mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Update generated files
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-07 08:19:03.265339800 UTC
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// 2024-04-08 07:10:44.298916800 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -128,7 +128,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flStamina (float)
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public static class CCSPlayer_MovementServices {
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public const nint m_flMaxFallVelocity = 0x218; // float32
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public const nint m_vecLadderNormal = 0x21C; //
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public const nint m_vecLadderNormal = 0x21C; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x228; // int32
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public const nint m_flDuckAmount = 0x22C; // float32
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public const nint m_flDuckSpeed = 0x230; // float32
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@@ -149,9 +149,9 @@ namespace CS2Dumper.Schemas {
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public const nint m_bSpeedCropped = 0x478; // bool
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public const nint m_nOldWaterLevel = 0x47C; // int32
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public const nint m_flWaterEntryTime = 0x480; // float32
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public const nint m_vecForward = 0x484; //
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public const nint m_vecLeft = 0x490; //
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public const nint m_vecUp = 0x49C; //
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public const nint m_vecForward = 0x484; // Vector
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public const nint m_vecLeft = 0x490; // Vector
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public const nint m_vecUp = 0x49C; // Vector
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public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32
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public const nint m_bOldJumpPressed = 0x4AC; // bool
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public const nint m_flJumpPressedTime = 0x4B0; // float32
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@@ -177,7 +177,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
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public static class sky3dparams_t {
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public const nint scale = 0x8; // int16
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public const nint origin = 0xC; //
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public const nint origin = 0xC; // Vector
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public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
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public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
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public const nint fog = 0x20; // fogparams_t
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@@ -391,8 +391,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32]
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public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32]
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public const nint m_nServerQuestID = 0xC58; // int32
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public const nint m_vMinimapMins = 0xC5C; //
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public const nint m_vMinimapMaxs = 0xC68; //
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public const nint m_vMinimapMins = 0xC5C; // Vector
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public const nint m_vMinimapMaxs = 0xC68; // Vector
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public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8]
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public const nint m_bDontIncrementCoopWave = 0xC94; // bool
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public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool
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@@ -491,8 +491,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_flShadowStrength = 0xC10; // float32
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public const nint m_nObjectCulling = 0xC14; // uint8
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public const nint m_nAddDecal = 0xC18; // int32
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public const nint m_vDecalPosition = 0xC1C; //
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public const nint m_vDecalForwardAxis = 0xC28; //
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public const nint m_vDecalPosition = 0xC1C; // Vector
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public const nint m_vDecalForwardAxis = 0xC28; // Vector
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public const nint m_flDecalHealBloodRate = 0xC34; // float32
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public const nint m_flDecalHealHeightRate = 0xC38; // float32
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public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
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@@ -732,7 +732,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOldPlayerZ = 0x138; // float32
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public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
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public const nint m_CurrentFog = 0x140; // fogparams_t
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public const nint m_hOldFogController = 0x1A8; //
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public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
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public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
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public const nint m_OverrideFogColor = 0x1B1; // Color[5]
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public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
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@@ -910,11 +910,11 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_hostageRescueZ (int)
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// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
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public static class C_CSPlayerResource {
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public const nint m_bHostageAlive = 0x550; //
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public const nint m_isHostageFollowingSomeone = 0x55C; //
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public const nint m_bHostageAlive = 0x550; // bool[12]
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public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12]
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public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12]
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public const nint m_bombsiteCenterA = 0x598; //
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public const nint m_bombsiteCenterB = 0x5A4; //
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public const nint m_bombsiteCenterA = 0x598; // Vector
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public const nint m_bombsiteCenterB = 0x5A4; // Vector
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public const nint m_hostageRescueX = 0x5B0; // int32[4]
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public const nint m_hostageRescueY = 0x5C0; // int32[4]
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public const nint m_hostageRescueZ = 0x5D0; // int32[4]
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@@ -972,8 +972,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_nSmokeEffectTickBegin = 0x1160; // int32
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public const nint m_bDidSmokeEffect = 0x1164; // bool
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public const nint m_nRandomSeed = 0x1168; // int32
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public const nint m_vSmokeColor = 0x116C; //
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public const nint m_vSmokeDetonationPos = 0x1178; //
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public const nint m_vSmokeColor = 0x116C; // Vector
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public const nint m_vSmokeDetonationPos = 0x1178; // Vector
