mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
📦 Game Update 13969
This commit is contained in:
@@ -1,6 +1,6 @@
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'''
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Created using https://github.com/a2x/cs2-dumper
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Fri, 10 Nov 2023 07:08:45 +0000
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Tue, 14 Nov 2023 03:29:46 +0000
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'''
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class ActiveModelConfig_t:
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@@ -507,14 +507,14 @@ class CBasePlayerController: # CBaseEntity
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m_bAutoKickDisabled = 0x5AE # bool
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m_bIsLowViolence = 0x5AF # bool
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m_bGamePaused = 0x5B0 # bool
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m_nUsecTimestampLastUserCmdReceived = 0x640 # int64_t
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m_iIgnoreGlobalChat = 0x658 # ChatIgnoreType_t
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m_flLastPlayerTalkTime = 0x65C # float
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m_flLastEntitySteadyState = 0x660 # float
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m_nAvailableEntitySteadyState = 0x664 # int32_t
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m_bHasAnySteadyStateEnts = 0x668 # bool
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m_steamID = 0x678 # uint64_t
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m_iDesiredFOV = 0x680 # uint32_t
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m_nUsecTimestampLastUserCmdReceived = 0x648 # int64_t
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m_iIgnoreGlobalChat = 0x660 # ChatIgnoreType_t
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m_flLastPlayerTalkTime = 0x664 # float
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m_flLastEntitySteadyState = 0x668 # float
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m_nAvailableEntitySteadyState = 0x66C # int32_t
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m_bHasAnySteadyStateEnts = 0x670 # bool
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m_steamID = 0x680 # uint64_t
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m_iDesiredFOV = 0x688 # uint32_t
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class CBasePlayerPawn: # CBaseCombatCharacter
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m_pWeaponServices = 0x9D0 # CPlayer_WeaponServices*
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@@ -747,15 +747,15 @@ class CBot:
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m_pPlayer = 0x18 # CCSPlayerPawn*
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m_bHasSpawned = 0x20 # bool
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m_id = 0x24 # uint32_t
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m_isRunning = 0xB0 # bool
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m_isCrouching = 0xB1 # bool
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m_forwardSpeed = 0xB4 # float
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m_leftSpeed = 0xB8 # float
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m_verticalSpeed = 0xBC # float
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m_buttonFlags = 0xC0 # uint64_t
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m_jumpTimestamp = 0xC8 # float
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m_viewForward = 0xCC # Vector
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m_postureStackIndex = 0xE8 # int32_t
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m_isRunning = 0xB8 # bool
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m_isCrouching = 0xB9 # bool
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m_forwardSpeed = 0xBC # float
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m_leftSpeed = 0xC0 # float
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m_verticalSpeed = 0xC4 # float
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m_buttonFlags = 0xC8 # uint64_t
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m_jumpTimestamp = 0xD0 # float
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m_viewForward = 0xD4 # Vector
