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📦 Game Update 13944
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@@ -1821,8 +1821,9 @@ pub mod C_OP_InstantaneousEmitter {
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pub const m_nParticlesToEmit: usize = 0x1C0;
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pub const m_flStartTime: usize = 0x318;
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pub const m_flInitFromKilledParentParticles: usize = 0x470;
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pub const m_nMaxEmittedPerFrame: usize = 0x474;
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pub const m_nSnapshotControlPoint: usize = 0x478;
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pub const m_flParentParticleScale: usize = 0x478;
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pub const m_nMaxEmittedPerFrame: usize = 0x5D0;
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pub const m_nSnapshotControlPoint: usize = 0x5D4;
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}
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pub mod C_OP_InterpolateRadius {
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@@ -2389,6 +2390,7 @@ pub mod C_OP_RemapAverageHitboxSpeedtoCP {
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pub const m_nInControlPointNumber: usize = 0x1D0;
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pub const m_nOutControlPointNumber: usize = 0x1D4;
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pub const m_nField: usize = 0x1D8;
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pub const m_nHitboxDataType: usize = 0x1DC;
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pub const m_flInputMin: usize = 0x1E0;
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pub const m_flInputMax: usize = 0x338;
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pub const m_flOutputMin: usize = 0x490;
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@@ -3594,6 +3596,10 @@ pub mod C_OP_SetVectorAttributeToVectorExpression {
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pub const m_bNormalizedOutput: usize = 0xE80;
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}
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pub mod C_OP_ShapeMatchingConstraint {
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pub const m_flShapeRestorationTime: usize = 0x1C0;
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}
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pub mod C_OP_SnapshotRigidSkinToBones {
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pub const m_bTransformNormals: usize = 0x1C0;
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pub const m_bTransformRadii: usize = 0x1C1;
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