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📦 Game Update 13980
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@@ -1059,15 +1059,15 @@ C_BaseCSGrenade: # C_CSWeaponBase
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m_bIsHeldByPlayer: 6658 # bool
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m_bPinPulled: 6659 # bool
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m_bJumpThrow: 6660 # bool
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m_eThrowStatus: 6664 # EGrenadeThrowState
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m_fThrowTime: 6668 # GameTime_t
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m_flThrowStrength: 6672 # float
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m_flThrowStrengthApproach: 6676 # float
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m_fDropTime: 6680 # GameTime_t
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m_bJustPulledPin: 6684 # bool
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m_nNextHoldTick: 6688 # GameTick_t
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m_flNextHoldFrac: 6692 # float
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m_hSwitchToWeaponAfterThrow: 6696 # CHandle<C_CSWeaponBase>
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m_bThrowAnimating: 6661 # bool
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m_fThrowTime: 6664 # GameTime_t
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m_flThrowStrength: 6668 # float
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m_flThrowStrengthApproach: 6672 # float
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m_fDropTime: 6676 # GameTime_t
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m_bJustPulledPin: 6680 # bool
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m_nNextHoldTick: 6684 # GameTick_t
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m_flNextHoldFrac: 6688 # float
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m_hSwitchToWeaponAfterThrow: 6692 # CHandle<C_CSWeaponBase>
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C_BaseCSGrenadeProjectile: # C_BaseGrenade
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m_vInitialPosition: 4200 # Vector
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m_vInitialVelocity: 4212 # Vector
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