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Updated README
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46
generated/scenesystem.dll.cs
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46
generated/scenesystem.dll.cs
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public static class CSSDSEndFrameViewInfo {
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public const ulong m_nViewId = 0x0;
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public const ulong m_ViewName = 0x8;
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}
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public static class CSSDSMsg_EndFrame {
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public const ulong m_Views = 0x0;
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}
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public static class CSSDSMsg_LayerBase {
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public const ulong m_viewId = 0x0;
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public const ulong m_ViewName = 0x10;
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public const ulong m_nLayerIndex = 0x18;
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public const ulong m_nLayerId = 0x20;
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public const ulong m_LayerName = 0x28;
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public const ulong m_displayText = 0x30;
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}
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public static class CSSDSMsg_ViewRender {
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public const ulong m_viewId = 0x0;
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public const ulong m_ViewName = 0x10;
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}
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public static class CSSDSMsg_ViewTarget {
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public const ulong m_Name = 0x0;
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public const ulong m_TextureId = 0x8;
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public const ulong m_nWidth = 0x10;
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public const ulong m_nHeight = 0x14;
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public const ulong m_nRequestedWidth = 0x18;
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public const ulong m_nRequestedHeight = 0x1c;
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public const ulong m_nNumMipLevels = 0x20;
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public const ulong m_nDepth = 0x24;
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public const ulong m_nMultisampleNumSamples = 0x28;
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public const ulong m_nFormat = 0x2c;
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}
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public static class CSSDSMsg_ViewTargetList {
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public const ulong m_viewId = 0x0;
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public const ulong m_ViewName = 0x10;
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public const ulong m_Targets = 0x18;
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}
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public static class SceneViewId_t {
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public const ulong m_nViewId = 0x0;
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public const ulong m_nFrameCount = 0x8;
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}
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