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📦 Game Update 13944
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@@ -83,6 +83,7 @@ public static class BlendItem_t {
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public static class BoneDemoCaptureSettings_t {
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public const nint m_boneName = 0x0;
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public const nint m_flChainLength = 0x8;
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}
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public static class CActionComponentUpdater {
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@@ -177,21 +178,22 @@ public static class CAnimDecoder {
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}
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public static class CAnimDemoCaptureSettings {
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public const nint m_flMaxSplineErrorRotation = 0x0;
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public const nint m_flMaxSplineErrorTranslation = 0x4;
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public const nint m_flMaxSplineErrorScale = 0x8;
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public const nint m_flIkRotation_MaxSplineError = 0xC;
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public const nint m_flIkTranslation_MaxSplineError = 0x10;
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public const nint m_flMaxQuantizationErrorRotation = 0x14;
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public const nint m_flMaxQuantizationErrorTranslation = 0x18;
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public const nint m_flMaxQuantizationErrorScale = 0x1C;
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public const nint m_flIkRotation_MaxQuantizationError = 0x20;
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public const nint m_flIkTranslation_MaxQuantizationError = 0x24;
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public const nint m_baseSequence = 0x28;
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public const nint m_nBaseSequenceFrame = 0x30;
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public const nint m_boneSelectionMode = 0x34;
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public const nint m_bones = 0x38;
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public const nint m_ikChains = 0x50;
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public const nint m_rangeBoneChainLength = 0x0;
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public const nint m_rangeMaxSplineErrorRotation = 0x8;
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public const nint m_flMaxSplineErrorTranslation = 0x10;
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public const nint m_flMaxSplineErrorScale = 0x14;
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public const nint m_flIkRotation_MaxSplineError = 0x18;
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public const nint m_flIkTranslation_MaxSplineError = 0x1C;
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public const nint m_flMaxQuantizationErrorRotation = 0x20;
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public const nint m_flMaxQuantizationErrorTranslation = 0x24;
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public const nint m_flMaxQuantizationErrorScale = 0x28;
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public const nint m_flIkRotation_MaxQuantizationError = 0x2C;
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public const nint m_flIkTranslation_MaxQuantizationError = 0x30;
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public const nint m_baseSequence = 0x38;
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public const nint m_nBaseSequenceFrame = 0x40;
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public const nint m_boneSelectionMode = 0x44;
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public const nint m_bones = 0x48;
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public const nint m_ikChains = 0x60;
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}
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public static class CAnimDesc {
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