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📦 Game Update 13993
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@@ -1423,7 +1423,7 @@ C_CSGOViewModel: # C_PredictedViewModel
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m_nOldWeaponParity: 3952 # uint32_t
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m_nLastKnownAssociatedWeaponEntIndex: 3956 # CEntityIndex
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m_bNeedToQueueHighResComposite: 3960 # bool
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m_vLoweredWeaponOffset: 4028 # QAngle
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m_vLoweredWeaponOffset: 4060 # QAngle
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C_CSGO_CounterTerroristTeamIntroCamera: # C_CSGO_TeamPreviewCamera
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C_CSGO_CounterTerroristWingmanIntroCamera: # C_CSGO_TeamPreviewCamera
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C_CSGO_EndOfMatchCamera: # C_CSGO_TeamPreviewCamera
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@@ -1866,7 +1866,7 @@ C_CSWeaponBase: # C_BasePlayerWeapon
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m_iAlpha: 5816 # int32_t
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m_iScopeTextureID: 5820 # int32_t
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m_iCrosshairTextureID: 5824 # int32_t
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m_flGunAccuracyPosition: 5828 # float
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m_flGunAccuracyPositionDeprecated: 5828 # float
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m_nLastEmptySoundCmdNum: 5832 # int32_t
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m_nViewModelIndex: 5836 # uint32_t
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m_bReloadsWithClips: 5840 # bool
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@@ -2866,8 +2866,9 @@ C_Precipitation: # C_BaseTrigger
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m_nAvailableSheetSequencesMaxIndex: 3364 # int32_t
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C_PrecipitationBlocker: # C_BaseModelEntity
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C_PredictedViewModel: # C_BaseViewModel
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m_LagAnglesHistory: 3904 # QAngle
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m_vPredictedOffset: 3928 # Vector
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m_vPredictedLagOffset: 3904 # Vector
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m_targetSpeed: 3916 # QAngle
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m_currentSpeed: 3928 # QAngle
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C_PropDoorRotating: # C_BasePropDoor
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C_RagdollManager: # C_BaseEntity
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m_iCurrentMaxRagdollCount: 1360 # int8_t
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