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public const nint m_VoxelFrameData = 0x1188; // CUtlVector<uint8>
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public const nint m_bSmokeVolumeDataReceived = 0x11A0; // bool
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public const nint m_bSmokeEffectSpawned = 0x11A1; // bool
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@@ -1024,8 +1024,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_nlosperiod = 0x8278; // int32
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public const nint m_maxFireHalfWidth = 0x827C; // float32
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public const nint m_maxFireHeight = 0x8280; // float32
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public const nint m_minBounds = 0x8284; //
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public const nint m_maxBounds = 0x8290; //
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public const nint m_minBounds = 0x8284; // Vector
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public const nint m_maxBounds = 0x8290; // Vector
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public const nint m_flLastGrassBurnThink = 0x829C; // float32
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}
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// Parent: CBaseAnimGraph
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@@ -1087,14 +1087,14 @@ namespace CS2Dumper.Schemas {
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public static class C_CSGO_MapPreviewCameraPathNode {
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public const nint m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge
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public const nint m_nPathIndex = 0x558; // int32
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public const nint m_vInTangentLocal = 0x55C; //
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public const nint m_vOutTangentLocal = 0x568; //
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public const nint m_vInTangentLocal = 0x55C; // Vector
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public const nint m_vOutTangentLocal = 0x568; // Vector
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public const nint m_flFOV = 0x574; // float32
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public const nint m_flSpeed = 0x578; // float32
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public const nint m_flEaseIn = 0x57C; // float32
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public const nint m_flEaseOut = 0x580; // float32
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public const nint m_vInTangentWorld = 0x584; //
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public const nint m_vOutTangentWorld = 0x590; //
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public const nint m_vInTangentWorld = 0x584; // Vector
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public const nint m_vOutTangentWorld = 0x590; // Vector
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}
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// Parent: C_CSWeaponBaseGun
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// Fields count: 0
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@@ -1198,11 +1198,11 @@ namespace CS2Dumper.Schemas {
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public const nint m_nEconGlovesChanged = 0x1D68; // uint8
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public const nint m_bMustSyncRagdollState = 0x1D69; // bool
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public const nint m_nRagdollDamageBone = 0x1D6C; // int32
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public const nint m_vRagdollDamageForce = 0x1D70; //
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public const nint m_vRagdollDamagePosition = 0x1D7C; //
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public const nint m_vRagdollDamageForce = 0x1D70; // Vector
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public const nint m_vRagdollDamagePosition = 0x1D7C; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D88; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1DC8; // bool
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public const nint m_vRagdollServerOrigin = 0x1DCC; //
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public const nint m_vRagdollServerOrigin = 0x1DCC; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x23E0; // bool
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public const nint m_lastLandTime = 0x23E4; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x23E8; // bool
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@@ -1220,9 +1220,9 @@ namespace CS2Dumper.Schemas {
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public static class C_RagdollPropAttached {
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public const nint m_boneIndexAttached = 0xF50; // uint32
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public const nint m_ragdollAttachedObjectIndex = 0xF54; // uint32
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public const nint m_attachmentPointBoneSpace = 0xF58; //
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public const nint m_attachmentPointRagdollSpace = 0xF64; //
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public const nint m_vecOffset = 0xF70; //
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public const nint m_attachmentPointBoneSpace = 0xF58; // Vector
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public const nint m_attachmentPointRagdollSpace = 0xF64; // Vector
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public const nint m_vecOffset = 0xF70; // Vector
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public const nint m_parentTime = 0xF7C; // float32
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public const nint m_bHasParent = 0xF80; // bool
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}
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@@ -1237,14 +1237,14 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nExplodeEffectTickBegin (int)
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// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
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public static class C_BaseCSGrenadeProjectile {
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public const nint m_vInitialPosition = 0x10C0; //
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public const nint m_vInitialVelocity = 0x10CC; //
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public const nint m_vInitialPosition = 0x10C0; // Vector
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public const nint m_vInitialVelocity = 0x10CC; // Vector
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public const nint m_nBounces = 0x10D8; // int32
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public const nint m_nExplodeEffectIndex = 0x10E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_nExplodeEffectTickBegin = 0x10E8; // int32
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public const nint m_vecExplodeEffectOrigin = 0x10EC; //
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public const nint m_vecExplodeEffectOrigin = 0x10EC; // Vector
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public const nint m_flSpawnTime = 0x10F8; // GameTime_t
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public const nint vecLastTrailLinePos = 0x10FC; //
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public const nint vecLastTrailLinePos = 0x10FC; // Vector
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public const nint flNextTrailLineTime = 0x1108; // GameTime_t
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public const nint m_bExplodeEffectBegan = 0x110C; // bool
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public const nint m_bCanCreateGrenadeTrail = 0x110D; // bool
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@@ -1301,9 +1301,9 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_iEffectName (uint16)
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// NetworkVarNames: m_nExplosionType (uint8)
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public static class CEffectData {
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public const nint m_vOrigin = 0x8; //
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public const nint m_vStart = 0x14; //
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public const nint m_vNormal = 0x20; //
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public const nint m_vOrigin = 0x8; // Vector
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public const nint m_vStart = 0x14; // Vector