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m_postureStackIndex = 0xF0 # int32_t
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class CBreachCharge: # CCSWeaponBase
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@@ -907,146 +907,146 @@ class CC4: # CCSWeaponBase
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m_bDroppedFromDeath = 0xE6C # bool
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class CCSBot: # CBot
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m_lastCoopSpawnPoint = 0xF0 # CHandle<SpawnPointCoopEnemy>
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m_eyePosition = 0x100 # Vector
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m_name = 0x10C # char[64]
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m_combatRange = 0x14C # float
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m_isRogue = 0x150 # bool
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m_rogueTimer = 0x158 # CountdownTimer
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m_diedLastRound = 0x174 # bool
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m_safeTime = 0x178 # float
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m_wasSafe = 0x17C # bool
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m_blindFire = 0x184 # bool
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m_surpriseTimer = 0x188 # CountdownTimer
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m_bAllowActive = 0x1A0 # bool
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m_isFollowing = 0x1A1 # bool
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m_leader = 0x1A4 # CHandle<CCSPlayerPawn>
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m_followTimestamp = 0x1A8 # float
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m_allowAutoFollowTime = 0x1AC # float
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m_hurryTimer = 0x1B0 # CountdownTimer
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m_alertTimer = 0x1C8 # CountdownTimer
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m_sneakTimer = 0x1E0 # CountdownTimer
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m_panicTimer = 0x1F8 # CountdownTimer
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m_stateTimestamp = 0x4C8 # float
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m_isAttacking = 0x4CC # bool
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m_isOpeningDoor = 0x4CD # bool
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m_taskEntity = 0x4D4 # CHandle<CBaseEntity>
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m_goalPosition = 0x4E4 # Vector
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m_goalEntity = 0x4F0 # CHandle<CBaseEntity>
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m_avoid = 0x4F4 # CHandle<CBaseEntity>
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m_avoidTimestamp = 0x4F8 # float
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m_isStopping = 0x4FC # bool
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m_hasVisitedEnemySpawn = 0x4FD # bool
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m_stillTimer = 0x500 # IntervalTimer
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m_bEyeAnglesUnderPathFinderControl = 0x510 # bool
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m_pathIndex = 0x6608 # int32_t
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m_areaEnteredTimestamp = 0x660C # GameTime_t
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m_repathTimer = 0x6610 # CountdownTimer
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m_avoidFriendTimer = 0x6628 # CountdownTimer
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m_isFriendInTheWay = 0x6640 # bool
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m_politeTimer = 0x6648 # CountdownTimer
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m_isWaitingBehindFriend = 0x6660 # bool
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m_pathLadderEnd = 0x668C # float
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m_mustRunTimer = 0x66D8 # CountdownTimer
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m_waitTimer = 0x66F0 # CountdownTimer
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m_updateTravelDistanceTimer = 0x6708 # CountdownTimer
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m_playerTravelDistance = 0x6720 # float[64]
