field count: 2 public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x4D8; // Vector - public const nint m_vBoxMaxs = 0x4E4; // Vector + public const nint m_vBoxMins = 0x4F8; // Vector + public const nint m_vBoxMaxs = 0x504; // Vector } // Parent: CBaseEntity // Field count: 3 public static class CPathMover { - public const nint m_vecPathNodes = 0x4C0; // CUtlVector> - public const nint m_flPathLength = 0x4D8; // float32 - public const nint m_bClosedLoop = 0x4DC; // bool + public const nint m_vecPathNodes = 0x4E8; // CUtlVector> + public const nint m_flPathLength = 0x500; // float32 + public const nint m_bClosedLoop = 0x504; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -8411,76 +8574,70 @@ namespace CS2Dumper.Schemas { public static class CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Field count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xBA0; // CAttributeContainer - public const nint m_sActivityFinishedTag = 0xE88; // CUtlStringToken - public const nint m_updateTimer = 0xE90; // CountdownTimer - public const nint m_stuckAnchor = 0xEA8; // Vector - public const nint m_stuckTimer = 0xEB8; // CountdownTimer - public const nint m_collisionStuckTimer = 0xED0; // CountdownTimer - public const nint m_isOnGround = 0xEE8; // bool - public const nint m_vFallVelocity = 0xEEC; // Vector - public const nint m_desiredActivity = 0xEF8; // ChickenActivity - public const nint m_currentActivity = 0xEFC; // ChickenActivity - public const nint m_activityTimer = 0xF00; // CountdownTimer - public const nint m_turnRate = 0xF18; // float32 - public const nint m_fleeFrom = 0xF1C; // CHandle - public const nint m_moveRateThrottleTimer = 0xF20; // CountdownTimer - public const nint m_startleTimer = 0xF38; // CountdownTimer - public const nint m_vocalizeTimer = 0xF50; // CountdownTimer - public const nint m_flWhenZombified = 0xF68; // GameTime_t - public const nint m_jumpedThisFrame = 0xF6C; // bool - public const nint m_leader = 0xF70; // CHandle - public const nint m_reuseTimer = 0xF88; // CountdownTimer - public const nint m_hasBeenUsed = 0xFA0; // bool - public const nint m_jumpTimer = 0xFA8; // CountdownTimer - public const nint m_flLastJumpTime = 0xFC0; // float32 - public const nint m_bInJump = 0xFC4; // bool - public const nint m_isWaitingForLeader = 0xFC5; // bool - public const nint m_repathTimer = 0x2FD0; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - public const nint m_vecPathGoal = 0x3098; // Vector - public const nint m_flActiveFollowStartTime = 0x30A4; // GameTime_t - public const nint m_followMinuteTimer = 0x30A8; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x30C0; // Vector - public const nint m_vecEggsPooped = 0x30D0; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x30F0; // CountdownTimer + public const nint m_AttributeManager = 0xC30; // CAttributeContainer + public const nint m_updateTimer = 0xEF8; // CountdownTimer + public const nint m_stuckAnchor = 0xF10; // Vector + public const nint m_stuckTimer = 0xF20; // CountdownTimer + public const nint m_collisionStuckTimer = 0xF38; // CountdownTimer + public const nint m_isOnGround = 0xF50; // bool + public const nint m_vFallVelocity = 0xF54; // Vector + public const nint m_desiredActivity = 0xF60; // ChickenActivity + public const nint m_currentActivity = 0xF64; // ChickenActivity + public const nint m_activityTimer = 0xF68; // CountdownTimer + public const nint m_turnRate = 0xF80; // float32 + public const nint m_fleeFrom = 0xF84; // CHandle + public const nint m_moveRateThrottleTimer = 0xF88; // CountdownTimer + public const nint m_startleTimer = 0xFA0; // CountdownTimer + public const nint m_vocalizeTimer = 0xFB8; // CountdownTimer + public const nint m_flWhenZombified = 0xFD0; // GameTime_t + public const nint m_jumpedThisFrame = 0xFD4; // bool + public const nint m_leader = 0xFD8; // CHandle + public const nint m_reuseTimer = 0xFF0; // CountdownTimer + public const nint m_hasBeenUsed = 0x1008; // bool + public const nint m_jumpTimer = 0x1010; // CountdownTimer + public const nint m_flLastJumpTime = 0x1028; // float32 + public const nint m_bInJump = 0x102C; // bool + public const nint m_repathTimer = 0x3038; // CountdownTimer + public const nint m_vecPathGoal = 0x30D0; // Vector + public const nint m_flActiveFollowStartTime = 0x30DC; // GameTime_t + public const nint m_followMinuteTimer = 0x30E0; // CountdownTimer + public const nint m_BlockDirectionTimer = 0x3100; // CountdownTimer } // Parent: CBaseTrigger // Field count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0x8E0; // CUtlString - public const nint m_sLandmarkName = 0x8E8; // CUtlString - public const nint m_OnChangeLevel = 0x8F0; // CEntityIOOutput - public const nint m_bTouched = 0x918; // bool - public const nint m_bNoTouch = 0x919; // bool - public const nint m_bNewChapter = 0x91A; // bool - public const nint m_bOnChangeLevelFired = 0x91B; // bool + public const nint m_sMapName = 0x920; // CUtlString + public const nint m_sLandmarkName = 0x928; // CUtlString + public const nint m_OnChangeLevel = 0x930; // CEntityIOOutput + public const nint m_bTouched = 0x958; // bool + public const nint m_bNoTouch = 0x959; // bool + public const nint m_bNewChapter = 0x95A; // bool + public const nint m_bOnChangeLevelFired = 0x95B; // bool } // Parent: CBaseTrigger // Field count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x8E8; // CHandle - public const nint m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x8FC; // float32 - public const nint m_bLerpRestoreMoveType = 0x900; // bool - public const nint m_bSingleLerpObject = 0x901; // bool - public const nint m_vecLerpingObjects = 0x908; // CUtlVector - public const nint m_iszLerpEffect = 0x920; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0x928; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0x930; // bool - public const nint m_hEntityToWaitForDisconnect = 0x934; // CHandle - public const nint m_OnLerpStarted = 0x938; // CEntityIOOutput - public const nint m_OnLerpFinished = 0x960; // CEntityIOOutput + public const nint m_iszLerpTarget = 0x920; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x928; // CHandle + public const nint m_iszLerpTargetAttachment = 0x930; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x938; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x93C; // float32 + public const nint m_bLerpRestoreMoveType = 0x940; // bool + public const nint m_bSingleLerpObject = 0x941; // bool + public const nint m_vecLerpingObjects = 0x948; // CUtlVector + public const nint m_iszLerpEffect = 0x960; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x968; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x970; // bool + public const nint m_hEntityToWaitForDisconnect = 0x974; // CHandle + public const nint m_OnLerpStarted = 0x978; // CEntityIOOutput + public const nint m_OnLerpFinished = 0x9A0; // CEntityIOOutput } // Parent: CBaseToggle // Field count: 12 @@ -8490,18 +8647,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { - public const nint m_bDisabled = 0x790; // bool - public const nint m_iFilterName = 0x798; // CUtlSymbolLarge - public const nint m_hFilter = 0x7A0; // CHandle - public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput - public const nint m_OnTouching = 0x848; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - public const nint m_OnNotTouching = 0x898; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x8C0; // CUtlVector> - public const nint m_bClientSidePredicted = 0x8D8; // bool + public const nint m_bDisabled = 0x7D0; // bool + public const nint m_iFilterName = 0x7D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7E0; // CHandle + public const nint m_OnStartTouch = 0x7E8; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x810; // CEntityIOOutput + public const nint m_OnEndTouch = 0x838; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x860; // CEntityIOOutput + public const nint m_OnTouching = 0x888; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0x8B0; // CEntityIOOutput + public const nint m_OnNotTouching = 0x8D8; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x900; // CUtlVector> + public const nint m_bClientSidePredicted = 0x918; // bool } // Parent: CPointEntity // Field count: 0 @@ -8519,15 +8676,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { - public const nint m_AttributeManager = 0x988; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 - public const nint m_nFallbackPaintKit = 0xC58; // int32 - public const nint m_nFallbackSeed = 0xC5C; // int32 - public const nint m_flFallbackWear = 0xC60; // float32 - public const nint m_nFallbackStatTrak = 0xC64; // int32 - public const nint m_hOldProvidee = 0xC68; // CHandle - public const nint m_iOldOwnerClass = 0xC6C; // int32 + public const nint m_AttributeManager = 0xA00; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xCC8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xCCC; // uint32 + public const nint m_nFallbackPaintKit = 0xCD0; // int32 + public const nint m_nFallbackSeed = 0xCD4; // int32 + public const nint m_flFallbackWear = 0xCD8; // float32 + public const nint m_nFallbackStatTrak = 0xCDC; // int32 + public const nint m_hOldProvidee = 0xCE0; // CHandle + public const nint m_iOldOwnerClass = 0xCE4; // int32 } // Parent: None // Field count: 17 @@ -8603,17 +8760,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { - public const nint m_messageText = 0x710; // char[512] - public const nint m_FontName = 0x910; // char[64] - public const nint m_bEnabled = 0x950; // bool - public const nint m_bFullbright = 0x951; // bool - public const nint m_flWorldUnitsPerPx = 0x954; // float32 - public const nint m_flFontSize = 0x958; // float32 - public const nint m_flDepthOffset = 0x95C; // float32 - public const nint m_Color = 0x960; // Color - public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + public const nint m_messageText = 0x750; // char[512] + public const nint m_FontName = 0x950; // char[64] + public const nint m_bEnabled = 0x990; // bool + public const nint m_bFullbright = 0x991; // bool + public const nint m_flWorldUnitsPerPx = 0x994; // float32 + public const nint m_flFontSize = 0x998; // float32 + public const nint m_flDepthOffset = 0x99C; // float32 + public const nint m_Color = 0x9A0; // Color + public const nint m_nJustifyHorizontal = 0x9A4; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x9A8; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x9AC; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8622,8 +8779,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x4E0; // Vector - public const nint m_vMax = 0x4EC; // Vector + public const nint m_vMin = 0x500; // Vector + public const nint m_vMax = 0x50C; // Vector } // Parent: CBaseTrigger // Field count: 13 @@ -8643,19 +8800,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8F0; // float32 - public const nint m_linearLimit = 0x8F4; // float32 - public const nint m_linearDamping = 0x8F8; // float32 - public const nint m_angularLimit = 0x8FC; // float32 - public const nint m_angularDamping = 0x900; // float32 - public const nint m_linearForce = 0x904; // float32 - public const nint m_flFrequency = 0x908; // float32 - public const nint m_flDampingRatio = 0x90C; // float32 - public const nint m_vecLinearForcePointAt = 0x910; // Vector - public const nint m_bCollapseToForcePoint = 0x91C; // bool - public const nint m_vecLinearForcePointAtWorld = 0x920; // Vector - public const nint m_vecLinearForceDirection = 0x92C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x938; // bool + public const nint m_gravityScale = 0x930; // float32 + public const nint m_linearLimit = 0x934; // float32 + public const nint m_linearDamping = 0x938; // float32 + public const nint m_angularLimit = 0x93C; // float32 + public const nint m_angularDamping = 0x940; // float32 + public const nint m_linearForce = 0x944; // float32 + public const nint m_flFrequency = 0x948; // float32 + public const nint m_flDampingRatio = 0x94C; // float32 + public const nint m_vecLinearForcePointAt = 0x950; // Vector + public const nint m_bCollapseToForcePoint = 0x95C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x960; // Vector + public const nint m_vecLinearForceDirection = 0x96C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x978; // bool } // Parent: None // Field count: 2 @@ -8672,40 +8829,34 @@ namespace CS2Dumper.Schemas { public static class CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Field count: 26 public static class CFuncShatterglass { - public const nint m_hGlassMaterialDamaged = 0x710; // CStrongHandle - public const nint m_hGlassMaterialUndamaged = 0x718; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle - public const nint m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle - public const nint m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - public const nint m_matPanelTransform = 0x738; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x798; // CUtlVector - public const nint m_PanelSize = 0x7B0; // Vector2D - public const nint m_vecPanelNormalWs = 0x7B8; // Vector - public const nint m_nNumShardsEverCreated = 0x7C4; // int32 - public const nint m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - public const nint m_flLastCleanupTime = 0x7CC; // GameTime_t - public const nint m_flInitAtTime = 0x7D0; // GameTime_t - public const nint m_flGlassThickness = 0x7D4; // float32 - public const nint m_flSpawnInvulnerability = 0x7D8; // float32 - public const nint m_bBreakSilent = 0x7DC; // bool - public const nint m_bBreakShardless = 0x7DD; // bool - public const nint m_bBroken = 0x7DE; // bool - public const nint m_bHasRateLimitedShards = 0x7DF; // bool - public const nint m_bGlassNavIgnore = 0x7E0; // bool - public const nint m_bGlassInFrame = 0x7E1; // bool - public const nint m_bStartBroken = 0x7E2; // bool - public const nint m_iInitialDamageType = 0x7E3; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0x808; // CUtlVector - public const nint m_vExtraDamagePositions = 0x820; // CUtlVector - public const nint m_OnBroken = 0x838; // CEntityIOOutput - public const nint m_iSurfaceType = 0x861; // uint8 + public const nint m_matPanelTransform = 0x750; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x780; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x7B0; // CUtlVector + public const nint m_PanelSize = 0x7C8; // Vector2D + public const nint m_flLastShatterSoundEmitTime = 0x7D0; // GameTime_t + public const nint m_flLastCleanupTime = 0x7D4; // GameTime_t + public const nint m_flInitAtTime = 0x7D8; // GameTime_t + public const nint m_flGlassThickness = 0x7DC; // float32 + public const nint m_flSpawnInvulnerability = 0x7E0; // float32 + public const nint m_bBreakSilent = 0x7E4; // bool + public const nint m_bBreakShardless = 0x7E5; // bool + public const nint m_bBroken = 0x7E6; // bool + public const nint m_bGlassNavIgnore = 0x7E7; // bool + public const nint m_bGlassInFrame = 0x7E8; // bool + public const nint m_bStartBroken = 0x7E9; // bool + public const nint m_iInitialDamageType = 0x7EA; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x7F0; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x7F8; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x800; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x808; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x810; // CUtlVector + public const nint m_vExtraDamagePositions = 0x828; // CUtlVector + public const nint m_vInitialPanelVertices = 0x840; // CUtlVector + public const nint m_OnBroken = 0x858; // CEntityIOOutput + public const nint m_iSurfaceType = 0x880; // uint8 + public const nint m_hMaterialDamageBase = 0x888; // CStrongHandle } // Parent: CBaseButton // Field count: 0 @@ -8717,20 +8868,21 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flRadius (float) public static class CSoundEventSphereEntity { - public const nint m_flRadius = 0x570; // float32 + public const nint m_flRadius = 0x598; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 public static class CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8742,32 +8894,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CPlantedC4 { - public const nint m_bBombTicking = 0x8E8; // bool - public const nint m_flC4Blow = 0x8EC; // GameTime_t - public const nint m_nBombSite = 0x8F0; // int32 - public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 - public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0x970; // bool - public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t - public const nint m_nSpotRules = 0x990; // int32 - public const nint m_bTrainingPlacedByPlayer = 0x994; // bool - public const nint m_bHasExploded = 0x995; // bool - public const nint m_flTimerLength = 0x998; // float32 - public const nint m_bBeingDefused = 0x99C; // bool - public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t - public const nint m_flDefuseLength = 0x9AC; // float32 - public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t - public const nint m_bBombDefused = 0x9B4; // bool - public const nint m_hBombDefuser = 0x9B8; // CHandle - public const nint m_hControlPanel = 0x9BC; // CHandle - public const nint m_iProgressBarTime = 0x9C0; // int32 - public const nint m_bVoiceAlertFired = 0x9C4; // bool - public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] - public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle - public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + public const nint m_bBombTicking = 0x968; // bool + public const nint m_flC4Blow = 0x96C; // GameTime_t + public const nint m_nBombSite = 0x970; // int32 + public const nint m_nSourceSoundscapeHash = 0x974; // int32 + public const nint m_AttributeManager = 0x978; // CAttributeContainer + public const nint m_OnBombDefused = 0xC40; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xC68; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xC90; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xCB8; // bool + public const nint m_entitySpottedState = 0xCC0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xCD8; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xCDC; // bool + public const nint m_bHasExploded = 0xCDD; // bool + public const nint m_flTimerLength = 0xCE0; // float32 + public const nint m_bBeingDefused = 0xCE4; // bool + public const nint m_fLastDefuseTime = 0xCEC; // GameTime_t + public const nint m_flDefuseLength = 0xCF4; // float32 + public const nint m_flDefuseCountDown = 0xCF8; // GameTime_t + public const nint m_bBombDefused = 0xCFC; // bool + public const nint m_hBombDefuser = 0xD00; // CHandle + public const nint m_hControlPanel = 0xD04; // CHandle + public const nint m_iProgressBarTime = 0xD08; // int32 + public const nint m_bVoiceAlertFired = 0xD0C; // bool + public const nint m_bVoiceAlertPlayed = 0xD0D; // bool[4] + public const nint m_flNextBotBeepTime = 0xD14; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xD1C; // QAngle + public const nint m_flLastSpinDetectionTime = 0xD28; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8775,13 +8928,13 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { - public const nint m_hActivator = 0x8C0; // CHandle - public const nint m_bStartEnabled = 0x8C4; // bool + public const nint m_hActivator = 0x900; // CHandle + public const nint m_bStartEnabled = 0x904; // bool } // Parent: CPointEntity // Field count: 1 public static class CEnvSplash { - public const nint m_flScale = 0x4C0; // float32 + public const nint m_flScale = 0x4E0; // float32 } // Parent: None // Field count: 25 @@ -8845,7 +8998,7 @@ namespace CS2Dumper.Schemas { // Parent: CPointCamera // Field count: 1 public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x520; // float32 + public const nint m_flVerticalFOV = 0x540; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8853,8 +9006,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0xEB8; // GameTime_t - public const nint m_nLastAttackTick = 0xEBC; // int32 + public const nint m_fFireTime = 0xF30; // GameTime_t + public const nint m_nLastAttackTick = 0xF34; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -8863,17 +9016,17 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CMarkupVolume { - public const nint m_bDisabled = 0x710; // bool + public const nint m_bDisabled = 0x750; // bool } // Parent: CPointEntity // Field count: 6 public static class CMessage { - public const nint m_iszMessage = 0x4C0; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x4C8; // float32 - public const nint m_MessageAttenuation = 0x4CC; // int32 - public const nint m_Radius = 0x4D0; // float32 - public const nint m_sNoise = 0x4D8; // CUtlSymbolLarge - public const nint m_OnShowMessage = 0x4E0; // CEntityIOOutput + public const nint m_iszMessage = 0x4E0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4E8; // float32 + public const nint m_MessageAttenuation = 0x4EC; // int32 + public const nint m_Radius = 0x4F0; // float32 + public const nint m_sNoise = 0x4F8; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x500; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -8881,11 +9034,11 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput - public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge - public const nint m_bEnabled = 0x508; // bool - public const nint m_bStartDisabled = 0x509; // bool + public const nint m_OnEventFired = 0x4F0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x518; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x520; // CUtlSymbolLarge + public const nint m_bEnabled = 0x528; // bool + public const nint m_bStartDisabled = 0x529; // bool } // Parent: CBaseModelEntity // Field count: 15 @@ -8893,41 +9046,41 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_CPropDataComponent = 0x718; // CPropDataComponent - public const nint m_Material = 0x758; // Materials - public const nint m_hBreaker = 0x75C; // CHandle - public const nint m_Explosion = 0x760; // Explosions - public const nint m_iszSpawnObject = 0x768; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x770; // float32 - public const nint m_iMinHealthDmg = 0x774; // int32 - public const nint m_iszPropData = 0x778; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x780; // float32 - public const nint m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x788; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0x7D8; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x7DC; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + public const nint m_CPropDataComponent = 0x758; // CPropDataComponent + public const nint m_Material = 0x798; // Materials + public const nint m_hBreaker = 0x79C; // CHandle + public const nint m_Explosion = 0x7A0; // Explosions + public const nint m_iszSpawnObject = 0x7A8; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x7B0; // float32 + public const nint m_iMinHealthDmg = 0x7B4; // int32 + public const nint m_iszPropData = 0x7B8; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x7C0; // float32 + public const nint m_nOverrideBlockLOS = 0x7C4; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x7C8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x7F0; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x818; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x81C; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x820; // GameTime_t } // Parent: CBaseModelEntity // Field count: 16 public static class CBaseToggle { - public const nint m_toggle_state = 0x710; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x714; // float32 - public const nint m_flWait = 0x718; // float32 - public const nint m_flLip = 0x71C; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0x720; // bool - public const nint m_vecPosition1 = 0x724; // Vector - public const nint m_vecPosition2 = 0x730; // Vector - public const nint m_vecMoveAng = 0x73C; // QAngle - public const nint m_vecAngle1 = 0x748; // QAngle - public const nint m_vecAngle2 = 0x754; // QAngle - public const nint m_flHeight = 0x760; // float32 - public const nint m_hActivator = 0x764; // CHandle - public const nint m_vecFinalDest = 0x768; // Vector - public const nint m_vecFinalAngle = 0x774; // QAngle - public const nint m_movementType = 0x780; // int32 - public const nint m_sMaster = 0x788; // CUtlSymbolLarge + public const nint m_toggle_state = 0x750; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x754; // float32 + public const nint m_flWait = 0x758; // float32 + public const nint m_flLip = 0x75C; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x760; // bool + public const nint m_vecPosition1 = 0x764; // Vector + public const nint m_vecPosition2 = 0x770; // Vector + public const nint m_vecMoveAng = 0x77C; // QAngle + public const nint m_vecAngle1 = 0x788; // QAngle + public const nint m_vecAngle2 = 0x794; // QAngle + public const nint m_flHeight = 0x7A0; // float32 + public const nint m_hActivator = 0x7A4; // CHandle + public const nint m_vecFinalDest = 0x7A8; // Vector + public const nint m_vecFinalAngle = 0x7B4; // QAngle + public const nint m_movementType = 0x7C0; // int32 + public const nint m_sMaster = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 0 @@ -8936,20 +9089,20 @@ namespace CS2Dumper.Schemas { // Parent: CRotButton // Field count: 14 public static class CMomentaryRotButton { - public const nint m_Position = 0x8E0; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x908; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x930; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x958; // CEntityIOOutput - public const nint m_OnReachedPosition = 0x980; // CEntityIOOutput - public const nint m_lastUsed = 0x9A8; // int32 - public const nint m_start = 0x9AC; // QAngle - public const nint m_end = 0x9B8; // QAngle - public const nint m_IdealYaw = 0x9C4; // float32 - public const nint m_sNoise = 0x9C8; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0x9D0; // bool - public const nint m_direction = 0x9D4; // int32 - public const nint m_returnSpeed = 0x9D8; // float32 - public const nint m_flStartPosition = 0x9DC; // float32 + public const nint m_Position = 0x920; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x948; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x970; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x998; // CEntityIOOutput + public const nint m_OnReachedPosition = 0x9C0; // CEntityIOOutput + public const nint m_lastUsed = 0x9E8; // int32 + public const nint m_start = 0x9EC; // QAngle + public const nint m_end = 0x9F8; // QAngle + public const nint m_IdealYaw = 0xA04; // float32 + public const nint m_sNoise = 0xA08; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0xA10; // bool + public const nint m_direction = 0xA14; // int32 + public const nint m_returnSpeed = 0xA18; // float32 + public const nint m_flStartPosition = 0xA1C; // float32 } // Parent: CEntityComponent // Field count: 10 @@ -8968,8 +9121,8 @@ namespace CS2Dumper.Schemas { // Parent: CRulePointEntity // Field count: 2 public static class CGameText { - public const nint m_iszMessage = 0x720; // CUtlSymbolLarge - public const nint m_textParms = 0x728; // hudtextparms_t + public const nint m_iszMessage = 0x760; // CUtlSymbolLarge + public const nint m_textParms = 0x768; // hudtextparms_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8988,26 +9141,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x710; // bool - public const nint m_flFPS = 0x714; // float32 - public const nint m_hPositionKeys = 0x718; // CStrongHandle - public const nint m_hRotationKeys = 0x720; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x728; // Vector - public const nint m_vAnimationBoundsMax = 0x734; // Vector - public const nint m_flStartTime = 0x740; // float32 - public const nint m_flStartFrame = 0x744; // float32 + public const nint m_bLoop = 0x750; // bool + public const nint m_flFPS = 0x754; // float32 + public const nint m_hPositionKeys = 0x758; // CStrongHandle + public const nint m_hRotationKeys = 0x760; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x768; // Vector + public const nint m_vAnimationBoundsMax = 0x774; // Vector + public const nint m_flStartTime = 0x780; // float32 + public const nint m_flStartFrame = 0x784; // float32 } // Parent: CMarkupVolumeTagged // Field count: 3 public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x750; // bool - public const nint m_vRefPos = 0x754; // Vector - public const nint m_flRefDot = 0x760; // float32 + public const nint m_bUseRef = 0x790; // bool + public const nint m_vRefPos = 0x794; // Vector + public const nint m_flRefDot = 0x7A0; // float32 } // Parent: CPhysForce // Field count: 1 public static class CPhysThruster { - public const nint m_localOrigin = 0x520; // Vector + public const nint m_localOrigin = 0x540; // Vector } // Parent: None // Field count: 0 @@ -9030,14 +9183,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x4D8; // Vector - public const nint m_vDistanceInnerMaxs = 0x4E4; // Vector - public const nint m_vDistanceOuterMins = 0x4F0; // Vector - public const nint m_vDistanceOuterMaxs = 0x4FC; // Vector - public const nint m_nAABBDirection = 0x508; // int32 + public const nint m_iszStackName = 0x4E0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4E8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x4F0; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x4F8; // Vector + public const nint m_vDistanceInnerMaxs = 0x504; // Vector + public const nint m_vDistanceOuterMins = 0x510; // Vector + public const nint m_vDistanceOuterMaxs = 0x51C; // Vector + public const nint m_nAABBDirection = 0x528; // int32 } // Parent: None // Field count: 5 @@ -9066,14 +9219,14 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xBE8; // bool - public const nint m_hParentShard = 0xBEC; // uint32 - public const nint m_ShardDesc = 0xBF0; // shard_model_desc_t + public const nint m_bDebris = 0xCB8; // bool + public const nint m_hParentShard = 0xCBC; // uint32 + public const nint m_ShardDesc = 0xCC0; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 public static class CFilterModel { - public const nint m_iFilterModel = 0x518; // CUtlSymbolLarge + public const nint m_iFilterModel = 0x538; // CUtlSymbolLarge } // Parent: CBasePlayerPawn // Field count: 22 @@ -9099,52 +9252,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - public const nint m_pPingServices = 0xC00; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - public const nint m_blindUntilTime = 0xC10; // GameTime_t - public const nint m_blindStartTime = 0xC14; // GameTime_t - public const nint m_iPlayerState = 0xC18; // CSPlayerState - public const nint m_bRespawning = 0xCC8; // bool - public const nint m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - public const nint m_bGunGameImmunity = 0xCD0; // bool - public const nint m_fMolotovDamageTime = 0xCD4; // float32 - public const nint m_bHasMovedSinceSpawn = 0xCD8; // bool - public const nint m_iNumSpawns = 0xCDC; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xCE4; // float32 - public const nint m_fNextRadarUpdateTime = 0xCE8; // float32 - public const nint m_flFlashDuration = 0xCEC; // float32 - public const nint m_flFlashMaxAlpha = 0xCF0; // float32 - public const nint m_flProgressBarStartTime = 0xCF4; // float32 - public const nint m_iProgressBarDuration = 0xCF8; // int32 - public const nint m_angEyeAngles = 0xCFC; // QAngle - public const nint m_wasNotKilledNaturally = 0xD08; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0xD09; // bool - public const nint m_hOriginalController = 0xD0C; // CHandle + public const nint m_CTouchExpansionComponent = 0xC28; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC78; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC80; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xC88; // GameTime_t + public const nint m_blindStartTime = 0xC8C; // GameTime_t + public const nint m_iPlayerState = 0xC90; // CSPlayerState + public const nint m_bRespawning = 0xD40; // bool + public const nint m_fImmuneToGunGameDamageTime = 0xD44; // GameTime_t + public const nint m_bGunGameImmunity = 0xD48; // bool + public const nint m_fMolotovDamageTime = 0xD4C; // float32 + public const nint m_bHasMovedSinceSpawn = 0xD50; // bool + public const nint m_iNumSpawns = 0xD54; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xD5C; // float32 + public const nint m_fNextRadarUpdateTime = 0xD60; // float32 + public const nint m_flFlashDuration = 0xD64; // float32 + public const nint m_flFlashMaxAlpha = 0xD68; // float32 + public const nint m_flProgressBarStartTime = 0xD6C; // float32 + public const nint m_iProgressBarDuration = 0xD70; // int32 + public const nint m_angEyeAngles = 0xD74; // QAngle + public const nint m_wasNotKilledNaturally = 0xD80; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0xD81; // bool + public const nint m_hOriginalController = 0xD84; // CHandle } // Parent: CPointEntity // Field count: 9 public static class CPathTrack { - public const nint m_pnext = 0x4C0; // CPathTrack* - public const nint m_pprevious = 0x4C8; // CPathTrack* - public const nint m_paltpath = 0x4D0; // CPathTrack* - public const nint m_flRadius = 0x4D8; // float32 - public const nint m_length = 0x4DC; // float32 - public const nint m_altName = 0x4E0; // CUtlSymbolLarge - public const nint m_nIterVal = 0x4E8; // int32 - public const nint m_eOrientationType = 0x4EC; // TrackOrientationType_t - public const nint m_OnPass = 0x4F0; // CEntityIOOutput + public const nint m_pnext = 0x4E0; // CPathTrack* + public const nint m_pprevious = 0x4E8; // CPathTrack* + public const nint m_paltpath = 0x4F0; // CPathTrack* + public const nint m_flRadius = 0x4F8; // float32 + public const nint m_length = 0x4FC; // float32 + public const nint m_altName = 0x500; // CUtlSymbolLarge + public const nint m_nIterVal = 0x508; // int32 + public const nint m_eOrientationType = 0x50C; // TrackOrientationType_t + public const nint m_OnPass = 0x510; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 7 public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x4D0; // float32 - public const nint m_flZone2Distance = 0x4D4; // float32 - public const nint m_InZone1 = 0x4D8; // CEntityIOOutput - public const nint m_InZone2 = 0x500; // CEntityIOOutput - public const nint m_InZone3 = 0x528; // CEntityIOOutput + public const nint m_iszEntityA = 0x4E0; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x4E8; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x4F0; // float32 + public const nint m_flZone2Distance = 0x4F4; // float32 + public const nint m_InZone1 = 0x4F8; // CEntityIOOutput + public const nint m_InZone2 = 0x520; // CEntityIOOutput + public const nint m_InZone3 = 0x548; // CEntityIOOutput } // Parent: CBarnLight // Field count: 3 @@ -9154,9 +9307,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { - public const nint m_flInnerAngle = 0x938; // float32 - public const nint m_flOuterAngle = 0x93C; // float32 - public const nint m_bShowLight = 0x940; // bool + public const nint m_flInnerAngle = 0xA70; // float32 + public const nint m_flOuterAngle = 0xA74; // float32 + public const nint m_bShowLight = 0xA78; // bool } // Parent: CPointEntity // Field count: 10 @@ -9171,16 +9324,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nResolutionX = 0x4C4; // int32 - public const nint m_nResolutionY = 0x4C8; // int32 - public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x4F8; // int32 - public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + public const nint m_bDisabled = 0x4E0; // bool + public const nint m_nResolutionX = 0x4E4; // int32 + public const nint m_nResolutionY = 0x4E8; // int32 + public const nint m_szLayoutFileName = 0x4F0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4F8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x500; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x518; // int32 + public const nint m_vecCSSClasses = 0x520; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x538; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x540; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 @@ -9190,9 +9343,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4C4; // int32 - public const nint m_vBoxSize = 0x4C8; // Vector - public const nint m_bEnabled = 0x4D4; // bool + public const nint m_nMode = 0x4E4; // int32 + public const nint m_vBoxSize = 0x4E8; // Vector + public const nint m_bEnabled = 0x4F4; // bool } // Parent: CRulePointEntity // Field count: 0 @@ -9205,9 +9358,9 @@ namespace CS2Dumper.Schemas { // Parent: CSoundOpvarSetPointEntity // Field count: 3 public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x680; // float32 - public const nint m_flDistMaxSqr = 0x684; // float32 - public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + public const nint m_flDistMinSqr = 0x6A0; // float32 + public const nint m_flDistMaxSqr = 0x6A4; // float32 + public const nint m_iszPathCornerEntityName = 0x6A8; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9240,17 +9393,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) public static class CEntityFlame { - public const nint m_hEntAttached = 0x4C0; // CHandle - public const nint m_bCheapEffect = 0x4C4; // bool - public const nint m_flSize = 0x4C8; // float32 - public const nint m_bUseHitboxes = 0x4CC; // bool - public const nint m_iNumHitboxFires = 0x4D0; // int32 - public const nint m_flHitboxFireScale = 0x4D4; // float32 - public const nint m_flLifetime = 0x4D8; // GameTime_t - public const nint m_hAttacker = 0x4DC; // CHandle - public const nint m_iDangerSound = 0x4E0; // int32 - public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 - public const nint m_iCustomDamageType = 0x4E8; // int32 + public const nint m_hEntAttached = 0x4E0; // CHandle + public const nint m_bCheapEffect = 0x4E4; // bool + public const nint m_flSize = 0x4E8; // float32 + public const nint m_bUseHitboxes = 0x4EC; // bool + public const nint m_iNumHitboxFires = 0x4F0; // int32 + public const nint m_flHitboxFireScale = 0x4F4; // float32 + public const nint m_flLifetime = 0x4F8; // GameTime_t + public const nint m_hAttacker = 0x4FC; // CHandle + public const nint m_iDangerSound = 0x500; // int32 + public const nint m_flDirectDamagePerSecond = 0x504; // float32 + public const nint m_iCustomDamageType = 0x508; // int32 } // Parent: CCSWeaponBase // Field count: 9 @@ -9260,15 +9413,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xE98; // int32 - public const nint m_iBurstShotsRemaining = 0xE9C; // int32 - public const nint m_silencedModelIndex = 0xEA8; // int32 - public const nint m_inPrecache = 0xEAC; // bool - public const nint m_bNeedsBoltAction = 0xEAD; // bool - public const nint m_bSkillReloadAvailable = 0xEAE; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - public const nint m_bSkillBoltInterruptAvailable = 0xEB0; // bool - public const nint m_bSkillBoltLiftedFireKey = 0xEB1; // bool + public const nint m_zoomLevel = 0xF10; // int32 + public const nint m_iBurstShotsRemaining = 0xF14; // int32 + public const nint m_silencedModelIndex = 0xF20; // int32 + public const nint m_inPrecache = 0xF24; // bool + public const nint m_bNeedsBoltAction = 0xF25; // bool + public const nint m_bSkillReloadAvailable = 0xF26; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xF27; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xF28; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xF29; // bool } // Parent: None // Field count: 13 @@ -9308,15 +9461,15 @@ namespace CS2Dumper.Schemas { // Parent: CBaseToggle // Field count: 3 public static class CGunTarget { - public const nint m_on = 0x790; // bool - public const nint m_hTargetEnt = 0x794; // CHandle - public const nint m_OnDeath = 0x798; // CEntityIOOutput + public const nint m_on = 0x7D0; // bool + public const nint m_hTargetEnt = 0x7D4; // CHandle + public const nint m_OnDeath = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 2 public static class CSoundEventParameter { - public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x4D0; // float32 + public const nint m_iszParamName = 0x4E8; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x4F0; // float32 } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9331,20 +9484,20 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolume // Field count: 5 public static class CMarkupVolumeTagged { - public const nint m_bIsGroup = 0x748; // bool - public const nint m_bGroupByPrefab = 0x749; // bool - public const nint m_bGroupByVolume = 0x74A; // bool - public const nint m_bGroupOtherGroups = 0x74B; // bool - public const nint m_bIsInGroup = 0x74C; // bool + public const nint m_bIsGroup = 0x788; // bool + public const nint m_bGroupByPrefab = 0x789; // bool + public const nint m_bGroupByVolume = 0x78A; // bool + public const nint m_bGroupOtherGroups = 0x78B; // bool + public const nint m_bIsInGroup = 0x78C; // bool } // Parent: CBaseEntity // Field count: 5 public static class CTestEffect { - public const nint m_iLoop = 0x4C0; // int32 - public const nint m_iBeam = 0x4C4; // int32 - public const nint m_pBeam = 0x4C8; // CBeam*[24] - public const nint m_flBeamTime = 0x588; // GameTime_t[24] - public const nint m_flStartTime = 0x5E8; // GameTime_t + public const nint m_iLoop = 0x4E0; // int32 + public const nint m_iBeam = 0x4E4; // int32 + public const nint m_pBeam = 0x4E8; // CBeam*[24] + public const nint m_flBeamTime = 0x5A8; // GameTime_t[24] + public const nint m_flStartTime = 0x608; // GameTime_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9353,12 +9506,12 @@ namespace CS2Dumper.Schemas { // Parent: CFuncNavBlocker // Field count: 1 public static class CScriptNavBlocker { - public const nint m_vExtent = 0x720; // Vector + public const nint m_vExtent = 0x760; // Vector } // Parent: CBaseAnimGraph // Field count: 1 public static class CConstraintAnchor { - public const nint m_massScale = 0x8E8; // float32 + public const nint m_massScale = 0x960; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9380,72 +9533,72 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x518; // CHandle - public const nint m_hTarget2 = 0x51C; // CHandle - public const nint m_hTarget3 = 0x520; // CHandle - public const nint m_hTarget4 = 0x524; // CHandle - public const nint m_hTarget5 = 0x528; // CHandle - public const nint m_hTarget6 = 0x52C; // CHandle - public const nint m_hTarget7 = 0x530; // CHandle - public const nint m_hTarget8 = 0x534; // CHandle - public const nint m_sTargetAttachment = 0x538; // CUtlSymbolLarge - public const nint m_bIsPlayingBack = 0x540; // bool - public const nint m_bPaused = 0x541; // bool - public const nint m_bMultiplayer = 0x542; // bool - public const nint m_bAutogenerated = 0x543; // bool - public const nint m_flForceClientTime = 0x544; // float32 - public const nint m_flCurrentTime = 0x548; // float32 - public const nint m_flFrameTime = 0x54C; // float32 - public const nint m_bCancelAtNextInterrupt = 0x550; // bool - public const nint m_fPitch = 0x554; // float32 - public const nint m_bAutomated = 0x558; // bool - public const nint m_nAutomatedAction = 0x55C; // int32 - public const nint m_flAutomationDelay = 0x560; // float32 - public const nint m_flAutomationTime = 0x564; // float32 - public const nint m_hWaitingForThisResumeScene = 0x568; // CHandle - public const nint m_bWaitingForResumeScene = 0x56C; // bool - public const nint m_bPausedViaInput = 0x56D; // bool - public const nint m_bPauseAtNextInterrupt = 0x56E; // bool - public const nint m_bWaitingForActor = 0x56F; // bool - public const nint m_bWaitingForInterrupt = 0x570; // bool - public const nint m_bInterruptedActorsScenes = 0x571; // bool - public const nint m_bBreakOnNonIdle = 0x572; // bool - public const nint m_bSceneFinished = 0x573; // bool - public const nint m_hActorList = 0x578; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x590; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x5D8; // int32 - public const nint m_nSceneStringIndex = 0x5DC; // uint16 - public const nint m_OnStart = 0x5E0; // CEntityIOOutput - public const nint m_OnCompletion = 0x608; // CEntityIOOutput - public const nint m_OnCanceled = 0x630; // CEntityIOOutput - public const nint m_OnPaused = 0x658; // CEntityIOOutput - public const nint m_OnResumed = 0x680; // CEntityIOOutput - public const nint m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9B8; // CHandle - public const nint m_nInterruptCount = 0x9BC; // int32 - public const nint m_bSceneMissing = 0x9C0; // bool - public const nint m_bInterrupted = 0x9C1; // bool - public const nint m_bCompletedEarly = 0x9C2; // bool - public const nint m_bInterruptSceneFinished = 0x9C3; // bool - public const nint m_bRestoring = 0x9C4; // bool - public const nint m_hNotifySceneCompletion = 0x9C8; // CUtlVector> - public const nint m_hListManagers = 0x9E0; // CUtlVector> - public const nint m_iszSoundName = 0x9F8; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xA00; // CUtlSymbolLarge - public const nint m_hActor = 0xA08; // CHandle - public const nint m_hActivator = 0xA0C; // CHandle - public const nint m_BusyActor = 0xA10; // int32 - public const nint m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + public const nint m_iszSceneFile = 0x4E8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x510; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x518; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x520; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x528; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x530; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x538; // CHandle + public const nint m_hTarget2 = 0x53C; // CHandle + public const nint m_hTarget3 = 0x540; // CHandle + public const nint m_hTarget4 = 0x544; // CHandle + public const nint m_hTarget5 = 0x548; // CHandle + public const nint m_hTarget6 = 0x54C; // CHandle + public const nint m_hTarget7 = 0x550; // CHandle + public const nint m_hTarget8 = 0x554; // CHandle + public const nint m_sTargetAttachment = 0x558; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x560; // bool + public const nint m_bPaused = 0x561; // bool + public const nint m_bMultiplayer = 0x562; // bool + public const nint m_bAutogenerated = 0x563; // bool + public const nint m_flForceClientTime = 0x564; // float32 + public const nint m_flCurrentTime = 0x568; // float32 + public const nint m_flFrameTime = 0x56C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x570; // bool + public const nint m_fPitch = 0x574; // float32 + public const nint m_bAutomated = 0x578; // bool + public const nint m_nAutomatedAction = 0x57C; // int32 + public const nint m_flAutomationDelay = 0x580; // float32 + public const nint m_flAutomationTime = 0x584; // float32 + public const nint m_hWaitingForThisResumeScene = 0x588; // CHandle + public const nint m_bWaitingForResumeScene = 0x58C; // bool + public const nint m_bPausedViaInput = 0x58D; // bool + public const nint m_bPauseAtNextInterrupt = 0x58E; // bool + public const nint m_bWaitingForActor = 0x58F; // bool + public const nint m_bWaitingForInterrupt = 0x590; // bool + public const nint m_bInterruptedActorsScenes = 0x591; // bool + public const nint m_bBreakOnNonIdle = 0x592; // bool + public const nint m_bSceneFinished = 0x593; // bool + public const nint m_hActorList = 0x598; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x5B0; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5F8; // int32 + public const nint m_nSceneStringIndex = 0x5FC; // uint16 + public const nint m_OnStart = 0x600; // CEntityIOOutput + public const nint m_OnCompletion = 0x628; // CEntityIOOutput + public const nint m_OnCanceled = 0x650; // CEntityIOOutput + public const nint m_OnPaused = 0x678; // CEntityIOOutput + public const nint m_OnResumed = 0x6A0; // CEntityIOOutput + public const nint m_OnTrigger = 0x6C8; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9D8; // CHandle + public const nint m_nInterruptCount = 0x9DC; // int32 + public const nint m_bSceneMissing = 0x9E0; // bool + public const nint m_bInterrupted = 0x9E1; // bool + public const nint m_bCompletedEarly = 0x9E2; // bool + public const nint m_bInterruptSceneFinished = 0x9E3; // bool + public const nint m_bRestoring = 0x9E4; // bool + public const nint m_hNotifySceneCompletion = 0x9E8; // CUtlVector> + public const nint m_hListManagers = 0xA00; // CUtlVector> + public const nint m_iszSoundName = 0xA18; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xA20; // CUtlSymbolLarge + public const nint m_hActor = 0xA28; // CHandle + public const nint m_hActivator = 0xA2C; // CHandle + public const nint m_BusyActor = 0xA30; // int32 + public const nint m_iPlayerDeathBehavior = 0xA34; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9454,16 +9607,16 @@ namespace CS2Dumper.Schemas { // Parent: CLogicAutosave // Field count: 4 public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x4D0; // int32 - public const nint m_flTimeToTrigger = 0x4D4; // float32 - public const nint m_flStartTime = 0x4D8; // GameTime_t - public const nint m_flDangerousTime = 0x4DC; // float32 + public const nint m_TriggerHitPoints = 0x4F0; // int32 + public const nint m_flTimeToTrigger = 0x4F4; // float32 + public const nint m_flStartTime = 0x4F8; // GameTime_t + public const nint m_flDangerousTime = 0x4FC; // float32 } // Parent: CBaseEntity // Field count: 2 public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x4C0; // bool - public const nint m_nBeverageType = 0x4C4; // int32 + public const nint m_CanInDispenser = 0x4E0; // bool + public const nint m_nBeverageType = 0x4E4; // int32 } // Parent: CBaseEntity // Field count: 14 @@ -9475,20 +9628,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4C0; // int32 - public const nint m_iOnlyTeamToVote = 0x4C4; // int32 - public const nint m_nVoteOptionCount = 0x4C8; // int32[5] - public const nint m_nPotentialVotes = 0x4DC; // int32 - public const nint m_bIsYesNoVote = 0x4E0; // bool - public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer - public const nint m_executeCommandTimer = 0x500; // CountdownTimer - public const nint m_resetVoteTimer = 0x518; // CountdownTimer - public const nint m_nVotesCast = 0x530; // int32[64] - public const nint m_playerHoldingVote = 0x630; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x638; // int32 - public const nint m_potentialIssues = 0x640; // CUtlVector - public const nint m_VoteOptions = 0x658; // CUtlVector + public const nint m_iActiveIssueIndex = 0x4E0; // int32 + public const nint m_iOnlyTeamToVote = 0x4E4; // int32 + public const nint m_nVoteOptionCount = 0x4E8; // int32[5] + public const nint m_nPotentialVotes = 0x4FC; // int32 + public const nint m_bIsYesNoVote = 0x500; // bool + public const nint m_acceptingVotesTimer = 0x508; // CountdownTimer + public const nint m_executeCommandTimer = 0x520; // CountdownTimer + public const nint m_resetVoteTimer = 0x538; // CountdownTimer + public const nint m_nVotesCast = 0x550; // int32[64] + public const nint m_playerHoldingVote = 0x650; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x658; // int32 + public const nint m_potentialIssues = 0x660; // CUtlVector + public const nint m_VoteOptions = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9506,18 +9659,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { - public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x900; // Vector - public const nint m_blinktoggle = 0x90C; // bool - public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t - public const nint m_nNextSceneEventId = 0x968; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0x96C; // bool + public const nint m_flexWeight = 0x960; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x978; // Vector + public const nint m_blinktoggle = 0x984; // bool + public const nint m_flAllowResponsesEndTime = 0x9D8; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x9DC; // GameTime_t + public const nint m_nNextSceneEventId = 0x9E0; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0x9E4; // bool } // Parent: CTriggerHurt // Field count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0x980; // Vector + public const nint m_vExtent = 0x9C0; // Vector } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9527,107 +9680,107 @@ namespace CS2Dumper.Schemas { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x250; // CSWeaponType - public const nint m_WeaponCategory = 0x254; // CSWeaponCategory - public const nint m_szViewModel = 0x258; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBFC; // int32 - public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC08; // CUtlString - public const nint m_nPrice = 0xC10; // int32 - public const nint m_nKillAward = 0xC14; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - public const nint m_bMeleeWeapon = 0xC20; // bool - public const nint m_bHasBurstMode = 0xC21; // bool - public const nint m_bIsRevolver = 0xC22; // bool - public const nint m_bCannotShootUnderwater = 0xC23; // bool - public const nint m_szName = 0xC28; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC30; // CUtlString - public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC3C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 - public const nint m_bIsFullAuto = 0xC44; // bool - public const nint m_nNumBullets = 0xC48; // int32 - public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat - public const nint m_flSpread = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 - public const nint m_flInaccuracyReload = 0xCCC; // float32 - public const nint m_nRecoilSeed = 0xCD0; // int32 - public const nint m_nSpreadSeed = 0xCD4; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 - public const nint m_flIdleInterval = 0xCDC; // float32 - public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 - public const nint m_flHeatPerShot = 0xCE4; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - public const nint m_flBotAudibleRange = 0xCF0; // float32 - public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xD00; // bool - public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool - public const nint m_nZoomLevels = 0xD04; // int32 - public const nint m_nZoomFOV1 = 0xD08; // int32 - public const nint m_nZoomFOV2 = 0xD0C; // int32 - public const nint m_flZoomTime0 = 0xD10; // float32 - public const nint m_flZoomTime1 = 0xD14; // float32 - public const nint m_flZoomTime2 = 0xD18; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 - public const nint m_flIronSightFOV = 0xD24; // float32 - public const nint m_flIronSightPivotForward = 0xD28; // float32 - public const nint m_flIronSightLooseness = 0xD2C; // float32 - public const nint m_angPivotAngle = 0xD30; // QAngle - public const nint m_vecIronSightEyePos = 0xD3C; // Vector - public const nint m_nDamage = 0xD48; // int32 - public const nint m_flHeadshotMultiplier = 0xD4C; // float32 - public const nint m_flArmorRatio = 0xD50; // float32 - public const nint m_flPenetration = 0xD54; // float32 - public const nint m_flRange = 0xD58; // float32 - public const nint m_flRangeModifier = 0xD5C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 - public const nint m_flRecoveryTimeStand = 0xD6C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - public const nint m_flThrowVelocity = 0xD80; // float32 - public const nint m_vSmokeColor = 0xD84; // Vector - public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + public const nint m_WeaponType = 0x348; // CSWeaponType + public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory + public const nint m_szViewModel = 0x350; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x430; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x6D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x7B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped> + public const nint m_GearSlot = 0xCF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xCF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xD00; // CUtlString + public const nint m_nPrice = 0xD08; // int32 + public const nint m_nKillAward = 0xD0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xD10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xD14; // int32 + public const nint m_bMeleeWeapon = 0xD18; // bool + public const nint m_bHasBurstMode = 0xD19; // bool + public const nint m_bIsRevolver = 0xD1A; // bool + public const nint m_bCannotShootUnderwater = 0xD1B; // bool + public const nint m_szName = 0xD20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xD28; // CUtlString + public const nint m_eSilencerType = 0xD30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xD34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xD38; // int32 + public const nint m_bIsFullAuto = 0xD3C; // bool + public const nint m_nNumBullets = 0xD40; // int32 + public const nint m_flCycleTime = 0xD44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xD4C; // CFiringModeFloat + public const nint m_flSpread = 0xD54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xD64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xD74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xD84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xD94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xDB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xDBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xDC0; // float32 + public const nint m_flInaccuracyReload = 0xDC4; // float32 + public const nint m_nRecoilSeed = 0xDC8; // int32 + public const nint m_nSpreadSeed = 0xDCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xDD0; // float32 + public const nint m_flIdleInterval = 0xDD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xDD8; // float32 + public const nint m_flHeatPerShot = 0xDDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xDE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + public const nint m_flBotAudibleRange = 0xDE8; // float32 + public const nint m_szUseRadioSubtitle = 0xDF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xDF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xDF9; // bool + public const nint m_nZoomLevels = 0xDFC; // int32 + public const nint m_nZoomFOV1 = 0xE00; // int32 + public const nint m_nZoomFOV2 = 0xE04; // int32 + public const nint m_flZoomTime0 = 0xE08; // float32 + public const nint m_flZoomTime1 = 0xE0C; // float32 + public const nint m_flZoomTime2 = 0xE10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xE14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xE18; // float32 + public const nint m_flIronSightFOV = 0xE1C; // float32 + public const nint m_flIronSightPivotForward = 0xE20; // float32 + public const nint m_flIronSightLooseness = 0xE24; // float32 + public const nint m_angPivotAngle = 0xE28; // QAngle + public const nint m_vecIronSightEyePos = 0xE34; // Vector + public const nint m_nDamage = 0xE40; // int32 + public const nint m_flHeadshotMultiplier = 0xE44; // float32 + public const nint m_flArmorRatio = 0xE48; // float32 + public const nint m_flPenetration = 0xE4C; // float32 + public const nint m_flRange = 0xE50; // float32 + public const nint m_flRangeModifier = 0xE54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xE58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xE60; // float32 + public const nint m_flRecoveryTimeStand = 0xE64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xE6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xE70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xE74; // int32 + public const nint m_flThrowVelocity = 0xE78; // float32 + public const nint m_vSmokeColor = 0xE7C; // Vector + public const nint m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity // Field count: 5 public static class CMathColorBlend { - public const nint m_flInMin = 0x4C0; // float32 - public const nint m_flInMax = 0x4C4; // float32 - public const nint m_OutColor1 = 0x4C8; // Color - public const nint m_OutColor2 = 0x4CC; // Color - public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate + public const nint m_flInMin = 0x4E0; // float32 + public const nint m_flInMax = 0x4E4; // float32 + public const nint m_OutColor1 = 0x4E8; // Color + public const nint m_OutColor2 = 0x4EC; // Color + public const nint m_OutValue = 0x4F0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 5 @@ -9639,11 +9792,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x510; // float32[10] - public const nint m_flStartTime = 0x538; // GameTime_t - public const nint m_iDesiredOverlay = 0x53C; // int32 - public const nint m_bIsActive = 0x540; // bool + public const nint m_iszOverlayNames = 0x4E0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x530; // float32[10] + public const nint m_flStartTime = 0x558; // GameTime_t + public const nint m_iDesiredOverlay = 0x55C; // int32 + public const nint m_bIsActive = 0x560; // bool } // Parent: CCSPlayerPawnBase // Field count: 118 @@ -9731,124 +9884,124 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xD48; // uint16 - public const nint m_bHasFemaleVoice = 0xD4A; // bool - public const nint m_strVOPrefix = 0xD50; // CUtlString - public const nint m_szLastPlaceName = 0xD58; // char[18] - public const nint m_bInHostageResetZone = 0xE18; // bool - public const nint m_bInBuyZone = 0xE19; // bool - public const nint m_TouchingBuyZones = 0xE20; // CUtlVector> - public const nint m_bWasInBuyZone = 0xE38; // bool - public const nint m_bInHostageRescueZone = 0xE39; // bool - public const nint m_bInBombZone = 0xE3A; // bool - public const nint m_bWasInHostageRescueZone = 0xE3B; // bool - public const nint m_iRetakesOffering = 0xE3C; // int32 - public const nint m_iRetakesOfferingCard = 0xE40; // int32 - public const nint m_bRetakesHasDefuseKit = 0xE44; // bool - public const nint m_bRetakesMVPLastRound = 0xE45; // bool - public const nint m_iRetakesMVPBoostItem = 0xE48; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - public const nint m_flLandingTimeSeconds = 0xE54; // float32 - public const nint m_aimPunchAngle = 0xE58; // QAngle - public const nint m_aimPunchAngleVel = 0xE64; // QAngle - public const nint m_aimPunchTickBase = 0xE70; // int32 - public const nint m_aimPunchTickFraction = 0xE74; // float32 - public const nint m_aimPunchCache = 0xE78; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0xE90; // bool - public const nint m_xLastHeadBoneTransform = 0x14D0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - public const nint m_lastLandTime = 0x14F4; // GameTime_t - public const nint m_bOnGroundLastTick = 0x14F8; // bool - public const nint m_iPlayerLocked = 0x14FC; // int32 - public const nint m_flTimeOfLastInjury = 0x1504; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1508; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x150C; // bool - public const nint m_nRagdollDamageBone = 0x1510; // int32 - public const nint m_vRagdollDamageForce = 0x1514; // Vector - public const nint m_vRagdollDamagePosition = 0x1520; // Vector - public const nint m_szRagdollDamageWeaponName = 0x152C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x156C; // bool - public const nint m_vRagdollServerOrigin = 0x1570; // Vector - public const nint m_EconGloves = 0x1580; // CEconItemView - public const nint m_nEconGlovesChanged = 0x17F8; // uint8 - public const nint m_qDeathEyeAngles = 0x17FC; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - public const nint m_bLeftHanded = 0x1809; // bool - public const nint m_fSwitchedHandednessTime = 0x180C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1810; // float32 - public const nint m_flViewmodelOffsetY = 0x1814; // float32 - public const nint m_flViewmodelOffsetZ = 0x1818; // float32 - public const nint m_flViewmodelFOV = 0x181C; // float32 - public const nint m_bIsWalking = 0x1820; // bool - public const nint m_fLastGivenDefuserTime = 0x1824; // float32 - public const nint m_fLastGivenBombTime = 0x1828; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - public const nint m_iDisplayHistoryBits = 0x1830; // uint32 - public const nint m_flLastAttackedTeammate = 0x1834; // float32 - public const nint m_allowAutoFollowTime = 0x1838; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x183C; // bool - public const nint m_nLastKillerIndex = 0x1840; // CEntityIndex - public const nint m_entitySpottedState = 0x1848; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1860; // int32 - public const nint m_bIsScoped = 0x1864; // bool - public const nint m_bResumeZoom = 0x1865; // bool - public const nint m_bIsDefusing = 0x1866; // bool - public const nint m_bIsGrabbingHostage = 0x1867; // bool - public const nint m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x186C; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1870; // bool - public const nint m_iBombSiteIndex = 0x1874; // CEntityIndex - public const nint m_nWhichBombZone = 0x1878; // int32 - public const nint m_bInBombZoneTrigger = 0x187C; // bool - public const nint m_bWasInBombZoneTrigger = 0x187D; // bool - public const nint m_iShotsFired = 0x1880; // int32 - public const nint m_flFlinchStack = 0x1884; // float32 - public const nint m_flVelocityModifier = 0x1888; // float32 - public const nint m_flHitHeading = 0x188C; // float32 - public const nint m_nHitBodyPart = 0x1890; // int32 - public const nint m_vecTotalBulletForce = 0x1894; // Vector - public const nint m_bWaitForNoAttack = 0x18A0; // bool - public const nint m_ignoreLadderJumpTime = 0x18A4; // float32 - public const nint m_bKilledByHeadshot = 0x18A8; // bool - public const nint m_LastHitBox = 0x18AC; // int32 - public const nint m_LastHealth = 0x18B0; // int32 - public const nint m_pBot = 0x18B8; // CCSBot* - public const nint m_bBotAllowActive = 0x18C0; // bool - public const nint m_thirdPersonHeading = 0x18C4; // QAngle - public const nint m_flSlopeDropOffset = 0x18D0; // float32 - public const nint m_flSlopeDropHeight = 0x18D4; // float32 - public const nint m_vHeadConstraintOffset = 0x18D8; // Vector - public const nint m_nLastPickupPriority = 0x18E4; // int32 - public const nint m_flLastPickupPriorityTime = 0x18E8; // float32 - public const nint m_ArmorValue = 0x18EC; // int32 - public const nint m_unCurrentEquipmentValue = 0x18F0; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x18F2; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x18F8; // int32 - public const nint m_bIsSpawning = 0x18FC; // bool - public const nint m_iDeathFlags = 0x1908; // int32 - public const nint m_bHasDeathInfo = 0x190C; // bool - public const nint m_flDeathInfoTime = 0x1910; // float32 - public const nint m_vecDeathInfoOrigin = 0x1914; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] - public const nint m_GunGameImmunityColor = 0x1934; // Color - public const nint m_grenadeParameterStashTime = 0x1938; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x193C; // bool - public const nint m_angStashedShootAngles = 0x1940; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x194C; // Vector - public const nint m_vecStashedVelocity = 0x1958; // Vector - public const nint m_angShootAngleHistory = 0x1964; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x197C; // Vector[2] - public const nint m_vecVelocityHistory = 0x1994; // Vector[2] - public const nint m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + public const nint m_pBulletServices = 0xD90; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xD98; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xDA0; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xDA8; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xDB0; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xDB8; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xDC0; // uint16 + public const nint m_bHasFemaleVoice = 0xDC2; // bool + public const nint m_strVOPrefix = 0xDC8; // CUtlString + public const nint m_szLastPlaceName = 0xDD0; // char[18] + public const nint m_bInHostageResetZone = 0xE90; // bool + public const nint m_bInBuyZone = 0xE91; // bool + public const nint m_TouchingBuyZones = 0xE98; // CUtlVector> + public const nint m_bWasInBuyZone = 0xEB0; // bool + public const nint m_bInHostageRescueZone = 0xEB1; // bool + public const nint m_bInBombZone = 0xEB2; // bool + public const nint m_bWasInHostageRescueZone = 0xEB3; // bool + public const nint m_iRetakesOffering = 0xEB4; // int32 + public const nint m_iRetakesOfferingCard = 0xEB8; // int32 + public const nint m_bRetakesHasDefuseKit = 0xEBC; // bool + public const nint m_bRetakesMVPLastRound = 0xEBD; // bool + public const nint m_iRetakesMVPBoostItem = 0xEC0; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0xEC4; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0xEC8; // GameTime_t + public const nint m_flLandingTimeSeconds = 0xECC; // float32 + public const nint m_aimPunchAngle = 0xED0; // QAngle + public const nint m_aimPunchAngleVel = 0xEDC; // QAngle + public const nint m_aimPunchTickBase = 0xEE8; // int32 + public const nint m_aimPunchTickFraction = 0xEEC; // float32 + public const nint m_aimPunchCache = 0xEF0; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0xF08; // bool + public const nint m_xLastHeadBoneTransform = 0x15C0; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x15E0; // bool + public const nint m_lastLandTime = 0x15E4; // GameTime_t + public const nint m_bOnGroundLastTick = 0x15E8; // bool + public const nint m_iPlayerLocked = 0x15EC; // int32 + public const nint m_flTimeOfLastInjury = 0x15F4; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x15F8; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x15FC; // bool + public const nint m_nRagdollDamageBone = 0x1600; // int32 + public const nint m_vRagdollDamageForce = 0x1604; // Vector + public const nint m_vRagdollDamagePosition = 0x1610; // Vector + public const nint m_szRagdollDamageWeaponName = 0x161C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x165C; // bool + public const nint m_vRagdollServerOrigin = 0x1660; // Vector + public const nint m_EconGloves = 0x1670; // CEconItemView + public const nint m_nEconGlovesChanged = 0x18E8; // uint8 + public const nint m_qDeathEyeAngles = 0x18EC; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x18F8; // bool + public const nint m_bLeftHanded = 0x18F9; // bool + public const nint m_fSwitchedHandednessTime = 0x18FC; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1900; // float32 + public const nint m_flViewmodelOffsetY = 0x1904; // float32 + public const nint m_flViewmodelOffsetZ = 0x1908; // float32 + public const nint m_flViewmodelFOV = 0x190C; // float32 + public const nint m_bIsWalking = 0x1910; // bool + public const nint m_fLastGivenDefuserTime = 0x1914; // float32 + public const nint m_fLastGivenBombTime = 0x1918; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x191C; // float32 + public const nint m_iDisplayHistoryBits = 0x1920; // uint32 + public const nint m_flLastAttackedTeammate = 0x1924; // float32 + public const nint m_allowAutoFollowTime = 0x1928; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x192C; // bool + public const nint m_nLastKillerIndex = 0x1930; // CEntityIndex + public const nint m_entitySpottedState = 0x1938; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1950; // int32 + public const nint m_bIsScoped = 0x1954; // bool + public const nint m_bResumeZoom = 0x1955; // bool + public const nint m_bIsDefusing = 0x1956; // bool + public const nint m_bIsGrabbingHostage = 0x1957; // bool + public const nint m_iBlockingUseActionInProgress = 0x1958; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x195C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1960; // bool + public const nint m_iBombSiteIndex = 0x1964; // CEntityIndex + public const nint m_nWhichBombZone = 0x1968; // int32 + public const nint m_bInBombZoneTrigger = 0x196C; // bool + public const nint m_bWasInBombZoneTrigger = 0x196D; // bool + public const nint m_iShotsFired = 0x1970; // int32 + public const nint m_flFlinchStack = 0x1974; // float32 + public const nint m_flVelocityModifier = 0x1978; // float32 + public const nint m_flHitHeading = 0x197C; // float32 + public const nint m_nHitBodyPart = 0x1980; // int32 + public const nint m_vecTotalBulletForce = 0x1984; // Vector + public const nint m_bWaitForNoAttack = 0x1990; // bool + public const nint m_ignoreLadderJumpTime = 0x1994; // float32 + public const nint m_bKilledByHeadshot = 0x1998; // bool + public const nint m_LastHitBox = 0x199C; // int32 + public const nint m_LastHealth = 0x19A0; // int32 + public const nint m_pBot = 0x19A8; // CCSBot* + public const nint m_bBotAllowActive = 0x19B0; // bool + public const nint m_thirdPersonHeading = 0x19B4; // QAngle + public const nint m_flSlopeDropOffset = 0x19C0; // float32 + public const nint m_flSlopeDropHeight = 0x19C4; // float32 + public const nint m_vHeadConstraintOffset = 0x19C8; // Vector + public const nint m_nLastPickupPriority = 0x19D4; // int32 + public const nint m_flLastPickupPriorityTime = 0x19D8; // float32 + public const nint m_ArmorValue = 0x19DC; // int32 + public const nint m_unCurrentEquipmentValue = 0x19E0; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x19E2; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x19E4; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x19E8; // int32 + public const nint m_bIsSpawning = 0x19EC; // bool + public const nint m_iDeathFlags = 0x19F8; // int32 + public const nint m_bHasDeathInfo = 0x19FC; // bool + public const nint m_flDeathInfoTime = 0x1A00; // float32 + public const nint m_vecDeathInfoOrigin = 0x1A04; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1A10; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1A24; // Color + public const nint m_grenadeParameterStashTime = 0x1A28; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1A2C; // bool + public const nint m_angStashedShootAngles = 0x1A30; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1A3C; // Vector + public const nint m_vecStashedVelocity = 0x1A48; // Vector + public const nint m_angShootAngleHistory = 0x1A54; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1A6C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1A84; // Vector[2] + public const nint m_PredictedDamageTags = 0x1AA0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1AF0; // int32 } // Parent: CBaseGrenade // Field count: 0 @@ -9910,92 +10063,92 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x788; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x78C; // bool - public const nint m_szCrosshairCodes = 0x790; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x798; // uint8 - public const nint m_flForceTeamTime = 0x79C; // GameTime_t - public const nint m_iCompTeammateColor = 0x7A0; // int32 - public const nint m_bEverPlayedOnTeam = 0x7A4; // bool - public const nint m_bAttemptedToGetColor = 0x7A5; // bool - public const nint m_iTeammatePreferredColor = 0x7A8; // int32 - public const nint m_bTeamChanged = 0x7AC; // bool - public const nint m_bInSwitchTeam = 0x7AD; // bool - public const nint m_bHasSeenJoinGame = 0x7AE; // bool - public const nint m_bJustBecameSpectator = 0x7AF; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool - public const nint m_szClan = 0x7B8; // CUtlSymbolLarge - public const nint m_szClanName = 0x7C0; // char[32] - public const nint m_iCoachingTeam = 0x7E0; // int32 - public const nint m_nPlayerDominated = 0x7E8; // uint64 - public const nint m_nPlayerDominatingMe = 0x7F0; // uint64 - public const nint m_iCompetitiveRanking = 0x7F8; // int32 - public const nint m_iCompetitiveWins = 0x7FC; // int32 - public const nint m_iCompetitiveRankType = 0x800; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x804; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 - public const nint m_nEndMatchNextMapVote = 0x810; // int32 - public const nint m_unActiveQuestId = 0x814; // uint16 - public const nint m_nQuestProgressReason = 0x818; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x81C; // uint32 - public const nint m_iDraftIndex = 0x848; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 - public const nint m_uiAbandonRecordedReason = 0x850; // uint32 - public const nint m_bCannotBeKicked = 0x854; // bool - public const nint m_bEverFullyConnected = 0x855; // bool - public const nint m_bAbandonAllowsSurrender = 0x856; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x857; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x858; // bool - public const nint m_bScoreReported = 0x859; // bool - public const nint m_nDisconnectionTick = 0x85C; // int32 - public const nint m_bControllingBot = 0x868; // bool - public const nint m_bHasControlledBotThisRound = 0x869; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool - public const nint m_nBotsControlledThisRound = 0x86C; // int32 - public const nint m_bCanControlObservedBot = 0x870; // bool - public const nint m_hPlayerPawn = 0x874; // CHandle - public const nint m_hObserverPawn = 0x878; // CHandle - public const nint m_DesiredObserverMode = 0x87C; // int32 - public const nint m_hDesiredObserverTarget = 0x880; // CEntityHandle - public const nint m_bPawnIsAlive = 0x884; // bool - public const nint m_iPawnHealth = 0x888; // uint32 - public const nint m_iPawnArmor = 0x88C; // int32 - public const nint m_bPawnHasDefuser = 0x890; // bool - public const nint m_bPawnHasHelmet = 0x891; // bool - public const nint m_nPawnCharacterDefIndex = 0x892; // uint16 - public const nint m_iPawnLifetimeStart = 0x894; // int32 - public const nint m_iPawnLifetimeEnd = 0x898; // int32 - public const nint m_iPawnBotDifficulty = 0x89C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle - public const nint m_iScore = 0x8A4; // int32 - public const nint m_iRoundScore = 0x8A8; // int32 - public const nint m_iRoundsWon = 0x8AC; // int32 - public const nint m_vecKills = 0x8B0; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x8C8; // bool - public const nint m_eMvpReason = 0x8CC; // int32 - public const nint m_iMusicKitID = 0x8D0; // int32 - public const nint m_iMusicKitMVPs = 0x8D4; // int32 - public const nint m_iMVPs = 0x8D8; // int32 - public const nint m_nUpdateCounter = 0x8DC; // int32 - public const nint m_flSmoothedPing = 0x8E0; // float32 - public const nint m_lastHeldVoteTimer = 0xF988; // IntervalTimer - public const nint m_bShowHints = 0xF9A0; // bool - public const nint m_iNextTimeCheck = 0xF9A4; // int32 - public const nint m_bJustDidTeamKill = 0xF9A8; // bool - public const nint m_bPunishForTeamKill = 0xF9A9; // bool - public const nint m_bGaveTeamDamageWarning = 0xF9AA; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 - public const nint m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xF9C0; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + public const nint m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x798; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x7A0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x7A8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x7AC; // bool + public const nint m_szCrosshairCodes = 0x7B0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x7B8; // uint8 + public const nint m_flForceTeamTime = 0x7BC; // GameTime_t + public const nint m_iCompTeammateColor = 0x7C0; // int32 + public const nint m_bEverPlayedOnTeam = 0x7C4; // bool + public const nint m_bAttemptedToGetColor = 0x7C5; // bool + public const nint m_iTeammatePreferredColor = 0x7C8; // int32 + public const nint m_bTeamChanged = 0x7CC; // bool + public const nint m_bInSwitchTeam = 0x7CD; // bool + public const nint m_bHasSeenJoinGame = 0x7CE; // bool + public const nint m_bJustBecameSpectator = 0x7CF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x7D0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x7D1; // bool + public const nint m_szClan = 0x7D8; // CUtlSymbolLarge + public const nint m_szClanName = 0x7E0; // char[32] + public const nint m_iCoachingTeam = 0x800; // int32 + public const nint m_nPlayerDominated = 0x808; // uint64 + public const nint m_nPlayerDominatingMe = 0x810; // uint64 + public const nint m_iCompetitiveRanking = 0x818; // int32 + public const nint m_iCompetitiveWins = 0x81C; // int32 + public const nint m_iCompetitiveRankType = 0x820; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x824; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x828; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x82C; // int32 + public const nint m_nEndMatchNextMapVote = 0x830; // int32 + public const nint m_unActiveQuestId = 0x834; // uint16 + public const nint m_nQuestProgressReason = 0x838; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x83C; // uint32 + public const nint m_iDraftIndex = 0x868; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x86C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x870; // uint32 + public const nint m_bCannotBeKicked = 0x874; // bool + public const nint m_bEverFullyConnected = 0x875; // bool + public const nint m_bAbandonAllowsSurrender = 0x876; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x877; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x878; // bool + public const nint m_bScoreReported = 0x879; // bool + public const nint m_nDisconnectionTick = 0x87C; // int32 + public const nint m_bControllingBot = 0x888; // bool + public const nint m_bHasControlledBotThisRound = 0x889; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x88A; // bool + public const nint m_nBotsControlledThisRound = 0x88C; // int32 + public const nint m_bCanControlObservedBot = 0x890; // bool + public const nint m_hPlayerPawn = 0x894; // CHandle + public const nint m_hObserverPawn = 0x898; // CHandle + public const nint m_DesiredObserverMode = 0x89C; // int32 + public const nint m_hDesiredObserverTarget = 0x8A0; // CEntityHandle + public const nint m_bPawnIsAlive = 0x8A4; // bool + public const nint m_iPawnHealth = 0x8A8; // uint32 + public const nint m_iPawnArmor = 0x8AC; // int32 + public const nint m_bPawnHasDefuser = 0x8B0; // bool + public const nint m_bPawnHasHelmet = 0x8B1; // bool + public const nint m_nPawnCharacterDefIndex = 0x8B2; // uint16 + public const nint m_iPawnLifetimeStart = 0x8B4; // int32 + public const nint m_iPawnLifetimeEnd = 0x8B8; // int32 + public const nint m_iPawnBotDifficulty = 0x8BC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x8C0; // CHandle + public const nint m_iScore = 0x8C4; // int32 + public const nint m_iRoundScore = 0x8C8; // int32 + public const nint m_iRoundsWon = 0x8CC; // int32 + public const nint m_vecKills = 0x8D0; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x8E8; // bool + public const nint m_eMvpReason = 0x8EC; // int32 + public const nint m_iMusicKitID = 0x8F0; // int32 + public const nint m_iMusicKitMVPs = 0x8F4; // int32 + public const nint m_iMVPs = 0x8F8; // int32 + public const nint m_nUpdateCounter = 0x8FC; // int32 + public const nint m_flSmoothedPing = 0x900; // float32 + public const nint m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer + public const nint m_bShowHints = 0xF9C0; // bool + public const nint m_iNextTimeCheck = 0xF9C4; // int32 + public const nint m_bJustDidTeamKill = 0xF9C8; // bool + public const nint m_bPunishForTeamKill = 0xF9C9; // bool + public const nint m_bGaveTeamDamageWarning = 0xF9CA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF9E0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10073,31 +10226,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xA10; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xA28; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xA30; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xA40; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xA48; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - public const nint v_angle = 0xAAC; // QAngle - public const nint v_anglePrevious = 0xAB8; // QAngle - public const nint m_iHideHUD = 0xAC4; // uint32 - public const nint m_skybox3d = 0xAC8; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xB58; // GameTime_t - public const nint m_flDeathTime = 0xB5C; // GameTime_t - public const nint m_fNextSuicideTime = 0xB60; // GameTime_t - public const nint m_fInitHUD = 0xB64; // bool - public const nint m_pExpresser = 0xB68; // CAI_Expresser* - public const nint m_hController = 0xB70; // CHandle - public const nint m_fHltvReplayDelay = 0xB78; // float32 - public const nint m_fHltvReplayEnd = 0xB7C; // float32 - public const nint m_iHltvReplayEntity = 0xB80; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xB88; // CUtlVector + public const nint m_pWeaponServices = 0xA80; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA88; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA90; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA98; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xAA0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xAA8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xAB0; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xAB8; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xAC0; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xAD0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xB20; // uint32 + public const nint v_angle = 0xB24; // QAngle + public const nint v_anglePrevious = 0xB30; // QAngle + public const nint m_iHideHUD = 0xB3C; // uint32 + public const nint m_skybox3d = 0xB40; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xBD0; // GameTime_t + public const nint m_flDeathTime = 0xBD4; // GameTime_t + public const nint m_fNextSuicideTime = 0xBD8; // GameTime_t + public const nint m_fInitHUD = 0xBDC; // bool + public const nint m_pExpresser = 0xBE0; // CAI_Expresser* + public const nint m_hController = 0xBE8; // CHandle + public const nint m_fHltvReplayDelay = 0xBF0; // float32 + public const nint m_fHltvReplayEnd = 0xBF4; // float32 + public const nint m_iHltvReplayEntity = 0xBF8; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xC00; // CUtlVector } // Parent: CBaseTrigger // Field count: 16 @@ -10120,22 +10273,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8F0; // CStrongHandle - public const nint m_flFadeDuration = 0x8F8; // float32 - public const nint m_flMinLogExposure = 0x8FC; // float32 - public const nint m_flMaxLogExposure = 0x900; // float32 - public const nint m_flMinExposure = 0x904; // float32 - public const nint m_flMaxExposure = 0x908; // float32 - public const nint m_flExposureCompensation = 0x90C; // float32 - public const nint m_flExposureFadeSpeedUp = 0x910; // float32 - public const nint m_flExposureFadeSpeedDown = 0x914; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x918; // float32 - public const nint m_bMaster = 0x91C; // bool - public const nint m_bExposureControl = 0x91D; // bool - public const nint m_flRate = 0x920; // float32 - public const nint m_flTonemapPercentTarget = 0x924; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x928; // float32 - public const nint m_flTonemapMinAvgLum = 0x92C; // float32 + public const nint m_hPostSettings = 0x930; // CStrongHandle + public const nint m_flFadeDuration = 0x938; // float32 + public const nint m_flMinLogExposure = 0x93C; // float32 + public const nint m_flMaxLogExposure = 0x940; // float32 + public const nint m_flMinExposure = 0x944; // float32 + public const nint m_flMaxExposure = 0x948; // float32 + public const nint m_flExposureCompensation = 0x94C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x950; // float32 + public const nint m_flExposureFadeSpeedDown = 0x954; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x958; // float32 + public const nint m_bMaster = 0x95C; // bool + public const nint m_bExposureControl = 0x95D; // bool + public const nint m_flRate = 0x960; // float32 + public const nint m_flTonemapPercentTarget = 0x964; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x968; // float32 + public const nint m_flTonemapMinAvgLum = 0x96C; // float32 } // Parent: CBaseModelEntity // Field count: 4 @@ -10144,15 +10297,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { - public const nint m_flLightScale = 0x710; // float32 - public const nint m_Radius = 0x714; // float32 - public const nint m_vSpotlightDir = 0x718; // Vector - public const nint m_vSpotlightOrg = 0x724; // Vector + public const nint m_flLightScale = 0x750; // float32 + public const nint m_Radius = 0x754; // float32 + public const nint m_vSpotlightDir = 0x758; // Vector + public const nint m_vSpotlightOrg = 0x764; // Vector } // Parent: CBaseModelEntity // Field count: 1 public static class CRuleEntity { - public const nint m_iszMaster = 0x710; // CUtlSymbolLarge + public const nint m_iszMaster = 0x750; // CUtlSymbolLarge } // Parent: CBaseCSGrenade // Field count: 0 @@ -10171,46 +10324,46 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4C0; // int32 - public const nint m_nRandom = 0x4C4; // int32 - public const nint m_nOrdinal = 0x4C8; // int32 - public const nint m_sWeaponName = 0x4D0; // CUtlString - public const nint m_xuid = 0x4D8; // uint64 - public const nint m_agentItem = 0x4E0; // CEconItemView - public const nint m_glovesItem = 0x758; // CEconItemView - public const nint m_weaponItem = 0x9D0; // CEconItemView + public const nint m_nVariant = 0x4E0; // int32 + public const nint m_nRandom = 0x4E4; // int32 + public const nint m_nOrdinal = 0x4E8; // int32 + public const nint m_sWeaponName = 0x4F0; // CUtlString + public const nint m_xuid = 0x4F8; // uint64 + public const nint m_agentItem = 0x500; // CEconItemView + public const nint m_glovesItem = 0x778; // CEconItemView + public const nint m_weaponItem = 0x9F0; // CEconItemView } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x908; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0x948; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 1 public static class CSoundStackSave { - public const nint m_iszStackName = 0x4C0; // CUtlSymbolLarge + public const nint m_iszStackName = 0x4E0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 18 public static class CPhysHinge { - public const nint m_soundInfo = 0x540; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x618; // bool - public const nint m_bAtMaxLimit = 0x619; // bool - public const nint m_hinge = 0x61C; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x65C; // float32 - public const nint m_systemLoadScale = 0x660; // float32 - public const nint m_bIsAxisLocal = 0x664; // bool - public const nint m_flMinRotation = 0x668; // float32 - public const nint m_flMaxRotation = 0x66C; // float32 - public const nint m_flInitialRotation = 0x670; // float32 - public const nint m_flMotorFrequency = 0x674; // float32 - public const nint m_flMotorDampingRatio = 0x678; // float32 - public const nint m_flAngleSpeed = 0x67C; // float32 - public const nint m_flAngleSpeedThreshold = 0x680; // float32 - public const nint m_OnStartMoving = 0x688; // CEntityIOOutput - public const nint m_OnStopMoving = 0x6B0; // CEntityIOOutput + public const nint m_soundInfo = 0x560; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x5E8; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x610; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x638; // bool + public const nint m_bAtMaxLimit = 0x639; // bool + public const nint m_hinge = 0x63C; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x67C; // float32 + public const nint m_systemLoadScale = 0x680; // float32 + public const nint m_bIsAxisLocal = 0x684; // bool + public const nint m_flMinRotation = 0x688; // float32 + public const nint m_flMaxRotation = 0x68C; // float32 + public const nint m_flInitialRotation = 0x690; // float32 + public const nint m_flMotorFrequency = 0x694; // float32 + public const nint m_flMotorDampingRatio = 0x698; // float32 + public const nint m_flAngleSpeed = 0x69C; // float32 + public const nint m_flAngleSpeedThreshold = 0x6A0; // float32 + public const nint m_OnStartMoving = 0x6A8; // CEntityIOOutput + public const nint m_OnStopMoving = 0x6D0; // CEntityIOOutput } // Parent: CGameRules // Field count: 1 @@ -10220,13 +10373,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseFilter // Field count: 1 public static class CFilterProximity { - public const nint m_flRadius = 0x518; // float32 + public const nint m_flRadius = 0x538; // float32 } // Parent: CEconEntity // Field count: 2 public static class CEconWearable { - public const nint m_nForceSkin = 0xC70; // int32 - public const nint m_bAlwaysAllow = 0xC74; // bool + public const nint m_nForceSkin = 0xCE8; // int32 + public const nint m_bAlwaysAllow = 0xCEC; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10249,15 +10402,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x718; // float32 - public const nint m_angMoveEntitySpace = 0x71C; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x728; // Vector - public const nint m_flTargetSpeed = 0x734; // float32 - public const nint m_nTransitionStartTick = 0x738; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x73C; // int32 - public const nint m_flTransitionStartSpeed = 0x740; // float32 - public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + public const nint m_szConveyorModels = 0x750; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x758; // float32 + public const nint m_angMoveEntitySpace = 0x75C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x768; // Vector + public const nint m_flTargetSpeed = 0x774; // float32 + public const nint m_nTransitionStartTick = 0x778; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x77C; // int32 + public const nint m_flTransitionStartSpeed = 0x780; // float32 + public const nint m_hConveyorModels = 0x788; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10266,17 +10419,17 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Field count: 11 public static class CMathCounter { - public const nint m_flMin = 0x4C0; // float32 - public const nint m_flMax = 0x4C4; // float32 - public const nint m_bHitMin = 0x4C8; // bool - public const nint m_bHitMax = 0x4C9; // bool - public const nint m_bDisabled = 0x4CA; // bool - public const nint m_OutValue = 0x4D0; // CEntityOutputTemplate - public const nint m_OnGetValue = 0x4F8; // CEntityOutputTemplate - public const nint m_OnHitMin = 0x520; // CEntityIOOutput - public const nint m_OnHitMax = 0x548; // CEntityIOOutput - public const nint m_OnChangedFromMin = 0x570; // CEntityIOOutput - public const nint m_OnChangedFromMax = 0x598; // CEntityIOOutput + public const nint m_flMin = 0x4E0; // float32 + public const nint m_flMax = 0x4E4; // float32 + public const nint m_bHitMin = 0x4E8; // bool + public const nint m_bHitMax = 0x4E9; // bool + public const nint m_bDisabled = 0x4EA; // bool + public const nint m_OutValue = 0x4F0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x518; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x540; // CEntityIOOutput + public const nint m_OnHitMax = 0x568; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x590; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x5B8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 7 @@ -10287,13 +10440,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - public const nint m_worldName = 0x4E8; // CUtlSymbolLarge - public const nint m_layerName = 0x4F0; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x4F8; // bool - public const nint m_bEntitiesSpawned = 0x4F9; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool - public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + public const nint m_pOutputOnEntitiesSpawned = 0x4E0; // CEntityIOOutput + public const nint m_worldName = 0x508; // CUtlSymbolLarge + public const nint m_layerName = 0x510; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x518; // bool + public const nint m_bEntitiesSpawned = 0x519; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x51A; // bool + public const nint m_hLayerSpawnGroup = 0x51C; // uint32 } // Parent: CBarnLight // Field count: 1 @@ -10301,7 +10454,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { - public const nint m_bShowLight = 0x938; // bool + public const nint m_bShowLight = 0xA70; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10310,15 +10463,15 @@ namespace CS2Dumper.Schemas { // Parent: CBaseDoor // Field count: 1 public static class CRotDoor { - public const nint m_bSolidBsp = 0x998; // bool + public const nint m_bSolidBsp = 0x9D8; // bool } // Parent: CLogicalEntity // Field count: 4 public static class CLogicLineToEntity { - public const nint m_Line = 0x4C0; // CEntityOutputTemplate - public const nint m_SourceName = 0x4E8; // CUtlSymbolLarge - public const nint m_StartEntity = 0x4F0; // CHandle - public const nint m_EndEntity = 0x4F4; // CHandle + public const nint m_Line = 0x4E0; // CEntityOutputTemplate + public const nint m_SourceName = 0x508; // CUtlSymbolLarge + public const nint m_StartEntity = 0x510; // CHandle + public const nint m_EndEntity = 0x514; // CHandle } // Parent: None // Field count: 6 @@ -10370,24 +10523,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x540; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x548; // bool - public const nint m_Entity_flInfluenceRadius = 0x54C; // float32 - public const nint m_Entity_vBoxProjectMins = 0x550; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x55C; // Vector - public const nint m_Entity_bMoveable = 0x568; // bool - public const nint m_Entity_nHandshake = 0x56C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_Entity_nPriority = 0x574; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x578; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x57C; // Vector - public const nint m_Entity_flDiffuseScale = 0x588; // float32 - public const nint m_Entity_bStartDisabled = 0x58C; // bool - public const nint m_Entity_bDefaultEnvMap = 0x58D; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - public const nint m_Entity_bIndoorCubeMap = 0x58F; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - public const nint m_Entity_bEnabled = 0x5A0; // bool + public const nint m_Entity_hCubemapTexture = 0x560; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x568; // bool + public const nint m_Entity_flInfluenceRadius = 0x56C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x570; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x57C; // Vector + public const nint m_Entity_bMoveable = 0x588; // bool + public const nint m_Entity_nHandshake = 0x58C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x590; // int32 + public const nint m_Entity_nPriority = 0x594; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x598; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x59C; // Vector + public const nint m_Entity_flDiffuseScale = 0x5A8; // float32 + public const nint m_Entity_bStartDisabled = 0x5AC; // bool + public const nint m_Entity_bDefaultEnvMap = 0x5AD; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x5AE; // bool + public const nint m_Entity_bIndoorCubeMap = 0x5AF; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5B0; // bool + public const nint m_Entity_bEnabled = 0x5C0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10433,23 +10586,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4C0; // float32 - public const nint m_flFadeOutDuration = 0x4C4; // float32 - public const nint m_flStartFadeInWeight = 0x4C8; // float32 - public const nint m_flStartFadeOutWeight = 0x4CC; // float32 - public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t - public const nint m_flMaxWeight = 0x4D8; // float32 - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_bEnabled = 0x4DD; // bool - public const nint m_bMaster = 0x4DE; // bool - public const nint m_bClientSide = 0x4DF; // bool - public const nint m_bExclusive = 0x4E0; // bool - public const nint m_MinFalloff = 0x4E4; // float32 - public const nint m_MaxFalloff = 0x4E8; // float32 - public const nint m_flCurWeight = 0x4EC; // float32 - public const nint m_netlookupFilename = 0x4F0; // char[512] - public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge + public const nint m_flFadeInDuration = 0x4E0; // float32 + public const nint m_flFadeOutDuration = 0x4E4; // float32 + public const nint m_flStartFadeInWeight = 0x4E8; // float32 + public const nint m_flStartFadeOutWeight = 0x4EC; // float32 + public const nint m_flTimeStartFadeIn = 0x4F0; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x4F4; // GameTime_t + public const nint m_flMaxWeight = 0x4F8; // float32 + public const nint m_bStartDisabled = 0x4FC; // bool + public const nint m_bEnabled = 0x4FD; // bool + public const nint m_bMaster = 0x4FE; // bool + public const nint m_bClientSide = 0x4FF; // bool + public const nint m_bExclusive = 0x500; // bool + public const nint m_MinFalloff = 0x504; // float32 + public const nint m_MaxFalloff = 0x508; // float32 + public const nint m_flCurWeight = 0x50C; // float32 + public const nint m_netlookupFilename = 0x510; // char[512] + public const nint m_lookupFilename = 0x710; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10477,17 +10630,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - public const nint m_vecLastValidDroppedPosition = 0xEA4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0xEB0; // bool - public const nint m_bStartedArming = 0xEB1; // bool - public const nint m_fArmedTime = 0xEB4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0xEB8; // bool - public const nint m_bIsPlantingViaUse = 0xEB9; // bool - public const nint m_entitySpottedState = 0xEC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xED8; // int32 - public const nint m_bPlayedArmingBeeps = 0xEDC; // bool[7] - public const nint m_bBombPlanted = 0xEE3; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0xF40; // Vector + public const nint m_vecLastValidDroppedPosition = 0xF4C; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0xF58; // bool + public const nint m_bStartedArming = 0xF59; // bool + public const nint m_fArmedTime = 0xF5C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xF60; // bool + public const nint m_bIsPlantingViaUse = 0xF61; // bool + public const nint m_entitySpottedState = 0xF68; // EntitySpottedState_t + public const nint m_nSpotRules = 0xF80; // int32 + public const nint m_bPlayedArmingBeeps = 0xF84; // bool[7] + public const nint m_bBombPlanted = 0xF8B; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10496,12 +10649,12 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 6 public static class CPointPrefab { - public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - public const nint m_fixupNames = 0x4D8; // bool - public const nint m_bLoadDynamic = 0x4D9; // bool - public const nint m_associatedRelayEntity = 0x4DC; // CHandle + public const nint m_targetMapName = 0x4E0; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x4E8; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x4F0; // CUtlSymbolLarge + public const nint m_fixupNames = 0x4F8; // bool + public const nint m_bLoadDynamic = 0x4F9; // bool + public const nint m_associatedRelayEntity = 0x4FC; // CHandle } // Parent: CBaseToggle // Field count: 27 @@ -10509,33 +10662,33 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x7A0; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7AC; // Vector - public const nint m_ls = 0x7B8; // locksound_t - public const nint m_bForceClosed = 0x7D8; // bool - public const nint m_bDoorGroup = 0x7D9; // bool - public const nint m_bLocked = 0x7DA; // bool - public const nint m_bIgnoreDebris = 0x7DB; // bool - public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x7E0; // float32 - public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput - public const nint m_OnClose = 0x900; // CEntityIOOutput - public const nint m_OnOpen = 0x928; // CEntityIOOutput - public const nint m_OnLockedUse = 0x950; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0x978; // bool - public const nint m_bCreateNavObstacle = 0x990; // bool - public const nint m_isChaining = 0x991; // bool - public const nint m_bIsUsable = 0x992; // bool + public const nint m_angMoveEntitySpace = 0x7E0; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7EC; // Vector + public const nint m_ls = 0x7F8; // locksound_t + public const nint m_bForceClosed = 0x818; // bool + public const nint m_bDoorGroup = 0x819; // bool + public const nint m_bLocked = 0x81A; // bool + public const nint m_bIgnoreDebris = 0x81B; // bool + public const nint m_eSpawnPosition = 0x81C; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x820; // float32 + public const nint m_NoiseMoving = 0x828; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x830; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x838; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x840; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x848; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x850; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x878; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x8A0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x8C8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8F0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x918; // CEntityIOOutput + public const nint m_OnClose = 0x940; // CEntityIOOutput + public const nint m_OnOpen = 0x968; // CEntityIOOutput + public const nint m_OnLockedUse = 0x990; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x9B8; // bool + public const nint m_bCreateNavObstacle = 0x9D0; // bool + public const nint m_isChaining = 0x9D1; // bool + public const nint m_bIsUsable = 0x9D2; // bool } // Parent: None // Field count: 33 @@ -10589,21 +10742,21 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Field count: 7 public static class CTankTrainAI { - public const nint m_hTrain = 0x4C0; // CHandle - public const nint m_hTargetEntity = 0x4C4; // CHandle - public const nint m_soundPlaying = 0x4C8; // int32 - public const nint m_startSoundName = 0x4E0; // CUtlSymbolLarge - public const nint m_engineSoundName = 0x4E8; // CUtlSymbolLarge - public const nint m_movementSoundName = 0x4F0; // CUtlSymbolLarge - public const nint m_targetEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_hTrain = 0x4E0; // CHandle + public const nint m_hTargetEntity = 0x4E4; // CHandle + public const nint m_soundPlaying = 0x4E8; // int32 + public const nint m_startSoundName = 0x500; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x508; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x510; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x518; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x4E0; // bool - public const nint m_iCurrentMaxPieces = 0x4E4; // int32 - public const nint m_iMaxPieces = 0x4E8; // int32 - public const nint m_iLastFrame = 0x4EC; // int32 + public const nint m_bAllowNewGibs = 0x500; // bool + public const nint m_iCurrentMaxPieces = 0x504; // int32 + public const nint m_iMaxPieces = 0x508; // int32 + public const nint m_iLastFrame = 0x50C; // int32 } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10631,9 +10784,9 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Field count: 3 public static class SpawnPoint { - public const nint m_iPriority = 0x4C0; // int32 - public const nint m_bEnabled = 0x4C4; // bool - public const nint m_nType = 0x4C8; // int32 + public const nint m_iPriority = 0x4E0; // int32 + public const nint m_bEnabled = 0x4E4; // bool + public const nint m_nType = 0x4E8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10646,17 +10799,17 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlat // Field count: 2 public static class CFuncPlatRot { - public const nint m_end = 0x7C0; // QAngle - public const nint m_start = 0x7CC; // QAngle + public const nint m_end = 0x800; // QAngle + public const nint m_start = 0x80C; // QAngle } // Parent: CPointEntity // Field count: 5 public static class CEnvSpark { - public const nint m_flDelay = 0x4C0; // float32 - public const nint m_nMagnitude = 0x4C4; // int32 - public const nint m_nTrailLength = 0x4C8; // int32 - public const nint m_nType = 0x4CC; // int32 - public const nint m_OnSpark = 0x4D0; // CEntityIOOutput + public const nint m_flDelay = 0x4E0; // float32 + public const nint m_nMagnitude = 0x4E4; // int32 + public const nint m_nTrailLength = 0x4E8; // int32 + public const nint m_nType = 0x4EC; // int32 + public const nint m_OnSpark = 0x4F0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10669,12 +10822,12 @@ namespace CS2Dumper.Schemas { // Parent: CBasePlatTrain // Field count: 6 public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x7B8; // CHandle - public const nint m_activated = 0x7BC; // bool - public const nint m_hEnemy = 0x7C0; // CHandle - public const nint m_flBlockDamage = 0x7C4; // float32 - public const nint m_flNextBlockTime = 0x7C8; // GameTime_t - public const nint m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + public const nint m_hCurrentTarget = 0x7F8; // CHandle + public const nint m_activated = 0x7FC; // bool + public const nint m_hEnemy = 0x800; // CHandle + public const nint m_flBlockDamage = 0x804; // float32 + public const nint m_flNextBlockTime = 0x808; // GameTime_t + public const nint m_iszLastTarget = 0x810; // CUtlSymbolLarge } // Parent: CHostageExpresserShim // Field count: 39 @@ -10698,62 +10851,62 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - public const nint m_OnRescued = 0xA98; // CEntityIOOutput - public const nint m_entitySpottedState = 0xAC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAD8; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - public const nint m_bRemove = 0xAE4; // bool - public const nint m_vel = 0xAE8; // Vector - public const nint m_isRescued = 0xAF4; // bool - public const nint m_jumpedThisFrame = 0xAF5; // bool - public const nint m_nHostageState = 0xAF8; // int32 - public const nint m_leader = 0xAFC; // CHandle - public const nint m_lastLeader = 0xB00; // CHandle - public const nint m_reuseTimer = 0xB08; // CountdownTimer - public const nint m_hasBeenUsed = 0xB20; // bool - public const nint m_accel = 0xB24; // Vector - public const nint m_isRunning = 0xB30; // bool - public const nint m_isCrouching = 0xB31; // bool - public const nint m_jumpTimer = 0xB38; // CountdownTimer - public const nint m_isWaitingForLeader = 0xB50; // bool - public const nint m_repathTimer = 0x2B60; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2B78; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - public const nint m_wiggleTimer = 0x2C28; // CountdownTimer - public const nint m_isAdjusted = 0x2C44; // bool - public const nint m_bHandsHaveBeenCut = 0x2C45; // bool - public const nint m_hHostageGrabber = 0x2C48; // CHandle - public const nint m_fLastGrabTime = 0x2C4C; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - public const nint m_vecGrabbedPos = 0x2C5C; // Vector - public const nint m_flRescueStartTime = 0x2C68; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2C6C; // GameTime_t - public const nint m_flDropStartTime = 0x2C70; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C74; // int32 - public const nint m_nPickupEventCount = 0x2C78; // int32 - public const nint m_vecSpawnGroundPos = 0x2C7C; // Vector - public const nint m_vecHostageResetPosition = 0x2C9C; // Vector + public const nint m_OnHostageBeginGrab = 0xA98; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xAC0; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xAE8; // CEntityIOOutput + public const nint m_OnRescued = 0xB10; // CEntityIOOutput + public const nint m_entitySpottedState = 0xB38; // EntitySpottedState_t + public const nint m_nSpotRules = 0xB50; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xB54; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xB58; // uint32 + public const nint m_bRemove = 0xB5C; // bool + public const nint m_vel = 0xB60; // Vector + public const nint m_isRescued = 0xB6C; // bool + public const nint m_jumpedThisFrame = 0xB6D; // bool + public const nint m_nHostageState = 0xB70; // int32 + public const nint m_leader = 0xB74; // CHandle + public const nint m_lastLeader = 0xB78; // CHandle + public const nint m_reuseTimer = 0xB80; // CountdownTimer + public const nint m_hasBeenUsed = 0xB98; // bool + public const nint m_accel = 0xB9C; // Vector + public const nint m_isRunning = 0xBA8; // bool + public const nint m_isCrouching = 0xBA9; // bool + public const nint m_jumpTimer = 0xBB0; // CountdownTimer + public const nint m_isWaitingForLeader = 0xBC8; // bool + public const nint m_repathTimer = 0x2BD8; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2BF0; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C80; // CountdownTimer + public const nint m_wiggleTimer = 0x2CA0; // CountdownTimer + public const nint m_isAdjusted = 0x2CBC; // bool + public const nint m_bHandsHaveBeenCut = 0x2CBD; // bool + public const nint m_hHostageGrabber = 0x2CC0; // CHandle + public const nint m_fLastGrabTime = 0x2CC4; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2CC8; // Vector + public const nint m_vecGrabbedPos = 0x2CD4; // Vector + public const nint m_flRescueStartTime = 0x2CE0; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2CE4; // GameTime_t + public const nint m_flDropStartTime = 0x2CE8; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2CEC; // int32 + public const nint m_nPickupEventCount = 0x2CF0; // int32 + public const nint m_vecSpawnGroundPos = 0x2CF4; // Vector + public const nint m_vecHostageResetPosition = 0x2D14; // Vector } // Parent: CPointEntity // Field count: 13 public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4C0; // float32 - public const nint m_vLocatorOffset = 0x4C4; // Vector - public const nint m_qLocatorAnglesOffset = 0x4D0; // QAngle - public const nint m_strMovementForward = 0x4E0; // CUtlSymbolLarge - public const nint m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - public const nint m_nNavLinkIdForward = 0x4F0; // int32 - public const nint m_nNavLinkIdReverse = 0x4F4; // int32 - public const nint m_bEnabled = 0x4F8; // bool - public const nint m_strFilterName = 0x500; // CUtlSymbolLarge - public const nint m_hFilter = 0x508; // CHandle - public const nint m_OnNavLinkStart = 0x510; // CEntityIOOutput - public const nint m_OnNavLinkFinish = 0x538; // CEntityIOOutput - public const nint m_bIsTerminus = 0x560; // bool + public const nint m_flWidth = 0x4E0; // float32 + public const nint m_vLocatorOffset = 0x4E4; // Vector + public const nint m_qLocatorAnglesOffset = 0x4F0; // QAngle + public const nint m_strMovementForward = 0x500; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x508; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x510; // int32 + public const nint m_nNavLinkIdReverse = 0x514; // int32 + public const nint m_bEnabled = 0x518; // bool + public const nint m_strFilterName = 0x520; // CUtlSymbolLarge + public const nint m_hFilter = 0x528; // CHandle + public const nint m_OnNavLinkStart = 0x530; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x558; // CEntityIOOutput + public const nint m_bIsTerminus = 0x580; // bool } // Parent: CBaseToggle // Field count: 12 @@ -10763,37 +10916,37 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x794; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7A0; // Vector - public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge - public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge - public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x7C8; // float32 - public const nint m_flStartPosition = 0x7CC; // float32 - public const nint m_OnFullyOpen = 0x7D8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x800; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x828; // bool - public const nint m_bCreateNavObstacle = 0x829; // bool + public const nint m_authoredPosition = 0x7D0; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x7D4; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7E0; // Vector + public const nint m_soundStart = 0x7F0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7F8; // CUtlSymbolLarge + public const nint m_currentSound = 0x800; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x808; // float32 + public const nint m_flStartPosition = 0x80C; // float32 + public const nint m_OnFullyOpen = 0x818; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x840; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x868; // bool + public const nint m_bCreateNavObstacle = 0x869; // bool } // Parent: CBaseEntity // Field count: 3 public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - public const nint m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - public const nint m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + public const nint m_OnCommentaryNewGame = 0x4E0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x508; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput } // Parent: CPointEntity // Field count: 8 public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4C0; // int32 - public const nint m_flBombRadius = 0x4C4; // float32 - public const nint m_iPetPopulation = 0x4C8; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x4CC; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - public const nint m_flBotMaxVisionDistance = 0x4D0; // float32 - public const nint m_iHostageCount = 0x4D4; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + public const nint m_iBuyingStatus = 0x4E0; // int32 + public const nint m_flBombRadius = 0x4E4; // float32 + public const nint m_iPetPopulation = 0x4E8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4EC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4ED; // bool + public const nint m_flBotMaxVisionDistance = 0x4F0; // float32 + public const nint m_iHostageCount = 0x4F4; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x4F8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -10818,7 +10971,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10850,94 +11003,94 @@ namespace CS2Dumper.Schemas { public static class CBaseEntity { public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x220; // CUtlVector - public const nint m_iCurrentThinkContext = 0x238; // int32 - public const nint m_nLastThinkTick = 0x23C; // GameTick_t - public const nint m_bDisabledContextThinks = 0x240; // bool - public const nint m_isSteadyState = 0x250; // CBitVec<64> - public const nint m_lastNetworkChange = 0x258; // float32 - public const nint m_ResponseContexts = 0x268; // CUtlVector - public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge - public const nint m_iHealth = 0x2A8; // int32 - public const nint m_iMaxHealth = 0x2AC; // int32 - public const nint m_lifeState = 0x2B0; // uint8 - public const nint m_flDamageAccumulator = 0x2B4; // float32 - public const nint m_bTakesDamage = 0x2B8; // bool - public const nint m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x2C8; // bool - public const nint m_MoveCollide = 0x2CA; // MoveCollide_t - public const nint m_MoveType = 0x2CB; // MoveType_t - public const nint m_nActualMoveType = 0x2CC; // MoveType_t - public const nint m_nWaterTouch = 0x2CD; // uint8 - public const nint m_nSlimeTouch = 0x2CE; // uint8 - public const nint m_bRestoreInHierarchy = 0x2CF; // bool - public const nint m_target = 0x2D0; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x2D8; // CHandle - public const nint m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2E8; // float32 - public const nint m_nSubclassID = 0x2EC; // CUtlStringToken - public const nint m_flAnimTime = 0x2F8; // float32 - public const nint m_flSimulationTime = 0x2FC; // float32 - public const nint m_flCreateTime = 0x300; // GameTime_t - public const nint m_bClientSideRagdoll = 0x304; // bool - public const nint m_ubInterpolationFrame = 0x305; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x308; // Vector - public const nint m_iTeamNum = 0x314; // uint8 - public const nint m_iGlobalname = 0x318; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x320; // int32 - public const nint m_flSpeed = 0x324; // float32 - public const nint m_sUniqueHammerID = 0x328; // CUtlString - public const nint m_spawnflags = 0x330; // uint32 - public const nint m_nNextThinkTick = 0x334; // GameTick_t - public const nint m_nSimulationTick = 0x338; // int32 - public const nint m_OnKilled = 0x340; // CEntityIOOutput - public const nint m_fFlags = 0x368; // uint32 - public const nint m_vecAbsVelocity = 0x36C; // Vector - public const nint m_vecVelocity = 0x378; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3A8; // Vector - public const nint m_nPushEnumCount = 0x3B4; // int32 - public const nint m_pCollision = 0x3B8; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3C0; // CHandle - public const nint m_hOwnerEntity = 0x3C4; // CHandle - public const nint m_fEffects = 0x3C8; // uint32 - public const nint m_hGroundEntity = 0x3CC; // CHandle - public const nint m_nGroundBodyIndex = 0x3D0; // int32 - public const nint m_flFriction = 0x3D4; // float32 - public const nint m_flElasticity = 0x3D8; // float32 - public const nint m_flGravityScale = 0x3DC; // float32 - public const nint m_flTimeScale = 0x3E0; // float32 - public const nint m_flWaterLevel = 0x3E4; // float32 - public const nint m_bAnimatedEveryTick = 0x3E8; // bool - public const nint m_bDisableLowViolence = 0x3E9; // bool - public const nint m_nWaterType = 0x3EA; // uint8 - public const nint m_iEFlags = 0x3EC; // int32 - public const nint m_OnUser1 = 0x3F0; // CEntityIOOutput - public const nint m_OnUser2 = 0x418; // CEntityIOOutput - public const nint m_OnUser3 = 0x440; // CEntityIOOutput - public const nint m_OnUser4 = 0x468; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x490; // int32 - public const nint m_flNavIgnoreUntilTime = 0x494; // GameTime_t - public const nint m_vecAngVelocity = 0x498; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - public const nint m_bLagCompensate = 0x4A5; // bool - public const nint m_flOverriddenFriction = 0x4A8; // float32 - public const nint m_pBlocker = 0x4AC; // CHandle - public const nint m_flLocalTime = 0x4B0; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - public const nint m_nBloodType = 0x4B8; // BloodType + public const nint m_aThinkFunctions = 0x240; // CUtlVector + public const nint m_iCurrentThinkContext = 0x258; // int32 + public const nint m_nLastThinkTick = 0x25C; // GameTick_t + public const nint m_bDisabledContextThinks = 0x260; // bool + public const nint m_isSteadyState = 0x270; // CTypedBitVec<64> + public const nint m_lastNetworkChange = 0x278; // float32 + public const nint m_ResponseContexts = 0x288; // CUtlVector + public const nint m_iszResponseContext = 0x2A0; // CUtlSymbolLarge + public const nint m_iHealth = 0x2C8; // int32 + public const nint m_iMaxHealth = 0x2CC; // int32 + public const nint m_lifeState = 0x2D0; // uint8 + public const nint m_flDamageAccumulator = 0x2D4; // float32 + public const nint m_bTakesDamage = 0x2D8; // bool + public const nint m_nTakeDamageFlags = 0x2E0; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x2E8; // EntityPlatformTypes_t + public const nint m_MoveCollide = 0x2EA; // MoveCollide_t + public const nint m_MoveType = 0x2EB; // MoveType_t + public const nint m_nActualMoveType = 0x2EC; // MoveType_t + public const nint m_nWaterTouch = 0x2ED; // uint8 + public const nint m_nSlimeTouch = 0x2EE; // uint8 + public const nint m_bRestoreInHierarchy = 0x2EF; // bool + public const nint m_target = 0x2F0; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x2F8; // CHandle + public const nint m_iszDamageFilterName = 0x300; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x308; // float32 + public const nint m_nSubclassID = 0x30C; // CUtlStringToken + public const nint m_flAnimTime = 0x318; // float32 + public const nint m_flSimulationTime = 0x31C; // float32 + public const nint m_flCreateTime = 0x320; // GameTime_t + public const nint m_bClientSideRagdoll = 0x324; // bool + public const nint m_ubInterpolationFrame = 0x325; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x328; // Vector + public const nint m_iTeamNum = 0x334; // uint8 + public const nint m_iGlobalname = 0x338; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x340; // int32 + public const nint m_flSpeed = 0x344; // float32 + public const nint m_sUniqueHammerID = 0x348; // CUtlString + public const nint m_spawnflags = 0x350; // uint32 + public const nint m_nNextThinkTick = 0x354; // GameTick_t + public const nint m_nSimulationTick = 0x358; // int32 + public const nint m_OnKilled = 0x360; // CEntityIOOutput + public const nint m_fFlags = 0x388; // uint32 + public const nint m_vecAbsVelocity = 0x38C; // Vector + public const nint m_vecVelocity = 0x398; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3C8; // Vector + public const nint m_nPushEnumCount = 0x3D4; // int32 + public const nint m_pCollision = 0x3D8; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3E0; // CHandle + public const nint m_hOwnerEntity = 0x3E4; // CHandle + public const nint m_fEffects = 0x3E8; // uint32 + public const nint m_hGroundEntity = 0x3EC; // CHandle + public const nint m_nGroundBodyIndex = 0x3F0; // int32 + public const nint m_flFriction = 0x3F4; // float32 + public const nint m_flElasticity = 0x3F8; // float32 + public const nint m_flGravityScale = 0x3FC; // float32 + public const nint m_flTimeScale = 0x400; // float32 + public const nint m_flWaterLevel = 0x404; // float32 + public const nint m_bAnimatedEveryTick = 0x408; // bool + public const nint m_bDisableLowViolence = 0x409; // bool + public const nint m_nWaterType = 0x40A; // uint8 + public const nint m_iEFlags = 0x40C; // int32 + public const nint m_OnUser1 = 0x410; // CEntityIOOutput + public const nint m_OnUser2 = 0x438; // CEntityIOOutput + public const nint m_OnUser3 = 0x460; // CEntityIOOutput + public const nint m_OnUser4 = 0x488; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x4B0; // int32 + public const nint m_flNavIgnoreUntilTime = 0x4B4; // GameTime_t + public const nint m_vecAngVelocity = 0x4B8; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4C4; // bool + public const nint m_bLagCompensate = 0x4C5; // bool + public const nint m_flOverriddenFriction = 0x4C8; // float32 + public const nint m_pBlocker = 0x4CC; // CHandle + public const nint m_flLocalTime = 0x4D0; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4D4; // float32 + public const nint m_nBloodType = 0x4D8; // BloodType } // Parent: CLogicalEntity // Field count: 9 public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - public const nint m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - public const nint m_strTargetReference = 0x4D0; // CUtlSymbolLarge - public const nint m_hMeasureTarget = 0x4D8; // CHandle - public const nint m_hMeasureReference = 0x4DC; // CHandle - public const nint m_hTarget = 0x4E0; // CHandle - public const nint m_hTargetReference = 0x4E4; // CHandle - public const nint m_flScale = 0x4E8; // float32 - public const nint m_nMeasureType = 0x4EC; // int32 + public const nint m_strMeasureTarget = 0x4E0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4E8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x4F0; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x4F8; // CHandle + public const nint m_hMeasureReference = 0x4FC; // CHandle + public const nint m_hTarget = 0x500; // CHandle + public const nint m_hTargetReference = 0x504; // CHandle + public const nint m_flScale = 0x508; // float32 + public const nint m_nMeasureType = 0x50C; // int32 } // Parent: None // Field count: 3 @@ -10952,15 +11105,14 @@ namespace CS2Dumper.Schemas { public const nint nIndex = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle + public const nint m_Transforms = 0x8; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle } } } diff --git a/output/server_dll.hpp b/output/server_dll.hpp index a6d2a950..1aaeb6f5 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll - // Class count: 651 - // Enum count: 131 + // Class count: 653 + // Enum count: 137 namespace server_dll { // Alignment: 4 // Member count: 3 @@ -146,7 +146,7 @@ namespace cs2_dumper { TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; // Alignment: 2 - // Member count: 12 + // Member count: 14 enum class SoundTypes_t : uint16_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, @@ -159,7 +159,9 @@ namespace cs2_dumper { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD }; // Alignment: 4 // Member count: 24 @@ -203,12 +205,6 @@ namespace cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 }; // Alignment: 1 - // Member count: 2 - enum class ShatterPanelMode : uint8_t { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - }; - // Alignment: 1 // Member count: 10 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, @@ -284,6 +280,14 @@ namespace cs2_dumper { ColorRedLVL6 = 0x7 }; // Alignment: 4 + // Member count: 4 + enum class BreakableContentsType_t : uint32_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + }; + // Alignment: 4 // Member count: 6 enum class ScriptedMoveTo_t : uint32_t { eWait = 0x0, @@ -303,7 +307,7 @@ namespace cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 }; // Alignment: 2 - // Member count: 9 + // Member count: 10 enum class SoundFlags_t : uint16_t { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, @@ -313,7 +317,8 @@ namespace cs2_dumper { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 }; // Alignment: 4 // Member count: 10 @@ -343,6 +348,12 @@ namespace cs2_dumper { WEAPONSILENCER_INTEGRATED = 0x2 }; // Alignment: 4 + // Member count: 2 + enum class EProceduralRagdollWeightIndexPropagationMethod : uint32_t { + Bone = 0x0, + BoneAndChildren = 0x1 + }; + // Alignment: 4 // Member count: 17 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, @@ -364,7 +375,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Member count: 44 + // Member count: 47 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -398,18 +409,21 @@ namespace cs2_dumper { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E }; // Alignment: 1 // Member count: 3 @@ -494,6 +508,13 @@ namespace cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; + // Alignment: 1 + // Member count: 3 + enum class EntityPlatformTypes_t : uint8_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + }; // Alignment: 4 // Member count: 5 enum class PulseNPCCondition_t : uint32_t { @@ -857,6 +878,20 @@ namespace cs2_dumper { AMMO_POSITION_COUNT = 0x2 }; // Alignment: 4 + // Member count: 10 + enum class CDebugOverlayFilterType_t : uint32_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 // Member count: 23 enum class PreviewEOMCelebration : uint32_t { WALKUP = 0x0, @@ -936,7 +971,7 @@ namespace cs2_dumper { HITGROUP_COUNT = 0xC }; // Alignment: 4 - // Member count: 7 + // Member count: 9 enum class ChickenActivity : uint32_t { IDLE = 0x0, SQUAT = 0x1, @@ -944,7 +979,9 @@ namespace cs2_dumper { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 }; // Alignment: 4 // Member count: 2 @@ -1045,14 +1082,20 @@ namespace cs2_dumper { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 }; + // Alignment: 4 + // Member count: 3 + enum class CDebugOverlayCombinedTypes_t : uint32_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + }; // Alignment: 1 - // Member count: 5 + // Member count: 4 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 }; // Alignment: 4 // Member count: 3 @@ -1348,6 +1391,13 @@ namespace cs2_dumper { }; // Alignment: 4 // Member count: 3 + enum class EntityDistanceMode_t : uint32_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + }; + // Alignment: 4 + // Member count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1407,6 +1457,14 @@ namespace cs2_dumper { SHADOWS_SIMPLE = 0x1 }; // Alignment: 4 + // Member count: 4 + enum