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public const nint m_vNormal = 0x20; // Vector
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public const nint m_vAngles = 0x2C; // QAngle
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public const nint m_hEntity = 0x38; // CEntityHandle
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public const nint m_hOtherEntity = 0x3C; // CEntityHandle
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@@ -1375,7 +1375,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bDucked = 0x1EC; // bool
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public const nint m_bDucking = 0x1ED; // bool
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public const nint m_bInDuckJump = 0x1EE; // bool
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public const nint m_groundNormal = 0x1F0; //
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public const nint m_groundNormal = 0x1F0; // Vector
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public const nint m_flSurfaceFriction = 0x1FC; // float32
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public const nint m_surfaceProps = 0x200; // CUtlStringToken
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public const nint m_nStepside = 0x210; // int32
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@@ -1495,8 +1495,8 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_vMin (Vector)
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// NetworkVarNames: m_vMax (Vector)
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public static class C_SoundAreaEntityOrientedBox {
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public const nint m_vMin = 0x578; //
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public const nint m_vMax = 0x584; //
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public const nint m_vMin = 0x578; // Vector
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public const nint m_vMax = 0x584; // Vector
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}
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// Parent: C_BaseModelEntity
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// Fields count: 8
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@@ -1513,10 +1513,10 @@ namespace CS2Dumper.Schemas {
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public static class C_TextureBasedAnimatable {
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public const nint m_bLoop = 0xCD0; // bool
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public const nint m_flFPS = 0xCD4; // float32
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public const nint m_hPositionKeys = 0xCD8; //
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public const nint m_hRotationKeys = 0xCE0; //
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public const nint m_vAnimationBoundsMin = 0xCE8; //
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public const nint m_vAnimationBoundsMax = 0xCF4; //
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public const nint m_hPositionKeys = 0xCD8; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_hRotationKeys = 0xCE0; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_vAnimationBoundsMin = 0xCE8; // Vector
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public const nint m_vAnimationBoundsMax = 0xCF4; // Vector
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public const nint m_flStartTime = 0xD00; // float32
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public const nint m_flStartFrame = 0xD04; // float32
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}
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@@ -1536,7 +1536,7 @@ namespace CS2Dumper.Schemas {
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// Fields count: 3
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public static class CCSPlayer_WaterServices {
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public const nint m_flWaterJumpTime = 0x40; // float32
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public const nint m_vecWaterJumpVel = 0x44; //
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public const nint m_vecWaterJumpVel = 0x44; // Vector
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public const nint m_flSwimSoundTime = 0x50; // float32
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}
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// Parent: C_BaseEntity
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@@ -1672,7 +1672,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hItem = 0xEDC; // CHandle<C_BaseEntity>
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public const nint m_flTimePickedUp = 0xEE0; // float32
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public const nint m_angOriginal = 0xEE4; // QAngle
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public const nint m_vecPosOriginal = 0xEF0; //
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public const nint m_vecPosOriginal = 0xEF0; // Vector
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public const nint m_angRandom = 0xF00; // QAngle
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}
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// Parent: C_BaseEntity
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@@ -1697,12 +1697,12 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nLightProbeAtlasZ (int)
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// NetworkVarNames: m_bEnabled (bool)
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public static class C_EnvLightProbeVolume {
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public const nint m_hLightProbeTexture = 0x1528; //
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public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; //
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public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; //
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public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; //
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public const nint m_vBoxMins = 0x1548; //
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public const nint m_vBoxMaxs = 0x1554; //
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public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase>
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public const nint m_vBoxMins = 0x1548; // Vector
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public const nint m_vBoxMaxs = 0x1554; // Vector
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public const nint m_bMoveable = 0x1560; // bool
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public const nint m_nHandshake = 0x1564; // int32
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public const nint m_nPriority = 0x1568; // int32
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@@ -1921,7 +1921,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flFadeOutLength = 0xCF0; // float32
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public const nint m_flNextSparkTime = 0xCF4; // GameTime_t
|
||||
public const nint m_nDissolveType = 0xCF8; // EntityDisolveType_t
|
||||
public const nint m_vDissolverOrigin = 0xCFC; //
|
||||
public const nint m_vDissolverOrigin = 0xCFC; // Vector
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||||
public const nint m_nMagnitude = 0xD08; // uint32
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||||
public const nint m_bCoreExplode = 0xD0C; // bool
|
||||
public const nint m_bLinkedToServerEnt = 0xD0D; // bool
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||||
@@ -1936,7 +1936,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
|
||||
public static class C_fogplayerparams_t {
|
||||
public const nint m_hCtrl = 0x8; //
|
||||
public const nint m_hCtrl = 0x8; // CHandle<C_FogController>
|
||||
public const nint m_flTransitionTime = 0xC; // float32
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||||
public const nint m_OldColor = 0x10; // Color
|
||||
public const nint m_flOldStart = 0x14; // float32
|
||||
@@ -2026,8 +2026,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices*
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||||
public const nint m_fRenderingClipPlane = 0x12D8; // float32[4]
|
||||
public const nint m_nLastClipPlaneSetupFrame = 0x12E8; // int32
|
||||
public const nint m_vecLastClipCameraPos = 0x12EC; //
|
||||
public const nint m_vecLastClipCameraForward = 0x12F8; //
|
||||
public const nint m_vecLastClipCameraPos = 0x12EC; // Vector
|
||||
public const nint m_vecLastClipCameraForward = 0x12F8; // Vector
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||||
public const nint m_bClipHitStaticWorld = 0x1304; // bool