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m_travelDistancePhase = 0x6820 # uint8_t
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m_hostageEscortCount = 0x69B8 # uint8_t
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m_hostageEscortCountTimestamp = 0x69BC # float
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m_desiredTeam = 0x69C0 # int32_t
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m_hasJoined = 0x69C4 # bool
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m_isWaitingForHostage = 0x69C5 # bool
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m_inhibitWaitingForHostageTimer = 0x69C8 # CountdownTimer
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m_waitForHostageTimer = 0x69E0 # CountdownTimer
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m_noisePosition = 0x69F8 # Vector
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m_noiseTravelDistance = 0x6A04 # float
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m_noiseTimestamp = 0x6A08 # float
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m_noiseSource = 0x6A10 # CCSPlayerPawn*
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m_noiseBendTimer = 0x6A28 # CountdownTimer
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m_bentNoisePosition = 0x6A40 # Vector
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m_bendNoisePositionValid = 0x6A4C # bool
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m_lookAroundStateTimestamp = 0x6A50 # float
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m_lookAheadAngle = 0x6A54 # float
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m_forwardAngle = 0x6A58 # float
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m_inhibitLookAroundTimestamp = 0x6A5C # float
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m_lookAtSpot = 0x6A64 # Vector
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m_lookAtSpotDuration = 0x6A74 # float
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m_lookAtSpotTimestamp = 0x6A78 # float
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m_lookAtSpotAngleTolerance = 0x6A7C # float
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m_lookAtSpotClearIfClose = 0x6A80 # bool
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m_lookAtSpotAttack = 0x6A81 # bool
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m_lookAtDesc = 0x6A88 # char*
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m_peripheralTimestamp = 0x6A90 # float
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m_approachPointCount = 0x6C18 # uint8_t
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m_approachPointViewPosition = 0x6C1C # Vector
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m_viewSteadyTimer = 0x6C28 # IntervalTimer
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m_tossGrenadeTimer = 0x6C40 # CountdownTimer
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m_isAvoidingGrenade = 0x6C60 # CountdownTimer
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m_spotCheckTimestamp = 0x6C80 # float
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m_checkedHidingSpotCount = 0x7088 # int32_t
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m_lookPitch = 0x708C # float
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m_lookPitchVel = 0x7090 # float
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m_lookYaw = 0x7094 # float
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m_lookYawVel = 0x7098 # float
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m_targetSpot = 0x709C # Vector
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m_targetSpotVelocity = 0x70A8 # Vector
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m_targetSpotPredicted = 0x70B4 # Vector
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m_aimError = 0x70C0 # QAngle
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m_aimGoal = 0x70CC # QAngle
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m_targetSpotTime = 0x70D8 # GameTime_t
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m_aimFocus = 0x70DC # float
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m_aimFocusInterval = 0x70E0 # float
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m_aimFocusNextUpdate = 0x70E4 # GameTime_t
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m_ignoreEnemiesTimer = 0x70F0 # CountdownTimer
