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📦 Game Update 13944
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@@ -1819,8 +1819,9 @@ public static class C_OP_InstantaneousEmitter {
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public const nint m_nParticlesToEmit = 0x1C0;
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public const nint m_flStartTime = 0x318;
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public const nint m_flInitFromKilledParentParticles = 0x470;
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public const nint m_nMaxEmittedPerFrame = 0x474;
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public const nint m_nSnapshotControlPoint = 0x478;
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public const nint m_flParentParticleScale = 0x478;
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public const nint m_nMaxEmittedPerFrame = 0x5D0;
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public const nint m_nSnapshotControlPoint = 0x5D4;
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}
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public static class C_OP_InterpolateRadius {
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@@ -2387,6 +2388,7 @@ public static class C_OP_RemapAverageHitboxSpeedtoCP {
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public const nint m_nInControlPointNumber = 0x1D0;
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public const nint m_nOutControlPointNumber = 0x1D4;
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public const nint m_nField = 0x1D8;
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public const nint m_nHitboxDataType = 0x1DC;
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public const nint m_flInputMin = 0x1E0;
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public const nint m_flInputMax = 0x338;
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public const nint m_flOutputMin = 0x490;
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@@ -3592,6 +3594,10 @@ public static class C_OP_SetVectorAttributeToVectorExpression {
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public const nint m_bNormalizedOutput = 0xE80;
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}
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public static class C_OP_ShapeMatchingConstraint {
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public const nint m_flShapeRestorationTime = 0x1C0;
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}
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public static class C_OP_SnapshotRigidSkinToBones {
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public const nint m_bTransformNormals = 0x1C0;
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public const nint m_bTransformRadii = 0x1C1;
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