class ScriptedHeldWeaponBehavior_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + }; + // Alignment: 4 // Member count: 8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, @@ -1466,7 +1524,7 @@ namespace cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 }; // Alignment: 8 - // Member count: 16 + // Member count: 17 enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1481,9 +1539,10 @@ namespace cs2_dumper { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DMG_LASTDFLAG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DMG_LASTDFLAG = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 }; // Alignment: 4 // Member count: 2 @@ -1566,50 +1625,51 @@ namespace cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xA80; // CAI_Expresser* } // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector> + constexpr std::ptrdiff_t m_hSoundscape = 0x920; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x930; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB18; // bool + constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xB19; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xB1A; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xB1B; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xBC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xBE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xBF0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xBF4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xBF5; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xBF6; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBF7; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xBF8; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBF9; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBFC; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xC00; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xC04; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xC08; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xC0C; // int32 } // Parent: CBaseModelEntity // Field count: 0 namespace CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 41 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1653,25 +1713,27 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x48C; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x490; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x494; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x498; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4A4; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4B0; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4C0; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C8; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D4; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4E0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4FC; // float32 } // Parent: None // Field count: 6 @@ -1698,29 +1760,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF10; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF14; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF18; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF1C; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF20; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF24; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF25; // bool } // Parent: CBaseTrigger // Field count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0x920; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterName = 0x538; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x4E0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x4E4; // float32 } // Parent: CFuncTrackChange // Field count: 0 @@ -1737,7 +1799,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x920; // CEntityIOOutput } // Parent: CBodyComponent // Field count: 1 @@ -1750,20 +1812,20 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32 + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x920; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x92C; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x938; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x939; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x940; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x948; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x950; // uint32 } // Parent: CBaseFilter // Field count: 3 namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32 + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x538; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x53C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x540; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1772,11 +1834,11 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0x920; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x928; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x930; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x934; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x938; // CEntityOutputTemplate } // Parent: CFuncBrush // Field count: 4 @@ -1784,15 +1846,15 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectName = 0x770; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 1 namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Master = 0x4E0; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Field count: 1 @@ -1800,45 +1862,45 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* + constexpr std::ptrdiff_t m_pGameRules = 0x4E0; // CCSGameRules* } // Parent: CBaseModelEntity // Field count: 5 namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32 + constexpr std::ptrdiff_t m_OnStartTouch = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x778; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x7A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x7C8; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x7CC; // int32 } // Parent: CBeam // Field count: 19 namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x7B0; // int32 - constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x7D0; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32 - constexpr std::ptrdiff_t m_speed = 0x7DC; // int32 - constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector - constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector - constexpr std::ptrdiff_t m_radius = 0x80C; // float32 - constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_active = 0x7F0; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x7F8; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x810; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x814; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x818; // float32 + constexpr std::ptrdiff_t m_speed = 0x81C; // int32 + constexpr std::ptrdiff_t m_restrike = 0x820; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x830; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x834; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0x840; // Vector + constexpr std::ptrdiff_t m_radius = 0x84C; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x850; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x860; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x870; // CEntityIOOutput } // Parent: CBaseTrigger // Field count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x928; // CEntityHandle } // Parent: None // Field count: 5 @@ -1863,16 +1925,16 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0x920; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool - constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool - constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool + constexpr std::ptrdiff_t m_nameAttach1 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4F0; // bool + constexpr std::ptrdiff_t m_disabled = 0x4F1; // bool + constexpr std::ptrdiff_t m_succeeded = 0x4F2; // bool } // Parent: None // Field count: 0 @@ -1889,10 +1951,10 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 4 namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x4EC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4F8; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4F9; // bool } // Parent: CPointEntity // Field count: 0 @@ -1915,17 +1977,19 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x920; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x9A0; // float32 } // Parent: CPointEntity - // Field count: 5 + // Field count: 7 namespace CMoverPathNode { - constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4E0; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4EC; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughForward = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x578; // CHandle } // Parent: CBtNode // Field count: 12 @@ -1988,9 +2052,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + constexpr std::ptrdiff_t m_fog = 0x4E0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x548; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x54C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -2008,10 +2072,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xB10; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xB14; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xB18; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xB28; // uint16 } // Parent: CBaseEntity // Field count: 0 @@ -2052,10 +2116,10 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_hMovingEntity = 0x4E8; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4EC; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x4F0; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x4F4; // GameTime_t } // Parent: CBaseEntity // Field count: 5 @@ -2067,11 +2131,11 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x4E8; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x4EC; // CHandle + constexpr std::ptrdiff_t m_iType = 0x4F0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x4F4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x4F5; // char[18] } // Parent: None // Field count: 4 @@ -2128,7 +2192,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t m_animationController = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -2141,14 +2205,14 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 8 namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32 - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4E1; // bool + constexpr std::ptrdiff_t m_radius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x4E8; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x4EC; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x4F0; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x520; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2167,22 +2231,22 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 2 namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool + constexpr std::ptrdiff_t m_strStatisticName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4E8; // bool } // Parent: CPointEntity // Field count: 10 namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32 - constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32 - constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector - constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake + constexpr std::ptrdiff_t m_limitToEntity = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4E8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4EC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4F0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4F8; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x4FC; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x500; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x504; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x518; // CPhysicsShake } // Parent: CBaseModelEntity // Field count: 0 @@ -2191,30 +2255,38 @@ namespace cs2_dumper { // Parent: CPathKeyFrame // Field count: 11 namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32 - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32 + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x540; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x544; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x548; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x550; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x558; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x560; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x568; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x570; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x578; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x57C; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CFuncMoverAPI { } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x758; // bool } // Parent: CPointEntity // Field count: 4 namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_Duration = 0x4E0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4EC; // GameTime_t } // Parent: CCSWeaponBase // Field count: 14 @@ -2235,35 +2307,35 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0xF10; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF11; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xF12; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xF13; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xF14; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xF18; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xF1C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF20; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xF24; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xF2C; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xF30; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF34; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF38; // CHandle } // Parent: CBaseModelEntity // Field count: 1 namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle + constexpr std::ptrdiff_t m_hParentItem = 0x750; // CHandle } // Parent: CLogicalEntity // Field count: 6 namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector> - constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4E0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x560; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x578; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5D0; // CEntityIOOutput } // Parent: None // Field count: 14 @@ -2293,21 +2365,21 @@ namespace cs2_dumper { // Parent: CModelPointEntity // Field count: 3 namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x710; // float32 - constexpr std::ptrdiff_t m_Duration = 0x714; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32 + constexpr std::ptrdiff_t m_loadTime = 0x750; // float32 + constexpr std::ptrdiff_t m_Duration = 0x754; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x758; // float32 } // Parent: CLogicalEntity // Field count: 8 namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32 - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32 - constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4F8; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x500; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x508; // CUtlVector> } // Parent: None // Field count: 21 @@ -2364,18 +2436,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 6 namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32 - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32] - constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32] - constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate> + constexpr std::ptrdiff_t m_nCase = 0x4E0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5E4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5E8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x608; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xB08; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xA38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xA50; // int32 } // Parent: CRuleEntity // Field count: 0 @@ -2386,21 +2458,22 @@ namespace cs2_dumper { namespace CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Field count: 14 namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32 + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4E0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4E1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4E2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4E3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4E4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x500; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x550; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x590; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x594; // int32 } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2417,15 +2490,15 @@ namespace cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xF28; // bool } // Parent: CPointEntity // Field count: 0 namespace CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2435,6 +2508,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2460,38 +2535,40 @@ namespace cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector - constexpr std::ptrdiff_t m_bActive = 0x500; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool + constexpr std::ptrdiff_t m_flScattering = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4F8; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x4FC; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x500; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x504; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x508; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x50C; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x510; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x51C; // Vector + constexpr std::ptrdiff_t m_bActive = 0x528; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x52C; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x530; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x534; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x538; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x53C; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x540; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x544; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x548; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x551; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x552; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x553; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x558; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x560; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x564; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x56C; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x578; // bool } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2523,11 +2600,11 @@ namespace cs2_dumper { // Parent: CPhysicsProp // Field count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xCB8; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xCC4; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xCD0; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xCDC; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xCE8; // float32 } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2536,12 +2613,12 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 6 namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x558; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x55C; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x560; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x564; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x56C; // float32 } // Parent: CCSGameModeRules // Field count: 3 @@ -2560,21 +2637,23 @@ namespace cs2_dumper { namespace CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Field count: 3 namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x4E1; // bool + constexpr std::ptrdiff_t m_pPawnSubclass = 0x4E8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase // Field count: 8 namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x558; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32 + constexpr std::ptrdiff_t m_vMins = 0x578; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x584; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x590; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x59C; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x5B4; // float32 } // Parent: CRagdollProp // Field count: 6 @@ -2585,12 +2664,12 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xB00; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xB04; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xB08; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xB14; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xB20; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xB30; // bool } // Parent: CItem // Field count: 2 @@ -2599,44 +2678,44 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0xA38; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xA3C; // CHandle } // Parent: CItem // Field count: 32 namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool - constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color - constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool - constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xA40; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0xA41; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xA44; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xA48; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0xA4C; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xA50; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xA51; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xA58; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xA60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xA68; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA78; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA90; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xAB0; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xB88; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xB8C; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB98; // bool + constexpr std::ptrdiff_t m_glowColor = 0xB99; // Color + constexpr std::ptrdiff_t m_bUseable = 0xB9D; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xBA0; // CHandle } // Parent: CLightEntity // Field count: 0 @@ -2655,29 +2734,29 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 2 namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_worldGroupId = 0x4E0; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x4E4; // CHandle } // Parent: CBasePropDoor // Field count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0xEA0; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xEAC; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0xEB0; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0xEB4; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xEB8; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0xEBC; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xEC0; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0xECC; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0xED8; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0xEE4; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0xEF0; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xEFC; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xF08; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xF14; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xF20; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xF2C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0xF30; // CHandle } // Parent: CBaseModelEntity // Field count: 21 @@ -2707,30 +2786,30 @@ namespace cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x728; // int16 - constexpr std::ptrdiff_t m_Width = 0x72C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + constexpr std::ptrdiff_t m_RopeFlags = 0x758; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x768; // int16 + constexpr std::ptrdiff_t m_Width = 0x76C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x770; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x774; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x775; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x780; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x788; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x789; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x78A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x78C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x78D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x790; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x794; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x795; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x798; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x79C; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x7A0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x7A1; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2773,6 +2852,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2783,59 +2863,100 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 - constexpr std::ptrdiff_t m_Color = 0x718; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x860; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector - constexpr std::ptrdiff_t m_flRange = 0x880; // float32 - constexpr std::ptrdiff_t m_vShear = 0x884; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x750; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x754; // int32 + constexpr std::ptrdiff_t m_Color = 0x758; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x75C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x760; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x764; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x768; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x76C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x770; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x774; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x778; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x780; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x788; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x790; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x7A8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x7C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x7D8; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x898; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x8A0; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x8A4; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x8A8; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x8AC; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x8B0; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x8B4; // Vector + constexpr std::ptrdiff_t m_flRange = 0x8C0; // float32 + constexpr std::ptrdiff_t m_vShear = 0x8C4; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x8D0; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x8D4; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x8E0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8E4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8E8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8EC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8F0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8F4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8F8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8FC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x908; // float32 + constexpr std::ptrdiff_t m_nFog = 0x90C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x910; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x914; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x918; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0x91C; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x920; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x924; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x928; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x92C; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x930; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x934; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x940; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x94C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x958; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x964; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x970; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x974; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x980; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x98C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x998; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x9A4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x9B0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x9BC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x9C8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x9D4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x9E0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x9EC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x9F8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xA04; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xA10; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xA1C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xA28; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xA34; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xA40; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xA4C; // bool + constexpr std::ptrdiff_t m_VisClusters = 0xA50; // CNetworkUtlVectorBase } // Parent: SpawnPoint // Field count: 0 @@ -2844,8 +2965,8 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 2 namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4E4; // QAngle } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2854,9 +2975,9 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 3 namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flWait = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4E8; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2900,33 +3021,33 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 5 namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle[32] - constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32] - constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32 - constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_rgEntities = 0x4E0; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x560; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x608; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x610; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 2 namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool - constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t + constexpr std::ptrdiff_t m_isOn = 0x4E8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4EC; // navproperties_t } // Parent: CPointEntity // Field count: 12 namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector - constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool - constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecEntityMins = 0x4E0; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4EC; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x500; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x50C; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x518; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x51C; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x520; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x558; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -2935,18 +3056,18 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CLogicEventListener { - constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool - constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32 - constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_strEventName = 0x4F0; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_nTeam = 0x4FC; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x500; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 4 namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32 + constexpr std::ptrdiff_t m_nFilterType = 0x538; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x540; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x590; // CHandle[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x5B8; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2973,15 +3094,15 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 1 namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x4E0; // int32 } // Parent: CPropDoorRotating // Field count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32 - constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0xF38; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xF39; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0xF3C; // int32 + constexpr std::ptrdiff_t m_damageStates = 0xF40; // CUtlVector } // Parent: None // Field count: 0 @@ -2998,8 +3119,8 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4F4; // int32 } // Parent: CCSWeaponBase // Field count: 0 @@ -3022,13 +3143,13 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0x750; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x754; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x758; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x75C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x760; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x764; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x768; // float32 } // Parent: None // Field count: 13 @@ -3079,43 +3200,43 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool - constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xC20; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xC28; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xC40; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xC44; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xC48; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xC4C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xC50; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xC5C; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xC68; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xC6C; // bool + constexpr std::ptrdiff_t m_ls = 0xC70; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xC90; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC94; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xCA0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xCB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xCB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xCC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xCF8; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xCFC; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xD08; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xD10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xD38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xD60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xD88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xDB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xDD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xE00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xE28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xE50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xE78; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -3123,25 +3244,25 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4E0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4E4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4E8; // bool } // Parent: CBaseTrigger // Field count: 12 namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector - constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool - constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool - constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool - constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOrigin = 0x920; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0x92C; // Vector + constexpr std::ptrdiff_t m_vNoise = 0x938; // Vector + constexpr std::ptrdiff_t m_flForce = 0x944; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0x948; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0x94C; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0x950; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x954; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0x955; // bool + constexpr std::ptrdiff_t m_bRampDown = 0x956; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0x957; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x958; // CountdownTimer } // Parent: CMolotovGrenade // Field count: 0 @@ -3158,20 +3279,20 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + constexpr std::ptrdiff_t m_Handle = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4E4; // bool } // Parent: CBaseEntity // Field count: 8 namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32 - constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool + constexpr std::ptrdiff_t m_iszStackName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x500; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x504; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x508; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x518; // bool } // Parent: None // Field count: 2 @@ -3186,19 +3307,22 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 1 namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4E0; // bool } // Parent: CLogicalEntity // Field count: 3 namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) namespace CPathSimple { - constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString + constexpr std::ptrdiff_t m_pathString = 0x538; // CUtlString } // Parent: CBtNode // Field count: 1 @@ -3230,14 +3354,14 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool + constexpr std::ptrdiff_t m_OnPlayerTouch = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x990; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x9B8; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xA10; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xA1C; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xA28; // bool } // Parent: CBaseModelEntity // Field count: 14 @@ -3248,20 +3372,20 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x750; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x7C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x8D8; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 9 @@ -3277,15 +3401,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0x750; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x758; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x760; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x764; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x768; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x769; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x76A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x76C; // float32 } // Parent: None // Field count: 0 @@ -3302,17 +3426,17 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 11 namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x620; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x648; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x670; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 9 @@ -3324,15 +3448,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4E4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x548; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x574; // bool } // Parent: CLightEntity // Field count: 0 @@ -3349,37 +3473,37 @@ namespace cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x80C; // int32 - constexpr std::ptrdiff_t m_use = 0x810; // int32 + constexpr std::ptrdiff_t m_trackTop = 0x818; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x820; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x828; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x838; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x848; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x84C; // int32 + constexpr std::ptrdiff_t m_use = 0x850; // int32 } // Parent: CRuleBrushEntity // Field count: 4 namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x780; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x7A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x7D0; // CEntityOutputTemplate } // Parent: CRuleEntity // Field count: 1 namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x718; // int32 + constexpr std::ptrdiff_t m_Score = 0x758; // int32 } // Parent: CPointEntity // Field count: 5 namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4C0; // int32 - constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool + constexpr std::ptrdiff_t m_radius = 0x4E0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x4F0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4F1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4F2; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -3409,17 +3533,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + constexpr std::ptrdiff_t m_vecLastFacing = 0x968; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0x974; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x978; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x97C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x980; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x998; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x99C; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x9A0; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x9A4; // CHandle } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3455,10 +3579,10 @@ namespace cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x4EC; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3475,45 +3599,45 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x948; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 18 namespace CEnvMicrophone { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t - constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t - constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256] - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_nSoundType = 0x4E8; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x4EA; // SoundFlags_t + constexpr std::ptrdiff_t m_flSensitivity = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x4F4; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x500; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x504; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x508; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x518; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x520; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x598; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x698; // int32 } // Parent: CLogicalEntity // Field count: 11 namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32 - constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x598; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x5A4; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x5A5; // bool } // Parent: CBaseEntity // Field count: 24 @@ -3536,30 +3660,30 @@ namespace cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool - constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool - constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x704; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x708; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x70C; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x710; // bool - constexpr std::ptrdiff_t m_steamID = 0x720; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x728; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4E8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4F0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x520; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x524; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x528; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x52C; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x530; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x548; // bool + constexpr std::ptrdiff_t m_iConnected = 0x54C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x550; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5D0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5D8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5DC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5DD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5DE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5DF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5E0; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x720; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x724; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x728; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x72C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x730; // bool + constexpr std::ptrdiff_t m_steamID = 0x740; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x748; // uint32 } // Parent: None // Field count: 0 @@ -3572,57 +3696,57 @@ namespace cs2_dumper { // Parent: CCSWeaponBase // Field count: 1 namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0xF10; // bool } // Parent: CBaseModelEntity // Field count: 37 namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle - constexpr std::ptrdiff_t m_length = 0x714; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector - constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x758; // float32 - constexpr std::ptrdiff_t m_flBank = 0x75C; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32 - constexpr std::ptrdiff_t m_height = 0x768; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32 - constexpr std::ptrdiff_t m_dir = 0x770; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t + constexpr std::ptrdiff_t m_ppath = 0x750; // CHandle + constexpr std::ptrdiff_t m_length = 0x754; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x758; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x764; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x770; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x77C; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x788; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x794; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x798; // float32 + constexpr std::ptrdiff_t m_flBank = 0x79C; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A4; // float32 + constexpr std::ptrdiff_t m_height = 0x7A8; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x7AC; // float32 + constexpr std::ptrdiff_t m_dir = 0x7B0; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7E8; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7F0; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7F4; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x7F8; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x880; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x884; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x888; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x88C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x890; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x894; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x898; // GameTime_t } // Parent: CServerOnlyModelEntity // Field count: 5 namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool + constexpr std::ptrdiff_t m_fogName = 0x750; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x770; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x771; // bool } // Parent: SpawnPoint // Field count: 0 @@ -3631,25 +3755,25 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 19 namespace CFire { - constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle - constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle - constexpr std::ptrdiff_t m_nFireType = 0x718; // int32 - constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t - constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t - constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32 - constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t - constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32 - constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32 - constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32 - constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32 - constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32 - constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool - constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool - constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEffect = 0x750; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0x754; // CHandle + constexpr std::ptrdiff_t m_nFireType = 0x758; // int32 + constexpr std::ptrdiff_t m_flFuel = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDamageTime = 0x760; // GameTime_t + constexpr std::ptrdiff_t m_lastDamage = 0x764; // GameTime_t + constexpr std::ptrdiff_t m_flFireSize = 0x768; // float32 + constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x76C; // GameTime_t + constexpr std::ptrdiff_t m_flHeatLevel = 0x770; // float32 + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x774; // float32 + constexpr std::ptrdiff_t m_flDamageScale = 0x778; // float32 + constexpr std::ptrdiff_t m_flMaxHeat = 0x77C; // float32 + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x780; // float32 + constexpr std::ptrdiff_t m_flAttackTime = 0x784; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x788; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x789; // bool + constexpr std::ptrdiff_t m_bDidActivate = 0x78A; // bool + constexpr std::ptrdiff_t m_OnIgnited = 0x790; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExtinguished = 0x7B8; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3687,59 +3811,59 @@ namespace cs2_dumper { // Parent: CBasePlatTrain // Field count: 1 namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNoise = 0x7F8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 48 namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_nLinearMotionX = 0x560; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x564; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x568; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x56C; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x570; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x574; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x578; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x57C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x580; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x584; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x588; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x58C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x590; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x594; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x598; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x59C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x5A0; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x5A4; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5CC; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5D0; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5D4; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5D8; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5D9; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5DA; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5DC; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5E0; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5E4; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x600; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x604; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x608; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x610; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x638; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x660; // CEntityIOOutput } // Parent: CBaseCSGrenade // Field count: 0 @@ -3758,24 +3882,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool - constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x7C8; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x7D0; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7E0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7EC; // bool + constexpr std::ptrdiff_t m_vecForce = 0x7F0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x7FC; // int32 + constexpr std::ptrdiff_t m_RagdollPose = 0x810; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x838; // bool } // Parent: CPhysForce // Field count: 1 namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x520; // Vector + constexpr std::ptrdiff_t m_axis = 0x540; // Vector } // Parent: CBaseGrenade // Field count: 0 @@ -3790,33 +3914,33 @@ namespace cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool - constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool + constexpr std::ptrdiff_t m_ragdoll = 0x968; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x9A0; // bool + constexpr std::ptrdiff_t m_ragPos = 0x9A8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x9C0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0x9D8; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x9DC; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x9E0; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x9E1; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x9E4; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0x9E8; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x9EC; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x9F0; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x9F4; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x9F8; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x9FC; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0xA08; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xA0C; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xA20; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xA21; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xA24; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA28; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xA30; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xA48; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xA60; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xAC0; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -3849,8 +3973,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4E4; // float32 } // Parent: CTriggerOnce // Field count: 14 @@ -3858,20 +3982,20 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0x948; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x94C; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x950; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x954; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x958; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x95C; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x960; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x961; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x962; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x963; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x964; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x990; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x9B8; // CEntityIOOutput } // Parent: CPointEntity // Field count: 0 @@ -3880,24 +4004,24 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 11 namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool - constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_flInMin = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x4F0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4F4; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x570; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x598; // CEntityIOOutput } // Parent: CPointEntity // Field count: 3 namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_iszName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x4F0; // CHandle } // Parent: CBaseEntity // Field count: 16 @@ -3919,22 +4043,22 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4E0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4EC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x500; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x504; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x508; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x50C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x510; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x514; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x518; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x519; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x51A; // bool } // Parent: CBaseTrigger // Field count: 2 @@ -3943,14 +4067,14 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x928; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 2 namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x750; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x758; // CHandle } // Parent: CPointEntity // Field count: 0 @@ -3963,13 +4087,13 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 7 namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool - constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_fishCount = 0x4F0; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x4F4; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x4F8; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x4FC; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x500; // bool + constexpr std::ptrdiff_t m_fishes = 0x508; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x520; // CountdownTimer } // Parent: CPointEntity // Field count: 0 @@ -3978,7 +4102,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -3992,18 +4116,18 @@ namespace cs2_dumper { // Parent: CSceneEntity // Field count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool - constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xA40; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA44; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA48; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA4C; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA50; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA51; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA54; // CHandle } // Parent: CPointEntity // Field count: 1 namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMessage = 0x4E0; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 22 @@ -4031,55 +4155,57 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x910; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x750; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x950; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x951; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x954; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x958; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x95C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x960; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x968; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x96C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x970; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x9A0; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x9A4; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xAA4; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xAA5; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xAA6; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xAA7; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xAB0; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xCB0; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xCB4; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xCC0; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xCC4; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap - constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x2F8; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x2FC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x300; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x304; // bool + constexpr std::ptrdiff_t m_iWeight = 0x308; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x30C; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x30D; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x310; // RumbleEffect_t + constexpr std::ptrdiff_t m_iSlot = 0x314; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x318; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4100,7 +4226,7 @@ namespace cs2_dumper { // Parent: CItem // Field count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0xA38; // MoveType_t } // Parent: IntervalTimer // Field count: 7 @@ -4129,16 +4255,16 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 10 namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t - constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t - constexpr std::ptrdiff_t m_fActive = 0x530; // bool - constexpr std::ptrdiff_t m_fLooping = 0x531; // bool - constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex + constexpr std::ptrdiff_t m_radius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4E8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4EC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x550; // bool + constexpr std::ptrdiff_t m_fLooping = 0x551; // bool + constexpr std::ptrdiff_t m_iszSound = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x568; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x56C; // CEntityIndex } // Parent: CBaseModelEntity // Field count: 9 @@ -4152,15 +4278,15 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 - constexpr std::ptrdiff_t m_On = 0x713; // bool - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + constexpr std::ptrdiff_t m_ActualFlags = 0x750; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x751; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x752; // uint8 + constexpr std::ptrdiff_t m_On = 0x753; // bool + constexpr std::ptrdiff_t m_Radius = 0x754; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x758; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x75C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x760; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x764; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4252,7 +4378,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -4264,39 +4390,43 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool - constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32 - constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool - constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool + constexpr std::ptrdiff_t m_MotionEnabled = 0xB18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xB40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xB68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xB90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xBB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xBE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC08; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xC30; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xC31; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xC32; // bool + constexpr std::ptrdiff_t m_massScale = 0xC34; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xC38; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xC3C; // float32 + constexpr std::ptrdiff_t m_damageType = 0xC40; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xC44; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xC48; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xC4C; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xC4D; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xC4E; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC4F; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xC50; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xC54; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xC55; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xC5C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xC60; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xC64; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xC68; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xC6C; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xC6D; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xC77; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xC78; // bool + constexpr std::ptrdiff_t m_CrateType = 0xC7C; // CPhysicsProp::CrateType_t + constexpr std::ptrdiff_t m_strItemClass = 0xC80; // CUtlSymbolLarge[4] + constexpr std::ptrdiff_t m_nItemCount = 0xCA0; // int32[4] + constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xCB0; // bool + constexpr std::ptrdiff_t m_bAwake = 0xCB1; // bool } // Parent: CFuncWall // Field count: 0 @@ -4315,9 +4445,9 @@ namespace cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 namespace CSensorGrenadeProjectile { - constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t - constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t - constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle + constexpr std::ptrdiff_t m_fExpireTime = 0xB08; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xB0C; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xB10; // CHandle } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4366,98 +4496,100 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x920; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x938; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x944; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x948; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x94C; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x950; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x958; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x968; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x969; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xA69; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xB69; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xC6C; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC78; // float32 } // Parent: CItem // Field count: 0 namespace CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Field count: 72 namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool - constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool - constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool - constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool - constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool - constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool - constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool - constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool - constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32 - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32 - constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32 - constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x554; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t - constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8] - constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iszEntry = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x520; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x524; // MovementGait_t + constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x528; // ScriptedHeldWeaponBehavior_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x52C; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x52D; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x52E; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x52F; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x530; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x531; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x532; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x533; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x534; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x535; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x536; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x537; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x538; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x539; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x53A; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x53B; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x53C; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x53D; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x53E; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x53F; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x540; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x541; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x542; // bool + constexpr std::ptrdiff_t m_flRadius = 0x544; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x548; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x550; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x554; // float32 + constexpr std::ptrdiff_t m_bWaitUntilMoveCompletesToStartAnimation = 0x558; // bool + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x55C; // int32 + constexpr std::ptrdiff_t m_startTime = 0x560; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x564; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x568; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x56C; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x570; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x574; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x575; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x576; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x578; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x57C; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x580; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x583; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x584; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x588; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x589; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x58A; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x58B; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x58C; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x590; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x5E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x638; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x660; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x688; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x7D0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7F4; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4502,36 +4634,36 @@ namespace cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle - constexpr std::ptrdiff_t m_bState = 0x714; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x728; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x750; // CHandle + constexpr std::ptrdiff_t m_bState = 0x754; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x755; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x758; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x75C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x75D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x75E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x75F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x760; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x764; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x768; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x76C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x770; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x774; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x778; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x77C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x780; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x784; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x788; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x78C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x790; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x794; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x798; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x998; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x99C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x9A0; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x9A4; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x9A8; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x9AC; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x9B0; // bool } // Parent: CDynamicProp // Field count: 0 @@ -4540,14 +4672,14 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 3 namespace CSceneListManager { - constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle[16] + constexpr std::ptrdiff_t m_hListManagers = 0x4E0; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x4F8; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x578; // CHandle[16] } // Parent: CPhysConstraint // Field count: 1 namespace CSplineConstraint { - constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x5A0; // Vector } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4578,11 +4710,11 @@ namespace cs2_dumper { // Parent: CBaseToggle // Field count: 5 namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x7F0; // float32 } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4599,18 +4731,18 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 2 namespace CTankTargetChange { - constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase - constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_newTarget = 0x4E0; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x4F0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 6 namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInValue = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4E4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4E8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x510; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x538; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 1 @@ -4623,13 +4755,13 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 7 namespace CLogicRelay { - constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool + constexpr std::ptrdiff_t m_OnTrigger = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x530; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x531; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x532; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x533; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x534; // bool } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4646,13 +4778,13 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 7 namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector - constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector - constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool - constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4E8; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x4F4; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x510; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x514; // float32 + constexpr std::ptrdiff_t m_bActive = 0x518; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x519; // bool } // Parent: CBaseModelEntity // Field count: 0 @@ -4661,16 +4793,16 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x750; // CBuoyancyHelper } // Parent: CBaseEntity // Field count: 5 namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32 - constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4EC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x4F0; // bool } // Parent: CBtNode // Field count: 14 @@ -4703,21 +4835,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CPulseServerCursor { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4FC; // float32 } // Parent: CRopeKeyframe // Field count: 0 @@ -4726,15 +4851,15 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 9 namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32 - constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32 + constexpr std::ptrdiff_t m_iszName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4F0; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x508; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x518; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x51C; // float32 } // Parent: CCSWeaponBase // Field count: 0 @@ -4743,7 +4868,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle + constexpr std::ptrdiff_t m_pPlatform = 0x750; // CHandle } // Parent: None // Field count: 31 @@ -4794,7 +4919,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + constexpr std::ptrdiff_t m_hEntOwner = 0xE0; // CHandle } // Parent: CBaseCSGrenade // Field count: 0 @@ -4803,12 +4928,12 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 6 namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 - constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_nDamage = 0x4E0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4E4; // DamageTypes_t + constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4EC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x4F8; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -4832,58 +4957,58 @@ namespace cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x500; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x504; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x508; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x50C; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x510; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x538; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x550; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x554; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x558; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x55C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x560; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x564; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x568; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x56C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x570; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x571; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x574; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x578; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x57C; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x588; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x58C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x598; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x5A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x5A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x5B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x5E8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x610; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x638; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x660; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x688; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x6B0; // CEntityIOOutput } // Parent: CLogicNPCCounter // Field count: 4 namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x820; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x82C; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x838; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x844; // Vector } // Parent: CLightEntity // Field count: 0 @@ -4894,31 +5019,32 @@ namespace cs2_dumper { namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Field count: 24 namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32 + constexpr std::ptrdiff_t m_OnEnter = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x5A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x5C8; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x60C; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x610; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x614; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x618; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x61C; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x620; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x624; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x628; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x62C; // bool + constexpr std::ptrdiff_t m_bReloading = 0x62D; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x630; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x634; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x638; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x644; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x648; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x650; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x658; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x65C; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x668; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x674; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x680; // int32 } // Parent: CBaseEntity // Field count: 4 @@ -4927,27 +5053,27 @@ namespace cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool - constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* + constexpr std::ptrdiff_t m_skyboxData = 0x4E0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x570; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x574; // bool + constexpr std::ptrdiff_t m_pNext = 0x578; // CSkyCamera* } // Parent: CRulePointEntity // Field count: 4 namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0x770; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString + constexpr std::ptrdiff_t m_OnMoneySpent = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x788; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x7B0; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x7B8; // CUtlString } // Parent: CLogicalEntity // Field count: 5 namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hPlayer = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 4 @@ -4968,9 +5094,9 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 3 namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4C0; // float32 - constexpr std::ptrdiff_t m_distance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_damage = 0x4E0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4E8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 24 @@ -5001,30 +5127,30 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1540; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1544; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1550; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1558; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1560; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1568; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1570; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1578; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1584; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1590; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1594; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1598; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x159C; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x15A0; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x15A4; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x15A8; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x15B4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x15B8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x15BC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15C0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15C4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15C8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15E1; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5044,11 +5170,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xCCC; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xCD0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xCD4; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xCD8; // CStrongHandle } // Parent: CBaseModelEntity // Field count: 0 @@ -5060,7 +5186,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x500; // float32 } // Parent: CFuncBrush // Field count: 9 @@ -5075,15 +5201,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + constexpr std::ptrdiff_t m_targetCamera = 0x770; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x778; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x77C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x77D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x780; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x788; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x78C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x78D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x78E; // bool } // Parent: CBaseEntity // Field count: 0 @@ -5106,22 +5232,22 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 16 namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector - constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool - constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTargetEntity = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x4E4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4E8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4EC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4F8; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x4FC; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x508; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x514; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x518; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5E0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5129,10 +5255,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xB08; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xB14; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xB18; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xBF8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -5145,45 +5271,45 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 24 namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32 - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Color = 0x500; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32 - constexpr std::ptrdiff_t m_fRange = 0x508; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8 - constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool - constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool - constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32 - constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool - constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool - constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool + constexpr std::ptrdiff_t m_iszName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x4F8; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4FC; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x520; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x524; // float32 + constexpr std::ptrdiff_t m_fRange = 0x528; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x52C; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x52D; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x52E; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x52F; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x530; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x531; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x534; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x538; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x548; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x549; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x54A; // bool } // Parent: CPointEntity // Field count: 2 namespace CEnvTracer { - constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector - constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32 + constexpr std::ptrdiff_t m_vecEnd = 0x4E0; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x4EC; // float32 } // Parent: CPointEntity // Field count: 2 namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iszEventName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4E8; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5201,6 +5327,7 @@ namespace cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5208,31 +5335,32 @@ namespace cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool - constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + constexpr std::ptrdiff_t m_FOV = 0x4E0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4E4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4E8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4E9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4FC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4FD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x500; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x504; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x508; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x50C; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x510; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x514; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x515; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x516; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x518; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x51C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x520; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x524; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x528; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x52C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x530; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x534; // bool + constexpr std::ptrdiff_t m_pNext = 0x538; // CPointCamera* } // Parent: None // Field count: 7 @@ -5261,37 +5389,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecLadderDir = 0x750; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x760; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x778; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x784; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x790; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x79C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x7A0; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x7A1; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x7A2; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x7B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x7D8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 8 namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector - constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle - constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion - constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32 - constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32 + constexpr std::ptrdiff_t m_Origin = 0x4E0; // Vector + constexpr std::ptrdiff_t m_Angles = 0x4EC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x500; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x518; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x520; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x528; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flMoveSpeed = 0x530; // float32 } // Parent: CBaseModelEntity // Field count: 3 namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x760; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -5313,18 +5441,18 @@ namespace cs2_dumper { // Parent: CDynamicProp // Field count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xC10; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 1 namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEventName = 0x4E0; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flScale = 0x4E0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4E8; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 15 @@ -5346,21 +5474,21 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector - constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + constexpr std::ptrdiff_t m_nUniqueID = 0x750; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x754; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x758; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x75C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x760; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x76C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x778; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x784; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x790; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x794; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x798; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x79C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x7A0; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x7A4; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x7A5; // uint8[128] } // Parent: CBaseTrigger // Field count: 9 @@ -5368,27 +5496,27 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x998; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x999; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x99A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x9AC; // int32 } // Parent: CBaseEntity // Field count: 8 namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32 - constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x4E8; // Vector - constexpr std::ptrdiff_t m_end = 0x4F4; // Vector - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 + constexpr std::ptrdiff_t m_flFrequency = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x508; // Vector + constexpr std::ptrdiff_t m_end = 0x514; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x520; // uint32 } // Parent: CBaseEntity // Field count: 17 @@ -5412,23 +5540,23 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14D0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14D8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14E0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14EC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14F8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14FC; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1500; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1504; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1508; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x150C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1510; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1514; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1518; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x151C; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1529; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -5441,17 +5569,22 @@ namespace cs2_dumper { // Parent: CTriggerPush // Field count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x958; // Vector } // Parent: CBaseEntity // Field count: 1 namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4E0; // float32 } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x710; // int32 + constexpr std::ptrdiff_t m_nState = 0x750; // int32 + } + // Parent: CPointEntity + // Field count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4E0; // bool } // Parent: None // Field count: 14 @@ -5490,9 +5623,9 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 3 namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4E0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4E4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4E8; // int32 } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5519,18 +5652,18 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32 - constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_iszPathCorner = 0x598; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x5A0; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x5B0; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5D8; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Field count: 1 namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x578; // CUtlSymbolLarge } // Parent: CEntityComponent // Field count: 67 @@ -5681,28 +5814,29 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xB20; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xB24; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xB28; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xB2C; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB38; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xB48; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xB64; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2DE8; // bool } // Parent: CTriggerMultiple // Field count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x948; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Field count: 5 namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x698; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32 + constexpr std::ptrdiff_t m_traceResults = 0x688; // CUtlVector + constexpr std::ptrdiff_t m_doorwayPairs = 0x6A0; // CUtlVector + constexpr std::ptrdiff_t m_flSize = 0x6B8; // float32 + constexpr std::ptrdiff_t m_flHeightTolerance = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flSizeSqr = 0x6C0; // float32 } // Parent: None // Field count: 0 @@ -5711,7 +5845,7 @@ namespace cs2_dumper { // Parent: CBaseFilter // Field count: 1 namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32 + constexpr std::ptrdiff_t m_iDamageType = 0x538; // int32 } // Parent: CBot // Field count: 139 @@ -5859,13 +5993,13 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 7 namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32 - constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController + constexpr std::ptrdiff_t m_nameAttach = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x4E8; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x4EC; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4F0; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x4F4; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x4F8; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x510; // CMotorController } // Parent: CBaseEntity // Field count: 3 @@ -5875,9 +6009,9 @@ namespace cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4F0; // Vector } // Parent: CPlayer_UseServices // Field count: 3 @@ -5897,37 +6031,37 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32 - constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0x920; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x924; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x928; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x92C; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x930; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x934; // DamageTypes_t + constexpr std::ptrdiff_t m_damageModel = 0x938; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x93C; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x940; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x94C; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x950; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0x9A8; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32 - constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool - constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_nameAttach1 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttach1 = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x518; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x51C; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x520; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x524; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x528; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x530; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 24 @@ -5949,30 +6083,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4E0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4E1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x500; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x508; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x50C; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x510; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x514; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x614; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x630; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x730; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x830; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x930; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA30; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB30; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC30; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD30; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE30; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE34; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE38; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE40; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE68; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE90; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEB8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEE0; // CEntityOutputTemplate } // Parent: CBaseEntity // Field count: 0 @@ -5981,10 +6115,10 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 4 namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32 - constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128] + constexpr std::ptrdiff_t m_iFreeSound = 0x4E0; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x4E4; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4E8; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x4EC; // CSound[128] } // Parent: CPointEntity // Field count: 0 @@ -6017,34 +6151,34 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x920; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x924; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x928; // int32 } // Parent: CPhysConstraint // Field count: 11 namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x558; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x55C; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x560; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x564; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x56C; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x570; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x574; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x578; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x57C; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x580; // float32 } // Parent: CPhysConstraint // Field count: 6 namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x558; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x55C; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x560; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x564; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x568; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x569; // bool } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6070,17 +6204,17 @@ namespace cs2_dumper { // Parent: CServerOnlyEntity // Field count: 11 namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 - constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32 - constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool + constexpr std::ptrdiff_t m_OnPlay = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 + constexpr std::ptrdiff_t m_soundscapeName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x520; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x524; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x528; // int32 + constexpr std::ptrdiff_t m_soundEventHash = 0x52C; // uint32 + constexpr std::ptrdiff_t m_positionNames = 0x530; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x570; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x574; // bool } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6113,11 +6247,11 @@ namespace cs2_dumper { // Parent: CBeam // Field count: 5 namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32 + constexpr std::ptrdiff_t m_iszLaserTarget = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x7F8; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x808; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x814; // float32 } // Parent: CSprite // Field count: 0 @@ -6130,10 +6264,10 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x538; // Vector - constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_position2 = 0x558; // Vector + constexpr std::ptrdiff_t m_offset = 0x564; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x57C; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x580; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6158,14 +6292,14 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xCE8; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xCEC; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xCF0; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xCF4; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xCF8; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xCFC; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xD00; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xD08; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6208,37 +6342,37 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 - constexpr std::ptrdiff_t m_x = 0x8F0; // float32 - constexpr std::ptrdiff_t m_y = 0x8F4; // float32 - constexpr std::ptrdiff_t m_z = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 - constexpr std::ptrdiff_t m_forward = 0x904; // Vector - constexpr std::ptrdiff_t m_perp = 0x910; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 - constexpr std::ptrdiff_t m_speed = 0x92C; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool - constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_pool = 0x960; // CHandle + constexpr std::ptrdiff_t m_id = 0x964; // uint32 + constexpr std::ptrdiff_t m_x = 0x968; // float32 + constexpr std::ptrdiff_t m_y = 0x96C; // float32 + constexpr std::ptrdiff_t m_z = 0x970; // float32 + constexpr std::ptrdiff_t m_angle = 0x974; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x978; // float32 + constexpr std::ptrdiff_t m_forward = 0x97C; // Vector + constexpr std::ptrdiff_t m_perp = 0x988; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0x994; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x9A0; // float32 + constexpr std::ptrdiff_t m_speed = 0x9A4; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x9A8; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x9AC; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x9B0; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x9B4; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x9B8; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x9D0; // bool + constexpr std::ptrdiff_t m_goTimer = 0x9D8; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x9F0; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xA08; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xA20; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xA38; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xA50; // CUtlVector } // Parent: CBaseEntity // Field count: 3 namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_damage = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_radius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4E8; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6252,28 +6386,28 @@ namespace cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x920; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x928; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x930; // CUtlString } // Parent: CPhysConstraint // Field count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_axisEnd = 0x560; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x56C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x570; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x574; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x578; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x579; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x57C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x580; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x584; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x588; // ConstraintSoundInfo } // Parent: CBaseEntity // Field count: 1 namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32 + constexpr std::ptrdiff_t m_nNpcEvents = 0x3E8520; // int32 } // Parent: CServerOnlyEntity // Field count: 0 @@ -6289,7 +6423,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0x750; // CLightComponent* } // Parent: CBaseModelEntity // Field count: 18 @@ -6298,24 +6432,24 @@ namespace cs2_dumper { // MNetworkOverride // MNetworkOverride namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + constexpr std::ptrdiff_t m_OnStopped = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x778; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x7A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x7C8; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E8; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x7F8; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x7F9; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x804; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x810; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x81C; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x820; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x82C; // QAngle } // Parent: CBaseGrenade // Field count: 17 @@ -6328,28 +6462,28 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool + constexpr std::ptrdiff_t m_vInitialPosition = 0xA98; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xAA4; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xAB0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xAB8; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xAC0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xAC4; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xAD0; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xAD4; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xAD5; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xAD6; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xAD8; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xAE4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xAE8; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xAF4; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xB00; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xB04; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xB05; // bool } // Parent: CServerOnlyModelEntity // Field count: 1 namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_name = 0x758; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 0 @@ -6370,32 +6504,32 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x750; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x754; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x758; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x75C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x760; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x764; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x768; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x76C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x770; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x77C; // uint32 } // Parent: CPointEntity // Field count: 12 namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x500; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x504; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x558; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x580; // CEntityOutputTemplate } // Parent: CSoundEventEntity // Field count: 2 @@ -6404,8 +6538,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x598; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x5A4; // Vector } // Parent: CBtNodeDecorator // Field count: 1 @@ -6420,7 +6554,7 @@ namespace cs2_dumper { namespace CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6438,22 +6572,24 @@ namespace cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool + constexpr std::ptrdiff_t m_bActive = 0x4E0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F0; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x4FC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x500; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x504; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x508; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x50C; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x510; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x514; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x518; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x51C; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x520; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x521; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x522; // bool + constexpr std::ptrdiff_t m_bAllowLPVIndirect = 0x523; // bool } // Parent: CBaseModelEntity // Field count: 24 @@ -6487,33 +6623,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0x750; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x754; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x758; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x75C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x760; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x768; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x770; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x778; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x77C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x780; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x7A8; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x7B4; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x7B8; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x7BC; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x7C0; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x7C4; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x7C8; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x7D0; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x7D4; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x7D8; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x7DC; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x7EC; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6523,6 +6659,7 @@ namespace cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6539,47 +6676,48 @@ namespace cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool - constexpr std::ptrdiff_t m_clrRender = 0x523; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool - constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_CRenderComponent = 0x4E0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4E8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x510; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x540; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x541; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x542; // bool + constexpr std::ptrdiff_t m_clrRender = 0x560; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x568; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5B8; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0x5B9; // bool + constexpr std::ptrdiff_t m_Collision = 0x5C0; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x670; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x6C8; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x6CC; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x6D8; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x6DC; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x6E0; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x6E4; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6F0; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x700; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x708; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x720; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph // Field count: 12 namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0x938; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32 - constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0x960; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x968; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32 + constexpr std::ptrdiff_t m_OnMagnetAttach = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x9B4; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x9B8; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0x9C0; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0x9D8; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0x9D9; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x9E0; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0x9E4; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x9E8; // int32 } // Parent: CSceneEntity // Field count: 0 @@ -6588,33 +6726,33 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x754; // int32 } // Parent: CPointEntity // Field count: 4 namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_radius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_force = 0x4C8; // float32 - constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_radius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_force = 0x4E8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4EC; // Vector } // Parent: CBaseModelEntity // Field count: 6 namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool + constexpr std::ptrdiff_t m_iSolidity = 0x750; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x754; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x758; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x768; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x769; // bool } // Parent: CPointEntity // Field count: 3 namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x4E8; // CEntityOutputTemplate } // Parent: None // Field count: 1 @@ -6627,7 +6765,7 @@ namespace cs2_dumper { // Parent: CBaseFilter // Field count: 1 namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterClass = 0x538; // CUtlSymbolLarge } // Parent: CCSWeaponBase // Field count: 0 @@ -6654,23 +6792,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Field count: 14 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32 - constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32 - constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle + constexpr std::ptrdiff_t m_damageType = 0x828; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x82C; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x830; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x834; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x840; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x841; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x844; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x848; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x918; // CHandle } // Parent: CBaseFlex // Field count: 14 @@ -6694,37 +6831,37 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xA48; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xA49; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xA4A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xA4C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xA50; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xA54; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xA58; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xA60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xA68; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xA74; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xA8C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA90; // CHandle } // Parent: CLogicalEntity // Field count: 13 namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32 - constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32 - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32 - constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool + constexpr std::ptrdiff_t m_OnTimer = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x558; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x55C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x560; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x564; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x568; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x56C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x570; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x574; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x578; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x57C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6740,7 +6877,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + constexpr std::ptrdiff_t m_EnvWindShared = 0x4E0; // CEnvWindShared } // Parent: None // Field count: 2 @@ -6786,70 +6923,70 @@ namespace cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool - constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0xE5C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32 + constexpr std::ptrdiff_t m_bRemoveable = 0xD58; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xD60; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xD64; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xD68; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xD6C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xD70; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0xD74; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD78; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD7C; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD80; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD98; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD9C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xDA0; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xDC8; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xDC9; // bool + constexpr std::ptrdiff_t m_iState = 0xDCC; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xDD0; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xDD4; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xDD8; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xDDC; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xDE0; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xE04; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE08; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xE30; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xE34; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xE38; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xE44; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xE48; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xE4C; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xE50; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xE54; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xE58; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xE5C; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xE60; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xE64; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xE68; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xE6C; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xE6D; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xE70; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xE74; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xE75; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE78; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE7C; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE80; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE84; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE88; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xEA0; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xEA1; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xEA8; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xEB4; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xED4; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xED8; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xEDC; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xEDD; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xEDE; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xEE0; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xEE8; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xF00; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF08; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xF0C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6858,46 +6995,46 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 9 namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x538; // float32 - constexpr std::ptrdiff_t m_xmax = 0x53C; // float32 - constexpr std::ptrdiff_t m_ymin = 0x540; // float32 - constexpr std::ptrdiff_t m_ymax = 0x544; // float32 - constexpr std::ptrdiff_t m_zmin = 0x548; // float32 - constexpr std::ptrdiff_t m_zmax = 0x54C; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x550; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x554; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x558; // float32 + constexpr std::ptrdiff_t m_xmin = 0x558; // float32 + constexpr std::ptrdiff_t m_xmax = 0x55C; // float32 + constexpr std::ptrdiff_t m_ymin = 0x560; // float32 + constexpr std::ptrdiff_t m_ymax = 0x564; // float32 + constexpr std::ptrdiff_t m_zmin = 0x568; // float32 + constexpr std::ptrdiff_t m_zmax = 0x56C; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x570; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x574; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x578; // float32 } // Parent: CPointEntity // Field count: 9 namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32 - constexpr std::ptrdiff_t m_radius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32 - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4E0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4E8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4EC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x500; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x508; // CEntityIOOutput } // Parent: CPointEntity // Field count: 7 namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4F0; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x500; // CHandle } // Parent: CPointEntity // Field count: 3 namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32 + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x508; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x50C; // float32 } // Parent: CBaseEntity // Field count: 10 @@ -6913,16 +7050,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x4E0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4EC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4F8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x528; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x534; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x540; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x550; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x560; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x570; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x571; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -6961,20 +7098,20 @@ namespace cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x598; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x59C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x5A0; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5A1; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x7A4; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7A8; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7AC; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x7B0; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x7B4; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x838; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x83C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x844; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x84C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x850; // int32 } // Parent: None // Field count: 1 @@ -7006,10 +7143,10 @@ namespace cs2_dumper { // Parent: CTriggerMultiple // Field count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0x948; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x94C; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x950; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x958; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 14 @@ -7031,26 +7168,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector - constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0x730; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool - constexpr std::ptrdiff_t m_flSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + constexpr std::ptrdiff_t m_vDirection = 0x750; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0x75C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x770; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x771; // bool + constexpr std::ptrdiff_t m_flSize = 0x774; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x778; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x77C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x780; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x784; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x788; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x78C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x790; // float32 } // Parent: CBaseTrigger // Field count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x920; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x928; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 0 @@ -7059,7 +7196,7 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 1 namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_pActivator = 0x4E0; // CHandle } // Parent: CFuncMoveLinear // Field count: 0 @@ -7082,22 +7219,22 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bStartActive = 0x4E8; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4EC; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4F8; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x510; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x514; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x51C; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x520; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x528; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x530; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x548; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x560; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x578; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x590; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x5A8; // CNetworkUtlVectorBase } // Parent: CBaseEntity // Field count: 6 @@ -7110,12 +7247,12 @@ namespace cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4EC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F1; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -7126,11 +7263,12 @@ namespace cs2_dumper { namespace CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Field count: 4 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool + constexpr std::ptrdiff_t m_iLandmark = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x928; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x929; // bool + constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0x92A; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7141,34 +7279,46 @@ namespace cs2_dumper { namespace CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Field count: 38 namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool - constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32 - constexpr std::ptrdiff_t m_flT = 0x744; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32 - constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool - constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool - constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32 - constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool - constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool - constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector - constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32 + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x750; // bool + constexpr std::ptrdiff_t m_iszPathName = 0x758; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x760; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x770; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x774; // bool + constexpr std::ptrdiff_t m_vTarget = 0x778; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x784; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x788; // float32 + constexpr std::ptrdiff_t m_flT = 0x78C; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x790; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x794; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0x798; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0x799; // bool + constexpr std::ptrdiff_t m_eSolidType = 0x79A; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x79B; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x79C; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x7AC; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x7B0; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x7B8; // float32 + constexpr std::ptrdiff_t m_iszStartForwardSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopForwardSound = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopForwardSound = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartReverseSound = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopReverseSound = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopReverseSound = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMovementEnd = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_bStartAtEnd = 0x828; // bool + constexpr std::ptrdiff_t m_eOrientationUpdate = 0x82C; // CFuncMover::OrientationUpdate_t + constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0x830; // GameTime_t + constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0x834; // float32 + constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0x838; // float32 + constexpr std::ptrdiff_t m_qOriginalOrientation = 0x840; // Quaternion } // Parent: None // Field count: 5 @@ -7201,9 +7351,9 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x710; // int32 - constexpr std::ptrdiff_t m_frequency = 0x714; // int32 - constexpr std::ptrdiff_t m_state = 0x718; // int32 + constexpr std::ptrdiff_t m_density = 0x750; // int32 + constexpr std::ptrdiff_t m_frequency = 0x754; // int32 + constexpr std::ptrdiff_t m_state = 0x758; // int32 } // Parent: CTeamplayRules // Field count: 189 @@ -7502,10 +7652,10 @@ namespace cs2_dumper { // Parent: CBaseEntity // Field count: 4 namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32 - constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_iSearchType = 0x4E0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 } // Parent: CBaseTrigger // Field count: 10 @@ -7517,25 +7667,25 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool - constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x920; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x924; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x928; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x92C; // bool + constexpr std::ptrdiff_t m_Weight = 0x930; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x934; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xB34; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xB38; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xB3C; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xB40; // GameTime_t } // Parent: CBaseFilter // Field count: 5 namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x520; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32 - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEnemyName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x540; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x544; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x548; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x550; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 0 @@ -7563,47 +7713,48 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + constexpr std::ptrdiff_t m_flEndDistance = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4EC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x500; // float32 + constexpr std::ptrdiff_t m_bActive = 0x504; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x505; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x508; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x50C; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x510; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x520; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x528; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x529; // bool } // Parent: CBaseButton // Field count: 0 namespace CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Field count: 16 namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32 - constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32 - constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32 - constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle + constexpr std::ptrdiff_t m_iMagnitude = 0x750; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x754; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x758; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x75C; // float32 + constexpr std::ptrdiff_t m_spriteScale = 0x760; // int32 + constexpr std::ptrdiff_t m_flDamageForce = 0x764; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x768; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x76C; // DamageTypes_t + constexpr std::ptrdiff_t m_bCreateDebris = 0x770; // bool + constexpr std::ptrdiff_t m_iszExplosionType = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x780; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iClassIgnore = 0x790; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x794; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x7A0; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -7612,8 +7763,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x570; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_vMins = 0x598; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x5A4; // Vector } // Parent: CTriggerMultiple // Field count: 0 @@ -7652,36 +7803,36 @@ namespace cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool - constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + constexpr std::ptrdiff_t m_iszPreCommands = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x968; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x970; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x978; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x980; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x984; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x990; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0x994; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0x998; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x999; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x99A; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x99C; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x9A0; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x9AC; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x9C4; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x9C5; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x9C8; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x9D4; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x9D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xA00; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xA28; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xA2C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xA30; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xA38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xA40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xA48; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xA4C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xA50; // bool } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7711,48 +7862,53 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool - constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + constexpr std::ptrdiff_t m_bIgnoreInput = 0x900; // bool + constexpr std::ptrdiff_t m_bLit = 0x901; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x902; // bool + constexpr std::ptrdiff_t m_flWidth = 0x904; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x908; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x90C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x910; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x914; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x918; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x91C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x920; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x924; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x928; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x930; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x948; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x949; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x94A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x94B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x94C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x94D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x94E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x94F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x950; // int32 } // Parent: CBaseFilter // Field count: 1 namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterContext = 0x538; // CUtlSymbolLarge } // Parent: CPathParticleRope // Field count: 0 namespace CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Field count: 6 namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x68; // CUtlVector } // Parent: CBaseFilter // Field count: 1 namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken + constexpr std::ptrdiff_t m_sAttributeName = 0x538; // CUtlStringToken } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7770,61 +7926,63 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t - constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t - constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x4E0; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x4E2; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x4E4; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x4E8; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x4EC; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 7 namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntity = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x500; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x504; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x508; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x960; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x964; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x968; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x96C; // matrix3x4_t } // Parent: CBaseModelEntity // Field count: 12 @@ -7843,43 +8001,43 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0x750; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x758; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x760; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x761; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x765; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x76C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x770; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x774; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x778; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x77C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x780; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x784; // bool } // Parent: CPointEntity // Field count: 6 namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hTargetEntity = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x4E4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x4F8; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x500; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32 + constexpr std::ptrdiff_t m_fFilterMass = 0x538; // float32 } // Parent: CBaseFilter // Field count: 1 namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32 + constexpr std::ptrdiff_t m_iFilterTeam = 0x538; // int32 } // Parent: CFuncTrackTrain // Field count: 1 namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDeath = 0x8A0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -7896,28 +8054,28 @@ namespace cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 1 namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x7A8; // bool } // Parent: CBaseTrigger // Field count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x920; // int32 } // Parent: CLogicalEntity // Field count: 12 namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT + constexpr std::ptrdiff_t m_iszWorldName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4FC; // bool + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x560; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x568; // HSCRIPT } // Parent: CBaseCSGrenade // Field count: 0 @@ -7926,44 +8084,44 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 6 namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x4D0; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32 - constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool - constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController + constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x4F0; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x4F4; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x4FC; // bool + constexpr std::ptrdiff_t m_integrator = 0x500; // CConstantForceController } // Parent: CLogicalEntity // Field count: 6 namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool - constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool - constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4EC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4ED; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4EE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x4F0; // float32 } // Parent: CPointEntity // Field count: 5 namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32 - constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4E4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4E8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4EC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x4F0; // CHandle } // Parent: CSoundOpvarSetPointEntity // Field count: 9 namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x688; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x694; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x6A0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x6AC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x6B8; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x6BC; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x6C8; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x6D4; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x6E0; // Vector } // Parent: None // Field count: 2 @@ -7982,7 +8140,7 @@ namespace cs2_dumper { // Parent: CTriggerOnce // Field count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x948; // Vector } // Parent: CPointEntity // Field count: 0 @@ -8017,9 +8175,9 @@ namespace cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xB08; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xB0C; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xB0D; // uint8 } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8027,7 +8185,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + constexpr std::ptrdiff_t m_messageText = 0x958; // char[512] } // Parent: CPointEntity // Field count: 0 @@ -8054,10 +8212,10 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 4 namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool - constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_bInValue = 0x4E0; // bool + constexpr std::ptrdiff_t m_Listeners = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x528; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8075,105 +8233,101 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool - constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool - constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8B8; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle - constexpr std::ptrdiff_t m_usable = 0x8D4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x7DC; // bool + constexpr std::ptrdiff_t m_fRotating = 0x7DD; // bool + constexpr std::ptrdiff_t m_ls = 0x7E0; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x810; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x820; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x821; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x824; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x828; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x830; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x880; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8F8; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8FC; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x900; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x904; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x910; // CHandle + constexpr std::ptrdiff_t m_usable = 0x914; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x918; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector - constexpr std::ptrdiff_t m_addLength = 0x55C; // float32 - constexpr std::ptrdiff_t m_minLength = 0x560; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x564; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool + constexpr std::ptrdiff_t m_offset = 0x558; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x570; // Vector + constexpr std::ptrdiff_t m_addLength = 0x57C; // float32 + constexpr std::ptrdiff_t m_minLength = 0x580; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x584; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x588; // bool } // Parent: CBaseEntity // Field count: 48 namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32 - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32 - constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32 - constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32 - constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32 + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x530; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x558; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x5A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x620; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x648; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x670; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x698; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x710; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x738; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0x760; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x770; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x774; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x778; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x77C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x780; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x784; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x790; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x798; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x79C; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x7A4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x7AC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x7B4; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7C0; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7C4; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7CC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7D4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7DC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7E8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7EC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7FC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x804; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Field count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x9A8; // bool } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8181,17 +8335,17 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF30; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xF38; // float32 } // Parent: CPointEntity // Field count: 4 namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32 - constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4E0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4EC; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x4F8; // float32 + constexpr std::ptrdiff_t m_Color = 0x4FC; // BloodType } // Parent: CLogicalEntity // Field count: 4 @@ -8199,48 +8353,51 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_fadeColor = 0x4E0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4E4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4E8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4F0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Field count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent - constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0x9A8; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xA10; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xA60; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xA64; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xA68; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xA74; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xA78; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA7C; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xA88; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xA8C; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA90; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0xA94; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xA98; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xAA0; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xAA8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xAAC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xAB0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xAB8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xAC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xAC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xAD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xAE0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xAE4; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xAE8; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xAEC; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xAF0; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xAF4; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xAF8; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xB08; // bool } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8250,25 +8407,31 @@ namespace cs2_dumper { namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool - constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32 + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x9F0; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x9F8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_impactEnergyScale = 0xA10; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0xA14; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xA18; // bool + constexpr std::ptrdiff_t m_iDamageCount = 0xA60; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0xA68; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xA70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA78; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA7C; // uint32 } // Parent: CBaseModelEntity // Field count: 25 @@ -8284,47 +8447,47 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool - constexpr std::ptrdiff_t m_extent = 0x1280; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector - constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + constexpr std::ptrdiff_t m_firePositions = 0x760; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xA60; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD60; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xDA0; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x10A0; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x10A4; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x10A8; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x10AC; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x10B0; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x10B4; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x10B8; // bool + constexpr std::ptrdiff_t m_extent = 0x12C0; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x12D8; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12F0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x1308; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x1314; // Vector + constexpr std::ptrdiff_t m_startPos = 0x1320; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x132C; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x1338; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1348; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x134C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1350; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1358; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1370; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1388; // uint16 } // Parent: CLogicalEntity // Field count: 5 namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32 - constexpr std::ptrdiff_t m_counter = 0x4F8; // int32 + constexpr std::ptrdiff_t m_outCounter = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x510; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x514; // int32 + constexpr std::ptrdiff_t m_counter = 0x518; // int32 } // Parent: CLogicalEntity // Field count: 3 namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool - constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNegated = 0x4E0; // bool + constexpr std::ptrdiff_t m_OnPass = 0x4E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 4 @@ -8336,10 +8499,10 @@ namespace cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x4F8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x510; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x514; // char[129] } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8362,29 +8525,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x750; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x758; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x75C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x760; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x764; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x768; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x778; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x77C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x780; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x784; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x788; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x78C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x790; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x794; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x798; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x79C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x7A4; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x7AC; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x7B0; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x7B4; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x7B8; // int32 } // Parent: CBaseTrigger // Field count: 0 @@ -8397,15 +8560,15 @@ namespace cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vBoxMins = 0x4F8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x504; // Vector } // Parent: CBaseEntity // Field count: 3 namespace CPathMover { - constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector> - constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool + constexpr std::ptrdiff_t m_vecPathNodes = 0x4E8; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x500; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x504; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -8416,76 +8579,70 @@ namespace cs2_dumper { namespace CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Field count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer - constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken - constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool - constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32 - constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector - constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer + constexpr std::ptrdiff_t m_AttributeManager = 0xC30; // CAttributeContainer + constexpr std::ptrdiff_t m_updateTimer = 0xEF8; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xF10; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0xF20; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xF50; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xF54; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0xF60; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0xF64; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xF68; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xF80; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xF84; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF88; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xFA0; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xFB8; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xFD0; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xFD4; // bool + constexpr std::ptrdiff_t m_leader = 0xFD8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xFF0; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1008; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1010; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1028; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x102C; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x3038; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x30D0; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30DC; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x30E0; // CountdownTimer + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3100; // CountdownTimer } // Parent: CBaseTrigger // Field count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x918; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool + constexpr std::ptrdiff_t m_sMapName = 0x920; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x928; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x958; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x959; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x95A; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x95B; // bool } // Parent: CBaseTrigger // Field count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0x920; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x928; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x930; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x938; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x93C; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x940; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x941; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x948; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x960; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x968; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x970; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x974; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0x9A0; // CEntityIOOutput } // Parent: CBaseToggle // Field count: 12 @@ -8495,18 +8652,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool - constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7D0; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x900; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x918; // bool } // Parent: CPointEntity // Field count: 0 @@ -8524,15 +8681,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0xA00; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xCD8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xCDC; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xCE0; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xCE4; // int32 } // Parent: None // Field count: 17 @@ -8608,17 +8765,17 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 - constexpr std::ptrdiff_t m_Color = 0x960; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_messageText = 0x750; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x950; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x990; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x991; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x994; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x998; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x99C; // float32 + constexpr std::ptrdiff_t m_Color = 0x9A0; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x9A4; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x9A8; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x9AC; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8627,8 +8784,8 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector - constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector + constexpr std::ptrdiff_t m_vMin = 0x500; // Vector + constexpr std::ptrdiff_t m_vMax = 0x50C; // Vector } // Parent: CBaseTrigger // Field count: 13 @@ -8648,19 +8805,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x904; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool + constexpr std::ptrdiff_t m_gravityScale = 0x930; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x934; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x938; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x93C; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x940; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x944; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x948; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x94C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x950; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x95C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x960; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x96C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x978; // bool } // Parent: None // Field count: 2 @@ -8677,40 +8834,34 @@ namespace cs2_dumper { namespace CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Field count: 26 namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle - constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D - constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32 - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool - constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool - constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8 + constexpr std::ptrdiff_t m_matPanelTransform = 0x750; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x780; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x7B0; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x7C8; // Vector2D + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7D0; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7D4; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7E0; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x7E4; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x7E5; // bool + constexpr std::ptrdiff_t m_bBroken = 0x7E6; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E7; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E8; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x7E9; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7EA; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x810; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x828; // CUtlVector + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x840; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x880; // uint8 + constexpr std::ptrdiff_t m_hMaterialDamageBase = 0x888; // CStrongHandle } // Parent: CBaseButton // Field count: 0 @@ -8722,20 +8873,21 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) namespace CSoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x598; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 namespace CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8747,32 +8899,33 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + constexpr std::ptrdiff_t m_bBombTicking = 0x968; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x96C; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x970; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x974; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0x978; // CAttributeContainer + constexpr std::ptrdiff_t m_OnBombDefused = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xCB8; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xCC0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xCD8; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xCDC; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xCDD; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xCE4; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCEC; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCF8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xCFC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xD00; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xD04; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xD08; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xD0C; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xD0D; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xD14; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xD1C; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xD28; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8780,13 +8933,13 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + constexpr std::ptrdiff_t m_hActivator = 0x900; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x904; // bool } // Parent: CPointEntity // Field count: 1 namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4E0; // float32 } // Parent: None // Field count: 25 @@ -8850,7 +9003,7 @@ namespace cs2_dumper { // Parent: CPointCamera // Field count: 1 namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x540; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8858,8 +9011,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0xF30; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0xF34; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -8868,17 +9021,17 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool } // Parent: CPointEntity // Field count: 6 namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32 - constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszMessage = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4E8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4EC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x500; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -8886,11 +9039,11 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bEnabled (bool) namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + constexpr std::ptrdiff_t m_OnEventFired = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x528; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x529; // bool } // Parent: CBaseModelEntity // Field count: 15 @@ -8898,41 +9051,41 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0x758; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_CPropDataComponent = 0x758; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x798; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x79C; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x7A0; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x7B0; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x7B4; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x7C0; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x7C4; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x7F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x818; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x81C; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x820; // GameTime_t } // Parent: CBaseModelEntity // Field count: 16 namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32 - constexpr std::ptrdiff_t m_flWait = 0x718; // float32 - constexpr std::ptrdiff_t m_flLip = 0x71C; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x760; // float32 - constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x780; // int32 - constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_toggle_state = 0x750; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x754; // float32 + constexpr std::ptrdiff_t m_flWait = 0x758; // float32 + constexpr std::ptrdiff_t m_flLip = 0x75C; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x760; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x764; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x770; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x77C; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x788; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x794; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x7A0; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x7A8; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x7B4; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x7C0; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 0 @@ -8941,20 +9094,20 @@ namespace cs2_dumper { // Parent: CRotButton // Field count: 14 namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32 - constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle - constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool - constexpr std::ptrdiff_t m_direction = 0x9D4; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32 + constexpr std::ptrdiff_t m_Position = 0x920; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x998; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0x9E8; // int32 + constexpr std::ptrdiff_t m_start = 0x9EC; // QAngle + constexpr std::ptrdiff_t m_end = 0x9F8; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0xA04; // float32 + constexpr std::ptrdiff_t m_sNoise = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0xA10; // bool + constexpr std::ptrdiff_t m_direction = 0xA14; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0xA18; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xA1C; // float32 } // Parent: CEntityComponent // Field count: 10 @@ -8973,8 +9126,8 @@ namespace cs2_dumper { // Parent: CRulePointEntity // Field count: 2 namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t + constexpr std::ptrdiff_t m_iszMessage = 0x760; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x768; // hudtextparms_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8993,26 +9146,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x710; // bool - constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x750; // bool + constexpr std::ptrdiff_t m_flFPS = 0x754; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x758; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x760; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x768; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x774; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x780; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x784; // float32 } // Parent: CMarkupVolumeTagged // Field count: 3 namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool - constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32 + constexpr std::ptrdiff_t m_bUseRef = 0x790; // bool + constexpr std::ptrdiff_t m_vRefPos = 0x794; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0x7A0; // float32 } // Parent: CPhysForce // Field count: 1 namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector + constexpr std::ptrdiff_t m_localOrigin = 0x540; // Vector } // Parent: None // Field count: 0 @@ -9035,14 +9188,14 @@ namespace cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32 + constexpr std::ptrdiff_t m_iszStackName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4F8; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x504; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x510; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x51C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x528; // int32 } // Parent: None // Field count: 5 @@ -9071,14 +9224,14 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xCB8; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xCBC; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xCC0; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterModel = 0x538; // CUtlSymbolLarge } // Parent: CBasePlayerPawn // Field count: 22 @@ -9104,52 +9257,52 @@ namespace cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xC28; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC78; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC80; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xC88; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC8C; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xC90; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xD40; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD44; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD48; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD4C; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD50; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xD54; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xD64; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xD68; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xD6C; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xD70; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0xD74; // QAngle + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD80; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD81; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0xD84; // CHandle } // Parent: CPointEntity // Field count: 9 namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack* - constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack* - constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 - constexpr std::ptrdiff_t m_length = 0x4DC; // float32 - constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32 - constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t - constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pnext = 0x4E0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4E8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x4F0; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 + constexpr std::ptrdiff_t m_length = 0x4FC; // float32 + constexpr std::ptrdiff_t m_altName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x508; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x50C; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x510; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 7 namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszEntityA = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x4F4; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x548; // CEntityIOOutput } // Parent: CBarnLight // Field count: 3 @@ -9159,9 +9312,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xA70; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xA74; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xA78; // bool } // Parent: CPointEntity // Field count: 10 @@ -9176,16 +9329,16 @@ namespace cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4E8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x500; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x518; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x520; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x540; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 @@ -9195,9 +9348,9 @@ namespace cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + constexpr std::ptrdiff_t m_nMode = 0x4E4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4E8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x4F4; // bool } // Parent: CRulePointEntity // Field count: 0 @@ -9210,9 +9363,9 @@ namespace cs2_dumper { // Parent: CSoundOpvarSetPointEntity // Field count: 3 namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistMinSqr = 0x6A0; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x6A4; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x6A8; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9245,17 +9398,17 @@ namespace cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 + constexpr std::ptrdiff_t m_hEntAttached = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x4E4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4EC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4F0; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4F8; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x500; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x504; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x508; // int32 } // Parent: CCSWeaponBase // Field count: 9 @@ -9265,15 +9418,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0xF10; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF14; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xF20; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xF24; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF25; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF26; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF27; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF28; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF29; // bool } // Parent: None // Field count: 13 @@ -9313,15 +9466,15 @@ namespace cs2_dumper { // Parent: CBaseToggle // Field count: 3 namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x790; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput + constexpr std::ptrdiff_t m_on = 0x7D0; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x7D4; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 2 namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32 + constexpr std::ptrdiff_t m_iszParamName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x4F0; // float32 } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9336,20 +9489,20 @@ namespace cs2_dumper { // Parent: CMarkupVolume // Field count: 5 namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool + constexpr std::ptrdiff_t m_bIsGroup = 0x788; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x789; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x78A; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x78B; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x78C; // bool } // Parent: CBaseEntity // Field count: 5 namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32 - constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24] - constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24] - constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t + constexpr std::ptrdiff_t m_iLoop = 0x4E0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4E4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4E8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x5A8; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x608; // GameTime_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9358,12 +9511,12 @@ namespace cs2_dumper { // Parent: CFuncNavBlocker // Field count: 1 namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x760; // Vector } // Parent: CBaseAnimGraph // Field count: 1 namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32 + constexpr std::ptrdiff_t m_massScale = 0x960; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9385,72 +9538,72 @@ namespace cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle - constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool - constexpr std::ptrdiff_t m_bPaused = 0x541; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool - constexpr std::ptrdiff_t m_fPitch = 0x554; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool - constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool - constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t + constexpr std::ptrdiff_t m_iszSceneFile = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x538; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x53C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x540; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x544; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x548; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x54C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x550; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x554; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x560; // bool + constexpr std::ptrdiff_t m_bPaused = 0x561; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x562; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x563; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x564; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x568; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x56C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x570; // bool + constexpr std::ptrdiff_t m_fPitch = 0x574; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x578; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x57C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x580; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x584; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x588; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x58C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x58D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x58E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x58F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x590; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x591; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x592; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x593; // bool + constexpr std::ptrdiff_t m_hActorList = 0x598; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x5B0; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5F8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5FC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x650; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x678; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x6A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6C8; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9D8; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9DC; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9E0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9E1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9E2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9E3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9E4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9E8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xA00; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA28; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA2C; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA30; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA34; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9459,16 +9612,16 @@ namespace cs2_dumper { // Parent: CLogicAutosave // Field count: 4 namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32 + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4F0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x4F8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x4FC; // float32 } // Parent: CBaseEntity // Field count: 2 namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32 + constexpr std::ptrdiff_t m_CanInDispenser = 0x4E0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4E4; // int32 } // Parent: CBaseEntity // Field count: 14 @@ -9480,20 +9633,20 @@ namespace cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4E0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4E8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4FC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x500; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x508; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x520; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x538; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x550; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x650; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x654; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x658; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x660; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9511,18 +9664,18 @@ namespace cs2_dumper { // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + constexpr std::ptrdiff_t m_flexWeight = 0x960; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x978; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0x984; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x9D8; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x9DC; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x9E0; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x9E4; // bool } // Parent: CTriggerHurt // Field count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x9C0; // Vector } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9532,107 +9685,107 @@ namespace cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool - constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x5F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x6D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x7B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x890; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x970; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0xA50; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xB30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xD10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xD14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xD18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xD19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xD1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xD1B; // bool + constexpr std::ptrdiff_t m_szName = 0xD20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xD28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xD30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xD34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xD38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xD3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xD40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xD44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xD4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xD54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xD5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xD64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xD6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xD74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xD7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xD84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xD8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xD94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xD9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xDA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xDAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xDB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xDBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xDC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xDC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xDC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xDCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xDD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xDDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xDE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xDE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xDE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xDF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xDF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xDF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xDFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xE00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xE04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xE08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xE10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xE14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xE18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xE20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xE24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xE28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xE34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xE40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xE44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xE48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xE4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xE50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xE54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xE58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xE60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xE64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xE68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xE6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xE70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xE74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xE78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xE7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity // Field count: 5 namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color - constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color - constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flInMin = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4E4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4E8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4EC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x4F0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 5 @@ -9644,11 +9797,11 @@ namespace cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4E0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x530; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x55C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x560; // bool } // Parent: CCSPlayerPawnBase // Field count: 118 @@ -9736,124 +9889,124 @@ namespace cs2_dumper { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32 - constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x18FC; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1908; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x190C; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1910; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1914; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1920; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1934; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1938; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x193C; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1940; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x194C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1958; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1964; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x197C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1994; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1A00; // int32 + constexpr std::ptrdiff_t m_pBulletServices = 0xD90; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xD98; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xDA0; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xDA8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xDB0; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xDB8; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xDC0; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xDC2; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xDC8; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xDD0; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE90; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xE91; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE98; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0xEB0; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xEB1; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0xEB2; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xEB3; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0xEB4; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xEBC; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xEBD; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xEC0; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xEC4; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xECC; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0xED0; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xEDC; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0xEE8; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xEEC; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0xEF0; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF08; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15C0; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x15E0; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x15E4; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x15E8; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x15EC; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x15F4; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x15F8; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x15FC; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1600; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1604; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1610; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x161C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x165C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1660; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1670; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x18E8; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x18EC; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x18F8; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x18F9; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x18FC; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1900; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1904; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1908; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x190C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1910; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1914; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1918; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x191C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1920; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1924; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1928; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x192C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1930; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1938; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1950; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1954; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1955; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1956; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1957; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1958; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x195C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1960; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1964; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1968; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x196C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x196D; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1970; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1974; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1978; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x197C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1980; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1984; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1990; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1994; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1998; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x199C; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x19A0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x19A8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x19B0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x19B4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x19C0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x19C4; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x19C8; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x19D4; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x19D8; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x19DC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x19E0; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x19E2; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x19E4; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x19E8; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x19EC; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x19F8; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x19FC; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1A00; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1A04; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1A10; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1A24; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1A28; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1A2C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1A30; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1A3C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1A48; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1A54; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1A6C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1A84; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1AA0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1AF0; // int32 } // Parent: CBaseGrenade // Field count: 0 @@ -9915,92 +10068,92 @@ namespace cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x780; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x788; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x78C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x790; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x798; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x79C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7A0; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7A4; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7A5; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7A8; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x7AC; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7AD; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7AE; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7AF; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool - constexpr std::ptrdiff_t m_szClan = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0x7C0; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0x7E0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x7E8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7F0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7F8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7FC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x800; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x804; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x808; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x810; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x814; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x818; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x81C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x848; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x850; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x854; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x855; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x856; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x857; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x858; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x859; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x85C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x868; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x869; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x86C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x870; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x874; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x878; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x87C; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x880; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x884; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x888; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x88C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x890; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x891; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x892; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x894; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x898; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x89C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x8A4; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x8A8; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x8AC; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x8B0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8C8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x8CC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x8D0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8D4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x8D8; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x8DC; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x8E0; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF988; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xF9A0; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9A4; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9A8; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9A9; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9AA; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9C0; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9C4; // uint32 + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x798; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x7A0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x7A8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x7AC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x7B8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x7BC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7C0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7C4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7C5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7C8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x7CC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7CD; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7CE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7CF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7D0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7D1; // bool + constexpr std::ptrdiff_t m_szClan = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x7E0; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x800; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x808; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x810; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x818; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x81C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x820; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x824; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x828; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x82C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x830; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x834; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x838; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x83C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x868; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x86C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x870; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x874; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x875; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x876; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x877; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x878; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x879; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x87C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x888; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x889; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x88A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x88C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x890; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x894; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x898; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x89C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x8A0; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x8A4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x8A8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x8AC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x8B0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x8B1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x8B2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x8B4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x8B8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x8BC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x8C4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x8C8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x8CC; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x8D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8E8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x8EC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x8F0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8F4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x8F8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x8FC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x900; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF9C0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9C4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9C8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9C9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9CA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9E0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10078,31 +10231,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32 - constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector + constexpr std::ptrdiff_t m_pWeaponServices = 0xA80; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA88; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA90; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA98; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xAA0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xAA8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xAB0; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xAB8; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xAC0; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xAD0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xB20; // uint32 + constexpr std::ptrdiff_t v_angle = 0xB24; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xB30; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xB3C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xB40; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xBD0; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xBD4; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xBDC; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xBE0; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xBE8; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xBF0; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xBF4; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xBF8; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xC00; // CUtlVector } // Parent: CBaseTrigger // Field count: 16 @@ -10125,22 +10278,22 @@ namespace cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool - constexpr std::ptrdiff_t m_flRate = 0x920; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32 + constexpr std::ptrdiff_t m_hPostSettings = 0x930; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x938; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x93C; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x940; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x944; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x948; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x94C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x950; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x954; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x958; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x95C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x95D; // bool + constexpr std::ptrdiff_t m_flRate = 0x960; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x964; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x968; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x96C; // float32 } // Parent: CBaseModelEntity // Field count: 4 @@ -10149,15 +10302,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector + constexpr std::ptrdiff_t m_flLightScale = 0x750; // float32 + constexpr std::ptrdiff_t m_Radius = 0x754; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x758; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x764; // Vector } // Parent: CBaseModelEntity // Field count: 1 namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMaster = 0x750; // CUtlSymbolLarge } // Parent: CBaseCSGrenade // Field count: 0 @@ -10176,46 +10329,46 @@ namespace cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView + constexpr std::ptrdiff_t m_nVariant = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4E8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x4F0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x4F8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x500; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x778; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x9F0; // CEconItemView } // Parent: CBaseTrigger // Field count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x948; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 1 namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStackName = 0x4E0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 18 namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool - constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_soundInfo = 0x560; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x610; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x638; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x639; // bool + constexpr std::ptrdiff_t m_hinge = 0x63C; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x67C; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x680; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x684; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x688; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x68C; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x690; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x694; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x698; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x69C; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x6A0; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x6A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x6D0; // CEntityIOOutput } // Parent: CGameRules // Field count: 1 @@ -10225,13 +10378,13 @@ namespace cs2_dumper { // Parent: CBaseFilter // Field count: 1 namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x538; // float32 } // Parent: CEconEntity // Field count: 2 namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0xCE8; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xCEC; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10254,15 +10407,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_szConveyorModels = 0x750; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x758; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x75C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x768; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x774; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x778; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x77C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x780; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x788; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10271,17 +10424,17 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Field count: 11 namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool - constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool - constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_flMin = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4E4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4E8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4E9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4EA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x518; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x5B8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 7 @@ -10292,13 +10445,13 @@ namespace cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x518; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x519; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x51A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x51C; // uint32 } // Parent: CBarnLight // Field count: 1 @@ -10306,7 +10459,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xA70; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10315,15 +10468,15 @@ namespace cs2_dumper { // Parent: CBaseDoor // Field count: 1 namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool + constexpr std::ptrdiff_t m_bSolidBsp = 0x9D8; // bool } // Parent: CLogicalEntity // Field count: 4 namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_Line = 0x4E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x510; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x514; // CHandle } // Parent: None // Field count: 6 @@ -10375,24 +10528,24 @@ namespace cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x560; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x568; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x56C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x570; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x57C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x588; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x58C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x590; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x594; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x598; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x59C; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x5A8; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x5AC; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x5AD; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x5AE; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x5AF; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5B0; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5C0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10438,23 +10591,23 @@ namespace cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool - constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4F4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4FC; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4FD; // bool + constexpr std::ptrdiff_t m_bMaster = 0x4FE; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x4FF; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x500; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x504; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x508; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x50C; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x510; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x710; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10482,17 +10635,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF40; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xF4C; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xF58; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xF59; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xF5C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xF60; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xF61; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xF68; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xF80; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xF84; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xF8B; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10501,12 +10654,12 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 6 namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_targetMapName = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x4F8; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x4F9; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4FC; // CHandle } // Parent: CBaseToggle // Field count: 27 @@ -10514,33 +10667,33 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector - constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool - constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool - constexpr std::ptrdiff_t m_isChaining = 0x991; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7E0; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7EC; // Vector + constexpr std::ptrdiff_t m_ls = 0x7F8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x818; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x819; // bool + constexpr std::ptrdiff_t m_bLocked = 0x81A; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x81B; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x81C; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x820; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x838; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x990; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x9B8; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x9D0; // bool + constexpr std::ptrdiff_t m_isChaining = 0x9D1; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x9D2; // bool } // Parent: None // Field count: 33 @@ -10594,21 +10747,21 @@ namespace cs2_dumper { // Parent: CPointEntity // Field count: 7 namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle - constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32 - constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTrain = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x4E8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x518; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32 + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x500; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x504; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x508; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x50C; // int32 } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10636,9 +10789,9 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 3 namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool - constexpr std::ptrdiff_t m_nType = 0x4C8; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4E0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4E4; // bool + constexpr std::ptrdiff_t m_nType = 0x4E8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10651,17 +10804,17 @@ namespace cs2_dumper { // Parent: CFuncPlat // Field count: 2 namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle - constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle + constexpr std::ptrdiff_t m_end = 0x800; // QAngle + constexpr std::ptrdiff_t m_start = 0x80C; // QAngle } // Parent: CPointEntity // Field count: 5 namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32 - constexpr std::ptrdiff_t m_nType = 0x4CC; // int32 - constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flDelay = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4E8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x4F0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10674,12 +10827,12 @@ namespace cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle - constexpr std::ptrdiff_t m_activated = 0x7BC; // bool - constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hCurrentTarget = 0x7F8; // CHandle + constexpr std::ptrdiff_t m_activated = 0x7FC; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x800; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x804; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x808; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x810; // CUtlSymbolLarge } // Parent: CHostageExpresserShim // Field count: 39 @@ -10703,62 +10856,62 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool - constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32 - constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool - constexpr std::ptrdiff_t m_accel = 0xB24; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xAE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xB10; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xB38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xB50; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xB54; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xB58; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xB5C; // bool + constexpr std::ptrdiff_t m_vel = 0xB60; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xB6C; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xB6D; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xB70; // int32 + constexpr std::ptrdiff_t m_leader = 0xB74; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB78; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB80; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB98; // bool + constexpr std::ptrdiff_t m_accel = 0xB9C; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xBA8; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xBA9; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xBB0; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xBC8; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2BD8; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2BF0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C80; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2CA0; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2CBC; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2CBD; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2CC0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2CC4; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2CC8; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2CD4; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2CE0; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2CE4; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2CE8; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2CEC; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2CF0; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2CF4; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2D14; // Vector } // Parent: CPointEntity // Field count: 13 namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32 - constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle - constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool + constexpr std::ptrdiff_t m_flWidth = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4E4; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4F0; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x510; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x514; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x518; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x528; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x580; // bool } // Parent: CBaseToggle // Field count: 12 @@ -10768,37 +10921,37 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkOverride namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector - constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool + constexpr std::ptrdiff_t m_authoredPosition = 0x7D0; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7D4; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7E0; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x808; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x80C; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x868; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x869; // bool } // Parent: CBaseEntity // Field count: 3 namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput } // Parent: CPointEntity // Field count: 8 namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4E0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4E4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4E8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4EC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4ED; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4F0; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x4F4; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4F8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -10823,7 +10976,7 @@ namespace cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10855,94 +11008,94 @@ namespace cs2_dumper { namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool - constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool - constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32 - constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType + constexpr std::ptrdiff_t m_aThinkFunctions = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x258; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x25C; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x260; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x270; // CTypedBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x278; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x2A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2C8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2CC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2D0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2D4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2D8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2E0; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x2E8; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_MoveCollide = 0x2EA; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2EB; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2EC; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2ED; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2EE; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2EF; // bool + constexpr std::ptrdiff_t m_target = 0x2F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x2F8; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x300; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x308; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x30C; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x31C; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x320; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x324; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x325; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x328; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x334; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x338; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x340; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x344; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x348; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x350; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x354; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x358; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x360; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x388; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x38C; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x398; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3C8; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3D4; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3D8; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3E0; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3E4; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3E8; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3EC; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3F0; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x3F4; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3F8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3FC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x400; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x404; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x408; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x409; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x40A; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x40C; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x410; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x438; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x460; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x488; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x4B0; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x4B4; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4B8; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4C4; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4C5; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4C8; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4D4; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x4D8; // BloodType } // Parent: CLogicalEntity // Field count: 9 namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle - constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle - constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x500; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x504; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x508; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x50C; // int32 } // Parent: None // Field count: 3 @@ -10957,15 +11110,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_Transforms = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle } } } diff --git a/output/server_dll.json b/output/server_dll.json index 2f999cb4..e3f2a45f 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -34,22 +34,22 @@ }, "CAISound": { "fields": { - "m_flDuration": 1228, - "m_iSoundFlags": 1218, - "m_iSoundIndex": 1224, - "m_iSoundType": 1216, - "m_iVolume": 1220, - "m_iszProxyEntityName": 1232 + "m_flDuration": 1260, + "m_iSoundFlags": 1250, + "m_iSoundIndex": 1256, + "m_iSoundType": 1248, + "m_iVolume": 1252, + "m_iszProxyEntityName": 1264 }, "metadata": [], "parent": "CPointEntity" }, "CAI_ChangeHintGroup": { "fields": { - "m_flRadius": 1240, - "m_iSearchType": 1216, - "m_strNewHintGroup": 1232, - "m_strSearchName": 1224 + "m_flRadius": 1272, + "m_iSearchType": 1248, + "m_strNewHintGroup": 1264, + "m_strSearchName": 1256 }, "metadata": [], "parent": "CBaseEntity" @@ -61,16 +61,16 @@ }, "CAmbientGeneric": { "fields": { - "m_dpv": 1228, - "m_fActive": 1328, - "m_fLooping": 1329, - "m_flMaxRadius": 1220, - "m_hSoundSource": 1352, - "m_iSoundLevel": 1224, - "m_iszSound": 1336, - "m_nSoundSourceEntIndex": 1356, - "m_radius": 1216, - "m_sSourceEntName": 1344 + "m_dpv": 1260, + "m_fActive": 1360, + "m_fLooping": 1361, + "m_flMaxRadius": 1252, + "m_hSoundSource": 1384, + "m_iSoundLevel": 1256, + "m_iszSound": 1368, + "m_nSoundSourceEntIndex": 1388, + "m_radius": 1248, + "m_sSourceEntName": 1376 }, "metadata": [], "parent": "CPointEntity" @@ -308,58 +308,79 @@ }, "CBarnLight": { "fields": { - "m_Color": 1816, - "m_LightStyleEvents": 1896, - "m_LightStyleString": 1856, - "m_LightStyleTargets": 1920, - "m_QueuedLightStyleStrings": 1872, - "m_StyleEvent": 1944, - "m_bContactShadow": 2220, - "m_bEnabled": 1808, - "m_bPrecomputedFieldsValid": 2284, - "m_bPvsModifyEntity": 2348, - "m_fAlternateColorBrightness": 2248, - "m_flBounceScale": 2228, - "m_flBrightness": 1824, - "m_flBrightnessScale": 1828, - "m_flColorTemperature": 1820, - "m_flFadeSizeEnd": 2272, - "m_flFadeSizeStart": 2268, - "m_flFogScale": 2264, - "m_flFogStrength": 2256, - "m_flLightStyleStartTime": 1864, - "m_flLuminaireAnisotropy": 1848, - "m_flLuminaireSize": 1844, - "m_flMinRoughness": 2232, - "m_flRange": 2176, - "m_flShadowFadeSizeEnd": 2280, - "m_flShadowFadeSizeStart": 2276, - "m_flShape": 2144, - "m_flSkirt": 2156, - "m_flSkirtNear": 2160, - "m_flSoftX": 2148, - "m_flSoftY": 2152, - "m_hLightCookie": 2136, - "m_nBakeSpecularToCubemaps": 2192, - "m_nBakedShadowIndex": 1836, - "m_nBounceLight": 2224, - "m_nCastShadows": 2208, - "m_nColorMode": 1812, - "m_nDirectLight": 1832, - "m_nFog": 2252, - "m_nFogShadows": 2260, - "m_nLuminaireShape": 1840, - "m_nShadowMapSize": 2212, - "m_nShadowPriority": 2216, - "m_vAlternateColor": 2236, - "m_vBakeSpecularToCubemapsSize": 2196, - "m_vPrecomputedBoundsMaxs": 2300, - "m_vPrecomputedBoundsMins": 2288, - "m_vPrecomputedOBBAngles": 2324, - "m_vPrecomputedOBBExtent": 2336, - "m_vPrecomputedOBBOrigin": 2312, - "m_vShear": 2180, - "m_vSizeParams": 2164 + "m_Color": 1880, + "m_LightStyleEvents": 1960, + "m_LightStyleString": 1920, + "m_LightStyleTargets": 1984, + "m_QueuedLightStyleStrings": 1936, + "m_StyleEvent": 2008, + "m_VisClusters": 2640, + "m_bContactShadow": 2284, + "m_bEnabled": 1872, + "m_bFogMixedShadows": 2332, + "m_bPrecomputedFieldsValid": 2352, + "m_bPvsModifyEntity": 2636, + "m_fAlternateColorBrightness": 2312, + "m_flBounceScale": 2292, + "m_flBrightness": 1888, + "m_flBrightnessScale": 1892, + "m_flColorTemperature": 1884, + "m_flFadeSizeEnd": 2340, + "m_flFadeSizeStart": 2336, + "m_flFogScale": 2328, + "m_flFogStrength": 2320, + "m_flLightStyleStartTime": 1928, + "m_flLuminaireAnisotropy": 1912, + "m_flLuminaireSize": 1908, + "m_flMinRoughness": 2296, + "m_flRange": 2240, + "m_flShadowFadeSizeEnd": 2348, + "m_flShadowFadeSizeStart": 2344, + "m_flShape": 2208, + "m_flSkirt": 2220, + "m_flSkirtNear": 2224, + "m_flSoftX": 2212, + "m_flSoftY": 2216, + "m_hLightCookie": 2200, + "m_nBakeSpecularToCubemaps": 2256, + "m_nBakedShadowIndex": 1900, + "m_nBounceLight": 2288, + "m_nCastShadows": 2272, + "m_nColorMode": 1876, + "m_nDirectLight": 1896, + "m_nFog": 2316, + "m_nFogShadows": 2324, + "m_nLuminaireShape": 1904, + "m_nPrecomputedSubFrusta": 2416, + "m_nShadowMapSize": 2276, + "m_nShadowPriority": 2280, + "m_vAlternateColor": 2300, + "m_vBakeSpecularToCubemapsSize": 2260, + "m_vPrecomputedBoundsMaxs": 2368, + "m_vPrecomputedBoundsMins": 2356, + "m_vPrecomputedOBBAngles": 2392, + "m_vPrecomputedOBBAngles0": 2432, + "m_vPrecomputedOBBAngles1": 2468, + "m_vPrecomputedOBBAngles2": 2504, + "m_vPrecomputedOBBAngles3": 2540, + "m_vPrecomputedOBBAngles4": 2576, + "m_vPrecomputedOBBAngles5": 2612, + "m_vPrecomputedOBBExtent": 2404, + "m_vPrecomputedOBBExtent0": 2444, + "m_vPrecomputedOBBExtent1": 2480, + "m_vPrecomputedOBBExtent2": 2516, + "m_vPrecomputedOBBExtent3": 2552, + "m_vPrecomputedOBBExtent4": 2588, + "m_vPrecomputedOBBExtent5": 2624, + "m_vPrecomputedOBBOrigin": 2380, + "m_vPrecomputedOBBOrigin0": 2420, + "m_vPrecomputedOBBOrigin1": 2456, + "m_vPrecomputedOBBOrigin2": 2492, + "m_vPrecomputedOBBOrigin3": 2528, + "m_vPrecomputedOBBOrigin4": 2564, + "m_vPrecomputedOBBOrigin5": 2600, + "m_vShear": 2244, + "m_vSizeParams": 2228 }, "metadata": [ { @@ -562,6 +583,11 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_flFadeSizeStart", "type": "NetworkVarNames", @@ -611,22 +637,122 @@ "name": "m_vPrecomputedOBBExtent", "type": "NetworkVarNames", "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" } ], "parent": "CBaseModelEntity" }, "CBaseAnimGraph": { "fields": { - "m_bAnimGraphUpdateEnabled": 1944, - "m_bAnimationUpdateScheduled": 1964, - "m_bInitiallyPopulateInterpHistory": 1928, - "m_bRagdollClientSide": 2008, - "m_flMaxSlopeDistance": 1948, - "m_nForceBone": 1980, - "m_pChoreoServices": 1936, - "m_pRagdollPose": 2000, - "m_vLastSlopeCheckPos": 1952, - "m_vecForce": 1968 + "m_RagdollPose": 2064, + "m_bAnimGraphUpdateEnabled": 2008, + "m_bAnimationUpdateScheduled": 2028, + "m_bInitiallyPopulateInterpHistory": 1992, + "m_bRagdollClientSide": 2104, + "m_flMaxSlopeDistance": 2012, + "m_nForceBone": 2044, + "m_pChoreoServices": 2000, + "m_vLastSlopeCheckPos": 2016, + "m_vecForce": 2032 }, "metadata": [ { @@ -654,9 +780,9 @@ "type_name": "int32" }, { - "name": "m_pRagdollPose", + "name": "m_RagdollPose", "type": "NetworkVarNames", - "type_name": "PhysicsRagdollPose_t*" + "type_name": "PhysicsRagdollPose_t" }, { "name": "m_bRagdollClientSide", @@ -714,31 +840,31 @@ }, "CBaseButton": { "fields": { - "m_OnDamaged": 2032, - "m_OnIn": 2152, - "m_OnOut": 2192, - "m_OnPressed": 2072, - "m_OnUseLocked": 2112, - "m_angMoveEntitySpace": 1936, - "m_bDisabled": 2017, - "m_bForceNpcExclude": 2244, - "m_bLocked": 2016, - "m_bSolidBsp": 2024, - "m_fRotating": 1949, - "m_fStayPushed": 1948, - "m_flUseLockedTime": 2020, - "m_glowEntity": 2256, - "m_hConstraint": 2236, - "m_hConstraintParent": 2240, - "m_ls": 1952, - "m_nState": 2232, - "m_sGlowEntity": 2248, - "m_sLockedSound": 1992, - "m_sOverrideAnticipationName": 2008, - "m_sUnlockedSound": 2000, - "m_sUseSound": 1984, - "m_szDisplayText": 2264, - "m_usable": 2260 + "m_OnDamaged": 2096, + "m_OnIn": 2216, + "m_OnOut": 2256, + "m_OnPressed": 2136, + "m_OnUseLocked": 2176, + "m_angMoveEntitySpace": 2000, + "m_bDisabled": 2081, + "m_bForceNpcExclude": 2308, + "m_bLocked": 2080, + "m_bSolidBsp": 2088, + "m_fRotating": 2013, + "m_fStayPushed": 2012, + "m_flUseLockedTime": 2084, + "m_glowEntity": 2320, + "m_hConstraint": 2300, + "m_hConstraintParent": 2304, + "m_ls": 2016, + "m_nState": 2296, + "m_sGlowEntity": 2312, + "m_sLockedSound": 2056, + "m_sOverrideAnticipationName": 2072, + "m_sUnlockedSound": 2064, + "m_sUseSound": 2048, + "m_szDisplayText": 2328, + "m_usable": 2324 }, "metadata": [ { @@ -761,20 +887,20 @@ }, "CBaseCSGrenade": { "fields": { - "m_bIsHeldByPlayer": 3737, - "m_bJumpThrow": 3739, - "m_bJustPulledPin": 3764, - "m_bPinPulled": 3738, - "m_bRedraw": 3736, - "m_bThrowAnimating": 3740, - "m_fDropTime": 3756, - "m_fPinPullTime": 3760, - "m_fThrowTime": 3744, - "m_flNextHoldFrac": 3772, - "m_flThrowStrength": 3748, - "m_flThrowStrengthApproach": 3752, - "m_hSwitchToWeaponAfterThrow": 3776, - "m_nNextHoldTick": 3768 + "m_bIsHeldByPlayer": 3857, + "m_bJumpThrow": 3859, + "m_bJustPulledPin": 3884, + "m_bPinPulled": 3858, + "m_bRedraw": 3856, + "m_bThrowAnimating": 3860, + "m_fDropTime": 3876, + "m_fPinPullTime": 3880, + "m_fThrowTime": 3864, + "m_flNextHoldFrac": 3892, + "m_flThrowStrength": 3868, + "m_flThrowStrengthApproach": 3872, + "m_hSwitchToWeaponAfterThrow": 3896, + "m_nNextHoldTick": 3888 }, "metadata": [ { @@ -852,23 +978,23 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bClearFromPlayers": 2701, - "m_bDetonationRecorded": 2653, - "m_bHasEverHitPlayer": 2700, - "m_flLastBounceSoundTime": 2668, - "m_flSpawnTime": 2648, - "m_nBounces": 2616, - "m_nExplodeEffectIndex": 2624, - "m_nExplodeEffectTickBegin": 2632, - "m_nItemIndex": 2654, - "m_nTicksAtZeroVelocity": 2696, - "m_unOGSExtraFlags": 2652, - "m_vInitialPosition": 2592, - "m_vInitialVelocity": 2604, - "m_vecExplodeEffectOrigin": 2636, - "m_vecGrenadeSpin": 2672, - "m_vecLastHitSurfaceNormal": 2684, - "m_vecOriginalSpawnLocation": 2656 + "m_bClearFromPlayers": 2821, + "m_bDetonationRecorded": 2773, + "m_bHasEverHitPlayer": 2820, + "m_flLastBounceSoundTime": 2788, + "m_flSpawnTime": 2768, + "m_nBounces": 2736, + "m_nExplodeEffectIndex": 2744, + "m_nExplodeEffectTickBegin": 2752, + "m_nItemIndex": 2774, + "m_nTicksAtZeroVelocity": 2816, + "m_unOGSExtraFlags": 2772, + "m_vInitialPosition": 2712, + "m_vInitialVelocity": 2724, + "m_vecExplodeEffectOrigin": 2756, + "m_vecGrenadeSpin": 2792, + "m_vecLastHitSurfaceNormal": 2804, + "m_vecOriginalSpawnLocation": 2776 }, "metadata": [ { @@ -906,20 +1032,20 @@ }, "CBaseClientUIEntity": { "fields": { - "m_CustomOutput0": 1840, - "m_CustomOutput1": 1880, - "m_CustomOutput2": 1920, - "m_CustomOutput3": 1960, - "m_CustomOutput4": 2000, - "m_CustomOutput5": 2040, - "m_CustomOutput6": 2080, - "m_CustomOutput7": 2120, - "m_CustomOutput8": 2160, - "m_CustomOutput9": 2200, - "m_DialogXMLName": 1816, - "m_PanelClassName": 1824, - "m_PanelID": 1832, - "m_bEnabled": 1808 + "m_CustomOutput0": 1904, + "m_CustomOutput1": 1944, + "m_CustomOutput2": 1984, + "m_CustomOutput3": 2024, + "m_CustomOutput4": 2064, + "m_CustomOutput5": 2104, + "m_CustomOutput6": 2144, + "m_CustomOutput7": 2184, + "m_CustomOutput8": 2224, + "m_CustomOutput9": 2264, + "m_DialogXMLName": 1880, + "m_PanelClassName": 1888, + "m_PanelID": 1896, + "m_bEnabled": 1872 }, "metadata": [ { @@ -947,17 +1073,16 @@ }, "CBaseCombatCharacter": { "fields": { - "m_LastHitGroup": 2464, - "m_bApplyStressDamage": 2468, - "m_bForceServerRagdoll": 2424, - "m_eHull": 2560, - "m_flFieldOfView": 2456, - "m_hMyWearables": 2432, - "m_iDamageCount": 2536, - "m_impactEnergyScale": 2460, - "m_nNavHullIdx": 2564, - "m_pVecRelationships": 2544, - "m_strRelationships": 2552 + "m_LastHitGroup": 2580, + "m_bApplyStressDamage": 2584, + "m_bForceServerRagdoll": 2544, + "m_eHull": 2680, + "m_hMyWearables": 2552, + "m_iDamageCount": 2656, + "m_impactEnergyScale": 2576, + "m_nNavHullIdx": 2684, + "m_pVecRelationships": 2664, + "m_strRelationships": 2672 }, "metadata": [ { @@ -968,51 +1093,46 @@ "name": "m_hMyWearables", "type": "NetworkVarNames", "type_name": "CHandle" - }, - { - "name": "m_flFieldOfView", - "type": "NetworkVarNames", - "type_name": "float" } ], "parent": "CBaseFlex" }, "CBaseDMStart": { "fields": { - "m_Master": 1216 + "m_Master": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CBaseDoor": { "fields": { - "m_ChainTarget": 2056, - "m_NoiseArrived": 2032, - "m_NoiseArrivedClosed": 2048, - "m_NoiseMoving": 2024, - "m_NoiseMovingClosed": 2040, - "m_OnBlockedClosing": 2064, - "m_OnBlockedOpening": 2104, - "m_OnClose": 2304, - "m_OnFullyClosed": 2224, - "m_OnFullyOpen": 2264, - "m_OnLockedUse": 2384, - "m_OnOpen": 2344, - "m_OnUnblockedClosing": 2144, - "m_OnUnblockedOpening": 2184, - "m_angMoveEntitySpace": 1952, - "m_bCreateNavObstacle": 2448, - "m_bDoorGroup": 2009, - "m_bForceClosed": 2008, - "m_bIgnoreDebris": 2011, - "m_bIsUsable": 2450, - "m_bLocked": 2010, - "m_bLoopMoveSound": 2424, - "m_eSpawnPosition": 2012, - "m_flBlockDamage": 2016, - "m_isChaining": 2449, - "m_ls": 1976, - "m_vecMoveDirParentSpace": 1964 + "m_ChainTarget": 2120, + "m_NoiseArrived": 2096, + "m_NoiseArrivedClosed": 2112, + "m_NoiseMoving": 2088, + "m_NoiseMovingClosed": 2104, + "m_OnBlockedClosing": 2128, + "m_OnBlockedOpening": 2168, + "m_OnClose": 2368, + "m_OnFullyClosed": 2288, + "m_OnFullyOpen": 2328, + "m_OnLockedUse": 2448, + "m_OnOpen": 2408, + "m_OnUnblockedClosing": 2208, + "m_OnUnblockedOpening": 2248, + "m_angMoveEntitySpace": 2016, + "m_bCreateNavObstacle": 2512, + "m_bDoorGroup": 2073, + "m_bForceClosed": 2072, + "m_bIgnoreDebris": 2075, + "m_bIsUsable": 2514, + "m_bLocked": 2074, + "m_bLoopMoveSound": 2488, + "m_eSpawnPosition": 2076, + "m_flBlockDamage": 2080, + "m_isChaining": 2513, + "m_ls": 2040, + "m_vecMoveDirParentSpace": 2028 }, "metadata": [ { @@ -1026,82 +1146,82 @@ "CBaseEntity": { "fields": { "m_CBodyComponent": 56, - "m_MoveCollide": 714, - "m_MoveType": 715, + "m_MoveCollide": 746, + "m_MoveType": 747, "m_NetworkTransmitComponent": 64, - "m_OnKilled": 832, - "m_OnUser1": 1008, - "m_OnUser2": 1048, - "m_OnUser3": 1088, - "m_OnUser4": 1128, - "m_ResponseContexts": 616, - "m_aThinkFunctions": 544, - "m_bAnimatedEveryTick": 1000, - "m_bClientSideRagdoll": 772, - "m_bDisableLowViolence": 1001, - "m_bDisabledContextThinks": 576, - "m_bIsPlatform": 712, - "m_bLagCompensate": 1189, - "m_bNetworkQuantizeOriginAndAngles": 1188, - "m_bRestoreInHierarchy": 719, - "m_bTakesDamage": 696, - "m_fEffects": 968, - "m_fFlags": 872, - "m_flAnimTime": 760, - "m_flCreateTime": 768, - "m_flDamageAccumulator": 692, - "m_flElasticity": 984, - "m_flFriction": 980, - "m_flGravityScale": 988, - "m_flLocalTime": 1200, - "m_flMoveDoneTime": 744, - "m_flNavIgnoreUntilTime": 1172, - "m_flOverriddenFriction": 1192, - "m_flSimulationTime": 764, - "m_flSpeed": 804, - "m_flTimeScale": 992, - "m_flVPhysicsUpdateLocalTime": 1204, - "m_flWaterLevel": 996, - "m_hDamageFilter": 728, - "m_hEffectEntity": 960, - "m_hGroundEntity": 972, - "m_hOwnerEntity": 964, - "m_iCurrentThinkContext": 568, - "m_iEFlags": 1004, - "m_iGlobalname": 792, - "m_iHealth": 680, - "m_iInitialTeamNum": 1168, - "m_iMaxHealth": 684, - "m_iSentToClients": 800, - "m_iTeamNum": 788, - "m_isSteadyState": 592, - "m_iszDamageFilterName": 736, - "m_iszResponseContext": 640, - "m_lastNetworkChange": 600, - "m_lifeState": 688, - "m_nActualMoveType": 716, - "m_nBloodType": 1208, - "m_nGroundBodyIndex": 976, - "m_nLastThinkTick": 572, - "m_nNextThinkTick": 820, - "m_nPushEnumCount": 948, - "m_nSimulationTick": 824, - "m_nSlimeTouch": 718, - "m_nSubclassID": 748, - "m_nTakeDamageFlags": 704, - "m_nWaterTouch": 717, - "m_nWaterType": 1002, - "m_pBlocker": 1196, - "m_pCollision": 952, - "m_sUniqueHammerID": 808, - "m_spawnflags": 816, - "m_target": 720, - "m_ubInterpolationFrame": 773, - "m_vPrevVPhysicsUpdatePos": 776, - "m_vecAbsVelocity": 876, - "m_vecAngVelocity": 1176, - "m_vecBaseVelocity": 936, - "m_vecVelocity": 888 + "m_OnKilled": 864, + "m_OnUser1": 1040, + "m_OnUser2": 1080, + "m_OnUser3": 1120, + "m_OnUser4": 1160, + "m_ResponseContexts": 648, + "m_aThinkFunctions": 576, + "m_bAnimatedEveryTick": 1032, + "m_bClientSideRagdoll": 804, + "m_bDisableLowViolence": 1033, + "m_bDisabledContextThinks": 608, + "m_bLagCompensate": 1221, + "m_bNetworkQuantizeOriginAndAngles": 1220, + "m_bRestoreInHierarchy": 751, + "m_bTakesDamage": 728, + "m_fEffects": 1000, + "m_fFlags": 904, + "m_flAnimTime": 792, + "m_flCreateTime": 800, + "m_flDamageAccumulator": 724, + "m_flElasticity": 1016, + "m_flFriction": 1012, + "m_flGravityScale": 1020, + "m_flLocalTime": 1232, + "m_flMoveDoneTime": 776, + "m_flNavIgnoreUntilTime": 1204, + "m_flOverriddenFriction": 1224, + "m_flSimulationTime": 796, + "m_flSpeed": 836, + "m_flTimeScale": 1024, + "m_flVPhysicsUpdateLocalTime": 1236, + "m_flWaterLevel": 1028, + "m_hDamageFilter": 760, + "m_hEffectEntity": 992, + "m_hGroundEntity": 1004, + "m_hOwnerEntity": 996, + "m_iCurrentThinkContext": 600, + "m_iEFlags": 1036, + "m_iGlobalname": 824, + "m_iHealth": 712, + "m_iInitialTeamNum": 1200, + "m_iMaxHealth": 716, + "m_iSentToClients": 832, + "m_iTeamNum": 820, + "m_isSteadyState": 624, + "m_iszDamageFilterName": 768, + "m_iszResponseContext": 672, + "m_lastNetworkChange": 632, + "m_lifeState": 720, + "m_nActualMoveType": 748, + "m_nBloodType": 1240, + "m_nGroundBodyIndex": 1008, + "m_nLastThinkTick": 604, + "m_nNextThinkTick": 852, + "m_nPlatformType": 744, + "m_nPushEnumCount": 980, + "m_nSimulationTick": 856, + "m_nSlimeTouch": 750, + "m_nSubclassID": 780, + "m_nTakeDamageFlags": 736, + "m_nWaterTouch": 749, + "m_nWaterType": 1034, + "m_pBlocker": 1228, + "m_pCollision": 984, + "m_sUniqueHammerID": 840, + "m_spawnflags": 848, + "m_target": 752, + "m_ubInterpolationFrame": 805, + "m_vPrevVPhysicsUpdatePos": 808, + "m_vecAbsVelocity": 908, + "m_vecAngVelocity": 1208, + "m_vecBaseVelocity": 968, + "m_vecVelocity": 920 }, "metadata": [ { @@ -1171,9 +1291,9 @@ "type_name": "TakeDamageFlags_t" }, { - "name": "m_bIsPlatform", + "name": "m_nPlatformType", "type": "NetworkVarNames", - "type_name": "bool" + "type_name": "EntityPlatformTypes_t" }, { "name": "m_MoveCollide", @@ -1334,19 +1454,19 @@ }, "CBaseFilter": { "fields": { - "m_OnFail": 1264, - "m_OnPass": 1224, - "m_bNegated": 1216 + "m_OnFail": 1296, + "m_OnPass": 1256, + "m_bNegated": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CBaseFire": { "fields": { - "m_flScale": 1216, - "m_flScaleTime": 1224, - "m_flStartScale": 1220, - "m_nFlags": 1228 + "m_flScale": 1248, + "m_flScaleTime": 1256, + "m_flStartScale": 1252, + "m_nFlags": 1260 }, "metadata": [ { @@ -1374,13 +1494,13 @@ }, "CBaseFlex": { "fields": { - "m_bUpdateLayerPriorities": 2412, - "m_blinktoggle": 2316, - "m_flAllowResponsesEndTime": 2400, - "m_flLastFlexAnimationTime": 2404, - "m_flexWeight": 2280, - "m_nNextSceneEventId": 2408, - "m_vLookTargetPosition": 2304 + "m_bUpdateLayerPriorities": 2532, + "m_blinktoggle": 2436, + "m_flAllowResponsesEndTime": 2520, + "m_flLastFlexAnimationTime": 2524, + "m_flexWeight": 2400, + "m_nNextSceneEventId": 2528, + "m_vLookTargetPosition": 2424 }, "metadata": [ { @@ -1408,20 +1528,20 @@ }, "CBaseGrenade": { "fields": { - "m_DmgRadius": 2516, - "m_ExplosionSound": 2544, - "m_OnExplode": 2472, - "m_OnPlayerPickup": 2432, - "m_bHasWarnedAI": 2512, - "m_bIsLive": 2514, - "m_bIsSmokeGrenade": 2513, - "m_flDamage": 2528, - "m_flDetonateTime": 2520, - "m_flNextAttack": 2580, - "m_flWarnAITime": 2524, - "m_hOriginalThrower": 2584, - "m_hThrower": 2556, - "m_iszBounceSound": 2536 + "m_DmgRadius": 2636, + "m_ExplosionSound": 2664, + "m_OnExplode": 2592, + "m_OnPlayerPickup": 2552, + "m_bHasWarnedAI": 2632, + "m_bIsLive": 2634, + "m_bIsSmokeGrenade": 2633, + "m_flDamage": 2648, + "m_flDetonateTime": 2640, + "m_flNextAttack": 2700, + "m_flWarnAITime": 2644, + "m_hOriginalThrower": 2704, + "m_hThrower": 2676, + "m_iszBounceSound": 2656 }, "metadata": [ { @@ -1502,31 +1622,32 @@ }, "CBaseModelEntity": { "fields": { - "m_CHitboxComponent": 1224, - "m_CRenderComponent": 1216, - "m_Collision": 1408, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1736, - "m_Glow": 1584, - "m_OnIgnite": 1272, - "m_bAllowFadeInView": 1314, - "m_bRenderToCubemaps": 1400, - "m_clrRender": 1315, - "m_fadeMaxDist": 1680, - "m_fadeMinDist": 1676, - "m_flDecalHealBloodRate": 1724, - "m_flDecalHealHeightRate": 1728, - "m_flDissolveStartTime": 1264, - "m_flFadeScale": 1684, - "m_flGlowBackfaceMult": 1672, - "m_flShadowStrength": 1688, - "m_nAddDecal": 1696, - "m_nObjectCulling": 1692, - "m_nRenderFX": 1313, - "m_nRenderMode": 1312, - "m_vDecalForwardAxis": 1712, - "m_vDecalPosition": 1700, - "m_vecRenderAttributes": 1320, - "m_vecViewOffset": 1760 + "m_CHitboxComponent": 1256, + "m_CRenderComponent": 1248, + "m_Collision": 1472, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1800, + "m_Glow": 1648, + "m_OnIgnite": 1304, + "m_bAllowFadeInView": 1346, + "m_bNoInterpolate": 1465, + "m_bRenderToCubemaps": 1464, + "m_clrRender": 1376, + "m_fadeMaxDist": 1744, + "m_fadeMinDist": 1740, + "m_flDecalHealBloodRate": 1788, + "m_flDecalHealHeightRate": 1792, + "m_flDissolveStartTime": 1296, + "m_flFadeScale": 1748, + "m_flGlowBackfaceMult": 1736, + "m_flShadowStrength": 1752, + "m_nAddDecal": 1760, + "m_nObjectCulling": 1756, + "m_nRenderFX": 1345, + "m_nRenderMode": 1344, + "m_vDecalForwardAxis": 1776, + "m_vDecalPosition": 1764, + "m_vecRenderAttributes": 1384, + "m_vecViewOffset": 1824 }, "metadata": [ { @@ -1564,6 +1685,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_Collision", "type": "NetworkVarNames", @@ -1644,58 +1770,58 @@ }, "CBaseMoveBehavior": { "fields": { - "m_flAnimEndTime": 1324, - "m_flAnimStartTime": 1320, - "m_flAverageSpeedAcrossFrame": 1328, - "m_flTimeIntoFrame": 1368, - "m_iDirection": 1372, - "m_iPositionInterpolator": 1312, - "m_iRotationInterpolator": 1316, - "m_pCurrentKeyFrame": 1336, - "m_pPostKeyFrame": 1360, - "m_pPreKeyFrame": 1352, - "m_pTargetKeyFrame": 1344 + "m_flAnimEndTime": 1356, + "m_flAnimStartTime": 1352, + "m_flAverageSpeedAcrossFrame": 1360, + "m_flTimeIntoFrame": 1400, + "m_iDirection": 1404, + "m_iPositionInterpolator": 1344, + "m_iRotationInterpolator": 1348, + "m_pCurrentKeyFrame": 1368, + "m_pPostKeyFrame": 1392, + "m_pPreKeyFrame": 1384, + "m_pTargetKeyFrame": 1376 }, "metadata": [], "parent": "CPathKeyFrame" }, "CBasePlatTrain": { "fields": { - "m_NoiseArrived": 1944, - "m_NoiseMoving": 1936, - "m_flTLength": 1968, - "m_flTWidth": 1964, - "m_volume": 1960 + "m_NoiseArrived": 2008, + "m_NoiseMoving": 2000, + "m_flTLength": 2032, + "m_flTWidth": 2028, + "m_volume": 2024 }, "metadata": [], "parent": "CBaseToggle" }, "CBasePlayerController": { "fields": { - "m_bAutoKickDisabled": 1470, - "m_bGamePaused": 1472, - "m_bHasAnySteadyStateEnts": 1808, - "m_bIsHLTV": 1320, - "m_bIsLowViolence": 1471, - "m_bKnownTeamMismatch": 1284, - "m_bLagCompensation": 1468, - "m_bPredict": 1469, - "m_fLerpTime": 1464, - "m_flLastEntitySteadyState": 1800, - "m_flLastPlayerTalkTime": 1796, - "m_hPawn": 1280, - "m_hSplitOwner": 1292, - "m_hSplitScreenPlayers": 1296, - "m_iConnected": 1324, - "m_iDesiredFOV": 1832, - "m_iIgnoreGlobalChat": 1792, - "m_iszPlayerName": 1328, - "m_nAvailableEntitySteadyState": 1804, - "m_nInButtonsWhichAreToggles": 1224, - "m_nSplitScreenSlot": 1288, - "m_nTickBase": 1232, - "m_steamID": 1824, - "m_szNetworkIDString": 1456 + "m_bAutoKickDisabled": 1502, + "m_bGamePaused": 1504, + "m_bHasAnySteadyStateEnts": 1840, + "m_bIsHLTV": 1352, + "m_bIsLowViolence": 1503, + "m_bKnownTeamMismatch": 1316, + "m_bLagCompensation": 1500, + "m_bPredict": 1501, + "m_fLerpTime": 1496, + "m_flLastEntitySteadyState": 1832, + "m_flLastPlayerTalkTime": 1828, + "m_hPawn": 1312, + "m_hSplitOwner": 1324, + "m_hSplitScreenPlayers": 1328, + "m_iConnected": 1356, + "m_iDesiredFOV": 1864, + "m_iIgnoreGlobalChat": 1824, + "m_iszPlayerName": 1360, + "m_nAvailableEntitySteadyState": 1836, + "m_nInButtonsWhichAreToggles": 1256, + "m_nSplitScreenSlot": 1320, + "m_nTickBase": 1264, + "m_steamID": 1856, + "m_szNetworkIDString": 1488 }, "metadata": [ { @@ -1788,31 +1914,31 @@ }, "CBasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 2648, - "m_fHltvReplayDelay": 2936, - "m_fHltvReplayEnd": 2940, - "m_fInitHUD": 2916, - "m_fNextSuicideTime": 2912, - "m_fTimeLastHurt": 2904, - "m_flDeathTime": 2908, - "m_hController": 2928, - "m_iHideHUD": 2756, - "m_iHltvReplayEntity": 2944, - "m_nHighestGeneratedServerViewAngleChangeIndex": 2728, - "m_pAutoaimServices": 2584, - "m_pCameraServices": 2624, - "m_pExpresser": 2920, - "m_pFlashlightServices": 2616, - "m_pItemServices": 2576, - "m_pMovementServices": 2632, - "m_pObserverServices": 2592, - "m_pUseServices": 2608, - "m_pWaterServices": 2600, - "m_pWeaponServices": 2568, - "m_skybox3d": 2760, - "m_sndOpvarLatchData": 2952, - "v_angle": 2732, - "v_anglePrevious": 2744 + "m_ServerViewAngleChanges": 2768, + "m_fHltvReplayDelay": 3056, + "m_fHltvReplayEnd": 3060, + "m_fInitHUD": 3036, + "m_fNextSuicideTime": 3032, + "m_fTimeLastHurt": 3024, + "m_flDeathTime": 3028, + "m_hController": 3048, + "m_iHideHUD": 2876, + "m_iHltvReplayEntity": 3064, + "m_nHighestGeneratedServerViewAngleChangeIndex": 2848, + "m_pAutoaimServices": 2704, + "m_pCameraServices": 2744, + "m_pExpresser": 3040, + "m_pFlashlightServices": 2736, + "m_pItemServices": 2696, + "m_pMovementServices": 2752, + "m_pObserverServices": 2712, + "m_pUseServices": 2728, + "m_pWaterServices": 2720, + "m_pWeaponServices": 2688, + "m_skybox3d": 2880, + "m_sndOpvarLatchData": 3072, + "v_angle": 2852, + "v_anglePrevious": 2864 }, "metadata": [ { @@ -1991,14 +2117,14 @@ }, "CBasePlayerWeapon": { "fields": { - "m_OnPlayerUse": 3216, - "m_flNextPrimaryAttackTickRatio": 3188, - "m_flNextSecondaryAttackTickRatio": 3196, - "m_iClip1": 3200, - "m_iClip2": 3204, - "m_nNextPrimaryAttackTick": 3184, - "m_nNextSecondaryAttackTick": 3192, - "m_pReserveAmmo": 3208 + "m_OnPlayerUse": 3336, + "m_flNextPrimaryAttackTickRatio": 3308, + "m_flNextSecondaryAttackTickRatio": 3316, + "m_iClip1": 3320, + "m_iClip2": 3324, + "m_nNextPrimaryAttackTick": 3304, + "m_nNextSecondaryAttackTick": 3312, + "m_pReserveAmmo": 3328 }, "metadata": [ { @@ -2069,25 +2195,27 @@ }, "CBasePlayerWeaponVData": { "fields": { - "m_aShootSounds": 544, - "m_bAllowFlipping": 265, - "m_bAutoSwitchFrom": 529, - "m_bAutoSwitchTo": 528, - "m_bBuiltRightHanded": 264, - "m_bLinkedCooldowns": 536, - "m_iDefaultClip1": 516, - "m_iDefaultClip2": 520, - "m_iFlags": 504, - "m_iMaxClip1": 508, - "m_iMaxClip2": 512, - "m_iPosition": 588, - "m_iRumbleEffect": 532, - "m_iSlot": 584, - "m_iWeight": 524, - "m_nPrimaryAmmoType": 505, - "m_nSecondaryAmmoType": 506, - "m_sMuzzleAttachment": 272, - "m_szMuzzleFlashParticle": 280, + "m_aShootSounds": 800, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 781, + "m_bAutoSwitchTo": 780, + "m_bBuiltRightHanded": 488, + "m_bLinkedCooldowns": 752, + "m_bReserveAmmoAsClips": 772, + "m_iDefaultClip1": 764, + "m_iDefaultClip2": 768, + "m_iFlags": 753, + "m_iMaxClip1": 756, + "m_iMaxClip2": 760, + "m_iPosition": 792, + "m_iRumbleEffect": 784, + "m_iSlot": 788, + "m_iWeight": 776, + "m_nPrimaryAmmoType": 754, + "m_nSecondaryAmmoType": 755, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szMuzzleFlashParticle": 528, "m_szWorldModel": 40 }, "metadata": [ @@ -2100,53 +2228,53 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 2288, - "m_bModelOverrodeBlockLOS": 2280, - "m_iShapeType": 2284, - "m_mPreferredCatchTransform": 2292 + "m_bConformToCollisionBounds": 2408, + "m_bModelOverrodeBlockLOS": 2400, + "m_iShapeType": 2404, + "m_mPreferredCatchTransform": 2412 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBasePropDoor": { "fields": { - "m_OnAjarOpen": 3560, - "m_OnBlockedClosing": 3200, - "m_OnBlockedOpening": 3240, - "m_OnClose": 3440, - "m_OnFullyClosed": 3360, - "m_OnFullyOpen": 3400, - "m_OnLockedUse": 3520, - "m_OnOpen": 3480, - "m_OnUnblockedClosing": 3280, - "m_OnUnblockedOpening": 3320, - "m_SlaveName": 3184, - "m_SoundClose": 3120, - "m_SoundJiggle": 3160, - "m_SoundLatch": 3144, - "m_SoundLock": 3128, - "m_SoundLockedAnim": 3168, - "m_SoundMoving": 3104, - "m_SoundOpen": 3112, - "m_SoundPound": 3152, - "m_SoundUnlock": 