|
||||
public const nint m_bCachedPlaneIsValid = 0x1305; // bool
|
||||
public const nint m_pClippingWeapon = 0x1308; // C_CSWeaponBase*
|
||||
@@ -2037,15 +2037,15 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_grenadeParameterStashTime = 0x1338; // GameTime_t
|
||||
public const nint m_bGrenadeParametersStashed = 0x133C; // bool
|
||||
public const nint m_angStashedShootAngles = 0x1340; // QAngle
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x134C; //
|
||||
public const nint m_vecStashedVelocity = 0x1358; //
|
||||
public const nint m_vecStashedGrenadeThrowPosition = 0x134C; // Vector
|
||||
public const nint m_vecStashedVelocity = 0x1358; // Vector
|
||||
public const nint m_angShootAngleHistory = 0x1364; // QAngle[2]
|
||||
public const nint m_vecThrowPositionHistory = 0x137C; // Vector[2]
|
||||
public const nint m_vecVelocityHistory = 0x1394; // Vector[2]
|
||||
public const nint m_thirdPersonHeading = 0x13B0; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x13C8; // float32
|
||||
public const nint m_flSlopeDropHeight = 0x13D8; // float32
|
||||
public const nint m_vHeadConstraintOffset = 0x13E8; //
|
||||
public const nint m_vHeadConstraintOffset = 0x13E8; // Vector
|
||||
public const nint m_bIsScoped = 0x1400; // bool
|
||||
public const nint m_bIsWalking = 0x1401; // bool
|
||||
public const nint m_bResumeZoom = 0x1402; // bool
|
||||
@@ -2089,8 +2089,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flHitHeading = 0x1488; // float32
|
||||
public const nint m_nHitBodyPart = 0x148C; // int32
|
||||
public const nint m_iStartAccount = 0x1490; // int32
|
||||
public const nint m_vecIntroStartEyePosition = 0x1494; //
|
||||
public const nint m_vecIntroStartPlayerForward = 0x14A0; //
|
||||
public const nint m_vecIntroStartEyePosition = 0x1494; // Vector
|
||||
public const nint m_vecIntroStartPlayerForward = 0x14A0; // Vector
|
||||
public const nint m_flClientDeathTime = 0x14AC; // GameTime_t
|
||||
public const nint m_flNightVisionAlpha = 0x14B0; // float32
|
||||
public const nint m_bScreenTearFrameCaptured = 0x14B4; // bool
|
||||
@@ -2102,8 +2102,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool
|
||||
public const nint m_flFlashMaxAlpha = 0x14C8; // float32
|
||||
public const nint m_flFlashDuration = 0x14CC; // float32
|
||||
public const nint m_lastStandingPos = 0x14D0; //
|
||||
public const nint m_vecLastMuzzleFlashPos = 0x14DC; //
|
||||
public const nint m_lastStandingPos = 0x14D0; // Vector
|
||||
public const nint m_vecLastMuzzleFlashPos = 0x14DC; // Vector
|
||||
public const nint m_angLastMuzzleFlashAngle = 0x14E8; // QAngle
|
||||
public const nint m_hMuzzleFlashShape = 0x14F4; // CHandle<C_BaseEntity>
|
||||
public const nint m_iHealthBarRenderMaskIndex = 0x14F8; // int32
|
||||
@@ -2112,8 +2112,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nMyCollisionGroup = 0x1504; // int32
|
||||
public const nint m_ignoreLadderJumpTime = 0x1508; // float32
|
||||
public const nint m_ladderSurpressionTimer = 0x1510; // CountdownTimer
|
||||
public const nint m_lastLadderNormal = 0x1528; //
|
||||
public const nint m_lastLadderPos = 0x1534; //
|
||||
public const nint m_lastLadderNormal = 0x1528; // Vector
|
||||
public const nint m_lastLadderPos = 0x1534; // Vector
|
||||
public const nint m_flDeathCCWeight = 0x1548; // float32
|
||||
public const nint m_bOldIsScoped = 0x154C; // bool
|
||||
public const nint m_flPrevRoundEndTime = 0x1550; // float32
|
||||
@@ -2121,7 +2121,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_unCurrentEquipmentValue = 0x1558; // uint16
|
||||
public const nint m_unRoundStartEquipmentValue = 0x155A; // uint16
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x155C; // uint16
|
||||
public const nint m_vecThirdPersonViewPositionOverride = 0x1560; //
|
||||
public const nint m_vecThirdPersonViewPositionOverride = 0x1560; // Vector
|
||||
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32
|
||||
public const nint m_ArmorValue = 0x1570; // int32
|
||||
public const nint m_angEyeAngles = 0x1578; // QAngle
|
||||
@@ -2147,7 +2147,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bHideTargetID = 0x1614; // bool
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x1618; // float32
|
||||
public const nint m_flLastSmokeAge = 0x161C; // float32
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1620; //
|
||||
public const nint m_vLastSmokeOverlayColor = 0x1620; // Vector
|
||||
public const nint m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t
|
||||
public const nint m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t
|
||||
@@ -2155,13 +2155,13 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nLastMagDropAttachmentIndex = 0x163C; // int32
|
||||
public const nint m_vecBulletHitModels = 0x1640; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_vecPickupModelSlerpers = 0x1658; // CUtlVector<C_PickUpModelSlerper*>
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x1670; //
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x1670; // Vector
|
||||
public const nint m_entitySpottedState = 0x1698; // EntitySpottedState_t
|
||||
public const nint m_nSurvivalTeamNumber = 0x16B0; // int32
|
||||
public const nint m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool
|
||||
public const nint m_bHasDeathInfo = 0x16B5; // bool
|
||||
public const nint m_flDeathInfoTime = 0x16B8; // float32
|
||||
public const nint m_vecDeathInfoOrigin = 0x16BC; //
|
||||
public const nint m_vecDeathInfoOrigin = 0x16BC; // Vector
|
||||
public const nint m_bKilledByHeadshot = 0x16C8; // bool
|
||||
public const nint m_hOriginalController = 0x16CC; // CHandle<CCSPlayerController>
|
||||
}
|
||||
@@ -2199,13 +2199,13 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flMaxGustDelay = 0x20; // float32
|
||||
public const nint m_flGustDuration = 0x24; // float32
|
||||
public const nint m_iGustDirChange = 0x28; // uint16
|
||||
public const nint m_location = 0x2C; //
|
||||
public const nint m_location = 0x2C; // Vector
|
||||
public const nint m_iszGustSound = 0x38; // int32
|
||||
public const nint m_iWindDir = 0x3C; // int32
|
||||
public const nint m_flWindSpeed = 0x40; // float32
|
||||
public const nint m_currentWindVector = 0x44; //
|
||||
public const nint m_CurrentSwayVector = 0x50; //
|
||||
public const nint m_PrevSwayVector = 0x5C; //
|
||||
public const nint m_currentWindVector = 0x44; // Vector
|
||||
public const nint m_CurrentSwayVector = 0x50; // Vector
|
||||
public const nint m_PrevSwayVector = 0x5C; // Vector
|
||||
public const nint m_iInitialWindDir = 0x68; // uint16
|
||||
public const nint m_flInitialWindSpeed = 0x6C; // float32
|
||||
public const nint m_flVariationTime = 0x70; // GameTime_t
|
||||
@@ -2428,9 +2428,9 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bSuppressAnimEventSounds = 0xD4A; // bool
|
||||
public const nint m_bAnimGraphUpdateEnabled = 0xD58; // bool
|
||||
public const nint m_flMaxSlopeDistance = 0xD5C; // float32
|
||||
public const nint m_vLastSlopeCheckPos = 0xD60; //
|
||||
public const nint m_vLastSlopeCheckPos = 0xD60; // Vector
|
||||
public const nint m_bAnimationUpdateScheduled = 0xD6C; // bool
|
||||
public const nint m_vecForce = 0xD70; //
|
||||
public const nint m_vecForce = 0xD70; // Vector
|
||||
public const nint m_nForceBone = 0xD7C; // int32
|
||||
public const nint m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph*
|
||||
public const nint m_bBuiltRagdoll = 0xD88; // bool
|
||||
@@ -2572,8 +2572,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_z (float32)
|
||||
// NetworkVarNames: m_angle (float32)
|
||||
public static class C_Fish {
|
||||
public const nint m_pos = 0xED8; //
|
||||
public const nint m_vel = 0xEE4; //
|
||||
public const nint m_pos = 0xED8; // Vector
|
||||
public const nint m_vel = 0xEE4; // Vector
|
||||
public const nint m_angles = 0xEF0; // QAngle
|
||||
public const nint m_localLifeState = 0xEFC; // int32
|
||||
public const nint m_deathDepth = 0xF00; // float32
|
||||
@@ -2582,9 +2582,9 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_wiggleTimer = 0xF10; // CountdownTimer
|
||||
public const nint m_wigglePhase = 0xF28; // float32
|
||||
public const nint m_wiggleRate = 0xF2C; // float32
|
||||
public const nint m_actualPos = 0xF30; //
|
||||
public const nint m_actualPos = 0xF30; // Vector
|
||||
public const nint m_actualAngles = 0xF3C; // QAngle
|
||||
public const nint m_poolOrigin = 0xF48; //
|
||||
public const nint m_poolOrigin = 0xF48; // Vector
|
||||
public const nint m_waterLevel = 0xF54; // float32
|
||||
public const nint m_gotUpdate = 0xF58; // bool
|
||||
public const nint m_x = 0xF5C; // float32
|
||||
@@ -2673,13 +2673,13 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iHideHUD = 0x11BC; // uint32
|
||||
