Update generated files

This commit is contained in:
a2x
2024-04-08 17:13:48 +10:00
parent 4944a3a630
commit 4cdfd6c4a6
61 changed files with 2141 additions and 2141 deletions

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@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-07 08:19:03.265339800 UTC
// 2024-04-08 07:10:44.298916800 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@@ -730,8 +730,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CSceneObjectData {
public const nint m_vMinBounds = 0x0; //
public const nint m_vMaxBounds = 0xC; //
public const nint m_vMinBounds = 0x0; // Vector
public const nint m_vMaxBounds = 0xC; // Vector
public const nint m_drawCalls = 0x18; // CUtlVector<CMaterialDrawDescriptor>
public const nint m_drawBounds = 0x30; // CUtlVector<AABB_t>
public const nint m_meshlets = 0x48; // CUtlVector<CMeshletDescriptor>
@@ -966,12 +966,12 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class PermModelInfo_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_vHullMin = 0x4; //
public const nint m_vHullMax = 0x10; //
public const nint m_vViewMin = 0x1C; //
public const nint m_vViewMax = 0x28; //
public const nint m_vHullMin = 0x4; // Vector
public const nint m_vHullMax = 0x10; // Vector
public const nint m_vViewMin = 0x1C; // Vector
public const nint m_vViewMax = 0x28; // Vector
public const nint m_flMass = 0x34; // float32
public const nint m_vEyePosition = 0x38; //
public const nint m_vEyePosition = 0x38; // Vector
public const nint m_flMaxEyeDeflection = 0x44; // float32
public const nint m_sSurfaceProperty = 0x48; // CUtlString
public const nint m_keyValueText = 0x50; // CUtlString
@@ -982,7 +982,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class StanceInfo_t {
public const nint m_vPosition = 0x0; //
public const nint m_vPosition = 0x0; // Vector
public const nint m_flDirection = 0xC; // float32
}
// Parent: None
@@ -1091,7 +1091,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CVectorAnimParameter {
public const nint m_defaultValue = 0x78; //
public const nint m_defaultValue = 0x78; // Vector
public const nint m_bInterpolate = 0x84; // bool
}
// Parent: CUnaryUpdateNode
@@ -1332,7 +1332,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CDrawCullingData {
public const nint m_vConeApex = 0x0; //
public const nint m_vConeApex = 0x0; // Vector
public const nint m_ConeAxis = 0xC; // int8[3]
public const nint m_ConeCutoff = 0xF; // int8
}
@@ -1352,14 +1352,14 @@ namespace CS2Dumper.Schemas {
public const nint m_bEnableLinearLimit = 0x51; // bool
public const nint m_LinearLimit = 0x54; // VPhysXRange_t
public const nint m_bEnableLinearMotor = 0x5C; // bool
public const nint m_vLinearTargetVelocity = 0x60; //
public const nint m_vLinearTargetVelocity = 0x60; // Vector
public const nint m_flMaxForce = 0x6C; // float32
public const nint m_bEnableSwingLimit = 0x70; // bool
public const nint m_SwingLimit = 0x74; // VPhysXRange_t
public const nint m_bEnableTwistLimit = 0x7C; // bool
public const nint m_TwistLimit = 0x80; // VPhysXRange_t
public const nint m_bEnableAngularMotor = 0x88; // bool
public const nint m_vAngularTargetVelocity = 0x8C; //
public const nint m_vAngularTargetVelocity = 0x8C; // Vector
public const nint m_flMaxTorque = 0x98; // float32
public const nint m_flLinearFrequency = 0x9C; // float32
public const nint m_flLinearDampingRatio = 0xA0; // float32
@@ -1535,7 +1535,7 @@ namespace CS2Dumper.Schemas {
public static class CAnimBoneDifference {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // CBufferString
public const nint m_posError = 0x20; //
public const nint m_posError = 0x20; // Vector
public const nint m_bHasRotation = 0x2C; // bool
public const nint m_bHasMovement = 0x2D; // bool
}
@@ -1685,7 +1685,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nStartIndex = 0xC; // int32
public const nint m_nIndexCount = 0x10; // int32
public const nint m_flUvDensity = 0x14; // float32
public const nint m_vTintColor = 0x18; //
public const nint m_vTintColor = 0x18; // Vector
public const nint m_flAlpha = 0x24; // float32
public const nint m_nFirstMeshlet = 0x2C; // uint32
public const nint m_nNumMeshlets = 0x30; // uint16
@@ -1753,8 +1753,8 @@ namespace CS2Dumper.Schemas {
public const nint m_name = 0x0; // CUtlString
public const nint m_sSurfaceProperty = 0x8; // CUtlString
public const nint m_sBoneName = 0x10; // CUtlString
public const nint m_vMinBounds = 0x18; //
public const nint m_vMaxBounds = 0x24; //
public const nint m_vMinBounds = 0x18; // Vector
public const nint m_vMaxBounds = 0x24; // Vector
public const nint m_flShapeRadius = 0x30; // float32
public const nint m_nBoneNameHash = 0x34; // uint32