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m_enemy = 0x7108 # CHandle<CCSPlayerPawn>
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m_isEnemyVisible = 0x710C # bool
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m_visibleEnemyParts = 0x710D # uint8_t
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m_lastEnemyPosition = 0x7110 # Vector
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m_lastSawEnemyTimestamp = 0x711C # float
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m_firstSawEnemyTimestamp = 0x7120 # float
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m_currentEnemyAcquireTimestamp = 0x7124 # float
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m_enemyDeathTimestamp = 0x7128 # float
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m_friendDeathTimestamp = 0x712C # float
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m_isLastEnemyDead = 0x7130 # bool
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m_nearbyEnemyCount = 0x7134 # int32_t
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m_bomber = 0x7340 # CHandle<CCSPlayerPawn>
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m_nearbyFriendCount = 0x7344 # int32_t
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m_closestVisibleFriend = 0x7348 # CHandle<CCSPlayerPawn>
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m_closestVisibleHumanFriend = 0x734C # CHandle<CCSPlayerPawn>
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m_attentionInterval = 0x7350 # IntervalTimer
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m_attacker = 0x7360 # CHandle<CCSPlayerPawn>
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m_attackedTimestamp = 0x7364 # float
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m_burnedByFlamesTimer = 0x7368 # IntervalTimer
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m_lastVictimID = 0x7378 # int32_t
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m_isAimingAtEnemy = 0x737C # bool
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m_isRapidFiring = 0x737D # bool
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m_equipTimer = 0x7380 # IntervalTimer
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m_zoomTimer = 0x7390 # CountdownTimer
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m_fireWeaponTimestamp = 0x73A8 # GameTime_t
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m_lookForWeaponsOnGroundTimer = 0x73B0 # CountdownTimer
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m_bIsSleeping = 0x73C8 # bool
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m_isEnemySniperVisible = 0x73C9 # bool
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m_sawEnemySniperTimer = 0x73D0 # CountdownTimer
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m_enemyQueueIndex = 0x7488 # uint8_t
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m_enemyQueueCount = 0x7489 # uint8_t
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m_enemyQueueAttendIndex = 0x748A # uint8_t
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m_isStuck = 0x748B # bool
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m_stuckTimestamp = 0x748C # GameTime_t
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m_stuckSpot = 0x7490 # Vector
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m_wiggleTimer = 0x74A0 # CountdownTimer
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m_stuckJumpTimer = 0x74B8 # CountdownTimer
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m_nextCleanupCheckTimestamp = 0x74D0 # GameTime_t
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m_avgVel = 0x74D4 # float[10]
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m_avgVelIndex = 0x74FC # int32_t
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m_avgVelCount = 0x7500 # int32_t
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m_lastOrigin = 0x7504 # Vector
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m_lastRadioRecievedTimestamp = 0x7514 # float
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m_lastRadioSentTimestamp = 0x7518 # float
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m_radioSubject = 0x751C # CHandle<CCSPlayerPawn>
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m_radioPosition = 0x7520 # Vector
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m_voiceEndTimestamp = 0x752C # float