3136, - "m_bFirstBlocked": 3036, - "m_bForceClosed": 3072, - "m_bLocked": 3004, - "m_bNeedsHardware": 2996, - "m_closedAngles": 3020, - "m_closedPosition": 3008, - "m_eDoorState": 3000, - "m_flAutoReturnDelay": 2960, - "m_hActivator": 3088, - "m_hBlocker": 3032, - "m_hDoorList": 2968, - "m_hMaster": 3192, - "m_ls": 3040, - "m_nHardwareType": 2992, - "m_nPhysicsMaterial": 3180, - "m_numCloseAttempts": 3176, - "m_vecLatchWorldPosition": 3076 + "m_OnAjarOpen": 3704, + "m_OnBlockedClosing": 3344, + "m_OnBlockedOpening": 3384, + "m_OnClose": 3584, + "m_OnFullyClosed": 3504, + "m_OnFullyOpen": 3544, + "m_OnLockedUse": 3664, + "m_OnOpen": 3624, + "m_OnUnblockedClosing": 3424, + "m_OnUnblockedOpening": 3464, + "m_SlaveName": 3328, + "m_SoundClose": 3264, + "m_SoundJiggle": 3304, + "m_SoundLatch": 3288, + "m_SoundLock": 3272, + "m_SoundLockedAnim": 3312, + "m_SoundMoving": 3248, + "m_SoundOpen": 3256, + "m_SoundPound": 3296, + "m_SoundUnlock": 3280, + "m_bFirstBlocked": 3180, + "m_bForceClosed": 3216, + "m_bLocked": 3148, + "m_bNeedsHardware": 3140, + "m_closedAngles": 3164, + "m_closedPosition": 3152, + "m_eDoorState": 3144, + "m_flAutoReturnDelay": 3104, + "m_hActivator": 3232, + "m_hBlocker": 3176, + "m_hDoorList": 3112, + "m_hMaster": 3336, + "m_ls": 3184, + "m_nHardwareType": 3136, + "m_nPhysicsMaterial": 3324, + "m_numCloseAttempts": 3320, + "m_vecLatchWorldPosition": 3220 }, "metadata": [ { @@ -2207,40 +2335,40 @@ }, "CBaseToggle": { "fields": { - "m_bAlwaysFireBlockedOutputs": 1824, - "m_flHeight": 1888, - "m_flLip": 1820, - "m_flMoveDistance": 1812, - "m_flWait": 1816, - "m_hActivator": 1892, - "m_movementType": 1920, - "m_sMaster": 1928, - "m_toggle_state": 1808, - "m_vecAngle1": 1864, - "m_vecAngle2": 1876, - "m_vecFinalAngle": 1908, - "m_vecFinalDest": 1896, - "m_vecMoveAng": 1852, - "m_vecPosition1": 1828, - "m_vecPosition2": 1840 + "m_bAlwaysFireBlockedOutputs": 1888, + "m_flHeight": 1952, + "m_flLip": 1884, + "m_flMoveDistance": 1876, + "m_flWait": 1880, + "m_hActivator": 1956, + "m_movementType": 1984, + "m_sMaster": 1992, + "m_toggle_state": 1872, + "m_vecAngle1": 1928, + "m_vecAngle2": 1940, + "m_vecFinalAngle": 1972, + "m_vecFinalDest": 1960, + "m_vecMoveAng": 1916, + "m_vecPosition1": 1892, + "m_vecPosition2": 1904 }, "metadata": [], "parent": "CBaseModelEntity" }, "CBaseTrigger": { "fields": { - "m_OnEndTouch": 2040, - "m_OnEndTouchAll": 2080, - "m_OnNotTouching": 2200, - "m_OnStartTouch": 1960, - "m_OnStartTouchAll": 2000, - "m_OnTouching": 2120, - "m_OnTouchingEachEntity": 2160, - "m_bClientSidePredicted": 2264, - "m_bDisabled": 1936, - "m_hFilter": 1952, - "m_hTouchingEntities": 2240, - "m_iFilterName": 1944 + "m_OnEndTouch": 2104, + "m_OnEndTouchAll": 2144, + "m_OnNotTouching": 2264, + "m_OnStartTouch": 2024, + "m_OnStartTouchAll": 2064, + "m_OnTouching": 2184, + "m_OnTouchingEachEntity": 2224, + "m_bClientSidePredicted": 2328, + "m_bDisabled": 2000, + "m_hFilter": 2016, + "m_hTouchingEntities": 2304, + "m_iFilterName": 2008 }, "metadata": [ { @@ -2262,17 +2390,17 @@ }, "CBaseViewModel": { "fields": { - "m_flAnimationStartTime": 2308, - "m_hControlPanel": 2348, - "m_hOldLayerSequence": 2336, - "m_hWeapon": 2312, - "m_nAnimationParity": 2304, - "m_nViewModelIndex": 2300, - "m_oldLayer": 2340, - "m_oldLayerStartTime": 2344, - "m_sAnimationPrefix": 2328, - "m_sVMName": 2320, - "m_vecLastFacing": 2288 + "m_flAnimationStartTime": 2428, + "m_hControlPanel": 2468, + "m_hOldLayerSequence": 2456, + "m_hWeapon": 2432, + "m_nAnimationParity": 2424, + "m_nViewModelIndex": 2420, + "m_oldLayer": 2460, + "m_oldLayerStartTime": 2464, + "m_sAnimationPrefix": 2448, + "m_sVMName": 2440, + "m_vecLastFacing": 2408 }, "metadata": [ { @@ -2361,30 +2489,30 @@ }, "CBeam": { "fields": { - "m_bTurnedOff": 1944, - "m_fAmplitude": 1924, - "m_fEndWidth": 1912, - "m_fFadeLength": 1916, - "m_fHaloScale": 1920, - "m_fSpeed": 1932, - "m_fStartFrame": 1928, - "m_fWidth": 1908, - "m_flDamage": 1820, - "m_flFireTime": 1816, - "m_flFrame": 1936, - "m_flFrameRate": 1808, - "m_flHDRColorScale": 1812, - "m_hAttachEntity": 1856, - "m_hBaseMaterial": 1832, - "m_hEndEntity": 1960, - "m_nAttachIndex": 1896, - "m_nBeamFlags": 1852, - "m_nBeamType": 1848, - "m_nClipStyle": 1940, - "m_nDissolveType": 1964, - "m_nHaloIndex": 1840, - "m_nNumBeamEnts": 1824, - "m_vecEndPos": 1948 + "m_bTurnedOff": 2008, + "m_fAmplitude": 1988, + "m_fEndWidth": 1976, + "m_fFadeLength": 1980, + "m_fHaloScale": 1984, + "m_fSpeed": 1996, + "m_fStartFrame": 1992, + "m_fWidth": 1972, + "m_flDamage": 1884, + "m_flFireTime": 1880, + "m_flFrame": 2000, + "m_flFrameRate": 1872, + "m_flHDRColorScale": 1876, + "m_hAttachEntity": 1920, + "m_hBaseMaterial": 1896, + "m_hEndEntity": 2024, + "m_nAttachIndex": 1960, + "m_nBeamFlags": 1916, + "m_nBeamType": 1912, + "m_nClipStyle": 2004, + "m_nDissolveType": 2028, + "m_nHaloIndex": 1904, + "m_nNumBeamEnts": 1888, + "m_vecEndPos": 2012 }, "metadata": [ { @@ -2520,10 +2648,10 @@ }, "CBlood": { "fields": { - "m_Color": 1244, - "m_flAmount": 1240, - "m_vecSprayAngles": 1216, - "m_vecSprayDir": 1228 + "m_Color": 1276, + "m_flAmount": 1272, + "m_vecSprayAngles": 1248, + "m_vecSprayDir": 1260 }, "metadata": [], "parent": "CPointEntity" @@ -2538,7 +2666,7 @@ }, "CBodyComponentBaseAnimGraph": { "fields": { - "m_animationController": 1120 + "m_animationController": 1168 }, "metadata": [ { @@ -2582,15 +2710,15 @@ }, "CBombTarget": { "fields": { - "m_OnBombDefused": 2352, - "m_OnBombExplode": 2272, - "m_OnBombPlanted": 2312, - "m_bBombPlantedHere": 2394, - "m_bIsBombSiteB": 2392, - "m_bIsHeistBombTarget": 2393, - "m_hInstructorHint": 2408, - "m_nBombSiteDesignation": 2412, - "m_szMountTarget": 2400 + "m_OnBombDefused": 2416, + "m_OnBombExplode": 2336, + "m_OnBombPlanted": 2376, + "m_bBombPlantedHere": 2458, + "m_bIsBombSiteB": 2456, + "m_bIsHeistBombTarget": 2457, + "m_hInstructorHint": 2472, + "m_nBombSiteDesignation": 2476, + "m_szMountTarget": 2464 }, "metadata": [ { @@ -2632,21 +2760,21 @@ }, "CBreakable": { "fields": { - "m_CPropDataComponent": 1816, - "m_Explosion": 1888, - "m_Material": 1880, - "m_OnBreak": 1928, - "m_OnHealthChanged": 1968, - "m_PerformanceMode": 2008, - "m_flLastPhysicsInfluenceTime": 2016, - "m_flPressureDelay": 1904, - "m_hBreaker": 1884, - "m_hPhysicsAttacker": 2012, - "m_iMinHealthDmg": 1908, - "m_impactEnergyScale": 1920, - "m_iszPropData": 1912, - "m_iszSpawnObject": 1896, - "m_nOverrideBlockLOS": 1924 + "m_CPropDataComponent": 1880, + "m_Explosion": 1952, + "m_Material": 1944, + "m_OnBreak": 1992, + "m_OnHealthChanged": 2032, + "m_PerformanceMode": 2072, + "m_flLastPhysicsInfluenceTime": 2080, + "m_flPressureDelay": 1968, + "m_hBreaker": 1948, + "m_hPhysicsAttacker": 2076, + "m_iMinHealthDmg": 1972, + "m_impactEnergyScale": 1984, + "m_iszPropData": 1976, + "m_iszSpawnObject": 1960, + "m_nOverrideBlockLOS": 1988 }, "metadata": [ { @@ -2659,36 +2787,39 @@ }, "CBreakableProp": { "fields": { - "m_CPropDataComponent": 2352, - "m_OnBreak": 2416, - "m_OnHealthChanged": 2456, - "m_OnTakeDamage": 2496, - "m_PerformanceMode": 2580, - "m_bHasBreakPiecesOrCommands": 2588, - "m_bOriginalBlockLOS": 2648, - "m_bUsePuntSound": 2664, - "m_explodeDamage": 2592, - "m_explodeRadius": 2596, - "m_explosionBuildupSound": 2608, - "m_explosionCustomEffect": 2616, - "m_explosionCustomSound": 2624, - "m_explosionDelay": 2604, - "m_explosionModifier": 2632, - "m_flDefBurstScale": 2560, - "m_flDefaultFadeScale": 2652, - "m_flLastPhysicsInfluenceTime": 2644, - "m_flPressureDelay": 2556, - "m_flPreventDamageBeforeTime": 2584, - "m_hBreaker": 2576, - "m_hFlareEnt": 2660, - "m_hLastAttacker": 2656, - "m_hPhysicsAttacker": 2640, - "m_iMinHealthDmg": 2540, - "m_impactEnergyScale": 2536, - "m_iszPuntSound": 2672, - "m_noGhostCollision": 2680, - "m_preferredCarryAngles": 2544, - "m_vDefBurstOffset": 2564 + "m_BreakableContentsType": 2708, + "m_CPropDataComponent": 2472, + "m_OnBreak": 2536, + "m_OnHealthChanged": 2576, + "m_OnTakeDamage": 2616, + "m_PerformanceMode": 2700, + "m_bHasBreakPiecesOrCommands": 2728, + "m_bOriginalBlockLOS": 2792, + "m_bUsePuntSound": 2808, + "m_explodeDamage": 2732, + "m_explodeRadius": 2736, + "m_explosionBuildupSound": 2752, + "m_explosionCustomEffect": 2760, + "m_explosionCustomSound": 2768, + "m_explosionDelay": 2744, + "m_explosionModifier": 2776, + "m_flDefBurstScale": 2680, + "m_flDefaultFadeScale": 2796, + "m_flLastPhysicsInfluenceTime": 2788, + "m_flPressureDelay": 2676, + "m_flPreventDamageBeforeTime": 2704, + "m_hBreaker": 2696, + "m_hFlareEnt": 2804, + "m_hLastAttacker": 2800, + "m_hPhysicsAttacker": 2784, + "m_iMinHealthDmg": 2660, + "m_impactEnergyScale": 2656, + "m_iszPuntSound": 2816, + "m_noGhostCollision": 2824, + "m_preferredCarryAngles": 2664, + "m_strBreakableContentsParticleOverride": 2720, + "m_strBreakableContentsPropGroupOverride": 2712, + "m_vDefBurstOffset": 2684 }, "metadata": [ { @@ -2777,9 +2908,9 @@ }, "CBubbling": { "fields": { - "m_density": 1808, - "m_frequency": 1812, - "m_state": 1816 + "m_density": 1872, + "m_frequency": 1876, + "m_state": 1880 }, "metadata": [], "parent": "CBaseModelEntity" @@ -2796,31 +2927,36 @@ }, "CBuoyancyHelper": { "fields": { - "m_flFluidDensity": 24 + "m_flFluidDensity": 28, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 80, + "m_vecFractionOfWheelSubmergedForWheelFriction": 32, + "m_vecWheelDrag": 104, + "m_vecWheelFrictionScales": 56 }, "metadata": [], "parent": null }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 2272 + "m_LegacyTeamNum": 2336 }, "metadata": [], "parent": "CBaseTrigger" }, "CC4": { "fields": { - "m_bBombPlacedAnimation": 3768, - "m_bBombPlanted": 3811, - "m_bDoValidDroppedPositionCheck": 3760, - "m_bIsPlantingViaUse": 3769, - "m_bPlayedArmingBeeps": 3804, - "m_bStartedArming": 3761, - "m_entitySpottedState": 3776, - "m_fArmedTime": 3764, - "m_nSpotRules": 3800, - "m_vecLastValidDroppedPosition": 3748, - "m_vecLastValidPlayerHeldPosition": 3736 + "m_bBombPlacedAnimation": 3936, + "m_bBombPlanted": 3979, + "m_bDoValidDroppedPositionCheck": 3928, + "m_bIsPlantingViaUse": 3937, + "m_bPlayedArmingBeeps": 3972, + "m_bStartedArming": 3929, + "m_entitySpottedState": 3944, + "m_fArmedTime": 3932, + "m_nSpotRules": 3968, + "m_vecLastValidDroppedPosition": 3916, + "m_vecLastValidPlayerHeldPosition": 3904 }, "metadata": [ { @@ -2998,24 +3134,13 @@ }, "CCSGOViewModel": { "fields": { - "m_bShouldIgnoreOffsetAndAccuracy": 2352, - "m_nOldWeaponParity": 2360, - "m_nWeaponParity": 2356 + "m_bShouldIgnoreOffsetAndAccuracy": 2472 }, "metadata": [ - { - "name": "MNetworkOverride", - "type": "Unknown" - }, { "name": "m_bShouldIgnoreOffsetAndAccuracy", "type": "NetworkVarNames", "type_name": "bool" - }, - { - "name": "m_nWeaponParity", - "type": "NetworkVarNames", - "type_name": "uint32" } ], "parent": "CPredictedViewModel" @@ -3037,14 +3162,14 @@ }, "CCSGO_TeamPreviewCharacterPosition": { "fields": { - "m_agentItem": 1248, - "m_glovesItem": 1880, - "m_nOrdinal": 1224, - "m_nRandom": 1220, - "m_nVariant": 1216, - "m_sWeaponName": 1232, - "m_weaponItem": 2512, - "m_xuid": 1240 + "m_agentItem": 1280, + "m_glovesItem": 1912, + "m_nOrdinal": 1256, + "m_nRandom": 1252, + "m_nVariant": 1248, + "m_sWeaponName": 1264, + "m_weaponItem": 2544, + "m_xuid": 1272 }, "metadata": [ { @@ -3843,7 +3968,7 @@ }, "CCSGameRulesProxy": { "fields": { - "m_pGameRules": 1216 + "m_pGameRules": 1248 }, "metadata": [ { @@ -3932,7 +4057,7 @@ }, "CCSPlace": { "fields": { - "m_name": 1816 + "m_name": 1880 }, "metadata": [], "parent": "CServerOnlyModelEntity" @@ -3978,92 +4103,92 @@ }, "CCSPlayerController": { "fields": { - "m_DesiredObserverMode": 2172, - "m_LastTeamDamageWarningTime": 63928, - "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63932, - "m_bAbandonAllowsSurrender": 2134, - "m_bAbandonOffersInstantSurrender": 2135, - "m_bAttemptedToGetColor": 1957, - "m_bCanControlObservedBot": 2160, - "m_bCannotBeKicked": 2132, - "m_bControllingBot": 2152, - "m_bDisconnection1MinWarningPrinted": 2136, - "m_bEverFullyConnected": 2133, - "m_bEverPlayedOnTeam": 1956, - "m_bGaveTeamDamageWarning": 63914, - "m_bGaveTeamDamageWarningThisRound": 63915, - "m_bHasBeenControlledByPlayerThisRound": 2154, - "m_bHasCommunicationAbuseMute": 1932, - "m_bHasControlledBotThisRound": 2153, - "m_bHasSeenJoinGame": 1966, - "m_bInSwitchTeam": 1965, - "m_bJustBecameSpectator": 1967, - "m_bJustDidTeamKill": 63912, - "m_bMvpNoMusic": 2248, - "m_bPawnHasDefuser": 2192, - "m_bPawnHasHelmet": 2193, - "m_bPawnIsAlive": 2180, - "m_bPunishForTeamKill": 63913, - "m_bRemoveAllItemsOnNextRoundReset": 1969, - "m_bScoreReported": 2137, - "m_bShowHints": 63904, - "m_bSwitchTeamsOnNextRoundReset": 1968, - "m_bTeamChanged": 1964, - "m_dblLastReceivedPacketPlatFloatTime": 63920, - "m_eMvpReason": 2252, - "m_flForceTeamTime": 1948, - "m_flSmoothedPing": 2272, - "m_hDesiredObserverTarget": 2176, - "m_hObserverPawn": 2168, - "m_hOriginalControllerOfCurrentPawn": 2208, - "m_hPlayerPawn": 2164, - "m_iCoachingTeam": 2016, - "m_iCompTeammateColor": 1952, - "m_iCompetitiveRankType": 2048, - "m_iCompetitiveRanking": 2040, - "m_iCompetitiveRankingPredicted_Loss": 2056, - "m_iCompetitiveRankingPredicted_Tie": 2060, - "m_iCompetitiveRankingPredicted_Win": 2052, - "m_iCompetitiveWins": 2044, - "m_iDraftIndex": 2120, - "m_iMVPs": 2264, - "m_iMusicKitID": 2256, - "m_iMusicKitMVPs": 2260, - "m_iNextTimeCheck": 63908, - "m_iPawnArmor": 2188, - "m_iPawnBotDifficulty": 2204, - "m_iPawnHealth": 2184, - "m_iPawnLifetimeEnd": 2200, - "m_iPawnLifetimeStart": 2196, - "m_iPendingTeamNum": 1944, - "m_iPing": 1928, - "m_iRoundScore": 2216, - "m_iRoundsWon": 2220, - "m_iScore": 2212, - "m_iTeammatePreferredColor": 1960, - "m_lastHeldVoteTimer": 63880, - "m_msQueuedModeDisconnectionTimestamp": 2124, - "m_nBotsControlledThisRound": 2156, - "m_nDisconnectionTick": 2140, - "m_nEndMatchNextMapVote": 2064, - "m_nNonSuspiciousHitStreak": 63940, - "m_nPawnCharacterDefIndex": 2194, - "m_nPlayerDominated": 2024, - "m_nPlayerDominatingMe": 2032, - "m_nQuestProgressReason": 2072, - "m_nSuspiciousHitCount": 63936, - "m_nUpdateCounter": 2268, - "m_pActionTrackingServices": 1912, - "m_pDamageServices": 1920, - "m_pInGameMoneyServices": 1896, - "m_pInventoryServices": 1904, - "m_szClan": 1976, - "m_szClanName": 1984, - "m_szCrosshairCodes": 1936, - "m_uiAbandonRecordedReason": 2128, - "m_unActiveQuestId": 2068, - "m_unPlayerTvControlFlags": 2076, - "m_vecKills": 2224 + "m_DesiredObserverMode": 2204, + "m_LastTeamDamageWarningTime": 63960, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63964, + "m_bAbandonAllowsSurrender": 2166, + "m_bAbandonOffersInstantSurrender": 2167, + "m_bAttemptedToGetColor": 1989, + "m_bCanControlObservedBot": 2192, + "m_bCannotBeKicked": 2164, + "m_bControllingBot": 2184, + "m_bDisconnection1MinWarningPrinted": 2168, + "m_bEverFullyConnected": 2165, + "m_bEverPlayedOnTeam": 1988, + "m_bGaveTeamDamageWarning": 63946, + "m_bGaveTeamDamageWarningThisRound": 63947, + "m_bHasBeenControlledByPlayerThisRound": 2186, + "m_bHasCommunicationAbuseMute": 1964, + "m_bHasControlledBotThisRound": 2185, + "m_bHasSeenJoinGame": 1998, + "m_bInSwitchTeam": 1997, + "m_bJustBecameSpectator": 1999, + "m_bJustDidTeamKill": 63944, + "m_bMvpNoMusic": 2280, + "m_bPawnHasDefuser": 2224, + "m_bPawnHasHelmet": 2225, + "m_bPawnIsAlive": 2212, + "m_bPunishForTeamKill": 63945, + "m_bRemoveAllItemsOnNextRoundReset": 2001, + "m_bScoreReported": 2169, + "m_bShowHints": 63936, + "m_bSwitchTeamsOnNextRoundReset": 2000, + "m_bTeamChanged": 1996, + "m_dblLastReceivedPacketPlatFloatTime": 63952, + "m_eMvpReason": 2284, + "m_flForceTeamTime": 1980, + "m_flSmoothedPing": 2304, + "m_hDesiredObserverTarget": 2208, + "m_hObserverPawn": 2200, + "m_hOriginalControllerOfCurrentPawn": 2240, + "m_hPlayerPawn": 2196, + "m_iCoachingTeam": 2048, + "m_iCompTeammateColor": 1984, + "m_iCompetitiveRankType": 2080, + "m_iCompetitiveRanking": 2072, + "m_iCompetitiveRankingPredicted_Loss": 2088, + "m_iCompetitiveRankingPredicted_Tie": 2092, + "m_iCompetitiveRankingPredicted_Win": 2084, + "m_iCompetitiveWins": 2076, + "m_iDraftIndex": 2152, + "m_iMVPs": 2296, + "m_iMusicKitID": 2288, + "m_iMusicKitMVPs": 2292, + "m_iNextTimeCheck": 63940, + "m_iPawnArmor": 2220, + "m_iPawnBotDifficulty": 2236, + "m_iPawnHealth": 2216, + "m_iPawnLifetimeEnd": 2232, + "m_iPawnLifetimeStart": 2228, + "m_iPendingTeamNum": 1976, + "m_iPing": 1960, + "m_iRoundScore": 2248, + "m_iRoundsWon": 2252, + "m_iScore": 2244, + "m_iTeammatePreferredColor": 1992, + "m_lastHeldVoteTimer": 63912, + "m_msQueuedModeDisconnectionTimestamp": 2156, + "m_nBotsControlledThisRound": 2188, + "m_nDisconnectionTick": 2172, + "m_nEndMatchNextMapVote": 2096, + "m_nNonSuspiciousHitStreak": 63972, + "m_nPawnCharacterDefIndex": 2226, + "m_nPlayerDominated": 2056, + "m_nPlayerDominatingMe": 2064, + "m_nQuestProgressReason": 2104, + "m_nSuspiciousHitCount": 63968, + "m_nUpdateCounter": 2300, + "m_pActionTrackingServices": 1944, + "m_pDamageServices": 1952, + "m_pInGameMoneyServices": 1928, + "m_pInventoryServices": 1936, + "m_szClan": 2008, + "m_szClanName": 2016, + "m_szCrosshairCodes": 1968, + "m_uiAbandonRecordedReason": 2160, + "m_unActiveQuestId": 2100, + "m_unPlayerTvControlFlags": 2108, + "m_vecKills": 2256 }, "metadata": [ { @@ -4468,124 +4593,124 @@ }, "CCSPlayerPawn": { "fields": { - "m_ArmorValue": 6380, - "m_EconGloves": 5504, - "m_GunGameImmunityColor": 6452, - "m_LastHealth": 6320, - 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"m_iBombSiteIndex": 6500, + "m_iDeathFlags": 6648, + "m_iDisplayHistoryBits": 6432, + "m_iLastWeaponFireUsercmd": 6632, + "m_iPlayerLocked": 5612, + "m_iRetakesMVPBoostItem": 3776, + "m_iRetakesOffering": 3764, + "m_iRetakesOfferingCard": 3768, + "m_iShotsFired": 6512, + "m_ignoreLadderJumpTime": 6548, + "m_lastLandTime": 5604, + "m_nCharacterDefIndex": 3520, + "m_nEconGlovesChanged": 6376, + "m_nHighestAppliedDamageTagTick": 6896, + "m_nHitBodyPart": 6528, + "m_nLastKillerIndex": 6448, + "m_nLastPickupPriority": 6612, + "m_nRagdollDamageBone": 5632, + "m_nSpotRules": 6480, + "m_nWhichBombZone": 6504, + "m_pActionTrackingServices": 3496, + "m_pBot": 6568, + "m_pBulletServices": 3472, + "m_pBuyServices": 3488, + "m_pDamageReactServices": 3512, + "m_pHostageServices": 3480, + "m_pRadioServices": 3504, + "m_qDeathEyeAngles": 6380, + "m_strVOPrefix": 3528, + "m_szLastPlaceName": 3536, + "m_szRagdollDamageWeaponName": 5660, + "m_thirdPersonHeading": 6580, + "m_unCurrentEquipmentValue": 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"m_jumpTimer": 4112, + "m_jumpedThisFrame": 4052, + "m_leader": 4056, + "m_moveRateThrottleTimer": 3976, + "m_repathTimer": 12344, + "m_reuseTimer": 4080, + "m_startleTimer": 4000, + "m_stuckAnchor": 3856, + "m_stuckTimer": 3872, + "m_turnRate": 3968, + "m_updateTimer": 3832, + "m_vFallVelocity": 3924, + "m_vecPathGoal": 12496, + "m_vocalizeTimer": 4024 }, "metadata": [ { @@ -6133,14 +6254,14 @@ }, "CCitadelSoundOpvarSetOBB": { "fields": { - "m_iszOperatorName": 1224, - "m_iszOpvarName": 1232, - "m_iszStackName": 1216, - "m_nAABBDirection": 1288, - "m_vDistanceInnerMaxs": 1252, - "m_vDistanceInnerMins": 1240, - "m_vDistanceOuterMaxs": 1276, - "m_vDistanceOuterMins": 1264 + "m_iszOperatorName": 1256, + "m_iszOpvarName": 1264, + "m_iszStackName": 1248, + "m_nAABBDirection": 1320, + "m_vDistanceInnerMaxs": 1284, + "m_vDistanceInnerMins": 1272, + "m_vDistanceOuterMaxs": 1308, + "m_vDistanceOuterMins": 1296 }, "metadata": [ { @@ -6282,23 +6403,23 @@ }, "CColorCorrection": { "fields": { - "m_MaxFalloff": 1256, - "m_MinFalloff": 1252, - "m_bClientSide": 1247, - "m_bEnabled": 1245, - "m_bExclusive": 1248, - "m_bMaster": 1246, - "m_bStartDisabled": 1244, - "m_flCurWeight": 1260, - "m_flFadeInDuration": 1216, - "m_flFadeOutDuration": 1220, - "m_flMaxWeight": 1240, - "m_flStartFadeInWeight": 1224, - "m_flStartFadeOutWeight": 1228, - "m_flTimeStartFadeIn": 1232, - "m_flTimeStartFadeOut": 1236, - "m_lookupFilename": 1776, - "m_netlookupFilename": 1264 + "m_MaxFalloff": 1288, + "m_MinFalloff": 1284, + "m_bClientSide": 1279, + "m_bEnabled": 1277, + "m_bExclusive": 1280, + "m_bMaster": 1278, + "m_bStartDisabled": 1276, + "m_flCurWeight": 1292, + "m_flFadeInDuration": 1248, + "m_flFadeOutDuration": 1252, + "m_flMaxWeight": 1272, + "m_flStartFadeInWeight": 1256, + "m_flStartFadeOutWeight": 1260, + "m_flTimeStartFadeIn": 1264, + "m_flTimeStartFadeOut": 1268, + "m_lookupFilename": 1808, + "m_netlookupFilename": 1296 }, "metadata": [ { @@ -6365,16 +6486,16 @@ }, "CColorCorrectionVolume": { "fields": { - "m_FadeDuration": 2280, - "m_LastEnterTime": 2808, - "m_LastEnterWeight": 2804, - "m_LastExitTime": 2816, - "m_LastExitWeight": 2812, - "m_MaxWeight": 2276, - "m_Weight": 2288, - "m_bEnabled": 2272, - "m_bStartDisabled": 2284, - "m_lookupFilename": 2292 + "m_FadeDuration": 2344, + "m_LastEnterTime": 2872, + "m_LastEnterWeight": 2868, + "m_LastExitTime": 2880, + "m_LastExitWeight": 2876, + "m_MaxWeight": 2340, + "m_Weight": 2352, + "m_bEnabled": 2336, + "m_bStartDisabled": 2348, + "m_lookupFilename": 2356 }, "metadata": [ { @@ -6407,9 +6528,9 @@ }, "CCommentaryAuto": { "fields": { - "m_OnCommentaryMidGame": 1256, - "m_OnCommentaryMultiplayerSpawn": 1296, - "m_OnCommentaryNewGame": 1216 + "m_OnCommentaryMidGame": 1288, + "m_OnCommentaryMultiplayerSpawn": 1328, + "m_OnCommentaryNewGame": 1248 }, "metadata": [], "parent": "CBaseEntity" @@ -6421,16 +6542,16 @@ }, "CConstraintAnchor": { "fields": { - "m_massScale": 2280 + "m_massScale": 2400 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CCredits": { "fields": { - "m_OnCreditsDone": 1216, - "m_bRolledOutroCredits": 1256, - "m_flLogoLength": 1260 + "m_OnCreditsDone": 1248, + "m_bRolledOutroCredits": 1288, + "m_flLogoLength": 1292 }, "metadata": [], "parent": "CPointEntity" @@ -6533,7 +6654,7 @@ }, "CDebugHistory": { "fields": { - "m_nNpcEvents": 2049280 + "m_nNpcEvents": 4097312 }, "metadata": [], "parent": "CBaseEntity" @@ -6545,10 +6666,10 @@ }, "CDecoyProjectile": { "fields": { - "m_decoyWeaponDefIndex": 2736, - "m_fExpireTime": 2720, - "m_nDecoyShotTick": 2712, - "m_shotsRemaining": 2716 + "m_decoyWeaponDefIndex": 2856, + "m_fExpireTime": 2840, + "m_nDecoyShotTick": 2832, + "m_shotsRemaining": 2836 }, "metadata": [ { @@ -6561,15 +6682,15 @@ }, "CDynamicLight": { "fields": { - "m_ActualFlags": 1808, - "m_Exponent": 1816, - "m_Flags": 1809, - "m_InnerAngle": 1820, - "m_LightStyle": 1810, - "m_On": 1811, - "m_OuterAngle": 1824, - "m_Radius": 1812, - "m_SpotRadius": 1828 + "m_ActualFlags": 1872, + "m_Exponent": 1880, + "m_Flags": 1873, + "m_InnerAngle": 1884, + "m_LightStyle": 1874, + "m_On": 1875, + "m_OuterAngle": 1888, + "m_Radius": 1876, + "m_SpotRadius": 1892 }, "metadata": [ { @@ -6612,27 +6733,28 @@ }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 2864, - "m_OnAnimReachedStart": 2824, - "m_bCreateNavObstacle": 2696, - "m_bCreateNonSolid": 2920, - "m_bFiredStartEndOutput": 2918, - "m_bForceNpcExclude": 2919, - "m_bIsOverrideProp": 2921, - "m_bRandomizeCycle": 2916, - "m_bStartDisabled": 2917, - "m_bUseAnimGraph": 2698, - "m_bUseHitboxesForRenderBox": 2697, - "m_glowColor": 2936, - "m_iInitialGlowState": 2924, - "m_iszIdleAnim": 2904, - "m_nGlowRange": 2928, - "m_nGlowRangeMin": 2932, - "m_nGlowTeam": 2940, - "m_nIdleAnimLoopMode": 2912, - "m_pOutputAnimBegun": 2704, - "m_pOutputAnimLoopCycleOver": 2784, - "m_pOutputAnimOver": 2744 + "m_OnAnimReachedEnd": 3008, + "m_OnAnimReachedStart": 2968, + "m_bCreateNavObstacle": 2840, + "m_bCreateNonSolid": 3064, + "m_bFiredStartEndOutput": 3062, + "m_bForceNpcExclude": 3063, + "m_bIsOverrideProp": 3065, + "m_bNavObstacleUpdatesOverridden": 2841, + "m_bRandomizeCycle": 3060, + "m_bStartDisabled": 3061, + "m_bUseAnimGraph": 2843, + "m_bUseHitboxesForRenderBox": 2842, + "m_glowColor": 3080, + "m_iInitialGlowState": 3068, + "m_iszIdleAnim": 3048, + "m_nGlowRange": 3072, + "m_nGlowRangeMin": 3076, + "m_nGlowTeam": 3084, + "m_nIdleAnimLoopMode": 3056, + "m_pOutputAnimBegun": 2848, + "m_pOutputAnimLoopCycleOver": 2928, + "m_pOutputAnimOver": 2888 }, "metadata": [ { @@ -6665,15 +6787,15 @@ }, "CEconEntity": { "fields": { - "m_AttributeManager": 2440, - "m_OriginalOwnerXuidHigh": 3156, - "m_OriginalOwnerXuidLow": 3152, - "m_flFallbackWear": 3168, - "m_hOldProvidee": 3176, - "m_iOldOwnerClass": 3180, - "m_nFallbackPaintKit": 3160, - "m_nFallbackSeed": 3164, - "m_nFallbackStatTrak": 3172 + "m_AttributeManager": 2560, + "m_OriginalOwnerXuidHigh": 3276, + "m_OriginalOwnerXuidLow": 3272, + "m_flFallbackWear": 3288, + "m_hOldProvidee": 3296, + "m_iOldOwnerClass": 3300, + "m_nFallbackPaintKit": 3280, + "m_nFallbackSeed": 3284, + "m_nFallbackStatTrak": 3292 }, "metadata": [ { @@ -6828,8 +6950,8 @@ }, "CEconWearable": { "fields": { - "m_bAlwaysAllow": 3188, - "m_nForceSkin": 3184 + "m_bAlwaysAllow": 3308, + "m_nForceSkin": 3304 }, "metadata": [], "parent": "CEconEntity" @@ -6984,16 +7106,16 @@ }, "CEntityDissolve": { "fields": { - "m_flFadeInLength": 1812, - "m_flFadeInStart": 1808, - "m_flFadeOutLength": 1828, - "m_flFadeOutModelLength": 1820, - "m_flFadeOutModelStart": 1816, - "m_flFadeOutStart": 1824, - "m_flStartTime": 1832, - "m_nDissolveType": 1836, - "m_nMagnitude": 1852, - "m_vDissolverOrigin": 1840 + "m_flFadeInLength": 1876, + "m_flFadeInStart": 1872, + "m_flFadeOutLength": 1892, + "m_flFadeOutModelLength": 1884, + "m_flFadeOutModelStart": 1880, + "m_flFadeOutStart": 1888, + "m_flStartTime": 1896, + "m_nDissolveType": 1900, + "m_nMagnitude": 1916, + "m_vDissolverOrigin": 1904 }, "metadata": [ { @@ -7051,17 +7173,17 @@ }, "CEntityFlame": { "fields": { - "m_bCheapEffect": 1220, - "m_bUseHitboxes": 1228, - "m_flDirectDamagePerSecond": 1252, - "m_flHitboxFireScale": 1236, - "m_flLifetime": 1240, - "m_flSize": 1224, - "m_hAttacker": 1244, - "m_hEntAttached": 1216, - "m_iCustomDamageType": 1256, - "m_iDangerSound": 1248, - "m_iNumHitboxFires": 1232 + "m_bCheapEffect": 1252, + "m_bUseHitboxes": 1260, + "m_flDirectDamagePerSecond": 1284, + "m_flHitboxFireScale": 1268, + "m_flLifetime": 1272, + "m_flSize": 1256, + "m_hAttacker": 1276, + "m_hEntAttached": 1248, + "m_iCustomDamageType": 1288, + "m_iDangerSound": 1280, + "m_iNumHitboxFires": 1264 }, "metadata": [ { @@ -7123,63 +7245,63 @@ }, "CEnvBeam": { "fields": { - "m_OnTouchedByEntity": 2096, - "m_TouchType": 2064, - "m_active": 1968, - "m_boltWidth": 2004, - "m_frameStart": 2032, - "m_hFilter": 2080, - "m_iFilterName": 2072, - "m_iszDecal": 2088, - "m_iszEndEntity": 1992, - "m_iszSpriteName": 2024, - "m_iszStartEntity": 1984, - "m_life": 2000, - "m_noiseAmplitude": 2008, - "m_radius": 2060, - "m_restrike": 2016, - "m_speed": 2012, - "m_spriteTexture": 1976, - "m_vEndPointRelative": 2048, - "m_vEndPointWorld": 2036 + "m_OnTouchedByEntity": 2160, + "m_TouchType": 2128, + "m_active": 2032, + "m_boltWidth": 2068, + "m_frameStart": 2096, + "m_hFilter": 2144, + "m_iFilterName": 2136, + "m_iszDecal": 2152, + "m_iszEndEntity": 2056, + "m_iszSpriteName": 2088, + "m_iszStartEntity": 2048, + "m_life": 2064, + "m_noiseAmplitude": 2072, + "m_radius": 2124, + "m_restrike": 2080, + "m_speed": 2076, + "m_spriteTexture": 2040, + "m_vEndPointRelative": 2112, + "m_vEndPointWorld": 2100 }, "metadata": [], "parent": "CBeam" }, "CEnvBeverage": { "fields": { - "m_CanInDispenser": 1216, - "m_nBeverageType": 1220 + "m_CanInDispenser": 1248, + "m_nBeverageType": 1252 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvCombinedLightProbeVolume": { "fields": { - "m_Entity_Color": 5408, - "m_Entity_bCustomCubemapTexture": 5424, - "m_Entity_bEnabled": 5569, - "m_Entity_bMoveable": 5488, - "m_Entity_bStartDisabled": 5504, - "m_Entity_flBrightness": 5412, - "m_Entity_flEdgeFadeDist": 5508, - "m_Entity_hCubemapTexture": 5416, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5440, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5448, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5456, - "m_Entity_hLightProbeTexture": 5432, - "m_Entity_nEnvCubeMapArrayIndex": 5496, - "m_Entity_nHandshake": 5492, - "m_Entity_nLightProbeAtlasX": 5536, - "m_Entity_nLightProbeAtlasY": 5540, - "m_Entity_nLightProbeAtlasZ": 5544, - "m_Entity_nLightProbeSizeX": 5524, - "m_Entity_nLightProbeSizeY": 5528, - "m_Entity_nLightProbeSizeZ": 5532, - "m_Entity_nPriority": 5500, - "m_Entity_vBoxMaxs": 5476, - "m_Entity_vBoxMins": 5464, - "m_Entity_vEdgeFadeDists": 5512 + "m_Entity_Color": 5440, + "m_Entity_bCustomCubemapTexture": 5456, + "m_Entity_bEnabled": 5601, + "m_Entity_bMoveable": 5520, + "m_Entity_bStartDisabled": 5536, + "m_Entity_flBrightness": 5444, + "m_Entity_flEdgeFadeDist": 5540, + "m_Entity_hCubemapTexture": 5448, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5472, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5480, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5488, + "m_Entity_hLightProbeTexture": 5464, + "m_Entity_nEnvCubeMapArrayIndex": 5528, + "m_Entity_nHandshake": 5524, + "m_Entity_nLightProbeAtlasX": 5568, + "m_Entity_nLightProbeAtlasY": 5572, + "m_Entity_nLightProbeAtlasZ": 5576, + "m_Entity_nLightProbeSizeX": 5556, + "m_Entity_nLightProbeSizeY": 5560, + "m_Entity_nLightProbeSizeZ": 5564, + "m_Entity_nPriority": 5532, + "m_Entity_vBoxMaxs": 5508, + "m_Entity_vBoxMins": 5496, + "m_Entity_vEdgeFadeDists": 5544 }, "metadata": [ { @@ -7307,24 +7429,24 @@ }, "CEnvCubemap": { "fields": { - "m_Entity_bCopyDiffuseFromDefaultCubemap": 1424, - "m_Entity_bCustomCubemapTexture": 1352, - "m_Entity_bDefaultEnvMap": 1421, - "m_Entity_bDefaultSpecEnvMap": 1422, - "m_Entity_bEnabled": 1440, - "m_Entity_bIndoorCubeMap": 1423, - "m_Entity_bMoveable": 1384, - "m_Entity_bStartDisabled": 1420, - "m_Entity_flDiffuseScale": 1416, - "m_Entity_flEdgeFadeDist": 1400, - "m_Entity_flInfluenceRadius": 1356, - "m_Entity_hCubemapTexture": 1344, - "m_Entity_nEnvCubeMapArrayIndex": 1392, - "m_Entity_nHandshake": 1388, - "m_Entity_nPriority": 1396, - "m_Entity_vBoxProjectMaxs": 1372, - "m_Entity_vBoxProjectMins": 1360, - "m_Entity_vEdgeFadeDists": 1404 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1456, + "m_Entity_bCustomCubemapTexture": 1384, + "m_Entity_bDefaultEnvMap": 1453, + "m_Entity_bDefaultSpecEnvMap": 1454, + "m_Entity_bEnabled": 1472, + "m_Entity_bIndoorCubeMap": 1455, + "m_Entity_bMoveable": 1416, + "m_Entity_bStartDisabled": 1452, + "m_Entity_flDiffuseScale": 1448, + "m_Entity_flEdgeFadeDist": 1432, + "m_Entity_flInfluenceRadius": 1388, + "m_Entity_hCubemapTexture": 1376, + "m_Entity_nEnvCubeMapArrayIndex": 1424, + "m_Entity_nHandshake": 1420, + "m_Entity_nPriority": 1428, + "m_Entity_vBoxProjectMaxs": 1404, + "m_Entity_vBoxProjectMins": 1392, + "m_Entity_vEdgeFadeDists": 1436 }, "metadata": [ { @@ -7427,24 +7549,24 @@ }, "CEnvCubemapFog": { "fields": { - "m_bActive": 1252, - "m_bFirstTime": 1289, - "m_bHasHeightFogEnd": 1288, - "m_bHeightFogEnabled": 1228, - "m_bStartDisabled": 1253, - "m_flEndDistance": 1216, - "m_flFogFalloffExponent": 1224, - "m_flFogHeightEnd": 1236, - "m_flFogHeightExponent": 1244, - "m_flFogHeightStart": 1240, - "m_flFogHeightWidth": 1232, - "m_flFogMaxOpacity": 1256, - "m_flLODBias": 1248, - "m_flStartDistance": 1220, - "m_hFogCubemapTexture": 1280, - "m_hSkyMaterial": 1264, - "m_iszSkyEntity": 1272, - "m_nCubemapSourceType": 1260 + "m_bActive": 1284, + "m_bFirstTime": 1321, + "m_bHasHeightFogEnd": 1320, + "m_bHeightFogEnabled": 1260, + "m_bStartDisabled": 1285, + "m_flEndDistance": 1248, + "m_flFogFalloffExponent": 1256, + "m_flFogHeightEnd": 1268, + "m_flFogHeightExponent": 1276, + "m_flFogHeightStart": 1272, + "m_flFogHeightWidth": 1264, + "m_flFogMaxOpacity": 1288, + "m_flLODBias": 1280, + "m_flStartDistance": 1252, + "m_hFogCubemapTexture": 1312, + "m_hSkyMaterial": 1296, + "m_iszSkyEntity": 1304, + "m_nCubemapSourceType": 1292 }, "metadata": [ { @@ -7537,15 +7659,15 @@ }, "CEnvDecal": { "fields": { - "m_bProjectOnCharacters": 1833, - "m_bProjectOnWater": 1834, - "m_bProjectOnWorld": 1832, - "m_flDepth": 1824, - "m_flDepthSortBias": 1836, - "m_flHeight": 1820, - "m_flWidth": 1816, - "m_hDecalMaterial": 1808, - "m_nRenderOrder": 1828 + "m_bProjectOnCharacters": 1897, + "m_bProjectOnWater": 1898, + "m_bProjectOnWorld": 1896, + "m_flDepth": 1888, + "m_flDepthSortBias": 1900, + "m_flHeight": 1884, + "m_flWidth": 1880, + "m_hDecalMaterial": 1872, + "m_nRenderOrder": 1892 }, "metadata": [ { @@ -7598,8 +7720,8 @@ }, "CEnvDetailController": { "fields": { - "m_flFadeEndDist": 1220, - "m_flFadeStartDist": 1216 + "m_flFadeEndDist": 1252, + "m_flFadeStartDist": 1248 }, "metadata": [ { @@ -7617,56 +7739,57 @@ }, "CEnvEntityIgniter": { "fields": { - "m_flLifetime": 1216 + "m_flLifetime": 1248 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvEntityMaker": { "fields": { - "m_angPostSpawnDirection": 1260, - "m_bPostSpawnUseAngles": 1280, - "m_flPostSpawnDirectionVariance": 1272, - "m_flPostSpawnSpeed": 1276, - "m_hCurrentBlocker": 1244, - "m_hCurrentInstance": 1240, - "m_iszTemplate": 1288, - "m_pOutputOnFailedSpawn": 1336, - "m_pOutputOnSpawned": 1296, - "m_vecBlockerOrigin": 1248, - "m_vecEntityMaxs": 1228, - "m_vecEntityMins": 1216 + "m_angPostSpawnDirection": 1292, + "m_bPostSpawnUseAngles": 1312, + "m_flPostSpawnDirectionVariance": 1304, + "m_flPostSpawnSpeed": 1308, + "m_hCurrentBlocker": 1276, + "m_hCurrentInstance": 1272, + "m_iszTemplate": 1320, + "m_pOutputOnFailedSpawn": 1368, + "m_pOutputOnSpawned": 1328, + "m_vecBlockerOrigin": 1280, + "m_vecEntityMaxs": 1260, + "m_vecEntityMins": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvExplosion": { "fields": { - "m_flDamageForce": 1828, - "m_flInnerRadius": 1820, - "m_flPlayerDamage": 1812, - "m_hEntityIgnore": 1888, - "m_hInflictor": 1832, - "m_iClassIgnore": 1872, - "m_iClassIgnore2": 1876, - "m_iCustomDamageType": 1836, - "m_iMagnitude": 1808, - "m_iRadiusOverride": 1816, - "m_iszCustomEffectName": 1856, - "m_iszCustomSoundName": 1864, - "m_iszEntityIgnoreName": 1880, - "m_iszExplosionType": 1848, - "m_spriteScale": 1824 + "m_bCreateDebris": 1904, + "m_flDamageForce": 1892, + "m_flInnerRadius": 1884, + "m_flPlayerDamage": 1876, + "m_hEntityIgnore": 1952, + "m_hInflictor": 1896, + "m_iClassIgnore": 1936, + "m_iClassIgnore2": 1940, + "m_iCustomDamageType": 1900, + "m_iMagnitude": 1872, + "m_iRadiusOverride": 1880, + "m_iszCustomEffectName": 1920, + "m_iszCustomSoundName": 1928, + "m_iszEntityIgnoreName": 1944, + "m_iszExplosionType": 1912, + "m_spriteScale": 1888 }, "metadata": [], "parent": "CModelPointEntity" }, "CEnvFade": { "fields": { - "m_Duration": 1220, - "m_HoldDuration": 1224, - "m_OnBeginFade": 1232, - "m_fadeColor": 1216 + "m_Duration": 1252, + "m_HoldDuration": 1256, + "m_OnBeginFade": 1264, + "m_fadeColor": 1248 }, "metadata": [ { @@ -7679,23 +7802,23 @@ }, "CEnvFireSensor": { "fields": { - "m_OnHeatLevelEnd": 1280, - "m_OnHeatLevelStart": 1240, - "m_bEnabled": 1216, - "m_bHeatAtLevel": 1217, - "m_levelTime": 1232, - "m_radius": 1220, - "m_targetLevel": 1224, - "m_targetTime": 1228 + "m_OnHeatLevelEnd": 1312, + "m_OnHeatLevelStart": 1272, + "m_bEnabled": 1248, + "m_bHeatAtLevel": 1249, + "m_levelTime": 1264, + "m_radius": 1252, + "m_targetLevel": 1256, + "m_targetTime": 1260 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvFireSource": { "fields": { - "m_bEnabled": 1216, - "m_damage": 1224, - "m_radius": 1220 + "m_bEnabled": 1248, + "m_damage": 1256, + "m_radius": 1252 }, "metadata": [], "parent": "CBaseEntity" @@ -7707,97 +7830,97 @@ }, "CEnvGlobal": { "fields": { - "m_counter": 1272, - "m_globalstate": 1256, - "m_initialstate": 1268, - "m_outCounter": 1216, - "m_triggermode": 1264 + "m_counter": 1304, + "m_globalstate": 1288, + "m_initialstate": 1300, + "m_outCounter": 1248, + "m_triggermode": 1296 }, "metadata": [], "parent": "CLogicalEntity" }, "CEnvHudHint": { "fields": { - "m_iszMessage": 1216 + "m_iszMessage": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorHint": { "fields": { - "m_Color": 1280, - "m_bAllowNoDrawTarget": 1320, - "m_bAutoStart": 1321, - "m_bForceCaption": 1297, - "m_bLocalPlayerOnly": 1322, - "m_bNoOffscreen": 1296, - "m_bStatic": 1295, - "m_bSuppressRest": 1304, - "m_fIconOffset": 1284, - "m_fRange": 1288, - "m_iAlphaOption": 1293, - "m_iDisplayLimit": 1244, - "m_iInstanceType": 1300, - "m_iPulseOption": 1292, - "m_iShakeOption": 1294, - "m_iTimeout": 1240, - "m_iszActivatorCaption": 1272, - "m_iszBinding": 1312, - "m_iszCaption": 1264, - "m_iszHintTargetEntity": 1232, - "m_iszIcon_Offscreen": 1256, - "m_iszIcon_Onscreen": 1248, - "m_iszName": 1216, - "m_iszReplace_Key": 1224 + "m_Color": 1312, + "m_bAllowNoDrawTarget": 1352, + "m_bAutoStart": 1353, + "m_bForceCaption": 1329, + "m_bLocalPlayerOnly": 1354, + "m_bNoOffscreen": 1328, + "m_bStatic": 1327, + "m_bSuppressRest": 1336, + "m_fIconOffset": 1316, + "m_fRange": 1320, + "m_iAlphaOption": 1325, + "m_iDisplayLimit": 1276, + "m_iInstanceType": 1332, + "m_iPulseOption": 1324, + "m_iShakeOption": 1326, + "m_iTimeout": 1272, + "m_iszActivatorCaption": 1304, + "m_iszBinding": 1344, + "m_iszCaption": 1296, + "m_iszHintTargetEntity": 1264, + "m_iszIcon_Offscreen": 1288, + "m_iszIcon_Onscreen": 1280, + "m_iszName": 1248, + "m_iszReplace_Key": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CEnvInstructorVRHint": { "fields": { - "m_flHeightOffset": 1276, - "m_iAttachType": 1272, - "m_iLayoutFileType": 1256, - "m_iTimeout": 1232, - "m_iszCaption": 1240, - "m_iszCustomLayoutFile": 1264, - "m_iszHintTargetEntity": 1224, - "m_iszName": 1216, - "m_iszStartSound": 1248 + "m_flHeightOffset": 1308, + "m_iAttachType": 1304, + "m_iLayoutFileType": 1288, + "m_iTimeout": 1264, + "m_iszCaption": 1272, + "m_iszCustomLayoutFile": 1296, + "m_iszHintTargetEntity": 1256, + "m_iszName": 1248, + "m_iszStartSound": 1280 }, "metadata": [], "parent": "CPointEntity" }, "CEnvLaser": { "fields": { - "m_firePosition": 1992, - "m_flStartFrame": 2004, - "m_iszLaserTarget": 1968, - "m_iszSpriteName": 1984, - "m_pSprite": 1976 + "m_firePosition": 2056, + "m_flStartFrame": 2068, + "m_iszLaserTarget": 2032, + "m_iszSpriteName": 2048, + "m_pSprite": 2040 }, "metadata": [], "parent": "CBeam" }, "CEnvLightProbeVolume": { "fields": { - "m_Entity_bEnabled": 5385, - "m_Entity_bMoveable": 5336, - "m_Entity_bStartDisabled": 5348, - "m_Entity_hLightProbeDirectLightIndicesTexture": 5288, - "m_Entity_hLightProbeDirectLightScalarsTexture": 5296, - "m_Entity_hLightProbeDirectLightShadowsTexture": 5304, - "m_Entity_hLightProbeTexture": 5280, - "m_Entity_nHandshake": 5340, - "m_Entity_nLightProbeAtlasX": 5364, - "m_Entity_nLightProbeAtlasY": 5368, - "m_Entity_nLightProbeAtlasZ": 5372, - "m_Entity_nLightProbeSizeX": 5352, - "m_Entity_nLightProbeSizeY": 5356, - "m_Entity_nLightProbeSizeZ": 5360, - "m_Entity_nPriority": 5344, - "m_Entity_vBoxMaxs": 5324, - "m_Entity_vBoxMins": 5312 + "m_Entity_bEnabled": 5417, + "m_Entity_bMoveable": 5368, + "m_Entity_bStartDisabled": 5380, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5320, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5328, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5336, + "m_Entity_hLightProbeTexture": 5312, + "m_Entity_nHandshake": 5372, + "m_Entity_nLightProbeAtlasX": 5396, + "m_Entity_nLightProbeAtlasY": 5400, + "m_Entity_nLightProbeAtlasZ": 5404, + "m_Entity_nLightProbeSizeX": 5384, + "m_Entity_nLightProbeSizeY": 5388, + "m_Entity_nLightProbeSizeZ": 5392, + "m_Entity_nPriority": 5376, + "m_Entity_vBoxMaxs": 5356, + "m_Entity_vBoxMins": 5344 }, "metadata": [ { @@ -7890,43 +8013,43 @@ }, "CEnvMicrophone": { "fields": { - "m_OnHeardSound": 1360, - "m_OnRoutedSound": 1320, - "m_SoundLevel": 1280, - "m_bAvoidFeedback": 1252, - "m_bDisabled": 1216, - "m_flMaxRange": 1236, - "m_flSensitivity": 1228, - "m_flSmoothFactor": 1232, - "m_hListenFilter": 1272, - "m_hMeasureTarget": 1220, - "m_hSpeaker": 1248, - "m_iLastRoutedFrame": 1656, - "m_iSpeakerDSPPreset": 1256, - "m_iszListenFilter": 1264, - "m_iszSpeakerName": 1240, - "m_nSoundFlags": 1226, - "m_nSoundType": 1224, - "m_szLastSound": 1400 + "m_OnHeardSound": 1392, + "m_OnRoutedSound": 1352, + "m_SoundLevel": 1312, + "m_bAvoidFeedback": 1284, + "m_bDisabled": 1248, + "m_flMaxRange": 1268, + "m_flSensitivity": 1260, + "m_flSmoothFactor": 1264, + "m_hListenFilter": 1304, + "m_hMeasureTarget": 1252, + "m_hSpeaker": 1280, + "m_iLastRoutedFrame": 1688, + "m_iSpeakerDSPPreset": 1288, + "m_iszListenFilter": 1296, + "m_iszSpeakerName": 1272, + "m_nSoundFlags": 1258, + "m_nSoundType": 1256, + "m_szLastSound": 1432 }, "metadata": [], "parent": "CPointEntity" }, "CEnvMuzzleFlash": { "fields": { - "m_flScale": 1216, - "m_iszParentAttachment": 1224 + "m_flScale": 1248, + "m_iszParentAttachment": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CEnvParticleGlow": { "fields": { - "m_ColorTint": 3220, - "m_flAlphaScale": 3208, - "m_flRadiusScale": 3212, - "m_flSelfIllumScale": 3216, - "m_hTextureOverride": 3224 + "m_ColorTint": 3284, + "m_flAlphaScale": 3272, + "m_flRadiusScale": 3276, + "m_flSelfIllumScale": 3280, + "m_hTextureOverride": 3288 }, "metadata": [ { @@ -7959,36 +8082,36 @@ }, "CEnvProjectedTexture": { "fields": { - "m_LightColor": 1832, - "m_SpotlightTextureName": 1880, - "m_bAlwaysUpdate": 1813, - "m_bCameraSpace": 1824, - "m_bEnableShadows": 1820, - "m_bFlipHorizontal": 2416, - "m_bLightOnlyTarget": 1822, - "m_bLightWorld": 1823, - "m_bSimpleProjection": 1821, - "m_bState": 1812, - "m_bVolumetric": 1848, - "m_flAmbient": 1876, - "m_flBrightnessScale": 1828, - "m_flColorTransitionTime": 1872, - "m_flFarZ": 2404, - "m_flFlashlightTime": 1856, - "m_flIntensity": 1836, - "m_flLightFOV": 1816, - "m_flLinearAttenuation": 1840, - "m_flNearZ": 2400, - "m_flNoiseStrength": 1852, - "m_flPlaneOffset": 1864, - "m_flProjectionSize": 2408, - "m_flQuadraticAttenuation": 1844, - "m_flRotation": 2412, - "m_flVolumetricIntensity": 1868, - "m_hTargetEntity": 1808, - "m_nNumPlanes": 1860, - "m_nShadowQuality": 2396, - "m_nSpotlightTextureFrame": 2392 + "m_LightColor": 1896, + "m_SpotlightTextureName": 1944, + "m_bAlwaysUpdate": 1877, + "m_bCameraSpace": 1888, + "m_bEnableShadows": 1884, + "m_bFlipHorizontal": 2480, + "m_bLightOnlyTarget": 1886, + "m_bLightWorld": 1887, + "m_bSimpleProjection": 1885, + "m_bState": 1876, + "m_bVolumetric": 1912, + "m_flAmbient": 1940, + "m_flBrightnessScale": 1892, + "m_flColorTransitionTime": 1936, + "m_flFarZ": 2468, + "m_flFlashlightTime": 1920, + "m_flIntensity": 1900, + "m_flLightFOV": 1880, + "m_flLinearAttenuation": 1904, + "m_flNearZ": 2464, + "m_flNoiseStrength": 1916, + "m_flPlaneOffset": 1928, + "m_flProjectionSize": 2472, + "m_flQuadraticAttenuation": 1908, + "m_flRotation": 2476, + "m_flVolumetricIntensity": 1932, + "m_hTargetEntity": 1872, + "m_nNumPlanes": 1924, + "m_nShadowQuality": 2460, + "m_nSpotlightTextureFrame": 2456 }, "metadata": [ { @@ -8146,11 +8269,11 @@ }, "CEnvScreenOverlay": { "fields": { - "m_bIsActive": 1344, - "m_flOverlayTimes": 1296, - "m_flStartTime": 1336, - "m_iDesiredOverlay": 1340, - "m_iszOverlayNames": 1216 + "m_bIsActive": 1376, + "m_flOverlayTimes": 1328, + "m_flStartTime": 1368, + "m_iDesiredOverlay": 1372, + "m_iszOverlayNames": 1248 }, "metadata": [ { @@ -8183,34 +8306,34 @@ }, "CEnvShake": { "fields": { - "m_Amplitude": 1224, - "m_Duration": 1232, - "m_Frequency": 1228, - "m_Radius": 1236, - "m_currentAmp": 1248, - "m_limitToEntity": 1216, - "m_maxForce": 1252, - "m_nextShake": 1244, - "m_shakeCallback": 1272, - "m_stopTime": 1240 + "m_Amplitude": 1256, + "m_Duration": 1264, + "m_Frequency": 1260, + "m_Radius": 1268, + "m_currentAmp": 1280, + "m_limitToEntity": 1248, + "m_maxForce": 1284, + "m_nextShake": 1276, + "m_shakeCallback": 1304, + "m_stopTime": 1272 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSky": { "fields": { - "m_bEnabled": 1860, - "m_bStartDisabled": 1824, - "m_flBrightnessScale": 1836, - "m_flFogMaxEnd": 1856, - "m_flFogMaxStart": 1852, - "m_flFogMinEnd": 1848, - "m_flFogMinStart": 1844, - "m_hSkyMaterial": 1808, - "m_hSkyMaterialLightingOnly": 1816, - "m_nFogType": 1840, - "m_vTintColor": 1825, - "m_vTintColorLightingOnly": 1829 + "m_bEnabled": 1924, + "m_bStartDisabled": 1888, + "m_flBrightnessScale": 1900, + "m_flFogMaxEnd": 1920, + "m_flFogMaxStart": 1916, + "m_flFogMinEnd": 1912, + "m_flFogMinStart": 1908, + "m_hSkyMaterial": 1872, + "m_hSkyMaterialLightingOnly": 1880, + "m_nFogType": 1904, + "m_vTintColor": 1889, + "m_vTintColorLightingOnly": 1893 }, "metadata": [ { @@ -8278,17 +8401,17 @@ }, "CEnvSoundscape": { "fields": { - "m_OnPlay": 1216, - "m_bDisabled": 1364, - "m_bOverrideWithEvent": 1280, - "m_flRadius": 1256, - "m_hProxySoundscape": 1360, - "m_positionNames": 1296, - "m_soundEventHash": 1292, - "m_soundEventName": 1272, - "m_soundscapeEntityListId": 1288, - "m_soundscapeIndex": 1284, - "m_soundscapeName": 1264 + "m_OnPlay": 1248, + "m_bDisabled": 1396, + "m_bOverrideWithEvent": 1312, + "m_flRadius": 1288, + "m_hProxySoundscape": 1392, + "m_positionNames": 1328, + "m_soundEventHash": 1324, + "m_soundEventName": 1304, + "m_soundscapeEntityListId": 1320, + "m_soundscapeIndex": 1316, + "m_soundscapeName": 1296 }, "metadata": [], "parent": "CServerOnlyEntity" @@ -8300,7 +8423,7 @@ }, "CEnvSoundscapeProxy": { "fields": { - "m_MainSoundscapeName": 1368 + "m_MainSoundscapeName": 1400 }, "metadata": [], "parent": "CEnvSoundscape" @@ -8322,82 +8445,84 @@ }, "CEnvSpark": { "fields": { - "m_OnSpark": 1232, - "m_flDelay": 1216, - "m_nMagnitude": 1220, - "m_nTrailLength": 1224, - "m_nType": 1228 + "m_OnSpark": 1264, + "m_flDelay": 1248, + "m_nMagnitude": 1252, + "m_nTrailLength": 1256, + "m_nType": 1260 }, "metadata": [], "parent": "CPointEntity" }, "CEnvSplash": { "fields": { - "m_flScale": 1216 + "m_flScale": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTilt": { "fields": { - "m_Duration": 1216, - "m_Radius": 1220, - "m_TiltTime": 1224, - "m_stopTime": 1228 + "m_Duration": 1248, + "m_Radius": 1252, + "m_TiltTime": 1256, + "m_stopTime": 1260 }, "metadata": [], "parent": "CPointEntity" }, "CEnvTracer": { "fields": { - "m_flDelay": 1228, - "m_vecEnd": 1216 + "m_flDelay": 1260, + "m_vecEnd": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvViewPunch": { "fields": { - "m_angViewPunch": 1220, - "m_flRadius": 1216 + "m_angViewPunch": 1252, + "m_flRadius": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CEnvVolumetricFogController": { "fields": { - "m_bActive": 1280, - "m_bEnableIndirect": 1321, - "m_bFirstTime": 1360, - "m_bIndirectUseLPVs": 1322, - "m_bIsMaster": 1323, - "m_bStartDisabled": 1320, - "m_fNoiseSpeed": 1340, - "m_fNoiseStrength": 1344, - "m_flAnisotropy": 1220, - "m_flDefaultAnisotropy": 1308, - "m_flDefaultDrawDistance": 1316, - "m_flDefaultScattering": 1312, - "m_flDrawDistance": 1228, - "m_flFadeInEnd": 1236, - "m_flFadeInStart": 1232, - "m_flFadeSpeed": 1224, - "m_flIndirectStrength": 1240, - "m_flScattering": 1216, - "m_flStartAnisoTime": 1284, - "m_flStartAnisotropy": 1296, - "m_flStartDrawDistance": 1304, - "m_flStartDrawDistanceTime": 1292, - "m_flStartScatterTime": 1288, - "m_flStartScattering": 1300, - "m_hFogIndirectTexture": 1328, - "m_nForceRefreshCount": 1336, - "m_nIndirectTextureDimX": 1244, - "m_nIndirectTextureDimY": 1248, - "m_nIndirectTextureDimZ": 1252, - "m_vBoxMaxs": 1268, - "m_vBoxMins": 1256, - "m_vNoiseScale": 1348 + "m_bActive": 1320, + "m_bEnableIndirect": 1361, + "m_bFirstTime": 1400, + "m_bIndirectUseLPVs": 1362, + "m_bIsMaster": 1363, + "m_bStartDisabled": 1360, + "m_fFirstVolumeSliceThickness": 1280, + "m_fNoiseSpeed": 1380, + "m_fNoiseStrength": 1384, + "m_flAnisotropy": 1252, + "m_flDefaultAnisotropy": 1348, + "m_flDefaultDrawDistance": 1356, + "m_flDefaultScattering": 1352, + "m_flDrawDistance": 1260, + "m_flFadeInEnd": 1268, + "m_flFadeInStart": 1264, + "m_flFadeSpeed": 1256, + "m_flIndirectStrength": 1272, + "m_flScattering": 1248, + "m_flStartAnisoTime": 1324, + "m_flStartAnisotropy": 1336, + "m_flStartDrawDistance": 1344, + "m_flStartDrawDistanceTime": 1332, + "m_flStartScatterTime": 1328, + "m_flStartScattering": 1340, + "m_hFogIndirectTexture": 1368, + "m_nForceRefreshCount": 1376, + "m_nIndirectTextureDimX": 1284, + "m_nIndirectTextureDimY": 1288, + "m_nIndirectTextureDimZ": 1292, + "m_nVolumeDepth": 1276, + "m_vBoxMaxs": 1308, + "m_vBoxMins": 1296, + "m_vNoiseScale": 1388 }, "metadata": [ { @@ -8435,6 +8560,16 @@ "type": "NetworkVarNames", "type_name": "float" }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, { "name": "m_nIndirectTextureDimX", "type": "NetworkVarNames", @@ -8560,21 +8695,22 @@ }, "CEnvVolumetricFogVolume": { "fields": { - "m_bActive": 1216, - "m_bOverrideIndirectLightStrength": 1280, - "m_bOverrideNoiseStrength": 1282, - "m_bOverrideSunLightStrength": 1281, - "m_bStartDisabled": 1244, - "m_fHeightFogEdgeWidth": 1264, - "m_fIndirectLightStrength": 1268, - "m_fNoiseStrength": 1276, - "m_fSunLightStrength": 1272, - "m_flFalloffExponent": 1256, - "m_flHeightFogDepth": 1260, - "m_flStrength": 1248, - "m_nFalloffShape": 1252, - "m_vBoxMaxs": 1232, - "m_vBoxMins": 1220 + "m_bActive": 1248, + "m_bAllowLPVIndirect": 1315, + "m_bOverrideIndirectLightStrength": 1312, + "m_bOverrideNoiseStrength": 1314, + "m_bOverrideSunLightStrength": 1313, + "m_bStartDisabled": 1276, + "m_fHeightFogEdgeWidth": 1296, + "m_fIndirectLightStrength": 1300, + "m_fNoiseStrength": 1308, + "m_fSunLightStrength": 1304, + "m_flFalloffExponent": 1288, + "m_flHeightFogDepth": 1292, + "m_flStrength": 1280, + "m_nFalloffShape": 1284, + "m_vBoxMaxs": 1264, + "m_vBoxMins": 1252 }, "metadata": [ { @@ -8651,13 +8787,18 @@ "name": "m_bOverrideNoiseStrength", "type": "NetworkVarNames", "type_name": "bool" + }, + { + "name": "m_bAllowLPVIndirect", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "CBaseEntity" }, "CEnvWind": { "fields": { - "m_EnvWindShared": 1216 + "m_EnvWindShared": 1248 }, "metadata": [ { @@ -8689,7 +8830,7 @@ "m_flWindAngleVariation": 216, "m_flWindSpeed": 64, "m_flWindSpeedVariation": 220, - "m_iEntIndex": 224, + "m_hEntOwner": 224, "m_iGustDirChange": 40, "m_iInitialWindDir": 104, "m_iMaxGust": 26, @@ -8794,32 +8935,32 @@ }, "CFilterAttributeInt": { "fields": { - "m_sAttributeName": 1304 + "m_sAttributeName": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterClass": { "fields": { - "m_iFilterClass": 1304 + "m_iFilterClass": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterContext": { "fields": { - "m_iFilterContext": 1304 + "m_iFilterContext": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterEnemy": { "fields": { - "m_flOuterRadius": 1316, - "m_flRadius": 1312, - "m_iszEnemyName": 1304, - "m_iszPlayerName": 1328, - "m_nMaxSquadmatesPerEnemy": 1320 + "m_flOuterRadius": 1348, + "m_flRadius": 1344, + "m_iszEnemyName": 1336, + "m_iszPlayerName": 1360, + "m_nMaxSquadmatesPerEnemy": 1352 }, "metadata": [], "parent": "CBaseFilter" @@ -8831,63 +8972,63 @@ }, "CFilterMassGreater": { "fields": { - "m_fFilterMass": 1304 + "m_fFilterMass": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterModel": { "fields": { - "m_iFilterModel": 1304 + "m_iFilterModel": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterMultiple": { "fields": { - "m_hFilter": 1392, - "m_iFilterName": 1312, - "m_nFilterCount": 1432, - "m_nFilterType": 1304 + "m_hFilter": 1424, + "m_iFilterName": 1344, + "m_nFilterCount": 1464, + "m_nFilterType": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterName": { "fields": { - "m_iFilterName": 1304 + "m_iFilterName": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterProximity": { "fields": { - "m_flRadius": 1304 + "m_flRadius": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "CFire": { "fields": { - "m_OnExtinguished": 1912, - "m_OnIgnited": 1872, - "m_bDidActivate": 1866, - "m_bEnabled": 1864, - "m_bStartDisabled": 1865, - "m_flAttackTime": 1860, - "m_flDamageScale": 1848, - "m_flDamageTime": 1824, - "m_flFireSize": 1832, - "m_flFuel": 1820, - "m_flHeatAbsorb": 1844, - "m_flHeatLevel": 1840, - "m_flLastHeatLevel": 1856, - "m_flLastNavUpdateTime": 1836, - "m_flMaxHeat": 1852, - "m_hEffect": 1808, - "m_hOwner": 1812, - "m_lastDamage": 1828, - "m_nFireType": 1816 + "m_OnExtinguished": 1976, + "m_OnIgnited": 1936, + "m_bDidActivate": 1930, + "m_bEnabled": 1928, + "m_bStartDisabled": 1929, + "m_flAttackTime": 1924, + "m_flDamageScale": 1912, + "m_flDamageTime": 1888, + "m_flFireSize": 1896, + "m_flFuel": 1884, + "m_flHeatAbsorb": 1908, + "m_flHeatLevel": 1904, + "m_flLastHeatLevel": 1920, + "m_flLastNavUpdateTime": 1900, + "m_flMaxHeat": 1916, + "m_hEffect": 1872, + "m_hOwner": 1876, + "m_lastDamage": 1892, + "m_nFireType": 1880 }, "metadata": [], "parent": "CBaseModelEntity" @@ -8899,8 +9040,8 @@ }, "CFireSmoke": { "fields": { - "m_nFlameFromAboveModelIndex": 1236, - "m_nFlameModelIndex": 1232 + "m_nFlameFromAboveModelIndex": 1268, + "m_nFlameModelIndex": 1264 }, "metadata": [ { @@ -8918,30 +9059,30 @@ }, "CFish": { "fields": { - "m_angle": 2300, - "m_angleChange": 2304, - "m_avoidRange": 2364, - "m_calmSpeed": 2356, - "m_desiredSpeed": 2352, - "m_disperseTimer": 2472, - "m_forward": 2308, - "m_goTimer": 2400, - "m_id": 2284, - "m_moveTimer": 2424, - "m_panicSpeed": 2360, - "m_panicTimer": 2448, - "m_perp": 2320, - "m_pool": 2280, - "m_poolOrigin": 2332, - "m_proximityTimer": 2496, - "m_speed": 2348, - "m_turnClockwise": 2392, - "m_turnTimer": 2368, - "m_visible": 2520, - "m_waterLevel": 2344, - "m_x": 2288, - "m_y": 2292, - "m_z": 2296 + "m_angle": 2420, + "m_angleChange": 2424, + "m_avoidRange": 2484, + "m_calmSpeed": 2476, + "m_desiredSpeed": 2472, + "m_disperseTimer": 2592, + "m_forward": 2428, + "m_goTimer": 2520, + "m_id": 2404, + "m_moveTimer": 2544, + "m_panicSpeed": 2480, + "m_panicTimer": 2568, + "m_perp": 2440, + "m_pool": 2400, + "m_poolOrigin": 2452, + "m_proximityTimer": 2616, + "m_speed": 2468, + "m_turnClockwise": 2512, + "m_turnTimer": 2488, + "m_visible": 2640, + "m_waterLevel": 2464, + "m_x": 2408, + "m_y": 2412, + "m_z": 2416 }, "metadata": [ { @@ -8987,26 +9128,26 @@ }, "CFishPool": { "fields": { - "m_fishCount": 1232, - "m_fishes": 1256, - "m_isDormant": 1248, - "m_maxRange": 1236, - "m_swimDepth": 1240, - "m_visTimer": 1280, - "m_waterLevel": 1244 + "m_fishCount": 1264, + "m_fishes": 1288, + "m_isDormant": 1280, + "m_maxRange": 1268, + "m_swimDepth": 1272, + "m_visTimer": 1312, + "m_waterLevel": 1276 }, "metadata": [], "parent": "CBaseEntity" }, "CFists": { "fields": { - "m_bDelayedHardPunchIncoming": 3756, - "m_bDestroyAfterTaunt": 3757, - "m_bPlayingUninterruptableAct": 3736, - "m_bRestorePrevWep": 3744, - "m_hWeaponBeforePrevious": 3748, - "m_hWeaponPrevious": 3752, - "m_nUninterruptableActivity": 3740 + "m_bDelayedHardPunchIncoming": 3876, + "m_bDestroyAfterTaunt": 3877, + "m_bPlayingUninterruptableAct": 3856, + "m_bRestorePrevWep": 3864, + "m_hWeaponBeforePrevious": 3868, + "m_hWeaponPrevious": 3872, + "m_nUninterruptableActivity": 3860 }, "metadata": [ { @@ -9029,18 +9170,18 @@ }, "CFlashbangProjectile": { "fields": { - "m_flTimeToDetonate": 2704, - "m_numOpponentsHit": 2708, - "m_numTeammatesHit": 2709 + "m_flTimeToDetonate": 2824, + "m_numOpponentsHit": 2828, + "m_numTeammatesHit": 2829 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" }, "CFogController": { "fields": { - "m_bUseAngles": 1320, - "m_fog": 1216, - "m_iChangedVariables": 1324 + "m_bUseAngles": 1352, + "m_fog": 1248, + "m_iChangedVariables": 1356 }, "metadata": [ { @@ -9053,26 +9194,26 @@ }, "CFogTrigger": { "fields": { - "m_fog": 2272 + "m_fog": 2336 }, "metadata": [], "parent": "CBaseTrigger" }, "CFogVolume": { "fields": { - "m_bDisabled": 1840, - "m_bInFogVolumesList": 1841, - "m_colorCorrectionName": 1824, - "m_fogName": 1808, - "m_postProcessName": 1816 + "m_bDisabled": 1904, + "m_bInFogVolumesList": 1905, + "m_colorCorrectionName": 1888, + "m_fogName": 1872, + "m_postProcessName": 1880 }, "metadata": [], "parent": "CServerOnlyModelEntity" }, "CFootstepControl": { "fields": { - "m_destination": 2280, - "m_source": 2272 + "m_destination": 2344, + "m_source": 2336 }, "metadata": [ { @@ -9090,27 +9231,27 @@ }, "CFuncBrush": { "fields": { - "m_bInvertExclusion": 1832, - "m_bScriptedMovement": 1833, - "m_bSolidBsp": 1816, - "m_iDisabled": 1812, - "m_iSolidity": 1808, - "m_iszExcludedClass": 1824 + "m_bInvertExclusion": 1896, + "m_bScriptedMovement": 1897, + "m_bSolidBsp": 1880, + "m_iDisabled": 1876, + "m_iSolidity": 1872, + "m_iszExcludedClass": 1888 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncConveyor": { "fields": { - "m_angMoveEntitySpace": 1820, - "m_flTargetSpeed": 1844, - "m_flTransitionDurationSeconds": 1816, - "m_flTransitionStartSpeed": 1856, - "m_hConveyorModels": 1864, - "m_nTransitionDurationTicks": 1852, - "m_nTransitionStartTick": 1848, - "m_szConveyorModels": 1808, - "m_vecMoveDirEntitySpace": 1832 + "m_angMoveEntitySpace": 1884, + "m_flTargetSpeed": 1908, + "m_flTransitionDurationSeconds": 1880, + "m_flTransitionStartSpeed": 1920, + "m_hConveyorModels": 1928, + "m_nTransitionDurationTicks": 1916, + "m_nTransitionStartTick": 1912, + "m_szConveyorModels": 1872, + "m_vecMoveDirEntitySpace": 1896 }, "metadata": [ { @@ -9172,10 +9313,10 @@ }, "CFuncElectrifiedVolume": { "fields": { - "m_EffectInterpenetrateName": 1848, - "m_EffectName": 1840, - "m_EffectZapName": 1856, - "m_iszEffectSource": 1864 + "m_EffectInterpenetrateName": 1912, + "m_EffectName": 1904, + "m_EffectZapName": 1920, + "m_iszEffectSource": 1928 }, "metadata": [ { @@ -9193,27 +9334,27 @@ }, "CFuncInteractionLayerClip": { "fields": { - "m_bDisabled": 1808, - "m_iszInteractsAs": 1816, - "m_iszInteractsWith": 1824 + "m_bDisabled": 1872, + "m_iszInteractsAs": 1880, + "m_iszInteractsWith": 1888 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncLadder": { "fields": { - "m_Dismounts": 1824, - "m_OnPlayerGotOffLadder": 1944, - "m_OnPlayerGotOnLadder": 1904, - "m_bDisabled": 1888, - "m_bFakeLadder": 1889, - "m_bHasSlack": 1890, - "m_flAutoRideSpeed": 1884, - "m_surfacePropName": 1896, - "m_vecLadderDir": 1808, - "m_vecLocalTop": 1848, - "m_vecPlayerMountPositionBottom": 1872, - "m_vecPlayerMountPositionTop": 1860 + "m_Dismounts": 1888, + "m_OnPlayerGotOffLadder": 2008, + "m_OnPlayerGotOnLadder": 1968, + "m_bDisabled": 1952, + "m_bFakeLadder": 1953, + "m_bHasSlack": 1954, + "m_flAutoRideSpeed": 1948, + "m_surfacePropName": 1960, + "m_vecLadderDir": 1872, + "m_vecLocalTop": 1912, + "m_vecPlayerMountPositionBottom": 1936, + "m_vecPlayerMountPositionTop": 1924 }, "metadata": [ { @@ -9251,15 +9392,15 @@ }, "CFuncMonitor": { "fields": { - "m_bDraw3DSkybox": 1869, - "m_bEnabled": 1868, - "m_bRenderShadows": 1852, - "m_bStartEnabled": 1870, - "m_bUseUniqueColorTarget": 1853, - "m_brushModelName": 1856, - "m_hTargetCamera": 1864, - "m_nResolutionEnum": 1848, - "m_targetCamera": 1840 + "m_bDraw3DSkybox": 1933, + "m_bEnabled": 1932, + "m_bRenderShadows": 1916, + "m_bStartEnabled": 1934, + "m_bUseUniqueColorTarget": 1917, + "m_brushModelName": 1920, + "m_hTargetCamera": 1928, + "m_nResolutionEnum": 1912, + "m_targetCamera": 1904 }, "metadata": [ { @@ -9307,18 +9448,18 @@ }, "CFuncMoveLinear": { "fields": { - "m_OnFullyClosed": 2048, - "m_OnFullyOpen": 2008, - "m_angMoveEntitySpace": 1940, - "m_authoredPosition": 1936, - "m_bCreateMovableNavMesh": 2088, - "m_bCreateNavObstacle": 2089, - "m_currentSound": 1984, - "m_flBlockDamage": 1992, - "m_flStartPosition": 1996, - "m_soundStart": 1968, - "m_soundStop": 1976, - "m_vecMoveDirParentSpace": 1952 + "m_OnFullyClosed": 2112, + "m_OnFullyOpen": 2072, + "m_angMoveEntitySpace": 2004, + "m_authoredPosition": 2000, + "m_bCreateMovableNavMesh": 2152, + "m_bCreateNavObstacle": 2153, + "m_currentSound": 2048, + "m_flBlockDamage": 2056, + "m_flStartPosition": 2060, + "m_soundStart": 2032, + "m_soundStop": 2040, + "m_vecMoveDirParentSpace": 2016 }, "metadata": [ { @@ -9343,62 +9484,88 @@ }, "CFuncMover": { "fields": { - "m_bFacePlayer": 1901, - "m_bFixedOrientation": 1872, - "m_bFixedPitch": 1873, - "m_bIsMoving": 1875, - "m_bIsReversing": 1836, - "m_bMatchPathNodeUp": 1900, - "m_eMoveType": 1832, - "m_eSolidType": 1874, - "m_flPathLocation": 1856, - "m_flPathLocationToBeginStop": 1896, - "m_flStartSpeed": 1852, - "m_flT": 1860, - "m_flTimeMovementStart": 1884, - "m_flTimeMovementStop": 1888, - "m_flTimeStartRoll": 1904, - "m_flTimeToReachMaxSpeed": 1876, - "m_flTimeToReachZeroSpeed": 1880, - "m_flTimeToRollToNewUp": 1920, - "m_hPathMover": 1816, - "m_hStopAtNode": 1892, - "m_iszPathName": 1808, - "m_iszPathNodeStart": 1824, - "m_nCurrentNodeIndex": 1864, - "m_nPreviousNodeIndex": 1868, - "m_vOriginalUp": 1908, - "m_vTarget": 1840 + "m_OnMovementEnd": 2048, + "m_bCreateMovableNavMesh": 1872, + "m_bFixedOrientation": 1944, + "m_bFixedPitch": 1945, + "m_bIsMoving": 1947, + "m_bIsReversing": 1908, + "m_bStartAtEnd": 2088, + "m_eMoveType": 1904, + "m_eOrientationUpdate": 2092, + "m_eSolidType": 1946, + "m_flDistanceToReachMaxSpeed": 1952, + "m_flDistanceToReachZeroSpeed": 1960, + "m_flDurationBlendToNewOrientationRan": 2104, + "m_flPathLocation": 1928, + "m_flPathLocationToBeginStop": 1976, + "m_flStartSpeed": 1924, + "m_flT": 1932, + "m_flTimeMovementStart": 1964, + "m_flTimeMovementStop": 1968, + "m_flTimeStartOrientationChange": 2096, + "m_flTimeToBlendToNewOrientation": 2100, + "m_flTimeToReachMaxSpeed": 1948, + "m_flTimeToReachZeroSpeed": 1956, + "m_hPathMover": 1888, + "m_hStopAtNode": 1972, + "m_iszArriveAtDestinationSound": 2032, + "m_iszLoopForwardSound": 1992, + "m_iszLoopReverseSound": 2016, + "m_iszPathName": 1880, + "m_iszPathNodeStart": 1896, + "m_iszStartForwardSound": 1984, + "m_iszStartReverseSound": 2008, + "m_iszStopForwardSound": 2000, + "m_iszStopReverseSound": 2024, + "m_nCurrentNodeIndex": 1936, + "m_nPreviousNodeIndex": 1940, + "m_qOriginalOrientation": 2112, + "m_vTarget": 1912 }, "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncMoverAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CFuncNavBlocker": { "fields": { - "m_bDisabled": 1808, - "m_nBlockedTeamNumber": 1812 + "m_bDisabled": 1872, + "m_nBlockedTeamNumber": 1876 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncNavObstruction": { "fields": { - "m_bDisabled": 1816 + "m_bDisabled": 1880 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncPlat": { "fields": { - "m_sNoise": 1976 + "m_sNoise": 2040 }, "metadata": [], "parent": "CBasePlatTrain" }, "CFuncPlatRot": { "fields": { - "m_end": 1984, - "m_start": 1996 + "m_end": 2048, + "m_start": 2060 }, "metadata": [], "parent": "CFuncPlat" @@ -9410,24 +9577,24 @@ }, "CFuncRotating": { "fields": { - "m_NoiseRunning": 1968, - "m_OnReachedStart": 1888, - "m_OnStarted": 1848, - "m_OnStopped": 1808, - "m_angStart": 2000, - "m_bAccelDecel": 1977, - "m_bReversed": 1976, - "m_bStopAtStartPos": 2012, - "m_flAttenuation": 1944, - "m_flBlockDamage": 1960, - "m_flFanFriction": 1940, - "m_flMaxSpeed": 1956, - "m_flTargetSpeed": 1952, - "m_flVolume": 1948, - "m_localRotationVector": 1928, - "m_prevLocalAngles": 1988, - "m_vecClientAngles": 2028, - "m_vecClientOrigin": 2016 + "m_NoiseRunning": 2032, + "m_OnReachedStart": 1952, + "m_OnStarted": 1912, + "m_OnStopped": 1872, + "m_angStart": 2064, + "m_bAccelDecel": 2041, + "m_bReversed": 2040, + "m_bStopAtStartPos": 2076, + "m_flAttenuation": 2008, + "m_flBlockDamage": 2024, + "m_flFanFriction": 2004, + "m_flMaxSpeed": 2020, + "m_flTargetSpeed": 2016, + "m_flVolume": 2012, + "m_localRotationVector": 1992, + "m_prevLocalAngles": 2052, + "m_vecClientAngles": 2092, + "m_vecClientOrigin": 2080 }, "metadata": [ { @@ -9443,56 +9610,50 @@ }, "CFuncShatterglass": { "fields": { - "m_OnBroken": 2104, - "m_PanelSize": 1968, - "m_bBreakShardless": 2013, - "m_bBreakSilent": 2012, - "m_bBroken": 2014, - "m_bGlassInFrame": 2017, - "m_bGlassNavIgnore": 2016, - "m_bHasRateLimitedShards": 2015, - "m_bStartBroken": 2018, - "m_flGlassThickness": 2004, - "m_flInitAtTime": 2000, - "m_flLastCleanupTime": 1996, - "m_flLastShatterSoundEmitTime": 1992, - "m_flSpawnInvulnerability": 2008, - "m_hConcreteMaterialEdgeCaps": 1832, - "m_hConcreteMaterialEdgeFace": 1824, - "m_hConcreteMaterialEdgeFins": 1840, - "m_hGlassMaterialDamaged": 1808, - "m_hGlassMaterialUndamaged": 1816, - "m_iInitialDamageType": 2019, - "m_iSurfaceType": 2145, - "m_matPanelTransform": 1848, - "m_matPanelTransformWsTemp": 1896, - "m_nNumShardsEverCreated": 1988, - "m_szDamagePositioningEntityName01": 2024, - "m_szDamagePositioningEntityName02": 2032, - "m_szDamagePositioningEntityName03": 2040, - "m_szDamagePositioningEntityName04": 2048, - "m_vExtraDamagePositions": 2080, - "m_vInitialDamagePositions": 2056, - "m_vecPanelNormalWs": 1976, - "m_vecShatterGlassShards": 1944 + "m_OnBroken": 2136, + "m_PanelSize": 1992, + "m_bBreakShardless": 2021, + "m_bBreakSilent": 2020, + "m_bBroken": 2022, + "m_bGlassInFrame": 2024, + "m_bGlassNavIgnore": 2023, + "m_bStartBroken": 2025, + "m_flGlassThickness": 2012, + "m_flInitAtTime": 2008, + "m_flLastCleanupTime": 2004, + "m_flLastShatterSoundEmitTime": 2000, + "m_flSpawnInvulnerability": 2016, + "m_hMaterialDamageBase": 2184, + "m_iInitialDamageType": 2026, + "m_iSurfaceType": 2176, + "m_matPanelTransform": 1872, + "m_matPanelTransformWsTemp": 1920, + "m_szDamagePositioningEntityName01": 2032, + "m_szDamagePositioningEntityName02": 2040, + "m_szDamagePositioningEntityName03": 2048, + "m_szDamagePositioningEntityName04": 2056, + "m_vExtraDamagePositions": 2088, + "m_vInitialDamagePositions": 2064, + "m_vInitialPanelVertices": 2112, + "m_vecShatterGlassShards": 1968 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTankTrain": { "fields": { - "m_OnDeath": 2144 + "m_OnDeath": 2208 }, "metadata": [], "parent": "CFuncTrackTrain" }, "CFuncTimescale": { "fields": { - "m_flAcceleration": 1220, - "m_flBlendDeltaMultiplier": 1228, - "m_flDesiredTimescale": 1216, - "m_flMinBlendRate": 1224, - "m_isStarted": 1232 + "m_flAcceleration": 1252, + "m_flBlendDeltaMultiplier": 1260, + "m_flDesiredTimescale": 1248, + "m_flMinBlendRate": 1256, + "m_isStarted": 1264 }, "metadata": [], "parent": "CBaseEntity" @@ -9504,70 +9665,70 @@ }, "CFuncTrackChange": { "fields": { - "m_code": 2056, - "m_targetState": 2060, - "m_trackBottom": 2016, - "m_trackBottomName": 2040, - "m_trackTop": 2008, - "m_trackTopName": 2032, - "m_train": 2024, - "m_trainName": 2048, - "m_use": 2064 + "m_code": 2120, + "m_targetState": 2124, + "m_trackBottom": 2080, + "m_trackBottomName": 2104, + "m_trackTop": 2072, + "m_trackTopName": 2096, + "m_train": 2088, + "m_trainName": 2112, + "m_use": 2128 }, "metadata": [], "parent": "CFuncPlatRot" }, "CFuncTrackTrain": { "fields": { - "m_OnArrivedAtDestinationNode": 2072, - "m_OnNext": 2032, - "m_OnStart": 1992, - "m_angPrev": 1828, - "m_bAccelToSpeed": 2132, - "m_bManualSpeedChanges": 2112, - "m_controlMaxs": 1852, - "m_controlMins": 1840, - "m_dir": 1904, - "m_eOrientationType": 1972, - "m_eVelocityType": 1976, - "m_flAccelSpeed": 2124, - "m_flBank": 1884, - "m_flBlockDamage": 1892, - "m_flDecelSpeed": 2128, - "m_flDesiredSpeed": 2116, - "m_flMoveSoundMaxDuration": 1956, - "m_flMoveSoundMaxPitch": 1968, - "m_flMoveSoundMinDuration": 1952, - "m_flMoveSoundMinPitch": 1964, - "m_flNextMPSoundTime": 2136, - "m_flNextMoveSoundTime": 1960, - "m_flSpeedChangeTime": 2120, - "m_flVolume": 1880, - "m_height": 1896, - "m_iszSoundMove": 1912, - "m_iszSoundMovePing": 1920, - "m_iszSoundStart": 1928, - "m_iszSoundStop": 1936, - "m_lastBlockPos": 1864, - "m_lastBlockTick": 1876, - "m_length": 1812, - "m_maxSpeed": 1900, - "m_oldSpeed": 1888, - "m_ppath": 1808, - "m_strPathTarget": 1944, - "m_vPosPrev": 1816 + "m_OnArrivedAtDestinationNode": 2136, + "m_OnNext": 2096, + "m_OnStart": 2056, + "m_angPrev": 1892, + "m_bAccelToSpeed": 2196, + "m_bManualSpeedChanges": 2176, + "m_controlMaxs": 1916, + "m_controlMins": 1904, + "m_dir": 1968, + "m_eOrientationType": 2036, + "m_eVelocityType": 2040, + "m_flAccelSpeed": 2188, + "m_flBank": 1948, + "m_flBlockDamage": 1956, + "m_flDecelSpeed": 2192, + "m_flDesiredSpeed": 2180, + "m_flMoveSoundMaxDuration": 2020, + "m_flMoveSoundMaxPitch": 2032, + "m_flMoveSoundMinDuration": 2016, + "m_flMoveSoundMinPitch": 2028, + "m_flNextMPSoundTime": 2200, + "m_flNextMoveSoundTime": 2024, + "m_flSpeedChangeTime": 2184, + "m_flVolume": 1944, + "m_height": 1960, + "m_iszSoundMove": 1976, + "m_iszSoundMovePing": 1984, + "m_iszSoundStart": 1992, + "m_iszSoundStop": 2000, + "m_lastBlockPos": 1928, + "m_lastBlockTick": 1940, + "m_length": 1876, + "m_maxSpeed": 1964, + "m_oldSpeed": 1952, + "m_ppath": 1872, + "m_strPathTarget": 2008, + "m_vPosPrev": 1880 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTrain": { "fields": { - "m_activated": 1980, - "m_flBlockDamage": 1988, - "m_flNextBlockTime": 1992, - "m_hCurrentTarget": 1976, - "m_hEnemy": 1984, - "m_iszLastTarget": 2000 + "m_activated": 2044, + "m_flBlockDamage": 2052, + "m_flNextBlockTime": 2056, + "m_hCurrentTarget": 2040, + "m_hEnemy": 2048, + "m_iszLastTarget": 2064 }, "metadata": [], "parent": "CBasePlatTrain" @@ -9579,7 +9740,7 @@ }, "CFuncVPhysicsClip": { "fields": { - "m_bDisabled": 1808 + "m_bDisabled": 1872 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9591,7 +9752,7 @@ }, "CFuncWall": { "fields": { - "m_nState": 1808 + "m_nState": 1872 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9603,7 +9764,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 1808 + "m_BuoyancyHelper": 1872 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9615,20 +9776,20 @@ }, "CGameGibManager": { "fields": { - "m_bAllowNewGibs": 1248, - "m_iCurrentMaxPieces": 1252, - "m_iLastFrame": 1260, - "m_iMaxPieces": 1256 + "m_bAllowNewGibs": 1280, + "m_iCurrentMaxPieces": 1284, + "m_iLastFrame": 1292, + "m_iMaxPieces": 1288 }, "metadata": [], "parent": "CBaseEntity" }, "CGameMoney": { "fields": { - "m_OnMoneySpent": 1824, - "m_OnMoneySpentFail": 1864, - "m_nMoney": 1904, - "m_strAwardText": 1912 + "m_OnMoneySpent": 1888, + "m_OnMoneySpentFail": 1928, + "m_nMoney": 1968, + "m_strAwardText": 1976 }, "metadata": [], "parent": "CRulePointEntity" @@ -9640,10 +9801,10 @@ }, "CGamePlayerZone": { "fields": { - "m_OnPlayerInZone": 1816, - "m_OnPlayerOutZone": 1856, - "m_PlayersInCount": 1896, - "m_PlayersOutCount": 1936 + "m_OnPlayerInZone": 1880, + "m_OnPlayerOutZone": 1920, + "m_PlayersInCount": 1960, + "m_PlayersOutCount": 2000 }, "metadata": [], "parent": "CRuleBrushEntity" @@ -9772,62 +9933,62 @@ }, "CGameText": { "fields": { - "m_iszMessage": 1824, - "m_textParms": 1832 + "m_iszMessage": 1888, + "m_textParms": 1896 }, "metadata": [], "parent": "CRulePointEntity" }, "CGenericConstraint": { "fields": { - "m_NotifyForceReachedX": 1520, - "m_NotifyForceReachedY": 1560, - "m_NotifyForceReachedZ": 1600, - "m_bAxisNotifiedX": 1464, - "m_bAxisNotifiedY": 1465, - "m_bAxisNotifiedZ": 1466, - "m_flAngularDampingRatioX": 1492, - "m_flAngularDampingRatioY": 1496, - "m_flAngularDampingRatioZ": 1500, - "m_flAngularFrequencyX": 1480, - "m_flAngularFrequencyY": 1484, - "m_flAngularFrequencyZ": 1488, - "m_flBreakAfterTimeStartTimeX": 1404, - "m_flBreakAfterTimeStartTimeY": 1408, - "m_flBreakAfterTimeStartTimeZ": 1412, - "m_flBreakAfterTimeThresholdX": 1416, - "m_flBreakAfterTimeThresholdY": 1420, - "m_flBreakAfterTimeThresholdZ": 1424, - "m_flBreakAfterTimeX": 1392, - "m_flBreakAfterTimeY": 1396, - "m_flBreakAfterTimeZ": 1400, - "m_flLinearDampingRatioX": 1368, - "m_flLinearDampingRatioY": 1372, - "m_flLinearDampingRatioZ": 1376, - "m_flLinearFrequencyX": 1356, - "m_flLinearFrequencyY": 1360, - "m_flLinearFrequencyZ": 1364, - "m_flMaxAngularImpulseX": 1504, - "m_flMaxAngularImpulseY": 1508, - "m_flMaxAngularImpulseZ": 1512, - "m_flMaxLinearImpulseX": 1380, - "m_flMaxLinearImpulseY": 1384, - "m_flMaxLinearImpulseZ": 1388, - "m_flNotifyForceLastTimeX": 1452, - "m_flNotifyForceLastTimeY": 1456, - "m_flNotifyForceLastTimeZ": 1460, - "m_flNotifyForceMinTimeX": 1440, - "m_flNotifyForceMinTimeY": 1444, - "m_flNotifyForceMinTimeZ": 1448, - "m_flNotifyForceX": 1428, - "m_flNotifyForceY": 1432, - "m_flNotifyForceZ": 1436, - "m_nAngularMotionX": 1468, - "m_nAngularMotionY": 1472, - "m_nAngularMotionZ": 1476, - "m_nLinearMotionX": 1344, - "m_nLinearMotionY": 1348, - "m_nLinearMotionZ": 1352 + "m_NotifyForceReachedX": 1552, + "m_NotifyForceReachedY": 1592, + "m_NotifyForceReachedZ": 1632, + "m_bAxisNotifiedX": 1496, + "m_bAxisNotifiedY": 1497, + "m_bAxisNotifiedZ": 1498, + "m_flAngularDampingRatioX": 1524, + "m_flAngularDampingRatioY": 1528, + "m_flAngularDampingRatioZ": 1532, + "m_flAngularFrequencyX": 1512, + "m_flAngularFrequencyY": 1516, + "m_flAngularFrequencyZ": 1520, + "m_flBreakAfterTimeStartTimeX": 1436, + "m_flBreakAfterTimeStartTimeY": 1440, + "m_flBreakAfterTimeStartTimeZ": 1444, + "m_flBreakAfterTimeThresholdX": 1448, + "m_flBreakAfterTimeThresholdY": 1452, + "m_flBreakAfterTimeThresholdZ": 1456, + "m_flBreakAfterTimeX": 1424, + "m_flBreakAfterTimeY": 1428, + "m_flBreakAfterTimeZ": 1432, + "m_flLinearDampingRatioX": 1400, + "m_flLinearDampingRatioY": 1404, + "m_flLinearDampingRatioZ": 1408, + "m_flLinearFrequencyX": 1388, + "m_flLinearFrequencyY": 1392, + "m_flLinearFrequencyZ": 1396, + "m_flMaxAngularImpulseX": 1536, + "m_flMaxAngularImpulseY": 1540, + "m_flMaxAngularImpulseZ": 1544, + "m_flMaxLinearImpulseX": 1412, + "m_flMaxLinearImpulseY": 1416, + "m_flMaxLinearImpulseZ": 1420, + "m_flNotifyForceLastTimeX": 1484, + "m_flNotifyForceLastTimeY": 1488, + "m_flNotifyForceLastTimeZ": 1492, + "m_flNotifyForceMinTimeX": 1472, + "m_flNotifyForceMinTimeY": 1476, + "m_flNotifyForceMinTimeZ": 1480, + "m_flNotifyForceX": 1460, + "m_flNotifyForceY": 1464, + "m_flNotifyForceZ": 1468, + "m_nAngularMotionX": 1500, + "m_nAngularMotionY": 1504, + "m_nAngularMotionZ": 1508, + "m_nLinearMotionX": 1376, + "m_nLinearMotionY": 1380, + "m_nLinearMotionZ": 1384 }, "metadata": [], "parent": "CPhysConstraint" @@ -9897,22 +10058,22 @@ }, "CGradientFog": { "fields": { - "m_bGradientFogNeedsTextures": 1274, - "m_bHeightFogEnabled": 1232, - "m_bIsEnabled": 1273, - "m_bStartDisabled": 1272, - "m_flFadeTime": 1268, - "m_flFarZ": 1244, - "m_flFogEndDistance": 1228, - "m_flFogEndHeight": 1240, - "m_flFogFalloffExponent": 1252, - "m_flFogMaxOpacity": 1248, - "m_flFogStartDistance": 1224, - "m_flFogStartHeight": 1236, - "m_flFogStrength": 1264, - "m_flFogVerticalExponent": 1256, - "m_fogColor": 1260, - "m_hGradientFogTexture": 1216 + "m_bGradientFogNeedsTextures": 1306, + "m_bHeightFogEnabled": 1264, + "m_bIsEnabled": 1305, + "m_bStartDisabled": 1304, + "m_flFadeTime": 1300, + "m_flFarZ": 1276, + "m_flFogEndDistance": 1260, + "m_flFogEndHeight": 1272, + "m_flFogFalloffExponent": 1284, + "m_flFogMaxOpacity": 1280, + "m_flFogStartDistance": 1256, + "m_flFogStartHeight": 1268, + "m_flFogStrength": 1296, + "m_flFogVerticalExponent": 1288, + "m_fogColor": 1292, + "m_hGradientFogTexture": 1248 }, "metadata": [ { @@ -9995,9 +10156,9 @@ }, "CGunTarget": { "fields": { - "m_OnDeath": 1944, - "m_hTargetEnt": 1940, - "m_on": 1936 + "m_OnDeath": 2008, + "m_hTargetEnt": 2004, + "m_on": 2000 }, "metadata": [], "parent": "CBaseToggle" @@ -10019,8 +10180,8 @@ }, "CHandleTest": { "fields": { - "m_Handle": 1216, - "m_bSendHandle": 1220 + "m_Handle": 1248, + "m_bSendHandle": 1252 }, "metadata": [ { @@ -10051,45 +10212,45 @@ }, "CHostage": { "fields": { - "m_OnDroppedNotRescued": 2672, - "m_OnFirstPickedUp": 2632, - "m_OnHostageBeginGrab": 2592, - "m_OnRescued": 2712, - "m_accel": 2852, - "m_bHandsHaveBeenCut": 11333, - "m_bRemove": 2788, - "m_entitySpottedState": 2752, - "m_fLastGrabTime": 11340, - "m_flDropStartTime": 11376, - "m_flGrabSuccessTime": 11372, - "m_flRescueStartTime": 11368, - "m_hHostageGrabber": 11336, - "m_hasBeenUsed": 2848, - "m_inhibitDoorTimer": 11128, - "m_inhibitObstacleAvoidanceTimer": 11272, - "m_isAdjusted": 11332, - "m_isCrouching": 2865, - "m_isRescued": 2804, - "m_isRunning": 2864, - "m_isWaitingForLeader": 2896, - "m_jumpTimer": 2872, - "m_jumpedThisFrame": 2805, - "m_lastLeader": 2816, - "m_leader": 2812, - "m_nApproachRewardPayouts": 11380, - "m_nHostageSpawnRandomFactor": 2784, - "m_nHostageState": 2808, - "m_nPickupEventCount": 11384, - "m_nSpotRules": 2776, - "m_repathTimer": 11104, - "m_reuseTimer": 2824, - "m_uiHostageSpawnExclusionGroupMask": 2780, - "m_vecGrabbedPos": 11356, - "m_vecHostageResetPosition": 11420, - "m_vecPositionWhenStartedDroppingToGround": 11344, - "m_vecSpawnGroundPos": 11388, - "m_vel": 2792, - "m_wiggleTimer": 11304 + "m_OnDroppedNotRescued": 2792, + "m_OnFirstPickedUp": 2752, + "m_OnHostageBeginGrab": 2712, + "m_OnRescued": 2832, + "m_accel": 2972, + "m_bHandsHaveBeenCut": 11453, + "m_bRemove": 2908, + "m_entitySpottedState": 2872, + "m_fLastGrabTime": 11460, + "m_flDropStartTime": 11496, + "m_flGrabSuccessTime": 11492, + "m_flRescueStartTime": 11488, + "m_hHostageGrabber": 11456, + "m_hasBeenUsed": 2968, + "m_inhibitDoorTimer": 11248, + "m_inhibitObstacleAvoidanceTimer": 11392, + "m_isAdjusted": 11452, + "m_isCrouching": 2985, + "m_isRescued": 2924, + "m_isRunning": 2984, + "m_isWaitingForLeader": 3016, + "m_jumpTimer": 2992, + "m_jumpedThisFrame": 2925, + "m_lastLeader": 2936, + "m_leader": 2932, + "m_nApproachRewardPayouts": 11500, + "m_nHostageSpawnRandomFactor": 2904, + "m_nHostageState": 2928, + "m_nPickupEventCount": 11504, + "m_nSpotRules": 2896, + "m_repathTimer": 11224, + "m_reuseTimer": 2944, + "m_uiHostageSpawnExclusionGroupMask": 2900, + "m_vecGrabbedPos": 11476, + "m_vecHostageResetPosition": 11540, + "m_vecPositionWhenStartedDroppingToGround": 11464, + "m_vecSpawnGroundPos": 11508, + "m_vel": 2912, + "m_wiggleTimer": 11424 }, "metadata": [ { @@ -10187,7 +10348,7 @@ }, "CHostageExpresserShim": { "fields": { - "m_pExpresser": 2568 + "m_pExpresser": 2688 }, "metadata": [], "parent": "CBaseCombatCharacter" @@ -10209,31 +10370,31 @@ }, "CInferno": { "fields": { - "m_BookkeepingTimer": 4888, - "m_BurnNormal": 3424, - "m_InitialSplashVelocity": 4820, - "m_NextSpreadTimer": 4912, - "m_activeTimer": 4856, - "m_bFireIsBurning": 3360, - "m_bInPostEffectTime": 4208, - "m_bWasCreatedInSmoke": 4216, - "m_damageRampTimer": 4784, - "m_damageTimer": 4760, - "m_extent": 4736, - "m_fireCount": 4192, - "m_fireParentPositions": 2592, - "m_firePositions": 1824, - "m_fireSpawnOffset": 4872, - "m_nFireEffectTickBegin": 4200, - "m_nFireLifetime": 4204, - "m_nFiresExtinguishCount": 4212, - "m_nInfernoType": 4196, - "m_nMaxFlames": 4876, - "m_nSourceItemDefIndex": 4936, - "m_nSpreadCount": 4880, - "m_splashVelocity": 4808, - "m_startPos": 4832, - "m_vecOriginalSpawnLocation": 4844 + "m_BookkeepingTimer": 4952, + "m_BurnNormal": 3488, + "m_InitialSplashVelocity": 4884, + "m_NextSpreadTimer": 4976, + "m_activeTimer": 4920, + "m_bFireIsBurning": 3424, + "m_bInPostEffectTime": 4272, + "m_bWasCreatedInSmoke": 4280, + "m_damageRampTimer": 4848, + "m_damageTimer": 4824, + "m_extent": 4800, + "m_fireCount": 4256, + "m_fireParentPositions": 2656, + "m_firePositions": 1888, + "m_fireSpawnOffset": 4936, + "m_nFireEffectTickBegin": 4264, + "m_nFireLifetime": 4268, + "m_nFiresExtinguishCount": 4276, + "m_nInfernoType": 4260, + "m_nMaxFlames": 4940, + "m_nSourceItemDefIndex": 5000, + "m_nSpreadCount": 4944, + "m_splashVelocity": 4872, + "m_startPos": 4896, + "m_vecOriginalSpawnLocation": 4908 }, "metadata": [ { @@ -10296,27 +10457,27 @@ }, "CInfoDynamicShadowHint": { "fields": { - "m_bDisabled": 1216, - "m_flRange": 1220, - "m_hLight": 1232, - "m_nImportance": 1224, - "m_nLightChoice": 1228 + "m_bDisabled": 1248, + "m_flRange": 1252, + "m_hLight": 1264, + "m_nImportance": 1256, + "m_nLightChoice": 1260 }, "metadata": [], "parent": "CPointEntity" }, "CInfoDynamicShadowHintBox": { "fields": { - "m_vBoxMaxs": 1252, - "m_vBoxMins": 1240 + "m_vBoxMaxs": 1284, + "m_vBoxMins": 1272 }, "metadata": [], "parent": "CInfoDynamicShadowHint" }, "CInfoGameEventProxy": { "fields": { - "m_flRange": 1224, - "m_iszEventName": 1216 + "m_flRange": 1256, + "m_iszEventName": 1248 }, "metadata": [], "parent": "CPointEntity" @@ -10353,16 +10514,16 @@ }, "CInfoOffscreenPanoramaTexture": { "fields": { - "m_AdditionalTargetEntities": 1312, - "m_RenderAttrName": 1240, - "m_TargetEntities": 1248, - "m_bDisabled": 1216, - "m_nResolutionX": 1220, - "m_nResolutionY": 1224, - "m_nTargetChangeCount": 1272, - "m_szLayoutFileName": 1232, - "m_szTargetsName": 1304, - "m_vecCSSClasses": 1280 + "m_AdditionalTargetEntities": 1344, + "m_RenderAttrName": 1272, + "m_TargetEntities": 1280, + "m_bDisabled": 1248, + "m_nResolutionX": 1252, + "m_nResolutionY": 1256, + "m_nTargetChangeCount": 1304, + "m_szLayoutFileName": 1264, + "m_szTargetsName": 1336, + "m_vecCSSClasses": 1312 }, "metadata": [ { @@ -10420,7 +10581,9 @@ }, "CInfoPlayerStart": { "fields": { - "m_bDisabled": 1216 + "m_bDisabled": 1248, + "m_bIsMaster": 1249, + "m_pPawnSubclass": 1256 }, "metadata": [], "parent": "CPointEntity" @@ -10437,17 +10600,17 @@ }, "CInfoSpawnGroupLoadUnload": { "fields": { - "m_OnSpawnGroupLoadFinished": 1256, - "m_OnSpawnGroupLoadStarted": 1216, - "m_OnSpawnGroupUnloadFinished": 1336, - "m_OnSpawnGroupUnloadStarted": 1296, - "m_bStreamingStarted": 1412, - "m_bUnloadingStarted": 1413, - "m_flTimeoutInterval": 1408, - "m_iszLandmarkName": 1392, - "m_iszSpawnGroupFilterName": 1384, - "m_iszSpawnGroupName": 1376, - "m_sFixedSpawnGroupName": 1400 + "m_OnSpawnGroupLoadFinished": 1288, + "m_OnSpawnGroupLoadStarted": 1248, + "m_OnSpawnGroupUnloadFinished": 1368, + "m_OnSpawnGroupUnloadStarted": 1328, + "m_bStreamingStarted": 1444, + "m_bUnloadingStarted": 1445, + "m_flTimeoutInterval": 1440, + "m_iszLandmarkName": 1424, + "m_iszSpawnGroupFilterName": 1416, + "m_iszSpawnGroupName": 1408, + "m_sFixedSpawnGroupName": 1432 }, "metadata": [], "parent": "CLogicalEntity" @@ -10469,9 +10632,9 @@ }, "CInfoVisibilityBox": { "fields": { - "m_bEnabled": 1236, - "m_nMode": 1220, - "m_vBoxSize": 1224 + "m_bEnabled": 1268, + "m_nMode": 1252, + "m_vBoxSize": 1256 }, "metadata": [ { @@ -10494,13 +10657,13 @@ }, "CInfoWorldLayer": { "fields": { - "m_bCreateAsChildSpawnGroup": 1274, - "m_bEntitiesSpawned": 1273, - "m_bWorldLayerVisible": 1272, - "m_hLayerSpawnGroup": 1276, - "m_layerName": 1264, - "m_pOutputOnEntitiesSpawned": 1216, - "m_worldName": 1256 + "m_bCreateAsChildSpawnGroup": 1306, + "m_bEntitiesSpawned": 1305, + "m_bWorldLayerVisible": 1304, + "m_hLayerSpawnGroup": 1308, + "m_layerName": 1296, + "m_pOutputOnEntitiesSpawned": 1248, + "m_worldName": 1288 }, "metadata": [ { @@ -10528,36 +10691,36 @@ }, "CInstancedSceneEntity": { "fields": { - "m_bHadOwner": 2596, - "m_bIsBackground": 2608, - "m_bRemoveOnCompletion": 2609, - "m_flPostSpeakDelay": 2600, - "m_flPreDelay": 2604, - "m_hOwner": 2592, - "m_hTarget": 2612 + "m_bHadOwner": 2628, + "m_bIsBackground": 2640, + "m_bRemoveOnCompletion": 2641, + "m_flPostSpeakDelay": 2632, + "m_flPreDelay": 2636, + "m_hOwner": 2624, + "m_hTarget": 2644 }, "metadata": [], "parent": "CSceneEntity" }, "CInstructorEventEntity": { "fields": { - "m_hTargetPlayer": 1232, - "m_iszHintTargetEntity": 1224, - "m_iszName": 1216 + "m_hTargetPlayer": 1264, + "m_iszHintTargetEntity": 1256, + "m_iszName": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CItem": { "fields": { - "m_OnCacheInteraction": 2376, - "m_OnGlovePulled": 2416, - "m_OnPlayerPickup": 2328, - "m_OnPlayerTouch": 2288, - "m_bActivateWhenAtRest": 2368, - "m_bPhysStartAsleep": 2480, - "m_vOriginalSpawnAngles": 2468, - "m_vOriginalSpawnOrigin": 2456 + "m_OnCacheInteraction": 2496, + "m_OnGlovePulled": 2536, + "m_OnPlayerPickup": 2448, + "m_OnPlayerTouch": 2408, + "m_bActivateWhenAtRest": 2488, + "m_bPhysStartAsleep": 2600, + "m_vOriginalSpawnAngles": 2588, + "m_vOriginalSpawnOrigin": 2576 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10569,8 +10732,8 @@ }, "CItemDefuser": { "fields": { - "m_entitySpottedState": 2496, - "m_nSpotRules": 2520 + "m_entitySpottedState": 2616, + "m_nSpotRules": 2640 }, "metadata": [], "parent": "CItem" @@ -10582,8 +10745,8 @@ }, "CItemDogtags": { "fields": { - "m_KillingPlayer": 2500, - "m_OwningPlayer": 2496 + "m_KillingPlayer": 2620, + "m_OwningPlayer": 2616 }, "metadata": [ { @@ -10601,45 +10764,45 @@ }, "CItemGeneric": { "fields": { - "m_OnPickup": 2624, - "m_OnTimeout": 2664, - "m_OnTriggerEndTouch": 2784, - "m_OnTriggerStartTouch": 2704, - "m_OnTriggerTouch": 2744, - "m_bAutoStartAmbientSound": 2544, - "m_bGlowWhenInTrigger": 2848, - "m_bHasPickupRadius": 2505, - "m_bHasTriggerRadius": 2504, - "m_bPlayerCounterListenerAdded": 2520, - "m_bPlayerInTriggerRadius": 2521, - "m_bUseable": 2853, - "m_flLastPickupCheck": 2516, - "m_flPickupRadius": 2832, - "m_flPickupRadiusSqr": 2508, - "m_flTriggerRadius": 2836, - "m_flTriggerRadiusSqr": 2512, - "m_glowColor": 2849, - "m_hPickupFilter": 2616, - "m_hPickupParticleEffect": 2560, - "m_hSpawnParticleEffect": 2528, - "m_hTimeoutParticleEffect": 2584, - "m_hTriggerHelper": 2856, - "m_pAllowPickupScriptFunction": 2824, - "m_pAmbientSoundEffect": 2536, - "m_pPickupFilterName": 2608, - "m_pPickupScriptFunction": 2576, - "m_pPickupSoundEffect": 2568, - "m_pSpawnScriptFunction": 2552, - "m_pTimeoutScriptFunction": 2600, - "m_pTimeoutSoundEffect": 2592, - "m_pTriggerSoundEffect": 2840 + "m_OnPickup": 2744, + "m_OnTimeout": 2784, + "m_OnTriggerEndTouch": 2904, + "m_OnTriggerStartTouch": 2824, + "m_OnTriggerTouch": 2864, + "m_bAutoStartAmbientSound": 2664, + "m_bGlowWhenInTrigger": 2968, + "m_bHasPickupRadius": 2625, + "m_bHasTriggerRadius": 2624, + "m_bPlayerCounterListenerAdded": 2640, + "m_bPlayerInTriggerRadius": 2641, + "m_bUseable": 2973, + "m_flLastPickupCheck": 2636, + "m_flPickupRadius": 2952, + "m_flPickupRadiusSqr": 2628, + "m_flTriggerRadius": 2956, + "m_flTriggerRadiusSqr": 2632, + "m_glowColor": 2969, + "m_hPickupFilter": 2736, + "m_hPickupParticleEffect": 2680, + "m_hSpawnParticleEffect": 2648, + "m_hTimeoutParticleEffect": 2704, + "m_hTriggerHelper": 2976, + "m_pAllowPickupScriptFunction": 2944, + "m_pAmbientSoundEffect": 2656, + "m_pPickupFilterName": 2728, + "m_pPickupScriptFunction": 2696, + "m_pPickupSoundEffect": 2688, + "m_pSpawnScriptFunction": 2672, + "m_pTimeoutScriptFunction": 2720, + "m_pTimeoutSoundEffect": 2712, + "m_pTriggerSoundEffect": 2960 }, "metadata": [], "parent": "CItem" }, "CItemGenericTriggerHelper": { "fields": { - "m_hParentItem": 1808 + "m_hParentItem": 1872 }, "metadata": [], "parent": "CBaseModelEntity" @@ -10666,20 +10829,20 @@ }, "CKeepUpright": { "fields": { - "m_angularLimit": 1268, - "m_attachedObject": 1264, - "m_bActive": 1272, - "m_bDampAllRotation": 1273, - "m_localTestAxis": 1236, - "m_nameAttach": 1256, - "m_worldGoalAxis": 1224 + "m_angularLimit": 1300, + "m_attachedObject": 1296, + "m_bActive": 1304, + "m_bDampAllRotation": 1305, + "m_localTestAxis": 1268, + "m_nameAttach": 1288, + "m_worldGoalAxis": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CKnife": { "fields": { - "m_bFirstAttack": 3736 + "m_bFirstAttack": 3856 }, "metadata": [], "parent": "CCSWeaponBase" @@ -11090,7 +11253,7 @@ }, "CLightEntity": { "fields": { - "m_CLightComponent": 1808 + "m_CLightComponent": 1872 }, "metadata": [ { @@ -11108,13 +11271,13 @@ }, "CLightGlow": { "fields": { - "m_flGlowProxySize": 1828, - "m_flHDRColorScale": 1832, - "m_nHorizontalSize": 1808, - "m_nMaxDist": 1820, - "m_nMinDist": 1816, - "m_nOuterMaxDist": 1824, - "m_nVerticalSize": 1812 + "m_flGlowProxySize": 1892, + "m_flHDRColorScale": 1896, + "m_nHorizontalSize": 1872, + "m_nMaxDist": 1884, + "m_nMinDist": 1880, + "m_nOuterMaxDist": 1888, + "m_nVerticalSize": 1876 }, "metadata": [ { @@ -11187,155 +11350,155 @@ }, "CLogicAchievement": { "fields": { - "m_OnFired": 1232, - "m_bDisabled": 1216, - "m_iszAchievementEventID": 1224 + "m_OnFired": 1264, + "m_bDisabled": 1248, + "m_iszAchievementEventID": 1256 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicActiveAutosave": { "fields": { - "m_TriggerHitPoints": 1232, - "m_flDangerousTime": 1244, - "m_flStartTime": 1240, - "m_flTimeToTrigger": 1236 + "m_TriggerHitPoints": 1264, + "m_flDangerousTime": 1276, + "m_flStartTime": 1272, + "m_flTimeToTrigger": 1268 }, "metadata": [], "parent": "CLogicAutosave" }, "CLogicAuto": { "fields": { - "m_OnBackgroundMap": 1416, - "m_OnDemoMapSpawn": 1256, - "m_OnLoadGame": 1336, - "m_OnMapSpawn": 1216, - "m_OnMapTransition": 1376, - "m_OnMultiNewMap": 1456, - "m_OnMultiNewRound": 1496, - "m_OnNewGame": 1296, - "m_OnVREnabled": 1536, - "m_OnVRNotEnabled": 1576, - "m_globalstate": 1616 + "m_OnBackgroundMap": 1448, + "m_OnDemoMapSpawn": 1288, + "m_OnLoadGame": 1368, + "m_OnMapSpawn": 1248, + "m_OnMapTransition": 1408, + "m_OnMultiNewMap": 1488, + "m_OnMultiNewRound": 1528, + "m_OnNewGame": 1328, + "m_OnVREnabled": 1568, + "m_OnVRNotEnabled": 1608, + "m_globalstate": 1648 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicAutosave": { "fields": { - "m_bForceNewLevelUnit": 1216, - "m_minHitPoints": 1220, - "m_minHitPointsToCommit": 1224 + "m_bForceNewLevelUnit": 1248, + "m_minHitPoints": 1252, + "m_minHitPointsToCommit": 1256 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranch": { "fields": { - "m_Listeners": 1224, - "m_OnFalse": 1288, - "m_OnTrue": 1248, - "m_bInValue": 1216 + "m_Listeners": 1256, + "m_OnFalse": 1320, + "m_OnTrue": 1280, + "m_bInValue": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranchList": { "fields": { - "m_LogicBranchList": 1344, - "m_OnAllFalse": 1416, - "m_OnAllTrue": 1376, - "m_OnMixed": 1456, - "m_eLastState": 1368, - "m_nLogicBranchNames": 1216 + "m_LogicBranchList": 1376, + "m_OnAllFalse": 1448, + "m_OnAllTrue": 1408, + "m_OnMixed": 1488, + "m_eLastState": 1400, + "m_nLogicBranchNames": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCase": { "fields": { - "m_OnCase": 1512, - "m_OnDefault": 2792, - "m_nCase": 1216, - "m_nLastShuffleCase": 1476, - "m_nShuffleCases": 1472, - "m_uchShuffleCaseMap": 1480 + "m_OnCase": 1544, + "m_OnDefault": 2824, + "m_nCase": 1248, + "m_nLastShuffleCase": 1508, + "m_nShuffleCases": 1504, + "m_uchShuffleCaseMap": 1512 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCollisionPair": { "fields": { - "m_disabled": 1233, - "m_nameAttach1": 1216, - "m_nameAttach2": 1224, - "m_succeeded": 1234, - "m_supportMultipleEntitiesWithSameName": 1232 + "m_disabled": 1265, + "m_nameAttach1": 1248, + "m_nameAttach2": 1256, + "m_succeeded": 1266, + "m_supportMultipleEntitiesWithSameName": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicCompare": { "fields": { - "m_OnEqualTo": 1264, - "m_OnGreaterThan": 1344, - "m_OnLessThan": 1224, - "m_OnNotEqualTo": 1304, - "m_flCompareValue": 1220, - "m_flInValue": 1216 + "m_OnEqualTo": 1296, + "m_OnGreaterThan": 1376, + "m_OnLessThan": 1256, + "m_OnNotEqualTo": 1336, + "m_flCompareValue": 1252, + "m_flInValue": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceAutosave": { "fields": { - "m_bCheckCough": 1229, - "m_bForceNewLevelUnit": 1228, - "m_bThinkDangerous": 1230, - "m_flDangerousTime": 1232, - "m_flDistanceToPlayer": 1224, - "m_iszTargetEntity": 1216 + "m_bCheckCough": 1261, + "m_bForceNewLevelUnit": 1260, + "m_bThinkDangerous": 1262, + "m_flDangerousTime": 1264, + "m_flDistanceToPlayer": 1256, + "m_iszTargetEntity": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicDistanceCheck": { "fields": { - "m_InZone1": 1240, - "m_InZone2": 1280, - "m_InZone3": 1320, - "m_flZone1Distance": 1232, - "m_flZone2Distance": 1236, - "m_iszEntityA": 1216, - "m_iszEntityB": 1224 + "m_InZone1": 1272, + "m_InZone2": 1312, + "m_InZone3": 1352, + "m_flZone1Distance": 1264, + "m_flZone2Distance": 1268, + "m_iszEntityA": 1248, + "m_iszEntityB": 1256 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicEventListener": { "fields": { - "m_OnEventFired": 1248, - "m_bIsEnabled": 1240, - "m_nTeam": 1244, - "m_strEventName": 1232 + "m_OnEventFired": 1280, + "m_bIsEnabled": 1272, + "m_nTeam": 1276, + "m_strEventName": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEvent": { "fields": { - "m_iszEventName": 1216 + "m_iszEventName": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicGameEventListener": { "fields": { - "m_OnEventFired": 1232, - "m_bEnabled": 1288, - "m_bStartDisabled": 1289, - "m_iszGameEventItem": 1280, - "m_iszGameEventName": 1272 + "m_OnEventFired": 1264, + "m_bEnabled": 1320, + "m_bStartDisabled": 1321, + "m_iszGameEventItem": 1312, + "m_iszGameEventName": 1304 }, "metadata": [ { @@ -11348,89 +11511,89 @@ }, "CLogicLineToEntity": { "fields": { - "m_EndEntity": 1268, - "m_Line": 1216, - "m_SourceName": 1256, - "m_StartEntity": 1264 + "m_EndEntity": 1300, + "m_Line": 1248, + "m_SourceName": 1288, + "m_StartEntity": 1296 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicMeasureMovement": { "fields": { - "m_flScale": 1256, - "m_hMeasureReference": 1244, - "m_hMeasureTarget": 1240, - "m_hTarget": 1248, - "m_hTargetReference": 1252, - "m_nMeasureType": 1260, - "m_strMeasureReference": 1224, - "m_strMeasureTarget": 1216, - "m_strTargetReference": 1232 + "m_flScale": 1288, + "m_hMeasureReference": 1276, + "m_hMeasureTarget": 1272, + "m_hTarget": 1280, + "m_hTargetReference": 1284, + "m_nMeasureType": 1292, + "m_strMeasureReference": 1256, + "m_strMeasureTarget": 1248, + "m_strTargetReference": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicNPCCounter": { "fields": { - "m_OnFactorAll": 1296, - "m_OnFactor_1": 1456, - "m_OnFactor_2": 1616, - "m_OnFactor_3": 1776, - "m_OnMaxCountAll": 1256, - "m_OnMaxCount_1": 1416, - "m_OnMaxCount_2": 1576, - "m_OnMaxCount_3": 1736, - "m_OnMinCountAll": 1216, - "m_OnMinCount_1": 1376, - "m_OnMinCount_2": 1536, - "m_OnMinCount_3": 1696, - "m_OnMinPlayerDistAll": 1336, - "m_OnMinPlayerDist_1": 1496, - "m_OnMinPlayerDist_2": 1656, - "m_OnMinPlayerDist_3": 1816, - "m_bDisabled": 1876, - "m_bInvertState_1": 1916, - "m_bInvertState_2": 1956, - "m_bInvertState_3": 1996, - "m_flDefaultDist_1": 1940, - "m_flDefaultDist_2": 1980, - "m_flDefaultDist_3": 2020, - "m_flDistanceMax": 1872, - "m_hSource": 1856, - "m_iszNPCClassname_1": 1904, - "m_iszNPCClassname_2": 1944, - "m_iszNPCClassname_3": 1984, - "m_iszSourceEntityName": 1864, - "m_nMaxCountAll": 1884, - "m_nMaxCount_1": 1924, - "m_nMaxCount_2": 1964, - "m_nMaxCount_3": 2004, - "m_nMaxFactorAll": 1892, - "m_nMaxFactor_1": 1932, - "m_nMaxFactor_2": 1972, - "m_nMaxFactor_3": 2012, - "m_nMinCountAll": 1880, - "m_nMinCount_1": 1920, - "m_nMinCount_2": 1960, - "m_nMinCount_3": 2000, - "m_nMinFactorAll": 1888, - "m_nMinFactor_1": 1928, - "m_nMinFactor_2": 1968, - "m_nMinFactor_3": 2008, - "m_nNPCState_1": 1912, - "m_nNPCState_2": 1952, - "m_nNPCState_3": 1992 + "m_OnFactorAll": 1328, + "m_OnFactor_1": 1488, + "m_OnFactor_2": 1648, + "m_OnFactor_3": 1808, + "m_OnMaxCountAll": 1288, + "m_OnMaxCount_1": 1448, + "m_OnMaxCount_2": 1608, + "m_OnMaxCount_3": 1768, + "m_OnMinCountAll": 1248, + "m_OnMinCount_1": 1408, + "m_OnMinCount_2": 1568, + "m_OnMinCount_3": 1728, + "m_OnMinPlayerDistAll": 1368, + "m_OnMinPlayerDist_1": 1528, + "m_OnMinPlayerDist_2": 1688, + "m_OnMinPlayerDist_3": 1848, + "m_bDisabled": 1908, + "m_bInvertState_1": 1948, + "m_bInvertState_2": 1988, + "m_bInvertState_3": 2028, + "m_flDefaultDist_1": 1972, + "m_flDefaultDist_2": 2012, + "m_flDefaultDist_3": 2052, + "m_flDistanceMax": 1904, + "m_hSource": 1888, + "m_iszNPCClassname_1": 1936, + "m_iszNPCClassname_2": 1976, + "m_iszNPCClassname_3": 2016, + "m_iszSourceEntityName": 1896, + "m_nMaxCountAll": 1916, + "m_nMaxCount_1": 1956, + "m_nMaxCount_2": 1996, + "m_nMaxCount_3": 2036, + "m_nMaxFactorAll": 1924, + "m_nMaxFactor_1": 1964, + "m_nMaxFactor_2": 2004, + "m_nMaxFactor_3": 2044, + "m_nMinCountAll": 1912, + "m_nMinCount_1": 1952, + "m_nMinCount_2": 1992, + "m_nMinCount_3": 2032, + "m_nMinFactorAll": 1920, + "m_nMinFactor_1": 1960, + "m_nMinFactor_2": 2000, + "m_nMinFactor_3": 2040, + "m_nNPCState_1": 1944, + "m_nNPCState_2": 1984, + "m_nNPCState_3": 2024 }, "metadata": [], "parent": "CBaseEntity" }, "CLogicNPCCounterAABB": { "fields": { - "m_vDistanceOuterMaxs": 2060, - "m_vDistanceOuterMins": 2048, - "m_vOuterMaxs": 2084, - "m_vOuterMins": 2072 + "m_vDistanceOuterMaxs": 2092, + "m_vDistanceOuterMins": 2080, + "m_vOuterMaxs": 2116, + "m_vOuterMins": 2104 }, "metadata": [], "parent": "CLogicNPCCounter" @@ -11442,19 +11605,19 @@ }, "CLogicNavigation": { "fields": { - "m_isOn": 1224, - "m_navProperty": 1228 + "m_isOn": 1256, + "m_navProperty": 1260 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicPlayerProxy": { "fields": { - "m_PlayerDied": 1304, - "m_PlayerHasAmmo": 1224, - "m_PlayerHasNoAmmo": 1264, - "m_RequestedPlayerHealth": 1344, - "m_hPlayer": 1216 + "m_PlayerDied": 1336, + "m_PlayerHasAmmo": 1256, + "m_PlayerHasNoAmmo": 1296, + "m_RequestedPlayerHealth": 1376, + "m_hPlayer": 1248 }, "metadata": [], "parent": "CLogicalEntity" @@ -11466,13 +11629,13 @@ }, "CLogicRelay": { "fields": { - "m_OnSpawn": 1256, - "m_OnTrigger": 1216, - "m_bDisabled": 1296, - "m_bFastRetrigger": 1299, - "m_bPassthoughCaller": 1300, - "m_bTriggerOnce": 1298, - "m_bWaitForRefire": 1297 + "m_OnSpawn": 1288, + "m_OnTrigger": 1248, + "m_bDisabled": 1328, + "m_bFastRetrigger": 1331, + "m_bPassthoughCaller": 1332, + "m_bTriggerOnce": 1330, + "m_bWaitForRefire": 1329 }, "metadata": [], "parent": "CLogicalEntity" @@ -11489,44 +11652,44 @@ }, "CMapInfo": { "fields": { - "m_bDisableAutoGeneratedDMSpawns": 1229, - "m_bFadePlayerVisibilityFarZ": 1240, - "m_bUseNormalSpawnsForDM": 1228, - "m_flBombRadius": 1220, - "m_flBotMaxVisionDistance": 1232, - "m_iBuyingStatus": 1216, - "m_iHostageCount": 1236, - "m_iPetPopulation": 1224 + "m_bDisableAutoGeneratedDMSpawns": 1261, + "m_bFadePlayerVisibilityFarZ": 1272, + "m_bUseNormalSpawnsForDM": 1260, + "m_flBombRadius": 1252, + "m_flBotMaxVisionDistance": 1264, + "m_iBuyingStatus": 1248, + "m_iHostageCount": 1268, + "m_iPetPopulation": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CMapVetoPickController": { "fields": { - "m_OnLevelTransition": 3776, - "m_OnMapPicked": 3656, - "m_OnMapVetoed": 3616, - "m_OnNewPhaseStarted": 3736, - "m_OnSidesPicked": 3696, - "m_bNeedToPlayFiveSecondsRemaining": 1217, - "m_bPlayedIntroVcd": 1216, - "m_bPreMatchDraftStateChanged": 1256, - "m_dblPreMatchDraftSequenceTime": 1248, - "m_nAccountIDs": 1552, - "m_nCurrentPhase": 3600, - "m_nDraftType": 1260, - "m_nMapId0": 1808, - "m_nMapId1": 2064, - "m_nMapId2": 2320, - "m_nMapId3": 2576, - "m_nMapId4": 2832, - "m_nMapId5": 3088, - "m_nPhaseDurationTicks": 3608, - "m_nPhaseStartTick": 3604, - "m_nStartingSide0": 3344, - "m_nTeamWinningCoinToss": 1264, - "m_nTeamWithFirstChoice": 1268, - "m_nVoteMapIdsList": 1524 + "m_OnLevelTransition": 3808, + "m_OnMapPicked": 3688, + "m_OnMapVetoed": 3648, + "m_OnNewPhaseStarted": 3768, + "m_OnSidesPicked": 3728, + "m_bNeedToPlayFiveSecondsRemaining": 1249, + "m_bPlayedIntroVcd": 1248, + "m_bPreMatchDraftStateChanged": 1288, + "m_dblPreMatchDraftSequenceTime": 1280, + "m_nAccountIDs": 1584, + "m_nCurrentPhase": 3632, + "m_nDraftType": 1292, + "m_nMapId0": 1840, + "m_nMapId1": 2096, + "m_nMapId2": 2352, + "m_nMapId3": 2608, + "m_nMapId4": 2864, + "m_nMapId5": 3120, + "m_nPhaseDurationTicks": 3640, + "m_nPhaseStartTick": 3636, + "m_nStartingSide0": 3376, + "m_nTeamWinningCoinToss": 1296, + "m_nTeamWithFirstChoice": 1300, + "m_nVoteMapIdsList": 1556 }, "metadata": [ { @@ -11609,18 +11772,18 @@ }, "CMarkupVolume": { "fields": { - "m_bDisabled": 1808 + "m_bDisabled": 1872 }, "metadata": [], "parent": "CBaseModelEntity" }, "CMarkupVolumeTagged": { "fields": { - "m_bGroupByPrefab": 1865, - "m_bGroupByVolume": 1866, - "m_bGroupOtherGroups": 1867, - "m_bIsGroup": 1864, - "m_bIsInGroup": 1868 + "m_bGroupByPrefab": 1929, + "m_bGroupByVolume": 1930, + "m_bGroupOtherGroups": 1931, + "m_bIsGroup": 1928, + "m_bIsInGroup": 1932 }, "metadata": [], "parent": "CMarkupVolume" @@ -11632,61 +11795,61 @@ }, "CMarkupVolumeTagged_NavGame": { "fields": { - "m_bFloodFillAttribute": 1896 + "m_bFloodFillAttribute": 1960 }, "metadata": [], "parent": "CMarkupVolumeWithRef" }, "CMarkupVolumeWithRef": { "fields": { - "m_bUseRef": 1872, - "m_flRefDot": 1888, - "m_vRefPos": 1876 + "m_bUseRef": 1936, + "m_flRefDot": 1952, + "m_vRefPos": 1940 }, "metadata": [], "parent": "CMarkupVolumeTagged" }, "CMathColorBlend": { "fields": { - "m_OutColor1": 1224, - "m_OutColor2": 1228, - "m_OutValue": 1232, - "m_flInMax": 1220, - "m_flInMin": 1216 + "m_OutColor1": 1256, + "m_OutColor2": 1260, + "m_OutValue": 1264, + "m_flInMax": 1252, + "m_flInMin": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathCounter": { "fields": { - "m_OnChangedFromMax": 1432, - "m_OnChangedFromMin": 1392, - "m_OnGetValue": 1272, - "m_OnHitMax": 1352, - "m_OnHitMin": 1312, - "m_OutValue": 1232, - "m_bDisabled": 1226, - "m_bHitMax": 1225, - "m_bHitMin": 1224, - "m_flMax": 1220, - "m_flMin": 1216 + "m_OnChangedFromMax": 1464, + "m_OnChangedFromMin": 1424, + "m_OnGetValue": 1304, + "m_OnHitMax": 1384, + "m_OnHitMin": 1344, + "m_OutValue": 1264, + "m_bDisabled": 1258, + "m_bHitMax": 1257, + "m_bHitMin": 1256, + "m_flMax": 1252, + "m_flMin": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CMathRemap": { "fields": { - "m_OnFellBelowMax": 1400, - "m_OnFellBelowMin": 1360, - "m_OnRoseAboveMax": 1320, - "m_OnRoseAboveMin": 1280, - "m_OutValue": 1240, - "m_bEnabled": 1236, - "m_flInMax": 1220, - "m_flInMin": 1216, - "m_flOldInValue": 1232, - "m_flOut1": 1224, - "m_flOut2": 1228 + "m_OnFellBelowMax": 1432, + "m_OnFellBelowMin": 1392, + "m_OnRoseAboveMax": 1352, + "m_OnRoseAboveMin": 1312, + "m_OutValue": 1272, + "m_bEnabled": 1268, + "m_flInMax": 1252, + "m_flInMin": 1248, + "m_flOldInValue": 1264, + "m_flOut1": 1256, + "m_flOut2": 1260 }, "metadata": [], "parent": "CLogicalEntity" @@ -11698,23 +11861,23 @@ }, "CMessage": { "fields": { - "m_MessageAttenuation": 1228, - "m_MessageVolume": 1224, - "m_OnShowMessage": 1248, - "m_Radius": 1232, - "m_iszMessage": 1216, - "m_sNoise": 1240 + "m_MessageAttenuation": 1260, + "m_MessageVolume": 1256, + "m_OnShowMessage": 1280, + "m_Radius": 1264, + "m_iszMessage": 1248, + "m_sNoise": 1272 }, "metadata": [], "parent": "CPointEntity" }, "CMessageEntity": { "fields": { - "m_bDeveloperOnly": 1233, - "m_bEnabled": 1234, - "m_drawText": 1232, - "m_messageText": 1224, - "m_radius": 1216 + "m_bDeveloperOnly": 1265, + "m_bEnabled": 1266, + "m_drawText": 1264, + "m_messageText": 1256, + "m_radius": 1248 }, "metadata": [], "parent": "CPointEntity" @@ -11765,10 +11928,10 @@ }, "CMolotovProjectile": { "fields": { - "m_bDetonated": 2716, - "m_bHasBouncedOffPlayer": 2944, - "m_bIsIncGrenade": 2704, - "m_stillTimer": 2720 + "m_bDetonated": 2836, + "m_bHasBouncedOffPlayer": 3064, + "m_bIsIncGrenade": 2824, + "m_stillTimer": 2840 }, "metadata": [ { @@ -11781,56 +11944,58 @@ }, "CMomentaryRotButton": { "fields": { - "m_IdealYaw": 2500, - "m_OnFullyClosed": 2392, - "m_OnFullyOpen": 2352, - "m_OnReachedPosition": 2432, - "m_OnUnpressed": 2312, - "m_Position": 2272, - "m_bUpdateTarget": 2512, - "m_direction": 2516, - "m_end": 2488, - "m_flStartPosition": 2524, - "m_lastUsed": 2472, - "m_returnSpeed": 2520, - "m_sNoise": 2504, - "m_start": 2476 + "m_IdealYaw": 2564, + "m_OnFullyClosed": 2456, + "m_OnFullyOpen": 2416, + "m_OnReachedPosition": 2496, + "m_OnUnpressed": 2376, + "m_Position": 2336, + "m_bUpdateTarget": 2576, + "m_direction": 2580, + "m_end": 2552, + "m_flStartPosition": 2588, + "m_lastUsed": 2536, + "m_returnSpeed": 2584, + "m_sNoise": 2568, + "m_start": 2540 }, "metadata": [], "parent": "CRotButton" }, "CMoverPathNode": { "fields": { - "m_OnPassThrough": 1248, - "m_hMover": 1288, - "m_szParentPathUniqueID": 1240, - "m_vInTangentLocal": 1216, - "m_vOutTangentLocal": 1228 + "m_OnPassThrough": 1280, + "m_OnPassThroughForward": 1320, + "m_OnPassThroughReverse": 1360, + "m_hMover": 1400, + "m_szParentPathUniqueID": 1272, + "m_vInTangentLocal": 1248, + "m_vOutTangentLocal": 1260 }, "metadata": [], "parent": "CPointEntity" }, "CMultiLightProxy": { "fields": { - "m_bPerformScreenFade": 1240, - "m_flBrightnessDelta": 1236, - "m_flCurrentBrightnessMultiplier": 1248, - "m_flLightRadiusFilter": 1232, - "m_flTargetBrightnessMultiplier": 1244, - "m_iszLightClassFilter": 1224, - "m_iszLightNameFilter": 1216, - "m_vecLights": 1256 + "m_bPerformScreenFade": 1272, + "m_flBrightnessDelta": 1268, + "m_flCurrentBrightnessMultiplier": 1280, + "m_flLightRadiusFilter": 1264, + "m_flTargetBrightnessMultiplier": 1276, + "m_iszLightClassFilter": 1256, + "m_iszLightNameFilter": 1248, + "m_vecLights": 1288 }, "metadata": [], "parent": "CLogicalEntity" }, "CMultiSource": { "fields": { - "m_OnTrigger": 1472, - "m_globalstate": 1520, - "m_iTotal": 1512, - "m_rgEntities": 1216, - "m_rgTriggered": 1344 + "m_OnTrigger": 1504, + "m_globalstate": 1552, + "m_iTotal": 1544, + "m_rgEntities": 1248, + "m_rgTriggered": 1376 }, "metadata": [], "parent": "CLogicalEntity" @@ -11842,26 +12007,26 @@ }, "CNavLinkAreaEntity": { "fields": { - "m_OnNavLinkFinish": 1336, - "m_OnNavLinkStart": 1296, - "m_bEnabled": 1272, - "m_bIsTerminus": 1376, - "m_flWidth": 1216, - "m_hFilter": 1288, - "m_nNavLinkIdForward": 1264, - "m_nNavLinkIdReverse": 1268, - "m_qLocatorAnglesOffset": 1232, - "m_strFilterName": 1280, - "m_strMovementForward": 1248, - "m_strMovementReverse": 1256, - "m_vLocatorOffset": 1220 + "m_OnNavLinkFinish": 1368, + "m_OnNavLinkStart": 1328, + "m_bEnabled": 1304, + "m_bIsTerminus": 1408, + "m_flWidth": 1248, + "m_hFilter": 1320, + "m_nNavLinkIdForward": 1296, + "m_nNavLinkIdReverse": 1300, + "m_qLocatorAnglesOffset": 1264, + "m_strFilterName": 1312, + "m_strMovementForward": 1280, + "m_strMovementReverse": 1288, + "m_vLocatorOffset": 1252 }, "metadata": [], "parent": "CPointEntity" }, "CNavSpaceInfo": { "fields": { - "m_bCreateFlightSpace": 1216 + "m_bCreateFlightSpace": 1248 }, "metadata": [], "parent": "CPointEntity" @@ -11908,9 +12073,9 @@ }, "COmniLight": { "fields": { - "m_bShowLight": 2368, - "m_flInnerAngle": 2360, - "m_flOuterAngle": 2364 + "m_bShowLight": 2680, + "m_flInnerAngle": 2672, + "m_flOuterAngle": 2676 }, "metadata": [ { @@ -11933,35 +12098,35 @@ }, "COrnamentProp": { "fields": { - "m_initialOwner": 2944 + "m_initialOwner": 3088 }, "metadata": [], "parent": "CDynamicProp" }, "CParticleSystem": { "fields": { - "m_bActive": 2320, - "m_bAnimateDuringGameplayPause": 2332, - "m_bFrozen": 2321, - "m_bNoFreeze": 2661, - "m_bNoRamp": 2662, - "m_bNoSave": 2660, - "m_bStartActive": 2663, - "m_clrTint": 3204, - "m_flFreezeTransitionDuration": 2324, - "m_flPreSimTime": 2348, - "m_flStartTime": 2344, - "m_hControlPointEnts": 2404, - "m_iEffectIndex": 2336, - "m_iServerControlPointAssignments": 2400, - "m_iszControlPointNames": 2672, - "m_iszEffectName": 2664, - "m_nDataCP": 3184, - "m_nStopType": 2328, - "m_nTintCP": 3200, - "m_szSnapshotFileName": 1808, - "m_vServerControlPoints": 2352, - "m_vecDataCPValue": 3188 + "m_bActive": 2384, + "m_bAnimateDuringGameplayPause": 2396, + "m_bFrozen": 2385, + "m_bNoFreeze": 2725, + "m_bNoRamp": 2726, + "m_bNoSave": 2724, + "m_bStartActive": 2727, + "m_clrTint": 3268, + "m_flFreezeTransitionDuration": 2388, + "m_flPreSimTime": 2412, + "m_flStartTime": 2408, + "m_hControlPointEnts": 2468, + "m_iEffectIndex": 2400, + "m_iServerControlPointAssignments": 2464, + "m_iszControlPointNames": 2736, + "m_iszEffectName": 2728, + "m_nDataCP": 3248, + "m_nStopType": 2392, + "m_nTintCP": 3264, + "m_szSnapshotFileName": 1872, + "m_vServerControlPoints": 2416, + "m_vecDataCPValue": 3252 }, "metadata": [ { @@ -12068,9 +12233,9 @@ }, "CPathCorner": { "fields": { - "m_OnPass": 1224, - "m_flRadius": 1220, - "m_flWait": 1216 + "m_OnPass": 1256, + "m_flRadius": 1252, + "m_flWait": 1248 }, "metadata": [], "parent": "CPointEntity" @@ -12082,45 +12247,45 @@ }, "CPathKeyFrame": { "fields": { - "m_Angles": 1228, - "m_Origin": 1216, - "m_flMoveSpeed": 1296, - "m_flNextTime": 1272, - "m_iNextKey": 1264, - "m_pNextKey": 1280, - "m_pPrevKey": 1288, - "m_qAngle": 1248 + "m_Angles": 1260, + "m_Origin": 1248, + "m_flMoveSpeed": 1328, + "m_flNextTime": 1304, + "m_iNextKey": 1296, + "m_pNextKey": 1312, + "m_pPrevKey": 1320, + "m_qAngle": 1280 }, "metadata": [], "parent": "CLogicalEntity" }, "CPathMover": { "fields": { - "m_bClosedLoop": 1244, - "m_flPathLength": 1240, - "m_vecPathNodes": 1216 + "m_bClosedLoop": 1284, + "m_flPathLength": 1280, + "m_vecPathNodes": 1256 }, "metadata": [], "parent": "CBaseEntity" }, "CPathParticleRope": { "fields": { - "m_ColorTint": 1268, - "m_PathNodes_Color": 1360, - "m_PathNodes_Name": 1232, - "m_PathNodes_PinEnabled": 1384, - "m_PathNodes_Position": 1288, - "m_PathNodes_RadiusScale": 1408, - "m_PathNodes_TangentIn": 1312, - "m_PathNodes_TangentOut": 1336, - "m_bStartActive": 1216, - "m_flMaxSimulationTime": 1220, - "m_flParticleSpacing": 1256, - "m_flRadius": 1264, - "m_flSlack": 1260, - "m_iEffectIndex": 1280, - "m_iszEffectName": 1224, - "m_nEffectState": 1272 + "m_ColorTint": 1308, + "m_PathNodes_Color": 1400, + "m_PathNodes_Name": 1272, + "m_PathNodes_PinEnabled": 1424, + "m_PathNodes_Position": 1328, + "m_PathNodes_RadiusScale": 1448, + "m_PathNodes_TangentIn": 1352, + "m_PathNodes_TangentOut": 1376, + "m_bStartActive": 1256, + "m_flMaxSimulationTime": 1260, + "m_flParticleSpacing": 1296, + "m_flRadius": 1304, + "m_flSlack": 1300, + "m_iEffectIndex": 1320, + "m_iszEffectName": 1264, + "m_nEffectState": 1312 }, "metadata": [ { @@ -12193,137 +12358,156 @@ }, "CPathSimple": { "fields": { - "m_pathString": 1296 + "m_pathString": 1336 }, - "metadata": [], + "metadata": [ + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], "parent": "CBaseEntity" }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, "CPathTrack": { "fields": { - "m_OnPass": 1264, - "m_altName": 1248, - "m_eOrientationType": 1260, - "m_flRadius": 1240, - "m_length": 1244, - "m_nIterVal": 1256, - "m_paltpath": 1232, - "m_pnext": 1216, - "m_pprevious": 1224 + "m_OnPass": 1296, + "m_altName": 1280, + "m_eOrientationType": 1292, + "m_flRadius": 1272, + "m_length": 1276, + "m_nIterVal": 1288, + "m_paltpath": 1264, + "m_pnext": 1248, + "m_pprevious": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CPhysBallSocket": { "fields": { - "m_bEnableSwingLimit": 1340, - "m_bEnableTwistLimit": 1348, - "m_flJointFriction": 1336, - "m_flMaxTwistAngle": 1356, - "m_flMinTwistAngle": 1352, - "m_flSwingLimit": 1344 + "m_bEnableSwingLimit": 1372, + "m_bEnableTwistLimit": 1380, + "m_flJointFriction": 1368, + "m_flMaxTwistAngle": 1388, + "m_flMinTwistAngle": 1384, + "m_flSwingLimit": 1376 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysBox": { "fields": { - "m_OnAwakened": 2104, - "m_OnDamaged": 2064, - "m_OnMotionEnabled": 2144, - "m_OnPlayerUse": 2184, - "m_OnStartTouch": 2224, - "m_angPreferredCarryAngles": 2040, - "m_bEnableUseOutput": 2053, - "m_bNotSolidToWorld": 2052, - "m_damageToEnableMotion": 2032, - "m_damageType": 2024, - "m_flForceToEnableMotion": 2036, - "m_flTouchOutputPerEntityDelay": 2060, - "m_hCarryingPlayer": 2264, - "m_iExploitableByPlayer": 2056, - "m_massScale": 2028 + "m_OnAwakened": 2168, + "m_OnDamaged": 2128, + "m_OnMotionEnabled": 2208, + "m_OnPlayerUse": 2248, + "m_OnStartTouch": 2288, + "m_angPreferredCarryAngles": 2100, + "m_bEnableUseOutput": 2113, + "m_bNotSolidToWorld": 2112, + "m_damageToEnableMotion": 2092, + "m_damageType": 2088, + "m_flForceToEnableMotion": 2096, + "m_flTouchOutputPerEntityDelay": 2120, + "m_hCarryingPlayer": 2328, + "m_iExploitableByPlayer": 2116 }, "metadata": [], "parent": "CBreakable" }, "CPhysConstraint": { "fields": { - "m_OnBreak": 1296, - "m_bSnapObjectPositions": 1288, - "m_breakSound": 1264, - "m_forceLimit": 1272, - "m_hAttach1": 1240, - "m_hAttach2": 1244, - "m_minTeleportDistance": 1284, - "m_nameAttach1": 1224, - "m_nameAttach2": 1232, - "m_nameAttachment1": 1248, - "m_nameAttachment2": 1256, - "m_teleportTick": 1280, - "m_torqueLimit": 1276 + "m_OnBreak": 1328, + "m_bSnapObjectPositions": 1320, + "m_breakSound": 1296, + "m_forceLimit": 1304, + "m_hAttach1": 1272, + "m_hAttach2": 1276, + "m_minTeleportDistance": 1316, + "m_nameAttach1": 1256, + "m_nameAttach2": 1264, + "m_nameAttachment1": 1280, + "m_nameAttachment2": 1288, + "m_teleportTick": 1312, + "m_torqueLimit": 1308 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysExplosion": { "fields": { - "m_OnPushedPlayer": 1256, - "m_bConvertToDebrisWhenPossible": 1248, - "m_bExplodeOnSpawn": 1216, - "m_flDamage": 1224, - "m_flInnerRadius": 1240, - "m_flMagnitude": 1220, - "m_flPushScale": 1244, - "m_radius": 1228, - "m_targetEntityName": 1232 + "m_OnPushedPlayer": 1288, + "m_bConvertToDebrisWhenPossible": 1280, + "m_bExplodeOnSpawn": 1248, + "m_flDamage": 1256, + "m_flInnerRadius": 1272, + "m_flMagnitude": 1252, + "m_flPushScale": 1276, + "m_radius": 1260, + "m_targetEntityName": 1264 }, "metadata": [], "parent": "CPointEntity" }, "CPhysFixed": { "fields": { - "m_bEnableAngularConstraint": 1353, - "m_bEnableLinearConstraint": 1352, - "m_flAngularDampingRatio": 1348, - "m_flAngularFrequency": 1344, - "m_flLinearDampingRatio": 1340, - "m_flLinearFrequency": 1336 + "m_bEnableAngularConstraint": 1385, + "m_bEnableLinearConstraint": 1384, + "m_flAngularDampingRatio": 1380, + "m_flAngularFrequency": 1376, + "m_flLinearDampingRatio": 1372, + "m_flLinearFrequency": 1368 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysForce": { "fields": { - "m_attachedObject": 1240, - "m_force": 1232, - "m_forceTime": 1236, - "m_integrator": 1248, - "m_nameAttach": 1224, - "m_wasRestored": 1244 + "m_attachedObject": 1272, + "m_force": 1264, + "m_forceTime": 1268, + "m_integrator": 1280, + "m_nameAttach": 1256, + "m_wasRestored": 1276 }, "metadata": [], "parent": "CPointEntity" }, "CPhysHinge": { "fields": { - "m_NotifyMaxLimitReached": 1520, - "m_NotifyMinLimitReached": 1480, - "m_OnStartMoving": 1672, - "m_OnStopMoving": 1712, - "m_bAtMaxLimit": 1561, - "m_bAtMinLimit": 1560, - "m_bIsAxisLocal": 1636, - "m_flAngleSpeed": 1660, - "m_flAngleSpeedThreshold": 1664, - "m_flInitialRotation": 1648, - "m_flMaxRotation": 1644, - "m_flMinRotation": 1640, - "m_flMotorDampingRatio": 1656, - "m_flMotorFrequency": 1652, - "m_hinge": 1564, - "m_hingeFriction": 1628, - "m_soundInfo": 1344, - "m_systemLoadScale": 1632 + "m_NotifyMaxLimitReached": 1552, + "m_NotifyMinLimitReached": 1512, + "m_OnStartMoving": 1704, + "m_OnStopMoving": 1744, + "m_bAtMaxLimit": 1593, + "m_bAtMinLimit": 1592, + "m_bIsAxisLocal": 1668, + "m_flAngleSpeed": 1692, + "m_flAngleSpeedThreshold": 1696, + "m_flInitialRotation": 1680, + "m_flMaxRotation": 1676, + "m_flMinRotation": 1672, + "m_flMotorDampingRatio": 1688, + "m_flMotorFrequency": 1684, + "m_hinge": 1596, + "m_hingeFriction": 1660, + "m_soundInfo": 1376, + "m_systemLoadScale": 1664 }, "metadata": [], "parent": "CPhysConstraint" @@ -12335,109 +12519,109 @@ }, "CPhysImpact": { "fields": { - "m_damage": 1216, - "m_directionEntityName": 1224, - "m_distance": 1220 + "m_damage": 1248, + "m_directionEntityName": 1256, + "m_distance": 1252 }, "metadata": [], "parent": "CPointEntity" }, "CPhysLength": { "fields": { - "m_addLength": 1372, - "m_bEnableCollision": 1384, - "m_minLength": 1376, - "m_offset": 1336, - "m_totalLength": 1380, - "m_vecAttach": 1360 + "m_addLength": 1404, + "m_bEnableCollision": 1416, + "m_minLength": 1408, + "m_offset": 1368, + "m_totalLength": 1412, + "m_vecAttach": 1392 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysMagnet": { "fields": { - "m_MagnettedEntities": 2376, - "m_OnMagnetAttach": 2280, - "m_OnMagnetDetach": 2320, - "m_bActive": 2400, - "m_bHasHitSomething": 2401, - "m_flNextSuckTime": 2412, - "m_flRadius": 2408, - "m_flTotalMass": 2404, - "m_forceLimit": 2364, - "m_iMaxObjectsAttached": 2416, - "m_massScale": 2360, - "m_torqueLimit": 2368 + "m_MagnettedEntities": 2496, + "m_OnMagnetAttach": 2400, + "m_OnMagnetDetach": 2440, + "m_bActive": 2520, + "m_bHasHitSomething": 2521, + "m_flNextSuckTime": 2532, + "m_flRadius": 2528, + "m_flTotalMass": 2524, + "m_forceLimit": 2484, + "m_iMaxObjectsAttached": 2536, + "m_massScale": 2480, + "m_torqueLimit": 2488 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CPhysMotor": { "fields": { - "m_additionalAcceleration": 1232, - "m_angularAcceleration": 1236, - "m_hAttachedObject": 1224, - "m_lastTime": 1240, - "m_motor": 1264, - "m_nameAttach": 1216, - "m_spinUp": 1228 + "m_additionalAcceleration": 1264, + "m_angularAcceleration": 1268, + "m_hAttachedObject": 1256, + "m_lastTime": 1272, + "m_motor": 1296, + "m_nameAttach": 1248, + "m_spinUp": 1260 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysPulley": { "fields": { - "m_addLength": 1372, - "m_gearRatio": 1376, - "m_offset": 1348, - "m_position2": 1336 + "m_addLength": 1404, + "m_gearRatio": 1408, + "m_offset": 1380, + "m_position2": 1368 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysSlideConstraint": { "fields": { - "m_axisEnd": 1344, - "m_bEnableAngularConstraint": 1369, - "m_bEnableLinearConstraint": 1368, - "m_bUseEntityPivot": 1380, - "m_flMotorDampingRatio": 1376, - "m_flMotorFrequency": 1372, - "m_initialOffset": 1364, - "m_slideFriction": 1356, - "m_soundInfo": 1384, - "m_systemLoadScale": 1360 + "m_axisEnd": 1376, + "m_bEnableAngularConstraint": 1401, + "m_bEnableLinearConstraint": 1400, + "m_bUseEntityPivot": 1412, + "m_flMotorDampingRatio": 1408, + "m_flMotorFrequency": 1404, + "m_initialOffset": 1396, + "m_slideFriction": 1388, + "m_soundInfo": 1416, + "m_systemLoadScale": 1392 }, "metadata": [], "parent": "CPhysConstraint" }, "CPhysThruster": { "fields": { - "m_localOrigin": 1312 + "m_localOrigin": 1344 }, "metadata": [], "parent": "CPhysForce" }, "CPhysTorque": { "fields": { - "m_axis": 1312 + "m_axis": 1344 }, "metadata": [], "parent": "CPhysForce" }, "CPhysWheelConstraint": { "fields": { - "m_bEnableSteeringLimit": 1360, - "m_bEnableSuspensionLimit": 1348, - "m_flMaxSteeringAngle": 1368, - "m_flMaxSuspensionOffset": 1356, - "m_flMinSteeringAngle": 1364, - "m_flMinSuspensionOffset": 1352, - "m_flSpinAxisFriction": 1376, - "m_flSteeringAxisFriction": 1372, - "m_flSuspensionDampingRatio": 1340, - "m_flSuspensionFrequency": 1336, - "m_flSuspensionHeightOffset": 1344 + "m_bEnableSteeringLimit": 1392, + "m_bEnableSuspensionLimit": 1380, + "m_flMaxSteeringAngle": 1400, + "m_flMaxSuspensionOffset": 1388, + "m_flMinSteeringAngle": 1396, + "m_flMinSuspensionOffset": 1384, + "m_flSpinAxisFriction": 1408, + "m_flSteeringAxisFriction": 1404, + "m_flSuspensionDampingRatio": 1372, + "m_flSuspensionFrequency": 1368, + "m_flSuspensionHeightOffset": 1376 }, "metadata": [], "parent": "CPhysConstraint" @@ -12449,49 +12633,53 @@ }, "CPhysicsEntitySolver": { "fields": { - "m_cancelTime": 1236, - "m_hMovingEntity": 1224, - "m_hPhysicsBlocker": 1228, - "m_separationDuration": 1232 + "m_cancelTime": 1268, + "m_hMovingEntity": 1256, + "m_hPhysicsBlocker": 1260, + "m_separationDuration": 1264 }, "metadata": [], "parent": "CLogicalEntity" }, "CPhysicsProp": { "fields": { - "m_MotionEnabled": 2696, - "m_OnAsleep": 2816, - "m_OnAwake": 2776, - "m_OnAwakened": 2736, - "m_OnOutOfWorld": 2896, - "m_OnPlayerPickup": 2936, - "m_OnPlayerUse": 2856, - "m_bAcceptDamageFromHeldObjects": 3044, - "m_bAwake": 3046, - "m_bDroppedByPlayer": 3005, - "m_bEnableUseOutput": 3045, - "m_bFirstCollisionAfterLaunch": 3007, - "m_bForceNavIgnore": 2976, - "m_bForceNpcExclude": 2978, - "m_bHasBeenAwakened": 3012, - "m_bIsOverrideProp": 3013, - "m_bMuteImpactEffects": 3037, - "m_bNoNavmeshBlocker": 2977, - "m_bShouldAutoConvertBackFromDebris": 3036, - "m_bThrownByPlayer": 3004, - "m_bTouchedByPlayer": 3006, - "m_buoyancyScale": 2988, - "m_damageToEnableMotion": 2996, - "m_damageType": 2992, - "m_fNextCheckDisableMotionContactsTime": 3016, - "m_flForceToEnableMotion": 3000, - "m_glowColor": 3032, - "m_iExploitableByPlayer": 3008, - "m_iInitialGlowState": 3020, - "m_inertiaScale": 2984, - "m_massScale": 2980, - "m_nGlowRange": 3024, - "m_nGlowRangeMin": 3028 + "m_CrateType": 3196, + "m_MotionEnabled": 2840, + "m_OnAsleep": 2960, + "m_OnAwake": 2920, + "m_OnAwakened": 2880, + "m_OnOutOfWorld": 3040, + "m_OnPlayerPickup": 3080, + "m_OnPlayerUse": 3000, + "m_bAcceptDamageFromHeldObjects": 3191, + "m_bAwake": 3249, + "m_bDroppedByPlayer": 3149, + "m_bEnableUseOutput": 3192, + "m_bFirstCollisionAfterLaunch": 3151, + "m_bForceNavIgnore": 3120, + "m_bForceNpcExclude": 3122, + "m_bHasBeenAwakened": 3156, + "m_bIsOverrideProp": 3157, + "m_bMuteImpactEffects": 3181, + "m_bNoNavmeshBlocker": 3121, + "m_bRemovableForAmmoBalancing": 3248, + "m_bShouldAutoConvertBackFromDebris": 3180, + "m_bThrownByPlayer": 3148, + "m_bTouchedByPlayer": 3150, + "m_buoyancyScale": 3132, + "m_damageToEnableMotion": 3140, + "m_damageType": 3136, + "m_fNextCheckDisableMotionContactsTime": 3160, + "m_flForceToEnableMotion": 3144, + "m_glowColor": 3176, + "m_iExploitableByPlayer": 3152, + "m_iInitialGlowState": 3164, + "m_inertiaScale": 3128, + "m_massScale": 3124, + "m_nGlowRange": 3168, + "m_nGlowRangeMin": 3172, + "m_nItemCount": 3232, + "m_strItemClass": 3200 }, "metadata": [ { @@ -12542,64 +12730,65 @@ }, "CPhysicsPropRespawnable": { "fields": { - "m_flRespawnDuration": 3096, - "m_vOriginalMaxs": 3084, - "m_vOriginalMins": 3072, - "m_vOriginalSpawnAngles": 3060, - "m_vOriginalSpawnOrigin": 3048 + "m_flRespawnDuration": 3304, + "m_vOriginalMaxs": 3292, + "m_vOriginalMins": 3280, + "m_vOriginalSpawnAngles": 3268, + "m_vOriginalSpawnOrigin": 3256 }, "metadata": [], "parent": "CPhysicsProp" }, "CPhysicsSpring": { "fields": { - "m_end": 1268, - "m_flDampingRatio": 1228, - "m_flFrequency": 1224, - "m_flRestLength": 1232, - "m_nameAttachEnd": 1248, - "m_nameAttachStart": 1240, - "m_start": 1256, - "m_teleportTick": 1280 + "m_end": 1300, + "m_flDampingRatio": 1260, + "m_flFrequency": 1256, + "m_flRestLength": 1264, + "m_nameAttachEnd": 1280, + "m_nameAttachStart": 1272, + "m_start": 1288, + "m_teleportTick": 1312 }, "metadata": [], "parent": "CBaseEntity" }, "CPhysicsWire": { "fields": { - "m_nDensity": 1216 + "m_nDensity": 1248 }, "metadata": [], "parent": "CBaseEntity" }, "CPlantedC4": { "fields": { - "m_OnBombBeginDefuse": 2336, - "m_OnBombDefuseAborted": 2376, - "m_OnBombDefused": 2296, - "m_angCatchUpToPlayerEye": 2516, - "m_bBeingDefused": 2460, - "m_bBombDefused": 2484, - "m_bBombTicking": 2280, - "m_bCannotBeDefused": 2416, - "m_bHasExploded": 2453, - "m_bTrainingPlacedByPlayer": 2452, - "m_bVoiceAlertFired": 2500, - "m_bVoiceAlertPlayed": 2501, - "m_entitySpottedState": 2424, - "m_fLastDefuseTime": 2468, - "m_flC4Blow": 2284, - "m_flDefuseCountDown": 2480, - "m_flDefuseLength": 2476, - "m_flLastSpinDetectionTime": 2528, - "m_flNextBotBeepTime": 2508, - "m_flTimerLength": 2456, - "m_hBombDefuser": 2488, - "m_hControlPanel": 2492, - "m_iProgressBarTime": 2496, - "m_nBombSite": 2288, - "m_nSourceSoundscapeHash": 2292, - "m_nSpotRules": 2448 + "m_AttributeManager": 2424, + "m_OnBombBeginDefuse": 3176, + "m_OnBombDefuseAborted": 3216, + "m_OnBombDefused": 3136, + "m_angCatchUpToPlayerEye": 3356, + "m_bBeingDefused": 3300, + "m_bBombDefused": 3324, + "m_bBombTicking": 2408, + "m_bCannotBeDefused": 3256, + "m_bHasExploded": 3293, + "m_bTrainingPlacedByPlayer": 3292, + "m_bVoiceAlertFired": 3340, + "m_bVoiceAlertPlayed": 3341, + "m_entitySpottedState": 3264, + "m_fLastDefuseTime": 3308, + "m_flC4Blow": 2412, + "m_flDefuseCountDown": 3320, + "m_flDefuseLength": 3316, + "m_flLastSpinDetectionTime": 3368, + "m_flNextBotBeepTime": 3348, + "m_flTimerLength": 3296, + "m_hBombDefuser": 3328, + "m_hControlPanel": 3332, + "m_iProgressBarTime": 3336, + "m_nBombSite": 2416, + "m_nSourceSoundscapeHash": 2420, + "m_nSpotRules": 3288 }, "metadata": [ { @@ -12622,6 +12811,11 @@ "type": "NetworkVarNames", "type_name": "int" }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, { "name": "m_bCannotBeDefused", "type": "NetworkVarNames", @@ -12677,18 +12871,18 @@ }, "CPlatTrigger": { "fields": { - "m_pPlatform": 1808 + "m_pPlatform": 1872 }, "metadata": [], "parent": "CBaseModelEntity" }, "CPlayerPing": { "fields": { - "m_bUrgent": 1236, - "m_hPingedEntity": 1228, - "m_hPlayer": 1224, - "m_iType": 1232, - "m_szPlaceName": 1237 + "m_bUrgent": 1268, + "m_hPingedEntity": 1260, + "m_hPlayer": 1256, + "m_iType": 1264, + "m_szPlaceName": 1269 }, "metadata": [ { @@ -12721,21 +12915,21 @@ }, "CPlayerSprayDecal": { "fields": { - "m_flCreationTime": 1884, - "m_nEntity": 1876, - "m_nHitbox": 1880, - "m_nPlayer": 1872, - "m_nTintID": 1888, - "m_nUniqueID": 1808, - "m_nVersion": 1892, - "m_rtGcTime": 1820, - "m_ubSignature": 1893, - "m_unAccountID": 1812, - "m_unTraceID": 1816, - "m_vecEndPos": 1824, - "m_vecLeft": 1848, - "m_vecNormal": 1860, - "m_vecStart": 1836 + "m_flCreationTime": 1948, + "m_nEntity": 1940, + "m_nHitbox": 1944, + "m_nPlayer": 1936, + "m_nTintID": 1952, + "m_nUniqueID": 1872, + "m_nVersion": 1956, + "m_rtGcTime": 1884, + "m_ubSignature": 1957, + "m_unAccountID": 1876, + "m_unTraceID": 1880, + "m_vecEndPos": 1888, + "m_vecLeft": 1912, + "m_vecNormal": 1924, + "m_vecStart": 1900 }, "metadata": [ { @@ -12818,12 +13012,12 @@ }, "CPlayerVisibility": { "fields": { - "m_bIsEnabled": 1233, - "m_bStartDisabled": 1232, - "m_flFadeTime": 1228, - "m_flFogDistanceMultiplier": 1220, - "m_flFogMaxDensityMultiplier": 1224, - "m_flVisibilityStrength": 1216 + "m_bIsEnabled": 1265, + "m_bStartDisabled": 1264, + "m_flFadeTime": 1260, + "m_flFogDistanceMultiplier": 1252, + "m_flFogMaxDensityMultiplier": 1256, + "m_flVisibilityStrength": 1248 }, "metadata": [ { @@ -13101,40 +13295,40 @@ }, "CPointAngleSensor": { "fields": { - "m_FacingPercentage": 1376, - "m_OnFacingLookat": 1256, - "m_OnNotFacingLookat": 1296, - "m_TargetDir": 1336, - "m_bDisabled": 1216, - "m_bFired": 1252, - "m_flDotTolerance": 1244, - "m_flDuration": 1240, - "m_flFacingTime": 1248, - "m_hLookAtEntity": 1236, - "m_hTargetEntity": 1232, - "m_nLookAtName": 1224 + "m_FacingPercentage": 1408, + "m_OnFacingLookat": 1288, + "m_OnNotFacingLookat": 1328, + "m_TargetDir": 1368, + "m_bDisabled": 1248, + "m_bFired": 1284, + "m_flDotTolerance": 1276, + "m_flDuration": 1272, + "m_flFacingTime": 1280, + "m_hLookAtEntity": 1268, + "m_hTargetEntity": 1264, + "m_nLookAtName": 1256 }, "metadata": [], "parent": "CPointEntity" }, "CPointAngularVelocitySensor": { "fields": { - "m_AngularVelocity": 1272, - "m_OnEqualTo": 1472, - "m_OnGreaterThan": 1392, - "m_OnGreaterThanOrEqualTo": 1432, - "m_OnLessThan": 1312, - "m_OnLessThanOrEqualTo": 1352, - "m_bUseHelper": 1268, - "m_flFireInterval": 1236, - "m_flFireTime": 1232, - "m_flLastAngVelocity": 1240, - "m_flThreshold": 1220, - "m_hTargetEntity": 1216, - "m_lastOrientation": 1244, - "m_nLastCompareResult": 1224, - "m_nLastFireResult": 1228, - "m_vecAxis": 1256 + "m_AngularVelocity": 1304, + "m_OnEqualTo": 1504, + "m_OnGreaterThan": 1424, + "m_OnGreaterThanOrEqualTo": 1464, + "m_OnLessThan": 1344, + "m_OnLessThanOrEqualTo": 1384, + "m_bUseHelper": 1300, + "m_flFireInterval": 1268, + "m_flFireTime": 1264, + "m_flLastAngVelocity": 1272, + "m_flThreshold": 1252, + "m_hTargetEntity": 1248, + "m_lastOrientation": 1276, + "m_nLastCompareResult": 1256, + "m_nLastFireResult": 1260, + "m_vecAxis": 1288 }, "metadata": [], "parent": "CPointEntity" @@ -13146,31 +13340,32 @@ }, "CPointCamera": { "fields": { - "m_DegreesPerSecond": 1296, - "m_FOV": 1216, - "m_FogColor": 1225, - "m_Resolution": 1220, - "m_TargetFOV": 1292, - "m_bActive": 1244, - "m_bCanHLTVUse": 1268, - "m_bDofEnabled": 1269, - "m_bFogEnable": 1224, - "m_bIsOn": 1300, - "m_bNoSky": 1252, - "m_bUseScreenAspectRatio": 1245, - "m_fBrightness": 1256, - "m_flAspectRatio": 1248, - "m_flDofFarBlurry": 1284, - "m_flDofFarCrisp": 1280, - "m_flDofNearBlurry": 1272, - "m_flDofNearCrisp": 1276, - "m_flDofTiltToGround": 1288, - "m_flFogEnd": 1236, - "m_flFogMaxDensity": 1240, - "m_flFogStart": 1232, - "m_flZFar": 1260, - "m_flZNear": 1264, - "m_pNext": 1304 + "m_DegreesPerSecond": 1328, + "m_FOV": 1248, + "m_FogColor": 1257, + "m_Resolution": 1252, + "m_TargetFOV": 1324, + "m_bActive": 1276, + "m_bAlignWithParent": 1301, + "m_bCanHLTVUse": 1300, + "m_bDofEnabled": 1302, + "m_bFogEnable": 1256, + "m_bIsOn": 1332, + "m_bNoSky": 1284, + "m_bUseScreenAspectRatio": 1277, + "m_fBrightness": 1288, + "m_flAspectRatio": 1280, + "m_flDofFarBlurry": 1316, + "m_flDofFarCrisp": 1312, + "m_flDofNearBlurry": 1304, + "m_flDofNearCrisp": 1308, + "m_flDofTiltToGround": 1320, + "m_flFogEnd": 1268, + "m_flFogMaxDensity": 1272, + "m_flFogStart": 1264, + "m_flZFar": 1292, + "m_flZNear": 1296, + "m_pNext": 1336 }, "metadata": [ { @@ -13248,6 +13443,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bDofEnabled", "type": "NetworkVarNames", @@ -13283,11 +13483,18 @@ }, "CPointCameraVFOV": { "fields": { - "m_flVerticalFOV": 1312 + "m_flVerticalFOV": 1344 }, "metadata": [], "parent": "CPointCamera" }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1248 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CPointClientCommand": { "fields": {}, "metadata": [], @@ -13295,8 +13502,8 @@ }, "CPointClientUIDialog": { "fields": { - "m_bStartEnabled": 2244, - "m_hActivator": 2240 + "m_bStartEnabled": 2308, + "m_hActivator": 2304 }, "metadata": [ { @@ -13309,29 +13516,29 @@ }, "CPointClientUIWorldPanel": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 2280, - "m_bDisableMipGen": 2319, - "m_bExcludeFromSaveGames": 2316, - "m_bFollowPlayerAcrossTeleport": 2242, - "m_bGrabbable": 2317, - "m_bIgnoreInput": 2240, - "m_bLit": 2241, - "m_bNoDepth": 2313, - "m_bOnlyRenderToTexture": 2318, - "m_bOpaque": 2312, - "m_bRenderBackface": 2314, - "m_bUseOffScreenIndicator": 2315, - "m_flDPI": 2252, - "m_flDepthOffset": 2260, - "m_flHeight": 2248, - "m_flInteractDistance": 2256, - "m_flWidth": 2244, - "m_nExplicitImageLayout": 2320, - "m_unHorizontalAlign": 2268, - "m_unOrientation": 2276, - "m_unOwnerContext": 2264, - "m_unVerticalAlign": 2272, - "m_vecCSSClasses": 2288 + "m_bAllowInteractionFromAllSceneWorlds": 2344, + "m_bDisableMipGen": 2383, + "m_bExcludeFromSaveGames": 2380, + "m_bFollowPlayerAcrossTeleport": 2306, + "m_bGrabbable": 2381, + "m_bIgnoreInput": 2304, + "m_bLit": 2305, + "m_bNoDepth": 2377, + "m_bOnlyRenderToTexture": 2382, + "m_bOpaque": 2376, + "m_bRenderBackface": 2378, + "m_bUseOffScreenIndicator": 2379, + "m_flDPI": 2316, + "m_flDepthOffset": 2324, + "m_flHeight": 2312, + "m_flInteractDistance": 2320, + "m_flWidth": 2308, + "m_nExplicitImageLayout": 2384, + "m_unHorizontalAlign": 2332, + "m_unOrientation": 2340, + "m_unOwnerContext": 2328, + "m_unVerticalAlign": 2336, + "m_vecCSSClasses": 2352 }, "metadata": [ { @@ -13454,7 +13661,7 @@ }, "CPointClientUIWorldTextPanel": { "fields": { - "m_messageText": 2328 + "m_messageText": 2392 }, "metadata": [ { @@ -13467,36 +13674,36 @@ }, "CPointCommentaryNode": { "fields": { - "m_bActive": 2480, - "m_bDisabled": 2381, - "m_bListenedTo": 2520, - "m_bPreventChangesWhileMoving": 2380, - "m_bPreventMovement": 2336, - "m_bUnderCrosshair": 2337, - "m_bUnstoppable": 2338, - "m_flAbortedPlaybackAt": 2396, - "m_flFinishedTime": 2340, - "m_flStartTime": 2484, - "m_flStartTimeInCommentary": 2488, - "m_hViewPosition": 2328, - "m_hViewPositionMover": 2332, - "m_hViewTarget": 2312, - "m_hViewTargetAngles": 2316, - "m_iNodeNumber": 2512, - "m_iNodeNumberMax": 2516, - "m_iszCommentaryFile": 2296, - "m_iszPostCommands": 2288, - "m_iszPreCommands": 2280, - "m_iszSpeakers": 2504, - "m_iszTitle": 2496, - "m_iszViewPosition": 2320, - "m_iszViewTarget": 2304, - "m_pOnCommentaryStarted": 2400, - "m_pOnCommentaryStopped": 2440, - "m_vecFinishAngles": 2368, - "m_vecFinishOrigin": 2344, - "m_vecOriginalAngles": 2356, - "m_vecTeleportOrigin": 2384 + "m_bActive": 2600, + "m_bDisabled": 2501, + "m_bListenedTo": 2640, + "m_bPreventChangesWhileMoving": 2500, + "m_bPreventMovement": 2456, + "m_bUnderCrosshair": 2457, + "m_bUnstoppable": 2458, + "m_flAbortedPlaybackAt": 2516, + "m_flFinishedTime": 2460, + "m_flStartTime": 2604, + "m_flStartTimeInCommentary": 2608, + "m_hViewPosition": 2448, + "m_hViewPositionMover": 2452, + "m_hViewTarget": 2432, + "m_hViewTargetAngles": 2436, + "m_iNodeNumber": 2632, + "m_iNodeNumberMax": 2636, + "m_iszCommentaryFile": 2416, + "m_iszPostCommands": 2408, + "m_iszPreCommands": 2400, + "m_iszSpeakers": 2624, + "m_iszTitle": 2616, + "m_iszViewPosition": 2440, + "m_iszViewTarget": 2424, + "m_pOnCommentaryStarted": 2520, + "m_pOnCommentaryStopped": 2560, + "m_vecFinishAngles": 2488, + "m_vecFinishOrigin": 2464, + "m_vecOriginalAngles": 2476, + "m_vecTeleportOrigin": 2504 }, "metadata": [ { @@ -13559,61 +13766,61 @@ }, "CPointEntityFinder": { "fields": { - "m_FindMethod": 1252, - "m_OnFoundEntity": 1256, - "m_hEntity": 1216, - "m_hFilter": 1232, - "m_hReference": 1248, - "m_iFilterName": 1224, - "m_iRefName": 1240 + "m_FindMethod": 1284, + "m_OnFoundEntity": 1288, + "m_hEntity": 1248, + "m_hFilter": 1264, + "m_hReference": 1280, + "m_iFilterName": 1256, + "m_iRefName": 1272 }, "metadata": [], "parent": "CBaseEntity" }, "CPointGamestatsCounter": { "fields": { - "m_bDisabled": 1224, - "m_strStatisticName": 1216 + "m_bDisabled": 1256, + "m_strStatisticName": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CPointGiveAmmo": { "fields": { - "m_pActivator": 1216 + "m_pActivator": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CPointHurt": { "fields": { - "m_bitsDamageType": 1220, - "m_flDelay": 1228, - "m_flRadius": 1224, - "m_nDamage": 1216, - "m_pActivator": 1240, - "m_strTarget": 1232 + "m_bitsDamageType": 1252, + "m_flDelay": 1260, + "m_flRadius": 1256, + "m_nDamage": 1248, + "m_pActivator": 1272, + "m_strTarget": 1264 }, "metadata": [], "parent": "CPointEntity" }, "CPointPrefab": { "fields": { - "m_associatedRelayEntity": 1244, - "m_associatedRelayTargetName": 1232, - "m_bLoadDynamic": 1241, - "m_fixupNames": 1240, - "m_forceWorldGroupID": 1224, - "m_targetMapName": 1216 + "m_associatedRelayEntity": 1276, + "m_associatedRelayTargetName": 1264, + "m_bLoadDynamic": 1273, + "m_fixupNames": 1272, + "m_forceWorldGroupID": 1256, + "m_targetMapName": 1248 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointProximitySensor": { "fields": { - "m_Distance": 1224, - "m_bDisabled": 1216, - "m_hTargetEntity": 1220 + "m_Distance": 1256, + "m_bDisabled": 1248, + "m_hTargetEntity": 1252 }, "metadata": [], "parent": "CPointEntity" @@ -13625,13 +13832,13 @@ }, "CPointPush": { "fields": { - "m_bEnabled": 1216, - "m_flConeOfInfluence": 1232, - "m_flInnerRadius": 1228, - "m_flMagnitude": 1220, - "m_flRadius": 1224, - "m_hFilter": 1248, - "m_iszFilterName": 1240 + "m_bEnabled": 1248, + "m_flConeOfInfluence": 1264, + "m_flInnerRadius": 1260, + "m_flMagnitude": 1252, + "m_flRadius": 1256, + "m_hFilter": 1280, + "m_iszFilterName": 1272 }, "metadata": [], "parent": "CPointEntity" @@ -13643,28 +13850,28 @@ }, "CPointTeleport": { "fields": { - "m_bTeleportParentedEntities": 1240, - "m_bTeleportUseCurrentAngle": 1241, - "m_vSaveAngles": 1228, - "m_vSaveOrigin": 1216 + "m_bTeleportParentedEntities": 1272, + "m_bTeleportUseCurrentAngle": 1273, + "m_vSaveAngles": 1260, + "m_vSaveOrigin": 1248 }, "metadata": [], "parent": "CServerOnlyPointEntity" }, "CPointTemplate": { "fields": { - "m_ScriptCallbackScope": 1352, - "m_ScriptSpawnCallback": 1344, - "m_SpawnedEntityHandles": 1320, - "m_bAsynchronouslySpawnEntities": 1244, - "m_clientOnlyEntityBehavior": 1288, - "m_createdSpawnGroupHandles": 1296, - "m_flTimeoutInterval": 1240, - "m_iszEntityFilterName": 1232, - "m_iszSource2EntityLumpName": 1224, - "m_iszWorldName": 1216, - "m_ownerSpawnGroupType": 1292, - "m_pOutputOnSpawned": 1248 + "m_ScriptCallbackScope": 1384, + "m_ScriptSpawnCallback": 1376, + "m_SpawnedEntityHandles": 1352, + "m_bAsynchronouslySpawnEntities": 1276, + "m_clientOnlyEntityBehavior": 1320, + "m_createdSpawnGroupHandles": 1328, + "m_flTimeoutInterval": 1272, + "m_iszEntityFilterName": 1264, + "m_iszSource2EntityLumpName": 1256, + "m_iszWorldName": 1248, + "m_ownerSpawnGroupType": 1324, + "m_pOutputOnSpawned": 1280 }, "metadata": [], "parent": "CLogicalEntity" @@ -13685,50 +13892,50 @@ }, "CPointValueRemapper": { "fields": { - "m_OnDisengage": 1680, - "m_OnEngage": 1640, - "m_OnReachedValueCustom": 1600, - "m_OnReachedValueOne": 1560, - "m_OnReachedValueZero": 1520, - "m_Position": 1440, - "m_PositionDelta": 1480, - "m_bDisabled": 1216, - "m_bEngaged": 1360, - "m_bFirstUpdate": 1361, - "m_bRequiresUseKey": 1260, - "m_bUpdateOnClient": 1217, - "m_flCurrentMomentum": 1344, - "m_flCustomOutputValue": 1388, - "m_flDisengageDistance": 1252, - "m_flEngageDistance": 1256, - "m_flInputOffset": 1356, - "m_flMaximumChangePerSecond": 1248, - "m_flMomentumModifier": 1336, - "m_flPreviousUpdateTickTime": 1368, - "m_flPreviousValue": 1364, - "m_flRatchetOffset": 1352, - "m_flSnapValue": 1340, - "m_hOutputEntities": 1304, - "m_hRemapLineEnd": 1244, - "m_hRemapLineStart": 1240, - "m_hUsingPlayer": 1384, - "m_iszOutputEntity2Name": 1280, - "m_iszOutputEntity3Name": 1288, - "m_iszOutputEntity4Name": 1296, - "m_iszOutputEntityName": 1272, - "m_iszRemapLineEndName": 1232, - "m_iszRemapLineStartName": 1224, - "m_iszSoundDisengage": 1400, - "m_iszSoundEngage": 1392, - "m_iszSoundMovingLoop": 1424, - "m_iszSoundReachedValueOne": 1416, - "m_iszSoundReachedValueZero": 1408, - "m_nHapticsType": 1328, - "m_nInputType": 1220, - "m_nMomentumType": 1332, - "m_nOutputType": 1264, - "m_nRatchetType": 1348, - "m_vecPreviousTestPoint": 1372 + "m_OnDisengage": 1712, + "m_OnEngage": 1672, + "m_OnReachedValueCustom": 1632, + "m_OnReachedValueOne": 1592, + "m_OnReachedValueZero": 1552, + "m_Position": 1472, + "m_PositionDelta": 1512, + "m_bDisabled": 1248, + "m_bEngaged": 1392, + "m_bFirstUpdate": 1393, + "m_bRequiresUseKey": 1292, + "m_bUpdateOnClient": 1249, + "m_flCurrentMomentum": 1376, + "m_flCustomOutputValue": 1420, + "m_flDisengageDistance": 1284, + "m_flEngageDistance": 1288, + "m_flInputOffset": 1388, + "m_flMaximumChangePerSecond": 1280, + "m_flMomentumModifier": 1368, + "m_flPreviousUpdateTickTime": 1400, + "m_flPreviousValue": 1396, + "m_flRatchetOffset": 1384, + "m_flSnapValue": 1372, + "m_hOutputEntities": 1336, + "m_hRemapLineEnd": 1276, + "m_hRemapLineStart": 1272, + "m_hUsingPlayer": 1416, + "m_iszOutputEntity2Name": 1312, + "m_iszOutputEntity3Name": 1320, + "m_iszOutputEntity4Name": 1328, + "m_iszOutputEntityName": 1304, + "m_iszRemapLineEndName": 1264, + "m_iszRemapLineStartName": 1256, + "m_iszSoundDisengage": 1432, + "m_iszSoundEngage": 1424, + "m_iszSoundMovingLoop": 1456, + "m_iszSoundReachedValueOne": 1448, + "m_iszSoundReachedValueZero": 1440, + "m_nHapticsType": 1360, + "m_nInputType": 1252, + "m_nMomentumType": 1364, + "m_nOutputType": 1296, + "m_nRatchetType": 1380, + "m_vecPreviousTestPoint": 1404 }, "metadata": [ { @@ -13821,29 +14028,29 @@ }, "CPointVelocitySensor": { "fields": { - "m_Velocity": 1248, - "m_bEnabled": 1232, - "m_fPrevVelocity": 1236, - "m_flAvgInterval": 1240, - "m_hTargetEntity": 1216, - "m_vecAxis": 1220 + "m_Velocity": 1280, + "m_bEnabled": 1264, + "m_fPrevVelocity": 1268, + "m_flAvgInterval": 1272, + "m_hTargetEntity": 1248, + "m_vecAxis": 1252 }, "metadata": [], "parent": "CPointEntity" }, "CPointWorldText": { "fields": { - "m_Color": 2400, - "m_FontName": 2320, - "m_bEnabled": 2384, - "m_bFullbright": 2385, - "m_flDepthOffset": 2396, - "m_flFontSize": 2392, - "m_flWorldUnitsPerPx": 2388, - "m_messageText": 1808, - "m_nJustifyHorizontal": 2404, - "m_nJustifyVertical": 2408, - "m_nReorientMode": 2412 + "m_Color": 2464, + "m_FontName": 2384, + "m_bEnabled": 2448, + "m_bFullbright": 2449, + "m_flDepthOffset": 2460, + "m_flFontSize": 2456, + "m_flWorldUnitsPerPx": 2452, + "m_messageText": 1872, + "m_nJustifyHorizontal": 2468, + "m_nJustifyVertical": 2472, + "m_nReorientMode": 2476 }, "metadata": [ { @@ -13906,22 +14113,22 @@ }, "CPostProcessingVolume": { "fields": { - "m_bExposureControl": 2333, - "m_bMaster": 2332, - "m_flExposureCompensation": 2316, - "m_flExposureFadeSpeedDown": 2324, - "m_flExposureFadeSpeedUp": 2320, - "m_flFadeDuration": 2296, - "m_flMaxExposure": 2312, - "m_flMaxLogExposure": 2304, - "m_flMinExposure": 2308, - "m_flMinLogExposure": 2300, - "m_flRate": 2336, - "m_flTonemapEVSmoothingRange": 2328, - "m_flTonemapMinAvgLum": 2348, - "m_flTonemapPercentBrightPixels": 2344, - "m_flTonemapPercentTarget": 2340, - "m_hPostSettings": 2288 + "m_bExposureControl": 2397, + "m_bMaster": 2396, + "m_flExposureCompensation": 2380, + "m_flExposureFadeSpeedDown": 2388, + "m_flExposureFadeSpeedUp": 2384, + "m_flFadeDuration": 2360, + "m_flMaxExposure": 2376, + "m_flMaxLogExposure": 2368, + "m_flMinExposure": 2372, + "m_flMinLogExposure": 2364, + "m_flRate": 2400, + "m_flTonemapEVSmoothingRange": 2392, + "m_flTonemapMinAvgLum": 2412, + "m_flTonemapPercentBrightPixels": 2408, + "m_flTonemapPercentTarget": 2404, + "m_hPostSettings": 2352 }, "metadata": [ { @@ -14042,8 +14249,8 @@ }, "CProjectedDecal": { "fields": { - "m_flDistance": 1220, - "m_nTexture": 1216 + "m_flDistance": 1252, + "m_nTexture": 1248 }, "metadata": [], "parent": "CPointEntity" @@ -14066,33 +14273,33 @@ }, "CPropDoorRotating": { "fields": { - "m_angGoal": 3680, - "m_angRotationAjarDeprecated": 3632, - "m_angRotationClosed": 3644, - "m_angRotationOpenBack": 3668, - "m_angRotationOpenForward": 3656, - "m_bAjarDoorShouldntAlwaysOpen": 3740, - "m_eCurrentOpenDirection": 3624, - "m_eOpenDirection": 3620, - "m_eSpawnPosition": 3616, - "m_flAjarAngle": 3628, - "m_flDistance": 3612, - "m_hEntityBlocker": 3744, - "m_vecAxis": 3600, - "m_vecBackBoundsMax": 3728, - "m_vecBackBoundsMin": 3716, - "m_vecForwardBoundsMax": 3704, - "m_vecForwardBoundsMin": 3692 + "m_angGoal": 3824, + "m_angRotationAjarDeprecated": 3776, + "m_angRotationClosed": 3788, + "m_angRotationOpenBack": 3812, + "m_angRotationOpenForward": 3800, + "m_bAjarDoorShouldntAlwaysOpen": 3884, + "m_eCurrentOpenDirection": 3768, + "m_eOpenDirection": 3764, + "m_eSpawnPosition": 3760, + "m_flAjarAngle": 3772, + "m_flDistance": 3756, + "m_hEntityBlocker": 3888, + "m_vecAxis": 3744, + "m_vecBackBoundsMax": 3872, + "m_vecBackBoundsMin": 3860, + "m_vecForwardBoundsMax": 3848, + "m_vecForwardBoundsMin": 3836 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 3752, - "m_currentDamageState": 3756, - "m_damageStates": 3760, - "m_isAbleToCloseAreaPortals": 3753 + "m_bBreakable": 3896, + "m_currentDamageState": 3900, + "m_damageStates": 3904, + "m_isAbleToCloseAreaPortals": 3897 }, "metadata": [], "parent": "CPropDoorRotating" @@ -14151,16 +14358,6 @@ ], "parent": "CBasePulseGraphInstance" }, - "CPulseServerCursor": { - "fields": {}, - "metadata": [ - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - } - ], - "parent": "CPulseExecCursor" - }, "CPushable": { "fields": {}, "metadata": [], @@ -14168,34 +14365,34 @@ }, "CRagdollConstraint": { "fields": { - "m_xfriction": 1360, - "m_xmax": 1340, - "m_xmin": 1336, - "m_yfriction": 1364, - "m_ymax": 1348, - "m_ymin": 1344, - "m_zfriction": 1368, - "m_zmax": 1356, - "m_zmin": 1352 + "m_xfriction": 1392, + "m_xmax": 1372, + "m_xmin": 1368, + "m_yfriction": 1396, + "m_ymax": 1380, + "m_ymin": 1376, + "m_zfriction": 1400, + "m_zmax": 1388, + "m_zmin": 1384 }, "metadata": [], "parent": "CPhysConstraint" }, "CRagdollMagnet": { "fields": { - "m_axis": 1228, - "m_bDisabled": 1216, - "m_force": 1224, - "m_radius": 1220 + "m_axis": 1260, + "m_bDisabled": 1248, + "m_force": 1256, + "m_radius": 1252 }, "metadata": [], "parent": "CPointEntity" }, "CRagdollManager": { "fields": { - "m_bSaveImportant": 1224, - "m_iCurrentMaxRagdollCount": 1216, - "m_iMaxRagdollCount": 1220 + "m_bSaveImportant": 1256, + "m_iCurrentMaxRagdollCount": 1248, + "m_iMaxRagdollCount": 1252 }, "metadata": [ { @@ -14208,33 +14405,33 @@ }, "CRagdollProp": { "fields": { - "m_allAsleep": 2408, - "m_bFirstCollisionAfterLaunch": 2409, - "m_bHasBeenPhysgunned": 2472, - "m_bShouldDeleteActivationRecord": 2536, - "m_bShouldTeleportPhysics": 2473, - "m_bStartDisabled": 2344, - "m_bValidatePoweredRagdollPose": 2632, - "m_flAwakeTime": 2448, - "m_flBlendWeight": 2476, - "m_flDefaultFadeScale": 2480, - "m_flFadeOutStartTime": 2428, - "m_flFadeTime": 2432, - "m_flLastOriginChangeTime": 2452, - "m_flLastPhysicsInfluenceTime": 2424, - "m_hDamageEntity": 2412, - "m_hKiller": 2416, - "m_hPhysicsAttacker": 2420, - "m_hRagdollSource": 2400, - "m_lastUpdateTickCount": 2404, - "m_ragAngles": 2376, - "m_ragPos": 2352, - "m_ragdoll": 2288, - "m_ragdollMaxs": 2512, - "m_ragdollMins": 2488, - "m_strOriginClassName": 2456, - "m_strSourceClassName": 2464, - "m_vecLastOrigin": 2436 + "m_allAsleep": 2528, + "m_bFirstCollisionAfterLaunch": 2529, + "m_bHasBeenPhysgunned": 2592, + "m_bShouldDeleteActivationRecord": 2656, + "m_bShouldTeleportPhysics": 2593, + "m_bStartDisabled": 2464, + "m_bValidatePoweredRagdollPose": 2752, + "m_flAwakeTime": 2568, + "m_flBlendWeight": 2596, + "m_flDefaultFadeScale": 2600, + "m_flFadeOutStartTime": 2548, + "m_flFadeTime": 2552, + "m_flLastOriginChangeTime": 2572, + "m_flLastPhysicsInfluenceTime": 2544, + "m_hDamageEntity": 2532, + "m_hKiller": 2536, + "m_hPhysicsAttacker": 2540, + "m_hRagdollSource": 2520, + "m_lastUpdateTickCount": 2524, + "m_ragAngles": 2496, + "m_ragPos": 2472, + "m_ragdoll": 2408, + "m_ragdollMaxs": 2632, + "m_ragdollMins": 2608, + "m_strOriginClassName": 2576, + "m_strSourceClassName": 2584, + "m_vecLastOrigin": 2556 }, "metadata": [ { @@ -14267,12 +14464,12 @@ }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 2704, - "m_attachmentPointRagdollSpace": 2716, - "m_bShouldDeleteAttachedActivationRecord": 2744, - "m_bShouldDetach": 2728, - "m_boneIndexAttached": 2696, - "m_ragdollAttachedObjectIndex": 2700 + "m_attachmentPointBoneSpace": 2824, + "m_attachmentPointRagdollSpace": 2836, + "m_bShouldDeleteAttachedActivationRecord": 2864, + "m_bShouldDetach": 2848, + "m_boneIndexAttached": 2816, + "m_ragdollAttachedObjectIndex": 2820 }, "metadata": [ { @@ -14300,7 +14497,7 @@ }, "CRectLight": { "fields": { - "m_bShowLight": 2360 + "m_bShowLight": 2672 }, "metadata": [ { @@ -14361,36 +14558,36 @@ }, "CRevertSaved": { "fields": { - "m_Duration": 1812, - "m_HoldTime": 1816, - "m_loadTime": 1808 + "m_Duration": 1876, + "m_HoldTime": 1880, + "m_loadTime": 1872 }, "metadata": [], "parent": "CModelPointEntity" }, "CRopeKeyframe": { "fields": { - "m_RopeFlags": 1816, - "m_RopeLength": 1866, - "m_Slack": 1832, - "m_Subdiv": 1864, - "m_TextureScale": 1840, - "m_Width": 1836, - "m_bConstrainBetweenEndpoints": 1845, - "m_bCreatedFromMapFile": 1869, - "m_bEndPointValid": 1877, - "m_bStartPointValid": 1876, - "m_fLockedPoints": 1868, - "m_flScrollSpeed": 1872, - "m_hEndPoint": 1884, - "m_hStartPoint": 1880, - "m_iEndAttachment": 1889, - "m_iNextLinkName": 1824, - "m_iRopeMaterialModelIndex": 1856, - "m_iStartAttachment": 1888, - "m_nChangeCount": 1865, - "m_nSegments": 1844, - "m_strRopeMaterialModel": 1848 + "m_RopeFlags": 1880, + "m_RopeLength": 1930, + "m_Slack": 1896, + "m_Subdiv": 1928, + "m_TextureScale": 1904, + "m_Width": 1900, + "m_bConstrainBetweenEndpoints": 1909, + "m_bCreatedFromMapFile": 1933, + "m_bEndPointValid": 1941, + "m_bStartPointValid": 1940, + "m_fLockedPoints": 1932, + "m_flScrollSpeed": 1936, + "m_hEndPoint": 1948, + "m_hStartPoint": 1944, + "m_iEndAttachment": 1953, + "m_iNextLinkName": 1888, + "m_iRopeMaterialModelIndex": 1920, + "m_iStartAttachment": 1952, + "m_nChangeCount": 1929, + "m_nSegments": 1908, + "m_strRopeMaterialModel": 1912 }, "metadata": [ { @@ -14516,7 +14713,7 @@ }, "CRotDoor": { "fields": { - "m_bSolidBsp": 2456 + "m_bSolidBsp": 2520 }, "metadata": [], "parent": "CBaseDoor" @@ -14528,14 +14725,14 @@ }, "CRuleEntity": { "fields": { - "m_iszMaster": 1808 + "m_iszMaster": 1872 }, "metadata": [], "parent": "CBaseModelEntity" }, "CRulePointEntity": { "fields": { - "m_Score": 1816 + "m_Score": 1880 }, "metadata": [], "parent": "CRuleEntity" @@ -14680,72 +14877,72 @@ }, "CSceneEntity": { "fields": { - "m_BusyActor": 2576, - "m_OnCanceled": 1584, - "m_OnCompletion": 1544, - "m_OnPaused": 1624, - "m_OnResumed": 1664, - "m_OnStart": 1504, - "m_OnTrigger": 1704, - "m_bAutogenerated": 1347, - "m_bAutomated": 1368, - "m_bBreakOnNonIdle": 1394, - "m_bCancelAtNextInterrupt": 1360, - "m_bCompletedEarly": 2498, - "m_bInterruptSceneFinished": 2499, - "m_bInterrupted": 2497, - "m_bInterruptedActorsScenes": 1393, - "m_bIsPlayingBack": 1344, - "m_bMultiplayer": 1346, - "m_bPauseAtNextInterrupt": 1390, - "m_bPaused": 1345, - "m_bPausedViaInput": 1389, - "m_bRestoring": 2500, - "m_bSceneFinished": 1395, - "m_bSceneMissing": 2496, - "m_bWaitingForActor": 1391, - "m_bWaitingForInterrupt": 1392, - "m_bWaitingForResumeScene": 1388, - "m_fPitch": 1364, - "m_flAutomationDelay": 1376, - "m_flAutomationTime": 1380, - "m_flCurrentTime": 1352, - "m_flForceClientTime": 1348, - "m_flFrameTime": 1356, - "m_hActivator": 2572, - "m_hActor": 2568, - "m_hActorList": 1400, - "m_hInterruptScene": 2488, - "m_hListManagers": 2528, - "m_hNotifySceneCompletion": 2504, - "m_hRemoveActorList": 1424, - "m_hTarget1": 1304, - "m_hTarget2": 1308, - "m_hTarget3": 1312, - "m_hTarget4": 1316, - "m_hTarget5": 1320, - "m_hTarget6": 1324, - "m_hTarget7": 1328, - "m_hTarget8": 1332, - "m_hWaitingForThisResumeScene": 1384, - "m_iPlayerDeathBehavior": 2580, - "m_iszResumeSceneFile": 1232, - "m_iszSceneFile": 1224, - "m_iszSequenceName": 2560, - "m_iszSoundName": 2552, - "m_iszTarget1": 1240, - "m_iszTarget2": 1248, - "m_iszTarget3": 1256, - "m_iszTarget4": 1264, - "m_iszTarget5": 1272, - "m_iszTarget6": 1280, - "m_iszTarget7": 1288, - "m_iszTarget8": 1296, - "m_nAutomatedAction": 1372, - "m_nInterruptCount": 2492, - "m_nSceneFlushCounter": 1496, - "m_nSceneStringIndex": 1500, - "m_sTargetAttachment": 1336 + "m_BusyActor": 2608, + "m_OnCanceled": 1616, + "m_OnCompletion": 1576, + "m_OnPaused": 1656, + "m_OnResumed": 1696, + "m_OnStart": 1536, + "m_OnTrigger": 1736, + "m_bAutogenerated": 1379, + "m_bAutomated": 1400, + "m_bBreakOnNonIdle": 1426, + "m_bCancelAtNextInterrupt": 1392, + "m_bCompletedEarly": 2530, + "m_bInterruptSceneFinished": 2531, + "m_bInterrupted": 2529, + "m_bInterruptedActorsScenes": 1425, + "m_bIsPlayingBack": 1376, + "m_bMultiplayer": 1378, + "m_bPauseAtNextInterrupt": 1422, + "m_bPaused": 1377, + "m_bPausedViaInput": 1421, + "m_bRestoring": 2532, + "m_bSceneFinished": 1427, + "m_bSceneMissing": 2528, + "m_bWaitingForActor": 1423, + "m_bWaitingForInterrupt": 1424, + "m_bWaitingForResumeScene": 1420, + "m_fPitch": 1396, + "m_flAutomationDelay": 1408, + "m_flAutomationTime": 1412, + "m_flCurrentTime": 1384, + "m_flForceClientTime": 1380, + "m_flFrameTime": 1388, + "m_hActivator": 2604, + "m_hActor": 2600, + "m_hActorList": 1432, + "m_hInterruptScene": 2520, + "m_hListManagers": 2560, + "m_hNotifySceneCompletion": 2536, + "m_hRemoveActorList": 1456, + "m_hTarget1": 1336, + "m_hTarget2": 1340, + "m_hTarget3": 1344, + "m_hTarget4": 1348, + "m_hTarget5": 1352, + "m_hTarget6": 1356, + "m_hTarget7": 1360, + "m_hTarget8": 1364, + "m_hWaitingForThisResumeScene": 1416, + "m_iPlayerDeathBehavior": 2612, + "m_iszResumeSceneFile": 1264, + "m_iszSceneFile": 1256, + "m_iszSequenceName": 2592, + "m_iszSoundName": 2584, + "m_iszTarget1": 1272, + "m_iszTarget2": 1280, + "m_iszTarget3": 1288, + "m_iszTarget4": 1296, + "m_iszTarget5": 1304, + "m_iszTarget6": 1312, + "m_iszTarget7": 1320, + "m_iszTarget8": 1328, + "m_nAutomatedAction": 1404, + "m_nInterruptCount": 2524, + "m_nSceneFlushCounter": 1528, + "m_nSceneStringIndex": 1532, + "m_sTargetAttachment": 1368 }, "metadata": [ { @@ -14793,9 +14990,9 @@ }, "CSceneListManager": { "fields": { - "m_hListManagers": 1216, - "m_hScenes": 1368, - "m_iszScenes": 1240 + "m_hListManagers": 1248, + "m_hScenes": 1400, + "m_iszScenes": 1272 }, "metadata": [], "parent": "CLogicalEntity" @@ -14809,118 +15006,120 @@ }, "CScriptItem": { "fields": { - "m_MoveTypeOverride": 2496 + "m_MoveTypeOverride": 2616 }, "metadata": [], "parent": "CItem" }, "CScriptNavBlocker": { "fields": { - "m_vExtent": 1824 + "m_vExtent": 1888 }, "metadata": [], "parent": "CFuncNavBlocker" }, "CScriptTriggerHurt": { "fields": { - "m_vExtent": 2432 + "m_vExtent": 2496 }, "metadata": [], "parent": "CTriggerHurt" }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 2312 + "m_vExtent": 2376 }, "metadata": [], "parent": "CTriggerMultiple" }, "CScriptTriggerOnce": { "fields": { - "m_vExtent": 2312 + "m_vExtent": 2376 }, "metadata": [], "parent": "CTriggerOnce" }, "CScriptTriggerPush": { "fields": { - "m_vExtent": 2328 + "m_vExtent": 2392 }, "metadata": [], "parent": "CTriggerPush" }, "CScriptedSequence": { "fields": { - "m_ConflictResponse": 1380, - "m_OnActionStartOrLoop": 1424, - "m_OnBeginSequence": 1384, - "m_OnCancelFailedSequence": 1584, - "m_OnCancelSequence": 1544, - "m_OnEndSequence": 1464, - "m_OnPostIdleEndSequence": 1504, - "m_OnScriptEvent": 1624, - "m_bAllowCustomInterruptConditions": 1367, - "m_bCanOverrideNPCState": 1294, - "m_bContinueOnDeath": 1298, - "m_bDisableNPCCollisions": 1305, - "m_bDisallowInterrupts": 1293, - "m_bDontAddModifiers": 1307, - "m_bDontCancelOtherSequences": 1372, - "m_bDontRotateOther": 1289, - "m_bDontTeleportAtEnd": 1295, - "m_bEnsureOnNavmeshOnFinish": 1375, - "m_bForceSynch": 1373, - "m_bHideDebugComplaints": 1297, - "m_bHighPriority": 1296, - "m_bIgnoreGravity": 1304, - "m_bIgnoreLookAt": 1303, - "m_bInitiatedSelfDelete": 1365, - "m_bInterruptable": 1352, - "m_bIsPlayingAction": 1287, - "m_bIsPlayingEntry": 1286, - "m_bIsPlayingPostIdle": 1288, - "m_bIsPlayingPreIdle": 1285, - "m_bIsRepeatable": 1290, - "m_bIsTeleportingDueToMoveTo": 1366, - "m_bKeepAnimgraphLockedPost": 1306, - "m_bLoopActionSequence": 1300, - "m_bLoopPostIdleSequence": 1301, - "m_bLoopPreIdleSequence": 1299, - "m_bPositionRelativeToOtherEntity": 1354, - "m_bPreventUpdateYawOnFinish": 1374, - "m_bShouldLeaveCorpse": 1291, - "m_bStartOnSpawn": 1292, - "m_bSynchPostIdles": 1302, - "m_bThinking": 1364, - "m_bWaitForBeginSequence": 1336, - "m_flAngRate": 1324, - "m_flMoveInterpTime": 1320, - "m_flPlayAnimFadeInTime": 1316, - "m_flRadius": 1308, - "m_flRepeat": 1312, - "m_hForcedTarget": 1368, - "m_hInteractionMainEntity": 1984, - "m_hNextCine": 1360, - "m_hTargetEnt": 1356, - "m_iPlayerDeathBehavior": 1988, - "m_iszEntity": 1264, - "m_iszEntry": 1216, - "m_iszModifierToAddOnPlay": 1248, - "m_iszNextScript": 1256, - "m_iszPlay": 1232, - "m_iszPostIdle": 1240, - "m_iszPreIdle": 1224, - "m_iszSyncGroup": 1272, - "m_matOtherToMain": 1952, - "m_nMoveTo": 1280, - "m_nMoveToGait": 1284, - "m_nNotReadySequenceCount": 1328, - "m_onDeathBehavior": 1376, - "m_savedCollisionGroup": 1348, - "m_savedFlags": 1344, - "m_saved_effects": 1340, - "m_sequenceStarted": 1353, - "m_startTime": 1332 + "m_ConflictResponse": 1424, + "m_OnActionStartOrLoop": 1472, + "m_OnBeginSequence": 1432, + "m_OnCancelFailedSequence": 1632, + "m_OnCancelSequence": 1592, + "m_OnEndSequence": 1512, + "m_OnPostIdleEndSequence": 1552, + "m_OnScriptEvent": 1672, + "m_bAllowCustomInterruptConditions": 1411, + "m_bCanOverrideNPCState": 1333, + "m_bContinueOnDeath": 1337, + "m_bDisableNPCCollisions": 1344, + "m_bDisallowInterrupts": 1332, + "m_bDontAddModifiers": 1346, + "m_bDontCancelOtherSequences": 1416, + "m_bDontRotateOther": 1328, + "m_bDontTeleportAtEnd": 1334, + "m_bEnsureOnNavmeshOnFinish": 1419, + "m_bForceSynch": 1417, + "m_bHideDebugComplaints": 1336, + "m_bHighPriority": 1335, + "m_bIgnoreGravity": 1343, + "m_bIgnoreLookAt": 1342, + "m_bInitiatedSelfDelete": 1409, + "m_bInterruptable": 1396, + "m_bIsPlayingAction": 1326, + "m_bIsPlayingEntry": 1325, + "m_bIsPlayingPostIdle": 1327, + "m_bIsPlayingPreIdle": 1324, + "m_bIsRepeatable": 1329, + "m_bIsTeleportingDueToMoveTo": 1410, + "m_bKeepAnimgraphLockedPost": 1345, + "m_bLoopActionSequence": 1339, + "m_bLoopPostIdleSequence": 1340, + "m_bLoopPreIdleSequence": 1338, + "m_bPositionRelativeToOtherEntity": 1398, + "m_bPreventUpdateYawOnFinish": 1418, + "m_bShouldLeaveCorpse": 1330, + "m_bStartOnSpawn": 1331, + "m_bSynchPostIdles": 1341, + "m_bThinking": 1408, + "m_bWaitForBeginSequence": 1380, + "m_bWaitUntilMoveCompletesToStartAnimation": 1368, + "m_flAngRate": 1364, + "m_flMoveInterpTime": 1360, + "m_flPlayAnimFadeInTime": 1356, + "m_flRadius": 1348, + "m_flRepeat": 1352, + "m_hForcedTarget": 1412, + "m_hInteractionMainEntity": 2032, + "m_hNextCine": 1404, + "m_hTargetEnt": 1400, + "m_iPlayerDeathBehavior": 2036, + "m_iszEntity": 1296, + "m_iszEntry": 1248, + "m_iszModifierToAddOnPlay": 1280, + "m_iszNextScript": 1288, + "m_iszPlay": 1264, + "m_iszPostIdle": 1272, + "m_iszPreIdle": 1256, + "m_iszSyncGroup": 1304, + "m_matOtherToMain": 2000, + "m_nHeldWeaponBehavior": 1320, + "m_nMoveTo": 1312, + "m_nMoveToGait": 1316, + "m_nNotReadySequenceCount": 1372, + "m_onDeathBehavior": 1420, + "m_savedCollisionGroup": 1392, + "m_savedFlags": 1388, + "m_saved_effects": 1384, + "m_sequenceStarted": 1397, + "m_startTime": 1376 }, "metadata": [], "parent": "CBaseEntity" @@ -14932,9 +15131,9 @@ }, "CSensorGrenadeProjectile": { "fields": { - "m_fExpireTime": 2704, - "m_fNextDetectPlayerSound": 2708, - "m_hDisplayGrenade": 2712 + "m_fExpireTime": 2824, + "m_fNextDetectPlayerSound": 2828, + "m_hDisplayGrenade": 2832 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -14971,9 +15170,9 @@ }, "CShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 3056, - "m_bDebris": 3048, - "m_hParentShard": 3052 + "m_ShardDesc": 3264, + "m_bDebris": 3256, + "m_hParentShard": 3260 }, "metadata": [ { @@ -15047,10 +15246,10 @@ }, "CSkyCamera": { "fields": { - "m_bUseAngles": 1364, - "m_pNext": 1368, - "m_skyboxData": 1216, - "m_skyboxSlotToken": 1360 + "m_bUseAngles": 1396, + "m_pNext": 1400, + "m_skyboxData": 1248, + "m_skyboxSlotToken": 1392 }, "metadata": [ { @@ -15068,8 +15267,8 @@ }, "CSkyboxReference": { "fields": { - "m_hSkyCamera": 1220, - "m_worldGroupId": 1216 + "m_hSkyCamera": 1252, + "m_worldGroupId": 1248 }, "metadata": [], "parent": "CBaseEntity" @@ -15081,15 +15280,15 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 2768, - "m_bDidSmokeEffect": 2732, - "m_bExplodeFromInferno": 11632, - "m_flLastBounce": 2792, - "m_fllastSimulationTime": 2796, - "m_nRandomSeed": 2736, - "m_nSmokeEffectTickBegin": 2728, - "m_vSmokeColor": 2740, - "m_vSmokeDetonationPos": 2752 + "m_VoxelFrameData": 2888, + "m_bDidSmokeEffect": 2852, + "m_bExplodeFromInferno": 11752, + "m_flLastBounce": 2912, + "m_fllastSimulationTime": 2916, + "m_nRandomSeed": 2856, + "m_nSmokeEffectTickBegin": 2848, + "m_vSmokeColor": 2860, + "m_vSmokeDetonationPos": 2872 }, "metadata": [ { @@ -15127,9 +15326,9 @@ }, "CSoundAreaEntityBase": { "fields": { - "m_bDisabled": 1216, - "m_iszSoundAreaType": 1224, - "m_vPos": 1232 + "m_bDisabled": 1248, + "m_iszSoundAreaType": 1256, + "m_vPos": 1264 }, "metadata": [ { @@ -15152,8 +15351,8 @@ }, "CSoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1260, - "m_vMin": 1248 + "m_vMax": 1292, + "m_vMin": 1280 }, "metadata": [ { @@ -15171,7 +15370,7 @@ }, "CSoundAreaEntitySphere": { "fields": { - "m_flRadius": 1248 + "m_flRadius": 1280 }, "metadata": [ { @@ -15184,18 +15383,18 @@ }, "CSoundEnt": { "fields": { - "m_SoundPool": 1228, - "m_cLastActiveSounds": 1224, - "m_iActiveSound": 1220, - "m_iFreeSound": 1216 + "m_SoundPool": 1260, + "m_cLastActiveSounds": 1256, + "m_iActiveSound": 1252, + "m_iFreeSound": 1248 }, "metadata": [], "parent": "CPointEntity" }, "CSoundEventAABBEntity": { "fields": { - "m_vMaxs": 1404, - "m_vMins": 1392 + "m_vMaxs": 1444, + "m_vMins": 1432 }, "metadata": [ { @@ -15213,19 +15412,20 @@ }, "CSoundEventEntity": { "fields": { - "m_bSaveRestore": 1219, - "m_bSavedIsPlaying": 1220, - "m_bStartOnSpawn": 1216, - "m_bStopOnNew": 1218, - "m_bToLocalPlayer": 1217, - "m_flSavedElapsedTime": 1224, - "m_hSource": 1384, - "m_iszAttachmentName": 1240, - "m_iszSoundName": 1368, - "m_iszSourceEntityName": 1232, - "m_nEntityIndexSelection": 1388, - "m_onGUIDChanged": 1248, - "m_onSoundFinished": 1288 + "m_bSaveRestore": 1251, + "m_bSavedIsPlaying": 1252, + "m_bStartOnSpawn": 1248, + "m_bStopOnNew": 1250, + "m_bToLocalPlayer": 1249, + "m_flClientCullRadius": 1360, + "m_flSavedElapsedTime": 1256, + "m_hSource": 1424, + "m_iszAttachmentName": 1272, + "m_iszSoundName": 1408, + "m_iszSourceEntityName": 1264, + "m_nEntityIndexSelection": 1428, + "m_onGUIDChanged": 1280, + "m_onSoundFinished": 1320 }, "metadata": [], "parent": "CBaseEntity" @@ -15237,8 +15437,8 @@ }, "CSoundEventOBBEntity": { "fields": { - "m_vMaxs": 1404, - "m_vMins": 1392 + "m_vMaxs": 1444, + "m_vMins": 1432 }, "metadata": [ { @@ -15256,21 +15456,21 @@ }, "CSoundEventParameter": { "fields": { - "m_flFloatValue": 1232, - "m_iszParamName": 1224 + "m_flFloatValue": 1264, + "m_iszParamName": 1256 }, "metadata": [], "parent": "CBaseEntity" }, "CSoundEventPathCornerEntity": { "fields": { - "m_bPlaying": 1416, - "m_flDistMaxSqr": 1408, - "m_flDistanceMax": 1404, - "m_flDotProductMax": 1412, - "m_iCountMax": 1400, - "m_iszPathCorner": 1392, - "m_vecCornerPairsNetworked": 1456 + "m_bPlaying": 1456, + "m_flDistMaxSqr": 1448, + "m_flDistanceMax": 1444, + "m_flDotProductMax": 1452, + "m_iCountMax": 1440, + "m_iszPathCorner": 1432, + "m_vecCornerPairsNetworked": 1496 }, "metadata": [ { @@ -15283,7 +15483,7 @@ }, "CSoundEventSphereEntity": { "fields": { - "m_flRadius": 1392 + "m_flRadius": 1432 }, "metadata": [ { @@ -15296,39 +15496,40 @@ }, "CSoundOpvarSetAABBEntity": { "fields": { - "m_nAABBDirection": 1688, - "m_vDistanceInnerMaxs": 1652, - "m_vDistanceInnerMins": 1640, - "m_vDistanceOuterMaxs": 1676, - "m_vDistanceOuterMins": 1664, - "m_vInnerMaxs": 1704, - "m_vInnerMins": 1692, - "m_vOuterMaxs": 1728, - "m_vOuterMins": 1716 + "m_nAABBDirection": 1720, + "m_vDistanceInnerMaxs": 1684, + "m_vDistanceInnerMins": 1672, + "m_vDistanceOuterMaxs": 1708, + "m_vDistanceOuterMins": 1696, + "m_vInnerMaxs": 1736, + "m_vInnerMins": 1724, + "m_vOuterMaxs": 1760, + "m_vOuterMins": 1748 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetAutoRoomEntity": { "fields": { - "m_flHeightTolerance": 1692, - "m_flSize": 1688, - "m_flSizeSqr": 1696, - "m_traceResults": 1640 + "m_doorwayPairs": 1696, + "m_flHeightTolerance": 1724, + "m_flSize": 1720, + "m_flSizeSqr": 1728, + "m_traceResults": 1672 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetEntity": { "fields": { - "m_OpvarValueString": 1264, - "m_bSetOnSpawn": 1272, - "m_flOpvarValue": 1256, - "m_iszOperatorName": 1232, - "m_iszOpvarName": 1240, - "m_iszStackName": 1224, - "m_nOpvarIndex": 1252, - "m_nOpvarType": 1248 + "m_OpvarValueString": 1296, + "m_bSetOnSpawn": 1304, + "m_flOpvarValue": 1288, + "m_iszOperatorName": 1264, + "m_iszOpvarName": 1272, + "m_iszStackName": 1256, + "m_nOpvarIndex": 1284, + "m_nOpvarType": 1280 }, "metadata": [], "parent": "CBaseEntity" @@ -15340,38 +15541,38 @@ }, "CSoundOpvarSetOBBWindEntity": { "fields": { - "m_flWindMapMax": 1428, - "m_flWindMapMin": 1424, - "m_flWindMax": 1420, - "m_flWindMin": 1416, - "m_vDistanceMaxs": 1404, - "m_vDistanceMins": 1392, - "m_vMaxs": 1380, - "m_vMins": 1368 + "m_flWindMapMax": 1460, + "m_flWindMapMin": 1456, + "m_flWindMax": 1452, + "m_flWindMin": 1448, + "m_vDistanceMaxs": 1436, + "m_vDistanceMins": 1424, + "m_vMaxs": 1412, + "m_vMins": 1400 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundOpvarSetPathCornerEntity": { "fields": { - "m_flDistMaxSqr": 1668, - "m_flDistMinSqr": 1664, - "m_iszPathCornerEntityName": 1672 + "m_flDistMaxSqr": 1700, + "m_flDistMinSqr": 1696, + "m_iszPathCornerEntityName": 1704 }, "metadata": [], "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetPointBase": { "fields": { - "m_bDisabled": 1216, - "m_bUseAutoCompare": 1364, - "m_hSource": 1220, - "m_iOpvarIndex": 1360, - "m_iszOperatorName": 1344, - "m_iszOpvarName": 1352, - "m_iszSourceEntityName": 1232, - "m_iszStackName": 1336, - "m_vLastPosition": 1320 + "m_bDisabled": 1248, + "m_bUseAutoCompare": 1396, + "m_hSource": 1252, + "m_iOpvarIndex": 1392, + "m_iszOperatorName": 1376, + "m_iszOpvarName": 1384, + "m_iszSourceEntityName": 1264, + "m_iszStackName": 1368, + "m_vLastPosition": 1352 }, "metadata": [ { @@ -15404,53 +15605,54 @@ }, "CSoundOpvarSetPointEntity": { "fields": { - "m_OnEnter": 1368, - "m_OnExit": 1408, - "m_bAutoDisable": 1448, - "m_bSetValueOnDisable": 1548, - "m_flDistanceMapMax": 1528, - "m_flDistanceMapMin": 1524, - "m_flDistanceMax": 1520, - "m_flDistanceMin": 1516, - "m_flDynamicMaximumOcclusion": 1572, - "m_flOcclusionMax": 1540, - "m_flOcclusionMin": 1536, - "m_flOcclusionRadius": 1532, - "m_flPathingDistanceNormFactor": 1592, - "m_flValSetOnDisable": 1544, - "m_hDynamicEntity": 1576, - "m_iszDynamicEntityName": 1584, - "m_nPathingSourceIndex": 1632, - "m_nSimulationMode": 1552, - "m_nVisibilitySamples": 1556, - "m_vDynamicProxyPoint": 1560, - "m_vPathingDirection": 1620, - "m_vPathingListenerPos": 1608, - "m_vPathingSourcePos": 1596 + "m_OnEnter": 1400, + "m_OnExit": 1440, + "m_bAutoDisable": 1480, + "m_bReloading": 1581, + "m_bSetValueOnDisable": 1580, + "m_flDistanceMapMax": 1560, + "m_flDistanceMapMin": 1556, + "m_flDistanceMax": 1552, + "m_flDistanceMin": 1548, + "m_flDynamicMaximumOcclusion": 1604, + "m_flOcclusionMax": 1572, + "m_flOcclusionMin": 1568, + "m_flOcclusionRadius": 1564, + "m_flPathingDistanceNormFactor": 1624, + "m_flValSetOnDisable": 1576, + "m_hDynamicEntity": 1608, + "m_iszDynamicEntityName": 1616, + "m_nPathingSourceIndex": 1664, + "m_nSimulationMode": 1584, + "m_nVisibilitySamples": 1588, + "m_vDynamicProxyPoint": 1592, + "m_vPathingDirection": 1652, + "m_vPathingListenerPos": 1640, + "m_vPathingSourcePos": 1628 }, "metadata": [], "parent": "CSoundOpvarSetPointBase" }, "CSoundStackSave": { "fields": { - "m_iszStackName": 1216 + "m_iszStackName": 1248 }, "metadata": [], "parent": "CLogicalEntity" }, "CSplineConstraint": { "fields": { - "m_vAnchorOffsetRestore": 1408 + "m_vAnchorOffsetRestore": 1440 }, "metadata": [], "parent": "CPhysConstraint" }, "CSpotlightEnd": { "fields": { - "m_Radius": 1812, - "m_flLightScale": 1808, - "m_vSpotlightDir": 1816, - "m_vSpotlightOrg": 1828 + "m_Radius": 1876, + "m_flLightScale": 1872, + "m_vSpotlightDir": 1880, + "m_vSpotlightOrg": 1892 }, "metadata": [ { @@ -15468,29 +15670,29 @@ }, "CSprite": { "fields": { - "m_bWorldSpaceScale": 1864, - "m_flBrightnessDuration": 1852, - "m_flBrightnessTimeStart": 1904, - "m_flDestScale": 1888, - "m_flDieTime": 1832, - "m_flFrame": 1828, - "m_flGlowProxySize": 1868, - "m_flHDRColorScale": 1872, - "m_flLastTime": 1876, - "m_flMaxFrame": 1880, - "m_flScaleDuration": 1860, - "m_flScaleTimeStart": 1892, - "m_flSpriteFramerate": 1824, - "m_flSpriteScale": 1856, - "m_flStartScale": 1884, - "m_hAttachedToEntity": 1816, - "m_hSpriteMaterial": 1808, - "m_nAttachment": 1820, - "m_nBrightness": 1848, - "m_nDestBrightness": 1900, - "m_nSpriteHeight": 1912, - "m_nSpriteWidth": 1908, - "m_nStartBrightness": 1896 + "m_bWorldSpaceScale": 1928, + "m_flBrightnessDuration": 1916, + "m_flBrightnessTimeStart": 1968, + "m_flDestScale": 1952, + "m_flDieTime": 1896, + "m_flFrame": 1892, + "m_flGlowProxySize": 1932, + "m_flHDRColorScale": 1936, + "m_flLastTime": 1940, + "m_flMaxFrame": 1944, + "m_flScaleDuration": 1924, + "m_flScaleTimeStart": 1956, + "m_flSpriteFramerate": 1888, + "m_flSpriteScale": 1920, + "m_flStartScale": 1948, + "m_hAttachedToEntity": 1880, + "m_hSpriteMaterial": 1872, + "m_nAttachment": 1884, + "m_nBrightness": 1912, + "m_nDestBrightness": 1964, + "m_nSpriteHeight": 1976, + "m_nSpriteWidth": 1972, + "m_nStartBrightness": 1960 }, "metadata": [ { @@ -15568,20 +15770,20 @@ }, "CSun": { "fields": { - "m_bOn": 1840, - "m_bmaxColor": 1841, - "m_clrOverlay": 1820, - "m_flAlphaHaze": 1856, - "m_flAlphaHdr": 1860, - "m_flAlphaScale": 1864, - "m_flFarZScale": 1872, - "m_flHDRColorScale": 1868, - "m_flHazeScale": 1852, - "m_flRotation": 1848, - "m_flSize": 1844, - "m_iszEffectName": 1824, - "m_iszSSEffectName": 1832, - "m_vDirection": 1808 + "m_bOn": 1904, + "m_bmaxColor": 1905, + "m_clrOverlay": 1884, + "m_flAlphaHaze": 1920, + "m_flAlphaHdr": 1924, + "m_flAlphaScale": 1928, + "m_flFarZScale": 1936, + "m_flHDRColorScale": 1932, + "m_flHazeScale": 1916, + "m_flRotation": 1912, + "m_flSize": 1908, + "m_iszEffectName": 1888, + "m_iszSSEffectName": 1896, + "m_vDirection": 1872 }, "metadata": [ { @@ -15682,31 +15884,31 @@ }, "CTankTargetChange": { "fields": { - "m_newTarget": 1216, - "m_newTargetName": 1232 + "m_newTarget": 1248, + "m_newTargetName": 1264 }, "metadata": [], "parent": "CPointEntity" }, "CTankTrainAI": { "fields": { - "m_engineSoundName": 1256, - "m_hTargetEntity": 1220, - "m_hTrain": 1216, - "m_movementSoundName": 1264, - "m_soundPlaying": 1224, - "m_startSoundName": 1248, - "m_targetEntityName": 1272 + "m_engineSoundName": 1288, + "m_hTargetEntity": 1252, + "m_hTrain": 1248, + "m_movementSoundName": 1296, + "m_soundPlaying": 1256, + "m_startSoundName": 1280, + "m_targetEntityName": 1304 }, "metadata": [], "parent": "CPointEntity" }, "CTeam": { "fields": { - "m_aPlayerControllers": 1216, - "m_aPlayers": 1240, - "m_iScore": 1264, - "m_szTeamname": 1268 + "m_aPlayerControllers": 1248, + "m_aPlayers": 1272, + "m_iScore": 1296, + "m_szTeamname": 1300 }, "metadata": [ { @@ -15743,25 +15945,25 @@ }, "CTestEffect": { "fields": { - "m_flBeamTime": 1416, - "m_flStartTime": 1512, - "m_iBeam": 1220, - "m_iLoop": 1216, - "m_pBeam": 1224 + "m_flBeamTime": 1448, + "m_flStartTime": 1544, + "m_iBeam": 1252, + "m_iLoop": 1248, + "m_pBeam": 1256 }, "metadata": [], "parent": "CBaseEntity" }, "CTextureBasedAnimatable": { "fields": { - "m_bLoop": 1808, - "m_flFPS": 1812, - "m_flStartFrame": 1860, - "m_flStartTime": 1856, - "m_hPositionKeys": 1816, - "m_hRotationKeys": 1824, - "m_vAnimationBoundsMax": 1844, - "m_vAnimationBoundsMin": 1832 + "m_bLoop": 1872, + "m_flFPS": 1876, + "m_flStartFrame": 1924, + "m_flStartTime": 1920, + "m_hPositionKeys": 1880, + "m_hRotationKeys": 1888, + "m_vAnimationBoundsMax": 1908, + "m_vAnimationBoundsMin": 1896 }, "metadata": [ { @@ -15858,33 +16060,33 @@ }, "CTimerEntity": { "fields": { - "m_OnTimer": 1216, - "m_OnTimerHigh": 1256, - "m_OnTimerLow": 1296, - "m_bPauseAfterFiring": 1356, - "m_bPaused": 1372, - "m_bUpDownState": 1348, - "m_flInitialDelay": 1340, - "m_flLowerRandomBound": 1360, - "m_flRefireTime": 1344, - "m_flRemainingTime": 1368, - "m_flUpperRandomBound": 1364, - "m_iDisabled": 1336, - "m_iUseRandomTime": 1352 + "m_OnTimer": 1248, + "m_OnTimerHigh": 1288, + "m_OnTimerLow": 1328, + "m_bPauseAfterFiring": 1388, + "m_bPaused": 1404, + "m_bUpDownState": 1380, + "m_flInitialDelay": 1372, + "m_flLowerRandomBound": 1392, + "m_flRefireTime": 1376, + "m_flRemainingTime": 1400, + "m_flUpperRandomBound": 1396, + "m_iDisabled": 1368, + "m_iUseRandomTime": 1384 }, "metadata": [], "parent": "CLogicalEntity" }, "CTonemapController2": { "fields": { - "m_flAutoExposureMax": 1220, - "m_flAutoExposureMin": 1216, - "m_flExposureAdaptationSpeedDown": 1240, - "m_flExposureAdaptationSpeedUp": 1236, - "m_flTonemapEVSmoothingRange": 1244, - "m_flTonemapMinAvgLum": 1232, - "m_flTonemapPercentBrightPixels": 1228, - "m_flTonemapPercentTarget": 1224 + "m_flAutoExposureMax": 1252, + "m_flAutoExposureMin": 1248, + "m_flExposureAdaptationSpeedDown": 1272, + "m_flExposureAdaptationSpeedUp": 1268, + "m_flTonemapEVSmoothingRange": 1276, + "m_flTonemapMinAvgLum": 1264, + "m_flTonemapPercentBrightPixels": 1260, + "m_flTonemapPercentTarget": 1256 }, "metadata": [ { @@ -15937,8 +16139,8 @@ }, "CTonemapTrigger": { "fields": { - "m_hTonemapController": 2280, - "m_tonemapControllerName": 2272 + "m_hTonemapController": 2344, + "m_tonemapControllerName": 2336 }, "metadata": [], "parent": "CBaseTrigger" @@ -15950,8 +16152,8 @@ }, "CTriggerActiveWeaponDetect": { "fields": { - "m_OnTouchedActiveWeapon": 2272, - "m_iszWeaponClassName": 2312 + "m_OnTouchedActiveWeapon": 2336, + "m_iszWeaponClassName": 2376 }, "metadata": [], "parent": "CBaseTrigger" @@ -15963,19 +16165,19 @@ }, "CTriggerBrush": { "fields": { - "m_OnEndTouch": 1848, - "m_OnStartTouch": 1808, - "m_OnUse": 1888, - "m_iDontMessageParent": 1932, - "m_iInputFilter": 1928 + "m_OnEndTouch": 1912, + "m_OnStartTouch": 1872, + "m_OnUse": 1952, + "m_iDontMessageParent": 1996, + "m_iInputFilter": 1992 }, "metadata": [], "parent": "CBaseModelEntity" }, "CTriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 2272, - "m_flFluidDensity": 2304 + "m_BuoyancyHelper": 2336, + "m_flFluidDensity": 2464 }, "metadata": [ { @@ -15993,42 +16195,42 @@ }, "CTriggerDetectBulletFire": { "fields": { - "m_OnDetectedBulletFire": 2280, - "m_bPlayerFireOnly": 2272 + "m_OnDetectedBulletFire": 2344, + "m_bPlayerFireOnly": 2336 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerDetectExplosion": { "fields": { - "m_OnDetectedExplosion": 2312 + "m_OnDetectedExplosion": 2376 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerFan": { "fields": { - "m_RampTimer": 2328, - "m_bAddNoise": 2327, - "m_bFalloff": 2324, - "m_bPushPlayer": 2325, - "m_bRampDown": 2326, - "m_flForce": 2308, - "m_flPlayerForce": 2316, - "m_flRampTime": 2320, - "m_flRopeForceScale": 2312, - "m_vFanEnd": 2284, - "m_vFanOrigin": 2272, - "m_vNoise": 2296 + "m_RampTimer": 2392, + "m_bAddNoise": 2391, + "m_bFalloff": 2388, + "m_bPushPlayer": 2389, + "m_bRampDown": 2390, + "m_flForce": 2372, + "m_flPlayerForce": 2380, + "m_flRampTime": 2384, + "m_flRopeForceScale": 2376, + "m_vFanEnd": 2348, + "m_vFanOrigin": 2336, + "m_vNoise": 2360 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerGameEvent": { "fields": { - "m_strEndTouchEventName": 2280, - "m_strStartTouchEventName": 2272, - "m_strTriggerID": 2288 + "m_strEndTouchEventName": 2344, + "m_strStartTouchEventName": 2336, + "m_strTriggerID": 2352 }, "metadata": [ { @@ -16061,70 +16263,70 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 2328, - "m_OnHurtPlayer": 2368, - "m_bNoDmgForce": 2300, - "m_bitsDamageInflict": 2292, - "m_damageModel": 2296, - "m_flDamage": 2276, - "m_flDamageCap": 2280, - "m_flForgivenessDelay": 2288, - "m_flLastDmgTime": 2284, - "m_flOriginalDamage": 2272, - "m_hurtEntities": 2408, - "m_hurtThinkPeriod": 2320, - "m_thinkAlways": 2316, - "m_vDamageForce": 2304 + "m_OnHurt": 2392, + "m_OnHurtPlayer": 2432, + "m_bNoDmgForce": 2364, + "m_bitsDamageInflict": 2356, + "m_damageModel": 2360, + "m_flDamage": 2340, + "m_flDamageCap": 2344, + "m_flForgivenessDelay": 2352, + "m_flLastDmgTime": 2348, + "m_flOriginalDamage": 2336, + "m_hurtEntities": 2472, + "m_hurtThinkPeriod": 2384, + "m_thinkAlways": 2380, + "m_vDamageForce": 2368 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 2312, - "m_flNoise": 2316, - "m_flViewkick": 2320, - "m_pOutputForce": 2328 + "m_flMagnitude": 2376, + "m_flNoise": 2380, + "m_flViewkick": 2384, + "m_pOutputForce": 2392 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnLerpFinished": 2400, - "m_OnLerpStarted": 2360, - "m_bAttachTouchingObject": 2352, - "m_bLerpRestoreMoveType": 2304, - "m_bSingleLerpObject": 2305, - "m_flLerpDuration": 2300, - "m_hEntityToWaitForDisconnect": 2356, - "m_hLerpTarget": 2280, - "m_hLerpTargetAttachment": 2296, - "m_iszLerpEffect": 2336, - "m_iszLerpSound": 2344, - "m_iszLerpTarget": 2272, - "m_iszLerpTargetAttachment": 2288, - "m_vecLerpingObjects": 2312 + "m_OnLerpFinished": 2464, + "m_OnLerpStarted": 2424, + "m_bAttachTouchingObject": 2416, + "m_bLerpRestoreMoveType": 2368, + "m_bSingleLerpObject": 2369, + "m_flLerpDuration": 2364, + "m_hEntityToWaitForDisconnect": 2420, + "m_hLerpTarget": 2344, + "m_hLerpTargetAttachment": 2360, + "m_iszLerpEffect": 2400, + "m_iszLerpSound": 2408, + "m_iszLerpTarget": 2336, + "m_iszLerpTargetAttachment": 2352, + "m_vecLerpingObjects": 2376 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 2424, - "m_OnStartLook": 2384, - "m_OnTimeout": 2344, - "m_b2DFOV": 2338, - "m_bIsLooking": 2337, - "m_bTestOcclusion": 2340, - "m_bTimeoutFired": 2336, - "m_bUseVelocity": 2339, - "m_flFieldOfView": 2316, - "m_flLookTime": 2320, - "m_flLookTimeLast": 2328, - "m_flLookTimeTotal": 2324, - "m_flTimeoutDuration": 2332, - "m_hLookTarget": 2312 + "m_OnEndLook": 2488, + "m_OnStartLook": 2448, + "m_OnTimeout": 2408, + "m_b2DFOV": 2402, + "m_bIsLooking": 2401, + "m_bTestOcclusion": 2404, + "m_bTimeoutFired": 2400, + "m_bUseVelocity": 2403, + "m_flFieldOfView": 2380, + "m_flLookTime": 2384, + "m_flLookTimeLast": 2392, + "m_flLookTimeTotal": 2388, + "m_flTimeoutDuration": 2396, + "m_hLookTarget": 2376 }, "metadata": [ { @@ -16137,7 +16339,7 @@ }, "CTriggerMultiple": { "fields": { - "m_OnTrigger": 2272 + "m_OnTrigger": 2336 }, "metadata": [], "parent": "CBaseTrigger" @@ -16149,19 +16351,19 @@ }, "CTriggerPhysics": { "fields": { - "m_angularDamping": 2304, - "m_angularLimit": 2300, - "m_bCollapseToForcePoint": 2332, - "m_bConvertToDebrisWhenPossible": 2360, - "m_flDampingRatio": 2316, - "m_flFrequency": 2312, - "m_gravityScale": 2288, - "m_linearDamping": 2296, - "m_linearForce": 2308, - "m_linearLimit": 2292, - "m_vecLinearForceDirection": 2348, - "m_vecLinearForcePointAt": 2320, - "m_vecLinearForcePointAtWorld": 2336 + "m_angularDamping": 2368, + "m_angularLimit": 2364, + "m_bCollapseToForcePoint": 2396, + "m_bConvertToDebrisWhenPossible": 2424, + "m_flDampingRatio": 2380, + "m_flFrequency": 2376, + "m_gravityScale": 2352, + "m_linearDamping": 2360, + "m_linearForce": 2372, + "m_linearLimit": 2356, + "m_vecLinearForceDirection": 2412, + "m_vecLinearForcePointAt": 2384, + "m_vecLinearForcePointAtWorld": 2400 }, "metadata": [ { @@ -16234,78 +16436,79 @@ }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 2296, - "m_fRadius": 2288, - "m_hMeasureTarget": 2272, - "m_iszMeasureTarget": 2280, - "m_nTouchers": 2292 + "m_NearestEntityDistance": 2360, + "m_fRadius": 2352, + "m_hMeasureTarget": 2336, + "m_iszMeasureTarget": 2344, + "m_nTouchers": 2356 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerPush": { "fields": { - "m_PathSimple": 2312, - "m_angPushEntitySpace": 2272, - "m_bTriggerOnStartTouch": 2296, - "m_bUsePathSimple": 2297, - "m_iszPathSimpleName": 2304, - "m_splinePushType": 2320, - "m_vecPushDirEntitySpace": 2284 + "m_PathSimple": 2376, + "m_angPushEntitySpace": 2336, + "m_bTriggerOnStartTouch": 2360, + "m_bUsePathSimple": 2361, + "m_iszPathSimpleName": 2368, + "m_splinePushType": 2384, + "m_vecPushDirEntitySpace": 2348 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 2272 + "m_OnRemove": 2336 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSave": { "fields": { - "m_bForceNewLevelUnit": 2272, - "m_fDangerousTimer": 2276, - "m_minHitPoints": 2280 + "m_bForceNewLevelUnit": 2336, + "m_fDangerousTimer": 2340, + "m_minHitPoints": 2344 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3116, - "m_bVolIs2D": 2344, - "m_flCenterSize": 2308, - "m_flMaxVal": 2316, - "m_flMinVal": 2312, - "m_flNormCenterSize": 3128, - "m_flPosition": 2296, - "m_hTouchingPlayers": 2272, - "m_operatorName": 2336, - "m_operatorNameChar": 2857, - "m_opvarName": 2320, - "m_opvarNameChar": 2345, - "m_stackName": 2328, - "m_stackNameChar": 2601 + "m_VecNormPos": 3180, + "m_bVolIs2D": 2408, + "m_flCenterSize": 2372, + "m_flMaxVal": 2380, + "m_flMinVal": 2376, + "m_flNormCenterSize": 3192, + "m_flPosition": 2360, + "m_hTouchingPlayers": 2336, + "m_operatorName": 2400, + "m_operatorNameChar": 2921, + "m_opvarName": 2384, + "m_opvarNameChar": 2409, + "m_stackName": 2392, + "m_stackNameChar": 2665 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSoundscape": { "fields": { - "m_SoundscapeName": 2280, - "m_hSoundscape": 2272, - "m_spectators": 2288 + "m_SoundscapeName": 2344, + "m_hSoundscape": 2336, + "m_spectators": 2352 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerTeleport": { "fields": { - "m_bMirrorPlayer": 2281, - "m_bUseLandmarkAngles": 2280, - "m_iLandmark": 2272 + "m_bCheckDestIfClearForPlayer": 2346, + "m_bMirrorPlayer": 2345, + "m_bUseLandmarkAngles": 2344, + "m_iLandmark": 2336 }, "metadata": [], "parent": "CBaseTrigger" @@ -16322,8 +16525,8 @@ }, "CTriggerVolume": { "fields": { - "m_hFilter": 1816, - "m_iFilterName": 1808 + "m_hFilter": 1880, + "m_iFilterName": 1872 }, "metadata": [], "parent": "CBaseModelEntity" @@ -16340,20 +16543,20 @@ }, "CVoteController": { "fields": { - "m_VoteOptions": 1624, - "m_acceptingVotesTimer": 1256, - "m_bIsYesNoVote": 1248, - "m_executeCommandTimer": 1280, - "m_iActiveIssueIndex": 1216, - "m_iOnlyTeamToVote": 1220, - "m_nHighestCountIndex": 1592, - "m_nPotentialVotes": 1244, - "m_nVoteOptionCount": 1224, - "m_nVotesCast": 1328, - "m_playerHoldingVote": 1584, - "m_playerOverrideForVote": 1588, - "m_potentialIssues": 1600, - "m_resetVoteTimer": 1304 + "m_VoteOptions": 1656, + "m_acceptingVotesTimer": 1288, + "m_bIsYesNoVote": 1280, + "m_executeCommandTimer": 1312, + "m_iActiveIssueIndex": 1248, + "m_iOnlyTeamToVote": 1252, + "m_nHighestCountIndex": 1624, + "m_nPotentialVotes": 1276, + "m_nVoteOptionCount": 1256, + "m_nVotesCast": 1360, + "m_playerHoldingVote": 1616, + "m_playerOverrideForVote": 1620, + "m_potentialIssues": 1632, + "m_resetVoteTimer": 1336 }, "metadata": [ { @@ -16401,8 +16604,8 @@ }, "CWeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 3736, - "m_bRedraw": 3760 + "m_SequenceCompleteTimer": 3856, + "m_bRedraw": 3880 }, "metadata": [ { @@ -16550,9 +16753,9 @@ }, "CWeaponShield": { "fields": { - "m_flBulletDamageAbsorbed": 3768, - "m_flDisplayHealth": 3776, - "m_flLastBulletHitSoundTime": 3772 + "m_flBulletDamageAbsorbed": 3888, + "m_flDisplayHealth": 3896, + "m_flLastBulletHitSoundTime": 3892 }, "metadata": [ { @@ -16565,8 +16768,8 @@ }, "CWeaponTaser": { "fields": { - "m_fFireTime": 3768, - "m_nLastAttackTick": 3772 + "m_fFireTime": 3888, + "m_nLastAttackTick": 3892 }, "metadata": [ { @@ -16703,23 +16906,23 @@ }, "FilterDamageType": { "fields": { - "m_iDamageType": 1304 + "m_iDamageType": 1336 }, "metadata": [], "parent": "CBaseFilter" }, "FilterHealth": { "fields": { - "m_bAdrenalineActive": 1304, - "m_iHealthMax": 1312, - "m_iHealthMin": 1308 + "m_bAdrenalineActive": 1336, + "m_iHealthMax": 1344, + "m_iHealthMin": 1340 }, "metadata": [], "parent": "CBaseFilter" }, "FilterTeam": { "fields": { - "m_iFilterTeam": 1304 + "m_iFilterTeam": 1336 }, "metadata": [], "parent": "CBaseFilter" @@ -16745,9 +16948,8 @@ }, "PhysicsRagdollPose_t": { "fields": { - "__m_pChainEntity": 8, - "m_Transforms": 48, - "m_hOwner": 72 + "m_Transforms": 8, + "m_hOwner": 32 }, "metadata": [ { @@ -16854,9 +17056,9 @@ }, "SpawnPoint": { "fields": { - "m_bEnabled": 1220, - "m_iPriority": 1216, - "m_nType": 1224 + "m_bEnabled": 1252, + "m_iPriority": 1248, + "m_nType": 1256 }, "metadata": [], "parent": "CServerOnlyPointEntity" @@ -17190,18 +17392,19 @@ }, "shard_model_desc_t": { "fields": { - "m_ShatterPanelMode": 25, - "m_SurfacePropStringToken": 88, - "m_bHasParent": 84, - "m_bParentFrozen": 85, - "m_flGlassHalfThickness": 80, - "m_hMaterial": 16, + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, "m_nModelID": 8, - "m_solid": 24, - "m_vecPanelSize": 28, - "m_vecPanelVertices": 56, - "m_vecStressPositionA": 36, - "m_vecStressPositionB": 44 + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 }, "metadata": [ { @@ -17210,7 +17413,12 @@ "type_name": "int32" }, { - "name": "m_hMaterial", + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", "type": "NetworkVarNames", "type_name": "HMaterialStrong" }, @@ -17219,11 +17427,6 @@ "type": "NetworkVarNames", "type_name": "ShardSolid_t" }, - { - "name": "m_ShatterPanelMode", - "type": "NetworkVarNames", - "type_name": "ShatterPanelMode" - }, { "name": "m_vecPanelSize", "type": "NetworkVarNames", @@ -17244,6 +17447,11 @@ "type": "NetworkVarNames", "type_name": "Vector2D" }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, { "name": "m_flGlassHalfThickness", "type": "NetworkVarNames", @@ -17412,6 +17620,16 @@ }, "type": "uint32" }, + "BreakableContentsType_t": { + "alignment": 4, + "members": { + "BC_DEFAULT": 0, + "BC_EMPTY": 1, + "BC_PARTICLE_SYSTEM_OVERRIDE": 3, + "BC_PROP_GROUP_OVERRIDE": 2 + }, + "type": "uint32" + }, "BrushSolidities_e": { "alignment": 4, "members": { @@ -17430,6 +17648,31 @@ }, "type": "uint32" }, + "CDebugOverlayCombinedTypes_t": { + "alignment": 4, + "members": { + "ALL": 0, + "ANY": 1, + "COUNT": 2 + }, + "type": "uint32" + }, + "CDebugOverlayFilterType_t": { + "alignment": 4, + "members": { + "AI_EVENT": 7, + "AI_SCHEDULE": 5, + "AI_TASK": 6, + "COMBINED": -1, + "COUNT": 3, + "END_SIM_HISTORY_TYPES": 8, + "ENTITY": 2, + "NONE": 0, + "TACTICAL_SEARCH": 4, + "TEXT": 1 + }, + "type": "uint32" + }, "CRR_Response__ResponseEnum_t": { "alignment": 4, "members": { @@ -17571,6 +17814,8 @@ "PANIC": 6, "RUN": 3, "SQUAT": 1, + "TRICK": 7, + "TURN_IN_PLACE": 8, "WALK": 2 }, "type": "uint32" @@ -17770,6 +18015,14 @@ }, "type": "uint32" }, + "EProceduralRagdollWeightIndexPropagationMethod": { + "alignment": 4, + "members": { + "Bone": 0, + "BoneAndChildren": 1 + }, + "type": "uint32" + }, "EntFinderMethod_t": { "alignment": 4, "members": { @@ -17790,6 +18043,24 @@ }, "type": "uint32" }, + "EntityDistanceMode_t": { + "alignment": 4, + "members": { + "eAxisToAxis": 2, + "eCenterToCenter": 1, + "eOriginToOrigin": 0 + }, + "type": "uint32" + }, + "EntityPlatformTypes_t": { + "alignment": 1, + "members": { + "ENTITY_NOT_PLATFORM": 0, + "ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW": 1, + "ENTITY_PLATFORM_PLAYER_IGNORES_YAW": 2 + }, + "type": "uint8" + }, "EntitySubclassScope_t": { "alignment": 4, "members": { @@ -17838,11 +18109,12 @@ "GameAnimEventIndex_t": { "alignment": 4, "members": { + "AE_ANIMGRAPH_SET_PARAM": 34, "AE_BODYGROUP_SET_VALUE": 17, - "AE_CL_BODYGROUP_SET_TO_CLIP": 33, - "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 34, + "AE_CL_BODYGROUP_SET_TO_CLIP": 36, + "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 37, "AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN": 18, - "AE_CL_C4_SCREEN_TEXT": 42, + "AE_CL_C4_SCREEN_TEXT": 45, "AE_CL_CLOTH_ATTR": 21, "AE_CL_CLOTH_EFFECT": 24, "AE_CL_CLOTH_GROUND_OFFSET": 22, @@ -17851,7 +18123,7 @@ "AE_CL_CREATE_PARTICLE_EFFECT": 7, "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, "AE_CL_DISABLE_BODYGROUP": 16, - "AE_CL_EJECT_MAG": 39, + "AE_CL_EJECT_MAG": 42, "AE_CL_ENABLE_BODYGROUP": 15, "AE_CL_PLAYSOUND": 1, "AE_CL_PLAYSOUND_ATTACHMENT": 2, @@ -17860,28 +18132,30 @@ "AE_CL_STOPSOUND": 5, "AE_CL_STOP_PARTICLE_EFFECT": 8, "AE_CL_STOP_RAGDOLL_CONTROL": 14, - "AE_CL_WEAPON_TRANSITION_INTO_HAND": 32, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 35, + "AE_DISABLE_PLATFORM": 32, "AE_EMPTY": 0, + "AE_ENABLE_PLATFORM": 33, "AE_FIRE_INPUT": 20, "AE_FOOTSTEP": 12, - "AE_GRENADE_THROW_COMPLETE": 43, + "AE_GRENADE_THROW_COMPLETE": 46, "AE_PULSE_GRAPH": 27, "AE_PULSE_GRAPH_AIMAT": 29, "AE_PULSE_GRAPH_IKLOCKLEFTARM": 30, "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 31, "AE_PULSE_GRAPH_LOOKAT": 28, "AE_RAGDOLL": 13, - "AE_SV_ATTACH_SILENCER_COMPLETE": 36, + "AE_SV_ATTACH_SILENCER_COMPLETE": 39, "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, - "AE_SV_DETACH_SILENCER_COMPLETE": 38, - "AE_SV_HIDE_SILENCER": 37, + "AE_SV_DETACH_SILENCER_COMPLETE": 41, + "AE_SV_HIDE_SILENCER": 40, "AE_SV_IKLOCK": 26, "AE_SV_PLAYSOUND": 4, - "AE_SV_SHOW_SILENCER": 35, + "AE_SV_SHOW_SILENCER": 38, "AE_SV_STOP_PARTICLE_EFFECT": 11, "AE_WEAPON_PERFORM_ATTACK": 19, - "AE_WPN_COMPLETE_RELOAD": 40, - "AE_WPN_HEALTHSHOT_INJECT": 41 + "AE_WPN_COMPLETE_RELOAD": 43, + "AE_WPN_HEALTHSHOT_INJECT": 44 }, "type": "uint32" }, @@ -18510,6 +18784,16 @@ }, "type": "uint32" }, + "ScriptedHeldWeaponBehavior_t": { + "alignment": 4, + "members": { + "eDeploy": 1, + "eDrop": 2, + "eHolster": 0, + "eInvalid": -1 + }, + "type": "uint32" + }, "ScriptedMoveTo_t": { "alignment": 4, "members": { @@ -18593,22 +18877,13 @@ "ShatterGlassStressType": { "alignment": 1, "members": { - "SHATTERDRYWALL_CHUNKS": 3, "SHATTERGLASS_BALLISTIC": 1, "SHATTERGLASS_BLUNT": 0, - "SHATTERGLASS_EXPLOSIVE": 4, + "SHATTERGLASS_EXPLOSIVE": 3, "SHATTERGLASS_PULSE": 2 }, "type": "uint8" }, - "ShatterPanelMode": { - "alignment": 1, - "members": { - "SHATTER_DRYWALL": 1, - "SHATTER_GLASS": 0 - }, - "type": "uint8" - }, "SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t": { "alignment": 4, "members": { @@ -18653,17 +18928,19 @@ "SOUND_FLAG_EXPLOSION": 8, "SOUND_FLAG_GUNFIRE": 1, "SOUND_FLAG_PANIC_NPCS": 128, - "SOUND_FLAG_REACT_TO_SOURCE": 4 + "SOUND_FLAG_REACT_TO_SOURCE": 4, + "SOUND_FLAG_SQUAD_ONLY": 256 }, "type": "uint16" }, "SoundTypes_t": { "alignment": 2, "members": { - "NUM_AI_SOUND_TYPES": 11, + "NUM_AI_SOUND_TYPES": 13, "SOUND_BULLET_IMPACT": 4, "SOUND_COMBAT": 1, "SOUND_DANGER": 3, + "SOUND_FOOD": 12, "SOUND_GLASS_BREAK": 9, "SOUND_MOVE_AWAY": 7, "SOUND_NONE": 0, @@ -18671,7 +18948,8 @@ "SOUND_PHYSICS_OBJECT": 10, "SOUND_PLAYER": 2, "SOUND_PLAYER_VEHICLE": 8, - "SOUND_THUMPER": 5 + "SOUND_THUMPER": 5, + "SOUND_WARN_FRIENDS": 11 }, "type": "uint16" }, @@ -18741,7 +19019,7 @@ "DFLAG_ALWAYS_GIB": 32, "DFLAG_FORCEREDUCEARMOR_DMG": 2048, "DFLAG_FORCE_DEATH": 16, - "DFLAG_IGNORE_ARMOR": 4096, + "DFLAG_IGNORE_ARMOR": 8192, "DFLAG_NEVER_GIB": 64, "DFLAG_NONE": 0, "DFLAG_PREVENT_DEATH": 8, @@ -18750,9 +19028,10 @@ "DFLAG_SUPPRESS_DAMAGE_MODIFICATION": 256, "DFLAG_SUPPRESS_EFFECTS": 4, "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, + "DFLAG_SUPPRESS_INTERRUPT_FLINCH": 4096, "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 8192, - "DMG_LASTDFLAG": 2048 + "DFLAG_SUPPRESS_UTILREMOVE": 16384, + "DMG_LASTDFLAG": 4096 }, "type": "uint64" }, diff --git a/output/server_dll.rs b/output/server_dll.rs index ca56a588..8c3feb3c 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll - // Class count: 651 - // Enum count: 131 + // Class count: 653 + // Enum count: 137 pub mod server_dll { // Alignment: 4 // Member count: 3 @@ -161,7 +161,7 @@ pub mod cs2_dumper { TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 - // Member count: 12 + // Member count: 14 #[repr(u16)] pub enum SoundTypes_t { SOUND_NONE = 0x0, @@ -175,7 +175,9 @@ pub mod cs2_dumper { SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, - NUM_AI_SOUND_TYPES = 0xB + SOUND_WARN_FRIENDS = 0xB, + SOUND_FOOD = 0xC, + NUM_AI_SOUND_TYPES = 0xD } // Alignment: 4 // Member count: 24 @@ -221,13 +223,6 @@ pub mod cs2_dumper { ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum ShatterPanelMode { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 // Member count: 10 #[repr(u8)] pub enum SurroundingBoundsType_t { @@ -309,6 +304,15 @@ pub mod cs2_dumper { ColorRedLVL6 = 0x7 } // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BreakableContentsType_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { @@ -330,7 +334,7 @@ pub mod cs2_dumper { ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 - // Member count: 9 + // Member count: 10 #[repr(u16)] pub enum SoundFlags_t { SOUND_FLAGS_NONE = 0x0, @@ -341,7 +345,8 @@ pub mod cs2_dumper { SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, - SOUND_FLAG_PANIC_NPCS = 0x80 + SOUND_FLAG_PANIC_NPCS = 0x80, + SOUND_FLAG_SQUAD_ONLY = 0x100 } // Alignment: 4 // Member count: 10 @@ -374,6 +379,13 @@ pub mod cs2_dumper { WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum EProceduralRagdollWeightIndexPropagationMethod { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 // Member count: 17 #[repr(u32)] pub enum BaseExplosionTypes_t { @@ -396,7 +408,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 44 + // Member count: 47 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -431,18 +443,21 @@ pub mod cs2_dumper { AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, - AE_SV_SHOW_SILENCER = 0x23, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, - AE_SV_HIDE_SILENCER = 0x25, - AE_SV_DETACH_SILENCER_COMPLETE = 0x26, - AE_CL_EJECT_MAG = 0x27, - AE_WPN_COMPLETE_RELOAD = 0x28, - AE_WPN_HEALTHSHOT_INJECT = 0x29, - AE_CL_C4_SCREEN_TEXT = 0x2A, - AE_GRENADE_THROW_COMPLETE = 0x2B + AE_DISABLE_PLATFORM = 0x20, + AE_ENABLE_PLATFORM = 0x21, + AE_ANIMGRAPH_SET_PARAM = 0x22, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x23, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x24, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x25, + AE_SV_SHOW_SILENCER = 0x26, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x27, + AE_SV_HIDE_SILENCER = 0x28, + AE_SV_DETACH_SILENCER_COMPLETE = 0x29, + AE_CL_EJECT_MAG = 0x2A, + AE_WPN_COMPLETE_RELOAD = 0x2B, + AE_WPN_HEALTHSHOT_INJECT = 0x2C, + AE_CL_C4_SCREEN_TEXT = 0x2D, + AE_GRENADE_THROW_COMPLETE = 0x2E } // Alignment: 1 // Member count: 3 @@ -536,6 +551,14 @@ pub mod cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum EntityPlatformTypes_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } // Alignment: 4 // Member count: 5 #[repr(u32)] @@ -904,6 +927,21 @@ pub mod cs2_dumper { AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 + // Member count: 10 + #[repr(u32)] + pub enum CDebugOverlayFilterType_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + END_SIM_HISTORY_TYPES = 0x8, + COMBINED = u32::MAX + } + // Alignment: 4 // Member count: 23 #[repr(u32)] pub enum PreviewEOMCelebration { @@ -986,7 +1024,7 @@ pub mod cs2_dumper { HITGROUP_COUNT = 0xC } // Alignment: 4 - // Member count: 7 + // Member count: 9 #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, @@ -995,7 +1033,9 @@ pub mod cs2_dumper { RUN = 0x3, GLIDE = 0x4, LAND = 0x5, - PANIC = 0x6 + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8 } // Alignment: 4 // Member count: 2 @@ -1103,15 +1143,22 @@ pub mod cs2_dumper { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CDebugOverlayCombinedTypes_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } // Alignment: 1 - // Member count: 5 + // Member count: 4 #[repr(u8)] pub enum ShatterGlassStressType { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 + SHATTERGLASS_EXPLOSIVE = 0x3 } // Alignment: 4 // Member count: 3 @@ -1431,6 +1478,14 @@ pub mod cs2_dumper { // Alignment: 4 // Member count: 3 #[repr(u32)] + pub enum EntityDistanceMode_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1496,6 +1551,15 @@ pub mod cs2_dumper { SHADOWS_SIMPLE = 0x1 } // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ScriptedHeldWeaponBehavior_t { + eInvalid = u32::MAX, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 4 // Member count: 8 #[repr(u32)] pub enum GrenadeType_t { @@ -1559,7 +1623,7 @@ pub mod cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 16 + // Member count: 17 #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, @@ -1575,8 +1639,9 @@ pub mod cs2_dumper { DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DFLAG_IGNORE_ARMOR = 0x1000, - DFLAG_SUPPRESS_UTILREMOVE = 0x2000 + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_ARMOR = 0x2000, + DFLAG_SUPPRESS_UTILREMOVE = 0x4000 } // Alignment: 4 // Member count: 2 @@ -1660,50 +1725,51 @@ pub mod cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* + pub const m_pExpresser: usize = 0xA80; // CAI_Expresser* } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x8E0; // CHandle - pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge - pub const m_spectators: usize = 0x8F0; // CUtlVector> + pub const m_hSoundscape: usize = 0x920; // CHandle + pub const m_SoundscapeName: usize = 0x928; // CUtlSymbolLarge + pub const m_spectators: usize = 0x930; // CUtlVector> } // Parent: CBreakableProp - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA88; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool - pub const m_bUseAnimGraph: usize = 0xA8A; // bool - pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xB64; // bool - pub const m_bStartDisabled: usize = 0xB65; // bool - pub const m_bFiredStartEndOutput: usize = 0xB66; // bool - pub const m_bForceNpcExclude: usize = 0xB67; // bool - pub const m_bCreateNonSolid: usize = 0xB68; // bool - pub const m_bIsOverrideProp: usize = 0xB69; // bool - pub const m_iInitialGlowState: usize = 0xB6C; // int32 - pub const m_nGlowRange: usize = 0xB70; // int32 - pub const m_nGlowRangeMin: usize = 0xB74; // int32 - pub const m_glowColor: usize = 0xB78; // Color - pub const m_nGlowTeam: usize = 0xB7C; // int32 + pub const m_bCreateNavObstacle: usize = 0xB18; // bool + pub const m_bNavObstacleUpdatesOverridden: usize = 0xB19; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xB1A; // bool + pub const m_bUseAnimGraph: usize = 0xB1B; // bool + pub const m_pOutputAnimBegun: usize = 0xB20; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xB48; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xB70; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xB98; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xBC0; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xBE8; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xBF0; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xBF4; // bool + pub const m_bStartDisabled: usize = 0xBF5; // bool + pub const m_bFiredStartEndOutput: usize = 0xBF6; // bool + pub const m_bForceNpcExclude: usize = 0xBF7; // bool + pub const m_bCreateNonSolid: usize = 0xBF8; // bool + pub const m_bIsOverrideProp: usize = 0xBF9; // bool + pub const m_iInitialGlowState: usize = 0xBFC; // int32 + pub const m_nGlowRange: usize = 0xC00; // int32 + pub const m_nGlowRangeMin: usize = 0xC04; // int32 + pub const m_glowColor: usize = 0xC08; // Color + pub const m_nGlowTeam: usize = 0xC0C; // int32 } // Parent: CBaseModelEntity // Field count: 0 pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 41 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) @@ -1747,25 +1813,27 @@ pub mod cs2_dumper { pub const m_nTraceCount: usize = 0x480; // int32 pub const m_StuckLast: usize = 0x484; // int32 pub const m_bSpeedCropped: usize = 0x488; // bool - pub const m_nOldWaterLevel: usize = 0x48C; // int32 - pub const m_flWaterEntryTime: usize = 0x490; // float32 - pub const m_vecForward: usize = 0x494; // Vector - pub const m_vecLeft: usize = 0x4A0; // Vector - pub const m_vecUp: usize = 0x4AC; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool - pub const m_iFootsteps: usize = 0x4C0; // int32 - pub const m_bOldJumpPressed: usize = 0x4C4; // bool - pub const m_flJumpPressedTime: usize = 0x4C8; // float32 - pub const m_flJumpUntil: usize = 0x4CC; // float32 - pub const m_flJumpVel: usize = 0x4D0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 - pub const m_flStamina: usize = 0x4E8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + pub const m_flGroundMoveEfficiency: usize = 0x48C; // float32 + pub const m_nOldWaterLevel: usize = 0x490; // int32 + pub const m_flWaterEntryTime: usize = 0x494; // float32 + pub const m_vecForward: usize = 0x498; // Vector + pub const m_vecLeft: usize = 0x4A4; // Vector + pub const m_vecUp: usize = 0x4B0; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4BC; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4C0; // bool + pub const m_iFootsteps: usize = 0x4C4; // int32 + pub const m_bOldJumpPressed: usize = 0x4C8; // bool + pub const m_flJumpPressedTime: usize = 0x4CC; // float32 + pub const m_flJumpUntil: usize = 0x4D0; // float32 + pub const m_flJumpVel: usize = 0x4D4; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D8; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4E0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4EC; // float32 + pub const m_flStamina: usize = 0x4F0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4F4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4F8; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4FC; // float32 } // Parent: None // Field count: 6 @@ -1792,29 +1860,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool - pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0xEA0; // bool - pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle - pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool - pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool + pub const m_bPlayingUninterruptableAct: usize = 0xF10; // bool + pub const m_nUninterruptableActivity: usize = 0xF14; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xF18; // bool + pub const m_hWeaponBeforePrevious: usize = 0xF1C; // CHandle + pub const m_hWeaponPrevious: usize = 0xF20; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xF24; // bool + pub const m_bDestroyAfterTaunt: usize = 0xF25; // bool } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput + pub const m_OnRemove: usize = 0x920; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 pub mod CFilterName { - pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterName: usize = 0x538; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x4C0; // int32 - pub const m_flDistance: usize = 0x4C4; // float32 + pub const m_nTexture: usize = 0x4E0; // int32 + pub const m_flDistance: usize = 0x4E4; // float32 } // Parent: CFuncTrackChange // Field count: 0 @@ -1831,7 +1899,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x920; // CEntityIOOutput } // Parent: CBodyComponent // Field count: 1 @@ -1844,20 +1912,20 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool - pub const m_bUsePathSimple: usize = 0x8F9; // bool - pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0x908; // CPathSimple* - pub const m_splinePushType: usize = 0x910; // uint32 + pub const m_angPushEntitySpace: usize = 0x920; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x92C; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x938; // bool + pub const m_bUsePathSimple: usize = 0x939; // bool + pub const m_iszPathSimpleName: usize = 0x940; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x948; // CPathSimple* + pub const m_splinePushType: usize = 0x950; // uint32 } // Parent: CBaseFilter // Field count: 3 pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x518; // bool - pub const m_iHealthMin: usize = 0x51C; // int32 - pub const m_iHealthMax: usize = 0x520; // int32 + pub const m_bAdrenalineActive: usize = 0x538; // bool + pub const m_iHealthMin: usize = 0x53C; // int32 + pub const m_iHealthMax: usize = 0x540; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -1866,11 +1934,11 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x8E0; // CHandle - pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x8F0; // float32 - pub const m_nTouchers: usize = 0x8F4; // int32 - pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0x920; // CHandle + pub const m_iszMeasureTarget: usize = 0x928; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x930; // float32 + pub const m_nTouchers: usize = 0x934; // int32 + pub const m_NearestEntityDistance: usize = 0x938; // CEntityOutputTemplate } // Parent: CFuncBrush // Field count: 4 @@ -1878,15 +1946,15 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + pub const m_EffectName: usize = 0x770; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x778; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x780; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 1 pub mod CBaseDMStart { - pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge + pub const m_Master: usize = 0x4E0; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Field count: 1 @@ -1894,45 +1962,45 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* + pub const m_pGameRules: usize = 0x4E0; // CCSGameRules* } // Parent: CBaseModelEntity // Field count: 5 pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput - pub const m_OnUse: usize = 0x760; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x788; // int32 - pub const m_iDontMessageParent: usize = 0x78C; // int32 + pub const m_OnStartTouch: usize = 0x750; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x778; // CEntityIOOutput + pub const m_OnUse: usize = 0x7A0; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x7C8; // int32 + pub const m_iDontMessageParent: usize = 0x7CC; // int32 } // Parent: CBeam // Field count: 19 pub mod CEnvBeam { - pub const m_active: usize = 0x7B0; // int32 - pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle - pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge - pub const m_life: usize = 0x7D0; // float32 - pub const m_boltWidth: usize = 0x7D4; // float32 - pub const m_noiseAmplitude: usize = 0x7D8; // float32 - pub const m_speed: usize = 0x7DC; // int32 - pub const m_restrike: usize = 0x7E0; // float32 - pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x7F0; // int32 - pub const m_vEndPointWorld: usize = 0x7F4; // Vector - pub const m_vEndPointRelative: usize = 0x800; // Vector - pub const m_radius: usize = 0x80C; // float32 - pub const m_TouchType: usize = 0x810; // Touch_t - pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x820; // CHandle - pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput + pub const m_active: usize = 0x7F0; // int32 + pub const m_spriteTexture: usize = 0x7F8; // CStrongHandle + pub const m_iszStartEntity: usize = 0x800; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x808; // CUtlSymbolLarge + pub const m_life: usize = 0x810; // float32 + pub const m_boltWidth: usize = 0x814; // float32 + pub const m_noiseAmplitude: usize = 0x818; // float32 + pub const m_speed: usize = 0x81C; // int32 + pub const m_restrike: usize = 0x820; // float32 + pub const m_iszSpriteName: usize = 0x828; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x830; // int32 + pub const m_vEndPointWorld: usize = 0x834; // Vector + pub const m_vEndPointRelative: usize = 0x840; // Vector + pub const m_radius: usize = 0x84C; // float32 + pub const m_TouchType: usize = 0x850; // Touch_t + pub const m_iFilterName: usize = 0x858; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x860; // CHandle + pub const m_iszDecal: usize = 0x868; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x870; // CEntityIOOutput } // Parent: CBaseTrigger // Field count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle + pub const m_tonemapControllerName: usize = 0x920; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x928; // CEntityHandle } // Parent: None // Field count: 5 @@ -1957,16 +2025,16 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x8E0; // fogparams_t + pub const m_fog: usize = 0x920; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge - pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool - pub const m_disabled: usize = 0x4D1; // bool - pub const m_succeeded: usize = 0x4D2; // bool + pub const m_nameAttach1: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4E8; // CUtlSymbolLarge + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4F0; // bool + pub const m_disabled: usize = 0x4F1; // bool + pub const m_succeeded: usize = 0x4F2; // bool } // Parent: None // Field count: 0 @@ -1983,10 +2051,10 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 4 pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x4C0; // Vector - pub const m_vSaveAngles: usize = 0x4CC; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool + pub const m_vSaveOrigin: usize = 0x4E0; // Vector + pub const m_vSaveAngles: usize = 0x4EC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4F8; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4F9; // bool } // Parent: CPointEntity // Field count: 0 @@ -2009,17 +2077,19 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x900; // float32 + pub const m_BuoyancyHelper: usize = 0x920; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x9A0; // float32 } // Parent: CPointEntity - // Field count: 5 + // Field count: 7 pub mod CMoverPathNode { - pub const m_vInTangentLocal: usize = 0x4C0; // Vector - pub const m_vOutTangentLocal: usize = 0x4CC; // Vector - pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput - pub const m_hMover: usize = 0x508; // CHandle + pub const m_vInTangentLocal: usize = 0x4E0; // Vector + pub const m_vOutTangentLocal: usize = 0x4EC; // Vector + pub const m_szParentPathUniqueID: usize = 0x4F8; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x500; // CEntityIOOutput + pub const m_OnPassThroughForward: usize = 0x528; // CEntityIOOutput + pub const m_OnPassThroughReverse: usize = 0x550; // CEntityIOOutput + pub const m_hMover: usize = 0x578; // CHandle } // Parent: CBtNode // Field count: 12 @@ -2082,9 +2152,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { - pub const m_fog: usize = 0x4C0; // fogparams_t - pub const m_bUseAngles: usize = 0x528; // bool - pub const m_iChangedVariables: usize = 0x52C; // int32 + pub const m_fog: usize = 0x4E0; // fogparams_t + pub const m_bUseAngles: usize = 0x548; // bool + pub const m_iChangedVariables: usize = 0x54C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -2102,10 +2172,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xA98; // int32 - pub const m_shotsRemaining: usize = 0xA9C; // int32 - pub const m_fExpireTime: usize = 0xAA0; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 + pub const m_nDecoyShotTick: usize = 0xB10; // int32 + pub const m_shotsRemaining: usize = 0xB14; // int32 + pub const m_fExpireTime: usize = 0xB18; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xB28; // uint16 } // Parent: CBaseEntity // Field count: 0 @@ -2146,10 +2216,10 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x4C8; // CHandle - pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle - pub const m_separationDuration: usize = 0x4D0; // float32 - pub const m_cancelTime: usize = 0x4D4; // GameTime_t + pub const m_hMovingEntity: usize = 0x4E8; // CHandle + pub const m_hPhysicsBlocker: usize = 0x4EC; // CHandle + pub const m_separationDuration: usize = 0x4F0; // float32 + pub const m_cancelTime: usize = 0x4F4; // GameTime_t } // Parent: CBaseEntity // Field count: 5 @@ -2161,11 +2231,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4C8; // CHandle - pub const m_hPingedEntity: usize = 0x4CC; // CHandle - pub const m_iType: usize = 0x4D0; // int32 - pub const m_bUrgent: usize = 0x4D4; // bool - pub const m_szPlaceName: usize = 0x4D5; // char[18] + pub const m_hPlayer: usize = 0x4E8; // CHandle + pub const m_hPingedEntity: usize = 0x4EC; // CHandle + pub const m_iType: usize = 0x4F0; // int32 + pub const m_bUrgent: usize = 0x4F4; // bool + pub const m_szPlaceName: usize = 0x4F5; // char[18] } // Parent: None // Field count: 4 @@ -2222,7 +2292,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const m_animationController: usize = 0x490; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 @@ -2235,14 +2305,14 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 8 pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_bHeatAtLevel: usize = 0x4C1; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_targetLevel: usize = 0x4C8; // float32 - pub const m_targetTime: usize = 0x4CC; // float32 - pub const m_levelTime: usize = 0x4D0; // float32 - pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput - pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput + pub const m_bEnabled: usize = 0x4E0; // bool + pub const m_bHeatAtLevel: usize = 0x4E1; // bool + pub const m_radius: usize = 0x4E4; // float32 + pub const m_targetLevel: usize = 0x4E8; // float32 + pub const m_targetTime: usize = 0x4EC; // float32 + pub const m_levelTime: usize = 0x4F0; // float32 + pub const m_OnHeatLevelStart: usize = 0x4F8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x520; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -2261,22 +2331,22 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 2 pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x4C8; // bool + pub const m_strStatisticName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4E8; // bool } // Parent: CPointEntity // Field count: 10 pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x4C8; // float32 - pub const m_Frequency: usize = 0x4CC; // float32 - pub const m_Duration: usize = 0x4D0; // float32 - pub const m_Radius: usize = 0x4D4; // float32 - pub const m_stopTime: usize = 0x4D8; // GameTime_t - pub const m_nextShake: usize = 0x4DC; // GameTime_t - pub const m_currentAmp: usize = 0x4E0; // float32 - pub const m_maxForce: usize = 0x4E4; // Vector - pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake + pub const m_limitToEntity: usize = 0x4E0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4E8; // float32 + pub const m_Frequency: usize = 0x4EC; // float32 + pub const m_Duration: usize = 0x4F0; // float32 + pub const m_Radius: usize = 0x4F4; // float32 + pub const m_stopTime: usize = 0x4F8; // GameTime_t + pub const m_nextShake: usize = 0x4FC; // GameTime_t + pub const m_currentAmp: usize = 0x500; // float32 + pub const m_maxForce: usize = 0x504; // Vector + pub const m_shakeCallback: usize = 0x518; // CPhysicsShake } // Parent: CBaseModelEntity // Field count: 0 @@ -2285,30 +2355,38 @@ pub mod cs2_dumper { // Parent: CPathKeyFrame // Field count: 11 pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x520; // int32 - pub const m_iRotationInterpolator: usize = 0x524; // int32 - pub const m_flAnimStartTime: usize = 0x528; // float32 - pub const m_flAnimEndTime: usize = 0x52C; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 - pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* - pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* - pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* - pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x558; // float32 - pub const m_iDirection: usize = 0x55C; // int32 + pub const m_iPositionInterpolator: usize = 0x540; // int32 + pub const m_iRotationInterpolator: usize = 0x544; // int32 + pub const m_flAnimStartTime: usize = 0x548; // float32 + pub const m_flAnimEndTime: usize = 0x54C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x550; // float32 + pub const m_pCurrentKeyFrame: usize = 0x558; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x560; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x568; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x570; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x578; // float32 + pub const m_iDirection: usize = 0x57C; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CFuncMoverAPI { } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x718; // bool + pub const m_bDisabled: usize = 0x758; // bool } // Parent: CPointEntity // Field count: 4 pub mod CEnvTilt { - pub const m_Duration: usize = 0x4C0; // float32 - pub const m_Radius: usize = 0x4C4; // float32 - pub const m_TiltTime: usize = 0x4C8; // float32 - pub const m_stopTime: usize = 0x4CC; // GameTime_t + pub const m_Duration: usize = 0x4E0; // float32 + pub const m_Radius: usize = 0x4E4; // float32 + pub const m_TiltTime: usize = 0x4E8; // float32 + pub const m_stopTime: usize = 0x4EC; // GameTime_t } // Parent: CCSWeaponBase // Field count: 14 @@ -2329,35 +2407,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xE98; // bool - pub const m_bIsHeldByPlayer: usize = 0xE99; // bool - pub const m_bPinPulled: usize = 0xE9A; // bool - pub const m_bJumpThrow: usize = 0xE9B; // bool - pub const m_bThrowAnimating: usize = 0xE9C; // bool - pub const m_fThrowTime: usize = 0xEA0; // GameTime_t - pub const m_flThrowStrength: usize = 0xEA4; // float32 - pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 - pub const m_fDropTime: usize = 0xEAC; // GameTime_t - pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t - pub const m_bJustPulledPin: usize = 0xEB4; // bool - pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t - pub const m_flNextHoldFrac: usize = 0xEBC; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle + pub const m_bRedraw: usize = 0xF10; // bool + pub const m_bIsHeldByPlayer: usize = 0xF11; // bool + pub const m_bPinPulled: usize = 0xF12; // bool + pub const m_bJumpThrow: usize = 0xF13; // bool + pub const m_bThrowAnimating: usize = 0xF14; // bool + pub const m_fThrowTime: usize = 0xF18; // GameTime_t + pub const m_flThrowStrength: usize = 0xF1C; // float32 + pub const m_flThrowStrengthApproach: usize = 0xF20; // float32 + pub const m_fDropTime: usize = 0xF24; // GameTime_t + pub const m_fPinPullTime: usize = 0xF28; // GameTime_t + pub const m_bJustPulledPin: usize = 0xF2C; // bool + pub const m_nNextHoldTick: usize = 0xF30; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xF34; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xF38; // CHandle } // Parent: CBaseModelEntity // Field count: 1 pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x710; // CHandle + pub const m_hParentItem: usize = 0x750; // CHandle } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] - pub const m_LogicBranchList: usize = 0x540; // CUtlVector> - pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t - pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput - pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput - pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput + pub const m_nLogicBranchNames: usize = 0x4E0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x560; // CUtlVector> + pub const m_eLastState: usize = 0x578; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x580; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x5A8; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5D0; // CEntityIOOutput } // Parent: None // Field count: 14 @@ -2387,21 +2465,21 @@ pub mod cs2_dumper { // Parent: CModelPointEntity // Field count: 3 pub mod CRevertSaved { - pub const m_loadTime: usize = 0x710; // float32 - pub const m_Duration: usize = 0x714; // float32 - pub const m_HoldTime: usize = 0x718; // float32 + pub const m_loadTime: usize = 0x750; // float32 + pub const m_Duration: usize = 0x754; // float32 + pub const m_HoldTime: usize = 0x758; // float32 } // Parent: CLogicalEntity // Field count: 8 pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 - pub const m_flBrightnessDelta: usize = 0x4D4; // float32 - pub const m_bPerformScreenFade: usize = 0x4D8; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 - pub const m_vecLights: usize = 0x4E8; // CUtlVector> + pub const m_iszLightNameFilter: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4E8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4F0; // float32 + pub const m_flBrightnessDelta: usize = 0x4F4; // float32 + pub const m_bPerformScreenFade: usize = 0x4F8; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4FC; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x500; // float32 + pub const m_vecLights: usize = 0x508; // CUtlVector> } // Parent: None // Field count: 21 @@ -2458,18 +2536,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCase { - pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x5C0; // int32 - pub const m_nLastShuffleCase: usize = 0x5C4; // int32 - pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] - pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] - pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> + pub const m_nCase: usize = 0x4E0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5E0; // int32 + pub const m_nLastShuffleCase: usize = 0x5E4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5E8; // uint8[32] + pub const m_OnCase: usize = 0x608; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xB08; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x9D8; // int32 + pub const m_entitySpottedState: usize = 0xA38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xA50; // int32 } // Parent: CRuleEntity // Field count: 0 @@ -2480,21 +2558,22 @@ pub mod cs2_dumper { pub mod CFireCrackerBlast { } // Parent: CBaseEntity - // Field count: 13 + // Field count: 14 pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x4C0; // bool - pub const m_bToLocalPlayer: usize = 0x4C1; // bool - pub const m_bStopOnNew: usize = 0x4C2; // bool - pub const m_bSaveRestore: usize = 0x4C3; // bool - pub const m_bSavedIsPlaying: usize = 0x4C4; // bool - pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput - pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge - pub const m_hSource: usize = 0x568; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x56C; // int32 + pub const m_bStartOnSpawn: usize = 0x4E0; // bool + pub const m_bToLocalPlayer: usize = 0x4E1; // bool + pub const m_bStopOnNew: usize = 0x4E2; // bool + pub const m_bSaveRestore: usize = 0x4E3; // bool + pub const m_bSavedIsPlaying: usize = 0x4E4; // bool + pub const m_flSavedElapsedTime: usize = 0x4E8; // float32 + pub const m_iszSourceEntityName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x500; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x528; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x550; // float32 + pub const m_iszSoundName: usize = 0x580; // CUtlSymbolLarge + pub const m_hSource: usize = 0x590; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x594; // int32 } // Parent: CPlayer_ViewModelServices // Field count: 1 @@ -2511,15 +2590,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer - pub const m_bRedraw: usize = 0xEB0; // bool + pub const m_SequenceCompleteTimer: usize = 0xF10; // CountdownTimer + pub const m_bRedraw: usize = 0xF28; // bool } // Parent: CPointEntity // Field count: 0 pub mod CInfoParticleTarget { } // Parent: CBaseEntity - // Field count: 32 + // Field count: 34 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2529,6 +2608,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) @@ -2554,38 +2635,40 @@ pub mod cs2_dumper { // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4C0; // float32 - pub const m_flAnisotropy: usize = 0x4C4; // float32 - pub const m_flFadeSpeed: usize = 0x4C8; // float32 - pub const m_flDrawDistance: usize = 0x4CC; // float32 - pub const m_flFadeInStart: usize = 0x4D0; // float32 - pub const m_flFadeInEnd: usize = 0x4D4; // float32 - pub const m_flIndirectStrength: usize = 0x4D8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 - pub const m_vBoxMins: usize = 0x4E8; // Vector - pub const m_vBoxMaxs: usize = 0x4F4; // Vector - pub const m_bActive: usize = 0x500; // bool - pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t - pub const m_flStartScatterTime: usize = 0x508; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x510; // float32 - pub const m_flStartScattering: usize = 0x514; // float32 - pub const m_flStartDrawDistance: usize = 0x518; // float32 - pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 - pub const m_flDefaultScattering: usize = 0x520; // float32 - pub const m_flDefaultDrawDistance: usize = 0x524; // float32 - pub const m_bStartDisabled: usize = 0x528; // bool - pub const m_bEnableIndirect: usize = 0x529; // bool - pub const m_bIndirectUseLPVs: usize = 0x52A; // bool - pub const m_bIsMaster: usize = 0x52B; // bool - pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x538; // int32 - pub const m_fNoiseSpeed: usize = 0x53C; // float32 - pub const m_fNoiseStrength: usize = 0x540; // float32 - pub const m_vNoiseScale: usize = 0x544; // Vector - pub const m_bFirstTime: usize = 0x550; // bool + pub const m_flScattering: usize = 0x4E0; // float32 + pub const m_flAnisotropy: usize = 0x4E4; // float32 + pub const m_flFadeSpeed: usize = 0x4E8; // float32 + pub const m_flDrawDistance: usize = 0x4EC; // float32 + pub const m_flFadeInStart: usize = 0x4F0; // float32 + pub const m_flFadeInEnd: usize = 0x4F4; // float32 + pub const m_flIndirectStrength: usize = 0x4F8; // float32 + pub const m_nVolumeDepth: usize = 0x4FC; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x500; // float32 + pub const m_nIndirectTextureDimX: usize = 0x504; // int32 + pub const m_nIndirectTextureDimY: usize = 0x508; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x50C; // int32 + pub const m_vBoxMins: usize = 0x510; // Vector + pub const m_vBoxMaxs: usize = 0x51C; // Vector + pub const m_bActive: usize = 0x528; // bool + pub const m_flStartAnisoTime: usize = 0x52C; // GameTime_t + pub const m_flStartScatterTime: usize = 0x530; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x534; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x538; // float32 + pub const m_flStartScattering: usize = 0x53C; // float32 + pub const m_flStartDrawDistance: usize = 0x540; // float32 + pub const m_flDefaultAnisotropy: usize = 0x544; // float32 + pub const m_flDefaultScattering: usize = 0x548; // float32 + pub const m_flDefaultDrawDistance: usize = 0x54C; // float32 + pub const m_bStartDisabled: usize = 0x550; // bool + pub const m_bEnableIndirect: usize = 0x551; // bool + pub const m_bIndirectUseLPVs: usize = 0x552; // bool + pub const m_bIsMaster: usize = 0x553; // bool + pub const m_hFogIndirectTexture: usize = 0x558; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x560; // int32 + pub const m_fNoiseSpeed: usize = 0x564; // float32 + pub const m_fNoiseStrength: usize = 0x568; // float32 + pub const m_vNoiseScale: usize = 0x56C; // Vector + pub const m_bFirstTime: usize = 0x578; // bool } // Parent: CPlayer_MovementServices // Field count: 14 @@ -2617,11 +2700,11 @@ pub mod cs2_dumper { // Parent: CPhysicsProp // Field count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle - pub const m_vOriginalMins: usize = 0xC00; // Vector - pub const m_vOriginalMaxs: usize = 0xC0C; // Vector - pub const m_flRespawnDuration: usize = 0xC18; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xCB8; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xCC4; // QAngle + pub const m_vOriginalMins: usize = 0xCD0; // Vector + pub const m_vOriginalMaxs: usize = 0xCDC; // Vector + pub const m_flRespawnDuration: usize = 0xCE8; // float32 } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -2630,12 +2713,12 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 6 pub mod CPhysBallSocket { - pub const m_flJointFriction: usize = 0x538; // float32 - pub const m_bEnableSwingLimit: usize = 0x53C; // bool - pub const m_flSwingLimit: usize = 0x540; // float32 - pub const m_bEnableTwistLimit: usize = 0x544; // bool - pub const m_flMinTwistAngle: usize = 0x548; // float32 - pub const m_flMaxTwistAngle: usize = 0x54C; // float32 + pub const m_flJointFriction: usize = 0x558; // float32 + pub const m_bEnableSwingLimit: usize = 0x55C; // bool + pub const m_flSwingLimit: usize = 0x560; // float32 + pub const m_bEnableTwistLimit: usize = 0x564; // bool + pub const m_flMinTwistAngle: usize = 0x568; // float32 + pub const m_flMaxTwistAngle: usize = 0x56C; // float32 } // Parent: CCSGameModeRules // Field count: 3 @@ -2654,21 +2737,23 @@ pub mod cs2_dumper { pub mod CItemHeavyAssaultSuit { } // Parent: CPointEntity - // Field count: 1 + // Field count: 3 pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_bIsMaster: usize = 0x4E1; // bool + pub const m_pPawnSubclass: usize = 0x4E8; // CGlobalSymbol } // Parent: CSoundOpvarSetPointBase // Field count: 8 pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x558; // Vector - pub const m_vMaxs: usize = 0x564; // Vector - pub const m_vDistanceMins: usize = 0x570; // Vector - pub const m_vDistanceMaxs: usize = 0x57C; // Vector - pub const m_flWindMin: usize = 0x588; // float32 - pub const m_flWindMax: usize = 0x58C; // float32 - pub const m_flWindMapMin: usize = 0x590; // float32 - pub const m_flWindMapMax: usize = 0x594; // float32 + pub const m_vMins: usize = 0x578; // Vector + pub const m_vMaxs: usize = 0x584; // Vector + pub const m_vDistanceMins: usize = 0x590; // Vector + pub const m_vDistanceMaxs: usize = 0x59C; // Vector + pub const m_flWindMin: usize = 0x5A8; // float32 + pub const m_flWindMax: usize = 0x5AC; // float32 + pub const m_flWindMapMin: usize = 0x5B0; // float32 + pub const m_flWindMapMax: usize = 0x5B4; // float32 } // Parent: CRagdollProp // Field count: 6 @@ -2679,12 +2764,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA88; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector - pub const m_bShouldDetach: usize = 0xAA8; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool + pub const m_boneIndexAttached: usize = 0xB00; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xB04; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xB08; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xB14; // Vector + pub const m_bShouldDetach: usize = 0xB20; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xB30; // bool } // Parent: CItem // Field count: 2 @@ -2693,44 +2778,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0x9C0; // CHandle - pub const m_KillingPlayer: usize = 0x9C4; // CHandle + pub const m_OwningPlayer: usize = 0xA38; // CHandle + pub const m_KillingPlayer: usize = 0xA3C; // CHandle } // Parent: CItem // Field count: 32 pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0x9C8; // bool - pub const m_bHasPickupRadius: usize = 0x9C9; // bool - pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 - pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 - pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool - pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool - pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool - pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xA38; // CHandle - pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xB10; // float32 - pub const m_flTriggerRadius: usize = 0xB14; // float32 - pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool - pub const m_glowColor: usize = 0xB21; // Color - pub const m_bUseable: usize = 0xB25; // bool - pub const m_hTriggerHelper: usize = 0xB28; // CHandle + pub const m_bHasTriggerRadius: usize = 0xA40; // bool + pub const m_bHasPickupRadius: usize = 0xA41; // bool + pub const m_flPickupRadiusSqr: usize = 0xA44; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xA48; // float32 + pub const m_flLastPickupCheck: usize = 0xA4C; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xA50; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xA51; // bool + pub const m_hSpawnParticleEffect: usize = 0xA58; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xA60; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xA68; // bool + pub const m_pSpawnScriptFunction: usize = 0xA70; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xA78; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xA80; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xA88; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xA90; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xA98; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xAA0; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xAA8; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xAB0; // CHandle + pub const m_OnPickup: usize = 0xAB8; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xAE0; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xB08; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xB30; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xB58; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xB80; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xB88; // float32 + pub const m_flTriggerRadius: usize = 0xB8C; // float32 + pub const m_pTriggerSoundEffect: usize = 0xB90; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xB98; // bool + pub const m_glowColor: usize = 0xB99; // Color + pub const m_bUseable: usize = 0xB9D; // bool + pub const m_hTriggerHelper: usize = 0xBA0; // CHandle } // Parent: CLightEntity // Field count: 0 @@ -2749,29 +2834,29 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 2 pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x4C4; // CHandle + pub const m_worldGroupId: usize = 0x4E0; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4E4; // CHandle } // Parent: CBasePropDoor // Field count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xE10; // Vector - pub const m_flDistance: usize = 0xE1C; // float32 - pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xE2C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle - pub const m_angRotationClosed: usize = 0xE3C; // QAngle - pub const m_angRotationOpenForward: usize = 0xE48; // QAngle - pub const m_angRotationOpenBack: usize = 0xE54; // QAngle - pub const m_angGoal: usize = 0xE60; // QAngle - pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector - pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector - pub const m_vecBackBoundsMin: usize = 0xE84; // Vector - pub const m_vecBackBoundsMax: usize = 0xE90; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool - pub const m_hEntityBlocker: usize = 0xEA0; // CHandle + pub const m_vecAxis: usize = 0xEA0; // Vector + pub const m_flDistance: usize = 0xEAC; // float32 + pub const m_eSpawnPosition: usize = 0xEB0; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xEB4; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xEB8; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0xEBC; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xEC0; // QAngle + pub const m_angRotationClosed: usize = 0xECC; // QAngle + pub const m_angRotationOpenForward: usize = 0xED8; // QAngle + pub const m_angRotationOpenBack: usize = 0xEE4; // QAngle + pub const m_angGoal: usize = 0xEF0; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xEFC; // Vector + pub const m_vecForwardBoundsMax: usize = 0xF08; // Vector + pub const m_vecBackBoundsMin: usize = 0xF14; // Vector + pub const m_vecBackBoundsMax: usize = 0xF20; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xF2C; // bool + pub const m_hEntityBlocker: usize = 0xF30; // CHandle } // Parent: CBaseModelEntity // Field count: 21 @@ -2801,30 +2886,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x718; // uint16 - pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge - pub const m_Slack: usize = 0x728; // int16 - pub const m_Width: usize = 0x72C; // float32 - pub const m_TextureScale: usize = 0x730; // float32 - pub const m_nSegments: usize = 0x734; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool - pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle - pub const m_Subdiv: usize = 0x748; // uint8 - pub const m_nChangeCount: usize = 0x749; // uint8 - pub const m_RopeLength: usize = 0x74A; // int16 - pub const m_fLockedPoints: usize = 0x74C; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x74D; // bool - pub const m_flScrollSpeed: usize = 0x750; // float32 - pub const m_bStartPointValid: usize = 0x754; // bool - pub const m_bEndPointValid: usize = 0x755; // bool - pub const m_hStartPoint: usize = 0x758; // CHandle - pub const m_hEndPoint: usize = 0x75C; // CHandle - pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + pub const m_RopeFlags: usize = 0x758; // uint16 + pub const m_iNextLinkName: usize = 0x760; // CUtlSymbolLarge + pub const m_Slack: usize = 0x768; // int16 + pub const m_Width: usize = 0x76C; // float32 + pub const m_TextureScale: usize = 0x770; // float32 + pub const m_nSegments: usize = 0x774; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x775; // bool + pub const m_strRopeMaterialModel: usize = 0x778; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x780; // CStrongHandle + pub const m_Subdiv: usize = 0x788; // uint8 + pub const m_nChangeCount: usize = 0x789; // uint8 + pub const m_RopeLength: usize = 0x78A; // int16 + pub const m_fLockedPoints: usize = 0x78C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x78D; // bool + pub const m_flScrollSpeed: usize = 0x790; // float32 + pub const m_bStartPointValid: usize = 0x794; // bool + pub const m_bEndPointValid: usize = 0x795; // bool + pub const m_hStartPoint: usize = 0x798; // CHandle + pub const m_hEndPoint: usize = 0x79C; // CHandle + pub const m_iStartAttachment: usize = 0x7A0; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x7A1; // AttachmentHandle_t } // Parent: CBaseModelEntity - // Field count: 52 + // Field count: 73 // // Metadata: // NetworkVarNames: m_bEnabled (bool) @@ -2867,6 +2952,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) @@ -2877,59 +2963,100 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) pub mod CBarnLight { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_nColorMode: usize = 0x714; // int32 - pub const m_Color: usize = 0x718; // Color - pub const m_flColorTemperature: usize = 0x71C; // float32 - pub const m_flBrightness: usize = 0x720; // float32 - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_nDirectLight: usize = 0x728; // int32 - pub const m_nBakedShadowIndex: usize = 0x72C; // int32 - pub const m_nLuminaireShape: usize = 0x730; // int32 - pub const m_flLuminaireSize: usize = 0x734; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 - pub const m_LightStyleString: usize = 0x740; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x858; // CStrongHandle - pub const m_flShape: usize = 0x860; // float32 - pub const m_flSoftX: usize = 0x864; // float32 - pub const m_flSoftY: usize = 0x868; // float32 - pub const m_flSkirt: usize = 0x86C; // float32 - pub const m_flSkirtNear: usize = 0x870; // float32 - pub const m_vSizeParams: usize = 0x874; // Vector - pub const m_flRange: usize = 0x880; // float32 - pub const m_vShear: usize = 0x884; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector - pub const m_nCastShadows: usize = 0x8A0; // int32 - pub const m_nShadowMapSize: usize = 0x8A4; // int32 - pub const m_nShadowPriority: usize = 0x8A8; // int32 - pub const m_bContactShadow: usize = 0x8AC; // bool - pub const m_nBounceLight: usize = 0x8B0; // int32 - pub const m_flBounceScale: usize = 0x8B4; // float32 - pub const m_flMinRoughness: usize = 0x8B8; // float32 - pub const m_vAlternateColor: usize = 0x8BC; // Vector - pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 - pub const m_nFog: usize = 0x8CC; // int32 - pub const m_flFogStrength: usize = 0x8D0; // float32 - pub const m_nFogShadows: usize = 0x8D4; // int32 - pub const m_flFogScale: usize = 0x8D8; // float32 - pub const m_flFadeSizeStart: usize = 0x8DC; // float32 - pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector - pub const m_bPvsModifyEntity: usize = 0x92C; // bool + pub const m_bEnabled: usize = 0x750; // bool + pub const m_nColorMode: usize = 0x754; // int32 + pub const m_Color: usize = 0x758; // Color + pub const m_flColorTemperature: usize = 0x75C; // float32 + pub const m_flBrightness: usize = 0x760; // float32 + pub const m_flBrightnessScale: usize = 0x764; // float32 + pub const m_nDirectLight: usize = 0x768; // int32 + pub const m_nBakedShadowIndex: usize = 0x76C; // int32 + pub const m_nLuminaireShape: usize = 0x770; // int32 + pub const m_flLuminaireSize: usize = 0x774; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x778; // float32 + pub const m_LightStyleString: usize = 0x780; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x788; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x790; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x7A8; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x7C0; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x7D8; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x898; // CStrongHandle + pub const m_flShape: usize = 0x8A0; // float32 + pub const m_flSoftX: usize = 0x8A4; // float32 + pub const m_flSoftY: usize = 0x8A8; // float32 + pub const m_flSkirt: usize = 0x8AC; // float32 + pub const m_flSkirtNear: usize = 0x8B0; // float32 + pub const m_vSizeParams: usize = 0x8B4; // Vector + pub const m_flRange: usize = 0x8C0; // float32 + pub const m_vShear: usize = 0x8C4; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x8D0; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x8D4; // Vector + pub const m_nCastShadows: usize = 0x8E0; // int32 + pub const m_nShadowMapSize: usize = 0x8E4; // int32 + pub const m_nShadowPriority: usize = 0x8E8; // int32 + pub const m_bContactShadow: usize = 0x8EC; // bool + pub const m_nBounceLight: usize = 0x8F0; // int32 + pub const m_flBounceScale: usize = 0x8F4; // float32 + pub const m_flMinRoughness: usize = 0x8F8; // float32 + pub const m_vAlternateColor: usize = 0x8FC; // Vector + pub const m_fAlternateColorBrightness: usize = 0x908; // float32 + pub const m_nFog: usize = 0x90C; // int32 + pub const m_flFogStrength: usize = 0x910; // float32 + pub const m_nFogShadows: usize = 0x914; // int32 + pub const m_flFogScale: usize = 0x918; // float32 + pub const m_bFogMixedShadows: usize = 0x91C; // bool + pub const m_flFadeSizeStart: usize = 0x920; // float32 + pub const m_flFadeSizeEnd: usize = 0x924; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x928; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x92C; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x930; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x934; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x940; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x94C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x958; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x964; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0x970; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0x974; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0x980; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0x98C; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0x998; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0x9A4; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0x9B0; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0x9BC; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0x9C8; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0x9D4; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0x9E0; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0x9EC; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0x9F8; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xA04; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xA10; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xA1C; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xA28; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xA34; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xA40; // Vector + pub const m_bPvsModifyEntity: usize = 0xA4C; // bool + pub const m_VisClusters: usize = 0xA50; // CNetworkUtlVectorBase } // Parent: SpawnPoint // Field count: 0 @@ -2938,8 +3065,8 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 2 pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4C0; // float32 - pub const m_angViewPunch: usize = 0x4C4; // QAngle + pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_angViewPunch: usize = 0x4E4; // QAngle } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -2948,9 +3075,9 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 3 pub mod CPathCorner { - pub const m_flWait: usize = 0x4C0; // float32 - pub const m_flRadius: usize = 0x4C4; // float32 - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput + pub const m_flWait: usize = 0x4E0; // float32 + pub const m_flRadius: usize = 0x4E4; // float32 + pub const m_OnPass: usize = 0x4E8; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 9 @@ -2994,33 +3121,33 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 5 pub mod CMultiSource { - pub const m_rgEntities: usize = 0x4C0; // CHandle[32] - pub const m_rgTriggered: usize = 0x540; // int32[32] - pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput - pub const m_iTotal: usize = 0x5E8; // int32 - pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge + pub const m_rgEntities: usize = 0x4E0; // CHandle[32] + pub const m_rgTriggered: usize = 0x560; // int32[32] + pub const m_OnTrigger: usize = 0x5E0; // CEntityIOOutput + pub const m_iTotal: usize = 0x608; // int32 + pub const m_globalstate: usize = 0x610; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 2 pub mod CLogicNavigation { - pub const m_isOn: usize = 0x4C8; // bool - pub const m_navProperty: usize = 0x4CC; // navproperties_t + pub const m_isOn: usize = 0x4E8; // bool + pub const m_navProperty: usize = 0x4EC; // navproperties_t } // Parent: CPointEntity // Field count: 12 pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x4C0; // Vector - pub const m_vecEntityMaxs: usize = 0x4CC; // Vector - pub const m_hCurrentInstance: usize = 0x4D8; // CHandle - pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle - pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector - pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 - pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 - pub const m_bPostSpawnUseAngles: usize = 0x500; // bool - pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge - pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput - pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput + pub const m_vecEntityMins: usize = 0x4E0; // Vector + pub const m_vecEntityMaxs: usize = 0x4EC; // Vector + pub const m_hCurrentInstance: usize = 0x4F8; // CHandle + pub const m_hCurrentBlocker: usize = 0x4FC; // CHandle + pub const m_vecBlockerOrigin: usize = 0x500; // Vector + pub const m_angPostSpawnDirection: usize = 0x50C; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x518; // float32 + pub const m_flPostSpawnSpeed: usize = 0x51C; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x520; // bool + pub const m_iszTemplate: usize = 0x528; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x530; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x558; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -3029,18 +3156,18 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CLogicEventListener { - pub const m_strEventName: usize = 0x4D0; // CUtlString - pub const m_bIsEnabled: usize = 0x4D8; // bool - pub const m_nTeam: usize = 0x4DC; // int32 - pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput + pub const m_strEventName: usize = 0x4F0; // CUtlString + pub const m_bIsEnabled: usize = 0x4F8; // bool + pub const m_nTeam: usize = 0x4FC; // int32 + pub const m_OnEventFired: usize = 0x500; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 4 pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x518; // filter_t - pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x570; // CHandle[10] - pub const m_nFilterCount: usize = 0x598; // int32 + pub const m_nFilterType: usize = 0x538; // filter_t + pub const m_iFilterName: usize = 0x540; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x590; // CHandle[10] + pub const m_nFilterCount: usize = 0x5B8; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 @@ -3067,15 +3194,15 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 1 pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4C0; // int32 + pub const m_nDensity: usize = 0x4E0; // int32 } // Parent: CPropDoorRotating // Field count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0xEA8; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool - pub const m_currentDamageState: usize = 0xEAC; // int32 - pub const m_damageStates: usize = 0xEB0; // CUtlVector + pub const m_bBreakable: usize = 0xF38; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xF39; // bool + pub const m_currentDamageState: usize = 0xF3C; // int32 + pub const m_damageStates: usize = 0xF40; // CUtlVector } // Parent: None // Field count: 0 @@ -3092,8 +3219,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4D0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 + pub const m_nFlameModelIndex: usize = 0x4F0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x4F4; // int32 } // Parent: CCSWeaponBase // Field count: 0 @@ -3116,13 +3243,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x710; // uint32 - pub const m_nVerticalSize: usize = 0x714; // uint32 - pub const m_nMinDist: usize = 0x718; // uint32 - pub const m_nMaxDist: usize = 0x71C; // uint32 - pub const m_nOuterMaxDist: usize = 0x720; // uint32 - pub const m_flGlowProxySize: usize = 0x724; // float32 - pub const m_flHDRColorScale: usize = 0x728; // float32 + pub const m_nHorizontalSize: usize = 0x750; // uint32 + pub const m_nVerticalSize: usize = 0x754; // uint32 + pub const m_nMinDist: usize = 0x758; // uint32 + pub const m_nMaxDist: usize = 0x75C; // uint32 + pub const m_nOuterMaxDist: usize = 0x760; // uint32 + pub const m_flGlowProxySize: usize = 0x764; // float32 + pub const m_flHDRColorScale: usize = 0x768; // float32 } // Parent: None // Field count: 13 @@ -3173,43 +3300,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB90; // float32 - pub const m_hDoorList: usize = 0xB98; // CUtlVector> - pub const m_nHardwareType: usize = 0xBB0; // int32 - pub const m_bNeedsHardware: usize = 0xBB4; // bool - pub const m_eDoorState: usize = 0xBB8; // DoorState_t - pub const m_bLocked: usize = 0xBBC; // bool - pub const m_closedPosition: usize = 0xBC0; // Vector - pub const m_closedAngles: usize = 0xBCC; // QAngle - pub const m_hBlocker: usize = 0xBD8; // CHandle - pub const m_bFirstBlocked: usize = 0xBDC; // bool - pub const m_ls: usize = 0xBE0; // locksound_t - pub const m_bForceClosed: usize = 0xC00; // bool - pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector - pub const m_hActivator: usize = 0xC10; // CHandle - pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xC68; // int32 - pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken - pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xC78; // CHandle - pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput - pub const m_OnClose: usize = 0xD70; // CEntityIOOutput - pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput + pub const m_flAutoReturnDelay: usize = 0xC20; // float32 + pub const m_hDoorList: usize = 0xC28; // CUtlVector> + pub const m_nHardwareType: usize = 0xC40; // int32 + pub const m_bNeedsHardware: usize = 0xC44; // bool + pub const m_eDoorState: usize = 0xC48; // DoorState_t + pub const m_bLocked: usize = 0xC4C; // bool + pub const m_closedPosition: usize = 0xC50; // Vector + pub const m_closedAngles: usize = 0xC5C; // QAngle + pub const m_hBlocker: usize = 0xC68; // CHandle + pub const m_bFirstBlocked: usize = 0xC6C; // bool + pub const m_ls: usize = 0xC70; // locksound_t + pub const m_bForceClosed: usize = 0xC90; // bool + pub const m_vecLatchWorldPosition: usize = 0xC94; // Vector + pub const m_hActivator: usize = 0xCA0; // CHandle + pub const m_SoundMoving: usize = 0xCB0; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xCB8; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xCC0; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xCC8; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xCD0; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xCD8; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xCE0; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xCE8; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xCF0; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xCF8; // int32 + pub const m_nPhysicsMaterial: usize = 0xCFC; // CUtlStringToken + pub const m_SlaveName: usize = 0xD00; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xD08; // CHandle + pub const m_OnBlockedClosing: usize = 0xD10; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xD38; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xD60; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xD88; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xDB0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xDD8; // CEntityIOOutput + pub const m_OnClose: usize = 0xE00; // CEntityIOOutput + pub const m_OnOpen: usize = 0xE28; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xE50; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xE78; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -3217,25 +3344,25 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 - pub const m_bSaveImportant: usize = 0x4C8; // bool + pub const m_iCurrentMaxRagdollCount: usize = 0x4E0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4E4; // int32 + pub const m_bSaveImportant: usize = 0x4E8; // bool } // Parent: CBaseTrigger // Field count: 12 pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x8E0; // Vector - pub const m_vFanEnd: usize = 0x8EC; // Vector - pub const m_vNoise: usize = 0x8F8; // Vector - pub const m_flForce: usize = 0x904; // float32 - pub const m_flRopeForceScale: usize = 0x908; // float32 - pub const m_flPlayerForce: usize = 0x90C; // float32 - pub const m_flRampTime: usize = 0x910; // float32 - pub const m_bFalloff: usize = 0x914; // bool - pub const m_bPushPlayer: usize = 0x915; // bool - pub const m_bRampDown: usize = 0x916; // bool - pub const m_bAddNoise: usize = 0x917; // bool - pub const m_RampTimer: usize = 0x918; // CountdownTimer + pub const m_vFanOrigin: usize = 0x920; // Vector + pub const m_vFanEnd: usize = 0x92C; // Vector + pub const m_vNoise: usize = 0x938; // Vector + pub const m_flForce: usize = 0x944; // float32 + pub const m_flRopeForceScale: usize = 0x948; // float32 + pub const m_flPlayerForce: usize = 0x94C; // float32 + pub const m_flRampTime: usize = 0x950; // float32 + pub const m_bFalloff: usize = 0x954; // bool + pub const m_bPushPlayer: usize = 0x955; // bool + pub const m_bRampDown: usize = 0x956; // bool + pub const m_bAddNoise: usize = 0x957; // bool + pub const m_RampTimer: usize = 0x958; // CountdownTimer } // Parent: CMolotovGrenade // Field count: 0 @@ -3252,20 +3379,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { - pub const m_Handle: usize = 0x4C0; // CHandle - pub const m_bSendHandle: usize = 0x4C4; // bool + pub const m_Handle: usize = 0x4E0; // CHandle + pub const m_bSendHandle: usize = 0x4E4; // bool } // Parent: CBaseEntity // Field count: 8 pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x4E0; // int32 - pub const m_nOpvarIndex: usize = 0x4E4; // int32 - pub const m_flOpvarValue: usize = 0x4E8; // float32 - pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bSetOnSpawn: usize = 0x4F8; // bool + pub const m_iszStackName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x500; // int32 + pub const m_nOpvarIndex: usize = 0x504; // int32 + pub const m_flOpvarValue: usize = 0x508; // float32 + pub const m_OpvarValueString: usize = 0x510; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x518; // bool } // Parent: None // Field count: 2 @@ -3280,19 +3407,22 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 1 pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x4C0; // bool + pub const m_bCreateFlightSpace: usize = 0x4E0; // bool } // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_iszAchievementEventID: usize = 0x4E8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pathString (CUtlString) pub mod CPathSimple { - pub const m_pathString: usize = 0x510; // CUtlString + pub const m_pathString: usize = 0x538; // CUtlString } // Parent: CBtNode // Field count: 1 @@ -3324,14 +3454,14 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 pub mod CItem { - pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0x940; // bool - pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector - pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle - pub const m_bPhysStartAsleep: usize = 0x9B0; // bool + pub const m_OnPlayerTouch: usize = 0x968; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0x990; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0x9B8; // bool + pub const m_OnCacheInteraction: usize = 0x9C0; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0x9E8; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xA10; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xA1C; // QAngle + pub const m_bPhysStartAsleep: usize = 0xA28; // bool } // Parent: CBaseModelEntity // Field count: 14 @@ -3342,20 +3472,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + pub const m_bEnabled: usize = 0x750; // bool + pub const m_DialogXMLName: usize = 0x758; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x760; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x768; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x770; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x798; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x7C0; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x7E8; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x810; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x838; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x860; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x888; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x8B0; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x8D8; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 9 @@ -3371,15 +3501,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle - pub const m_flWidth: usize = 0x718; // float32 - pub const m_flHeight: usize = 0x71C; // float32 - pub const m_flDepth: usize = 0x720; // float32 - pub const m_nRenderOrder: usize = 0x724; // uint32 - pub const m_bProjectOnWorld: usize = 0x728; // bool - pub const m_bProjectOnCharacters: usize = 0x729; // bool - pub const m_bProjectOnWater: usize = 0x72A; // bool - pub const m_flDepthSortBias: usize = 0x72C; // float32 + pub const m_hDecalMaterial: usize = 0x750; // CStrongHandle + pub const m_flWidth: usize = 0x758; // float32 + pub const m_flHeight: usize = 0x75C; // float32 + pub const m_flDepth: usize = 0x760; // float32 + pub const m_nRenderOrder: usize = 0x764; // uint32 + pub const m_bProjectOnWorld: usize = 0x768; // bool + pub const m_bProjectOnCharacters: usize = 0x769; // bool + pub const m_bProjectOnWater: usize = 0x76A; // bool + pub const m_flDepthSortBias: usize = 0x76C; // float32 } // Parent: None // Field count: 0 @@ -3396,17 +3526,17 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 11 pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput - pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput - pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput - pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput - pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput - pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput - pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput - pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput - pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput - pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge + pub const m_OnMapSpawn: usize = 0x4E0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x508; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x530; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x558; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x580; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x5A8; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5D0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x5F8; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x620; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x648; // CEntityIOOutput + pub const m_globalstate: usize = 0x670; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 9 @@ -3418,15 +3548,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hSource: usize = 0x4C4; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x528; // Vector - pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x550; // int32 - pub const m_bUseAutoCompare: usize = 0x554; // bool + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_hSource: usize = 0x4E4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x548; // Vector + pub const m_iszStackName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x560; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x568; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x570; // int32 + pub const m_bUseAutoCompare: usize = 0x574; // bool } // Parent: CLightEntity // Field count: 0 @@ -3443,37 +3573,37 @@ pub mod cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x7D8; // CPathTrack* - pub const m_trackBottom: usize = 0x7E0; // CPathTrack* - pub const m_train: usize = 0x7E8; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_trainName: usize = 0x800; // CUtlSymbolLarge - pub const m_code: usize = 0x808; // TRAIN_CODE - pub const m_targetState: usize = 0x80C; // int32 - pub const m_use: usize = 0x810; // int32 + pub const m_trackTop: usize = 0x818; // CPathTrack* + pub const m_trackBottom: usize = 0x820; // CPathTrack* + pub const m_train: usize = 0x828; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x830; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x838; // CUtlSymbolLarge + pub const m_trainName: usize = 0x840; // CUtlSymbolLarge + pub const m_code: usize = 0x848; // TRAIN_CODE + pub const m_targetState: usize = 0x84C; // int32 + pub const m_use: usize = 0x850; // int32 } // Parent: CRuleBrushEntity // Field count: 4 pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate + pub const m_OnPlayerInZone: usize = 0x758; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x780; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x7A8; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x7D0; // CEntityOutputTemplate } // Parent: CRuleEntity // Field count: 1 pub mod CRulePointEntity { - pub const m_Score: usize = 0x718; // int32 + pub const m_Score: usize = 0x758; // int32 } // Parent: CPointEntity // Field count: 5 pub mod CMessageEntity { - pub const m_radius: usize = 0x4C0; // int32 - pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge - pub const m_drawText: usize = 0x4D0; // bool - pub const m_bDeveloperOnly: usize = 0x4D1; // bool - pub const m_bEnabled: usize = 0x4D2; // bool + pub const m_radius: usize = 0x4E0; // int32 + pub const m_messageText: usize = 0x4E8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4F0; // bool + pub const m_bDeveloperOnly: usize = 0x4F1; // bool + pub const m_bEnabled: usize = 0x4F2; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -3503,17 +3633,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0x8F0; // Vector - pub const m_nViewModelIndex: usize = 0x8FC; // uint32 - pub const m_nAnimationParity: usize = 0x900; // uint32 - pub const m_flAnimationStartTime: usize = 0x904; // float32 - pub const m_hWeapon: usize = 0x908; // CHandle - pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0x920; // HSequence - pub const m_oldLayer: usize = 0x924; // int32 - pub const m_oldLayerStartTime: usize = 0x928; // float32 - pub const m_hControlPanel: usize = 0x92C; // CHandle + pub const m_vecLastFacing: usize = 0x968; // Vector + pub const m_nViewModelIndex: usize = 0x974; // uint32 + pub const m_nAnimationParity: usize = 0x978; // uint32 + pub const m_flAnimationStartTime: usize = 0x97C; // float32 + pub const m_hWeapon: usize = 0x980; // CHandle + pub const m_sVMName: usize = 0x988; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x990; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x998; // HSequence + pub const m_oldLayer: usize = 0x99C; // int32 + pub const m_oldLayerStartTime: usize = 0x9A0; // float32 + pub const m_hControlPanel: usize = 0x9A4; // CHandle } // Parent: CPlayerPawnComponent // Field count: 2 @@ -3549,10 +3679,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_flStartScale: usize = 0x4C4; // float32 - pub const m_flScaleTime: usize = 0x4C8; // float32 - pub const m_nFlags: usize = 0x4CC; // uint32 + pub const m_flScale: usize = 0x4E0; // float32 + pub const m_flStartScale: usize = 0x4E4; // float32 + pub const m_flScaleTime: usize = 0x4E8; // float32 + pub const m_nFlags: usize = 0x4EC; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -3569,45 +3699,45 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0x920; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x948; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 18 pub mod CEnvMicrophone { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hMeasureTarget: usize = 0x4C4; // CHandle - pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t - pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t - pub const m_flSensitivity: usize = 0x4CC; // float32 - pub const m_flSmoothFactor: usize = 0x4D0; // float32 - pub const m_flMaxRange: usize = 0x4D4; // float32 - pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hSpeaker: usize = 0x4E0; // CHandle - pub const m_bAvoidFeedback: usize = 0x4E4; // bool - pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 - pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge - pub const m_hListenFilter: usize = 0x4F8; // CHandle - pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate - pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput - pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput - pub const m_szLastSound: usize = 0x578; // char[256] - pub const m_iLastRoutedFrame: usize = 0x678; // int32 + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_hMeasureTarget: usize = 0x4E4; // CHandle + pub const m_nSoundType: usize = 0x4E8; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x4EA; // SoundFlags_t + pub const m_flSensitivity: usize = 0x4EC; // float32 + pub const m_flSmoothFactor: usize = 0x4F0; // float32 + pub const m_flMaxRange: usize = 0x4F4; // float32 + pub const m_iszSpeakerName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x500; // CHandle + pub const m_bAvoidFeedback: usize = 0x504; // bool + pub const m_iSpeakerDSPPreset: usize = 0x508; // int32 + pub const m_iszListenFilter: usize = 0x510; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x518; // CHandle + pub const m_SoundLevel: usize = 0x520; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x548; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x570; // CEntityIOOutput + pub const m_szLastSound: usize = 0x598; // char[256] + pub const m_iLastRoutedFrame: usize = 0x698; // int32 } // Parent: CLogicalEntity // Field count: 11 pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput - pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge - pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge - pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge - pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString - pub const m_flTimeoutInterval: usize = 0x580; // float32 - pub const m_bStreamingStarted: usize = 0x584; // bool - pub const m_bUnloadingStarted: usize = 0x585; // bool + pub const m_OnSpawnGroupLoadStarted: usize = 0x4E0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x508; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x530; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x558; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x580; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x588; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x590; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x598; // CUtlString + pub const m_flTimeoutInterval: usize = 0x5A0; // float32 + pub const m_bStreamingStarted: usize = 0x5A4; // bool + pub const m_bUnloadingStarted: usize = 0x5A5; // bool } // Parent: CBaseEntity // Field count: 24 @@ -3630,30 +3760,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 - pub const m_nTickBase: usize = 0x4D0; // uint32 - pub const m_hPawn: usize = 0x500; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x504; // bool - pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x50C; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> - pub const m_bIsHLTV: usize = 0x528; // bool - pub const m_iConnected: usize = 0x52C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x530; // char[128] - pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString - pub const m_fLerpTime: usize = 0x5B8; // float32 - pub const m_bLagCompensation: usize = 0x5BC; // bool - pub const m_bPredict: usize = 0x5BD; // bool - pub const m_bAutoKickDisabled: usize = 0x5BE; // bool - pub const m_bIsLowViolence: usize = 0x5BF; // bool - pub const m_bGamePaused: usize = 0x5C0; // bool - pub const m_iIgnoreGlobalChat: usize = 0x700; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x704; // float32 - pub const m_flLastEntitySteadyState: usize = 0x708; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x70C; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x710; // bool - pub const m_steamID: usize = 0x720; // uint64 - pub const m_iDesiredFOV: usize = 0x728; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x4E8; // uint64 + pub const m_nTickBase: usize = 0x4F0; // uint32 + pub const m_hPawn: usize = 0x520; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x524; // bool + pub const m_nSplitScreenSlot: usize = 0x528; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x52C; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x530; // CUtlVector> + pub const m_bIsHLTV: usize = 0x548; // bool + pub const m_iConnected: usize = 0x54C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x550; // char[128] + pub const m_szNetworkIDString: usize = 0x5D0; // CUtlString + pub const m_fLerpTime: usize = 0x5D8; // float32 + pub const m_bLagCompensation: usize = 0x5DC; // bool + pub const m_bPredict: usize = 0x5DD; // bool + pub const m_bAutoKickDisabled: usize = 0x5DE; // bool + pub const m_bIsLowViolence: usize = 0x5DF; // bool + pub const m_bGamePaused: usize = 0x5E0; // bool + pub const m_iIgnoreGlobalChat: usize = 0x720; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x724; // float32 + pub const m_flLastEntitySteadyState: usize = 0x728; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x72C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x730; // bool + pub const m_steamID: usize = 0x740; // uint64 + pub const m_iDesiredFOV: usize = 0x748; // uint32 } // Parent: None // Field count: 0 @@ -3666,57 +3796,57 @@ pub mod cs2_dumper { // Parent: CCSWeaponBase // Field count: 1 pub mod CKnife { - pub const m_bFirstAttack: usize = 0xE98; // bool + pub const m_bFirstAttack: usize = 0xF10; // bool } // Parent: CBaseModelEntity // Field count: 37 pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x710; // CHandle - pub const m_length: usize = 0x714; // float32 - pub const m_vPosPrev: usize = 0x718; // Vector - pub const m_angPrev: usize = 0x724; // QAngle - pub const m_controlMins: usize = 0x730; // Vector - pub const m_controlMaxs: usize = 0x73C; // Vector - pub const m_lastBlockPos: usize = 0x748; // Vector - pub const m_lastBlockTick: usize = 0x754; // int32 - pub const m_flVolume: usize = 0x758; // float32 - pub const m_flBank: usize = 0x75C; // float32 - pub const m_oldSpeed: usize = 0x760; // float32 - pub const m_flBlockDamage: usize = 0x764; // float32 - pub const m_height: usize = 0x768; // float32 - pub const m_maxSpeed: usize = 0x76C; // float32 - pub const m_dir: usize = 0x770; // float32 - pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 - pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 - pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t - pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput - pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0x840; // bool - pub const m_flDesiredSpeed: usize = 0x844; // float32 - pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t - pub const m_flAccelSpeed: usize = 0x84C; // float32 - pub const m_flDecelSpeed: usize = 0x850; // float32 - pub const m_bAccelToSpeed: usize = 0x854; // bool - pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t + pub const m_ppath: usize = 0x750; // CHandle + pub const m_length: usize = 0x754; // float32 + pub const m_vPosPrev: usize = 0x758; // Vector + pub const m_angPrev: usize = 0x764; // QAngle + pub const m_controlMins: usize = 0x770; // Vector + pub const m_controlMaxs: usize = 0x77C; // Vector + pub const m_lastBlockPos: usize = 0x788; // Vector + pub const m_lastBlockTick: usize = 0x794; // int32 + pub const m_flVolume: usize = 0x798; // float32 + pub const m_flBank: usize = 0x79C; // float32 + pub const m_oldSpeed: usize = 0x7A0; // float32 + pub const m_flBlockDamage: usize = 0x7A4; // float32 + pub const m_height: usize = 0x7A8; // float32 + pub const m_maxSpeed: usize = 0x7AC; // float32 + pub const m_dir: usize = 0x7B0; // float32 + pub const m_iszSoundMove: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x7D0; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x7D8; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x7E0; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x7E4; // float32 + pub const m_flNextMoveSoundTime: usize = 0x7E8; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x7EC; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7F0; // float32 + pub const m_eOrientationType: usize = 0x7F4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7F8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x808; // CEntityIOOutput + pub const m_OnNext: usize = 0x830; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x858; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x880; // bool + pub const m_flDesiredSpeed: usize = 0x884; // float32 + pub const m_flSpeedChangeTime: usize = 0x888; // GameTime_t + pub const m_flAccelSpeed: usize = 0x88C; // float32 + pub const m_flDecelSpeed: usize = 0x890; // float32 + pub const m_bAccelToSpeed: usize = 0x894; // bool + pub const m_flNextMPSoundTime: usize = 0x898; // GameTime_t } // Parent: CServerOnlyModelEntity // Field count: 5 pub mod CFogVolume { - pub const m_fogName: usize = 0x710; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x730; // bool - pub const m_bInFogVolumesList: usize = 0x731; // bool + pub const m_fogName: usize = 0x750; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x758; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x760; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x770; // bool + pub const m_bInFogVolumesList: usize = 0x771; // bool } // Parent: SpawnPoint // Field count: 0 @@ -3725,25 +3855,25 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 19 pub mod CFire { - pub const m_hEffect: usize = 0x710; // CHandle - pub const m_hOwner: usize = 0x714; // CHandle - pub const m_nFireType: usize = 0x718; // int32 - pub const m_flFuel: usize = 0x71C; // float32 - pub const m_flDamageTime: usize = 0x720; // GameTime_t - pub const m_lastDamage: usize = 0x724; // GameTime_t - pub const m_flFireSize: usize = 0x728; // float32 - pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t - pub const m_flHeatLevel: usize = 0x730; // float32 - pub const m_flHeatAbsorb: usize = 0x734; // float32 - pub const m_flDamageScale: usize = 0x738; // float32 - pub const m_flMaxHeat: usize = 0x73C; // float32 - pub const m_flLastHeatLevel: usize = 0x740; // float32 - pub const m_flAttackTime: usize = 0x744; // float32 - pub const m_bEnabled: usize = 0x748; // bool - pub const m_bStartDisabled: usize = 0x749; // bool - pub const m_bDidActivate: usize = 0x74A; // bool - pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput - pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput + pub const m_hEffect: usize = 0x750; // CHandle + pub const m_hOwner: usize = 0x754; // CHandle + pub const m_nFireType: usize = 0x758; // int32 + pub const m_flFuel: usize = 0x75C; // float32 + pub const m_flDamageTime: usize = 0x760; // GameTime_t + pub const m_lastDamage: usize = 0x764; // GameTime_t + pub const m_flFireSize: usize = 0x768; // float32 + pub const m_flLastNavUpdateTime: usize = 0x76C; // GameTime_t + pub const m_flHeatLevel: usize = 0x770; // float32 + pub const m_flHeatAbsorb: usize = 0x774; // float32 + pub const m_flDamageScale: usize = 0x778; // float32 + pub const m_flMaxHeat: usize = 0x77C; // float32 + pub const m_flLastHeatLevel: usize = 0x780; // float32 + pub const m_flAttackTime: usize = 0x784; // float32 + pub const m_bEnabled: usize = 0x788; // bool + pub const m_bStartDisabled: usize = 0x789; // bool + pub const m_bDidActivate: usize = 0x78A; // bool + pub const m_OnIgnited: usize = 0x790; // CEntityIOOutput + pub const m_OnExtinguished: usize = 0x7B8; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Field count: 14 @@ -3781,59 +3911,59 @@ pub mod cs2_dumper { // Parent: CBasePlatTrain // Field count: 1 pub mod CFuncPlat { - pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge + pub const m_sNoise: usize = 0x7F8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 48 pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x54C; // float32 - pub const m_flLinearFrequencyY: usize = 0x550; // float32 - pub const m_flLinearFrequencyZ: usize = 0x554; // float32 - pub const m_flLinearDampingRatioX: usize = 0x558; // float32 - pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 - pub const m_flBreakAfterTimeX: usize = 0x570; // float32 - pub const m_flBreakAfterTimeY: usize = 0x574; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 - pub const m_flNotifyForceX: usize = 0x594; // float32 - pub const m_flNotifyForceY: usize = 0x598; // float32 - pub const m_flNotifyForceZ: usize = 0x59C; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x5B8; // bool - pub const m_bAxisNotifiedY: usize = 0x5B9; // bool - pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool - pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 - pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 - pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 - pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput + pub const m_nLinearMotionX: usize = 0x560; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x564; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x568; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x56C; // float32 + pub const m_flLinearFrequencyY: usize = 0x570; // float32 + pub const m_flLinearFrequencyZ: usize = 0x574; // float32 + pub const m_flLinearDampingRatioX: usize = 0x578; // float32 + pub const m_flLinearDampingRatioY: usize = 0x57C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x580; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x584; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x588; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x58C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x590; // float32 + pub const m_flBreakAfterTimeY: usize = 0x594; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x598; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x59C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x5A0; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x5A4; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x5A8; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x5AC; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x5B0; // float32 + pub const m_flNotifyForceX: usize = 0x5B4; // float32 + pub const m_flNotifyForceY: usize = 0x5B8; // float32 + pub const m_flNotifyForceZ: usize = 0x5BC; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x5C0; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x5C4; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x5C8; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x5CC; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x5D0; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x5D4; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x5D8; // bool + pub const m_bAxisNotifiedY: usize = 0x5D9; // bool + pub const m_bAxisNotifiedZ: usize = 0x5DA; // bool + pub const m_nAngularMotionX: usize = 0x5DC; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5E0; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5E4; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5E8; // float32 + pub const m_flAngularFrequencyY: usize = 0x5EC; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5F0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5F4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5F8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5FC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x600; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x604; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x608; // float32 + pub const m_NotifyForceReachedX: usize = 0x610; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x638; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x660; // CEntityIOOutput } // Parent: CBaseCSGrenade // Field count: 0 @@ -3852,24 +3982,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool - pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool - pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool - pub const m_vecForce: usize = 0x7B0; // Vector - pub const m_nForceBone: usize = 0x7BC; // int32 - pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* - pub const m_bRagdollClientSide: usize = 0x7D8; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0x7C8; // bool + pub const m_pChoreoServices: usize = 0x7D0; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x7D8; // bool + pub const m_flMaxSlopeDistance: usize = 0x7DC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x7E0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0x7EC; // bool + pub const m_vecForce: usize = 0x7F0; // Vector + pub const m_nForceBone: usize = 0x7FC; // int32 + pub const m_RagdollPose: usize = 0x810; // PhysicsRagdollPose_t + pub const m_bRagdollClientSide: usize = 0x838; // bool } // Parent: CPhysForce // Field count: 1 pub mod CPhysTorque { - pub const m_axis: usize = 0x520; // Vector + pub const m_axis: usize = 0x540; // Vector } // Parent: CBaseGrenade // Field count: 0 @@ -3884,33 +4014,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { - pub const m_ragdoll: usize = 0x8F0; // ragdoll_t - pub const m_bStartDisabled: usize = 0x928; // bool - pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0x960; // CHandle - pub const m_lastUpdateTickCount: usize = 0x964; // uint32 - pub const m_allAsleep: usize = 0x968; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool - pub const m_hDamageEntity: usize = 0x96C; // CHandle - pub const m_hKiller: usize = 0x970; // CHandle - pub const m_hPhysicsAttacker: usize = 0x974; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t - pub const m_flFadeTime: usize = 0x980; // float32 - pub const m_vecLastOrigin: usize = 0x984; // Vector - pub const m_flAwakeTime: usize = 0x990; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t - pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool - pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool - pub const m_flBlendWeight: usize = 0x9AC; // float32 - pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 - pub const m_ragdollMins: usize = 0x9B8; // CUtlVector - pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool + pub const m_ragdoll: usize = 0x968; // ragdoll_t + pub const m_bStartDisabled: usize = 0x9A0; // bool + pub const m_ragPos: usize = 0x9A8; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0x9C0; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0x9D8; // CHandle + pub const m_lastUpdateTickCount: usize = 0x9DC; // uint32 + pub const m_allAsleep: usize = 0x9E0; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x9E1; // bool + pub const m_hDamageEntity: usize = 0x9E4; // CHandle + pub const m_hKiller: usize = 0x9E8; // CHandle + pub const m_hPhysicsAttacker: usize = 0x9EC; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x9F0; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x9F4; // GameTime_t + pub const m_flFadeTime: usize = 0x9F8; // float32 + pub const m_vecLastOrigin: usize = 0x9FC; // Vector + pub const m_flAwakeTime: usize = 0xA08; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xA0C; // GameTime_t + pub const m_strOriginClassName: usize = 0xA10; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xA18; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xA20; // bool + pub const m_bShouldTeleportPhysics: usize = 0xA21; // bool + pub const m_flBlendWeight: usize = 0xA24; // float32 + pub const m_flDefaultFadeScale: usize = 0xA28; // float32 + pub const m_ragdollMins: usize = 0xA30; // CUtlVector + pub const m_ragdollMaxs: usize = 0xA48; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xA60; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xAC0; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -3943,8 +4073,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4C0; // float32 - pub const m_flFadeEndDist: usize = 0x4C4; // float32 + pub const m_flFadeStartDist: usize = 0x4E0; // float32 + pub const m_flFadeEndDist: usize = 0x4E4; // float32 } // Parent: CTriggerOnce // Field count: 14 @@ -3952,20 +4082,20 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x908; // CHandle - pub const m_flFieldOfView: usize = 0x90C; // float32 - pub const m_flLookTime: usize = 0x910; // float32 - pub const m_flLookTimeTotal: usize = 0x914; // float32 - pub const m_flLookTimeLast: usize = 0x918; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x91C; // float32 - pub const m_bTimeoutFired: usize = 0x920; // bool - pub const m_bIsLooking: usize = 0x921; // bool - pub const m_b2DFOV: usize = 0x922; // bool - pub const m_bUseVelocity: usize = 0x923; // bool - pub const m_bTestOcclusion: usize = 0x924; // bool - pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput - pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput - pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput + pub const m_hLookTarget: usize = 0x948; // CHandle + pub const m_flFieldOfView: usize = 0x94C; // float32 + pub const m_flLookTime: usize = 0x950; // float32 + pub const m_flLookTimeTotal: usize = 0x954; // float32 + pub const m_flLookTimeLast: usize = 0x958; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x95C; // float32 + pub const m_bTimeoutFired: usize = 0x960; // bool + pub const m_bIsLooking: usize = 0x961; // bool + pub const m_b2DFOV: usize = 0x962; // bool + pub const m_bUseVelocity: usize = 0x963; // bool + pub const m_bTestOcclusion: usize = 0x964; // bool + pub const m_OnTimeout: usize = 0x968; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x990; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x9B8; // CEntityIOOutput } // Parent: CPointEntity // Field count: 0 @@ -3974,24 +4104,24 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 11 pub mod CMathRemap { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_flOut1: usize = 0x4C8; // float32 - pub const m_flOut2: usize = 0x4CC; // float32 - pub const m_flOldInValue: usize = 0x4D0; // float32 - pub const m_bEnabled: usize = 0x4D4; // bool - pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate - pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput - pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput - pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput - pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput + pub const m_flInMin: usize = 0x4E0; // float32 + pub const m_flInMax: usize = 0x4E4; // float32 + pub const m_flOut1: usize = 0x4E8; // float32 + pub const m_flOut2: usize = 0x4EC; // float32 + pub const m_flOldInValue: usize = 0x4F0; // float32 + pub const m_bEnabled: usize = 0x4F4; // bool + pub const m_OutValue: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x520; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x548; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x570; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x598; // CEntityIOOutput } // Parent: CPointEntity // Field count: 3 pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetPlayer: usize = 0x4D0; // CHandle + pub const m_iszName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4E8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4F0; // CHandle } // Parent: CBaseEntity // Field count: 16 @@ -4013,22 +4143,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x4C8; // float32 - pub const m_flFogEndDistance: usize = 0x4CC; // float32 - pub const m_bHeightFogEnabled: usize = 0x4D0; // bool - pub const m_flFogStartHeight: usize = 0x4D4; // float32 - pub const m_flFogEndHeight: usize = 0x4D8; // float32 - pub const m_flFarZ: usize = 0x4DC; // float32 - pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 - pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 - pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 - pub const m_fogColor: usize = 0x4EC; // Color - pub const m_flFogStrength: usize = 0x4F0; // float32 - pub const m_flFadeTime: usize = 0x4F4; // float32 - pub const m_bStartDisabled: usize = 0x4F8; // bool - pub const m_bIsEnabled: usize = 0x4F9; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + pub const m_hGradientFogTexture: usize = 0x4E0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4E8; // float32 + pub const m_flFogEndDistance: usize = 0x4EC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4F0; // bool + pub const m_flFogStartHeight: usize = 0x4F4; // float32 + pub const m_flFogEndHeight: usize = 0x4F8; // float32 + pub const m_flFarZ: usize = 0x4FC; // float32 + pub const m_flFogMaxOpacity: usize = 0x500; // float32 + pub const m_flFogFalloffExponent: usize = 0x504; // float32 + pub const m_flFogVerticalExponent: usize = 0x508; // float32 + pub const m_fogColor: usize = 0x50C; // Color + pub const m_flFogStrength: usize = 0x510; // float32 + pub const m_flFadeTime: usize = 0x514; // float32 + pub const m_bStartDisabled: usize = 0x518; // bool + pub const m_bIsEnabled: usize = 0x519; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x51A; // bool } // Parent: CBaseTrigger // Field count: 2 @@ -4037,14 +4167,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0x8E0; // CUtlSymbolLarge - pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge + pub const m_source: usize = 0x920; // CUtlSymbolLarge + pub const m_destination: usize = 0x928; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 2 pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x718; // CHandle + pub const m_iFilterName: usize = 0x750; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x758; // CHandle } // Parent: CPointEntity // Field count: 0 @@ -4057,13 +4187,13 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 7 pub mod CFishPool { - pub const m_fishCount: usize = 0x4D0; // int32 - pub const m_maxRange: usize = 0x4D4; // float32 - pub const m_swimDepth: usize = 0x4D8; // float32 - pub const m_waterLevel: usize = 0x4DC; // float32 - pub const m_isDormant: usize = 0x4E0; // bool - pub const m_fishes: usize = 0x4E8; // CUtlVector> - pub const m_visTimer: usize = 0x500; // CountdownTimer + pub const m_fishCount: usize = 0x4F0; // int32 + pub const m_maxRange: usize = 0x4F4; // float32 + pub const m_swimDepth: usize = 0x4F8; // float32 + pub const m_waterLevel: usize = 0x4FC; // float32 + pub const m_isDormant: usize = 0x500; // bool + pub const m_fishes: usize = 0x508; // CUtlVector> + pub const m_visTimer: usize = 0x520; // CountdownTimer } // Parent: CPointEntity // Field count: 0 @@ -4072,7 +4202,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0x750; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -4086,18 +4216,18 @@ pub mod cs2_dumper { // Parent: CSceneEntity // Field count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA20; // CHandle - pub const m_bHadOwner: usize = 0xA24; // bool - pub const m_flPostSpeakDelay: usize = 0xA28; // float32 - pub const m_flPreDelay: usize = 0xA2C; // float32 - pub const m_bIsBackground: usize = 0xA30; // bool - pub const m_bRemoveOnCompletion: usize = 0xA31; // bool - pub const m_hTarget: usize = 0xA34; // CHandle + pub const m_hOwner: usize = 0xA40; // CHandle + pub const m_bHadOwner: usize = 0xA44; // bool + pub const m_flPostSpeakDelay: usize = 0xA48; // float32 + pub const m_flPreDelay: usize = 0xA4C; // float32 + pub const m_bIsBackground: usize = 0xA50; // bool + pub const m_bRemoveOnCompletion: usize = 0xA51; // bool + pub const m_hTarget: usize = 0xA54; // CHandle } // Parent: CPointEntity // Field count: 1 pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszMessage: usize = 0x4E0; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 22 @@ -4125,55 +4255,57 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x710; // char[512] - pub const m_bActive: usize = 0x910; // bool - pub const m_bFrozen: usize = 0x911; // bool - pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 - pub const m_nStopType: usize = 0x918; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool - pub const m_iEffectIndex: usize = 0x920; // CStrongHandle - pub const m_flStartTime: usize = 0x928; // GameTime_t - pub const m_flPreSimTime: usize = 0x92C; // float32 - pub const m_vServerControlPoints: usize = 0x930; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] - pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] - pub const m_bNoSave: usize = 0xA64; // bool - pub const m_bNoFreeze: usize = 0xA65; // bool - pub const m_bNoRamp: usize = 0xA66; // bool - pub const m_bStartActive: usize = 0xA67; // bool - pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xC70; // int32 - pub const m_vecDataCPValue: usize = 0xC74; // Vector - pub const m_nTintCP: usize = 0xC80; // int32 - pub const m_clrTint: usize = 0xC84; // Color + pub const m_szSnapshotFileName: usize = 0x750; // char[512] + pub const m_bActive: usize = 0x950; // bool + pub const m_bFrozen: usize = 0x951; // bool + pub const m_flFreezeTransitionDuration: usize = 0x954; // float32 + pub const m_nStopType: usize = 0x958; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x95C; // bool + pub const m_iEffectIndex: usize = 0x960; // CStrongHandle + pub const m_flStartTime: usize = 0x968; // GameTime_t + pub const m_flPreSimTime: usize = 0x96C; // float32 + pub const m_vServerControlPoints: usize = 0x970; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x9A0; // uint8[4] + pub const m_hControlPointEnts: usize = 0x9A4; // CHandle[64] + pub const m_bNoSave: usize = 0xAA4; // bool + pub const m_bNoFreeze: usize = 0xAA5; // bool + pub const m_bNoRamp: usize = 0xAA6; // bool + pub const m_bStartActive: usize = 0xAA7; // bool + pub const m_iszEffectName: usize = 0xAA8; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xAB0; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xCB0; // int32 + pub const m_vecDataCPValue: usize = 0xCB4; // Vector + pub const m_nTintCP: usize = 0xCC0; // int32 + pub const m_clrTint: usize = 0xCC4; // Color } // Parent: CEntitySubclassVDataBase - // Field count: 20 + // Field count: 22 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap - pub const m_iSlot: usize = 0x248; // int32 - pub const m_iPosition: usize = 0x24C; // int32 + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_bLinkedCooldowns: usize = 0x2F0; // bool + pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x2F4; // int32 + pub const m_iMaxClip2: usize = 0x2F8; // int32 + pub const m_iDefaultClip1: usize = 0x2FC; // int32 + pub const m_iDefaultClip2: usize = 0x300; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x304; // bool + pub const m_iWeight: usize = 0x308; // int32 + pub const m_bAutoSwitchTo: usize = 0x30C; // bool + pub const m_bAutoSwitchFrom: usize = 0x30D; // bool + pub const m_iRumbleEffect: usize = 0x310; // RumbleEffect_t + pub const m_iSlot: usize = 0x314; // int32 + pub const m_iPosition: usize = 0x318; // int32 + pub const m_aShootSounds: usize = 0x320; // CUtlOrderedMap } // Parent: CCSPlayerPawnBase // Field count: 0 @@ -4194,7 +4326,7 @@ pub mod cs2_dumper { // Parent: CItem // Field count: 1 pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t + pub const m_MoveTypeOverride: usize = 0xA38; // MoveType_t } // Parent: IntervalTimer // Field count: 7 @@ -4223,16 +4355,16 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 10 pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4C0; // float32 - pub const m_flMaxRadius: usize = 0x4C4; // float32 - pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t - pub const m_dpv: usize = 0x4CC; // dynpitchvol_t - pub const m_fActive: usize = 0x530; // bool - pub const m_fLooping: usize = 0x531; // bool - pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge - pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge - pub const m_hSoundSource: usize = 0x548; // CHandle - pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex + pub const m_radius: usize = 0x4E0; // float32 + pub const m_flMaxRadius: usize = 0x4E4; // float32 + pub const m_iSoundLevel: usize = 0x4E8; // soundlevel_t + pub const m_dpv: usize = 0x4EC; // dynpitchvol_t + pub const m_fActive: usize = 0x550; // bool + pub const m_fLooping: usize = 0x551; // bool + pub const m_iszSound: usize = 0x558; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x560; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x568; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x56C; // CEntityIndex } // Parent: CBaseModelEntity // Field count: 9 @@ -4246,15 +4378,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x710; // uint8 - pub const m_Flags: usize = 0x711; // uint8 - pub const m_LightStyle: usize = 0x712; // uint8 - pub const m_On: usize = 0x713; // bool - pub const m_Radius: usize = 0x714; // float32 - pub const m_Exponent: usize = 0x718; // int32 - pub const m_InnerAngle: usize = 0x71C; // float32 - pub const m_OuterAngle: usize = 0x720; // float32 - pub const m_SpotRadius: usize = 0x724; // float32 + pub const m_ActualFlags: usize = 0x750; // uint8 + pub const m_Flags: usize = 0x751; // uint8 + pub const m_LightStyle: usize = 0x752; // uint8 + pub const m_On: usize = 0x753; // bool + pub const m_Radius: usize = 0x754; // float32 + pub const m_Exponent: usize = 0x758; // int32 + pub const m_InnerAngle: usize = 0x75C; // float32 + pub const m_OuterAngle: usize = 0x760; // float32 + pub const m_SpotRadius: usize = 0x764; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4346,7 +4478,7 @@ pub mod cs2_dumper { pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp - // Field count: 33 + // Field count: 37 // // Metadata: // MNetworkExcludeByName @@ -4358,39 +4490,43 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput - pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xBA0; // bool - pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool - pub const m_bForceNpcExclude: usize = 0xBA2; // bool - pub const m_massScale: usize = 0xBA4; // float32 - pub const m_inertiaScale: usize = 0xBA8; // float32 - pub const m_buoyancyScale: usize = 0xBAC; // float32 - pub const m_damageType: usize = 0xBB0; // int32 - pub const m_damageToEnableMotion: usize = 0xBB4; // int32 - pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 - pub const m_bThrownByPlayer: usize = 0xBBC; // bool - pub const m_bDroppedByPlayer: usize = 0xBBD; // bool - pub const m_bTouchedByPlayer: usize = 0xBBE; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool - pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 - pub const m_bHasBeenAwakened: usize = 0xBC4; // bool - pub const m_bIsOverrideProp: usize = 0xBC5; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t - pub const m_iInitialGlowState: usize = 0xBCC; // int32 - pub const m_nGlowRange: usize = 0xBD0; // int32 - pub const m_nGlowRangeMin: usize = 0xBD4; // int32 - pub const m_glowColor: usize = 0xBD8; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool - pub const m_bMuteImpactEffects: usize = 0xBDD; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool - pub const m_bEnableUseOutput: usize = 0xBE5; // bool - pub const m_bAwake: usize = 0xBE6; // bool + pub const m_MotionEnabled: usize = 0xB18; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xB40; // CEntityIOOutput + pub const m_OnAwake: usize = 0xB68; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xB90; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xBB8; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xBE0; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xC08; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xC30; // bool + pub const m_bNoNavmeshBlocker: usize = 0xC31; // bool + pub const m_bForceNpcExclude: usize = 0xC32; // bool + pub const m_massScale: usize = 0xC34; // float32 + pub const m_inertiaScale: usize = 0xC38; // float32 + pub const m_buoyancyScale: usize = 0xC3C; // float32 + pub const m_damageType: usize = 0xC40; // int32 + pub const m_damageToEnableMotion: usize = 0xC44; // int32 + pub const m_flForceToEnableMotion: usize = 0xC48; // float32 + pub const m_bThrownByPlayer: usize = 0xC4C; // bool + pub const m_bDroppedByPlayer: usize = 0xC4D; // bool + pub const m_bTouchedByPlayer: usize = 0xC4E; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xC4F; // bool + pub const m_iExploitableByPlayer: usize = 0xC50; // int32 + pub const m_bHasBeenAwakened: usize = 0xC54; // bool + pub const m_bIsOverrideProp: usize = 0xC55; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xC58; // GameTime_t + pub const m_iInitialGlowState: usize = 0xC5C; // int32 + pub const m_nGlowRange: usize = 0xC60; // int32 + pub const m_nGlowRangeMin: usize = 0xC64; // int32 + pub const m_glowColor: usize = 0xC68; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xC6C; // bool + pub const m_bMuteImpactEffects: usize = 0xC6D; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xC77; // bool + pub const m_bEnableUseOutput: usize = 0xC78; // bool + pub const m_CrateType: usize = 0xC7C; // CPhysicsProp::CrateType_t + pub const m_strItemClass: usize = 0xC80; // CUtlSymbolLarge[4] + pub const m_nItemCount: usize = 0xCA0; // int32[4] + pub const m_bRemovableForAmmoBalancing: usize = 0xCB0; // bool + pub const m_bAwake: usize = 0xCB1; // bool } // Parent: CFuncWall // Field count: 0 @@ -4409,9 +4545,9 @@ pub mod cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CSensorGrenadeProjectile { - pub const m_fExpireTime: usize = 0xA90; // GameTime_t - pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t - pub const m_hDisplayGrenade: usize = 0xA98; // CHandle + pub const m_fExpireTime: usize = 0xB08; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xB0C; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xB10; // CHandle } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -4460,98 +4596,100 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> - pub const m_flPosition: usize = 0x8F8; // Vector - pub const m_flCenterSize: usize = 0x904; // float32 - pub const m_flMinVal: usize = 0x908; // float32 - pub const m_flMaxVal: usize = 0x90C; // float32 - pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge - pub const m_stackName: usize = 0x918; // CUtlSymbolLarge - pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0x928; // bool - pub const m_opvarNameChar: usize = 0x929; // char[256] - pub const m_stackNameChar: usize = 0xA29; // char[256] - pub const m_operatorNameChar: usize = 0xB29; // char[256] - pub const m_VecNormPos: usize = 0xC2C; // Vector - pub const m_flNormCenterSize: usize = 0xC38; // float32 + pub const m_hTouchingPlayers: usize = 0x920; // CUtlVector> + pub const m_flPosition: usize = 0x938; // Vector + pub const m_flCenterSize: usize = 0x944; // float32 + pub const m_flMinVal: usize = 0x948; // float32 + pub const m_flMaxVal: usize = 0x94C; // float32 + pub const m_opvarName: usize = 0x950; // CUtlSymbolLarge + pub const m_stackName: usize = 0x958; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x960; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x968; // bool + pub const m_opvarNameChar: usize = 0x969; // char[256] + pub const m_stackNameChar: usize = 0xA69; // char[256] + pub const m_operatorNameChar: usize = 0xB69; // char[256] + pub const m_VecNormPos: usize = 0xC6C; // Vector + pub const m_flNormCenterSize: usize = 0xC78; // float32 } // Parent: CItem // Field count: 0 pub mod CItemAssaultSuit { } // Parent: CBaseEntity - // Field count: 70 + // Field count: 72 pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge - pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x504; // MovementGait_t - pub const m_bIsPlayingPreIdle: usize = 0x505; // bool - pub const m_bIsPlayingEntry: usize = 0x506; // bool - pub const m_bIsPlayingAction: usize = 0x507; // bool - pub const m_bIsPlayingPostIdle: usize = 0x508; // bool - pub const m_bDontRotateOther: usize = 0x509; // bool - pub const m_bIsRepeatable: usize = 0x50A; // bool - pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool - pub const m_bStartOnSpawn: usize = 0x50C; // bool - pub const m_bDisallowInterrupts: usize = 0x50D; // bool - pub const m_bCanOverrideNPCState: usize = 0x50E; // bool - pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool - pub const m_bHighPriority: usize = 0x510; // bool - pub const m_bHideDebugComplaints: usize = 0x511; // bool - pub const m_bContinueOnDeath: usize = 0x512; // bool - pub const m_bLoopPreIdleSequence: usize = 0x513; // bool - pub const m_bLoopActionSequence: usize = 0x514; // bool - pub const m_bLoopPostIdleSequence: usize = 0x515; // bool - pub const m_bSynchPostIdles: usize = 0x516; // bool - pub const m_bIgnoreLookAt: usize = 0x517; // bool - pub const m_bIgnoreGravity: usize = 0x518; // bool - pub const m_bDisableNPCCollisions: usize = 0x519; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool - pub const m_bDontAddModifiers: usize = 0x51B; // bool - pub const m_flRadius: usize = 0x51C; // float32 - pub const m_flRepeat: usize = 0x520; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 - pub const m_flMoveInterpTime: usize = 0x528; // float32 - pub const m_flAngRate: usize = 0x52C; // float32 - pub const m_nNotReadySequenceCount: usize = 0x530; // int32 - pub const m_startTime: usize = 0x534; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x538; // bool - pub const m_saved_effects: usize = 0x53C; // int32 - pub const m_savedFlags: usize = 0x540; // int32 - pub const m_savedCollisionGroup: usize = 0x544; // int32 - pub const m_bInterruptable: usize = 0x548; // bool - pub const m_sequenceStarted: usize = 0x549; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool - pub const m_hTargetEnt: usize = 0x54C; // CHandle - pub const m_hNextCine: usize = 0x550; // CHandle - pub const m_bThinking: usize = 0x554; // bool - pub const m_bInitiatedSelfDelete: usize = 0x555; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool - pub const m_hForcedTarget: usize = 0x558; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool - pub const m_bForceSynch: usize = 0x55D; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool - pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t - pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput - pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput - pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput - pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput - pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput - pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] - pub const m_matOtherToMain: usize = 0x7A0; // CTransform - pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle - pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 + pub const m_iszEntry: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x500; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x508; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x510; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x518; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x520; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x524; // MovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x528; // ScriptedHeldWeaponBehavior_t + pub const m_bIsPlayingPreIdle: usize = 0x52C; // bool + pub const m_bIsPlayingEntry: usize = 0x52D; // bool + pub const m_bIsPlayingAction: usize = 0x52E; // bool + pub const m_bIsPlayingPostIdle: usize = 0x52F; // bool + pub const m_bDontRotateOther: usize = 0x530; // bool + pub const m_bIsRepeatable: usize = 0x531; // bool + pub const m_bShouldLeaveCorpse: usize = 0x532; // bool + pub const m_bStartOnSpawn: usize = 0x533; // bool + pub const m_bDisallowInterrupts: usize = 0x534; // bool + pub const m_bCanOverrideNPCState: usize = 0x535; // bool + pub const m_bDontTeleportAtEnd: usize = 0x536; // bool + pub const m_bHighPriority: usize = 0x537; // bool + pub const m_bHideDebugComplaints: usize = 0x538; // bool + pub const m_bContinueOnDeath: usize = 0x539; // bool + pub const m_bLoopPreIdleSequence: usize = 0x53A; // bool + pub const m_bLoopActionSequence: usize = 0x53B; // bool + pub const m_bLoopPostIdleSequence: usize = 0x53C; // bool + pub const m_bSynchPostIdles: usize = 0x53D; // bool + pub const m_bIgnoreLookAt: usize = 0x53E; // bool + pub const m_bIgnoreGravity: usize = 0x53F; // bool + pub const m_bDisableNPCCollisions: usize = 0x540; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x541; // bool + pub const m_bDontAddModifiers: usize = 0x542; // bool + pub const m_flRadius: usize = 0x544; // float32 + pub const m_flRepeat: usize = 0x548; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x54C; // float32 + pub const m_flMoveInterpTime: usize = 0x550; // float32 + pub const m_flAngRate: usize = 0x554; // float32 + pub const m_bWaitUntilMoveCompletesToStartAnimation: usize = 0x558; // bool + pub const m_nNotReadySequenceCount: usize = 0x55C; // int32 + pub const m_startTime: usize = 0x560; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x564; // bool + pub const m_saved_effects: usize = 0x568; // int32 + pub const m_savedFlags: usize = 0x56C; // int32 + pub const m_savedCollisionGroup: usize = 0x570; // int32 + pub const m_bInterruptable: usize = 0x574; // bool + pub const m_sequenceStarted: usize = 0x575; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x576; // bool + pub const m_hTargetEnt: usize = 0x578; // CHandle + pub const m_hNextCine: usize = 0x57C; // CHandle + pub const m_bThinking: usize = 0x580; // bool + pub const m_bInitiatedSelfDelete: usize = 0x581; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x583; // bool + pub const m_hForcedTarget: usize = 0x584; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x588; // bool + pub const m_bForceSynch: usize = 0x589; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x58A; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x58B; // bool + pub const m_onDeathBehavior: usize = 0x58C; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x590; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x598; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x5C0; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x5E8; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x610; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x638; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x660; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x688; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x7D0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x7F0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x7F4; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -4596,36 +4734,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x710; // CHandle - pub const m_bState: usize = 0x714; // bool - pub const m_bAlwaysUpdate: usize = 0x715; // bool - pub const m_flLightFOV: usize = 0x718; // float32 - pub const m_bEnableShadows: usize = 0x71C; // bool - pub const m_bSimpleProjection: usize = 0x71D; // bool - pub const m_bLightOnlyTarget: usize = 0x71E; // bool - pub const m_bLightWorld: usize = 0x71F; // bool - pub const m_bCameraSpace: usize = 0x720; // bool - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_LightColor: usize = 0x728; // Color - pub const m_flIntensity: usize = 0x72C; // float32 - pub const m_flLinearAttenuation: usize = 0x730; // float32 - pub const m_flQuadraticAttenuation: usize = 0x734; // float32 - pub const m_bVolumetric: usize = 0x738; // bool - pub const m_flNoiseStrength: usize = 0x73C; // float32 - pub const m_flFlashlightTime: usize = 0x740; // float32 - pub const m_nNumPlanes: usize = 0x744; // uint32 - pub const m_flPlaneOffset: usize = 0x748; // float32 - pub const m_flVolumetricIntensity: usize = 0x74C; // float32 - pub const m_flColorTransitionTime: usize = 0x750; // float32 - pub const m_flAmbient: usize = 0x754; // float32 - pub const m_SpotlightTextureName: usize = 0x758; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 - pub const m_nShadowQuality: usize = 0x95C; // uint32 - pub const m_flNearZ: usize = 0x960; // float32 - pub const m_flFarZ: usize = 0x964; // float32 - pub const m_flProjectionSize: usize = 0x968; // float32 - pub const m_flRotation: usize = 0x96C; // float32 - pub const m_bFlipHorizontal: usize = 0x970; // bool + pub const m_hTargetEntity: usize = 0x750; // CHandle + pub const m_bState: usize = 0x754; // bool + pub const m_bAlwaysUpdate: usize = 0x755; // bool + pub const m_flLightFOV: usize = 0x758; // float32 + pub const m_bEnableShadows: usize = 0x75C; // bool + pub const m_bSimpleProjection: usize = 0x75D; // bool + pub const m_bLightOnlyTarget: usize = 0x75E; // bool + pub const m_bLightWorld: usize = 0x75F; // bool + pub const m_bCameraSpace: usize = 0x760; // bool + pub const m_flBrightnessScale: usize = 0x764; // float32 + pub const m_LightColor: usize = 0x768; // Color + pub const m_flIntensity: usize = 0x76C; // float32 + pub const m_flLinearAttenuation: usize = 0x770; // float32 + pub const m_flQuadraticAttenuation: usize = 0x774; // float32 + pub const m_bVolumetric: usize = 0x778; // bool + pub const m_flNoiseStrength: usize = 0x77C; // float32 + pub const m_flFlashlightTime: usize = 0x780; // float32 + pub const m_nNumPlanes: usize = 0x784; // uint32 + pub const m_flPlaneOffset: usize = 0x788; // float32 + pub const m_flVolumetricIntensity: usize = 0x78C; // float32 + pub const m_flColorTransitionTime: usize = 0x790; // float32 + pub const m_flAmbient: usize = 0x794; // float32 + pub const m_SpotlightTextureName: usize = 0x798; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x998; // int32 + pub const m_nShadowQuality: usize = 0x99C; // uint32 + pub const m_flNearZ: usize = 0x9A0; // float32 + pub const m_flFarZ: usize = 0x9A4; // float32 + pub const m_flProjectionSize: usize = 0x9A8; // float32 + pub const m_flRotation: usize = 0x9AC; // float32 + pub const m_bFlipHorizontal: usize = 0x9B0; // bool } // Parent: CDynamicProp // Field count: 0 @@ -4634,14 +4772,14 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 3 pub mod CSceneListManager { - pub const m_hListManagers: usize = 0x4C0; // CUtlVector> - pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] - pub const m_hScenes: usize = 0x558; // CHandle[16] + pub const m_hListManagers: usize = 0x4E0; // CUtlVector> + pub const m_iszScenes: usize = 0x4F8; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x578; // CHandle[16] } // Parent: CPhysConstraint // Field count: 1 pub mod CSplineConstraint { - pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector + pub const m_vAnchorOffsetRestore: usize = 0x5A0; // Vector } // Parent: CPlayer_ViewModelServices // Field count: 0 @@ -4672,11 +4810,11 @@ pub mod cs2_dumper { // Parent: CBaseToggle // Field count: 5 pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge - pub const m_volume: usize = 0x7A8; // float32 - pub const m_flTWidth: usize = 0x7AC; // float32 - pub const m_flTLength: usize = 0x7B0; // float32 + pub const m_NoiseMoving: usize = 0x7D0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7D8; // CUtlSymbolLarge + pub const m_volume: usize = 0x7E8; // float32 + pub const m_flTWidth: usize = 0x7EC; // float32 + pub const m_flTLength: usize = 0x7F0; // float32 } // Parent: CMarkupVolumeTagged // Field count: 0 @@ -4693,18 +4831,18 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 2 pub mod CTankTargetChange { - pub const m_newTarget: usize = 0x4C0; // CVariantBase - pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_newTarget: usize = 0x4E0; // CVariantBase + pub const m_newTargetName: usize = 0x4F0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4C0; // float32 - pub const m_flCompareValue: usize = 0x4C4; // float32 - pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate - pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate - pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate - pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate + pub const m_flInValue: usize = 0x4E0; // float32 + pub const m_flCompareValue: usize = 0x4E4; // float32 + pub const m_OnLessThan: usize = 0x4E8; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x510; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x538; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 1 @@ -4717,13 +4855,13 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 7 pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput - pub const m_bDisabled: usize = 0x510; // bool - pub const m_bWaitForRefire: usize = 0x511; // bool - pub const m_bTriggerOnce: usize = 0x512; // bool - pub const m_bFastRetrigger: usize = 0x513; // bool - pub const m_bPassthoughCaller: usize = 0x514; // bool + pub const m_OnTrigger: usize = 0x4E0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x508; // CEntityIOOutput + pub const m_bDisabled: usize = 0x530; // bool + pub const m_bWaitForRefire: usize = 0x531; // bool + pub const m_bTriggerOnce: usize = 0x532; // bool + pub const m_bFastRetrigger: usize = 0x533; // bool + pub const m_bPassthoughCaller: usize = 0x534; // bool } // Parent: CPlayer_ItemServices // Field count: 3 @@ -4740,13 +4878,13 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 7 pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x4C8; // Vector - pub const m_localTestAxis: usize = 0x4D4; // Vector - pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge - pub const m_attachedObject: usize = 0x4F0; // CHandle - pub const m_angularLimit: usize = 0x4F4; // float32 - pub const m_bActive: usize = 0x4F8; // bool - pub const m_bDampAllRotation: usize = 0x4F9; // bool + pub const m_worldGoalAxis: usize = 0x4E8; // Vector + pub const m_localTestAxis: usize = 0x4F4; // Vector + pub const m_nameAttach: usize = 0x508; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x510; // CHandle + pub const m_angularLimit: usize = 0x514; // float32 + pub const m_bActive: usize = 0x518; // bool + pub const m_bDampAllRotation: usize = 0x519; // bool } // Parent: CBaseModelEntity // Field count: 0 @@ -4755,16 +4893,16 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0x750; // CBuoyancyHelper } // Parent: CBaseEntity // Field count: 5 pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4C0; // float32 - pub const m_flAcceleration: usize = 0x4C4; // float32 - pub const m_flMinBlendRate: usize = 0x4C8; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 - pub const m_isStarted: usize = 0x4D0; // bool + pub const m_flDesiredTimescale: usize = 0x4E0; // float32 + pub const m_flAcceleration: usize = 0x4E4; // float32 + pub const m_flMinBlendRate: usize = 0x4E8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4EC; // float32 + pub const m_isStarted: usize = 0x4F0; // bool } // Parent: CBtNode // Field count: 14 @@ -4797,21 +4935,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4C0; // float32 - pub const m_flAutoExposureMax: usize = 0x4C4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 - } - // Parent: CPulseExecCursor - // Field count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CPulseServerCursor { + pub const m_flAutoExposureMin: usize = 0x4E0; // float32 + pub const m_flAutoExposureMax: usize = 0x4E4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4E8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4EC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4F0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4F4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4F8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4FC; // float32 } // Parent: CRopeKeyframe // Field count: 0 @@ -4820,15 +4951,15 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 9 pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D0; // int32 - pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x4E8; // int32 - pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x4F8; // int32 - pub const m_flHeightOffset: usize = 0x4FC; // float32 + pub const m_iszName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4F0; // int32 + pub const m_iszCaption: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x500; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x508; // int32 + pub const m_iszCustomLayoutFile: usize = 0x510; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x518; // int32 + pub const m_flHeightOffset: usize = 0x51C; // float32 } // Parent: CCSWeaponBase // Field count: 0 @@ -4837,7 +4968,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x710; // CHandle + pub const m_pPlatform: usize = 0x750; // CHandle } // Parent: None // Field count: 31 @@ -4888,7 +5019,7 @@ pub mod cs2_dumper { pub const m_bGusting: usize = 0xD4; // bool pub const m_flWindAngleVariation: usize = 0xD8; // float32 pub const m_flWindSpeedVariation: usize = 0xDC; // float32 - pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + pub const m_hEntOwner: usize = 0xE0; // CHandle } // Parent: CBaseCSGrenade // Field count: 0 @@ -4897,12 +5028,12 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 6 pub mod CPointHurt { - pub const m_nDamage: usize = 0x4C0; // int32 - pub const m_bitsDamageType: usize = 0x4C4; // int32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flDelay: usize = 0x4CC; // float32 - pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge - pub const m_pActivator: usize = 0x4D8; // CHandle + pub const m_nDamage: usize = 0x4E0; // int32 + pub const m_bitsDamageType: usize = 0x4E4; // DamageTypes_t + pub const m_flRadius: usize = 0x4E8; // float32 + pub const m_flDelay: usize = 0x4EC; // float32 + pub const m_strTarget: usize = 0x4F0; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4F8; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -4926,58 +5057,58 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_bUpdateOnClient: usize = 0x4C1; // bool - pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x4D8; // CHandle - pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 - pub const m_flDisengageDistance: usize = 0x4E4; // float32 - pub const m_flEngageDistance: usize = 0x4E8; // float32 - pub const m_bRequiresUseKey: usize = 0x4EC; // bool - pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x538; // float32 - pub const m_flSnapValue: usize = 0x53C; // float32 - pub const m_flCurrentMomentum: usize = 0x540; // float32 - pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x548; // float32 - pub const m_flInputOffset: usize = 0x54C; // float32 - pub const m_bEngaged: usize = 0x550; // bool - pub const m_bFirstUpdate: usize = 0x551; // bool - pub const m_flPreviousValue: usize = 0x554; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector - pub const m_hUsingPlayer: usize = 0x568; // CHandle - pub const m_flCustomOutputValue: usize = 0x56C; // float32 - pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge - pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput - pub const m_OnEngage: usize = 0x668; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_bUpdateOnClient: usize = 0x4E1; // bool + pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4F8; // CHandle + pub const m_hRemapLineEnd: usize = 0x4FC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x500; // float32 + pub const m_flDisengageDistance: usize = 0x504; // float32 + pub const m_flEngageDistance: usize = 0x508; // float32 + pub const m_bRequiresUseKey: usize = 0x50C; // bool + pub const m_nOutputType: usize = 0x510; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x518; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x520; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x528; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x530; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x538; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x550; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x554; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x558; // float32 + pub const m_flSnapValue: usize = 0x55C; // float32 + pub const m_flCurrentMomentum: usize = 0x560; // float32 + pub const m_nRatchetType: usize = 0x564; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x568; // float32 + pub const m_flInputOffset: usize = 0x56C; // float32 + pub const m_bEngaged: usize = 0x570; // bool + pub const m_bFirstUpdate: usize = 0x571; // bool + pub const m_flPreviousValue: usize = 0x574; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x578; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x57C; // Vector + pub const m_hUsingPlayer: usize = 0x588; // CHandle + pub const m_flCustomOutputValue: usize = 0x58C; // float32 + pub const m_iszSoundEngage: usize = 0x590; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x598; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x5A0; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x5A8; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x5B0; // CUtlSymbolLarge + pub const m_Position: usize = 0x5C0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5E8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x610; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x638; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x660; // CEntityIOOutput + pub const m_OnEngage: usize = 0x688; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x6B0; // CEntityIOOutput } // Parent: CLogicNPCCounter // Field count: 4 pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0x800; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector - pub const m_vOuterMins: usize = 0x818; // Vector - pub const m_vOuterMaxs: usize = 0x824; // Vector + pub const m_vDistanceOuterMins: usize = 0x820; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x82C; // Vector + pub const m_vOuterMins: usize = 0x838; // Vector + pub const m_vOuterMaxs: usize = 0x844; // Vector } // Parent: CLightEntity // Field count: 0 @@ -4988,31 +5119,32 @@ pub mod cs2_dumper { pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase - // Field count: 23 + // Field count: 24 pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x558; // CEntityIOOutput - pub const m_OnExit: usize = 0x580; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x5A8; // bool - pub const m_flDistanceMin: usize = 0x5EC; // float32 - pub const m_flDistanceMax: usize = 0x5F0; // float32 - pub const m_flDistanceMapMin: usize = 0x5F4; // float32 - pub const m_flDistanceMapMax: usize = 0x5F8; // float32 - pub const m_flOcclusionRadius: usize = 0x5FC; // float32 - pub const m_flOcclusionMin: usize = 0x600; // float32 - pub const m_flOcclusionMax: usize = 0x604; // float32 - pub const m_flValSetOnDisable: usize = 0x608; // float32 - pub const m_bSetValueOnDisable: usize = 0x60C; // bool - pub const m_nSimulationMode: usize = 0x610; // int32 - pub const m_nVisibilitySamples: usize = 0x614; // int32 - pub const m_vDynamicProxyPoint: usize = 0x618; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 - pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 - pub const m_vPathingSourcePos: usize = 0x63C; // Vector - pub const m_vPathingListenerPos: usize = 0x648; // Vector - pub const m_vPathingDirection: usize = 0x654; // Vector - pub const m_nPathingSourceIndex: usize = 0x660; // int32 + pub const m_OnEnter: usize = 0x578; // CEntityIOOutput + pub const m_OnExit: usize = 0x5A0; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x5C8; // bool + pub const m_flDistanceMin: usize = 0x60C; // float32 + pub const m_flDistanceMax: usize = 0x610; // float32 + pub const m_flDistanceMapMin: usize = 0x614; // float32 + pub const m_flDistanceMapMax: usize = 0x618; // float32 + pub const m_flOcclusionRadius: usize = 0x61C; // float32 + pub const m_flOcclusionMin: usize = 0x620; // float32 + pub const m_flOcclusionMax: usize = 0x624; // float32 + pub const m_flValSetOnDisable: usize = 0x628; // float32 + pub const m_bSetValueOnDisable: usize = 0x62C; // bool + pub const m_bReloading: usize = 0x62D; // bool + pub const m_nSimulationMode: usize = 0x630; // int32 + pub const m_nVisibilitySamples: usize = 0x634; // int32 + pub const m_vDynamicProxyPoint: usize = 0x638; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x644; // float32 + pub const m_hDynamicEntity: usize = 0x648; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x650; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x658; // float32 + pub const m_vPathingSourcePos: usize = 0x65C; // Vector + pub const m_vPathingListenerPos: usize = 0x668; // Vector + pub const m_vPathingDirection: usize = 0x674; // Vector + pub const m_nPathingSourceIndex: usize = 0x680; // int32 } // Parent: CBaseEntity // Field count: 4 @@ -5021,27 +5153,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken - pub const m_bUseAngles: usize = 0x554; // bool - pub const m_pNext: usize = 0x558; // CSkyCamera* + pub const m_skyboxData: usize = 0x4E0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x570; // CUtlStringToken + pub const m_bUseAngles: usize = 0x574; // bool + pub const m_pNext: usize = 0x578; // CSkyCamera* } // Parent: CRulePointEntity // Field count: 4 pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput - pub const m_nMoney: usize = 0x770; // int32 - pub const m_strAwardText: usize = 0x778; // CUtlString + pub const m_OnMoneySpent: usize = 0x760; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x788; // CEntityIOOutput + pub const m_nMoney: usize = 0x7B0; // int32 + pub const m_strAwardText: usize = 0x7B8; // CUtlString } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x4C0; // CHandle - pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x4E0; // CHandle + pub const m_PlayerHasAmmo: usize = 0x4E8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x510; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x538; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x560; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 4 @@ -5062,9 +5194,9 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 3 pub mod CPhysImpact { - pub const m_damage: usize = 0x4C0; // float32 - pub const m_distance: usize = 0x4C4; // float32 - pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_damage: usize = 0x4E0; // float32 + pub const m_distance: usize = 0x4E4; // float32 + pub const m_directionEntityName: usize = 0x4E8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 24 @@ -5095,30 +5227,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1520; // Color - pub const m_Entity_flBrightness: usize = 0x1524; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool - pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1558; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector - pub const m_Entity_bMoveable: usize = 0x1570; // bool - pub const m_Entity_nHandshake: usize = 0x1574; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 - pub const m_Entity_nPriority: usize = 0x157C; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1580; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 - pub const m_Entity_bEnabled: usize = 0x15C1; // bool + pub const m_Entity_Color: usize = 0x1540; // Color + pub const m_Entity_flBrightness: usize = 0x1544; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1548; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1550; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1558; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1560; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1568; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1570; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1578; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1584; // Vector + pub const m_Entity_bMoveable: usize = 0x1590; // bool + pub const m_Entity_nHandshake: usize = 0x1594; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1598; // int32 + pub const m_Entity_nPriority: usize = 0x159C; // int32 + pub const m_Entity_bStartDisabled: usize = 0x15A0; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x15A4; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x15A8; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x15B4; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x15B8; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x15BC; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x15C0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15C4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15C8; // int32 + pub const m_Entity_bEnabled: usize = 0x15E1; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5138,11 +5270,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC88; // float32 - pub const m_flRadiusScale: usize = 0xC8C; // float32 - pub const m_flSelfIllumScale: usize = 0xC90; // float32 - pub const m_ColorTint: usize = 0xC94; // Color - pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + pub const m_flAlphaScale: usize = 0xCC8; // float32 + pub const m_flRadiusScale: usize = 0xCCC; // float32 + pub const m_flSelfIllumScale: usize = 0xCD0; // float32 + pub const m_ColorTint: usize = 0xCD4; // Color + pub const m_hTextureOverride: usize = 0xCD8; // CStrongHandle } // Parent: CBaseModelEntity // Field count: 0 @@ -5154,7 +5286,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_flRadius: usize = 0x500; // float32 } // Parent: CFuncBrush // Field count: 9 @@ -5169,15 +5301,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x730; // CUtlString - pub const m_nResolutionEnum: usize = 0x738; // int32 - pub const m_bRenderShadows: usize = 0x73C; // bool - pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool - pub const m_brushModelName: usize = 0x740; // CUtlString - pub const m_hTargetCamera: usize = 0x748; // CHandle - pub const m_bEnabled: usize = 0x74C; // bool - pub const m_bDraw3DSkybox: usize = 0x74D; // bool - pub const m_bStartEnabled: usize = 0x74E; // bool + pub const m_targetCamera: usize = 0x770; // CUtlString + pub const m_nResolutionEnum: usize = 0x778; // int32 + pub const m_bRenderShadows: usize = 0x77C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x77D; // bool + pub const m_brushModelName: usize = 0x780; // CUtlString + pub const m_hTargetCamera: usize = 0x788; // CHandle + pub const m_bEnabled: usize = 0x78C; // bool + pub const m_bDraw3DSkybox: usize = 0x78D; // bool + pub const m_bStartEnabled: usize = 0x78E; // bool } // Parent: CBaseEntity // Field count: 0 @@ -5200,22 +5332,22 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 16 pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_flThreshold: usize = 0x4C4; // float32 - pub const m_nLastCompareResult: usize = 0x4C8; // int32 - pub const m_nLastFireResult: usize = 0x4CC; // int32 - pub const m_flFireTime: usize = 0x4D0; // GameTime_t - pub const m_flFireInterval: usize = 0x4D4; // float32 - pub const m_flLastAngVelocity: usize = 0x4D8; // float32 - pub const m_lastOrientation: usize = 0x4DC; // QAngle - pub const m_vecAxis: usize = 0x4E8; // Vector - pub const m_bUseHelper: usize = 0x4F4; // bool - pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput - pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput - pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput - pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput - pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput + pub const m_hTargetEntity: usize = 0x4E0; // CHandle + pub const m_flThreshold: usize = 0x4E4; // float32 + pub const m_nLastCompareResult: usize = 0x4E8; // int32 + pub const m_nLastFireResult: usize = 0x4EC; // int32 + pub const m_flFireTime: usize = 0x4F0; // GameTime_t + pub const m_flFireInterval: usize = 0x4F4; // float32 + pub const m_flLastAngVelocity: usize = 0x4F8; // float32 + pub const m_lastOrientation: usize = 0x4FC; // QAngle + pub const m_vecAxis: usize = 0x508; // Vector + pub const m_bUseHelper: usize = 0x514; // bool + pub const m_AngularVelocity: usize = 0x518; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x540; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x568; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x590; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x5B8; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5E0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile // Field count: 4 @@ -5223,10 +5355,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA90; // bool - pub const m_bDetonated: usize = 0xA9C; // bool - pub const m_stillTimer: usize = 0xAA0; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool + pub const m_bIsIncGrenade: usize = 0xB08; // bool + pub const m_bDetonated: usize = 0xB14; // bool + pub const m_stillTimer: usize = 0xB18; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xBF8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -5239,45 +5371,45 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 24 pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4D8; // int32 - pub const m_iDisplayLimit: usize = 0x4DC; // int32 - pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge - pub const m_Color: usize = 0x500; // Color - pub const m_fIconOffset: usize = 0x504; // float32 - pub const m_fRange: usize = 0x508; // float32 - pub const m_iPulseOption: usize = 0x50C; // uint8 - pub const m_iAlphaOption: usize = 0x50D; // uint8 - pub const m_iShakeOption: usize = 0x50E; // uint8 - pub const m_bStatic: usize = 0x50F; // bool - pub const m_bNoOffscreen: usize = 0x510; // bool - pub const m_bForceCaption: usize = 0x511; // bool - pub const m_iInstanceType: usize = 0x514; // int32 - pub const m_bSuppressRest: usize = 0x518; // bool - pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge - pub const m_bAllowNoDrawTarget: usize = 0x528; // bool - pub const m_bAutoStart: usize = 0x529; // bool - pub const m_bLocalPlayerOnly: usize = 0x52A; // bool + pub const m_iszName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4F8; // int32 + pub const m_iDisplayLimit: usize = 0x4FC; // int32 + pub const m_iszIcon_Onscreen: usize = 0x500; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x508; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x510; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x518; // CUtlSymbolLarge + pub const m_Color: usize = 0x520; // Color + pub const m_fIconOffset: usize = 0x524; // float32 + pub const m_fRange: usize = 0x528; // float32 + pub const m_iPulseOption: usize = 0x52C; // uint8 + pub const m_iAlphaOption: usize = 0x52D; // uint8 + pub const m_iShakeOption: usize = 0x52E; // uint8 + pub const m_bStatic: usize = 0x52F; // bool + pub const m_bNoOffscreen: usize = 0x530; // bool + pub const m_bForceCaption: usize = 0x531; // bool + pub const m_iInstanceType: usize = 0x534; // int32 + pub const m_bSuppressRest: usize = 0x538; // bool + pub const m_iszBinding: usize = 0x540; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x548; // bool + pub const m_bAutoStart: usize = 0x549; // bool + pub const m_bLocalPlayerOnly: usize = 0x54A; // bool } // Parent: CPointEntity // Field count: 2 pub mod CEnvTracer { - pub const m_vecEnd: usize = 0x4C0; // Vector - pub const m_flDelay: usize = 0x4CC; // float32 + pub const m_vecEnd: usize = 0x4E0; // Vector + pub const m_flDelay: usize = 0x4EC; // float32 } // Parent: CPointEntity // Field count: 2 pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flRange: usize = 0x4C8; // float32 + pub const m_iszEventName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4E8; // float32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_FOV (float) @@ -5295,6 +5427,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) @@ -5302,31 +5435,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod CPointCamera { - pub const m_FOV: usize = 0x4C0; // float32 - pub const m_Resolution: usize = 0x4C4; // float32 - pub const m_bFogEnable: usize = 0x4C8; // bool - pub const m_FogColor: usize = 0x4C9; // Color - pub const m_flFogStart: usize = 0x4D0; // float32 - pub const m_flFogEnd: usize = 0x4D4; // float32 - pub const m_flFogMaxDensity: usize = 0x4D8; // float32 - pub const m_bActive: usize = 0x4DC; // bool - pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool - pub const m_flAspectRatio: usize = 0x4E0; // float32 - pub const m_bNoSky: usize = 0x4E4; // bool - pub const m_fBrightness: usize = 0x4E8; // float32 - pub const m_flZFar: usize = 0x4EC; // float32 - pub const m_flZNear: usize = 0x4F0; // float32 - pub const m_bCanHLTVUse: usize = 0x4F4; // bool - pub const m_bDofEnabled: usize = 0x4F5; // bool - pub const m_flDofNearBlurry: usize = 0x4F8; // float32 - pub const m_flDofNearCrisp: usize = 0x4FC; // float32 - pub const m_flDofFarCrisp: usize = 0x500; // float32 - pub const m_flDofFarBlurry: usize = 0x504; // float32 - pub const m_flDofTiltToGround: usize = 0x508; // float32 - pub const m_TargetFOV: usize = 0x50C; // float32 - pub const m_DegreesPerSecond: usize = 0x510; // float32 - pub const m_bIsOn: usize = 0x514; // bool - pub const m_pNext: usize = 0x518; // CPointCamera* + pub const m_FOV: usize = 0x4E0; // float32 + pub const m_Resolution: usize = 0x4E4; // float32 + pub const m_bFogEnable: usize = 0x4E8; // bool + pub const m_FogColor: usize = 0x4E9; // Color + pub const m_flFogStart: usize = 0x4F0; // float32 + pub const m_flFogEnd: usize = 0x4F4; // float32 + pub const m_flFogMaxDensity: usize = 0x4F8; // float32 + pub const m_bActive: usize = 0x4FC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4FD; // bool + pub const m_flAspectRatio: usize = 0x500; // float32 + pub const m_bNoSky: usize = 0x504; // bool + pub const m_fBrightness: usize = 0x508; // float32 + pub const m_flZFar: usize = 0x50C; // float32 + pub const m_flZNear: usize = 0x510; // float32 + pub const m_bCanHLTVUse: usize = 0x514; // bool + pub const m_bAlignWithParent: usize = 0x515; // bool + pub const m_bDofEnabled: usize = 0x516; // bool + pub const m_flDofNearBlurry: usize = 0x518; // float32 + pub const m_flDofNearCrisp: usize = 0x51C; // float32 + pub const m_flDofFarCrisp: usize = 0x520; // float32 + pub const m_flDofFarBlurry: usize = 0x524; // float32 + pub const m_flDofTiltToGround: usize = 0x528; // float32 + pub const m_TargetFOV: usize = 0x52C; // float32 + pub const m_DegreesPerSecond: usize = 0x530; // float32 + pub const m_bIsOn: usize = 0x534; // bool + pub const m_pNext: usize = 0x538; // CPointCamera* } // Parent: None // Field count: 7 @@ -5355,37 +5489,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x710; // Vector - pub const m_Dismounts: usize = 0x720; // CUtlVector> - pub const m_vecLocalTop: usize = 0x738; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector - pub const m_flAutoRideSpeed: usize = 0x75C; // float32 - pub const m_bDisabled: usize = 0x760; // bool - pub const m_bFakeLadder: usize = 0x761; // bool - pub const m_bHasSlack: usize = 0x762; // bool - pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + pub const m_vecLadderDir: usize = 0x750; // Vector + pub const m_Dismounts: usize = 0x760; // CUtlVector> + pub const m_vecLocalTop: usize = 0x778; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x784; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0x790; // Vector + pub const m_flAutoRideSpeed: usize = 0x79C; // float32 + pub const m_bDisabled: usize = 0x7A0; // bool + pub const m_bFakeLadder: usize = 0x7A1; // bool + pub const m_bHasSlack: usize = 0x7A2; // bool + pub const m_surfacePropName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x7B0; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x7D8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 8 pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x4C0; // Vector - pub const m_Angles: usize = 0x4CC; // QAngle - pub const m_qAngle: usize = 0x4E0; // Quaternion - pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x4F8; // float32 - pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* - pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* - pub const m_flMoveSpeed: usize = 0x510; // float32 + pub const m_Origin: usize = 0x4E0; // Vector + pub const m_Angles: usize = 0x4EC; // QAngle + pub const m_qAngle: usize = 0x500; // Quaternion + pub const m_iNextKey: usize = 0x510; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x518; // float32 + pub const m_pNextKey: usize = 0x520; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x528; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x530; // float32 } // Parent: CBaseModelEntity // Field count: 3 pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x750; // bool + pub const m_iszInteractsAs: usize = 0x758; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x760; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -5407,18 +5541,18 @@ pub mod cs2_dumper { // Parent: CDynamicProp // Field count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xC10; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 1 pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszEventName: usize = 0x4E0; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge + pub const m_flScale: usize = 0x4E0; // float32 + pub const m_iszParentAttachment: usize = 0x4E8; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 15 @@ -5440,21 +5574,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x710; // int32 - pub const m_unAccountID: usize = 0x714; // uint32 - pub const m_unTraceID: usize = 0x718; // uint32 - pub const m_rtGcTime: usize = 0x71C; // uint32 - pub const m_vecEndPos: usize = 0x720; // Vector - pub const m_vecStart: usize = 0x72C; // Vector - pub const m_vecLeft: usize = 0x738; // Vector - pub const m_vecNormal: usize = 0x744; // Vector - pub const m_nPlayer: usize = 0x750; // int32 - pub const m_nEntity: usize = 0x754; // int32 - pub const m_nHitbox: usize = 0x758; // int32 - pub const m_flCreationTime: usize = 0x75C; // float32 - pub const m_nTintID: usize = 0x760; // int32 - pub const m_nVersion: usize = 0x764; // uint8 - pub const m_ubSignature: usize = 0x765; // uint8[128] + pub const m_nUniqueID: usize = 0x750; // int32 + pub const m_unAccountID: usize = 0x754; // uint32 + pub const m_unTraceID: usize = 0x758; // uint32 + pub const m_rtGcTime: usize = 0x75C; // uint32 + pub const m_vecEndPos: usize = 0x760; // Vector + pub const m_vecStart: usize = 0x76C; // Vector + pub const m_vecLeft: usize = 0x778; // Vector + pub const m_vecNormal: usize = 0x784; // Vector + pub const m_nPlayer: usize = 0x790; // int32 + pub const m_nEntity: usize = 0x794; // int32 + pub const m_nHitbox: usize = 0x798; // int32 + pub const m_flCreationTime: usize = 0x79C; // float32 + pub const m_nTintID: usize = 0x7A0; // int32 + pub const m_nVersion: usize = 0x7A4; // uint8 + pub const m_ubSignature: usize = 0x7A5; // uint8[128] } // Parent: CBaseTrigger // Field count: 9 @@ -5462,27 +5596,27 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0x958; // bool - pub const m_bIsHeistBombTarget: usize = 0x959; // bool - pub const m_bBombPlantedHere: usize = 0x95A; // bool - pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0x968; // CHandle - pub const m_nBombSiteDesignation: usize = 0x96C; // int32 + pub const m_OnBombExplode: usize = 0x920; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x948; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x970; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x998; // bool + pub const m_bIsHeistBombTarget: usize = 0x999; // bool + pub const m_bBombPlantedHere: usize = 0x99A; // bool + pub const m_szMountTarget: usize = 0x9A0; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x9A8; // CHandle + pub const m_nBombSiteDesignation: usize = 0x9AC; // int32 } // Parent: CBaseEntity // Field count: 8 pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4C8; // float32 - pub const m_flDampingRatio: usize = 0x4CC; // float32 - pub const m_flRestLength: usize = 0x4D0; // float32 - pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge - pub const m_start: usize = 0x4E8; // Vector - pub const m_end: usize = 0x4F4; // Vector - pub const m_teleportTick: usize = 0x500; // uint32 + pub const m_flFrequency: usize = 0x4E8; // float32 + pub const m_flDampingRatio: usize = 0x4EC; // float32 + pub const m_flRestLength: usize = 0x4F0; // float32 + pub const m_nameAttachStart: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x500; // CUtlSymbolLarge + pub const m_start: usize = 0x508; // Vector + pub const m_end: usize = 0x514; // Vector + pub const m_teleportTick: usize = 0x520; // uint32 } // Parent: CBaseEntity // Field count: 17 @@ -5506,23 +5640,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector - pub const m_Entity_bMoveable: usize = 0x14D8; // bool - pub const m_Entity_nHandshake: usize = 0x14DC; // int32 - pub const m_Entity_nPriority: usize = 0x14E0; // int32 - pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 - pub const m_Entity_bEnabled: usize = 0x1509; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x14C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14C8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14D8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x14E0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x14EC; // Vector + pub const m_Entity_bMoveable: usize = 0x14F8; // bool + pub const m_Entity_nHandshake: usize = 0x14FC; // int32 + pub const m_Entity_nPriority: usize = 0x1500; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1504; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1508; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x150C; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1510; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1514; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1518; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x151C; // int32 + pub const m_Entity_bEnabled: usize = 0x1529; // bool } // Parent: CCSGameModeRules // Field count: 1 @@ -5535,17 +5669,22 @@ pub mod cs2_dumper { // Parent: CTriggerPush // Field count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x918; // Vector + pub const m_vExtent: usize = 0x958; // Vector } // Parent: CBaseEntity // Field count: 1 pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4C0; // float32 + pub const m_flLifetime: usize = 0x4E0; // float32 } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWall { - pub const m_nState: usize = 0x710; // int32 + pub const m_nState: usize = 0x750; // int32 + } + // Parent: CPointEntity + // Field count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x4E0; // bool } // Parent: None // Field count: 14 @@ -5584,9 +5723,9 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool - pub const m_minHitPoints: usize = 0x4C4; // int32 - pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x4E0; // bool + pub const m_minHitPoints: usize = 0x4E4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4E8; // int32 } // Parent: CPlayerControllerComponent // Field count: 2 @@ -5613,18 +5752,18 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x578; // int32 - pub const m_flDistanceMax: usize = 0x57C; // float32 - pub const m_flDistMaxSqr: usize = 0x580; // float32 - pub const m_flDotProductMax: usize = 0x584; // float32 - pub const m_bPlaying: usize = 0x588; // bool - pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase + pub const m_iszPathCorner: usize = 0x598; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x5A0; // int32 + pub const m_flDistanceMax: usize = 0x5A4; // float32 + pub const m_flDistMaxSqr: usize = 0x5A8; // float32 + pub const m_flDotProductMax: usize = 0x5AC; // float32 + pub const m_bPlaying: usize = 0x5B0; // bool + pub const m_vecCornerPairsNetworked: usize = 0x5D8; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Field count: 1 pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge + pub const m_MainSoundscapeName: usize = 0x578; // CUtlSymbolLarge } // Parent: CEntityComponent // Field count: 67 @@ -5775,28 +5914,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 - pub const m_bDidSmokeEffect: usize = 0xAAC; // bool - pub const m_nRandomSeed: usize = 0xAB0; // int32 - pub const m_vSmokeColor: usize = 0xAB4; // Vector - pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector - pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector - pub const m_flLastBounce: usize = 0xAE8; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2D70; // bool + pub const m_nSmokeEffectTickBegin: usize = 0xB20; // int32 + pub const m_bDidSmokeEffect: usize = 0xB24; // bool + pub const m_nRandomSeed: usize = 0xB28; // int32 + pub const m_vSmokeColor: usize = 0xB2C; // Vector + pub const m_vSmokeDetonationPos: usize = 0xB38; // Vector + pub const m_VoxelFrameData: usize = 0xB48; // CUtlVector + pub const m_flLastBounce: usize = 0xB60; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xB64; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2DE8; // bool } // Parent: CTriggerMultiple // Field count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0x948; // Vector } // Parent: CSoundOpvarSetPointEntity - // Field count: 4 + // Field count: 5 pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x668; // CUtlVector - pub const m_flSize: usize = 0x698; // float32 - pub const m_flHeightTolerance: usize = 0x69C; // float32 - pub const m_flSizeSqr: usize = 0x6A0; // float32 + pub const m_traceResults: usize = 0x688; // CUtlVector + pub const m_doorwayPairs: usize = 0x6A0; // CUtlVector + pub const m_flSize: usize = 0x6B8; // float32 + pub const m_flHeightTolerance: usize = 0x6BC; // float32 + pub const m_flSizeSqr: usize = 0x6C0; // float32 } // Parent: None // Field count: 0 @@ -5805,7 +5945,7 @@ pub mod cs2_dumper { // Parent: CBaseFilter // Field count: 1 pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x518; // int32 + pub const m_iDamageType: usize = 0x538; // int32 } // Parent: CBot // Field count: 139 @@ -5953,13 +6093,13 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 7 pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge - pub const m_hAttachedObject: usize = 0x4C8; // CHandle - pub const m_spinUp: usize = 0x4CC; // float32 - pub const m_additionalAcceleration: usize = 0x4D0; // float32 - pub const m_angularAcceleration: usize = 0x4D4; // float32 - pub const m_lastTime: usize = 0x4D8; // GameTime_t - pub const m_motor: usize = 0x4F0; // CMotorController + pub const m_nameAttach: usize = 0x4E0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4E8; // CHandle + pub const m_spinUp: usize = 0x4EC; // float32 + pub const m_additionalAcceleration: usize = 0x4F0; // float32 + pub const m_angularAcceleration: usize = 0x4F4; // float32 + pub const m_lastTime: usize = 0x4F8; // GameTime_t + pub const m_motor: usize = 0x510; // CMotorController } // Parent: CBaseEntity // Field count: 3 @@ -5969,9 +6109,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x4D0; // Vector + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_iszSoundAreaType: usize = 0x4E8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4F0; // Vector } // Parent: CPlayer_UseServices // Field count: 3 @@ -5991,37 +6131,37 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8E0; // float32 - pub const m_flDamage: usize = 0x8E4; // float32 - pub const m_flDamageCap: usize = 0x8E8; // float32 - pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x8F0; // float32 - pub const m_bitsDamageInflict: usize = 0x8F4; // int32 - pub const m_damageModel: usize = 0x8F8; // int32 - pub const m_bNoDmgForce: usize = 0x8FC; // bool - pub const m_vDamageForce: usize = 0x900; // Vector - pub const m_thinkAlways: usize = 0x90C; // bool - pub const m_hurtThinkPeriod: usize = 0x910; // float32 - pub const m_OnHurt: usize = 0x918; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput - pub const m_hurtEntities: usize = 0x968; // CUtlVector> + pub const m_flOriginalDamage: usize = 0x920; // float32 + pub const m_flDamage: usize = 0x924; // float32 + pub const m_flDamageCap: usize = 0x928; // float32 + pub const m_flLastDmgTime: usize = 0x92C; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x930; // float32 + pub const m_bitsDamageInflict: usize = 0x934; // DamageTypes_t + pub const m_damageModel: usize = 0x938; // int32 + pub const m_bNoDmgForce: usize = 0x93C; // bool + pub const m_vDamageForce: usize = 0x940; // Vector + pub const m_thinkAlways: usize = 0x94C; // bool + pub const m_hurtThinkPeriod: usize = 0x950; // float32 + pub const m_OnHurt: usize = 0x958; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x980; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x9A8; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hAttach1: usize = 0x4D8; // CHandle - pub const m_hAttach2: usize = 0x4DC; // CHandle - pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x4F8; // float32 - pub const m_torqueLimit: usize = 0x4FC; // float32 - pub const m_teleportTick: usize = 0x500; // uint32 - pub const m_minTeleportDistance: usize = 0x504; // float32 - pub const m_bSnapObjectPositions: usize = 0x508; // bool - pub const m_OnBreak: usize = 0x510; // CEntityIOOutput + pub const m_nameAttach1: usize = 0x4E8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x4F8; // CHandle + pub const m_hAttach2: usize = 0x4FC; // CHandle + pub const m_nameAttachment1: usize = 0x500; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x508; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x510; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x518; // float32 + pub const m_torqueLimit: usize = 0x51C; // float32 + pub const m_teleportTick: usize = 0x520; // uint32 + pub const m_minTeleportDistance: usize = 0x524; // float32 + pub const m_bSnapObjectPositions: usize = 0x528; // bool + pub const m_OnBreak: usize = 0x530; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 24 @@ -6043,30 +6183,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool - pub const m_nDraftType: usize = 0x4EC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] - pub const m_nAccountIDs: usize = 0x610; // int32[64] - pub const m_nMapId0: usize = 0x710; // int32[64] - pub const m_nMapId1: usize = 0x810; // int32[64] - pub const m_nMapId2: usize = 0x910; // int32[64] - pub const m_nMapId3: usize = 0xA10; // int32[64] - pub const m_nMapId4: usize = 0xB10; // int32[64] - pub const m_nMapId5: usize = 0xC10; // int32[64] - pub const m_nStartingSide0: usize = 0xD10; // int32[64] - pub const m_nCurrentPhase: usize = 0xE10; // int32 - pub const m_nPhaseStartTick: usize = 0xE14; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 - pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + pub const m_bPlayedIntroVcd: usize = 0x4E0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4E1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x500; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x508; // bool + pub const m_nDraftType: usize = 0x50C; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x510; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x514; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x614; // int32[7] + pub const m_nAccountIDs: usize = 0x630; // int32[64] + pub const m_nMapId0: usize = 0x730; // int32[64] + pub const m_nMapId1: usize = 0x830; // int32[64] + pub const m_nMapId2: usize = 0x930; // int32[64] + pub const m_nMapId3: usize = 0xA30; // int32[64] + pub const m_nMapId4: usize = 0xB30; // int32[64] + pub const m_nMapId5: usize = 0xC30; // int32[64] + pub const m_nStartingSide0: usize = 0xD30; // int32[64] + pub const m_nCurrentPhase: usize = 0xE30; // int32 + pub const m_nPhaseStartTick: usize = 0xE34; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE38; // int32 + pub const m_OnMapVetoed: usize = 0xE40; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE68; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE90; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xEB8; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEE0; // CEntityOutputTemplate } // Parent: CBaseEntity // Field count: 0 @@ -6075,10 +6215,10 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 4 pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x4C0; // int32 - pub const m_iActiveSound: usize = 0x4C4; // int32 - pub const m_cLastActiveSounds: usize = 0x4C8; // int32 - pub const m_SoundPool: usize = 0x4CC; // CSound[128] + pub const m_iFreeSound: usize = 0x4E0; // int32 + pub const m_iActiveSound: usize = 0x4E4; // int32 + pub const m_cLastActiveSounds: usize = 0x4E8; // int32 + pub const m_SoundPool: usize = 0x4EC; // CSound[128] } // Parent: CPointEntity // Field count: 0 @@ -6111,34 +6251,34 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool - pub const m_fDangerousTimer: usize = 0x8E4; // float32 - pub const m_minHitPoints: usize = 0x8E8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x920; // bool + pub const m_fDangerousTimer: usize = 0x924; // float32 + pub const m_minHitPoints: usize = 0x928; // int32 } // Parent: CPhysConstraint // Field count: 11 pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x538; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x544; // bool - pub const m_flMinSuspensionOffset: usize = 0x548; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 - pub const m_bEnableSteeringLimit: usize = 0x550; // bool - pub const m_flMinSteeringAngle: usize = 0x554; // float32 - pub const m_flMaxSteeringAngle: usize = 0x558; // float32 - pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 - pub const m_flSpinAxisFriction: usize = 0x560; // float32 + pub const m_flSuspensionFrequency: usize = 0x558; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x55C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x560; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x564; // bool + pub const m_flMinSuspensionOffset: usize = 0x568; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x56C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x570; // bool + pub const m_flMinSteeringAngle: usize = 0x574; // float32 + pub const m_flMaxSteeringAngle: usize = 0x578; // float32 + pub const m_flSteeringAxisFriction: usize = 0x57C; // float32 + pub const m_flSpinAxisFriction: usize = 0x580; // float32 } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x538; // float32 - pub const m_flLinearDampingRatio: usize = 0x53C; // float32 - pub const m_flAngularFrequency: usize = 0x540; // float32 - pub const m_flAngularDampingRatio: usize = 0x544; // float32 - pub const m_bEnableLinearConstraint: usize = 0x548; // bool - pub const m_bEnableAngularConstraint: usize = 0x549; // bool + pub const m_flLinearFrequency: usize = 0x558; // float32 + pub const m_flLinearDampingRatio: usize = 0x55C; // float32 + pub const m_flAngularFrequency: usize = 0x560; // float32 + pub const m_flAngularDampingRatio: usize = 0x564; // float32 + pub const m_bEnableLinearConstraint: usize = 0x568; // bool + pub const m_bEnableAngularConstraint: usize = 0x569; // bool } // Parent: CEntitySubclassVDataBase // Field count: 14 @@ -6164,17 +6304,17 @@ pub mod cs2_dumper { // Parent: CServerOnlyEntity // Field count: 11 pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput - pub const m_flRadius: usize = 0x4E8; // float32 - pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x500; // bool - pub const m_soundscapeIndex: usize = 0x504; // int32 - pub const m_soundscapeEntityListId: usize = 0x508; // int32 - pub const m_soundEventHash: usize = 0x50C; // uint32 - pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x550; // CHandle - pub const m_bDisabled: usize = 0x554; // bool + pub const m_OnPlay: usize = 0x4E0; // CEntityIOOutput + pub const m_flRadius: usize = 0x508; // float32 + pub const m_soundscapeName: usize = 0x510; // CUtlSymbolLarge + pub const m_soundEventName: usize = 0x518; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x520; // bool + pub const m_soundscapeIndex: usize = 0x524; // int32 + pub const m_soundscapeEntityListId: usize = 0x528; // int32 + pub const m_soundEventHash: usize = 0x52C; // uint32 + pub const m_positionNames: usize = 0x530; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x570; // CHandle + pub const m_bDisabled: usize = 0x574; // bool } // Parent: CPlayerControllerComponent // Field count: 6 @@ -6207,11 +6347,11 @@ pub mod cs2_dumper { // Parent: CBeam // Field count: 5 pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge - pub const m_pSprite: usize = 0x7B8; // CSprite* - pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_firePosition: usize = 0x7C8; // Vector - pub const m_flStartFrame: usize = 0x7D4; // float32 + pub const m_iszLaserTarget: usize = 0x7F0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7F8; // CSprite* + pub const m_iszSpriteName: usize = 0x800; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x808; // Vector + pub const m_flStartFrame: usize = 0x814; // float32 } // Parent: CSprite // Field count: 0 @@ -6224,10 +6364,10 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x538; // Vector - pub const m_offset: usize = 0x544; // Vector[2] - pub const m_addLength: usize = 0x55C; // float32 - pub const m_gearRatio: usize = 0x560; // float32 + pub const m_position2: usize = 0x558; // Vector + pub const m_offset: usize = 0x564; // Vector[2] + pub const m_addLength: usize = 0x57C; // float32 + pub const m_gearRatio: usize = 0x580; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6252,14 +6392,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 - pub const m_iClip1: usize = 0xC80; // int32 - pub const m_iClip2: usize = 0xC84; // int32 - pub const m_pReserveAmmo: usize = 0xC88; // int32[2] - pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + pub const m_nNextPrimaryAttackTick: usize = 0xCE8; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xCEC; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xCF0; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xCF4; // float32 + pub const m_iClip1: usize = 0xCF8; // int32 + pub const m_iClip2: usize = 0xCFC; // int32 + pub const m_pReserveAmmo: usize = 0xD00; // int32[2] + pub const m_OnPlayerUse: usize = 0xD08; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 5 @@ -6302,37 +6442,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0x8E8; // CHandle - pub const m_id: usize = 0x8EC; // uint32 - pub const m_x: usize = 0x8F0; // float32 - pub const m_y: usize = 0x8F4; // float32 - pub const m_z: usize = 0x8F8; // float32 - pub const m_angle: usize = 0x8FC; // float32 - pub const m_angleChange: usize = 0x900; // float32 - pub const m_forward: usize = 0x904; // Vector - pub const m_perp: usize = 0x910; // Vector - pub const m_poolOrigin: usize = 0x91C; // Vector - pub const m_waterLevel: usize = 0x928; // float32 - pub const m_speed: usize = 0x92C; // float32 - pub const m_desiredSpeed: usize = 0x930; // float32 - pub const m_calmSpeed: usize = 0x934; // float32 - pub const m_panicSpeed: usize = 0x938; // float32 - pub const m_avoidRange: usize = 0x93C; // float32 - pub const m_turnTimer: usize = 0x940; // CountdownTimer - pub const m_turnClockwise: usize = 0x958; // bool - pub const m_goTimer: usize = 0x960; // CountdownTimer - pub const m_moveTimer: usize = 0x978; // CountdownTimer - pub const m_panicTimer: usize = 0x990; // CountdownTimer - pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer - pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer - pub const m_visible: usize = 0x9D8; // CUtlVector + pub const m_pool: usize = 0x960; // CHandle + pub const m_id: usize = 0x964; // uint32 + pub const m_x: usize = 0x968; // float32 + pub const m_y: usize = 0x96C; // float32 + pub const m_z: usize = 0x970; // float32 + pub const m_angle: usize = 0x974; // float32 + pub const m_angleChange: usize = 0x978; // float32 + pub const m_forward: usize = 0x97C; // Vector + pub const m_perp: usize = 0x988; // Vector + pub const m_poolOrigin: usize = 0x994; // Vector + pub const m_waterLevel: usize = 0x9A0; // float32 + pub const m_speed: usize = 0x9A4; // float32 + pub const m_desiredSpeed: usize = 0x9A8; // float32 + pub const m_calmSpeed: usize = 0x9AC; // float32 + pub const m_panicSpeed: usize = 0x9B0; // float32 + pub const m_avoidRange: usize = 0x9B4; // float32 + pub const m_turnTimer: usize = 0x9B8; // CountdownTimer + pub const m_turnClockwise: usize = 0x9D0; // bool + pub const m_goTimer: usize = 0x9D8; // CountdownTimer + pub const m_moveTimer: usize = 0x9F0; // CountdownTimer + pub const m_panicTimer: usize = 0xA08; // CountdownTimer + pub const m_disperseTimer: usize = 0xA20; // CountdownTimer + pub const m_proximityTimer: usize = 0xA38; // CountdownTimer + pub const m_visible: usize = 0xA50; // CUtlVector } // Parent: CBaseEntity // Field count: 3 pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_damage: usize = 0x4C8; // float32 + pub const m_bEnabled: usize = 0x4E0; // bool + pub const m_radius: usize = 0x4E4; // float32 + pub const m_damage: usize = 0x4E8; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6346,28 +6486,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString - pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString - pub const m_strTriggerID: usize = 0x8F0; // CUtlString + pub const m_strStartTouchEventName: usize = 0x920; // CUtlString + pub const m_strEndTouchEventName: usize = 0x928; // CUtlString + pub const m_strTriggerID: usize = 0x930; // CUtlString } // Parent: CPhysConstraint // Field count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x540; // Vector - pub const m_slideFriction: usize = 0x54C; // float32 - pub const m_systemLoadScale: usize = 0x550; // float32 - pub const m_initialOffset: usize = 0x554; // float32 - pub const m_bEnableLinearConstraint: usize = 0x558; // bool - pub const m_bEnableAngularConstraint: usize = 0x559; // bool - pub const m_flMotorFrequency: usize = 0x55C; // float32 - pub const m_flMotorDampingRatio: usize = 0x560; // float32 - pub const m_bUseEntityPivot: usize = 0x564; // bool - pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo + pub const m_axisEnd: usize = 0x560; // Vector + pub const m_slideFriction: usize = 0x56C; // float32 + pub const m_systemLoadScale: usize = 0x570; // float32 + pub const m_initialOffset: usize = 0x574; // float32 + pub const m_bEnableLinearConstraint: usize = 0x578; // bool + pub const m_bEnableAngularConstraint: usize = 0x579; // bool + pub const m_flMotorFrequency: usize = 0x57C; // float32 + pub const m_flMotorDampingRatio: usize = 0x580; // float32 + pub const m_bUseEntityPivot: usize = 0x584; // bool + pub const m_soundInfo: usize = 0x588; // ConstraintSoundInfo } // Parent: CBaseEntity // Field count: 1 pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x1F4500; // int32 + pub const m_nNpcEvents: usize = 0x3E8520; // int32 } // Parent: CServerOnlyEntity // Field count: 0 @@ -6383,7 +6523,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x710; // CLightComponent* + pub const m_CLightComponent: usize = 0x750; // CLightComponent* } // Parent: CBaseModelEntity // Field count: 18 @@ -6392,24 +6532,24 @@ pub mod cs2_dumper { // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x710; // CEntityIOOutput - pub const m_OnStarted: usize = 0x738; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x788; // RotationVector - pub const m_flFanFriction: usize = 0x794; // float32 - pub const m_flAttenuation: usize = 0x798; // float32 - pub const m_flVolume: usize = 0x79C; // float32 - pub const m_flTargetSpeed: usize = 0x7A0; // float32 - pub const m_flMaxSpeed: usize = 0x7A4; // float32 - pub const m_flBlockDamage: usize = 0x7A8; // float32 - pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x7B8; // bool - pub const m_bAccelDecel: usize = 0x7B9; // bool - pub const m_prevLocalAngles: usize = 0x7C4; // QAngle - pub const m_angStart: usize = 0x7D0; // QAngle - pub const m_bStopAtStartPos: usize = 0x7DC; // bool - pub const m_vecClientOrigin: usize = 0x7E0; // Vector - pub const m_vecClientAngles: usize = 0x7EC; // QAngle + pub const m_OnStopped: usize = 0x750; // CEntityIOOutput + pub const m_OnStarted: usize = 0x778; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x7A0; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x7C8; // RotationVector + pub const m_flFanFriction: usize = 0x7D4; // float32 + pub const m_flAttenuation: usize = 0x7D8; // float32 + pub const m_flVolume: usize = 0x7DC; // float32 + pub const m_flTargetSpeed: usize = 0x7E0; // float32 + pub const m_flMaxSpeed: usize = 0x7E4; // float32 + pub const m_flBlockDamage: usize = 0x7E8; // float32 + pub const m_NoiseRunning: usize = 0x7F0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7F8; // bool + pub const m_bAccelDecel: usize = 0x7F9; // bool + pub const m_prevLocalAngles: usize = 0x804; // QAngle + pub const m_angStart: usize = 0x810; // QAngle + pub const m_bStopAtStartPos: usize = 0x81C; // bool + pub const m_vecClientOrigin: usize = 0x820; // Vector + pub const m_vecClientAngles: usize = 0x82C; // QAngle } // Parent: CBaseGrenade // Field count: 17 @@ -6422,28 +6562,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xA20; // Vector - pub const m_vInitialVelocity: usize = 0xA2C; // Vector - pub const m_nBounces: usize = 0xA38; // int32 - pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector - pub const m_flSpawnTime: usize = 0xA58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xA5D; // bool - pub const m_nItemIndex: usize = 0xA5E; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector - pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 - pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool - pub const m_bClearFromPlayers: usize = 0xA8D; // bool + pub const m_vInitialPosition: usize = 0xA98; // Vector + pub const m_vInitialVelocity: usize = 0xAA4; // Vector + pub const m_nBounces: usize = 0xAB0; // int32 + pub const m_nExplodeEffectIndex: usize = 0xAB8; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xAC0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xAC4; // Vector + pub const m_flSpawnTime: usize = 0xAD0; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xAD4; // uint8 + pub const m_bDetonationRecorded: usize = 0xAD5; // bool + pub const m_nItemIndex: usize = 0xAD6; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xAD8; // Vector + pub const m_flLastBounceSoundTime: usize = 0xAE4; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xAE8; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xAF4; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xB00; // int32 + pub const m_bHasEverHitPlayer: usize = 0xB04; // bool + pub const m_bClearFromPlayers: usize = 0xB05; // bool } // Parent: CServerOnlyModelEntity // Field count: 1 pub mod CCSPlace { - pub const m_name: usize = 0x718; // CUtlSymbolLarge + pub const m_name: usize = 0x758; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 0 @@ -6464,32 +6604,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x710; // float32 - pub const m_flFadeInLength: usize = 0x714; // float32 - pub const m_flFadeOutModelStart: usize = 0x718; // float32 - pub const m_flFadeOutModelLength: usize = 0x71C; // float32 - pub const m_flFadeOutStart: usize = 0x720; // float32 - pub const m_flFadeOutLength: usize = 0x724; // float32 - pub const m_flStartTime: usize = 0x728; // GameTime_t - pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x730; // Vector - pub const m_nMagnitude: usize = 0x73C; // uint32 + pub const m_flFadeInStart: usize = 0x750; // float32 + pub const m_flFadeInLength: usize = 0x754; // float32 + pub const m_flFadeOutModelStart: usize = 0x758; // float32 + pub const m_flFadeOutModelLength: usize = 0x75C; // float32 + pub const m_flFadeOutStart: usize = 0x760; // float32 + pub const m_flFadeOutLength: usize = 0x764; // float32 + pub const m_flStartTime: usize = 0x768; // GameTime_t + pub const m_nDissolveType: usize = 0x76C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x770; // Vector + pub const m_nMagnitude: usize = 0x77C; // uint32 } // Parent: CPointEntity // Field count: 12 pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x4D0; // CHandle - pub const m_hLookAtEntity: usize = 0x4D4; // CHandle - pub const m_flDuration: usize = 0x4D8; // float32 - pub const m_flDotTolerance: usize = 0x4DC; // float32 - pub const m_flFacingTime: usize = 0x4E0; // GameTime_t - pub const m_bFired: usize = 0x4E4; // bool - pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput - pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate - pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_nLookAtName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4F0; // CHandle + pub const m_hLookAtEntity: usize = 0x4F4; // CHandle + pub const m_flDuration: usize = 0x4F8; // float32 + pub const m_flDotTolerance: usize = 0x4FC; // float32 + pub const m_flFacingTime: usize = 0x500; // GameTime_t + pub const m_bFired: usize = 0x504; // bool + pub const m_OnFacingLookat: usize = 0x508; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x530; // CEntityIOOutput + pub const m_TargetDir: usize = 0x558; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x580; // CEntityOutputTemplate } // Parent: CSoundEventEntity // Field count: 2 @@ -6498,8 +6638,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x598; // Vector + pub const m_vMaxs: usize = 0x5A4; // Vector } // Parent: CBtNodeDecorator // Field count: 1 @@ -6514,7 +6654,7 @@ pub mod cs2_dumper { pub mod CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity - // Field count: 15 + // Field count: 16 // // Metadata: // NetworkVarNames: m_bActive (bool) @@ -6532,22 +6672,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) + // NetworkVarNames: m_bAllowLPVIndirect (bool) pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4C0; // bool - pub const m_vBoxMins: usize = 0x4C4; // Vector - pub const m_vBoxMaxs: usize = 0x4D0; // Vector - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_flStrength: usize = 0x4E0; // float32 - pub const m_nFalloffShape: usize = 0x4E4; // int32 - pub const m_flFalloffExponent: usize = 0x4E8; // float32 - pub const m_flHeightFogDepth: usize = 0x4EC; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 - pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 - pub const m_fSunLightStrength: usize = 0x4F8; // float32 - pub const m_fNoiseStrength: usize = 0x4FC; // float32 - pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool - pub const m_bOverrideSunLightStrength: usize = 0x501; // bool - pub const m_bOverrideNoiseStrength: usize = 0x502; // bool + pub const m_bActive: usize = 0x4E0; // bool + pub const m_vBoxMins: usize = 0x4E4; // Vector + pub const m_vBoxMaxs: usize = 0x4F0; // Vector + pub const m_bStartDisabled: usize = 0x4FC; // bool + pub const m_flStrength: usize = 0x500; // float32 + pub const m_nFalloffShape: usize = 0x504; // int32 + pub const m_flFalloffExponent: usize = 0x508; // float32 + pub const m_flHeightFogDepth: usize = 0x50C; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x510; // float32 + pub const m_fIndirectLightStrength: usize = 0x514; // float32 + pub const m_fSunLightStrength: usize = 0x518; // float32 + pub const m_fNoiseStrength: usize = 0x51C; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x520; // bool + pub const m_bOverrideSunLightStrength: usize = 0x521; // bool + pub const m_bOverrideNoiseStrength: usize = 0x522; // bool + pub const m_bAllowLPVIndirect: usize = 0x523; // bool } // Parent: CBaseModelEntity // Field count: 24 @@ -6581,33 +6723,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod CBeam { - pub const m_flFrameRate: usize = 0x710; // float32 - pub const m_flHDRColorScale: usize = 0x714; // float32 - pub const m_flFireTime: usize = 0x718; // GameTime_t - pub const m_flDamage: usize = 0x71C; // float32 - pub const m_nNumBeamEnts: usize = 0x720; // uint8 - pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle - pub const m_nHaloIndex: usize = 0x730; // CStrongHandle - pub const m_nBeamType: usize = 0x738; // BeamType_t - pub const m_nBeamFlags: usize = 0x73C; // uint32 - pub const m_hAttachEntity: usize = 0x740; // CHandle[10] - pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x774; // float32 - pub const m_fEndWidth: usize = 0x778; // float32 - pub const m_fFadeLength: usize = 0x77C; // float32 - pub const m_fHaloScale: usize = 0x780; // float32 - pub const m_fAmplitude: usize = 0x784; // float32 - pub const m_fStartFrame: usize = 0x788; // float32 - pub const m_fSpeed: usize = 0x78C; // float32 - pub const m_flFrame: usize = 0x790; // float32 - pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x798; // bool - pub const m_vecEndPos: usize = 0x79C; // Vector - pub const m_hEndEntity: usize = 0x7A8; // CHandle - pub const m_nDissolveType: usize = 0x7AC; // int32 + pub const m_flFrameRate: usize = 0x750; // float32 + pub const m_flHDRColorScale: usize = 0x754; // float32 + pub const m_flFireTime: usize = 0x758; // GameTime_t + pub const m_flDamage: usize = 0x75C; // float32 + pub const m_nNumBeamEnts: usize = 0x760; // uint8 + pub const m_hBaseMaterial: usize = 0x768; // CStrongHandle + pub const m_nHaloIndex: usize = 0x770; // CStrongHandle + pub const m_nBeamType: usize = 0x778; // BeamType_t + pub const m_nBeamFlags: usize = 0x77C; // uint32 + pub const m_hAttachEntity: usize = 0x780; // CHandle[10] + pub const m_nAttachIndex: usize = 0x7A8; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x7B4; // float32 + pub const m_fEndWidth: usize = 0x7B8; // float32 + pub const m_fFadeLength: usize = 0x7BC; // float32 + pub const m_fHaloScale: usize = 0x7C0; // float32 + pub const m_fAmplitude: usize = 0x7C4; // float32 + pub const m_fStartFrame: usize = 0x7C8; // float32 + pub const m_fSpeed: usize = 0x7CC; // float32 + pub const m_flFrame: usize = 0x7D0; // float32 + pub const m_nClipStyle: usize = 0x7D4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x7D8; // bool + pub const m_vecEndPos: usize = 0x7DC; // Vector + pub const m_hEndEntity: usize = 0x7E8; // CHandle + pub const m_nDissolveType: usize = 0x7EC; // int32 } // Parent: CBaseEntity - // Field count: 25 + // Field count: 26 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -6617,6 +6759,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) @@ -6633,47 +6776,48 @@ pub mod cs2_dumper { // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t - pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x520; // RenderMode_t - pub const m_nRenderFX: usize = 0x521; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x522; // bool - pub const m_clrRender: usize = 0x523; // Color - pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x578; // bool - pub const m_Collision: usize = 0x580; // CCollisionProperty - pub const m_Glow: usize = 0x630; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x688; // float32 - pub const m_fadeMinDist: usize = 0x68C; // float32 - pub const m_fadeMaxDist: usize = 0x690; // float32 - pub const m_flFadeScale: usize = 0x694; // float32 - pub const m_flShadowStrength: usize = 0x698; // float32 - pub const m_nObjectCulling: usize = 0x69C; // uint8 - pub const m_nAddDecal: usize = 0x6A0; // int32 - pub const m_vDecalPosition: usize = 0x6A4; // Vector - pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector - pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 - pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + pub const m_CRenderComponent: usize = 0x4E0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4E8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x510; // GameTime_t + pub const m_OnIgnite: usize = 0x518; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x540; // RenderMode_t + pub const m_nRenderFX: usize = 0x541; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x542; // bool + pub const m_clrRender: usize = 0x560; // Color + pub const m_vecRenderAttributes: usize = 0x568; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x5B8; // bool + pub const m_bNoInterpolate: usize = 0x5B9; // bool + pub const m_Collision: usize = 0x5C0; // CCollisionProperty + pub const m_Glow: usize = 0x670; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x6C8; // float32 + pub const m_fadeMinDist: usize = 0x6CC; // float32 + pub const m_fadeMaxDist: usize = 0x6D0; // float32 + pub const m_flFadeScale: usize = 0x6D4; // float32 + pub const m_flShadowStrength: usize = 0x6D8; // float32 + pub const m_nObjectCulling: usize = 0x6DC; // uint8 + pub const m_nAddDecal: usize = 0x6E0; // int32 + pub const m_vDecalPosition: usize = 0x6E4; // Vector + pub const m_vDecalForwardAxis: usize = 0x6F0; // Vector + pub const m_flDecalHealBloodRate: usize = 0x6FC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x700; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x708; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x720; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph // Field count: 12 pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput - pub const m_massScale: usize = 0x938; // float32 - pub const m_forceLimit: usize = 0x93C; // float32 - pub const m_torqueLimit: usize = 0x940; // float32 - pub const m_MagnettedEntities: usize = 0x948; // CUtlVector - pub const m_bActive: usize = 0x960; // bool - pub const m_bHasHitSomething: usize = 0x961; // bool - pub const m_flTotalMass: usize = 0x964; // float32 - pub const m_flRadius: usize = 0x968; // float32 - pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0x970; // int32 + pub const m_OnMagnetAttach: usize = 0x960; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0x988; // CEntityIOOutput + pub const m_massScale: usize = 0x9B0; // float32 + pub const m_forceLimit: usize = 0x9B4; // float32 + pub const m_torqueLimit: usize = 0x9B8; // float32 + pub const m_MagnettedEntities: usize = 0x9C0; // CUtlVector + pub const m_bActive: usize = 0x9D8; // bool + pub const m_bHasHitSomething: usize = 0x9D9; // bool + pub const m_flTotalMass: usize = 0x9DC; // float32 + pub const m_flRadius: usize = 0x9E0; // float32 + pub const m_flNextSuckTime: usize = 0x9E4; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0x9E8; // int32 } // Parent: CSceneEntity // Field count: 0 @@ -6682,33 +6826,33 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x710; // bool - pub const m_nBlockedTeamNumber: usize = 0x714; // int32 + pub const m_bDisabled: usize = 0x750; // bool + pub const m_nBlockedTeamNumber: usize = 0x754; // int32 } // Parent: CPointEntity // Field count: 4 pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_radius: usize = 0x4C4; // float32 - pub const m_force: usize = 0x4C8; // float32 - pub const m_axis: usize = 0x4CC; // Vector + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_radius: usize = 0x4E4; // float32 + pub const m_force: usize = 0x4E8; // float32 + pub const m_axis: usize = 0x4EC; // Vector } // Parent: CBaseModelEntity // Field count: 6 pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x710; // BrushSolidities_e - pub const m_iDisabled: usize = 0x714; // int32 - pub const m_bSolidBsp: usize = 0x718; // bool - pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0x728; // bool - pub const m_bScriptedMovement: usize = 0x729; // bool + pub const m_iSolidity: usize = 0x750; // BrushSolidities_e + pub const m_iDisabled: usize = 0x754; // int32 + pub const m_bSolidBsp: usize = 0x758; // bool + pub const m_iszExcludedClass: usize = 0x760; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x768; // bool + pub const m_bScriptedMovement: usize = 0x769; // bool } // Parent: CPointEntity // Field count: 3 pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hTargetEntity: usize = 0x4C4; // CHandle - pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_hTargetEntity: usize = 0x4E4; // CHandle + pub const m_Distance: usize = 0x4E8; // CEntityOutputTemplate } // Parent: None // Field count: 1 @@ -6721,7 +6865,7 @@ pub mod cs2_dumper { // Parent: CBaseFilter // Field count: 1 pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterClass: usize = 0x538; // CUtlSymbolLarge } // Parent: CCSWeaponBase // Field count: 0 @@ -6748,23 +6892,22 @@ pub mod cs2_dumper { pub const m_timescale: usize = 0x10; // float32 } // Parent: CBreakable - // Field count: 15 + // Field count: 14 pub mod CPhysBox { - pub const m_damageType: usize = 0x7E8; // int32 - pub const m_massScale: usize = 0x7EC; // float32 - pub const m_damageToEnableMotion: usize = 0x7F0; // int32 - pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 - pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle - pub const m_bNotSolidToWorld: usize = 0x804; // bool - pub const m_bEnableUseOutput: usize = 0x805; // bool - pub const m_iExploitableByPlayer: usize = 0x808; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 - pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle + pub const m_damageType: usize = 0x828; // int32 + pub const m_damageToEnableMotion: usize = 0x82C; // int32 + pub const m_flForceToEnableMotion: usize = 0x830; // float32 + pub const m_angPreferredCarryAngles: usize = 0x834; // QAngle + pub const m_bNotSolidToWorld: usize = 0x840; // bool + pub const m_bEnableUseOutput: usize = 0x841; // bool + pub const m_iExploitableByPlayer: usize = 0x844; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0x848; // float32 + pub const m_OnDamaged: usize = 0x850; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x878; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x8A0; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x8C8; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x8F0; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x918; // CHandle } // Parent: CBaseFlex // Field count: 14 @@ -6788,37 +6931,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput - pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0x9D0; // bool - pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool - pub const m_bIsLive: usize = 0x9D2; // bool - pub const m_DmgRadius: usize = 0x9D4; // float32 - pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t - pub const m_flWarnAITime: usize = 0x9DC; // float32 - pub const m_flDamage: usize = 0x9E0; // float32 - pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x9F0; // CUtlString - pub const m_hThrower: usize = 0x9FC; // CHandle - pub const m_flNextAttack: usize = 0xA14; // GameTime_t - pub const m_hOriginalThrower: usize = 0xA18; // CHandle + pub const m_OnPlayerPickup: usize = 0x9F8; // CEntityIOOutput + pub const m_OnExplode: usize = 0xA20; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xA48; // bool + pub const m_bIsSmokeGrenade: usize = 0xA49; // bool + pub const m_bIsLive: usize = 0xA4A; // bool + pub const m_DmgRadius: usize = 0xA4C; // float32 + pub const m_flDetonateTime: usize = 0xA50; // GameTime_t + pub const m_flWarnAITime: usize = 0xA54; // float32 + pub const m_flDamage: usize = 0xA58; // float32 + pub const m_iszBounceSound: usize = 0xA60; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xA68; // CUtlString + pub const m_hThrower: usize = 0xA74; // CHandle + pub const m_flNextAttack: usize = 0xA8C; // GameTime_t + pub const m_hOriginalThrower: usize = 0xA90; // CHandle } // Parent: CLogicalEntity // Field count: 13 pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput - pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput - pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput - pub const m_iDisabled: usize = 0x538; // int32 - pub const m_flInitialDelay: usize = 0x53C; // float32 - pub const m_flRefireTime: usize = 0x540; // float32 - pub const m_bUpDownState: usize = 0x544; // bool - pub const m_iUseRandomTime: usize = 0x548; // int32 - pub const m_bPauseAfterFiring: usize = 0x54C; // bool - pub const m_flLowerRandomBound: usize = 0x550; // float32 - pub const m_flUpperRandomBound: usize = 0x554; // float32 - pub const m_flRemainingTime: usize = 0x558; // float32 - pub const m_bPaused: usize = 0x55C; // bool + pub const m_OnTimer: usize = 0x4E0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x508; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x530; // CEntityIOOutput + pub const m_iDisabled: usize = 0x558; // int32 + pub const m_flInitialDelay: usize = 0x55C; // float32 + pub const m_flRefireTime: usize = 0x560; // float32 + pub const m_bUpDownState: usize = 0x564; // bool + pub const m_iUseRandomTime: usize = 0x568; // int32 + pub const m_bPauseAfterFiring: usize = 0x56C; // bool + pub const m_flLowerRandomBound: usize = 0x570; // float32 + pub const m_flUpperRandomBound: usize = 0x574; // float32 + pub const m_flRemainingTime: usize = 0x578; // float32 + pub const m_bPaused: usize = 0x57C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6834,7 +6977,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + pub const m_EnvWindShared: usize = 0x4E0; // CEnvWindShared } // Parent: None // Field count: 2 @@ -6880,70 +7023,70 @@ pub mod cs2_dumper { // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xCE0; // bool - pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 - pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t - pub const m_seqIdle: usize = 0xCFC; // HSequence - pub const m_seqFirePrimary: usize = 0xD00; // HSequence - pub const m_seqFireSecondary: usize = 0xD04; // HSequence - pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence - pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 - pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool - pub const m_bRequireUseToTouch: usize = 0xD51; // bool - pub const m_iState: usize = 0xD54; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t - pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 - pub const m_nViewModelIndex: usize = 0xD64; // uint32 - pub const m_bReloadsWithClips: usize = 0xD68; // bool - pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t - pub const m_bFireOnEmpty: usize = 0xD8C; // bool - pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput - pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector - pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 - pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 - pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t - pub const m_iRecoilIndex: usize = 0xDE0; // int32 - pub const m_flRecoilIndex: usize = 0xDE4; // float32 - pub const m_bBurstMode: usize = 0xDE8; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 - pub const m_bInReload: usize = 0xDF4; // bool - pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool - pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t - pub const m_bIsHauledBack: usize = 0xDFC; // bool - pub const m_bSilencerOn: usize = 0xDFD; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 - pub const m_bCanBePickedUp: usize = 0xE28; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool - pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t - pub const m_hPrevOwner: usize = 0xE38; // CHandle - pub const m_nDropTick: usize = 0xE3C; // GameTick_t - pub const m_donated: usize = 0xE5C; // bool - pub const m_fLastShotTime: usize = 0xE60; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xE64; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 - pub const m_IronSightController: usize = 0xE70; // CIronSightController - pub const m_iIronSightMode: usize = 0xE88; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 - pub const m_flWatTickOffset: usize = 0xE94; // float32 + pub const m_bRemoveable: usize = 0xD58; // bool + pub const m_flFireSequenceStartTime: usize = 0xD60; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xD64; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xD68; // int32 + pub const m_ePlayerFireEvent: usize = 0xD6C; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0xD70; // WeaponAttackType_t + pub const m_seqIdle: usize = 0xD74; // HSequence + pub const m_seqFirePrimary: usize = 0xD78; // HSequence + pub const m_seqFireSecondary: usize = 0xD7C; // HSequence + pub const m_thirdPersonFireSequences: usize = 0xD80; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0xD98; // HSequence + pub const m_nSilencerBoneIndex: usize = 0xD9C; // int32 + pub const m_thirdPersonSequences: usize = 0xDA0; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0xDC8; // bool + pub const m_bRequireUseToTouch: usize = 0xDC9; // bool + pub const m_iState: usize = 0xDCC; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xDD0; // GameTime_t + pub const m_flLastDeployTime: