📦 Game Update 13960

This commit is contained in:
a2x
2023-10-10 12:58:12 +10:00
parent 96a378be0b
commit 143a32ffbc
59 changed files with 311 additions and 318 deletions

View File

@@ -1,5 +1,5 @@
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-07 01:42:59.164619800 UTC
// 2023-10-10 02:56:33.004076800 UTC
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
@@ -1611,9 +1611,9 @@ public static class C_CSGO_PreviewModel {
}
public static class C_CSGO_PreviewPlayer {
public const nint m_animgraph = 0x22A0; // CUtlString
public const nint m_animgraphCharacterModeString = 0x22A8; // CUtlString
public const nint m_flInitialModelScale = 0x22B0; // float
public const nint m_animgraph = 0x22A8; // CUtlString
public const nint m_animgraphCharacterModeString = 0x22B0; // CUtlString
public const nint m_flInitialModelScale = 0x22B8; // float
}
public static class C_CSGO_TeamPreviewCamera {
@@ -1792,10 +1792,10 @@ public static class C_CSPlayerPawn {
public const nint m_vRagdollDamagePosition = 0x1D04; // Vector
public const nint m_szRagdollDamageWeaponName = 0x1D10; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x1D50; // bool
public const nint m_bLastHeadBoneTransformIsValid = 0x2270; // bool
public const nint m_lastLandTime = 0x2274; // GameTime_t
public const nint m_qDeathEyeAngles = 0x2290; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x229C; // bool
public const nint m_bLastHeadBoneTransformIsValid = 0x2278; // bool
public const nint m_lastLandTime = 0x227C; // GameTime_t
public const nint m_qDeathEyeAngles = 0x2298; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x22A4; // bool
}
public static class C_CSPlayerPawnBase {