public const nint m_skybox3d = 0x11C0; // sky3dparams_t
|
||||
public const nint m_flDeathTime = 0x1250; // GameTime_t
|
||||
public const nint m_vecPredictionError = 0x1254; //
|
||||
public const nint m_vecPredictionError = 0x1254; // Vector
|
||||
public const nint m_flPredictionErrorTime = 0x1260; // GameTime_t
|
||||
public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; //
|
||||
public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; // Vector
|
||||
public const nint m_flLastCameraSetupTime = 0x1270; // GameTime_t
|
||||
public const nint m_flFOVSensitivityAdjust = 0x1274; // float32
|
||||
public const nint m_flMouseSensitivity = 0x1278; // float32
|
||||
public const nint m_vOldOrigin = 0x127C; //
|
||||
public const nint m_vOldOrigin = 0x127C; // Vector
|
||||
public const nint m_flOldSimulationTime = 0x1288; // float32
|
||||
public const nint m_nLastExecutedCommandNumber = 0x128C; // int32
|
||||
public const nint m_nLastExecutedCommandTick = 0x1290; // int32
|
||||
@@ -2823,13 +2823,13 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate
|
||||
public const nint m_hMaterial = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2>
|
||||
public const nint m_TextureHeight = 0x1040; // int32
|
||||
public const nint m_vecImpulse = 0x1044; //
|
||||
public const nint m_vecPreviousImpulse = 0x1050; //
|
||||
public const nint m_vecImpulse = 0x1044; // Vector
|
||||
public const nint m_vecPreviousImpulse = 0x1050; // Vector
|
||||
public const nint m_flCurrentGustTimer = 0x105C; // float32
|
||||
public const nint m_flCurrentGustLifetime = 0x1060; // float32
|
||||
public const nint m_flTimeToNextGust = 0x1064; // float32
|
||||
public const nint m_vWindDir = 0x1068; //
|
||||
public const nint m_vColorMod = 0x1074; //
|
||||
public const nint m_vWindDir = 0x1068; // Vector
|
||||
public const nint m_vColorMod = 0x1074; // Vector
|
||||
public const nint m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2]
|
||||
public const nint m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2]
|
||||
public const nint m_bConstrainBetweenEndpoints = 0x10B0; // bool
|
||||
@@ -2858,7 +2858,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bStartDisabled (bool)
|
||||
// NetworkVarNames: m_bIsEnabled (bool)
|
||||
public static class C_GradientFog {
|
||||
public const nint m_hGradientFogTexture = 0x550; //
|
||||
public const nint m_hGradientFogTexture = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_flFogStartDistance = 0x558; // float32
|
||||
public const nint m_flFogEndDistance = 0x55C; // float32
|
||||
public const nint m_bHeightFogEnabled = 0x560; // bool
|
||||
@@ -2948,8 +2948,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flFalloffExponent (float)
|
||||
public static class C_EnvVolumetricFogVolume {
|
||||
public const nint m_bActive = 0x550; // bool
|
||||
public const nint m_vBoxMins = 0x554; //
|
||||
public const nint m_vBoxMaxs = 0x560; //
|
||||
public const nint m_vBoxMins = 0x554; // Vector
|
||||
public const nint m_vBoxMaxs = 0x560; // Vector
|
||||
public const nint m_bStartDisabled = 0x56C; // bool
|
||||
public const nint m_flStrength = 0x570; // float32
|
||||
public const nint m_nFalloffShape = 0x574; // int32
|
||||
@@ -3029,21 +3029,21 @@ namespace CS2Dumper.Schemas {
|
||||
public static class C_EnvCombinedLightProbeVolume {
|
||||
public const nint m_Color = 0x15A8; // Color
|
||||
public const nint m_flBrightness = 0x15AC; // float32
|
||||
public const nint m_hCubemapTexture = 0x15B0; //
|
||||
public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_bCustomCubemapTexture = 0x15B8; // bool
|
||||
public const nint m_hLightProbeTexture = 0x15C0; //
|
||||
public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; //
|
||||
public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; //
|
||||
public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; //
|
||||
public const nint m_vBoxMins = 0x15E0; //
|
||||
public const nint m_vBoxMaxs = 0x15EC; //
|
||||
public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_vBoxMins = 0x15E0; // Vector
|
||||
public const nint m_vBoxMaxs = 0x15EC; // Vector
|
||||
public const nint m_bMoveable = 0x15F8; // bool
|
||||
public const nint m_nHandshake = 0x15FC; // int32
|
||||
public const nint m_nEnvCubeMapArrayIndex = 0x1600; // int32
|
||||
public const nint m_nPriority = 0x1604; // int32
|
||||
public const nint m_bStartDisabled = 0x1608; // bool
|
||||
public const nint m_flEdgeFadeDist = 0x160C; // float32
|
||||
public const nint m_vEdgeFadeDists = 0x1610; //
|
||||
public const nint m_vEdgeFadeDists = 0x1610; // Vector
|
||||
public const nint m_nLightProbeSizeX = 0x161C; // int32
|
||||
public const nint m_nLightProbeSizeY = 0x1620; // int32
|
||||
public const nint m_nLightProbeSizeZ = 0x1624; // int32
|
||||
@@ -3186,17 +3186,17 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase<CUtlString>
|
||||
public const nint m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
|
||||
public const nint m_StyleEvent = 0xD58; // CEntityIOOutput[4]
|
||||
public const nint m_hLightCookie = 0xDF8; //
|
||||
public const nint m_hLightCookie = 0xDF8; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_flShape = 0xE00; // float32
|
||||
public const nint m_flSoftX = 0xE04; // float32
|
||||
public const nint m_flSoftY = 0xE08; // float32
|
||||
public const nint m_flSkirt = 0xE0C; // float32
|
||||
public const nint m_flSkirtNear = 0xE10; // float32
|
||||
public const nint m_vSizeParams = 0xE14; //
|
||||
public const nint m_vSizeParams = 0xE14; // Vector
|
||||
public const nint m_flRange = 0xE20; // float32
|
||||
public const nint m_vShear = 0xE24; //
|
||||
public const nint m_vShear = 0xE24; // Vector
|
||||
public const nint m_nBakeSpecularToCubemaps = 0xE30; // int32
|
||||
public const nint m_vBakeSpecularToCubemapsSize = 0xE34; //
|
||||
public const nint m_vBakeSpecularToCubemapsSize = 0xE34; // Vector
|
||||
public const nint m_nCastShadows = 0xE40; // int32
|
||||
public const nint m_nShadowMapSize = 0xE44; // int32
|
||||
public const nint m_nShadowPriority = 0xE48; // int32
|
||||
@@ -3204,7 +3204,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nBounceLight = 0xE50; // int32
|
||||
public const nint m_flBounceScale = 0xE54; // float32
|
||||
public const nint m_flMinRoughness = 0xE58; // float32
|
||||
public const nint m_vAlternateColor = 0xE5C; //
|
||||
public const nint m_vAlternateColor = 0xE5C; // Vector
|
||||
public const nint m_fAlternateColorBrightness = 0xE68; // float32
|
||||
public const nint m_nFog = 0xE6C; // int32
|
||||
public const nint m_flFogStrength = 0xE70; // float32
|
||||
@@ -3215,11 +3215,11 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flShadowFadeSizeStart = 0xE84; // float32
|
||||
public const nint m_flShadowFadeSizeEnd = 0xE88; // float32
|
||||
public const nint m_bPrecomputedFieldsValid = 0xE8C; // bool
|
||||
public const nint m_vPrecomputedBoundsMins = 0xE90; //
|
||||
public const nint m_vPrecomputedBoundsMaxs = 0xE9C; //
|
||||
public const nint m_vPrecomputedOBBOrigin = 0xEA8; //
|
||||
public const nint m_vPrecomputedBoundsMins = 0xE90; // Vector
|
||||
public const nint m_vPrecomputedBoundsMaxs = 0xE9C; // Vector
|
||||
public const nint m_vPrecomputedOBBOrigin = 0xEA8; // Vector
|
||||
public const nint m_vPrecomputedOBBAngles = 0xEB4; // QAngle
|
||||
public const nint m_vPrecomputedOBBExtent = 0xEC0; //
|
||||
public const nint m_vPrecomputedOBBExtent = 0xEC0; // Vector
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 8
|
||||
@@ -3346,7 +3346,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iszEffectName = 0x1028; // CUtlSymbolLarge
|
||||
public const nint m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64]
|
||||
public const nint m_nDataCP = 0x1230; // int32
|
||||
public const nint m_vecDataCPValue = 0x1234; //
|
||||
public const nint m_vecDataCPValue = 0x1234; // Vector
|
||||
public const nint m_nTintCP = 0x1240; // int32
|
||||
public const nint m_clrTint = 0x1244; // Color
|
||||
public const nint m_bOldActive = 0x1268; // bool
|
||||
@@ -3460,7 +3460,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bClientSide (bool)
|
||||
// NetworkVarNames: m_bExclusive (bool)
|
||||
public static class C_ColorCorrection {
|
||||
public const nint m_vecOrigin = 0x550; //
|
||||
public const nint m_vecOrigin = 0x550; // Vector
|
||||
public const nint m_MinFalloff = 0x55C; // float32
|
||||
public const nint m_MaxFalloff = 0x560; // float32
|
||||
public const nint m_flFadeInDuration = 0x564; // float32
|
||||
@@ -3717,7 +3717,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flAttenuation2 = 0xAC; // float32
|
||||
public const nint m_flTheta = 0xB0; // float32
|
||||
public const nint m_flPhi = 0xB4; // float32
|
||||
public const nint m_hLightCookie = 0xB8; //