public const nint m_nGroupId = 0x38; // int32
@@ -1913,7 +1913,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CBaseConstraint {
public const nint m_name = 0x28; // CUtlString
public const nint m_vUpVector = 0x30; //
public const nint m_vUpVector = 0x30; // Vector
public const nint m_slaves = 0x40; // CUtlVector<CConstraintSlave>
public const nint m_targets = 0x58; // CUtlVector<CConstraintTarget>
}
@@ -1970,7 +1970,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CConstraintTarget {
public const nint m_qOffset = 0x20; // Quaternion
public const nint m_vOffset = 0x30; //
public const nint m_vOffset = 0x30; // Vector
public const nint m_nBoneHash = 0x3C; // uint32
public const nint m_sName = 0x40; // CUtlString
public const nint m_flWeight = 0x48; // float32
@@ -2026,8 +2026,8 @@ namespace CS2Dumper.Schemas {
public const nint m_name = 0x0; // CUtlString
public const nint m_ankleBoneName = 0x8; // CUtlString
public const nint m_toeBoneName = 0x10; // CUtlString
public const nint m_vBallOffset = 0x18; //
public const nint m_vHeelOffset = 0x24; //
public const nint m_vBallOffset = 0x18; // Vector
public const nint m_vHeelOffset = 0x24; // Vector
public const nint m_flFootLength = 0x30; // float32
public const nint m_flBindPoseDirectionMS = 0x34; // float32
public const nint m_flTraceHeight = 0x38; // float32
@@ -2101,8 +2101,8 @@ namespace CS2Dumper.Schemas {
public const nint m_damping = 0xA8; // CAnimInputDamping
public const nint m_blendSource = 0xB8; // AnimVectorSource
public const nint m_paramIndex = 0xBC; // CAnimParamHandle
public const nint m_verticalAxis = 0xC0; //
public const nint m_horizontalAxis = 0xCC; //
public const nint m_verticalAxis = 0xC0; // Vector
public const nint m_horizontalAxis = 0xCC; // Vector
public const nint m_hSequence = 0xD8; // HSequence
public const nint m_flMaxValue = 0xDC; // float32
public const nint m_nSequenceMaxFrame = 0xE0; // int32
@@ -2343,8 +2343,8 @@ namespace CS2Dumper.Schemas {
public const nint v0 = 0x8; // float32
public const nint v1 = 0xC; // float32
public const nint angle = 0x10; // float32
public const nint vector = 0x14; //
public const nint position = 0x20; //
public const nint vector = 0x14; // Vector
public const nint position = 0x20; // Vector
}
// Parent: None
// Fields count: 3
@@ -2413,8 +2413,8 @@ namespace CS2Dumper.Schemas {
public const nint m_flSpringStrength = 0x4; // float32
public const nint m_flMaxTimeStep = 0x8; // float32
public const nint m_flDamping = 0xC; // float32
public const nint m_vBoundsMaxLS = 0x10; //
public const nint m_vBoundsMinLS = 0x1C; //
public const nint m_vBoundsMaxLS = 0x10; // Vector
public const nint m_vBoundsMinLS = 0x1C; // Vector
public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace
}
// Parent: CSequenceUpdateNode
@@ -2424,7 +2424,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CJumpHelperUpdateNode {
public const nint m_hTargetParam = 0xA8; // CAnimParamHandle
public const nint m_flOriginalJumpMovement = 0xAC; //
public const nint m_flOriginalJumpMovement = 0xAC; // Vector
public const nint m_flOriginalJumpDuration = 0xB8; // float32
public const nint m_flJumpStartCycle = 0xBC; // float32
public const nint m_flJumpEndCycle = 0xC0; // float32
@@ -2544,8 +2544,8 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CAnimFoot {
public const nint m_name = 0x0; // CUtlString
public const nint m_vBallOffset = 0x8; //
public const nint m_vHeelOffset = 0x14; //
public const nint m_vBallOffset = 0x8; // Vector
public const nint m_vHeelOffset = 0x14; // Vector
public const nint m_ankleBoneIndex = 0x20; // int32
public const nint m_toeBoneIndex = 0x24; // int32
}
@@ -2817,7 +2817,7 @@ namespace CS2Dumper.Schemas {
public static class CAnimBone {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // int32
public const nint m_pos = 0x14; //
public const nint m_pos = 0x14; // Vector
public const nint m_quat = 0x20; // QuaternionStorage
public const nint m_scale = 0x30; // float32
public const nint m_qAlignment = 0x34; // QuaternionStorage
@@ -2865,7 +2865,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Fields count: 2
public static class CBoneConstraintPoseSpaceMorph__Input_t {
public const nint m_inputValue = 0x0; //
public const nint m_inputValue = 0x0; // Vector
public const nint m_outputWeightList = 0x10; // CUtlVector<float32>
}
// Parent: None
@@ -3165,7 +3165,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CConstraintSlave {
public const nint m_qBaseOrientation = 0x0; // Quaternion
public const nint m_vBasePosition = 0x10; //
public const nint m_vBasePosition = 0x10; // Vector
public const nint m_nBoneHash = 0x1C; // uint32
public const nint m_flWeight = 0x20; // float32
