Fix for latest game update

This commit is contained in:
a2x
2024-05-24 11:30:54 +10:00
parent dd7299729a
commit 3f6c894097
76 changed files with 31851 additions and 24923 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-23 01:29:07.135665300 UTC
// 2024-05-24 01:30:25.777667800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -56,7 +56,7 @@ pub mod cs2_dumper {
pub mod AggregateLODSetup_t {
pub const m_vLODOrigin: usize = 0x0; // Vector
pub const m_fMaxObjectScale: usize = 0xC; // float32
pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable<float32>
pub const m_fSwitchDistances: usize = 0x10; // CUtlVector<float32>
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 4
@@ -135,20 +135,19 @@ pub mod cs2_dumper {
pub mod WorldBuilderParams_t {
pub const m_flMinDrawVolumeSize: usize = 0x0; // float32
pub const m_bBuildBakedLighting: usize = 0x4; // bool
pub const m_vLightmapUvScale: usize = 0x8; // Vector2D
pub const m_nCompileTimestamp: usize = 0x10; // uint64
pub const m_nCompileFingerprint: usize = 0x18; // uint64
pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t
pub const m_nCompileTimestamp: usize = 0x38; // uint64
pub const m_nCompileFingerprint: usize = 0x40; // uint64
}
// Parent: None
// Fields count: 4
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
pub mod PermEntityLumpData_t {
pub const m_name: usize = 0x8; // CUtlString
pub const m_hammerUniqueId: usize = 0x10; // CUtlString
pub const m_childLumps: usize = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
pub const m_childLumps: usize = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Fields count: 13
@@ -193,7 +192,7 @@ pub mod cs2_dumper {
pub const m_nTimesToFire: usize = 0x2C; // int32
}
// Parent: None
// Fields count: 5
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
@@ -202,6 +201,10 @@ pub mod cs2_dumper {
pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32
pub const m_vLightmapUvScale: usize = 0x8; // Vector2D
pub const m_bHasLightmaps: usize = 0x10; // bool
pub const m_bBakedShadowsGamma20: usize = 0x11; // bool
pub const m_bCompressionEnabled: usize = 0x12; // bool
pub const m_nChartPackIterations: usize = 0x13; // uint8
pub const m_nVradQuality: usize = 0x14; // uint8
pub const m_lightMaps: usize = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
// Parent: None
@@ -254,9 +257,9 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod World_t {
pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t
pub const m_worldNodes: usize = 0x20; // CUtlVector<NodeData_t>
pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t
pub const m_entityLumps: usize = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
pub const m_worldNodes: usize = 0x48; // CUtlVector<NodeData_t>
pub const m_worldLightingInfo: usize = 0x60; // BakedLightingInfo_t
pub const m_entityLumps: usize = 0x90; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}
// Parent: None
// Fields count: 10