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m_lastValidReactionQueueFrame = 0x7538 # int32_t
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m_lastCoopSpawnPoint = 0xF8 # CHandle<SpawnPointCoopEnemy>
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m_eyePosition = 0x108 # Vector
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m_name = 0x114 # char[64]
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m_combatRange = 0x154 # float
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m_isRogue = 0x158 # bool
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m_rogueTimer = 0x160 # CountdownTimer
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m_diedLastRound = 0x17C # bool
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m_safeTime = 0x180 # float
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m_wasSafe = 0x184 # bool
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m_blindFire = 0x18C # bool
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m_surpriseTimer = 0x190 # CountdownTimer
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m_bAllowActive = 0x1A8 # bool
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m_isFollowing = 0x1A9 # bool
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m_leader = 0x1AC # CHandle<CCSPlayerPawn>
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m_followTimestamp = 0x1B0 # float
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m_allowAutoFollowTime = 0x1B4 # float
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m_hurryTimer = 0x1B8 # CountdownTimer
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m_alertTimer = 0x1D0 # CountdownTimer
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m_sneakTimer = 0x1E8 # CountdownTimer
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m_panicTimer = 0x200 # CountdownTimer
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m_stateTimestamp = 0x4D0 # float
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m_isAttacking = 0x4D4 # bool
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m_isOpeningDoor = 0x4D5 # bool
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m_taskEntity = 0x4DC # CHandle<CBaseEntity>
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m_goalPosition = 0x4EC # Vector
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m_goalEntity = 0x4F8 # CHandle<CBaseEntity>
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m_avoid = 0x4FC # CHandle<CBaseEntity>
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m_avoidTimestamp = 0x500 # float
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m_isStopping = 0x504 # bool
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m_hasVisitedEnemySpawn = 0x505 # bool
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m_stillTimer = 0x508 # IntervalTimer
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m_bEyeAnglesUnderPathFinderControl = 0x518 # bool
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m_pathIndex = 0x6610 # int32_t
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m_areaEnteredTimestamp = 0x6614 # GameTime_t
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m_repathTimer = 0x6618 # CountdownTimer
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m_avoidFriendTimer = 0x6630 # CountdownTimer
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m_isFriendInTheWay = 0x6648 # bool
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m_politeTimer = 0x6650 # CountdownTimer
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m_isWaitingBehindFriend = 0x6668 # bool
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m_pathLadderEnd = 0x6694 # float
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m_mustRunTimer = 0x66E0 # CountdownTimer
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m_waitTimer = 0x66F8 # CountdownTimer
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m_updateTravelDistanceTimer = 0x6710 # CountdownTimer
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m_playerTravelDistance = 0x6728 # float[64]
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m_travelDistancePhase = 0x6828 # uint8_t
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m_hostageEscortCount = 0x69C0 # uint8_t
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m_hostageEscortCountTimestamp = 0x69C4 # float
