📦 Game Update 13980

This commit is contained in:
a2x
2023-12-08 13:41:58 +10:00
parent dfdc048708
commit 1688e3e04c
81 changed files with 317 additions and 317 deletions

View File

@@ -1059,15 +1059,15 @@ C_BaseCSGrenade: # C_CSWeaponBase
m_bIsHeldByPlayer: 6658 # bool
m_bPinPulled: 6659 # bool
m_bJumpThrow: 6660 # bool
m_eThrowStatus: 6664 # EGrenadeThrowState
m_fThrowTime: 6668 # GameTime_t
m_flThrowStrength: 6672 # float
m_flThrowStrengthApproach: 6676 # float
m_fDropTime: 6680 # GameTime_t
m_bJustPulledPin: 6684 # bool
m_nNextHoldTick: 6688 # GameTick_t
m_flNextHoldFrac: 6692 # float
m_hSwitchToWeaponAfterThrow: 6696 # CHandle<C_CSWeaponBase>
m_bThrowAnimating: 6661 # bool
m_fThrowTime: 6664 # GameTime_t
m_flThrowStrength: 6668 # float
m_flThrowStrengthApproach: 6672 # float
m_fDropTime: 6676 # GameTime_t
m_bJustPulledPin: 6680 # bool
m_nNextHoldTick: 6684 # GameTick_t
m_flNextHoldFrac: 6688 # float
m_hSwitchToWeaponAfterThrow: 6692 # CHandle<C_CSWeaponBase>
C_BaseCSGrenadeProjectile: # C_BaseGrenade
m_vInitialPosition: 4200 # Vector
m_vInitialVelocity: 4212 # Vector