|
||||
public const nint m_hLightCookie = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_nCascades = 0xC0; // int32
|
||||
public const nint m_nCastShadows = 0xC4; // int32
|
||||
public const nint m_nShadowWidth = 0xC8; // int32
|
||||
@@ -3753,11 +3753,11 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bEnabled = 0x144; // bool
|
||||
public const nint m_bFlicker = 0x145; // bool
|
||||
public const nint m_bPrecomputedFieldsValid = 0x146; // bool
|
||||
public const nint m_vPrecomputedBoundsMins = 0x148; //
|
||||
public const nint m_vPrecomputedBoundsMaxs = 0x154; //
|
||||
public const nint m_vPrecomputedOBBOrigin = 0x160; //
|
||||
public const nint m_vPrecomputedBoundsMins = 0x148; // Vector
|
||||
public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector
|
||||
public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector
|
||||
public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle
|
||||
public const nint m_vPrecomputedOBBExtent = 0x178; //
|
||||
public const nint m_vPrecomputedOBBExtent = 0x178; // Vector
|
||||
public const nint m_flPrecomputedMaxRange = 0x184; // float32
|
||||
public const nint m_nFogLightingMode = 0x188; // int32
|
||||
public const nint m_flFogContributionStength = 0x18C; // float32
|
||||
@@ -3895,7 +3895,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flForwardMove = 0x1AC; // float32
|
||||
public const nint m_flLeftMove = 0x1B0; // float32
|
||||
public const nint m_flUpMove = 0x1B4; // float32
|
||||
public const nint m_vecLastMovementImpulses = 0x1B8; //
|
||||
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
|
||||
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
@@ -3966,7 +3966,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flRadiusScale = 0x1284; // float32
|
||||
public const nint m_flSelfIllumScale = 0x1288; // float32
|
||||
public const nint m_ColorTint = 0x128C; // Color
|
||||
public const nint m_hTextureOverride = 0x1290; //
|
||||
public const nint m_hTextureOverride = 0x1290; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
}
|
||||
// Parent: C_CSGO_TeamPreviewCharacterPosition
|
||||
// Fields count: 0
|
||||
@@ -4004,8 +4004,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t
|
||||
public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t
|
||||
public const nint m_fdistNormalize = 0xCD8; // float32
|
||||
public const nint m_vSunPos = 0xCDC; //
|
||||
public const nint m_vDirection = 0xCE8; //
|
||||
public const nint m_vSunPos = 0xCDC; // Vector
|
||||
public const nint m_vDirection = 0xCE8; // Vector
|
||||
public const nint m_iszEffectName = 0xCF8; // CUtlSymbolLarge
|
||||
public const nint m_iszSSEffectName = 0xD00; // CUtlSymbolLarge
|
||||
public const nint m_clrOverlay = 0xD08; // Color
|
||||
@@ -4080,7 +4080,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_hPlayerParent = 0xF0C; // CHandle<C_BaseEntity>
|
||||
public const nint m_bIsHit = 0xF10; // bool
|
||||
public const nint m_flTimeCreated = 0xF14; // float32
|
||||
public const nint m_vecStartPos = 0xF18; //
|
||||
public const nint m_vecStartPos = 0xF18; // Vector
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 17
|
||||
@@ -4221,11 +4221,11 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flAutoRideSpeed (float)
|
||||
// NetworkVarNames: m_bFakeLadder (bool)
|
||||
public static class C_FuncLadder {
|
||||
public const nint m_vecLadderDir = 0xCD0; //
|
||||
public const nint m_vecLadderDir = 0xCD0; // Vector
|
||||
public const nint m_Dismounts = 0xCE0; // CUtlVector<CHandle<C_InfoLadderDismount>>
|
||||
public const nint m_vecLocalTop = 0xCF8; //
|
||||
public const nint m_vecPlayerMountPositionTop = 0xD04; //
|
||||
public const nint m_vecPlayerMountPositionBottom = 0xD10; //
|
||||
public const nint m_vecLocalTop = 0xCF8; // Vector
|
||||
public const nint m_vecPlayerMountPositionTop = 0xD04; // Vector
|
||||
public const nint m_vecPlayerMountPositionBottom = 0xD10; // Vector
|
||||
public const nint m_flAutoRideSpeed = 0xD1C; // float32
|
||||
public const nint m_bDisabled = 0xD20; // bool
|
||||
public const nint m_bFakeLadder = 0xD21; // bool
|
||||
@@ -4360,8 +4360,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nIndirectTextureDimX = 0x56C; // int32
|
||||
public const nint m_nIndirectTextureDimY = 0x570; // int32
|
||||
public const nint m_nIndirectTextureDimZ = 0x574; // int32
|
||||
public const nint m_vBoxMins = 0x578; //
|
||||
public const nint m_vBoxMaxs = 0x584; //
|
||||
public const nint m_vBoxMins = 0x578; // Vector
|
||||
public const nint m_vBoxMaxs = 0x584; // Vector
|
||||
public const nint m_bActive = 0x590; // bool
|
||||
public const nint m_flStartAnisoTime = 0x594; // GameTime_t
|
||||
public const nint m_flStartScatterTime = 0x598; // GameTime_t
|
||||
@@ -4375,7 +4375,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bStartDisabled = 0x5B8; // bool
|
||||
public const nint m_bEnableIndirect = 0x5B9; // bool
|
||||
public const nint m_bIsMaster = 0x5BA; // bool
|
||||
public const nint m_hFogIndirectTexture = 0x5C0; //
|
||||
public const nint m_hFogIndirectTexture = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_nForceRefreshCount = 0x5C8; // int32
|
||||
public const nint m_bFirstTime = 0x5CC; // bool
|
||||
}
|
||||
@@ -4453,13 +4453,13 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bEnabled (bool)
|
||||
public static class C_InfoVisibilityBox {
|
||||
public const nint m_nMode = 0x554; // int32
|
||||
public const nint m_vBoxSize = 0x558; //
|
||||
public const nint m_vBoxSize = 0x558; // Vector
|
||||
public const nint m_bEnabled = 0x564; // bool
|
||||
}
|
||||
// Parent: C_Sprite
|
||||
// Fields count: 2
|
||||
public static class C_FireSprite {
|
||||
public const nint m_vecMoveDir = 0xE00; //
|
||||
public const nint m_vecMoveDir = 0xE00; // Vector
|
||||
public const nint m_bFadeFromAbove = 0xE0C; // bool
|
||||
}
|
||||
// Parent: C_CSGO_TeamIntroCharacterPosition
|
||||
@@ -4659,7 +4659,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flGlowStartTime (float)
|
||||
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
|
||||
public static class CGlowProperty {
|
||||
public const nint m_fGlowColor = 0x8; //
|
||||
public const nint m_fGlowColor = 0x8; // Vector
|
||||
public const nint m_iGlowType = 0x30; // int32
|
||||
public const nint m_iGlowTeam = 0x34; // int32
|
||||
public const nint m_nGlowRange = 0x38; // int32
|
||||
@@ -4697,10 +4697,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_linearForce = 0xCEC; // float32
|
||||
public const nint m_flFrequency = 0xCF0; // float32
|
||||
public const nint m_flDampingRatio = 0xCF4; // float32
|
||||
public const nint m_vecLinearForcePointAt = 0xCF8; //
|
||||
public const nint m_vecLinearForcePointAt = 0xCF8; // Vector
|
||||
public const nint m_bCollapseToForcePoint = 0xD04; // bool
|
||||
public const nint m_vecLinearForcePointAtWorld = 0xD08; //
|
||||
public const nint m_vecLinearForceDirection = 0xD14; //
|
||||
public const nint m_vecLinearForcePointAtWorld = 0xD08; // Vector
|
||||
public const nint m_vecLinearForceDirection = 0xD14; // Vector
|
||||
public const nint m_bConvertToDebrisWhenPossible = 0xD20; // bool
|
||||
}
|
||||
// Parent: CPlayerPawnComponent
|
||||
@@ -4744,17 +4744,17 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool)
|
||||
// NetworkVarNames: m_bEnabled (bool)
|
||||
public static class C_EnvCubemap {
|
||||
public const nint m_hCubemapTexture = 0x5D0; //
|
||||
public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_bCustomCubemapTexture = 0x5D8; // bool
|
||||
public const nint m_flInfluenceRadius = 0x5DC; // float32
|
||||
public const nint m_vBoxProjectMins = 0x5E0; //
|
||||
public const nint m_vBoxProjectMaxs = 0x5EC; //
|
||||
public const nint m_vBoxProjectMins = 0x5E0; // Vector
|
||||
public const nint m_vBoxProjectMaxs = 0x5EC; // Vector
|
||||
public const nint m_bMoveable = 0x5F8; // bool
|
||||
public const nint m_nHandshake = 0x5FC; // int32
|
||||
public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32
|
||||
public const nint m_nPriority = 0x604; // int32
|
||||
public const nint m_flEdgeFadeDist = 0x608; // float32
|
||||
public const nint m_vEdgeFadeDists = 0x60C; //
|
||||
public const nint m_vEdgeFadeDists = 0x60C; // Vector
|
||||
public const nint m_flDiffuseScale = 0x618; // float32
|
||||
public const nint m_bStartDisabled = 0x61C; // bool
|
||||
public const nint m_bDefaultEnvMap = 0x61D; // bool
|
||||
@@ -4766,7 +4766,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Parent: C_BaseViewModel
|
||||
// Fields count: 3
|
||||
public static class C_PredictedViewModel {
|
||||
public const nint m_vPredictedLagOffset = 0xF40; //
|
||||
public const nint m_vPredictedLagOffset = 0xF40; // Vector
|
||||
public const nint m_targetSpeed = 0xF4C; // QAngle
|