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m_desiredTeam = 0x69C8 # int32_t
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m_hasJoined = 0x69CC # bool
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m_isWaitingForHostage = 0x69CD # bool
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m_inhibitWaitingForHostageTimer = 0x69D0 # CountdownTimer
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m_waitForHostageTimer = 0x69E8 # CountdownTimer
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m_noisePosition = 0x6A00 # Vector
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m_noiseTravelDistance = 0x6A0C # float
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m_noiseTimestamp = 0x6A10 # float
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m_noiseSource = 0x6A18 # CCSPlayerPawn*
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m_noiseBendTimer = 0x6A30 # CountdownTimer
|
||||
m_bentNoisePosition = 0x6A48 # Vector
|
||||
m_bendNoisePositionValid = 0x6A54 # bool
|
||||
m_lookAroundStateTimestamp = 0x6A58 # float
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||||
m_lookAheadAngle = 0x6A5C # float
|
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m_forwardAngle = 0x6A60 # float
|
||||
m_inhibitLookAroundTimestamp = 0x6A64 # float
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m_lookAtSpot = 0x6A6C # Vector
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||||
m_lookAtSpotDuration = 0x6A7C # float
|
||||
m_lookAtSpotTimestamp = 0x6A80 # float
|
||||
m_lookAtSpotAngleTolerance = 0x6A84 # float
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m_lookAtSpotClearIfClose = 0x6A88 # bool
|
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m_lookAtSpotAttack = 0x6A89 # bool
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||||
m_lookAtDesc = 0x6A90 # char*
|
||||
m_peripheralTimestamp = 0x6A98 # float
|
||||
m_approachPointCount = 0x6C20 # uint8_t
|
||||
m_approachPointViewPosition = 0x6C24 # Vector
|
||||
m_viewSteadyTimer = 0x6C30 # IntervalTimer
|
||||
m_tossGrenadeTimer = 0x6C48 # CountdownTimer
|
||||
m_isAvoidingGrenade = 0x6C68 # CountdownTimer
|
||||
m_spotCheckTimestamp = 0x6C88 # float
|
||||
m_checkedHidingSpotCount = 0x7090 # int32_t
|
||||
m_lookPitch = 0x7094 # float
|
||||
m_lookPitchVel = 0x7098 # float
|
||||
m_lookYaw = 0x709C # float
|
||||
m_lookYawVel = 0x70A0 # float
|
||||
m_targetSpot = 0x70A4 # Vector
|
||||
m_targetSpotVelocity = 0x70B0 # Vector
|
||||
m_targetSpotPredicted = 0x70BC # Vector
|
||||
m_aimError = 0x70C8 # QAngle
|
||||
m_aimGoal = 0x70D4 # QAngle
|
||||
m_targetSpotTime = 0x70E0 # GameTime_t
|
||||
m_aimFocus = 0x70E4 # float
|
||||
m_aimFocusInterval = 0x70E8 # float
|
||||
m_aimFocusNextUpdate = 0x70EC # GameTime_t
|
||||
m_ignoreEnemiesTimer = 0x70F8 # CountdownTimer
|
||||
m_enemy = 0x7110 # CHandle<CCSPlayerPawn>
|
||||
m_isEnemyVisible = 0x7114 # bool
|
||||
m_visibleEnemyParts = 0x7115 # uint8_t
|
||||
m_lastEnemyPosition = 0x7118 # Vector
|
||||
m_lastSawEnemyTimestamp = 0x7124 # float
|
||||
m_firstSawEnemyTimestamp = 0x7128 # float
|
||||
m_currentEnemyAcquireTimestamp = 0x712C # float
|
||||
m_enemyDeathTimestamp = 0x7130 # float
|
||||
m_friendDeathTimestamp = 0x7134 # float
|
||||
m_isLastEnemyDead = 0x7138 # bool
|
||||
m_nearbyEnemyCount = 0x713C # int32_t
|
||||
m_bomber = 0x7348 # CHandle<CCSPlayerPawn>
|
||||
m_nearbyFriendCount = 0x734C # int32_t
|
||||
m_closestVisibleFriend = 0x7350 # CHandle<CCSPlayerPawn>
|
||||
m_closestVisibleHumanFriend = 0x7354 # CHandle<CCSPlayerPawn>
|
||||
m_attentionInterval = 0x7358 # IntervalTimer
|
||||
m_attacker = 0x7368 # CHandle<CCSPlayerPawn>
|
||||
m_attackedTimestamp = 0x736C # float
|
||||
m_burnedByFlamesTimer = 0x7370 # IntervalTimer
|
||||
m_lastVictimID = 0x7380 # int32_t
|
||||
m_isAimingAtEnemy = 0x7384 # bool
|
||||
m_isRapidFiring = 0x7385 # bool
|
||||
m_equipTimer = 0x7388 # IntervalTimer
|
||||
m_zoomTimer = 0x7398 # CountdownTimer
|
||||
m_fireWeaponTimestamp = 0x73B0 # GameTime_t
|
||||
m_lookForWeaponsOnGroundTimer = 0x73B8 # CountdownTimer
|
||||
m_bIsSleeping = 0x73D0 # bool
|
||||
m_isEnemySniperVisible = 0x73D1 # bool
|
||||
m_sawEnemySniperTimer = 0x73D8 # CountdownTimer
|
||||
m_enemyQueueIndex = 0x7490 # uint8_t
|
||||
m_enemyQueueCount = 0x7491 # uint8_t
|
||||
m_enemyQueueAttendIndex = 0x7492 # uint8_t
|
||||
m_isStuck = 0x7493 # bool
|
||||
