📦 Game Update 13980

This commit is contained in:
a2x
2023-12-08 13:41:58 +10:00
parent dfdc048708
commit 1688e3e04c
81 changed files with 317 additions and 317 deletions

View File

@@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:25 +0000
Fri, 8 Dec 2023 03:41:08 +0000
'''
class ActiveModelConfig_t:
@@ -1187,15 +1187,15 @@ class C_BaseCSGrenade: # C_CSWeaponBase
m_bIsHeldByPlayer = 0x1A02 # bool
m_bPinPulled = 0x1A03 # bool
m_bJumpThrow = 0x1A04 # bool
m_eThrowStatus = 0x1A08 # EGrenadeThrowState
m_fThrowTime = 0x1A0C # GameTime_t
m_flThrowStrength = 0x1A10 # float
m_flThrowStrengthApproach = 0x1A14 # float
m_fDropTime = 0x1A18 # GameTime_t
m_bJustPulledPin = 0x1A1C # bool
m_nNextHoldTick = 0x1A20 # GameTick_t
m_flNextHoldFrac = 0x1A24 # float
m_hSwitchToWeaponAfterThrow = 0x1A28 # CHandle<C_CSWeaponBase>
m_bThrowAnimating = 0x1A05 # bool
m_fThrowTime = 0x1A08 # GameTime_t
m_flThrowStrength = 0x1A0C # float
m_flThrowStrengthApproach = 0x1A10 # float
m_fDropTime = 0x1A14 # GameTime_t
m_bJustPulledPin = 0x1A18 # bool
m_nNextHoldTick = 0x1A1C # GameTick_t
m_flNextHoldFrac = 0x1A20 # float
m_hSwitchToWeaponAfterThrow = 0x1A24 # CHandle<C_CSWeaponBase>
class C_BaseCSGrenadeProjectile: # C_BaseGrenade
m_vInitialPosition = 0x1068 # Vector