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https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Avoid generating files for empty modules
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-07 05:30:39.851724900 UTC
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// 2024-04-07 08:19:03.265339800 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -732,7 +732,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOldPlayerZ = 0x138; // float32
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public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
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public const nint m_CurrentFog = 0x140; // fogparams_t
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public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
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public const nint m_hOldFogController = 0x1A8; //
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public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
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public const nint m_OverrideFogColor = 0x1B1; // Color[5]
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public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
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@@ -910,8 +910,8 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_hostageRescueZ (int)
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// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
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public static class C_CSPlayerResource {
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public const nint m_bHostageAlive = 0x550; // bool[12]
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public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12]
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public const nint m_bHostageAlive = 0x550; //
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public const nint m_isHostageFollowingSomeone = 0x55C; //
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public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12]
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public const nint m_bombsiteCenterA = 0x598; //
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public const nint m_bombsiteCenterB = 0x5A4; //
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@@ -1936,7 +1936,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
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public static class C_fogplayerparams_t {
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public const nint m_hCtrl = 0x8; // CHandle<C_FogController>
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public const nint m_hCtrl = 0x8; //
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public const nint m_flTransitionTime = 0xC; // float32
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public const nint m_OldColor = 0x10; // Color
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public const nint m_flOldStart = 0x14; // float32
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@@ -4245,8 +4245,8 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_iAmmo (uint16)
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public static class CPlayer_WeaponServices {
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public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
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public const nint m_hActiveWeapon = 0x58; //
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public const nint m_hLastWeapon = 0x5C; //
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public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
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public const nint m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
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public const nint m_iAmmo = 0x60; // uint16[32]
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}
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// Parent: None
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@@ -4526,7 +4526,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
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// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
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public static class CCSPlayer_ActionTrackingServices {
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; //
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
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public const nint m_bIsRescuing = 0x44; // bool
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public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
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public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
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@@ -6302,7 +6302,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nViewModelIndex = 0xEEC; // uint32
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public const nint m_nAnimationParity = 0xEF0; // uint32
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public const nint m_flAnimationStartTime = 0xEF4; // float32
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public const nint m_hWeapon = 0xEF8; //
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public const nint m_hWeapon = 0xEF8; // CHandle<C_BasePlayerWeapon>
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public const nint m_sVMName = 0xF00; // CUtlSymbolLarge
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public const nint m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge
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public const nint m_hWeaponModel = 0xF10; // CHandle<C_ViewmodelWeapon>
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