||||
public const nint m_currentSpeed = 0xF58; // QAngle
|
||||
}
|
||||
@@ -4824,7 +4824,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bFirstUpdate = 0x5B1; // bool
|
||||
public const nint m_flPreviousValue = 0x5B4; // float32
|
||||
public const nint m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t
|
||||
public const nint m_vecPreviousTestPoint = 0x5BC; //
|
||||
public const nint m_vecPreviousTestPoint = 0x5BC; // Vector
|
||||
}
|
||||
// Parent: C_CSWeaponBase
|
||||
// Fields count: 0
|
||||
@@ -4905,8 +4905,8 @@ namespace CS2Dumper.Schemas {
|
||||
// Parent: CInfoDynamicShadowHint
|
||||
// Fields count: 2
|
||||
public static class CInfoDynamicShadowHintBox {
|
||||
public const nint m_vBoxMins = 0x568; //
|
||||
public const nint m_vBoxMaxs = 0x574; //
|
||||
public const nint m_vBoxMins = 0x568; // Vector
|
||||
public const nint m_vBoxMaxs = 0x574; // Vector
|
||||
}
|
||||
// Parent: C_SoundOpvarSetPointEntity
|
||||
// Fields count: 0
|
||||
@@ -4949,7 +4949,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nCubemapSourceType = 0x57C; // int32
|
||||
public const nint m_hSkyMaterial = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2>
|
||||
public const nint m_iszSkyEntity = 0x588; // CUtlSymbolLarge
|
||||
public const nint m_hFogCubemapTexture = 0x590; //
|
||||
public const nint m_hFogCubemapTexture = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase>
|
||||
public const nint m_bHasHeightFogEnd = 0x598; // bool
|
||||
public const nint m_bFirstTime = 0x599; // bool
|
||||
}
|
||||
@@ -4977,8 +4977,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flCapsuleRadius (float)
|
||||
public static class CCollisionProperty {
|
||||
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
|
||||
public const nint m_vecMins = 0x40; //
|
||||
public const nint m_vecMaxs = 0x4C; //
|
||||
public const nint m_vecMins = 0x40; // Vector
|
||||
public const nint m_vecMaxs = 0x4C; // Vector
|
||||
public const nint m_usSolidFlags = 0x5A; // uint8
|
||||
public const nint m_nSolidType = 0x5B; // SolidType_t
|
||||
public const nint m_triggerBloat = 0x5C; // uint8
|
||||
@@ -4986,12 +4986,12 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_CollisionGroup = 0x5E; // uint8
|
||||
public const nint m_nEnablePhysics = 0x5F; // uint8
|
||||
public const nint m_flBoundingRadius = 0x60; // float32
|
||||
public const nint m_vecSpecifiedSurroundingMins = 0x64; //
|
||||
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; //
|
||||
public const nint m_vecSurroundingMaxs = 0x7C; //
|
||||
public const nint m_vecSurroundingMins = 0x88; //
|
||||
public const nint m_vCapsuleCenter1 = 0x94; //
|
||||
public const nint m_vCapsuleCenter2 = 0xA0; //
|
||||
public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector
|
||||
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
|
||||
public const nint m_vecSurroundingMaxs = 0x7C; // Vector
|
||||
public const nint m_vecSurroundingMins = 0x88; // Vector
|
||||
public const nint m_vCapsuleCenter1 = 0x94; // Vector
|
||||
public const nint m_vCapsuleCenter2 = 0xA0; // Vector
|
||||
public const nint m_flCapsuleRadius = 0xAC; // float32
|
||||
}
|
||||
// Parent: None
|
||||
@@ -5035,10 +5035,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_unAccountID = 0xCD4; // uint32
|
||||
public const nint m_unTraceID = 0xCD8; // uint32
|
||||
public const nint m_rtGcTime = 0xCDC; // uint32
|
||||
public const nint m_vecEndPos = 0xCE0; //
|
||||
public const nint m_vecStart = 0xCEC; //
|
||||
public const nint m_vecLeft = 0xCF8; //
|
||||
public const nint m_vecNormal = 0xD04; //
|
||||
public const nint m_vecEndPos = 0xCE0; // Vector
|
||||
public const nint m_vecStart = 0xCEC; // Vector
|
||||
public const nint m_vecLeft = 0xCF8; // Vector
|
||||
public const nint m_vecNormal = 0xD04; // Vector
|
||||
public const nint m_nPlayer = 0xD10; // int32
|
||||
public const nint m_nEntity = 0xD14; // int32
|
||||
public const nint m_nHitbox = 0xD18; // int32
|
||||
@@ -5126,7 +5126,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: blend (bool)
|
||||
// NetworkVarNames: m_bNoReflectionFog (bool)
|
||||
public static class fogparams_t {
|
||||
public const nint dirPrimary = 0x8; //
|
||||
public const nint dirPrimary = 0x8; // Vector
|
||||
public const nint colorPrimary = 0x14; // Color
|
||||
public const nint colorSecondary = 0x18; // Color
|
||||
public const nint colorPrimaryLerpTo = 0x1C; // Color
|
||||
@@ -5160,10 +5160,10 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_blinktoggle (bool)
|
||||
public static class C_BaseFlex {
|
||||
public const nint m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase<float32>
|
||||
public const nint m_vLookTargetPosition = 0xF00; //
|
||||
public const nint m_vLookTargetPosition = 0xF00; // Vector
|
||||
public const nint m_blinktoggle = 0xF18; // bool
|
||||
public const nint m_nLastFlexUpdateFrameCount = 0xF78; // int32
|
||||
public const nint m_CachedViewTarget = 0xF7C; //
|
||||
public const nint m_CachedViewTarget = 0xF7C; // Vector
|
||||
public const nint m_nNextSceneEventId = 0xF88; // uint32
|
||||
public const nint m_iBlink = 0xF8C; // int32
|
||||
public const nint m_blinktime = 0xF90; // float32
|
||||
@@ -5176,7 +5176,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bResetFlexWeightsOnModelChange = 0xFA6; // bool
|
||||
public const nint m_nEyeOcclusionRendererBone = 0xFC0; // int32
|
||||
public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t
|
||||
public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; //
|
||||
public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; // Vector
|
||||
public const nint m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3]
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
@@ -5263,8 +5263,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_glowColor = 0x1118; // Color
|
||||
public const nint m_nGlowTeam = 0x111C; // int32
|
||||
public const nint m_iCachedFrameCount = 0x1120; // int32
|
||||
public const nint m_vecCachedRenderMins = 0x1124; //
|
||||
public const nint m_vecCachedRenderMaxs = 0x1130; //
|
||||
public const nint m_vecCachedRenderMins = 0x1124; // Vector
|
||||
public const nint m_vecCachedRenderMaxs = 0x1130; // Vector
|
||||
}
|
||||
// Parent: C_Sprite
|
||||
// Fields count: 0
|
||||
@@ -5306,10 +5306,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint bounceFactor = 0xF08; // float32
|
||||
public const nint hitSound = 0xF0C; // int32
|
||||
public const nint priority = 0xF10; // int32
|
||||
public const nint tentOffset = 0xF14; //
|
||||
public const nint tentOffset = 0xF14; // Vector
|
||||
public const nint m_vecTempEntAngVelocity = 0xF20; // QAngle
|
||||
public const nint tempent_renderamt = 0xF2C; // int32
|
||||
public const nint m_vecNormal = 0xF30; //
|
||||
public const nint m_vecNormal = 0xF30; // Vector
|
||||
public const nint m_flSpriteScale = 0xF3C; // float32
|
||||
public const nint m_nFlickerFrame = 0xF40; // int32
|
||||
public const nint m_flFrameRate = 0xF44; // float32
|
||||
@@ -5318,10 +5318,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_pszParticleEffect = 0xF58; // char*
|
||||
public const nint m_bParticleCollision = 0xF60; // bool
|
||||
public const nint m_iLastCollisionFrame = 0xF64; // int32
|
||||
public const nint m_vLastCollisionOrigin = 0xF68; //
|
||||
public const nint m_vecTempEntVelocity = 0xF74; //
|
||||
public const nint m_vecPrevAbsOrigin = 0xF80; //
|
||||
public const nint m_vecTempEntAcceleration = 0xF8C; //
|
||||
public const nint m_vLastCollisionOrigin = 0xF68; // Vector
|
||||
public const nint m_vecTempEntVelocity = 0xF74; // Vector
|
||||
public const nint m_vecPrevAbsOrigin = 0xF80; // Vector
|
||||
public const nint m_vecTempEntAcceleration = 0xF8C; // Vector
|
||||
}
|
||||
// Parent: None
|
||||
// Fields count: 2
|
||||
@@ -5458,7 +5458,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OnPlayerPickup = 0x16E0; // CEntityIOOutput
|
||||
public const nint m_weaponMode = 0x1708; // CSWeaponMode
|
||||
public const nint m_flTurningInaccuracyDelta = 0x170C; // float32
|
||||
public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; //
|
||||
public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; // Vector
|
||||
public const nint m_flTurningInaccuracy = 0x171C; // float32
|
||||
public const nint m_fAccuracyPenalty = 0x1720; // float32
|
||||
public const nint m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t
|
||||
@@ -5481,7 +5481,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bOldFirstPersonSpectatedState = 0x17E1; // bool
|
||||
public const nint m_hOurPing = 0x17E4; // CHandle<C_BaseEntity>
|
||||
public const nint m_nOurPingIndex = 0x17E8; // CEntityIndex
|
||||
public const nint m_vecOurPingPos = 0x17EC; //
|
||||
public const nint m_vecOurPingPos = 0x17EC; // Vector
