Update generated files

This commit is contained in:
a2x
2024-04-08 17:13:48 +10:00
parent 4944a3a630
commit 4cdfd6c4a6
61 changed files with 2141 additions and 2141 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-07 08:19:03.265339800 UTC
// 2024-04-08 07:10:44.298916800 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll
@@ -36,7 +36,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vTintColor = 0x3C; // Vector4D
public const nint m_skin = 0x50; // CUtlString
public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
public const nint m_vLightingOrigin = 0x5C; //
public const nint m_vLightingOrigin = 0x5C; // Vector
public const nint m_nOverlayRenderOrder = 0x68; // int16
public const nint m_nLODOverride = 0x6A; // int16
public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32
@@ -50,7 +50,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateLODSetup_t {
public const nint m_vLODOrigin = 0x0; //
public const nint m_vLODOrigin = 0x0; // Vector
public const nint m_fMaxObjectScale = 0xC; // float32
public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float32>
}
@@ -97,9 +97,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class NodeData_t {
public const nint m_nParent = 0x0; // int32
public const nint m_vOrigin = 0x4; //
public const nint m_vMinBounds = 0x10; //
public const nint m_vMaxBounds = 0x1C; //
public const nint m_vOrigin = 0x4; // Vector
public const nint m_vMinBounds = 0x10; // Vector
public const nint m_vMaxBounds = 0x1C; // Vector
public const nint m_flMinimumDistance = 0x28; // float32
public const nint m_ChildNodeIndices = 0x30; // CUtlVector<int32>
public const nint m_worldNodePrefix = 0x48; // CUtlString
@@ -298,8 +298,8 @@ namespace CS2Dumper.Schemas {
public static class CVoxelVisibility {
public const nint m_nBaseClusterCount = 0x40; // uint32
public const nint m_nPVSBytesPerCluster = 0x44; // uint32
public const nint m_vMinBounds = 0x48; //
public const nint m_vMaxBounds = 0x54; //
public const nint m_vMinBounds = 0x48; // Vector
public const nint m_vMaxBounds = 0x54; // Vector
public const nint m_flGridSize = 0x60; // float32
public const nint m_nSkyVisibilityCluster = 0x64; // uint32
public const nint m_nSunVisibilityCluster = 0x68; // uint32