Fix for latest game update

This commit is contained in:
a2x
2024-05-24 11:30:54 +10:00
parent dd7299729a
commit 3f6c894097
76 changed files with 31851 additions and 24923 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-23 01:29:07.135665300 UTC
// 2024-05-24 01:30:25.777667800 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll
@@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas {
public static class AggregateLODSetup_t {
public const nint m_vLODOrigin = 0x0; // Vector
public const nint m_fMaxObjectScale = 0xC; // float32
public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float32>
public const nint m_fSwitchDistances = 0x10; // CUtlVector<float32>
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 4
@@ -131,20 +131,19 @@ namespace CS2Dumper.Schemas {
public static class WorldBuilderParams_t {
public const nint m_flMinDrawVolumeSize = 0x0; // float32
public const nint m_bBuildBakedLighting = 0x4; // bool
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_nCompileTimestamp = 0x10; // uint64
public const nint m_nCompileFingerprint = 0x18; // uint64
public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t
public const nint m_nCompileTimestamp = 0x38; // uint64
public const nint m_nCompileFingerprint = 0x40; // uint64
}
// Parent: None
// Fields count: 4
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermEntityLumpData_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_hammerUniqueId = 0x10; // CUtlString
public const nint m_childLumps = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_entityKeyValues = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
public const nint m_childLumps = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Fields count: 13
@@ -189,7 +188,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nTimesToFire = 0x2C; // int32
}
// Parent: None
// Fields count: 5
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
@@ -198,6 +197,10 @@ namespace CS2Dumper.Schemas {
public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_bHasLightmaps = 0x10; // bool
public const nint m_bBakedShadowsGamma20 = 0x11; // bool
public const nint m_bCompressionEnabled = 0x12; // bool
public const nint m_nChartPackIterations = 0x13; // uint8
public const nint m_nVradQuality = 0x14; // uint8
public const nint m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
// Parent: None
@@ -250,9 +253,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class World_t {
public const nint m_builderParams = 0x0; // WorldBuilderParams_t
public const nint m_worldNodes = 0x20; // CUtlVector<NodeData_t>
public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t
public const nint m_entityLumps = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_worldNodes = 0x48; // CUtlVector<NodeData_t>
public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t
public const nint m_entityLumps = 0x90; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}
// Parent: None
// Fields count: 10