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Game update (13996)
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@@ -1,33 +1,33 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 29 Feb 2024 02:15:37 +0000
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* Generated using https://github.com/a2x/cs2-dumper
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* Thu, 14 Mar 2024 05:07:42 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x18BBAF8;
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public const nint dwForceAttack = 0x1728F90;
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public const nint dwForceAttack2 = 0x1729020;
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public const nint dwForceBackward = 0x1729260;
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public const nint dwForceCrouch = 0x1729530;
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public const nint dwForceForward = 0x17291D0;
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public const nint dwForceJump = 0x17294A0;
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public const nint dwForceLeft = 0x17292F0;
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public const nint dwForceRight = 0x1729380;
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public const nint dwGameEntitySystem = 0x19D9450;
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public const nint dwEntityList = 0x18BFC08;
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public const nint dwForceAttack = 0x172D030;
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public const nint dwForceAttack2 = 0x172D0C0;
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public const nint dwForceBackward = 0x172D300;
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public const nint dwForceCrouch = 0x172D5D0;
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public const nint dwForceForward = 0x172D270;
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public const nint dwForceJump = 0x172D540;
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public const nint dwForceLeft = 0x172D390;
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public const nint dwForceRight = 0x172D420;
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public const nint dwGameEntitySystem = 0x19DD590;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1918A30;
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public const nint dwGlobalVars = 0x1723B10;
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public const nint dwGlowManager = 0x1918E50;
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public const nint dwInterfaceLinkList = 0x1A0A598;
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public const nint dwLocalPlayerController = 0x190B308;
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public const nint dwLocalPlayerPawn = 0x1730118;
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public const nint dwPlantedC4 = 0x1921858;
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public const nint dwPrediction = 0x172FFE0;
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public const nint dwSensitivity = 0x1919778;
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public const nint dwGameRules = 0x191CB50;
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public const nint dwGlobalVars = 0x1727BB0;
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public const nint dwGlowManager = 0x191CF70;
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public const nint dwInterfaceLinkList = 0x1A0E6D8;
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public const nint dwLocalPlayerController = 0x190F428;
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public const nint dwLocalPlayerPawn = 0x17341B8;
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public const nint dwPlantedC4 = 0x1925988;
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public const nint dwPrediction = 0x1734080;
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public const nint dwSensitivity = 0x191D898;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1929730;
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public const nint dwViewMatrix = 0x191CF30;
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public const nint dwViewRender = 0x191D7B0;
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public const nint dwViewAngles = 0x192D860;
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public const nint dwViewMatrix = 0x1921050;
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public const nint dwViewRender = 0x19218D0;
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}
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public static class engine2_dll { // engine2.dll
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@@ -42,7 +42,7 @@ public static class engine2_dll { // engine2.dll
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}
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public static class game_info { // Some additional information about the game at dump time
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public const nint buildNumber = 0x36AB; // Game build number
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public const nint buildNumber = 0x36AC; // Game build number
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}
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public static class inputsystem_dll { // inputsystem.dll
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