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https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Avoid generating files for empty modules
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-07 05:30:39.851724900 UTC
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// 2024-04-07 08:19:03.265339800 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -742,7 +742,7 @@ pub mod cs2_dumper {
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pub const m_flOldPlayerZ: usize = 0x138; // float32
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pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32
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pub const m_CurrentFog: usize = 0x140; // fogparams_t
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pub const m_hOldFogController: usize = 0x1A8; // CHandle<C_FogController>
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pub const m_hOldFogController: usize = 0x1A8; //
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pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5]
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pub const m_OverrideFogColor: usize = 0x1B1; // Color[5]
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pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5]
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@@ -920,8 +920,8 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_hostageRescueZ (int)
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// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
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pub mod C_CSPlayerResource {
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pub const m_bHostageAlive: usize = 0x550; // bool[12]
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pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12]
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pub const m_bHostageAlive: usize = 0x550; //
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pub const m_isHostageFollowingSomeone: usize = 0x55C; //
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pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12]
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pub const m_bombsiteCenterA: usize = 0x598; //
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pub const m_bombsiteCenterB: usize = 0x5A4; //
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@@ -1946,7 +1946,7 @@ pub mod cs2_dumper {
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// Metadata:
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// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
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pub mod C_fogplayerparams_t {
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pub const m_hCtrl: usize = 0x8; // CHandle<C_FogController>
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pub const m_hCtrl: usize = 0x8; //
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pub const m_flTransitionTime: usize = 0xC; // float32
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pub const m_OldColor: usize = 0x10; // Color
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pub const m_flOldStart: usize = 0x14; // float32
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@@ -4255,8 +4255,8 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_iAmmo (uint16)
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pub mod CPlayer_WeaponServices {
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pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
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pub const m_hActiveWeapon: usize = 0x58; //
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pub const m_hLastWeapon: usize = 0x5C; //
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pub const m_hActiveWeapon: usize = 0x58; // CHandle<C_BasePlayerWeapon>
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pub const m_hLastWeapon: usize = 0x5C; // CHandle<C_BasePlayerWeapon>
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pub const m_iAmmo: usize = 0x60; // uint16[32]
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}
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// Parent: None
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@@ -4536,7 +4536,7 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
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// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
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pub mod CCSPlayer_ActionTrackingServices {
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pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; //
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pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle<C_BasePlayerWeapon>
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pub const m_bIsRescuing: usize = 0x44; // bool
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pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t
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pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t
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@@ -6312,7 +6312,7 @@ pub mod cs2_dumper {
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pub const m_nViewModelIndex: usize = 0xEEC; // uint32
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pub const m_nAnimationParity: usize = 0xEF0; // uint32
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pub const m_flAnimationStartTime: usize = 0xEF4; // float32
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pub const m_hWeapon: usize = 0xEF8; //
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pub const m_hWeapon: usize = 0xEF8; // CHandle<C_BasePlayerWeapon>
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pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge
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pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge
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pub const m_hWeaponModel: usize = 0xF10; // CHandle<C_ViewmodelWeapon>
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