m_stuckTimestamp = 0x7494 # GameTime_t
|
||||
m_stuckSpot = 0x7498 # Vector
|
||||
m_wiggleTimer = 0x74A8 # CountdownTimer
|
||||
m_stuckJumpTimer = 0x74C0 # CountdownTimer
|
||||
m_nextCleanupCheckTimestamp = 0x74D8 # GameTime_t
|
||||
m_avgVel = 0x74DC # float[10]
|
||||
m_avgVelIndex = 0x7504 # int32_t
|
||||
m_avgVelCount = 0x7508 # int32_t
|
||||
m_lastOrigin = 0x750C # Vector
|
||||
m_lastRadioRecievedTimestamp = 0x751C # float
|
||||
m_lastRadioSentTimestamp = 0x7520 # float
|
||||
m_radioSubject = 0x7524 # CHandle<CCSPlayerPawn>
|
||||
m_radioPosition = 0x7528 # Vector
|
||||
m_voiceEndTimestamp = 0x7534 # float
|
||||
m_lastValidReactionQueueFrame = 0x7540 # int32_t
|
||||
|
||||
class CCSGOPlayerAnimGraphState:
|
||||
|
||||
@@ -1326,84 +1326,84 @@ class CCSPlayerBase_CameraServices: # CPlayer_CameraServices
|
||||
m_hLastFogTrigger = 0x1A0 # CHandle<CBaseEntity>
|
||||
|
||||
class CCSPlayerController: # CBasePlayerController
|
||||
m_pInGameMoneyServices = 0x6B0 # CCSPlayerController_InGameMoneyServices*
|
||||
m_pInventoryServices = 0x6B8 # CCSPlayerController_InventoryServices*
|
||||
m_pActionTrackingServices = 0x6C0 # CCSPlayerController_ActionTrackingServices*
|
||||
m_pDamageServices = 0x6C8 # CCSPlayerController_DamageServices*
|
||||
m_iPing = 0x6D0 # uint32_t
|
||||
m_bHasCommunicationAbuseMute = 0x6D4 # bool
|
||||
m_szCrosshairCodes = 0x6D8 # CUtlSymbolLarge
|
||||
m_iPendingTeamNum = 0x6E0 # uint8_t
|
||||
m_flForceTeamTime = 0x6E4 # GameTime_t
|
||||
m_iCompTeammateColor = 0x6E8 # int32_t
|
||||
m_bEverPlayedOnTeam = 0x6EC # bool
|
||||
m_bAttemptedToGetColor = 0x6ED # bool
|
||||
m_iTeammatePreferredColor = 0x6F0 # int32_t
|
||||
m_bTeamChanged = 0x6F4 # bool
|
||||
m_bInSwitchTeam = 0x6F5 # bool
|
||||
m_bHasSeenJoinGame = 0x6F6 # bool
|
||||
m_bJustBecameSpectator = 0x6F7 # bool
|
||||
m_bSwitchTeamsOnNextRoundReset = 0x6F8 # bool
|
||||
m_bRemoveAllItemsOnNextRoundReset = 0x6F9 # bool
|
||||
m_szClan = 0x700 # CUtlSymbolLarge
|
||||
m_szClanName = 0x708 # char[32]
|
||||
m_iCoachingTeam = 0x728 # int32_t
|
||||
m_nPlayerDominated = 0x730 # uint64_t
|
||||
m_nPlayerDominatingMe = 0x738 # uint64_t
|
||||
m_iCompetitiveRanking = 0x740 # int32_t
|
||||
m_iCompetitiveWins = 0x744 # int32_t
|
||||
m_iCompetitiveRankType = 0x748 # int8_t
|
||||
m_iCompetitiveRankingPredicted_Win = 0x74C # int32_t
|
||||
m_iCompetitiveRankingPredicted_Loss = 0x750 # int32_t
|
||||
m_iCompetitiveRankingPredicted_Tie = 0x754 # int32_t
|
||||
m_nEndMatchNextMapVote = 0x758 # int32_t
|
||||
m_unActiveQuestId = 0x75C # uint16_t
|
||||
m_nQuestProgressReason = 0x760 # QuestProgress::Reason
|
||||
m_unPlayerTvControlFlags = 0x764 # uint32_t
|
||||
m_iDraftIndex = 0x790 # int32_t
|
||||
m_msQueuedModeDisconnectionTimestamp = 0x794 # uint32_t
|
||||
m_uiAbandonRecordedReason = 0x798 # uint32_t
|
||||
m_bCannotBeKicked = 0x79C # bool
|
||||
m_bEverFullyConnected = 0x79D # bool
|
||||
m_bAbandonAllowsSurrender = 0x79E # bool
|
||||
m_bAbandonOffersInstantSurrender = 0x79F # bool
|
||||
m_bDisconnection1MinWarningPrinted = 0x7A0 # bool
|
||||
m_bScoreReported = 0x7A1 # bool
|
||||
m_nDisconnectionTick = 0x7A4 # int32_t
|
||||
m_bControllingBot = 0x7B0 # bool
|
||||
m_bHasControlledBotThisRound = 0x7B1 # bool
|
||||
m_bHasBeenControlledByPlayerThisRound = 0x7B2 # bool
|
||||
m_nBotsControlledThisRound = 0x7B4 # int32_t
|
||||
m_bCanControlObservedBot = 0x7B8 # bool
|
||||
m_hPlayerPawn = 0x7BC # CHandle<CCSPlayerPawn>
|
||||
m_hObserverPawn = 0x7C0 # CHandle<CCSObserverPawn>
|
||||
m_DesiredObserverMode = 0x7C4 # int32_t
|
||||
m_hDesiredObserverTarget = 0x7C8 # CEntityHandle
|
||||
m_bPawnIsAlive = 0x7CC # bool
|
||||
m_iPawnHealth = 0x7D0 # uint32_t
|
||||
m_iPawnArmor = 0x7D4 # int32_t
|
||||
m_bPawnHasDefuser = 0x7D8 # bool
|
||||
m_bPawnHasHelmet = 0x7D9 # bool
|
||||
m_nPawnCharacterDefIndex = 0x7DA # uint16_t
|
||||
m_iPawnLifetimeStart = 0x7DC # int32_t
|
||||
m_iPawnLifetimeEnd = 0x7E0 # int32_t
|
||||
m_iPawnBotDifficulty = 0x7E4 # int32_t
|
||||
m_hOriginalControllerOfCurrentPawn = 0x7E8 # CHandle<CCSPlayerController>
|
||||
m_iScore = 0x7EC # int32_t
|
||||
m_iRoundScore = 0x7F0 # int32_t
|
||||
m_iRoundsWon = 0x7F4 # int32_t
|
||||
m_vecKills = 0x7F8 # CNetworkUtlVectorBase<EKillTypes_t>
|
||||
m_iMVPs = 0x810 # int32_t
|
||||
m_nUpdateCounter = 0x814 # int32_t
|
||||
m_flSmoothedPing = 0x818 # float
|
||||