usize = 0xDD4; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0xDD8; // int32 + pub const m_nViewModelIndex: usize = 0xDDC; // uint32 + pub const m_bReloadsWithClips: usize = 0xDE0; // bool + pub const m_flTimeWeaponIdle: usize = 0xE00; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xE04; // bool + pub const m_OnPlayerPickup: usize = 0xE08; // CEntityIOOutput + pub const m_weaponMode: usize = 0xE30; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xE34; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xE38; // Vector + pub const m_flTurningInaccuracy: usize = 0xE44; // float32 + pub const m_fAccuracyPenalty: usize = 0xE48; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xE4C; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xE50; // float32 + pub const m_fScopeZoomEndTime: usize = 0xE54; // GameTime_t + pub const m_iRecoilIndex: usize = 0xE58; // int32 + pub const m_flRecoilIndex: usize = 0xE5C; // float32 + pub const m_bBurstMode: usize = 0xE60; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xE64; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xE68; // float32 + pub const m_bInReload: usize = 0xE6C; // bool + pub const m_bReloadVisuallyComplete: usize = 0xE6D; // bool + pub const m_flDroppedAtTime: usize = 0xE70; // GameTime_t + pub const m_bIsHauledBack: usize = 0xE74; // bool + pub const m_bSilencerOn: usize = 0xE75; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xE78; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xE7C; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xE80; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xE84; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xE88; // float32 + pub const m_bCanBePickedUp: usize = 0xEA0; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEA1; // bool + pub const m_nextOwnerTouchTime: usize = 0xEA4; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xEA8; // GameTime_t + pub const m_hPrevOwner: usize = 0xEB0; // CHandle + pub const m_nDropTick: usize = 0xEB4; // GameTick_t + pub const m_donated: usize = 0xED4; // bool + pub const m_fLastShotTime: usize = 0xED8; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xEDC; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xEDD; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xEDE; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xEE0; // int32 + pub const m_IronSightController: usize = 0xEE8; // CIronSightController + pub const m_iIronSightMode: usize = 0xF00; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xF04; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xF08; // int32 + pub const m_flWatTickOffset: usize = 0xF0C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -6952,46 +7095,46 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 9 pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x538; // float32 - pub const m_xmax: usize = 0x53C; // float32 - pub const m_ymin: usize = 0x540; // float32 - pub const m_ymax: usize = 0x544; // float32 - pub const m_zmin: usize = 0x548; // float32 - pub const m_zmax: usize = 0x54C; // float32 - pub const m_xfriction: usize = 0x550; // float32 - pub const m_yfriction: usize = 0x554; // float32 - pub const m_zfriction: usize = 0x558; // float32 + pub const m_xmin: usize = 0x558; // float32 + pub const m_xmax: usize = 0x55C; // float32 + pub const m_ymin: usize = 0x560; // float32 + pub const m_ymax: usize = 0x564; // float32 + pub const m_zmin: usize = 0x568; // float32 + pub const m_zmax: usize = 0x56C; // float32 + pub const m_xfriction: usize = 0x570; // float32 + pub const m_yfriction: usize = 0x574; // float32 + pub const m_zfriction: usize = 0x578; // float32 } // Parent: CPointEntity // Field count: 9 pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flDamage: usize = 0x4C8; // float32 - pub const m_radius: usize = 0x4CC; // float32 - pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x4D8; // float32 - pub const m_flPushScale: usize = 0x4DC; // float32 - pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool - pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput + pub const m_bExplodeOnSpawn: usize = 0x4E0; // bool + pub const m_flMagnitude: usize = 0x4E4; // float32 + pub const m_flDamage: usize = 0x4E8; // float32 + pub const m_radius: usize = 0x4EC; // float32 + pub const m_targetEntityName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4F8; // float32 + pub const m_flPushScale: usize = 0x4FC; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x500; // bool + pub const m_OnPushedPlayer: usize = 0x508; // CEntityIOOutput } // Parent: CPointEntity // Field count: 7 pub mod CPointPush { - pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_flMagnitude: usize = 0x4C4; // float32 - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_flInnerRadius: usize = 0x4CC; // float32 - pub const m_flConeOfInfluence: usize = 0x4D0; // float32 - pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4E0; // CHandle + pub const m_bEnabled: usize = 0x4E0; // bool + pub const m_flMagnitude: usize = 0x4E4; // float32 + pub const m_flRadius: usize = 0x4E8; // float32 + pub const m_flInnerRadius: usize = 0x4EC; // float32 + pub const m_flConeOfInfluence: usize = 0x4F0; // float32 + pub const m_iszFilterName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x500; // CHandle } // Parent: CPointEntity // Field count: 3 pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput - pub const m_bRolledOutroCredits: usize = 0x4E8; // bool - pub const m_flLogoLength: usize = 0x4EC; // float32 + pub const m_OnCreditsDone: usize = 0x4E0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x508; // bool + pub const m_flLogoLength: usize = 0x50C; // float32 } // Parent: CBaseEntity // Field count: 10 @@ -7007,16 +7150,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4C0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x508; // Vector - pub const m_bombsiteCenterB: usize = 0x514; // Vector - pub const m_hostageRescueX: usize = 0x520; // int32[4] - pub const m_hostageRescueY: usize = 0x530; // int32[4] - pub const m_hostageRescueZ: usize = 0x540; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool - pub const m_foundGoalPositions: usize = 0x551; // bool + pub const m_bHostageAlive: usize = 0x4E0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4EC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4F8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x528; // Vector + pub const m_bombsiteCenterB: usize = 0x534; // Vector + pub const m_hostageRescueX: usize = 0x540; // int32[4] + pub const m_hostageRescueY: usize = 0x550; // int32[4] + pub const m_hostageRescueZ: usize = 0x560; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x570; // bool + pub const m_foundGoalPositions: usize = 0x571; // bool } // Parent: CPlayerPawnComponent // Field count: 5 @@ -7055,20 +7198,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 - pub const m_bSurrendered: usize = 0x580; // bool - pub const m_szTeamMatchStat: usize = 0x581; // char[512] - pub const m_numMapVictories: usize = 0x784; // int32 - pub const m_scoreFirstHalf: usize = 0x788; // int32 - pub const m_scoreSecondHalf: usize = 0x78C; // int32 - pub const m_scoreOvertime: usize = 0x790; // int32 - pub const m_szClanTeamname: usize = 0x794; // char[129] - pub const m_iClanID: usize = 0x818; // uint32 - pub const m_szTeamFlagImage: usize = 0x81C; // char[8] - pub const m_szTeamLogoImage: usize = 0x824; // char[8] - pub const m_flNextResourceTime: usize = 0x82C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x598; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x59C; // int32 + pub const m_bSurrendered: usize = 0x5A0; // bool + pub const m_szTeamMatchStat: usize = 0x5A1; // char[512] + pub const m_numMapVictories: usize = 0x7A4; // int32 + pub const m_scoreFirstHalf: usize = 0x7A8; // int32 + pub const m_scoreSecondHalf: usize = 0x7AC; // int32 + pub const m_scoreOvertime: usize = 0x7B0; // int32 + pub const m_szClanTeamname: usize = 0x7B4; // char[129] + pub const m_iClanID: usize = 0x838; // uint32 + pub const m_szTeamFlagImage: usize = 0x83C; // char[8] + pub const m_szTeamLogoImage: usize = 0x844; // char[8] + pub const m_flNextResourceTime: usize = 0x84C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x850; // int32 } // Parent: None // Field count: 1 @@ -7100,10 +7243,10 @@ pub mod cs2_dumper { // Parent: CTriggerMultiple // Field count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x908; // float32 - pub const m_flNoise: usize = 0x90C; // float32 - pub const m_flViewkick: usize = 0x910; // float32 - pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0x948; // float32 + pub const m_flNoise: usize = 0x94C; // float32 + pub const m_flViewkick: usize = 0x950; // float32 + pub const m_pOutputForce: usize = 0x958; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 14 @@ -7125,26 +7268,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { - pub const m_vDirection: usize = 0x710; // Vector - pub const m_clrOverlay: usize = 0x71C; // Color - pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge - pub const m_bOn: usize = 0x730; // bool - pub const m_bmaxColor: usize = 0x731; // bool - pub const m_flSize: usize = 0x734; // float32 - pub const m_flRotation: usize = 0x738; // float32 - pub const m_flHazeScale: usize = 0x73C; // float32 - pub const m_flAlphaHaze: usize = 0x740; // float32 - pub const m_flAlphaHdr: usize = 0x744; // float32 - pub const m_flAlphaScale: usize = 0x748; // float32 - pub const m_flHDRColorScale: usize = 0x74C; // float32 - pub const m_flFarZScale: usize = 0x750; // float32 + pub const m_vDirection: usize = 0x750; // Vector + pub const m_clrOverlay: usize = 0x75C; // Color + pub const m_iszEffectName: usize = 0x760; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x768; // CUtlSymbolLarge + pub const m_bOn: usize = 0x770; // bool + pub const m_bmaxColor: usize = 0x771; // bool + pub const m_flSize: usize = 0x774; // float32 + pub const m_flRotation: usize = 0x778; // float32 + pub const m_flHazeScale: usize = 0x77C; // float32 + pub const m_flAlphaHaze: usize = 0x780; // float32 + pub const m_flAlphaHdr: usize = 0x784; // float32 + pub const m_flAlphaScale: usize = 0x788; // float32 + pub const m_flHDRColorScale: usize = 0x78C; // float32 + pub const m_flFarZScale: usize = 0x790; // float32 } // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x8E0; // bool - pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0x920; // bool + pub const m_OnDetectedBulletFire: usize = 0x928; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 0 @@ -7153,7 +7296,7 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 1 pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x4C0; // CHandle + pub const m_pActivator: usize = 0x4E0; // CHandle } // Parent: CFuncMoveLinear // Field count: 0 @@ -7176,22 +7319,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4C0; // bool - pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 - pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x4E8; // float32 - pub const m_flSlack: usize = 0x4EC; // float32 - pub const m_flRadius: usize = 0x4F0; // float32 - pub const m_ColorTint: usize = 0x4F4; // Color - pub const m_nEffectState: usize = 0x4F8; // int32 - pub const m_iEffectIndex: usize = 0x500; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + pub const m_bStartActive: usize = 0x4E8; // bool + pub const m_flMaxSimulationTime: usize = 0x4EC; // float32 + pub const m_iszEffectName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4F8; // CUtlVector + pub const m_flParticleSpacing: usize = 0x510; // float32 + pub const m_flSlack: usize = 0x514; // float32 + pub const m_flRadius: usize = 0x518; // float32 + pub const m_ColorTint: usize = 0x51C; // Color + pub const m_nEffectState: usize = 0x520; // int32 + pub const m_iEffectIndex: usize = 0x528; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x530; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x548; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x560; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x578; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x590; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x5A8; // CNetworkUtlVectorBase } // Parent: CBaseEntity // Field count: 6 @@ -7204,12 +7347,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4C0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 - pub const m_flFadeTime: usize = 0x4CC; // float32 - pub const m_bStartDisabled: usize = 0x4D0; // bool - pub const m_bIsEnabled: usize = 0x4D1; // bool + pub const m_flVisibilityStrength: usize = 0x4E0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4E4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4E8; // float32 + pub const m_flFadeTime: usize = 0x4EC; // float32 + pub const m_bStartDisabled: usize = 0x4F0; // bool + pub const m_bIsEnabled: usize = 0x4F1; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -7220,11 +7363,12 @@ pub mod cs2_dumper { pub mod CAK47 { } // Parent: CBaseTrigger - // Field count: 3 + // Field count: 4 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool - pub const m_bMirrorPlayer: usize = 0x8E9; // bool + pub const m_iLandmark: usize = 0x920; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x928; // bool + pub const m_bMirrorPlayer: usize = 0x929; // bool + pub const m_bCheckDestIfClearForPlayer: usize = 0x92A; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -7235,34 +7379,46 @@ pub mod cs2_dumper { pub mod CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity - // Field count: 26 + // Field count: 38 pub mod CFuncMover { - pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x718; // CHandle - pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0x72C; // bool - pub const m_vTarget: usize = 0x730; // Vector - pub const m_flStartSpeed: usize = 0x73C; // float32 - pub const m_flPathLocation: usize = 0x740; // float32 - pub const m_flT: usize = 0x744; // float32 - pub const m_nCurrentNodeIndex: usize = 0x748; // int32 - pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 - pub const m_bFixedOrientation: usize = 0x750; // bool - pub const m_bFixedPitch: usize = 0x751; // bool - pub const m_eSolidType: usize = 0x752; // SolidType_t - pub const m_bIsMoving: usize = 0x753; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 - pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t - pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t - pub const m_hStopAtNode: usize = 0x764; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 - pub const m_bMatchPathNodeUp: usize = 0x76C; // bool - pub const m_bFacePlayer: usize = 0x76D; // bool - pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t - pub const m_vOriginalUp: usize = 0x774; // Vector - pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 + pub const m_bCreateMovableNavMesh: usize = 0x750; // bool + pub const m_iszPathName: usize = 0x758; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x760; // CHandle + pub const m_iszPathNodeStart: usize = 0x768; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x770; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x774; // bool + pub const m_vTarget: usize = 0x778; // Vector + pub const m_flStartSpeed: usize = 0x784; // float32 + pub const m_flPathLocation: usize = 0x788; // float32 + pub const m_flT: usize = 0x78C; // float32 + pub const m_nCurrentNodeIndex: usize = 0x790; // int32 + pub const m_nPreviousNodeIndex: usize = 0x794; // int32 + pub const m_bFixedOrientation: usize = 0x798; // bool + pub const m_bFixedPitch: usize = 0x799; // bool + pub const m_eSolidType: usize = 0x79A; // SolidType_t + pub const m_bIsMoving: usize = 0x79B; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x79C; // float32 + pub const m_flDistanceToReachMaxSpeed: usize = 0x7A0; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x7A4; // float32 + pub const m_flDistanceToReachZeroSpeed: usize = 0x7A8; // float32 + pub const m_flTimeMovementStart: usize = 0x7AC; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x7B0; // GameTime_t + pub const m_hStopAtNode: usize = 0x7B4; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x7B8; // float32 + pub const m_iszStartForwardSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszLoopForwardSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszStopForwardSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszStartReverseSound: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszLoopReverseSound: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszStopReverseSound: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszArriveAtDestinationSound: usize = 0x7F0; // CUtlSymbolLarge + pub const m_OnMovementEnd: usize = 0x800; // CEntityIOOutput + pub const m_bStartAtEnd: usize = 0x828; // bool + pub const m_eOrientationUpdate: usize = 0x82C; // CFuncMover::OrientationUpdate_t + pub const m_flTimeStartOrientationChange: usize = 0x830; // GameTime_t + pub const m_flTimeToBlendToNewOrientation: usize = 0x834; // float32 + pub const m_flDurationBlendToNewOrientationRan: usize = 0x838; // float32 + pub const m_qOriginalOrientation: usize = 0x840; // Quaternion } // Parent: None // Field count: 5 @@ -7295,9 +7451,9 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 pub mod CBubbling { - pub const m_density: usize = 0x710; // int32 - pub const m_frequency: usize = 0x714; // int32 - pub const m_state: usize = 0x718; // int32 + pub const m_density: usize = 0x750; // int32 + pub const m_frequency: usize = 0x754; // int32 + pub const m_state: usize = 0x758; // int32 } // Parent: CTeamplayRules // Field count: 189 @@ -7596,10 +7752,10 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Field count: 4 pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4C0; // int32 - pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_iSearchType: usize = 0x4E0; // int32 + pub const m_strSearchName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4F8; // float32 } // Parent: CBaseTrigger // Field count: 10 @@ -7611,25 +7767,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8E0; // bool - pub const m_MaxWeight: usize = 0x8E4; // float32 - pub const m_FadeDuration: usize = 0x8E8; // float32 - pub const m_bStartDisabled: usize = 0x8EC; // bool - pub const m_Weight: usize = 0x8F0; // float32 - pub const m_lookupFilename: usize = 0x8F4; // char[512] - pub const m_LastEnterWeight: usize = 0xAF4; // float32 - pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t - pub const m_LastExitWeight: usize = 0xAFC; // float32 - pub const m_LastExitTime: usize = 0xB00; // GameTime_t + pub const m_bEnabled: usize = 0x920; // bool + pub const m_MaxWeight: usize = 0x924; // float32 + pub const m_FadeDuration: usize = 0x928; // float32 + pub const m_bStartDisabled: usize = 0x92C; // bool + pub const m_Weight: usize = 0x930; // float32 + pub const m_lookupFilename: usize = 0x934; // char[512] + pub const m_LastEnterWeight: usize = 0xB34; // float32 + pub const m_LastEnterTime: usize = 0xB38; // GameTime_t + pub const m_LastExitWeight: usize = 0xB3C; // float32 + pub const m_LastExitTime: usize = 0xB40; // GameTime_t } // Parent: CBaseFilter // Field count: 5 pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x520; // float32 - pub const m_flOuterRadius: usize = 0x524; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 - pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge + pub const m_iszEnemyName: usize = 0x538; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x540; // float32 + pub const m_flOuterRadius: usize = 0x544; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x548; // int32 + pub const m_iszPlayerName: usize = 0x550; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 0 @@ -7657,47 +7813,48 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4C0; // float32 - pub const m_flStartDistance: usize = 0x4C4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 - pub const m_bHeightFogEnabled: usize = 0x4CC; // bool - pub const m_flFogHeightWidth: usize = 0x4D0; // float32 - pub const m_flFogHeightEnd: usize = 0x4D4; // float32 - pub const m_flFogHeightStart: usize = 0x4D8; // float32 - pub const m_flFogHeightExponent: usize = 0x4DC; // float32 - pub const m_flLODBias: usize = 0x4E0; // float32 - pub const m_bActive: usize = 0x4E4; // bool - pub const m_bStartDisabled: usize = 0x4E5; // bool - pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 - pub const m_nCubemapSourceType: usize = 0x4EC; // int32 - pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x508; // bool - pub const m_bFirstTime: usize = 0x509; // bool + pub const m_flEndDistance: usize = 0x4E0; // float32 + pub const m_flStartDistance: usize = 0x4E4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4E8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4EC; // bool + pub const m_flFogHeightWidth: usize = 0x4F0; // float32 + pub const m_flFogHeightEnd: usize = 0x4F4; // float32 + pub const m_flFogHeightStart: usize = 0x4F8; // float32 + pub const m_flFogHeightExponent: usize = 0x4FC; // float32 + pub const m_flLODBias: usize = 0x500; // float32 + pub const m_bActive: usize = 0x504; // bool + pub const m_bStartDisabled: usize = 0x505; // bool + pub const m_flFogMaxOpacity: usize = 0x508; // float32 + pub const m_nCubemapSourceType: usize = 0x50C; // int32 + pub const m_hSkyMaterial: usize = 0x510; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x518; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x520; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x528; // bool + pub const m_bFirstTime: usize = 0x529; // bool } // Parent: CBaseButton // Field count: 0 pub mod CPhysicalButton { } // Parent: CModelPointEntity - // Field count: 15 + // Field count: 16 pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x710; // int32 - pub const m_flPlayerDamage: usize = 0x714; // float32 - pub const m_iRadiusOverride: usize = 0x718; // int32 - pub const m_flInnerRadius: usize = 0x71C; // float32 - pub const m_spriteScale: usize = 0x720; // int32 - pub const m_flDamageForce: usize = 0x724; // float32 - pub const m_hInflictor: usize = 0x728; // CHandle - pub const m_iCustomDamageType: usize = 0x72C; // int32 - pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge - pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge - pub const m_iClassIgnore: usize = 0x750; // Class_T - pub const m_iClassIgnore2: usize = 0x754; // Class_T - pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0x760; // CHandle + pub const m_iMagnitude: usize = 0x750; // int32 + pub const m_flPlayerDamage: usize = 0x754; // float32 + pub const m_iRadiusOverride: usize = 0x758; // int32 + pub const m_flInnerRadius: usize = 0x75C; // float32 + pub const m_spriteScale: usize = 0x760; // int32 + pub const m_flDamageForce: usize = 0x764; // float32 + pub const m_hInflictor: usize = 0x768; // CHandle + pub const m_iCustomDamageType: usize = 0x76C; // DamageTypes_t + pub const m_bCreateDebris: usize = 0x770; // bool + pub const m_iszExplosionType: usize = 0x778; // CUtlSymbolLarge + pub const m_iszCustomEffectName: usize = 0x780; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x788; // CUtlSymbolLarge + pub const m_iClassIgnore: usize = 0x790; // Class_T + pub const m_iClassIgnore2: usize = 0x794; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x798; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x7A0; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -7706,8 +7863,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x570; // Vector - pub const m_vMaxs: usize = 0x57C; // Vector + pub const m_vMins: usize = 0x598; // Vector + pub const m_vMaxs: usize = 0x5A4; // Vector } // Parent: CTriggerMultiple // Field count: 0 @@ -7746,36 +7903,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0x908; // CHandle - pub const m_hViewTargetAngles: usize = 0x90C; // CHandle - pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0x918; // CHandle - pub const m_hViewPositionMover: usize = 0x91C; // CHandle - pub const m_bPreventMovement: usize = 0x920; // bool - pub const m_bUnderCrosshair: usize = 0x921; // bool - pub const m_bUnstoppable: usize = 0x922; // bool - pub const m_flFinishedTime: usize = 0x924; // GameTime_t - pub const m_vecFinishOrigin: usize = 0x928; // Vector - pub const m_vecOriginalAngles: usize = 0x934; // QAngle - pub const m_vecFinishAngles: usize = 0x940; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool - pub const m_bDisabled: usize = 0x94D; // bool - pub const m_vecTeleportOrigin: usize = 0x950; // Vector - pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput - pub const m_bActive: usize = 0x9B0; // bool - pub const m_flStartTime: usize = 0x9B4; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 - pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x9D0; // int32 - pub const m_iNodeNumberMax: usize = 0x9D4; // int32 - pub const m_bListenedTo: usize = 0x9D8; // bool + pub const m_iszPreCommands: usize = 0x960; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x968; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x970; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x978; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x980; // CHandle + pub const m_hViewTargetAngles: usize = 0x984; // CHandle + pub const m_iszViewPosition: usize = 0x988; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x990; // CHandle + pub const m_hViewPositionMover: usize = 0x994; // CHandle + pub const m_bPreventMovement: usize = 0x998; // bool + pub const m_bUnderCrosshair: usize = 0x999; // bool + pub const m_bUnstoppable: usize = 0x99A; // bool + pub const m_flFinishedTime: usize = 0x99C; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x9A0; // Vector + pub const m_vecOriginalAngles: usize = 0x9AC; // QAngle + pub const m_vecFinishAngles: usize = 0x9B8; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x9C4; // bool + pub const m_bDisabled: usize = 0x9C5; // bool + pub const m_vecTeleportOrigin: usize = 0x9C8; // Vector + pub const m_flAbortedPlaybackAt: usize = 0x9D4; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x9D8; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xA00; // CEntityIOOutput + pub const m_bActive: usize = 0xA28; // bool + pub const m_flStartTime: usize = 0xA2C; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xA30; // float32 + pub const m_iszTitle: usize = 0xA38; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xA40; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xA48; // int32 + pub const m_iNodeNumberMax: usize = 0xA4C; // int32 + pub const m_bListenedTo: usize = 0xA50; // bool } // Parent: CBaseClientUIEntity // Field count: 23 @@ -7805,48 +7962,53 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x8C0; // bool - pub const m_bLit: usize = 0x8C1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool - pub const m_flWidth: usize = 0x8C4; // float32 - pub const m_flHeight: usize = 0x8C8; // float32 - pub const m_flDPI: usize = 0x8CC; // float32 - pub const m_flInteractDistance: usize = 0x8D0; // float32 - pub const m_flDepthOffset: usize = 0x8D4; // float32 - pub const m_unOwnerContext: usize = 0x8D8; // uint32 - pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 - pub const m_unVerticalAlign: usize = 0x8E0; // uint32 - pub const m_unOrientation: usize = 0x8E4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool - pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x908; // bool - pub const m_bNoDepth: usize = 0x909; // bool - pub const m_bRenderBackface: usize = 0x90A; // bool - pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool - pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool - pub const m_bGrabbable: usize = 0x90D; // bool - pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool - pub const m_bDisableMipGen: usize = 0x90F; // bool - pub const m_nExplicitImageLayout: usize = 0x910; // int32 + pub const m_bIgnoreInput: usize = 0x900; // bool + pub const m_bLit: usize = 0x901; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x902; // bool + pub const m_flWidth: usize = 0x904; // float32 + pub const m_flHeight: usize = 0x908; // float32 + pub const m_flDPI: usize = 0x90C; // float32 + pub const m_flInteractDistance: usize = 0x910; // float32 + pub const m_flDepthOffset: usize = 0x914; // float32 + pub const m_unOwnerContext: usize = 0x918; // uint32 + pub const m_unHorizontalAlign: usize = 0x91C; // uint32 + pub const m_unVerticalAlign: usize = 0x920; // uint32 + pub const m_unOrientation: usize = 0x924; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x928; // bool + pub const m_vecCSSClasses: usize = 0x930; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x948; // bool + pub const m_bNoDepth: usize = 0x949; // bool + pub const m_bRenderBackface: usize = 0x94A; // bool + pub const m_bUseOffScreenIndicator: usize = 0x94B; // bool + pub const m_bExcludeFromSaveGames: usize = 0x94C; // bool + pub const m_bGrabbable: usize = 0x94D; // bool + pub const m_bOnlyRenderToTexture: usize = 0x94E; // bool + pub const m_bDisableMipGen: usize = 0x94F; // bool + pub const m_nExplicitImageLayout: usize = 0x950; // int32 } // Parent: CBaseFilter // Field count: 1 pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterContext: usize = 0x538; // CUtlSymbolLarge } // Parent: CPathParticleRope // Field count: 0 pub mod CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None - // Field count: 1 + // Field count: 6 pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x20; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x38; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x50; // CUtlVector + pub const m_vecWheelDrag: usize = 0x68; // CUtlVector } // Parent: CBaseFilter // Field count: 1 pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x518; // CUtlStringToken + pub const m_sAttributeName: usize = 0x538; // CUtlStringToken } // Parent: CPlayerPawnComponent // Field count: 4 @@ -7864,61 +8026,63 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t - pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t - pub const m_iVolume: usize = 0x4C4; // int32 - pub const m_iSoundIndex: usize = 0x4C8; // int32 - pub const m_flDuration: usize = 0x4CC; // float32 - pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x4E0; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x4E2; // SoundFlags_t + pub const m_iVolume: usize = 0x4E4; // int32 + pub const m_iSoundIndex: usize = 0x4E8; // int32 + pub const m_flDuration: usize = 0x4EC; // float32 + pub const m_iszProxyEntityName: usize = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 7 pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x4C0; // CHandle - pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x4D0; // CHandle - pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_hReference: usize = 0x4E0; // CHandle - pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput + pub const m_hEntity: usize = 0x4E0; // CHandle + pub const m_iFilterName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4F0; // CHandle + pub const m_iRefName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x500; // CHandle + pub const m_FindMethod: usize = 0x504; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x508; // CEntityIOOutput } // Parent: None - // Field count: 12 + // Field count: 13 // // Metadata: // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // CNetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken } // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool - pub const m_iShapeType: usize = 0x8EC; // int32 - pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool - pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t + pub const m_bModelOverrodeBlockLOS: usize = 0x960; // bool + pub const m_iShapeType: usize = 0x964; // int32 + pub const m_bConformToCollisionBounds: usize = 0x968; // bool + pub const m_mPreferredCatchTransform: usize = 0x96C; // matrix3x4_t } // Parent: CBaseModelEntity // Field count: 12 @@ -7937,43 +8101,43 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle - pub const m_bStartDisabled: usize = 0x720; // bool - pub const m_vTintColor: usize = 0x721; // Color - pub const m_vTintColorLightingOnly: usize = 0x725; // Color - pub const m_flBrightnessScale: usize = 0x72C; // float32 - pub const m_nFogType: usize = 0x730; // int32 - pub const m_flFogMinStart: usize = 0x734; // float32 - pub const m_flFogMinEnd: usize = 0x738; // float32 - pub const m_flFogMaxStart: usize = 0x73C; // float32 - pub const m_flFogMaxEnd: usize = 0x740; // float32 - pub const m_bEnabled: usize = 0x744; // bool + pub const m_hSkyMaterial: usize = 0x750; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x758; // CStrongHandle + pub const m_bStartDisabled: usize = 0x760; // bool + pub const m_vTintColor: usize = 0x761; // Color + pub const m_vTintColorLightingOnly: usize = 0x765; // Color + pub const m_flBrightnessScale: usize = 0x76C; // float32 + pub const m_nFogType: usize = 0x770; // int32 + pub const m_flFogMinStart: usize = 0x774; // float32 + pub const m_flFogMinEnd: usize = 0x778; // float32 + pub const m_flFogMaxStart: usize = 0x77C; // float32 + pub const m_flFogMaxEnd: usize = 0x780; // float32 + pub const m_bEnabled: usize = 0x784; // bool } // Parent: CPointEntity // Field count: 6 pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x4C0; // CHandle - pub const m_vecAxis: usize = 0x4C4; // Vector - pub const m_bEnabled: usize = 0x4D0; // bool - pub const m_fPrevVelocity: usize = 0x4D4; // float32 - pub const m_flAvgInterval: usize = 0x4D8; // float32 - pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate + pub const m_hTargetEntity: usize = 0x4E0; // CHandle + pub const m_vecAxis: usize = 0x4E4; // Vector + pub const m_bEnabled: usize = 0x4F0; // bool + pub const m_fPrevVelocity: usize = 0x4F4; // float32 + pub const m_flAvgInterval: usize = 0x4F8; // float32 + pub const m_Velocity: usize = 0x500; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x518; // float32 + pub const m_fFilterMass: usize = 0x538; // float32 } // Parent: CBaseFilter // Field count: 1 pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x518; // int32 + pub const m_iFilterTeam: usize = 0x538; // int32 } // Parent: CFuncTrackTrain // Field count: 1 pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + pub const m_OnDeath: usize = 0x8A0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 @@ -7990,28 +8154,28 @@ pub mod cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 1 pub mod CMarkupVolumeTagged_NavGame { - pub const m_bFloodFillAttribute: usize = 0x768; // bool + pub const m_bFloodFillAttribute: usize = 0x7A8; // bool } // Parent: CBaseTrigger // Field count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8E0; // int32 + pub const m_LegacyTeamNum: usize = 0x920; // int32 } // Parent: CLogicalEntity // Field count: 12 pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x4D8; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool - pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT + pub const m_iszWorldName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4F8; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4FC; // bool + pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x528; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x52C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x530; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x548; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x560; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x568; // HSCRIPT } // Parent: CBaseCSGrenade // Field count: 0 @@ -8020,44 +8184,44 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 6 pub mod CPhysForce { - pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge - pub const m_force: usize = 0x4D0; // float32 - pub const m_forceTime: usize = 0x4D4; // float32 - pub const m_attachedObject: usize = 0x4D8; // CHandle - pub const m_wasRestored: usize = 0x4DC; // bool - pub const m_integrator: usize = 0x4E0; // CConstantForceController + pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge + pub const m_force: usize = 0x4F0; // float32 + pub const m_forceTime: usize = 0x4F4; // float32 + pub const m_attachedObject: usize = 0x4F8; // CHandle + pub const m_wasRestored: usize = 0x4FC; // bool + pub const m_integrator: usize = 0x500; // CConstantForceController } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 - pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool - pub const m_bCheckCough: usize = 0x4CD; // bool - pub const m_bThinkDangerous: usize = 0x4CE; // bool - pub const m_flDangerousTime: usize = 0x4D0; // float32 + pub const m_iszTargetEntity: usize = 0x4E0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4E8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4EC; // bool + pub const m_bCheckCough: usize = 0x4ED; // bool + pub const m_bThinkDangerous: usize = 0x4EE; // bool + pub const m_flDangerousTime: usize = 0x4F0; // float32 } // Parent: CPointEntity // Field count: 5 pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_flRange: usize = 0x4C4; // float32 - pub const m_nImportance: usize = 0x4C8; // int32 - pub const m_nLightChoice: usize = 0x4CC; // int32 - pub const m_hLight: usize = 0x4D0; // CHandle + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_flRange: usize = 0x4E4; // float32 + pub const m_nImportance: usize = 0x4E8; // int32 + pub const m_nLightChoice: usize = 0x4EC; // int32 + pub const m_hLight: usize = 0x4F0; // CHandle } // Parent: CSoundOpvarSetPointEntity // Field count: 9 pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x668; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector - pub const m_vDistanceOuterMins: usize = 0x680; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector - pub const m_nAABBDirection: usize = 0x698; // int32 - pub const m_vInnerMins: usize = 0x69C; // Vector - pub const m_vInnerMaxs: usize = 0x6A8; // Vector - pub const m_vOuterMins: usize = 0x6B4; // Vector - pub const m_vOuterMaxs: usize = 0x6C0; // Vector + pub const m_vDistanceInnerMins: usize = 0x688; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x694; // Vector + pub const m_vDistanceOuterMins: usize = 0x6A0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x6AC; // Vector + pub const m_nAABBDirection: usize = 0x6B8; // int32 + pub const m_vInnerMins: usize = 0x6BC; // Vector + pub const m_vInnerMaxs: usize = 0x6C8; // Vector + pub const m_vOuterMins: usize = 0x6D4; // Vector + pub const m_vOuterMaxs: usize = 0x6E0; // Vector } // Parent: None // Field count: 2 @@ -8076,7 +8240,7 @@ pub mod cs2_dumper { // Parent: CTriggerOnce // Field count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x908; // Vector + pub const m_vExtent: usize = 0x948; // Vector } // Parent: CPointEntity // Field count: 0 @@ -8111,9 +8275,9 @@ pub mod cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA90; // float32 - pub const m_numOpponentsHit: usize = 0xA94; // uint8 - pub const m_numTeammatesHit: usize = 0xA95; // uint8 + pub const m_flTimeToDetonate: usize = 0xB08; // float32 + pub const m_numOpponentsHit: usize = 0xB0C; // uint8 + pub const m_numTeammatesHit: usize = 0xB0D; // uint8 } // Parent: CPointClientUIWorldPanel // Field count: 1 @@ -8121,7 +8285,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x918; // char[512] + pub const m_messageText: usize = 0x958; // char[512] } // Parent: CPointEntity // Field count: 0 @@ -8148,10 +8312,10 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 4 pub mod CLogicBranch { - pub const m_bInValue: usize = 0x4C0; // bool - pub const m_Listeners: usize = 0x4C8; // CUtlVector> - pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput - pub const m_OnFalse: usize = 0x508; // CEntityIOOutput + pub const m_bInValue: usize = 0x4E0; // bool + pub const m_Listeners: usize = 0x4E8; // CUtlVector> + pub const m_OnTrue: usize = 0x500; // CEntityIOOutput + pub const m_OnFalse: usize = 0x528; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8169,105 +8333,101 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x790; // QAngle - pub const m_fStayPushed: usize = 0x79C; // bool - pub const m_fRotating: usize = 0x79D; // bool - pub const m_ls: usize = 0x7A0; // locksound_t - pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x7E0; // bool - pub const m_bDisabled: usize = 0x7E1; // bool - pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t - pub const m_bSolidBsp: usize = 0x7E8; // bool - pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput - pub const m_OnPressed: usize = 0x818; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput - pub const m_OnIn: usize = 0x868; // CEntityIOOutput - pub const m_OnOut: usize = 0x890; // CEntityIOOutput - pub const m_nState: usize = 0x8B8; // int32 - pub const m_hConstraint: usize = 0x8BC; // CEntityHandle - pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x8C4; // bool - pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x8D0; // CHandle - pub const m_usable: usize = 0x8D4; // bool - pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge + pub const m_angMoveEntitySpace: usize = 0x7D0; // QAngle + pub const m_fStayPushed: usize = 0x7DC; // bool + pub const m_fRotating: usize = 0x7DD; // bool + pub const m_ls: usize = 0x7E0; // locksound_t + pub const m_sUseSound: usize = 0x800; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x808; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x810; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x818; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x820; // bool + pub const m_bDisabled: usize = 0x821; // bool + pub const m_flUseLockedTime: usize = 0x824; // GameTime_t + pub const m_bSolidBsp: usize = 0x828; // bool + pub const m_OnDamaged: usize = 0x830; // CEntityIOOutput + pub const m_OnPressed: usize = 0x858; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x880; // CEntityIOOutput + pub const m_OnIn: usize = 0x8A8; // CEntityIOOutput + pub const m_OnOut: usize = 0x8D0; // CEntityIOOutput + pub const m_nState: usize = 0x8F8; // int32 + pub const m_hConstraint: usize = 0x8FC; // CEntityHandle + pub const m_hConstraintParent: usize = 0x900; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x904; // bool + pub const m_sGlowEntity: usize = 0x908; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x910; // CHandle + pub const m_usable: usize = 0x914; // bool + pub const m_szDisplayText: usize = 0x918; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x538; // Vector[2] - pub const m_vecAttach: usize = 0x550; // Vector - pub const m_addLength: usize = 0x55C; // float32 - pub const m_minLength: usize = 0x560; // float32 - pub const m_totalLength: usize = 0x564; // float32 - pub const m_bEnableCollision: usize = 0x568; // bool + pub const m_offset: usize = 0x558; // Vector[2] + pub const m_vecAttach: usize = 0x570; // Vector + pub const m_addLength: usize = 0x57C; // float32 + pub const m_minLength: usize = 0x580; // float32 + pub const m_totalLength: usize = 0x584; // float32 + pub const m_bEnableCollision: usize = 0x588; // bool } // Parent: CBaseEntity // Field count: 48 pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput - pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput - pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate - pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate - pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput - pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput - pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate - pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput - pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput - pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate - pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput - pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput - pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate - pub const m_hSource: usize = 0x740; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0x750; // float32 - pub const m_bDisabled: usize = 0x754; // bool - pub const m_nMinCountAll: usize = 0x758; // int32 - pub const m_nMaxCountAll: usize = 0x75C; // int32 - pub const m_nMinFactorAll: usize = 0x760; // int32 - pub const m_nMaxFactorAll: usize = 0x764; // int32 - pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0x778; // int32 - pub const m_bInvertState_1: usize = 0x77C; // bool - pub const m_nMinCount_1: usize = 0x780; // int32 - pub const m_nMaxCount_1: usize = 0x784; // int32 - pub const m_nMinFactor_1: usize = 0x788; // int32 - pub const m_nMaxFactor_1: usize = 0x78C; // int32 - pub const m_flDefaultDist_1: usize = 0x794; // float32 - pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0x7A0; // int32 - pub const m_bInvertState_2: usize = 0x7A4; // bool - pub const m_nMinCount_2: usize = 0x7A8; // int32 - pub const m_nMaxCount_2: usize = 0x7AC; // int32 - pub const m_nMinFactor_2: usize = 0x7B0; // int32 - pub const m_nMaxFactor_2: usize = 0x7B4; // int32 - pub const m_flDefaultDist_2: usize = 0x7BC; // float32 - pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0x7C8; // int32 - pub const m_bInvertState_3: usize = 0x7CC; // bool - pub const m_nMinCount_3: usize = 0x7D0; // int32 - pub const m_nMaxCount_3: usize = 0x7D4; // int32 - pub const m_nMinFactor_3: usize = 0x7D8; // int32 - pub const m_nMaxFactor_3: usize = 0x7DC; // int32 - pub const m_flDefaultDist_3: usize = 0x7E4; // float32 + pub const m_OnMinCountAll: usize = 0x4E0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x508; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x530; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x558; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x580; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x5A8; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5D0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x5F8; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x620; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x648; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x670; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x698; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x6C0; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6E8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x710; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x738; // CEntityOutputTemplate + pub const m_hSource: usize = 0x760; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x768; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x770; // float32 + pub const m_bDisabled: usize = 0x774; // bool + pub const m_nMinCountAll: usize = 0x778; // int32 + pub const m_nMaxCountAll: usize = 0x77C; // int32 + pub const m_nMinFactorAll: usize = 0x780; // int32 + pub const m_nMaxFactorAll: usize = 0x784; // int32 + pub const m_iszNPCClassname_1: usize = 0x790; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x798; // int32 + pub const m_bInvertState_1: usize = 0x79C; // bool + pub const m_nMinCount_1: usize = 0x7A0; // int32 + pub const m_nMaxCount_1: usize = 0x7A4; // int32 + pub const m_nMinFactor_1: usize = 0x7A8; // int32 + pub const m_nMaxFactor_1: usize = 0x7AC; // int32 + pub const m_flDefaultDist_1: usize = 0x7B4; // float32 + pub const m_iszNPCClassname_2: usize = 0x7B8; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x7C0; // int32 + pub const m_bInvertState_2: usize = 0x7C4; // bool + pub const m_nMinCount_2: usize = 0x7C8; // int32 + pub const m_nMaxCount_2: usize = 0x7CC; // int32 + pub const m_nMinFactor_2: usize = 0x7D0; // int32 + pub const m_nMaxFactor_2: usize = 0x7D4; // int32 + pub const m_flDefaultDist_2: usize = 0x7DC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7E0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7E8; // int32 + pub const m_bInvertState_3: usize = 0x7EC; // bool + pub const m_nMinCount_3: usize = 0x7F0; // int32 + pub const m_nMaxCount_3: usize = 0x7F4; // int32 + pub const m_nMinFactor_3: usize = 0x7F8; // int32 + pub const m_nMaxFactor_3: usize = 0x7FC; // int32 + pub const m_flDefaultDist_3: usize = 0x804; // float32 } // Parent: CPredictedViewModel - // Field count: 3 + // Field count: 1 // // Metadata: - // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool - pub const m_nWeaponParity: usize = 0x934; // uint32 - pub const m_nOldWeaponParity: usize = 0x938; // uint32 + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x9A8; // bool } // Parent: CCSWeaponBaseGun // Field count: 3 @@ -8275,17 +8435,17 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t - pub const m_flDisplayHealth: usize = 0xEC0; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0xF30; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xF34; // GameTime_t + pub const m_flDisplayHealth: usize = 0xF38; // float32 } // Parent: CPointEntity // Field count: 4 pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x4C0; // QAngle - pub const m_vecSprayDir: usize = 0x4CC; // Vector - pub const m_flAmount: usize = 0x4D8; // float32 - pub const m_Color: usize = 0x4DC; // BloodType + pub const m_vecSprayAngles: usize = 0x4E0; // QAngle + pub const m_vecSprayDir: usize = 0x4EC; // Vector + pub const m_flAmount: usize = 0x4F8; // float32 + pub const m_Color: usize = 0x4FC; // BloodType } // Parent: CLogicalEntity // Field count: 4 @@ -8293,48 +8453,51 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4C0; // Color - pub const m_Duration: usize = 0x4C4; // float32 - pub const m_HoldDuration: usize = 0x4C8; // float32 - pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + pub const m_fadeColor: usize = 0x4E0; // Color + pub const m_Duration: usize = 0x4E4; // float32 + pub const m_HoldDuration: usize = 0x4E8; // float32 + pub const m_OnBeginFade: usize = 0x4F0; // CEntityIOOutput } // Parent: CBaseProp - // Field count: 30 + // Field count: 33 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent - pub const m_OnBreak: usize = 0x970; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x9E8; // float32 - pub const m_iMinHealthDmg: usize = 0x9EC; // int32 - pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle - pub const m_flPressureDelay: usize = 0x9FC; // float32 - pub const m_flDefBurstScale: usize = 0xA00; // float32 - pub const m_vDefBurstOffset: usize = 0xA04; // Vector - pub const m_hBreaker: usize = 0xA10; // CHandle - pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool - pub const m_explodeDamage: usize = 0xA20; // float32 - pub const m_explodeRadius: usize = 0xA24; // float32 - pub const m_explosionDelay: usize = 0xA2C; // float32 - pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xA58; // bool - pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 - pub const m_hLastAttacker: usize = 0xA60; // CHandle - pub const m_hFlareEnt: usize = 0xA64; // CHandle - pub const m_bUsePuntSound: usize = 0xA68; // bool - pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xA78; // bool + pub const m_CPropDataComponent: usize = 0x9A8; // CPropDataComponent + pub const m_OnBreak: usize = 0x9E8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xA10; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xA38; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xA60; // float32 + pub const m_iMinHealthDmg: usize = 0xA64; // int32 + pub const m_preferredCarryAngles: usize = 0xA68; // QAngle + pub const m_flPressureDelay: usize = 0xA74; // float32 + pub const m_flDefBurstScale: usize = 0xA78; // float32 + pub const m_vDefBurstOffset: usize = 0xA7C; // Vector + pub const m_hBreaker: usize = 0xA88; // CHandle + pub const m_PerformanceMode: usize = 0xA8C; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xA90; // GameTime_t + pub const m_BreakableContentsType: usize = 0xA94; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0xA98; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0xAA0; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0xAA8; // bool + pub const m_explodeDamage: usize = 0xAAC; // float32 + pub const m_explodeRadius: usize = 0xAB0; // float32 + pub const m_explosionDelay: usize = 0xAB8; // float32 + pub const m_explosionBuildupSound: usize = 0xAC0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xAC8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xAD0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xAD8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xAE0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xAE4; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xAE8; // bool + pub const m_flDefaultFadeScale: usize = 0xAEC; // float32 + pub const m_hLastAttacker: usize = 0xAF0; // CHandle + pub const m_hFlareEnt: usize = 0xAF4; // CHandle + pub const m_bUsePuntSound: usize = 0xAF8; // bool + pub const m_iszPuntSound: usize = 0xB00; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xB08; // bool } // Parent: CPlayerPawnComponent // Field count: 1 @@ -8344,25 +8507,31 @@ pub mod cs2_dumper { pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPathSimpleAPI { + } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0x978; // bool - pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0x998; // float32 - pub const m_impactEnergyScale: usize = 0x99C; // float32 - pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0x9A4; // bool - pub const m_iDamageCount: usize = 0x9E8; // int32 - pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* - pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge - pub const m_eHull: usize = 0xA00; // Hull_t - pub const m_nNavHullIdx: usize = 0xA04; // uint32 + pub const m_bForceServerRagdoll: usize = 0x9F0; // bool + pub const m_hMyWearables: usize = 0x9F8; // CNetworkUtlVectorBase> + pub const m_impactEnergyScale: usize = 0xA10; // float32 + pub const m_LastHitGroup: usize = 0xA14; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0xA18; // bool + pub const m_iDamageCount: usize = 0xA60; // int32 + pub const m_pVecRelationships: usize = 0xA68; // CUtlVector* + pub const m_strRelationships: usize = 0xA70; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA78; // Hull_t + pub const m_nNavHullIdx: usize = 0xA7C; // uint32 } // Parent: CBaseModelEntity // Field count: 25 @@ -8378,47 +8547,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0x720; // Vector[64] - pub const m_fireParentPositions: usize = 0xA20; // Vector[64] - pub const m_bFireIsBurning: usize = 0xD20; // bool[64] - pub const m_BurnNormal: usize = 0xD60; // Vector[64] - pub const m_fireCount: usize = 0x1060; // int32 - pub const m_nInfernoType: usize = 0x1064; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 - pub const m_nFireLifetime: usize = 0x106C; // float32 - pub const m_bInPostEffectTime: usize = 0x1070; // bool - pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool - pub const m_extent: usize = 0x1280; // Extent - pub const m_damageTimer: usize = 0x1298; // CountdownTimer - pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer - pub const m_splashVelocity: usize = 0x12C8; // Vector - pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector - pub const m_startPos: usize = 0x12E0; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector - pub const m_activeTimer: usize = 0x12F8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x1308; // int32 - pub const m_nMaxFlames: usize = 0x130C; // int32 - pub const m_nSpreadCount: usize = 0x1310; // int32 - pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + pub const m_firePositions: usize = 0x760; // Vector[64] + pub const m_fireParentPositions: usize = 0xA60; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD60; // bool[64] + pub const m_BurnNormal: usize = 0xDA0; // Vector[64] + pub const m_fireCount: usize = 0x10A0; // int32 + pub const m_nInfernoType: usize = 0x10A4; // int32 + pub const m_nFireEffectTickBegin: usize = 0x10A8; // int32 + pub const m_nFireLifetime: usize = 0x10AC; // float32 + pub const m_bInPostEffectTime: usize = 0x10B0; // bool + pub const m_nFiresExtinguishCount: usize = 0x10B4; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x10B8; // bool + pub const m_extent: usize = 0x12C0; // Extent + pub const m_damageTimer: usize = 0x12D8; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12F0; // CountdownTimer + pub const m_splashVelocity: usize = 0x1308; // Vector + pub const m_InitialSplashVelocity: usize = 0x1314; // Vector + pub const m_startPos: usize = 0x1320; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x132C; // Vector + pub const m_activeTimer: usize = 0x1338; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1348; // int32 + pub const m_nMaxFlames: usize = 0x134C; // int32 + pub const m_nSpreadCount: usize = 0x1350; // int32 + pub const m_BookkeepingTimer: usize = 0x1358; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1370; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1388; // uint16 } // Parent: CLogicalEntity // Field count: 5 pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate - pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x4F0; // int32 - pub const m_initialstate: usize = 0x4F4; // int32 - pub const m_counter: usize = 0x4F8; // int32 + pub const m_outCounter: usize = 0x4E0; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x508; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x510; // int32 + pub const m_initialstate: usize = 0x514; // int32 + pub const m_counter: usize = 0x518; // int32 } // Parent: CLogicalEntity // Field count: 3 pub mod CBaseFilter { - pub const m_bNegated: usize = 0x4C0; // bool - pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput - pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput + pub const m_bNegated: usize = 0x4E0; // bool + pub const m_OnPass: usize = 0x4E8; // CEntityIOOutput + pub const m_OnFail: usize = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 4 @@ -8430,10 +8599,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x4F0; // int32 - pub const m_szTeamname: usize = 0x4F4; // char[129] + pub const m_aPlayerControllers: usize = 0x4E0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4F8; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x510; // int32 + pub const m_szTeamname: usize = 0x514; // char[129] } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8456,29 +8625,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x718; // CHandle - pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x720; // float32 - pub const m_flFrame: usize = 0x724; // float32 - pub const m_flDieTime: usize = 0x728; // GameTime_t - pub const m_nBrightness: usize = 0x738; // uint32 - pub const m_flBrightnessDuration: usize = 0x73C; // float32 - pub const m_flSpriteScale: usize = 0x740; // float32 - pub const m_flScaleDuration: usize = 0x744; // float32 - pub const m_bWorldSpaceScale: usize = 0x748; // bool - pub const m_flGlowProxySize: usize = 0x74C; // float32 - pub const m_flHDRColorScale: usize = 0x750; // float32 - pub const m_flLastTime: usize = 0x754; // GameTime_t - pub const m_flMaxFrame: usize = 0x758; // float32 - pub const m_flStartScale: usize = 0x75C; // float32 - pub const m_flDestScale: usize = 0x760; // float32 - pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t - pub const m_nStartBrightness: usize = 0x768; // int32 - pub const m_nDestBrightness: usize = 0x76C; // int32 - pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t - pub const m_nSpriteWidth: usize = 0x774; // int32 - pub const m_nSpriteHeight: usize = 0x778; // int32 + pub const m_hSpriteMaterial: usize = 0x750; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x758; // CHandle + pub const m_nAttachment: usize = 0x75C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x760; // float32 + pub const m_flFrame: usize = 0x764; // float32 + pub const m_flDieTime: usize = 0x768; // GameTime_t + pub const m_nBrightness: usize = 0x778; // uint32 + pub const m_flBrightnessDuration: usize = 0x77C; // float32 + pub const m_flSpriteScale: usize = 0x780; // float32 + pub const m_flScaleDuration: usize = 0x784; // float32 + pub const m_bWorldSpaceScale: usize = 0x788; // bool + pub const m_flGlowProxySize: usize = 0x78C; // float32 + pub const m_flHDRColorScale: usize = 0x790; // float32 + pub const m_flLastTime: usize = 0x794; // GameTime_t + pub const m_flMaxFrame: usize = 0x798; // float32 + pub const m_flStartScale: usize = 0x79C; // float32 + pub const m_flDestScale: usize = 0x7A0; // float32 + pub const m_flScaleTimeStart: usize = 0x7A4; // GameTime_t + pub const m_nStartBrightness: usize = 0x7A8; // int32 + pub const m_nDestBrightness: usize = 0x7AC; // int32 + pub const m_flBrightnessTimeStart: usize = 0x7B0; // GameTime_t + pub const m_nSpriteWidth: usize = 0x7B4; // int32 + pub const m_nSpriteHeight: usize = 0x7B8; // int32 } // Parent: CBaseTrigger // Field count: 0 @@ -8491,15 +8660,15 @@ pub mod cs2_dumper { // Parent: CInfoDynamicShadowHint // Field count: 2 pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x4D8; // Vector - pub const m_vBoxMaxs: usize = 0x4E4; // Vector + pub const m_vBoxMins: usize = 0x4F8; // Vector + pub const m_vBoxMaxs: usize = 0x504; // Vector } // Parent: CBaseEntity // Field count: 3 pub mod CPathMover { - pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> - pub const m_flPathLength: usize = 0x4D8; // float32 - pub const m_bClosedLoop: usize = 0x4DC; // bool + pub const m_vecPathNodes: usize = 0x4E8; // CUtlVector> + pub const m_flPathLength: usize = 0x500; // float32 + pub const m_bClosedLoop: usize = 0x504; // bool } // Parent: CBaseCSGrenade // Field count: 0 @@ -8510,76 +8679,70 @@ pub mod cs2_dumper { pub mod CWeaponAug { } // Parent: CDynamicProp - // Field count: 34 + // Field count: 28 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer - pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken - pub const m_updateTimer: usize = 0xE90; // CountdownTimer - pub const m_stuckAnchor: usize = 0xEA8; // Vector - pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer - pub const m_isOnGround: usize = 0xEE8; // bool - pub const m_vFallVelocity: usize = 0xEEC; // Vector - pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity - pub const m_currentActivity: usize = 0xEFC; // ChickenActivity - pub const m_activityTimer: usize = 0xF00; // CountdownTimer - pub const m_turnRate: usize = 0xF18; // float32 - pub const m_fleeFrom: usize = 0xF1C; // CHandle - pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer - pub const m_startleTimer: usize = 0xF38; // CountdownTimer - pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer - pub const m_flWhenZombified: usize = 0xF68; // GameTime_t - pub const m_jumpedThisFrame: usize = 0xF6C; // bool - pub const m_leader: usize = 0xF70; // CHandle - pub const m_reuseTimer: usize = 0xF88; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xFA0; // bool - pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xFC0; // float32 - pub const m_bInJump: usize = 0xFC4; // bool - pub const m_isWaitingForLeader: usize = 0xFC5; // bool - pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3098; // Vector - pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t - pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector - pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer + pub const m_AttributeManager: usize = 0xC30; // CAttributeContainer + pub const m_updateTimer: usize = 0xEF8; // CountdownTimer + pub const m_stuckAnchor: usize = 0xF10; // Vector + pub const m_stuckTimer: usize = 0xF20; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xF38; // CountdownTimer + pub const m_isOnGround: usize = 0xF50; // bool + pub const m_vFallVelocity: usize = 0xF54; // Vector + pub const m_desiredActivity: usize = 0xF60; // ChickenActivity + pub const m_currentActivity: usize = 0xF64; // ChickenActivity + pub const m_activityTimer: usize = 0xF68; // CountdownTimer + pub const m_turnRate: usize = 0xF80; // float32 + pub const m_fleeFrom: usize = 0xF84; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xF88; // CountdownTimer + pub const m_startleTimer: usize = 0xFA0; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xFB8; // CountdownTimer + pub const m_flWhenZombified: usize = 0xFD0; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xFD4; // bool + pub const m_leader: usize = 0xFD8; // CHandle + pub const m_reuseTimer: usize = 0xFF0; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1008; // bool + pub const m_jumpTimer: usize = 0x1010; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1028; // float32 + pub const m_bInJump: usize = 0x102C; // bool + pub const m_repathTimer: usize = 0x3038; // CountdownTimer + pub const m_vecPathGoal: usize = 0x30D0; // Vector + pub const m_flActiveFollowStartTime: usize = 0x30DC; // GameTime_t + pub const m_followMinuteTimer: usize = 0x30E0; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x3100; // CountdownTimer } // Parent: CBaseTrigger // Field count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0x8E0; // CUtlString - pub const m_sLandmarkName: usize = 0x8E8; // CUtlString - pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput - pub const m_bTouched: usize = 0x918; // bool - pub const m_bNoTouch: usize = 0x919; // bool - pub const m_bNewChapter: usize = 0x91A; // bool - pub const m_bOnChangeLevelFired: usize = 0x91B; // bool + pub const m_sMapName: usize = 0x920; // CUtlString + pub const m_sLandmarkName: usize = 0x928; // CUtlString + pub const m_OnChangeLevel: usize = 0x930; // CEntityIOOutput + pub const m_bTouched: usize = 0x958; // bool + pub const m_bNoTouch: usize = 0x959; // bool + pub const m_bNewChapter: usize = 0x95A; // bool + pub const m_bOnChangeLevelFired: usize = 0x95B; // bool } // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x8E8; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x8FC; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x900; // bool - pub const m_bSingleLerpObject: usize = 0x901; // bool - pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector - pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0x930; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle - pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0x920; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x928; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x930; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x938; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x93C; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x940; // bool + pub const m_bSingleLerpObject: usize = 0x941; // bool + pub const m_vecLerpingObjects: usize = 0x948; // CUtlVector + pub const m_iszLerpEffect: usize = 0x960; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x968; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x970; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x974; // CHandle + pub const m_OnLerpStarted: usize = 0x978; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x9A0; // CEntityIOOutput } // Parent: CBaseToggle // Field count: 12 @@ -8589,18 +8752,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0x790; // bool - pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7A0; // CHandle - pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput - pub const m_OnTouching: usize = 0x848; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0x8D8; // bool + pub const m_bDisabled: usize = 0x7D0; // bool + pub const m_iFilterName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7E0; // CHandle + pub const m_OnStartTouch: usize = 0x7E8; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x810; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x838; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x860; // CEntityIOOutput + pub const m_OnTouching: usize = 0x888; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x8B0; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x8D8; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x900; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x918; // bool } // Parent: CPointEntity // Field count: 0 @@ -8618,15 +8781,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { - pub const m_AttributeManager: usize = 0x988; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 - pub const m_nFallbackPaintKit: usize = 0xC58; // int32 - pub const m_nFallbackSeed: usize = 0xC5C; // int32 - pub const m_flFallbackWear: usize = 0xC60; // float32 - pub const m_nFallbackStatTrak: usize = 0xC64; // int32 - pub const m_hOldProvidee: usize = 0xC68; // CHandle - pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + pub const m_AttributeManager: usize = 0xA00; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xCC8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xCCC; // uint32 + pub const m_nFallbackPaintKit: usize = 0xCD0; // int32 + pub const m_nFallbackSeed: usize = 0xCD4; // int32 + pub const m_flFallbackWear: usize = 0xCD8; // float32 + pub const m_nFallbackStatTrak: usize = 0xCDC; // int32 + pub const m_hOldProvidee: usize = 0xCE0; // CHandle + pub const m_iOldOwnerClass: usize = 0xCE4; // int32 } // Parent: None // Field count: 17 @@ -8702,17 +8865,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { - pub const m_messageText: usize = 0x710; // char[512] - pub const m_FontName: usize = 0x910; // char[64] - pub const m_bEnabled: usize = 0x950; // bool - pub const m_bFullbright: usize = 0x951; // bool - pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 - pub const m_flFontSize: usize = 0x958; // float32 - pub const m_flDepthOffset: usize = 0x95C; // float32 - pub const m_Color: usize = 0x960; // Color - pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + pub const m_messageText: usize = 0x750; // char[512] + pub const m_FontName: usize = 0x950; // char[64] + pub const m_bEnabled: usize = 0x990; // bool + pub const m_bFullbright: usize = 0x991; // bool + pub const m_flWorldUnitsPerPx: usize = 0x994; // float32 + pub const m_flFontSize: usize = 0x998; // float32 + pub const m_flDepthOffset: usize = 0x99C; // float32 + pub const m_Color: usize = 0x9A0; // Color + pub const m_nJustifyHorizontal: usize = 0x9A4; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x9A8; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x9AC; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase // Field count: 2 @@ -8721,8 +8884,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x4E0; // Vector - pub const m_vMax: usize = 0x4EC; // Vector + pub const m_vMin: usize = 0x500; // Vector + pub const m_vMax: usize = 0x50C; // Vector } // Parent: CBaseTrigger // Field count: 13 @@ -8742,19 +8905,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8F0; // float32 - pub const m_linearLimit: usize = 0x8F4; // float32 - pub const m_linearDamping: usize = 0x8F8; // float32 - pub const m_angularLimit: usize = 0x8FC; // float32 - pub const m_angularDamping: usize = 0x900; // float32 - pub const m_linearForce: usize = 0x904; // float32 - pub const m_flFrequency: usize = 0x908; // float32 - pub const m_flDampingRatio: usize = 0x90C; // float32 - pub const m_vecLinearForcePointAt: usize = 0x910; // Vector - pub const m_bCollapseToForcePoint: usize = 0x91C; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector - pub const m_vecLinearForceDirection: usize = 0x92C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool + pub const m_gravityScale: usize = 0x930; // float32 + pub const m_linearLimit: usize = 0x934; // float32 + pub const m_linearDamping: usize = 0x938; // float32 + pub const m_angularLimit: usize = 0x93C; // float32 + pub const m_angularDamping: usize = 0x940; // float32 + pub const m_linearForce: usize = 0x944; // float32 + pub const m_flFrequency: usize = 0x948; // float32 + pub const m_flDampingRatio: usize = 0x94C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x950; // Vector + pub const m_bCollapseToForcePoint: usize = 0x95C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x960; // Vector + pub const m_vecLinearForceDirection: usize = 0x96C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x978; // bool } // Parent: None // Field count: 2 @@ -8771,40 +8934,34 @@ pub mod cs2_dumper { pub mod CPointBroadcastClientCommand { } // Parent: CBaseModelEntity - // Field count: 32 + // Field count: 26 pub mod CFuncShatterglass { - pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle - pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle - pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle - pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle - pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle - pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector - pub const m_PanelSize: usize = 0x7B0; // Vector2D - pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector - pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 - pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t - pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t - pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t - pub const m_flGlassThickness: usize = 0x7D4; // float32 - pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 - pub const m_bBreakSilent: usize = 0x7DC; // bool - pub const m_bBreakShardless: usize = 0x7DD; // bool - pub const m_bBroken: usize = 0x7DE; // bool - pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool - pub const m_bGlassNavIgnore: usize = 0x7E0; // bool - pub const m_bGlassInFrame: usize = 0x7E1; // bool - pub const m_bStartBroken: usize = 0x7E2; // bool - pub const m_iInitialDamageType: usize = 0x7E3; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector - pub const m_OnBroken: usize = 0x838; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x861; // uint8 + pub const m_matPanelTransform: usize = 0x750; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x780; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x7B0; // CUtlVector + pub const m_PanelSize: usize = 0x7C8; // Vector2D + pub const m_flLastShatterSoundEmitTime: usize = 0x7D0; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7D4; // GameTime_t + pub const m_flInitAtTime: usize = 0x7D8; // GameTime_t + pub const m_flGlassThickness: usize = 0x7DC; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7E0; // float32 + pub const m_bBreakSilent: usize = 0x7E4; // bool + pub const m_bBreakShardless: usize = 0x7E5; // bool + pub const m_bBroken: usize = 0x7E6; // bool + pub const m_bGlassNavIgnore: usize = 0x7E7; // bool + pub const m_bGlassInFrame: usize = 0x7E8; // bool + pub const m_bStartBroken: usize = 0x7E9; // bool + pub const m_iInitialDamageType: usize = 0x7EA; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7F0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7F8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x800; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x808; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x810; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x828; // CUtlVector + pub const m_vInitialPanelVertices: usize = 0x840; // CUtlVector + pub const m_OnBroken: usize = 0x858; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x880; // uint8 + pub const m_hMaterialDamageBase: usize = 0x888; // CStrongHandle } // Parent: CBaseButton // Field count: 0 @@ -8816,20 +8973,21 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundEventSphereEntity { - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flRadius: usize = 0x598; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponHKP2000 { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) @@ -8841,32 +8999,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0x8E8; // bool - pub const m_flC4Blow: usize = 0x8EC; // GameTime_t - pub const m_nBombSite: usize = 0x8F0; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 - pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0x970; // bool - pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x990; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool - pub const m_bHasExploded: usize = 0x995; // bool - pub const m_flTimerLength: usize = 0x998; // float32 - pub const m_bBeingDefused: usize = 0x99C; // bool - pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t - pub const m_flDefuseLength: usize = 0x9AC; // float32 - pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t - pub const m_bBombDefused: usize = 0x9B4; // bool - pub const m_hBombDefuser: usize = 0x9B8; // CHandle - pub const m_hControlPanel: usize = 0x9BC; // CHandle - pub const m_iProgressBarTime: usize = 0x9C0; // int32 - pub const m_bVoiceAlertFired: usize = 0x9C4; // bool - pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] - pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + pub const m_bBombTicking: usize = 0x968; // bool + pub const m_flC4Blow: usize = 0x96C; // GameTime_t + pub const m_nBombSite: usize = 0x970; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x974; // int32 + pub const m_AttributeManager: usize = 0x978; // CAttributeContainer + pub const m_OnBombDefused: usize = 0xC40; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xC68; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xC90; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xCB8; // bool + pub const m_entitySpottedState: usize = 0xCC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xCD8; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xCDC; // bool + pub const m_bHasExploded: usize = 0xCDD; // bool + pub const m_flTimerLength: usize = 0xCE0; // float32 + pub const m_bBeingDefused: usize = 0xCE4; // bool + pub const m_fLastDefuseTime: usize = 0xCEC; // GameTime_t + pub const m_flDefuseLength: usize = 0xCF4; // float32 + pub const m_flDefuseCountDown: usize = 0xCF8; // GameTime_t + pub const m_bBombDefused: usize = 0xCFC; // bool + pub const m_hBombDefuser: usize = 0xD00; // CHandle + pub const m_hControlPanel: usize = 0xD04; // CHandle + pub const m_iProgressBarTime: usize = 0xD08; // int32 + pub const m_bVoiceAlertFired: usize = 0xD0C; // bool + pub const m_bVoiceAlertPlayed: usize = 0xD0D; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xD14; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xD1C; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xD28; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8874,13 +9033,13 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x8C0; // CHandle - pub const m_bStartEnabled: usize = 0x8C4; // bool + pub const m_hActivator: usize = 0x900; // CHandle + pub const m_bStartEnabled: usize = 0x904; // bool } // Parent: CPointEntity // Field count: 1 pub mod CEnvSplash { - pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flScale: usize = 0x4E0; // float32 } // Parent: None // Field count: 25 @@ -8944,7 +9103,7 @@ pub mod cs2_dumper { // Parent: CPointCamera // Field count: 1 pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x520; // float32 + pub const m_flVerticalFOV: usize = 0x540; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -8952,8 +9111,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xEB8; // GameTime_t - pub const m_nLastAttackTick: usize = 0xEBC; // int32 + pub const m_fFireTime: usize = 0xF30; // GameTime_t + pub const m_nLastAttackTick: usize = 0xF34; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -8962,17 +9121,17 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x710; // bool + pub const m_bDisabled: usize = 0x750; // bool } // Parent: CPointEntity // Field count: 6 pub mod CMessage { - pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x4C8; // float32 - pub const m_MessageAttenuation: usize = 0x4CC; // int32 - pub const m_Radius: usize = 0x4D0; // float32 - pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge - pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput + pub const m_iszMessage: usize = 0x4E0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4E8; // float32 + pub const m_MessageAttenuation: usize = 0x4EC; // int32 + pub const m_Radius: usize = 0x4F0; // float32 + pub const m_sNoise: usize = 0x4F8; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x500; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -8980,11 +9139,11 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x508; // bool - pub const m_bStartDisabled: usize = 0x509; // bool + pub const m_OnEventFired: usize = 0x4F0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x518; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x520; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x528; // bool + pub const m_bStartDisabled: usize = 0x529; // bool } // Parent: CBaseModelEntity // Field count: 15 @@ -8992,41 +9151,41 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent - pub const m_Material: usize = 0x758; // Materials - pub const m_hBreaker: usize = 0x75C; // CHandle - pub const m_Explosion: usize = 0x760; // Explosions - pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x770; // float32 - pub const m_iMinHealthDmg: usize = 0x774; // int32 - pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x780; // float32 - pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x788; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t + pub const m_CPropDataComponent: usize = 0x758; // CPropDataComponent + pub const m_Material: usize = 0x798; // Materials + pub const m_hBreaker: usize = 0x79C; // CHandle + pub const m_Explosion: usize = 0x7A0; // Explosions + pub const m_iszSpawnObject: usize = 0x7A8; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x7B0; // float32 + pub const m_iMinHealthDmg: usize = 0x7B4; // int32 + pub const m_iszPropData: usize = 0x7B8; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x7C0; // float32 + pub const m_nOverrideBlockLOS: usize = 0x7C4; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x7C8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x7F0; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x818; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x81C; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x820; // GameTime_t } // Parent: CBaseModelEntity // Field count: 16 pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x714; // float32 - pub const m_flWait: usize = 0x718; // float32 - pub const m_flLip: usize = 0x71C; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool - pub const m_vecPosition1: usize = 0x724; // Vector - pub const m_vecPosition2: usize = 0x730; // Vector - pub const m_vecMoveAng: usize = 0x73C; // QAngle - pub const m_vecAngle1: usize = 0x748; // QAngle - pub const m_vecAngle2: usize = 0x754; // QAngle - pub const m_flHeight: usize = 0x760; // float32 - pub const m_hActivator: usize = 0x764; // CHandle - pub const m_vecFinalDest: usize = 0x768; // Vector - pub const m_vecFinalAngle: usize = 0x774; // QAngle - pub const m_movementType: usize = 0x780; // int32 - pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge + pub const m_toggle_state: usize = 0x750; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x754; // float32 + pub const m_flWait: usize = 0x758; // float32 + pub const m_flLip: usize = 0x75C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x760; // bool + pub const m_vecPosition1: usize = 0x764; // Vector + pub const m_vecPosition2: usize = 0x770; // Vector + pub const m_vecMoveAng: usize = 0x77C; // QAngle + pub const m_vecAngle1: usize = 0x788; // QAngle + pub const m_vecAngle2: usize = 0x794; // QAngle + pub const m_flHeight: usize = 0x7A0; // float32 + pub const m_hActivator: usize = 0x7A4; // CHandle + pub const m_vecFinalDest: usize = 0x7A8; // Vector + pub const m_vecFinalAngle: usize = 0x7B4; // QAngle + pub const m_movementType: usize = 0x7C0; // int32 + pub const m_sMaster: usize = 0x7C8; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 0 @@ -9035,20 +9194,20 @@ pub mod cs2_dumper { // Parent: CRotButton // Field count: 14 pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput - pub const m_lastUsed: usize = 0x9A8; // int32 - pub const m_start: usize = 0x9AC; // QAngle - pub const m_end: usize = 0x9B8; // QAngle - pub const m_IdealYaw: usize = 0x9C4; // float32 - pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0x9D0; // bool - pub const m_direction: usize = 0x9D4; // int32 - pub const m_returnSpeed: usize = 0x9D8; // float32 - pub const m_flStartPosition: usize = 0x9DC; // float32 + pub const m_Position: usize = 0x920; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x948; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x970; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x998; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x9C0; // CEntityIOOutput + pub const m_lastUsed: usize = 0x9E8; // int32 + pub const m_start: usize = 0x9EC; // QAngle + pub const m_end: usize = 0x9F8; // QAngle + pub const m_IdealYaw: usize = 0xA04; // float32 + pub const m_sNoise: usize = 0xA08; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0xA10; // bool + pub const m_direction: usize = 0xA14; // int32 + pub const m_returnSpeed: usize = 0xA18; // float32 + pub const m_flStartPosition: usize = 0xA1C; // float32 } // Parent: CEntityComponent // Field count: 10 @@ -9067,8 +9226,8 @@ pub mod cs2_dumper { // Parent: CRulePointEntity // Field count: 2 pub mod CGameText { - pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge - pub const m_textParms: usize = 0x728; // hudtextparms_t + pub const m_iszMessage: usize = 0x760; // CUtlSymbolLarge + pub const m_textParms: usize = 0x768; // hudtextparms_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9087,26 +9246,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x710; // bool - pub const m_flFPS: usize = 0x714; // float32 - pub const m_hPositionKeys: usize = 0x718; // CStrongHandle - pub const m_hRotationKeys: usize = 0x720; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x728; // Vector - pub const m_vAnimationBoundsMax: usize = 0x734; // Vector - pub const m_flStartTime: usize = 0x740; // float32 - pub const m_flStartFrame: usize = 0x744; // float32 + pub const m_bLoop: usize = 0x750; // bool + pub const m_flFPS: usize = 0x754; // float32 + pub const m_hPositionKeys: usize = 0x758; // CStrongHandle + pub const m_hRotationKeys: usize = 0x760; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x768; // Vector + pub const m_vAnimationBoundsMax: usize = 0x774; // Vector + pub const m_flStartTime: usize = 0x780; // float32 + pub const m_flStartFrame: usize = 0x784; // float32 } // Parent: CMarkupVolumeTagged // Field count: 3 pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x750; // bool - pub const m_vRefPos: usize = 0x754; // Vector - pub const m_flRefDot: usize = 0x760; // float32 + pub const m_bUseRef: usize = 0x790; // bool + pub const m_vRefPos: usize = 0x794; // Vector + pub const m_flRefDot: usize = 0x7A0; // float32 } // Parent: CPhysForce // Field count: 1 pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x520; // Vector + pub const m_localOrigin: usize = 0x540; // Vector } // Parent: None // Field count: 0 @@ -9129,14 +9288,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector - pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector - pub const m_nAABBDirection: usize = 0x508; // int32 + pub const m_iszStackName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x4F8; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x504; // Vector + pub const m_vDistanceOuterMins: usize = 0x510; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x51C; // Vector + pub const m_nAABBDirection: usize = 0x528; // int32 } // Parent: None // Field count: 5 @@ -9165,14 +9324,14 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xBE8; // bool - pub const m_hParentShard: usize = 0xBEC; // uint32 - pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t + pub const m_bDebris: usize = 0xCB8; // bool + pub const m_hParentShard: usize = 0xCBC; // uint32 + pub const m_ShardDesc: usize = 0xCC0; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge + pub const m_iFilterModel: usize = 0x538; // CUtlSymbolLarge } // Parent: CBasePlayerPawn // Field count: 22 @@ -9198,52 +9357,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* - pub const m_blindUntilTime: usize = 0xC10; // GameTime_t - pub const m_blindStartTime: usize = 0xC14; // GameTime_t - pub const m_iPlayerState: usize = 0xC18; // CSPlayerState - pub const m_bRespawning: usize = 0xCC8; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xCD0; // bool - pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool - pub const m_iNumSpawns: usize = 0xCDC; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 - pub const m_flFlashDuration: usize = 0xCEC; // float32 - pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 - pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 - pub const m_iProgressBarDuration: usize = 0xCF8; // int32 - pub const m_angEyeAngles: usize = 0xCFC; // QAngle - pub const m_wasNotKilledNaturally: usize = 0xD08; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool - pub const m_hOriginalController: usize = 0xD0C; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xC28; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC78; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC80; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xC88; // GameTime_t + pub const m_blindStartTime: usize = 0xC8C; // GameTime_t + pub const m_iPlayerState: usize = 0xC90; // CSPlayerState + pub const m_bRespawning: usize = 0xD40; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0xD44; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xD48; // bool + pub const m_fMolotovDamageTime: usize = 0xD4C; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xD50; // bool + pub const m_iNumSpawns: usize = 0xD54; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xD5C; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xD60; // float32 + pub const m_flFlashDuration: usize = 0xD64; // float32 + pub const m_flFlashMaxAlpha: usize = 0xD68; // float32 + pub const m_flProgressBarStartTime: usize = 0xD6C; // float32 + pub const m_iProgressBarDuration: usize = 0xD70; // int32 + pub const m_angEyeAngles: usize = 0xD74; // QAngle + pub const m_wasNotKilledNaturally: usize = 0xD80; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0xD81; // bool + pub const m_hOriginalController: usize = 0xD84; // CHandle } // Parent: CPointEntity // Field count: 9 pub mod CPathTrack { - pub const m_pnext: usize = 0x4C0; // CPathTrack* - pub const m_pprevious: usize = 0x4C8; // CPathTrack* - pub const m_paltpath: usize = 0x4D0; // CPathTrack* - pub const m_flRadius: usize = 0x4D8; // float32 - pub const m_length: usize = 0x4DC; // float32 - pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x4E8; // int32 - pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t - pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput + pub const m_pnext: usize = 0x4E0; // CPathTrack* + pub const m_pprevious: usize = 0x4E8; // CPathTrack* + pub const m_paltpath: usize = 0x4F0; // CPathTrack* + pub const m_flRadius: usize = 0x4F8; // float32 + pub const m_length: usize = 0x4FC; // float32 + pub const m_altName: usize = 0x500; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x508; // int32 + pub const m_eOrientationType: usize = 0x50C; // TrackOrientationType_t + pub const m_OnPass: usize = 0x510; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x4D0; // float32 - pub const m_flZone2Distance: usize = 0x4D4; // float32 - pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput - pub const m_InZone2: usize = 0x500; // CEntityIOOutput - pub const m_InZone3: usize = 0x528; // CEntityIOOutput + pub const m_iszEntityA: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4E8; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x4F0; // float32 + pub const m_flZone2Distance: usize = 0x4F4; // float32 + pub const m_InZone1: usize = 0x4F8; // CEntityIOOutput + pub const m_InZone2: usize = 0x520; // CEntityIOOutput + pub const m_InZone3: usize = 0x548; // CEntityIOOutput } // Parent: CBarnLight // Field count: 3 @@ -9253,9 +9412,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; // float32 - pub const m_flOuterAngle: usize = 0x93C; // float32 - pub const m_bShowLight: usize = 0x940; // bool + pub const m_flInnerAngle: usize = 0xA70; // float32 + pub const m_flOuterAngle: usize = 0xA74; // float32 + pub const m_bShowLight: usize = 0xA78; // bool } // Parent: CPointEntity // Field count: 10 @@ -9270,16 +9429,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nResolutionX: usize = 0x4C4; // int32 - pub const m_nResolutionY: usize = 0x4C8; // int32 - pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x4F8; // int32 - pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + pub const m_bDisabled: usize = 0x4E0; // bool + pub const m_nResolutionX: usize = 0x4E4; // int32 + pub const m_nResolutionY: usize = 0x4E8; // int32 + pub const m_szLayoutFileName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x500; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x518; // int32 + pub const m_vecCSSClasses: usize = 0x520; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x538; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x540; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 @@ -9289,9 +9448,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4C4; // int32 - pub const m_vBoxSize: usize = 0x4C8; // Vector - pub const m_bEnabled: usize = 0x4D4; // bool + pub const m_nMode: usize = 0x4E4; // int32 + pub const m_vBoxSize: usize = 0x4E8; // Vector + pub const m_bEnabled: usize = 0x4F4; // bool } // Parent: CRulePointEntity // Field count: 0 @@ -9304,9 +9463,9 @@ pub mod cs2_dumper { // Parent: CSoundOpvarSetPointEntity // Field count: 3 pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x680; // float32 - pub const m_flDistMaxSqr: usize = 0x684; // float32 - pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge + pub const m_flDistMinSqr: usize = 0x6A0; // float32 + pub const m_flDistMaxSqr: usize = 0x6A4; // float32 + pub const m_iszPathCornerEntityName: usize = 0x6A8; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -9339,17 +9498,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4C0; // CHandle - pub const m_bCheapEffect: usize = 0x4C4; // bool - pub const m_flSize: usize = 0x4C8; // float32 - pub const m_bUseHitboxes: usize = 0x4CC; // bool - pub const m_iNumHitboxFires: usize = 0x4D0; // int32 - pub const m_flHitboxFireScale: usize = 0x4D4; // float32 - pub const m_flLifetime: usize = 0x4D8; // GameTime_t - pub const m_hAttacker: usize = 0x4DC; // CHandle - pub const m_iDangerSound: usize = 0x4E0; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 - pub const m_iCustomDamageType: usize = 0x4E8; // int32 + pub const m_hEntAttached: usize = 0x4E0; // CHandle + pub const m_bCheapEffect: usize = 0x4E4; // bool + pub const m_flSize: usize = 0x4E8; // float32 + pub const m_bUseHitboxes: usize = 0x4EC; // bool + pub const m_iNumHitboxFires: usize = 0x4F0; // int32 + pub const m_flHitboxFireScale: usize = 0x4F4; // float32 + pub const m_flLifetime: usize = 0x4F8; // GameTime_t + pub const m_hAttacker: usize = 0x4FC; // CHandle + pub const m_iDangerSound: usize = 0x500; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x504; // float32 + pub const m_iCustomDamageType: usize = 0x508; // int32 } // Parent: CCSWeaponBase // Field count: 9 @@ -9359,15 +9518,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xE98; // int32 - pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 - pub const m_silencedModelIndex: usize = 0xEA8; // int32 - pub const m_inPrecache: usize = 0xEAC; // bool - pub const m_bNeedsBoltAction: usize = 0xEAD; // bool - pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool + pub const m_zoomLevel: usize = 0xF10; // int32 + pub const m_iBurstShotsRemaining: usize = 0xF14; // int32 + pub const m_silencedModelIndex: usize = 0xF20; // int32 + pub const m_inPrecache: usize = 0xF24; // bool + pub const m_bNeedsBoltAction: usize = 0xF25; // bool + pub const m_bSkillReloadAvailable: usize = 0xF26; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xF27; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xF28; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xF29; // bool } // Parent: None // Field count: 13 @@ -9407,15 +9566,15 @@ pub mod cs2_dumper { // Parent: CBaseToggle // Field count: 3 pub mod CGunTarget { - pub const m_on: usize = 0x790; // bool - pub const m_hTargetEnt: usize = 0x794; // CHandle - pub const m_OnDeath: usize = 0x798; // CEntityIOOutput + pub const m_on: usize = 0x7D0; // bool + pub const m_hTargetEnt: usize = 0x7D4; // CHandle + pub const m_OnDeath: usize = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 2 pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x4D0; // float32 + pub const m_iszParamName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4F0; // float32 } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 @@ -9430,20 +9589,20 @@ pub mod cs2_dumper { // Parent: CMarkupVolume // Field count: 5 pub mod CMarkupVolumeTagged { - pub const m_bIsGroup: usize = 0x748; // bool - pub const m_bGroupByPrefab: usize = 0x749; // bool - pub const m_bGroupByVolume: usize = 0x74A; // bool - pub const m_bGroupOtherGroups: usize = 0x74B; // bool - pub const m_bIsInGroup: usize = 0x74C; // bool + pub const m_bIsGroup: usize = 0x788; // bool + pub const m_bGroupByPrefab: usize = 0x789; // bool + pub const m_bGroupByVolume: usize = 0x78A; // bool + pub const m_bGroupOtherGroups: usize = 0x78B; // bool + pub const m_bIsInGroup: usize = 0x78C; // bool } // Parent: CBaseEntity // Field count: 5 pub mod CTestEffect { - pub const m_iLoop: usize = 0x4C0; // int32 - pub const m_iBeam: usize = 0x4C4; // int32 - pub const m_pBeam: usize = 0x4C8; // CBeam*[24] - pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] - pub const m_flStartTime: usize = 0x5E8; // GameTime_t + pub const m_iLoop: usize = 0x4E0; // int32 + pub const m_iBeam: usize = 0x4E4; // int32 + pub const m_pBeam: usize = 0x4E8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x5A8; // GameTime_t[24] + pub const m_flStartTime: usize = 0x608; // GameTime_t } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9452,12 +9611,12 @@ pub mod cs2_dumper { // Parent: CFuncNavBlocker // Field count: 1 pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x720; // Vector + pub const m_vExtent: usize = 0x760; // Vector } // Parent: CBaseAnimGraph // Field count: 1 pub mod CConstraintAnchor { - pub const m_massScale: usize = 0x8E8; // float32 + pub const m_massScale: usize = 0x960; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9479,72 +9638,72 @@ pub mod cs2_dumper { // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x518; // CHandle - pub const m_hTarget2: usize = 0x51C; // CHandle - pub const m_hTarget3: usize = 0x520; // CHandle - pub const m_hTarget4: usize = 0x524; // CHandle - pub const m_hTarget5: usize = 0x528; // CHandle - pub const m_hTarget6: usize = 0x52C; // CHandle - pub const m_hTarget7: usize = 0x530; // CHandle - pub const m_hTarget8: usize = 0x534; // CHandle - pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge - pub const m_bIsPlayingBack: usize = 0x540; // bool - pub const m_bPaused: usize = 0x541; // bool - pub const m_bMultiplayer: usize = 0x542; // bool - pub const m_bAutogenerated: usize = 0x543; // bool - pub const m_flForceClientTime: usize = 0x544; // float32 - pub const m_flCurrentTime: usize = 0x548; // float32 - pub const m_flFrameTime: usize = 0x54C; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool - pub const m_fPitch: usize = 0x554; // float32 - pub const m_bAutomated: usize = 0x558; // bool - pub const m_nAutomatedAction: usize = 0x55C; // int32 - pub const m_flAutomationDelay: usize = 0x560; // float32 - pub const m_flAutomationTime: usize = 0x564; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x56C; // bool - pub const m_bPausedViaInput: usize = 0x56D; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool - pub const m_bWaitingForActor: usize = 0x56F; // bool - pub const m_bWaitingForInterrupt: usize = 0x570; // bool - pub const m_bInterruptedActorsScenes: usize = 0x571; // bool - pub const m_bBreakOnNonIdle: usize = 0x572; // bool - pub const m_bSceneFinished: usize = 0x573; // bool - pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 - pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 - pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput - pub const m_OnPaused: usize = 0x658; // CEntityIOOutput - pub const m_OnResumed: usize = 0x680; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9B8; // CHandle - pub const m_nInterruptCount: usize = 0x9BC; // int32 - pub const m_bSceneMissing: usize = 0x9C0; // bool - pub const m_bInterrupted: usize = 0x9C1; // bool - pub const m_bCompletedEarly: usize = 0x9C2; // bool - pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool - pub const m_bRestoring: usize = 0x9C4; // bool - pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> - pub const m_hListManagers: usize = 0x9E0; // CUtlVector> - pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA08; // CHandle - pub const m_hActivator: usize = 0xA0C; // CHandle - pub const m_BusyActor: usize = 0xA10; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t + pub const m_iszSceneFile: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x510; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x518; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x520; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x528; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x530; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x538; // CHandle + pub const m_hTarget2: usize = 0x53C; // CHandle + pub const m_hTarget3: usize = 0x540; // CHandle + pub const m_hTarget4: usize = 0x544; // CHandle + pub const m_hTarget5: usize = 0x548; // CHandle + pub const m_hTarget6: usize = 0x54C; // CHandle + pub const m_hTarget7: usize = 0x550; // CHandle + pub const m_hTarget8: usize = 0x554; // CHandle + pub const m_sTargetAttachment: usize = 0x558; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x560; // bool + pub const m_bPaused: usize = 0x561; // bool + pub const m_bMultiplayer: usize = 0x562; // bool + pub const m_bAutogenerated: usize = 0x563; // bool + pub const m_flForceClientTime: usize = 0x564; // float32 + pub const m_flCurrentTime: usize = 0x568; // float32 + pub const m_flFrameTime: usize = 0x56C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x570; // bool + pub const m_fPitch: usize = 0x574; // float32 + pub const m_bAutomated: usize = 0x578; // bool + pub const m_nAutomatedAction: usize = 0x57C; // int32 + pub const m_flAutomationDelay: usize = 0x580; // float32 + pub const m_flAutomationTime: usize = 0x584; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x588; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x58C; // bool + pub const m_bPausedViaInput: usize = 0x58D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x58E; // bool + pub const m_bWaitingForActor: usize = 0x58F; // bool + pub const m_bWaitingForInterrupt: usize = 0x590; // bool + pub const m_bInterruptedActorsScenes: usize = 0x591; // bool + pub const m_bBreakOnNonIdle: usize = 0x592; // bool + pub const m_bSceneFinished: usize = 0x593; // bool + pub const m_hActorList: usize = 0x598; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x5B0; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5F8; // int32 + pub const m_nSceneStringIndex: usize = 0x5FC; // uint16 + pub const m_OnStart: usize = 0x600; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x628; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x650; // CEntityIOOutput + pub const m_OnPaused: usize = 0x678; // CEntityIOOutput + pub const m_OnResumed: usize = 0x6A0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6C8; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9D8; // CHandle + pub const m_nInterruptCount: usize = 0x9DC; // int32 + pub const m_bSceneMissing: usize = 0x9E0; // bool + pub const m_bInterrupted: usize = 0x9E1; // bool + pub const m_bCompletedEarly: usize = 0x9E2; // bool + pub const m_bInterruptSceneFinished: usize = 0x9E3; // bool + pub const m_bRestoring: usize = 0x9E4; // bool + pub const m_hNotifySceneCompletion: usize = 0x9E8; // CUtlVector> + pub const m_hListManagers: usize = 0xA00; // CUtlVector> + pub const m_iszSoundName: usize = 0xA18; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xA20; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA28; // CHandle + pub const m_hActivator: usize = 0xA2C; // CHandle + pub const m_BusyActor: usize = 0xA30; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA34; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Field count: 0 @@ -9553,16 +9712,16 @@ pub mod cs2_dumper { // Parent: CLogicAutosave // Field count: 4 pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x4D0; // int32 - pub const m_flTimeToTrigger: usize = 0x4D4; // float32 - pub const m_flStartTime: usize = 0x4D8; // GameTime_t - pub const m_flDangerousTime: usize = 0x4DC; // float32 + pub const m_TriggerHitPoints: usize = 0x4F0; // int32 + pub const m_flTimeToTrigger: usize = 0x4F4; // float32 + pub const m_flStartTime: usize = 0x4F8; // GameTime_t + pub const m_flDangerousTime: usize = 0x4FC; // float32 } // Parent: CBaseEntity // Field count: 2 pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x4C0; // bool - pub const m_nBeverageType: usize = 0x4C4; // int32 + pub const m_CanInDispenser: usize = 0x4E0; // bool + pub const m_nBeverageType: usize = 0x4E4; // int32 } // Parent: CBaseEntity // Field count: 14 @@ -9574,20 +9733,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 - pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] - pub const m_nPotentialVotes: usize = 0x4DC; // int32 - pub const m_bIsYesNoVote: usize = 0x4E0; // bool - pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer - pub const m_nVotesCast: usize = 0x530; // int32[64] - pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x638; // int32 - pub const m_potentialIssues: usize = 0x640; // CUtlVector - pub const m_VoteOptions: usize = 0x658; // CUtlVector + pub const m_iActiveIssueIndex: usize = 0x4E0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4E4; // int32 + pub const m_nVoteOptionCount: usize = 0x4E8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4FC; // int32 + pub const m_bIsYesNoVote: usize = 0x500; // bool + pub const m_acceptingVotesTimer: usize = 0x508; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x520; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x538; // CountdownTimer + pub const m_nVotesCast: usize = 0x550; // int32[64] + pub const m_playerHoldingVote: usize = 0x650; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x654; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x658; // int32 + pub const m_potentialIssues: usize = 0x660; // CUtlVector + pub const m_VoteOptions: usize = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -9605,18 +9764,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { - pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x900; // Vector - pub const m_blinktoggle: usize = 0x90C; // bool - pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + pub const m_flexWeight: usize = 0x960; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x978; // Vector + pub const m_blinktoggle: usize = 0x984; // bool + pub const m_flAllowResponsesEndTime: usize = 0x9D8; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x9DC; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x9E0; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0x9E4; // bool } // Parent: CTriggerHurt // Field count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0x980; // Vector + pub const m_vExtent: usize = 0x9C0; // Vector } // Parent: CBasePlayerWeaponVData // Field count: 92 @@ -9626,107 +9785,107 @@ pub mod cs2_dumper { // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x250; // CSWeaponType - pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory - pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBFC; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString - pub const m_nPrice: usize = 0xC10; // int32 - pub const m_nKillAward: usize = 0xC14; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 - pub const m_bMeleeWeapon: usize = 0xC20; // bool - pub const m_bHasBurstMode: usize = 0xC21; // bool - pub const m_bIsRevolver: usize = 0xC22; // bool - pub const m_bCannotShootUnderwater: usize = 0xC23; // bool - pub const m_szName: usize = 0xC28; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC30; // CUtlString - pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 - pub const m_bIsFullAuto: usize = 0xC44; // bool - pub const m_nNumBullets: usize = 0xC48; // int32 - pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat - pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 - pub const m_flInaccuracyReload: usize = 0xCCC; // float32 - pub const m_nRecoilSeed: usize = 0xCD0; // int32 - pub const m_nSpreadSeed: usize = 0xCD4; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 - pub const m_flIdleInterval: usize = 0xCDC; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 - pub const m_flHeatPerShot: usize = 0xCE4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 - pub const m_flBotAudibleRange: usize = 0xCF0; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool - pub const m_nZoomLevels: usize = 0xD04; // int32 - pub const m_nZoomFOV1: usize = 0xD08; // int32 - pub const m_nZoomFOV2: usize = 0xD0C; // int32 - pub const m_flZoomTime0: usize = 0xD10; // float32 - pub const m_flZoomTime1: usize = 0xD14; // float32 - pub const m_flZoomTime2: usize = 0xD18; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 - pub const m_flIronSightFOV: usize = 0xD24; // float32 - pub const m_flIronSightPivotForward: usize = 0xD28; // float32 - pub const m_flIronSightLooseness: usize = 0xD2C; // float32 - pub const m_angPivotAngle: usize = 0xD30; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector - pub const m_nDamage: usize = 0xD48; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 - pub const m_flArmorRatio: usize = 0xD50; // float32 - pub const m_flPenetration: usize = 0xD54; // float32 - pub const m_flRange: usize = 0xD58; // float32 - pub const m_flRangeModifier: usize = 0xD5C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 - pub const m_flThrowVelocity: usize = 0xD80; // float32 - pub const m_vSmokeColor: usize = 0xD84; // Vector - pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + pub const m_WeaponType: usize = 0x348; // CSWeaponType + pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x350; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x5F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x6D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x7B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x890; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x970; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0xA50; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xB30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xCF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xCF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString + pub const m_nPrice: usize = 0xD08; // int32 + pub const m_nKillAward: usize = 0xD0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xD10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xD14; // int32 + pub const m_bMeleeWeapon: usize = 0xD18; // bool + pub const m_bHasBurstMode: usize = 0xD19; // bool + pub const m_bIsRevolver: usize = 0xD1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xD1B; // bool + pub const m_szName: usize = 0xD20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xD28; // CUtlString + pub const m_eSilencerType: usize = 0xD30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xD34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xD38; // int32 + pub const m_bIsFullAuto: usize = 0xD3C; // bool + pub const m_nNumBullets: usize = 0xD40; // int32 + pub const m_flCycleTime: usize = 0xD44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xD4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xD54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xD5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xD64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xD6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xD74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xD7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xD84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xD8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xD94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xD9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xDA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xDAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xDB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xDBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xDC0; // float32 + pub const m_flInaccuracyReload: usize = 0xDC4; // float32 + pub const m_nRecoilSeed: usize = 0xDC8; // int32 + pub const m_nSpreadSeed: usize = 0xDCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xDD0; // float32 + pub const m_flIdleInterval: usize = 0xDD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xDD8; // float32 + pub const m_flHeatPerShot: usize = 0xDDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xDE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xDE4; // float32 + pub const m_flBotAudibleRange: usize = 0xDE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xDF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xDF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xDF9; // bool + pub const m_nZoomLevels: usize = 0xDFC; // int32 + pub const m_nZoomFOV1: usize = 0xE00; // int32 + pub const m_nZoomFOV2: usize = 0xE04; // int32 + pub const m_flZoomTime0: usize = 0xE08; // float32 + pub const m_flZoomTime1: usize = 0xE0C; // float32 + pub const m_flZoomTime2: usize = 0xE10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xE14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xE18; // float32 + pub const m_flIronSightFOV: usize = 0xE1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xE20; // float32 + pub const m_flIronSightLooseness: usize = 0xE24; // float32 + pub const m_angPivotAngle: usize = 0xE28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xE34; // Vector + pub const m_nDamage: usize = 0xE40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xE44; // float32 + pub const m_flArmorRatio: usize = 0xE48; // float32 + pub const m_flPenetration: usize = 0xE4C; // float32 + pub const m_flRange: usize = 0xE50; // float32 + pub const m_flRangeModifier: usize = 0xE54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xE58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xE5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xE60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xE64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xE68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xE6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xE70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xE74; // int32 + pub const m_flThrowVelocity: usize = 0xE78; // float32 + pub const m_vSmokeColor: usize = 0xE7C; // Vector + pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol } // Parent: CLogicalEntity // Field count: 5 pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4C0; // float32 - pub const m_flInMax: usize = 0x4C4; // float32 - pub const m_OutColor1: usize = 0x4C8; // Color - pub const m_OutColor2: usize = 0x4CC; // Color - pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate + pub const m_flInMin: usize = 0x4E0; // float32 + pub const m_flInMax: usize = 0x4E4; // float32 + pub const m_OutColor1: usize = 0x4E8; // Color + pub const m_OutColor2: usize = 0x4EC; // Color + pub const m_OutValue: usize = 0x4F0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 5 @@ -9738,11 +9897,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x510; // float32[10] - pub const m_flStartTime: usize = 0x538; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x53C; // int32 - pub const m_bIsActive: usize = 0x540; // bool + pub const m_iszOverlayNames: usize = 0x4E0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x530; // float32[10] + pub const m_flStartTime: usize = 0x558; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x55C; // int32 + pub const m_bIsActive: usize = 0x560; // bool } // Parent: CCSPlayerPawnBase // Field count: 118 @@ -9830,124 +9989,124 @@ pub mod cs2_dumper { // NetworkVarNames: m_GunGameImmunityColor (Color) // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 - pub const m_bHasFemaleVoice: usize = 0xD4A; // bool - pub const m_strVOPrefix: usize = 0xD50; // CUtlString - pub const m_szLastPlaceName: usize = 0xD58; // char[18] - pub const m_bInHostageResetZone: usize = 0xE18; // bool - pub const m_bInBuyZone: usize = 0xE19; // bool - pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0xE38; // bool - pub const m_bInHostageRescueZone: usize = 0xE39; // bool - pub const m_bInBombZone: usize = 0xE3A; // bool - pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool - pub const m_iRetakesOffering: usize = 0xE3C; // int32 - pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool - pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool - pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 - pub const m_aimPunchAngle: usize = 0xE58; // QAngle - pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle - pub const m_aimPunchTickBase: usize = 0xE70; // int32 - pub const m_aimPunchTickFraction: usize = 0xE74; // float32 - pub const m_aimPunchCache: usize = 0xE78; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool - pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool - pub const m_lastLandTime: usize = 0x14F4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x14F8; // bool - pub const m_iPlayerLocked: usize = 0x14FC; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool - pub const m_nRagdollDamageBone: usize = 0x1510; // int32 - pub const m_vRagdollDamageForce: usize = 0x1514; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector - pub const m_EconGloves: usize = 0x1580; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 - pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool - pub const m_bLeftHanded: usize = 0x1809; // bool - pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 - pub const m_flViewmodelFOV: usize = 0x181C; // float32 - pub const m_bIsWalking: usize = 0x1820; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 - pub const m_fLastGivenBombTime: usize = 0x1828; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 - pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool - pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1860; // int32 - pub const m_bIsScoped: usize = 0x1864; // bool - pub const m_bResumeZoom: usize = 0x1865; // bool - pub const m_bIsDefusing: usize = 0x1866; // bool - pub const m_bIsGrabbingHostage: usize = 0x1867; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1870; // bool - pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1878; // int32 - pub const m_bInBombZoneTrigger: usize = 0x187C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool - pub const m_iShotsFired: usize = 0x1880; // int32 - pub const m_flFlinchStack: usize = 0x1884; // float32 - pub const m_flVelocityModifier: usize = 0x1888; // float32 - pub const m_flHitHeading: usize = 0x188C; // float32 - pub const m_nHitBodyPart: usize = 0x1890; // int32 - pub const m_vecTotalBulletForce: usize = 0x1894; // Vector - pub const m_bWaitForNoAttack: usize = 0x18A0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 - pub const m_bKilledByHeadshot: usize = 0x18A8; // bool - pub const m_LastHitBox: usize = 0x18AC; // int32 - pub const m_LastHealth: usize = 0x18B0; // int32 - pub const m_pBot: usize = 0x18B8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x18C0; // bool - pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle - pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 - pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 - pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector - pub const m_nLastPickupPriority: usize = 0x18E4; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 - pub const m_ArmorValue: usize = 0x18EC; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 - pub const m_bIsSpawning: usize = 0x18FC; // bool - pub const m_iDeathFlags: usize = 0x1908; // int32 - pub const m_bHasDeathInfo: usize = 0x190C; // bool - pub const m_flDeathInfoTime: usize = 0x1910; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1914; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1920; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x1934; // Color - pub const m_grenadeParameterStashTime: usize = 0x1938; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x193C; // bool - pub const m_angStashedShootAngles: usize = 0x1940; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x194C; // Vector - pub const m_vecStashedVelocity: usize = 0x1958; // Vector - pub const m_angShootAngleHistory: usize = 0x1964; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x197C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1994; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x19B0; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestAppliedDamageTagTick: usize = 0x1A00; // int32 + pub const m_pBulletServices: usize = 0xD90; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xD98; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xDA0; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xDA8; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xDB0; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xDB8; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xDC0; // uint16 + pub const m_bHasFemaleVoice: usize = 0xDC2; // bool + pub const m_strVOPrefix: usize = 0xDC8; // CUtlString + pub const m_szLastPlaceName: usize = 0xDD0; // char[18] + pub const m_bInHostageResetZone: usize = 0xE90; // bool + pub const m_bInBuyZone: usize = 0xE91; // bool + pub const m_TouchingBuyZones: usize = 0xE98; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0xEB0; // bool + pub const m_bInHostageRescueZone: usize = 0xEB1; // bool + pub const m_bInBombZone: usize = 0xEB2; // bool + pub const m_bWasInHostageRescueZone: usize = 0xEB3; // bool + pub const m_iRetakesOffering: usize = 0xEB4; // int32 + pub const m_iRetakesOfferingCard: usize = 0xEB8; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0xEBC; // bool + pub const m_bRetakesMVPLastRound: usize = 0xEBD; // bool + pub const m_iRetakesMVPBoostItem: usize = 0xEC0; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0xEC4; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0xEC8; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0xECC; // float32 + pub const m_aimPunchAngle: usize = 0xED0; // QAngle + pub const m_aimPunchAngleVel: usize = 0xEDC; // QAngle + pub const m_aimPunchTickBase: usize = 0xEE8; // int32 + pub const m_aimPunchTickFraction: usize = 0xEEC; // float32 + pub const m_aimPunchCache: usize = 0xEF0; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0xF08; // bool + pub const m_xLastHeadBoneTransform: usize = 0x15C0; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x15E0; // bool + pub const m_lastLandTime: usize = 0x15E4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x15E8; // bool + pub const m_iPlayerLocked: usize = 0x15EC; // int32 + pub const m_flTimeOfLastInjury: usize = 0x15F4; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x15F8; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x15FC; // bool + pub const m_nRagdollDamageBone: usize = 0x1600; // int32 + pub const m_vRagdollDamageForce: usize = 0x1604; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1610; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x161C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x165C; // bool + pub const m_vRagdollServerOrigin: usize = 0x1660; // Vector + pub const m_EconGloves: usize = 0x1670; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x18E8; // uint8 + pub const m_qDeathEyeAngles: usize = 0x18EC; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x18F8; // bool + pub const m_bLeftHanded: usize = 0x18F9; // bool + pub const m_fSwitchedHandednessTime: usize = 0x18FC; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1900; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1904; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1908; // float32 + pub const m_flViewmodelFOV: usize = 0x190C; // float32 + pub const m_bIsWalking: usize = 0x1910; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1914; // float32 + pub const m_fLastGivenBombTime: usize = 0x1918; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x191C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1920; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1924; // float32 + pub const m_allowAutoFollowTime: usize = 0x1928; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x192C; // bool + pub const m_nLastKillerIndex: usize = 0x1930; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1938; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1950; // int32 + pub const m_bIsScoped: usize = 0x1954; // bool + pub const m_bResumeZoom: usize = 0x1955; // bool + pub const m_bIsDefusing: usize = 0x1956; // bool + pub const m_bIsGrabbingHostage: usize = 0x1957; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1958; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x195C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1960; // bool + pub const m_iBombSiteIndex: usize = 0x1964; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1968; // int32 + pub const m_bInBombZoneTrigger: usize = 0x196C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x196D; // bool + pub const m_iShotsFired: usize = 0x1970; // int32 + pub const m_flFlinchStack: usize = 0x1974; // float32 + pub const m_flVelocityModifier: usize = 0x1978; // float32 + pub const m_flHitHeading: usize = 0x197C; // float32 + pub const m_nHitBodyPart: usize = 0x1980; // int32 + pub const m_vecTotalBulletForce: usize = 0x1984; // Vector + pub const m_bWaitForNoAttack: usize = 0x1990; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1994; // float32 + pub const m_bKilledByHeadshot: usize = 0x1998; // bool + pub const m_LastHitBox: usize = 0x199C; // int32 + pub const m_LastHealth: usize = 0x19A0; // int32 + pub const m_pBot: usize = 0x19A8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x19B0; // bool + pub const m_thirdPersonHeading: usize = 0x19B4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x19C0; // float32 + pub const m_flSlopeDropHeight: usize = 0x19C4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x19C8; // Vector + pub const m_nLastPickupPriority: usize = 0x19D4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x19D8; // float32 + pub const m_ArmorValue: usize = 0x19DC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x19E0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x19E2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x19E4; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x19E8; // int32 + pub const m_bIsSpawning: usize = 0x19EC; // bool + pub const m_iDeathFlags: usize = 0x19F8; // int32 + pub const m_bHasDeathInfo: usize = 0x19FC; // bool + pub const m_flDeathInfoTime: usize = 0x1A00; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1A04; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1A10; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1A24; // Color + pub const m_grenadeParameterStashTime: usize = 0x1A28; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1A2C; // bool + pub const m_angStashedShootAngles: usize = 0x1A30; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1A3C; // Vector + pub const m_vecStashedVelocity: usize = 0x1A48; // Vector + pub const m_angShootAngleHistory: usize = 0x1A54; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1A6C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1A84; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x1AA0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1AF0; // int32 } // Parent: CBaseGrenade // Field count: 0 @@ -10009,92 +10168,92 @@ pub mod cs2_dumper { // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x768; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x770; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x778; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x780; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x788; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x78C; // bool - pub const m_szCrosshairCodes: usize = 0x790; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x798; // uint8 - pub const m_flForceTeamTime: usize = 0x79C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x7A0; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x7A4; // bool - pub const m_bAttemptedToGetColor: usize = 0x7A5; // bool - pub const m_iTeammatePreferredColor: usize = 0x7A8; // int32 - pub const m_bTeamChanged: usize = 0x7AC; // bool - pub const m_bInSwitchTeam: usize = 0x7AD; // bool - pub const m_bHasSeenJoinGame: usize = 0x7AE; // bool - pub const m_bJustBecameSpectator: usize = 0x7AF; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7B0; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7B1; // bool - pub const m_szClan: usize = 0x7B8; // CUtlSymbolLarge - pub const m_szClanName: usize = 0x7C0; // char[32] - pub const m_iCoachingTeam: usize = 0x7E0; // int32 - pub const m_nPlayerDominated: usize = 0x7E8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x7F0; // uint64 - pub const m_iCompetitiveRanking: usize = 0x7F8; // int32 - pub const m_iCompetitiveWins: usize = 0x7FC; // int32 - pub const m_iCompetitiveRankType: usize = 0x800; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x804; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x808; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x80C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x810; // int32 - pub const m_unActiveQuestId: usize = 0x814; // uint16 - pub const m_nQuestProgressReason: usize = 0x818; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x81C; // uint32 - pub const m_iDraftIndex: usize = 0x848; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x84C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x850; // uint32 - pub const m_bCannotBeKicked: usize = 0x854; // bool - pub const m_bEverFullyConnected: usize = 0x855; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x856; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x857; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x858; // bool - pub const m_bScoreReported: usize = 0x859; // bool - pub const m_nDisconnectionTick: usize = 0x85C; // int32 - pub const m_bControllingBot: usize = 0x868; // bool - pub const m_bHasControlledBotThisRound: usize = 0x869; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x86A; // bool - pub const m_nBotsControlledThisRound: usize = 0x86C; // int32 - pub const m_bCanControlObservedBot: usize = 0x870; // bool - pub const m_hPlayerPawn: usize = 0x874; // CHandle - pub const m_hObserverPawn: usize = 0x878; // CHandle - pub const m_DesiredObserverMode: usize = 0x87C; // int32 - pub const m_hDesiredObserverTarget: usize = 0x880; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0x884; // bool - pub const m_iPawnHealth: usize = 0x888; // uint32 - pub const m_iPawnArmor: usize = 0x88C; // int32 - pub const m_bPawnHasDefuser: usize = 0x890; // bool - pub const m_bPawnHasHelmet: usize = 0x891; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x892; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x894; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x898; // int32 - pub const m_iPawnBotDifficulty: usize = 0x89C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8A0; // CHandle - pub const m_iScore: usize = 0x8A4; // int32 - pub const m_iRoundScore: usize = 0x8A8; // int32 - pub const m_iRoundsWon: usize = 0x8AC; // int32 - pub const m_vecKills: usize = 0x8B0; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x8C8; // bool - pub const m_eMvpReason: usize = 0x8CC; // int32 - pub const m_iMusicKitID: usize = 0x8D0; // int32 - pub const m_iMusicKitMVPs: usize = 0x8D4; // int32 - pub const m_iMVPs: usize = 0x8D8; // int32 - pub const m_nUpdateCounter: usize = 0x8DC; // int32 - pub const m_flSmoothedPing: usize = 0x8E0; // float32 - pub const m_lastHeldVoteTimer: usize = 0xF988; // IntervalTimer - pub const m_bShowHints: usize = 0xF9A0; // bool - pub const m_iNextTimeCheck: usize = 0xF9A4; // int32 - pub const m_bJustDidTeamKill: usize = 0xF9A8; // bool - pub const m_bPunishForTeamKill: usize = 0xF9A9; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xF9AA; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9AB; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9B0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xF9B8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9BC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xF9C0; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xF9C4; // uint32 + pub const m_pInGameMoneyServices: usize = 0x788; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x790; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x798; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x7A0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x7A8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x7AC; // bool + pub const m_szCrosshairCodes: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x7B8; // uint8 + pub const m_flForceTeamTime: usize = 0x7BC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x7C0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x7C4; // bool + pub const m_bAttemptedToGetColor: usize = 0x7C5; // bool + pub const m_iTeammatePreferredColor: usize = 0x7C8; // int32 + pub const m_bTeamChanged: usize = 0x7CC; // bool + pub const m_bInSwitchTeam: usize = 0x7CD; // bool + pub const m_bHasSeenJoinGame: usize = 0x7CE; // bool + pub const m_bJustBecameSpectator: usize = 0x7CF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7D0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7D1; // bool + pub const m_szClan: usize = 0x7D8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x7E0; // char[32] + pub const m_iCoachingTeam: usize = 0x800; // int32 + pub const m_nPlayerDominated: usize = 0x808; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x810; // uint64 + pub const m_iCompetitiveRanking: usize = 0x818; // int32 + pub const m_iCompetitiveWins: usize = 0x81C; // int32 + pub const m_iCompetitiveRankType: usize = 0x820; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x824; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x828; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x82C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x830; // int32 + pub const m_unActiveQuestId: usize = 0x834; // uint16 + pub const m_nQuestProgressReason: usize = 0x838; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x83C; // uint32 + pub const m_iDraftIndex: usize = 0x868; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x86C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x870; // uint32 + pub const m_bCannotBeKicked: usize = 0x874; // bool + pub const m_bEverFullyConnected: usize = 0x875; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x876; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x877; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x878; // bool + pub const m_bScoreReported: usize = 0x879; // bool + pub const m_nDisconnectionTick: usize = 0x87C; // int32 + pub const m_bControllingBot: usize = 0x888; // bool + pub const m_bHasControlledBotThisRound: usize = 0x889; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x88A; // bool + pub const m_nBotsControlledThisRound: usize = 0x88C; // int32 + pub const m_bCanControlObservedBot: usize = 0x890; // bool + pub const m_hPlayerPawn: usize = 0x894; // CHandle + pub const m_hObserverPawn: usize = 0x898; // CHandle + pub const m_DesiredObserverMode: usize = 0x89C; // int32 + pub const m_hDesiredObserverTarget: usize = 0x8A0; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x8A4; // bool + pub const m_iPawnHealth: usize = 0x8A8; // uint32 + pub const m_iPawnArmor: usize = 0x8AC; // int32 + pub const m_bPawnHasDefuser: usize = 0x8B0; // bool + pub const m_bPawnHasHelmet: usize = 0x8B1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x8B2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x8B4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x8B8; // int32 + pub const m_iPawnBotDifficulty: usize = 0x8BC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x8C0; // CHandle + pub const m_iScore: usize = 0x8C4; // int32 + pub const m_iRoundScore: usize = 0x8C8; // int32 + pub const m_iRoundsWon: usize = 0x8CC; // int32 + pub const m_vecKills: usize = 0x8D0; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x8E8; // bool + pub const m_eMvpReason: usize = 0x8EC; // int32 + pub const m_iMusicKitID: usize = 0x8F0; // int32 + pub const m_iMusicKitMVPs: usize = 0x8F4; // int32 + pub const m_iMVPs: usize = 0x8F8; // int32 + pub const m_nUpdateCounter: usize = 0x8FC; // int32 + pub const m_flSmoothedPing: usize = 0x900; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF9A8; // IntervalTimer + pub const m_bShowHints: usize = 0xF9C0; // bool + pub const m_iNextTimeCheck: usize = 0xF9C4; // int32 + pub const m_bJustDidTeamKill: usize = 0xF9C8; // bool + pub const m_bPunishForTeamKill: usize = 0xF9C9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF9CA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9CB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF9D8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9DC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF9E0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF9E4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10172,31 +10331,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 - pub const v_angle: usize = 0xAAC; // QAngle - pub const v_anglePrevious: usize = 0xAB8; // QAngle - pub const m_iHideHUD: usize = 0xAC4; // uint32 - pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t - pub const m_flDeathTime: usize = 0xB5C; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t - pub const m_fInitHUD: usize = 0xB64; // bool - pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* - pub const m_hController: usize = 0xB70; // CHandle - pub const m_fHltvReplayDelay: usize = 0xB78; // float32 - pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 - pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector + pub const m_pWeaponServices: usize = 0xA80; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA88; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA90; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA98; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xAA0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xAA8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xAB0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xAB8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xAC0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xAD0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xB20; // uint32 + pub const v_angle: usize = 0xB24; // QAngle + pub const v_anglePrevious: usize = 0xB30; // QAngle + pub const m_iHideHUD: usize = 0xB3C; // uint32 + pub const m_skybox3d: usize = 0xB40; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xBD0; // GameTime_t + pub const m_flDeathTime: usize = 0xBD4; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xBD8; // GameTime_t + pub const m_fInitHUD: usize = 0xBDC; // bool + pub const m_pExpresser: usize = 0xBE0; // CAI_Expresser* + pub const m_hController: usize = 0xBE8; // CHandle + pub const m_fHltvReplayDelay: usize = 0xBF0; // float32 + pub const m_fHltvReplayEnd: usize = 0xBF4; // float32 + pub const m_iHltvReplayEntity: usize = 0xBF8; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xC00; // CUtlVector } // Parent: CBaseTrigger // Field count: 16 @@ -10219,22 +10378,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle - pub const m_flFadeDuration: usize = 0x8F8; // float32 - pub const m_flMinLogExposure: usize = 0x8FC; // float32 - pub const m_flMaxLogExposure: usize = 0x900; // float32 - pub const m_flMinExposure: usize = 0x904; // float32 - pub const m_flMaxExposure: usize = 0x908; // float32 - pub const m_flExposureCompensation: usize = 0x90C; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 - pub const m_bMaster: usize = 0x91C; // bool - pub const m_bExposureControl: usize = 0x91D; // bool - pub const m_flRate: usize = 0x920; // float32 - pub const m_flTonemapPercentTarget: usize = 0x924; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 + pub const m_hPostSettings: usize = 0x930; // CStrongHandle + pub const m_flFadeDuration: usize = 0x938; // float32 + pub const m_flMinLogExposure: usize = 0x93C; // float32 + pub const m_flMaxLogExposure: usize = 0x940; // float32 + pub const m_flMinExposure: usize = 0x944; // float32 + pub const m_flMaxExposure: usize = 0x948; // float32 + pub const m_flExposureCompensation: usize = 0x94C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x950; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x954; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x958; // float32 + pub const m_bMaster: usize = 0x95C; // bool + pub const m_bExposureControl: usize = 0x95D; // bool + pub const m_flRate: usize = 0x960; // float32 + pub const m_flTonemapPercentTarget: usize = 0x964; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x968; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x96C; // float32 } // Parent: CBaseModelEntity // Field count: 4 @@ -10243,15 +10402,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x710; // float32 - pub const m_Radius: usize = 0x714; // float32 - pub const m_vSpotlightDir: usize = 0x718; // Vector - pub const m_vSpotlightOrg: usize = 0x724; // Vector + pub const m_flLightScale: usize = 0x750; // float32 + pub const m_Radius: usize = 0x754; // float32 + pub const m_vSpotlightDir: usize = 0x758; // Vector + pub const m_vSpotlightOrg: usize = 0x764; // Vector } // Parent: CBaseModelEntity // Field count: 1 pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge + pub const m_iszMaster: usize = 0x750; // CUtlSymbolLarge } // Parent: CBaseCSGrenade // Field count: 0 @@ -10270,46 +10429,46 @@ pub mod cs2_dumper { // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4C0; // int32 - pub const m_nRandom: usize = 0x4C4; // int32 - pub const m_nOrdinal: usize = 0x4C8; // int32 - pub const m_sWeaponName: usize = 0x4D0; // CUtlString - pub const m_xuid: usize = 0x4D8; // uint64 - pub const m_agentItem: usize = 0x4E0; // CEconItemView - pub const m_glovesItem: usize = 0x758; // CEconItemView - pub const m_weaponItem: usize = 0x9D0; // CEconItemView + pub const m_nVariant: usize = 0x4E0; // int32 + pub const m_nRandom: usize = 0x4E4; // int32 + pub const m_nOrdinal: usize = 0x4E8; // int32 + pub const m_sWeaponName: usize = 0x4F0; // CUtlString + pub const m_xuid: usize = 0x4F8; // uint64 + pub const m_agentItem: usize = 0x500; // CEconItemView + pub const m_glovesItem: usize = 0x778; // CEconItemView + pub const m_weaponItem: usize = 0x9F0; // CEconItemView } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0x948; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 1 pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszStackName: usize = 0x4E0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 18 pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x618; // bool - pub const m_bAtMaxLimit: usize = 0x619; // bool - pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x65C; // float32 - pub const m_systemLoadScale: usize = 0x660; // float32 - pub const m_bIsAxisLocal: usize = 0x664; // bool - pub const m_flMinRotation: usize = 0x668; // float32 - pub const m_flMaxRotation: usize = 0x66C; // float32 - pub const m_flInitialRotation: usize = 0x670; // float32 - pub const m_flMotorFrequency: usize = 0x674; // float32 - pub const m_flMotorDampingRatio: usize = 0x678; // float32 - pub const m_flAngleSpeed: usize = 0x67C; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 - pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput + pub const m_soundInfo: usize = 0x560; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5E8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x610; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x638; // bool + pub const m_bAtMaxLimit: usize = 0x639; // bool + pub const m_hinge: usize = 0x63C; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x67C; // float32 + pub const m_systemLoadScale: usize = 0x680; // float32 + pub const m_bIsAxisLocal: usize = 0x684; // bool + pub const m_flMinRotation: usize = 0x688; // float32 + pub const m_flMaxRotation: usize = 0x68C; // float32 + pub const m_flInitialRotation: usize = 0x690; // float32 + pub const m_flMotorFrequency: usize = 0x694; // float32 + pub const m_flMotorDampingRatio: usize = 0x698; // float32 + pub const m_flAngleSpeed: usize = 0x69C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x6A0; // float32 + pub const m_OnStartMoving: usize = 0x6A8; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x6D0; // CEntityIOOutput } // Parent: CGameRules // Field count: 1 @@ -10319,13 +10478,13 @@ pub mod cs2_dumper { // Parent: CBaseFilter // Field count: 1 pub mod CFilterProximity { - pub const m_flRadius: usize = 0x518; // float32 + pub const m_flRadius: usize = 0x538; // float32 } // Parent: CEconEntity // Field count: 2 pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xC70; // int32 - pub const m_bAlwaysAllow: usize = 0xC74; // bool + pub const m_nForceSkin: usize = 0xCE8; // int32 + pub const m_bAlwaysAllow: usize = 0xCEC; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10348,15 +10507,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 - pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector - pub const m_flTargetSpeed: usize = 0x734; // float32 - pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x740; // float32 - pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + pub const m_szConveyorModels: usize = 0x750; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x758; // float32 + pub const m_angMoveEntitySpace: usize = 0x75C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x768; // Vector + pub const m_flTargetSpeed: usize = 0x774; // float32 + pub const m_nTransitionStartTick: usize = 0x778; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x77C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x780; // float32 + pub const m_hConveyorModels: usize = 0x788; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10365,17 +10524,17 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Field count: 11 pub mod CMathCounter { - pub const m_flMin: usize = 0x4C0; // float32 - pub const m_flMax: usize = 0x4C4; // float32 - pub const m_bHitMin: usize = 0x4C8; // bool - pub const m_bHitMax: usize = 0x4C9; // bool - pub const m_bDisabled: usize = 0x4CA; // bool - pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate - pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput - pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput - pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput - pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput + pub const m_flMin: usize = 0x4E0; // float32 + pub const m_flMax: usize = 0x4E4; // float32 + pub const m_bHitMin: usize = 0x4E8; // bool + pub const m_bHitMax: usize = 0x4E9; // bool + pub const m_bDisabled: usize = 0x4EA; // bool + pub const m_OutValue: usize = 0x4F0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x518; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x540; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x568; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x590; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x5B8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 7 @@ -10386,13 +10545,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput - pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x4F8; // bool - pub const m_bEntitiesSpawned: usize = 0x4F9; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool - pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + pub const m_pOutputOnEntitiesSpawned: usize = 0x4E0; // CEntityIOOutput + pub const m_worldName: usize = 0x508; // CUtlSymbolLarge + pub const m_layerName: usize = 0x510; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x518; // bool + pub const m_bEntitiesSpawned: usize = 0x519; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x51A; // bool + pub const m_hLayerSpawnGroup: usize = 0x51C; // uint32 } // Parent: CBarnLight // Field count: 1 @@ -10400,7 +10559,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { - pub const m_bShowLight: usize = 0x938; // bool + pub const m_bShowLight: usize = 0xA70; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -10409,15 +10568,15 @@ pub mod cs2_dumper { // Parent: CBaseDoor // Field count: 1 pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0x998; // bool + pub const m_bSolidBsp: usize = 0x9D8; // bool } // Parent: CLogicalEntity // Field count: 4 pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate - pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_StartEntity: usize = 0x4F0; // CHandle - pub const m_EndEntity: usize = 0x4F4; // CHandle + pub const m_Line: usize = 0x4E0; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x508; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x510; // CHandle + pub const m_EndEntity: usize = 0x514; // CHandle } // Parent: None // Field count: 6 @@ -10469,24 +10628,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector - pub const m_Entity_bMoveable: usize = 0x568; // bool - pub const m_Entity_nHandshake: usize = 0x56C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_Entity_nPriority: usize = 0x574; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 - pub const m_Entity_bStartDisabled: usize = 0x58C; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool - pub const m_Entity_bEnabled: usize = 0x5A0; // bool + pub const m_Entity_hCubemapTexture: usize = 0x560; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x568; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x56C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x570; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x57C; // Vector + pub const m_Entity_bMoveable: usize = 0x588; // bool + pub const m_Entity_nHandshake: usize = 0x58C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x590; // int32 + pub const m_Entity_nPriority: usize = 0x594; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x598; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x59C; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x5A8; // float32 + pub const m_Entity_bStartDisabled: usize = 0x5AC; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x5AD; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x5AE; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x5AF; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x5B0; // bool + pub const m_Entity_bEnabled: usize = 0x5C0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 @@ -10532,23 +10691,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4C0; // float32 - pub const m_flFadeOutDuration: usize = 0x4C4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 - pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t - pub const m_flMaxWeight: usize = 0x4D8; // float32 - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_bEnabled: usize = 0x4DD; // bool - pub const m_bMaster: usize = 0x4DE; // bool - pub const m_bClientSide: usize = 0x4DF; // bool - pub const m_bExclusive: usize = 0x4E0; // bool - pub const m_MinFalloff: usize = 0x4E4; // float32 - pub const m_MaxFalloff: usize = 0x4E8; // float32 - pub const m_flCurWeight: usize = 0x4EC; // float32 - pub const m_netlookupFilename: usize = 0x4F0; // char[512] - pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge + pub const m_flFadeInDuration: usize = 0x4E0; // float32 + pub const m_flFadeOutDuration: usize = 0x4E4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4E8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4EC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4F0; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4F4; // GameTime_t + pub const m_flMaxWeight: usize = 0x4F8; // float32 + pub const m_bStartDisabled: usize = 0x4FC; // bool + pub const m_bEnabled: usize = 0x4FD; // bool + pub const m_bMaster: usize = 0x4FE; // bool + pub const m_bClientSide: usize = 0x4FF; // bool + pub const m_bExclusive: usize = 0x500; // bool + pub const m_MinFalloff: usize = 0x504; // float32 + pub const m_MaxFalloff: usize = 0x508; // float32 + pub const m_flCurWeight: usize = 0x50C; // float32 + pub const m_netlookupFilename: usize = 0x510; // char[512] + pub const m_lookupFilename: usize = 0x710; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10576,17 +10735,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool - pub const m_bStartedArming: usize = 0xEB1; // bool - pub const m_fArmedTime: usize = 0xEB4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool - pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool - pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xED8; // int32 - pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] - pub const m_bBombPlanted: usize = 0xEE3; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0xF40; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0xF4C; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0xF58; // bool + pub const m_bStartedArming: usize = 0xF59; // bool + pub const m_fArmedTime: usize = 0xF5C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xF60; // bool + pub const m_bIsPlantingViaUse: usize = 0xF61; // bool + pub const m_entitySpottedState: usize = 0xF68; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xF80; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xF84; // bool[7] + pub const m_bBombPlanted: usize = 0xF8B; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 @@ -10595,12 +10754,12 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 6 pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x4D8; // bool - pub const m_bLoadDynamic: usize = 0x4D9; // bool - pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle + pub const m_targetMapName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4E8; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x4F8; // bool + pub const m_bLoadDynamic: usize = 0x4F9; // bool + pub const m_associatedRelayEntity: usize = 0x4FC; // CHandle } // Parent: CBaseToggle // Field count: 27 @@ -10608,33 +10767,33 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector - pub const m_ls: usize = 0x7B8; // locksound_t - pub const m_bForceClosed: usize = 0x7D8; // bool - pub const m_bDoorGroup: usize = 0x7D9; // bool - pub const m_bLocked: usize = 0x7DA; // bool - pub const m_bIgnoreDebris: usize = 0x7DB; // bool - pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x7E0; // float32 - pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput - pub const m_OnClose: usize = 0x900; // CEntityIOOutput - pub const m_OnOpen: usize = 0x928; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0x978; // bool - pub const m_bCreateNavObstacle: usize = 0x990; // bool - pub const m_isChaining: usize = 0x991; // bool - pub const m_bIsUsable: usize = 0x992; // bool + pub const m_angMoveEntitySpace: usize = 0x7E0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7EC; // Vector + pub const m_ls: usize = 0x7F8; // locksound_t + pub const m_bForceClosed: usize = 0x818; // bool + pub const m_bDoorGroup: usize = 0x819; // bool + pub const m_bLocked: usize = 0x81A; // bool + pub const m_bIgnoreDebris: usize = 0x81B; // bool + pub const m_eSpawnPosition: usize = 0x81C; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x820; // float32 + pub const m_NoiseMoving: usize = 0x828; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x830; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x838; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x840; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x848; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x850; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x878; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x8A0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x8C8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8F0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x918; // CEntityIOOutput + pub const m_OnClose: usize = 0x940; // CEntityIOOutput + pub const m_OnOpen: usize = 0x968; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x990; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x9B8; // bool + pub const m_bCreateNavObstacle: usize = 0x9D0; // bool + pub const m_isChaining: usize = 0x9D1; // bool + pub const m_bIsUsable: usize = 0x9D2; // bool } // Parent: None // Field count: 33 @@ -10688,21 +10847,21 @@ pub mod cs2_dumper { // Parent: CPointEntity // Field count: 7 pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x4C0; // CHandle - pub const m_hTargetEntity: usize = 0x4C4; // CHandle - pub const m_soundPlaying: usize = 0x4C8; // int32 - pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge - pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hTrain: usize = 0x4E0; // CHandle + pub const m_hTargetEntity: usize = 0x4E4; // CHandle + pub const m_soundPlaying: usize = 0x4E8; // int32 + pub const m_startSoundName: usize = 0x500; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x508; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x510; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x518; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x4E0; // bool - pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 - pub const m_iMaxPieces: usize = 0x4E8; // int32 - pub const m_iLastFrame: usize = 0x4EC; // int32 + pub const m_bAllowNewGibs: usize = 0x500; // bool + pub const m_iCurrentMaxPieces: usize = 0x504; // int32 + pub const m_iMaxPieces: usize = 0x508; // int32 + pub const m_iLastFrame: usize = 0x50C; // int32 } // Parent: CBasePulseGraphInstance // Field count: 1 @@ -10730,9 +10889,9 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Field count: 3 pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4C0; // int32 - pub const m_bEnabled: usize = 0x4C4; // bool - pub const m_nType: usize = 0x4C8; // int32 + pub const m_iPriority: usize = 0x4E0; // int32 + pub const m_bEnabled: usize = 0x4E4; // bool + pub const m_nType: usize = 0x4E8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -10745,17 +10904,17 @@ pub mod cs2_dumper { // Parent: CFuncPlat // Field count: 2 pub mod CFuncPlatRot { - pub const m_end: usize = 0x7C0; // QAngle - pub const m_start: usize = 0x7CC; // QAngle + pub const m_end: usize = 0x800; // QAngle + pub const m_start: usize = 0x80C; // QAngle } // Parent: CPointEntity // Field count: 5 pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4C0; // float32 - pub const m_nMagnitude: usize = 0x4C4; // int32 - pub const m_nTrailLength: usize = 0x4C8; // int32 - pub const m_nType: usize = 0x4CC; // int32 - pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput + pub const m_flDelay: usize = 0x4E0; // float32 + pub const m_nMagnitude: usize = 0x4E4; // int32 + pub const m_nTrailLength: usize = 0x4E8; // int32 + pub const m_nType: usize = 0x4EC; // int32 + pub const m_OnSpark: usize = 0x4F0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices // Field count: 0 @@ -10768,12 +10927,12 @@ pub mod cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x7B8; // CHandle - pub const m_activated: usize = 0x7BC; // bool - pub const m_hEnemy: usize = 0x7C0; // CHandle - pub const m_flBlockDamage: usize = 0x7C4; // float32 - pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t - pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge + pub const m_hCurrentTarget: usize = 0x7F8; // CHandle + pub const m_activated: usize = 0x7FC; // bool + pub const m_hEnemy: usize = 0x800; // CHandle + pub const m_flBlockDamage: usize = 0x804; // float32 + pub const m_flNextBlockTime: usize = 0x808; // GameTime_t + pub const m_iszLastTarget: usize = 0x810; // CUtlSymbolLarge } // Parent: CHostageExpresserShim // Field count: 39 @@ -10797,62 +10956,62 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput - pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAD8; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 - pub const m_bRemove: usize = 0xAE4; // bool - pub const m_vel: usize = 0xAE8; // Vector - pub const m_isRescued: usize = 0xAF4; // bool - pub const m_jumpedThisFrame: usize = 0xAF5; // bool - pub const m_nHostageState: usize = 0xAF8; // int32 - pub const m_leader: usize = 0xAFC; // CHandle - pub const m_lastLeader: usize = 0xB00; // CHandle - pub const m_reuseTimer: usize = 0xB08; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xB20; // bool - pub const m_accel: usize = 0xB24; // Vector - pub const m_isRunning: usize = 0xB30; // bool - pub const m_isCrouching: usize = 0xB31; // bool - pub const m_jumpTimer: usize = 0xB38; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xB50; // bool - pub const m_repathTimer: usize = 0x2B60; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer - pub const m_isAdjusted: usize = 0x2C44; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool - pub const m_hHostageGrabber: usize = 0x2C48; // CHandle - pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector - pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector - pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t - pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 - pub const m_nPickupEventCount: usize = 0x2C78; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector - pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector + pub const m_OnHostageBeginGrab: usize = 0xA98; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xAC0; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xAE8; // CEntityIOOutput + pub const m_OnRescued: usize = 0xB10; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xB38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xB50; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xB54; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xB58; // uint32 + pub const m_bRemove: usize = 0xB5C; // bool + pub const m_vel: usize = 0xB60; // Vector + pub const m_isRescued: usize = 0xB6C; // bool + pub const m_jumpedThisFrame: usize = 0xB6D; // bool + pub const m_nHostageState: usize = 0xB70; // int32 + pub const m_leader: usize = 0xB74; // CHandle + pub const m_lastLeader: usize = 0xB78; // CHandle + pub const m_reuseTimer: usize = 0xB80; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB98; // bool + pub const m_accel: usize = 0xB9C; // Vector + pub const m_isRunning: usize = 0xBA8; // bool + pub const m_isCrouching: usize = 0xBA9; // bool + pub const m_jumpTimer: usize = 0xBB0; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xBC8; // bool + pub const m_repathTimer: usize = 0x2BD8; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2BF0; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C80; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2CA0; // CountdownTimer + pub const m_isAdjusted: usize = 0x2CBC; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2CBD; // bool + pub const m_hHostageGrabber: usize = 0x2CC0; // CHandle + pub const m_fLastGrabTime: usize = 0x2CC4; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2CC8; // Vector + pub const m_vecGrabbedPos: usize = 0x2CD4; // Vector + pub const m_flRescueStartTime: usize = 0x2CE0; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2CE4; // GameTime_t + pub const m_flDropStartTime: usize = 0x2CE8; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2CEC; // int32 + pub const m_nPickupEventCount: usize = 0x2CF0; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2CF4; // Vector + pub const m_vecHostageResetPosition: usize = 0x2D14; // Vector } // Parent: CPointEntity // Field count: 13 pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4C0; // float32 - pub const m_vLocatorOffset: usize = 0x4C4; // Vector - pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle - pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge - pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge - pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 - pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 - pub const m_bEnabled: usize = 0x4F8; // bool - pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x508; // CHandle - pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput - pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput - pub const m_bIsTerminus: usize = 0x560; // bool + pub const m_flWidth: usize = 0x4E0; // float32 + pub const m_vLocatorOffset: usize = 0x4E4; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x4F0; // QAngle + pub const m_strMovementForward: usize = 0x500; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x508; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x510; // int32 + pub const m_nNavLinkIdReverse: usize = 0x514; // int32 + pub const m_bEnabled: usize = 0x518; // bool + pub const m_strFilterName: usize = 0x520; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x528; // CHandle + pub const m_OnNavLinkStart: usize = 0x530; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x558; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x580; // bool } // Parent: CBaseToggle // Field count: 12 @@ -10862,37 +11021,37 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x794; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector - pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x7C8; // float32 - pub const m_flStartPosition: usize = 0x7CC; // float32 - pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x828; // bool - pub const m_bCreateNavObstacle: usize = 0x829; // bool + pub const m_authoredPosition: usize = 0x7D0; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x7D4; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7E0; // Vector + pub const m_soundStart: usize = 0x7F0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7F8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x800; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x808; // float32 + pub const m_flStartPosition: usize = 0x80C; // float32 + pub const m_OnFullyOpen: usize = 0x818; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x840; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x868; // bool + pub const m_bCreateNavObstacle: usize = 0x869; // bool } // Parent: CBaseEntity // Field count: 3 pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput - pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput + pub const m_OnCommentaryNewGame: usize = 0x4E0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x508; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x530; // CEntityIOOutput } // Parent: CPointEntity // Field count: 8 pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4C0; // int32 - pub const m_flBombRadius: usize = 0x4C4; // float32 - pub const m_iPetPopulation: usize = 0x4C8; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool - pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 - pub const m_iHostageCount: usize = 0x4D4; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool + pub const m_iBuyingStatus: usize = 0x4E0; // int32 + pub const m_flBombRadius: usize = 0x4E4; // float32 + pub const m_iPetPopulation: usize = 0x4E8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4EC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4ED; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4F0; // float32 + pub const m_iHostageCount: usize = 0x4F4; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4F8; // bool } // Parent: CBaseTrigger // Field count: 0 @@ -10917,7 +11076,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) @@ -10949,94 +11108,94 @@ pub mod cs2_dumper { pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x220; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x238; // int32 - pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t - pub const m_bDisabledContextThinks: usize = 0x240; // bool - pub const m_isSteadyState: usize = 0x250; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x258; // float32 - pub const m_ResponseContexts: usize = 0x268; // CUtlVector - pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2A8; // int32 - pub const m_iMaxHealth: usize = 0x2AC; // int32 - pub const m_lifeState: usize = 0x2B0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2B4; // float32 - pub const m_bTakesDamage: usize = 0x2B8; // bool - pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x2C8; // bool - pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t - pub const m_MoveType: usize = 0x2CB; // MoveType_t - pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t - pub const m_nWaterTouch: usize = 0x2CD; // uint8 - pub const m_nSlimeTouch: usize = 0x2CE; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool - pub const m_target: usize = 0x2D0; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x2D8; // CHandle - pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2E8; // float32 - pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken - pub const m_flAnimTime: usize = 0x2F8; // float32 - pub const m_flSimulationTime: usize = 0x2FC; // float32 - pub const m_flCreateTime: usize = 0x300; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x304; // bool - pub const m_ubInterpolationFrame: usize = 0x305; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector - pub const m_iTeamNum: usize = 0x314; // uint8 - pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x320; // int32 - pub const m_flSpeed: usize = 0x324; // float32 - pub const m_sUniqueHammerID: usize = 0x328; // CUtlString - pub const m_spawnflags: usize = 0x330; // uint32 - pub const m_nNextThinkTick: usize = 0x334; // GameTick_t - pub const m_nSimulationTick: usize = 0x338; // int32 - pub const m_OnKilled: usize = 0x340; // CEntityIOOutput - pub const m_fFlags: usize = 0x368; // uint32 - pub const m_vecAbsVelocity: usize = 0x36C; // Vector - pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3A8; // Vector - pub const m_nPushEnumCount: usize = 0x3B4; // int32 - pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3C0; // CHandle - pub const m_hOwnerEntity: usize = 0x3C4; // CHandle - pub const m_fEffects: usize = 0x3C8; // uint32 - pub const m_hGroundEntity: usize = 0x3CC; // CHandle - pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 - pub const m_flFriction: usize = 0x3D4; // float32 - pub const m_flElasticity: usize = 0x3D8; // float32 - pub const m_flGravityScale: usize = 0x3DC; // float32 - pub const m_flTimeScale: usize = 0x3E0; // float32 - pub const m_flWaterLevel: usize = 0x3E4; // float32 - pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool - pub const m_bDisableLowViolence: usize = 0x3E9; // bool - pub const m_nWaterType: usize = 0x3EA; // uint8 - pub const m_iEFlags: usize = 0x3EC; // int32 - pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput - pub const m_OnUser2: usize = 0x418; // CEntityIOOutput - pub const m_OnUser3: usize = 0x440; // CEntityIOOutput - pub const m_OnUser4: usize = 0x468; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x490; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t - pub const m_vecAngVelocity: usize = 0x498; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool - pub const m_bLagCompensate: usize = 0x4A5; // bool - pub const m_flOverriddenFriction: usize = 0x4A8; // float32 - pub const m_pBlocker: usize = 0x4AC; // CHandle - pub const m_flLocalTime: usize = 0x4B0; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 - pub const m_nBloodType: usize = 0x4B8; // BloodType + pub const m_aThinkFunctions: usize = 0x240; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x258; // int32 + pub const m_nLastThinkTick: usize = 0x25C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x260; // bool + pub const m_isSteadyState: usize = 0x270; // CTypedBitVec<64> + pub const m_lastNetworkChange: usize = 0x278; // float32 + pub const m_ResponseContexts: usize = 0x288; // CUtlVector + pub const m_iszResponseContext: usize = 0x2A0; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2C8; // int32 + pub const m_iMaxHealth: usize = 0x2CC; // int32 + pub const m_lifeState: usize = 0x2D0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2D4; // float32 + pub const m_bTakesDamage: usize = 0x2D8; // bool + pub const m_nTakeDamageFlags: usize = 0x2E0; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x2E8; // EntityPlatformTypes_t + pub const m_MoveCollide: usize = 0x2EA; // MoveCollide_t + pub const m_MoveType: usize = 0x2EB; // MoveType_t + pub const m_nActualMoveType: usize = 0x2EC; // MoveType_t + pub const m_nWaterTouch: usize = 0x2ED; // uint8 + pub const m_nSlimeTouch: usize = 0x2EE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2EF; // bool + pub const m_target: usize = 0x2F0; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x2F8; // CHandle + pub const m_iszDamageFilterName: usize = 0x300; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x308; // float32 + pub const m_nSubclassID: usize = 0x30C; // CUtlStringToken + pub const m_flAnimTime: usize = 0x318; // float32 + pub const m_flSimulationTime: usize = 0x31C; // float32 + pub const m_flCreateTime: usize = 0x320; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x324; // bool + pub const m_ubInterpolationFrame: usize = 0x325; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x328; // Vector + pub const m_iTeamNum: usize = 0x334; // uint8 + pub const m_iGlobalname: usize = 0x338; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x340; // int32 + pub const m_flSpeed: usize = 0x344; // float32 + pub const m_sUniqueHammerID: usize = 0x348; // CUtlString + pub const m_spawnflags: usize = 0x350; // uint32 + pub const m_nNextThinkTick: usize = 0x354; // GameTick_t + pub const m_nSimulationTick: usize = 0x358; // int32 + pub const m_OnKilled: usize = 0x360; // CEntityIOOutput + pub const m_fFlags: usize = 0x388; // uint32 + pub const m_vecAbsVelocity: usize = 0x38C; // Vector + pub const m_vecVelocity: usize = 0x398; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3C8; // Vector + pub const m_nPushEnumCount: usize = 0x3D4; // int32 + pub const m_pCollision: usize = 0x3D8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3E0; // CHandle + pub const m_hOwnerEntity: usize = 0x3E4; // CHandle + pub const m_fEffects: usize = 0x3E8; // uint32 + pub const m_hGroundEntity: usize = 0x3EC; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3F0; // int32 + pub const m_flFriction: usize = 0x3F4; // float32 + pub const m_flElasticity: usize = 0x3F8; // float32 + pub const m_flGravityScale: usize = 0x3FC; // float32 + pub const m_flTimeScale: usize = 0x400; // float32 + pub const m_flWaterLevel: usize = 0x404; // float32 + pub const m_bAnimatedEveryTick: usize = 0x408; // bool + pub const m_bDisableLowViolence: usize = 0x409; // bool + pub const m_nWaterType: usize = 0x40A; // uint8 + pub const m_iEFlags: usize = 0x40C; // int32 + pub const m_OnUser1: usize = 0x410; // CEntityIOOutput + pub const m_OnUser2: usize = 0x438; // CEntityIOOutput + pub const m_OnUser3: usize = 0x460; // CEntityIOOutput + pub const m_OnUser4: usize = 0x488; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x4B0; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x4B4; // GameTime_t + pub const m_vecAngVelocity: usize = 0x4B8; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4C4; // bool + pub const m_bLagCompensate: usize = 0x4C5; // bool + pub const m_flOverriddenFriction: usize = 0x4C8; // float32 + pub const m_pBlocker: usize = 0x4CC; // CHandle + pub const m_flLocalTime: usize = 0x4D0; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4D4; // float32 + pub const m_nBloodType: usize = 0x4D8; // BloodType } // Parent: CLogicalEntity // Field count: 9 pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge - pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge - pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hMeasureTarget: usize = 0x4D8; // CHandle - pub const m_hMeasureReference: usize = 0x4DC; // CHandle - pub const m_hTarget: usize = 0x4E0; // CHandle - pub const m_hTargetReference: usize = 0x4E4; // CHandle - pub const m_flScale: usize = 0x4E8; // float32 - pub const m_nMeasureType: usize = 0x4EC; // int32 + pub const m_strMeasureTarget: usize = 0x4E0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4E8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4F8; // CHandle + pub const m_hMeasureReference: usize = 0x4FC; // CHandle + pub const m_hTarget: usize = 0x500; // CHandle + pub const m_hTargetReference: usize = 0x504; // CHandle + pub const m_flScale: usize = 0x508; // float32 + pub const m_nMeasureType: usize = 0x50C; // int32 } // Parent: None // Field count: 3 @@ -11051,15 +11210,14 @@ pub mod cs2_dumper { pub const nIndex: usize = 0x40; // uint32 } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle + pub const m_Transforms: usize = 0x8; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle } } } diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index c9342abe..16a8bf27 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll - // Class count: 63 + // Class count: 74 // Enum count: 18 public static class SoundsystemDll { // Alignment: 4 @@ -68,12 +68,13 @@ namespace CS2Dumper.Schemas { SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Member count: 4 + // Member count: 5 public enum PlayBackMode_t : uint { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 } // Alignment: 2 // Member count: 30 @@ -198,7 +199,7 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Member count: 8 + // Member count: 10 public enum ActionType_t : uint { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -207,7 +208,9 @@ namespace CS2Dumper.Schemas { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 } // Alignment: 4 // Member count: 3 @@ -230,9 +233,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBlender { - public const nint m_firstSound = 0xF0; // CStrongHandle - public const nint m_secondSound = 0xF8; // CStrongHandle - public const nint m_flBlendFactor = 0x100; // float32 + public const nint m_firstSound = 0xC0; // CSoundContainerReference + public const nint m_secondSound = 0xD8; // CSoundContainerReference + public const nint m_flBlendFactor = 0xF0; // float32 } // Parent: None // Field count: 4 @@ -277,22 +280,21 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRandomSampler { - public const nint m_flAmplitude = 0xF0; // float32 - public const nint m_flAmplitudeJitter = 0xF4; // float32 - public const nint m_flTimeJitter = 0xF8; // float32 - public const nint m_flMaxLength = 0xFC; // float32 - public const nint m_nNumDelayVariations = 0x100; // int32 - public const nint m_grainResources = 0x108; // CUtlVector> + public const nint m_flAmplitude = 0xC0; // float32 + public const nint m_flAmplitudeJitter = 0xC4; // float32 + public const nint m_flTimeJitter = 0xC8; // float32 + public const nint m_flMaxLength = 0xCC; // float32 + public const nint m_nNumDelayVariations = 0xD0; // int32 + public const nint m_grainResources = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDefault { - public const nint m_vsndReference = 0xF0; // CStrongHandle } // Parent: None // Field count: 11 @@ -347,6 +349,18 @@ namespace CS2Dumper.Schemas { public const nint m_opvarName = 0x28; // CUtlString public const nint m_nSortType = 0x30; // SosActionSortType_t } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CSoundContainerReference { + public const nint m_bUseReference = 0x0; // bool + public const nint m_sound = 0x8; // CStrongHandle + public const nint m_pSound = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase // Field count: 0 // @@ -378,6 +392,23 @@ namespace CS2Dumper.Schemas { public const nint m_bRegenerateCurveOnCompile = 0x8; // bool public const nint m_curve = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventMinMaxValuesSchema { + public const nint m_strQueryPublicFieldName = 0x18; // CUtlString + public const nint m_strDelayPublicFieldName = 0x20; // CUtlString + public const nint m_bExcludeStoppedSounds = 0x28; // bool + public const nint m_bExcludeDelayedSounds = 0x29; // bool + public const nint m_bExcludeSoundsBelowThreshold = 0x2A; // bool + public const nint m_flExcludeSoundsMinThresholdValue = 0x2C; // float32 + public const nint m_bExcludSoundsAboveThreshold = 0x30; // bool + public const nint m_flExcludeSoundsMaxThresholdValue = 0x34; // float32 + public const nint m_strMinValueName = 0x38; // CUtlString + public const nint m_strMaxValueName = 0x40; // CUtlString + } // Parent: None // Field count: 2 // @@ -406,9 +437,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0xF0; // float32 - public const nint m_flModulatorFrequency = 0xF4; // float32 - public const nint m_flModulatorAmount = 0xF8; // float32 + public const nint m_flCarrierFrequency = 0xC0; // float32 + public const nint m_flModulatorFrequency = 0xC4; // float32 + public const nint m_flModulatorAmount = 0xC8; // float32 } // Parent: None // Field count: 1 @@ -549,7 +580,25 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerStaticAdditiveSynth { - public const nint m_tones = 0xF0; // CUtlVector + public const nint m_tones = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerShapedNoise { + public const nint m_bUseCurveForFrequency = 0xC0; // bool + public const nint m_flFrequency = 0xC4; // float32 + public const nint m_frequencySweep = 0xC8; // CPiecewiseCurve + public const nint m_bUseCurveForResonance = 0x108; // bool + public const nint m_flResonance = 0x10C; // float32 + public const nint m_resonanceSweep = 0x110; // CPiecewiseCurve + public const nint m_bUseCurveForAmplitude = 0x150; // bool + public const nint m_flGainInDecibels = 0x154; // float32 + public const nint m_gainSweep = 0x158; // CPiecewiseCurve } // Parent: None // Field count: 2 @@ -561,7 +610,7 @@ namespace CS2Dumper.Schemas { public const nint m_modifiers = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -570,9 +619,21 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerBase { - public const nint m_vSound = 0x20; // CVSound - public const nint m_bHideAnalyzers = 0xD0; // bool - public const nint m_analysisContainers = 0xD8; // CUtlVector + public const nint m_vSound = 0x38; // CVSound + public const nint m_pEnvelopeAnalyzer = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CVoiceContainerGranulator { + public const nint m_flGrainLength = 0xC0; // float32 + public const nint m_flGrainCrossfadeAmount = 0xC4; // float32 + public const nint m_flStartJitter = 0xC8; // float32 + public const nint m_flPlaybackJitter = 0xCC; // float32 + public const nint m_sourceAudio = 0xD0; // CStrongHandle } // Parent: None // Field count: 7 @@ -606,6 +667,15 @@ namespace CS2Dumper.Schemas { public const nint m_flEndTime = 0x4; // float32 public const nint m_nPhonemeCode = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventCountSchema { + public const nint m_bExcludeStoppedSounds = 0x18; // bool + public const nint m_strCountKeyName = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase // Field count: 3 // @@ -646,6 +716,16 @@ namespace CS2Dumper.Schemas { public const nint m_flTime = 0x0; // float32 public const nint m_flValue = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSet { + public const nint m_soundsToPlay = 0xC0; // CUtlVector + } // Parent: None // Field count: 8 // @@ -662,6 +742,15 @@ namespace CS2Dumper.Schemas { public const nint m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerSetElement { + public const nint m_sound = 0x0; // CSoundContainerReference + public const nint m_flVolumeDB = 0x18; // float32 + } + // Parent: None // Field count: 0 // // Metadata: @@ -715,6 +804,18 @@ namespace CS2Dumper.Schemas { public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CSoundContainerReferenceArray { + public const nint m_bUseReference = 0x0; // bool + public const nint m_sounds = 0x8; // CUtlVector> + public const nint m_pSounds = 0x20; // CUtlVector + } + // Parent: None // Field count: 4 // // Metadata: @@ -792,7 +893,18 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0xF8; // float32 + public const nint m_flGainAmount = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerEnvelope { + public const nint m_sound = 0xC0; // CStrongHandle + public const nint m_analysisContainer = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None // Field count: 8 @@ -853,9 +965,9 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSelector { - public const nint m_mode = 0xF0; // PlayBackMode_t - public const nint m_bRetrigger = 0xF4; // bool - public const nint m_soundsToPlay = 0xF8; // CUtlVector> + public const nint m_mode = 0xC0; // PlayBackMode_t + public const nint m_soundsToPlay = 0xC8; // CSoundContainerReferenceArray + public const nint m_fProbabilityWeights = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 2 @@ -866,6 +978,17 @@ namespace CS2Dumper.Schemas { public const nint m_nMaxCount = 0x18; // int32 public const nint m_flMaxDuration = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CTestBlendContainer { + public const nint m_firstSound = 0xC0; // CStrongHandle + public const nint m_secondSound = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema // Field count: 8 // @@ -889,7 +1012,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerSwitch { - public const nint m_soundsToPlay = 0xF0; // CUtlVector + public const nint m_soundsToPlay = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 1 @@ -930,6 +1053,20 @@ namespace CS2Dumper.Schemas { public const nint m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerLoopTrigger { + public const nint m_sound = 0xC0; // CSoundContainerReference + public const nint m_flRetriggerTimeMin = 0xD8; // float32 + public const nint m_flRetriggerTimeMax = 0xDC; // float32 + public const nint m_flFadeTime = 0xE0; // float32 + public const nint m_bCrossFade = 0xE4; // bool + } + // Parent: CVoiceContainerBase // Field count: 2 // // Metadata: @@ -937,8 +1074,8 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName // MPropertyDescription public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0xF0; // float32 - public const nint m_flDecayTime = 0xF4; // float32 + public const nint m_flFrequency = 0xC0; // float32 + public const nint m_flDecayTime = 0xC4; // float32 } // Parent: None // Field count: 6 diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 22f2b1f3..14697fb8 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: soundsystem.dll - // Class count: 63 + // Class count: 74 // Enum count: 18 namespace soundsystem_dll { // Alignment: 4 @@ -73,12 +73,13 @@ namespace cs2_dumper { SOS_SORTTYPE_LOWEST = 0x1 }; // Alignment: 4 - // Member count: 4 + // Member count: 5 enum class PlayBackMode_t : uint32_t { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 }; // Alignment: 2 // Member count: 30 @@ -203,7 +204,7 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 - // Member count: 8 + // Member count: 10 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, @@ -212,7 +213,9 @@ namespace cs2_dumper { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 }; // Alignment: 4 // Member count: 3 @@ -235,9 +238,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBlender { - constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle - constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + constexpr std::ptrdiff_t m_firstSound = 0xC0; // CSoundContainerReference + constexpr std::ptrdiff_t m_secondSound = 0xD8; // CSoundContainerReference + constexpr std::ptrdiff_t m_flBlendFactor = 0xF0; // float32 } // Parent: None // Field count: 4 @@ -282,22 +285,21 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 - constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 - constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 - constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 - constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> + constexpr std::ptrdiff_t m_flAmplitude = 0xC0; // float32 + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xC4; // float32 + constexpr std::ptrdiff_t m_flTimeJitter = 0xC8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0xCC; // float32 + constexpr std::ptrdiff_t m_nNumDelayVariations = 0xD0; // int32 + constexpr std::ptrdiff_t m_grainResources = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDefault { - constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle } // Parent: None // Field count: 11 @@ -352,6 +354,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CSoundContainerReference { + constexpr std::ptrdiff_t m_bUseReference = 0x0; // bool + constexpr std::ptrdiff_t m_sound = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_pSound = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase // Field count: 0 // @@ -383,6 +397,23 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventMinMaxValuesSchema { + constexpr std::ptrdiff_t m_strQueryPublicFieldName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strDelayPublicFieldName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_bExcludeStoppedSounds = 0x28; // bool + constexpr std::ptrdiff_t m_bExcludeDelayedSounds = 0x29; // bool + constexpr std::ptrdiff_t m_bExcludeSoundsBelowThreshold = 0x2A; // bool + constexpr std::ptrdiff_t m_flExcludeSoundsMinThresholdValue = 0x2C; // float32 + constexpr std::ptrdiff_t m_bExcludSoundsAboveThreshold = 0x30; // bool + constexpr std::ptrdiff_t m_flExcludeSoundsMaxThresholdValue = 0x34; // float32 + constexpr std::ptrdiff_t m_strMinValueName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_strMaxValueName = 0x40; // CUtlString + } // Parent: None // Field count: 2 // @@ -411,9 +442,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xC0; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xC4; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0xC8; // float32 } // Parent: None // Field count: 1 @@ -554,7 +585,25 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerStaticAdditiveSynth { - constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_tones = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerShapedNoise { + constexpr std::ptrdiff_t m_bUseCurveForFrequency = 0xC0; // bool + constexpr std::ptrdiff_t m_flFrequency = 0xC4; // float32 + constexpr std::ptrdiff_t m_frequencySweep = 0xC8; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bUseCurveForResonance = 0x108; // bool + constexpr std::ptrdiff_t m_flResonance = 0x10C; // float32 + constexpr std::ptrdiff_t m_resonanceSweep = 0x110; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bUseCurveForAmplitude = 0x150; // bool + constexpr std::ptrdiff_t m_flGainInDecibels = 0x154; // float32 + constexpr std::ptrdiff_t m_gainSweep = 0x158; // CPiecewiseCurve } // Parent: None // Field count: 2 @@ -566,7 +615,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -575,9 +624,21 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound - constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool - constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_vSound = 0x38; // CVSound + constexpr std::ptrdiff_t m_pEnvelopeAnalyzer = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CVoiceContainerGranulator { + constexpr std::ptrdiff_t m_flGrainLength = 0xC0; // float32 + constexpr std::ptrdiff_t m_flGrainCrossfadeAmount = 0xC4; // float32 + constexpr std::ptrdiff_t m_flStartJitter = 0xC8; // float32 + constexpr std::ptrdiff_t m_flPlaybackJitter = 0xCC; // float32 + constexpr std::ptrdiff_t m_sourceAudio = 0xD0; // CStrongHandle } // Parent: None // Field count: 7 @@ -611,6 +672,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventCountSchema { + constexpr std::ptrdiff_t m_bExcludeStoppedSounds = 0x18; // bool + constexpr std::ptrdiff_t m_strCountKeyName = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase // Field count: 3 // @@ -651,6 +721,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTime = 0x0; // float32 constexpr std::ptrdiff_t m_flValue = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSet { + constexpr std::ptrdiff_t m_soundsToPlay = 0xC0; // CUtlVector + } // Parent: None // Field count: 8 // @@ -667,6 +747,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerSetElement { + constexpr std::ptrdiff_t m_sound = 0x0; // CSoundContainerReference + constexpr std::ptrdiff_t m_flVolumeDB = 0x18; // float32 + } + // Parent: None // Field count: 0 // // Metadata: @@ -720,6 +809,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CSoundContainerReferenceArray { + constexpr std::ptrdiff_t m_bUseReference = 0x0; // bool + constexpr std::ptrdiff_t m_sounds = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_pSounds = 0x20; // CUtlVector + } + // Parent: None // Field count: 4 // // Metadata: @@ -797,7 +898,18 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 + constexpr std::ptrdiff_t m_flGainAmount = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerEnvelope { + constexpr std::ptrdiff_t m_sound = 0xC0; // CStrongHandle + constexpr std::ptrdiff_t m_analysisContainer = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None // Field count: 8 @@ -858,9 +970,9 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSelector { - constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t - constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool - constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> + constexpr std::ptrdiff_t m_mode = 0xC0; // PlayBackMode_t + constexpr std::ptrdiff_t m_soundsToPlay = 0xC8; // CSoundContainerReferenceArray + constexpr std::ptrdiff_t m_fProbabilityWeights = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 2 @@ -871,6 +983,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CTestBlendContainer { + constexpr std::ptrdiff_t m_firstSound = 0xC0; // CStrongHandle + constexpr std::ptrdiff_t m_secondSound = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema // Field count: 8 // @@ -894,7 +1017,7 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerSwitch { - constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_soundsToPlay = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 1 @@ -935,6 +1058,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 } // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerLoopTrigger { + constexpr std::ptrdiff_t m_sound = 0xC0; // CSoundContainerReference + constexpr std::ptrdiff_t m_flRetriggerTimeMin = 0xD8; // float32 + constexpr std::ptrdiff_t m_flRetriggerTimeMax = 0xDC; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0xE0; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xE4; // bool + } + // Parent: CVoiceContainerBase // Field count: 2 // // Metadata: @@ -942,8 +1079,8 @@ namespace cs2_dumper { // MPropertyFriendlyName // MPropertyDescription namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0xC4; // float32 } // Parent: None // Field count: 6 diff --git a/output/soundsystem_dll.json b/output/soundsystem_dll.json index a863e6ba..fabad8c9 100644 --- a/output/soundsystem_dll.json +++ b/output/soundsystem_dll.json @@ -191,6 +191,40 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionSoundeventCountSchema": { + "fields": { + "m_bExcludeStoppedSounds": 24, + "m_strCountKeyName": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventMinMaxValuesSchema": { + "fields": { + "m_bExcludSoundsAboveThreshold": 48, + "m_bExcludeDelayedSounds": 41, + "m_bExcludeSoundsBelowThreshold": 42, + "m_bExcludeStoppedSounds": 40, + "m_flExcludeSoundsMaxThresholdValue": 52, + "m_flExcludeSoundsMinThresholdValue": 44, + "m_strDelayPublicFieldName": 32, + "m_strMaxValueName": 64, + "m_strMinValueName": 56, + "m_strQueryPublicFieldName": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionSoundeventPrioritySchema": { "fields": { "m_bPriorityReadButDontContribute": 48, @@ -299,6 +333,50 @@ ], "parent": null }, + "CSoundContainerReference": { + "fields": { + "m_bUseReference": 0, + "m_pSound": 16, + "m_sound": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CSoundContainerReferenceArray": { + "fields": { + "m_bUseReference": 0, + "m_pSounds": 32, + "m_sounds": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, "CSoundEventMetaData": { "fields": { "m_soundEventVMix": 0 @@ -321,6 +399,27 @@ ], "parent": null }, + "CTestBlendContainer": { + "fields": { + "m_firstSound": 192, + "m_secondSound": 200 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, "CVSound": { "fields": { "m_Sentences": 24, @@ -345,7 +444,7 @@ }, "CVoiceContainerAmpedDecayingSineWave": { "fields": { - "m_flGainAmount": 248 + "m_flGainAmount": 200 }, "metadata": [ { @@ -390,9 +489,8 @@ }, "CVoiceContainerBase": { "fields": { - "m_analysisContainers": 216, - "m_bHideAnalyzers": 208, - "m_vSound": 32 + "m_pEnvelopeAnalyzer": 184, + "m_vSound": 56 }, "metadata": [ { @@ -420,9 +518,9 @@ }, "CVoiceContainerBlender": { "fields": { - "m_firstSound": 240, - "m_flBlendFactor": 256, - "m_secondSound": 248 + "m_firstSound": 192, + "m_flBlendFactor": 240, + "m_secondSound": 216 }, "metadata": [ { @@ -442,8 +540,8 @@ }, "CVoiceContainerDecayingSineWave": { "fields": { - "m_flDecayTime": 244, - "m_flFrequency": 240 + "m_flDecayTime": 196, + "m_flFrequency": 192 }, "metadata": [ { @@ -462,8 +560,27 @@ "parent": "CVoiceContainerBase" }, "CVoiceContainerDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerEnvelope": { "fields": { - "m_vsndReference": 240 + "m_analysisContainer": 200, + "m_sound": 192 }, "metadata": [ { @@ -503,6 +620,50 @@ ], "parent": "CVoiceContainerAnalysisBase" }, + "CVoiceContainerGranulator": { + "fields": { + "m_flGrainCrossfadeAmount": 196, + "m_flGrainLength": 192, + "m_flPlaybackJitter": 204, + "m_flStartJitter": 200, + "m_sourceAudio": 208 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerLoopTrigger": { + "fields": { + "m_bCrossFade": 228, + "m_flFadeTime": 224, + "m_flRetriggerTimeMax": 220, + "m_flRetriggerTimeMin": 216, + "m_sound": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, "CVoiceContainerNull": { "fields": {}, "metadata": [ @@ -523,12 +684,12 @@ }, "CVoiceContainerRandomSampler": { "fields": { - "m_flAmplitude": 240, - "m_flAmplitudeJitter": 244, - "m_flMaxLength": 252, - "m_flTimeJitter": 248, - "m_grainResources": 264, - "m_nNumDelayVariations": 256 + "m_flAmplitude": 192, + "m_flAmplitudeJitter": 196, + "m_flMaxLength": 204, + "m_flTimeJitter": 200, + "m_grainResources": 216, + "m_nNumDelayVariations": 208 }, "metadata": [ { @@ -548,9 +709,9 @@ }, "CVoiceContainerRealtimeFMSineWave": { "fields": { - "m_flCarrierFrequency": 240, - "m_flModulatorAmount": 248, - "m_flModulatorFrequency": 244 + "m_flCarrierFrequency": 192, + "m_flModulatorAmount": 200, + "m_flModulatorFrequency": 196 }, "metadata": [ { @@ -570,9 +731,70 @@ }, "CVoiceContainerSelector": { "fields": { - "m_bRetrigger": 244, - "m_mode": 240, - "m_soundsToPlay": 248 + "m_fProbabilityWeights": 256, + "m_mode": 192, + "m_soundsToPlay": 200 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerSet": { + "fields": { + "m_soundsToPlay": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerSetElement": { + "fields": { + "m_flVolumeDB": 24, + "m_sound": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerShapedNoise": { + "fields": { + "m_bUseCurveForAmplitude": 336, + "m_bUseCurveForFrequency": 192, + "m_bUseCurveForResonance": 264, + "m_flFrequency": 196, + "m_flGainInDecibels": 340, + "m_flResonance": 268, + "m_frequencySweep": 200, + "m_gainSweep": 344, + "m_resonanceSweep": 272 }, "metadata": [ { @@ -592,7 +814,7 @@ }, "CVoiceContainerStaticAdditiveSynth": { "fields": { - "m_tones": 240 + "m_tones": 192 }, "metadata": [ { @@ -659,7 +881,7 @@ }, "CVoiceContainerSwitch": { "fields": { - "m_soundsToPlay": 240 + "m_soundsToPlay": 192 }, "metadata": [ { @@ -1117,6 +1339,8 @@ "SOS_ACTION_NONE": 0, "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_SOUNDEVENT_COUNT": 8, + "SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES": 9, "SOS_ACTION_SOUNDEVENT_PRIORITY": 6, "SOS_ACTION_TIME_BLOCK_LIMITER": 3, "SOS_ACTION_TIME_LIMIT": 2 @@ -1177,6 +1401,7 @@ "Random": 0, "RandomAvoidLast": 2, "RandomNoRepeats": 1, + "RandomWeights": 4, "Sequential": 3 }, "type": "uint32" diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 629a95f4..e0deacb6 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: soundsystem.dll - // Class count: 63 + // Class count: 74 // Enum count: 18 pub mod soundsystem_dll { // Alignment: 4 @@ -78,13 +78,14 @@ pub mod cs2_dumper { SOS_SORTTYPE_LOWEST = 0x1 } // Alignment: 4 - // Member count: 4 + // Member count: 5 #[repr(u32)] pub enum PlayBackMode_t { Random = 0x0, RandomNoRepeats = 0x1, RandomAvoidLast = 0x2, - Sequential = 0x3 + Sequential = 0x3, + RandomWeights = 0x4 } // Alignment: 2 // Member count: 30 @@ -211,7 +212,7 @@ pub mod cs2_dumper { FILTER_SLOPE_48dB = 0x7 } // Alignment: 4 - // Member count: 8 + // Member count: 10 #[repr(u32)] pub enum ActionType_t { SOS_ACTION_NONE = 0x0, @@ -221,7 +222,9 @@ pub mod cs2_dumper { SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, - SOS_ACTION_COUNT_ENVELOPE = 0x7 + SOS_ACTION_COUNT_ENVELOPE = 0x7, + SOS_ACTION_SOUNDEVENT_COUNT = 0x8, + SOS_ACTION_SOUNDEVENT_MIN_MAX_VALUES = 0x9 } // Alignment: 4 // Member count: 3 @@ -246,9 +249,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBlender { - pub const m_firstSound: usize = 0xF0; // CStrongHandle - pub const m_secondSound: usize = 0xF8; // CStrongHandle - pub const m_flBlendFactor: usize = 0x100; // float32 + pub const m_firstSound: usize = 0xC0; // CSoundContainerReference + pub const m_secondSound: usize = 0xD8; // CSoundContainerReference + pub const m_flBlendFactor: usize = 0xF0; // float32 } // Parent: None // Field count: 4 @@ -293,22 +296,21 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRandomSampler { - pub const m_flAmplitude: usize = 0xF0; // float32 - pub const m_flAmplitudeJitter: usize = 0xF4; // float32 - pub const m_flTimeJitter: usize = 0xF8; // float32 - pub const m_flMaxLength: usize = 0xFC; // float32 - pub const m_nNumDelayVariations: usize = 0x100; // int32 - pub const m_grainResources: usize = 0x108; // CUtlVector> + pub const m_flAmplitude: usize = 0xC0; // float32 + pub const m_flAmplitudeJitter: usize = 0xC4; // float32 + pub const m_flTimeJitter: usize = 0xC8; // float32 + pub const m_flMaxLength: usize = 0xCC; // float32 + pub const m_nNumDelayVariations: usize = 0xD0; // int32 + pub const m_grainResources: usize = 0xD8; // CUtlVector> } // Parent: CVoiceContainerBase - // Field count: 1 + // Field count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDefault { - pub const m_vsndReference: usize = 0xF0; // CStrongHandle } // Parent: None // Field count: 11 @@ -363,6 +365,18 @@ pub mod cs2_dumper { pub const m_opvarName: usize = 0x28; // CUtlString pub const m_nSortType: usize = 0x30; // SosActionSortType_t } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CSoundContainerReference { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sound: usize = 0x8; // CStrongHandle + pub const m_pSound: usize = 0x10; // CVoiceContainerBase* + } // Parent: CVoiceContainerBase // Field count: 0 // @@ -394,6 +408,23 @@ pub mod cs2_dumper { pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool pub const m_curve: usize = 0x10; // CPiecewiseCurve } + // Parent: CSosGroupActionSchema + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventMinMaxValuesSchema { + pub const m_strQueryPublicFieldName: usize = 0x18; // CUtlString + pub const m_strDelayPublicFieldName: usize = 0x20; // CUtlString + pub const m_bExcludeStoppedSounds: usize = 0x28; // bool + pub const m_bExcludeDelayedSounds: usize = 0x29; // bool + pub const m_bExcludeSoundsBelowThreshold: usize = 0x2A; // bool + pub const m_flExcludeSoundsMinThresholdValue: usize = 0x2C; // float32 + pub const m_bExcludSoundsAboveThreshold: usize = 0x30; // bool + pub const m_flExcludeSoundsMaxThresholdValue: usize = 0x34; // float32 + pub const m_strMinValueName: usize = 0x38; // CUtlString + pub const m_strMaxValueName: usize = 0x40; // CUtlString + } // Parent: None // Field count: 2 // @@ -422,9 +453,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0xF0; // float32 - pub const m_flModulatorFrequency: usize = 0xF4; // float32 - pub const m_flModulatorAmount: usize = 0xF8; // float32 + pub const m_flCarrierFrequency: usize = 0xC0; // float32 + pub const m_flModulatorFrequency: usize = 0xC4; // float32 + pub const m_flModulatorAmount: usize = 0xC8; // float32 } // Parent: None // Field count: 1 @@ -565,7 +596,25 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerStaticAdditiveSynth { - pub const m_tones: usize = 0xF0; // CUtlVector + pub const m_tones: usize = 0xC0; // CUtlVector + } + // Parent: CVoiceContainerBase + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerShapedNoise { + pub const m_bUseCurveForFrequency: usize = 0xC0; // bool + pub const m_flFrequency: usize = 0xC4; // float32 + pub const m_frequencySweep: usize = 0xC8; // CPiecewiseCurve + pub const m_bUseCurveForResonance: usize = 0x108; // bool + pub const m_flResonance: usize = 0x10C; // float32 + pub const m_resonanceSweep: usize = 0x110; // CPiecewiseCurve + pub const m_bUseCurveForAmplitude: usize = 0x150; // bool + pub const m_flGainInDecibels: usize = 0x154; // float32 + pub const m_gainSweep: usize = 0x158; // CPiecewiseCurve } // Parent: None // Field count: 2 @@ -577,7 +626,7 @@ pub mod cs2_dumper { pub const m_modifiers: usize = 0x8; // CUtlVector } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults @@ -586,9 +635,21 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerBase { - pub const m_vSound: usize = 0x20; // CVSound - pub const m_bHideAnalyzers: usize = 0xD0; // bool - pub const m_analysisContainers: usize = 0xD8; // CUtlVector + pub const m_vSound: usize = 0x38; // CVSound + pub const m_pEnvelopeAnalyzer: usize = 0xB8; // CVoiceContainerAnalysisBase* + } + // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CVoiceContainerGranulator { + pub const m_flGrainLength: usize = 0xC0; // float32 + pub const m_flGrainCrossfadeAmount: usize = 0xC4; // float32 + pub const m_flStartJitter: usize = 0xC8; // float32 + pub const m_flPlaybackJitter: usize = 0xCC; // float32 + pub const m_sourceAudio: usize = 0xD0; // CStrongHandle } // Parent: None // Field count: 7 @@ -622,6 +683,15 @@ pub mod cs2_dumper { pub const m_flEndTime: usize = 0x4; // float32 pub const m_nPhonemeCode: usize = 0x8; // int32 } + // Parent: CSosGroupActionSchema + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventCountSchema { + pub const m_bExcludeStoppedSounds: usize = 0x18; // bool + pub const m_strCountKeyName: usize = 0x20; // CUtlString + } // Parent: CVoiceContainerAnalysisBase // Field count: 3 // @@ -662,6 +732,16 @@ pub mod cs2_dumper { pub const m_flTime: usize = 0x0; // float32 pub const m_flValue: usize = 0x4; // float32 } + // Parent: CVoiceContainerBase + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSet { + pub const m_soundsToPlay: usize = 0xC0; // CUtlVector + } // Parent: None // Field count: 8 // @@ -678,6 +758,15 @@ pub mod cs2_dumper { pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerSetElement { + pub const m_sound: usize = 0x0; // CSoundContainerReference + pub const m_flVolumeDB: usize = 0x18; // float32 + } + // Parent: None // Field count: 0 // // Metadata: @@ -731,6 +820,18 @@ pub mod cs2_dumper { pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CSoundContainerReferenceArray { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sounds: usize = 0x8; // CUtlVector> + pub const m_pSounds: usize = 0x20; // CUtlVector + } + // Parent: None // Field count: 4 // // Metadata: @@ -808,7 +909,18 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0xF8; // float32 + pub const m_flGainAmount: usize = 0xC8; // float32 + } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerEnvelope { + pub const m_sound: usize = 0xC0; // CStrongHandle + pub const m_analysisContainer: usize = 0xC8; // CVoiceContainerAnalysisBase* } // Parent: None // Field count: 8 @@ -869,9 +981,9 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSelector { - pub const m_mode: usize = 0xF0; // PlayBackMode_t - pub const m_bRetrigger: usize = 0xF4; // bool - pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> + pub const m_mode: usize = 0xC0; // PlayBackMode_t + pub const m_soundsToPlay: usize = 0xC8; // CSoundContainerReferenceArray + pub const m_fProbabilityWeights: usize = 0x100; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 2 @@ -882,6 +994,17 @@ pub mod cs2_dumper { pub const m_nMaxCount: usize = 0x18; // int32 pub const m_flMaxDuration: usize = 0x1C; // float32 } + // Parent: CVoiceContainerBase + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CTestBlendContainer { + pub const m_firstSound: usize = 0xC0; // CStrongHandle + pub const m_secondSound: usize = 0xC8; // CStrongHandle + } // Parent: CSosGroupActionSchema // Field count: 8 // @@ -905,7 +1028,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerSwitch { - pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + pub const m_soundsToPlay: usize = 0xC0; // CUtlVector } // Parent: CSosGroupActionSchema // Field count: 1 @@ -946,6 +1069,20 @@ pub mod cs2_dumper { pub const m_flBassFreq: usize = 0x14; // float32 } // Parent: CVoiceContainerBase + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerLoopTrigger { + pub const m_sound: usize = 0xC0; // CSoundContainerReference + pub const m_flRetriggerTimeMin: usize = 0xD8; // float32 + pub const m_flRetriggerTimeMax: usize = 0xDC; // float32 + pub const m_flFadeTime: usize = 0xE0; // float32 + pub const m_bCrossFade: usize = 0xE4; // bool + } + // Parent: CVoiceContainerBase // Field count: 2 // // Metadata: @@ -953,8 +1090,8 @@ pub mod cs2_dumper { // MPropertyFriendlyName // MPropertyDescription pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0xF0; // float32 - pub const m_flDecayTime: usize = 0xF4; // float32 + pub const m_flFrequency: usize = 0xC0; // float32 + pub const m_flDecayTime: usize = 0xC4; // float32 } // Parent: None // Field count: 6 diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 5969aad3..04066ab4 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll - // Class count: 88 + // Class count: 94 // Enum count: 2 public static class Vphysics2Dll { // Alignment: 4 @@ -44,7 +44,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnHullDesc_t { - public const nint m_Hull = 0x10; // RnHull_t + public const nint m_Hull = 0x18; // RnHull_t } // Parent: None // Field count: 3 @@ -62,7 +62,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; // RnCapsule_t + public const nint m_Capsule = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -70,7 +70,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; // SphereBase_t + public const nint m_Sphere = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -78,10 +78,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; // RnMesh_t + public const nint m_Mesh = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Field count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -116,77 +116,82 @@ namespace CS2Dumper.Schemas { public const nint m_InitPose = 0x120; // CUtlVector public const nint m_Rods = 0x138; // CUtlVector public const nint m_Twists = 0x150; // CUtlVector - public const nint m_AxialEdges = 0x168; // CUtlVector - public const nint m_NodeInvMasses = 0x180; // CUtlVector - public const nint m_CtrlOffsets = 0x198; // CUtlVector - public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector - public const nint m_FollowNodes = 0x1C8; // CUtlVector - public const nint m_CollisionPlanes = 0x1E0; // CUtlVector - public const nint m_NodeIntegrator = 0x1F8; // CUtlVector - public const nint m_SpringIntegrator = 0x210; // CUtlVector - public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector - public const nint m_WorldCollisionParams = 0x240; // CUtlVector - public const nint m_LegacyStretchForce = 0x258; // CUtlVector - public const nint m_NodeCollisionRadii = 0x270; // CUtlVector - public const nint m_DynNodeFriction = 0x288; // CUtlVector - public const nint m_LocalRotation = 0x2A0; // CUtlVector - public const nint m_LocalForce = 0x2B8; // CUtlVector - public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - public const nint m_SphereRigids = 0x300; // CUtlVector - public const nint m_WorldCollisionNodes = 0x318; // CUtlVector - public const nint m_TreeParents = 0x330; // CUtlVector - public const nint m_TreeCollisionMasks = 0x348; // CUtlVector - public const nint m_TreeChildren = 0x360; // CUtlVector - public const nint m_FreeNodes = 0x378; // CUtlVector - public const nint m_FitMatrices = 0x390; // CUtlVector - public const nint m_FitWeights = 0x3A8; // CUtlVector - public const nint m_ReverseOffsets = 0x3C0; // CUtlVector - public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector - public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - public const nint m_KelagerBends = 0x408; // CUtlVector - public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector - public const nint m_JiggleBones = 0x438; // CUtlVector - public const nint m_SourceElems = 0x450; // CUtlVector - public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - public const nint m_Tris = 0x480; // CUtlVector - public const nint m_nTriCount1 = 0x498; // uint16 - public const nint m_nTriCount2 = 0x49A; // uint16 - public const nint m_nReservedUint8 = 0x49C; // uint8 - public const nint m_nExtraPressureIterations = 0x49D; // uint8 - public const nint m_nExtraGoalIterations = 0x49E; // uint8 - public const nint m_nExtraIterations = 0x49F; // uint8 - public const nint m_BoxRigids = 0x4A0; // CUtlVector - public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector - public const nint m_VertexSetNames = 0x4D0; // CUtlVector - public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector - public const nint m_MorphLayers = 0x500; // CUtlVector - public const nint m_MorphSetData = 0x518; // CUtlVector - public const nint m_VertexMaps = 0x530; // CUtlVector - public const nint m_VertexMapValues = 0x548; // CUtlVector - public const nint m_Effects = 0x560; // CUtlVector - public const nint m_LockToParent = 0x578; // CUtlVector - public const nint m_LockToGoal = 0x590; // CUtlVector - public const nint m_SkelParents = 0x5A8; // CUtlVector - public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector - public const nint m_flInternalPressure = 0x5D8; // float32 - public const nint m_flDefaultTimeDilation = 0x5DC; // float32 - public const nint m_flWindage = 0x5E0; // float32 - public const nint m_flWindDrag = 0x5E4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 - public const nint m_flDefaultThreadStretch = 0x5EC; // float32 - public const nint m_flDefaultGravityScale = 0x5F0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 - public const nint m_flRodVelocitySmoothRate = 0x604; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 - public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_flMotionSmoothCDT = 0x614; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + public const nint m_HingeLimits = 0x168; // CUtlVector + public const nint m_AntiTunnelProbes = 0x180; // CUtlVector + public const nint m_AntiTunnelTargetNodes = 0x198; // CUtlVector + public const nint m_AxialEdges = 0x1B0; // CUtlVector + public const nint m_NodeInvMasses = 0x1C8; // CUtlVector + public const nint m_CtrlOffsets = 0x1E0; // CUtlVector + public const nint m_CtrlOsOffsets = 0x1F8; // CUtlVector + public const nint m_FollowNodes = 0x210; // CUtlVector + public const nint m_CollisionPlanes = 0x228; // CUtlVector + public const nint m_NodeIntegrator = 0x240; // CUtlVector + public const nint m_SpringIntegrator = 0x258; // CUtlVector + public const nint m_SimdSpringIntegrator = 0x270; // CUtlVector + public const nint m_WorldCollisionParams = 0x288; // CUtlVector + public const nint m_LegacyStretchForce = 0x2A0; // CUtlVector + public const nint m_NodeCollisionRadii = 0x2B8; // CUtlVector + public const nint m_DynNodeFriction = 0x2D0; // CUtlVector + public const nint m_LocalRotation = 0x2E8; // CUtlVector + public const nint m_LocalForce = 0x300; // CUtlVector + public const nint m_TaperedCapsuleStretches = 0x318; // CUtlVector + public const nint m_TaperedCapsuleRigids = 0x330; // CUtlVector + public const nint m_SphereRigids = 0x348; // CUtlVector + public const nint m_WorldCollisionNodes = 0x360; // CUtlVector + public const nint m_TreeParents = 0x378; // CUtlVector + public const nint m_TreeCollisionMasks = 0x390; // CUtlVector + public const nint m_TreeChildren = 0x3A8; // CUtlVector + public const nint m_FreeNodes = 0x3C0; // CUtlVector + public const nint m_FitMatrices = 0x3D8; // CUtlVector + public const nint m_FitWeights = 0x3F0; // CUtlVector + public const nint m_ReverseOffsets = 0x408; // CUtlVector + public const nint m_AnimStrayRadii = 0x420; // CUtlVector + public const nint m_SimdAnimStrayRadii = 0x438; // CUtlVector + public const nint m_KelagerBends = 0x450; // CUtlVector + public const nint m_CtrlSoftOffsets = 0x468; // CUtlVector + public const nint m_JiggleBones = 0x480; // CUtlVector + public const nint m_SourceElems = 0x498; // CUtlVector + public const nint m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector + public const nint m_Tris = 0x4C8; // CUtlVector + public const nint m_nTriCount1 = 0x4E0; // uint16 + public const nint m_nTriCount2 = 0x4E2; // uint16 + public const nint m_nReservedUint8 = 0x4E4; // uint8 + public const nint m_nExtraPressureIterations = 0x4E5; // uint8 + public const nint m_nExtraGoalIterations = 0x4E6; // uint8 + public const nint m_nExtraIterations = 0x4E7; // uint8 + public const nint m_SDFRigids = 0x4E8; // CUtlVector + public const nint m_BoxRigids = 0x500; // CUtlVector + public const nint m_DynNodeVertexSet = 0x518; // CUtlVector + public const nint m_VertexSetNames = 0x530; // CUtlVector + public const nint m_RigidColliderPriorities = 0x548; // CUtlVector + public const nint m_MorphLayers = 0x560; // CUtlVector + public const nint m_MorphSetData = 0x578; // CUtlVector + public const nint m_VertexMaps = 0x590; // CUtlVector + public const nint m_VertexMapValues = 0x5A8; // CUtlVector + public const nint m_Effects = 0x5C0; // CUtlVector + public const nint m_LockToParent = 0x5D8; // CUtlVector + public const nint m_LockToGoal = 0x5F0; // CUtlVector + public const nint m_SkelParents = 0x608; // CUtlVector + public const nint m_DynNodeWindBases = 0x620; // CUtlVector + public const nint m_flInternalPressure = 0x638; // float32 + public const nint m_flDefaultTimeDilation = 0x63C; // float32 + public const nint m_flWindage = 0x640; // float32 + public const nint m_flWindDrag = 0x644; // float32 + public const nint m_flDefaultSurfaceStretch = 0x648; // float32 + public const nint m_flDefaultThreadStretch = 0x64C; // float32 + public const nint m_flDefaultGravityScale = 0x650; // float32 + public const nint m_flDefaultVelAirDrag = 0x654; // float32 + public const nint m_flDefaultExpAirDrag = 0x658; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x65C; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x660; // float32 + public const nint m_flRodVelocitySmoothRate = 0x664; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x668; // float32 + public const nint m_flAddWorldCollisionRadius = 0x66C; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x670; // float32 + public const nint m_flMotionSmoothCDT = 0x674; // float32 + public const nint m_flLocalDrag1 = 0x678; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x67C; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x67E; // uint16 } // Parent: RnBodyDesc_t // Field count: 1 @@ -342,6 +347,20 @@ namespace CS2Dumper.Schemas { public const nint m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAntiTunnelProbeBuild_t { + public const nint flWeight = 0x0; // float32 + public const nint flActivationDistance = 0x4; // float32 + public const nint flBias = 0x8; // float32 + public const nint flCurvature = 0xC; // float32 + public const nint nFlags = 0x10; // uint32 + public const nint nProbeNode = 0x14; // uint16 + public const nint targetNodes = 0x18; // CUtlVector + } + // Parent: None // Field count: 35 // // Metadata: @@ -435,6 +454,15 @@ namespace CS2Dumper.Schemas { public const nint m_vPosition = 0x0; // Vector public const nint m_vNormal = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildSDFRigid_t { + public const nint m_nPriority = 0x50; // int32 + public const nint m_nVertexMapHash = 0x54; // uint32 + } // Parent: None // Field count: 8 // @@ -546,6 +574,24 @@ namespace CS2Dumper.Schemas { public const nint m_flOffset = 0xC; // float32 } // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSDFRigid_t { + public const nint vLocalMin = 0x0; // Vector + public const nint vLocalMax = 0xC; // Vector + public const nint flBounciness = 0x18; // float32 + public const nint nNode = 0x1C; // uint16 + public const nint nCollisionMask = 0x1E; // uint16 + public const nint nVertexMapIndex = 0x20; // uint16 + public const nint nFlags = 0x22; // uint16 + public const nint m_Distances = 0x28; // CUtlVector + public const nint m_nWidth = 0x40; // int32 + public const nint m_nHeight = 0x44; // int32 + public const nint m_nDepth = 0x48; // int32 + } + // Parent: None // Field count: 35 // // Metadata: @@ -678,6 +724,19 @@ namespace CS2Dumper.Schemas { public const nint vShape = 0xC; // Vector4D[4] } // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeHingeLimit_t { + public const nint nNode = 0x0; // uint16[6] + public const nint nFlags = 0xC; // uint32 + public const nint flWeight4 = 0x10; // float32 + public const nint flWeight5 = 0x14; // float32 + public const nint flAngleCenter = 0x18; // float32 + public const nint flAngleExtents = 0x1C; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -751,7 +810,7 @@ namespace CS2Dumper.Schemas { public const nint m_pHull = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -759,7 +818,8 @@ namespace CS2Dumper.Schemas { public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 public const nint m_nSphereRigidIndex = 0x2; // uint16 public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + public const nint m_nSDFRigidIndex = 0x6; // uint16 + public const nint m_nCollisionPlaneIndex = 0x8; // uint16 } // Parent: None // Field count: 4 @@ -938,6 +998,21 @@ namespace CS2Dumper.Schemas { public const nint nCtrlChild = 0x2; // uint16 } // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAntiTunnelProbe_t { + public const nint flWeight = 0x0; // float32 + public const nint nFlags = 0x4; // uint32 + public const nint nProbeNode = 0x8; // uint16 + public const nint nCount = 0xA; // uint16 + public const nint nBegin = 0xC; // uint32 + public const nint flActivationDistance = 0x10; // float32 + public const nint flCurvatureRadius = 0x14; // float32 + public const nint flBias = 0x18; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -1030,7 +1105,7 @@ namespace CS2Dumper.Schemas { public const nint flAlpha = 0x4; // float32 } // Parent: None - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1038,6 +1113,9 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionAttributeIndex = 0x0; // uint32 public const nint m_nSurfacePropertyIndex = 0x4; // uint32 public const nint m_UserFriendlyName = 0x8; // CUtlString + public const nint m_bUserFriendlyNameSealed = 0x10; // bool + public const nint m_bUserFriendlyNameLong = 0x11; // bool + public const nint m_nToolMaterialHash = 0x14; // uint32 } // Parent: None // Field count: 1 @@ -1107,5 +1185,16 @@ namespace CS2Dumper.Schemas { public const nint flWeight = 0x4; // float32 public const nint nMatrixNode = 0x8; // uint32 } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeHingeLimitBuild_t { + public const nint nNode = 0x0; // uint16[6] + public const nint nFlags = 0xC; // uint32 + public const nint flLimitCW = 0x10; // float32 + public const nint flLimitCCW = 0x14; // float32 + } } } diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index 7d7175bc..f49ce106 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: vphysics2.dll - // Class count: 88 + // Class count: 94 // Enum count: 2 namespace vphysics2_dll { // Alignment: 4 @@ -49,7 +49,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + constexpr std::ptrdiff_t m_Hull = 0x18; // RnHull_t } // Parent: None // Field count: 3 @@ -67,7 +67,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + constexpr std::ptrdiff_t m_Capsule = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -75,7 +75,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + constexpr std::ptrdiff_t m_Sphere = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -83,10 +83,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + constexpr std::ptrdiff_t m_Mesh = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Field count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -121,77 +121,82 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector - constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector - constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector - constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector - constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector - constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector - constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector - constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector - constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector - constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector - constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector - constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 - constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector - constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector - constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector - constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector - constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector - constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 + constexpr std::ptrdiff_t m_HingeLimits = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_AntiTunnelProbes = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_AntiTunnelTargetNodes = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_NodeInvMasses = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOffsets = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_FollowNodes = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_CollisionPlanes = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_NodeIntegrator = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_SpringIntegrator = 0x258; // CUtlVector + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x270; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x2A0; // CUtlVector + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeFriction = 0x2D0; // CUtlVector + constexpr std::ptrdiff_t m_LocalRotation = 0x2E8; // CUtlVector + constexpr std::ptrdiff_t m_LocalForce = 0x300; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x348; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x360; // CUtlVector + constexpr std::ptrdiff_t m_TreeParents = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_TreeChildren = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_FreeNodes = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_FitMatrices = 0x3D8; // CUtlVector + constexpr std::ptrdiff_t m_FitWeights = 0x3F0; // CUtlVector + constexpr std::ptrdiff_t m_ReverseOffsets = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x420; // CUtlVector + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x438; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x450; // CUtlVector + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x468; // CUtlVector + constexpr std::ptrdiff_t m_JiggleBones = 0x480; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x498; // CUtlVector + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x4C8; // CUtlVector + constexpr std::ptrdiff_t m_nTriCount1 = 0x4E0; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x4E2; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x4E4; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x4E5; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x4E6; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x4E7; // uint8 + constexpr std::ptrdiff_t m_SDFRigids = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_BoxRigids = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_VertexSetNames = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_MorphLayers = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_MorphSetData = 0x578; // CUtlVector + constexpr std::ptrdiff_t m_VertexMaps = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapValues = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_Effects = 0x5C0; // CUtlVector + constexpr std::ptrdiff_t m_LockToParent = 0x5D8; // CUtlVector + constexpr std::ptrdiff_t m_LockToGoal = 0x5F0; // CUtlVector + constexpr std::ptrdiff_t m_SkelParents = 0x608; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x620; // CUtlVector + constexpr std::ptrdiff_t m_flInternalPressure = 0x638; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x63C; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x640; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x644; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x648; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x64C; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x650; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x654; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x658; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x65C; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x660; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x664; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x668; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x66C; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x670; // float32 + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x674; // float32 + constexpr std::ptrdiff_t m_flLocalDrag1 = 0x678; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x67C; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x67E; // uint16 } // Parent: RnBodyDesc_t // Field count: 1 @@ -347,6 +352,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAntiTunnelProbeBuild_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t flActivationDistance = 0x4; // float32 + constexpr std::ptrdiff_t flBias = 0x8; // float32 + constexpr std::ptrdiff_t flCurvature = 0xC; // float32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nProbeNode = 0x14; // uint16 + constexpr std::ptrdiff_t targetNodes = 0x18; // CUtlVector + } + // Parent: None // Field count: 35 // // Metadata: @@ -440,6 +459,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector constexpr std::ptrdiff_t m_vNormal = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildSDFRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x54; // uint32 + } // Parent: None // Field count: 8 // @@ -551,6 +579,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 } // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSDFRigid_t { + constexpr std::ptrdiff_t vLocalMin = 0x0; // Vector + constexpr std::ptrdiff_t vLocalMax = 0xC; // Vector + constexpr std::ptrdiff_t flBounciness = 0x18; // float32 + constexpr std::ptrdiff_t nNode = 0x1C; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x1E; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x20; // uint16 + constexpr std::ptrdiff_t nFlags = 0x22; // uint16 + constexpr std::ptrdiff_t m_Distances = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_nWidth = 0x40; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x44; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x48; // int32 + } + // Parent: None // Field count: 35 // // Metadata: @@ -683,6 +729,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] } // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeHingeLimit_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[6] + constexpr std::ptrdiff_t nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t flWeight4 = 0x10; // float32 + constexpr std::ptrdiff_t flWeight5 = 0x14; // float32 + constexpr std::ptrdiff_t flAngleCenter = 0x18; // float32 + constexpr std::ptrdiff_t flAngleExtents = 0x1C; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -756,7 +815,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -764,7 +823,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nSDFRigidIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x8; // uint16 } // Parent: None // Field count: 4 @@ -943,6 +1003,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 } // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAntiTunnelProbe_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nFlags = 0x4; // uint32 + constexpr std::ptrdiff_t nProbeNode = 0x8; // uint16 + constexpr std::ptrdiff_t nCount = 0xA; // uint16 + constexpr std::ptrdiff_t nBegin = 0xC; // uint32 + constexpr std::ptrdiff_t flActivationDistance = 0x10; // float32 + constexpr std::ptrdiff_t flCurvatureRadius = 0x14; // float32 + constexpr std::ptrdiff_t flBias = 0x18; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -1035,7 +1110,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flAlpha = 0x4; // float32 } // Parent: None - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1043,6 +1118,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_bUserFriendlyNameSealed = 0x10; // bool + constexpr std::ptrdiff_t m_bUserFriendlyNameLong = 0x11; // bool + constexpr std::ptrdiff_t m_nToolMaterialHash = 0x14; // uint32 } // Parent: None // Field count: 1 @@ -1112,6 +1190,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWeight = 0x4; // float32 constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeHingeLimitBuild_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[6] + constexpr std::ptrdiff_t nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t flLimitCW = 0x10; // float32 + constexpr std::ptrdiff_t flLimitCCW = 0x14; // float32 + } } } } diff --git a/output/vphysics2_dll.json b/output/vphysics2_dll.json index 450265da..d5515995 100644 --- a/output/vphysics2_dll.json +++ b/output/vphysics2_dll.json @@ -177,6 +177,43 @@ ], "parent": null }, + "FeAntiTunnelProbeBuild_t": { + "fields": { + "flActivationDistance": 4, + "flBias": 8, + "flCurvature": 12, + "flWeight": 0, + "nFlags": 16, + "nProbeNode": 20, + "targetNodes": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAntiTunnelProbe_t": { + "fields": { + "flActivationDistance": 16, + "flBias": 24, + "flCurvatureRadius": 20, + "flWeight": 0, + "nBegin": 12, + "nCount": 10, + "nFlags": 4, + "nProbeNode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeAxialEdgeBend_t": { "fields": { "flDist": 8, @@ -237,6 +274,19 @@ ], "parent": "FeBoxRigid_t" }, + "FeBuildSDFRigid_t": { + "fields": { + "m_nPriority": 80, + "m_nVertexMapHash": 84 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeSDFRigid_t" + }, "FeBuildSphereRigid_t": { "fields": { "m_nPriority": 32, @@ -407,6 +457,38 @@ ], "parent": null }, + "FeHingeLimitBuild_t": { + "fields": { + "flLimitCCW": 20, + "flLimitCW": 16, + "nFlags": 12, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeHingeLimit_t": { + "fields": { + "flAngleCenter": 24, + "flAngleExtents": 28, + "flWeight4": 16, + "flWeight5": 20, + "nFlags": 12, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeKelagerBend2_t": { "fields": { "flHeight0": 12, @@ -533,7 +615,8 @@ "FeRigidColliderIndices_t": { "fields": { "m_nBoxRigidIndex": 4, - "m_nCollisionPlaneIndex": 6, + "m_nCollisionPlaneIndex": 8, + "m_nSDFRigidIndex": 6, "m_nSphereRigidIndex": 2, "m_nTaperedCapsuleRigidIndex": 0 }, @@ -561,6 +644,28 @@ ], "parent": null }, + "FeSDFRigid_t": { + "fields": { + "flBounciness": 24, + "m_Distances": 40, + "m_nDepth": 72, + "m_nHeight": 68, + "m_nWidth": 64, + "nCollisionMask": 30, + "nFlags": 34, + "nNode": 28, + "nVertexMapIndex": 32, + "vLocalMax": 12, + "vLocalMin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FeSimdAnimStrayRadius_t": { "fields": { "flMaxDist": 16, @@ -942,96 +1047,101 @@ }, "PhysFeModelDesc_t": { "fields": { - "m_AnimStrayRadii": 984, - "m_AxialEdges": 360, - "m_BoxRigids": 1184, - "m_CollisionPlanes": 480, + "m_AnimStrayRadii": 1056, + "m_AntiTunnelProbes": 384, + "m_AntiTunnelTargetNodes": 408, + "m_AxialEdges": 432, + "m_BoxRigids": 1280, + "m_CollisionPlanes": 552, "m_CtrlHash": 0, "m_CtrlName": 24, - "m_CtrlOffsets": 408, - "m_CtrlOsOffsets": 432, - "m_CtrlSoftOffsets": 1056, - "m_DynNodeFriction": 648, - "m_DynNodeVertexSet": 1208, - "m_DynNodeWindBases": 1472, - "m_Effects": 1376, - "m_FitMatrices": 912, - "m_FitWeights": 936, - "m_FollowNodes": 456, - "m_FreeNodes": 888, - "m_GoalDampedSpringIntegrators": 1128, + "m_CtrlOffsets": 480, + "m_CtrlOsOffsets": 504, + "m_CtrlSoftOffsets": 1128, + "m_DynNodeFriction": 720, + "m_DynNodeVertexSet": 1304, + "m_DynNodeWindBases": 1568, + "m_Effects": 1472, + "m_FitMatrices": 984, + "m_FitWeights": 1008, + "m_FollowNodes": 528, + "m_FreeNodes": 960, + "m_GoalDampedSpringIntegrators": 1200, + "m_HingeLimits": 360, "m_InitPose": 288, - "m_JiggleBones": 1080, - "m_KelagerBends": 1032, - "m_LegacyStretchForce": 600, - "m_LocalForce": 696, - "m_LocalRotation": 672, - "m_LockToGoal": 1424, - "m_LockToParent": 1400, - "m_MorphLayers": 1280, - "m_MorphSetData": 1304, + "m_JiggleBones": 1152, + "m_KelagerBends": 1104, + "m_LegacyStretchForce": 672, + "m_LocalForce": 768, + "m_LocalRotation": 744, + "m_LockToGoal": 1520, + "m_LockToParent": 1496, + "m_MorphLayers": 1376, + "m_MorphSetData": 1400, "m_NodeBases": 120, - "m_NodeCollisionRadii": 624, - "m_NodeIntegrator": 504, - "m_NodeInvMasses": 384, + "m_NodeCollisionRadii": 696, + "m_NodeIntegrator": 576, + "m_NodeInvMasses": 456, "m_Quads": 168, - "m_ReverseOffsets": 960, - "m_RigidColliderPriorities": 1256, + "m_ReverseOffsets": 1032, + "m_RigidColliderPriorities": 1352, "m_Rods": 312, "m_Ropes": 96, - "m_SimdAnimStrayRadii": 1008, + "m_SDFRigids": 1256, + "m_SimdAnimStrayRadii": 1080, "m_SimdNodeBases": 144, "m_SimdQuads": 192, "m_SimdRods": 240, "m_SimdRodsAnim": 264, - "m_SimdSpringIntegrator": 552, + "m_SimdSpringIntegrator": 624, "m_SimdTris": 216, - "m_SkelParents": 1448, - "m_SourceElems": 1104, - "m_SphereRigids": 768, - "m_SpringIntegrator": 528, - "m_TaperedCapsuleRigids": 744, - "m_TaperedCapsuleStretches": 720, - "m_TreeChildren": 864, - "m_TreeCollisionMasks": 840, - "m_TreeParents": 816, - "m_Tris": 1152, + "m_SkelParents": 1544, + "m_SourceElems": 1176, + "m_SphereRigids": 840, + "m_SpringIntegrator": 600, + "m_TaperedCapsuleRigids": 816, + "m_TaperedCapsuleStretches": 792, + "m_TreeChildren": 936, + "m_TreeCollisionMasks": 912, + "m_TreeParents": 888, + "m_Tris": 1224, "m_Twists": 336, - "m_VertexMapValues": 1352, - "m_VertexMaps": 1328, - "m_VertexSetNames": 1232, - "m_WorldCollisionNodes": 792, - "m_WorldCollisionParams": 576, - "m_flAddWorldCollisionRadius": 1548, - "m_flDefaultExpAirDrag": 1528, - "m_flDefaultExpQuadAirDrag": 1536, - "m_flDefaultGravityScale": 1520, - "m_flDefaultSurfaceStretch": 1512, - "m_flDefaultThreadStretch": 1516, - "m_flDefaultTimeDilation": 1500, - "m_flDefaultVelAirDrag": 1524, - "m_flDefaultVelQuadAirDrag": 1532, - "m_flDefaultVolumetricSolveAmount": 1552, - "m_flInternalPressure": 1496, + "m_VertexMapValues": 1448, + "m_VertexMaps": 1424, + "m_VertexSetNames": 1328, + "m_WorldCollisionNodes": 864, + "m_WorldCollisionParams": 648, + "m_flAddWorldCollisionRadius": 1644, + "m_flDefaultExpAirDrag": 1624, + "m_flDefaultExpQuadAirDrag": 1632, + "m_flDefaultGravityScale": 1616, + "m_flDefaultSurfaceStretch": 1608, + "m_flDefaultThreadStretch": 1612, + "m_flDefaultTimeDilation": 1596, + "m_flDefaultVelAirDrag": 1620, + "m_flDefaultVelQuadAirDrag": 1628, + "m_flDefaultVolumetricSolveAmount": 1648, + "m_flInternalPressure": 1592, + "m_flLocalDrag1": 1656, "m_flLocalForce": 56, "m_flLocalRotation": 60, - "m_flMotionSmoothCDT": 1556, - "m_flQuadVelocitySmoothRate": 1544, - "m_flRodVelocitySmoothRate": 1540, - "m_flWindDrag": 1508, - "m_flWindage": 1504, + "m_flMotionSmoothCDT": 1652, + "m_flQuadVelocitySmoothRate": 1640, + "m_flRodVelocitySmoothRate": 1636, + "m_flWindDrag": 1604, + "m_flWindage": 1600, "m_nDynamicNodeFlags": 52, - "m_nExtraGoalIterations": 1182, - "m_nExtraIterations": 1183, - "m_nExtraPressureIterations": 1181, + "m_nExtraGoalIterations": 1254, + "m_nExtraIterations": 1255, + "m_nExtraPressureIterations": 1253, "m_nFirstPositionDrivenNode": 70, "m_nNodeBaseJiggleboneDependsCount": 86, "m_nNodeCount": 64, "m_nQuadCount1": 80, "m_nQuadCount2": 82, - "m_nQuadVelocitySmoothIterations": 1562, - "m_nReservedUint8": 1180, - "m_nRodVelocitySmoothIterations": 1560, + "m_nQuadVelocitySmoothIterations": 1662, + "m_nReservedUint8": 1252, + "m_nRodVelocitySmoothIterations": 1660, "m_nRopeCount": 88, "m_nRotLockStaticNodes": 68, "m_nSimdQuadCount1": 76, @@ -1041,8 +1151,8 @@ "m_nStaticNodeFlags": 48, "m_nStaticNodes": 66, "m_nTreeDepth": 84, - "m_nTriCount1": 1176, - "m_nTriCount2": 1178 + "m_nTriCount1": 1248, + "m_nTriCount2": 1250 }, "metadata": [ { @@ -1119,7 +1229,7 @@ }, "RnCapsuleDesc_t": { "fields": { - "m_Capsule": 16 + "m_Capsule": 24 }, "metadata": [ { @@ -1171,7 +1281,7 @@ }, "RnHullDesc_t": { "fields": { - "m_Hull": 16 + "m_Hull": 24 }, "metadata": [ { @@ -1208,7 +1318,7 @@ }, "RnMeshDesc_t": { "fields": { - "m_Mesh": 16 + "m_Mesh": 24 }, "metadata": [ { @@ -1270,8 +1380,11 @@ "RnShapeDesc_t": { "fields": { "m_UserFriendlyName": 8, + "m_bUserFriendlyNameLong": 17, + "m_bUserFriendlyNameSealed": 16, "m_nCollisionAttributeIndex": 0, - "m_nSurfacePropertyIndex": 4 + "m_nSurfacePropertyIndex": 4, + "m_nToolMaterialHash": 20 }, "metadata": [ { @@ -1322,7 +1435,7 @@ }, "RnSphereDesc_t": { "fields": { - "m_Sphere": 16 + "m_Sphere": 24 }, "metadata": [ { diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index f549d728..6801447a 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: vphysics2.dll - // Class count: 88 + // Class count: 94 // Enum count: 2 pub mod vphysics2_dll { // Alignment: 4 @@ -49,7 +49,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; // RnHull_t + pub const m_Hull: usize = 0x18; // RnHull_t } // Parent: None // Field count: 3 @@ -67,7 +67,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; // RnCapsule_t + pub const m_Capsule: usize = 0x18; // RnCapsule_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -75,7 +75,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; // SphereBase_t + pub const m_Sphere: usize = 0x18; // SphereBase_t } // Parent: RnShapeDesc_t // Field count: 1 @@ -83,10 +83,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; // RnMesh_t + pub const m_Mesh: usize = 0x18; // RnMesh_t } // Parent: None - // Field count: 101 + // Field count: 106 // // Metadata: // MGetKV3ClassDefaults @@ -121,77 +121,82 @@ pub mod cs2_dumper { pub const m_InitPose: usize = 0x120; // CUtlVector pub const m_Rods: usize = 0x138; // CUtlVector pub const m_Twists: usize = 0x150; // CUtlVector - pub const m_AxialEdges: usize = 0x168; // CUtlVector - pub const m_NodeInvMasses: usize = 0x180; // CUtlVector - pub const m_CtrlOffsets: usize = 0x198; // CUtlVector - pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector - pub const m_FollowNodes: usize = 0x1C8; // CUtlVector - pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector - pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector - pub const m_SpringIntegrator: usize = 0x210; // CUtlVector - pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector - pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector - pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector - pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector - pub const m_DynNodeFriction: usize = 0x288; // CUtlVector - pub const m_LocalRotation: usize = 0x2A0; // CUtlVector - pub const m_LocalForce: usize = 0x2B8; // CUtlVector - pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector - pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector - pub const m_SphereRigids: usize = 0x300; // CUtlVector - pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector - pub const m_TreeParents: usize = 0x330; // CUtlVector - pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector - pub const m_TreeChildren: usize = 0x360; // CUtlVector - pub const m_FreeNodes: usize = 0x378; // CUtlVector - pub const m_FitMatrices: usize = 0x390; // CUtlVector - pub const m_FitWeights: usize = 0x3A8; // CUtlVector - pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector - pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector - pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector - pub const m_KelagerBends: usize = 0x408; // CUtlVector - pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector - pub const m_JiggleBones: usize = 0x438; // CUtlVector - pub const m_SourceElems: usize = 0x450; // CUtlVector - pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector - pub const m_Tris: usize = 0x480; // CUtlVector - pub const m_nTriCount1: usize = 0x498; // uint16 - pub const m_nTriCount2: usize = 0x49A; // uint16 - pub const m_nReservedUint8: usize = 0x49C; // uint8 - pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 - pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 - pub const m_nExtraIterations: usize = 0x49F; // uint8 - pub const m_BoxRigids: usize = 0x4A0; // CUtlVector - pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector - pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector - pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector - pub const m_MorphLayers: usize = 0x500; // CUtlVector - pub const m_MorphSetData: usize = 0x518; // CUtlVector - pub const m_VertexMaps: usize = 0x530; // CUtlVector - pub const m_VertexMapValues: usize = 0x548; // CUtlVector - pub const m_Effects: usize = 0x560; // CUtlVector - pub const m_LockToParent: usize = 0x578; // CUtlVector - pub const m_LockToGoal: usize = 0x590; // CUtlVector - pub const m_SkelParents: usize = 0x5A8; // CUtlVector - pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector - pub const m_flInternalPressure: usize = 0x5D8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 - pub const m_flWindage: usize = 0x5E0; // float32 - pub const m_flWindDrag: usize = 0x5E4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_flMotionSmoothCDT: usize = 0x614; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 + pub const m_HingeLimits: usize = 0x168; // CUtlVector + pub const m_AntiTunnelProbes: usize = 0x180; // CUtlVector + pub const m_AntiTunnelTargetNodes: usize = 0x198; // CUtlVector + pub const m_AxialEdges: usize = 0x1B0; // CUtlVector + pub const m_NodeInvMasses: usize = 0x1C8; // CUtlVector + pub const m_CtrlOffsets: usize = 0x1E0; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x1F8; // CUtlVector + pub const m_FollowNodes: usize = 0x210; // CUtlVector + pub const m_CollisionPlanes: usize = 0x228; // CUtlVector + pub const m_NodeIntegrator: usize = 0x240; // CUtlVector + pub const m_SpringIntegrator: usize = 0x258; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x270; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x288; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x2A0; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x2B8; // CUtlVector + pub const m_DynNodeFriction: usize = 0x2D0; // CUtlVector + pub const m_LocalRotation: usize = 0x2E8; // CUtlVector + pub const m_LocalForce: usize = 0x300; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x318; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x330; // CUtlVector + pub const m_SphereRigids: usize = 0x348; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x360; // CUtlVector + pub const m_TreeParents: usize = 0x378; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x390; // CUtlVector + pub const m_TreeChildren: usize = 0x3A8; // CUtlVector + pub const m_FreeNodes: usize = 0x3C0; // CUtlVector + pub const m_FitMatrices: usize = 0x3D8; // CUtlVector + pub const m_FitWeights: usize = 0x3F0; // CUtlVector + pub const m_ReverseOffsets: usize = 0x408; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x420; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x438; // CUtlVector + pub const m_KelagerBends: usize = 0x450; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x468; // CUtlVector + pub const m_JiggleBones: usize = 0x480; // CUtlVector + pub const m_SourceElems: usize = 0x498; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x4B0; // CUtlVector + pub const m_Tris: usize = 0x4C8; // CUtlVector + pub const m_nTriCount1: usize = 0x4E0; // uint16 + pub const m_nTriCount2: usize = 0x4E2; // uint16 + pub const m_nReservedUint8: usize = 0x4E4; // uint8 + pub const m_nExtraPressureIterations: usize = 0x4E5; // uint8 + pub const m_nExtraGoalIterations: usize = 0x4E6; // uint8 + pub const m_nExtraIterations: usize = 0x4E7; // uint8 + pub const m_SDFRigids: usize = 0x4E8; // CUtlVector + pub const m_BoxRigids: usize = 0x500; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x518; // CUtlVector + pub const m_VertexSetNames: usize = 0x530; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x548; // CUtlVector + pub const m_MorphLayers: usize = 0x560; // CUtlVector + pub const m_MorphSetData: usize = 0x578; // CUtlVector + pub const m_VertexMaps: usize = 0x590; // CUtlVector + pub const m_VertexMapValues: usize = 0x5A8; // CUtlVector + pub const m_Effects: usize = 0x5C0; // CUtlVector + pub const m_LockToParent: usize = 0x5D8; // CUtlVector + pub const m_LockToGoal: usize = 0x5F0; // CUtlVector + pub const m_SkelParents: usize = 0x608; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x620; // CUtlVector + pub const m_flInternalPressure: usize = 0x638; // float32 + pub const m_flDefaultTimeDilation: usize = 0x63C; // float32 + pub const m_flWindage: usize = 0x640; // float32 + pub const m_flWindDrag: usize = 0x644; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x648; // float32 + pub const m_flDefaultThreadStretch: usize = 0x64C; // float32 + pub const m_flDefaultGravityScale: usize = 0x650; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x654; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x658; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x65C; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x660; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x664; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x668; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x66C; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x670; // float32 + pub const m_flMotionSmoothCDT: usize = 0x674; // float32 + pub const m_flLocalDrag1: usize = 0x678; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x67C; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x67E; // uint16 } // Parent: RnBodyDesc_t // Field count: 1 @@ -347,6 +352,20 @@ pub mod cs2_dumper { pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAntiTunnelProbeBuild_t { + pub const flWeight: usize = 0x0; // float32 + pub const flActivationDistance: usize = 0x4; // float32 + pub const flBias: usize = 0x8; // float32 + pub const flCurvature: usize = 0xC; // float32 + pub const nFlags: usize = 0x10; // uint32 + pub const nProbeNode: usize = 0x14; // uint16 + pub const targetNodes: usize = 0x18; // CUtlVector + } + // Parent: None // Field count: 35 // // Metadata: @@ -440,6 +459,15 @@ pub mod cs2_dumper { pub const m_vPosition: usize = 0x0; // Vector pub const m_vNormal: usize = 0xC; // Vector } + // Parent: FeSDFRigid_t + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildSDFRigid_t { + pub const m_nPriority: usize = 0x50; // int32 + pub const m_nVertexMapHash: usize = 0x54; // uint32 + } // Parent: None // Field count: 8 // @@ -551,6 +579,24 @@ pub mod cs2_dumper { pub const m_flOffset: usize = 0xC; // float32 } // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSDFRigid_t { + pub const vLocalMin: usize = 0x0; // Vector + pub const vLocalMax: usize = 0xC; // Vector + pub const flBounciness: usize = 0x18; // float32 + pub const nNode: usize = 0x1C; // uint16 + pub const nCollisionMask: usize = 0x1E; // uint16 + pub const nVertexMapIndex: usize = 0x20; // uint16 + pub const nFlags: usize = 0x22; // uint16 + pub const m_Distances: usize = 0x28; // CUtlVector + pub const m_nWidth: usize = 0x40; // int32 + pub const m_nHeight: usize = 0x44; // int32 + pub const m_nDepth: usize = 0x48; // int32 + } + // Parent: None // Field count: 35 // // Metadata: @@ -683,6 +729,19 @@ pub mod cs2_dumper { pub const vShape: usize = 0xC; // Vector4D[4] } // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeHingeLimit_t { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flWeight4: usize = 0x10; // float32 + pub const flWeight5: usize = 0x14; // float32 + pub const flAngleCenter: usize = 0x18; // float32 + pub const flAngleExtents: usize = 0x1C; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -756,7 +815,7 @@ pub mod cs2_dumper { pub const m_pHull: usize = 0x28; // RnHull_t* } // Parent: None - // Field count: 4 + // Field count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -764,7 +823,8 @@ pub mod cs2_dumper { pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 pub const m_nSphereRigidIndex: usize = 0x2; // uint16 pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + pub const m_nSDFRigidIndex: usize = 0x6; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x8; // uint16 } // Parent: None // Field count: 4 @@ -943,6 +1003,21 @@ pub mod cs2_dumper { pub const nCtrlChild: usize = 0x2; // uint16 } // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAntiTunnelProbe_t { + pub const flWeight: usize = 0x0; // float32 + pub const nFlags: usize = 0x4; // uint32 + pub const nProbeNode: usize = 0x8; // uint16 + pub const nCount: usize = 0xA; // uint16 + pub const nBegin: usize = 0xC; // uint32 + pub const flActivationDistance: usize = 0x10; // float32 + pub const flCurvatureRadius: usize = 0x14; // float32 + pub const flBias: usize = 0x18; // float32 + } + // Parent: None // Field count: 1 // // Metadata: @@ -1035,7 +1110,7 @@ pub mod cs2_dumper { pub const flAlpha: usize = 0x4; // float32 } // Parent: None - // Field count: 3 + // Field count: 6 // // Metadata: // MGetKV3ClassDefaults @@ -1043,6 +1118,9 @@ pub mod cs2_dumper { pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 pub const m_UserFriendlyName: usize = 0x8; // CUtlString + pub const m_bUserFriendlyNameSealed: usize = 0x10; // bool + pub const m_bUserFriendlyNameLong: usize = 0x11; // bool + pub const m_nToolMaterialHash: usize = 0x14; // uint32 } // Parent: None // Field count: 1 @@ -1112,6 +1190,17 @@ pub mod cs2_dumper { pub const flWeight: usize = 0x4; // float32 pub const nMatrixNode: usize = 0x8; // uint32 } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeHingeLimitBuild_t { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flLimitCW: usize = 0x10; // float32 + pub const flLimitCCW: usize = 0x14; // float32 + } } } } diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index cec50809..d0a4c678 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll @@ -7,7 +7,7 @@ namespace CS2Dumper.Schemas { // Enum count: 1 public static class WorldrendererDll { // Alignment: 4 - // Member count: 13 + // Member count: 15 public enum ObjectTypeFlags_t : uint { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -21,7 +21,9 @@ namespace CS2Dumper.Schemas { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Parent: None // Field count: 14 @@ -146,7 +148,7 @@ namespace CS2Dumper.Schemas { public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -164,6 +166,7 @@ namespace CS2Dumper.Schemas { public const nint m_overlayLayerIndices = 0xF0; // CUtlVector public const nint m_grassFileName = 0x108; // CUtlString public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + public const nint m_bHasBakedGeometryFlag = 0x140; // bool } // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index db6480ca..beb7ee95 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #pragma once @@ -12,7 +12,7 @@ namespace cs2_dumper { // Enum count: 1 namespace worldrenderer_dll { // Alignment: 4 - // Member count: 13 + // Member count: 15 enum class ObjectTypeFlags_t : uint32_t { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, @@ -26,7 +26,9 @@ namespace cs2_dumper { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 }; // Parent: None // Field count: 14 @@ -151,7 +153,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -169,6 +171,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_bHasBakedGeometryFlag = 0x140; // bool } // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.json b/output/worldrenderer_dll.json index 8c20f4a6..ab89aaab 100644 --- a/output/worldrenderer_dll.json +++ b/output/worldrenderer_dll.json @@ -343,6 +343,7 @@ "WorldNode_t": { "fields": { "m_aggregateSceneObjects": 72, + "m_bHasBakedGeometryFlag": 320, "m_clutterSceneObjects": 96, "m_extraVertexStreamOverrides": 120, "m_extraVertexStreams": 168, @@ -384,8 +385,10 @@ "ObjectTypeFlags_t": { "alignment": 4, "members": { + "OBJECT_TYPE_BAKED_GEOMETRY": 131072, "OBJECT_TYPE_BLOCK_LIGHT": 16, "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, + "OBJECT_TYPE_DISABLE_VIS_CULLING": 65536, "OBJECT_TYPE_MODEL": 8, "OBJECT_TYPE_MODEL_HAS_LODS": 2048, "OBJECT_TYPE_NONE": 0, diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index a90e725e..6aa22ff6 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-09-09 23:55:40.648124500 UTC +// 2024-10-03 03:30:01.044566 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -10,7 +10,7 @@ pub mod cs2_dumper { // Enum count: 1 pub mod worldrenderer_dll { // Alignment: 4 - // Member count: 13 + // Member count: 15 #[repr(u32)] pub enum ObjectTypeFlags_t { OBJECT_TYPE_NONE = 0x0, @@ -25,7 +25,9 @@ pub mod cs2_dumper { OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Parent: None // Field count: 14 @@ -150,7 +152,7 @@ pub mod cs2_dumper { pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } // Parent: None - // Field count: 13 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults @@ -168,6 +170,7 @@ pub mod cs2_dumper { pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector pub const m_grassFileName: usize = 0x108; // CUtlString pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + pub const m_bHasBakedGeometryFlag: usize = 0x140; // bool } // Parent: None // Field count: 1 diff --git a/src/analysis/buttons.rs b/src/analysis/buttons.rs index c5e9235f..b0eead02 100644 --- a/src/analysis/buttons.rs +++ b/src/analysis/buttons.rs @@ -26,7 +26,7 @@ pub fn buttons(process: &mut IntoProcessInstanceArcBox<'_>) -> Result if !view .scanner() - .finds_code(pattern!("488b15${'} 4885d2 74? 0f1f40"), &mut save) + .finds_code(pattern!("488b15${'} 4885d2 74? 488b02 4885c0"), &mut save) { bail!("outdated button list pattern"); } diff --git a/src/analysis/interfaces.rs b/src/analysis/interfaces.rs index 4550e51d..9aed08b8 100644 --- a/src/analysis/interfaces.rs +++ b/src/analysis/interfaces.rs @@ -12,14 +12,14 @@ use pelite::pe64::{Pe, PeView}; use crate::mem::read_addr64_rip; use crate::source2::InterfaceReg; -pub type InterfaceMap = BTreeMap>; +pub type InterfaceMap = BTreeMap>; pub fn interfaces(process: &mut IntoProcessInstanceArcBox<'_>) -> Result { process .module_list()? .iter() .filter_map(|module| { - if module.name.to_string() == "crashhandler64.dll" { + if module.name.as_ref() == "crashhandler64.dll" { return None; } @@ -58,7 +58,7 @@ fn read_interfaces( process: &mut IntoProcessInstanceArcBox<'_>, module: &ModuleInfo, list_addr: Address, -) -> Result> { +) -> Result> { let mut ifaces = BTreeMap::new(); let mut cur_reg = Pointer64::::from(process.read_addr64(list_addr).data_part()?); @@ -67,12 +67,12 @@ fn read_interfaces( let reg = process.read_ptr(cur_reg).data_part()?; let name = process.read_utf8(reg.name.address(), 128).data_part()?; let instance = read_addr64_rip(process, reg.create_fn.address())?; - let value = instance - module.base; + let value = instance.wrapping_sub(module.base).to_umem(); debug!( "found interface: {} at {:#X} ({} + {:#X})", name, - value as u64 + module.base.to_umem(), + value.wrapping_add(module.base.to_umem()), module.name, value ); diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index c0d201c6..e8c1af5f 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -83,18 +83,18 @@ pattern_map! { "dwGameEntitySystem" => pattern!("488b1d${'} 48891d") => None, "dwGameEntitySystem_highestEntityIndex" => pattern!("8b81u2?? 8902 488bc2 c3 cccccccc 48895c24? 48896c24") => None, "dwGameRules" => pattern!("48891d${'} ff15${} 84c0") => None, - "dwGlobalVars" => pattern!("48890d${'} 488941") => None, + "dwGlobalVars" => pattern!("488915${'} 488942") => None, "dwGlowManager" => pattern!("488b05${'} c3 cccccccccccccccc 8b41") => None, "dwLocalPlayerController" => pattern!("488905${'} 8b9e") => None, "dwPlantedC4" => pattern!("488b15${'} 41ffc0") => None, "dwPrediction" => pattern!("488d05${'} c3 cccccccccccccccc 4883ec? 8b0d") => Some(|_view, map, rva| { - map.insert("dwLocalPlayerPawn".to_string(), rva + 0x160); + map.insert("dwLocalPlayerPawn".to_string(), rva + 0x168); }), - "dwSensitivity" => pattern!("488b05${'} 488b40? f3410f59f4") => None, + "dwSensitivity" => pattern!("488d0d${[8]'} 440f28c1 0f28f3 0f28fa e8") => None, "dwSensitivity_sensitivity" => pattern!("ff50u1 4c8bc6 488d55? 488bcf e8${} 84c0 0f85${} 4c8d45? 8bd3 488bcf e8${} e9${} f30f1006") => None, "dwViewMatrix" => pattern!("488d0d${'} 48c1e006") => None, "dwViewRender" => pattern!("488905${'} 488bc8 4885c0") => None, - "dwWeaponC4" => pattern!("488b15${'} ffc0 8905${} 488bc6 488934ea 488b6c24? c686[5] 80be") => None, + "dwWeaponC4" => pattern!("488b15${'} 488b5c24? ffc0 8905[4] 488bc6 488934ea 488b6c24? c686[5] 80be") => None, }, engine2 => { "dwBuildNumber" => pattern!("8905${'} 488d0d${} ff15${} 488b0d") => None, @@ -130,11 +130,8 @@ pattern_map! { pub fn offsets(process: &mut IntoProcessInstanceArcBox<'_>) -> Result { let mut map = BTreeMap::new(); - let modules = [ - ( - "client.dll", - client::offsets as fn(PeView) -> BTreeMap, - ), + let modules: [(&str, fn(PeView) -> BTreeMap); 5] = [ + ("client.dll", client::offsets), ("engine2.dll", engine2::offsets), ("inputsystem.dll", input_system::offsets), ("matchmaking.dll", matchmaking::offsets), @@ -223,10 +220,10 @@ mod tests { let cur_map_name = { let addr = process - .read_addr64((global_vars + 0x1B8).into()) + .read_addr64((global_vars + 0x180).into()) .data_part()?; - process.read_utf8(addr, 4096).data_part()? + process.read_utf8(addr, 128).data_part()? }; println!("current map name: {}", cur_map_name);