public const nint m_sName = 0x28; // CUtlString
@@ -3176,10 +3176,10 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleDefinition {
public const nint m_vStancePositionMS = 0x0; //
public const nint m_vMidpointPositionMS = 0xC; //
public const nint m_vStancePositionMS = 0x0; // Vector
public const nint m_vMidpointPositionMS = 0xC; // Vector
public const nint m_flStanceDirectionMS = 0x18; // float32
public const nint m_vToStrideStartPos = 0x1C; //
public const nint m_vToStrideStartPos = 0x1C; // Vector
public const nint m_stanceCycle = 0x28; // CAnimCycle
public const nint m_footLiftCycle = 0x2C; // CFootCycle
public const nint m_footOffCycle = 0x30; // CFootCycle
@@ -3296,7 +3296,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nHeight = 0x14; // int32
public const nint m_bundleTypes = 0x18; // CUtlVector<MorphBundleType_t>
public const nint m_morphDatas = 0x30; // CUtlVector<CMorphData>
public const nint m_pTextureAtlas = 0x48; //
public const nint m_pTextureAtlas = 0x48; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_FlexDesc = 0x50; // CUtlVector<CFlexDesc>
public const nint m_FlexControllers = 0x68; // CUtlVector<CFlexController>
public const nint m_FlexRules = 0x80; // CUtlVector<CFlexRule>
@@ -3380,7 +3380,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Fields count: 2
public static class CBoneConstraintPoseSpaceBone__Input_t {
public const nint m_inputValue = 0x0; //
public const nint m_inputValue = 0x0; // Vector
public const nint m_outputTransformList = 0x10; // CUtlVector<CTransform>
}
// Parent: None
@@ -3533,7 +3533,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootTrajectory {
public const nint m_vOffset = 0x0; //
public const nint m_vOffset = 0x0; // Vector
public const nint m_flRotationOffset = 0xC; // float32
public const nint m_flProgression = 0x10; // float32
}
@@ -4007,8 +4007,8 @@ namespace CS2Dumper.Schemas {
public const nint m_activityArray = 0x128; // CUtlVector<CAnimActivity>
public const nint m_hierarchyArray = 0x140; // CUtlVector<CAnimLocalHierarchy>
public const nint framestalltime = 0x158; // float32
public const nint m_vecRootMin = 0x15C; //
public const nint m_vecRootMax = 0x168; //
public const nint m_vecRootMin = 0x15C; // Vector
public const nint m_vecRootMax = 0x168; // Vector
public const nint m_vecBoneWorldMin = 0x178; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x190; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams
@@ -4115,9 +4115,9 @@ namespace CS2Dumper.Schemas {
public const nint m_swing2LimitRestitution = 0x88; // float32
public const nint m_swing2LimitSpring = 0x8C; // float32
public const nint m_swing2LimitDamping = 0x90; // float32
public const nint m_goalPosition = 0x94; //
public const nint m_goalPosition = 0x94; // Vector
public const nint m_goalOrientation = 0xA0; // QuaternionStorage
public const nint m_goalAngularVelocity = 0xB0; //
public const nint m_goalAngularVelocity = 0xB0; // Vector
public const nint m_driveSpringX = 0xBC; // float32
public const nint m_driveSpringY = 0xC0; // float32
public const nint m_driveSpringZ = 0xC4; // float32
@@ -4412,7 +4412,7 @@ namespace CS2Dumper.Schemas {
public static class CSeqScaleSet {
public const nint m_sName = 0x0; // CBufferString
public const nint m_bRootOffset = 0x10; // bool
public const nint m_vRootOffset = 0x14; //
public const nint m_vRootOffset = 0x14; // Vector
public const nint m_nLocalBoneArray = 0x20; // CUtlVector<int16>
public const nint m_flBoneScaleArray = 0x38; // CUtlVector<float32>
}
@@ -4494,8 +4494,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonBoneBounds_t {
public const nint m_vecCenter = 0x0; //
public const nint m_vecSize = 0xC; //
public const nint m_vecCenter = 0x0; // Vector
public const nint m_vecSize = 0xC; // Vector
}
// Parent: CUnaryUpdateNode
// Fields count: 1
@@ -4520,7 +4520,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLinearDamping = 0x88; // float32
public const nint m_flAngularDamping = 0x8C; // float32
public const nint m_bOverrideMassCenter = 0x90; // bool
public const nint m_vMassCenterOverride = 0x94; //
public const nint m_vMassCenterOverride = 0x94; // Vector
}
// Parent: CUnaryUpdateNode
// Fields count: 13
@@ -4805,7 +4805,7 @@ namespace CS2Dumper.Schemas {
public const nint m_InstanceName = 0x48; // CUtlString
public const nint m_EntityClass = 0x50; // CUtlString
public const nint m_hModel = 0x58; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_vOffset = 0x60; //
public const nint m_vOffset = 0x60; // Vector
public const nint m_aAngOffset = 0x6C; // QAngle
public const nint m_AttachmentName = 0x78; // CUtlString
public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString