mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
📦 Game Update 13970
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 16 Nov 2023 14:20:14 +0000
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* Fri, 17 Nov 2023 02:25:39 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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@@ -11,49 +11,49 @@ pub mod animationsystem_dll { // animationsystem.dll
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}
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pub mod client_dll { // client.dll
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pub const LegacyGameUI001: usize = 0x89BF60;
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pub const Source2ClientUI001: usize = 0x88AC70;
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pub const Source2ClientPrediction001: usize = 0x7A38E0;
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pub const ClientToolsInfo_001: usize = 0x72F540;
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pub const Source2Client002: usize = 0x72F560;
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pub const GameClientExports001: usize = 0x72F550;
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pub const EmptyWorldService001_Client: usize = 0x48EF20;
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pub const Source2ClientConfig001: usize = 0x475F30;
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pub const LegacyGameUI001: usize = 0x89C480;
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pub const Source2ClientUI001: usize = 0x88B190;
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pub const Source2ClientPrediction001: usize = 0x7A34C0;
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pub const ClientToolsInfo_001: usize = 0x72F320;
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pub const Source2Client002: usize = 0x72F340;
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pub const GameClientExports001: usize = 0x72F330;
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pub const EmptyWorldService001_Client: usize = 0x48F9D0;
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pub const Source2ClientConfig001: usize = 0x476910;
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}
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pub mod engine2_dll { // engine2.dll
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pub const SimpleEngineLoopService_001: usize = 0x1E5110;
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pub const ClientServerEngineLoopService_001: usize = 0x1DADE0;
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pub const KeyValueCache001: usize = 0x1D7420;
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pub const HostStateMgr001: usize = 0x1D4C20;
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pub const GameEventSystemServerV001: usize = 0x1D02C0;
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pub const GameEventSystemClientV001: usize = 0x1D02B0;
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pub const EngineServiceMgr001: usize = 0x1CBFA0;
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pub const VProfService_001: usize = 0x1B9950;
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pub const ToolService_001: usize = 0x1B86A0;
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pub const StatsService_001: usize = 0x1B3920;
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pub const SplitScreenService_001: usize = 0x1B0B90;
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pub const SoundService_001: usize = 0x1AB6D0;
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pub const ScreenshotService001: usize = 0x1A75A0;
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pub const RenderService_001: usize = 0x1A4900;
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pub const NetworkService_001: usize = 0x1A4410;
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pub const NetworkServerService_001: usize = 0x19F2C0;
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pub const NetworkP2PService_001: usize = 0x19ADB0;
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pub const NetworkClientService_001: usize = 0x1949E0;
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pub const MapListService_001: usize = 0x18D9B0;
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pub const InputService_001: usize = 0x17B830;
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pub const GameUIService_001: usize = 0x176050;
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pub const GameResourceServiceServerV001: usize = 0x173DB0;
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pub const GameResourceServiceClientV001: usize = 0x173DA0;
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pub const BugService001: usize = 0x16CDD0;
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pub const BenchmarkService001: usize = 0x16B5A0;
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pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x118B20;
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pub const EngineGameUI001: usize = 0x117EB0;
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pub const INETSUPPORT_001: usize = 0xE7510;
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pub const Source2EngineToServerStringTable001: usize = 0xA23D0;
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pub const Source2EngineToServer001: usize = 0x8B710;
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pub const Source2EngineToClientStringTable001: usize = 0x841F0;
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pub const Source2EngineToClient001: usize = 0x5AC30;
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pub const SimpleEngineLoopService_001: usize = 0x1E4470;
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pub const ClientServerEngineLoopService_001: usize = 0x1DA140;
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pub const KeyValueCache001: usize = 0x1D6780;
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pub const HostStateMgr001: usize = 0x1D3F80;
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pub const GameEventSystemServerV001: usize = 0x1CF620;
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pub const GameEventSystemClientV001: usize = 0x1CF610;
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pub const EngineServiceMgr001: usize = 0x1CB300;
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pub const VProfService_001: usize = 0x1B8C70;
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pub const ToolService_001: usize = 0x1B79C0;
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pub const StatsService_001: usize = 0x1B2C40;
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pub const SplitScreenService_001: usize = 0x1AFEB0;
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pub const SoundService_001: usize = 0x1AA9F0;
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pub const ScreenshotService001: usize = 0x1A68C0;
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pub const RenderService_001: usize = 0x1A3C20;
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pub const NetworkService_001: usize = 0x1A3730;
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pub const NetworkServerService_001: usize = 0x19E5E0;
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pub const NetworkP2PService_001: usize = 0x19A0D0;
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pub const NetworkClientService_001: usize = 0x193D60;
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pub const MapListService_001: usize = 0x18CD30;
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pub const InputService_001: usize = 0x17ABB0;
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pub const GameUIService_001: usize = 0x1753D0;
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pub const GameResourceServiceServerV001: usize = 0x173130;
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pub const GameResourceServiceClientV001: usize = 0x173120;
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pub const BugService001: usize = 0x16C150;
