📦 Game Update 13944

This commit is contained in:
a2x
2023-09-28 08:17:02 +10:00
parent c8beac1aaa
commit 479080c7b0
32 changed files with 9300 additions and 11942 deletions

View File

@@ -83,6 +83,7 @@ public static class BlendItem_t {
public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0;
public const nint m_flChainLength = 0x8;
}
public static class CActionComponentUpdater {
@@ -177,21 +178,22 @@ public static class CAnimDecoder {
}
public static class CAnimDemoCaptureSettings {
public const nint m_flMaxSplineErrorRotation = 0x0;
public const nint m_flMaxSplineErrorTranslation = 0x4;
public const nint m_flMaxSplineErrorScale = 0x8;
public const nint m_flIkRotation_MaxSplineError = 0xC;
public const nint m_flIkTranslation_MaxSplineError = 0x10;
public const nint m_flMaxQuantizationErrorRotation = 0x14;
public const nint m_flMaxQuantizationErrorTranslation = 0x18;
public const nint m_flMaxQuantizationErrorScale = 0x1C;
public const nint m_flIkRotation_MaxQuantizationError = 0x20;
public const nint m_flIkTranslation_MaxQuantizationError = 0x24;
public const nint m_baseSequence = 0x28;
public const nint m_nBaseSequenceFrame = 0x30;
public const nint m_boneSelectionMode = 0x34;
public const nint m_bones = 0x38;
public const nint m_ikChains = 0x50;
public const nint m_rangeBoneChainLength = 0x0;
public const nint m_rangeMaxSplineErrorRotation = 0x8;
public const nint m_flMaxSplineErrorTranslation = 0x10;
public const nint m_flMaxSplineErrorScale = 0x14;
public const nint m_flIkRotation_MaxSplineError = 0x18;
public const nint m_flIkTranslation_MaxSplineError = 0x1C;
public const nint m_flMaxQuantizationErrorRotation = 0x20;
public const nint m_flMaxQuantizationErrorTranslation = 0x24;
public const nint m_flMaxQuantizationErrorScale = 0x28;
public const nint m_flIkRotation_MaxQuantizationError = 0x2C;
public const nint m_flIkTranslation_MaxQuantizationError = 0x30;
public const nint m_baseSequence = 0x38;
public const nint m_nBaseSequenceFrame = 0x40;
public const nint m_boneSelectionMode = 0x44;
public const nint m_bones = 0x48;
public const nint m_ikChains = 0x60;
}
public static class CAnimDesc {