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📦 Game Update 13980
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@@ -1,33 +1,33 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 7 Dec 2023 03:13:26 +0000
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* Fri, 8 Dec 2023 03:41:08 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17BB860;
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public const nint dwForceAttack = 0x16BBD30;
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public const nint dwForceAttack2 = 0x16BBDC0;
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public const nint dwForceBackward = 0x16BC000;
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public const nint dwForceCrouch = 0x16BC2D0;
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public const nint dwForceForward = 0x16BBF70;
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public const nint dwForceJump = 0x16BC240;
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public const nint dwForceLeft = 0x16BC090;
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public const nint dwForceRight = 0x16BC120;
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public const nint dwGameEntitySystem = 0x18E7060;
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public const nint dwEntityList = 0x17BB820;
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public const nint dwForceAttack = 0x16BBCF0;
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public const nint dwForceAttack2 = 0x16BBD80;
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public const nint dwForceBackward = 0x16BBFC0;
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public const nint dwForceCrouch = 0x16BC290;
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public const nint dwForceForward = 0x16BBF30;
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public const nint dwForceJump = 0x16BC200;
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public const nint dwForceLeft = 0x16BC050;
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public const nint dwForceRight = 0x16BC0E0;
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public const nint dwGameEntitySystem = 0x18E7050;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1817658;
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public const nint dwGlobalVars = 0x16B7EA0;
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public const nint dwGlowManager = 0x1817678;
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public const nint dwInterfaceLinkList = 0x1914CF8;
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public const nint dwLocalPlayerController = 0x180ACB0;
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public const nint dwLocalPlayerPawn = 0x16C2DD8;
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public const nint dwPlantedC4 = 0x181ED38;
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public const nint dwPrediction = 0x16C2CA0;
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public const nint dwSensitivity = 0x1818D68;
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public const nint dwGameRules = 0x1817648;
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public const nint dwGlobalVars = 0x16B7E60;
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public const nint dwGlowManager = 0x1817668;
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public const nint dwInterfaceLinkList = 0x1914CE8;
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public const nint dwLocalPlayerController = 0x180ACA0;
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public const nint dwLocalPlayerPawn = 0x16C2D98;
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public const nint dwPlantedC4 = 0x181ED28;
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public const nint dwPrediction = 0x16C2C60;
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public const nint dwSensitivity = 0x1818D58;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x187AC50;
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public const nint dwViewMatrix = 0x1819FD0;
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public const nint dwViewRender = 0x181A850;
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public const nint dwViewAngles = 0x187AC40;
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public const nint dwViewMatrix = 0x1819FC0;
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public const nint dwViewRender = 0x181A840;
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}
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public static class engine2_dll { // engine2.dll
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