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pub const BenchmarkService001: usize = 0x16A920;
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pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x118430;
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pub const EngineGameUI001: usize = 0x1177C0;
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pub const INETSUPPORT_001: usize = 0xE6E20;
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pub const Source2EngineToServerStringTable001: usize = 0xA2400;
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pub const Source2EngineToServer001: usize = 0x8B6E0;
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pub const Source2EngineToClientStringTable001: usize = 0x841C0;
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pub const Source2EngineToClient001: usize = 0x5A980;
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}
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pub mod filesystem_stdio_dll { // filesystem_stdio.dll
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@@ -107,10 +107,10 @@ pub mod navsystem_dll { // navsystem.dll
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}
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pub mod networksystem_dll { // networksystem.dll
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pub const SerializedEntitiesVersion001: usize = 0xD2850;
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pub const NetworkSystemVersion001: usize = 0xBCD10;
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pub const NetworkMessagesVersion001: usize = 0x9CDB0;
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pub const FlattenedSerializersVersion001: usize = 0x7C620;
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pub const SerializedEntitiesVersion001: usize = 0xD1EB0;
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pub const NetworkSystemVersion001: usize = 0xBC6E0;
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pub const NetworkMessagesVersion001: usize = 0x9C6D0;
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pub const FlattenedSerializersVersion001: usize = 0x7C440;
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}
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pub mod panorama_dll { // panorama.dll
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@@ -130,13 +130,13 @@ pub mod particles_dll { // particles.dll
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}
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pub mod pulse_system_dll { // pulse_system.dll
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pub const IPulseSystem_001: usize = 0x5B80;
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pub const IPulseSystem_001: usize = 0x5B30;
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}
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pub mod rendersystemdx11_dll { // rendersystemdx11.dll
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pub const RenderUtils_001: usize = 0x52FD0;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4A4F0;
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pub const RenderDeviceMgr001: usize = 0x4A4E0;
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pub const RenderUtils_001: usize = 0x530F0;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4A690;
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pub const RenderDeviceMgr001: usize = 0x4A680;
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}
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pub mod resourcesystem_dll { // resourcesystem.dll
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@@ -149,9 +149,9 @@ pub mod scenefilecache_dll { // scenefilecache.dll
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}
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pub mod scenesystem_dll { // scenesystem.dll
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pub const SceneUtils_001: usize = 0x13C370;
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pub const SceneSystem_002: usize = 0xCA160;
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pub const RenderingPipelines_001: usize = 0x8E420;
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pub const SceneUtils_001: usize = 0x13C9E0;
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pub const SceneSystem_002: usize = 0xCAA30;
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pub const RenderingPipelines_001: usize = 0x8E8A0;
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}
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pub mod schemasystem_dll { // schemasystem.dll
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@@ -159,16 +159,16 @@ pub mod schemasystem_dll { // schemasystem.dll
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}
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pub mod server_dll { // server.dll
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pub const NavGameTest001: usize = 0xA36FC0;
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pub const ServerToolsInfo_001: usize = 0x8398E0;
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pub const Source2GameClients001: usize = 0x8398F0;
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pub const Source2GameEntities001: usize = 0x839900;
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pub const Source2Server001: usize = 0x839910;
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pub const EmptyWorldService001_Server: usize = 0x58E2C0;
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pub const Source2ServerConfig001: usize = 0x56E2D0;
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pub const EntitySubclassUtilsV001: usize = 0x2CDB30;
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pub const customnavsystem001: usize = 0x24A6D0;
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pub const Source2GameDirector001: usize = 0x152060;
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pub const NavGameTest001: usize = 0xA3A230;
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pub const ServerToolsInfo_001: usize = 0x83D030;
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pub const Source2GameClients001: usize = 0x83D040;
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pub const Source2GameEntities001: usize = 0x83D050;
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pub const Source2Server001: usize = 0x83D060;
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pub const EmptyWorldService001_Server: usize = 0x591890;
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pub const Source2ServerConfig001: usize = 0x5717C0;
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pub const EntitySubclassUtilsV001: usize = 0x2D0800;
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pub const customnavsystem001: usize = 0x24D580;
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pub const Source2GameDirector001: usize = 0x1453B0;
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}
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pub mod soundsystem_dll { // soundsystem.dll
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@@ -205,9 +205,9 @@ pub mod steamclient64_dll { // steamclient64.dll
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}
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pub mod tier0_dll { // tier0.dll
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pub const VStringTokenSystem001: usize = 0x18C100;
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pub const TestScriptMgr001: usize = 0x13F460;
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pub const VProcessUtils002: usize = 0x12F5E0;
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pub const VStringTokenSystem001: usize = 0x18C2B0;
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pub const TestScriptMgr001: usize = 0x13F610;
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pub const VProcessUtils002: usize = 0x12F790;
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pub const VEngineCvar007: usize = 0x61920;
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}
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