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📦 Game Update 13980
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@@ -1,6 +1,6 @@
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'''
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Created using https://github.com/a2x/cs2-dumper
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Thu, 7 Dec 2023 03:13:25 +0000
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Fri, 8 Dec 2023 03:41:08 +0000
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'''
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class ActiveModelConfig_t:
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@@ -1187,15 +1187,15 @@ class C_BaseCSGrenade: # C_CSWeaponBase
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m_bIsHeldByPlayer = 0x1A02 # bool
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m_bPinPulled = 0x1A03 # bool
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m_bJumpThrow = 0x1A04 # bool
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m_eThrowStatus = 0x1A08 # EGrenadeThrowState
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m_fThrowTime = 0x1A0C # GameTime_t
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m_flThrowStrength = 0x1A10 # float
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m_flThrowStrengthApproach = 0x1A14 # float
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m_fDropTime = 0x1A18 # GameTime_t
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m_bJustPulledPin = 0x1A1C # bool
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m_nNextHoldTick = 0x1A20 # GameTick_t
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m_flNextHoldFrac = 0x1A24 # float
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m_hSwitchToWeaponAfterThrow = 0x1A28 # CHandle<C_CSWeaponBase>
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m_bThrowAnimating = 0x1A05 # bool
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m_fThrowTime = 0x1A08 # GameTime_t
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m_flThrowStrength = 0x1A0C # float
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m_flThrowStrengthApproach = 0x1A10 # float
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m_fDropTime = 0x1A14 # GameTime_t
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m_bJustPulledPin = 0x1A18 # bool
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m_nNextHoldTick = 0x1A1C # GameTick_t
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m_flNextHoldFrac = 0x1A20 # float
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m_hSwitchToWeaponAfterThrow = 0x1A24 # CHandle<C_CSWeaponBase>
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class C_BaseCSGrenadeProjectile: # C_BaseGrenade
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m_vInitialPosition = 0x1068 # Vector
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