Game update (13996)

This commit is contained in:
a2x
2024-03-14 15:14:28 +10:00
parent a4b9e4abe6
commit 31f8edb98f
78 changed files with 610 additions and 601 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 29 Feb 2024 02:15:37 +0000
* Generated using https://github.com/a2x/cs2-dumper
* Thu, 14 Mar 2024 05:07:42 +0000
*/
#pragma once
@@ -8,30 +8,30 @@
#include <cstddef>
namespace client_dll { // client.dll
constexpr std::ptrdiff_t dwEntityList = 0x18BBAF8;
constexpr std::ptrdiff_t dwForceAttack = 0x1728F90;
constexpr std::ptrdiff_t dwForceAttack2 = 0x1729020;
constexpr std::ptrdiff_t dwForceBackward = 0x1729260;
constexpr std::ptrdiff_t dwForceCrouch = 0x1729530;
constexpr std::ptrdiff_t dwForceForward = 0x17291D0;
constexpr std::ptrdiff_t dwForceJump = 0x17294A0;
constexpr std::ptrdiff_t dwForceLeft = 0x17292F0;
constexpr std::ptrdiff_t dwForceRight = 0x1729380;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19D9450;
constexpr std::ptrdiff_t dwEntityList = 0x18BFC08;
constexpr std::ptrdiff_t dwForceAttack = 0x172D030;
constexpr std::ptrdiff_t dwForceAttack2 = 0x172D0C0;
constexpr std::ptrdiff_t dwForceBackward = 0x172D300;
constexpr std::ptrdiff_t dwForceCrouch = 0x172D5D0;
constexpr std::ptrdiff_t dwForceForward = 0x172D270;
constexpr std::ptrdiff_t dwForceJump = 0x172D540;
constexpr std::ptrdiff_t dwForceLeft = 0x172D390;
constexpr std::ptrdiff_t dwForceRight = 0x172D420;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19DD590;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1918A30;
constexpr std::ptrdiff_t dwGlobalVars = 0x1723B10;
constexpr std::ptrdiff_t dwGlowManager = 0x1918E50;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A0A598;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x190B308;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1730118;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1921858;
constexpr std::ptrdiff_t dwPrediction = 0x172FFE0;
constexpr std::ptrdiff_t dwSensitivity = 0x1919778;
constexpr std::ptrdiff_t dwGameRules = 0x191CB50;
constexpr std::ptrdiff_t dwGlobalVars = 0x1727BB0;
constexpr std::ptrdiff_t dwGlowManager = 0x191CF70;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A0E6D8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x190F428;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17341B8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1925988;
constexpr std::ptrdiff_t dwPrediction = 0x1734080;
constexpr std::ptrdiff_t dwSensitivity = 0x191D898;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1929730;
constexpr std::ptrdiff_t dwViewMatrix = 0x191CF30;
constexpr std::ptrdiff_t dwViewRender = 0x191D7B0;
constexpr std::ptrdiff_t dwViewAngles = 0x192D860;
constexpr std::ptrdiff_t dwViewMatrix = 0x1921050;
constexpr std::ptrdiff_t dwViewRender = 0x19218D0;
}
namespace engine2_dll { // engine2.dll
@@ -46,7 +46,7 @@ namespace engine2_dll { // engine2.dll
}
namespace game_info { // Some additional information about the game at dump time
constexpr std::ptrdiff_t buildNumber = 0x36AB; // Game build number
constexpr std::ptrdiff_t buildNumber = 0x36AC; // Game build number
}
namespace inputsystem_dll { // inputsystem.dll