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📦 Game Update 13993
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 15 Feb 2024 02:02:57 +0000
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* Fri, 16 Feb 2024 11:36:44 +0000
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*/
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public static class ActiveModelConfig_t {
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@@ -1743,7 +1743,7 @@ public static class C_CSGOViewModel { // C_PredictedViewModel
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public const nint m_nOldWeaponParity = 0xF70; // uint32_t
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public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex
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public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool
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public const nint m_vLoweredWeaponOffset = 0xFBC; // QAngle
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public const nint m_vLoweredWeaponOffset = 0xFDC; // QAngle
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}
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public static class C_CSGO_CounterTerroristTeamIntroCamera { // C_CSGO_TeamPreviewCamera
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@@ -2262,7 +2262,7 @@ public static class C_CSWeaponBase { // C_BasePlayerWeapon
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public const nint m_iAlpha = 0x16B8; // int32_t
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public const nint m_iScopeTextureID = 0x16BC; // int32_t
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public const nint m_iCrosshairTextureID = 0x16C0; // int32_t
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public const nint m_flGunAccuracyPosition = 0x16C4; // float
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public const nint m_flGunAccuracyPositionDeprecated = 0x16C4; // float
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public const nint m_nLastEmptySoundCmdNum = 0x16C8; // int32_t
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public const nint m_nViewModelIndex = 0x16CC; // uint32_t
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public const nint m_bReloadsWithClips = 0x16D0; // bool
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@@ -3504,8 +3504,9 @@ public static class C_PrecipitationBlocker { // C_BaseModelEntity
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}
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public static class C_PredictedViewModel { // C_BaseViewModel
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public const nint m_LagAnglesHistory = 0xF40; // QAngle
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public const nint m_vPredictedOffset = 0xF58; // Vector
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public const nint m_vPredictedLagOffset = 0xF40; // Vector
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public const nint m_targetSpeed = 0xF4C; // QAngle
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public const nint m_currentSpeed = 0xF58; // QAngle
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}
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public static class C_PropDoorRotating { // C_BasePropDoor
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