m_lastHeldVoteTimer = 0x8C0 # IntervalTimer
|
||||
m_bShowHints = 0x8D8 # bool
|
||||
m_iNextTimeCheck = 0x8DC # int32_t
|
||||
m_bJustDidTeamKill = 0x8E0 # bool
|
||||
m_bPunishForTeamKill = 0x8E1 # bool
|
||||
m_bGaveTeamDamageWarning = 0x8E2 # bool
|
||||
m_bGaveTeamDamageWarningThisRound = 0x8E3 # bool
|
||||
m_LastTeamDamageWarningTime = 0x8E4 # GameTime_t
|
||||
m_pInGameMoneyServices = 0x6B8 # CCSPlayerController_InGameMoneyServices*
|
||||
m_pInventoryServices = 0x6C0 # CCSPlayerController_InventoryServices*
|
||||
m_pActionTrackingServices = 0x6C8 # CCSPlayerController_ActionTrackingServices*
|
||||
m_pDamageServices = 0x6D0 # CCSPlayerController_DamageServices*
|
||||
m_iPing = 0x6D8 # uint32_t
|
||||
m_bHasCommunicationAbuseMute = 0x6DC # bool
|
||||
m_szCrosshairCodes = 0x6E0 # CUtlSymbolLarge
|
||||
m_iPendingTeamNum = 0x6E8 # uint8_t
|
||||
m_flForceTeamTime = 0x6EC # GameTime_t
|
||||
m_iCompTeammateColor = 0x6F0 # int32_t
|
||||
m_bEverPlayedOnTeam = 0x6F4 # bool
|
||||
m_bAttemptedToGetColor = 0x6F5 # bool
|
||||
m_iTeammatePreferredColor = 0x6F8 # int32_t
|
||||
m_bTeamChanged = 0x6FC # bool
|
||||
m_bInSwitchTeam = 0x6FD # bool
|
||||
m_bHasSeenJoinGame = 0x6FE # bool
|
||||
m_bJustBecameSpectator = 0x6FF # bool
|
||||
m_bSwitchTeamsOnNextRoundReset = 0x700 # bool
|
||||
m_bRemoveAllItemsOnNextRoundReset = 0x701 # bool
|
||||
m_szClan = 0x708 # CUtlSymbolLarge
|
||||
m_szClanName = 0x710 # char[32]
|
||||
m_iCoachingTeam = 0x730 # int32_t
|
||||
m_nPlayerDominated = 0x738 # uint64_t
|
||||
m_nPlayerDominatingMe = 0x740 # uint64_t
|
||||
m_iCompetitiveRanking = 0x748 # int32_t
|
||||
m_iCompetitiveWins = 0x74C # int32_t
|
||||
m_iCompetitiveRankType = 0x750 # int8_t
|
||||
m_iCompetitiveRankingPredicted_Win = 0x754 # int32_t
|
||||
m_iCompetitiveRankingPredicted_Loss = 0x758 # int32_t
|
||||
m_iCompetitiveRankingPredicted_Tie = 0x75C # int32_t
|
||||
m_nEndMatchNextMapVote = 0x760 # int32_t
|
||||
m_unActiveQuestId = 0x764 # uint16_t
|
||||
m_nQuestProgressReason = 0x768 # QuestProgress::Reason
|
||||
m_unPlayerTvControlFlags = 0x76C # uint32_t
|
||||
m_iDraftIndex = 0x798 # int32_t
|
||||
m_msQueuedModeDisconnectionTimestamp = 0x79C # uint32_t
|
||||
m_uiAbandonRecordedReason = 0x7A0 # uint32_t
|
||||
m_bCannotBeKicked = 0x7A4 # bool
|
||||
m_bEverFullyConnected = 0x7A5 # bool
|
||||
m_bAbandonAllowsSurrender = 0x7A6 # bool
|
||||
m_bAbandonOffersInstantSurrender = 0x7A7 # bool
|
||||
m_bDisconnection1MinWarningPrinted = 0x7A8 # bool
|
||||
m_bScoreReported = 0x7A9 # bool
|
||||
m_nDisconnectionTick = 0x7AC # int32_t
|
||||
m_bControllingBot = 0x7B8 # bool
|
||||
m_bHasControlledBotThisRound = 0x7B9 # bool
|
||||
m_bHasBeenControlledByPlayerThisRound = 0x7BA # bool
|
||||
m_nBotsControlledThisRound = 0x7BC # int32_t
|
||||
m_bCanControlObservedBot = 0x7C0 # bool
|
||||
m_hPlayerPawn = 0x7C4 # CHandle<CCSPlayerPawn>
|
||||
m_hObserverPawn = 0x7C8 # CHandle<CCSObserverPawn>
|
||||
m_DesiredObserverMode = 0x7CC # int32_t
|
||||
m_hDesiredObserverTarget = 0x7D0 # CEntityHandle
|
||||
m_bPawnIsAlive = 0x7D4 # bool
|
||||
m_iPawnHealth = 0x7D8 # uint32_t
|
||||
m_iPawnArmor = 0x7DC # int32_t
|
||||
m_bPawnHasDefuser = 0x7E0 # bool
|
||||
m_bPawnHasHelmet = 0x7E1 # bool
|
||||
m_nPawnCharacterDefIndex = 0x7E2 # uint16_t
|
||||
m_iPawnLifetimeStart = 0x7E4 # int32_t
|
||||
m_iPawnLifetimeEnd = 0x7E8 # int32_t
|
||||
m_iPawnBotDifficulty = 0x7EC # int32_t
|
||||
m_hOriginalControllerOfCurrentPawn = 0x7F0 # CHandle<CCSPlayerController>
|
||||
m_iScore = 0x7F4 # int32_t
|
||||
m_iRoundScore = 0x7F8 # int32_t
|
||||
m_iRoundsWon = 0x7FC # int32_t
|
||||
m_vecKills = 0x800 # CNetworkUtlVectorBase<EKillTypes_t>
|
||||
m_iMVPs = 0x818 # int32_t
|
||||
m_nUpdateCounter = 0x81C # int32_t
|
||||
m_flSmoothedPing = 0x820 # float
|
||||
m_lastHeldVoteTimer = 0xF8C8 # IntervalTimer
|
||||
m_bShowHints = 0xF8E0 # bool
|
||||
m_iNextTimeCheck = 0xF8E4 # int32_t
|
||||
m_bJustDidTeamKill = 0xF8E8 # bool
|
||||
m_bPunishForTeamKill = 0xF8E9 # bool
|
||||
m_bGaveTeamDamageWarning = 0xF8EA # bool
|
||||
m_bGaveTeamDamageWarningThisRound = 0xF8EB # bool
|
||||
m_LastTeamDamageWarningTime = 0xF8EC # GameTime_t
|
||||
|
||||
class CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent
|
||||
m_perRoundStats = 0x40 # CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
|
||||
|
||||
Reference in New Issue
Block a user