|
||||
public const nint m_bGlowForPing = 0x17F8; // bool
|
||||
public const nint m_bUIWeapon = 0x17F9; // bool
|
||||
public const nint m_hPrevOwner = 0x1808; // CHandle<C_CSPlayerPawn>
|
||||
@@ -5630,9 +5630,9 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_spawnflags = 0x3CC; // uint32
|
||||
public const nint m_nNextThinkTick = 0x3D0; // GameTick_t
|
||||
public const nint m_fFlags = 0x3D4; // uint32
|
||||
public const nint m_vecAbsVelocity = 0x3D8; //
|
||||
public const nint m_vecAbsVelocity = 0x3D8; // Vector
|
||||
public const nint m_vecVelocity = 0x3E8; // CNetworkVelocityVector
|
||||
public const nint m_vecBaseVelocity = 0x418; //
|
||||
public const nint m_vecBaseVelocity = 0x418; // Vector
|
||||
public const nint m_hEffectEntity = 0x424; // CHandle<C_BaseEntity>
|
||||
public const nint m_hOwnerEntity = 0x428; // CHandle<C_BaseEntity>
|
||||
public const nint m_MoveCollide = 0x42C; // MoveCollide_t
|
||||
@@ -5810,7 +5810,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flFrame = 0xD70; // float32
|
||||
public const nint m_nClipStyle = 0xD74; // BeamClipStyle_t
|
||||
public const nint m_bTurnedOff = 0xD78; // bool
|
||||
public const nint m_vecEndPos = 0xD7C; //
|
||||
public const nint m_vecEndPos = 0xD7C; // Vector
|
||||
public const nint m_hEndEntity = 0xD88; // CHandle<C_BaseEntity>
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
@@ -5941,7 +5941,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flIronSightPivotForward = 0xD20; // float32
|
||||
public const nint m_flIronSightLooseness = 0xD24; // float32
|
||||
public const nint m_angPivotAngle = 0xD28; // QAngle
|
||||
public const nint m_vecIronSightEyePos = 0xD34; //
|
||||
public const nint m_vecIronSightEyePos = 0xD34; // Vector
|
||||
public const nint m_nDamage = 0xD40; // int32
|
||||
public const nint m_flHeadshotMultiplier = 0xD44; // float32
|
||||
public const nint m_flArmorRatio = 0xD48; // float32
|
||||
@@ -5957,7 +5957,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32
|
||||
public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32
|
||||
public const nint m_flThrowVelocity = 0xD78; // float32
|
||||
public const nint m_vSmokeColor = 0xD7C; //
|
||||
public const nint m_vSmokeColor = 0xD7C; // Vector
|
||||
public const nint m_szAnimClass = 0xD88; // CGlobalSymbol
|
||||
}
|
||||
// Parent: C_ModelPointEntity
|
||||
@@ -6136,10 +6136,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_eDoorState = 0x1150; // DoorState_t
|
||||
public const nint m_modelChanged = 0x1154; // bool
|
||||
public const nint m_bLocked = 0x1155; // bool
|
||||
public const nint m_closedPosition = 0x1158; //
|
||||
public const nint m_closedPosition = 0x1158; // Vector
|
||||
public const nint m_closedAngles = 0x1164; // QAngle
|
||||
public const nint m_hMaster = 0x1170; // CHandle<C_BasePropDoor>
|
||||
public const nint m_vWhereToSetLightingOrigin = 0x1174; //
|
||||
public const nint m_vWhereToSetLightingOrigin = 0x1174; // Vector
|
||||
}
|
||||
// Parent: C_CSGO_TeamSelectCharacterPosition
|
||||
// Fields count: 0
|
||||
@@ -6160,8 +6160,8 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iszBasePropData = 0x1050; // CUtlSymbolLarge
|
||||
public const nint m_iInteractions = 0x1058; // int32
|
||||
public const nint m_bHasBreakPiecesOrCommands = 0x105C; // bool
|
||||
public const nint m_vecDamagePosition = 0x1060; //
|
||||
public const nint m_vecDamageDirection = 0x106C; //
|
||||
public const nint m_vecDamagePosition = 0x1060; // Vector
|
||||
public const nint m_vecDamageDirection = 0x106C; // Vector
|
||||
public const nint m_nDamageType = 0x1078; // int32
|
||||
}
|
||||
// Parent: C_CSGO_TeamPreviewCamera
|
||||
@@ -6179,7 +6179,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bDisabled = 0x550; // bool
|
||||
public const nint m_bWasEnabled = 0x558; // bool
|
||||
public const nint m_iszSoundAreaType = 0x560; // CUtlSymbolLarge
|
||||
public const nint m_vPos = 0x568; //
|
||||
public const nint m_vPos = 0x568; // Vector
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 3
|
||||
@@ -6245,7 +6245,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flTransitionStartSpeed (float32)
|
||||
// NetworkVarNames: m_hConveyorModels (EHANDLE)
|
||||
public static class C_FuncConveyor {
|
||||
public const nint m_vecMoveDirEntitySpace = 0xCD8; //
|
||||
public const nint m_vecMoveDirEntitySpace = 0xCD8; // Vector
|
||||
public const nint m_flTargetSpeed = 0xCE4; // float32
|
||||
public const nint m_nTransitionStartTick = 0xCE8; // GameTick_t
|
||||
public const nint m_nTransitionDurationTicks = 0xCEC; // int32
|
||||
@@ -6298,7 +6298,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
|
||||
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
|
||||
public static class C_BaseViewModel {
|
||||
public const nint m_vecLastFacing = 0xEE0; //
|
||||
public const nint m_vecLastFacing = 0xEE0; // Vector
|
||||
public const nint m_nViewModelIndex = 0xEEC; // uint32
|
||||
public const nint m_nAnimationParity = 0xEF0; // uint32
|
||||
public const nint m_flAnimationStartTime = 0xEF4; // float32
|
||||
@@ -6352,7 +6352,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
|
||||
public const nint m_angRotation = 0xB8; // QAngle
|
||||
public const nint m_flScale = 0xC4; // float32
|
||||
public const nint m_vecAbsOrigin = 0xC8; //
|
||||
public const nint m_vecAbsOrigin = 0xC8; // Vector
|
||||
public const nint m_angAbsRotation = 0xD4; // QAngle
|
||||
public const nint m_flAbsScale = 0xE0; // float32
|
||||
public const nint m_nParentAttachmentOrBone = 0xE4; // int16
|
||||
@@ -6374,7 +6374,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_name = 0xF0; // CUtlStringToken
|
||||
public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken
|
||||
public const nint m_flZOffset = 0x134; // float32
|
||||
public const nint m_vRenderOrigin = 0x138; //
|
||||
public const nint m_vRenderOrigin = 0x138; // Vector
|
||||
}
|
||||
// Parent: C_MolotovGrenade
|
||||
// Fields count: 0
|
||||
@@ -6424,8 +6424,8 @@ namespace CS2Dumper.Schemas {
|
||||
// Fields count: 8
|
||||
public static class CCSObserver_ObserverServices {
|
||||
public const nint m_hLastObserverTarget = 0x58; // CEntityHandle
|
||||
public const nint m_vecObserverInterpolateOffset = 0x5C; //
|
||||
public const nint m_vecObserverInterpStartPos = 0x68; //
|
||||
public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector
|
||||
public const nint m_vecObserverInterpStartPos = 0x68; // Vector
|
||||
public const nint m_flObsInterp_PathLength = 0x74; // float32
|
||||
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
|
||||
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
|
||||
@@ -6466,20 +6466,20 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_entitySpottedState = 0x1100; // EntitySpottedState_t
|
||||
public const nint m_leader = 0x1118; // CHandle<C_BaseEntity>
|
||||
public const nint m_reuseTimer = 0x1120; // CountdownTimer
|
||||
public const nint m_vel = 0x1138; //
|
||||
public const nint m_vel = 0x1138; // Vector
|
||||
public const nint m_isRescued = 0x1144; // bool
|
||||
public const nint m_jumpedThisFrame = 0x1145; // bool
|
||||
public const nint m_nHostageState = 0x1148; // int32
|
||||
public const nint m_bHandsHaveBeenCut = 0x114C; // bool
|
||||
public const nint m_hHostageGrabber = 0x1150; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_fLastGrabTime = 0x1154; // GameTime_t
|
||||
public const nint m_vecGrabbedPos = 0x1158; //
|
||||
public const nint m_vecGrabbedPos = 0x1158; // Vector
|
||||
public const nint m_flRescueStartTime = 0x1164; // GameTime_t
|
||||
public const nint m_flGrabSuccessTime = 0x1168; // GameTime_t
|
||||
public const nint m_flDropStartTime = 0x116C; // GameTime_t
|
||||
public const nint m_flDeadOrRescuedTime = 0x1170; // GameTime_t
|
||||
public const nint m_blinkTimer = 0x1178; // CountdownTimer
|
||||
public const nint m_lookAt = 0x1190; //
|
||||
public const nint m_lookAt = 0x1190; // Vector
|
||||
public const nint m_lookAroundTimer = 0x11A0; // CountdownTimer
|
||||
public const nint m_isInit = 0x11B8; // bool
|
||||
public const nint m_eyeAttachment = 0x11B9; // AttachmentHandle_t
|
||||
@@ -6578,7 +6578,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_pBombDefuser = 0xF44; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_fLastDefuseTime = 0xF48; // GameTime_t
|
||||
public const nint m_pPredictionOwner = 0xF50; // CBasePlayerController*
|
||||
public const nint m_vecC4ExplodeSpectatePos = 0xF58; //
|
||||
public const nint m_vecC4ExplodeSpectatePos = 0xF58; // Vector
|
||||
public const nint m_vecC4ExplodeSpectateAng = 0xF64; // QAngle
|
||||
public const nint m_flC4ExplodeSpectateDuration = 0xF70; // float32
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user