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📦 Game Update 13980
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 7 Dec 2023 03:13:25 +0000
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* Fri, 8 Dec 2023 03:41:08 +0000
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*/
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public static class ActiveModelConfig_t {
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@@ -1311,15 +1311,15 @@ public static class C_BaseCSGrenade { // C_CSWeaponBase
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public const nint m_bIsHeldByPlayer = 0x1A02; // bool
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public const nint m_bPinPulled = 0x1A03; // bool
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public const nint m_bJumpThrow = 0x1A04; // bool
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public const nint m_eThrowStatus = 0x1A08; // EGrenadeThrowState
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public const nint m_fThrowTime = 0x1A0C; // GameTime_t
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public const nint m_flThrowStrength = 0x1A10; // float
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public const nint m_flThrowStrengthApproach = 0x1A14; // float
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public const nint m_fDropTime = 0x1A18; // GameTime_t
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public const nint m_bJustPulledPin = 0x1A1C; // bool
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public const nint m_nNextHoldTick = 0x1A20; // GameTick_t
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public const nint m_flNextHoldFrac = 0x1A24; // float
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public const nint m_hSwitchToWeaponAfterThrow = 0x1A28; // CHandle<C_CSWeaponBase>
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public const nint m_bThrowAnimating = 0x1A05; // bool
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public const nint m_fThrowTime = 0x1A08; // GameTime_t
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public const nint m_flThrowStrength = 0x1A0C; // float
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public const nint m_flThrowStrengthApproach = 0x1A10; // float
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public const nint m_fDropTime = 0x1A14; // GameTime_t
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public const nint m_bJustPulledPin = 0x1A18; // bool
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public const nint m_nNextHoldTick = 0x1A1C; // GameTick_t
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public const nint m_flNextHoldFrac = 0x1A20; // float
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public const nint m_hSwitchToWeaponAfterThrow = 0x1A24; // CHandle<C_CSWeaponBase>
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}
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public static class C_BaseCSGrenadeProjectile { // C_BaseGrenade
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