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Add python file builder
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44
generated/scenesystem.dll.py
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44
generated/scenesystem.dll.py
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'''
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https://github.com/a2x/cs2-dumper
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2023-10-17 02:04:50.046158400 UTC
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'''
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class CSSDSEndFrameViewInfo:
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m_nViewId = 0x0 # uint64_t
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m_ViewName = 0x8 # CUtlString
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class CSSDSMsg_EndFrame:
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m_Views = 0x0 # CUtlVector<CSSDSEndFrameViewInfo>
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class CSSDSMsg_LayerBase:
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m_viewId = 0x0 # SceneViewId_t
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m_ViewName = 0x10 # CUtlString
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m_nLayerIndex = 0x18 # int32_t
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m_nLayerId = 0x20 # uint64_t
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m_LayerName = 0x28 # CUtlString
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m_displayText = 0x30 # CUtlString
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class CSSDSMsg_ViewRender:
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m_viewId = 0x0 # SceneViewId_t
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m_ViewName = 0x10 # CUtlString
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class CSSDSMsg_ViewTarget:
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m_Name = 0x0 # CUtlString
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m_TextureId = 0x8 # uint64_t
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m_nWidth = 0x10 # int32_t
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m_nHeight = 0x14 # int32_t
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m_nRequestedWidth = 0x18 # int32_t
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m_nRequestedHeight = 0x1C # int32_t
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m_nNumMipLevels = 0x20 # int32_t
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m_nDepth = 0x24 # int32_t
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m_nMultisampleNumSamples = 0x28 # int32_t
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m_nFormat = 0x2C # int32_t
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class CSSDSMsg_ViewTargetList:
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m_viewId = 0x0 # SceneViewId_t
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m_ViewName = 0x10 # CUtlString
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m_Targets = 0x18 # CUtlVector<CSSDSMsg_ViewTarget>
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class SceneViewId_t:
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m_nViewId = 0x0 # uint64_t
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m_nFrameCount = 0x8 # uint64_t
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