📦 Game Update 13966

This commit is contained in:
a2x
2023-11-03 11:50:43 +10:00
parent 2b5e87c849
commit 1d32f72cd5
80 changed files with 6318 additions and 6128 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 27 Oct 2023 01:03:22 +0000
* Fri, 3 Nov 2023 01:49:47 +0000
*/
public static class AggregateLODSetup_t {
@@ -174,13 +174,12 @@ public static class SceneObject_t {
public const nint m_skin = 0x50; // CUtlString
public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
public const nint m_vLightingOrigin = 0x5C; // Vector
public const nint m_nLightGroup = 0x68; // uint32_t
public const nint m_nOverlayRenderOrder = 0x6C; // int16_t
public const nint m_nLODOverride = 0x6E; // int16_t
public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32_t
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t
public const nint m_renderableModel = 0x80; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_renderable = 0x88; // CStrongHandle<InfoForResourceTypeCRenderMesh>
public const nint m_nOverlayRenderOrder = 0x68; // int16_t
public const nint m_nLODOverride = 0x6A; // int16_t
public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32_t
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32_t
public const nint m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
}
public static class VMapResourceData_t {